//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function CableComponent.CableComponent.SetAttachEndTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData) // struct FName ComponentProperty (Parm, ZeroConstructor, IsPlainOldData) // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) void UCableComponent::SetAttachEndTo(class AActor* Actor, const struct FName& ComponentProperty, const struct FName& SocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CableComponent.CableComponent.SetAttachEndTo"); UCableComponent_SetAttachEndTo_Params params; params.Actor = Actor; params.ComponentProperty = ComponentProperty; params.SocketName = SocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function CableComponent.CableComponent.GetCableParticleLocations // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray Locations (Parm, OutParm, ZeroConstructor) void UCableComponent::GetCableParticleLocations(TArray* Locations) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CableComponent.CableComponent.GetCableParticleLocations"); UCableComponent_GetCableParticleLocations_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Locations != nullptr) *Locations = params.Locations; } // Function CableComponent.CableComponent.GetAttachedComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USceneComponent* UCableComponent::GetAttachedComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CableComponent.CableComponent.GetAttachedComponent"); UCableComponent_GetAttachedComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function CableComponent.CableComponent.GetAttachedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UCableComponent::GetAttachedActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CableComponent.CableComponent.GetAttachedActor"); UCableComponent_GetAttachedActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } }