#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:50 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_WarZoneRank_PlayerData.BP_STRUCT_WarZoneRank_PlayerData // 0x0030 struct FBP_STRUCT_WarZoneRank_PlayerData { int headid_0_3230DB004096FABC15474DC20748E694; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int sex_1_5EAB1740620C13197F13712D09C663F8; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray BP_ARRAY_FeatureList_2_16B771001AE8502E6F7058D606209BA4; // 0x0008(0x000C) (Edit, BlueprintVisible, ZeroConstructor) struct FString gid_3_6181904029A6052D7F12CF9309C677C4; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray BP_ARRAY_AvatarList_4_729655C05D11A59525EEAE1401301D14; // 0x0020(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int weapon_5_4D12C5C031DC1837264E9EB206781B3E; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }