//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:39 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Basic.ItemHandleBase.SetAssociation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName Name (Parm, ZeroConstructor, IsPlainOldData) // struct FItemAssociation Association (Parm) void UItemHandleBase::SetAssociation(const struct FName& Name, const struct FItemAssociation& Association) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.SetAssociation"); UItemHandleBase_SetAssociation_Params params; params.Name = Name; params.Association = Association; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.ItemHandleBase.RemoveAssociation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName Name (Parm, ZeroConstructor, IsPlainOldData) void UItemHandleBase::RemoveAssociation(const struct FName& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.RemoveAssociation"); UItemHandleBase_RemoveAssociation_Params params; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.ItemHandleBase.Init // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FItemDefineID InDefineID (Parm) void UItemHandleBase::Init(const struct FItemDefineID& InDefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.Init"); UItemHandleBase_Init_Params params; params.InDefineID = InDefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.ItemHandleBase.GetDefineID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FItemDefineID ReturnValue (Parm, OutParm, ReturnParm) struct FItemDefineID UItemHandleBase::GetDefineID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.GetDefineID"); UItemHandleBase_GetDefineID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemHandleBase.GetAssociationMap // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TMap ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TMap UItemHandleBase::GetAssociationMap() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.GetAssociationMap"); UItemHandleBase_GetAssociationMap_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemHandleBase.GetAssociationListByTargetType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int Type (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UItemHandleBase::GetAssociationListByTargetType(int Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.GetAssociationListByTargetType"); UItemHandleBase_GetAssociationListByTargetType_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemHandleBase.GetAssociationByTargetDefineID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FItemDefineID TargetDefineID (Parm) // struct FItemAssociation ReturnValue (Parm, OutParm, ReturnParm) struct FItemAssociation UItemHandleBase::GetAssociationByTargetDefineID(const struct FItemDefineID& TargetDefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.GetAssociationByTargetDefineID"); UItemHandleBase_GetAssociationByTargetDefineID_Params params; params.TargetDefineID = TargetDefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemHandleBase.GetAssociation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName Name (Parm, ZeroConstructor, IsPlainOldData) // struct FItemAssociation ReturnValue (Parm, OutParm, ReturnParm) struct FItemAssociation UItemHandleBase::GetAssociation(const struct FName& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.GetAssociation"); UItemHandleBase_GetAssociation_Params params; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemHandleBase.AddAssociation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName Name (Parm, ZeroConstructor, IsPlainOldData) // struct FItemAssociation Association (Parm) void UItemHandleBase::AddAssociation(const struct FName& Name, const struct FItemAssociation& Association) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemHandleBase.AddAssociation"); UItemHandleBase_AddAssociation_Params params; params.Name = Name; params.Association = Association; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.BattleItemHandleBase.HandleUse // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FBattleItemUseTarget Target (Parm) // EBattleItemUseReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBattleItemHandleBase::HandleUse(const struct FBattleItemUseTarget& Target, EBattleItemUseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BattleItemHandleBase.HandleUse"); UBattleItemHandleBase_HandleUse_Params params; params.Target = Target; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BattleItemHandleBase.HandlePickup // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // TScriptInterface ItemContainer (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // struct FBattleItemPickupInfo PickupInfo (Parm) // EBattleItemPickupReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBattleItemHandleBase::HandlePickup(const TScriptInterface& ItemContainer, const struct FBattleItemPickupInfo& PickupInfo, EBattleItemPickupReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BattleItemHandleBase.HandlePickup"); UBattleItemHandleBase_HandlePickup_Params params; params.ItemContainer = ItemContainer; params.PickupInfo = PickupInfo; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BattleItemHandleBase.HandleEnable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBattleItemHandleBase::HandleEnable(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BattleItemHandleBase.HandleEnable"); UBattleItemHandleBase_HandleEnable_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BattleItemHandleBase.HandleDrop // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int InCount (Parm, ZeroConstructor, IsPlainOldData) // EBattleItemDropReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBattleItemHandleBase::HandleDrop(int InCount, EBattleItemDropReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BattleItemHandleBase.HandleDrop"); UBattleItemHandleBase_HandleDrop_Params params; params.InCount = InCount; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BattleItemHandleBase.HandleDisuse // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // EBattleItemDisuseReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBattleItemHandleBase::HandleDisuse(EBattleItemDisuseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BattleItemHandleBase.HandleDisuse"); UBattleItemHandleBase_HandleDisuse_Params params; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BattleItemHandleBase.GetWorldInternal // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UWorld* UBattleItemHandleBase::GetWorldInternal() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BattleItemHandleBase.GetWorldInternal"); UBattleItemHandleBase_GetWorldInternal_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BattleItemHandleBase.ExtractItemData // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBattleItemHandleBase::ExtractItemData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BattleItemHandleBase.ExtractItemData"); UBattleItemHandleBase_ExtractItemData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAEGameInstance.GetWeatherTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UUAEGameInstance::GetWeatherTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAEGameInstance.GetWeatherTime"); UUAEGameInstance_GetWeatherTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAEGameInstance.GetWeatherID // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UUAEGameInstance::GetWeatherID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAEGameInstance.GetWeatherID"); UUAEGameInstance_GetWeatherID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAEGameInstance.GetDeviceLevel // (Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UUAEGameInstance::GetDeviceLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAEGameInstance.GetDeviceLevel"); UUAEGameInstance_GetDeviceLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAEGameInstance.GetAssociatedFrontendHUD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UFrontendHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UFrontendHUD* UUAEGameInstance::GetAssociatedFrontendHUD() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAEGameInstance.GetAssociatedFrontendHUD"); UUAEGameInstance_GetAssociatedFrontendHUD_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyComponent.UpdateRegisteredModifyAbleAttr // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FAttrRegisterItem AttrRegistItem (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAttrModifyComponent::UpdateRegisteredModifyAbleAttr(const struct FAttrRegisterItem& AttrRegistItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.UpdateRegisteredModifyAbleAttr"); UAttrModifyComponent_UpdateRegisteredModifyAbleAttr_Params params; params.AttrRegistItem = AttrRegistItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyComponent.RegisterModifyAbleAttr // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray AttrRegists (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bSetAttrByOrigin (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAttrModifyComponent::RegisterModifyAbleAttr(TArray AttrRegists, bool bSetAttrByOrigin) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.RegisterModifyAbleAttr"); UAttrModifyComponent_RegisterModifyAbleAttr_Params params; params.AttrRegists = AttrRegists; params.bSetAttrByOrigin = bSetAttrByOrigin; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyComponent.OnRep_DynamicModifierList // (Final, Native, Private) void UAttrModifyComponent::OnRep_DynamicModifierList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.OnRep_DynamicModifierList"); UAttrModifyComponent_OnRep_DynamicModifierList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.AttrModifyComponent.OnRep_AttrModifyStateList // (Final, Native, Private) void UAttrModifyComponent::OnRep_AttrModifyStateList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.OnRep_AttrModifyStateList"); UAttrModifyComponent_OnRep_AttrModifyStateList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.AttrModifyComponent.OnRep_AttrModifyGroupStateList // (Final, Native, Private) void UAttrModifyComponent::OnRep_AttrModifyGroupStateList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.OnRep_AttrModifyGroupStateList"); UAttrModifyComponent_OnRep_AttrModifyGroupStateList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Basic.AttrModifyComponent.OnAttrModifiedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // TArray AffectedAttrS (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UAttrModifyComponent::OnAttrModifiedEvent__DelegateSignature(TArray AffectedAttrS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Basic.AttrModifyComponent.OnAttrModifiedEvent__DelegateSignature"); UAttrModifyComponent_OnAttrModifiedEvent__DelegateSignature_Params params; params.AffectedAttrS = AffectedAttrS; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.AttrModifyComponent.EnableAttrModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AttrModifyItemName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAttrModifyComponent::EnableAttrModifier(const struct FString& AttrModifyItemName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.EnableAttrModifier"); UAttrModifyComponent_EnableAttrModifier_Params params; params.AttrModifyItemName = AttrModifyItemName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyComponent.EnableAllAttrModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAttrModifyComponent::EnableAllAttrModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.EnableAllAttrModifier"); UAttrModifyComponent_EnableAllAttrModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyComponent.DisableModifierToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAttrModifyComponent::DisableModifierToActor(class AActor* TargetActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.DisableModifierToActor"); UAttrModifyComponent_DisableModifierToActor_Params params; params.TargetActor = TargetActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyComponent.DisableAttrModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AttrModifyItemName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAttrModifyComponent::DisableAttrModifier(const struct FString& AttrModifyItemName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.DisableAttrModifier"); UAttrModifyComponent_DisableAttrModifier_Params params; params.AttrModifyItemName = AttrModifyItemName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyComponent.DisableAllAttrModifier // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAttrModifyComponent::DisableAllAttrModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyComponent.DisableAllAttrModifier"); UAttrModifyComponent_DisableAllAttrModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyInterface.SetAttrValue // (Native, Public, BlueprintCallable) // Parameters: // struct FString AttrName (Parm, ZeroConstructor) // float NewVal (Parm, ZeroConstructor, IsPlainOldData) // int Reason (Parm, ZeroConstructor, IsPlainOldData) void UAttrModifyInterface::SetAttrValue(const struct FString& AttrName, float NewVal, int Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyInterface.SetAttrValue"); UAttrModifyInterface_SetAttrValue_Params params; params.AttrName = AttrName; params.NewVal = NewVal; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.AttrModifyInterface.RegisterModifiedAttributes // (Native, Public, BlueprintCallable) void UAttrModifyInterface::RegisterModifiedAttributes() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyInterface.RegisterModifiedAttributes"); UAttrModifyInterface_RegisterModifiedAttributes_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.AttrModifyInterface.GetAttrModifyRelevantActors // (Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UAttrModifyInterface::GetAttrModifyRelevantActors() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyInterface.GetAttrModifyRelevantActors"); UAttrModifyInterface_GetAttrModifyRelevantActors_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyInterface.GetAttrModifyComponent // (Native, Public, BlueprintCallable) // Parameters: // class UAttrModifyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAttrModifyComponent* UAttrModifyInterface::GetAttrModifyComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyInterface.GetAttrModifyComponent"); UAttrModifyInterface_GetAttrModifyComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyInterface.GetAttributeValue // (Native, Public, BlueprintCallable) // Parameters: // struct FString AttrName (Parm, ZeroConstructor) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAttrModifyInterface::GetAttributeValue(const struct FString& AttrName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyInterface.GetAttributeValue"); UAttrModifyInterface_GetAttributeValue_Params params; params.AttrName = AttrName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.AttrModifyInterface.AddAttrValue // (Native, Public, BlueprintCallable) // Parameters: // struct FString AttrName (Parm, ZeroConstructor) // float AddVal (Parm, ZeroConstructor, IsPlainOldData) // int Reason (Parm, ZeroConstructor, IsPlainOldData) void UAttrModifyInterface::AddAttrValue(const struct FString& AttrName, float AddVal, int Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.AttrModifyInterface.AddAttrValue"); UAttrModifyInterface_AddAttrValue_Params params; params.AttrName = AttrName; params.AddVal = AddVal; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.BPClassManager.GetUClass // (Final, Native, Public, BlueprintCallable) // Parameters: // int KeyIndex (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UBPClassManager::GetUClass(int KeyIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BPClassManager.GetUClass"); UBPClassManager_GetUClass_Params params; params.KeyIndex = KeyIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BPClassManager.GetBPClassOverrideByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ClassTagName (Parm, ZeroConstructor) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UBPClassManager::GetBPClassOverrideByName(const struct FString& ClassTagName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BPClassManager.GetBPClassOverrideByName"); UBPClassManager_GetBPClassOverrideByName_Params params; params.ClassTagName = ClassTagName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BPClassManager.GetBPClassOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* InNativeClass (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UBPClassManager::GetBPClassOverride(class UClass* InNativeClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BPClassManager.GetBPClassOverride"); UBPClassManager_GetBPClassOverride_Params params; params.InNativeClass = InNativeClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BPClassManager.Get // (Final, Native, Static, Public) // Parameters: // class UBPClassManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBPClassManager* UBPClassManager::Get() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BPClassManager.Get"); UBPClassManager_Get_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemContainerInterface.GetOwningObject // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* UItemContainerInterface::GetOwningObject() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemContainerInterface.GetOwningObject"); UItemContainerInterface_GetOwningObject_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemContainerInterface.GetItemHandleListByDefineID // (Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UItemContainerInterface::GetItemHandleListByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemContainerInterface.GetItemHandleListByDefineID"); UItemContainerInterface_GetItemHandleListByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemContainerInterface.GetItemHandleByDefineID // (Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UItemHandleBase* UItemContainerInterface::GetItemHandleByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemContainerInterface.GetItemHandleByDefineID"); UItemContainerInterface_GetItemHandleByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.ItemContainerInterface.GetItemDefineIDList // (Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UItemContainerInterface::GetItemDefineIDList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.ItemContainerInterface.GetItemDefineIDList"); UItemContainerInterface_GetItemDefineIDList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.PackTool.CookResBySelection // (Final, Native, Public, BlueprintCallable) void UPackTool::CookResBySelection() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.PackTool.CookResBySelection"); UPackTool_CookResBySelection_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuff.GetBuffPassPercentage // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTBaseBuff::GetBuffPassPercentage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuff.GetBuffPassPercentage"); USTBaseBuff_GetBuffPassPercentage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.SyncInvincibleData // (Native, Public) // Parameters: // float TotalTime (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffCarrierInterface::SyncInvincibleData(float TotalTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.SyncInvincibleData"); USTBaseBuffCarrierInterface_SyncInvincibleData_Params params; params.TotalTime = TotalTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffCarrierInterface.SetBuffExpiry // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // float ExpirySecondsFromNow (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffCarrierInterface::SetBuffExpiry(const struct FName& BuffName, float ExpirySecondsFromNow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.SetBuffExpiry"); USTBaseBuffCarrierInterface_SetBuffExpiry_Params params; params.BuffName = BuffName; params.ExpirySecondsFromNow = ExpirySecondsFromNow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.RemoveBuff // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool RemoveLayerOnly (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffCarrierInterface::RemoveBuff(const struct FName& BuffName, bool RemoveLayerOnly, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.RemoveBuff"); USTBaseBuffCarrierInterface_RemoveBuff_Params params; params.BuffName = BuffName; params.RemoveLayerOnly = RemoveLayerOnly; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.IsSameTeamWithFirstPC // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffCarrierInterface::IsSameTeamWithFirstPC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.IsSameTeamWithFirstPC"); USTBaseBuffCarrierInterface_IsSameTeamWithFirstPC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.HasBuff // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffCarrierInterface::HasBuff(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.HasBuff"); USTBaseBuffCarrierInterface_HasBuff_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.GetBuffByName // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // class USTBaseBuff* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USTBaseBuff* USTBaseBuffCarrierInterface::GetBuffByName(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.GetBuffByName"); USTBaseBuffCarrierInterface_GetBuffByName_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.AddBuffLayer // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // int layerNum (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffCarrierInterface::AddBuffLayer(const struct FName& BuffName, int layerNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.AddBuffLayer"); USTBaseBuffCarrierInterface_AddBuffLayer_Params params; params.BuffName = BuffName; params.layerNum = layerNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.AddBuffExpiry // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // float ExpirySeconds (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffCarrierInterface::AddBuffExpiry(const struct FName& BuffName, float ExpirySeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.AddBuffExpiry"); USTBaseBuffCarrierInterface_AddBuffExpiry_Params params; params.BuffName = BuffName; params.ExpirySeconds = ExpirySeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffCarrierInterface.AddBuff // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // class AController* SkillActor (Parm, ZeroConstructor, IsPlainOldData) // int LayerCount (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTBaseBuffCarrierInterface::AddBuff(const struct FName& BuffName, class AController* SkillActor, int LayerCount, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffCarrierInterface.AddBuff"); USTBaseBuffCarrierInterface_AddBuff_Params params; params.BuffName = BuffName; params.SkillActor = SkillActor; params.LayerCount = LayerCount; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.SetBuffExpiry // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // float ExpirySeconds (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::SetBuffExpiry(const struct FName& BuffName, float ExpirySeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.SetBuffExpiry"); USTBaseBuffSystemComponent_SetBuffExpiry_Params params; params.BuffName = BuffName; params.ExpirySeconds = ExpirySeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.ResetForDeath // (Final, Native, Public) void USTBaseBuffSystemComponent::ResetForDeath() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.ResetForDeath"); USTBaseBuffSystemComponent_ResetForDeath_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.RemoveBuffWithCauser // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool RemoveLayerOnly (Parm, ZeroConstructor, IsPlainOldData) // class AController* pCauser (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::RemoveBuffWithCauser(const struct FName& BuffName, bool RemoveLayerOnly, class AController* pCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.RemoveBuffWithCauser"); USTBaseBuffSystemComponent_RemoveBuffWithCauser_Params params; params.BuffName = BuffName; params.RemoveLayerOnly = RemoveLayerOnly; params.pCauser = pCauser; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.RemoveBuffByID // (Final, Native, Public) // Parameters: // int BuffID (Parm, ZeroConstructor, IsPlainOldData) // bool RemoveLayerOnly (Parm, ZeroConstructor, IsPlainOldData) // class AController* pCauser (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::RemoveBuffByID(int BuffID, bool RemoveLayerOnly, class AController* pCauser, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.RemoveBuffByID"); USTBaseBuffSystemComponent_RemoveBuffByID_Params params; params.BuffID = BuffID; params.RemoveLayerOnly = RemoveLayerOnly; params.pCauser = pCauser; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.RemoveBuff // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool RemoveLayerOnly (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::RemoveBuff(const struct FName& BuffName, bool RemoveLayerOnly, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.RemoveBuff"); USTBaseBuffSystemComponent_RemoveBuff_Params params; params.BuffName = BuffName; params.RemoveLayerOnly = RemoveLayerOnly; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.IsBufferMutexed // (Final, Native, Public) // Parameters: // struct FName NewBuffName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::IsBufferMutexed(const struct FName& NewBuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.IsBufferMutexed"); USTBaseBuffSystemComponent_IsBufferMutexed_Params params; params.NewBuffName = NewBuffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.InitModifier // (Final, Native, Public) // Parameters: // class APawn* TempPawn (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffSystemComponent::InitModifier(class APawn* TempPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.InitModifier"); USTBaseBuffSystemComponent_InitModifier_Params params; params.TempPawn = TempPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.HasBuff // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::HasBuff(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.HasBuff"); USTBaseBuffSystemComponent_HasBuff_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.GetBuffName // (Final, Native, Public) // Parameters: // int BuffID (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName USTBaseBuffSystemComponent::GetBuffName(int BuffID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.GetBuffName"); USTBaseBuffSystemComponent_GetBuffName_Params params; params.BuffID = BuffID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.GetBuffID // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTBaseBuffSystemComponent::GetBuffID(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.GetBuffID"); USTBaseBuffSystemComponent_GetBuffID_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.GetBuffByName // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // class USTBaseBuff* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USTBaseBuff* USTBaseBuffSystemComponent::GetBuffByName(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.GetBuffByName"); USTBaseBuffSystemComponent_GetBuffByName_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.ClientSimulateRemoveBuff // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool RemoveLayerOnly (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffSystemComponent::ClientSimulateRemoveBuff(const struct FName& BuffName, bool RemoveLayerOnly, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.ClientSimulateRemoveBuff"); USTBaseBuffSystemComponent_ClientSimulateRemoveBuff_Params params; params.BuffName = BuffName; params.RemoveLayerOnly = RemoveLayerOnly; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.ClientSimulateAddBuff // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // class AController* BuffCauser (Parm, ZeroConstructor, IsPlainOldData) // int LayerCount (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffSystemComponent::ClientSimulateAddBuff(const struct FName& BuffName, class AController* BuffCauser, int LayerCount, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.ClientSimulateAddBuff"); USTBaseBuffSystemComponent_ClientSimulateAddBuff_Params params; params.BuffName = BuffName; params.BuffCauser = BuffCauser; params.LayerCount = LayerCount; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.ClientMulticastSimulateRemoveBuff // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool RemoveLayerOnly (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffSystemComponent::ClientMulticastSimulateRemoveBuff(const struct FName& BuffName, bool RemoveLayerOnly, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.ClientMulticastSimulateRemoveBuff"); USTBaseBuffSystemComponent_ClientMulticastSimulateRemoveBuff_Params params; params.BuffName = BuffName; params.RemoveLayerOnly = RemoveLayerOnly; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.ClientMulticastSimulateAddBuff // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // class AController* BuffCauser (Parm, ZeroConstructor, IsPlainOldData) // int LayerCount (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffSystemComponent::ClientMulticastSimulateAddBuff(const struct FName& BuffName, class AController* BuffCauser, int LayerCount, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.ClientMulticastSimulateAddBuff"); USTBaseBuffSystemComponent_ClientMulticastSimulateAddBuff_Params params; params.BuffName = BuffName; params.BuffCauser = BuffCauser; params.LayerCount = LayerCount; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.ClientMulticastSetBuffExpiry // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // float LeftSecondsAfterNow (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffSystemComponent::ClientMulticastSetBuffExpiry(const struct FName& BuffName, float LeftSecondsAfterNow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.ClientMulticastSetBuffExpiry"); USTBaseBuffSystemComponent_ClientMulticastSetBuffExpiry_Params params; params.BuffName = BuffName; params.LeftSecondsAfterNow = LeftSecondsAfterNow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.ClearBuff // (Final, Native, Public) // Parameters: // bool bDebuff (Parm, ZeroConstructor, IsPlainOldData) // bool bGainBuff (Parm, ZeroConstructor, IsPlainOldData) void USTBaseBuffSystemComponent::ClearBuff(bool bDebuff, bool bGainBuff) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.ClearBuff"); USTBaseBuffSystemComponent_ClearBuff_Params params; params.bDebuff = bDebuff; params.bGainBuff = bGainBuff; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.CheckBuffStatus // (Final, Native, Public, HasOutParms) // Parameters: // class UClass* Status (Parm, ZeroConstructor, IsPlainOldData) // bool Value (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::CheckBuffStatus(class UClass* Status, bool* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.CheckBuffStatus"); USTBaseBuffSystemComponent_CheckBuffStatus_Params params; params.Status = Status; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Value != nullptr) *Value = params.Value; return params.ReturnValue; } // DelegateFunction Basic.STBaseBuffSystemComponent.BuffDetached__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FName BuffName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) void USTBaseBuffSystemComponent::BuffDetached__DelegateSignature(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Basic.STBaseBuffSystemComponent.BuffDetached__DelegateSignature"); USTBaseBuffSystemComponent_BuffDetached__DelegateSignature_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Basic.STBaseBuffSystemComponent.BuffAttached__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FName BuffName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) void USTBaseBuffSystemComponent::BuffAttached__DelegateSignature(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Basic.STBaseBuffSystemComponent.BuffAttached__DelegateSignature"); USTBaseBuffSystemComponent_BuffAttached__DelegateSignature_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.STBaseBuffSystemComponent.AddBuffLayer // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // int layerNum (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::AddBuffLayer(const struct FName& BuffName, int layerNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.AddBuffLayer"); USTBaseBuffSystemComponent_AddBuffLayer_Params params; params.BuffName = BuffName; params.layerNum = layerNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.AddBuffExpiry // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // float ExpirySeconds (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTBaseBuffSystemComponent::AddBuffExpiry(const struct FName& BuffName, float ExpirySeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.AddBuffExpiry"); USTBaseBuffSystemComponent_AddBuffExpiry_Params params; params.BuffName = BuffName; params.ExpirySeconds = ExpirySeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.AddBuffByID // (Final, Native, Public) // Parameters: // int BuffID (Parm, ZeroConstructor, IsPlainOldData) // class AController* BuffCauser (Parm, ZeroConstructor, IsPlainOldData) // int LayerCount (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTBaseBuffSystemComponent::AddBuffByID(int BuffID, class AController* BuffCauser, int LayerCount, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.AddBuffByID"); USTBaseBuffSystemComponent_AddBuffByID_Params params; params.BuffID = BuffID; params.BuffCauser = BuffCauser; params.LayerCount = LayerCount; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.STBaseBuffSystemComponent.AddBuff // (Final, Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // class AController* BuffCauser (Parm, ZeroConstructor, IsPlainOldData) // int LayerCount (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTBaseBuffSystemComponent::AddBuff(const struct FName& BuffName, class AController* BuffCauser, int LayerCount, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.STBaseBuffSystemComponent.AddBuff"); USTBaseBuffSystemComponent_AddBuff_Params params; params.BuffName = BuffName; params.BuffCauser = BuffCauser; params.LayerCount = LayerCount; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BPTable.GetPath // (Final, Native, Public) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBPTable::GetPath(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BPTable.GetPath"); UBPTable_GetPath_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.BPTable.GetClass // (Final, Native, Public) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UBPTable::GetClass(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.BPTable.GetClass"); UBPTable_GetClass_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAELoadedClassManager.InitTableData // (Native, Event, Public, BlueprintEvent) void UUAELoadedClassManager::InitTableData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.InitTableData"); UUAELoadedClassManager_InitTableData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.UAELoadedClassManager.InitBPTableMap // (Event, Public, BlueprintEvent) void UUAELoadedClassManager::InitBPTableMap() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.InitBPTableMap"); UUAELoadedClassManager_InitBPTableMap_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.UAELoadedClassManager.Init // (Final, Native, Public, BlueprintCallable) void UUAELoadedClassManager::Init() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.Init"); UUAELoadedClassManager_Init_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.UAELoadedClassManager.GetPath // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString BPTableName (Parm, ZeroConstructor) // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UUAELoadedClassManager::GetPath(const struct FString& BPTableName, int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.GetPath"); UUAELoadedClassManager_GetPath_Params params; params.BPTableName = BPTableName; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAELoadedClassManager.GetClass // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString BPTableName (Parm, ZeroConstructor) // int ID (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UUAELoadedClassManager::GetClass(const struct FString& BPTableName, int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.GetClass"); UUAELoadedClassManager_GetClass_Params params; params.BPTableName = BPTableName; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAELoadedClassManager.Get // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAELoadedClassManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UUAELoadedClassManager* UUAELoadedClassManager::Get() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.Get"); UUAELoadedClassManager_Get_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAELoadedClassManager.CreateAndAddBPTable // (Final, Native, Protected, BlueprintCallable) // Parameters: // struct FString BPTableName (Parm, ZeroConstructor) // class UBPTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBPTable* UUAELoadedClassManager::CreateAndAddBPTable(const struct FString& BPTableName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.CreateAndAddBPTable"); UUAELoadedClassManager_CreateAndAddBPTable_Params params; params.BPTableName = BPTableName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Basic.UAELoadedClassManager.ClearAllData // (Final, Native, Public, BlueprintCallable) void UUAELoadedClassManager::ClearAllData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAELoadedClassManager.ClearAllData"); UUAELoadedClassManager_ClearAllData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.UAETableManager.ReleaseTable // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName TableName (Parm, ZeroConstructor, IsPlainOldData) void UUAETableManager::ReleaseTable(const struct FName& TableName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAETableManager.ReleaseTable"); UUAETableManager_ReleaseTable_Params params; params.TableName = TableName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Basic.UAETableManager.GetTablePtr // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName TableName (Parm, ZeroConstructor, IsPlainOldData) // class UUAEDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UUAEDataTable* UUAETableManager::GetTablePtr(const struct FName& TableName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Basic.UAETableManager.GetTablePtr"); UUAETableManager_GetTablePtr_Params params; params.TableName = TableName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } }