#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:49 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_SevenDaysFun_TaskItem.BP_STRUCT_SevenDaysFun_TaskItem // 0x0028 struct FBP_STRUCT_SevenDaysFun_TaskItem { int finish_progress_1_7ED4618046A81C5E4D2935520DAB2E73; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString desc_2_0E8474000A4FEBD01CE7FAE90FC42AE3; // 0x0004(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int id_8_2FB67F80436F0A2A3D795A1C067FC474; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int status_5_22C8B54068FA856301B761DC052CF403; // 0x0014(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int progress_6_3C70C9800530F514588D776F0F214953; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_DropList_7_36D68C40652A516F2F0C2516046EA784; // 0x001C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) }; }