#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:42 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_SpawnPlayerData.BP_STRUCT_SpawnPlayerData // 0x002C struct FBP_STRUCT_SpawnPlayerData { struct FString gid_0_5016F4854EC3A5A8C89AB9A764FDB20C; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_AvatarList_1_8AE9030B48C5C4C6D1018E9AA7E71DC0; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int sex_2_0DDDE1C14A0CC9529DBFC78A27E51E63; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int headId_3_268971594D7E7A10BB2864B16488B3D7; // 0x001C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int index_4_1D0911E640748785A250C28C3602624D; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int weaponSkinId_5_4C88EC4015366C731872894B0D0BF054; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int weaponId_6_496F4700627786786DBF57930A12AD94; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }