//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:39 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Engine.Actor.WasRecentlyRendered // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Tolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::WasRecentlyRendered(float Tolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.WasRecentlyRendered"); AActor_WasRecentlyRendered_Params params; params.Tolerance = Tolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.UserConstructionScript // (Event, Public, BlueprintEvent) void AActor::UserConstructionScript() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.UserConstructionScript"); AActor_UserConstructionScript_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.TearOff // (Native, Public, BlueprintCallable) void AActor::TearOff() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.TearOff"); AActor_TearOff_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SnapRootComponentTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData) // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) void AActor::SnapRootComponentTo(class AActor* InParentActor, const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SnapRootComponentTo"); AActor_SnapRootComponentTo_Params params; params.InParentActor = InParentActor; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewTickGroup (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetTickGroup(TEnumAsByte NewTickGroup) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetTickGroup"); AActor_SetTickGroup_Params params; params.NewTickGroup = NewTickGroup; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetTickableWhenPaused(bool bTickableWhenPaused) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetTickableWhenPaused"); AActor_SetTickableWhenPaused_Params params; params.bTickableWhenPaused = bTickableWhenPaused; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetReplicates // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bInReplicates (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetReplicates(bool bInReplicates) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetReplicates"); AActor_SetReplicates_Params params; params.bInReplicates = bInReplicates; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetReplicateMovement // (Native, Public, BlueprintCallable) // Parameters: // bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetReplicateMovement(bool bInReplicateMovement) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetReplicateMovement"); AActor_SetReplicateMovement_Params params; params.bInReplicateMovement = bInReplicateMovement; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetOwner // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewOwner (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetOwner(class AActor* NewOwner) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetOwner"); AActor_SetOwner_Params params; params.NewOwner = NewOwner; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetNetDormancy // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewDormancy (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetNetDormancy(TEnumAsByte NewDormancy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetNetDormancy"); AActor_SetNetDormancy_Params params; params.NewDormancy = NewDormancy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetLifeSpan // (Native, Public, BlueprintCallable) // Parameters: // float InLifespan (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetLifeSpan(float InLifespan) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetLifeSpan"); AActor_SetLifeSpan_Params params; params.InLifespan = InLifespan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetActorTickInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetActorTickInterval(float TickInterval) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetActorTickInterval"); AActor_SetActorTickInterval_Params params; params.TickInterval = TickInterval; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetActorTickEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetActorTickEnabled(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetActorTickEnabled"); AActor_SetActorTickEnabled_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewScale3D (Parm, IsPlainOldData) void AActor::SetActorScale3D(const struct FVector& NewScale3D) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetActorScale3D"); AActor_SetActorScale3D_Params params; params.NewScale3D = NewScale3D; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewRelativeScale (Parm, IsPlainOldData) void AActor::SetActorRelativeScale3D(const struct FVector& NewRelativeScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetActorRelativeScale3D"); AActor_SetActorRelativeScale3D_Params params; params.NewRelativeScale = NewRelativeScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetActorHiddenInGame // (Native, Public, BlueprintCallable) // Parameters: // bool bNewHidden (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetActorHiddenInGame(bool bNewHidden) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetActorHiddenInGame"); AActor_SetActorHiddenInGame_Params params; params.bNewHidden = bNewHidden; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.SetActorEnableCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewActorEnableCollision (Parm, ZeroConstructor, IsPlainOldData) void AActor::SetActorEnableCollision(bool bNewActorEnableCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.SetActorEnableCollision"); AActor_SetActorEnableCollision_Params params; params.bNewActorEnableCollision = bNewActorEnableCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AActor::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.RemoveTickPrerequisiteComponent"); AActor_RemoveTickPrerequisiteComponent_Params params; params.PrerequisiteComponent = PrerequisiteComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData) void AActor::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.RemoveTickPrerequisiteActor"); AActor_RemoveTickPrerequisiteActor_Params params; params.PrerequisiteActor = PrerequisiteActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveTick(float DeltaSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveTick"); AActor_ReceiveTick_Params params; params.DeltaSeconds = DeltaSeconds; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveRadialDamage // (BlueprintAuthorityOnly, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // float DamageReceived (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (Parm, IsPlainOldData) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveRadialDamage(float DamageReceived, class UDamageType* DamageType, const struct FVector& Origin, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveRadialDamage"); AActor_ReceiveRadialDamage_Params params; params.DamageReceived = DamageReceived; params.DamageType = DamageType; params.Origin = Origin; params.HitInfo = HitInfo; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceivePointDamage // (BlueprintAuthorityOnly, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector HitLocation (Parm, IsPlainOldData) // struct FVector HitNormal (Parm, IsPlainOldData) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ShotFromDirection (Parm, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AActor::ReceivePointDamage(float Damage, class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, const struct FName& BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceivePointDamage"); AActor_ReceivePointDamage_Params params; params.Damage = Damage; params.DamageType = DamageType; params.HitLocation = HitLocation; params.HitNormal = HitNormal; params.HitComponent = HitComponent; params.BoneName = BoneName; params.ShotFromDirection = ShotFromDirection; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; params.HitInfo = HitInfo; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveHit // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData) // struct FVector HitLocation (Parm, IsPlainOldData) // struct FVector HitNormal (Parm, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AActor::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveHit"); AActor_ReceiveHit_Params params; params.MyComp = MyComp; params.Other = Other; params.OtherComp = OtherComp; params.bSelfMoved = bSelfMoved; params.HitLocation = HitLocation; params.HitNormal = HitNormal; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte EndPlayReason (Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveEndPlay(TEnumAsByte EndPlayReason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveEndPlay"); AActor_ReceiveEndPlay_Params params; params.EndPlayReason = EndPlayReason; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveDestroyed // (Event, Public, BlueprintEvent) void AActor::ReceiveDestroyed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveDestroyed"); AActor_ReceiveDestroyed_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) void AActor::ReceiveBeginPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveBeginPlay"); AActor_ReceiveBeginPlay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveAnyDamage // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveAnyDamage(float Damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveAnyDamage"); AActor_ReceiveAnyDamage_Params params; params.Damage = Damage; params.DamageType = DamageType; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorOnReleased // (Event, Public, BlueprintEvent) // Parameters: // struct FKey ButtonReleased (Parm) void AActor::ReceiveActorOnReleased(const struct FKey& ButtonReleased) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorOnReleased"); AActor_ReceiveActorOnReleased_Params params; params.ButtonReleased = ButtonReleased; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorOnInputTouchLeave // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveActorOnInputTouchLeave(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorOnInputTouchLeave"); AActor_ReceiveActorOnInputTouchLeave_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorOnInputTouchEnter // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveActorOnInputTouchEnter(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorOnInputTouchEnter"); AActor_ReceiveActorOnInputTouchEnter_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorOnInputTouchEnd // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveActorOnInputTouchEnd(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorOnInputTouchEnd"); AActor_ReceiveActorOnInputTouchEnd_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorOnInputTouchBegin // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveActorOnInputTouchBegin(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorOnInputTouchBegin"); AActor_ReceiveActorOnInputTouchBegin_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorOnClicked // (Event, Public, BlueprintEvent) // Parameters: // struct FKey ButtonPressed (Parm) void AActor::ReceiveActorOnClicked(const struct FKey& ButtonPressed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorOnClicked"); AActor_ReceiveActorOnClicked_Params params; params.ButtonPressed = ButtonPressed; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorEndOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveActorEndOverlap(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorEndOverlap"); AActor_ReceiveActorEndOverlap_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorEndCursorOver // (Event, Public, BlueprintEvent) void AActor::ReceiveActorEndCursorOver() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorEndCursorOver"); AActor_ReceiveActorEndCursorOver_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorBeginOverlap // (Event, Public, BlueprintEvent) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) void AActor::ReceiveActorBeginOverlap(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorBeginOverlap"); AActor_ReceiveActorBeginOverlap_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ReceiveActorBeginCursorOver // (Event, Public, BlueprintEvent) void AActor::ReceiveActorBeginCursorOver() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ReceiveActorBeginCursorOver"); AActor_ReceiveActorBeginCursorOver_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.PrestreamTextures // (Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData) // int CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData) void AActor::PrestreamTextures(float Seconds, bool bEnableStreaming, int CinematicTextureGroups) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.PrestreamTextures"); AActor_PrestreamTextures_Params params; params.Seconds = Seconds; params.bEnableStreaming = bEnableStreaming; params.CinematicTextureGroups = CinematicTextureGroups; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.OnRep_ReplicateMovement // (Native, Public) void AActor::OnRep_ReplicateMovement() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.OnRep_ReplicateMovement"); AActor_OnRep_ReplicateMovement_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.OnRep_ReplicatedMovement // (Native, Public) void AActor::OnRep_ReplicatedMovement() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.OnRep_ReplicatedMovement"); AActor_OnRep_ReplicatedMovement_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.OnRep_Owner // (Native, Protected) void AActor::OnRep_Owner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.OnRep_Owner"); AActor_OnRep_Owner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.OnRep_Instigator // (Native, Public) void AActor::OnRep_Instigator() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.OnRep_Instigator"); AActor_OnRep_Instigator_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.OnRep_AttachmentReplication // (Native, Public) void AActor::OnRep_AttachmentReplication() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.OnRep_AttachmentReplication"); AActor_OnRep_AttachmentReplication_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.MakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData) // class APawn* NoiseInstigator (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NoiseLocation (Parm, IsPlainOldData) // float MaxRange (Parm, ZeroConstructor, IsPlainOldData) // struct FName Tag (Parm, ZeroConstructor, IsPlainOldData) void AActor::MakeNoise(float Loudness, class APawn* NoiseInstigator, const struct FVector& NoiseLocation, float MaxRange, const struct FName& Tag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.MakeNoise"); AActor_MakeNoise_Params params; params.Loudness = Loudness; params.NoiseInstigator = NoiseInstigator; params.NoiseLocation = NoiseLocation; params.MaxRange = MaxRange; params.Tag = Tag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.MakeMIDForMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* AActor::MakeMIDForMaterial(class UMaterialInterface* Parent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.MakeMIDForMaterial"); AActor_MakeMIDForMaterial_Params params; params.Parent = Parent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.K2_TeleportTo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DestLocation (Parm, IsPlainOldData) // struct FRotator DestRotation (Parm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::K2_TeleportTo(const struct FVector& DestLocation, const struct FRotator& DestRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_TeleportTo"); AActor_K2_TeleportTo_Params params; params.DestLocation = DestLocation; params.DestRotation = DestRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.K2_SetActorTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::K2_SetActorTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_SetActorTransform"); AActor_K2_SetActorTransform_Params params; params.NewTransform = NewTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; return params.ReturnValue; } // Function Engine.Actor.K2_SetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, IsPlainOldData) // bool bTeleportPhysics (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::K2_SetActorRotation(const struct FRotator& NewRotation, bool bTeleportPhysics) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_SetActorRotation"); AActor_K2_SetActorRotation_Params params; params.NewRotation = NewRotation; params.bTeleportPhysics = bTeleportPhysics; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.K2_SetActorRelativeTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewRelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_SetActorRelativeTransform(const struct FTransform& NewRelativeTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_SetActorRelativeTransform"); AActor_K2_SetActorRelativeTransform_Params params; params.NewRelativeTransform = NewRelativeTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_SetActorRelativeRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRelativeRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_SetActorRelativeRotation(const struct FRotator& NewRelativeRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_SetActorRelativeRotation"); AActor_K2_SetActorRelativeRotation_Params params; params.NewRelativeRotation = NewRelativeRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_SetActorRelativeLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewRelativeLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_SetActorRelativeLocation(const struct FVector& NewRelativeLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_SetActorRelativeLocation"); AActor_K2_SetActorRelativeLocation_Params params; params.NewRelativeLocation = NewRelativeLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_SetActorLocationAndRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // struct FRotator NewRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::K2_SetActorLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_SetActorLocationAndRotation"); AActor_K2_SetActorLocationAndRotation_Params params; params.NewLocation = NewLocation; params.NewRotation = NewRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; return params.ReturnValue; } // Function Engine.Actor.K2_SetActorLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::K2_SetActorLocation(const struct FVector& NewLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_SetActorLocation"); AActor_K2_SetActorLocation_Params params; params.NewLocation = NewLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; return params.ReturnValue; } // Function Engine.Actor.K2_OnReset // (Event, Public, BlueprintEvent) void AActor::K2_OnReset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_OnReset"); AActor_K2_OnReset_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_OnEndViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_OnEndViewTarget(class APlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_OnEndViewTarget"); AActor_K2_OnEndViewTarget_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_OnBecomeViewTarget // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_OnBecomeViewTarget(class APlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_OnBecomeViewTarget"); AActor_K2_OnBecomeViewTarget_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_GetRootComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USceneComponent* AActor::K2_GetRootComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_GetRootComponent"); AActor_K2_GetRootComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.K2_GetActorRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator AActor::K2_GetActorRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_GetActorRotation"); AActor_K2_GetActorRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.K2_GetActorLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::K2_GetActorLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_GetActorLocation"); AActor_K2_GetActorLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.K2_DetachFromActor // (Final, Native, Public, BlueprintCallable) // Parameters: // EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData) // EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData) // EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_DetachFromActor(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_DetachFromActor"); AActor_K2_DetachFromActor_Params params; params.LocationRule = LocationRule; params.RotationRule = RotationRule; params.ScaleRule = ScaleRule; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_DestroyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AActor::K2_DestroyComponent(class UActorComponent* Component) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_DestroyComponent"); AActor_K2_DestroyComponent_Params params; params.Component = Component; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_DestroyActor // (Native, Public, BlueprintCallable) void AActor::K2_DestroyActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_DestroyActor"); AActor_K2_DestroyActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_AttachToComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AttachToComponent(class USceneComponent* Parent, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AttachToComponent"); AActor_K2_AttachToComponent_Params params; params.Parent = Parent; params.SocketName = SocketName; params.LocationRule = LocationRule; params.RotationRule = RotationRule; params.ScaleRule = ScaleRule; params.bWeldSimulatedBodies = bWeldSimulatedBodies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_AttachToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ParentActor (Parm, ZeroConstructor, IsPlainOldData) // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AttachToActor(class AActor* ParentActor, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AttachToActor"); AActor_K2_AttachToActor_Params params; params.ParentActor = ParentActor; params.SocketName = SocketName; params.LocationRule = LocationRule; params.RotationRule = RotationRule; params.ScaleRule = ScaleRule; params.bWeldSimulatedBodies = bWeldSimulatedBodies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_AttachRootComponentToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InParentActor (Parm, ZeroConstructor, IsPlainOldData) // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte AttachLocationType (Parm, ZeroConstructor, IsPlainOldData) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AttachRootComponentToActor(class AActor* InParentActor, const struct FName& InSocketName, TEnumAsByte AttachLocationType, bool bWeldSimulatedBodies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AttachRootComponentToActor"); AActor_K2_AttachRootComponentToActor_Params params; params.InParentActor = InParentActor; params.InSocketName = InSocketName; params.AttachLocationType = AttachLocationType; params.bWeldSimulatedBodies = bWeldSimulatedBodies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_AttachRootComponentTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte AttachLocationType (Parm, ZeroConstructor, IsPlainOldData) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AttachRootComponentTo(class USceneComponent* InParent, const struct FName& InSocketName, TEnumAsByte AttachLocationType, bool bWeldSimulatedBodies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AttachRootComponentTo"); AActor_K2_AttachRootComponentTo_Params params; params.InParent = InParent; params.InSocketName = InSocketName; params.AttachLocationType = AttachLocationType; params.bWeldSimulatedBodies = bWeldSimulatedBodies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.K2_AddActorWorldTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AddActorWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AddActorWorldTransform"); AActor_K2_AddActorWorldTransform_Params params; params.DeltaTransform = DeltaTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_AddActorWorldRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AddActorWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AddActorWorldRotation"); AActor_K2_AddActorWorldRotation_Params params; params.DeltaRotation = DeltaRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_AddActorWorldOffset // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AddActorWorldOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AddActorWorldOffset"); AActor_K2_AddActorWorldOffset_Params params; params.DeltaLocation = DeltaLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_AddActorLocalTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AddActorLocalTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AddActorLocalTransform"); AActor_K2_AddActorLocalTransform_Params params; params.NewTransform = NewTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_AddActorLocalRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AddActorLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AddActorLocalRotation"); AActor_K2_AddActorLocalRotation_Params params; params.DeltaRotation = DeltaRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.K2_AddActorLocalOffset // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void AActor::K2_AddActorLocalOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.K2_AddActorLocalOffset"); AActor_K2_AddActorLocalOffset_Params params; params.DeltaLocation = DeltaLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.Actor.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::IsOverlappingActor(class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.IsOverlappingActor"); AActor_IsOverlappingActor_Params params; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.IsChildActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::IsChildActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.IsChildActor"); AActor_IsChildActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.IsActorTickEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::IsActorTickEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.IsActorTickEnabled"); AActor_IsActorTickEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.IsActorBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::IsActorBeingDestroyed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.IsActorBeingDestroyed"); AActor_IsActorBeingDestroyed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.HasAuthority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::HasAuthority() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.HasAuthority"); AActor_HasAuthority_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetVerticalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetVerticalDistanceTo(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetVerticalDistanceTo"); AActor_GetVerticalDistanceTo_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::GetVelocity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetVelocity"); AActor_GetVelocity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform AActor::GetTransform() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetTransform"); AActor_GetTransform_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::GetTickableWhenPaused() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetTickableWhenPaused"); AActor_GetTickableWhenPaused_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetSquaredDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetSquaredDistanceTo(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetSquaredDistanceTo"); AActor_GetSquaredDistanceTo_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetRemoteRole // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte AActor::GetRemoteRole() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetRemoteRole"); AActor_GetRemoteRole_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetParentComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UChildActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UChildActorComponent* AActor::GetParentComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetParentComponent"); AActor_GetParentComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetParentActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AActor::GetParentActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetParentActor"); AActor_GetParentActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AActor::GetOwner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetOwner"); AActor_GetOwner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetOverlappingComponents // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OverlappingComponents (Parm, OutParm, ZeroConstructor) void AActor::GetOverlappingComponents(TArray* OverlappingComponents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetOverlappingComponents"); AActor_GetOverlappingComponents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OverlappingComponents != nullptr) *OverlappingComponents = params.OverlappingComponents; } // Function Engine.Actor.GetOverlappingActors // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OverlappingActors (Parm, OutParm, ZeroConstructor) // class UClass* ClassFilter (Parm, ZeroConstructor, IsPlainOldData) void AActor::GetOverlappingActors(class UClass* ClassFilter, TArray* OverlappingActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetOverlappingActors"); AActor_GetOverlappingActors_Params params; params.ClassFilter = ClassFilter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OverlappingActors != nullptr) *OverlappingActors = params.OverlappingActors; } // Function Engine.Actor.GetLifeSpan // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetLifeSpan() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetLifeSpan"); AActor_GetLifeSpan_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetInstigatorController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* AActor::GetInstigatorController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetInstigatorController"); AActor_GetInstigatorController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetInstigator // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* AActor::GetInstigator() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetInstigator"); AActor_GetInstigator_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetInputVectorAxisValue // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey InputAxisKey (ConstParm, Parm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::GetInputVectorAxisValue(const struct FKey& InputAxisKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetInputVectorAxisValue"); AActor_GetInputVectorAxisValue_Params params; params.InputAxisKey = InputAxisKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetInputAxisValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InputAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetInputAxisValue(const struct FName& InputAxisName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetInputAxisValue"); AActor_GetInputAxisValue_Params params; params.InputAxisName = InputAxisName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetInputAxisKeyValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey InputAxisKey (ConstParm, Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetInputAxisKeyValue(const struct FKey& InputAxisKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetInputAxisKeyValue"); AActor_GetInputAxisKeyValue_Params params; params.InputAxisKey = InputAxisKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetHorizontalDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetHorizontalDotProductTo(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetHorizontalDotProductTo"); AActor_GetHorizontalDotProductTo_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetHorizontalDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetHorizontalDistanceTo(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetHorizontalDistanceTo"); AActor_GetHorizontalDistanceTo_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetGameTimeSinceCreation // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetGameTimeSinceCreation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetGameTimeSinceCreation"); AActor_GetGameTimeSinceCreation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetDotProductTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetDotProductTo(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetDotProductTo"); AActor_GetDotProductTo_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetDistanceTo // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* OtherActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetDistanceTo(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetDistanceTo"); AActor_GetDistanceTo_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetComponentsByTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClass* ComponentClass (Parm, ZeroConstructor, IsPlainOldData) // struct FName Tag (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm) TArray AActor::GetComponentsByTag(class UClass* ComponentClass, const struct FName& Tag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetComponentsByTag"); AActor_GetComponentsByTag_Params params; params.ComponentClass = ComponentClass; params.Tag = Tag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetComponentsByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClass* ComponentClass (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm) TArray AActor::GetComponentsByClass(class UClass* ComponentClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetComponentsByClass"); AActor_GetComponentsByClass_Params params; params.ComponentClass = ComponentClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetComponentByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UClass* ComponentClass (Parm, ZeroConstructor, IsPlainOldData) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UActorComponent* AActor::GetComponentByClass(class UClass* ComponentClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetComponentByClass"); AActor_GetComponentByClass_Params params; params.ComponentClass = ComponentClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetAttachParentSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName AActor::GetAttachParentSocketName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetAttachParentSocketName"); AActor_GetAttachParentSocketName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetAttachParentActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AActor::GetAttachParentActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetAttachParentActor"); AActor_GetAttachParentActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetAttachedActors // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OutActors (Parm, OutParm, ZeroConstructor) void AActor::GetAttachedActors(TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetAttachedActors"); AActor_GetAttachedActors_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; } // Function Engine.Actor.GetAllChildActors // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ChildActors (Parm, OutParm, ZeroConstructor) // bool bIncludeDescendants (Parm, ZeroConstructor, IsPlainOldData) void AActor::GetAllChildActors(bool bIncludeDescendants, TArray* ChildActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetAllChildActors"); AActor_GetAllChildActors_Params params; params.bIncludeDescendants = bIncludeDescendants; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ChildActors != nullptr) *ChildActors = params.ChildActors; } // Function Engine.Actor.GetActorUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::GetActorUpVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorUpVector"); AActor_GetActorUpVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorTimeDilation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetActorTimeDilation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorTimeDilation"); AActor_GetActorTimeDilation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorTickInterval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AActor::GetActorTickInterval() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorTickInterval"); AActor_GetActorTickInterval_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::GetActorScale3D() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorScale3D"); AActor_GetActorScale3D_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::GetActorRightVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorRightVector"); AActor_GetActorRightVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorRelativeScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::GetActorRelativeScale3D() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorRelativeScale3D"); AActor_GetActorRelativeScale3D_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AActor::GetActorForwardVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorForwardVector"); AActor_GetActorForwardVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorEyesViewPoint // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector OutLocation (Parm, OutParm, IsPlainOldData) // struct FRotator OutRotation (Parm, OutParm, IsPlainOldData) void AActor::GetActorEyesViewPoint(struct FVector* OutLocation, struct FRotator* OutRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorEyesViewPoint"); AActor_GetActorEyesViewPoint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutLocation != nullptr) *OutLocation = params.OutLocation; if (OutRotation != nullptr) *OutRotation = params.OutRotation; } // Function Engine.Actor.GetActorEnableCollision // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::GetActorEnableCollision() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorEnableCollision"); AActor_GetActorEnableCollision_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.GetActorBounds // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (Parm, OutParm, IsPlainOldData) // struct FVector BoxExtent (Parm, OutParm, IsPlainOldData) void AActor::GetActorBounds(bool bOnlyCollidingComponents, struct FVector* Origin, struct FVector* BoxExtent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.GetActorBounds"); AActor_GetActorBounds_Params params; params.bOnlyCollidingComponents = bOnlyCollidingComponents; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Origin != nullptr) *Origin = params.Origin; if (BoxExtent != nullptr) *BoxExtent = params.BoxExtent; } // Function Engine.Actor.ForceNetUpdate // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void AActor::ForceNetUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ForceNetUpdate"); AActor_ForceNetUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.ForceNetConsider // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void AActor::ForceNetConsider() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ForceNetConsider"); AActor_ForceNetConsider_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.FlushNetDormancy // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void AActor::FlushNetDormancy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.FlushNetDormancy"); AActor_FlushNetDormancy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.EnableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData) void AActor::EnableInput(class APlayerController* PlayerController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.EnableInput"); AActor_EnableInput_Params params; params.PlayerController = PlayerController; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.DisableInput // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData) void AActor::DisableInput(class APlayerController* PlayerController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.DisableInput"); AActor_DisableInput_Params params; params.PlayerController = PlayerController; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.DetachRootComponentFromParent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData) void AActor::DetachRootComponentFromParent(bool bMaintainWorldPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.DetachRootComponentFromParent"); AActor_DetachRootComponentFromParent_Params params; params.bMaintainWorldPosition = bMaintainWorldPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AActor::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.AddTickPrerequisiteComponent"); AActor_AddTickPrerequisiteComponent_Params params; params.PrerequisiteComponent = PrerequisiteComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData) void AActor::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.AddTickPrerequisiteActor"); AActor_AddTickPrerequisiteActor_Params params; params.PrerequisiteActor = PrerequisiteActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Actor.AddComponent // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FName TemplateName (Parm, ZeroConstructor, IsPlainOldData) // bool bManualAttachment (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform RelativeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class UObject* ComponentTemplateContext (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UActorComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UActorComponent* AActor::AddComponent(const struct FName& TemplateName, bool bManualAttachment, const struct FTransform& RelativeTransform, class UObject* ComponentTemplateContext) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.AddComponent"); AActor_AddComponent_Params params; params.TemplateName = TemplateName; params.bManualAttachment = bManualAttachment; params.RelativeTransform = RelativeTransform; params.ComponentTemplateContext = ComponentTemplateContext; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Actor.ActorHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName Tag (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActor::ActorHasTag(const struct FName& Tag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Actor.ActorHasTag"); AActor_ActorHasTag_Params params; params.Tag = Tag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ActorComponent.ToggleActive // (Native, Public, BlueprintCallable) void UActorComponent::ToggleActive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.ToggleActive"); UActorComponent_ToggleActive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.SetTickGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewTickGroup (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::SetTickGroup(TEnumAsByte NewTickGroup) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.SetTickGroup"); UActorComponent_SetTickGroup_Params params; params.NewTickGroup = NewTickGroup; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.SetTickableWhenPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTickableWhenPaused (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::SetTickableWhenPaused(bool bTickableWhenPaused) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.SetTickableWhenPaused"); UActorComponent_SetTickableWhenPaused_Params params; params.bTickableWhenPaused = bTickableWhenPaused; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.SetIsReplicated // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ShouldReplicate (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::SetIsReplicated(bool ShouldReplicate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.SetIsReplicated"); UActorComponent_SetIsReplicated_Params params; params.ShouldReplicate = ShouldReplicate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.SetComponentTickInterval // (Final, Native, Public, BlueprintCallable) // Parameters: // float TickInterval (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::SetComponentTickInterval(float TickInterval) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.SetComponentTickInterval"); UActorComponent_SetComponentTickInterval_Params params; params.TickInterval = TickInterval; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.SetComponentTickEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::SetComponentTickEnabled(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.SetComponentTickEnabled"); UActorComponent_SetComponentTickEnabled_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.SetAutoActivate // (Native, Public, BlueprintCallable) // Parameters: // bool bNewAutoActivate (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::SetAutoActivate(bool bNewAutoActivate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.SetAutoActivate"); UActorComponent_SetAutoActivate_Params params; params.bNewAutoActivate = bNewAutoActivate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.SetActive // (Native, Public, BlueprintCallable) // Parameters: // bool bNewActive (Parm, ZeroConstructor, IsPlainOldData) // bool bReset (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::SetActive(bool bNewActive, bool bReset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.SetActive"); UActorComponent_SetActive_Params params; params.bNewActive = bNewActive; params.bReset = bReset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.RemoveTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UActorComponent::RemoveTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.RemoveTickPrerequisiteComponent"); UActorComponent_RemoveTickPrerequisiteComponent_Params params; params.PrerequisiteComponent = PrerequisiteComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.RemoveTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::RemoveTickPrerequisiteActor(class AActor* PrerequisiteActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.RemoveTickPrerequisiteActor"); UActorComponent_RemoveTickPrerequisiteActor_Params params; params.PrerequisiteActor = PrerequisiteActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::ReceiveTick(float DeltaSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.ReceiveTick"); UActorComponent_ReceiveTick_Params params; params.DeltaSeconds = DeltaSeconds; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.ReceiveEndPlay // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte EndPlayReason (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::ReceiveEndPlay(TEnumAsByte EndPlayReason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.ReceiveEndPlay"); UActorComponent_ReceiveEndPlay_Params params; params.EndPlayReason = EndPlayReason; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void UActorComponent::ReceiveBeginPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.ReceiveBeginPlay"); UActorComponent_ReceiveBeginPlay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.OnRep_IsActive // (Final, Native, Public) void UActorComponent::OnRep_IsActive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.OnRep_IsActive"); UActorComponent_OnRep_IsActive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.K2_DestroyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::K2_DestroyComponent(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.K2_DestroyComponent"); UActorComponent_K2_DestroyComponent_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.IsComponentTickEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UActorComponent::IsComponentTickEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.IsComponentTickEnabled"); UActorComponent_IsComponentTickEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ActorComponent.IsBeingDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UActorComponent::IsBeingDestroyed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.IsBeingDestroyed"); UActorComponent_IsBeingDestroyed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ActorComponent.IsActive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UActorComponent::IsActive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.IsActive"); UActorComponent_IsActive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ActorComponent.GetOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UActorComponent::GetOwner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.GetOwner"); UActorComponent_GetOwner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ActorComponent.GetComponentTickInterval // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UActorComponent::GetComponentTickInterval() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.GetComponentTickInterval"); UActorComponent_GetComponentTickInterval_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ActorComponent.ForceNetUpdate // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void UActorComponent::ForceNetUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.ForceNetUpdate"); UActorComponent_ForceNetUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.Deactivate // (Native, Public, BlueprintCallable) void UActorComponent::Deactivate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.Deactivate"); UActorComponent_Deactivate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.ComponentHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName Tag (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UActorComponent::ComponentHasTag(const struct FName& Tag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.ComponentHasTag"); UActorComponent_ComponentHasTag_Params params; params.Tag = Tag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ActorComponent.AddTickPrerequisiteComponent // (Native, Public, BlueprintCallable) // Parameters: // class UActorComponent* PrerequisiteComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UActorComponent::AddTickPrerequisiteComponent(class UActorComponent* PrerequisiteComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.AddTickPrerequisiteComponent"); UActorComponent_AddTickPrerequisiteComponent_Params params; params.PrerequisiteComponent = PrerequisiteComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.AddTickPrerequisiteActor // (Native, Public, BlueprintCallable) // Parameters: // class AActor* PrerequisiteActor (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::AddTickPrerequisiteActor(class AActor* PrerequisiteActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.AddTickPrerequisiteActor"); UActorComponent_AddTickPrerequisiteActor_Params params; params.PrerequisiteActor = PrerequisiteActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ActorComponent.Activate // (Native, Public, BlueprintCallable) // Parameters: // bool bReset (Parm, ZeroConstructor, IsPlainOldData) void UActorComponent::Activate(bool bReset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ActorComponent.Activate"); UActorComponent_Activate_Params params; params.bReset = bReset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.ToggleVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::ToggleVisibility(bool bPropagateToChildren) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.ToggleVisibility"); USceneComponent_ToggleVisibility_Params params; params.bPropagateToChildren = bPropagateToChildren; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.SnapTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USceneComponent::SnapTo(class USceneComponent* InParent, const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.SnapTo"); USceneComponent_SnapTo_Params params; params.InParent = InParent; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.SetWorldScale3D // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewScale (Parm, IsPlainOldData) void USceneComponent::SetWorldScale3D(const struct FVector& NewScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.SetWorldScale3D"); USceneComponent_SetWorldScale3D_Params params; params.NewScale = NewScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.SetVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::SetVisibility(bool bNewVisibility, bool bPropagateToChildren) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.SetVisibility"); USceneComponent_SetVisibility_Params params; params.bNewVisibility = bNewVisibility; params.bPropagateToChildren = bPropagateToChildren; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.SetRelativeScale3D // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewScale3D (Parm, IsPlainOldData) void USceneComponent::SetRelativeScale3D(const struct FVector& NewScale3D) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.SetRelativeScale3D"); USceneComponent_SetRelativeScale3D_Params params; params.NewScale3D = NewScale3D; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.SetHiddenInGame // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewHidden (Parm, ZeroConstructor, IsPlainOldData) // bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::SetHiddenInGame(bool NewHidden, bool bPropagateToChildren) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.SetHiddenInGame"); USceneComponent_SetHiddenInGame_Params params; params.NewHidden = NewHidden; params.bPropagateToChildren = bPropagateToChildren; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.SetAbsolute // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData) // bool bNewAbsoluteRotation (Parm, ZeroConstructor, IsPlainOldData) // bool bNewAbsoluteScale (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.SetAbsolute"); USceneComponent_SetAbsolute_Params params; params.bNewAbsoluteLocation = bNewAbsoluteLocation; params.bNewAbsoluteRotation = bNewAbsoluteRotation; params.bNewAbsoluteScale = bNewAbsoluteScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.ResetRelativeTransform // (Final, Native, Public, BlueprintCallable) void USceneComponent::ResetRelativeTransform() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.ResetRelativeTransform"); USceneComponent_ResetRelativeTransform_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.OnRep_Visibility // (Final, Native, Private) // Parameters: // bool OldValue (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::OnRep_Visibility(bool OldValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.OnRep_Visibility"); USceneComponent_OnRep_Visibility_Params params; params.OldValue = OldValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.OnRep_Transform // (Final, Native, Private) void USceneComponent::OnRep_Transform() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.OnRep_Transform"); USceneComponent_OnRep_Transform_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.OnRep_AttachSocketName // (Final, Native, Private) void USceneComponent::OnRep_AttachSocketName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.OnRep_AttachSocketName"); USceneComponent_OnRep_AttachSocketName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.OnRep_AttachParent // (Final, Native, Private) void USceneComponent::OnRep_AttachParent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.OnRep_AttachParent"); USceneComponent_OnRep_AttachParent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.OnRep_AttachChildren // (Final, Native, Private) void USceneComponent::OnRep_AttachChildren() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.OnRep_AttachChildren"); USceneComponent_OnRep_AttachChildren_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.K2_SetWorldTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetWorldTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetWorldTransform"); USceneComponent_K2_SetWorldTransform_Params params; params.NewTransform = NewTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_SetWorldRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetWorldRotation(const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetWorldRotation"); USceneComponent_K2_SetWorldRotation_Params params; params.NewRotation = NewRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_SetWorldLocationAndRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // struct FRotator NewRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetWorldLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetWorldLocationAndRotation"); USceneComponent_K2_SetWorldLocationAndRotation_Params params; params.NewLocation = NewLocation; params.NewRotation = NewRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_SetWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetWorldLocation(const struct FVector& NewLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetWorldLocation"); USceneComponent_K2_SetWorldLocation_Params params; params.NewLocation = NewLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_SetRelativeTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform NewTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetRelativeTransform(const struct FTransform& NewTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetRelativeTransform"); USceneComponent_K2_SetRelativeTransform_Params params; params.NewTransform = NewTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_SetRelativeRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetRelativeRotation(const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetRelativeRotation"); USceneComponent_K2_SetRelativeRotation_Params params; params.NewRotation = NewRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // struct FRotator NewRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetRelativeLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation"); USceneComponent_K2_SetRelativeLocationAndRotation_Params params; params.NewLocation = NewLocation; params.NewRotation = NewRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_SetRelativeLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_SetRelativeLocation(const struct FVector& NewLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_SetRelativeLocation"); USceneComponent_K2_SetRelativeLocation_Params params; params.NewLocation = NewLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_GetComponentToWorld // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USceneComponent::K2_GetComponentToWorld() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_GetComponentToWorld"); USceneComponent_K2_GetComponentToWorld_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USceneComponent::K2_GetComponentScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_GetComponentScale"); USceneComponent_K2_GetComponentScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USceneComponent::K2_GetComponentRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_GetComponentRotation"); USceneComponent_K2_GetComponentRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.K2_GetComponentLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USceneComponent::K2_GetComponentLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_GetComponentLocation"); USceneComponent_K2_GetComponentLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.K2_DetachFromComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // EDetachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData) // EDetachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData) // EDetachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData) // bool bCallModify (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_DetachFromComponent(EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule, bool bCallModify) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_DetachFromComponent"); USceneComponent_K2_DetachFromComponent_Params params; params.LocationRule = LocationRule; params.RotationRule = RotationRule; params.ScaleRule = ScaleRule; params.bCallModify = bCallModify; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneComponent.K2_AttachToComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USceneComponent::K2_AttachToComponent(class USceneComponent* Parent, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AttachToComponent"); USceneComponent_K2_AttachToComponent_Params params; params.Parent = Parent; params.SocketName = SocketName; params.LocationRule = LocationRule; params.RotationRule = RotationRule; params.ScaleRule = ScaleRule; params.bWeldSimulatedBodies = bWeldSimulatedBodies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.K2_AttachTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* InParent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte AttachType (Parm, ZeroConstructor, IsPlainOldData) // bool bWeldSimulatedBodies (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USceneComponent::K2_AttachTo(class USceneComponent* InParent, const struct FName& InSocketName, TEnumAsByte AttachType, bool bWeldSimulatedBodies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AttachTo"); USceneComponent_K2_AttachTo_Params params; params.InParent = InParent; params.InSocketName = InSocketName; params.AttachType = AttachType; params.bWeldSimulatedBodies = bWeldSimulatedBodies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.K2_AddWorldTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddWorldTransform(const struct FTransform& DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddWorldTransform"); USceneComponent_K2_AddWorldTransform_Params params; params.DeltaTransform = DeltaTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_AddWorldRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddWorldRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddWorldRotation"); USceneComponent_K2_AddWorldRotation_Params params; params.DeltaRotation = DeltaRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_AddWorldOffset // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddWorldOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddWorldOffset"); USceneComponent_K2_AddWorldOffset_Params params; params.DeltaLocation = DeltaLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_AddRelativeRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddRelativeRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddRelativeRotation"); USceneComponent_K2_AddRelativeRotation_Params params; params.DeltaRotation = DeltaRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_AddRelativeLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddRelativeLocation(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddRelativeLocation"); USceneComponent_K2_AddRelativeLocation_Params params; params.DeltaLocation = DeltaLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_AddLocalTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform DeltaTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddLocalTransform(const struct FTransform& DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddLocalTransform"); USceneComponent_K2_AddLocalTransform_Params params; params.DeltaTransform = DeltaTransform; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_AddLocalRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator DeltaRotation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddLocalRotation(const struct FRotator& DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddLocalRotation"); USceneComponent_K2_AddLocalRotation_Params params; params.DeltaRotation = DeltaRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.K2_AddLocalOffset // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector DeltaLocation (Parm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepHitResult (Parm, OutParm, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::K2_AddLocalOffset(const struct FVector& DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult* SweepHitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.K2_AddLocalOffset"); USceneComponent_K2_AddLocalOffset_Params params; params.DeltaLocation = DeltaLocation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SweepHitResult != nullptr) *SweepHitResult = params.SweepHitResult; } // Function Engine.SceneComponent.IsVisible // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USceneComponent::IsVisible() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.IsVisible"); USceneComponent_IsVisible_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.IsSimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USceneComponent::IsSimulatingPhysics(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.IsSimulatingPhysics"); USceneComponent_IsSimulatingPhysics_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.IsAnySimulatingPhysics // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USceneComponent::IsAnySimulatingPhysics() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.IsAnySimulatingPhysics"); USceneComponent_IsAnySimulatingPhysics_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USceneComponent::GetUpVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetUpVector"); USceneComponent_GetUpVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetSocketTransform // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TransformSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USceneComponent::GetSocketTransform(const struct FName& InSocketName, TEnumAsByte TransformSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetSocketTransform"); USceneComponent_GetSocketTransform_Params params; params.InSocketName = InSocketName; params.TransformSpace = TransformSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetSocketRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USceneComponent::GetSocketRotation(const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetSocketRotation"); USceneComponent_GetSocketRotation_Params params; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetSocketQuaternion // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // struct FQuat ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FQuat USceneComponent::GetSocketQuaternion(const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetSocketQuaternion"); USceneComponent_GetSocketQuaternion_Params params; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetSocketLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USceneComponent::GetSocketLocation(const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetSocketLocation"); USceneComponent_GetSocketLocation_Params params; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetRightVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USceneComponent::GetRightVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetRightVector"); USceneComponent_GetRightVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetRelativeTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USceneComponent::GetRelativeTransform() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetRelativeTransform"); USceneComponent_GetRelativeTransform_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetPhysicsVolume // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APhysicsVolume* USceneComponent::GetPhysicsVolume() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetPhysicsVolume"); USceneComponent_GetPhysicsVolume_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetParentComponents // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray Parents (Parm, OutParm, ZeroConstructor) void USceneComponent::GetParentComponents(TArray* Parents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetParentComponents"); USceneComponent_GetParentComponents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Parents != nullptr) *Parents = params.Parents; } // Function Engine.SceneComponent.GetNumChildrenComponents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USceneComponent::GetNumChildrenComponents() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetNumChildrenComponents"); USceneComponent_GetNumChildrenComponents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetForwardVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USceneComponent::GetForwardVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetForwardVector"); USceneComponent_GetForwardVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetComponentVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USceneComponent::GetComponentVelocity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetComponentVelocity"); USceneComponent_GetComponentVelocity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetComponentTransformViewTranslatedBP // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USceneComponent::GetComponentTransformViewTranslatedBP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetComponentTransformViewTranslatedBP"); USceneComponent_GetComponentTransformViewTranslatedBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetComponentLocal // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform LocalTransform (Parm, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USceneComponent::GetComponentLocal(const struct FTransform& LocalTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetComponentLocal"); USceneComponent_GetComponentLocal_Params params; params.LocalTransform = LocalTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetChildrenComponents // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bIncludeAllDescendants (Parm, ZeroConstructor, IsPlainOldData) // TArray Children (Parm, OutParm, ZeroConstructor) void USceneComponent::GetChildrenComponents(bool bIncludeAllDescendants, TArray* Children) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetChildrenComponents"); USceneComponent_GetChildrenComponents_Params params; params.bIncludeAllDescendants = bIncludeAllDescendants; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Children != nullptr) *Children = params.Children; } // Function Engine.SceneComponent.GetChildComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ChildIndex (Parm, ZeroConstructor, IsPlainOldData) // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USceneComponent* USceneComponent::GetChildComponent(int ChildIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetChildComponent"); USceneComponent_GetChildComponent_Params params; params.ChildIndex = ChildIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetAttachSocketName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName USceneComponent::GetAttachSocketName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetAttachSocketName"); USceneComponent_GetAttachSocketName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetAttachParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USceneComponent* USceneComponent::GetAttachParent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetAttachParent"); USceneComponent_GetAttachParent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.GetAllSocketNames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray USceneComponent::GetAllSocketNames() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.GetAllSocketNames"); USceneComponent_GetAllSocketNames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.DoesSocketExist // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USceneComponent::DoesSocketExist(const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.DoesSocketExist"); USceneComponent_DoesSocketExist_Params params; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SceneComponent.DetachFromParent // (Native, Public, BlueprintCallable) // Parameters: // bool bMaintainWorldPosition (Parm, ZeroConstructor, IsPlainOldData) // bool bCallModify (Parm, ZeroConstructor, IsPlainOldData) void USceneComponent::DetachFromParent(bool bMaintainWorldPosition, bool bCallModify) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneComponent.DetachFromParent"); USceneComponent_DetachFromParent_Params params; params.bMaintainWorldPosition = bMaintainWorldPosition; params.bCallModify = bCallModify; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.UnPossess // (Native, Public, BlueprintCallable) void AController::UnPossess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.UnPossess"); AController_UnPossess_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.StopMovement // (Native, Public, BlueprintCallable) void AController::StopMovement() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.StopMovement"); AController_StopMovement_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.SetInitialLocationAndRotation // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator NewRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AController::SetInitialLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.SetInitialLocationAndRotation"); AController_SetInitialLocationAndRotation_Params params; params.NewLocation = NewLocation; params.NewRotation = NewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.SetIgnoreMoveInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewMoveInput (Parm, ZeroConstructor, IsPlainOldData) void AController::SetIgnoreMoveInput(bool bNewMoveInput) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.SetIgnoreMoveInput"); AController_SetIgnoreMoveInput_Params params; params.bNewMoveInput = bNewMoveInput; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.SetIgnoreLookInput // (Native, Public, BlueprintCallable) // Parameters: // bool bNewLookInput (Parm, ZeroConstructor, IsPlainOldData) void AController::SetIgnoreLookInput(bool bNewLookInput) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.SetIgnoreLookInput"); AController_SetIgnoreLookInput_Params params; params.bNewLookInput = bNewLookInput; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.SetControlRotation // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AController::SetControlRotation(const struct FRotator& NewRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.SetControlRotation"); AController_SetControlRotation_Params params; params.NewRotation = NewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.ResetIgnoreMoveInput // (Native, Public, BlueprintCallable) void AController::ResetIgnoreMoveInput() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.ResetIgnoreMoveInput"); AController_ResetIgnoreMoveInput_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.ResetIgnoreLookInput // (Native, Public, BlueprintCallable) void AController::ResetIgnoreLookInput() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.ResetIgnoreLookInput"); AController_ResetIgnoreLookInput_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.ResetIgnoreInputFlags // (Native, Public, BlueprintCallable) void AController::ResetIgnoreInputFlags() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.ResetIgnoreInputFlags"); AController_ResetIgnoreInputFlags_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.ReceiveInstigatedAnyDamage // (BlueprintAuthorityOnly, Event, Protected, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void AController::ReceiveInstigatedAnyDamage(float Damage, class UDamageType* DamageType, class AActor* DamagedActor, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.ReceiveInstigatedAnyDamage"); AController_ReceiveInstigatedAnyDamage_Params params; params.Damage = Damage; params.DamageType = DamageType; params.DamagedActor = DamagedActor; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.Possess // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // class APawn* InPawn (Parm, ZeroConstructor, IsPlainOldData) void AController::Possess(class APawn* InPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.Possess"); AController_Possess_Params params; params.InPawn = InPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.OnRep_PlayerState // (Native, Public) void AController::OnRep_PlayerState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.OnRep_PlayerState"); AController_OnRep_PlayerState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.OnRep_Pawn // (Native, Public) void AController::OnRep_Pawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.OnRep_Pawn"); AController_OnRep_Pawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.LineOfSightTo // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector ViewPoint (Parm, IsPlainOldData) // bool bAlternateChecks (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AController::LineOfSightTo(class AActor* Other, const struct FVector& ViewPoint, bool bAlternateChecks) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.LineOfSightTo"); AController_LineOfSightTo_Params params; params.Other = Other; params.ViewPoint = ViewPoint; params.bAlternateChecks = bAlternateChecks; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.K2_GetPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* AController::K2_GetPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.K2_GetPawn"); AController_K2_GetPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.IsPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AController::IsPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.IsPlayerController"); AController_IsPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AController::IsMoveInputIgnored() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.IsMoveInputIgnored"); AController_IsMoveInputIgnored_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.IsLookInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AController::IsLookInputIgnored() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.IsLookInputIgnored"); AController_IsLookInputIgnored_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.IsLocalPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AController::IsLocalPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.IsLocalPlayerController"); AController_IsLocalPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.IsLocalController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AController::IsLocalController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.IsLocalController"); AController_IsLocalController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AController::GetViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.GetViewTarget"); AController_GetViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.GetDesiredRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator AController::GetDesiredRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.GetDesiredRotation"); AController_GetDesiredRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.GetControlRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator AController::GetControlRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.GetControlRotation"); AController_GetControlRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Controller.ClientSetRotation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FRotator NewRotation (Parm, IsPlainOldData) // bool bResetCamera (Parm, ZeroConstructor, IsPlainOldData) void AController::ClientSetRotation(const struct FRotator& NewRotation, bool bResetCamera) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.ClientSetRotation"); AController_ClientSetRotation_Params params; params.NewRotation = NewRotation; params.bResetCamera = bResetCamera; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.ClientSetLocation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // struct FRotator NewRotation (Parm, IsPlainOldData) void AController::ClientSetLocation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.ClientSetLocation"); AController_ClientSetLocation_Params params; params.NewLocation = NewLocation; params.NewRotation = NewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Controller.CastToPlayerController // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerController* AController::CastToPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Controller.CastToPlayerController"); AController_CastToPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.StartPlay // (Native, Public, BlueprintCallable) void AGameModeBase::StartPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.StartPlay"); AGameModeBase_StartPlay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.SpawnDefaultPawnFor // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* AGameModeBase::SpawnDefaultPawnFor(class AController* NewPlayer, class AActor* StartSpot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.SpawnDefaultPawnFor"); AGameModeBase_SpawnDefaultPawnFor_Params params; params.NewPlayer = NewPlayer; params.StartSpot = StartSpot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.SpawnDefaultPawnAtTransform // (Native, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* AGameModeBase::SpawnDefaultPawnAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.SpawnDefaultPawnAtTransform"); AGameModeBase_SpawnDefaultPawnAtTransform_Params params; params.NewPlayer = NewPlayer; params.SpawnTransform = SpawnTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.ShouldReset // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* ActorToReset (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameModeBase::ShouldReset(class AActor* ActorToReset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.ShouldReset"); AGameModeBase_ShouldReset_Params params; params.ActorToReset = ActorToReset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.ReturnToMainMenuHost // (Native, Public, BlueprintCallable) void AGameModeBase::ReturnToMainMenuHost() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.ReturnToMainMenuHost"); AGameModeBase_ReturnToMainMenuHost_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.RestartPlayerAtTransform // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AGameModeBase::RestartPlayerAtTransform(class AController* NewPlayer, const struct FTransform& SpawnTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.RestartPlayerAtTransform"); AGameModeBase_RestartPlayerAtTransform_Params params; params.NewPlayer = NewPlayer; params.SpawnTransform = SpawnTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.RestartPlayerAtPlayerStart // (Native, Public, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::RestartPlayerAtPlayerStart(class AController* NewPlayer, class AActor* StartSpot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.RestartPlayerAtPlayerStart"); AGameModeBase_RestartPlayerAtPlayerStart_Params params; params.NewPlayer = NewPlayer; params.StartSpot = StartSpot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.RestartPlayer // (Native, Public, BlueprintCallable) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::RestartPlayer(class AController* NewPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.RestartPlayer"); AGameModeBase_RestartPlayer_Params params; params.NewPlayer = NewPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.ResetLevel // (Native, Public, BlueprintCallable) void AGameModeBase::ResetLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.ResetLevel"); AGameModeBase_ResetLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.PlayerCanRestart // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameModeBase::PlayerCanRestart(class APlayerController* Player) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.PlayerCanRestart"); AGameModeBase_PlayerCanRestart_Params params; params.Player = Player; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.MustSpectate // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // class APlayerController* NewPlayerController (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameModeBase::MustSpectate(class APlayerController* NewPlayerController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.MustSpectate"); AGameModeBase_MustSpectate_Params params; params.NewPlayerController = NewPlayerController; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.K2_PostLogin // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::K2_PostLogin(class APlayerController* NewPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.K2_PostLogin"); AGameModeBase_K2_PostLogin_Params params; params.NewPlayer = NewPlayer; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.K2_OnSwapPlayerControllers // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerController* OldPC (Parm, ZeroConstructor, IsPlainOldData) // class APlayerController* NewPC (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::K2_OnSwapPlayerControllers(class APlayerController* OldPC, class APlayerController* NewPC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.K2_OnSwapPlayerControllers"); AGameModeBase_K2_OnSwapPlayerControllers_Params params; params.OldPC = OldPC; params.NewPC = NewPC; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.K2_OnRestartPlayer // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::K2_OnRestartPlayer(class AController* NewPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.K2_OnRestartPlayer"); AGameModeBase_K2_OnRestartPlayer_Params params; params.NewPlayer = NewPlayer; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.K2_OnLogout // (Event, Public, BlueprintEvent) // Parameters: // class AController* ExitingController (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::K2_OnLogout(class AController* ExitingController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.K2_OnLogout"); AGameModeBase_K2_OnLogout_Params params; params.ExitingController = ExitingController; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.K2_OnChangeName // (Event, Public, BlueprintEvent) // Parameters: // class AController* Other (Parm, ZeroConstructor, IsPlainOldData) // struct FString NewName (Parm, ZeroConstructor) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::K2_OnChangeName(class AController* Other, const struct FString& NewName, bool bNameChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.K2_OnChangeName"); AGameModeBase_K2_OnChangeName_Params params; params.Other = Other; params.NewName = NewName; params.bNameChange = bNameChange; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.K2_FindPlayerStart // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData) // struct FString IncomingName (Parm, ZeroConstructor) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AGameModeBase::K2_FindPlayerStart(class AController* Player, const struct FString& IncomingName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.K2_FindPlayerStart"); AGameModeBase_K2_FindPlayerStart_Params params; params.Player = Player; params.IncomingName = IncomingName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.InitStartSpot // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* StartSpot (Parm, ZeroConstructor, IsPlainOldData) // class AController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::InitStartSpot(class AActor* StartSpot, class AController* NewPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.InitStartSpot"); AGameModeBase_InitStartSpot_Params params; params.StartSpot = StartSpot; params.NewPlayer = NewPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.InitializeHUDForPlayer // (Native, Event, Protected, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::InitializeHUDForPlayer(class APlayerController* NewPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.InitializeHUDForPlayer"); AGameModeBase_InitializeHUDForPlayer_Params params; params.NewPlayer = NewPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.HasMatchStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameModeBase::HasMatchStarted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.HasMatchStarted"); AGameModeBase_HasMatchStarted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.HandleStartingNewPlayer // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* NewPlayer (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::HandleStartingNewPlayer(class APlayerController* NewPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.HandleStartingNewPlayer"); AGameModeBase_HandleStartingNewPlayer_Params params; params.NewPlayer = NewPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.GetNumSpectators // (Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AGameModeBase::GetNumSpectators() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.GetNumSpectators"); AGameModeBase_GetNumSpectators_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.GetNumPlayers // (Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AGameModeBase::GetNumPlayers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.GetNumPlayers"); AGameModeBase_GetNumPlayers_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.GetDefaultPawnClassForController // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* InController (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* AGameModeBase::GetDefaultPawnClassForController(class AController* InController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.GetDefaultPawnClassForController"); AGameModeBase_GetDefaultPawnClassForController_Params params; params.InController = InController; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.FindPlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData) // struct FString IncomingName (Parm, ZeroConstructor) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AGameModeBase::FindPlayerStart(class AController* Player, const struct FString& IncomingName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.FindPlayerStart"); AGameModeBase_FindPlayerStart_Params params; params.Player = Player; params.IncomingName = IncomingName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.ChoosePlayerStart // (Native, Event, Public, BlueprintEvent) // Parameters: // class AController* Player (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AGameModeBase::ChoosePlayerStart(class AController* Player) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.ChoosePlayerStart"); AGameModeBase_ChoosePlayerStart_Params params; params.Player = Player; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameModeBase.ChangeName // (Native, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // struct FString NewName (Parm, ZeroConstructor) // bool bNameChange (Parm, ZeroConstructor, IsPlainOldData) void AGameModeBase::ChangeName(class AController* Controller, const struct FString& NewName, bool bNameChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.ChangeName"); AGameModeBase_ChangeName_Params params; params.Controller = Controller; params.NewName = NewName; params.bNameChange = bNameChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameModeBase.CanSpectate // (Native, Event, Public, BlueprintEvent) // Parameters: // class APlayerController* Viewer (Parm, ZeroConstructor, IsPlainOldData) // class APlayerState* ViewTarget (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameModeBase::CanSpectate(class APlayerController* Viewer, class APlayerState* ViewTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameModeBase.CanSpectate"); AGameModeBase_CanSpectate_Params params; params.Viewer = Viewer; params.ViewTarget = ViewTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameMode.StartMatch // (Native, Public, BlueprintCallable) void AGameMode::StartMatch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.StartMatch"); AGameMode_StartMatch_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameMode.SetBandwidthLimit // (Exec, Native, Public) // Parameters: // float AsyncIOBandwidthLimit (Parm, ZeroConstructor, IsPlainOldData) void AGameMode::SetBandwidthLimit(float AsyncIOBandwidthLimit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.SetBandwidthLimit"); AGameMode_SetBandwidthLimit_Params params; params.AsyncIOBandwidthLimit = AsyncIOBandwidthLimit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameMode.Say // (Exec, Native, Public, BlueprintCallable) // Parameters: // struct FString Msg (Parm, ZeroConstructor) void AGameMode::Say(const struct FString& Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.Say"); AGameMode_Say_Params params; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameMode.RestartGame // (Native, Public, BlueprintCallable) void AGameMode::RestartGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.RestartGame"); AGameMode_RestartGame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameMode.ReadyToStartMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameMode::ReadyToStartMatch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.ReadyToStartMatch"); AGameMode_ReadyToStartMatch_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameMode.ReadyToEndMatch // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameMode::ReadyToEndMatch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.ReadyToEndMatch"); AGameMode_ReadyToEndMatch_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameMode.K2_OnSetMatchState // (Event, Protected, BlueprintEvent) // Parameters: // struct FName NewState (Parm, ZeroConstructor, IsPlainOldData) void AGameMode::K2_OnSetMatchState(const struct FName& NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.K2_OnSetMatchState"); AGameMode_K2_OnSetMatchState_Params params; params.NewState = NewState; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameMode.IsMatchInProgress // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameMode::IsMatchInProgress() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.IsMatchInProgress"); AGameMode_IsMatchInProgress_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameMode.HasMatchEnded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameMode::HasMatchEnded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.HasMatchEnded"); AGameMode_HasMatchEnded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameMode.GetMatchState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName AGameMode::GetMatchState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.GetMatchState"); AGameMode_GetMatchState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameMode.EndMatch // (Native, Public, BlueprintCallable) void AGameMode::EndMatch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.EndMatch"); AGameMode_EndMatch_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameMode.AbortMatch // (Native, Public, BlueprintCallable) void AGameMode::AbortMatch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameMode.AbortMatch"); AGameMode_AbortMatch_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameStateBase.OnRep_SpectatorClass // (Native, Protected) void AGameStateBase::OnRep_SpectatorClass() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.OnRep_SpectatorClass"); AGameStateBase_OnRep_SpectatorClass_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds // (Native, Protected) void AGameStateBase::OnRep_ReplicatedWorldTimeSeconds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds"); AGameStateBase_OnRep_ReplicatedWorldTimeSeconds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay // (Native, Protected) void AGameStateBase::OnRep_ReplicatedHasBegunPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay"); AGameStateBase_OnRep_ReplicatedHasBegunPlay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameStateBase.OnRep_GameModeClass // (Native, Protected) void AGameStateBase::OnRep_GameModeClass() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.OnRep_GameModeClass"); AGameStateBase_OnRep_GameModeClass_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameStateBase.HasMatchStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameStateBase::HasMatchStarted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.HasMatchStarted"); AGameStateBase_HasMatchStarted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameStateBase.HasBegunPlay // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AGameStateBase::HasBegunPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.HasBegunPlay"); AGameStateBase_HasBegunPlay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameStateBase.GetServerWorldTimeSeconds // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AGameStateBase::GetServerWorldTimeSeconds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.GetServerWorldTimeSeconds"); AGameStateBase_GetServerWorldTimeSeconds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameStateBase.GetPlayerStartTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AGameStateBase::GetPlayerStartTime(class AController* Controller) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.GetPlayerStartTime"); AGameStateBase_GetPlayerStartTime_Params params; params.Controller = Controller; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameStateBase.GetPlayerRespawnDelay // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AGameStateBase::GetPlayerRespawnDelay(class AController* Controller) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameStateBase.GetPlayerRespawnDelay"); AGameStateBase_GetPlayerRespawnDelay_Params params; params.Controller = Controller; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameState.OnRep_MatchState // (Native, Public) void AGameState::OnRep_MatchState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameState.OnRep_MatchState"); AGameState_OnRep_MatchState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameState.OnRep_ElapsedTime // (Native, Public) void AGameState::OnRep_ElapsedTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameState.OnRep_ElapsedTime"); AGameState_OnRep_ElapsedTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerState.ReceiveOverrideWith // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerState* OldPlayerState (Parm, ZeroConstructor, IsPlainOldData) void APlayerState::ReceiveOverrideWith(class APlayerState* OldPlayerState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerState.ReceiveOverrideWith"); APlayerState_ReceiveOverrideWith_Params params; params.OldPlayerState = OldPlayerState; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerState.ReceiveCopyProperties // (Event, Protected, BlueprintEvent) // Parameters: // class APlayerState* NewPlayerState (Parm, ZeroConstructor, IsPlainOldData) void APlayerState::ReceiveCopyProperties(class APlayerState* NewPlayerState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerState.ReceiveCopyProperties"); APlayerState_ReceiveCopyProperties_Params params; params.NewPlayerState = NewPlayerState; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerState.OnRep_UniqueId // (Native, Public) void APlayerState::OnRep_UniqueId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerState.OnRep_UniqueId"); APlayerState_OnRep_UniqueId_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerState.OnRep_Score // (Native, Public) void APlayerState::OnRep_Score() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerState.OnRep_Score"); APlayerState_OnRep_Score_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerState.OnRep_PlayerName // (Native, Public) void APlayerState::OnRep_PlayerName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerState.OnRep_PlayerName"); APlayerState_OnRep_PlayerName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerState.OnRep_bIsInactive // (Native, Public) void APlayerState::OnRep_bIsInactive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerState.OnRep_bIsInactive"); APlayerState_OnRep_bIsInactive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.StopMovementImmediately // (Native, Public, BlueprintCallable) void UMovementComponent::StopMovementImmediately() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.StopMovementImmediately"); UMovementComponent_StopMovementImmediately_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.SnapUpdatedComponentToPlane // (Native, Public, BlueprintCallable) void UMovementComponent::SnapUpdatedComponentToPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.SnapUpdatedComponentToPlane"); UMovementComponent_SnapUpdatedComponentToPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.SetUpdatedComponent // (Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* NewUpdatedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UMovementComponent::SetUpdatedComponent(class USceneComponent* NewUpdatedComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.SetUpdatedComponent"); UMovementComponent_SetUpdatedComponent_Params params; params.NewUpdatedComponent = NewUpdatedComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.SetPlaneConstraintOrigin // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector PlaneOrigin (Parm, IsPlainOldData) void UMovementComponent::SetPlaneConstraintOrigin(const struct FVector& PlaneOrigin) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.SetPlaneConstraintOrigin"); UMovementComponent_SetPlaneConstraintOrigin_Params params; params.PlaneOrigin = PlaneOrigin; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.SetPlaneConstraintNormal // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector PlaneNormal (Parm, IsPlainOldData) void UMovementComponent::SetPlaneConstraintNormal(const struct FVector& PlaneNormal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.SetPlaneConstraintNormal"); UMovementComponent_SetPlaneConstraintNormal_Params params; params.PlaneNormal = PlaneNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.SetPlaneConstraintFromVectors // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Forward (Parm, IsPlainOldData) // struct FVector Up (Parm, IsPlainOldData) void UMovementComponent::SetPlaneConstraintFromVectors(const struct FVector& Forward, const struct FVector& Up) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.SetPlaneConstraintFromVectors"); UMovementComponent_SetPlaneConstraintFromVectors_Params params; params.Forward = Forward; params.Up = Up; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.SetPlaneConstraintEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UMovementComponent::SetPlaneConstraintEnabled(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.SetPlaneConstraintEnabled"); UMovementComponent_SetPlaneConstraintEnabled_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.SetPlaneConstraintAxisSetting // (Native, Public, BlueprintCallable) // Parameters: // EPlaneConstraintAxisSetting NewAxisSetting (Parm, ZeroConstructor, IsPlainOldData) void UMovementComponent::SetPlaneConstraintAxisSetting(EPlaneConstraintAxisSetting NewAxisSetting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.SetPlaneConstraintAxisSetting"); UMovementComponent_SetPlaneConstraintAxisSetting_Params params; params.NewAxisSetting = NewAxisSetting; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.PhysicsVolumeChanged // (Native, Public) // Parameters: // class APhysicsVolume* NewVolume (Parm, ZeroConstructor, IsPlainOldData) void UMovementComponent::PhysicsVolumeChanged(class APhysicsVolume* NewVolume) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.PhysicsVolumeChanged"); UMovementComponent_PhysicsVolumeChanged_Params params; params.NewVolume = NewVolume; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MovementComponent.K2_MoveUpdatedComponent // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Delta (Parm, IsPlainOldData) // struct FRotator NewRotation (Parm, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bSweep (Parm, ZeroConstructor, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMovementComponent::K2_MoveUpdatedComponent(const struct FVector& Delta, const struct FRotator& NewRotation, bool bSweep, bool bTeleport, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.K2_MoveUpdatedComponent"); UMovementComponent_K2_MoveUpdatedComponent_Params params; params.Delta = Delta; params.NewRotation = NewRotation; params.bSweep = bSweep; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.MovementComponent.K2_GetModifiedMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovementComponent::K2_GetModifiedMaxSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.K2_GetModifiedMaxSpeed"); UMovementComponent_K2_GetModifiedMaxSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.K2_GetMaxSpeedModifier // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovementComponent::K2_GetMaxSpeedModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.K2_GetMaxSpeedModifier"); UMovementComponent_K2_GetMaxSpeedModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.IsExceedingMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMovementComponent::IsExceedingMaxSpeed(float MaxSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.IsExceedingMaxSpeed"); UMovementComponent_IsExceedingMaxSpeed_Params params; params.MaxSpeed = MaxSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintOrigin // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData) struct FVector UMovementComponent::GetPlaneConstraintOrigin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.GetPlaneConstraintOrigin"); UMovementComponent_GetPlaneConstraintOrigin_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintNormal // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData) struct FVector UMovementComponent::GetPlaneConstraintNormal() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.GetPlaneConstraintNormal"); UMovementComponent_GetPlaneConstraintNormal_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.GetPlaneConstraintAxisSetting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPlaneConstraintAxisSetting ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EPlaneConstraintAxisSetting UMovementComponent::GetPlaneConstraintAxisSetting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.GetPlaneConstraintAxisSetting"); UMovementComponent_GetPlaneConstraintAxisSetting_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.GetPhysicsVolume // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APhysicsVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APhysicsVolume* UMovementComponent::GetPhysicsVolume() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.GetPhysicsVolume"); UMovementComponent_GetPhysicsVolume_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.GetMaxSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovementComponent::GetMaxSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.GetMaxSpeed"); UMovementComponent_GetMaxSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.GetGravityZ // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovementComponent::GetGravityZ() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.GetGravityZ"); UMovementComponent_GetGravityZ_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.ConstrainNormalToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Normal (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UMovementComponent::ConstrainNormalToPlane(const struct FVector& Normal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.ConstrainNormalToPlane"); UMovementComponent_ConstrainNormalToPlane_Params params; params.Normal = Normal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.ConstrainLocationToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UMovementComponent::ConstrainLocationToPlane(const struct FVector& Location) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.ConstrainLocationToPlane"); UMovementComponent_ConstrainLocationToPlane_Params params; params.Location = Location; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MovementComponent.ConstrainDirectionToPlane // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Direction (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UMovementComponent::ConstrainDirectionToPlane(const struct FVector& Direction) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MovementComponent.ConstrainDirectionToPlane"); UMovementComponent_ConstrainDirectionToPlane_Params params; params.Direction = Direction; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ProjectileMovementComponent.StopSimulating // (Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UProjectileMovementComponent::StopSimulating(const struct FHitResult& HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ProjectileMovementComponent.StopSimulating"); UProjectileMovementComponent_StopSimulating_Params params; params.HitResult = HitResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewVelocity (Parm, IsPlainOldData) void UProjectileMovementComponent::SetVelocityInLocalSpace(const struct FVector& NewVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace"); UProjectileMovementComponent_SetVelocityInLocalSpace_Params params; params.NewVelocity = NewVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.ProjectileMovementComponent.OnProjectileStopDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UProjectileMovementComponent::OnProjectileStopDelegate__DelegateSignature(const struct FHitResult& ImpactResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.ProjectileMovementComponent.OnProjectileStopDelegate__DelegateSignature"); UProjectileMovementComponent_OnProjectileStopDelegate__DelegateSignature_Params params; params.ImpactResult = ImpactResult; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.ProjectileMovementComponent.OnProjectileBounceDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms, HasDefaults) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector ImpactVelocity (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UProjectileMovementComponent::OnProjectileBounceDelegate__DelegateSignature(const struct FHitResult& ImpactResult, const struct FVector& ImpactVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.ProjectileMovementComponent.OnProjectileBounceDelegate__DelegateSignature"); UProjectileMovementComponent_OnProjectileBounceDelegate__DelegateSignature_Params params; params.ImpactResult = ImpactResult; params.ImpactVelocity = ImpactVelocity; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ProjectileMovementComponent.LimitVelocity // (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector NewVelocity (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UProjectileMovementComponent::LimitVelocity(const struct FVector& NewVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ProjectileMovementComponent.LimitVelocity"); UProjectileMovementComponent_LimitVelocity_Params params; params.NewVelocity = NewVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.WakeRigidBody // (Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::WakeRigidBody(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.WakeRigidBody"); UPrimitiveComponent_WakeRigidBody_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.WakeAllRigidBodies // (Native, Public, BlueprintCallable) void UPrimitiveComponent::WakeAllRigidBodies() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.WakeAllRigidBodies"); UPrimitiveComponent_WakeAllRigidBodies_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetWalkableSlopeOverride // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FWalkableSlopeOverride NewOverride (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPrimitiveComponent::SetWalkableSlopeOverride(const struct FWalkableSlopeOverride& NewOverride) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetWalkableSlopeOverride"); UPrimitiveComponent_SetWalkableSlopeOverride_Params params; params.NewOverride = NewOverride; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetTranslucentSortPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int NewTranslucentSortPriority (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetTranslucentSortPriority(int NewTranslucentSortPriority) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetTranslucentSortPriority"); UPrimitiveComponent_SetTranslucentSortPriority_Params params; params.NewTranslucentSortPriority = NewTranslucentSortPriority; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSingleSampleShadowFromStationaryLights (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetSingleSampleShadowFromStationaryLights(bool bNewSingleSampleShadowFromStationaryLights) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights"); UPrimitiveComponent_SetSingleSampleShadowFromStationaryLights_Params params; params.bNewSingleSampleShadowFromStationaryLights = bNewSingleSampleShadowFromStationaryLights; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetSimulatePhysics // (Native, Public, BlueprintCallable) // Parameters: // bool bSimulate (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetSimulatePhysics(bool bSimulate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetSimulatePhysics"); UPrimitiveComponent_SetSimulatePhysics_Params params; params.bSimulate = bSimulate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetRenderInMono // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetRenderInMono(bool bValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetRenderInMono"); UPrimitiveComponent_SetRenderInMono_Params params; params.bValue = bValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetRenderInMainPass // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetRenderInMainPass(bool bValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetRenderInMainPass"); UPrimitiveComponent_SetRenderInMainPass_Params params; params.bValue = bValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetRenderCustomDepth // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bValue (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetRenderCustomDepth(bool bValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetRenderCustomDepth"); UPrimitiveComponent_SetRenderCustomDepth_Params params; params.bValue = bValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetReceivesDecals // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewReceivesDecals (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetReceivesDecals(bool bNewReceivesDecals) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetReceivesDecals"); UPrimitiveComponent_SetReceivesDecals_Params params; params.bNewReceivesDecals = bNewReceivesDecals; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysMaterialOverride // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicalMaterial* NewPhysMaterial (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysMaterialOverride(class UPhysicalMaterial* NewPhysMaterial) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysMaterialOverride"); UPrimitiveComponent_SetPhysMaterialOverride_Params params; params.NewPhysMaterial = NewPhysMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInRadians(float NewMaxAngVel, bool bAddToCurrent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians"); UPrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians_Params params; params.NewMaxAngVel = NewMaxAngVel; params.bAddToCurrent = bAddToCurrent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysicsMaxAngularVelocityInDegrees(float NewMaxAngVel, bool bAddToCurrent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees"); UPrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees_Params params; params.NewMaxAngVel = NewMaxAngVel; params.bAddToCurrent = bAddToCurrent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewMaxAngVel (Parm, ZeroConstructor, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysicsMaxAngularVelocity(float NewMaxAngVel, bool bAddToCurrent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocity"); UPrimitiveComponent_SetPhysicsMaxAngularVelocity_Params params; params.NewMaxAngVel = NewMaxAngVel; params.bAddToCurrent = bAddToCurrent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewVel (Parm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity"); UPrimitiveComponent_SetPhysicsLinearVelocity_Params params; params.NewVel = NewVel; params.bAddToCurrent = bAddToCurrent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (Parm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians"); UPrimitiveComponent_SetPhysicsAngularVelocityInRadians_Params params; params.NewAngVel = NewAngVel; params.bAddToCurrent = bAddToCurrent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (Parm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees"); UPrimitiveComponent_SetPhysicsAngularVelocityInDegrees_Params params; params.NewAngVel = NewAngVel; params.bAddToCurrent = bAddToCurrent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (Parm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetPhysicsAngularVelocity"); UPrimitiveComponent_SetPhysicsAngularVelocity_Params params; params.NewAngVel = NewAngVel; params.bAddToCurrent = bAddToCurrent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetOwnerNoSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOwnerNoSee (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetOwnerNoSee(bool bNewOwnerNoSee) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetOwnerNoSee"); UPrimitiveComponent_SetOwnerNoSee_Params params; params.bNewOwnerNoSee = bNewOwnerNoSee; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetOnlyOwnerSee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewOnlyOwnerSee (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetOnlyOwnerSee(bool bNewOnlyOwnerSee) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetOnlyOwnerSee"); UPrimitiveComponent_SetOnlyOwnerSee_Params params; params.bNewOnlyOwnerSee = bNewOnlyOwnerSee; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision"); UPrimitiveComponent_SetNotifyRigidBodyCollision_Params params; params.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetMaterialByName // (Native, Public, BlueprintCallable) // Parameters: // struct FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetMaterialByName(const struct FName& MaterialSlotName, class UMaterialInterface* Material) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetMaterialByName"); UPrimitiveComponent_SetMaterialByName_Params params; params.MaterialSlotName = MaterialSlotName; params.Material = Material; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetMaterial // (Native, Public, BlueprintCallable) // Parameters: // int ElementIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetMaterial(int ElementIndex, class UMaterialInterface* Material) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetMaterial"); UPrimitiveComponent_SetMaterial_Params params; params.ElementIndex = ElementIndex; params.Material = Material; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetMassScale // (Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // float InMassScale (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetMassScale(const struct FName& BoneName, float InMassScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetMassScale"); UPrimitiveComponent_SetMassScale_Params params; params.BoneName = BoneName; params.InMassScale = InMassScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetMassOverrideInKg // (Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // float MassInKg (Parm, ZeroConstructor, IsPlainOldData) // bool bOverrideMass (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetMassOverrideInKg(const struct FName& BoneName, float MassInKg, bool bOverrideMass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetMassOverrideInKg"); UPrimitiveComponent_SetMassOverrideInKg_Params params; params.BoneName = BoneName; params.MassInKg = MassInKg; params.bOverrideMass = bOverrideMass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetLockedAxis // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte LockedAxis (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetLockedAxis(TEnumAsByte LockedAxis) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetLockedAxis"); UPrimitiveComponent_SetLockedAxis_Params params; params.LockedAxis = LockedAxis; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetLinearDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetLinearDamping(float InDamping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetLinearDamping"); UPrimitiveComponent_SetLinearDamping_Params params; params.InDamping = InDamping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetEnableGravity // (Native, Public, BlueprintCallable) // Parameters: // bool bGravityEnabled (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetEnableGravity(bool bGravityEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetEnableGravity"); UPrimitiveComponent_SetEnableGravity_Params params; params.bGravityEnabled = bGravityEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask // (Final, Native, Public, BlueprintCallable) // Parameters: // ERendererStencilMask WriteMaskBit (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCustomDepthStencilWriteMask(ERendererStencilMask WriteMaskBit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask"); UPrimitiveComponent_SetCustomDepthStencilWriteMask_Params params; params.WriteMaskBit = WriteMaskBit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCustomDepthStencilValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCustomDepthStencilValue(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCustomDepthStencilValue"); UPrimitiveComponent_SetCustomDepthStencilValue_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCullDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewCullDistance (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCullDistance(float NewCullDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCullDistance"); UPrimitiveComponent_SetCullDistance_Params params; params.NewCullDistance = NewCullDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetConstraintMode // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ConstraintMode (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetConstraintMode(TEnumAsByte ConstraintMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetConstraintMode"); UPrimitiveComponent_SetConstraintMode_Params params; params.ConstraintMode = ConstraintMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCollisionResponseToChannel // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Channel (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte NewResponse (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCollisionResponseToChannel(TEnumAsByte Channel, TEnumAsByte NewResponse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCollisionResponseToChannel"); UPrimitiveComponent_SetCollisionResponseToChannel_Params params; params.Channel = Channel; params.NewResponse = NewResponse; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewResponse (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCollisionResponseToAllChannels(TEnumAsByte NewResponse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels"); UPrimitiveComponent_SetCollisionResponseToAllChannels_Params params; params.NewResponse = NewResponse; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCollisionProfileName // (Native, Public, BlueprintCallable) // Parameters: // struct FName InCollisionProfileName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCollisionProfileName(const struct FName& InCollisionProfileName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCollisionProfileName"); UPrimitiveComponent_SetCollisionProfileName_Params params; params.InCollisionProfileName = InCollisionProfileName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCollisionObjectType // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Channel (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCollisionObjectType(TEnumAsByte Channel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCollisionObjectType"); UPrimitiveComponent_SetCollisionObjectType_Params params; params.Channel = Channel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCollisionEnabled // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCollisionEnabled(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCollisionEnabled"); UPrimitiveComponent_SetCollisionEnabled_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector CenterOfMassOffset (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCenterOfMass(const struct FVector& CenterOfMassOffset, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCenterOfMass"); UPrimitiveComponent_SetCenterOfMass_Params params; params.CenterOfMassOffset = CenterOfMassOffset; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetCastShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewCastShadow (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetCastShadow(bool NewCastShadow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetCastShadow"); UPrimitiveComponent_SetCastShadow_Params params; params.NewCastShadow = NewCastShadow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetBoundsScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBoundsScale (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetBoundsScale(float NewBoundsScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetBoundsScale"); UPrimitiveComponent_SetBoundsScale_Params params; params.NewBoundsScale = NewBoundsScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetAngularDamping // (Native, Public, BlueprintCallable) // Parameters: // float InDamping (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetAngularDamping(float InDamping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetAngularDamping"); UPrimitiveComponent_SetAngularDamping_Params params; params.InDamping = InDamping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewVel (Parm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetAllPhysicsLinearVelocity(const struct FVector& NewVel, bool bAddToCurrent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity"); UPrimitiveComponent_SetAllPhysicsLinearVelocity_Params params; params.NewVel = NewVel; params.bAddToCurrent = bAddToCurrent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetAllPhysicsAngularVelocityInRadians(const struct FVector& NewAngVel, bool bAddToCurrent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians"); UPrimitiveComponent_SetAllPhysicsAngularVelocityInRadians_Params params; params.NewAngVel = NewAngVel; params.bAddToCurrent = bAddToCurrent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetAllPhysicsAngularVelocityInDegrees(const struct FVector& NewAngVel, bool bAddToCurrent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees"); UPrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees_Params params; params.NewAngVel = NewAngVel; params.bAddToCurrent = bAddToCurrent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocity // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewAngVel (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bAddToCurrent (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetAllPhysicsAngularVelocity(const struct FVector& NewAngVel, bool bAddToCurrent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocity"); UPrimitiveComponent_SetAllPhysicsAngularVelocity_Params params; params.NewAngVel = NewAngVel; params.bAddToCurrent = bAddToCurrent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.SetAllMassScale // (Native, Public, BlueprintCallable) // Parameters: // float InMassScale (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::SetAllMassScale(float InMassScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.SetAllMassScale"); UPrimitiveComponent_SetAllMassScale_Params params; params.InMassScale = InMassScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.ScaleByMomentOfInertia // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector InputVector (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::ScaleByMomentOfInertia(const struct FVector& InputVector, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.ScaleByMomentOfInertia"); UPrimitiveComponent_ScaleByMomentOfInertia_Params params; params.InputVector = InputVector; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.PutRigidBodyToSleep // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::PutRigidBodyToSleep(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.PutRigidBodyToSleep"); UPrimitiveComponent_PutRigidBodyToSleep_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.K2_LineTraceComponent // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector TraceStart (Parm, IsPlainOldData) // struct FVector TraceEnd (Parm, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // bool bShowTrace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector HitLocation (Parm, OutParm, IsPlainOldData) // struct FVector HitNormal (Parm, OutParm, IsPlainOldData) // struct FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::K2_LineTraceComponent(const struct FVector& TraceStart, const struct FVector& TraceEnd, bool bTraceComplex, bool bShowTrace, struct FVector* HitLocation, struct FVector* HitNormal, struct FName* BoneName, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.K2_LineTraceComponent"); UPrimitiveComponent_K2_LineTraceComponent_Params params; params.TraceStart = TraceStart; params.TraceEnd = TraceEnd; params.bTraceComplex = bTraceComplex; params.bShowTrace = bShowTrace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitLocation != nullptr) *HitLocation = params.HitLocation; if (HitNormal != nullptr) *HitNormal = params.HitNormal; if (BoneName != nullptr) *BoneName = params.BoneName; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::K2_IsQueryCollisionEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled"); UPrimitiveComponent_K2_IsQueryCollisionEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::K2_IsPhysicsCollisionEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled"); UPrimitiveComponent_K2_IsPhysicsCollisionEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.K2_IsCollisionEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::K2_IsCollisionEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.K2_IsCollisionEnabled"); UPrimitiveComponent_K2_IsCollisionEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* OtherComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::IsOverlappingComponent(class UPrimitiveComponent* OtherComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.IsOverlappingComponent"); UPrimitiveComponent_IsOverlappingComponent_Params params; params.OtherComp = OtherComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.IsOverlappingActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* Other (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::IsOverlappingActor(class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.IsOverlappingActor"); UPrimitiveComponent_IsOverlappingActor_Params params; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.IsGravityEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::IsGravityEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.IsGravityEnabled"); UPrimitiveComponent_IsGravityEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::IsAnyRigidBodyAwake() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake"); UPrimitiveComponent_IsAnyRigidBodyAwake_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::IgnoreComponentWhenMoving(class UPrimitiveComponent* Component, bool bShouldIgnore) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving"); UPrimitiveComponent_IgnoreComponentWhenMoving_Params params; params.Component = Component; params.bShouldIgnore = bShouldIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.IgnoreActorWhenMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData) // bool bShouldIgnore (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::IgnoreActorWhenMoving(class AActor* Actor, bool bShouldIgnore) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.IgnoreActorWhenMoving"); UPrimitiveComponent_IgnoreActorWhenMoving_Params params; params.Actor = Actor; params.bShouldIgnore = bShouldIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.GetWalkableSlopeOverride // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FWalkableSlopeOverride ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData) struct FWalkableSlopeOverride UPrimitiveComponent::GetWalkableSlopeOverride() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetWalkableSlopeOverride"); UPrimitiveComponent_GetWalkableSlopeOverride_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocityAtPoint(const struct FVector& Point, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint"); UPrimitiveComponent_GetPhysicsLinearVelocityAtPoint_Params params; params.Point = Point; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::GetPhysicsLinearVelocity(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity"); UPrimitiveComponent_GetPhysicsLinearVelocity_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInRadians(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians"); UPrimitiveComponent_GetPhysicsAngularVelocityInRadians_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocityInDegrees(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees"); UPrimitiveComponent_GetPhysicsAngularVelocityInDegrees_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::GetPhysicsAngularVelocity(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetPhysicsAngularVelocity"); UPrimitiveComponent_GetPhysicsAngularVelocity_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetOverlappingComponents // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray InOverlappingComponents (Parm, OutParm, ZeroConstructor) void UPrimitiveComponent::GetOverlappingComponents(TArray* InOverlappingComponents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetOverlappingComponents"); UPrimitiveComponent_GetOverlappingComponents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (InOverlappingComponents != nullptr) *InOverlappingComponents = params.InOverlappingComponents; } // Function Engine.PrimitiveComponent.GetOverlappingActors // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray OverlappingActors (Parm, OutParm, ZeroConstructor) // class UClass* ClassFilter (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::GetOverlappingActors(class UClass* ClassFilter, TArray* OverlappingActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetOverlappingActors"); UPrimitiveComponent_GetOverlappingActors_Params params; params.ClassFilter = ClassFilter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OverlappingActors != nullptr) *OverlappingActors = params.OverlappingActors; } // Function Engine.PrimitiveComponent.GetNumMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPrimitiveComponent::GetNumMaterials() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetNumMaterials"); UPrimitiveComponent_GetNumMaterials_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex // (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // int FaceIndex (Parm, ZeroConstructor, IsPlainOldData) // int SectionIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInterface* UPrimitiveComponent::GetMaterialFromCollisionFaceIndex(int FaceIndex, int* SectionIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex"); UPrimitiveComponent_GetMaterialFromCollisionFaceIndex_Params params; params.FaceIndex = FaceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SectionIndex != nullptr) *SectionIndex = params.SectionIndex; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ElementIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInterface* UPrimitiveComponent::GetMaterial(int ElementIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetMaterial"); UPrimitiveComponent_GetMaterial_Params params; params.ElementIndex = ElementIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetMassScale // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPrimitiveComponent::GetMassScale(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetMassScale"); UPrimitiveComponent_GetMassScale_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetMass // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPrimitiveComponent::GetMass() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetMass"); UPrimitiveComponent_GetMass_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetLinearDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPrimitiveComponent::GetLinearDamping() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetLinearDamping"); UPrimitiveComponent_GetLinearDamping_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetInertiaTensor // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::GetInertiaTensor(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetInertiaTensor"); UPrimitiveComponent_GetInertiaTensor_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionResponseToChannel // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte Channel (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UPrimitiveComponent::GetCollisionResponseToChannel(TEnumAsByte Channel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetCollisionResponseToChannel"); UPrimitiveComponent_GetCollisionResponseToChannel_Params params; params.Channel = Channel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionProfileName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UPrimitiveComponent::GetCollisionProfileName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetCollisionProfileName"); UPrimitiveComponent_GetCollisionProfileName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionObjectType // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UPrimitiveComponent::GetCollisionObjectType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetCollisionObjectType"); UPrimitiveComponent_GetCollisionObjectType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetCollisionEnabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UPrimitiveComponent::GetCollisionEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetCollisionEnabled"); UPrimitiveComponent_GetCollisionEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetClosestPointOnCollision // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Point (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector OutPointOnBody (Parm, OutParm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPrimitiveComponent::GetClosestPointOnCollision(const struct FVector& Point, const struct FName& BoneName, struct FVector* OutPointOnBody) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetClosestPointOnCollision"); UPrimitiveComponent_GetClosestPointOnCollision_Params params; params.Point = Point; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPointOnBody != nullptr) *OutPointOnBody = params.OutPointOnBody; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPrimitiveComponent::GetCenterOfMass(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetCenterOfMass"); UPrimitiveComponent_GetCenterOfMass_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.GetAngularDamping // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPrimitiveComponent::GetAngularDamping() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.GetAngularDamping"); UPrimitiveComponent_GetAngularDamping_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // int ElementIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateDynamicMaterialInstance(int ElementIndex, class UMaterialInterface* SourceMaterial) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance"); UPrimitiveComponent_CreateDynamicMaterialInstance_Params params; params.ElementIndex = ElementIndex; params.SourceMaterial = SourceMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial // (Native, Public, BlueprintCallable) // Parameters: // int ElementIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamicFromMaterial(int ElementIndex, class UMaterialInterface* Parent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial"); UPrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial_Params params; params.ElementIndex = ElementIndex; params.Parent = Parent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic // (Native, Public, BlueprintCallable) // Parameters: // int ElementIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* UPrimitiveComponent::CreateAndSetMaterialInstanceDynamic(int ElementIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic"); UPrimitiveComponent_CreateAndSetMaterialInstanceDynamic_Params params; params.ElementIndex = ElementIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm) TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreComponents() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents"); UPrimitiveComponent_CopyArrayOfMoveIgnoreComponents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UPrimitiveComponent::CopyArrayOfMoveIgnoreActors() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors"); UPrimitiveComponent_CopyArrayOfMoveIgnoreActors_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents // (Final, Native, Public, BlueprintCallable) void UPrimitiveComponent::ClearMoveIgnoreComponents() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents"); UPrimitiveComponent_ClearMoveIgnoreComponents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.ClearMoveIgnoreActors // (Final, Native, Public, BlueprintCallable) void UPrimitiveComponent::ClearMoveIgnoreActors() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.ClearMoveIgnoreActors"); UPrimitiveComponent_ClearMoveIgnoreActors_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.CanCharacterStepUp // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPrimitiveComponent::CanCharacterStepUp(class APawn* Pawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.CanCharacterStepUp"); UPrimitiveComponent_CanCharacterStepUp_Params params; params.Pawn = Pawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PrimitiveComponent.AddTorqueInRadians // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Torque (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddTorqueInRadians(const struct FVector& Torque, const struct FName& BoneName, bool bAccelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddTorqueInRadians"); UPrimitiveComponent_AddTorqueInRadians_Params params; params.Torque = Torque; params.BoneName = BoneName; params.bAccelChange = bAccelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddTorqueInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Torque (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddTorqueInDegrees(const struct FVector& Torque, const struct FName& BoneName, bool bAccelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddTorqueInDegrees"); UPrimitiveComponent_AddTorqueInDegrees_Params params; params.Torque = Torque; params.BoneName = BoneName; params.bAccelChange = bAccelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddTorque // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Torque (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddTorque(const struct FVector& Torque, const struct FName& BoneName, bool bAccelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddTorque"); UPrimitiveComponent_AddTorque_Params params; params.Torque = Torque; params.BoneName = BoneName; params.bAccelChange = bAccelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddRadialImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Origin (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float Strength (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Falloff (Parm, ZeroConstructor, IsPlainOldData) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddRadialImpulse(const struct FVector& Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bVelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddRadialImpulse"); UPrimitiveComponent_AddRadialImpulse_Params params; params.Origin = Origin; params.Radius = Radius; params.Strength = Strength; params.Falloff = Falloff; params.bVelChange = bVelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddRadialForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Origin (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float Strength (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Falloff (Parm, ZeroConstructor, IsPlainOldData) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddRadialForce(const struct FVector& Origin, float Radius, float Strength, TEnumAsByte Falloff, bool bAccelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddRadialForce"); UPrimitiveComponent_AddRadialForce_Params params; params.Origin = Origin; params.Radius = Radius; params.Strength = Strength; params.Falloff = Falloff; params.bAccelChange = bAccelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddImpulseAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddImpulseAtLocation(const struct FVector& Impulse, const struct FVector& Location, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddImpulseAtLocation"); UPrimitiveComponent_AddImpulseAtLocation_Params params; params.Impulse = Impulse; params.Location = Location; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddImpulse(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddImpulse"); UPrimitiveComponent_AddImpulse_Params params; params.Impulse = Impulse; params.BoneName = BoneName; params.bVelChange = bVelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddForceAtLocationLocal // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector force (Parm, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddForceAtLocationLocal(const struct FVector& force, const struct FVector& Location, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddForceAtLocationLocal"); UPrimitiveComponent_AddForceAtLocationLocal_Params params; params.force = force; params.Location = Location; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddForceAtLocation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector force (Parm, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddForceAtLocation(const struct FVector& force, const struct FVector& Location, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddForceAtLocation"); UPrimitiveComponent_AddForceAtLocation_Params params; params.force = force; params.Location = Location; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector force (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddForce(const struct FVector& force, const struct FName& BoneName, bool bAccelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddForce"); UPrimitiveComponent_AddForce_Params params; params.force = force; params.BoneName = BoneName; params.bAccelChange = bAccelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddAngularImpulseInRadians // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddAngularImpulseInRadians(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddAngularImpulseInRadians"); UPrimitiveComponent_AddAngularImpulseInRadians_Params params; params.Impulse = Impulse; params.BoneName = BoneName; params.bVelChange = bVelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddAngularImpulseInDegrees(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees"); UPrimitiveComponent_AddAngularImpulseInDegrees_Params params; params.Impulse = Impulse; params.BoneName = BoneName; params.bVelChange = bVelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PrimitiveComponent.AddAngularImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData) void UPrimitiveComponent::AddAngularImpulse(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PrimitiveComponent.AddAngularImpulse"); UPrimitiveComponent_AddAngularImpulse_Params params; params.Impulse = Impulse; params.BoneName = BoneName; params.bVelChange = bVelChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetVectorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Param (Parm, IsPlainOldData) void UParticleSystemComponent::SetVectorParameter(const struct FName& ParameterName, const struct FVector& Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetVectorParameter"); UParticleSystemComponent_SetVectorParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetTrailSourceData // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData) // struct FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte InWidthMode (Parm, ZeroConstructor, IsPlainOldData) // float InWidth (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetTrailSourceData(const struct FName& InFirstSocketName, const struct FName& InSecondSocketName, TEnumAsByte InWidthMode, float InWidth) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetTrailSourceData"); UParticleSystemComponent_SetTrailSourceData_Params params; params.InFirstSocketName = InFirstSocketName; params.InSecondSocketName = InSecondSocketName; params.InWidthMode = InWidthMode; params.InWidth = InWidth; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetTemplate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetTemplate(class UParticleSystem* NewTemplate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetTemplate"); UParticleSystemComponent_SetTemplate_Params params; params.NewTemplate = NewTemplate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetMaterialParameter(const struct FName& ParameterName, class UMaterialInterface* Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetMaterialParameter"); UParticleSystemComponent_SetMaterialParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // float Param (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetFloatParameter(const struct FName& ParameterName, float Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetFloatParameter"); UParticleSystemComponent_SetFloatParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetEmitterEnable // (Native, Public, BlueprintCallable) // Parameters: // struct FName EmitterName (Parm, ZeroConstructor, IsPlainOldData) // bool bNewEnableState (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetEmitterEnable(const struct FName& EmitterName, bool bNewEnableState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetEmitterEnable"); UParticleSystemComponent_SetEmitterEnable_Params params; params.EmitterName = EmitterName; params.bNewEnableState = bNewEnableState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetColorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor Param (Parm, IsPlainOldData) void UParticleSystemComponent::SetColorParameter(const struct FName& ParameterName, const struct FLinearColor& Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetColorParameter"); UParticleSystemComponent_SetColorParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetBeamTargetTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewTangentPoint (Parm, IsPlainOldData) // int TargetIndex (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetBeamTargetTangent(int EmitterIndex, const struct FVector& NewTangentPoint, int TargetIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetBeamTargetTangent"); UParticleSystemComponent_SetBeamTargetTangent_Params params; params.EmitterIndex = EmitterIndex; params.NewTangentPoint = NewTangentPoint; params.TargetIndex = TargetIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetBeamTargetStrength // (Native, Public, BlueprintCallable) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // float NewTargetStrength (Parm, ZeroConstructor, IsPlainOldData) // int TargetIndex (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetBeamTargetStrength(int EmitterIndex, float NewTargetStrength, int TargetIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetBeamTargetStrength"); UParticleSystemComponent_SetBeamTargetStrength_Params params; params.EmitterIndex = EmitterIndex; params.NewTargetStrength = NewTargetStrength; params.TargetIndex = TargetIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetBeamTargetPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewTargetPoint (Parm, IsPlainOldData) // int TargetIndex (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetBeamTargetPoint(int EmitterIndex, const struct FVector& NewTargetPoint, int TargetIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetBeamTargetPoint"); UParticleSystemComponent_SetBeamTargetPoint_Params params; params.EmitterIndex = EmitterIndex; params.NewTargetPoint = NewTargetPoint; params.TargetIndex = TargetIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetBeamSourceTangent // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewTangentPoint (Parm, IsPlainOldData) // int SourceIndex (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetBeamSourceTangent(int EmitterIndex, const struct FVector& NewTangentPoint, int SourceIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetBeamSourceTangent"); UParticleSystemComponent_SetBeamSourceTangent_Params params; params.EmitterIndex = EmitterIndex; params.NewTangentPoint = NewTangentPoint; params.SourceIndex = SourceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetBeamSourceStrength // (Native, Public, BlueprintCallable) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // float NewSourceStrength (Parm, ZeroConstructor, IsPlainOldData) // int SourceIndex (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetBeamSourceStrength(int EmitterIndex, float NewSourceStrength, int SourceIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetBeamSourceStrength"); UParticleSystemComponent_SetBeamSourceStrength_Params params; params.EmitterIndex = EmitterIndex; params.NewSourceStrength = NewSourceStrength; params.SourceIndex = SourceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetBeamSourcePoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewSourcePoint (Parm, IsPlainOldData) // int SourceIndex (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetBeamSourcePoint(int EmitterIndex, const struct FVector& NewSourcePoint, int SourceIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetBeamSourcePoint"); UParticleSystemComponent_SetBeamSourcePoint_Params params; params.EmitterIndex = EmitterIndex; params.NewSourcePoint = NewSourcePoint; params.SourceIndex = SourceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetBeamEndPoint // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewEndPoint (Parm, IsPlainOldData) void UParticleSystemComponent::SetBeamEndPoint(int EmitterIndex, const struct FVector& NewEndPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetBeamEndPoint"); UParticleSystemComponent_SetBeamEndPoint_Params params; params.EmitterIndex = EmitterIndex; params.NewEndPoint = NewEndPoint; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetAutoAttachParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte LocationType (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetAutoAttachParams(class USceneComponent* Parent, const struct FName& SocketName, TEnumAsByte LocationType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetAutoAttachParams"); UParticleSystemComponent_SetAutoAttachParams_Params params; params.Parent = Parent; params.SocketName = SocketName; params.LocationType = LocationType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetAutoAttachmentParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Parent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule LocationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule RotationRule (Parm, ZeroConstructor, IsPlainOldData) // EAttachmentRule ScaleRule (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetAutoAttachmentParameters(class USceneComponent* Parent, const struct FName& SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetAutoAttachmentParameters"); UParticleSystemComponent_SetAutoAttachmentParameters_Params params; params.Parent = Parent; params.SocketName = SocketName; params.LocationRule = LocationRule; params.RotationRule = RotationRule; params.ScaleRule = ScaleRule; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.SetActorParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Param (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::SetActorParameter(const struct FName& ParameterName, class AActor* Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.SetActorParameter"); UParticleSystemComponent_SetActorParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.GetNumActiveParticles // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UParticleSystemComponent::GetNumActiveParticles() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetNumActiveParticles"); UParticleSystemComponent_GetNumActiveParticles_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetNamedMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInterface* UParticleSystemComponent::GetNamedMaterial(const struct FName& InName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetNamedMaterial"); UParticleSystemComponent_GetNamedMaterial_Params params; params.InName = InName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetTangent // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // int TargetIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector OutTangentPoint (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystemComponent::GetBeamTargetTangent(int EmitterIndex, int TargetIndex, struct FVector* OutTangentPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetBeamTargetTangent"); UParticleSystemComponent_GetBeamTargetTangent_Params params; params.EmitterIndex = EmitterIndex; params.TargetIndex = TargetIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutTangentPoint != nullptr) *OutTangentPoint = params.OutTangentPoint; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetStrength // (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // int TargetIndex (Parm, ZeroConstructor, IsPlainOldData) // float OutTargetStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystemComponent::GetBeamTargetStrength(int EmitterIndex, int TargetIndex, float* OutTargetStrength) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetBeamTargetStrength"); UParticleSystemComponent_GetBeamTargetStrength_Params params; params.EmitterIndex = EmitterIndex; params.TargetIndex = TargetIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutTargetStrength != nullptr) *OutTargetStrength = params.OutTargetStrength; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamTargetPoint // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // int TargetIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector OutTargetPoint (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystemComponent::GetBeamTargetPoint(int EmitterIndex, int TargetIndex, struct FVector* OutTargetPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetBeamTargetPoint"); UParticleSystemComponent_GetBeamTargetPoint_Params params; params.EmitterIndex = EmitterIndex; params.TargetIndex = TargetIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutTargetPoint != nullptr) *OutTargetPoint = params.OutTargetPoint; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourceTangent // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // int SourceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector OutTangentPoint (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystemComponent::GetBeamSourceTangent(int EmitterIndex, int SourceIndex, struct FVector* OutTangentPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetBeamSourceTangent"); UParticleSystemComponent_GetBeamSourceTangent_Params params; params.EmitterIndex = EmitterIndex; params.SourceIndex = SourceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutTangentPoint != nullptr) *OutTangentPoint = params.OutTangentPoint; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourceStrength // (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // int SourceIndex (Parm, ZeroConstructor, IsPlainOldData) // float OutSourceStrength (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystemComponent::GetBeamSourceStrength(int EmitterIndex, int SourceIndex, float* OutSourceStrength) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetBeamSourceStrength"); UParticleSystemComponent_GetBeamSourceStrength_Params params; params.EmitterIndex = EmitterIndex; params.SourceIndex = SourceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutSourceStrength != nullptr) *OutSourceStrength = params.OutSourceStrength; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamSourcePoint // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // int SourceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector OutSourcePoint (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystemComponent::GetBeamSourcePoint(int EmitterIndex, int SourceIndex, struct FVector* OutSourcePoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetBeamSourcePoint"); UParticleSystemComponent_GetBeamSourcePoint_Params params; params.EmitterIndex = EmitterIndex; params.SourceIndex = SourceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutSourcePoint != nullptr) *OutSourcePoint = params.OutSourcePoint; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GetBeamEndPoint // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int EmitterIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector OutEndPoint (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystemComponent::GetBeamEndPoint(int EmitterIndex, struct FVector* OutEndPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GetBeamEndPoint"); UParticleSystemComponent_GetBeamEndPoint_Params params; params.EmitterIndex = EmitterIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutEndPoint != nullptr) *OutEndPoint = params.OutEndPoint; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.GenerateParticleEvent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName InEventName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float InEmitterTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector InLocation (ConstParm, Parm, IsPlainOldData) // struct FVector InDirection (ConstParm, Parm, IsPlainOldData) // struct FVector InVelocity (ConstParm, Parm, IsPlainOldData) void UParticleSystemComponent::GenerateParticleEvent(const struct FName& InEventName, float InEmitterTime, const struct FVector& InLocation, const struct FVector& InDirection, const struct FVector& InVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.GenerateParticleEvent"); UParticleSystemComponent_GenerateParticleEvent_Params params; params.InEventName = InEventName; params.InEmitterTime = InEmitterTime; params.InLocation = InLocation; params.InDirection = InDirection; params.InVelocity = InVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.EndTrails // (Final, Native, Public, BlueprintCallable) void UParticleSystemComponent::EndTrails() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.EndTrails"); UParticleSystemComponent_EndTrails_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* SourceMaterial (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* UParticleSystemComponent::CreateNamedDynamicMaterialInstance(const struct FName& InName, class UMaterialInterface* SourceMaterial) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance"); UParticleSystemComponent_CreateNamedDynamicMaterialInstance_Params params; params.InName = InName; params.SourceMaterial = SourceMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ParticleSystemComponent.BeginTrails // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName InFirstSocketName (Parm, ZeroConstructor, IsPlainOldData) // struct FName InSecondSocketName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte InWidthMode (Parm, ZeroConstructor, IsPlainOldData) // float InWidth (Parm, ZeroConstructor, IsPlainOldData) void UParticleSystemComponent::BeginTrails(const struct FName& InFirstSocketName, const struct FName& InSecondSocketName, TEnumAsByte InWidthMode, float InWidth) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystemComponent.BeginTrails"); UParticleSystemComponent_BeginTrails_Params params; params.InFirstSocketName = InFirstSocketName; params.InSecondSocketName = InSecondSocketName; params.InWidthMode = InWidthMode; params.InWidth = InWidth; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SpringArmComponent.SetActive // (Native, Public, BlueprintCallable) // Parameters: // bool bNewActive (Parm, ZeroConstructor, IsPlainOldData) // bool bReset (Parm, ZeroConstructor, IsPlainOldData) void USpringArmComponent::SetActive(bool bNewActive, bool bReset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SpringArmComponent.SetActive"); USpringArmComponent_SetActive_Params params; params.bNewActive = bNewActive; params.bReset = bReset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SpringArmComponent.GetTargetRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USpringArmComponent::GetTargetRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SpringArmComponent.GetTargetRotation"); USpringArmComponent_GetTargetRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.WasInputKeyJustReleased // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::WasInputKeyJustReleased(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.WasInputKeyJustReleased"); APlayerController_WasInputKeyJustReleased_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.WasInputKeyJustPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::WasInputKeyJustPressed(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.WasInputKeyJustPressed"); APlayerController_WasInputKeyJustPressed_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.ToggleSpeaking // (Exec, Native, Public) // Parameters: // bool bInSpeaking (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ToggleSpeaking(bool bInSpeaking) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ToggleSpeaking"); APlayerController_ToggleSpeaking_Params params; params.bInSpeaking = bInSpeaking; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SwitchLevel // (Exec, Native, Public) // Parameters: // struct FString URL (Parm, ZeroConstructor) void APlayerController::SwitchLevel(const struct FString& URL) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SwitchLevel"); APlayerController_SwitchLevel_Params params; params.URL = URL; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.StopHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::StopHapticEffect(EControllerHand Hand) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.StopHapticEffect"); APlayerController_StopHapticEffect_Params params; params.Hand = Hand; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.StartFire // (Exec, Native, Public) // Parameters: // unsigned char FireModeNum (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::StartFire(unsigned char FireModeNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.StartFire"); APlayerController_StartFire_Params params; params.FireModeNum = FireModeNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetVirtualJoystickVisibility // (Native, Public, BlueprintCallable) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::SetVirtualJoystickVisibility(bool bVisible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetVirtualJoystickVisibility"); APlayerController_SetVirtualJoystickVisibility_Params params; params.bVisible = bVisible; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetViewTargetWithBlend // (Native, Public, BlueprintCallable) // Parameters: // class AActor* NewViewTarget (Parm, ZeroConstructor, IsPlainOldData) // float blendTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte BlendFunc (Parm, ZeroConstructor, IsPlainOldData) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData) // bool bLockOutgoing (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::SetViewTargetWithBlend(class AActor* NewViewTarget, float blendTime, TEnumAsByte BlendFunc, float BlendExp, bool bLockOutgoing) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetViewTargetWithBlend"); APlayerController_SetViewTargetWithBlend_Params params; params.NewViewTarget = NewViewTarget; params.blendTime = blendTime; params.BlendFunc = BlendFunc; params.BlendExp = BlendExp; params.bLockOutgoing = bLockOutgoing; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetName // (Exec, Native, Public) // Parameters: // struct FString S (Parm, ZeroConstructor) void APlayerController::SetName(const struct FString& S) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetName"); APlayerController_SetName_Params params; params.S = S; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetMouseLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // int X (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int Y (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void APlayerController::SetMouseLocation(int X, int Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetMouseLocation"); APlayerController_SetMouseLocation_Params params; params.X = X; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetMouseCursorWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Cursor (Parm, ZeroConstructor, IsPlainOldData) // class UUserWidget* CursorWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void APlayerController::SetMouseCursorWidget(TEnumAsByte Cursor, class UUserWidget* CursorWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetMouseCursorWidget"); APlayerController_SetMouseCursorWidget_Params params; params.Cursor = Cursor; params.CursorWidget = CursorWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetHapticsByValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float Frequency (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float Amplitude (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::SetHapticsByValue(float Frequency, float Amplitude, EControllerHand Hand) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetHapticsByValue"); APlayerController_SetHapticsByValue_Params params; params.Frequency = Frequency; params.Amplitude = Amplitude; params.Hand = Hand; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetControllerLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor Color (Parm, IsPlainOldData) void APlayerController::SetControllerLightColor(const struct FColor& Color) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetControllerLightColor"); APlayerController_SetControllerLightColor_Params params; params.Color = Color; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetCinematicMode"); APlayerController_SetCinematicMode_Params params; params.bInCinematicMode = bInCinematicMode; params.bHidePlayer = bHidePlayer; params.bAffectsHUD = bAffectsHUD; params.bAffectsMovement = bAffectsMovement; params.bAffectsTurning = bAffectsTurning; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SetAudioListenerOverride // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) void APlayerController::SetAudioListenerOverride(class USceneComponent* AttachToComponent, const struct FVector& Location, const struct FRotator& Rotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SetAudioListenerOverride"); APlayerController_SetAudioListenerOverride_Params params; params.AttachToComponent = AttachToComponent; params.Location = Location; params.Rotation = Rotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerViewSelf // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FViewTargetTransitionParams TransitionParams (Parm) void APlayerController::ServerViewSelf(const struct FViewTargetTransitionParams& TransitionParams) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerViewSelf"); APlayerController_ServerViewSelf_Params params; params.TransitionParams = TransitionParams; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerViewPrevPlayer // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerViewPrevPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerViewPrevPlayer"); APlayerController_ServerViewPrevPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerViewNextPlayer // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerViewNextPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerViewNextPlayer"); APlayerController_ServerViewNextPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerVerifyViewTarget // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerVerifyViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerVerifyViewTarget"); APlayerController_ServerVerifyViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerUpdateLevelVisibility // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FName PackageName (Parm, ZeroConstructor, IsPlainOldData) // bool bIsVisible (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ServerUpdateLevelVisibility(const struct FName& PackageName, bool bIsVisible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerUpdateLevelVisibility"); APlayerController_ServerUpdateLevelVisibility_Params params; params.PackageName = PackageName; params.bIsVisible = bIsVisible; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerUpdateCamera // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FVector_NetQuantize CamLoc (Parm) // int CamPitchAndYaw (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ServerUpdateCamera(const struct FVector_NetQuantize& CamLoc, int CamPitchAndYaw) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerUpdateCamera"); APlayerController_ServerUpdateCamera_Params params; params.CamLoc = CamLoc; params.CamPitchAndYaw = CamPitchAndYaw; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PlayerID (Parm) void APlayerController::ServerUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerUnmutePlayer"); APlayerController_ServerUnmutePlayer_Params params; params.PlayerID = PlayerID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerToggleAILogging() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerToggleAILogging"); APlayerController_ServerToggleAILogging_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerShortTimeout // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerShortTimeout() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerShortTimeout"); APlayerController_ServerShortTimeout_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ServerSetSpectatorWaiting(bool bWaiting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerSetSpectatorWaiting"); APlayerController_ServerSetSpectatorWaiting_Params params; params.bWaiting = bWaiting; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerSetSpectatorLocation // (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FVector NewLoc (Parm, IsPlainOldData) // struct FRotator NewRot (Parm, IsPlainOldData) void APlayerController::ServerSetSpectatorLocation(const struct FVector& NewLoc, const struct FRotator& NewRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerSetSpectatorLocation"); APlayerController_ServerSetSpectatorLocation_Params params; params.NewLoc = NewLoc; params.NewRot = NewRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerRestartPlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerRestartPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerRestartPlayer"); APlayerController_ServerRestartPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerPause // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerPause() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerPause"); APlayerController_ServerPause_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerNotifyLoadedWorld // (Final, Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FName WorldPackageName (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ServerNotifyLoadedWorld(const struct FName& WorldPackageName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerNotifyLoadedWorld"); APlayerController_ServerNotifyLoadedWorld_Params params; params.WorldPackageName = WorldPackageName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerMutePlayer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FUniqueNetIdRepl PlayerID (Parm) void APlayerController::ServerMutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerMutePlayer"); APlayerController_ServerMutePlayer_Params params; params.PlayerID = PlayerID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerCheckClientPossessionReliable // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerCheckClientPossessionReliable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerCheckClientPossessionReliable"); APlayerController_ServerCheckClientPossessionReliable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerCheckClientPossession // (Net, Native, Event, Public, NetServer, NetValidate) void APlayerController::ServerCheckClientPossession() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerCheckClientPossession"); APlayerController_ServerCheckClientPossession_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerChangeName // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FString S (Parm, ZeroConstructor) void APlayerController::ServerChangeName(const struct FString& S) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerChangeName"); APlayerController_ServerChangeName_Params params; params.S = S; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerCamera // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FName NewMode (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ServerCamera(const struct FName& NewMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerCamera"); APlayerController_ServerCamera_Params params; params.NewMode = NewMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ServerAcknowledgePossession // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class APawn* P (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ServerAcknowledgePossession(class APawn* P) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ServerAcknowledgePossession"); APlayerController_ServerAcknowledgePossession_Params params; params.P = P; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.SendToConsole // (Exec, Native, Public) // Parameters: // struct FString Command (Parm, ZeroConstructor) void APlayerController::SendToConsole(const struct FString& Command) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.SendToConsole"); APlayerController_SendToConsole_Params params; params.Command = Command; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.RestartLevel // (Exec, Native, Public) void APlayerController::RestartLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.RestartLevel"); APlayerController_RestartLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ProjectWorldLocationToScreen // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (Parm, IsPlainOldData) // struct FVector2D ScreenLocation (Parm, OutParm, IsPlainOldData) // bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::ProjectWorldLocationToScreen(const struct FVector& WorldLocation, bool bPlayerViewportRelative, struct FVector2D* ScreenLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ProjectWorldLocationToScreen"); APlayerController_ProjectWorldLocationToScreen_Params params; params.WorldLocation = WorldLocation; params.bPlayerViewportRelative = bPlayerViewportRelative; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ScreenLocation != nullptr) *ScreenLocation = params.ScreenLocation; return params.ReturnValue; } // Function Engine.PlayerController.PlayHapticEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UHapticFeedbackEffect_Base* HapticEffect (Parm, ZeroConstructor, IsPlainOldData) // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::PlayHapticEffect(class UHapticFeedbackEffect_Base* HapticEffect, EControllerHand Hand, float Scale, bool bLoop) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.PlayHapticEffect"); APlayerController_PlayHapticEffect_Params params; params.HapticEffect = HapticEffect; params.Hand = Hand; params.Scale = Scale; params.bLoop = bLoop; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.PlayDynamicForceFeedback // (Final, Native, Public, BlueprintCallable) // Parameters: // float Intensity (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsLeftLarge (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsLeftSmall (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsRightLarge (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsRightSmall (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Action (Parm, ZeroConstructor, IsPlainOldData) // struct FLatentActionInfo LatentInfo (Parm) void APlayerController::PlayDynamicForceFeedback(float Intensity, float Duration, bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, TEnumAsByte Action, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.PlayDynamicForceFeedback"); APlayerController_PlayDynamicForceFeedback_Params params; params.Intensity = Intensity; params.Duration = Duration; params.bAffectsLeftLarge = bAffectsLeftLarge; params.bAffectsLeftSmall = bAffectsLeftSmall; params.bAffectsRightLarge = bAffectsRightLarge; params.bAffectsRightSmall = bAffectsRightSmall; params.Action = Action; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.Pause // (Exec, Native, Public) void APlayerController::Pause() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.Pause"); APlayerController_Pause_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.OnServerStartedVisualLogger // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsLogging (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::OnServerStartedVisualLogger(bool bIsLogging) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.OnServerStartedVisualLogger"); APlayerController_OnServerStartedVisualLogger_Params params; params.bIsLogging = bIsLogging; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.LocalTravel // (Exec, Native, Public) // Parameters: // struct FString URL (Parm, ZeroConstructor) void APlayerController::LocalTravel(const struct FString& URL) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.LocalTravel"); APlayerController_LocalTravel_Params params; params.URL = URL; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.IsInputKeyDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::IsInputKeyDown(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.IsInputKeyDown"); APlayerController_IsInputKeyDown_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.GetViewportSize // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // int SizeX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int SizeY (Parm, OutParm, ZeroConstructor, IsPlainOldData) void APlayerController::GetViewportSize(int* SizeX, int* SizeY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetViewportSize"); APlayerController_GetViewportSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SizeX != nullptr) *SizeX = params.SizeX; if (SizeY != nullptr) *SizeY = params.SizeY; } // Function Engine.PlayerController.GetSpectatorPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASpectatorPawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASpectatorPawn* APlayerController::GetSpectatorPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetSpectatorPawn"); APlayerController_GetSpectatorPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.GetMousePosition // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::GetMousePosition(float* LocationX, float* LocationY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetMousePosition"); APlayerController_GetMousePosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (LocationX != nullptr) *LocationX = params.LocationX; if (LocationY != nullptr) *LocationY = params.LocationY; return params.ReturnValue; } // Function Engine.PlayerController.GetInputVectorKeyState // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APlayerController::GetInputVectorKeyState(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetInputVectorKeyState"); APlayerController_GetInputVectorKeyState_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.GetInputTouchState // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData) void APlayerController::GetInputTouchState(TEnumAsByte FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetInputTouchState"); APlayerController_GetInputTouchState_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (LocationX != nullptr) *LocationX = params.LocationX; if (LocationY != nullptr) *LocationY = params.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = params.bIsCurrentlyPressed; } // Function Engine.PlayerController.GetInputMouseDelta // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData) void APlayerController::GetInputMouseDelta(float* DeltaX, float* DeltaY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetInputMouseDelta"); APlayerController_GetInputMouseDelta_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DeltaX != nullptr) *DeltaX = params.DeltaX; if (DeltaY != nullptr) *DeltaY = params.DeltaY; } // Function Engine.PlayerController.GetInputMotionState // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Tilt (Parm, OutParm, IsPlainOldData) // struct FVector RotationRate (Parm, OutParm, IsPlainOldData) // struct FVector Gravity (Parm, OutParm, IsPlainOldData) // struct FVector Acceleration (Parm, OutParm, IsPlainOldData) void APlayerController::GetInputMotionState(struct FVector* Tilt, struct FVector* RotationRate, struct FVector* Gravity, struct FVector* Acceleration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetInputMotionState"); APlayerController_GetInputMotionState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Tilt != nullptr) *Tilt = params.Tilt; if (RotationRate != nullptr) *RotationRate = params.RotationRate; if (Gravity != nullptr) *Gravity = params.Gravity; if (Acceleration != nullptr) *Acceleration = params.Acceleration; } // Function Engine.PlayerController.GetInputKeyTimeDown // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float APlayerController::GetInputKeyTimeDown(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetInputKeyTimeDown"); APlayerController_GetInputKeyTimeDown_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.GetInputAnalogStickState // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte WhichStick (Parm, ZeroConstructor, IsPlainOldData) // float StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData) void APlayerController::GetInputAnalogStickState(TEnumAsByte WhichStick, float* StickX, float* StickY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetInputAnalogStickState"); APlayerController_GetInputAnalogStickState_Params params; params.WhichStick = WhichStick; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (StickX != nullptr) *StickX = params.StickX; if (StickY != nullptr) *StickY = params.StickY; } // Function Engine.PlayerController.GetInputAnalogKeyState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float APlayerController::GetInputAnalogKeyState(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetInputAnalogKeyState"); APlayerController_GetInputAnalogKeyState_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.GetHUD // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AHUD* APlayerController::GetHUD() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetHUD"); APlayerController_GetHUD_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerForObjects // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::GetHitResultUnderFingerForObjects(TEnumAsByte FingerIndex, TArray> ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetHitResultUnderFingerForObjects"); APlayerController_GetHitResultUnderFingerForObjects_Params params; params.FingerIndex = FingerIndex; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitResult != nullptr) *HitResult = params.HitResult; return params.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFingerByChannel // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::GetHitResultUnderFingerByChannel(TEnumAsByte FingerIndex, TEnumAsByte TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetHitResultUnderFingerByChannel"); APlayerController_GetHitResultUnderFingerByChannel_Params params; params.FingerIndex = FingerIndex; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitResult != nullptr) *HitResult = params.HitResult; return params.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderFinger // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::GetHitResultUnderFinger(TEnumAsByte FingerIndex, TEnumAsByte TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetHitResultUnderFinger"); APlayerController_GetHitResultUnderFinger_Params params; params.FingerIndex = FingerIndex; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitResult != nullptr) *HitResult = params.HitResult; return params.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorForObjects // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::GetHitResultUnderCursorForObjects(TArray> ObjectTypes, bool bTraceComplex, struct FHitResult* HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetHitResultUnderCursorForObjects"); APlayerController_GetHitResultUnderCursorForObjects_Params params; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitResult != nullptr) *HitResult = params.HitResult; return params.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursorByChannel // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::GetHitResultUnderCursorByChannel(TEnumAsByte TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetHitResultUnderCursorByChannel"); APlayerController_GetHitResultUnderCursorByChannel_Params params; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitResult != nullptr) *HitResult = params.HitResult; return params.ReturnValue; } // Function Engine.PlayerController.GetHitResultUnderCursor // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::GetHitResultUnderCursor(TEnumAsByte TraceChannel, bool bTraceComplex, struct FHitResult* HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetHitResultUnderCursor"); APlayerController_GetHitResultUnderCursor_Params params; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitResult != nullptr) *HitResult = params.HitResult; return params.ReturnValue; } // Function Engine.PlayerController.GetFocalLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APlayerController::GetFocalLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.GetFocalLocation"); APlayerController_GetFocalLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerController.FOV // (Exec, Native, Public) // Parameters: // float NewFOV (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::FOV(float NewFOV) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.FOV"); APlayerController_FOV_Params params; params.NewFOV = NewFOV; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.EnableCheats // (Exec, Native, Public) void APlayerController::EnableCheats() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.EnableCheats"); APlayerController_EnableCheats_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.DeprojectScreenPositionToWorld // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // struct FVector WorldLocation (Parm, OutParm, IsPlainOldData) // struct FVector WorldDirection (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::DeprojectScreenPositionToWorld(float ScreenX, float ScreenY, struct FVector* WorldLocation, struct FVector* WorldDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.DeprojectScreenPositionToWorld"); APlayerController_DeprojectScreenPositionToWorld_Params params; params.ScreenX = ScreenX; params.ScreenY = ScreenY; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (WorldLocation != nullptr) *WorldLocation = params.WorldLocation; if (WorldDirection != nullptr) *WorldDirection = params.WorldDirection; return params.ReturnValue; } // Function Engine.PlayerController.DeprojectMousePositionToWorld // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (Parm, OutParm, IsPlainOldData) // struct FVector WorldDirection (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerController::DeprojectMousePositionToWorld(struct FVector* WorldLocation, struct FVector* WorldDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.DeprojectMousePositionToWorld"); APlayerController_DeprojectMousePositionToWorld_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (WorldLocation != nullptr) *WorldLocation = params.WorldLocation; if (WorldDirection != nullptr) *WorldDirection = params.WorldDirection; return params.ReturnValue; } // Function Engine.PlayerController.ConsoleKey // (Exec, Native, Public) // Parameters: // struct FKey Key (Parm) void APlayerController::ConsoleKey(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ConsoleKey"); APlayerController_ConsoleKey_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientWasKicked // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FText KickReason (ConstParm, Parm, ReferenceParm) void APlayerController::ClientWasKicked(const struct FText& KickReason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientWasKicked"); APlayerController_ClientWasKicked_Params params; params.KickReason = KickReason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientVoiceHandshakeComplete // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientVoiceHandshakeComplete() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientVoiceHandshakeComplete"); APlayerController_ClientVoiceHandshakeComplete_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientUpdateLevelStreamingStatus // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FName PackageName (Parm, ZeroConstructor, IsPlainOldData) // bool bNewShouldBeLoaded (Parm, ZeroConstructor, IsPlainOldData) // bool bNewShouldBeVisible (Parm, ZeroConstructor, IsPlainOldData) // bool bNewShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData) // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientUpdateLevelStreamingStatus(const struct FName& PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int LODIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientUpdateLevelStreamingStatus"); APlayerController_ClientUpdateLevelStreamingStatus_Params params; params.PackageName = PackageName; params.bNewShouldBeLoaded = bNewShouldBeLoaded; params.bNewShouldBeVisible = bNewShouldBeVisible; params.bNewShouldBlockOnLoad = bNewShouldBlockOnLoad; params.LODIndex = LODIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientUnmutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FUniqueNetIdRepl PlayerID (Parm) void APlayerController::ClientUnmutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientUnmutePlayer"); APlayerController_ClientUnmutePlayer_Params params; params.PlayerID = PlayerID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientTravelInternal // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FString URL (Parm, ZeroConstructor) // TEnumAsByte TravelType (Parm, ZeroConstructor, IsPlainOldData) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData) // struct FGuid MapPackageGuid (Parm, IsPlainOldData) void APlayerController::ClientTravelInternal(const struct FString& URL, TEnumAsByte TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientTravelInternal"); APlayerController_ClientTravelInternal_Params params; params.URL = URL; params.TravelType = TravelType; params.bSeamless = bSeamless; params.MapPackageGuid = MapPackageGuid; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientTravel // (Final, Native, Public, HasDefaults) // Parameters: // struct FString URL (Parm, ZeroConstructor) // TEnumAsByte TravelType (Parm, ZeroConstructor, IsPlainOldData) // bool bSeamless (Parm, ZeroConstructor, IsPlainOldData) // struct FGuid MapPackageGuid (Parm, IsPlainOldData) void APlayerController::ClientTravel(const struct FString& URL, TEnumAsByte TravelType, bool bSeamless, const struct FGuid& MapPackageGuid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientTravel"); APlayerController_ClientTravel_Params params; params.URL = URL; params.TravelType = TravelType; params.bSeamless = bSeamless; params.MapPackageGuid = MapPackageGuid; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientTeamMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APlayerState* SenderPlayerState (Parm, ZeroConstructor, IsPlainOldData) // struct FString S (Parm, ZeroConstructor) // struct FName Type (Parm, ZeroConstructor, IsPlainOldData) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientTeamMessage(class APlayerState* SenderPlayerState, const struct FString& S, const struct FName& Type, float MsgLifeTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientTeamMessage"); APlayerController_ClientTeamMessage_Params params; params.SenderPlayerState = SenderPlayerState; params.S = S; params.Type = Type; params.MsgLifeTime = MsgLifeTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientStopForceFeedback // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData) // struct FName Tag (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientStopForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, const struct FName& Tag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientStopForceFeedback"); APlayerController_ClientStopForceFeedback_Params params; params.ForceFeedbackEffect = ForceFeedbackEffect; params.Tag = Tag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientStopCameraShake // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UClass* Shake (Parm, ZeroConstructor, IsPlainOldData) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientStopCameraShake(class UClass* Shake, bool bImmediately) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientStopCameraShake"); APlayerController_ClientStopCameraShake_Params params; params.Shake = Shake; params.bImmediately = bImmediately; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientStopCameraAnim // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UCameraAnim* AnimToStop (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientStopCameraAnim(class UCameraAnim* AnimToStop) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientStopCameraAnim"); APlayerController_ClientStopCameraAnim_Params params; params.AnimToStop = AnimToStop; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientStartOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientStartOnlineSession() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientStartOnlineSession"); APlayerController_ClientStartOnlineSession_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSpawnCameraLensEffect // (Net, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UClass* LensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientSpawnCameraLensEffect(class UClass* LensEffectEmitterClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSpawnCameraLensEffect"); APlayerController_ClientSpawnCameraLensEffect_Params params; params.LensEffectEmitterClass = LensEffectEmitterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetViewTarget // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* A (Parm, ZeroConstructor, IsPlainOldData) // struct FViewTargetTransitionParams TransitionParams (Parm) void APlayerController::ClientSetViewTarget(class AActor* A, const struct FViewTargetTransitionParams& TransitionParams) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetViewTarget"); APlayerController_ClientSetViewTarget_Params params; params.A = A; params.TransitionParams = TransitionParams; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetSpectatorWaiting // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bWaiting (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientSetSpectatorWaiting(bool bWaiting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetSpectatorWaiting"); APlayerController_ClientSetSpectatorWaiting_Params params; params.bWaiting = bWaiting; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetHUD // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UClass* NewHUDClass (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientSetHUD(class UClass* NewHUDClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetHUD"); APlayerController_ClientSetHUD_Params params; params.NewHUDClass = NewHUDClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData) // int CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientSetForceMipLevelsToBeResident(class UMaterialInterface* Material, float ForceDuration, int CinematicTextureGroups) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident"); APlayerController_ClientSetForceMipLevelsToBeResident_Params params; params.Material = Material; params.ForceDuration = ForceDuration; params.CinematicTextureGroups = CinematicTextureGroups; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetCinematicMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientSetCinematicMode(bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetCinematicMode"); APlayerController_ClientSetCinematicMode_Params params; params.bInCinematicMode = bInCinematicMode; params.bAffectsMovement = bAffectsMovement; params.bAffectsTurning = bAffectsTurning; params.bAffectsHUD = bAffectsHUD; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetCameraMode // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FName NewCamMode (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientSetCameraMode(const struct FName& NewCamMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetCameraMode"); APlayerController_ClientSetCameraMode_Params params; params.NewCamMode = NewCamMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetCameraFade // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // bool bEnableFading (Parm, ZeroConstructor, IsPlainOldData) // struct FColor FadeColor (Parm, IsPlainOldData) // struct FVector2D FadeAlpha (Parm, IsPlainOldData) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData) // bool bFadeAudio (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientSetCameraFade(bool bEnableFading, const struct FColor& FadeColor, const struct FVector2D& FadeAlpha, float FadeTime, bool bFadeAudio) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetCameraFade"); APlayerController_ClientSetCameraFade_Params params; params.bEnableFading = bEnableFading; params.FadeColor = FadeColor; params.FadeAlpha = FadeAlpha; params.FadeTime = FadeTime; params.bFadeAudio = bFadeAudio; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientSetBlockOnAsyncLoading // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientSetBlockOnAsyncLoading() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientSetBlockOnAsyncLoading"); APlayerController_ClientSetBlockOnAsyncLoading_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientReturnToMainMenu // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FString ReturnReason (Parm, ZeroConstructor) void APlayerController::ClientReturnToMainMenu(const struct FString& ReturnReason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientReturnToMainMenu"); APlayerController_ClientReturnToMainMenu_Params params; params.ReturnReason = ReturnReason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientRetryClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientRetryClientRestart(class APawn* NewPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientRetryClientRestart"); APlayerController_ClientRetryClientRestart_Params params; params.NewPawn = NewPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientRestart // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class APawn* NewPawn (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientRestart(class APawn* NewPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientRestart"); APlayerController_ClientRestart_Params params; params.NewPawn = NewPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientReset // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientReset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientReset"); APlayerController_ClientReset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientRepObjRef // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientRepObjRef(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientRepObjRef"); APlayerController_ClientRepObjRef_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientReceiveLocalizedMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class UClass* Message (Parm, ZeroConstructor, IsPlainOldData) // int Switch (Parm, ZeroConstructor, IsPlainOldData) // class APlayerState* RelatedPlayerState_2 (Parm, ZeroConstructor, IsPlainOldData) // class APlayerState* RelatedPlayerState_3 (Parm, ZeroConstructor, IsPlainOldData) // class UObject* OptionalObject (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientReceiveLocalizedMessage(class UClass* Message, int Switch, class APlayerState* RelatedPlayerState_2, class APlayerState* RelatedPlayerState_3, class UObject* OptionalObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientReceiveLocalizedMessage"); APlayerController_ClientReceiveLocalizedMessage_Params params; params.Message = Message; params.Switch = Switch; params.RelatedPlayerState_2 = RelatedPlayerState_2; params.RelatedPlayerState_3 = RelatedPlayerState_3; params.OptionalObject = OptionalObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientPrestreamTextures // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* ForcedActor (Parm, ZeroConstructor, IsPlainOldData) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableStreaming (Parm, ZeroConstructor, IsPlainOldData) // int CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientPrestreamTextures(class AActor* ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientPrestreamTextures"); APlayerController_ClientPrestreamTextures_Params params; params.ForcedActor = ForcedActor; params.ForceDuration = ForceDuration; params.bEnableStreaming = bEnableStreaming; params.CinematicTextureGroups = CinematicTextureGroups; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientPrepareMapChange // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FName LevelName (Parm, ZeroConstructor, IsPlainOldData) // bool bFirst (Parm, ZeroConstructor, IsPlainOldData) // bool bLast (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientPrepareMapChange(const struct FName& LevelName, bool bFirst, bool bLast) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientPrepareMapChange"); APlayerController_ClientPrepareMapChange_Params params; params.LevelName = LevelName; params.bFirst = bFirst; params.bLast = bLast; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientPlaySoundAtLocation // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientPlaySoundAtLocation(class USoundBase* Sound, const struct FVector& Location, float VolumeMultiplier, float PitchMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientPlaySoundAtLocation"); APlayerController_ClientPlaySoundAtLocation_Params params; params.Sound = Sound; params.Location = Location; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientPlaySound // (Net, Native, Event, Public, NetClient) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientPlaySound(class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientPlaySound"); APlayerController_ClientPlaySound_Params params; params.Sound = Sound; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientPlayForceFeedback // (Net, Native, Event, Public, NetClient, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData) // bool bIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData) // struct FName Tag (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientPlayForceFeedback(class UForceFeedbackEffect* ForceFeedbackEffect, bool bLooping, bool bIgnoreTimeDilation, const struct FName& Tag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientPlayForceFeedback"); APlayerController_ClientPlayForceFeedback_Params params; params.ForceFeedbackEffect = ForceFeedbackEffect; params.bLooping = bLooping; params.bIgnoreTimeDilation = bIgnoreTimeDilation; params.Tag = Tag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientPlayCameraShake // (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) // Parameters: // class UClass* Shake (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PlaySpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator UserPlaySpaceRot (Parm, IsPlainOldData) void APlayerController::ClientPlayCameraShake(class UClass* Shake, float Scale, TEnumAsByte PlaySpace, const struct FRotator& UserPlaySpaceRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientPlayCameraShake"); APlayerController_ClientPlayCameraShake_Params params; params.Shake = Shake; params.Scale = Scale; params.PlaySpace = PlaySpace; params.UserPlaySpaceRot = UserPlaySpaceRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientPlayCameraAnim // (Net, Native, Event, Public, HasDefaults, NetClient, BlueprintCallable) // Parameters: // class UCameraAnim* AnimToPlay (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // float Rate (Parm, ZeroConstructor, IsPlainOldData) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData) // bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Space (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator CustomPlaySpace (Parm, IsPlainOldData) void APlayerController::ClientPlayCameraAnim(class UCameraAnim* AnimToPlay, float Scale, float Rate, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, TEnumAsByte Space, const struct FRotator& CustomPlaySpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientPlayCameraAnim"); APlayerController_ClientPlayCameraAnim_Params params; params.AnimToPlay = AnimToPlay; params.Scale = Scale; params.Rate = Rate; params.BlendInTime = BlendInTime; params.BlendOutTime = BlendOutTime; params.bLoop = bLoop; params.bRandomStartTime = bRandomStartTime; params.Space = Space; params.CustomPlaySpace = CustomPlaySpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientMutePlayer // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FUniqueNetIdRepl PlayerID (Parm) void APlayerController::ClientMutePlayer(const struct FUniqueNetIdRepl& PlayerID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientMutePlayer"); APlayerController_ClientMutePlayer_Params params; params.PlayerID = PlayerID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientMessage // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FString S (Parm, ZeroConstructor) // struct FName Type (Parm, ZeroConstructor, IsPlainOldData) // float MsgLifeTime (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientMessage(const struct FString& S, const struct FName& Type, float MsgLifeTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientMessage"); APlayerController_ClientMessage_Params params; params.S = S; params.Type = Type; params.MsgLifeTime = MsgLifeTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientIgnoreMoveInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientIgnoreMoveInput(bool bIgnore) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientIgnoreMoveInput"); APlayerController_ClientIgnoreMoveInput_Params params; params.bIgnore = bIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientIgnoreLookInput // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIgnore (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientIgnoreLookInput(bool bIgnore) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientIgnoreLookInput"); APlayerController_ClientIgnoreLookInput_Params params; params.bIgnore = bIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientGotoState // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FName NewState (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientGotoState(const struct FName& NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientGotoState"); APlayerController_ClientGotoState_Params params; params.NewState = NewState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientGameEnded // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* EndGameFocus (Parm, ZeroConstructor, IsPlainOldData) // bool bIsWinner (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientGameEnded(class AActor* EndGameFocus, bool bIsWinner) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientGameEnded"); APlayerController_ClientGameEnded_Params params; params.EndGameFocus = EndGameFocus; params.bIsWinner = bIsWinner; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientForceGarbageCollection // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientForceGarbageCollection() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientForceGarbageCollection"); APlayerController_ClientForceGarbageCollection_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientFlushLevelStreaming // (Final, Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientFlushLevelStreaming() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientFlushLevelStreaming"); APlayerController_ClientFlushLevelStreaming_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientEndOnlineSession // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientEndOnlineSession() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientEndOnlineSession"); APlayerController_ClientEndOnlineSession_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientEnableNetworkVoice // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientEnableNetworkVoice(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientEnableNetworkVoice"); APlayerController_ClientEnableNetworkVoice_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientCommitMapChange // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientCommitMapChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientCommitMapChange"); APlayerController_ClientCommitMapChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientClearCameraLensEffects // (Net, NetReliable, Native, Event, Public, NetClient, BlueprintCallable) void APlayerController::ClientClearCameraLensEffects() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientClearCameraLensEffects"); APlayerController_ClientClearCameraLensEffects_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientCapBandwidth // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int Cap (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientCapBandwidth(int Cap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientCapBandwidth"); APlayerController_ClientCapBandwidth_Params params; params.Cap = Cap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientCancelPendingMapChange // (Net, NetReliable, Native, Event, Public, NetClient) void APlayerController::ClientCancelPendingMapChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientCancelPendingMapChange"); APlayerController_ClientCancelPendingMapChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClientAddTextureStreamingLoc // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector InLoc (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // bool bOverrideLocation (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ClientAddTextureStreamingLoc(const struct FVector& InLoc, float Duration, bool bOverrideLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClientAddTextureStreamingLoc"); APlayerController_ClientAddTextureStreamingLoc_Params params; params.InLoc = InLoc; params.Duration = Duration; params.bOverrideLocation = bOverrideLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ClearAudioListenerOverride // (Final, Native, Public, BlueprintCallable) void APlayerController::ClearAudioListenerOverride() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ClearAudioListenerOverride"); APlayerController_ClearAudioListenerOverride_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.Camera // (Exec, Native, Public) // Parameters: // struct FName NewMode (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::Camera(const struct FName& NewMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.Camera"); APlayerController_Camera_Params params; params.NewMode = NewMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.AddYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::AddYawInput(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.AddYawInput"); APlayerController_AddYawInput_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.AddRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::AddRollInput(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.AddRollInput"); APlayerController_AddRollInput_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.AddPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::AddPitchInput(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.AddPitchInput"); APlayerController_AddPitchInput_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerController.ActivateTouchInterface // (Native, Public, BlueprintCallable) // Parameters: // class UTouchInterface* NewTouchInterface (Parm, ZeroConstructor, IsPlainOldData) void APlayerController::ActivateTouchInterface(class UTouchInterface* NewTouchInterface) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerController.ActivateTouchInterface"); APlayerController_ActivateTouchInterface_Params params; params.NewTouchInterface = NewTouchInterface; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.Walk // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Walk() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.Walk"); UCheatManager_Walk_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ViewSelf // (Exec, Native, Public) void UCheatManager::ViewSelf() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ViewSelf"); UCheatManager_ViewSelf_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ViewPlayer // (Exec, Native, Public) // Parameters: // struct FString S (Parm, ZeroConstructor) void UCheatManager::ViewPlayer(const struct FString& S) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ViewPlayer"); UCheatManager_ViewPlayer_Params params; params.S = S; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ViewClass // (Exec, Native, Public) // Parameters: // class UClass* DesiredClass (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::ViewClass(class UClass* DesiredClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ViewClass"); UCheatManager_ViewClass_Params params; params.DesiredClass = DesiredClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ViewActor // (Exec, Native, Public) // Parameters: // struct FName ActorName (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::ViewActor(const struct FName& ActorName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ViewActor"); UCheatManager_ViewActor_Params params; params.ActorName = ActorName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ToggleDebugCamera // (Exec, Native, Public) void UCheatManager::ToggleDebugCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ToggleDebugCamera"); UCheatManager_ToggleDebugCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ToggleAILogging // (Exec, Native, Public) void UCheatManager::ToggleAILogging() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ToggleAILogging"); UCheatManager_ToggleAILogging_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.TestCollisionDistance // (Exec, Native, Public) void UCheatManager::TestCollisionDistance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.TestCollisionDistance"); UCheatManager_TestCollisionDistance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.Teleport // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Teleport() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.Teleport"); UCheatManager_Teleport_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.Summon // (Exec, Native, Public) // Parameters: // struct FString ClassName (Parm, ZeroConstructor) void UCheatManager::Summon(const struct FString& ClassName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.Summon"); UCheatManager_Summon_Params params; params.ClassName = ClassName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.StreamLevelOut // (Exec, Native, Public) // Parameters: // struct FName PackageName (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::StreamLevelOut(const struct FName& PackageName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.StreamLevelOut"); UCheatManager_StreamLevelOut_Params params; params.PackageName = PackageName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.StreamLevelIn // (Exec, Native, Public) // Parameters: // struct FName PackageName (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::StreamLevelIn(const struct FName& PackageName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.StreamLevelIn"); UCheatManager_StreamLevelIn_Params params; params.PackageName = PackageName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.Slomo // (Exec, Native, Public, BlueprintCallable) // Parameters: // float NewTimeDilation (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::Slomo(float NewTimeDilation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.Slomo"); UCheatManager_Slomo_Params params; params.NewTimeDilation = NewTimeDilation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.SetWorldOrigin // (Final, Exec, Native, Public) void UCheatManager::SetWorldOrigin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.SetWorldOrigin"); UCheatManager_SetWorldOrigin_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.SetNavDrawDistance // (Final, Exec, Native, Public) // Parameters: // float DrawDistance (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::SetNavDrawDistance(float DrawDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.SetNavDrawDistance"); UCheatManager_SetNavDrawDistance_Params params; params.DrawDistance = DrawDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.SetMouseSensitivityToDefault // (Final, Exec, Native, Public) void UCheatManager::SetMouseSensitivityToDefault() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.SetMouseSensitivityToDefault"); UCheatManager_SetMouseSensitivityToDefault_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ServerToggleAILogging // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void UCheatManager::ServerToggleAILogging() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ServerToggleAILogging"); UCheatManager_ServerToggleAILogging_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ReceiveInitCheatManager // (Event, Public, BlueprintEvent) void UCheatManager::ReceiveInitCheatManager() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ReceiveInitCheatManager"); UCheatManager_ReceiveInitCheatManager_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ReceiveEndPlay // (Event, Public, BlueprintEvent) void UCheatManager::ReceiveEndPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ReceiveEndPlay"); UCheatManager_ReceiveEndPlay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.RebuildNavigation // (Exec, Native, Public) void UCheatManager::RebuildNavigation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.RebuildNavigation"); UCheatManager_RebuildNavigation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.PlayersOnly // (Exec, Native, Public, BlueprintCallable) void UCheatManager::PlayersOnly() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.PlayersOnly"); UCheatManager_PlayersOnly_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.OnlyLoadLevel // (Exec, Native, Public) // Parameters: // struct FName PackageName (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::OnlyLoadLevel(const struct FName& PackageName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.OnlyLoadLevel"); UCheatManager_OnlyLoadLevel_Params params; params.PackageName = PackageName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.LogLoc // (Exec, Native, Public) void UCheatManager::LogLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.LogLoc"); UCheatManager_LogLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.InvertMouse // (Final, Exec, Native, Public) void UCheatManager::InvertMouse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.InvertMouse"); UCheatManager_InvertMouse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.God // (Exec, Native, Public, BlueprintCallable) void UCheatManager::God() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.God"); UCheatManager_God_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.Ghost // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Ghost() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.Ghost"); UCheatManager_Ghost_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.FreezeFrame // (Exec, Native, Public, BlueprintCallable) // Parameters: // float Delay (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::FreezeFrame(float Delay) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.FreezeFrame"); UCheatManager_FreezeFrame_Params params; params.Delay = Delay; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.Fly // (Exec, Native, Public, BlueprintCallable) void UCheatManager::Fly() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.Fly"); UCheatManager_Fly_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.FlushLog // (Exec, Native, Public) void UCheatManager::FlushLog() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.FlushLog"); UCheatManager_FlushLog_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.EnableDebugCamera // (Native, Protected, BlueprintCallable) void UCheatManager::EnableDebugCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.EnableDebugCamera"); UCheatManager_EnableDebugCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DumpVoiceMutingState // (Exec, Native, Public) void UCheatManager::DumpVoiceMutingState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DumpVoiceMutingState"); UCheatManager_DumpVoiceMutingState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DumpPartyState // (Exec, Native, Public) void UCheatManager::DumpPartyState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DumpPartyState"); UCheatManager_DumpPartyState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DumpOnlineSessionState // (Exec, Native, Public) void UCheatManager::DumpOnlineSessionState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DumpOnlineSessionState"); UCheatManager_DumpOnlineSessionState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DumpChatState // (Exec, Native, Public) void UCheatManager::DumpChatState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DumpChatState"); UCheatManager_DumpChatState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DisableDebugCamera // (Native, Protected, BlueprintCallable) void UCheatManager::DisableDebugCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DisableDebugCamera"); UCheatManager_DisableDebugCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DestroyTarget // (Exec, Native, Public, BlueprintCallable) void UCheatManager::DestroyTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DestroyTarget"); UCheatManager_DestroyTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DestroyPawns // (Exec, Native, Public) // Parameters: // class UClass* aClass (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::DestroyPawns(class UClass* aClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DestroyPawns"); UCheatManager_DestroyPawns_Params params; params.aClass = aClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DestroyAllPawnsExceptTarget // (Exec, Native, Public) void UCheatManager::DestroyAllPawnsExceptTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DestroyAllPawnsExceptTarget"); UCheatManager_DestroyAllPawnsExceptTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DestroyAll // (Exec, Native, Public) // Parameters: // class UClass* aClass (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::DestroyAll(class UClass* aClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DestroyAll"); UCheatManager_DestroyAll_Params params; params.aClass = aClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DebugCapsuleSweepSize // (Exec, Native, Public) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::DebugCapsuleSweepSize(float HalfHeight, float Radius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DebugCapsuleSweepSize"); UCheatManager_DebugCapsuleSweepSize_Params params; params.HalfHeight = HalfHeight; params.Radius = Radius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DebugCapsuleSweepPawn // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DebugCapsuleSweepPawn"); UCheatManager_DebugCapsuleSweepPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DebugCapsuleSweepComplex // (Exec, Native, Public) // Parameters: // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::DebugCapsuleSweepComplex(bool bTraceComplex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DebugCapsuleSweepComplex"); UCheatManager_DebugCapsuleSweepComplex_Params params; params.bTraceComplex = bTraceComplex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DebugCapsuleSweepClear // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepClear() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DebugCapsuleSweepClear"); UCheatManager_DebugCapsuleSweepClear_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DebugCapsuleSweepChannel // (Exec, Native, Public) // Parameters: // TEnumAsByte Channel (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::DebugCapsuleSweepChannel(TEnumAsByte Channel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DebugCapsuleSweepChannel"); UCheatManager_DebugCapsuleSweepChannel_Params params; params.Channel = Channel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DebugCapsuleSweepCapture // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweepCapture() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DebugCapsuleSweepCapture"); UCheatManager_DebugCapsuleSweepCapture_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DebugCapsuleSweep // (Exec, Native, Public) void UCheatManager::DebugCapsuleSweep() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DebugCapsuleSweep"); UCheatManager_DebugCapsuleSweep_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.DamageTarget // (Exec, Native, Public, BlueprintCallable) // Parameters: // float DamageAmount (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::DamageTarget(float DamageAmount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.DamageTarget"); UCheatManager_DamageTarget_Params params; params.DamageAmount = DamageAmount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.CheatScript // (Final, Exec, Native, Public) // Parameters: // struct FString ScriptName (Parm, ZeroConstructor) void UCheatManager::CheatScript(const struct FString& ScriptName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.CheatScript"); UCheatManager_CheatScript_Params params; params.ScriptName = ScriptName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.ChangeSize // (Exec, Native, Public, BlueprintCallable) // Parameters: // float F (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::ChangeSize(float F) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.ChangeSize"); UCheatManager_ChangeSize_Params params; params.F = F; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.BugItStringCreator // (Exec, Native, Public, HasOutParms, HasDefaults) // Parameters: // struct FVector ViewLocation (Parm, IsPlainOldData) // struct FRotator ViewRotation (Parm, IsPlainOldData) // struct FString GoString (Parm, OutParm, ZeroConstructor) // struct FString LocString (Parm, OutParm, ZeroConstructor) void UCheatManager::BugItStringCreator(const struct FVector& ViewLocation, const struct FRotator& ViewRotation, struct FString* GoString, struct FString* LocString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.BugItStringCreator"); UCheatManager_BugItStringCreator_Params params; params.ViewLocation = ViewLocation; params.ViewRotation = ViewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (GoString != nullptr) *GoString = params.GoString; if (LocString != nullptr) *LocString = params.LocString; } // Function Engine.CheatManager.BugItGo // (Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Z (Parm, ZeroConstructor, IsPlainOldData) // float Pitch (Parm, ZeroConstructor, IsPlainOldData) // float Yaw (Parm, ZeroConstructor, IsPlainOldData) // float Roll (Parm, ZeroConstructor, IsPlainOldData) void UCheatManager::BugItGo(float X, float Y, float Z, float Pitch, float Yaw, float Roll) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.BugItGo"); UCheatManager_BugItGo_Params params; params.X = X; params.Y = Y; params.Z = Z; params.Pitch = Pitch; params.Yaw = Yaw; params.Roll = Roll; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CheatManager.BugIt // (Exec, Native, Public) // Parameters: // struct FString ScreenShotDescription (Parm, ZeroConstructor) void UCheatManager::BugIt(const struct FString& ScreenShotDescription) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CheatManager.BugIt"); UCheatManager_BugIt_Params params; params.ScreenShotDescription = ScreenShotDescription; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.SpawnDefaultController // (Native, Public, BlueprintCallable) void APawn::SpawnDefaultController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.SpawnDefaultController"); APawn_SpawnDefaultController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.SetUseViewTranslatedTransform // (Native, Public, BlueprintCallable) // Parameters: // bool bNewUseViewTranslatedTransform (Parm, ZeroConstructor, IsPlainOldData) void APawn::SetUseViewTranslatedTransform(bool bNewUseViewTranslatedTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.SetUseViewTranslatedTransform"); APawn_SetUseViewTranslatedTransform_Params params; params.bNewUseViewTranslatedTransform = bNewUseViewTranslatedTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.SetCanAffectNavigationGeneration // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) // bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData) void APawn::SetCanAffectNavigationGeneration(bool bNewValue, bool bForceUpdate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.SetCanAffectNavigationGeneration"); APawn_SetCanAffectNavigationGeneration_Params params; params.bNewValue = bNewValue; params.bForceUpdate = bForceUpdate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.ReceiveUnpossessed // (Event, Public, BlueprintEvent) // Parameters: // class AController* OldController (Parm, ZeroConstructor, IsPlainOldData) void APawn::ReceiveUnpossessed(class AController* OldController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.ReceiveUnpossessed"); APawn_ReceiveUnpossessed_Params params; params.OldController = OldController; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.ReceivePossessed // (Event, Public, BlueprintEvent) // Parameters: // class AController* NewController (Parm, ZeroConstructor, IsPlainOldData) void APawn::ReceivePossessed(class AController* NewController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.ReceivePossessed"); APawn_ReceivePossessed_Params params; params.NewController = NewController; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.PawnMakeNoise // (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float Loudness (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NoiseLocation (Parm, IsPlainOldData) // bool bUseNoiseMakerLocation (Parm, ZeroConstructor, IsPlainOldData) // class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData) void APawn::PawnMakeNoise(float Loudness, const struct FVector& NoiseLocation, bool bUseNoiseMakerLocation, class AActor* NoiseMaker) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.PawnMakeNoise"); APawn_PawnMakeNoise_Params params; params.Loudness = Loudness; params.NoiseLocation = NoiseLocation; params.bUseNoiseMakerLocation = bUseNoiseMakerLocation; params.NoiseMaker = NoiseMaker; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.OnRep_PlayerState // (Native, Public) void APawn::OnRep_PlayerState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.OnRep_PlayerState"); APawn_OnRep_PlayerState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.OnRep_Controller // (Native, Public) void APawn::OnRep_Controller() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.OnRep_Controller"); APawn_OnRep_Controller_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.LaunchPawn // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector LaunchVelocity (Parm, IsPlainOldData) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData) void APawn::LaunchPawn(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.LaunchPawn"); APawn_LaunchPawn_Params params; params.LaunchVelocity = LaunchVelocity; params.bXYOverride = bXYOverride; params.bZOverride = bZOverride; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.K2_GetMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APawn::K2_GetMovementInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.K2_GetMovementInputVector"); APawn_K2_GetMovementInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.IsPlayerControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APawn::IsPlayerControlled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.IsPlayerControlled"); APawn_IsPlayerControlled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APawn::IsMoveInputIgnored() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.IsMoveInputIgnored"); APawn_IsMoveInputIgnored_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.IsLocallyControlled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APawn::IsLocallyControlled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.IsLocallyControlled"); APawn_IsLocallyControlled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.IsControlled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APawn::IsControlled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.IsControlled"); APawn_IsControlled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetPendingMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APawn::GetPendingMovementInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetPendingMovementInputVector"); APawn_GetPendingMovementInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetNavAgentLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APawn::GetNavAgentLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetNavAgentLocation"); APawn_GetNavAgentLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetMovementComponent // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPawnMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UPawnMovementComponent* APawn::GetMovementComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetMovementComponent"); APawn_GetMovementComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetMovementBaseActor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APawn* Pawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* APawn::GetMovementBaseActor(class APawn* Pawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetMovementBaseActor"); APawn_GetMovementBaseActor_Params params; params.Pawn = Pawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetLastMovementInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APawn::GetLastMovementInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetLastMovementInputVector"); APawn_GetLastMovementInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetControlRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator APawn::GetControlRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetControlRotation"); APawn_GetControlRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* APawn::GetController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetController"); APawn_GetController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.GetBaseAimRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator APawn::GetBaseAimRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.GetBaseAimRotation"); APawn_GetBaseAimRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.DetachFromControllerPendingDestroy // (Native, Public, BlueprintCallable) void APawn::DetachFromControllerPendingDestroy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.DetachFromControllerPendingDestroy"); APawn_DetachFromControllerPendingDestroy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.ConsumeMovementInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APawn::ConsumeMovementInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.ConsumeMovementInputVector"); APawn_ConsumeMovementInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Pawn.AddMovementInput // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector WorldDirection (Parm, IsPlainOldData) // float ScaleValue (Parm, ZeroConstructor, IsPlainOldData) // bool bForce (Parm, ZeroConstructor, IsPlainOldData) void APawn::AddMovementInput(const struct FVector& WorldDirection, float ScaleValue, bool bForce) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.AddMovementInput"); APawn_AddMovementInput_Params params; params.WorldDirection = WorldDirection; params.ScaleValue = ScaleValue; params.bForce = bForce; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.AddControllerYawInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void APawn::AddControllerYawInput(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.AddControllerYawInput"); APawn_AddControllerYawInput_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.AddControllerRollInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void APawn::AddControllerRollInput(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.AddControllerRollInput"); APawn_AddControllerRollInput_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Pawn.AddControllerPitchInput // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void APawn::AddControllerPitchInput(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Pawn.AddControllerPitchInput"); APawn_AddControllerPitchInput_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.UnCrouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::UnCrouch(bool bClientSimulation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.UnCrouch"); ACharacter_UnCrouch_Params params; params.bClientSimulation = bClientSimulation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.StopJumping // (Native, Public, BlueprintCallable) void ACharacter::StopJumping() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.StopJumping"); ACharacter_StopJumping_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.StopAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::StopAnimMontage(class UAnimMontage* AnimMontage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.StopAnimMontage"); ACharacter_StopAnimMontage_Params params; params.AnimMontage = AnimMontage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.SetReplicateMovement // (Native, Public, BlueprintCallable) // Parameters: // bool bInReplicateMovement (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::SetReplicateMovement(bool bInReplicateMovement) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.SetReplicateMovement"); ACharacter_SetReplicateMovement_Params params; params.bInReplicateMovement = bInReplicateMovement; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.RootMotionDebugClientPrintOnScreen // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FString inString (Parm, ZeroConstructor) void ACharacter::RootMotionDebugClientPrintOnScreen(const struct FString& inString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.RootMotionDebugClientPrintOnScreen"); ACharacter_RootMotionDebugClientPrintOnScreen_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.PlayAnimMontage // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) // struct FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ACharacter::PlayAnimMontage(class UAnimMontage* AnimMontage, float InPlayRate, const struct FName& StartSectionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.PlayAnimMontage"); ACharacter_PlayAnimMontage_Params params; params.AnimMontage = AnimMontage; params.InPlayRate = InPlayRate; params.StartSectionName = StartSectionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.OnWalkingOffLedge // (Native, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // struct FVector PreviousFloorImpactNormal (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector PreviousFloorContactNormal (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector PreviousLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float TimeDelta (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::OnWalkingOffLedge(const struct FVector& PreviousFloorImpactNormal, const struct FVector& PreviousFloorContactNormal, const struct FVector& PreviousLocation, float TimeDelta) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.OnWalkingOffLedge"); ACharacter_OnWalkingOffLedge_Params params; params.PreviousFloorImpactNormal = PreviousFloorImpactNormal; params.PreviousFloorContactNormal = PreviousFloorContactNormal; params.PreviousLocation = PreviousLocation; params.TimeDelta = TimeDelta; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.OnRep_RootMotion // (Final, Native, Public) void ACharacter::OnRep_RootMotion() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.OnRep_RootMotion"); ACharacter_OnRep_RootMotion_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.OnRep_ReplicatedBasedMovement // (Native, Public) void ACharacter::OnRep_ReplicatedBasedMovement() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.OnRep_ReplicatedBasedMovement"); ACharacter_OnRep_ReplicatedBasedMovement_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.OnRep_IsCrouched // (Native, Public) void ACharacter::OnRep_IsCrouched() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.OnRep_IsCrouched"); ACharacter_OnRep_IsCrouched_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.OnLaunched // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector LaunchVelocity (Parm, IsPlainOldData) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::OnLaunched(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.OnLaunched"); ACharacter_OnLaunched_Params params; params.LaunchVelocity = LaunchVelocity; params.bXYOverride = bXYOverride; params.bZOverride = bZOverride; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.OnLanded // (Event, Public, HasOutParms, BlueprintEvent) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ACharacter::OnLanded(const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.OnLanded"); ACharacter_OnLanded_Params params; params.Hit = Hit; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.OnJumped // (Native, Event, Public, BlueprintEvent) void ACharacter::OnJumped() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.OnJumped"); ACharacter_OnJumped_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.LaunchCharacter // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector LaunchVelocity (Parm, IsPlainOldData) // bool bXYOverride (Parm, ZeroConstructor, IsPlainOldData) // bool bZOverride (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::LaunchCharacter(const struct FVector& LaunchVelocity, bool bXYOverride, bool bZOverride) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.LaunchCharacter"); ACharacter_LaunchCharacter_Params params; params.LaunchVelocity = LaunchVelocity; params.bXYOverride = bXYOverride; params.bZOverride = bZOverride; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.K2_UpdateCustomMovement // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::K2_UpdateCustomMovement(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.K2_UpdateCustomMovement"); ACharacter_K2_UpdateCustomMovement_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.K2_OnStartCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::K2_OnStartCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.K2_OnStartCrouch"); ACharacter_K2_OnStartCrouch_Params params; params.HalfHeightAdjust = HalfHeightAdjust; params.