#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:43 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // UserDefinedStruct BP_STRUCT_Weapon_FirstMenu.BP_STRUCT_Weapon_FirstMenu // 0x0021 struct FBP_STRUCT_Weapon_FirstMenu { struct FString TypeName_0_5D151F801FD9BC502B9C6983049BD605; // 0x0000(0x000C) (Edit, BlueprintVisible, ZeroConstructor) int IsSelect_1_002B5DC06911E6BF7F9C967B0C69BF34; // 0x000C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int WeaponType_2_7AF799C079E0589321C6912D06D20F15; // 0x0010(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString IconUrl_3_743465C05343FC7B3A44FABD06EB05BC; // 0x0014(0x000C) (Edit, BlueprintVisible, ZeroConstructor) bool RedPoint_4_0A93600053EB2CE4263363760F66CE44; // 0x0020(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; }