#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionPrim_Sphere // 0x0014 struct FClothCollisionPrim_Sphere { int BoneIndex; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) float Radius; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData) struct FVector LocalPosition; // 0x0008(0x000C) (IsPlainOldData) }; // ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionPrim_SphereConnection // 0x0008 struct FClothCollisionPrim_SphereConnection { int SphereIndices[0x2]; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionPrim_Convex // 0x0010 struct FClothCollisionPrim_Convex { TArray Planes; // 0x0000(0x000C) (ZeroConstructor) int BoneIndex; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct ClothingSystemRuntimeInterface.ClothCollisionData // 0x0024 struct FClothCollisionData { TArray Spheres; // 0x0000(0x000C) (Edit, ZeroConstructor) TArray SphereConnections; // 0x000C(0x000C) (Edit, ZeroConstructor) TArray Convexes; // 0x0018(0x000C) (Edit, ZeroConstructor) }; }