#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class CableComponent.CableActor // 0x0008 (0x02C0 - 0x02B8) class ACableActor : public AActor { public: class UCableComponent* CableComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class CableComponent.CableActor"); return pStaticClass; } }; // Class CableComponent.CableComponent // 0x0070 (0x0680 - 0x0610) class UCableComponent : public UMeshComponent { public: struct FComponentReference AttachEndTo; // 0x0610(0x0018) (Edit) struct FName AttachEndToSocketName; // 0x0628(0x0008) (Edit, ZeroConstructor, IsPlainOldData) struct FVector EndLocation; // 0x0630(0x000C) (Edit, BlueprintVisible, IsPlainOldData) float CableLength; // 0x063C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int NumSegments; // 0x0640(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float SubstepTime; // 0x0644(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) int SolverIterations; // 0x0648(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bEnableStiffness; // 0x064C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bEnableCollision; // 0x064D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x064E(0x0002) MISSED OFFSET float CollisionFriction; // 0x0650(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FVector CableForce; // 0x0654(0x000C) (Edit, BlueprintVisible, IsPlainOldData) float CableGravityScale; // 0x0660(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float CableWidth; // 0x0664(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int NumSides; // 0x0668(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) float TileMaterial; // 0x066C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x10]; // 0x0670(0x0010) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class CableComponent.CableComponent"); return pStaticClass; } void SetAttachEndTo(class AActor* Actor, const struct FName& ComponentProperty, const struct FName& SocketName); void GetCableParticleLocations(TArray* Locations); class USceneComponent* GetAttachedComponent(); class AActor* GetAttachedActor(); }; }