#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum ClothingSystemRuntime.EClothingWindMethod enum class EClothingWindMethod : uint8_t { EClothingWindMethod__Legacy = 0, EClothingWindMethod__Accurate = 1, EClothingWindMethod__EClothingWindMethod_MAX = 2 }; // Enum ClothingSystemRuntime.MaskTarget_PhysMesh enum class EMaskTarget_PhysMesh : uint8_t { MaskTarget_PhysMesh__None = 0, MaskTarget_PhysMesh__MaxDistance = 1, MaskTarget_PhysMesh__BackstopDistance = 2, MaskTarget_PhysMesh__BackstopRadius = 3, MaskTarget_PhysMesh__MaskTarget_MAX = 4 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct ClothingSystemRuntime.ClothConstraintSetup // 0x0010 struct FClothConstraintSetup { float Stiffness; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float StiffnessMultiplier; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float StretchLimit; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float CompressionLimit; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ClothingSystemRuntime.ClothConfig // 0x00BC struct FClothConfig { EClothingWindMethod WindMethod; // 0x0000(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET struct FClothConstraintSetup VerticalConstraintConfig; // 0x0004(0x0010) (Edit) struct FClothConstraintSetup HorizontalConstraintConfig; // 0x0014(0x0010) (Edit) struct FClothConstraintSetup BendConstraintConfig; // 0x0024(0x0010) (Edit) struct FClothConstraintSetup ShearConstraintConfig; // 0x0034(0x0010) (Edit) float SelfCollisionRadius; // 0x0044(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float SelfCollisionStiffness; // 0x0048(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float SelfCollisionCullScale; // 0x004C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FVector Damping; // 0x0050(0x000C) (Edit, IsPlainOldData) float Friction; // 0x005C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float WindDragCoefficient; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float WindLiftCoefficient; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FVector LinearDrag; // 0x0068(0x000C) (Edit, IsPlainOldData) struct FVector AngularDrag; // 0x0074(0x000C) (Edit, IsPlainOldData) struct FVector LinearInertiaScale; // 0x0080(0x000C) (Edit, IsPlainOldData) struct FVector AngularInertiaScale; // 0x008C(0x000C) (Edit, IsPlainOldData) struct FVector CentrifugalInertiaScale; // 0x0098(0x000C) (Edit, IsPlainOldData) float SolverFrequency; // 0x00A4(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float StiffnessFrequency; // 0x00A8(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float GravityScale; // 0x00AC(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float TetherStiffness; // 0x00B0(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float TetherLimit; // 0x00B4(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float CollisionThickness; // 0x00B8(0x0004) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct ClothingSystemRuntime.ClothVertBoneData // 0x0034 struct FClothVertBoneData { int NumInfluences; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) uint16_t BoneIndices[0x8]; // 0x0004(0x0002) (ZeroConstructor, IsPlainOldData) float BoneWeights[0x8]; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct ClothingSystemRuntime.ClothPhysicalMeshData // 0x0074 struct FClothPhysicalMeshData { TArray Vertices; // 0x0000(0x000C) (Edit, ZeroConstructor) TArray Normals; // 0x000C(0x000C) (Edit, ZeroConstructor) TArray Indices; // 0x0018(0x000C) (Edit, ZeroConstructor) TArray MaxDistances; // 0x0024(0x000C) (Edit, ZeroConstructor) TArray BackstopDistances; // 0x0030(0x000C) (Edit, ZeroConstructor) TArray BackstopRadiuses; // 0x003C(0x000C) (Edit, ZeroConstructor) TArray InverseMasses; // 0x0048(0x000C) (Edit, ZeroConstructor) TArray BoneData; // 0x0054(0x000C) (Edit, ZeroConstructor) int MaxBoneWeights; // 0x0060(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int NumFixedVerts; // 0x0064(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TArray SelfCollisionIndices; // 0x0068(0x000C) (Edit, ZeroConstructor) }; // ScriptStruct ClothingSystemRuntime.ClothLODData // 0x00B0 struct FClothLODData { struct FClothPhysicalMeshData PhysicalMeshData; // 0x0000(0x0074) (Edit) struct FClothCollisionData CollisionData; // 0x0074(0x0024) (Edit) unsigned char UnknownData00[0x18]; // 0x0098(0x0018) MISSED OFFSET }; // ScriptStruct ClothingSystemRuntime.ClothParameterMask_PhysMesh // 0x0028 struct FClothParameterMask_PhysMesh { struct FName MaskName; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) EMaskTarget_PhysMesh CurrentTarget; // 0x0008(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET float MaxValue; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) float MinValue; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData) TArray Values; // 0x0014(0x000C) (ZeroConstructor) bool bEnabled; // 0x0020(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x7]; // 0x0021(0x0007) MISSED OFFSET }; }