//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function CinematicCamera.CineCameraActor.GetCineCameraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCineCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCineCameraComponent* ACineCameraActor::GetCineCameraComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CinematicCamera.CineCameraActor.GetCineCameraComponent"); ACineCameraActor_GetCineCameraComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function CinematicCamera.CineCameraComponent.SetLensPresetByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString InPresetName (Parm, ZeroConstructor) void UCineCameraComponent::SetLensPresetByName(const struct FString& InPresetName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CinematicCamera.CineCameraComponent.SetLensPresetByName"); UCineCameraComponent_SetLensPresetByName_Params params; params.InPresetName = InPresetName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString InPresetName (Parm, ZeroConstructor) void UCineCameraComponent::SetFilmbackPresetByName(const struct FString& InPresetName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CinematicCamera.CineCameraComponent.SetFilmbackPresetByName"); UCineCameraComponent_SetFilmbackPresetByName_Params params; params.InPresetName = InPresetName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCineCameraComponent::GetVerticalFieldOfView() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CinematicCamera.CineCameraComponent.GetVerticalFieldOfView"); UCineCameraComponent_GetVerticalFieldOfView_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function CinematicCamera.CineCameraComponent.GetLensPresetName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UCineCameraComponent::GetLensPresetName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CinematicCamera.CineCameraComponent.GetLensPresetName"); UCineCameraComponent_GetLensPresetName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCineCameraComponent::GetHorizontalFieldOfView() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CinematicCamera.CineCameraComponent.GetHorizontalFieldOfView"); UCineCameraComponent_GetHorizontalFieldOfView_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UCineCameraComponent::GetFilmbackPresetName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function CinematicCamera.CineCameraComponent.GetFilmbackPresetName"); UCineCameraComponent_GetFilmbackPresetName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } }