#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function CableComponent.CableComponent.SetAttachEndTo struct UCableComponent_SetAttachEndTo_Params { class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ComponentProperty; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function CableComponent.CableComponent.GetCableParticleLocations struct UCableComponent_GetCableParticleLocations_Params { TArray Locations; // (Parm, OutParm, ZeroConstructor) }; // Function CableComponent.CableComponent.GetAttachedComponent struct UCableComponent_GetAttachedComponent_Params { class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function CableComponent.CableComponent.GetAttachedActor struct UCableComponent_GetAttachedActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; }