#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum EngineSettings.EThreePlayerSplitScreenType enum class EThreePlayerSplitScreenType : uint8_t { EThreePlayerSplitScreenType__FavorTop = 0, EThreePlayerSplitScreenType__FavorBottom = 1, EThreePlayerSplitScreenType__EThreePlayerSplitScreenType_MAX = 2 }; // Enum EngineSettings.ETwoPlayerSplitScreenType enum class ETwoPlayerSplitScreenType : uint8_t { ETwoPlayerSplitScreenType__Horizontal = 0, ETwoPlayerSplitScreenType__Vertical = 1, ETwoPlayerSplitScreenType__ETwoPlayerSplitScreenType_MAX = 2 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct EngineSettings.AutoCompleteCommand // 0x001C struct FAutoCompleteCommand { struct FString Command; // 0x0000(0x000C) (Edit, ZeroConstructor, Config) struct FString Desc; // 0x000C(0x000C) (Edit, ZeroConstructor, Config) unsigned char UnknownData00[0x4]; // 0x0018(0x0004) MISSED OFFSET }; // ScriptStruct EngineSettings.GameModeName // 0x0028 struct FGameModeName { struct FString Name; // 0x0000(0x000C) (Edit, ZeroConstructor) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FSoftClassPath GameMode; // 0x0010(0x0018) (Edit) }; }