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.K2_OnMovementModeChanged // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte PrevMovementMode (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte NewMovementMode (Parm, ZeroConstructor, IsPlainOldData) // unsigned char PrevCustomMode (Parm, ZeroConstructor, IsPlainOldData) // unsigned char NewCustomMode (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::K2_OnMovementModeChanged(TEnumAsByte PrevMovementMode, TEnumAsByte NewMovementMode, unsigned char PrevCustomMode, unsigned char NewCustomMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.K2_OnMovementModeChanged"); ACharacter_K2_OnMovementModeChanged_Params params; params.PrevMovementMode = PrevMovementMode; params.NewMovementMode = NewMovementMode; params.PrevCustomMode = PrevCustomMode; params.NewCustomMode = NewCustomMode; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.K2_OnEndCrouch // (Event, Public, BlueprintEvent) // Parameters: // float HalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData) // float ScaledHalfHeightAdjust (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::K2_OnEndCrouch(float HalfHeightAdjust, float ScaledHalfHeightAdjust) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.K2_OnEndCrouch"); ACharacter_K2_OnEndCrouch_Params params; params.HalfHeightAdjust = HalfHeightAdjust; params.ScaledHalfHeightAdjust = ScaledHalfHeightAdjust; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.Jump // (Native, Public, BlueprintCallable) void ACharacter::Jump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.Jump"); ACharacter_Jump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.IsPlayingRootMotion // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ACharacter::IsPlayingRootMotion() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.IsPlayingRootMotion"); ACharacter_IsPlayingRootMotion_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.IsPlayingNetworkedRootMotionMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ACharacter::IsPlayingNetworkedRootMotionMontage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.IsPlayingNetworkedRootMotionMontage"); ACharacter_IsPlayingNetworkedRootMotionMontage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.IsPlayer // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ACharacter::IsPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.IsPlayer"); ACharacter_IsPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.IsJumpProvidingForce // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ACharacter::IsJumpProvidingForce() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.IsJumpProvidingForce"); ACharacter_IsJumpProvidingForce_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.GetCurrentMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimMontage* ACharacter::GetCurrentMontage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.GetCurrentMontage"); ACharacter_GetCurrentMontage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.GetBaseTranslationOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ACharacter::GetBaseTranslationOffset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.GetBaseTranslationOffset"); ACharacter_GetBaseTranslationOffset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.GetBaseRotationOffsetRotator // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator ACharacter::GetBaseRotationOffsetRotator() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.GetBaseRotationOffsetRotator"); ACharacter_GetBaseRotationOffsetRotator_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.GetAnimRootMotionTranslationScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ACharacter::GetAnimRootMotionTranslationScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.GetAnimRootMotionTranslationScale"); ACharacter_GetAnimRootMotionTranslationScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.Crouch // (Native, Public, BlueprintCallable) // Parameters: // bool bClientSimulation (Parm, ZeroConstructor, IsPlainOldData) void ACharacter::Crouch(bool bClientSimulation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.Crouch"); ACharacter_Crouch_Params params; params.bClientSimulation = bClientSimulation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.ClientCheatWalk // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatWalk() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.ClientCheatWalk"); ACharacter_ClientCheatWalk_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.ClientCheatGhost // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatGhost() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.ClientCheatGhost"); ACharacter_ClientCheatGhost_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.ClientCheatFly // (Net, NetReliable, Native, Event, Public, NetClient) void ACharacter::ClientCheatFly() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.ClientCheatFly"); ACharacter_ClientCheatFly_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Character.CanJumpInternal // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ACharacter::CanJumpInternal() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.CanJumpInternal"); ACharacter_CanJumpInternal_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.CanJump // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ACharacter::CanJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.CanJump"); ACharacter_CanJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Character.CacheInitialMeshOffset // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector MeshRelativeLocation (Parm, IsPlainOldData) // struct FRotator MeshRelativeRotation (Parm, IsPlainOldData) void ACharacter::CacheInitialMeshOffset(const struct FVector& MeshRelativeLocation, const struct FRotator& MeshRelativeRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Character.CacheInitialMeshOffset"); ACharacter_CacheInitialMeshOffset_Params params; params.MeshRelativeLocation = MeshRelativeLocation; params.MeshRelativeRotation = MeshRelativeRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MeshComponent.SetVectorParameterValueOnMaterials // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector ParameterValue (ConstParm, Parm, IsPlainOldData) void UMeshComponent::SetVectorParameterValueOnMaterials(const struct FName& ParameterName, const struct FVector& ParameterValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshComponent.SetVectorParameterValueOnMaterials"); UMeshComponent_SetVectorParameterValueOnMaterials_Params params; params.ParameterName = ParameterName; params.ParameterValue = ParameterValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MeshComponent.SetScalarParameterValueOnMaterials // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ParameterValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UMeshComponent::SetScalarParameterValueOnMaterials(const struct FName& ParameterName, float ParameterValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshComponent.SetScalarParameterValueOnMaterials"); UMeshComponent_SetScalarParameterValueOnMaterials_Params params; params.ParameterName = ParameterName; params.ParameterValue = ParameterValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MeshComponent.PrestreamTextures // (Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData) // bool bPrioritizeCharacterTextures (Parm, ZeroConstructor, IsPlainOldData) // int CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData) void UMeshComponent::PrestreamTextures(float Seconds, bool bPrioritizeCharacterTextures, int CinematicTextureGroups) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshComponent.PrestreamTextures"); UMeshComponent_PrestreamTextures_Params params; params.Seconds = Seconds; params.bPrioritizeCharacterTextures = bPrioritizeCharacterTextures; params.CinematicTextureGroups = CinematicTextureGroups; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MeshComponent.IsMaterialSlotNameValid // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMeshComponent::IsMaterialSlotNameValid(const struct FName& MaterialSlotName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshComponent.IsMaterialSlotNameValid"); UMeshComponent_IsMaterialSlotNameValid_Params params; params.MaterialSlotName = MaterialSlotName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MeshComponent.GetMaterialSlotNames // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UMeshComponent::GetMaterialSlotNames() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshComponent.GetMaterialSlotNames"); UMeshComponent_GetMaterialSlotNames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MeshComponent.GetMaterials // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UMeshComponent::GetMaterials() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshComponent.GetMaterials"); UMeshComponent_GetMaterials_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MeshComponent.GetMaterialIndex // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UMeshComponent::GetMaterialIndex(const struct FName& MaterialSlotName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshComponent.GetMaterialIndex"); UMeshComponent_GetMaterialIndex_Params params; params.MaterialSlotName = MaterialSlotName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StaticMeshComponent.SetStaticMesh // (Native, Public, BlueprintCallable) // Parameters: // class UStaticMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UStaticMeshComponent::SetStaticMesh(class UStaticMesh* NewMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMeshComponent.SetStaticMesh"); UStaticMeshComponent_SetStaticMesh_Params params; params.NewMesh = NewMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StaticMeshComponent.SetForcedLodModel // (Final, Native, Public, BlueprintCallable) // Parameters: // int NewForcedLodModel (Parm, ZeroConstructor, IsPlainOldData) void UStaticMeshComponent::SetForcedLodModel(int NewForcedLodModel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMeshComponent.SetForcedLodModel"); UStaticMeshComponent_SetForcedLodModel_Params params; params.NewForcedLodModel = NewForcedLodModel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UStaticMeshComponent::SetDistanceFieldSelfShadowBias(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias"); UStaticMeshComponent_SetDistanceFieldSelfShadowBias_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StaticMeshComponent.SetDirty // (Final, Native, Public, BlueprintCallable) void UStaticMeshComponent::SetDirty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMeshComponent.SetDirty"); UStaticMeshComponent_SetDirty_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StaticMeshComponent.OnRep_StaticMesh // (Final, Native, Public) // Parameters: // class UStaticMesh* OldStaticMesh (Parm, ZeroConstructor, IsPlainOldData) void UStaticMeshComponent::OnRep_StaticMesh(class UStaticMesh* OldStaticMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMeshComponent.OnRep_StaticMesh"); UStaticMeshComponent_OnRep_StaticMesh_Params params; params.OldStaticMesh = OldStaticMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StaticMeshComponent.GetLocalBounds // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Min (Parm, OutParm, IsPlainOldData) // struct FVector Max (Parm, OutParm, IsPlainOldData) void UStaticMeshComponent::GetLocalBounds(struct FVector* Min, struct FVector* Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMeshComponent.GetLocalBounds"); UStaticMeshComponent_GetLocalBounds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Min != nullptr) *Min = params.Min; if (Max != nullptr) *Max = params.Max; } // Function Engine.CameraComponent.SetUseFieldOfViewForLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUseFieldOfViewForLOD (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetUseFieldOfViewForLOD(bool bInUseFieldOfViewForLOD) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetUseFieldOfViewForLOD"); UCameraComponent_SetUseFieldOfViewForLOD_Params params; params.bInUseFieldOfViewForLOD = bInUseFieldOfViewForLOD; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetProjectionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte InProjectionMode (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetProjectionMode(TEnumAsByte InProjectionMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetProjectionMode"); UCameraComponent_SetProjectionMode_Params params; params.InProjectionMode = InProjectionMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetPostProcessBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPostProcessBlendWeight (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetPostProcessBlendWeight(float InPostProcessBlendWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetPostProcessBlendWeight"); UCameraComponent_SetPostProcessBlendWeight_Params params; params.InPostProcessBlendWeight = InPostProcessBlendWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetOrthoWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoWidth (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetOrthoWidth(float InOrthoWidth) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetOrthoWidth"); UCameraComponent_SetOrthoWidth_Params params; params.InOrthoWidth = InOrthoWidth; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetOrthoNearClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoNearClipPlane (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetOrthoNearClipPlane(float InOrthoNearClipPlane) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetOrthoNearClipPlane"); UCameraComponent_SetOrthoNearClipPlane_Params params; params.InOrthoNearClipPlane = InOrthoNearClipPlane; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetOrthoFarClipPlane // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOrthoFarClipPlane (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetOrthoFarClipPlane(float InOrthoFarClipPlane) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetOrthoFarClipPlane"); UCameraComponent_SetOrthoFarClipPlane_Params params; params.InOrthoFarClipPlane = InOrthoFarClipPlane; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetFieldOfView // (Final, Native, Public, BlueprintCallable) // Parameters: // float InFieldOfView (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetFieldOfView(float InFieldOfView) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetFieldOfView"); UCameraComponent_SetFieldOfView_Params params; params.InFieldOfView = InFieldOfView; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetConstraintAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInConstrainAspectRatio (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetConstraintAspectRatio(bool bInConstrainAspectRatio) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetConstraintAspectRatio"); UCameraComponent_SetConstraintAspectRatio_Params params; params.bInConstrainAspectRatio = bInConstrainAspectRatio; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float InAspectRatio (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetAspectRatio(float InAspectRatio) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetAspectRatio"); UCameraComponent_SetAspectRatio_Params params; params.InAspectRatio = InAspectRatio; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.SetActive // (Native, Public, BlueprintCallable) // Parameters: // bool bNewActive (Parm, ZeroConstructor, IsPlainOldData) // bool bReset (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::SetActive(bool bNewActive, bool bReset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.SetActive"); UCameraComponent_SetActive_Params params; params.bNewActive = bNewActive; params.bReset = bReset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.RemoveBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterface InBlendableObject (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::RemoveBlendable(const TScriptInterface& InBlendableObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.RemoveBlendable"); UCameraComponent_RemoveBlendable_Params params; params.InBlendableObject = InBlendableObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.GetCameraView // (Native, Public, HasOutParms, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FMinimalViewInfo DesiredView (Parm, OutParm) void UCameraComponent::GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.GetCameraView"); UCameraComponent_GetCameraView_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DesiredView != nullptr) *DesiredView = params.DesiredView; } // Function Engine.CameraComponent.ApplyDrawDistanceOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float InFieldOfView (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::ApplyDrawDistanceOffset(float InFieldOfView) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.ApplyDrawDistanceOffset"); UCameraComponent_ApplyDrawDistanceOffset_Params params; params.InFieldOfView = InFieldOfView; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraComponent.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterface InBlendableObject (Parm, ZeroConstructor, IsPlainOldData) // float InWeight (Parm, ZeroConstructor, IsPlainOldData) void UCameraComponent::AddOrUpdateBlendable(const TScriptInterface& InBlendableObject, float InWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraComponent.AddOrUpdateBlendable"); UCameraComponent_AddOrUpdateBlendable_Params params; params.InBlendableObject = InBlendableObject; params.InWeight = InWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ShowHUD // (Exec, Native, Public) void AHUD::ShowHUD() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ShowHUD"); AHUD_ShowHUD_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ShowDebugToggleSubCategory // (Final, Exec, Native, Public) // Parameters: // struct FName Category (Parm, ZeroConstructor, IsPlainOldData) void AHUD::ShowDebugToggleSubCategory(const struct FName& Category) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ShowDebugToggleSubCategory"); AHUD_ShowDebugToggleSubCategory_Params params; params.Category = Category; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ShowDebugForReticleTargetToggle // (Final, Exec, Native, Public) // Parameters: // class UClass* DesiredClass (Parm, ZeroConstructor, IsPlainOldData) void AHUD::ShowDebugForReticleTargetToggle(class UClass* DesiredClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ShowDebugForReticleTargetToggle"); AHUD_ShowDebugForReticleTargetToggle_Params params; params.DesiredClass = DesiredClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ShowDebug // (Exec, Native, Public) // Parameters: // struct FName DebugType (Parm, ZeroConstructor, IsPlainOldData) void AHUD::ShowDebug(const struct FName& DebugType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ShowDebug"); AHUD_ShowDebug_Params params; params.DebugType = DebugType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.RemoveDebugText // (Final, Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData) // bool bLeaveDurationText (Parm, ZeroConstructor, IsPlainOldData) void AHUD::RemoveDebugText(class AActor* SrcActor, bool bLeaveDurationText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.RemoveDebugText"); AHUD_RemoveDebugText_Params params; params.SrcActor = SrcActor; params.bLeaveDurationText = bLeaveDurationText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.RemoveAllDebugStrings // (Final, Net, NetReliable, Native, Event, Public, NetClient) void AHUD::RemoveAllDebugStrings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.RemoveAllDebugStrings"); AHUD_RemoveAllDebugStrings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ReceiveHitBoxRelease // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AHUD::ReceiveHitBoxRelease(const struct FName& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ReceiveHitBoxRelease"); AHUD_ReceiveHitBoxRelease_Params params; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ReceiveHitBoxEndCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AHUD::ReceiveHitBoxEndCursorOver(const struct FName& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ReceiveHitBoxEndCursorOver"); AHUD_ReceiveHitBoxEndCursorOver_Params params; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ReceiveHitBoxClick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AHUD::ReceiveHitBoxClick(const struct FName& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ReceiveHitBoxClick"); AHUD_ReceiveHitBoxClick_Params params; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ReceiveHitBoxBeginCursorOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FName BoxName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void AHUD::ReceiveHitBoxBeginCursorOver(const struct FName& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ReceiveHitBoxBeginCursorOver"); AHUD_ReceiveHitBoxBeginCursorOver_Params params; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.ReceiveDrawHUD // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // int SizeX (Parm, ZeroConstructor, IsPlainOldData) // int SizeY (Parm, ZeroConstructor, IsPlainOldData) void AHUD::ReceiveDrawHUD(int SizeX, int SizeY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.ReceiveDrawHUD"); AHUD_ReceiveDrawHUD_Params params; params.SizeX = SizeX; params.SizeY = SizeY; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.Project // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Location (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AHUD::Project(const struct FVector& Location) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.Project"); AHUD_Project_Params params; params.Location = Location; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.HUD.GetTextSize // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString Text (Parm, ZeroConstructor) // float OutWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) void AHUD::GetTextSize(const struct FString& Text, class UFont* Font, float Scale, float* OutWidth, float* OutHeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.GetTextSize"); AHUD_GetTextSize_Params params; params.Text = Text; params.Font = Font; params.Scale = Scale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutWidth != nullptr) *OutWidth = params.OutWidth; if (OutHeight != nullptr) *OutHeight = params.OutHeight; } // Function Engine.HUD.GetOwningPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerController* AHUD::GetOwningPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.GetOwningPlayerController"); AHUD_GetOwningPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.HUD.GetOwningPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* AHUD::GetOwningPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.GetOwningPawn"); AHUD_GetOwningPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.HUD.GetActorsInSelectionRectangle // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* ClassFilter (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D FirstPoint (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector2D SecondPoint (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TArray OutActors (Parm, OutParm, ZeroConstructor) // bool bIncludeNonCollidingComponents (Parm, ZeroConstructor, IsPlainOldData) // bool bActorMustBeFullyEnclosed (Parm, ZeroConstructor, IsPlainOldData) void AHUD::GetActorsInSelectionRectangle(class UClass* ClassFilter, const struct FVector2D& FirstPoint, const struct FVector2D& SecondPoint, bool bIncludeNonCollidingComponents, bool bActorMustBeFullyEnclosed, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.GetActorsInSelectionRectangle"); AHUD_GetActorsInSelectionRectangle_Params params; params.ClassFilter = ClassFilter; params.FirstPoint = FirstPoint; params.SecondPoint = SecondPoint; params.bIncludeNonCollidingComponents = bIncludeNonCollidingComponents; params.bActorMustBeFullyEnclosed = bActorMustBeFullyEnclosed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; } // Function Engine.HUD.DrawTextureSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData) void AHUD::DrawTextureSimple(class UTexture* Texture, float ScreenX, float ScreenY, float Scale, bool bScalePosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawTextureSimple"); AHUD_DrawTextureSimple_Params params; params.Texture = Texture; params.ScreenX = ScreenX; params.ScreenY = ScreenY; params.Scale = Scale; params.bScalePosition = bScalePosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData) // float TextureU (Parm, ZeroConstructor, IsPlainOldData) // float TextureV (Parm, ZeroConstructor, IsPlainOldData) // float TextureUWidth (Parm, ZeroConstructor, IsPlainOldData) // float TextureVHeight (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TintColor (Parm, IsPlainOldData) // TEnumAsByte BlendMode (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData) // float Rotation (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D RotPivot (Parm, IsPlainOldData) void AHUD::DrawTexture(class UTexture* Texture, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float TextureU, float TextureV, float TextureUWidth, float TextureVHeight, const struct FLinearColor& TintColor, TEnumAsByte BlendMode, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawTexture"); AHUD_DrawTexture_Params params; params.Texture = Texture; params.ScreenX = ScreenX; params.ScreenY = ScreenY; params.ScreenW = ScreenW; params.ScreenH = ScreenH; params.TextureU = TextureU; params.TextureV = TextureV; params.TextureUWidth = TextureUWidth; params.TextureVHeight = TextureVHeight; params.TintColor = TintColor; params.BlendMode = BlendMode; params.Scale = Scale; params.bScalePosition = bScalePosition; params.Rotation = Rotation; params.RotPivot = RotPivot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FString Text (Parm, ZeroConstructor) // struct FLinearColor TextColor (Parm, IsPlainOldData) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData) void AHUD::DrawText(const struct FString& Text, const struct FLinearColor& TextColor, float ScreenX, float ScreenY, class UFont* Font, float Scale, bool bScalePosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawText"); AHUD_DrawText_Params params; params.Text = Text; params.TextColor = TextColor; params.ScreenX = ScreenX; params.ScreenY = ScreenY; params.Font = Font; params.Scale = Scale; params.bScalePosition = bScalePosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.DrawRect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor RectColor (Parm, IsPlainOldData) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData) void AHUD::DrawRect(const struct FLinearColor& RectColor, float ScreenX, float ScreenY, float ScreenW, float ScreenH) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawRect"); AHUD_DrawRect_Params params; params.RectColor = RectColor; params.ScreenX = ScreenX; params.ScreenY = ScreenY; params.ScreenW = ScreenW; params.ScreenH = ScreenH; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.DrawMaterialTriangle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D V0_Pos (Parm, IsPlainOldData) // struct FVector2D V1_Pos (Parm, IsPlainOldData) // struct FVector2D V2_Pos (Parm, IsPlainOldData) // struct FVector2D V0_UV (Parm, IsPlainOldData) // struct FVector2D V1_UV (Parm, IsPlainOldData) // struct FVector2D V2_UV (Parm, IsPlainOldData) // struct FLinearColor V0_Color (Parm, IsPlainOldData) // struct FLinearColor V1_Color (Parm, IsPlainOldData) // struct FLinearColor V2_Color (Parm, IsPlainOldData) void AHUD::DrawMaterialTriangle(class UMaterialInterface* Material, const struct FVector2D& V0_Pos, const struct FVector2D& V1_Pos, const struct FVector2D& V2_Pos, const struct FVector2D& V0_UV, const struct FVector2D& V1_UV, const struct FVector2D& V2_UV, const struct FLinearColor& V0_Color, const struct FLinearColor& V1_Color, const struct FLinearColor& V2_Color) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawMaterialTriangle"); AHUD_DrawMaterialTriangle_Params params; params.Material = Material; params.V0_Pos = V0_Pos; params.V1_Pos = V1_Pos; params.V2_Pos = V2_Pos; params.V0_UV = V0_UV; params.V1_UV = V1_UV; params.V2_UV = V2_UV; params.V0_Color = V0_Color; params.V1_Color = V1_Color; params.V2_Color = V2_Color; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.DrawMaterialSimple // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData) void AHUD::DrawMaterialSimple(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float Scale, bool bScalePosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawMaterialSimple"); AHUD_DrawMaterialSimple_Params params; params.Material = Material; params.ScreenX = ScreenX; params.ScreenY = ScreenY; params.ScreenW = ScreenW; params.ScreenH = ScreenH; params.Scale = Scale; params.bScalePosition = bScalePosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // float ScreenW (Parm, ZeroConstructor, IsPlainOldData) // float ScreenH (Parm, ZeroConstructor, IsPlainOldData) // float MaterialU (Parm, ZeroConstructor, IsPlainOldData) // float MaterialV (Parm, ZeroConstructor, IsPlainOldData) // float MaterialUWidth (Parm, ZeroConstructor, IsPlainOldData) // float MaterialVHeight (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // bool bScalePosition (Parm, ZeroConstructor, IsPlainOldData) // float Rotation (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D RotPivot (Parm, IsPlainOldData) void AHUD::DrawMaterial(class UMaterialInterface* Material, float ScreenX, float ScreenY, float ScreenW, float ScreenH, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float Scale, bool bScalePosition, float Rotation, const struct FVector2D& RotPivot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawMaterial"); AHUD_DrawMaterial_Params params; params.Material = Material; params.ScreenX = ScreenX; params.ScreenY = ScreenY; params.ScreenW = ScreenW; params.ScreenH = ScreenH; params.MaterialU = MaterialU; params.MaterialV = MaterialV; params.MaterialUWidth = MaterialUWidth; params.MaterialVHeight = MaterialVHeight; params.Scale = Scale; params.bScalePosition = bScalePosition; params.Rotation = Rotation; params.RotPivot = RotPivot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float StartScreenX (Parm, ZeroConstructor, IsPlainOldData) // float StartScreenY (Parm, ZeroConstructor, IsPlainOldData) // float EndScreenX (Parm, ZeroConstructor, IsPlainOldData) // float EndScreenY (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float LineThickness (Parm, ZeroConstructor, IsPlainOldData) void AHUD::DrawLine(float StartScreenX, float StartScreenY, float EndScreenX, float EndScreenY, const struct FLinearColor& LineColor, float LineThickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.DrawLine"); AHUD_DrawLine_Params params; params.StartScreenX = StartScreenX; params.StartScreenY = StartScreenY; params.EndScreenX = EndScreenX; params.EndScreenY = EndScreenY; params.LineColor = LineColor; params.LineThickness = LineThickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.Deproject // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ScreenX (Parm, ZeroConstructor, IsPlainOldData) // float ScreenY (Parm, ZeroConstructor, IsPlainOldData) // struct FVector WorldPosition (Parm, OutParm, IsPlainOldData) // struct FVector WorldDirection (Parm, OutParm, IsPlainOldData) void AHUD::Deproject(float ScreenX, float ScreenY, struct FVector* WorldPosition, struct FVector* WorldDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.Deproject"); AHUD_Deproject_Params params; params.ScreenX = ScreenX; params.ScreenY = ScreenY; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (WorldPosition != nullptr) *WorldPosition = params.WorldPosition; if (WorldDirection != nullptr) *WorldDirection = params.WorldDirection; } // Function Engine.HUD.AddHitBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Position (Parm, IsPlainOldData) // struct FVector2D Size (Parm, IsPlainOldData) // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // bool bConsumesInput (Parm, ZeroConstructor, IsPlainOldData) // int Priority (Parm, ZeroConstructor, IsPlainOldData) void AHUD::AddHitBox(const struct FVector2D& Position, const struct FVector2D& Size, const struct FName& InName, bool bConsumesInput, int Priority) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.AddHitBox"); AHUD_AddHitBox_Params params; params.Position = Position; params.Size = Size; params.InName = InName; params.bConsumesInput = bConsumesInput; params.Priority = Priority; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.HUD.AddDebugText // (Final, Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FString DebugText (Parm, ZeroConstructor) // class AActor* SrcActor (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Offset (Parm, IsPlainOldData) // struct FVector DesiredOffset (Parm, IsPlainOldData) // struct FColor TextColor (Parm, IsPlainOldData) // bool bSkipOverwriteCheck (Parm, ZeroConstructor, IsPlainOldData) // bool bAbsoluteLocation (Parm, ZeroConstructor, IsPlainOldData) // bool bKeepAttachedToActor (Parm, ZeroConstructor, IsPlainOldData) // class UFont* InFont (Parm, ZeroConstructor, IsPlainOldData) // float FontScale (Parm, ZeroConstructor, IsPlainOldData) // bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData) void AHUD::AddDebugText(const struct FString& DebugText, class AActor* SrcActor, float Duration, const struct FVector& Offset, const struct FVector& DesiredOffset, const struct FColor& TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, class UFont* InFont, float FontScale, bool bDrawShadow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HUD.AddDebugText"); AHUD_AddDebugText_Params params; params.DebugText = DebugText; params.SrcActor = SrcActor; params.Duration = Duration; params.Offset = Offset; params.DesiredOffset = DesiredOffset; params.TextColor = TextColor; params.bSkipOverwriteCheck = bSkipOverwriteCheck; params.bAbsoluteLocation = bAbsoluteLocation; params.bKeepAttachedToActor = bKeepAttachedToActor; params.InFont = InFont; params.FontScale = FontScale; params.bDrawShadow = bDrawShadow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavMovementComponent.StopMovementKeepPathing // (Final, Native, Public, BlueprintCallable) void UNavMovementComponent::StopMovementKeepPathing() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavMovementComponent.StopMovementKeepPathing"); UNavMovementComponent_StopMovementKeepPathing_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavMovementComponent.StopActiveMovement // (Native, Public, BlueprintCallable) void UNavMovementComponent::StopActiveMovement() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavMovementComponent.StopActiveMovement"); UNavMovementComponent_StopActiveMovement_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavMovementComponent.IsSwimming // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavMovementComponent::IsSwimming() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavMovementComponent.IsSwimming"); UNavMovementComponent_IsSwimming_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavMovementComponent.IsMovingOnGround // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavMovementComponent::IsMovingOnGround() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavMovementComponent.IsMovingOnGround"); UNavMovementComponent_IsMovingOnGround_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavMovementComponent.IsFlying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavMovementComponent::IsFlying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavMovementComponent.IsFlying"); UNavMovementComponent_IsFlying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavMovementComponent.IsFalling // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavMovementComponent::IsFalling() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavMovementComponent.IsFalling"); UNavMovementComponent_IsFalling_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavMovementComponent.IsCrouching // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavMovementComponent::IsCrouching() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavMovementComponent.IsCrouching"); UNavMovementComponent_IsCrouching_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnMovementComponent.K2_GetInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPawnMovementComponent::K2_GetInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnMovementComponent.K2_GetInputVector"); UPawnMovementComponent_K2_GetInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnMovementComponent.IsMoveInputIgnored // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPawnMovementComponent::IsMoveInputIgnored() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnMovementComponent.IsMoveInputIgnored"); UPawnMovementComponent_IsMoveInputIgnored_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnMovementComponent.GetPendingInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPawnMovementComponent::GetPendingInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnMovementComponent.GetPendingInputVector"); UPawnMovementComponent_GetPendingInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnMovementComponent.GetPawnOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* UPawnMovementComponent::GetPawnOwner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnMovementComponent.GetPawnOwner"); UPawnMovementComponent_GetPawnOwner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnMovementComponent.GetLastInputVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPawnMovementComponent::GetLastInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnMovementComponent.GetLastInputVector"); UPawnMovementComponent_GetLastInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnMovementComponent.ConsumeInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPawnMovementComponent::ConsumeInputVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnMovementComponent.ConsumeInputVector"); UPawnMovementComponent_ConsumeInputVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnMovementComponent.AddInputVector // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector WorldVector (Parm, IsPlainOldData) // bool bForce (Parm, ZeroConstructor, IsPlainOldData) void UPawnMovementComponent::AddInputVector(const struct FVector& WorldVector, bool bForce) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnMovementComponent.AddInputVector"); UPawnMovementComponent_AddInputVector_Params params; params.WorldVector = WorldVector; params.bForce = bForce; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetWalkableFloorZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorZ (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::SetWalkableFloorZ(float InWalkableFloorZ) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetWalkableFloorZ"); UCharacterMovementComponent_SetWalkableFloorZ_Params params; params.InWalkableFloorZ = InWalkableFloorZ; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWalkableFloorAngle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::SetWalkableFloorAngle(float InWalkableFloorAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetWalkableFloorAngle"); UCharacterMovementComponent_SetWalkableFloorAngle_Params params; params.InWalkableFloorAngle = InWalkableFloorAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetMovementMode // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewMovementMode (Parm, ZeroConstructor, IsPlainOldData) // unsigned char NewCustomMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::SetMovementMode(TEnumAsByte NewMovementMode, unsigned char NewCustomMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetMovementMode"); UCharacterMovementComponent_SetMovementMode_Params params; params.NewMovementMode = NewMovementMode; params.NewCustomMode = NewCustomMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FNavAvoidanceMask GroupMask (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCharacterMovementComponent::SetGroupsToIgnoreMask(const struct FNavAvoidanceMask& GroupMask) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask"); UCharacterMovementComponent_SetGroupsToIgnoreMask_Params params; params.GroupMask = GroupMask; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetGroupsToIgnore // (Final, Native, Public, BlueprintCallable) // Parameters: // int GroupFlags (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::SetGroupsToIgnore(int GroupFlags) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetGroupsToIgnore"); UCharacterMovementComponent_SetGroupsToIgnore_Params params; params.GroupFlags = GroupFlags; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FNavAvoidanceMask GroupMask (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCharacterMovementComponent::SetGroupsToAvoidMask(const struct FNavAvoidanceMask& GroupMask) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask"); UCharacterMovementComponent_SetGroupsToAvoidMask_Params params; params.GroupMask = GroupMask; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetGroupsToAvoid // (Final, Native, Public, BlueprintCallable) // Parameters: // int GroupFlags (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::SetGroupsToAvoid(int GroupFlags) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetGroupsToAvoid"); UCharacterMovementComponent_SetGroupsToAvoid_Params params; params.GroupFlags = GroupFlags; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FNavAvoidanceMask GroupMask (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCharacterMovementComponent::SetAvoidanceGroupMask(const struct FNavAvoidanceMask& GroupMask) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask"); UCharacterMovementComponent_SetAvoidanceGroupMask_Params params; params.GroupMask = GroupMask; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetAvoidanceGroup // (Final, Native, Public, BlueprintCallable) // Parameters: // int GroupFlags (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::SetAvoidanceGroup(int GroupFlags) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetAvoidanceGroup"); UCharacterMovementComponent_SetAvoidanceGroup_Params params; params.GroupFlags = GroupFlags; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.SetAvoidanceEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::SetAvoidanceEnabled(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.SetAvoidanceEnabled"); UCharacterMovementComponent_SetAvoidanceEnabled_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ServerMoveOld // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float OldTimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize10 OldAccel (Parm) // unsigned char OldMoveFlags (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ServerMoveOld(float OldTimeStamp, const struct FVector_NetQuantize10& OldAccel, unsigned char OldMoveFlags) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ServerMoveOld"); UCharacterMovementComponent_ServerMoveOld_Params params; params.OldTimeStamp = OldTimeStamp; params.OldAccel = OldAccel; params.OldMoveFlags = OldMoveFlags; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ServerMoveDualHybridRootMotion // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize10 InAccel0 (Parm) // unsigned char PendingFlags (Parm, ZeroConstructor, IsPlainOldData) // uint32_t View0 (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize10 InAccel (Parm) // struct FVector_NetQuantize100 ClientLoc (Parm) // unsigned char NewFlags (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ClientRoll (Parm, ZeroConstructor, IsPlainOldData) // uint32_t View (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ServerMoveDualHybridRootMotion(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, unsigned char PendingFlags, uint32_t View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, unsigned char NewFlags, unsigned char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, const struct FName& ClientBaseBoneName, unsigned char ClientMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ServerMoveDualHybridRootMotion"); UCharacterMovementComponent_ServerMoveDualHybridRootMotion_Params params; params.TimeStamp0 = TimeStamp0; params.InAccel0 = InAccel0; params.PendingFlags = PendingFlags; params.View0 = View0; params.TimeStamp = TimeStamp; params.InAccel = InAccel; params.ClientLoc = ClientLoc; params.NewFlags = NewFlags; params.ClientRoll = ClientRoll; params.View = View; params.ClientMovementBase = ClientMovementBase; params.ClientBaseBoneName = ClientBaseBoneName; params.ClientMovementMode = ClientMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ServerMoveDual // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp0 (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize10 InAccel0 (Parm) // unsigned char PendingFlags (Parm, ZeroConstructor, IsPlainOldData) // uint32_t View0 (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize10 InAccel (Parm) // struct FVector_NetQuantize100 ClientLoc (Parm) // unsigned char NewFlags (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ClientRoll (Parm, ZeroConstructor, IsPlainOldData) // uint32_t View (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ServerMoveDual(float TimeStamp0, const struct FVector_NetQuantize10& InAccel0, unsigned char PendingFlags, uint32_t View0, float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, unsigned char NewFlags, unsigned char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, const struct FName& ClientBaseBoneName, unsigned char ClientMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ServerMoveDual"); UCharacterMovementComponent_ServerMoveDual_Params params; params.TimeStamp0 = TimeStamp0; params.InAccel0 = InAccel0; params.PendingFlags = PendingFlags; params.View0 = View0; params.TimeStamp = TimeStamp; params.InAccel = InAccel; params.ClientLoc = ClientLoc; params.NewFlags = NewFlags; params.ClientRoll = ClientRoll; params.View = View; params.ClientMovementBase = ClientMovementBase; params.ClientBaseBoneName = ClientBaseBoneName; params.ClientMovementMode = ClientMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ServerMove // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize10 InAccel (Parm) // struct FVector_NetQuantize100 ClientLoc (Parm) // unsigned char CompressedMoveFlags (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ClientRoll (Parm, ZeroConstructor, IsPlainOldData) // uint32_t View (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName ClientBaseBoneName (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ClientMovementMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ServerMove(float TimeStamp, const struct FVector_NetQuantize10& InAccel, const struct FVector_NetQuantize100& ClientLoc, unsigned char CompressedMoveFlags, unsigned char ClientRoll, uint32_t View, class UPrimitiveComponent* ClientMovementBase, const struct FName& ClientBaseBoneName, unsigned char ClientMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ServerMove"); UCharacterMovementComponent_ServerMove_Params params; params.TimeStamp = TimeStamp; params.InAccel = InAccel; params.ClientLoc = ClientLoc; params.CompressedMoveFlags = CompressedMoveFlags; params.ClientRoll = ClientRoll; params.View = View; params.ClientMovementBase = ClientMovementBase; params.ClientBaseBoneName = ClientBaseBoneName; params.ClientMovementMode = ClientMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::K2_GetWalkableFloorZ() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ"); UCharacterMovementComponent_K2_GetWalkableFloorZ_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::K2_GetWalkableFloorAngle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle"); UCharacterMovementComponent_K2_GetWalkableFloorAngle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_GetModifiedMaxAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::K2_GetModifiedMaxAcceleration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.K2_GetModifiedMaxAcceleration"); UCharacterMovementComponent_K2_GetModifiedMaxAcceleration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.K2_FindFloor // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector CapsuleLocation (Parm, IsPlainOldData) // struct FFindFloorResult FloorResult (Parm, OutParm) void UCharacterMovementComponent::K2_FindFloor(const struct FVector& CapsuleLocation, struct FFindFloorResult* FloorResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.K2_FindFloor"); UCharacterMovementComponent_K2_FindFloor_Params params; params.CapsuleLocation = CapsuleLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (FloorResult != nullptr) *FloorResult = params.FloorResult; } // Function Engine.CharacterMovementComponent.K2_ComputeFloorDist // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector CapsuleLocation (Parm, IsPlainOldData) // float LineDistance (Parm, ZeroConstructor, IsPlainOldData) // float SweepDistance (Parm, ZeroConstructor, IsPlainOldData) // float SweepRadius (Parm, ZeroConstructor, IsPlainOldData) // struct FFindFloorResult FloorResult (Parm, OutParm) void UCharacterMovementComponent::K2_ComputeFloorDist(const struct FVector& CapsuleLocation, float LineDistance, float SweepDistance, float SweepRadius, struct FFindFloorResult* FloorResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.K2_ComputeFloorDist"); UCharacterMovementComponent_K2_ComputeFloorDist_Params params; params.CapsuleLocation = CapsuleLocation; params.LineDistance = LineDistance; params.SweepDistance = SweepDistance; params.SweepRadius = SweepRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (FloorResult != nullptr) *FloorResult = params.FloorResult; } // Function Engine.CharacterMovementComponent.IsWalking // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterMovementComponent::IsWalking() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.IsWalking"); UCharacterMovementComponent_IsWalking_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.IsWalkable // (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterMovementComponent::IsWalkable(const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.IsWalkable"); UCharacterMovementComponent_IsWalkable_Params params; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetValidPerchRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetValidPerchRadius() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetValidPerchRadius"); UCharacterMovementComponent_GetValidPerchRadius_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetPerchRadiusThreshold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold"); UCharacterMovementComponent_GetPerchRadiusThreshold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMovementBase // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UPrimitiveComponent* UCharacterMovementComponent::GetMovementBase() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetMovementBase"); UCharacterMovementComponent_GetMovementBase_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMinAnalogSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetMinAnalogSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetMinAnalogSpeed"); UCharacterMovementComponent_GetMinAnalogSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetMaxJumpHeightWithJumpTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime"); UCharacterMovementComponent_GetMaxJumpHeightWithJumpTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxJumpHeight // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetMaxJumpHeight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetMaxJumpHeight"); UCharacterMovementComponent_GetMaxJumpHeight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetMaxBrakingDeceleration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration"); UCharacterMovementComponent_GetMaxBrakingDeceleration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetMaxAcceleration // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetMaxAcceleration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetMaxAcceleration"); UCharacterMovementComponent_GetMaxAcceleration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UCharacterMovementComponent::GetImpartedMovementBaseVelocity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity"); UCharacterMovementComponent_GetImpartedMovementBaseVelocity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCurrentAcceleration // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UCharacterMovementComponent::GetCurrentAcceleration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetCurrentAcceleration"); UCharacterMovementComponent_GetCurrentAcceleration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetCharacterOwner // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ACharacter* UCharacterMovementComponent::GetCharacterOwner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetCharacterOwner"); UCharacterMovementComponent_GetCharacterOwner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.GetAnalogInputModifier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterMovementComponent::GetAnalogInputModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.GetAnalogInputModifier"); UCharacterMovementComponent_GetAnalogInputModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CharacterMovementComponent.DisableMovement // (Native, Public, BlueprintCallable) void UCharacterMovementComponent::DisableMovement() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.DisableMovement"); UCharacterMovementComponent_DisableMovement_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ClientVeryShortAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewLoc (Parm, IsPlainOldData) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ClientVeryShortAdjustPosition(float TimeStamp, const struct FVector& NewLoc, class UPrimitiveComponent* NewBase, const struct FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ClientVeryShortAdjustPosition"); UCharacterMovementComponent_ClientVeryShortAdjustPosition_Params params; params.TimeStamp = TimeStamp; params.NewLoc = NewLoc; params.NewBase = NewBase; params.NewBaseBoneName = NewBaseBoneName; params.bHasBase = bHasBase; params.bBaseRelativePosition = bBaseRelativePosition; params.ServerMovementMode = ServerMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ClientAdjustRootMotionSourcePosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FRootMotionSourceGroup ServerRootMotion (Parm) // bool bHasAnimRootMotion (Parm, ZeroConstructor, IsPlainOldData) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ServerLoc (Parm, IsPlainOldData) // struct FVector_NetQuantizeNormal ServerRotation (Parm) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ClientAdjustRootMotionSourcePosition(float TimeStamp, const struct FRootMotionSourceGroup& ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, const struct FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ClientAdjustRootMotionSourcePosition"); UCharacterMovementComponent_ClientAdjustRootMotionSourcePosition_Params params; params.TimeStamp = TimeStamp; params.ServerRootMotion = ServerRootMotion; params.bHasAnimRootMotion = bHasAnimRootMotion; params.ServerMontageTrackPosition = ServerMontageTrackPosition; params.ServerLoc = ServerLoc; params.ServerRotation = ServerRotation; params.ServerVelZ = ServerVelZ; params.ServerBase = ServerBase; params.ServerBoneName = ServerBoneName; params.bHasBase = bHasBase; params.bBaseRelativePosition = bBaseRelativePosition; params.ServerMovementMode = ServerMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ClientAdjustRootMotionPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // float ServerMontageTrackPosition (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ServerLoc (Parm, IsPlainOldData) // struct FVector_NetQuantizeNormal ServerRotation (Parm) // float ServerVelZ (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ServerBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName ServerBoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ClientAdjustRootMotionPosition(float TimeStamp, float ServerMontageTrackPosition, const struct FVector& ServerLoc, const struct FVector_NetQuantizeNormal& ServerRotation, float ServerVelZ, class UPrimitiveComponent* ServerBase, const struct FName& ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ClientAdjustRootMotionPosition"); UCharacterMovementComponent_ClientAdjustRootMotionPosition_Params params; params.TimeStamp = TimeStamp; params.ServerMontageTrackPosition = ServerMontageTrackPosition; params.ServerLoc = ServerLoc; params.ServerRotation = ServerRotation; params.ServerVelZ = ServerVelZ; params.ServerBase = ServerBase; params.ServerBoneName = ServerBoneName; params.bHasBase = bHasBase; params.bBaseRelativePosition = bBaseRelativePosition; params.ServerMovementMode = ServerMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ClientAdjustPosition // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewLoc (Parm, IsPlainOldData) // struct FVector NewVel (Parm, IsPlainOldData) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ClientAdjustPosition(float TimeStamp, const struct FVector& NewLoc, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, const struct FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ClientAdjustPosition"); UCharacterMovementComponent_ClientAdjustPosition_Params params; params.TimeStamp = TimeStamp; params.NewLoc = NewLoc; params.NewVel = NewVel; params.NewBase = NewBase; params.NewBaseBoneName = NewBaseBoneName; params.bHasBase = bHasBase; params.bBaseRelativePosition = bBaseRelativePosition; params.ServerMovementMode = ServerMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ClientAckGoodMove // (Net, Native, Event, Public, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::ClientAckGoodMove(float TimeStamp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ClientAckGoodMove"); UCharacterMovementComponent_ClientAckGoodMove_Params params; params.TimeStamp = TimeStamp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.ClearAccumulatedForces // (Native, Public, BlueprintCallable) void UCharacterMovementComponent::ClearAccumulatedForces() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.ClearAccumulatedForces"); UCharacterMovementComponent_ClearAccumulatedForces_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.CapsuleTouched // (Native, Protected, HasOutParms) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCharacterMovementComponent::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.CapsuleTouched"); UCharacterMovementComponent_CapsuleTouched_Params params; params.OverlappedComp = OverlappedComp; params.Other = Other; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.CalcVelocity // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float Friction (Parm, ZeroConstructor, IsPlainOldData) // bool bFluid (Parm, ZeroConstructor, IsPlainOldData) // float BrakingDeceleration (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::CalcVelocity(float DeltaTime, float Friction, bool bFluid, float BrakingDeceleration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.CalcVelocity"); UCharacterMovementComponent_CalcVelocity_Params params; params.DeltaTime = DeltaTime; params.Friction = Friction; params.bFluid = bFluid; params.BrakingDeceleration = BrakingDeceleration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.AddImpulse // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // bool bVelocityChange (Parm, ZeroConstructor, IsPlainOldData) void UCharacterMovementComponent::AddImpulse(const struct FVector& Impulse, bool bVelocityChange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.AddImpulse"); UCharacterMovementComponent_AddImpulse_Params params; params.Impulse = Impulse; params.bVelocityChange = bVelocityChange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CharacterMovementComponent.AddForce // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector force (Parm, IsPlainOldData) void UCharacterMovementComponent::AddForce(const struct FVector& force) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CharacterMovementComponent.AddForce"); UCharacterMovementComponent_AddForce_Params params; params.force = force; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraShake.ReceiveStopShake // (Event, Public, BlueprintEvent) // Parameters: // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData) void UCameraShake::ReceiveStopShake(bool bImmediately) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraShake.ReceiveStopShake"); UCameraShake_ReceiveStopShake_Params params; params.bImmediately = bImmediately; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraShake.ReceiveRestart // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // class APlayerCameraManager* Camera (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte InPlaySpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator UserPlaySpaceRot (Parm, IsPlainOldData) void UCameraShake::ReceiveRestart(class APlayerCameraManager* Camera, float Scale, TEnumAsByte InPlaySpace, const struct FRotator& UserPlaySpaceRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraShake.ReceiveRestart"); UCameraShake_ReceiveRestart_Params params; params.Camera = Camera; params.Scale = Scale; params.InPlaySpace = InPlaySpace; params.UserPlaySpaceRot = UserPlaySpaceRot; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraShake.ReceivePlayShake // (Event, Public, BlueprintEvent) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData) void UCameraShake::ReceivePlayShake(float Scale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraShake.ReceivePlayShake"); UCameraShake_ReceivePlayShake_Params params; params.Scale = Scale; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraShake.ReceiveIsFinished // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCameraShake::ReceiveIsFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraShake.ReceiveIsFinished"); UCameraShake_ReceiveIsFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CameraShake.BlueprintUpdateCameraShake // (Event, Public, HasOutParms, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // struct FMinimalViewInfo POV (ConstParm, Parm, OutParm, ReferenceParm) // struct FMinimalViewInfo ModifiedPOV (Parm, OutParm) void UCameraShake::BlueprintUpdateCameraShake(float DeltaTime, float alpha, const struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraShake.BlueprintUpdateCameraShake"); UCameraShake_BlueprintUpdateCameraShake_Params params; params.DeltaTime = DeltaTime; params.alpha = alpha; params.POV = POV; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ModifiedPOV != nullptr) *ModifiedPOV = params.ModifiedPOV; } // Function Engine.SkinnedMeshComponent.UnHideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::UnHideBoneByName(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.UnHideBoneByName"); USkinnedMeshComponent_UnHideBoneByName_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.TransformToBoneSpace // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InPosition (Parm, IsPlainOldData) // struct FRotator InRotation (Parm, IsPlainOldData) // struct FVector OutPosition (Parm, OutParm, IsPlainOldData) // struct FRotator OutRotation (Parm, OutParm, IsPlainOldData) void USkinnedMeshComponent::TransformToBoneSpace(const struct FName& BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.TransformToBoneSpace"); USkinnedMeshComponent_TransformToBoneSpace_Params params; params.BoneName = BoneName; params.InPosition = InPosition; params.InRotation = InRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPosition != nullptr) *OutPosition = params.OutPosition; if (OutRotation != nullptr) *OutRotation = params.OutRotation; } // Function Engine.SkinnedMeshComponent.TransformFromBoneSpace // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InPosition (Parm, IsPlainOldData) // struct FRotator InRotation (Parm, IsPlainOldData) // struct FVector OutPosition (Parm, OutParm, IsPlainOldData) // struct FRotator OutRotation (Parm, OutParm, IsPlainOldData) void USkinnedMeshComponent::TransformFromBoneSpace(const struct FName& BoneName, const struct FVector& InPosition, const struct FRotator& InRotation, struct FVector* OutPosition, struct FRotator* OutRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.TransformFromBoneSpace"); USkinnedMeshComponent_TransformFromBoneSpace_Params params; params.BoneName = BoneName; params.InPosition = InPosition; params.InRotation = InRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPosition != nullptr) *OutPosition = params.OutPosition; if (OutRotation != nullptr) *OutRotation = params.OutRotation; } // Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void USkinnedMeshComponent::SetVertexColorOverride_LinearColor(int LODIndex, TArray VertexColors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor"); USkinnedMeshComponent_SetVertexColorOverride_LinearColor_Params params; params.LODIndex = LODIndex; params.VertexColors = VertexColors; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetSkinWeightOverride // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray SkinWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void USkinnedMeshComponent::SetSkinWeightOverride(int LODIndex, TArray SkinWeights) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetSkinWeightOverride"); USkinnedMeshComponent_SetSkinWeightOverride_Params params; params.LODIndex = LODIndex; params.SkinWeights = SkinWeights; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetSkeletalMesh // (Native, Public, BlueprintCallable) // Parameters: // class USkeletalMesh* NewMesh (Parm, ZeroConstructor, IsPlainOldData) // bool bReinitPose (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::SetSkeletalMesh(class USkeletalMesh* NewMesh, bool bReinitPose) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetSkeletalMesh"); USkinnedMeshComponent_SetSkeletalMesh_Params params; params.NewMesh = NewMesh; params.bReinitPose = bReinitPose; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetPhysicsAsset // (Native, Public, BlueprintCallable) // Parameters: // class UPhysicsAsset* NewPhysicsAsset (Parm, ZeroConstructor, IsPlainOldData) // bool bForceReInit (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::SetPhysicsAsset(class UPhysicsAsset* NewPhysicsAsset, bool bForceReInit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetPhysicsAsset"); USkinnedMeshComponent_SetPhysicsAsset_Params params; params.NewPhysicsAsset = NewPhysicsAsset; params.bForceReInit = bForceReInit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetMinLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int InNewMinLOD (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::SetMinLOD(int InNewMinLOD) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetMinLOD"); USkinnedMeshComponent_SetMinLOD_Params params; params.InNewMinLOD = InNewMinLOD; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetMasterPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkinnedMeshComponent* NewMasterBoneComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void USkinnedMeshComponent::SetMasterPoseComponent(class USkinnedMeshComponent* NewMasterBoneComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetMasterPoseComponent"); USkinnedMeshComponent_SetMasterPoseComponent_Params params; params.NewMasterBoneComponent = NewMasterBoneComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetForcedLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // int InNewForcedLOD (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::SetForcedLOD(int InNewForcedLOD) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetForcedLOD"); USkinnedMeshComponent_SetForcedLOD_Params params; params.InNewForcedLOD = InNewForcedLOD; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::SetCastCapsuleIndirectShadow(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow"); USkinnedMeshComponent_SetCastCapsuleIndirectShadow_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::SetCastCapsuleDirectShadow(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow"); USkinnedMeshComponent_SetCastCapsuleDirectShadow_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::SetCapsuleIndirectShadowMinVisibility(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility"); USkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.IsBoneHiddenByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkinnedMeshComponent::IsBoneHiddenByName(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.IsBoneHiddenByName"); USkinnedMeshComponent_IsBoneHiddenByName_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkinnedMeshComponent.HideBoneByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PhysBodyOption (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::HideBoneByName(const struct FName& BoneName, TEnumAsByte PhysBodyOption) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.HideBoneByName"); USkinnedMeshComponent_HideBoneByName_Params params; params.BoneName = BoneName; params.PhysBodyOption = PhysBodyOption; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.GetSocketBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName USkinnedMeshComponent::GetSocketBoneName(const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.GetSocketBoneName"); USkinnedMeshComponent_GetSocketBoneName_Params params; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetParentBone // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName USkinnedMeshComponent::GetParentBone(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.GetParentBone"); USkinnedMeshComponent_GetParentBone_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetNumBones // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USkinnedMeshComponent::GetNumBones() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.GetNumBones"); USkinnedMeshComponent_GetNumBones_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int BoneIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName USkinnedMeshComponent::GetBoneName(int BoneIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.GetBoneName"); USkinnedMeshComponent_GetBoneName_Params params; params.BoneIndex = BoneIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkinnedMeshComponent.GetBoneIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USkinnedMeshComponent::GetBoneIndex(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.GetBoneIndex"); USkinnedMeshComponent_GetBoneIndex_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkinnedMeshComponent.FindClosestBone_K2 // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector TestLocation (Parm, IsPlainOldData) // struct FVector BoneLocation (Parm, OutParm, IsPlainOldData) // float IgnoreScale (Parm, ZeroConstructor, IsPlainOldData) // bool bRequirePhysicsAsset (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName USkinnedMeshComponent::FindClosestBone_K2(const struct FVector& TestLocation, float IgnoreScale, bool bRequirePhysicsAsset, struct FVector* BoneLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.FindClosestBone_K2"); USkinnedMeshComponent_FindClosestBone_K2_Params params; params.TestLocation = TestLocation; params.IgnoreScale = IgnoreScale; params.bRequirePhysicsAsset = bRequirePhysicsAsset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (BoneLocation != nullptr) *BoneLocation = params.BoneLocation; return params.ReturnValue; } // Function Engine.SkinnedMeshComponent.ClearVertexColorOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::ClearVertexColorOverride(int LODIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.ClearVertexColorOverride"); USkinnedMeshComponent_ClearVertexColorOverride_Params params; params.LODIndex = LODIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) void USkinnedMeshComponent::ClearSkinWeightOverride(int LODIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride"); USkinnedMeshComponent_ClearSkinWeightOverride_Params params; params.LODIndex = LODIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkinnedMeshComponent.BoneIsChildOf // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FName ParentBoneName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkinnedMeshComponent::BoneIsChildOf(const struct FName& BoneName, const struct FName& ParentBoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkinnedMeshComponent.BoneIsChildOf"); USkinnedMeshComponent_BoneIsChildOf_Params params; params.BoneName = BoneName; params.ParentBoneName = ParentBoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.UnbindClothFromMasterPoseComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRestoreSimulationSpace (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::UnbindClothFromMasterPoseComponent(bool bRestoreSimulationSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.UnbindClothFromMasterPoseComponent"); USkeletalMeshComponent_UnbindClothFromMasterPoseComponent_Params params; params.bRestoreSimulationSpace = bRestoreSimulationSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SuspendClothingSimulation // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::SuspendClothingSimulation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SuspendClothingSimulation"); USkeletalMeshComponent_SuspendClothingSimulation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.Stop // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.Stop"); USkeletalMeshComponent_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SnapshotPose // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FPoseSnapshot Snapshot (Parm, OutParm, ReferenceParm) void USkeletalMeshComponent::SnapshotPose(struct FPoseSnapshot* Snapshot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SnapshotPose"); USkeletalMeshComponent_SnapshotPose_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Snapshot != nullptr) *Snapshot = params.Snapshot; } // Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewUpdateState (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetUpdateAnimationInEditor(bool NewUpdateState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor"); USkeletalMeshComponent_SetUpdateAnimationInEditor_Params params; params.NewUpdateState = NewUpdateState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float Threshold (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetTeleportRotationThreshold(float Threshold) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold"); USkeletalMeshComponent_SetTeleportRotationThreshold_Params params; params.Threshold = Threshold; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float Threshold (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetTeleportDistanceThreshold(float Threshold) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold"); USkeletalMeshComponent_SetTeleportDistanceThreshold_Params params; params.Threshold = Threshold; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPos (Parm, ZeroConstructor, IsPlainOldData) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetPosition(float InPos, bool bFireNotifies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetPosition"); USkeletalMeshComponent_SetPosition_Params params; params.InPos = InPos; params.bFireNotifies = bFireNotifies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetPlayRate(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetPlayRate"); USkeletalMeshComponent_SetPlayRate_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetPhysicsBlendWeight(float PhysicsBlendWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight"); USkeletalMeshComponent_SetPhysicsBlendWeight_Params params; params.PhysicsBlendWeight = PhysicsBlendWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetNotifyRigidBodyCollisionBelow(bool bNewNotifyRigidBodyCollision, const struct FName& BoneName, bool bIncludeSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow"); USkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow_Params params; params.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; params.BoneName = BoneName; params.bIncludeSelf = bIncludeSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData) // float Value (Parm, ZeroConstructor, IsPlainOldData) // bool bRemoveZeroWeight (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetMorphTarget(const struct FName& MorphTargetName, float Value, bool bRemoveZeroWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetMorphTarget"); USkeletalMeshComponent_SetMorphTarget_Params params; params.MorphTargetName = MorphTargetName; params.Value = Value; params.bRemoveZeroWeight = bRemoveZeroWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewBlendPhysics (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetEnablePhysicsBlending(bool bNewBlendPhysics) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending"); USkeletalMeshComponent_SetEnablePhysicsBlending_Params params; params.bNewBlendPhysics = bNewBlendPhysics; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetEnableGravityOnAllBodiesBelow(bool bEnableGravity, const struct FName& BoneName, bool bIncludeSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow"); USkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow_Params params; params.bEnableGravity = bEnableGravity; params.BoneName = BoneName; params.bIncludeSelf = bIncludeSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetEnableBodyGravity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableGravity (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetEnableBodyGravity(bool bEnableGravity, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetEnableBodyGravity"); USkeletalMeshComponent_SetEnableBodyGravity_Params params; params.bEnableGravity = bEnableGravity; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetDisableAnimCurves // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInDisableAnimCurves (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetDisableAnimCurves(bool bInDisableAnimCurves) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetDisableAnimCurves"); USkeletalMeshComponent_SetDisableAnimCurves_Params params; params.bInDisableAnimCurves = bInDisableAnimCurves; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetConstraintProfileForAll(const struct FName& ProfileName, bool bDefaultIfNotFound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll"); USkeletalMeshComponent_SetConstraintProfileForAll_Params params; params.ProfileName = ProfileName; params.bDefaultIfNotFound = bDefaultIfNotFound; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetConstraintProfile // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName JointName (Parm, ZeroConstructor, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetConstraintProfile(const struct FName& JointName, const struct FName& ProfileName, bool bDefaultIfNotFound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetConstraintProfile"); USkeletalMeshComponent_SetConstraintProfile_Params params; params.JointName = JointName; params.ProfileName = ProfileName; params.bDefaultIfNotFound = bDefaultIfNotFound; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetClothMaxDistanceScale(float Scale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale"); USkeletalMeshComponent_SetClothMaxDistanceScale_Params params; params.Scale = Scale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision // (Native, Public, BlueprintCallable) // Parameters: // bool bNewNotifyRigidBodyCollision (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetBodyNotifyRigidBodyCollision(bool bNewNotifyRigidBodyCollision, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision"); USkeletalMeshComponent_SetBodyNotifyRigidBodyCollision_Params params; params.bNewNotifyRigidBodyCollision = bNewNotifyRigidBodyCollision; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAnimInstanceClass // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* NewClass (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAnimInstanceClass(class UClass* NewClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAnimInstanceClass"); USkeletalMeshComponent_SetAnimInstanceClass_Params params; params.NewClass = NewClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAnimationMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte InAnimationMode (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAnimationMode(TEnumAsByte InAnimationMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAnimationMode"); USkeletalMeshComponent_SetAnimationMode_Params params; params.InAnimationMode = InAnimationMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAnimation(class UAnimationAsset* NewAnimToPlay) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAnimation"); USkeletalMeshComponent_SetAnimation_Params params; params.NewAnimToPlay = NewAnimToPlay; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAngularLimits // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName InBoneName (Parm, ZeroConstructor, IsPlainOldData) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAngularLimits(const struct FName& InBoneName, float Swing1LimitAngle, float TwistLimitAngle, float Swing2LimitAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAngularLimits"); USkeletalMeshComponent_SetAngularLimits_Params params; params.InBoneName = InBoneName; params.Swing1LimitAngle = Swing1LimitAngle; params.TwistLimitAngle = TwistLimitAngle; params.Swing2LimitAngle = Swing2LimitAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray List (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bAllow (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllowedAnimCurvesEvaluation(TArray List, bool bAllow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation"); USkeletalMeshComponent_SetAllowedAnimCurvesEvaluation_Params params; params.List = List; params.bAllow = bAllow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllow (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllowAnimCurveEvaluation(bool bInAllow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation"); USkeletalMeshComponent_SetAllowAnimCurveEvaluation_Params params; params.bInAllow = bInAllow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllMotorsAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive"); USkeletalMeshComponent_SetAllMotorsAngularVelocityDrive_Params params; params.bEnableSwingDrive = bEnableSwingDrive; params.bEnableTwistDrive = bEnableTwistDrive; params.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllMotorsAngularPositionDrive(bool bEnableSwingDrive, bool bEnableTwistDrive, bool bSkipCustomPhysicsType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive"); USkeletalMeshComponent_SetAllMotorsAngularPositionDrive_Params params; params.bEnableSwingDrive = bEnableSwingDrive; params.bEnableTwistDrive = bEnableTwistDrive; params.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSpring (Parm, ZeroConstructor, IsPlainOldData) // float InDamping (Parm, ZeroConstructor, IsPlainOldData) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllMotorsAngularDriveParams(float InSpring, float InDamping, float InForceLimit, bool bSkipCustomPhysicsType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams"); USkeletalMeshComponent_SetAllMotorsAngularDriveParams_Params params; params.InSpring = InSpring; params.InDamping = InDamping; params.InForceLimit = InForceLimit; params.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllBodiesSimulatePhysics(bool bNewSimulate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics"); USkeletalMeshComponent_SetAllBodiesSimulatePhysics_Params params; params.bNewSimulate = bNewSimulate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllBodiesPhysicsBlendWeight(float PhysicsBlendWeight, bool bSkipCustomPhysicsType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight"); USkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight_Params params; params.PhysicsBlendWeight = PhysicsBlendWeight; params.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool bNewSimulate (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllBodiesBelowSimulatePhysics(const struct FName& InBoneName, bool bNewSimulate, bool bIncludeSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics"); USkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics_Params params; params.InBoneName = InBoneName; params.bNewSimulate = bNewSimulate; params.bIncludeSelf = bIncludeSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // float PhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::SetAllBodiesBelowPhysicsBlendWeight(const struct FName& InBoneName, float PhysicsBlendWeight, bool bSkipCustomPhysicsType, bool bIncludeSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight"); USkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight_Params params; params.InBoneName = InBoneName; params.PhysicsBlendWeight = PhysicsBlendWeight; params.bSkipCustomPhysicsType = bSkipCustomPhysicsType; params.bIncludeSelf = bIncludeSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.ResumeClothingSimulation // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResumeClothingSimulation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.ResumeClothingSimulation"); USkeletalMeshComponent_ResumeClothingSimulation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.ResetClothTeleportMode // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetClothTeleportMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.ResetClothTeleportMode"); USkeletalMeshComponent_ResetClothTeleportMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetAllowedAnimCurveEvaluation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation"); USkeletalMeshComponent_ResetAllowedAnimCurveEvaluation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ResetAllBodiesSimulatePhysics() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics"); USkeletalMeshComponent_ResetAllBodiesSimulatePhysics_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.PlayAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAnimToPlay (Parm, ZeroConstructor, IsPlainOldData) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::PlayAnimation(class UAnimationAsset* NewAnimToPlay, bool bLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.PlayAnimation"); USkeletalMeshComponent_PlayAnimation_Params params; params.NewAnimToPlay = NewAnimToPlay; params.bLooping = bLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLooping (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::Play(bool bLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.Play"); USkeletalMeshComponent_Play_Params params; params.bLooping = bLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.OverrideAnimationData // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* InAnimToPlay (Parm, ZeroConstructor, IsPlainOldData) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData) // bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData) // float Position (Parm, ZeroConstructor, IsPlainOldData) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::OverrideAnimationData(class UAnimationAsset* InAnimToPlay, bool bIsLooping, bool bIsPlaying, float Position, float PlayRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.OverrideAnimationData"); USkeletalMeshComponent_OverrideAnimationData_Params params; params.InAnimToPlay = InAnimToPlay; params.bIsLooping = bIsLooping; params.bIsPlaying = bIsPlaying; params.Position = Position; params.PlayRate = PlayRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector ClosestWorldPosition (Parm, OutParm, IsPlainOldData) // struct FVector Normal (Parm, OutParm, IsPlainOldData) // struct FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkeletalMeshComponent::K2_GetClosestPointOnPhysicsAsset(const struct FVector& WorldPosition, struct FVector* ClosestWorldPosition, struct FVector* Normal, struct FName* BoneName, float* Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset"); USkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset_Params params; params.WorldPosition = WorldPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ClosestWorldPosition != nullptr) *ClosestWorldPosition = params.ClosestWorldPosition; if (Normal != nullptr) *Normal = params.Normal; if (BoneName != nullptr) *BoneName = params.BoneName; if (Distance != nullptr) *Distance = params.Distance; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkeletalMeshComponent::IsPlaying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.IsPlaying"); USkeletalMeshComponent_IsPlaying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkeletalMeshComponent::IsClothingSimulationSuspended() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended"); USkeletalMeshComponent_IsClothingSimulationSuspended_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkeletalMeshComponent::IsBodyGravityEnabled(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled"); USkeletalMeshComponent_IsBodyGravityEnabled_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USkeletalMeshComponent::GetTeleportRotationThreshold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold"); USkeletalMeshComponent_GetTeleportRotationThreshold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USkeletalMeshComponent::GetTeleportDistanceThreshold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold"); USkeletalMeshComponent_GetTeleportDistanceThreshold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetSubAnimInstances // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray USkeletalMeshComponent::GetSubAnimInstances() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetSubAnimInstances"); USkeletalMeshComponent_GetSubAnimInstances_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USkeletalMeshComponent::GetSkeletalCenterOfMass() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass"); USkeletalMeshComponent_GetSkeletalCenterOfMass_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPostProcessInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimInstance* USkeletalMeshComponent::GetPostProcessInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetPostProcessInstance"); USkeletalMeshComponent_GetPostProcessInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USkeletalMeshComponent::GetPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetPosition"); USkeletalMeshComponent_GetPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USkeletalMeshComponent::GetPlayRate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetPlayRate"); USkeletalMeshComponent_GetPlayRate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetMorphTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USkeletalMeshComponent::GetMorphTarget(const struct FName& MorphTargetName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetMorphTarget"); USkeletalMeshComponent_GetMorphTarget_Params params; params.MorphTargetName = MorphTargetName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetDisableAnimCurves // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkeletalMeshComponent::GetDisableAnimCurves() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetDisableAnimCurves"); USkeletalMeshComponent_GetDisableAnimCurves_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetCurrentJointAngles // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName InBoneName (Parm, ZeroConstructor, IsPlainOldData) // float Swing1Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float TwistAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Swing2Angle (Parm, OutParm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::GetCurrentJointAngles(const struct FName& InBoneName, float* Swing1Angle, float* TwistAngle, float* Swing2Angle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetCurrentJointAngles"); USkeletalMeshComponent_GetCurrentJointAngles_Params params; params.InBoneName = InBoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Swing1Angle != nullptr) *Swing1Angle = params.Swing1Angle; if (TwistAngle != nullptr) *TwistAngle = params.TwistAngle; if (Swing2Angle != nullptr) *Swing2Angle = params.Swing2Angle; } // Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USkeletalMeshComponent::GetClothMaxDistanceScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale"); USkeletalMeshComponent_GetClothMaxDistanceScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetBoneMass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bScaleMass (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USkeletalMeshComponent::GetBoneMass(const struct FName& BoneName, bool bScaleMass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetBoneMass"); USkeletalMeshComponent_GetBoneMass_Params params; params.BoneName = BoneName; params.bScaleMass = bScaleMass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimInstance* USkeletalMeshComponent::GetAnimInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetAnimInstance"); USkeletalMeshComponent_GetAnimInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAnimationMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte USkeletalMeshComponent::GetAnimationMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetAnimationMode"); USkeletalMeshComponent_GetAnimationMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkeletalMeshComponent::GetAllowedAnimCurveEvaluate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate"); USkeletalMeshComponent_GetAllowedAnimCurveEvaluate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ForceClothNextUpdateTeleportAndReset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset"); USkeletalMeshComponent_ForceClothNextUpdateTeleportAndReset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ForceClothNextUpdateTeleport() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport"); USkeletalMeshComponent_ForceClothNextUpdateTeleport_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.FindConstraintBoneName // (Final, Native, Public, BlueprintCallable) // Parameters: // int ConstraintIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName USkeletalMeshComponent::FindConstraintBoneName(int ConstraintIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.FindConstraintBoneName"); USkeletalMeshComponent_FindConstraintBoneName_Params params; params.ConstraintIndex = ConstraintIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshComponent.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::ClearMorphTargets() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.ClearMorphTargets"); USkeletalMeshComponent_ClearMorphTargets_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.BreakConstraint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // struct FVector HitLocation (Parm, IsPlainOldData) // struct FName InBoneName (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::BreakConstraint(const struct FVector& Impulse, const struct FVector& HitLocation, const struct FName& InBoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.BreakConstraint"); USkeletalMeshComponent_BreakConstraint_Params params; params.Impulse = Impulse; params.HitLocation = HitLocation; params.InBoneName = InBoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.BindClothToMasterPoseComponent // (Final, Native, Public, BlueprintCallable) void USkeletalMeshComponent::BindClothToMasterPoseComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.BindClothToMasterPoseComponent"); USkeletalMeshComponent_BindClothToMasterPoseComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName NameOfCurve (Parm, ZeroConstructor, IsPlainOldData) // bool bAllow (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::AllowAnimCurveEvaluation(const struct FName& NameOfCurve, bool bAllow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation"); USkeletalMeshComponent_AllowAnimCurveEvaluation_Params params; params.NameOfCurve = NameOfCurve; params.bAllow = bAllow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Impulse (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bVelChange (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::AddImpulseToAllBodiesBelow(const struct FVector& Impulse, const struct FName& BoneName, bool bVelChange, bool bIncludeSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow"); USkeletalMeshComponent_AddImpulseToAllBodiesBelow_Params params; params.Impulse = Impulse; params.BoneName = BoneName; params.bVelChange = bVelChange; params.bIncludeSelf = bIncludeSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector force (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bAccelChange (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::AddForceToAllBodiesBelow(const struct FVector& force, const struct FName& BoneName, bool bAccelChange, bool bIncludeSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow"); USkeletalMeshComponent_AddForceToAllBodiesBelow_Params params; params.force = force; params.BoneName = BoneName; params.bAccelChange = bAccelChange; params.bIncludeSelf = bIncludeSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName InBoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // float AddPhysicsBlendWeight (Parm, ZeroConstructor, IsPlainOldData) // bool bSkipCustomPhysicsType (Parm, ZeroConstructor, IsPlainOldData) void USkeletalMeshComponent::AccumulateAllBodiesBelowPhysicsBlendWeight(const struct FName& InBoneName, float AddPhysicsBlendWeight, bool bSkipCustomPhysicsType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight"); USkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight_Params params; params.InBoneName = InBoneName; params.AddPhysicsBlendWeight = AddPhysicsBlendWeight; params.bSkipCustomPhysicsType = bSkipCustomPhysicsType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.UnlockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData) // bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::UnlockAIResources(bool bUnlockMovement, bool UnlockAILogic) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.UnlockAIResources"); UAnimInstance_UnlockAIResources_Params params; params.bUnlockMovement = bUnlockMovement; params.UnlockAILogic = UnlockAILogic; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.TryGetPawnOwner // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* UAnimInstance::TryGetPawnOwner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.TryGetPawnOwner"); UAnimInstance_TryGetPawnOwner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.StopSlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData) // struct FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::StopSlotAnimation(float InBlendOutTime, const struct FName& SlotNodeName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.StopSlotAnimation"); UAnimInstance_StopSlotAnimation_Params params; params.InBlendOutTime = InBlendOutTime; params.SlotNodeName = SlotNodeName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.SnapshotPose // (Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FPoseSnapshot Snapshot (Parm, OutParm, ReferenceParm) void UAnimInstance::SnapshotPose(struct FPoseSnapshot* Snapshot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.SnapshotPose"); UAnimInstance_SnapshotPose_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Snapshot != nullptr) *Snapshot = params.Snapshot; } // Function Engine.AnimInstance.SetRootMotionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Value (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::SetRootMotionMode(TEnumAsByte Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.SetRootMotionMode"); UAnimInstance_SetRootMotionMode_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.SetMorphTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName MorphTargetName (Parm, ZeroConstructor, IsPlainOldData) // float Value (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::SetMorphTarget(const struct FName& MorphTargetName, float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.SetMorphTarget"); UAnimInstance_SetMorphTarget_Params params; params.MorphTargetName = MorphTargetName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.SavePoseSnapshot // (Native, Public, BlueprintCallable) // Parameters: // struct FName SnapshotName (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::SavePoseSnapshot(const struct FName& SnapshotName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.SavePoseSnapshot"); UAnimInstance_SavePoseSnapshot_Params params; params.SnapshotName = SnapshotName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData) // struct FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) // int LoopCount (Parm, ZeroConstructor, IsPlainOldData) // float BlendOutTriggerTime (Parm, ZeroConstructor, IsPlainOldData) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData) // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimMontage* UAnimInstance::PlaySlotAnimationAsDynamicMontage(class UAnimSequenceBase* Asset, const struct FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int LoopCount, float BlendOutTriggerTime, float InTimeToStartMontageAt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage"); UAnimInstance_PlaySlotAnimationAsDynamicMontage_Params params; params.Asset = Asset; params.SlotNodeName = SlotNodeName; params.BlendInTime = BlendInTime; params.BlendOutTime = BlendOutTime; params.InPlayRate = InPlayRate; params.LoopCount = LoopCount; params.BlendOutTriggerTime = BlendOutTriggerTime; params.InTimeToStartMontageAt = InTimeToStartMontageAt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.PlaySlotAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* Asset (Parm, ZeroConstructor, IsPlainOldData) // struct FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) // int LoopCount (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::PlaySlotAnimation(class UAnimSequenceBase* Asset, const struct FName& SlotNodeName, float BlendInTime, float BlendOutTime, float InPlayRate, int LoopCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.PlaySlotAnimation"); UAnimInstance_PlaySlotAnimation_Params params; params.Asset = Asset; params.SlotNodeName = SlotNodeName; params.BlendInTime = BlendInTime; params.BlendOutTime = BlendOutTime; params.InPlayRate = InPlayRate; params.LoopCount = LoopCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_Stop(float InBlendOutTime, class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_Stop"); UAnimInstance_Montage_Stop_Params params; params.InBlendOutTime = InBlendOutTime; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float NewPosition (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_SetPosition(class UAnimMontage* Montage, float NewPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_SetPosition"); UAnimInstance_Montage_SetPosition_Params params; params.Montage = Montage; params.NewPosition = NewPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float NewPlayRate (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_SetPlayRate(class UAnimMontage* Montage, float NewPlayRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_SetPlayRate"); UAnimInstance_Montage_SetPlayRate_Params params; params.Montage = Montage; params.NewPlayRate = NewPlayRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_SetNextSection // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData) // struct FName NextSection (Parm, ZeroConstructor, IsPlainOldData) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_SetNextSection(const struct FName& SectionNameToChange, const struct FName& NextSection, class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_SetNextSection"); UAnimInstance_Montage_SetNextSection_Params params; params.SectionNameToChange = SectionNameToChange; params.NextSection = NextSection; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_Resume // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_Resume(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_Resume"); UAnimInstance_Montage_Resume_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_Play // (Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) // EMontagePlayReturnType ReturnValueType (Parm, ZeroConstructor, IsPlainOldData) // float InTimeToStartMontageAt (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::Montage_Play(class UAnimMontage* MontageToPlay, float InPlayRate, EMontagePlayReturnType ReturnValueType, float InTimeToStartMontageAt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_Play"); UAnimInstance_Montage_Play_Params params; params.MontageToPlay = MontageToPlay; params.InPlayRate = InPlayRate; params.ReturnValueType = ReturnValueType; params.InTimeToStartMontageAt = InTimeToStartMontageAt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_Pause // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_Pause(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_Pause"); UAnimInstance_Montage_Pause_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_JumpToSectionsEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName SectionName (Parm, ZeroConstructor, IsPlainOldData) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_JumpToSectionsEnd(const struct FName& SectionName, class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_JumpToSectionsEnd"); UAnimInstance_Montage_JumpToSectionsEnd_Params params; params.SectionName = SectionName; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_JumpToSection // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName SectionName (Parm, ZeroConstructor, IsPlainOldData) // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::Montage_JumpToSection(const struct FName& SectionName, class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_JumpToSection"); UAnimInstance_Montage_JumpToSection_Params params; params.SectionName = SectionName; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.Montage_IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::Montage_IsPlaying(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_IsPlaying"); UAnimInstance_Montage_IsPlaying_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::Montage_IsActive(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_IsActive"); UAnimInstance_Montage_IsActive_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_GetPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::Montage_GetPosition(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_GetPosition"); UAnimInstance_Montage_GetPosition_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::Montage_GetPlayRate(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_GetPlayRate"); UAnimInstance_Montage_GetPlayRate_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_GetIsStopped // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::Montage_GetIsStopped(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_GetIsStopped"); UAnimInstance_Montage_GetIsStopped_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_GetCurrentSection // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UAnimInstance::Montage_GetCurrentSection(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_GetCurrentSection"); UAnimInstance_Montage_GetCurrentSection_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.Montage_GetBlendTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::Montage_GetBlendTime(class UAnimMontage* Montage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.Montage_GetBlendTime"); UAnimInstance_Montage_GetBlendTime_Params params; params.Montage = Montage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.LockAIResources // (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable) // Parameters: // bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData) // bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::LockAIResources(bool bLockMovement, bool LockAILogic) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.LockAIResources"); UAnimInstance_LockAIResources_Params params; params.bLockMovement = bLockMovement; params.LockAILogic = LockAILogic; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.IsSyncGroupBetweenMarkers // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData) // struct FName PreviousMarker (Parm, ZeroConstructor, IsPlainOldData) // struct FName NextMarker (Parm, ZeroConstructor, IsPlainOldData) // bool bRespectMarkerOrder (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::IsSyncGroupBetweenMarkers(const struct FName& InSyncGroupName, const struct FName& PreviousMarker, const struct FName& NextMarker, bool bRespectMarkerOrder) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.IsSyncGroupBetweenMarkers"); UAnimInstance_IsSyncGroupBetweenMarkers_Params params; params.InSyncGroupName = InSyncGroupName; params.PreviousMarker = PreviousMarker; params.NextMarker = NextMarker; params.bRespectMarkerOrder = bRespectMarkerOrder; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.IsPlayingSlotAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimSequenceBase* Asset (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::IsPlayingSlotAnimation(class UAnimSequenceBase* Asset, const struct FName& SlotNodeName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.IsPlayingSlotAnimation"); UAnimInstance_IsPlayingSlotAnimation_Params params; params.Asset = Asset; params.SlotNodeName = SlotNodeName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.IsAnyMontagePlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::IsAnyMontagePlaying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.IsAnyMontagePlaying"); UAnimInstance_IsAnyMontagePlaying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.HasMarkerBeenHitThisFrame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData) // struct FName MarkerName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::HasMarkerBeenHitThisFrame(const struct FName& SyncGroup, const struct FName& MarkerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.HasMarkerBeenHitThisFrame"); UAnimInstance_HasMarkerBeenHitThisFrame_Params params; params.SyncGroup = SyncGroup; params.MarkerName = MarkerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetTimeToClosestMarker // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName SyncGroup (Parm, ZeroConstructor, IsPlainOldData) // struct FName MarkerName (Parm, ZeroConstructor, IsPlainOldData) // float OutMarkerTime (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimInstance::GetTimeToClosestMarker(const struct FName& SyncGroup, const struct FName& MarkerName, float* OutMarkerTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetTimeToClosestMarker"); UAnimInstance_GetTimeToClosestMarker_Params params; params.SyncGroup = SyncGroup; params.MarkerName = MarkerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutMarkerTime != nullptr) *OutMarkerTime = params.OutMarkerTime; return params.ReturnValue; } // Function Engine.AnimInstance.GetSyncGroupPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSyncGroupName (Parm, ZeroConstructor, IsPlainOldData) // struct FMarkerSyncAnimPosition ReturnValue (Parm, OutParm, ReturnParm) struct FMarkerSyncAnimPosition UAnimInstance::GetSyncGroupPosition(const struct FName& InSyncGroupName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetSyncGroupPosition"); UAnimInstance_GetSyncGroupPosition_Params params; params.InSyncGroupName = InSyncGroupName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int StateIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetRelevantAnimTimeRemainingFraction(int MachineIndex, int StateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction"); UAnimInstance_GetRelevantAnimTimeRemainingFraction_Params params; params.MachineIndex = MachineIndex; params.StateIndex = StateIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeRemaining // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int StateIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetRelevantAnimTimeRemaining(int MachineIndex, int StateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetRelevantAnimTimeRemaining"); UAnimInstance_GetRelevantAnimTimeRemaining_Params params; params.MachineIndex = MachineIndex; params.StateIndex = StateIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int StateIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetRelevantAnimTimeFraction(int MachineIndex, int StateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetRelevantAnimTimeFraction"); UAnimInstance_GetRelevantAnimTimeFraction_Params params; params.MachineIndex = MachineIndex; params.StateIndex = StateIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int StateIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetRelevantAnimTime(int MachineIndex, int StateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetRelevantAnimTime"); UAnimInstance_GetRelevantAnimTime_Params params; params.MachineIndex = MachineIndex; params.StateIndex = StateIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetRelevantAnimLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int StateIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetRelevantAnimLength(int MachineIndex, int StateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetRelevantAnimLength"); UAnimInstance_GetRelevantAnimLength_Params params; params.MachineIndex = MachineIndex; params.StateIndex = StateIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetOwningComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USkeletalMeshComponent* UAnimInstance::GetOwningComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetOwningComponent"); UAnimInstance_GetOwningComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetOwningActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UAnimInstance::GetOwningActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetOwningActor"); UAnimInstance_GetOwningActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int TransitionIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceTransitionTimeElapsedFraction(int MachineIndex, int TransitionIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction"); UAnimInstance_GetInstanceTransitionTimeElapsedFraction_Params params; params.MachineIndex = MachineIndex; params.TransitionIndex = TransitionIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int TransitionIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceTransitionTimeElapsed(int MachineIndex, int TransitionIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed"); UAnimInstance_GetInstanceTransitionTimeElapsed_Params params; params.MachineIndex = MachineIndex; params.TransitionIndex = TransitionIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int TransitionIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceTransitionCrossfadeDuration(int MachineIndex, int TransitionIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration"); UAnimInstance_GetInstanceTransitionCrossfadeDuration_Params params; params.MachineIndex = MachineIndex; params.TransitionIndex = TransitionIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceStateWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // int StateIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceStateWeight(int MachineIndex, int StateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceStateWeight"); UAnimInstance_GetInstanceStateWeight_Params params; params.MachineIndex = MachineIndex; params.StateIndex = StateIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceMachineWeight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceMachineWeight(int MachineIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceMachineWeight"); UAnimInstance_GetInstanceMachineWeight_Params params; params.MachineIndex = MachineIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceCurrentStateElapsedTime(int MachineIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime"); UAnimInstance_GetInstanceCurrentStateElapsedTime_Params params; params.MachineIndex = MachineIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceAssetPlayerTimeFromEndFraction(int AssetPlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction"); UAnimInstance_GetInstanceAssetPlayerTimeFromEndFraction_Params params; params.AssetPlayerIndex = AssetPlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceAssetPlayerTimeFromEnd(int AssetPlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd"); UAnimInstance_GetInstanceAssetPlayerTimeFromEnd_Params params; params.AssetPlayerIndex = AssetPlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceAssetPlayerTimeFraction(int AssetPlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction"); UAnimInstance_GetInstanceAssetPlayerTimeFraction_Params params; params.AssetPlayerIndex = AssetPlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceAssetPlayerTime(int AssetPlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceAssetPlayerTime"); UAnimInstance_GetInstanceAssetPlayerTime_Params params; params.AssetPlayerIndex = AssetPlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetInstanceAssetPlayerLength // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int AssetPlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetInstanceAssetPlayerLength(int AssetPlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetInstanceAssetPlayerLength"); UAnimInstance_GetInstanceAssetPlayerLength_Params params; params.AssetPlayerIndex = AssetPlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetCurveValue // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName CurveName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::GetCurveValue(const struct FName& CurveName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetCurveValue"); UAnimInstance_GetCurveValue_Params params; params.CurveName = CurveName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetCurrentStateName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int MachineIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UAnimInstance::GetCurrentStateName(int MachineIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetCurrentStateName"); UAnimInstance_GetCurrentStateName_Params params; params.MachineIndex = MachineIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.GetCurrentActiveMontage // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimMontage* UAnimInstance::GetCurrentActiveMontage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.GetCurrentActiveMontage"); UAnimInstance_GetCurrentActiveMontage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.ClearMorphTargets // (Final, Native, Public, BlueprintCallable) void UAnimInstance::ClearMorphTargets() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.ClearMorphTargets"); UAnimInstance_ClearMorphTargets_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.CalculateDirection // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Velocity (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator BaseRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimInstance::CalculateDirection(const struct FVector& Velocity, const struct FRotator& BaseRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.CalculateDirection"); UAnimInstance_CalculateDirection_Params params; params.Velocity = Velocity; params.BaseRotation = BaseRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimInstance.BlueprintUpdateAnimation // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTimeX (Parm, ZeroConstructor, IsPlainOldData) void UAnimInstance::BlueprintUpdateAnimation(float DeltaTimeX) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.BlueprintUpdateAnimation"); UAnimInstance_BlueprintUpdateAnimation_Params params; params.DeltaTimeX = DeltaTimeX; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.BlueprintPostEvaluateAnimation // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintPostEvaluateAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.BlueprintPostEvaluateAnimation"); UAnimInstance_BlueprintPostEvaluateAnimation_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.BlueprintInitializeAnimation // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintInitializeAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.BlueprintInitializeAnimation"); UAnimInstance_BlueprintInitializeAnimation_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimInstance.BlueprintBeginPlay // (Event, Public, BlueprintEvent) void UAnimInstance::BlueprintBeginPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimInstance.BlueprintBeginPlay"); UAnimInstance_BlueprintBeginPlay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameInstance.ReceiveShutdown // (Event, Public, BlueprintEvent) void UGameInstance::ReceiveShutdown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameInstance.ReceiveShutdown"); UGameInstance_ReceiveShutdown_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameInstance.ReceiveInit // (Event, Public, BlueprintEvent) void UGameInstance::ReceiveInit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameInstance.ReceiveInit"); UGameInstance_ReceiveInit_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameInstance.HandleTravelError // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte FailureType (Parm, ZeroConstructor, IsPlainOldData) void UGameInstance::HandleTravelError(TEnumAsByte FailureType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameInstance.HandleTravelError"); UGameInstance_HandleTravelError_Params params; params.FailureType = FailureType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameInstance.HandleNetworkError // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte FailureType (Parm, ZeroConstructor, IsPlainOldData) // bool bIsServer (Parm, ZeroConstructor, IsPlainOldData) void UGameInstance::HandleNetworkError(TEnumAsByte FailureType, bool bIsServer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameInstance.HandleNetworkError"); UGameInstance_HandleNetworkError_Params params; params.FailureType = FailureType; params.bIsServer = bIsServer; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameInstance.DebugRemovePlayer // (Exec, Native, Public) // Parameters: // int ControllerId (Parm, ZeroConstructor, IsPlainOldData) void UGameInstance::DebugRemovePlayer(int ControllerId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameInstance.DebugRemovePlayer"); UGameInstance_DebugRemovePlayer_Params params; params.ControllerId = ControllerId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameInstance.DebugCreatePlayer // (Exec, Native, Public) // Parameters: // int ControllerId (Parm, ZeroConstructor, IsPlainOldData) void UGameInstance::DebugCreatePlayer(int ControllerId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameInstance.DebugCreatePlayer"); UGameInstance_DebugCreatePlayer_Params params; params.ControllerId = ControllerId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.UnloadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName LevelName (Parm, ZeroConstructor, IsPlainOldData) // struct FLatentActionInfo LatentInfo (Parm) void UGameplayStatics::UnloadStreamLevel(class UObject* WorldContextObject, const struct FName& LevelName, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.UnloadStreamLevel"); UGameplayStatics_UnloadStreamLevel_Params params; params.WorldContextObject = WorldContextObject; params.LevelName = LevelName; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector OutLaunchVelocity (Parm, OutParm, IsPlainOldData) // struct FVector startPos (Parm, IsPlainOldData) // struct FVector EndPos (Parm, IsPlainOldData) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData) // float ArcParam (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::SuggestProjectileVelocity_CustomArc(class UObject* WorldContextObject, const struct FVector& startPos, const struct FVector& EndPos, float OverrideGravityZ, float ArcParam, struct FVector* OutLaunchVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc"); UGameplayStatics_SuggestProjectileVelocity_CustomArc_Params params; params.WorldContextObject = WorldContextObject; params.startPos = startPos; params.EndPos = EndPos; params.OverrideGravityZ = OverrideGravityZ; params.ArcParam = ArcParam; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutLaunchVelocity != nullptr) *OutLaunchVelocity = params.OutLaunchVelocity; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // TEnumAsByte LocationType (Parm, ZeroConstructor, IsPlainOldData) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAudioComponent* UGameplayStatics::SpawnSoundAttached(class USoundBase* Sound, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnSoundAttached"); UGameplayStatics_SpawnSoundAttached_Params params; params.Sound = Sound; params.AttachToComponent = AttachToComponent; params.AttachPointName = AttachPointName; params.Location = Location; params.Rotation = Rotation; params.LocationType = LocationType; params.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; params.ConcurrencySettings = ConcurrencySettings; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnSoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAudioComponent* UGameplayStatics::SpawnSoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnSoundAtLocation"); UGameplayStatics_SpawnSoundAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.Sound = Sound; params.Location = Location; params.Rotation = Rotation; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; params.ConcurrencySettings = ConcurrencySettings; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData) // bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAudioComponent* UGameplayStatics::SpawnSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnSound2D"); UGameplayStatics_SpawnSound2D_Params params; params.WorldContextObject = WorldContextObject; params.Sound = Sound; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.ConcurrencySettings = ConcurrencySettings; params.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UClass* ObjectClass (Parm, ZeroConstructor, IsPlainOldData) // class UObject* Outer (Parm, ZeroConstructor, IsPlainOldData) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* UGameplayStatics::SpawnObject(class UClass* ObjectClass, class UObject* Outer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnObject"); UGameplayStatics_SpawnObject_Params params; params.ObjectClass = ObjectClass; params.Outer = Outer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnForceFeedbackAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // TEnumAsByte LocationType (Parm, ZeroConstructor, IsPlainOldData) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData) // float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAttached(class UForceFeedbackEffect* ForceFeedbackEffect, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnForceFeedbackAttached"); UGameplayStatics_SpawnForceFeedbackAttached_Params params; params.ForceFeedbackEffect = ForceFeedbackEffect; params.AttachToComponent = AttachToComponent; params.AttachPointName = AttachPointName; params.Location = Location; params.Rotation = Rotation; params.LocationType = LocationType; params.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; params.bLooping = bLooping; params.IntensityMultiplier = IntensityMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UForceFeedbackEffect* ForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData) // float IntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class UForceFeedbackAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UForceFeedbackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UForceFeedbackComponent* UGameplayStatics::SpawnForceFeedbackAtLocation(class UObject* WorldContextObject, class UForceFeedbackEffect* ForceFeedbackEffect, const struct FVector& Location, const struct FRotator& Rotation, bool bLooping, float IntensityMultiplier, float StartTime, class UForceFeedbackAttenuation* AttenuationSettings, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation"); UGameplayStatics_SpawnForceFeedbackAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.ForceFeedbackEffect = ForceFeedbackEffect; params.Location = Location; params.Rotation = Rotation; params.bLooping = bLooping; params.IntensityMultiplier = IntensityMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // struct FVector Scale (Parm, IsPlainOldData) // TEnumAsByte LocationType (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, TEnumAsByte LocationType, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnEmitterAttached"); UGameplayStatics_SpawnEmitterAttached_Params params; params.EmitterTemplate = EmitterTemplate; params.AttachToComponent = AttachToComponent; params.AttachPointName = AttachPointName; params.Location = Location; params.Rotation = Rotation; params.Scale = Scale; params.LocationType = LocationType; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnEmitterAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // struct FVector Scale (Parm, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UParticleSystemComponent* UGameplayStatics::SpawnEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnEmitterAtLocation"); UGameplayStatics_SpawnEmitterAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.EmitterTemplate = EmitterTemplate; params.Location = Location; params.Rotation = Rotation; params.Scale = Scale; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAttached // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // TEnumAsByte LocationType (Parm, ZeroConstructor, IsPlainOldData) // bool bStopWhenAttachedToDestroyed (Parm, ZeroConstructor, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAudioComponent* UGameplayStatics::SpawnDialogueAttached(class UDialogueWave* Dialogue, const struct FDialogueContext& Context, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte LocationType, bool bStopWhenAttachedToDestroyed, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnDialogueAttached"); UGameplayStatics_SpawnDialogueAttached_Params params; params.Dialogue = Dialogue; params.Context = Context; params.AttachToComponent = AttachToComponent; params.AttachPointName = AttachPointName; params.Location = Location; params.Rotation = Rotation; params.LocationType = LocationType; params.bStopWhenAttachedToDestroyed = bStopWhenAttachedToDestroyed; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogueAtLocation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAudioComponent* UGameplayStatics::SpawnDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnDialogueAtLocation"); UGameplayStatics_SpawnDialogueAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.Dialogue = Dialogue; params.Context = Context; params.Location = Location; params.Rotation = Rotation; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAudioComponent* UGameplayStatics::SpawnDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnDialogue2D"); UGameplayStatics_SpawnDialogue2D_Params params; params.WorldContextObject = WorldContextObject; params.Dialogue = Dialogue; params.Context = Context; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnDecalAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData) // struct FVector DecalSize (Parm, IsPlainOldData) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // TEnumAsByte LocationType (Parm, ZeroConstructor, IsPlainOldData) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UDecalComponent* UGameplayStatics::SpawnDecalAttached(class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte LocationType, float LifeSpan) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnDecalAttached"); UGameplayStatics_SpawnDecalAttached_Params params; params.DecalMaterial = DecalMaterial; params.DecalSize = DecalSize; params.AttachToComponent = AttachToComponent; params.AttachPointName = AttachPointName; params.Location = Location; params.Rotation = Rotation; params.LocationType = LocationType; params.LifeSpan = LifeSpan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SpawnDecalAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* DecalMaterial (Parm, ZeroConstructor, IsPlainOldData) // struct FVector DecalSize (Parm, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData) // class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UDecalComponent* UGameplayStatics::SpawnDecalAtLocation(class UObject* WorldContextObject, class UMaterialInterface* DecalMaterial, const struct FVector& DecalSize, const struct FVector& Location, const struct FRotator& Rotation, float LifeSpan) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SpawnDecalAtLocation"); UGameplayStatics_SpawnDecalAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.DecalMaterial = DecalMaterial; params.DecalSize = DecalSize; params.Location = Location; params.Rotation = Rotation; params.LifeSpan = LifeSpan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SetWorldOriginLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FIntVector NewLocation (Parm, IsPlainOldData) void UGameplayStatics::SetWorldOriginLocation(class UObject* WorldContextObject, const struct FIntVector& NewLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetWorldOriginLocation"); UGameplayStatics_SetWorldOriginLocation_Params params; params.WorldContextObject = WorldContextObject; params.NewLocation = NewLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SetSubtitlesEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::SetSubtitlesEnabled(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetSubtitlesEnabled"); UGameplayStatics_SetSubtitlesEnabled_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SetSoundMixClassOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData) // class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData) // float Volume (Parm, ZeroConstructor, IsPlainOldData) // float Pitch (Parm, ZeroConstructor, IsPlainOldData) // float FadeInTime (Parm, ZeroConstructor, IsPlainOldData) // bool bApplyToChildren (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::SetSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume, float Pitch, float FadeInTime, bool bApplyToChildren) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetSoundMixClassOverride"); UGameplayStatics_SetSoundMixClassOverride_Params params; params.WorldContextObject = WorldContextObject; params.InSoundMixModifier = InSoundMixModifier; params.InSoundClass = InSoundClass; params.Volume = Volume; params.Pitch = Pitch; params.FadeInTime = FadeInTime; params.bApplyToChildren = bApplyToChildren; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SetPlayerControllerID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData) // int ControllerId (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::SetPlayerControllerID(class APlayerController* Player, int ControllerId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetPlayerControllerID"); UGameplayStatics_SetPlayerControllerID_Params params; params.Player = Player; params.ControllerId = ControllerId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float TimeDilation (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::SetGlobalTimeDilation(class UObject* WorldContextObject, float TimeDilation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetGlobalTimeDilation"); UGameplayStatics_SetGlobalTimeDilation_Params params; params.WorldContextObject = WorldContextObject; params.TimeDilation = TimeDilation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SetGlobalPitchModulation // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float PitchModulation (Parm, ZeroConstructor, IsPlainOldData) // float TimeSec (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::SetGlobalPitchModulation(class UObject* WorldContextObject, float PitchModulation, float TimeSec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetGlobalPitchModulation"); UGameplayStatics_SetGlobalPitchModulation_Params params; params.WorldContextObject = WorldContextObject; params.PitchModulation = PitchModulation; params.TimeSec = TimeSec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SetGlobalListenerFocusParameters // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float FocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData) // float NonFocusAzimuthScale (Parm, ZeroConstructor, IsPlainOldData) // float FocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData) // float NonFocusDistanceScale (Parm, ZeroConstructor, IsPlainOldData) // float FocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData) // float NonFocusVolumeScale (Parm, ZeroConstructor, IsPlainOldData) // float FocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData) // float NonFocusPriorityScale (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::SetGlobalListenerFocusParameters(class UObject* WorldContextObject, float FocusAzimuthScale, float NonFocusAzimuthScale, float FocusDistanceScale, float NonFocusDistanceScale, float FocusVolumeScale, float NonFocusVolumeScale, float FocusPriorityScale, float NonFocusPriorityScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetGlobalListenerFocusParameters"); UGameplayStatics_SetGlobalListenerFocusParameters_Params params; params.WorldContextObject = WorldContextObject; params.FocusAzimuthScale = FocusAzimuthScale; params.NonFocusAzimuthScale = NonFocusAzimuthScale; params.FocusDistanceScale = FocusDistanceScale; params.NonFocusDistanceScale = NonFocusDistanceScale; params.FocusVolumeScale = FocusVolumeScale; params.NonFocusVolumeScale = NonFocusVolumeScale; params.FocusPriorityScale = FocusPriorityScale; params.NonFocusPriorityScale = NonFocusPriorityScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SetGamePaused // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool bPaused (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::SetGamePaused(class UObject* WorldContextObject, bool bPaused) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetGamePaused"); UGameplayStatics_SetGamePaused_Params params; params.WorldContextObject = WorldContextObject; params.bPaused = bPaused; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.SetBaseSoundMix // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundMix* InSoundMix (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::SetBaseSoundMix(class UObject* WorldContextObject, class USoundMix* InSoundMix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SetBaseSoundMix"); UGameplayStatics_SetBaseSoundMix_Params params; params.WorldContextObject = WorldContextObject; params.InSoundMix = InSoundMix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.SaveGameToSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USaveGame* SaveGameObject (Parm, ZeroConstructor, IsPlainOldData) // struct FString SlotName (Parm, ZeroConstructor) // int UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::SaveGameToSlot(class USaveGame* SaveGameObject, const struct FString& SlotName, int UserIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.SaveGameToSlot"); UGameplayStatics_SaveGameToSlot_Params params; params.SaveGameObject = SaveGameObject; params.SlotName = SlotName; params.UserIndex = UserIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.RemovePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData) // bool bDestroyPawn (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::RemovePlayer(class APlayerController* Player, bool bDestroyPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.RemovePlayer"); UGameplayStatics_RemovePlayer_Params params; params.Player = Player; params.bDestroyPawn = bDestroyPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector WorldLocation (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UGameplayStatics::RebaseZeroOriginOntoLocal(class UObject* WorldContextObject, const struct FVector& WorldLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal"); UGameplayStatics_RebaseZeroOriginOntoLocal_Params params; params.WorldContextObject = WorldContextObject; params.WorldLocation = WorldLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.RebaseLocalOriginOntoZero // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector WorldLocation (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UGameplayStatics::RebaseLocalOriginOntoZero(class UObject* WorldContextObject, const struct FVector& WorldLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.RebaseLocalOriginOntoZero"); UGameplayStatics_RebaseLocalOriginOntoZero_Params params; params.WorldContextObject = WorldContextObject; params.WorldLocation = WorldLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.PushSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::PushSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.PushSoundMixModifier"); UGameplayStatics_PushSoundMixModifier_Params params; params.WorldContextObject = WorldContextObject; params.InSoundMixModifier = InSoundMixModifier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.ProjectWorldToScreen // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData) // struct FVector WorldPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector2D ScreenPosition (Parm, OutParm, IsPlainOldData) // bool bPlayerViewportRelative (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::ProjectWorldToScreen(class APlayerController* Player, const struct FVector& WorldPosition, bool bPlayerViewportRelative, struct FVector2D* ScreenPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ProjectWorldToScreen"); UGameplayStatics_ProjectWorldToScreen_Params params; params.Player = Player; params.WorldPosition = WorldPosition; params.bPlayerViewportRelative = bPlayerViewportRelative; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ScreenPosition != nullptr) *ScreenPosition = params.ScreenPosition; return params.ReturnValue; } // Function Engine.GameplayStatics.PopSoundMixModifier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::PopSoundMixModifier(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.PopSoundMixModifier"); UGameplayStatics_PopSoundMixModifier_Params params; params.WorldContextObject = WorldContextObject; params.InSoundMixModifier = InSoundMixModifier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.PlayWorldCameraShake // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UClass* Shake (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Epicenter (Parm, IsPlainOldData) // float InnerRadius (Parm, ZeroConstructor, IsPlainOldData) // float OuterRadius (Parm, ZeroConstructor, IsPlainOldData) // float Falloff (Parm, ZeroConstructor, IsPlainOldData) // bool bOrientShakeTowardsEpicenter (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::PlayWorldCameraShake(class UObject* WorldContextObject, class UClass* Shake, const struct FVector& Epicenter, float InnerRadius, float OuterRadius, float Falloff, bool bOrientShakeTowardsEpicenter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.PlayWorldCameraShake"); UGameplayStatics_PlayWorldCameraShake_Params params; params.WorldContextObject = WorldContextObject; params.Shake = Shake; params.Epicenter = Epicenter; params.InnerRadius = InnerRadius; params.OuterRadius = OuterRadius; params.Falloff = Falloff; params.bOrientShakeTowardsEpicenter = bOrientShakeTowardsEpicenter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.PlaySoundAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData) // class AActor* OwningActor (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::PlaySoundAtLocation(class UObject* WorldContextObject, class USoundBase* Sound, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.PlaySoundAtLocation"); UGameplayStatics_PlaySoundAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.Sound = Sound; params.Location = Location; params.Rotation = Rotation; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; params.ConcurrencySettings = ConcurrencySettings; params.OwningActor = OwningActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.PlaySound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData) // class AActor* OwningActor (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::PlaySound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, class AActor* OwningActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.PlaySound2D"); UGameplayStatics_PlaySound2D_Params params; params.WorldContextObject = WorldContextObject; params.Sound = Sound; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.ConcurrencySettings = ConcurrencySettings; params.OwningActor = OwningActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.PlayDialogueAtLocation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundAttenuation* AttenuationSettings (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::PlayDialogueAtLocation(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, const struct FVector& Location, const struct FRotator& Rotation, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundAttenuation* AttenuationSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.PlayDialogueAtLocation"); UGameplayStatics_PlayDialogueAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.Dialogue = Dialogue; params.Context = Context; params.Location = Location; params.Rotation = Rotation; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.AttenuationSettings = AttenuationSettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.PlayDialogue2D // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UDialogueWave* Dialogue (Parm, ZeroConstructor, IsPlainOldData) // struct FDialogueContext Context (ConstParm, Parm, OutParm, ReferenceParm) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::PlayDialogue2D(class UObject* WorldContextObject, class UDialogueWave* Dialogue, const struct FDialogueContext& Context, float VolumeMultiplier, float PitchMultiplier, float StartTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.PlayDialogue2D"); UGameplayStatics_PlayDialogue2D_Params params; params.WorldContextObject = WorldContextObject; params.Dialogue = Dialogue; params.Context = Context; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.ParseOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString Options (Parm, ZeroConstructor) // struct FString Key (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UGameplayStatics::ParseOption(const struct FString& Options, const struct FString& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ParseOption"); UGameplayStatics_ParseOption_Params params; params.Options = Options; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.OpenLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName LevelName (Parm, ZeroConstructor, IsPlainOldData) // bool bAbsolute (Parm, ZeroConstructor, IsPlainOldData) // struct FString Options (Parm, ZeroConstructor) void UGameplayStatics::OpenLevel(class UObject* WorldContextObject, const struct FName& LevelName, bool bAbsolute, const struct FString& Options) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.OpenLevel"); UGameplayStatics_OpenLevel_Params params; params.WorldContextObject = WorldContextObject; params.LevelName = LevelName; params.bAbsolute = bAbsolute; params.Options = Options; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.MakeHitResult // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bBlockingHit (Parm, ZeroConstructor, IsPlainOldData) // bool bInitialOverlap (Parm, ZeroConstructor, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) // float Distance (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FVector ImpactPoint (Parm, IsPlainOldData) // struct FVector Normal (Parm, IsPlainOldData) // struct FVector ImpactNormal (Parm, IsPlainOldData) // class UPhysicalMaterial* PhysMat (Parm, ZeroConstructor, IsPlainOldData) // class AActor* HitActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName HitBoneName (Parm, ZeroConstructor, IsPlainOldData) // int HitItem (Parm, ZeroConstructor, IsPlainOldData) // int FaceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector TraceStart (Parm, IsPlainOldData) // struct FVector TraceEnd (Parm, IsPlainOldData) // struct FHitResult ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FHitResult UGameplayStatics::MakeHitResult(bool bBlockingHit, bool bInitialOverlap, float Time, float Distance, const struct FVector& Location, const struct FVector& ImpactPoint, const struct FVector& Normal, const struct FVector& ImpactNormal, class UPhysicalMaterial* PhysMat, class AActor* HitActor, class UPrimitiveComponent* HitComponent, const struct FName& HitBoneName, int HitItem, int FaceIndex, const struct FVector& TraceStart, const struct FVector& TraceEnd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.MakeHitResult"); UGameplayStatics_MakeHitResult_Params params; params.bBlockingHit = bBlockingHit; params.bInitialOverlap = bInitialOverlap; params.Time = Time; params.Distance = Distance; params.Location = Location; params.ImpactPoint = ImpactPoint; params.Normal = Normal; params.ImpactNormal = ImpactNormal; params.PhysMat = PhysMat; params.HitActor = HitActor; params.HitComponent = HitComponent; params.HitBoneName = HitBoneName; params.HitItem = HitItem; params.FaceIndex = FaceIndex; params.TraceStart = TraceStart; params.TraceEnd = TraceEnd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.LoadStreamLevel // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName LevelName (Parm, ZeroConstructor, IsPlainOldData) // bool bMakeVisibleAfterLoad (Parm, ZeroConstructor, IsPlainOldData) // bool bShouldBlockOnLoad (Parm, ZeroConstructor, IsPlainOldData) // struct FLatentActionInfo LatentInfo (Parm) void UGameplayStatics::LoadStreamLevel(class UObject* WorldContextObject, const struct FName& LevelName, bool bMakeVisibleAfterLoad, bool bShouldBlockOnLoad, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.LoadStreamLevel"); UGameplayStatics_LoadStreamLevel_Params params; params.WorldContextObject = WorldContextObject; params.LevelName = LevelName; params.bMakeVisibleAfterLoad = bMakeVisibleAfterLoad; params.bShouldBlockOnLoad = bShouldBlockOnLoad; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.LoadGameFromSlotWithSizeLimit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString SlotName (Parm, ZeroConstructor) // int UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int MaxSerSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USaveGame* UGameplayStatics::LoadGameFromSlotWithSizeLimit(const struct FString& SlotName, int UserIndex, int MaxSerSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.LoadGameFromSlotWithSizeLimit"); UGameplayStatics_LoadGameFromSlotWithSizeLimit_Params params; params.SlotName = SlotName; params.UserIndex = UserIndex; params.MaxSerSize = MaxSerSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.LoadGameFromSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString SlotName (Parm, ZeroConstructor) // int UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USaveGame* UGameplayStatics::LoadGameFromSlot(const struct FString& SlotName, int UserIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.LoadGameFromSlot"); UGameplayStatics_LoadGameFromSlot_Params params; params.SlotName = SlotName; params.UserIndex = UserIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.IsGamePaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::IsGamePaused(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.IsGamePaused"); UGameplayStatics_IsGamePaused_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.HasOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString Options (Parm, ZeroConstructor) // struct FString InKey (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::HasOption(const struct FString& Options, const struct FString& InKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.HasOption"); UGameplayStatics_HasOption_Params params; params.Options = Options; params.InKey = InKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.HasLaunchOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString OptionToCheck (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::HasLaunchOption(const struct FString& OptionToCheck) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.HasLaunchOption"); UGameplayStatics_HasLaunchOption_Params params; params.OptionToCheck = OptionToCheck; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GrassOverlappingSphereCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector CenterPosition (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameplayStatics::GrassOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GrassOverlappingSphereCount"); UGameplayStatics_GrassOverlappingSphereCount_Params params; params.WorldContextObject = WorldContextObject; params.StaticMesh = StaticMesh; params.CenterPosition = CenterPosition; params.Radius = Radius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetWorldOriginLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FIntVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntVector UGameplayStatics::GetWorldOriginLocation(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetWorldOriginLocation"); UGameplayStatics_GetWorldOriginLocation_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetWorldDeltaSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::GetWorldDeltaSeconds(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetWorldDeltaSeconds"); UGameplayStatics_GetWorldDeltaSeconds_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetUnpausedTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::GetUnpausedTimeSeconds(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetUnpausedTimeSeconds"); UGameplayStatics_GetUnpausedTimeSeconds_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::GetTimeSeconds(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetTimeSeconds"); UGameplayStatics_GetTimeSeconds_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetSurfaceType // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UGameplayStatics::GetSurfaceType(const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetSurfaceType"); UGameplayStatics_GetSurfaceType_Params params; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetStreamingLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName PackageName (Parm, ZeroConstructor, IsPlainOldData) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ULevelStreaming* UGameplayStatics::GetStreamingLevel(class UObject* WorldContextObject, const struct FName& PackageName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetStreamingLevel"); UGameplayStatics_GetStreamingLevel_Params params; params.WorldContextObject = WorldContextObject; params.PackageName = PackageName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetRealTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::GetRealTimeSeconds(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetRealTimeSeconds"); UGameplayStatics_GetRealTimeSeconds_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerPawn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int PlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* UGameplayStatics::GetPlayerPawn(class UObject* WorldContextObject, int PlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetPlayerPawn"); UGameplayStatics_GetPlayerPawn_Params params; params.WorldContextObject = WorldContextObject; params.PlayerIndex = PlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerControllerID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameplayStatics::GetPlayerControllerID(class APlayerController* Player) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetPlayerControllerID"); UGameplayStatics_GetPlayerControllerID_Params params; params.Player = Player; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int PlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerController* UGameplayStatics::GetPlayerController(class UObject* WorldContextObject, int PlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetPlayerController"); UGameplayStatics_GetPlayerController_Params params; params.WorldContextObject = WorldContextObject; params.PlayerIndex = PlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCharacter // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int PlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // class ACharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ACharacter* UGameplayStatics::GetPlayerCharacter(class UObject* WorldContextObject, int PlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetPlayerCharacter"); UGameplayStatics_GetPlayerCharacter_Params params; params.WorldContextObject = WorldContextObject; params.PlayerIndex = PlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetPlayerCameraManager // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int PlayerIndex (Parm, ZeroConstructor, IsPlainOldData) // class APlayerCameraManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerCameraManager* UGameplayStatics::GetPlayerCameraManager(class UObject* WorldContextObject, int PlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetPlayerCameraManager"); UGameplayStatics_GetPlayerCameraManager_Params params; params.WorldContextObject = WorldContextObject; params.PlayerIndex = PlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetPlatformName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UGameplayStatics::GetPlatformName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetPlatformName"); UGameplayStatics_GetPlatformName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetObjectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UGameplayStatics::GetObjectClass(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetObjectClass"); UGameplayStatics_GetObjectClass_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetKeyValue // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FString Pair (Parm, ZeroConstructor) // struct FString Key (Parm, OutParm, ZeroConstructor) // struct FString Value (Parm, OutParm, ZeroConstructor) void UGameplayStatics::GetKeyValue(const struct FString& Pair, struct FString* Key, struct FString* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetKeyValue"); UGameplayStatics_GetKeyValue_Params params; params.Pair = Pair; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Key != nullptr) *Key = params.Key; if (Value != nullptr) *Value = params.Value; } // Function Engine.GameplayStatics.GetIntOption // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString Options (Parm, ZeroConstructor) // struct FString Key (Parm, ZeroConstructor) // int DefaultValue (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameplayStatics::GetIntOption(const struct FString& Options, const struct FString& Key, int DefaultValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetIntOption"); UGameplayStatics_GetIntOption_Params params; params.Options = Options; params.Key = Key; params.DefaultValue = DefaultValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetGlobalTimeDilation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::GetGlobalTimeDilation(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetGlobalTimeDilation"); UGameplayStatics_GetGlobalTimeDilation_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetGameState // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AGameStateBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AGameStateBase* UGameplayStatics::GetGameState(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetGameState"); UGameplayStatics_GetGameState_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetGameMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AGameModeBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AGameModeBase* UGameplayStatics::GetGameMode(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetGameMode"); UGameplayStatics_GetGameMode_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetGameInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UGameInstance* UGameplayStatics::GetGameInstance(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetGameInstance"); UGameplayStatics_GetGameInstance_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetCurrentReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UReverbEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UReverbEffect* UGameplayStatics::GetCurrentReverbEffect(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetCurrentReverbEffect"); UGameplayStatics_GetCurrentReverbEffect_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetCurrentLevelName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool bRemovePrefixString (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UGameplayStatics::GetCurrentLevelName(class UObject* WorldContextObject, bool bRemovePrefixString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetCurrentLevelName"); UGameplayStatics_GetCurrentLevelName_Params params; params.WorldContextObject = WorldContextObject; params.bRemovePrefixString = bRemovePrefixString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetAudioTimeSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::GetAudioTimeSeconds(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetAudioTimeSeconds"); UGameplayStatics_GetAudioTimeSeconds_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetAllActorsWithTag // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName Tag (Parm, ZeroConstructor, IsPlainOldData) // TArray OutActors (Parm, OutParm, ZeroConstructor) void UGameplayStatics::GetAllActorsWithTag(class UObject* WorldContextObject, const struct FName& Tag, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetAllActorsWithTag"); UGameplayStatics_GetAllActorsWithTag_Params params; params.WorldContextObject = WorldContextObject; params.Tag = Tag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; } // Function Engine.GameplayStatics.GetAllActorsWithInterface // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UClass* Interface (Parm, ZeroConstructor, IsPlainOldData) // TArray OutActors (Parm, OutParm, ZeroConstructor) void UGameplayStatics::GetAllActorsWithInterface(class UObject* WorldContextObject, class UClass* Interface, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetAllActorsWithInterface"); UGameplayStatics_GetAllActorsWithInterface_Params params; params.WorldContextObject = WorldContextObject; params.Interface = Interface; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; } // Function Engine.GameplayStatics.GetAllActorsOfClass // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UClass* ActorClass (Parm, ZeroConstructor, IsPlainOldData) // TArray OutActors (Parm, OutParm, ZeroConstructor) void UGameplayStatics::GetAllActorsOfClass(class UObject* WorldContextObject, class UClass* ActorClass, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetAllActorsOfClass"); UGameplayStatics_GetAllActorsOfClass_Params params; params.WorldContextObject = WorldContextObject; params.ActorClass = ActorClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; } // Function Engine.GameplayStatics.GetActorArrayBounds // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bOnlyCollidingComponents (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Center (Parm, OutParm, IsPlainOldData) // struct FVector BoxExtent (Parm, OutParm, IsPlainOldData) void UGameplayStatics::GetActorArrayBounds(TArray Actors, bool bOnlyCollidingComponents, struct FVector* Center, struct FVector* BoxExtent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetActorArrayBounds"); UGameplayStatics_GetActorArrayBounds_Params params; params.Actors = Actors; params.bOnlyCollidingComponents = bOnlyCollidingComponents; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Center != nullptr) *Center = params.Center; if (BoxExtent != nullptr) *BoxExtent = params.BoxExtent; } // Function Engine.GameplayStatics.GetActorArrayAverageLocation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UGameplayStatics::GetActorArrayAverageLocation(TArray Actors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetActorArrayAverageLocation"); UGameplayStatics_GetActorArrayAverageLocation_Params params; params.Actors = Actors; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.GetAccurateRealTime // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float PartialSeconds (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::GetAccurateRealTime(class UObject* WorldContextObject, int* Seconds, float* PartialSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.GetAccurateRealTime"); UGameplayStatics_GetAccurateRealTime_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Seconds != nullptr) *Seconds = params.Seconds; if (PartialSeconds != nullptr) *PartialSeconds = params.PartialSeconds; } // Function Engine.GameplayStatics.FlushLevelStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::FlushLevelStreaming(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.FlushLevelStreaming"); UGameplayStatics_FlushLevelStreaming_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.FinishSpawningActor // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UGameplayStatics::FinishSpawningActor(class AActor* Actor, const struct FTransform& SpawnTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.FinishSpawningActor"); UGameplayStatics_FinishSpawningActor_Params params; params.Actor = Actor; params.SpawnTransform = SpawnTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.FindCollisionUV // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // int UVChannel (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D UV (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::FindCollisionUV(const struct FHitResult& Hit, int UVChannel, struct FVector2D* UV) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.FindCollisionUV"); UGameplayStatics_FindCollisionUV_Params params; params.Hit = Hit; params.UVChannel = UVChannel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (UV != nullptr) *UV = params.UV; return params.ReturnValue; } // Function Engine.GameplayStatics.EnableLiveStreaming // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::EnableLiveStreaming(bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.EnableLiveStreaming"); UGameplayStatics_EnableLiveStreaming_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.DoesSaveGameExist // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString SlotName (Parm, ZeroConstructor) // int UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::DoesSaveGameExist(const struct FString& SlotName, int UserIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.DoesSaveGameExist"); UGameplayStatics_DoesSaveGameExist_Params params; params.SlotName = SlotName; params.UserIndex = UserIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.DeprojectScreenToWorld // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ScreenPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector WorldPosition (Parm, OutParm, IsPlainOldData) // struct FVector WorldDirection (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::DeprojectScreenToWorld(class APlayerController* Player, const struct FVector2D& ScreenPosition, struct FVector* WorldPosition, struct FVector* WorldDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.DeprojectScreenToWorld"); UGameplayStatics_DeprojectScreenToWorld_Params params; params.Player = Player; params.ScreenPosition = ScreenPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (WorldPosition != nullptr) *WorldPosition = params.WorldPosition; if (WorldDirection != nullptr) *WorldDirection = params.WorldDirection; return params.ReturnValue; } // Function Engine.GameplayStatics.DeleteGameInSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString SlotName (Parm, ZeroConstructor) // int UserIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::DeleteGameInSlot(const struct FString& SlotName, int UserIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.DeleteGameInSlot"); UGameplayStatics_DeleteGameInSlot_Params params; params.SlotName = SlotName; params.UserIndex = UserIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.DeactivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FName TagName (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::DeactivateReverbEffect(class UObject* WorldContextObject, const struct FName& TagName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.DeactivateReverbEffect"); UGameplayStatics_DeactivateReverbEffect_Params params; params.WorldContextObject = WorldContextObject; params.TagName = TagName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.CreateSound2D // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundBase* Sound (Parm, ZeroConstructor, IsPlainOldData) // float VolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float PitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) // class USoundConcurrency* ConcurrencySettings (Parm, ZeroConstructor, IsPlainOldData) // bool bPersistAcrossLevelTransition (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UAudioComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAudioComponent* UGameplayStatics::CreateSound2D(class UObject* WorldContextObject, class USoundBase* Sound, float VolumeMultiplier, float PitchMultiplier, float StartTime, class USoundConcurrency* ConcurrencySettings, bool bPersistAcrossLevelTransition, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.CreateSound2D"); UGameplayStatics_CreateSound2D_Params params; params.WorldContextObject = WorldContextObject; params.Sound = Sound; params.VolumeMultiplier = VolumeMultiplier; params.PitchMultiplier = PitchMultiplier; params.StartTime = StartTime; params.ConcurrencySettings = ConcurrencySettings; params.bPersistAcrossLevelTransition = bPersistAcrossLevelTransition; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.CreateSaveGameObjectFromBlueprint // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBlueprint* SaveGameBlueprint (Parm, ZeroConstructor, IsPlainOldData) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USaveGame* UGameplayStatics::CreateSaveGameObjectFromBlueprint(class UBlueprint* SaveGameBlueprint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.CreateSaveGameObjectFromBlueprint"); UGameplayStatics_CreateSaveGameObjectFromBlueprint_Params params; params.SaveGameBlueprint = SaveGameBlueprint; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.CreateSaveGameObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UClass* SaveGameClass (Parm, ZeroConstructor, IsPlainOldData) // class USaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USaveGame* UGameplayStatics::CreateSaveGameObject(class UClass* SaveGameClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.CreateSaveGameObject"); UGameplayStatics_CreateSaveGameObject_Params params; params.SaveGameClass = SaveGameClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.CreatePlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int ControllerId (Parm, ZeroConstructor, IsPlainOldData) // bool bSpawnPawn (Parm, ZeroConstructor, IsPlainOldData) // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerController* UGameplayStatics::CreatePlayer(class UObject* WorldContextObject, int ControllerId, bool bSpawnPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.CreatePlayer"); UGameplayStatics_CreatePlayer_Params params; params.WorldContextObject = WorldContextObject; params.ControllerId = ControllerId; params.bSpawnPawn = bSpawnPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.ClearSoundMixModifiers // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::ClearSoundMixModifiers(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ClearSoundMixModifiers"); UGameplayStatics_ClearSoundMixModifiers_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.ClearSoundMixClassOverride // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class USoundMix* InSoundMixModifier (Parm, ZeroConstructor, IsPlainOldData) // class USoundClass* InSoundClass (Parm, ZeroConstructor, IsPlainOldData) // float FadeOutTime (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::ClearSoundMixClassOverride(class UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float FadeOutTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ClearSoundMixClassOverride"); UGameplayStatics_ClearSoundMixClassOverride_Params params; params.WorldContextObject = WorldContextObject; params.InSoundMixModifier = InSoundMixModifier; params.InSoundClass = InSoundClass; params.FadeOutTime = FadeOutTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.CancelAsyncLoading // (Final, Native, Static, Public, BlueprintCallable) void UGameplayStatics::CancelAsyncLoading() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.CancelAsyncLoading"); UGameplayStatics_CancelAsyncLoading_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameplayStatics.BreakHitResult // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bBlockingHit (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bInitialOverlap (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Time (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, OutParm, IsPlainOldData) // struct FVector ImpactPoint (Parm, OutParm, IsPlainOldData) // struct FVector Normal (Parm, OutParm, IsPlainOldData) // struct FVector ImpactNormal (Parm, OutParm, IsPlainOldData) // class UPhysicalMaterial* PhysMat (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class AActor* HitActor (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* HitComponent (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName HitBoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int HitItem (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int FaceIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FVector TraceStart (Parm, OutParm, IsPlainOldData) // struct FVector TraceEnd (Parm, OutParm, IsPlainOldData) void UGameplayStatics::BreakHitResult(const struct FHitResult& Hit, bool* bBlockingHit, bool* bInitialOverlap, float* Time, float* Distance, struct FVector* Location, struct FVector* ImpactPoint, struct FVector* Normal, struct FVector* ImpactNormal, class UPhysicalMaterial** PhysMat, class AActor** HitActor, class UPrimitiveComponent** HitComponent, struct FName* HitBoneName, int* HitItem, int* FaceIndex, struct FVector* TraceStart, struct FVector* TraceEnd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.BreakHitResult"); UGameplayStatics_BreakHitResult_Params params; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (bBlockingHit != nullptr) *bBlockingHit = params.bBlockingHit; if (bInitialOverlap != nullptr) *bInitialOverlap = params.bInitialOverlap; if (Time != nullptr) *Time = params.Time; if (Distance != nullptr) *Distance = params.Distance; if (Location != nullptr) *Location = params.Location; if (ImpactPoint != nullptr) *ImpactPoint = params.ImpactPoint; if (Normal != nullptr) *Normal = params.Normal; if (ImpactNormal != nullptr) *ImpactNormal = params.ImpactNormal; if (PhysMat != nullptr) *PhysMat = params.PhysMat; if (HitActor != nullptr) *HitActor = params.HitActor; if (HitComponent != nullptr) *HitComponent = params.HitComponent; if (HitBoneName != nullptr) *HitBoneName = params.HitBoneName; if (HitItem != nullptr) *HitItem = params.HitItem; if (FaceIndex != nullptr) *FaceIndex = params.FaceIndex; if (TraceStart != nullptr) *TraceStart = params.TraceStart; if (TraceEnd != nullptr) *TraceEnd = params.TraceEnd; } // Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector TossVelocity (Parm, OutParm, IsPlainOldData) // struct FVector StartLocation (Parm, IsPlainOldData) // struct FVector EndLocation (Parm, IsPlainOldData) // float LaunchSpeed (Parm, ZeroConstructor, IsPlainOldData) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceOption (Parm, ZeroConstructor, IsPlainOldData) // float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData) // bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData) // bool bDrawDebug (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::BlueprintSuggestProjectileVelocity(class UObject* WorldContextObject, bool bDrawDebug, const struct FVector& StartLocation, const struct FVector& EndLocation, float LaunchSpeed, float OverrideGravityZ, TEnumAsByte TraceOption, float CollisionRadius, bool bFavorHighArc, struct FVector* TossVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity"); UGameplayStatics_BlueprintSuggestProjectileVelocity_Params params; params.WorldContextObject = WorldContextObject; params.StartLocation = StartLocation; params.EndLocation = EndLocation; params.LaunchSpeed = LaunchSpeed; params.OverrideGravityZ = OverrideGravityZ; params.TraceOption = TraceOption; params.CollisionRadius = CollisionRadius; params.bFavorHighArc = bFavorHighArc; params.bDrawDebug = bDrawDebug; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TossVelocity != nullptr) *TossVelocity = params.TossVelocity; return params.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // TArray OutPathPositions (Parm, OutParm, ZeroConstructor) // struct FVector OutLastTraceDestination (Parm, OutParm, IsPlainOldData) // struct FVector startPos (Parm, IsPlainOldData) // struct FVector LaunchVelocity (Parm, IsPlainOldData) // bool bTracePath (Parm, ZeroConstructor, IsPlainOldData) // float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData) // float SimFrequency (Parm, ZeroConstructor, IsPlainOldData) // float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::Blueprint_PredictProjectilePath_ByTraceChannel(class UObject* WorldContextObject, float OverrideGravityZ, float MaxSimTime, float SimFrequency, const struct FVector& startPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawDebugTime, struct FVector* OutLastTraceDestination, TArray* OutPathPositions, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel"); UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Params params; params.WorldContextObject = WorldContextObject; params.startPos = startPos; params.LaunchVelocity = LaunchVelocity; params.bTracePath = bTracePath; params.ProjectileRadius = ProjectileRadius; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.DrawDebugTime = DrawDebugTime; params.SimFrequency = SimFrequency; params.MaxSimTime = MaxSimTime; params.OverrideGravityZ = OverrideGravityZ; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; if (OutPathPositions != nullptr) *OutPathPositions = params.OutPathPositions; if (OutLastTraceDestination != nullptr) *OutLastTraceDestination = params.OutLastTraceDestination; return params.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // TArray OutPathPositions (Parm, OutParm, ZeroConstructor) // struct FVector OutLastTraceDestination (Parm, OutParm, IsPlainOldData) // struct FVector startPos (Parm, IsPlainOldData) // struct FVector LaunchVelocity (Parm, IsPlainOldData) // bool bTracePath (Parm, ZeroConstructor, IsPlainOldData) // float ProjectileRadius (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // float DrawDebugTime (Parm, ZeroConstructor, IsPlainOldData) // float SimFrequency (Parm, ZeroConstructor, IsPlainOldData) // float MaxSimTime (Parm, ZeroConstructor, IsPlainOldData) // float OverrideGravityZ (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::Blueprint_PredictProjectilePath_ByObjectType(class UObject* WorldContextObject, float OverrideGravityZ, float MaxSimTime, float SimFrequency, const struct FVector& startPos, const struct FVector& LaunchVelocity, bool bTracePath, float ProjectileRadius, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawDebugTime, struct FVector* OutLastTraceDestination, TArray* OutPathPositions, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType"); UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Params params; params.WorldContextObject = WorldContextObject; params.startPos = startPos; params.LaunchVelocity = LaunchVelocity; params.bTracePath = bTracePath; params.ProjectileRadius = ProjectileRadius; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.DrawDebugTime = DrawDebugTime; params.SimFrequency = SimFrequency; params.MaxSimTime = MaxSimTime; params.OverrideGravityZ = OverrideGravityZ; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; if (OutPathPositions != nullptr) *OutPathPositions = params.OutPathPositions; if (OutLastTraceDestination != nullptr) *OutLastTraceDestination = params.OutLastTraceDestination; return params.ReturnValue; } // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FPredictProjectilePathParams PredictParams (ConstParm, Parm, OutParm, ReferenceParm) // struct FPredictProjectilePathResult PredictResult (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::Blueprint_PredictProjectilePath_Advanced(class UObject* WorldContextObject, const struct FPredictProjectilePathParams& PredictParams, struct FPredictProjectilePathResult* PredictResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced"); UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Params params; params.WorldContextObject = WorldContextObject; params.PredictParams = PredictParams; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PredictResult != nullptr) *PredictResult = params.PredictResult; return params.ReturnValue; } // Function Engine.GameplayStatics.BeginSpawningActorFromClass // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UClass* ActorClass (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UGameplayStatics::BeginSpawningActorFromClass(class UObject* WorldContextObject, class UClass* ActorClass, const struct FTransform& SpawnTransform, bool bNoCollisionFail, class AActor* Owner) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.BeginSpawningActorFromClass"); UGameplayStatics_BeginSpawningActorFromClass_Params params; params.WorldContextObject = WorldContextObject; params.ActorClass = ActorClass; params.SpawnTransform = SpawnTransform; params.bNoCollisionFail = bNoCollisionFail; params.Owner = Owner; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UBlueprint* Blueprint (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UGameplayStatics::BeginSpawningActorFromBlueprint(class UObject* WorldContextObject, class UBlueprint* Blueprint, const struct FTransform& SpawnTransform, bool bNoCollisionFail) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint"); UGameplayStatics_BeginSpawningActorFromBlueprint_Params params; params.WorldContextObject = WorldContextObject; params.Blueprint = Blueprint; params.SpawnTransform = SpawnTransform; params.bNoCollisionFail = bNoCollisionFail; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UClass* ActorClass (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform SpawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // ESpawnActorCollisionHandlingMethod CollisionHandlingOverride (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UGameplayStatics::BeginDeferredActorSpawnFromClass(class UObject* WorldContextObject, class UClass* ActorClass, const struct FTransform& SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, class AActor* Owner) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass"); UGameplayStatics_BeginDeferredActorSpawnFromClass_Params params; params.WorldContextObject = WorldContextObject; params.ActorClass = ActorClass; params.SpawnTransform = SpawnTransform; params.CollisionHandlingOverride = CollisionHandlingOverride; params.Owner = Owner; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.AreSubtitlesEnabled // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::AreSubtitlesEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.AreSubtitlesEnabled"); UGameplayStatics_AreSubtitlesEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.AreAnyListenersWithinRange // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // float MaximumRange (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::AreAnyListenersWithinRange(class UObject* WorldContextObject, const struct FVector& Location, float MaximumRange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.AreAnyListenersWithinRange"); UGameplayStatics_AreAnyListenersWithinRange_Params params; params.WorldContextObject = WorldContextObject; params.Location = Location; params.MaximumRange = MaximumRange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData) // float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData) // float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::ApplyRadialDamageWithFalloff(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, class UClass* DamageTypeClass, TArray IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, TEnumAsByte DamagePreventionChannel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff"); UGameplayStatics_ApplyRadialDamageWithFalloff_Params params; params.WorldContextObject = WorldContextObject; params.BaseDamage = BaseDamage; params.MinimumDamage = MinimumDamage; params.Origin = Origin; params.DamageInnerRadius = DamageInnerRadius; params.DamageOuterRadius = DamageOuterRadius; params.DamageFalloff = DamageFalloff; params.DamageTypeClass = DamageTypeClass; params.IgnoreActors = IgnoreActors; params.DamageCauser = DamageCauser; params.InstigatedByController = InstigatedByController; params.DamagePreventionChannel = DamagePreventionChannel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.ApplyRadialDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float DamageRadius (Parm, ZeroConstructor, IsPlainOldData) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData) // bool bDoFullDamage (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte DamagePreventionChannel (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameplayStatics::ApplyRadialDamage(class UObject* WorldContextObject, float BaseDamage, const struct FVector& Origin, float DamageRadius, class UClass* DamageTypeClass, TArray IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, bool bDoFullDamage, TEnumAsByte DamagePreventionChannel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ApplyRadialDamage"); UGameplayStatics_ApplyRadialDamage_Params params; params.WorldContextObject = WorldContextObject; params.BaseDamage = BaseDamage; params.Origin = Origin; params.DamageRadius = DamageRadius; params.DamageTypeClass = DamageTypeClass; params.IgnoreActors = IgnoreActors; params.DamageCauser = DamageCauser; params.InstigatedByController = InstigatedByController; params.bDoFullDamage = bDoFullDamage; params.DamagePreventionChannel = DamagePreventionChannel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.ApplyPointDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FVector HitFromDirection (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::ApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ApplyPointDamage"); UGameplayStatics_ApplyPointDamage_Params params; params.DamagedActor = DamagedActor; params.BaseDamage = BaseDamage; params.HitFromDirection = HitFromDirection; params.HitInfo = HitInfo; params.EventInstigator = EventInstigator; params.DamageCauser = DamageCauser; params.DamageTypeClass = DamageTypeClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.ApplyDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameplayStatics::ApplyDamage(class AActor* DamagedActor, float BaseDamage, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ApplyDamage"); UGameplayStatics_ApplyDamage_Params params; params.DamagedActor = DamagedActor; params.BaseDamage = BaseDamage; params.EventInstigator = EventInstigator; params.DamageCauser = DamageCauser; params.DamageTypeClass = DamageTypeClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameplayStatics.ActivateReverbEffect // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UReverbEffect* ReverbEffect (Parm, ZeroConstructor, IsPlainOldData) // struct FName TagName (Parm, ZeroConstructor, IsPlainOldData) // float Priority (Parm, ZeroConstructor, IsPlainOldData) // float Volume (Parm, ZeroConstructor, IsPlainOldData) // float FadeTime (Parm, ZeroConstructor, IsPlainOldData) void UGameplayStatics::ActivateReverbEffect(class UObject* WorldContextObject, class UReverbEffect* ReverbEffect, const struct FName& TagName, float Priority, float Volume, float FadeTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameplayStatics.ActivateReverbEffect"); UGameplayStatics_ActivateReverbEffect_Params params; params.WorldContextObject = WorldContextObject; params.ReverbEffect = ReverbEffect; params.TagName = TagName; params.Priority = Priority; params.Volume = Volume; params.FadeTime = FadeTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StopCameraShake // (Native, Public, BlueprintCallable) // Parameters: // class UCameraShake* ShakeInstance (Parm, ZeroConstructor, IsPlainOldData) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::StopCameraShake(class UCameraShake* ShakeInstance, bool bImmediately) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StopCameraShake"); APlayerCameraManager_StopCameraShake_Params params; params.ShakeInstance = ShakeInstance; params.bImmediately = bImmediately; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StopCameraFade // (Native, Public, BlueprintCallable) void APlayerCameraManager::StopCameraFade() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StopCameraFade"); APlayerCameraManager_StopCameraFade_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StopCameraAnimInst // (Native, Public, BlueprintCallable) // Parameters: // class UCameraAnimInst* AnimInst (Parm, ZeroConstructor, IsPlainOldData) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::StopCameraAnimInst(class UCameraAnimInst* AnimInst, bool bImmediate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StopCameraAnimInst"); APlayerCameraManager_StopCameraAnimInst_Params params; params.AnimInst = AnimInst; params.bImmediate = bImmediate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake // (Native, Public, BlueprintCallable) // Parameters: // class UClass* Shake (Parm, ZeroConstructor, IsPlainOldData) // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::StopAllInstancesOfCameraShake(class UClass* Shake, bool bImmediately) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake"); APlayerCameraManager_StopAllInstancesOfCameraShake_Params params; params.Shake = Shake; params.bImmediately = bImmediately; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraAnim // (Native, Public, BlueprintCallable) // Parameters: // class UCameraAnim* Anim (Parm, ZeroConstructor, IsPlainOldData) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::StopAllInstancesOfCameraAnim(class UCameraAnim* Anim, bool bImmediate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StopAllInstancesOfCameraAnim"); APlayerCameraManager_StopAllInstancesOfCameraAnim_Params params; params.Anim = Anim; params.bImmediate = bImmediate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StopAllCameraShakes // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::StopAllCameraShakes(bool bImmediately) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StopAllCameraShakes"); APlayerCameraManager_StopAllCameraShakes_Params params; params.bImmediately = bImmediately; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StopAllCameraAnims // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::StopAllCameraAnims(bool bImmediate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StopAllCameraAnims"); APlayerCameraManager_StopAllCameraAnims_Params params; params.bImmediate = bImmediate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.StartCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float FromAlpha (Parm, ZeroConstructor, IsPlainOldData) // float ToAlpha (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor Color (Parm, IsPlainOldData) // bool bShouldFadeAudio (Parm, ZeroConstructor, IsPlainOldData) // bool bHoldWhenFinished (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::StartCameraFade(float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor& Color, bool bShouldFadeAudio, bool bHoldWhenFinished) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.StartCameraFade"); APlayerCameraManager_StartCameraFade_Params params; params.FromAlpha = FromAlpha; params.ToAlpha = ToAlpha; params.Duration = Duration; params.Color = Color; params.bShouldFadeAudio = bShouldFadeAudio; params.bHoldWhenFinished = bHoldWhenFinished; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.SetManualCameraFade // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float InFadeAmount (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor Color (Parm, IsPlainOldData) // bool bInFadeAudio (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::SetManualCameraFade(float InFadeAmount, const struct FLinearColor& Color, bool bInFadeAudio) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.SetManualCameraFade"); APlayerCameraManager_SetManualCameraFade_Params params; params.InFadeAmount = InFadeAmount; params.Color = Color; params.bInFadeAudio = bInFadeAudio; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.RemoveCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // class UCameraModifier* ModifierToRemove (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerCameraManager::RemoveCameraModifier(class UCameraModifier* ModifierToRemove) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.RemoveCameraModifier"); APlayerCameraManager_RemoveCameraModifier_Params params; params.ModifierToRemove = ModifierToRemove; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.RemoveCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // class AEmitterCameraLensEffectBase* Emitter (Parm, ZeroConstructor, IsPlainOldData) void APlayerCameraManager::RemoveCameraLensEffect(class AEmitterCameraLensEffectBase* Emitter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.RemoveCameraLensEffect"); APlayerCameraManager_RemoveCameraLensEffect_Params params; params.Emitter = Emitter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.PlayCameraShake // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UClass* ShakeClass (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PlaySpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator UserPlaySpaceRot (Parm, IsPlainOldData) // class UCameraShake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UCameraShake* APlayerCameraManager::PlayCameraShake(class UClass* ShakeClass, float Scale, TEnumAsByte PlaySpace, const struct FRotator& UserPlaySpaceRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.PlayCameraShake"); APlayerCameraManager_PlayCameraShake_Params params; params.ShakeClass = ShakeClass; params.Scale = Scale; params.PlaySpace = PlaySpace; params.UserPlaySpaceRot = UserPlaySpaceRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.PlayCameraAnim // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UCameraAnim* Anim (Parm, ZeroConstructor, IsPlainOldData) // float Rate (Parm, ZeroConstructor, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // float BlendInTime (Parm, ZeroConstructor, IsPlainOldData) // float BlendOutTime (Parm, ZeroConstructor, IsPlainOldData) // bool bLoop (Parm, ZeroConstructor, IsPlainOldData) // bool bRandomStartTime (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PlaySpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator UserPlaySpaceRot (Parm, IsPlainOldData) // class UCameraAnimInst* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UCameraAnimInst* APlayerCameraManager::PlayCameraAnim(class UCameraAnim* Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, TEnumAsByte PlaySpace, const struct FRotator& UserPlaySpaceRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.PlayCameraAnim"); APlayerCameraManager_PlayCameraAnim_Params params; params.Anim = Anim; params.Rate = Rate; params.Scale = Scale; params.BlendInTime = BlendInTime; params.BlendOutTime = BlendOutTime; params.bLoop = bLoop; params.bRandomStartTime = bRandomStartTime; params.Duration = Duration; params.PlaySpace = PlaySpace; params.UserPlaySpaceRot = UserPlaySpaceRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.PhotographyCameraModify // (BlueprintCosmetic, Native, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // struct FVector NewCameraLocation (ConstParm, Parm, IsPlainOldData) // struct FVector PreviousCameraLocation (ConstParm, Parm, IsPlainOldData) // struct FVector OriginalCameraLocation (ConstParm, Parm, IsPlainOldData) // struct FVector ResultCameraLocation (Parm, OutParm, IsPlainOldData) void APlayerCameraManager::PhotographyCameraModify(const struct FVector& NewCameraLocation, const struct FVector& PreviousCameraLocation, const struct FVector& OriginalCameraLocation, struct FVector* ResultCameraLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.PhotographyCameraModify"); APlayerCameraManager_PhotographyCameraModify_Params params; params.NewCameraLocation = NewCameraLocation; params.PreviousCameraLocation = PreviousCameraLocation; params.OriginalCameraLocation = OriginalCameraLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ResultCameraLocation != nullptr) *ResultCameraLocation = params.ResultCameraLocation; } // Function Engine.PlayerCameraManager.OnPhotographySessionStart // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographySessionStart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.OnPhotographySessionStart"); APlayerCameraManager_OnPhotographySessionStart_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.OnPhotographySessionEnd // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographySessionEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.OnPhotographySessionEnd"); APlayerCameraManager_OnPhotographySessionEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographyMultiPartCaptureStart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart"); APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd // (BlueprintCosmetic, Native, Event, Public, BlueprintEvent) void APlayerCameraManager::OnPhotographyMultiPartCaptureEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd"); APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.GetOwningPlayerController // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerController* APlayerCameraManager::GetOwningPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.GetOwningPlayerController"); APlayerCameraManager_GetOwningPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.GetFOVAngle // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float APlayerCameraManager::GetFOVAngle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.GetFOVAngle"); APlayerCameraManager_GetFOVAngle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.GetCameraRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator APlayerCameraManager::GetCameraRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.GetCameraRotation"); APlayerCameraManager_GetCameraRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.GetCameraLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector APlayerCameraManager::GetCameraLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.GetCameraLocation"); APlayerCameraManager_GetCameraLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.FindCameraModifierByClass // (Native, Public, BlueprintCallable) // Parameters: // class UClass* ModifierClass (Parm, ZeroConstructor, IsPlainOldData) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UCameraModifier* APlayerCameraManager::FindCameraModifierByClass(class UClass* ModifierClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.FindCameraModifierByClass"); APlayerCameraManager_FindCameraModifierByClass_Params params; params.ModifierClass = ModifierClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.ClearCameraLensEffects // (Native, Public, BlueprintCallable) void APlayerCameraManager::ClearCameraLensEffects() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.ClearCameraLensEffects"); APlayerCameraManager_ClearCameraLensEffects_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerCameraManager.BlueprintUpdateCamera // (BlueprintCosmetic, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AActor* CameraTarget (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewCameraLocation (Parm, OutParm, IsPlainOldData) // struct FRotator NewCameraRotation (Parm, OutParm, IsPlainOldData) // float NewCameraFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APlayerCameraManager::BlueprintUpdateCamera(class AActor* CameraTarget, struct FVector* NewCameraLocation, struct FRotator* NewCameraRotation, float* NewCameraFOV) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.BlueprintUpdateCamera"); APlayerCameraManager_BlueprintUpdateCamera_Params params; params.CameraTarget = CameraTarget; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (NewCameraLocation != nullptr) *NewCameraLocation = params.NewCameraLocation; if (NewCameraRotation != nullptr) *NewCameraRotation = params.NewCameraRotation; if (NewCameraFOV != nullptr) *NewCameraFOV = params.NewCameraFOV; return params.ReturnValue; } // Function Engine.PlayerCameraManager.AddNewCameraModifier // (Native, Public, BlueprintCallable) // Parameters: // class UClass* ModifierClass (Parm, ZeroConstructor, IsPlainOldData) // class UCameraModifier* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UCameraModifier* APlayerCameraManager::AddNewCameraModifier(class UClass* ModifierClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.AddNewCameraModifier"); APlayerCameraManager_AddNewCameraModifier_Params params; params.ModifierClass = ModifierClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlayerCameraManager.AddCameraLensEffect // (Native, Public, BlueprintCallable) // Parameters: // class UClass* LensEffectEmitterClass (Parm, ZeroConstructor, IsPlainOldData) // class AEmitterCameraLensEffectBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AEmitterCameraLensEffectBase* APlayerCameraManager::AddCameraLensEffect(class UClass* LensEffectEmitterClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerCameraManager.AddCameraLensEffect"); APlayerCameraManager_AddCameraLensEffect_Params params; params.LensEffectEmitterClass = LensEffectEmitterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DefaultPawn.TurnAtRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void ADefaultPawn::TurnAtRate(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DefaultPawn.TurnAtRate"); ADefaultPawn_TurnAtRate_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DefaultPawn.MoveUp_World // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void ADefaultPawn::MoveUp_World(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DefaultPawn.MoveUp_World"); ADefaultPawn_MoveUp_World_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DefaultPawn.MoveRight // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void ADefaultPawn::MoveRight(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DefaultPawn.MoveRight"); ADefaultPawn_MoveRight_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DefaultPawn.MoveForward // (Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void ADefaultPawn::MoveForward(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DefaultPawn.MoveForward"); ADefaultPawn_MoveForward_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DefaultPawn.LookUpAtRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void ADefaultPawn::LookUpAtRate(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DefaultPawn.LookUpAtRate"); ADefaultPawn_LookUpAtRate_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SphereComponent.SetSphereRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InSphereRadius (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData) void USphereComponent::SetSphereRadius(float InSphereRadius, bool bUpdateOverlaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SphereComponent.SetSphereRadius"); USphereComponent_SetSphereRadius_Params params; params.InSphereRadius = InSphereRadius; params.bUpdateOverlaps = bUpdateOverlaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SphereComponent.GetUnscaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USphereComponent::GetUnscaledSphereRadius() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SphereComponent.GetUnscaledSphereRadius"); USphereComponent_GetUnscaledSphereRadius_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SphereComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USphereComponent::GetShapeScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SphereComponent.GetShapeScale"); USphereComponent_GetShapeScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SphereComponent.GetScaledSphereRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USphereComponent::GetScaledSphereRadius() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SphereComponent.GetScaledSphereRadius"); USphereComponent_GetScaledSphereRadius_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BoxComponent.SetBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InBoxExtent (Parm, IsPlainOldData) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData) void UBoxComponent::SetBoxExtent(const struct FVector& InBoxExtent, bool bUpdateOverlaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BoxComponent.SetBoxExtent"); UBoxComponent_SetBoxExtent_Params params; params.InBoxExtent = InBoxExtent; params.bUpdateOverlaps = bUpdateOverlaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BoxComponent.GetUnscaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UBoxComponent::GetUnscaledBoxExtent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BoxComponent.GetUnscaledBoxExtent"); UBoxComponent_GetUnscaledBoxExtent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BoxComponent.GetScaledBoxExtent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UBoxComponent::GetScaledBoxExtent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BoxComponent.GetScaledBoxExtent"); UBoxComponent_GetScaledBoxExtent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BlueprintAsyncActionBase.Activate // (Native, Public, BlueprintCallable) void UBlueprintAsyncActionBase::Activate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintAsyncActionBase.Activate"); UBlueprintAsyncActionBase_Activate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UInstancedStaticMeshComponent::UpdateInstanceTransform(int InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform"); UInstancedStaticMeshComponent_UpdateInstanceTransform_Params params; params.InstanceIndex = InstanceIndex; params.NewInstanceTransform = NewInstanceTransform; params.bWorldSpace = bWorldSpace; params.bMarkRenderStateDirty = bMarkRenderStateDirty; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.SetCullDistances // (Final, Native, Public, BlueprintCallable) // Parameters: // int StartCullDistance (Parm, ZeroConstructor, IsPlainOldData) // int EndCullDistance (Parm, ZeroConstructor, IsPlainOldData) void UInstancedStaticMeshComponent::SetCullDistances(int StartCullDistance, int EndCullDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.SetCullDistances"); UInstancedStaticMeshComponent_SetCullDistances_Params params; params.StartCullDistance = StartCullDistance; params.EndCullDistance = EndCullDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InstancedStaticMeshComponent.RemoveInstance // (Native, Public, BlueprintCallable) // Parameters: // int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UInstancedStaticMeshComponent::RemoveInstance(int InstanceIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.RemoveInstance"); UInstancedStaticMeshComponent_RemoveInstance_Params params; params.InstanceIndex = InstanceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform OutInstanceTransform (Parm, OutParm, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UInstancedStaticMeshComponent::GetInstanceTransform(int InstanceIndex, bool bWorldSpace, struct FTransform* OutInstanceTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.GetInstanceTransform"); UInstancedStaticMeshComponent_GetInstanceTransform_Params params; params.InstanceIndex = InstanceIndex; params.bWorldSpace = bWorldSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutInstanceTransform != nullptr) *OutInstanceTransform = params.OutInstanceTransform; return params.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector Center (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // bool bSphereInWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UInstancedStaticMeshComponent::GetInstancesOverlappingSphere(const struct FVector& Center, float Radius, bool bSphereInWorldSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere"); UInstancedStaticMeshComponent_GetInstancesOverlappingSphere_Params params; params.Center = Center; params.Radius = Radius; params.bSphereInWorldSpace = bSphereInWorldSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox Box (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bBoxInWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UInstancedStaticMeshComponent::GetInstancesOverlappingBox(const struct FBox& Box, bool bBoxInWorldSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox"); UInstancedStaticMeshComponent_GetInstancesOverlappingBox_Params params; params.Box = Box; params.bBoxInWorldSpace = bBoxInWorldSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.GetInstanceCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UInstancedStaticMeshComponent::GetInstanceCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.GetInstanceCount"); UInstancedStaticMeshComponent_GetInstanceCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.ClearInstances // (Native, Public, BlueprintCallable) void UInstancedStaticMeshComponent::ClearInstances() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.ClearInstances"); UInstancedStaticMeshComponent_ClearInstances_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UInstancedStaticMeshComponent::AddInstanceWorldSpace(const struct FTransform& WorldTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace"); UInstancedStaticMeshComponent_AddInstanceWorldSpace_Params params; params.WorldTransform = WorldTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InstancedStaticMeshComponent.AddInstance // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform InstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UInstancedStaticMeshComponent::AddInstance(const struct FTransform& InstanceTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InstancedStaticMeshComponent.AddInstance"); UInstancedStaticMeshComponent_AddInstance_Params params; params.InstanceTransform = InstanceTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.HierarchicalInstancedStaticMeshComponent.RemoveInstances // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray InstancesToRemove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UHierarchicalInstancedStaticMeshComponent::RemoveInstances(TArray InstancesToRemove) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.HierarchicalInstancedStaticMeshComponent.RemoveInstances"); UHierarchicalInstancedStaticMeshComponent_RemoveInstances_Params params; params.InstancesToRemove = InstancesToRemove; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MaterialInterface.SetStreamingTextureMipOffset // (RequiredAPI, Native, Public, BlueprintCallable, Const) // Parameters: // int NewMipOffset (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInterface::SetStreamingTextureMipOffset(int NewMipOffset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInterface.SetStreamingTextureMipOffset"); UMaterialInterface_SetStreamingTextureMipOffset_Params params; params.NewMipOffset = NewMipOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInterface.SetForceMipLevelsToBeResident // (RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool OverrideForceMiplevelsToBeResident (Parm, ZeroConstructor, IsPlainOldData) // bool bForceMiplevelsToBeResidentValue (Parm, ZeroConstructor, IsPlainOldData) // float ForceDuration (Parm, ZeroConstructor, IsPlainOldData) // int CinematicTextureGroups (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInterface::SetForceMipLevelsToBeResident(bool OverrideForceMiplevelsToBeResident, bool bForceMiplevelsToBeResidentValue, float ForceDuration, int CinematicTextureGroups) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInterface.SetForceMipLevelsToBeResident"); UMaterialInterface_SetForceMipLevelsToBeResident_Params params; params.OverrideForceMiplevelsToBeResident = OverrideForceMiplevelsToBeResident; params.bForceMiplevelsToBeResidentValue = bForceMiplevelsToBeResidentValue; params.ForceDuration = ForceDuration; params.CinematicTextureGroups = CinematicTextureGroups; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInterface.GetPhysicalMaterial // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPhysicalMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UPhysicalMaterial* UMaterialInterface::GetPhysicalMaterial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInterface.GetPhysicalMaterial"); UMaterialInterface_GetPhysicalMaterial_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MaterialInterface.GetBaseMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UMaterial* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterial* UMaterialInterface::GetBaseMaterial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInterface.GetBaseMaterial"); UMaterialInterface_GetBaseMaterial_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimNotify.Received_Notify // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimNotify::Received_Notify(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimNotify.Received_Notify"); UAnimNotify_Received_Notify_Params params; params.meshComp = meshComp; params.Animation = Animation; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimNotify.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UAnimNotify::GetNotifyName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimNotify.GetNotifyName"); UAnimNotify_GetNotifyName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyTick // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData) // float FrameDeltaTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimNotifyState::Received_NotifyTick(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float FrameDeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimNotifyState.Received_NotifyTick"); UAnimNotifyState_Received_NotifyTick_Params params; params.meshComp = meshComp; params.Animation = Animation; params.FrameDeltaTime = FrameDeltaTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyEnd // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimNotifyState::Received_NotifyEnd(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimNotifyState.Received_NotifyEnd"); UAnimNotifyState_Received_NotifyEnd_Params params; params.meshComp = meshComp; params.Animation = Animation; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimNotifyState.Received_NotifyBegin // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData) // float TotalDuration (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAnimNotifyState::Received_NotifyBegin(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation, float TotalDuration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimNotifyState.Received_NotifyBegin"); UAnimNotifyState_Received_NotifyBegin_Params params; params.meshComp = meshComp; params.Animation = Animation; params.TotalDuration = TotalDuration; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimNotifyState.GetNotifyName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UAnimNotifyState::GetNotifyName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimNotifyState.GetNotifyName"); UAnimNotifyState_GetNotifyName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CameraActor.GetAutoActivatePlayerIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ACameraActor::GetAutoActivatePlayerIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraActor.GetAutoActivatePlayerIndex"); ACameraActor_GetAutoActivatePlayerIndex_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AmbientSound.Stop // (Final, Native, Public, BlueprintCallable) void AAmbientSound::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AmbientSound.Stop"); AAmbientSound_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AmbientSound.Play // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData) void AAmbientSound::Play(float StartTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AmbientSound.Play"); AAmbientSound_Play_Params params; params.StartTime = StartTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AmbientSound.FadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData) void AAmbientSound::FadeOut(float FadeOutDuration, float FadeVolumeLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AmbientSound.FadeOut"); AAmbientSound_FadeOut_Params params; params.FadeOutDuration = FadeOutDuration; params.FadeVolumeLevel = FadeVolumeLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AmbientSound.FadeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData) void AAmbientSound::FadeIn(float FadeInDuration, float FadeVolumeLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AmbientSound.FadeIn"); AAmbientSound_FadeIn_Params params; params.FadeInDuration = FadeInDuration; params.FadeVolumeLevel = FadeVolumeLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AmbientSound.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData) void AAmbientSound::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AmbientSound.AdjustVolume"); AAmbientSound_AdjustVolume_Params params; params.AdjustVolumeDuration = AdjustVolumeDuration; params.AdjustVolumeLevel = AdjustVolumeLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSequenceBase.GetPlayLength // (RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimSequenceBase::GetPlayLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSequenceBase.GetPlayLength"); UAnimSequenceBase_GetPlayLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimNotifyState_Trail.OverridePSTemplate // (Event, Public, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData) // class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UParticleSystem* UAnimNotifyState_Trail::OverridePSTemplate(class USkeletalMeshComponent* meshComp, class UAnimSequenceBase* Animation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimNotifyState_Trail.OverridePSTemplate"); UAnimNotifyState_Trail_OverridePSTemplate_Params params; params.meshComp = meshComp; params.Animation = Animation; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimSingleNodeInstance.StopAnim // (Final, Native, Public, BlueprintCallable) void UAnimSingleNodeInstance::StopAnim() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.StopAnim"); UAnimSingleNodeInstance_StopAnim_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetReverse // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInReverse (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetReverse(bool bInReverse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetReverse"); UAnimSingleNodeInstance_SetReverse_Params params; params.bInReverse = bInReverse; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName PoseName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // float Value (Parm, ZeroConstructor, IsPlainOldData) // bool bRemoveIfZero (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetPreviewCurveOverride(const struct FName& PoseName, float Value, bool bRemoveIfZero) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride"); UAnimSingleNodeInstance_SetPreviewCurveOverride_Params params; params.PoseName = PoseName; params.Value = Value; params.bRemoveIfZero = bRemoveIfZero; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPosition (Parm, ZeroConstructor, IsPlainOldData) // float InPreviousTime (Parm, ZeroConstructor, IsPlainOldData) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetPositionWithPreviousTime(float InPosition, float InPreviousTime, bool bFireNotifies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime"); UAnimSingleNodeInstance_SetPositionWithPreviousTime_Params params; params.InPosition = InPosition; params.InPreviousTime = InPreviousTime; params.bFireNotifies = bFireNotifies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPosition (Parm, ZeroConstructor, IsPlainOldData) // bool bFireNotifies (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetPosition(float InPosition, bool bFireNotifies) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetPosition"); UAnimSingleNodeInstance_SetPosition_Params params; params.InPosition = InPosition; params.bFireNotifies = bFireNotifies; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetPlayRate(float InPlayRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetPlayRate"); UAnimSingleNodeInstance_SetPlayRate_Params params; params.InPlayRate = InPlayRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetPlaying // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsPlaying (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetPlaying(bool bIsPlaying) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetPlaying"); UAnimSingleNodeInstance_SetPlaying_Params params; params.bIsPlaying = bIsPlaying; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetLooping(bool bIsLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetLooping"); UAnimSingleNodeInstance_SetLooping_Params params; params.bIsLooping = bIsLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetBlendSpaceInput // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InBlendInput (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UAnimSingleNodeInstance::SetBlendSpaceInput(const struct FVector& InBlendInput) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetBlendSpaceInput"); UAnimSingleNodeInstance_SetBlendSpaceInput_Params params; params.InBlendInput = InBlendInput; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.SetAnimationAsset // (Native, Public, BlueprintCallable) // Parameters: // class UAnimationAsset* NewAsset (Parm, ZeroConstructor, IsPlainOldData) // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsset* NewAsset, bool bIsLooping, float InPlayRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.SetAnimationAsset"); UAnimSingleNodeInstance_SetAnimationAsset_Params params; params.NewAsset = NewAsset; params.bIsLooping = bIsLooping; params.InPlayRate = InPlayRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.PlayAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsLooping (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) // float InStartPosition (Parm, ZeroConstructor, IsPlainOldData) void UAnimSingleNodeInstance::PlayAnim(bool bIsLooping, float InPlayRate, float InStartPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.PlayAnim"); UAnimSingleNodeInstance_PlayAnim_Params params; params.bIsLooping = bIsLooping; params.InPlayRate = InPlayRate; params.InStartPosition = InStartPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AnimSingleNodeInstance.GetLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UAnimSingleNodeInstance::GetLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.GetLength"); UAnimSingleNodeInstance_GetLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AnimSingleNodeInstance.GetAnimationAsset // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimationAsset* UAnimSingleNodeInstance::GetAnimationAsset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AnimSingleNodeInstance.GetAnimationAsset"); UAnimSingleNodeInstance_GetAnimationAsset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ArrowComponent.SetArrowColor // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewColor (Parm, IsPlainOldData) void UArrowComponent::SetArrowColor(const struct FLinearColor& NewColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ArrowComponent.SetArrowColor"); UArrowComponent_SetArrowColor_Params params; params.NewColor = NewColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetId PrimaryAsset (Parm) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UAsyncActionLoadPrimaryAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAsyncActionLoadPrimaryAsset* UAsyncActionLoadPrimaryAsset::AsyncLoadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAsset, TArray LoadBundles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset"); UAsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset_Params params; params.PrimaryAsset = PrimaryAsset; params.LoadBundles = LoadBundles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetId PrimaryAsset (Parm) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UAsyncActionLoadPrimaryAssetClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAsyncActionLoadPrimaryAssetClass* UAsyncActionLoadPrimaryAssetClass::AsyncLoadPrimaryAssetClass(const struct FPrimaryAssetId& PrimaryAsset, TArray LoadBundles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass"); UAsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass_Params params; params.PrimaryAsset = PrimaryAsset; params.LoadBundles = LoadBundles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UAsyncActionLoadPrimaryAssetList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAsyncActionLoadPrimaryAssetList* UAsyncActionLoadPrimaryAssetList::AsyncLoadPrimaryAssetList(TArray PrimaryAssetList, TArray LoadBundles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList"); UAsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList_Params params; params.PrimaryAssetList = PrimaryAssetList; params.LoadBundles = LoadBundles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray LoadBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UAsyncActionLoadPrimaryAssetClassList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAsyncActionLoadPrimaryAssetClassList* UAsyncActionLoadPrimaryAssetClassList::AsyncLoadPrimaryAssetClassList(TArray PrimaryAssetList, TArray LoadBundles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList"); UAsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList_Params params; params.PrimaryAssetList = PrimaryAssetList; params.LoadBundles = LoadBundles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PrimaryAssetList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray AddBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray RemoveBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UAsyncActionChangePrimaryAssetBundles* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForPrimaryAssetList(TArray PrimaryAssetList, TArray AddBundles, TArray RemoveBundles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList"); UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList_Params params; params.PrimaryAssetList = PrimaryAssetList; params.AddBundles = AddBundles; params.RemoveBundles = RemoveBundles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray NewBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OldBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UAsyncActionChangePrimaryAssetBundles* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAsyncActionChangePrimaryAssetBundles* UAsyncActionChangePrimaryAssetBundles::AsyncChangeBundleStateForMatchingPrimaryAssets(TArray NewBundles, TArray OldBundles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets"); UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets_Params params; params.NewBundles = NewBundles; params.OldBundles = OldBundles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AtmosphericFogComponent.StartPrecompute // (Final, Native, Public, BlueprintCallable) void UAtmosphericFogComponent::StartPrecompute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.StartPrecompute"); UAtmosphericFogComponent_StartPrecompute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetSunMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewSunMultiplier (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetSunMultiplier(float NewSunMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetSunMultiplier"); UAtmosphericFogComponent_SetSunMultiplier_Params params; params.NewSunMultiplier = NewSunMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetStartDistance // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewStartDistance (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetStartDistance(float NewStartDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetStartDistance"); UAtmosphericFogComponent_SetStartDistance_Params params; params.NewStartDistance = NewStartDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetPrecomputeParams // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float DensityHeight (Parm, ZeroConstructor, IsPlainOldData) // int MaxScatteringOrder (Parm, ZeroConstructor, IsPlainOldData) // int InscatterAltitudeSampleNum (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetPrecomputeParams(float DensityHeight, int MaxScatteringOrder, int InscatterAltitudeSampleNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetPrecomputeParams"); UAtmosphericFogComponent_SetPrecomputeParams_Params params; params.DensityHeight = DensityHeight; params.MaxScatteringOrder = MaxScatteringOrder; params.InscatterAltitudeSampleNum = InscatterAltitudeSampleNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetFogMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewFogMultiplier (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetFogMultiplier(float NewFogMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetFogMultiplier"); UAtmosphericFogComponent_SetFogMultiplier_Params params; params.NewFogMultiplier = NewFogMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetDistanceScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceScale (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetDistanceScale(float NewDistanceScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetDistanceScale"); UAtmosphericFogComponent_SetDistanceScale_Params params; params.NewDistanceScale = NewDistanceScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetDistanceOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDistanceOffset (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetDistanceOffset(float NewDistanceOffset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetDistanceOffset"); UAtmosphericFogComponent_SetDistanceOffset_Params params; params.NewDistanceOffset = NewDistanceOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetDensityOffset // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityOffset (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetDensityOffset(float NewDensityOffset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetDensityOffset"); UAtmosphericFogComponent_SetDensityOffset_Params params; params.NewDensityOffset = NewDensityOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetDensityMultiplier // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewDensityMultiplier (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetDensityMultiplier(float NewDensityMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetDensityMultiplier"); UAtmosphericFogComponent_SetDensityMultiplier_Params params; params.NewDensityMultiplier = NewDensityMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetDefaultLightColor // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, IsPlainOldData) void UAtmosphericFogComponent::SetDefaultLightColor(const struct FLinearColor& NewLightColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetDefaultLightColor"); UAtmosphericFogComponent_SetDefaultLightColor_Params params; params.NewLightColor = NewLightColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetDefaultBrightness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetDefaultBrightness(float NewBrightness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetDefaultBrightness"); UAtmosphericFogComponent_SetDefaultBrightness_Params params; params.NewBrightness = NewBrightness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.SetAltitudeScale // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAltitudeScale (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::SetAltitudeScale(float NewAltitudeScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.SetAltitudeScale"); UAtmosphericFogComponent_SetAltitudeScale_Params params; params.NewAltitudeScale = NewAltitudeScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.DisableSunDisk // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewSunDisk (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::DisableSunDisk(bool NewSunDisk) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.DisableSunDisk"); UAtmosphericFogComponent_DisableSunDisk_Params params; params.NewSunDisk = NewSunDisk; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AtmosphericFogComponent.DisableGroundScattering // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool NewGroundScattering (Parm, ZeroConstructor, IsPlainOldData) void UAtmosphericFogComponent::DisableGroundScattering(bool NewGroundScattering) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AtmosphericFogComponent.DisableGroundScattering"); UAtmosphericFogComponent_DisableGroundScattering_Params params; params.NewGroundScattering = NewGroundScattering; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.Stop // (Native, Public, BlueprintCallable) void UAudioComponent::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.Stop"); UAudioComponent_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetWaveParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // class USoundWave* InWave (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetWaveParameter(const struct FName& InName, class USoundWave* InWave) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetWaveParameter"); UAudioComponent_SetWaveParameter_Params params; params.InName = InName; params.InWave = InWave; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetVolumeMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewVolumeMultiplier (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetVolumeMultiplier(float NewVolumeMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetVolumeMultiplier"); UAudioComponent_SetVolumeMultiplier_Params params; params.NewVolumeMultiplier = NewVolumeMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetUISound // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInUISound (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetUISound(bool bInUISound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetUISound"); UAudioComponent_SetUISound_Params params; params.bInUISound = bInUISound; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetSubmixSend // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundSubmix* Submix (Parm, ZeroConstructor, IsPlainOldData) // float SendLevel (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetSubmixSend(class USoundSubmix* Submix, float SendLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetSubmixSend"); UAudioComponent_SetSubmixSend_Params params; params.Submix = Submix; params.SendLevel = SendLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class USoundBase* NewSound (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetSound(class USoundBase* NewSound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetSound"); UAudioComponent_SetSound_Params params; params.NewSound = NewSound; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetPitchMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPitchMultiplier (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetPitchMultiplier(float NewPitchMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetPitchMultiplier"); UAudioComponent_SetPitchMultiplier_Params params; params.NewPitchMultiplier = NewPitchMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetPaused // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bPause (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetPaused(bool bPause) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetPaused"); UAudioComponent_SetPaused_Params params; params.bPause = bPause; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetLowPassFilterFrequency // (Final, Native, Public, BlueprintCallable) // Parameters: // float InLowPassFilterFrequency (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetLowPassFilterFrequency(float InLowPassFilterFrequency) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetLowPassFilterFrequency"); UAudioComponent_SetLowPassFilterFrequency_Params params; params.InLowPassFilterFrequency = InLowPassFilterFrequency; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetLowPassFilterEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InLowPassFilterEnabled (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetLowPassFilterEnabled(bool InLowPassFilterEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetLowPassFilterEnabled"); UAudioComponent_SetLowPassFilterEnabled_Params params; params.InLowPassFilterEnabled = InLowPassFilterEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetIntParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // int inInt (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetIntParameter(const struct FName& InName, int inInt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetIntParameter"); UAudioComponent_SetIntParameter_Params params; params.InName = InName; params.inInt = inInt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // float InFloat (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetFloatParameter(const struct FName& InName, float InFloat) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetFloatParameter"); UAudioComponent_SetFloatParameter_Params params; params.InName = InName; params.InFloat = InFloat; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.SetBoolParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // bool InBool (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::SetBoolParameter(const struct FName& InName, bool InBool) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.SetBoolParameter"); UAudioComponent_SetBoolParameter_Params params; params.InName = InName; params.InBool = InBool; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.Play // (Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::Play(float StartTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.Play"); UAudioComponent_Play_Params params; params.StartTime = StartTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.IsPlaying // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAudioComponent::IsPlaying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.IsPlaying"); UAudioComponent_IsPlaying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AudioComponent.FadeOut // (Native, Public, BlueprintCallable) // Parameters: // float FadeOutDuration (Parm, ZeroConstructor, IsPlainOldData) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::FadeOut(float FadeOutDuration, float FadeVolumeLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.FadeOut"); UAudioComponent_FadeOut_Params params; params.FadeOutDuration = FadeOutDuration; params.FadeVolumeLevel = FadeVolumeLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.FadeIn // (Native, Public, BlueprintCallable) // Parameters: // float FadeInDuration (Parm, ZeroConstructor, IsPlainOldData) // float FadeVolumeLevel (Parm, ZeroConstructor, IsPlainOldData) // float StartTime (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.FadeIn"); UAudioComponent_FadeIn_Params params; params.FadeInDuration = FadeInDuration; params.FadeVolumeLevel = FadeVolumeLevel; params.StartTime = StartTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FSoundAttenuationSettings OutAttenuationSettings (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAudioComponent::BP_GetAttenuationSettingsToApply(struct FSoundAttenuationSettings* OutAttenuationSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply"); UAudioComponent_BP_GetAttenuationSettingsToApply_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutAttenuationSettings != nullptr) *OutAttenuationSettings = params.OutAttenuationSettings; return params.ReturnValue; } // Function Engine.AudioComponent.AdjustVolume // (Final, Native, Public, BlueprintCallable) // Parameters: // float AdjustVolumeDuration (Parm, ZeroConstructor, IsPlainOldData) // float AdjustVolumeLevel (Parm, ZeroConstructor, IsPlainOldData) void UAudioComponent::AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.AdjustVolume"); UAudioComponent_AdjustVolume_Params params; params.AdjustVolumeDuration = AdjustVolumeDuration; params.AdjustVolumeLevel = AdjustVolumeLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioComponent.AdjustAttenuation // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FSoundAttenuationSettings InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm) void UAudioComponent::AdjustAttenuation(const struct FSoundAttenuationSettings& InAttenuationSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioComponent.AdjustAttenuation"); UAudioComponent_AdjustAttenuation_Params params; params.InAttenuationSettings = InAttenuationSettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioVolume.SetReverbSettings // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FReverbSettings NewReverbSettings (ConstParm, Parm, OutParm, ReferenceParm) void AAudioVolume::SetReverbSettings(const struct FReverbSettings& NewReverbSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioVolume.SetReverbSettings"); AAudioVolume_SetReverbSettings_Params params; params.NewReverbSettings = NewReverbSettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioVolume.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPriority (Parm, ZeroConstructor, IsPlainOldData) void AAudioVolume::SetPriority(float NewPriority) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioVolume.SetPriority"); AAudioVolume_SetPriority_Params params; params.NewPriority = NewPriority; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioVolume.SetInteriorSettings // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FInteriorSettings NewInteriorSettings (ConstParm, Parm, OutParm, ReferenceParm) void AAudioVolume::SetInteriorSettings(const struct FInteriorSettings& NewInteriorSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioVolume.SetInteriorSettings"); AAudioVolume_SetInteriorSettings_Params params; params.NewInteriorSettings = NewInteriorSettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioVolume.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewEnabled (Parm, ZeroConstructor, IsPlainOldData) void AAudioVolume::SetEnabled(bool bNewEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioVolume.SetEnabled"); AAudioVolume_SetEnabled_Params params; params.bNewEnabled = bNewEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AudioVolume.OnRep_bEnabled // (Final, Native, Private) void AAudioVolume::OnRep_bEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AudioVolume.OnRep_bEnabled"); AAudioVolume_OnRep_bEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.AvoidanceManager.RegisterMovementComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // float AvoidanceWeight (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvoidanceManager::RegisterMovementComponent(class UMovementComponent* MovementComp, float AvoidanceWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AvoidanceManager.RegisterMovementComponent"); UAvoidanceManager_RegisterMovementComponent_Params params; params.MovementComp = MovementComp; params.AvoidanceWeight = AvoidanceWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AvoidanceManager.GetObjectCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UAvoidanceManager::GetObjectCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AvoidanceManager.GetObjectCount"); UAvoidanceManager_GetObjectCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AvoidanceManager.GetNewAvoidanceUID // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UAvoidanceManager::GetNewAvoidanceUID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AvoidanceManager.GetNewAvoidanceUID"); UAvoidanceManager_GetNewAvoidanceUID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMovementComponent* MovementComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UAvoidanceManager::GetAvoidanceVelocityForComponent(class UMovementComponent* MovementComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent"); UAvoidanceManager_GetAvoidanceVelocityForComponent_Params params; params.MovementComp = MovementComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BillboardComponent.SetUV // (Native, Public, BlueprintCallable) // Parameters: // int NewU (Parm, ZeroConstructor, IsPlainOldData) // int NewUL (Parm, ZeroConstructor, IsPlainOldData) // int NewV (Parm, ZeroConstructor, IsPlainOldData) // int NewVL (Parm, ZeroConstructor, IsPlainOldData) void UBillboardComponent::SetUV(int NewU, int NewUL, int NewV, int NewVL) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BillboardComponent.SetUV"); UBillboardComponent_SetUV_Params params; params.NewU = NewU; params.NewUL = NewUL; params.NewV = NewV; params.NewVL = NewVL; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BillboardComponent.SetSpriteAndUV // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData) // int NewU (Parm, ZeroConstructor, IsPlainOldData) // int NewUL (Parm, ZeroConstructor, IsPlainOldData) // int NewV (Parm, ZeroConstructor, IsPlainOldData) // int NewVL (Parm, ZeroConstructor, IsPlainOldData) void UBillboardComponent::SetSpriteAndUV(class UTexture2D* NewSprite, int NewU, int NewUL, int NewV, int NewVL) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BillboardComponent.SetSpriteAndUV"); UBillboardComponent_SetSpriteAndUV_Params params; params.NewSprite = NewSprite; params.NewU = NewU; params.NewUL = NewUL; params.NewV = NewV; params.NewVL = NewVL; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BillboardComponent.SetSprite // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* NewSprite (Parm, ZeroConstructor, IsPlainOldData) void UBillboardComponent::SetSprite(class UTexture2D* NewSprite) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BillboardComponent.SetSprite"); UBillboardComponent_SetSprite_Params params; params.NewSprite = NewSprite; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintMapLibrary.SetMapPropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // TMap Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UBlueprintMapLibrary::SetMapPropertyByName(class UObject* Object, const struct FName& PropertyName, TMap Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.SetMapPropertyByName"); UBlueprintMapLibrary_SetMapPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintMapLibrary.Map_Values // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Values (Parm, OutParm, ZeroConstructor) void UBlueprintMapLibrary::Map_Values(TMap TargetMap, TArray* Values) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Values"); UBlueprintMapLibrary_Map_Values_Params params; params.TargetMap = TargetMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Values != nullptr) *Values = params.Values; } // Function Engine.BlueprintMapLibrary.Map_Remove // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBlueprintMapLibrary::Map_Remove(TMap TargetMap, int Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Remove"); UBlueprintMapLibrary_Map_Remove_Params params; params.TargetMap = TargetMap; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Length // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBlueprintMapLibrary::Map_Length(TMap TargetMap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Length"); UBlueprintMapLibrary_Map_Length_Params params; params.TargetMap = TargetMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Keys // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Keys (Parm, OutParm, ZeroConstructor) void UBlueprintMapLibrary::Map_Keys(TMap TargetMap, TArray* Keys) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Keys"); UBlueprintMapLibrary_Map_Keys_Params params; params.TargetMap = TargetMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Keys != nullptr) *Keys = params.Keys; } // Function Engine.BlueprintMapLibrary.Map_Find // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // int Value (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBlueprintMapLibrary::Map_Find(TMap TargetMap, int Key, int* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Find"); UBlueprintMapLibrary_Map_Find_Params params; params.TargetMap = TargetMap; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Value != nullptr) *Value = params.Value; return params.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Contains // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBlueprintMapLibrary::Map_Contains(TMap TargetMap, int Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Contains"); UBlueprintMapLibrary_Map_Contains_Params params; params.TargetMap = TargetMap; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BlueprintMapLibrary.Map_Clear // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UBlueprintMapLibrary::Map_Clear(TMap TargetMap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Clear"); UBlueprintMapLibrary_Map_Clear_Params params; params.TargetMap = TargetMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintMapLibrary.Map_Add // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TMap TargetMap (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Key (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // int Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) void UBlueprintMapLibrary::Map_Add(TMap TargetMap, int Key, int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintMapLibrary.Map_Add"); UBlueprintMapLibrary_Map_Add_Params params; params.TargetMap = TargetMap; params.Key = Key; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData) // struct FText Title (ConstParm, Parm, OutParm, ReferenceParm) // struct FText Body (ConstParm, Parm, OutParm, ReferenceParm) // struct FText Action (ConstParm, Parm, OutParm, ReferenceParm) // struct FString ActivationEvent (Parm, ZeroConstructor) void UBlueprintPlatformLibrary::ScheduleLocalNotificationFromNow(int inSecondsFromNow, const struct FText& Title, const struct FText& Body, const struct FText& Action, const struct FString& ActivationEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow"); UBlueprintPlatformLibrary_ScheduleLocalNotificationFromNow_Params params; params.inSecondsFromNow = inSecondsFromNow; params.Title = Title; params.Body = Body; params.Action = Action; params.ActivationEvent = ActivationEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int inSecondsFromNow (Parm, ZeroConstructor, IsPlainOldData) // struct FString ActivationEvent (Parm, ZeroConstructor) void UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeFromNow(int inSecondsFromNow, const struct FString& ActivationEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow"); UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow_Params params; params.inSecondsFromNow = inSecondsFromNow; params.ActivationEvent = ActivationEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FDateTime FireDateTime (ConstParm, Parm, OutParm, ReferenceParm) // bool LocalTime (Parm, ZeroConstructor, IsPlainOldData) // struct FString ActivationEvent (Parm, ZeroConstructor) void UBlueprintPlatformLibrary::ScheduleLocalNotificationBadgeAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const struct FString& ActivationEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime"); UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime_Params params; params.FireDateTime = FireDateTime; params.LocalTime = LocalTime; params.ActivationEvent = ActivationEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FDateTime FireDateTime (ConstParm, Parm, OutParm, ReferenceParm) // bool LocalTime (Parm, ZeroConstructor, IsPlainOldData) // struct FText Title (ConstParm, Parm, OutParm, ReferenceParm) // struct FText Body (ConstParm, Parm, OutParm, ReferenceParm) // struct FText Action (ConstParm, Parm, OutParm, ReferenceParm) // struct FString ActivationEvent (Parm, ZeroConstructor) void UBlueprintPlatformLibrary::ScheduleLocalNotificationAtTime(const struct FDateTime& FireDateTime, bool LocalTime, const struct FText& Title, const struct FText& Body, const struct FText& Action, const struct FString& ActivationEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime"); UBlueprintPlatformLibrary_ScheduleLocalNotificationAtTime_Params params; params.FireDateTime = FireDateTime; params.LocalTime = LocalTime; params.Title = Title; params.Body = Body; params.Action = Action; params.ActivationEvent = ActivationEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintPlatformLibrary.GetLaunchNotification // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // bool NotificationLaunchedApp (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FString ActivationEvent (Parm, OutParm, ZeroConstructor) // int FireDate (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UBlueprintPlatformLibrary::GetLaunchNotification(bool* NotificationLaunchedApp, struct FString* ActivationEvent, int* FireDate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintPlatformLibrary.GetLaunchNotification"); UBlueprintPlatformLibrary_GetLaunchNotification_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (NotificationLaunchedApp != nullptr) *NotificationLaunchedApp = params.NotificationLaunchedApp; if (ActivationEvent != nullptr) *ActivationEvent = params.ActivationEvent; if (FireDate != nullptr) *FireDate = params.FireDate; } // Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications // (Final, Native, Static, Public, BlueprintCallable) void UBlueprintPlatformLibrary::ClearAllLocalNotifications() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications"); UBlueprintPlatformLibrary_ClearAllLocalNotifications_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintPlatformLibrary.CancelLocalNotification // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ActivationEvent (Parm, ZeroConstructor) void UBlueprintPlatformLibrary::CancelLocalNotification(const struct FString& ActivationEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintPlatformLibrary.CancelLocalNotification"); UBlueprintPlatformLibrary_CancelLocalNotification_Params params; params.ActivationEvent = ActivationEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.SetSetPropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) void UBlueprintSetLibrary::SetSetPropertyByName(class UObject* Object, const struct FName& PropertyName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.SetSetPropertyByName"); UBlueprintSetLibrary_SetSetPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.Set_Union // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) void UBlueprintSetLibrary::Set_Union() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Union"); UBlueprintSetLibrary_Set_Union_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.Set_ToArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Result (Parm, OutParm, ZeroConstructor) void UBlueprintSetLibrary::Set_ToArray(TArray* Result) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_ToArray"); UBlueprintSetLibrary_Set_ToArray_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Result != nullptr) *Result = params.Result; } // Function Engine.BlueprintSetLibrary.Set_RemoveItems // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray items (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UBlueprintSetLibrary::Set_RemoveItems(TArray items) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_RemoveItems"); UBlueprintSetLibrary_Set_RemoveItems_Params params; params.items = items; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.Set_Remove // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBlueprintSetLibrary::Set_Remove(int Item) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Remove"); UBlueprintSetLibrary_Set_Remove_Params params; params.Item = Item; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Length // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBlueprintSetLibrary::Set_Length() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Length"); UBlueprintSetLibrary_Set_Length_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Intersection // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) void UBlueprintSetLibrary::Set_Intersection() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Intersection"); UBlueprintSetLibrary_Set_Intersection_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.Set_Difference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) void UBlueprintSetLibrary::Set_Difference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Difference"); UBlueprintSetLibrary_Set_Difference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.Set_Contains // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // int ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBlueprintSetLibrary::Set_Contains(int ItemToFind) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Contains"); UBlueprintSetLibrary_Set_Contains_Params params; params.ItemToFind = ItemToFind; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.BlueprintSetLibrary.Set_Clear // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) void UBlueprintSetLibrary::Set_Clear() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Clear"); UBlueprintSetLibrary_Set_Clear_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.Set_AddItems // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray NewItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UBlueprintSetLibrary::Set_AddItems(TArray NewItems) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_AddItems"); UBlueprintSetLibrary_Set_AddItems_Params params; params.NewItems = NewItems; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.BlueprintSetLibrary.Set_Add // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) void UBlueprintSetLibrary::Set_Add(int NewItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.BlueprintSetLibrary.Set_Add"); UBlueprintSetLibrary_Set_Add_Params params; params.NewItem = NewItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraAnimInst.Stop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData) void UCameraAnimInst::Stop(bool bImmediate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraAnimInst.Stop"); UCameraAnimInst_Stop_Params params; params.bImmediate = bImmediate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraAnimInst.SetScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDuration (Parm, ZeroConstructor, IsPlainOldData) void UCameraAnimInst::SetScale(float NewDuration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraAnimInst.SetScale"); UCameraAnimInst_SetScale_Params params; params.NewDuration = NewDuration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraAnimInst.SetDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDuration (Parm, ZeroConstructor, IsPlainOldData) void UCameraAnimInst::SetDuration(float NewDuration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraAnimInst.SetDuration"); UCameraAnimInst_SetDuration_Params params; params.NewDuration = NewDuration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraModifier.IsDisabled // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCameraModifier::IsDisabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraModifier.IsDisabled"); UCameraModifier_IsDisabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CameraModifier.GetViewTarget // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UCameraModifier::GetViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraModifier.GetViewTarget"); UCameraModifier_GetViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CameraModifier.EnableModifier // (Native, Public, BlueprintCallable) void UCameraModifier::EnableModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraModifier.EnableModifier"); UCameraModifier_EnableModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraModifier.DisableModifier // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData) void UCameraModifier::DisableModifier(bool bImmediate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraModifier.DisableModifier"); UCameraModifier_DisableModifier_Params params; params.bImmediate = bImmediate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CameraModifier.BlueprintModifyPostProcess // (BlueprintCosmetic, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float PostProcessBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FPostProcessSettings PostProcessSettings (Parm, OutParm) void UCameraModifier::BlueprintModifyPostProcess(float DeltaTime, float* PostProcessBlendWeight, struct FPostProcessSettings* PostProcessSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraModifier.BlueprintModifyPostProcess"); UCameraModifier_BlueprintModifyPostProcess_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PostProcessBlendWeight != nullptr) *PostProcessBlendWeight = params.PostProcessBlendWeight; if (PostProcessSettings != nullptr) *PostProcessSettings = params.PostProcessSettings; } // Function Engine.CameraModifier.BlueprintModifyCamera // (BlueprintCosmetic, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ViewLocation (Parm, IsPlainOldData) // struct FRotator ViewRotation (Parm, IsPlainOldData) // float FOV (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewViewLocation (Parm, OutParm, IsPlainOldData) // struct FRotator NewViewRotation (Parm, OutParm, IsPlainOldData) // float NewFOV (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCameraModifier::BlueprintModifyCamera(float DeltaTime, const struct FVector& ViewLocation, const struct FRotator& ViewRotation, float FOV, struct FVector* NewViewLocation, struct FRotator* NewViewRotation, float* NewFOV) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CameraModifier.BlueprintModifyCamera"); UCameraModifier_BlueprintModifyCamera_Params params; params.DeltaTime = DeltaTime; params.ViewLocation = ViewLocation; params.ViewRotation = ViewRotation; params.FOV = FOV; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (NewViewLocation != nullptr) *NewViewLocation = params.NewViewLocation; if (NewViewRotation != nullptr) *NewViewRotation = params.NewViewRotation; if (NewFOV != nullptr) *NewFOV = params.NewFOV; } // Function Engine.Canvas.K2_TextSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData) // struct FString RenderText (Parm, ZeroConstructor) // struct FVector2D Scale (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UCanvas::K2_TextSize(class UFont* RenderFont, const struct FString& RenderText, const struct FVector2D& Scale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_TextSize"); UCanvas_K2_TextSize_Params params; params.RenderFont = RenderFont; params.RenderText = RenderText; params.Scale = Scale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Canvas.K2_StrLen // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData) // struct FString RenderText (Parm, ZeroConstructor) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UCanvas::K2_StrLen(class UFont* RenderFont, const struct FString& RenderText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_StrLen"); UCanvas_K2_StrLen_Params params; params.RenderFont = RenderFont; params.RenderText = RenderText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Canvas.K2_Project // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector WorldLocation (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UCanvas::K2_Project(const struct FVector& WorldLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_Project"); UCanvas_K2_Project_Params params; params.WorldLocation = WorldLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Canvas.K2_DrawTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData) // TArray Triangles (Parm, ZeroConstructor) void UCanvas::K2_DrawTriangle(class UTexture* RenderTexture, TArray Triangles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawTriangle"); UCanvas_K2_DrawTriangle_Params params; params.RenderTexture = RenderTexture; params.Triangles = Triangles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawTexture // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ScreenPosition (Parm, IsPlainOldData) // struct FVector2D ScreenSize (Parm, IsPlainOldData) // struct FVector2D CoordinatePosition (Parm, IsPlainOldData) // struct FVector2D CoordinateSize (Parm, IsPlainOldData) // struct FLinearColor RenderColor (Parm, IsPlainOldData) // TEnumAsByte BlendMode (Parm, ZeroConstructor, IsPlainOldData) // float Rotation (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D PivotPoint (Parm, IsPlainOldData) void UCanvas::K2_DrawTexture(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, TEnumAsByte BlendMode, float Rotation, const struct FVector2D& PivotPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawTexture"); UCanvas_K2_DrawTexture_Params params; params.RenderTexture = RenderTexture; params.ScreenPosition = ScreenPosition; params.ScreenSize = ScreenSize; params.CoordinatePosition = CoordinatePosition; params.CoordinateSize = CoordinateSize; params.RenderColor = RenderColor; params.BlendMode = BlendMode; params.Rotation = Rotation; params.PivotPoint = PivotPoint; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawText // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UFont* RenderFont (Parm, ZeroConstructor, IsPlainOldData) // struct FString RenderText (Parm, ZeroConstructor) // struct FVector2D ScreenPosition (Parm, IsPlainOldData) // struct FLinearColor RenderColor (Parm, IsPlainOldData) // float Kerning (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ShadowColor (Parm, IsPlainOldData) // struct FVector2D ShadowOffset (Parm, IsPlainOldData) // bool bCentreX (Parm, ZeroConstructor, IsPlainOldData) // bool bCentreY (Parm, ZeroConstructor, IsPlainOldData) // bool bOutlined (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor OutlineColor (Parm, IsPlainOldData) void UCanvas::K2_DrawText(class UFont* RenderFont, const struct FString& RenderText, const struct FVector2D& ScreenPosition, const struct FLinearColor& RenderColor, float Kerning, const struct FLinearColor& ShadowColor, const struct FVector2D& ShadowOffset, bool bCentreX, bool bCentreY, bool bOutlined, const struct FLinearColor& OutlineColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawText"); UCanvas_K2_DrawText_Params params; params.RenderFont = RenderFont; params.RenderText = RenderText; params.ScreenPosition = ScreenPosition; params.RenderColor = RenderColor; params.Kerning = Kerning; params.ShadowColor = ShadowColor; params.ShadowOffset = ShadowOffset; params.bCentreX = bCentreX; params.bCentreY = bCentreY; params.bOutlined = bOutlined; params.OutlineColor = OutlineColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawPolygon // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* RenderTexture (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ScreenPosition (Parm, IsPlainOldData) // struct FVector2D Radius (Parm, IsPlainOldData) // int NumberOfSides (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor RenderColor (Parm, IsPlainOldData) void UCanvas::K2_DrawPolygon(class UTexture* RenderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& Radius, int NumberOfSides, const struct FLinearColor& RenderColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawPolygon"); UCanvas_K2_DrawPolygon_Params params; params.RenderTexture = RenderTexture; params.ScreenPosition = ScreenPosition; params.Radius = Radius; params.NumberOfSides = NumberOfSides; params.RenderColor = RenderColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawMaterialTriangle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData) // TArray Triangles (Parm, ZeroConstructor) void UCanvas::K2_DrawMaterialTriangle(class UMaterialInterface* RenderMaterial, TArray Triangles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawMaterialTriangle"); UCanvas_K2_DrawMaterialTriangle_Params params; params.RenderMaterial = RenderMaterial; params.Triangles = Triangles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawMaterial // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* RenderMaterial (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ScreenPosition (Parm, IsPlainOldData) // struct FVector2D ScreenSize (Parm, IsPlainOldData) // struct FVector2D CoordinatePosition (Parm, IsPlainOldData) // struct FVector2D CoordinateSize (Parm, IsPlainOldData) // float Rotation (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D PivotPoint (Parm, IsPlainOldData) void UCanvas::K2_DrawMaterial(class UMaterialInterface* RenderMaterial, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, float Rotation, const struct FVector2D& PivotPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawMaterial"); UCanvas_K2_DrawMaterial_Params params; params.RenderMaterial = RenderMaterial; params.ScreenPosition = ScreenPosition; params.ScreenSize = ScreenSize; params.CoordinatePosition = CoordinatePosition; params.CoordinateSize = CoordinateSize; params.Rotation = Rotation; params.PivotPoint = PivotPoint; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawLine // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ScreenPositionA (Parm, IsPlainOldData) // struct FVector2D ScreenPositionB (Parm, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor RenderColor (Parm, IsPlainOldData) void UCanvas::K2_DrawLine(const struct FVector2D& ScreenPositionA, const struct FVector2D& ScreenPositionB, float Thickness, const struct FLinearColor& RenderColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawLine"); UCanvas_K2_DrawLine_Params params; params.ScreenPositionA = ScreenPositionA; params.ScreenPositionB = ScreenPositionB; params.Thickness = Thickness; params.RenderColor = RenderColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawBox // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ScreenPosition (Parm, IsPlainOldData) // struct FVector2D ScreenSize (Parm, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UCanvas::K2_DrawBox(const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawBox"); UCanvas_K2_DrawBox_Params params; params.ScreenPosition = ScreenPosition; params.ScreenSize = ScreenSize; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_DrawBorder // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* BorderTexture (Parm, ZeroConstructor, IsPlainOldData) // class UTexture* BackgroundTexture (Parm, ZeroConstructor, IsPlainOldData) // class UTexture* LeftBorderTexture (Parm, ZeroConstructor, IsPlainOldData) // class UTexture* RightBorderTexture (Parm, ZeroConstructor, IsPlainOldData) // class UTexture* TopBorderTexture (Parm, ZeroConstructor, IsPlainOldData) // class UTexture* BottomBorderTexture (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ScreenPosition (Parm, IsPlainOldData) // struct FVector2D ScreenSize (Parm, IsPlainOldData) // struct FVector2D CoordinatePosition (Parm, IsPlainOldData) // struct FVector2D CoordinateSize (Parm, IsPlainOldData) // struct FLinearColor RenderColor (Parm, IsPlainOldData) // struct FVector2D BorderScale (Parm, IsPlainOldData) // struct FVector2D BackgroundScale (Parm, IsPlainOldData) // float Rotation (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D PivotPoint (Parm, IsPlainOldData) // struct FVector2D CornerSize (Parm, IsPlainOldData) void UCanvas::K2_DrawBorder(class UTexture* BorderTexture, class UTexture* BackgroundTexture, class UTexture* LeftBorderTexture, class UTexture* RightBorderTexture, class UTexture* TopBorderTexture, class UTexture* BottomBorderTexture, const struct FVector2D& ScreenPosition, const struct FVector2D& ScreenSize, const struct FVector2D& CoordinatePosition, const struct FVector2D& CoordinateSize, const struct FLinearColor& RenderColor, const struct FVector2D& BorderScale, const struct FVector2D& BackgroundScale, float Rotation, const struct FVector2D& PivotPoint, const struct FVector2D& CornerSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_DrawBorder"); UCanvas_K2_DrawBorder_Params params; params.BorderTexture = BorderTexture; params.BackgroundTexture = BackgroundTexture; params.LeftBorderTexture = LeftBorderTexture; params.RightBorderTexture = RightBorderTexture; params.TopBorderTexture = TopBorderTexture; params.BottomBorderTexture = BottomBorderTexture; params.ScreenPosition = ScreenPosition; params.ScreenSize = ScreenSize; params.CoordinatePosition = CoordinatePosition; params.CoordinateSize = CoordinateSize; params.RenderColor = RenderColor; params.BorderScale = BorderScale; params.BackgroundScale = BackgroundScale; params.Rotation = Rotation; params.PivotPoint = PivotPoint; params.CornerSize = CornerSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Canvas.K2_Deproject // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ScreenPosition (Parm, IsPlainOldData) // struct FVector WorldOrigin (Parm, OutParm, IsPlainOldData) // struct FVector WorldDirection (Parm, OutParm, IsPlainOldData) void UCanvas::K2_Deproject(const struct FVector2D& ScreenPosition, struct FVector* WorldOrigin, struct FVector* WorldDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Canvas.K2_Deproject"); UCanvas_K2_Deproject_Params params; params.ScreenPosition = ScreenPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (WorldOrigin != nullptr) *WorldOrigin = params.WorldOrigin; if (WorldDirection != nullptr) *WorldDirection = params.WorldDirection; } // Function Engine.CanvasRenderTarget2D.UpdateResource // (Native, Public, BlueprintCallable) void UCanvasRenderTarget2D::UpdateResource() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CanvasRenderTarget2D.UpdateResource"); UCanvasRenderTarget2D_UpdateResource_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CanvasRenderTarget2D.ReceiveUpdate // (Event, Public, BlueprintEvent) // Parameters: // class UCanvas* Canvas (Parm, ZeroConstructor, IsPlainOldData) // int Width (Parm, ZeroConstructor, IsPlainOldData) // int Height (Parm, ZeroConstructor, IsPlainOldData) void UCanvasRenderTarget2D::ReceiveUpdate(class UCanvas* Canvas, int Width, int Height) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CanvasRenderTarget2D.ReceiveUpdate"); UCanvasRenderTarget2D_ReceiveUpdate_Params params; params.Canvas = Canvas; params.Width = Width; params.Height = Height; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CanvasRenderTarget2D.GetSize // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // int Width (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Height (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCanvasRenderTarget2D::GetSize(int* Width, int* Height) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CanvasRenderTarget2D.GetSize"); UCanvasRenderTarget2D_GetSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Width != nullptr) *Width = params.Width; if (Height != nullptr) *Height = params.Height; } // Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UClass* CanvasRenderTarget2DClass (Parm, ZeroConstructor, IsPlainOldData) // int Width (Parm, ZeroConstructor, IsPlainOldData) // int Height (Parm, ZeroConstructor, IsPlainOldData) // class UCanvasRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UCanvasRenderTarget2D* UCanvasRenderTarget2D::CreateCanvasRenderTarget2D(class UObject* WorldContextObject, class UClass* CanvasRenderTarget2DClass, int Width, int Height) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D"); UCanvasRenderTarget2D_CreateCanvasRenderTarget2D_Params params; params.WorldContextObject = WorldContextObject; params.CanvasRenderTarget2DClass = CanvasRenderTarget2DClass; params.Width = Width; params.Height = Height; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CapsuleComponent.SetCapsuleSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData) // float InHalfHeight (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData) void UCapsuleComponent::SetCapsuleSize(float InRadius, float InHalfHeight, bool bUpdateOverlaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.SetCapsuleSize"); UCapsuleComponent_SetCapsuleSize_Params params; params.InRadius = InRadius; params.InHalfHeight = InHalfHeight; params.bUpdateOverlaps = bUpdateOverlaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CapsuleComponent.SetCapsuleRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData) void UCapsuleComponent::SetCapsuleRadius(float Radius, bool bUpdateOverlaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.SetCapsuleRadius"); UCapsuleComponent_SetCapsuleRadius_Params params; params.Radius = Radius; params.bUpdateOverlaps = bUpdateOverlaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CapsuleComponent.SetCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateOverlaps (Parm, ZeroConstructor, IsPlainOldData) void UCapsuleComponent::SetCapsuleHalfHeight(float HalfHeight, bool bUpdateOverlaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.SetCapsuleHalfHeight"); UCapsuleComponent_SetCapsuleHalfHeight_Params params; params.HalfHeight = HalfHeight; params.bUpdateOverlaps = bUpdateOverlaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCapsuleComponent::GetUnscaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere"); UCapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutRadius != nullptr) *OutRadius = params.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = params.OutHalfHeightWithoutHemisphere; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCapsuleComponent::GetUnscaledCapsuleSize(float* OutRadius, float* OutHalfHeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetUnscaledCapsuleSize"); UCapsuleComponent_GetUnscaledCapsuleSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutRadius != nullptr) *OutRadius = params.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = params.OutHalfHeight; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCapsuleComponent::GetUnscaledCapsuleRadius() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius"); UCapsuleComponent_GetUnscaledCapsuleRadius_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight_WithoutHemisphere() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere"); UCapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCapsuleComponent::GetUnscaledCapsuleHalfHeight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight"); UCapsuleComponent_GetUnscaledCapsuleHalfHeight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CapsuleComponent.GetShapeScale // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCapsuleComponent::GetShapeScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetShapeScale"); UCapsuleComponent_GetShapeScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutHalfHeightWithoutHemisphere (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCapsuleComponent::GetScaledCapsuleSize_WithoutHemisphere(float* OutRadius, float* OutHalfHeightWithoutHemisphere) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere"); UCapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutRadius != nullptr) *OutRadius = params.OutRadius; if (OutHalfHeightWithoutHemisphere != nullptr) *OutHalfHeightWithoutHemisphere = params.OutHalfHeightWithoutHemisphere; } // Function Engine.CapsuleComponent.GetScaledCapsuleSize // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float OutRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutHalfHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCapsuleComponent::GetScaledCapsuleSize(float* OutRadius, float* OutHalfHeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetScaledCapsuleSize"); UCapsuleComponent_GetScaledCapsuleSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutRadius != nullptr) *OutRadius = params.OutRadius; if (OutHalfHeight != nullptr) *OutHalfHeight = params.OutHalfHeight; } // Function Engine.CapsuleComponent.GetScaledCapsuleRadius // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCapsuleComponent::GetScaledCapsuleRadius() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetScaledCapsuleRadius"); UCapsuleComponent_GetScaledCapsuleRadius_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCapsuleComponent::GetScaledCapsuleHalfHeight_WithoutHemisphere() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere"); UCapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCapsuleComponent::GetScaledCapsuleHalfHeight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight"); UCapsuleComponent_GetScaledCapsuleHalfHeight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ChildActorComponent.SetChildActorClass // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* InClass (Parm, ZeroConstructor, IsPlainOldData) void UChildActorComponent::SetChildActorClass(class UClass* InClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ChildActorComponent.SetChildActorClass"); UChildActorComponent_SetChildActorClass_Params params; params.InClass = InClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameViewportClient.SSSwapControllers // (Exec, Native, Public) void UGameViewportClient::SSSwapControllers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameViewportClient.SSSwapControllers"); UGameViewportClient_SSSwapControllers_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameViewportClient.ShowTitleSafeArea // (Exec, Native, Public) void UGameViewportClient::ShowTitleSafeArea() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameViewportClient.ShowTitleSafeArea"); UGameViewportClient_ShowTitleSafeArea_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameViewportClient.SetConsoleTarget // (Exec, Native, Public) // Parameters: // int PlayerIndex (Parm, ZeroConstructor, IsPlainOldData) void UGameViewportClient::SetConsoleTarget(int PlayerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameViewportClient.SetConsoleTarget"); UGameViewportClient_SetConsoleTarget_Params params; params.PlayerIndex = PlayerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.CurveBase.GetValueRange // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCurveBase::GetValueRange(float* MinValue, float* MaxValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveBase.GetValueRange"); UCurveBase_GetValueRange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (MinValue != nullptr) *MinValue = params.MinValue; if (MaxValue != nullptr) *MaxValue = params.MaxValue; } // Function Engine.CurveBase.GetTimeRange // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float MinTime (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float MaxTime (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UCurveBase::GetTimeRange(float* MinTime, float* MaxTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveBase.GetTimeRange"); UCurveBase_GetTimeRange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (MinTime != nullptr) *MinTime = params.MinTime; if (MaxTime != nullptr) *MaxTime = params.MaxTime; } // Function Engine.CurveFloat.GetFloatValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCurveFloat::GetFloatValue(float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveFloat.GetFloatValue"); UCurveFloat_GetFloatValue_Params params; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CurveLinearColor.GetLinearColorValue // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UCurveLinearColor::GetLinearColorValue(float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveLinearColor.GetLinearColorValue"); UCurveLinearColor_GetLinearColorValue_Params params; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CurveSourceInterface.GetCurveValue // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // struct FName CurveName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCurveSourceInterface::GetCurveValue(const struct FName& CurveName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveSourceInterface.GetCurveValue"); UCurveSourceInterface_GetCurveValue_Params params; params.CurveName = CurveName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CurveSourceInterface.GetCurves // (Native, Event, Public, HasOutParms, BlueprintEvent, Const) // Parameters: // TArray OutValues (Parm, OutParm, ZeroConstructor) void UCurveSourceInterface::GetCurves(TArray* OutValues) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveSourceInterface.GetCurves"); UCurveSourceInterface_GetCurves_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutValues != nullptr) *OutValues = params.OutValues; } // Function Engine.CurveSourceInterface.GetBindingName // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UCurveSourceInterface::GetBindingName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveSourceInterface.GetBindingName"); UCurveSourceInterface_GetBindingName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.CurveVector.GetVectorValue // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float InTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UCurveVector::GetVectorValue(float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.CurveVector.GetVectorValue"); UCurveVector_GetVectorValue_Params params; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DataTableFunctionLibrary.GetDataTableRowNames // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData) // TArray OutRowNames (Parm, OutParm, ZeroConstructor) void UDataTableFunctionLibrary::GetDataTableRowNames(class UDataTable* Table, TArray* OutRowNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DataTableFunctionLibrary.GetDataTableRowNames"); UDataTableFunctionLibrary_GetDataTableRowNames_Params params; params.Table = Table; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutRowNames != nullptr) *OutRowNames = params.OutRowNames; } // Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UDataTable* Table (Parm, ZeroConstructor, IsPlainOldData) // struct FName RowName (Parm, ZeroConstructor, IsPlainOldData) // struct FTableRowBase OutRow (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDataTableFunctionLibrary::GetDataTableRowFromName(class UDataTable* Table, const struct FName& RowName, struct FTableRowBase* OutRow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName"); UDataTableFunctionLibrary_GetDataTableRowFromName_Params params; params.Table = Table; params.RowName = RowName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutRow != nullptr) *OutRow = params.OutRow; return params.ReturnValue; } // Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UCurveTable* CurveTable (Parm, ZeroConstructor, IsPlainOldData) // struct FName RowName (Parm, ZeroConstructor, IsPlainOldData) // float InXY (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutXY (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FString ContextString (Parm, ZeroConstructor) void UDataTableFunctionLibrary::EvaluateCurveTableRow(class UCurveTable* CurveTable, const struct FName& RowName, float InXY, const struct FString& ContextString, TEnumAsByte* OutResult, float* OutXY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow"); UDataTableFunctionLibrary_EvaluateCurveTableRow_Params params; params.CurveTable = CurveTable; params.RowName = RowName; params.InXY = InXY; params.ContextString = ContextString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutResult != nullptr) *OutResult = params.OutResult; if (OutXY != nullptr) *OutXY = params.OutXY; } // Function Engine.DebugCameraController.ToggleDisplay // (Final, Native, Public, BlueprintCallable) void ADebugCameraController::ToggleDisplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DebugCameraController.ToggleDisplay"); ADebugCameraController_ToggleDisplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DebugCameraController.ShowDebugSelectedInfo // (Exec, Native, Public) void ADebugCameraController::ShowDebugSelectedInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DebugCameraController.ShowDebugSelectedInfo"); ADebugCameraController_ShowDebugSelectedInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DebugCameraController.SetPawnMovementSpeedScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewSpeedScale (Parm, ZeroConstructor, IsPlainOldData) void ADebugCameraController::SetPawnMovementSpeedScale(float NewSpeedScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DebugCameraController.SetPawnMovementSpeedScale"); ADebugCameraController_SetPawnMovementSpeedScale_Params params; params.NewSpeedScale = NewSpeedScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DebugCameraController.ReceiveOnDeactivate // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* RestoredPC (Parm, ZeroConstructor, IsPlainOldData) void ADebugCameraController::ReceiveOnDeactivate(class APlayerController* RestoredPC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DebugCameraController.ReceiveOnDeactivate"); ADebugCameraController_ReceiveOnDeactivate_Params params; params.RestoredPC = RestoredPC; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DebugCameraController.ReceiveOnActorSelected // (Event, Protected, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AActor* NewSelectedActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector SelectHitLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector SelectHitNormal (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ADebugCameraController::ReceiveOnActorSelected(class AActor* NewSelectedActor, const struct FVector& SelectHitLocation, const struct FVector& SelectHitNormal, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DebugCameraController.ReceiveOnActorSelected"); ADebugCameraController_ReceiveOnActorSelected_Params params; params.NewSelectedActor = NewSelectedActor; params.SelectHitLocation = SelectHitLocation; params.SelectHitNormal = SelectHitNormal; params.Hit = Hit; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DebugCameraController.ReceiveOnActivate // (Event, Public, BlueprintEvent) // Parameters: // class APlayerController* OriginalPC (Parm, ZeroConstructor, IsPlainOldData) void ADebugCameraController::ReceiveOnActivate(class APlayerController* OriginalPC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DebugCameraController.ReceiveOnActivate"); ADebugCameraController_ReceiveOnActivate_Params params; params.OriginalPC = OriginalPC; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DebugCameraController.GetSelectedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* ADebugCameraController::GetSelectedActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DebugCameraController.GetSelectedActor"); ADebugCameraController_GetSelectedActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DecalActor.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData) void ADecalActor::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalActor.SetDecalMaterial"); ADecalActor_SetDecalMaterial_Params params; params.NewDecalMaterial = NewDecalMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DecalActor.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInterface* ADecalActor::GetDecalMaterial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalActor.GetDecalMaterial"); ADecalActor_GetDecalMaterial_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DecalActor.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* ADecalActor::CreateDynamicMaterialInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalActor.CreateDynamicMaterialInstance"); ADecalActor_CreateDynamicMaterialInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DecalComponent.SetSortOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UDecalComponent::SetSortOrder(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.SetSortOrder"); UDecalComponent_SetSortOrder_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DecalComponent.SetFadeScreenSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewFadeScreenSize (Parm, ZeroConstructor, IsPlainOldData) void UDecalComponent::SetFadeScreenSize(float NewFadeScreenSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.SetFadeScreenSize"); UDecalComponent_SetFadeScreenSize_Params params; params.NewFadeScreenSize = NewFadeScreenSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DecalComponent.SetFadeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartDelay (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // bool DestroyOwnerAfterFade (Parm, ZeroConstructor, IsPlainOldData) void UDecalComponent::SetFadeOut(float StartDelay, float Duration, bool DestroyOwnerAfterFade) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.SetFadeOut"); UDecalComponent_SetFadeOut_Params params; params.StartDelay = StartDelay; params.Duration = Duration; params.DestroyOwnerAfterFade = DestroyOwnerAfterFade; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DecalComponent.SetDecalMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewDecalMaterial (Parm, ZeroConstructor, IsPlainOldData) void UDecalComponent::SetDecalMaterial(class UMaterialInterface* NewDecalMaterial) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.SetDecalMaterial"); UDecalComponent_SetDecalMaterial_Params params; params.NewDecalMaterial = NewDecalMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DecalComponent.GetFadeStartDelay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UDecalComponent::GetFadeStartDelay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.GetFadeStartDelay"); UDecalComponent_GetFadeStartDelay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DecalComponent.GetFadeDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UDecalComponent::GetFadeDuration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.GetFadeDuration"); UDecalComponent_GetFadeDuration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DecalComponent.GetDecalMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInterface* UDecalComponent::GetDecalMaterial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.GetDecalMaterial"); UDecalComponent_GetDecalMaterial_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.DecalComponent.CreateDynamicMaterialInstance // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* UDecalComponent::CreateDynamicMaterialInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DecalComponent.CreateDynamicMaterialInstance"); UDecalComponent_CreateDynamicMaterialInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Light.ToggleEnabled // (Final, Native, Public, BlueprintCallable) void ALight::ToggleEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.ToggleEnabled"); ALight_ToggleEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLightFunctionScale (Parm, IsPlainOldData) void ALight::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetLightFunctionScale"); ALight_SetLightFunctionScale_Params params; params.NewLightFunctionScale = NewLightFunctionScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData) void ALight::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetLightFunctionMaterial"); ALight_SetLightFunctionMaterial_Params params; params.NewLightFunctionMaterial = NewLightFunctionMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData) void ALight::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetLightFunctionFadeDistance"); ALight_SetLightFunctionFadeDistance_Params params; params.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, IsPlainOldData) void ALight::SetLightColor(const struct FLinearColor& NewLightColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetLightColor"); ALight_SetLightColor_Params params; params.NewLightColor = NewLightColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSetEnabled (Parm, ZeroConstructor, IsPlainOldData) void ALight::SetEnabled(bool bSetEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetEnabled"); ALight_SetEnabled_Params params; params.bSetEnabled = bSetEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ALight::SetCastShadows(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetCastShadows"); ALight_SetCastShadows_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewBrightness (Parm, ZeroConstructor, IsPlainOldData) void ALight::SetBrightness(float NewBrightness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetBrightness"); ALight_SetBrightness_Params params; params.NewBrightness = NewBrightness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ALight::SetAffectTranslucentLighting(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.SetAffectTranslucentLighting"); ALight_SetAffectTranslucentLighting_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.OnRep_bEnabled // (Native, Public) void ALight::OnRep_bEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.OnRep_bEnabled"); ALight_OnRep_bEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Light.IsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ALight::IsEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.IsEnabled"); ALight_IsEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Light.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor ALight::GetLightColor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.GetLightColor"); ALight_GetLightColor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Light.GetBrightness // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ALight::GetBrightness() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Light.GetBrightness"); ALight_GetBrightness_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LightComponentBase.SetCastVolumetricShadow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponentBase::SetCastVolumetricShadow(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponentBase.SetCastVolumetricShadow"); ULightComponentBase_SetCastVolumetricShadow_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponentBase.SetCastShadows // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponentBase::SetCastShadows(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponentBase.SetCastShadows"); ULightComponentBase_SetCastShadows_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponentBase.GetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor ULightComponentBase::GetLightColor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponentBase.GetLightColor"); ULightComponentBase_GetLightColor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LightComponent.SetVolumetricScatteringIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetVolumetricScatteringIntensity(float NewIntensity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetVolumetricScatteringIntensity"); ULightComponent_SetVolumetricScatteringIntensity_Params params; params.NewIntensity = NewIntensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetTemperature // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTemperature (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetTemperature(float NewTemperature) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetTemperature"); ULightComponent_SetTemperature_Params params; params.NewTemperature = NewTemperature; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetShadowBias // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetShadowBias(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetShadowBias"); ULightComponent_SetShadowBias_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetLightFunctionScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLightFunctionScale (Parm, IsPlainOldData) void ULightComponent::SetLightFunctionScale(const struct FVector& NewLightFunctionScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetLightFunctionScale"); ULightComponent_SetLightFunctionScale_Params params; params.NewLightFunctionScale = NewLightFunctionScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetLightFunctionMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* NewLightFunctionMaterial (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetLightFunctionMaterial(class UMaterialInterface* NewLightFunctionMaterial) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetLightFunctionMaterial"); ULightComponent_SetLightFunctionMaterial_Params params; params.NewLightFunctionMaterial = NewLightFunctionMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetLightFunctionFadeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFunctionFadeDistance (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetLightFunctionFadeDistance(float NewLightFunctionFadeDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetLightFunctionFadeDistance"); ULightComponent_SetLightFunctionFadeDistance_Params params; params.NewLightFunctionFadeDistance = NewLightFunctionFadeDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetLightFunctionDisabledBrightness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetLightFunctionDisabledBrightness(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetLightFunctionDisabledBrightness"); ULightComponent_SetLightFunctionDisabledBrightness_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, IsPlainOldData) // bool bSRGB (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetLightColor(const struct FLinearColor& NewLightColor, bool bSRGB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetLightColor"); ULightComponent_SetLightColor_Params params; params.NewLightColor = NewLightColor; params.bSRGB = bSRGB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetIntensity(float NewIntensity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetIntensity"); ULightComponent_SetIntensity_Params params; params.NewIntensity = NewIntensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetIndirectLightingIntensity(float NewIntensity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetIndirectLightingIntensity"); ULightComponent_SetIndirectLightingIntensity_Params params; params.NewIntensity = NewIntensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetIESTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureLightProfile* NewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetIESTexture(class UTextureLightProfile* NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetIESTexture"); ULightComponent_SetIESTexture_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetEnableLightShaftBloom // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetEnableLightShaftBloom(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetEnableLightShaftBloom"); ULightComponent_SetEnableLightShaftBloom_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetBloomTint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor NewValue (Parm, IsPlainOldData) void ULightComponent::SetBloomTint(const struct FColor& NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetBloomTint"); ULightComponent_SetBloomTint_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetBloomThreshold // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetBloomThreshold(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetBloomThreshold"); ULightComponent_SetBloomThreshold_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetBloomScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetBloomScale(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetBloomScale"); ULightComponent_SetBloomScale_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetAffectTranslucentLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetAffectTranslucentLighting(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetAffectTranslucentLighting"); ULightComponent_SetAffectTranslucentLighting_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LightComponent.SetAffectDynamicIndirectLighting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ULightComponent::SetAffectDynamicIndirectLighting(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LightComponent.SetAffectDynamicIndirectLighting"); ULightComponent_SetAffectDynamicIndirectLighting_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetShadowDistanceFadeoutFraction(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction"); UDirectionalLightComponent_SetShadowDistanceFadeoutFraction_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetOcclusionMaskDarkness(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness"); UDirectionalLightComponent_SetOcclusionMaskDarkness_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewValue (Parm, IsPlainOldData) void UDirectionalLightComponent::SetLightShaftOverrideDirection(const struct FVector& NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection"); UDirectionalLightComponent_SetLightShaftOverrideDirection_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetEnableLightShaftOcclusion(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion"); UDirectionalLightComponent_SetEnableLightShaftOcclusion_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetDynamicShadowDistanceStationaryLight(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight"); UDirectionalLightComponent_SetDynamicShadowDistanceStationaryLight_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetDynamicShadowDistanceMovableLight(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight"); UDirectionalLightComponent_SetDynamicShadowDistanceMovableLight_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetDynamicShadowCascades // (Final, Native, Public, BlueprintCallable) // Parameters: // int NewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetDynamicShadowCascades(int NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetDynamicShadowCascades"); UDirectionalLightComponent_SetDynamicShadowCascades_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetCascadeTransitionFraction(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction"); UDirectionalLightComponent_SetCascadeTransitionFraction_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UDirectionalLightComponent::SetCascadeDistributionExponent(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent"); UDirectionalLightComponent_SetCascadeDistributionExponent_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.ToggleActive // (Final, Native, Public, BlueprintCallable) void AEmitter::ToggleActive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.ToggleActive"); AEmitter_ToggleActive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.SetVectorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Param (Parm, IsPlainOldData) void AEmitter::SetVectorParameter(const struct FName& ParameterName, const struct FVector& Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.SetVectorParameter"); AEmitter_SetVectorParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.SetTemplate // (Native, Public, BlueprintCallable) // Parameters: // class UParticleSystem* NewTemplate (Parm, ZeroConstructor, IsPlainOldData) void AEmitter::SetTemplate(class UParticleSystem* NewTemplate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.SetTemplate"); AEmitter_SetTemplate_Params params; params.NewTemplate = NewTemplate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.SetMaterialParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* Param (Parm, ZeroConstructor, IsPlainOldData) void AEmitter::SetMaterialParameter(const struct FName& ParameterName, class UMaterialInterface* Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.SetMaterialParameter"); AEmitter_SetMaterialParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.SetFloatParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // float Param (Parm, ZeroConstructor, IsPlainOldData) void AEmitter::SetFloatParameter(const struct FName& ParameterName, float Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.SetFloatParameter"); AEmitter_SetFloatParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.SetColorParameter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor Param (Parm, IsPlainOldData) void AEmitter::SetColorParameter(const struct FName& ParameterName, const struct FLinearColor& Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.SetColorParameter"); AEmitter_SetColorParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.SetActorParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Param (Parm, ZeroConstructor, IsPlainOldData) void AEmitter::SetActorParameter(const struct FName& ParameterName, class AActor* Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.SetActorParameter"); AEmitter_SetActorParameter_Params params; params.ParameterName = ParameterName; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.OnRep_bCurrentlyActive // (Native, Public) void AEmitter::OnRep_bCurrentlyActive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.OnRep_bCurrentlyActive"); AEmitter_OnRep_bCurrentlyActive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.OnParticleSystemFinished // (Native, Public) // Parameters: // class UParticleSystemComponent* FinishedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AEmitter::OnParticleSystemFinished(class UParticleSystemComponent* FinishedComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.OnParticleSystemFinished"); AEmitter_OnParticleSystemFinished_Params params; params.FinishedComponent = FinishedComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.IsActive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AEmitter::IsActive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.IsActive"); AEmitter_IsActive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Emitter.Deactivate // (Final, Native, Public, BlueprintCallable) void AEmitter::Deactivate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.Deactivate"); AEmitter_Deactivate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.Emitter.Activate // (Final, Native, Public, BlueprintCallable) void AEmitter::Activate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Emitter.Activate"); AEmitter_Activate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFog.OnRep_bEnabled // (Native, Public) void AExponentialHeightFog::OnRep_bEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFog.OnRep_bEnabled"); AExponentialHeightFog_OnRep_bEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetVolumetricFogScatteringDistribution(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution"); UExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetVolumetricFogExtinctionScale(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale"); UExponentialHeightFogComponent_SetVolumetricFogExtinctionScale_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewValue (Parm, IsPlainOldData) void UExponentialHeightFogComponent::SetVolumetricFogEmissive(const struct FLinearColor& NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive"); UExponentialHeightFogComponent_SetVolumetricFogEmissive_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetVolumetricFogDistance(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance"); UExponentialHeightFogComponent_SetVolumetricFogDistance_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor NewValue (Parm, IsPlainOldData) void UExponentialHeightFogComponent::SetVolumetricFogAlbedo(const struct FColor& NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo"); UExponentialHeightFogComponent_SetVolumetricFogAlbedo_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetVolumetricFog // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetVolumetricFog(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetVolumetricFog"); UExponentialHeightFogComponent_SetVolumetricFog_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetStartDistance(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetStartDistance"); UExponentialHeightFogComponent_SetStartDistance_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetNonDirectionalInscatteringColorDistance(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance"); UExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Value (Parm, IsPlainOldData) void UExponentialHeightFogComponent::SetInscatteringTextureTint(const struct FLinearColor& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint"); UExponentialHeightFogComponent_SetInscatteringTextureTint_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetInscatteringColorCubemapAngle(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle"); UExponentialHeightFogComponent_SetInscatteringColorCubemapAngle_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetInscatteringColorCubemap(class UTextureCube* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap"); UExponentialHeightFogComponent_SetInscatteringColorCubemap_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetFullyDirectionalInscatteringColorDistance(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance"); UExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetFogMaxOpacity(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity"); UExponentialHeightFogComponent_SetFogMaxOpacity_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Value (Parm, IsPlainOldData) void UExponentialHeightFogComponent::SetFogInscatteringColor(const struct FLinearColor& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor"); UExponentialHeightFogComponent_SetFogInscatteringColor_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetFogHeightFalloff(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff"); UExponentialHeightFogComponent_SetFogHeightFalloff_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetFogDensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetFogDensity(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetFogDensity"); UExponentialHeightFogComponent_SetFogDensity_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetFogCutoffDistance(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance"); UExponentialHeightFogComponent_SetFogCutoffDistance_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetDirectionalInscatteringStartDistance(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance"); UExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetDirectionalInscatteringExponent(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent"); UExponentialHeightFogComponent_SetDirectionalInscatteringExponent_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Value (Parm, IsPlainOldData) void UExponentialHeightFogComponent::SetDirectionalInscatteringColor(const struct FLinearColor& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor"); UExponentialHeightFogComponent_SetDirectionalInscatteringColor_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetCustomFogInscatteringColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor Value (Parm, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetCustomFogInscatteringColor(const struct FLinearColor& Value, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetCustomFogInscatteringColor"); UExponentialHeightFogComponent_SetCustomFogInscatteringColor_Params params; params.Value = Value; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ExponentialHeightFogComponent.SetCustomFogDensityCoefficient // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) void UExponentialHeightFogComponent::SetCustomFogDensityCoefficient(float Value, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ExponentialHeightFogComponent.SetCustomFogDensityCoefficient"); UExponentialHeightFogComponent_SetCustomFogDensityCoefficient_Params params; params.Value = Value; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ForceFeedbackComponent.Stop // (Native, Public, BlueprintCallable) void UForceFeedbackComponent::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ForceFeedbackComponent.Stop"); UForceFeedbackComponent_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ForceFeedbackComponent.SetIntensityMultiplier // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensityMultiplier (Parm, ZeroConstructor, IsPlainOldData) void UForceFeedbackComponent::SetIntensityMultiplier(float NewIntensityMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ForceFeedbackComponent.SetIntensityMultiplier"); UForceFeedbackComponent_SetIntensityMultiplier_Params params; params.NewIntensityMultiplier = NewIntensityMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // class UForceFeedbackEffect* NewForceFeedbackEffect (Parm, ZeroConstructor, IsPlainOldData) void UForceFeedbackComponent::SetForceFeedbackEffect(class UForceFeedbackEffect* NewForceFeedbackEffect) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect"); UForceFeedbackComponent_SetForceFeedbackEffect_Params params; params.NewForceFeedbackEffect = NewForceFeedbackEffect; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ForceFeedbackComponent.Play // (Native, Public, BlueprintCallable) // Parameters: // float StartTime (Parm, ZeroConstructor, IsPlainOldData) void UForceFeedbackComponent::Play(float StartTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ForceFeedbackComponent.Play"); UForceFeedbackComponent_Play_Params params; params.StartTime = StartTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FForceFeedbackAttenuationSettings OutAttenuationSettings (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UForceFeedbackComponent::BP_GetAttenuationSettingsToApply(struct FForceFeedbackAttenuationSettings* OutAttenuationSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply"); UForceFeedbackComponent_BP_GetAttenuationSettingsToApply_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutAttenuationSettings != nullptr) *OutAttenuationSettings = params.OutAttenuationSettings; return params.ReturnValue; } // Function Engine.ForceFeedbackComponent.AdjustAttenuation // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FForceFeedbackAttenuationSettings InAttenuationSettings (ConstParm, Parm, OutParm, ReferenceParm) void UForceFeedbackComponent::AdjustAttenuation(const struct FForceFeedbackAttenuationSettings& InAttenuationSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ForceFeedbackComponent.AdjustAttenuation"); UForceFeedbackComponent_AdjustAttenuation_Params params; params.InAttenuationSettings = InAttenuationSettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.ValidateSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ValidateSettings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.ValidateSettings"); UGameUserSettings_ValidateSettings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SupportsHDRDisplayOutput // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameUserSettings::SupportsHDRDisplayOutput() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SupportsHDRDisplayOutput"); UGameUserSettings_SupportsHDRDisplayOutput_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.SetVSyncEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetVSyncEnabled(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetVSyncEnabled"); UGameUserSettings_SetVSyncEnabled_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetVisualEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetVisualEffectQuality(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetVisualEffectQuality"); UGameUserSettings_SetVisualEffectQuality_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetViewDistanceQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetViewDistanceQuality(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetViewDistanceQuality"); UGameUserSettings_SetViewDistanceQuality_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetToDefaults // (Native, Public, BlueprintCallable) void UGameUserSettings::SetToDefaults() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetToDefaults"); UGameUserSettings_SetToDefaults_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetTextureQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetTextureQuality(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetTextureQuality"); UGameUserSettings_SetTextureQuality_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetShadowQuality(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetShadowQuality"); UGameUserSettings_SetShadowQuality_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint Resolution (Parm, IsPlainOldData) void UGameUserSettings::SetScreenResolution(const struct FIntPoint& Resolution) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetScreenResolution"); UGameUserSettings_SetScreenResolution_Params params; params.Resolution = Resolution; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetResolutionScaleValueEx // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScaleValue (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetResolutionScaleValueEx(float NewScaleValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetResolutionScaleValueEx"); UGameUserSettings_SetResolutionScaleValueEx_Params params; params.NewScaleValue = NewScaleValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetResolutionScaleValue // (Final, Native, Public, BlueprintCallable) // Parameters: // int NewScaleValue (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetResolutionScaleValue(int NewScaleValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetResolutionScaleValue"); UGameUserSettings_SetResolutionScaleValue_Params params; params.NewScaleValue = NewScaleValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetResolutionScaleNormalized // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScaleNormalized (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetResolutionScaleNormalized(float NewScaleNormalized) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetResolutionScaleNormalized"); UGameUserSettings_SetResolutionScaleNormalized_Params params; params.NewScaleNormalized = NewScaleNormalized; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetPostProcessingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetPostProcessingQuality(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetPostProcessingQuality"); UGameUserSettings_SetPostProcessingQuality_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetOverallScalabilityLevel // (Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetOverallScalabilityLevel(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetOverallScalabilityLevel"); UGameUserSettings_SetOverallScalabilityLevel_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetFullscreenMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetFullscreenMode(TEnumAsByte InFullscreenMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetFullscreenMode"); UGameUserSettings_SetFullscreenMode_Params params; params.InFullscreenMode = InFullscreenMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetFrameRateLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLimit (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetFrameRateLimit(float NewLimit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetFrameRateLimit"); UGameUserSettings_SetFrameRateLimit_Params params; params.NewLimit = NewLimit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetFoliageQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetFoliageQuality(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetFoliageQuality"); UGameUserSettings_SetFoliageQuality_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetBenchmarkFallbackValues // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::SetBenchmarkFallbackValues() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetBenchmarkFallbackValues"); UGameUserSettings_SetBenchmarkFallbackValues_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetAudioQualityLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int QualityLevel (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetAudioQualityLevel(int QualityLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetAudioQualityLevel"); UGameUserSettings_SetAudioQualityLevel_Params params; params.QualityLevel = QualityLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::SetAntiAliasingQuality(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SetAntiAliasingQuality"); UGameUserSettings_SetAntiAliasingQuality_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.SaveSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::SaveSettings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.SaveSettings"); UGameUserSettings_SaveSettings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.RunHardwareBenchmark // (Native, Public, BlueprintCallable) // Parameters: // int WorkScale (Parm, ZeroConstructor, IsPlainOldData) // float CPUMultiplier (Parm, ZeroConstructor, IsPlainOldData) // float GPUMultiplier (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::RunHardwareBenchmark(int WorkScale, float CPUMultiplier, float GPUMultiplier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.RunHardwareBenchmark"); UGameUserSettings_RunHardwareBenchmark_Params params; params.WorkScale = WorkScale; params.CPUMultiplier = CPUMultiplier; params.GPUMultiplier = GPUMultiplier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.RevertVideoMode // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::RevertVideoMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.RevertVideoMode"); UGameUserSettings_RevertVideoMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.ResetToCurrentSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ResetToCurrentSettings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.ResetToCurrentSettings"); UGameUserSettings_ResetToCurrentSettings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.LoadSettings // (Native, Public, BlueprintCallable) // Parameters: // bool bForceReload (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::LoadSettings(bool bForceReload) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.LoadSettings"); UGameUserSettings_LoadSettings_Params params; params.bForceReload = bForceReload; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.IsVSyncEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameUserSettings::IsVSyncEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.IsVSyncEnabled"); UGameUserSettings_IsVSyncEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.IsVSyncDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameUserSettings::IsVSyncDirty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.IsVSyncDirty"); UGameUserSettings_IsVSyncDirty_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.IsScreenResolutionDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameUserSettings::IsScreenResolutionDirty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.IsScreenResolutionDirty"); UGameUserSettings_IsScreenResolutionDirty_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.IsHDREnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameUserSettings::IsHDREnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.IsHDREnabled"); UGameUserSettings_IsHDREnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.IsFullscreenModeDirty // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameUserSettings::IsFullscreenModeDirty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.IsFullscreenModeDirty"); UGameUserSettings_IsFullscreenModeDirty_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.IsDirty // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameUserSettings::IsDirty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.IsDirty"); UGameUserSettings_IsDirty_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetVisualEffectQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetVisualEffectQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetVisualEffectQuality"); UGameUserSettings_GetVisualEffectQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetViewDistanceQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetViewDistanceQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetViewDistanceQuality"); UGameUserSettings_GetViewDistanceQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetTextureQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetTextureQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetTextureQuality"); UGameUserSettings_GetTextureQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetShadowQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetShadowQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetShadowQuality"); UGameUserSettings_GetShadowQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntPoint UGameUserSettings::GetScreenResolution() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetScreenResolution"); UGameUserSettings_GetScreenResolution_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetResolutionScaleInformationEx // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::GetResolutionScaleInformationEx(float* CurrentScaleNormalized, float* CurrentScaleValue, float* MinScaleValue, float* MaxScaleValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetResolutionScaleInformationEx"); UGameUserSettings_GetResolutionScaleInformationEx_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (CurrentScaleNormalized != nullptr) *CurrentScaleNormalized = params.CurrentScaleNormalized; if (CurrentScaleValue != nullptr) *CurrentScaleValue = params.CurrentScaleValue; if (MinScaleValue != nullptr) *MinScaleValue = params.MinScaleValue; if (MaxScaleValue != nullptr) *MaxScaleValue = params.MaxScaleValue; } // Function Engine.GameUserSettings.GetResolutionScaleInformation // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float CurrentScaleNormalized (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int CurrentScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int MinScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int MaxScaleValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::GetResolutionScaleInformation(float* CurrentScaleNormalized, int* CurrentScaleValue, int* MinScaleValue, int* MaxScaleValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetResolutionScaleInformation"); UGameUserSettings_GetResolutionScaleInformation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (CurrentScaleNormalized != nullptr) *CurrentScaleNormalized = params.CurrentScaleNormalized; if (CurrentScaleValue != nullptr) *CurrentScaleValue = params.CurrentScaleValue; if (MinScaleValue != nullptr) *MinScaleValue = params.MinScaleValue; if (MaxScaleValue != nullptr) *MaxScaleValue = params.MaxScaleValue; } // Function Engine.GameUserSettings.GetRecommendedResolutionScale // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameUserSettings::GetRecommendedResolutionScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetRecommendedResolutionScale"); UGameUserSettings_GetRecommendedResolutionScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetPreferredFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UGameUserSettings::GetPreferredFullscreenMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetPreferredFullscreenMode"); UGameUserSettings_GetPreferredFullscreenMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetPostProcessingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetPostProcessingQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetPostProcessingQuality"); UGameUserSettings_GetPostProcessingQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetOverallScalabilityLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetOverallScalabilityLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetOverallScalabilityLevel"); UGameUserSettings_GetOverallScalabilityLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedScreenResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntPoint UGameUserSettings::GetLastConfirmedScreenResolution() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetLastConfirmedScreenResolution"); UGameUserSettings_GetLastConfirmedScreenResolution_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UGameUserSettings::GetLastConfirmedFullscreenMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode"); UGameUserSettings_GetLastConfirmedFullscreenMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetGameUserSettings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UGameUserSettings* UGameUserSettings::GetGameUserSettings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetGameUserSettings"); UGameUserSettings_GetGameUserSettings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetFullscreenMode // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UGameUserSettings::GetFullscreenMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetFullscreenMode"); UGameUserSettings_GetFullscreenMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetFrameRateLimit // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameUserSettings::GetFrameRateLimit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetFrameRateLimit"); UGameUserSettings_GetFrameRateLimit_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetFoliageQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetFoliageQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetFoliageQuality"); UGameUserSettings_GetFoliageQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetDesktopResolution // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntPoint UGameUserSettings::GetDesktopResolution() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetDesktopResolution"); UGameUserSettings_GetDesktopResolution_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowPosition // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntPoint UGameUserSettings::GetDefaultWindowPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetDefaultWindowPosition"); UGameUserSettings_GetDefaultWindowPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultWindowMode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UGameUserSettings::GetDefaultWindowMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetDefaultWindowMode"); UGameUserSettings_GetDefaultWindowMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultResolutionScale // (Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameUserSettings::GetDefaultResolutionScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetDefaultResolutionScale"); UGameUserSettings_GetDefaultResolutionScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetDefaultResolution // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FIntPoint ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntPoint UGameUserSettings::GetDefaultResolution() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetDefaultResolution"); UGameUserSettings_GetDefaultResolution_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetCurrentHDRDisplayNits // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetCurrentHDRDisplayNits() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetCurrentHDRDisplayNits"); UGameUserSettings_GetCurrentHDRDisplayNits_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetAudioQualityLevel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetAudioQualityLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetAudioQualityLevel"); UGameUserSettings_GetAudioQualityLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.GetAntiAliasingQuality // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UGameUserSettings::GetAntiAliasingQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.GetAntiAliasingQuality"); UGameUserSettings_GetAntiAliasingQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.GameUserSettings.EnableHDRDisplayOutput // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) // int DisplayNits (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::EnableHDRDisplayOutput(bool bEnable, int DisplayNits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.EnableHDRDisplayOutput"); UGameUserSettings_EnableHDRDisplayOutput_Params params; params.bEnable = bEnable; params.DisplayNits = DisplayNits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.ConfirmVideoMode // (Final, Native, Public, BlueprintCallable) void UGameUserSettings::ConfirmVideoMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.ConfirmVideoMode"); UGameUserSettings_ConfirmVideoMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.ApplySettings // (Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::ApplySettings(bool bCheckForCommandLineOverrides) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.ApplySettings"); UGameUserSettings_ApplySettings_Params params; params.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.ApplyResolutionSettings // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bCheckForCommandLineOverrides (Parm, ZeroConstructor, IsPlainOldData) void UGameUserSettings::ApplyResolutionSettings(bool bCheckForCommandLineOverrides) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.ApplyResolutionSettings"); UGameUserSettings_ApplyResolutionSettings_Params params; params.bCheckForCommandLineOverrides = bCheckForCommandLineOverrides; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.ApplyNonResolutionSettings // (Native, Public, BlueprintCallable) void UGameUserSettings::ApplyNonResolutionSettings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.ApplyNonResolutionSettings"); UGameUserSettings_ApplyNonResolutionSettings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults // (Native, Public, BlueprintCallable) void UGameUserSettings::ApplyHardwareBenchmarkResults() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults"); UGameUserSettings_ApplyHardwareBenchmarkResults_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SpotLight.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData) void ASpotLight::SetOuterConeAngle(float NewOuterConeAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SpotLight.SetOuterConeAngle"); ASpotLight_SetOuterConeAngle_Params params; params.NewOuterConeAngle = NewOuterConeAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SpotLight.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData) void ASpotLight::SetInnerConeAngle(float NewInnerConeAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SpotLight.SetInnerConeAngle"); ASpotLight_SetInnerConeAngle_Params params; params.NewInnerConeAngle = NewInnerConeAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ImportanceSamplingLibrary.RandomSobolFloat // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int Dimension (Parm, ZeroConstructor, IsPlainOldData) // float Seed (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UImportanceSamplingLibrary::RandomSobolFloat(int Index, int Dimension, float Seed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.RandomSobolFloat"); UImportanceSamplingLibrary_RandomSobolFloat_Params params; params.Index = Index; params.Dimension = Dimension; params.Seed = Seed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int NumCells (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Cell (Parm, IsPlainOldData) // struct FVector Seed (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UImportanceSamplingLibrary::RandomSobolCell3D(int Index, int NumCells, const struct FVector& Cell, const struct FVector& Seed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D"); UImportanceSamplingLibrary_RandomSobolCell3D_Params params; params.Index = Index; params.NumCells = NumCells; params.Cell = Cell; params.Seed = Seed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int NumCells (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D Cell (Parm, IsPlainOldData) // struct FVector2D Seed (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UImportanceSamplingLibrary::RandomSobolCell2D(int Index, int NumCells, const struct FVector2D& Cell, const struct FVector2D& Seed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D"); UImportanceSamplingLibrary_RandomSobolCell2D_Params params; params.Index = Index; params.NumCells = NumCells; params.Cell = Cell; params.Seed = Seed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolFloat // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int Dimension (Parm, ZeroConstructor, IsPlainOldData) // float PreviousValue (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UImportanceSamplingLibrary::NextSobolFloat(int Index, int Dimension, float PreviousValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.NextSobolFloat"); UImportanceSamplingLibrary_NextSobolFloat_Params params; params.Index = Index; params.Dimension = Dimension; params.PreviousValue = PreviousValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolCell3D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int NumCells (Parm, ZeroConstructor, IsPlainOldData) // struct FVector PreviousValue (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UImportanceSamplingLibrary::NextSobolCell3D(int Index, int NumCells, const struct FVector& PreviousValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.NextSobolCell3D"); UImportanceSamplingLibrary_NextSobolCell3D_Params params; params.Index = Index; params.NumCells = NumCells; params.PreviousValue = PreviousValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.NextSobolCell2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int NumCells (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D PreviousValue (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UImportanceSamplingLibrary::NextSobolCell2D(int Index, int NumCells, const struct FVector2D& PreviousValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.NextSobolCell2D"); UImportanceSamplingLibrary_NextSobolCell2D_Params params; params.Index = Index; params.NumCells = NumCells; params.PreviousValue = PreviousValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte WeightingFunc (Parm, ZeroConstructor, IsPlainOldData) // struct FImportanceTexture ReturnValue (Parm, OutParm, ReturnParm) struct FImportanceTexture UImportanceSamplingLibrary::MakeImportanceTexture(class UTexture2D* Texture, TEnumAsByte WeightingFunc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture"); UImportanceSamplingLibrary_MakeImportanceTexture_Params params; params.Texture = Texture; params.WeightingFunc = WeightingFunc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ImportanceSamplingLibrary.ImportanceSample // (Final, RequiredAPI, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FImportanceTexture Texture (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector2D Rand (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // int Samples (Parm, ZeroConstructor, IsPlainOldData) // float Intensity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D SamplePosition (Parm, OutParm, IsPlainOldData) // struct FLinearColor SampleColor (Parm, OutParm, IsPlainOldData) // float SampleIntensity (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float SampleSize (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UImportanceSamplingLibrary::ImportanceSample(const struct FImportanceTexture& Texture, const struct FVector2D& Rand, int Samples, float Intensity, struct FVector2D* SamplePosition, struct FLinearColor* SampleColor, float* SampleIntensity, float* SampleSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.ImportanceSample"); UImportanceSamplingLibrary_ImportanceSample_Params params; params.Texture = Texture; params.Rand = Rand; params.Samples = Samples; params.Intensity = Intensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SamplePosition != nullptr) *SamplePosition = params.SamplePosition; if (SampleColor != nullptr) *SampleColor = params.SampleColor; if (SampleIntensity != nullptr) *SampleIntensity = params.SampleIntensity; if (SampleSize != nullptr) *SampleSize = params.SampleSize; } // Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture // (Final, RequiredAPI, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FImportanceTexture ImportanceTexture (ConstParm, Parm, OutParm, ReferenceParm) // class UTexture2D* Texture (Parm, OutParm, ZeroConstructor, IsPlainOldData) // TEnumAsByte WeightingFunc (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UImportanceSamplingLibrary::BreakImportanceTexture(const struct FImportanceTexture& ImportanceTexture, class UTexture2D** Texture, TEnumAsByte* WeightingFunc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture"); UImportanceSamplingLibrary_BreakImportanceTexture_Params params; params.ImportanceTexture = ImportanceTexture; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Texture != nullptr) *Texture = params.Texture; if (WeightingFunc != nullptr) *WeightingFunc = params.WeightingFunc; } // Function Engine.InputComponent.WasControllerKeyJustReleased // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UInputComponent::WasControllerKeyJustReleased(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.WasControllerKeyJustReleased"); UInputComponent_WasControllerKeyJustReleased_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InputComponent.WasControllerKeyJustPressed // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UInputComponent::WasControllerKeyJustPressed(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.WasControllerKeyJustPressed"); UInputComponent_WasControllerKeyJustPressed_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InputComponent.IsControllerKeyDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UInputComponent::IsControllerKeyDown(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.IsControllerKeyDown"); UInputComponent_IsControllerKeyDown_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InputComponent.GetTouchState // (Final, Native, Private, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // int FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bIsCurrentlyPressed (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UInputComponent::GetTouchState(int FingerIndex, float* LocationX, float* LocationY, bool* bIsCurrentlyPressed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.GetTouchState"); UInputComponent_GetTouchState_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (LocationX != nullptr) *LocationX = params.LocationX; if (LocationY != nullptr) *LocationY = params.LocationY; if (bIsCurrentlyPressed != nullptr) *bIsCurrentlyPressed = params.bIsCurrentlyPressed; } // Function Engine.InputComponent.GetControllerVectorKeyState // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UInputComponent::GetControllerVectorKeyState(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.GetControllerVectorKeyState"); UInputComponent_GetControllerVectorKeyState_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InputComponent.GetControllerMouseDelta // (Final, Native, Private, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // float DeltaX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float DeltaY (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UInputComponent::GetControllerMouseDelta(float* DeltaX, float* DeltaY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.GetControllerMouseDelta"); UInputComponent_GetControllerMouseDelta_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DeltaX != nullptr) *DeltaX = params.DeltaX; if (DeltaY != nullptr) *DeltaY = params.DeltaY; } // Function Engine.InputComponent.GetControllerKeyTimeDown // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UInputComponent::GetControllerKeyTimeDown(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.GetControllerKeyTimeDown"); UInputComponent_GetControllerKeyTimeDown_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InputComponent.GetControllerAnalogStickState // (Final, Native, Private, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte WhichStick (Parm, ZeroConstructor, IsPlainOldData) // float StickX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float StickY (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UInputComponent::GetControllerAnalogStickState(TEnumAsByte WhichStick, float* StickX, float* StickY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.GetControllerAnalogStickState"); UInputComponent_GetControllerAnalogStickState_Params params; params.WhichStick = WhichStick; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (StickX != nullptr) *StickX = params.StickX; if (StickY != nullptr) *StickY = params.StickY; } // Function Engine.InputComponent.GetControllerAnalogKeyState // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FKey Key (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UInputComponent::GetControllerAnalogKeyState(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputComponent.GetControllerAnalogKeyState"); UInputComponent_GetControllerAnalogKeyState_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InputSettings.SaveKeyMappings // (Final, Native, Public, BlueprintCallable) void UInputSettings::SaveKeyMappings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.SaveKeyMappings"); UInputSettings_SaveKeyMappings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InputSettings.RemoveAxisMapping // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FInputAxisKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData) void UInputSettings::RemoveAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.RemoveAxisMapping"); UInputSettings_RemoveAxisMapping_Params params; params.KeyMapping = KeyMapping; params.bForceRebuildKeymaps = bForceRebuildKeymaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InputSettings.RemoveActionMapping // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FInputActionKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData) void UInputSettings::RemoveActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.RemoveActionMapping"); UInputSettings_RemoveActionMapping_Params params; params.KeyMapping = KeyMapping; params.bForceRebuildKeymaps = bForceRebuildKeymaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InputSettings.GetInputSettings // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UInputSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UInputSettings* UInputSettings::GetInputSettings() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.GetInputSettings"); UInputSettings_GetInputSettings_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.InputSettings.GetAxisNames // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray AxisNames (Parm, OutParm, ZeroConstructor) void UInputSettings::GetAxisNames(TArray* AxisNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.GetAxisNames"); UInputSettings_GetAxisNames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (AxisNames != nullptr) *AxisNames = params.AxisNames; } // Function Engine.InputSettings.GetAxisMappingByName // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InAxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // TArray OutMappings (Parm, OutParm, ZeroConstructor) void UInputSettings::GetAxisMappingByName(const struct FName& InAxisName, TArray* OutMappings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.GetAxisMappingByName"); UInputSettings_GetAxisMappingByName_Params params; params.InAxisName = InAxisName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutMappings != nullptr) *OutMappings = params.OutMappings; } // Function Engine.InputSettings.GetActionNames // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ActionNames (Parm, OutParm, ZeroConstructor) void UInputSettings::GetActionNames(TArray* ActionNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.GetActionNames"); UInputSettings_GetActionNames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ActionNames != nullptr) *ActionNames = params.ActionNames; } // Function Engine.InputSettings.GetActionMappingByName // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // TArray OutMappings (Parm, OutParm, ZeroConstructor) void UInputSettings::GetActionMappingByName(const struct FName& InActionName, TArray* OutMappings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.GetActionMappingByName"); UInputSettings_GetActionMappingByName_Params params; params.InActionName = InActionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutMappings != nullptr) *OutMappings = params.OutMappings; } // Function Engine.InputSettings.ForceRebuildKeymaps // (Final, Native, Public, BlueprintCallable) void UInputSettings::ForceRebuildKeymaps() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.ForceRebuildKeymaps"); UInputSettings_ForceRebuildKeymaps_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InputSettings.AddAxisMapping // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FInputAxisKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData) void UInputSettings::AddAxisMapping(const struct FInputAxisKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.AddAxisMapping"); UInputSettings_AddAxisMapping_Params params; params.KeyMapping = KeyMapping; params.bForceRebuildKeymaps = bForceRebuildKeymaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InputSettings.AddActionMapping // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FInputActionKeyMapping KeyMapping (ConstParm, Parm, OutParm, ReferenceParm) // bool bForceRebuildKeymaps (Parm, ZeroConstructor, IsPlainOldData) void UInputSettings::AddActionMapping(const struct FInputActionKeyMapping& KeyMapping, bool bForceRebuildKeymaps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InputSettings.AddActionMapping"); UInputSettings_AddActionMapping_Params params; params.KeyMapping = KeyMapping; params.bForceRebuildKeymaps = bForceRebuildKeymaps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InterpToMovementComponent.StopSimulating // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UInterpToMovementComponent::StopSimulating(const struct FHitResult& HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InterpToMovementComponent.StopSimulating"); UInterpToMovementComponent_StopSimulating_Params params; params.HitResult = HitResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InterpToMovementComponent.RestartMovement // (Final, Native, Public, BlueprintCallable) // Parameters: // float InitialDirection (Parm, ZeroConstructor, IsPlainOldData) void UInterpToMovementComponent::RestartMovement(float InitialDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InterpToMovementComponent.RestartMovement"); UInterpToMovementComponent_RestartMovement_Params params; params.InitialDirection = InitialDirection; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) void UInterpToMovementComponent::OnInterpToWaitEndDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitEndDelegate__DelegateSignature"); UInterpToMovementComponent_OnInterpToWaitEndDelegate__DelegateSignature_Params params; params.ImpactResult = ImpactResult; params.Time = Time; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitBeginDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) void UInterpToMovementComponent::OnInterpToWaitBeginDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitBeginDelegate__DelegateSignature"); UInterpToMovementComponent_OnInterpToWaitBeginDelegate__DelegateSignature_Params params; params.ImpactResult = ImpactResult; params.Time = Time; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToStopDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) void UInterpToMovementComponent::OnInterpToStopDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.InterpToMovementComponent.OnInterpToStopDelegate__DelegateSignature"); UInterpToMovementComponent_OnInterpToStopDelegate__DelegateSignature_Params params; params.ImpactResult = ImpactResult; params.Time = Time; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToReverseDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) void UInterpToMovementComponent::OnInterpToReverseDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.InterpToMovementComponent.OnInterpToReverseDelegate__DelegateSignature"); UInterpToMovementComponent_OnInterpToReverseDelegate__DelegateSignature_Params params; params.ImpactResult = ImpactResult; params.Time = Time; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.InterpToMovementComponent.OnInterpToResetDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FHitResult ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) void UInterpToMovementComponent::OnInterpToResetDelegate__DelegateSignature(const struct FHitResult& ImpactResult, float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.InterpToMovementComponent.OnInterpToResetDelegate__DelegateSignature"); UInterpToMovementComponent_OnInterpToResetDelegate__DelegateSignature_Params params; params.ImpactResult = ImpactResult; params.Time = Time; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.InterpToMovementComponent.FinaliseControlPoints // (Final, Native, Public, BlueprintCallable) void UInterpToMovementComponent::FinaliseControlPoints() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.InterpToMovementComponent.FinaliseControlPoints"); UInterpToMovementComponent_FinaliseControlPoints_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.SetArrayPropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // TArray Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UKismetArrayLibrary::SetArrayPropertyByName(class UObject* Object, const struct FName& PropertyName, TArray Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.SetArrayPropertyByName"); UKismetArrayLibrary_SetArrayPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.FilterArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // TArray FilteredArray (Parm, OutParm, ZeroConstructor) void UKismetArrayLibrary::FilterArray(TArray TargetArray, class UClass* FilterClass, TArray* FilteredArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.FilterArray"); UKismetArrayLibrary_FilterArray_Params params; params.TargetArray = TargetArray; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (FilteredArray != nullptr) *FilteredArray = params.FilteredArray; } // Function Engine.KismetArrayLibrary.Array_Swap // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int FirstIndex (Parm, ZeroConstructor, IsPlainOldData) // int SecondIndex (Parm, ZeroConstructor, IsPlainOldData) void UKismetArrayLibrary::Array_Swap(TArray TargetArray, int FirstIndex, int SecondIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Swap"); UKismetArrayLibrary_Array_Swap_Params params; params.TargetArray = TargetArray; params.FirstIndex = FirstIndex; params.SecondIndex = SecondIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_Shuffle // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UKismetArrayLibrary::Array_Shuffle(TArray TargetArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Shuffle"); UKismetArrayLibrary_Array_Shuffle_Params params; params.TargetArray = TargetArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_Set // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Index (Parm, ZeroConstructor, IsPlainOldData) // int Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool bSizeToFit (Parm, ZeroConstructor, IsPlainOldData) void UKismetArrayLibrary::Array_Set(TArray TargetArray, int Index, int Item, bool bSizeToFit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Set"); UKismetArrayLibrary_Array_Set_Params params; params.TargetArray = TargetArray; params.Index = Index; params.Item = Item; params.bSizeToFit = bSizeToFit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_Resize // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Size (Parm, ZeroConstructor, IsPlainOldData) void UKismetArrayLibrary::Array_Resize(TArray TargetArray, int Size) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Resize"); UKismetArrayLibrary_Array_Resize_Params params; params.TargetArray = TargetArray; params.Size = Size; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_RemoveItem // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Item (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetArrayLibrary::Array_RemoveItem(TArray TargetArray, int Item) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_RemoveItem"); UKismetArrayLibrary_Array_RemoveItem_Params params; params.TargetArray = TargetArray; params.Item = Item; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Remove // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexToRemove (Parm, ZeroConstructor, IsPlainOldData) void UKismetArrayLibrary::Array_Remove(TArray TargetArray, int IndexToRemove) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Remove"); UKismetArrayLibrary_Array_Remove_Params params; params.TargetArray = TargetArray; params.IndexToRemove = IndexToRemove; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_Length // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetArrayLibrary::Array_Length(TArray TargetArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Length"); UKismetArrayLibrary_Array_Length_Params params; params.TargetArray = TargetArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_LastIndex // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetArrayLibrary::Array_LastIndex(TArray TargetArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_LastIndex"); UKismetArrayLibrary_Array_LastIndex_Params params; params.TargetArray = TargetArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_IsValidIndex // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexToTest (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetArrayLibrary::Array_IsValidIndex(TArray TargetArray, int IndexToTest) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_IsValidIndex"); UKismetArrayLibrary_Array_IsValidIndex_Params params; params.TargetArray = TargetArray; params.IndexToTest = IndexToTest; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Insert // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) void UKismetArrayLibrary::Array_Insert(TArray TargetArray, int NewItem, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Insert"); UKismetArrayLibrary_Array_Insert_Params params; params.TargetArray = TargetArray; params.NewItem = NewItem; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_Get // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int Index (Parm, ZeroConstructor, IsPlainOldData) // int Item (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetArrayLibrary::Array_Get(TArray TargetArray, int Index, int* Item) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Get"); UKismetArrayLibrary_Array_Get_Params params; params.TargetArray = TargetArray; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Item != nullptr) *Item = params.Item; } // Function Engine.KismetArrayLibrary.Array_Find // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetArrayLibrary::Array_Find(TArray TargetArray, int ItemToFind) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Find"); UKismetArrayLibrary_Array_Find_Params params; params.TargetArray = TargetArray; params.ItemToFind = ItemToFind; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Contains // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int ItemToFind (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetArrayLibrary::Array_Contains(TArray TargetArray, int ItemToFind) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Contains"); UKismetArrayLibrary_Array_Contains_Params params; params.TargetArray = TargetArray; params.ItemToFind = ItemToFind; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Clear // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UKismetArrayLibrary::Array_Clear(TArray TargetArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Clear"); UKismetArrayLibrary_Array_Clear_Params params; params.TargetArray = TargetArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_Append // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UKismetArrayLibrary::Array_Append(TArray TargetArray, TArray SourceArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Append"); UKismetArrayLibrary_Array_Append_Params params; params.TargetArray = TargetArray; params.SourceArray = SourceArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetArrayLibrary.Array_AddUnique // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetArrayLibrary::Array_AddUnique(TArray TargetArray, int NewItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_AddUnique"); UKismetArrayLibrary_Array_AddUnique_Params params; params.TargetArray = TargetArray; params.NewItem = NewItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetArrayLibrary.Array_Add // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TargetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int NewItem (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetArrayLibrary::Array_Add(TArray TargetArray, int NewItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetArrayLibrary.Array_Add"); UKismetArrayLibrary_Array_Add_Params params; params.TargetArray = TargetArray; params.NewItem = NewItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetGuidLibrary.Parse_StringToGuid // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString GuidString (Parm, ZeroConstructor) // struct FGuid OutGuid (Parm, OutParm, IsPlainOldData) // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetGuidLibrary::Parse_StringToGuid(const struct FString& GuidString, struct FGuid* OutGuid, bool* Success) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetGuidLibrary.Parse_StringToGuid"); UKismetGuidLibrary_Parse_StringToGuid_Params params; params.GuidString = GuidString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutGuid != nullptr) *OutGuid = params.OutGuid; if (Success != nullptr) *Success = params.Success; } // Function Engine.KismetGuidLibrary.NotEqual_GuidGuid // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FGuid B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetGuidLibrary::NotEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetGuidLibrary.NotEqual_GuidGuid"); UKismetGuidLibrary_NotEqual_GuidGuid_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetGuidLibrary.NewGuid // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FGuid UKismetGuidLibrary::NewGuid() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetGuidLibrary.NewGuid"); UKismetGuidLibrary_NewGuid_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetGuidLibrary.IsValid_Guid // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid InGuid (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetGuidLibrary::IsValid_Guid(const struct FGuid& InGuid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetGuidLibrary.IsValid_Guid"); UKismetGuidLibrary_IsValid_Guid_Params params; params.InGuid = InGuid; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetGuidLibrary.Invalidate_Guid // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FGuid InGuid (Parm, OutParm, ReferenceParm, IsPlainOldData) void UKismetGuidLibrary::Invalidate_Guid(struct FGuid* InGuid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetGuidLibrary.Invalidate_Guid"); UKismetGuidLibrary_Invalidate_Guid_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (InGuid != nullptr) *InGuid = params.InGuid; } // Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FGuid B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetGuidLibrary::EqualEqual_GuidGuid(const struct FGuid& A, const struct FGuid& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid"); UKismetGuidLibrary_EqualEqual_GuidGuid_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetGuidLibrary.Conv_GuidToString // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGuid InGuid (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetGuidLibrary::Conv_GuidToString(const struct FGuid& InGuid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetGuidLibrary.Conv_GuidToString"); UKismetGuidLibrary_Conv_GuidToString_Params params; params.InGuid = InGuid; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_TouchForce // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetInputLibrary::PointerEvent_TouchForce(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_TouchForce"); UKismetInputLibrary_PointerEvent_TouchForce_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::PointerEvent_IsTouchEvent(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent"); UKismetInputLibrary_PointerEvent_IsTouchEvent_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // struct FKey MouseButton (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::PointerEvent_IsMouseButtonDown(const struct FPointerEvent& Input, const struct FKey& MouseButton) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown"); UKismetInputLibrary_PointerEvent_IsMouseButtonDown_Params params; params.Input = Input; params.MouseButton = MouseButton; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetInputLibrary::PointerEvent_GetWheelDelta(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta"); UKismetInputLibrary_PointerEvent_GetWheelDelta_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetInputLibrary::PointerEvent_GetUserIndex(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex"); UKismetInputLibrary_PointerEvent_GetUserIndex_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetInputLibrary::PointerEvent_GetTouchpadIndex(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex"); UKismetInputLibrary_PointerEvent_GetTouchpadIndex_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetInputLibrary::PointerEvent_GetScreenSpacePosition(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition"); UKismetInputLibrary_PointerEvent_GetScreenSpacePosition_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetInputLibrary::PointerEvent_GetPointerIndex(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex"); UKismetInputLibrary_PointerEvent_GetPointerIndex_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetInputLibrary::PointerEvent_GetLastScreenSpacePosition(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition"); UKismetInputLibrary_PointerEvent_GetLastScreenSpacePosition_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetGestureType // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // ESlateGesture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) ESlateGesture UKismetInputLibrary::PointerEvent_GetGestureType(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetGestureType"); UKismetInputLibrary_PointerEvent_GetGestureType_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetInputLibrary::PointerEvent_GetGestureDelta(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta"); UKismetInputLibrary_PointerEvent_GetGestureDelta_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // struct FKey ReturnValue (Parm, OutParm, ReturnParm) struct FKey UKismetInputLibrary::PointerEvent_GetEffectingButton(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton"); UKismetInputLibrary_PointerEvent_GetEffectingButton_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetInputLibrary::PointerEvent_GetCursorDelta(const struct FPointerEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta"); UKismetInputLibrary_PointerEvent_GetCursorDelta_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsVectorAxis // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::Key_IsVectorAxis(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.Key_IsVectorAxis"); UKismetInputLibrary_Key_IsVectorAxis_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsMouseButton // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::Key_IsMouseButton(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.Key_IsMouseButton"); UKismetInputLibrary_Key_IsMouseButton_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsModifierKey // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::Key_IsModifierKey(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.Key_IsModifierKey"); UKismetInputLibrary_Key_IsModifierKey_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsKeyboardKey // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::Key_IsKeyboardKey(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.Key_IsKeyboardKey"); UKismetInputLibrary_Key_IsKeyboardKey_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsGamepadKey // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::Key_IsGamepadKey(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.Key_IsGamepadKey"); UKismetInputLibrary_Key_IsGamepadKey_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.Key_IsFloatAxis // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::Key_IsFloatAxis(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.Key_IsFloatAxis"); UKismetInputLibrary_Key_IsFloatAxis_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.Key_GetDisplayName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey Key (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetInputLibrary::Key_GetDisplayName(const struct FKey& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.Key_GetDisplayName"); UKismetInputLibrary_Key_GetDisplayName_Params params; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsShiftDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsShiftDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsShiftDown"); UKismetInputLibrary_InputEvent_IsShiftDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsRightShiftDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown"); UKismetInputLibrary_InputEvent_IsRightShiftDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsRightControlDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown"); UKismetInputLibrary_InputEvent_IsRightControlDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsRightCommandDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown"); UKismetInputLibrary_InputEvent_IsRightCommandDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsRightAltDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown"); UKismetInputLibrary_InputEvent_IsRightAltDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsRepeat // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsRepeat(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsRepeat"); UKismetInputLibrary_InputEvent_IsRepeat_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsLeftShiftDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown"); UKismetInputLibrary_InputEvent_IsLeftShiftDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsLeftControlDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown"); UKismetInputLibrary_InputEvent_IsLeftControlDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsLeftCommandDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown"); UKismetInputLibrary_InputEvent_IsLeftCommandDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsLeftAltDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown"); UKismetInputLibrary_InputEvent_IsLeftAltDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsControlDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsControlDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsControlDown"); UKismetInputLibrary_InputEvent_IsControlDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsCommandDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsCommandDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsCommandDown"); UKismetInputLibrary_InputEvent_IsCommandDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.InputEvent_IsAltDown // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::InputEvent_IsAltDown(const struct FInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.InputEvent_IsAltDown"); UKismetInputLibrary_InputEvent_IsAltDown_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.GetUserIndex // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKeyEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetInputLibrary::GetUserIndex(const struct FKeyEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.GetUserIndex"); UKismetInputLibrary_GetUserIndex_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.GetKey // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FKeyEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // struct FKey ReturnValue (Parm, OutParm, ReturnParm) struct FKey UKismetInputLibrary::GetKey(const struct FKeyEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.GetKey"); UKismetInputLibrary_GetKey_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.GetAnalogValue // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnalogInputEvent Input (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetInputLibrary::GetAnalogValue(const struct FAnalogInputEvent& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.GetAnalogValue"); UKismetInputLibrary_GetAnalogValue_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.EqualEqual_KeyKey // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FKey A (Parm) // struct FKey B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::EqualEqual_KeyKey(const struct FKey& A, const struct FKey& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.EqualEqual_KeyKey"); UKismetInputLibrary_EqualEqual_KeyKey_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FInputChord A (Parm) // struct FInputChord B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInputLibrary::EqualEqual_InputChordInputChord(const struct FInputChord& A, const struct FInputChord& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord"); UKismetInputLibrary_EqualEqual_InputChordInputChord_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInputLibrary.CalibrateTilt // (Final, Native, Static, Public, BlueprintCallable) void UKismetInputLibrary::CalibrateTilt() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInputLibrary.CalibrateTilt"); UKismetInputLibrary_CalibrateTilt_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLocale // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString Culture (Parm, ZeroConstructor) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInternationalizationLibrary::SetCurrentLocale(const struct FString& Culture, bool SaveToConfig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.SetCurrentLocale"); UKismetInternationalizationLibrary_SetCurrentLocale_Params params; params.Culture = Culture; params.SaveToConfig = SaveToConfig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString Culture (Parm, ZeroConstructor) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInternationalizationLibrary::SetCurrentLanguageAndLocale(const struct FString& Culture, bool SaveToConfig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale"); UKismetInternationalizationLibrary_SetCurrentLanguageAndLocale_Params params; params.Culture = Culture; params.SaveToConfig = SaveToConfig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString Culture (Parm, ZeroConstructor) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInternationalizationLibrary::SetCurrentLanguage(const struct FString& Culture, bool SaveToConfig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage"); UKismetInternationalizationLibrary_SetCurrentLanguage_Params params; params.Culture = Culture; params.SaveToConfig = SaveToConfig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString Culture (Parm, ZeroConstructor) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInternationalizationLibrary::SetCurrentCulture(const struct FString& Culture, bool SaveToConfig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.SetCurrentCulture"); UKismetInternationalizationLibrary_SetCurrentCulture_Params params; params.Culture = Culture; params.SaveToConfig = SaveToConfig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString Culture (Parm, ZeroConstructor) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetInternationalizationLibrary::SetCurrentAssetGroupCulture(const struct FName& AssetGroup, const struct FString& Culture, bool SaveToConfig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture"); UKismetInternationalizationLibrary_SetCurrentAssetGroupCulture_Params params; params.AssetGroup = AssetGroup; params.Culture = Culture; params.SaveToConfig = SaveToConfig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentLocale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetInternationalizationLibrary::GetCurrentLocale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.GetCurrentLocale"); UKismetInternationalizationLibrary_GetCurrentLocale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetInternationalizationLibrary::GetCurrentLanguage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage"); UKismetInternationalizationLibrary_GetCurrentLanguage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetInternationalizationLibrary::GetCurrentCulture() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.GetCurrentCulture"); UKismetInternationalizationLibrary_GetCurrentCulture_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetInternationalizationLibrary::GetCurrentAssetGroupCulture(const struct FName& AssetGroup) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture"); UKismetInternationalizationLibrary_GetCurrentAssetGroupCulture_Params params; params.AssetGroup = AssetGroup; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FName AssetGroup (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool SaveToConfig (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UKismetInternationalizationLibrary::ClearCurrentAssetGroupCulture(const struct FName& AssetGroup, bool SaveToConfig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture"); UKismetInternationalizationLibrary_ClearCurrentAssetGroupCulture_Params params; params.AssetGroup = AssetGroup; params.SaveToConfig = SaveToConfig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetMaterialLibrary.SetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData) // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ParameterValue (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UKismetMaterialLibrary::SetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName, const struct FLinearColor& ParameterValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMaterialLibrary.SetVectorParameterValue"); UKismetMaterialLibrary_SetVectorParameterValue_Params params; params.WorldContextObject = WorldContextObject; params.Collection = Collection; params.ParameterName = ParameterName; params.ParameterValue = ParameterValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetMaterialLibrary.SetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData) // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // float ParameterValue (Parm, ZeroConstructor, IsPlainOldData) void UKismetMaterialLibrary::SetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName, float ParameterValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMaterialLibrary.SetScalarParameterValue"); UKismetMaterialLibrary_SetScalarParameterValue_Params params; params.WorldContextObject = WorldContextObject; params.Collection = Collection; params.ParameterName = ParameterName; params.ParameterValue = ParameterValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetMaterialLibrary.GetVectorParameterValue // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData) // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMaterialLibrary::GetVectorParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMaterialLibrary.GetVectorParameterValue"); UKismetMaterialLibrary_GetVectorParameterValue_Params params; params.WorldContextObject = WorldContextObject; params.Collection = Collection; params.ParameterName = ParameterName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMaterialLibrary.GetScalarParameterValue // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialParameterCollection* Collection (Parm, ZeroConstructor, IsPlainOldData) // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMaterialLibrary::GetScalarParameterValue(class UObject* WorldContextObject, class UMaterialParameterCollection* Collection, const struct FName& ParameterName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMaterialLibrary.GetScalarParameterValue"); UKismetMaterialLibrary_GetScalarParameterValue_Params params; params.WorldContextObject = WorldContextObject; params.Collection = Collection; params.ParameterName = ParameterName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* Parent (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* UKismetMaterialLibrary::CreateDynamicMaterialInstance(class UObject* WorldContextObject, class UMaterialInterface* Parent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance"); UKismetMaterialLibrary_CreateDynamicMaterialInstance_Params params; params.WorldContextObject = WorldContextObject; params.Parent = Parent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Xor_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Xor_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Xor_IntInt"); UKismetMathLibrary_Xor_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VSizeSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::VSizeSquared(const struct FVector& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VSizeSquared"); UKismetMathLibrary_VSizeSquared_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2DSquared // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::VSize2DSquared(const struct FVector2D& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VSize2DSquared"); UKismetMathLibrary_VSize2DSquared_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VSize2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::VSize2D(const struct FVector2D& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VSize2D"); UKismetMathLibrary_VSize2D_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::VSize(const struct FVector& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VSize"); UKismetMathLibrary_VSize_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::VLerp(const struct FVector& A, const struct FVector& B, float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VLerp"); UKismetMathLibrary_VLerp_Params params; params.A = A; params.B = B; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Current (Parm, IsPlainOldData) // struct FVector Target (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::VInterpTo_Constant(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VInterpTo_Constant"); UKismetMathLibrary_VInterpTo_Constant_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Current (Parm, IsPlainOldData) // struct FVector Target (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::VInterpTo(const struct FVector& Current, const struct FVector& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VInterpTo"); UKismetMathLibrary_VInterpTo_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VectorSpringInterp // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Current (Parm, IsPlainOldData) // struct FVector Target (Parm, IsPlainOldData) // struct FVectorSpringState SpringState (Parm, OutParm, ReferenceParm) // float Stiffness (Parm, ZeroConstructor, IsPlainOldData) // float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float Mass (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::VectorSpringInterp(const struct FVector& Current, const struct FVector& Target, float Mass, float Stiffness, float CriticalDampingFactor, float DeltaTime, struct FVectorSpringState* SpringState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VectorSpringInterp"); UKismetMathLibrary_VectorSpringInterp_Params params; params.Current = Current; params.Target = Target; params.Stiffness = Stiffness; params.CriticalDampingFactor = CriticalDampingFactor; params.DeltaTime = DeltaTime; params.Mass = Mass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SpringState != nullptr) *SpringState = params.SpringState; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D Current (Parm, IsPlainOldData) // struct FVector2D Target (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Vector2DInterpTo_Constant(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant"); UKismetMathLibrary_Vector2DInterpTo_Constant_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Vector2DInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D Current (Parm, IsPlainOldData) // struct FVector2D Target (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Vector2DInterpTo(const struct FVector2D& Current, const struct FVector2D& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Vector2DInterpTo"); UKismetMathLibrary_Vector2DInterpTo_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.VEase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte EasingFunc (Parm, ZeroConstructor, IsPlainOldData) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData) // int Steps (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::VEase(const struct FVector& A, const struct FVector& B, float alpha, TEnumAsByte EasingFunc, float BlendExp, int Steps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.VEase"); UKismetMathLibrary_VEase_Params params; params.A = A; params.B = B; params.alpha = alpha; params.EasingFunc = EasingFunc; params.BlendExp = BlendExp; params.Steps = Steps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.UtcNow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::UtcNow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.UtcNow"); UKismetMathLibrary_UtcNow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TransformRotation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::TransformRotation(const struct FTransform& T, const struct FRotator& Rotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TransformRotation"); UKismetMathLibrary_TransformRotation_Params params; params.T = T; params.Rotation = Rotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TransformLocation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::TransformLocation(const struct FTransform& T, const struct FVector& Location) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TransformLocation"); UKismetMathLibrary_TransformLocation_Params params; params.T = T; params.Location = Location; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TransformDirection // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Direction (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::TransformDirection(const struct FTransform& T, const struct FVector& Direction) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TransformDirection"); UKismetMathLibrary_TransformDirection_Params params; params.T = T; params.Direction = Direction; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Today // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::Today() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Today"); UKismetMathLibrary_Today_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TLerp // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte InterpMode (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::TLerp(const struct FTransform& A, const struct FTransform& B, float alpha, TEnumAsByte InterpMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TLerp"); UKismetMathLibrary_TLerp_Params params; params.A = A; params.B = B; params.alpha = alpha; params.InterpMode = InterpMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TInterpTo // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform Current (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform Target (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::TInterpTo(const struct FTransform& Current, const struct FTransform& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TInterpTo"); UKismetMathLibrary_TInterpTo_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanZeroValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::TimespanZeroValue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TimespanZeroValue"); UKismetMathLibrary_TimespanZeroValue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanRatio // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::TimespanRatio(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TimespanRatio"); UKismetMathLibrary_TimespanRatio_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::TimespanMinValue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TimespanMinValue"); UKismetMathLibrary_TimespanMinValue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::TimespanMaxValue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TimespanMaxValue"); UKismetMathLibrary_TimespanMaxValue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TimespanFromString // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString TimespanString (Parm, ZeroConstructor) // struct FTimespan Result (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::TimespanFromString(const struct FString& TimespanString, struct FTimespan* Result) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TimespanFromString"); UKismetMathLibrary_TimespanFromString_Params params; params.TimespanString = TimespanString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Result != nullptr) *Result = params.Result; return params.ReturnValue; } // Function Engine.KismetMathLibrary.TEase // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte EasingFunc (Parm, ZeroConstructor, IsPlainOldData) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData) // int Steps (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::TEase(const struct FTransform& A, const struct FTransform& B, float alpha, TEnumAsByte EasingFunc, float BlendExp, int Steps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.TEase"); UKismetMathLibrary_TEase_Params params; params.A = A; params.B = B; params.alpha = alpha; params.EasingFunc = EasingFunc; params.BlendExp = BlendExp; params.Steps = Steps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Tan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Tan(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Tan"); UKismetMathLibrary_Tan_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Subtract_VectorVector(const struct FVector& A, const struct FVector& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_VectorVector"); UKismetMathLibrary_Subtract_VectorVector_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Subtract_VectorInt(const struct FVector& A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_VectorInt"); UKismetMathLibrary_Subtract_VectorInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Subtract_VectorFloat(const struct FVector& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_VectorFloat"); UKismetMathLibrary_Subtract_VectorFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Subtract_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D"); UKismetMathLibrary_Subtract_Vector2DVector2D_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Subtract_Vector2DFloat(const struct FVector2D& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_Vector2DFloat"); UKismetMathLibrary_Subtract_Vector2DFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::Subtract_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_TimespanTimespan"); UKismetMathLibrary_Subtract_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Subtract_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_IntInt"); UKismetMathLibrary_Subtract_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Subtract_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_FloatFloat"); UKismetMathLibrary_Subtract_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FTimespan B (Parm) // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::Subtract_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan"); UKismetMathLibrary_Subtract_DateTimeTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime B (Parm) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::Subtract_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime"); UKismetMathLibrary_Subtract_DateTimeDateTime_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Subtract_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::Subtract_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Subtract_ByteByte"); UKismetMathLibrary_Subtract_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Square // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Square(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Square"); UKismetMathLibrary_Square_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Sqrt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Sqrt(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Sqrt"); UKismetMathLibrary_Sqrt_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Sin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Sin(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Sin"); UKismetMathLibrary_Sin_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::SignOfInteger(int A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SignOfInteger"); UKismetMathLibrary_SignOfInteger_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SignOfFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::SignOfFloat(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SignOfFloat"); UKismetMathLibrary_SignOfFloat_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SetRandomStreamSeed // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream Stream (Parm, OutParm, ReferenceParm) // int NewSeed (Parm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::SetRandomStreamSeed(int NewSeed, struct FRandomStream* Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SetRandomStreamSeed"); UKismetMathLibrary_SetRandomStreamSeed_Params params; params.NewSeed = NewSeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Stream != nullptr) *Stream = params.Stream; } // Function Engine.KismetMathLibrary.SelectVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::SelectVector(const struct FVector& A, const struct FVector& B, bool bPickA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectVector"); UKismetMathLibrary_SelectVector_Params params; params.A = A; params.B = B; params.bPickA = bPickA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectTransform // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::SelectTransform(const struct FTransform& A, const struct FTransform& B, bool bPickA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectTransform"); UKismetMathLibrary_SelectTransform_Params params; params.A = A; params.B = B; params.bPickA = bPickA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString A (Parm, ZeroConstructor) // struct FString B (Parm, ZeroConstructor) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetMathLibrary::SelectString(const struct FString& A, const struct FString& B, bool bPickA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectString"); UKismetMathLibrary_SelectString_Params params; params.A = A; params.B = B; params.bPickA = bPickA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::SelectRotator(const struct FRotator& A, const struct FRotator& B, bool bPickA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectRotator"); UKismetMathLibrary_SelectRotator_Params params; params.A = A; params.B = B; params.bPickA = bPickA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* UKismetMathLibrary::SelectObject(class UObject* A, class UObject* B, bool bSelectA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectObject"); UKismetMathLibrary_SelectObject_Params params; params.A = A; params.B = B; params.bSelectA = bSelectA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::SelectInt(int A, int B, bool bPickA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectInt"); UKismetMathLibrary_SelectInt_Params params; params.A = A; params.B = B; params.bPickA = bPickA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::SelectFloat(float A, float B, bool bPickA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectFloat"); UKismetMathLibrary_SelectFloat_Params params; params.A = A; params.B = B; params.bPickA = bPickA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, IsPlainOldData) // struct FLinearColor B (Parm, IsPlainOldData) // bool bPickA (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::SelectColor(const struct FLinearColor& A, const struct FLinearColor& B, bool bPickA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectColor"); UKismetMathLibrary_SelectColor_Params params; params.A = A; params.B = B; params.bPickA = bPickA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SelectClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData) // bool bSelectA (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UKismetMathLibrary::SelectClass(class UClass* A, class UClass* B, bool bSelectA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SelectClass"); UKismetMathLibrary_SelectClass_Params params; params.A = A; params.B = B; params.bSelectA = bSelectA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.SeedRandomStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream Stream (Parm, OutParm, ReferenceParm) void UKismetMathLibrary::SeedRandomStream(struct FRandomStream* Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.SeedRandomStream"); UKismetMathLibrary_SeedRandomStream_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Stream != nullptr) *Stream = params.Stream; } // Function Engine.KismetMathLibrary.Round // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Round(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Round"); UKismetMathLibrary_Round_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Axis (Parm, IsPlainOldData) // float angle (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::RotatorFromAxisAndAngle(const struct FVector& Axis, float angle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle"); UKismetMathLibrary_RotatorFromAxisAndAngle_Params params; params.Axis = Axis; params.angle = angle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RotateAngleAxis // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVect (Parm, IsPlainOldData) // float AngleDeg (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Axis (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RotateAngleAxis(const struct FVector& InVect, float AngleDeg, const struct FVector& Axis) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RotateAngleAxis"); UKismetMathLibrary_RotateAngleAxis_Params params; params.InVect = InVect; params.AngleDeg = AngleDeg; params.Axis = Axis; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::RLerp(const struct FRotator& A, const struct FRotator& B, float alpha, bool bShortestPath) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RLerp"); UKismetMathLibrary_RLerp_Params params; params.A = A; params.B = B; params.alpha = alpha; params.bShortestPath = bShortestPath; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RInterpTo_Constant // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator Current (Parm, IsPlainOldData) // struct FRotator Target (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::RInterpTo_Constant(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RInterpTo_Constant"); UKismetMathLibrary_RInterpTo_Constant_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator Current (Parm, IsPlainOldData) // struct FRotator Target (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::RInterpTo(const struct FRotator& Current, const struct FRotator& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RInterpTo"); UKismetMathLibrary_RInterpTo_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RGBToHSV_Vector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor RGB (ConstParm, Parm, IsPlainOldData) // struct FLinearColor HSV (Parm, OutParm, IsPlainOldData) void UKismetMathLibrary::RGBToHSV_Vector(const struct FLinearColor& RGB, struct FLinearColor* HSV) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RGBToHSV_Vector"); UKismetMathLibrary_RGBToHSV_Vector_Params params; params.RGB = RGB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HSV != nullptr) *HSV = params.HSV; } // Function Engine.KismetMathLibrary.RGBToHSV // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (ConstParm, Parm, IsPlainOldData) // float H (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float S (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float V (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float A (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::RGBToHSV(const struct FLinearColor& InColor, float* H, float* S, float* V, float* A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RGBToHSV"); UKismetMathLibrary_RGBToHSV_Params params; params.InColor = InColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (H != nullptr) *H = params.H; if (S != nullptr) *S = params.S; if (V != nullptr) *V = params.V; if (A != nullptr) *A = params.A; } // Function Engine.KismetMathLibrary.ResetVectorSpringState // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FVectorSpringState SpringState (Parm, OutParm, ReferenceParm) void UKismetMathLibrary::ResetVectorSpringState(struct FVectorSpringState* SpringState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ResetVectorSpringState"); UKismetMathLibrary_ResetVectorSpringState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SpringState != nullptr) *SpringState = params.SpringState; } // Function Engine.KismetMathLibrary.ResetRandomStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) void UKismetMathLibrary::ResetRandomStream(const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ResetRandomStream"); UKismetMathLibrary_ResetRandomStream_Params params; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetMathLibrary.ResetFloatSpringState // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FFloatSpringState SpringState (Parm, OutParm, ReferenceParm) void UKismetMathLibrary::ResetFloatSpringState(struct FFloatSpringState* SpringState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ResetFloatSpringState"); UKismetMathLibrary_ResetFloatSpringState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SpringState != nullptr) *SpringState = params.SpringState; } // Function Engine.KismetMathLibrary.REase // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // bool bShortestPath (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte EasingFunc (Parm, ZeroConstructor, IsPlainOldData) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData) // int Steps (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::REase(const struct FRotator& A, const struct FRotator& B, float alpha, bool bShortestPath, TEnumAsByte EasingFunc, float BlendExp, int Steps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.REase"); UKismetMathLibrary_REase_Params params; params.A = A; params.B = B; params.alpha = alpha; params.bShortestPath = bShortestPath; params.EasingFunc = EasingFunc; params.BlendExp = BlendExp; params.Steps = Steps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData) // float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadiansFromStream(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream"); UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream_Params params; params.ConeDir = ConeDir; params.MaxYawInRadians = MaxYawInRadians; params.MaxPitchInRadians = MaxPitchInRadians; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, IsPlainOldData) // float MaxYawInRadians (Parm, ZeroConstructor, IsPlainOldData) // float MaxPitchInRadians (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInRadians(const struct FVector& ConeDir, float MaxYawInRadians, float MaxPitchInRadians) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians"); UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians_Params params; params.ConeDir = ConeDir; params.MaxYawInRadians = MaxYawInRadians; params.MaxPitchInRadians = MaxPitchInRadians; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData) // float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegreesFromStream(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream"); UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream_Params params; params.ConeDir = ConeDir; params.MaxYawInDegrees = MaxYawInDegrees; params.MaxPitchInDegrees = MaxPitchInDegrees; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, IsPlainOldData) // float MaxYawInDegrees (Parm, ZeroConstructor, IsPlainOldData) // float MaxPitchInDegrees (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInEllipticalConeInDegrees(const struct FVector& ConeDir, float MaxYawInDegrees, float MaxPitchInDegrees) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees"); UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees_Params params; params.ConeDir = ConeDir; params.MaxYawInDegrees = MaxYawInDegrees; params.MaxPitchInDegrees = MaxPitchInDegrees; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadiansFromStream(const struct FVector& ConeDir, float ConeHalfAngleInRadians, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream"); UKismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream_Params params; params.ConeDir = ConeDir; params.ConeHalfAngleInRadians = ConeHalfAngleInRadians; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, IsPlainOldData) // float ConeHalfAngleInRadians (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInRadians(const struct FVector& ConeDir, float ConeHalfAngleInRadians) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians"); UKismetMathLibrary_RandomUnitVectorInConeInRadians_Params params; params.ConeDir = ConeDir; params.ConeHalfAngleInRadians = ConeHalfAngleInRadians; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegreesFromStream(const struct FVector& ConeDir, float ConeHalfAngleInDegrees, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream"); UKismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream_Params params; params.ConeDir = ConeDir; params.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ConeDir (Parm, IsPlainOldData) // float ConeHalfAngleInDegrees (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorInConeInDegrees(const struct FVector& ConeDir, float ConeHalfAngleInDegrees) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees"); UKismetMathLibrary_RandomUnitVectorInConeInDegrees_Params params; params.ConeDir = ConeDir; params.ConeHalfAngleInDegrees = ConeHalfAngleInDegrees; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVectorFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVectorFromStream(const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVectorFromStream"); UKismetMathLibrary_RandomUnitVectorFromStream_Params params; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomUnitVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomUnitVector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomUnitVector"); UKismetMathLibrary_RandomUnitVector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotatorFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::RandomRotatorFromStream(bool bRoll, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomRotatorFromStream"); UKismetMathLibrary_RandomRotatorFromStream_Params params; params.bRoll = bRoll; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bRoll (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::RandomRotator(bool bRoll) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomRotator"); UKismetMathLibrary_RandomRotator_Params params; params.bRoll = bRoll; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomPointInBoundingBox // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector BoxExtent (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::RandomPointInBoundingBox(const struct FVector& Origin, const struct FVector& BoxExtent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomPointInBoundingBox"); UKismetMathLibrary_RandomPointInBoundingBox_Params params; params.Origin = Origin; params.BoxExtent = BoxExtent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Min (Parm, ZeroConstructor, IsPlainOldData) // int Max (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::RandomIntegerInRangeFromStream(int Min, int Max, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream"); UKismetMathLibrary_RandomIntegerInRangeFromStream_Params params; params.Min = Min; params.Max = Max; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Min (Parm, ZeroConstructor, IsPlainOldData) // int Max (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::RandomIntegerInRange(int Min, int Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomIntegerInRange"); UKismetMathLibrary_RandomIntegerInRange_Params params; params.Min = Min; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomIntegerFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Max (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::RandomIntegerFromStream(int Max, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomIntegerFromStream"); UKismetMathLibrary_RandomIntegerFromStream_Params params; params.Max = Max; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomInteger // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Max (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::RandomInteger(int Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomInteger"); UKismetMathLibrary_RandomInteger_Params params; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData) // float Max (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::RandomFloatInRangeFromStream(float Min, float Max, const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream"); UKismetMathLibrary_RandomFloatInRangeFromStream_Params params; params.Min = Min; params.Max = Max; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatInRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Min (Parm, ZeroConstructor, IsPlainOldData) // float Max (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::RandomFloatInRange(float Min, float Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomFloatInRange"); UKismetMathLibrary_RandomFloatInRange_Params params; params.Min = Min; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloatFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::RandomFloatFromStream(const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomFloatFromStream"); UKismetMathLibrary_RandomFloatFromStream_Params params; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::RandomFloat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomFloat"); UKismetMathLibrary_RandomFloat_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream RandomStream (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::RandomBoolWithWeightFromStream(float Weight, const struct FRandomStream& RandomStream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream"); UKismetMathLibrary_RandomBoolWithWeightFromStream_Params params; params.Weight = Weight; params.RandomStream = RandomStream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolWithWeight // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Weight (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::RandomBoolWithWeight(float Weight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomBoolWithWeight"); UKismetMathLibrary_RandomBoolWithWeight_Params params; params.Weight = Weight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBoolFromStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream Stream (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::RandomBoolFromStream(const struct FRandomStream& Stream) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomBoolFromStream"); UKismetMathLibrary_RandomBoolFromStream_Params params; params.Stream = Stream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RandomBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::RandomBool() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RandomBool"); UKismetMathLibrary_RandomBool_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.RadiansToDegrees // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::RadiansToDegrees(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.RadiansToDegrees"); UKismetMathLibrary_RadiansToDegrees_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V (Parm, IsPlainOldData) // struct FVector Target (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::ProjectVectorOnToVector(const struct FVector& V, const struct FVector& Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ProjectVectorOnToVector"); UKismetMathLibrary_ProjectVectorOnToVector_Params params; params.V = V; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectVectorOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector V (Parm, IsPlainOldData) // struct FVector PlaneNormal (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::ProjectVectorOnToPlane(const struct FVector& V, const struct FVector& PlaneNormal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ProjectVectorOnToPlane"); UKismetMathLibrary_ProjectVectorOnToPlane_Params params; params.V = V; params.PlaneNormal = PlaneNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ProjectPointOnToPlane // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FVector PlaneBase (Parm, IsPlainOldData) // struct FVector PlaneNormal (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::ProjectPointOnToPlane(const struct FVector& Point, const struct FVector& PlaneBase, const struct FVector& PlaneNormal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ProjectPointOnToPlane"); UKismetMathLibrary_ProjectPointOnToPlane_Params params; params.Point = Point; params.PlaneBase = PlaneBase; params.PlaneNormal = PlaneNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.PointsAreCoplanar // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // float Tolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::PointsAreCoplanar(TArray Points, float Tolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.PointsAreCoplanar"); UKismetMathLibrary_PointsAreCoplanar_Params params; params.Points = Points; params.Tolerance = Tolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Percent_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Percent_IntInt"); UKismetMathLibrary_Percent_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Percent_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Percent_FloatFloat"); UKismetMathLibrary_Percent_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Percent_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::Percent_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Percent_ByteByte"); UKismetMathLibrary_Percent_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Or_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Or_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Or_IntInt"); UKismetMathLibrary_Or_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Now // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::Now() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Now"); UKismetMathLibrary_Now_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_VectorVector"); UKismetMathLibrary_NotEqual_VectorVector_Params params; params.A = A; params.B = B; params.ErrorTolerance = ErrorTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D"); UKismetMathLibrary_NotEqual_Vector2DVector2D_Params params; params.A = A; params.B = B; params.ErrorTolerance = ErrorTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan"); UKismetMathLibrary_NotEqual_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_RotatorRotator"); UKismetMathLibrary_NotEqual_RotatorRotator_Params params; params.A = A; params.B = B; params.ErrorTolerance = ErrorTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_ObjectObject(class UObject* A, class UObject* B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_ObjectObject"); UKismetMathLibrary_NotEqual_ObjectObject_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName A (Parm, ZeroConstructor, IsPlainOldData) // struct FName B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_NameName(const struct FName& A, const struct FName& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_NameName"); UKismetMathLibrary_NotEqual_NameName_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_IntInt"); UKismetMathLibrary_NotEqual_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_FloatFloat"); UKismetMathLibrary_NotEqual_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime"); UKismetMathLibrary_NotEqual_DateTimeDateTime_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_ClassClass(class UClass* A, class UClass* B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_ClassClass"); UKismetMathLibrary_NotEqual_ClassClass_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_ByteByte"); UKismetMathLibrary_NotEqual_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NotEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NotEqual_BoolBool(bool A, bool B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NotEqual_BoolBool"); UKismetMathLibrary_NotEqual_BoolBool_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Not_PreBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Not_PreBool(bool A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Not_PreBool"); UKismetMathLibrary_Not_PreBool_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Not_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Not_Int(int A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Not_Int"); UKismetMathLibrary_Not_Int_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizeToRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // float RangeMin (Parm, ZeroConstructor, IsPlainOldData) // float RangeMax (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::NormalizeToRange(float Value, float RangeMin, float RangeMax) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NormalizeToRange"); UKismetMathLibrary_NormalizeToRange_Params params; params.Value = Value; params.RangeMin = RangeMin; params.RangeMax = RangeMax; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizedDeltaRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::NormalizedDeltaRotator(const struct FRotator& A, const struct FRotator& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NormalizedDeltaRotator"); UKismetMathLibrary_NormalizedDeltaRotator_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NormalizeAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float angle (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::NormalizeAxis(float angle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NormalizeAxis"); UKismetMathLibrary_NormalizeAxis_Params params; params.angle = angle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Normal2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Normal2D(const struct FVector2D& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Normal2D"); UKismetMathLibrary_Normal2D_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Normal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Normal(const struct FVector& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Normal"); UKismetMathLibrary_Normal_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NegateVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::NegateVector(const struct FVector& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NegateVector"); UKismetMathLibrary_NegateVector_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NegateRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::NegateRotator(const struct FRotator& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NegateRotator"); UKismetMathLibrary_NegateRotator_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float LocationTolerance (Parm, ZeroConstructor, IsPlainOldData) // float RotationTolerance (Parm, ZeroConstructor, IsPlainOldData) // float Scale3DTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NearlyEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B, float LocationTolerance, float RotationTolerance, float Scale3DTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform"); UKismetMathLibrary_NearlyEqual_TransformTransform_Params params; params.A = A; params.B = B; params.LocationTolerance = LocationTolerance; params.RotationTolerance = RotationTolerance; params.Scale3DTolerance = Scale3DTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::NearlyEqual_FloatFloat(float A, float B, float ErrorTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat"); UKismetMathLibrary_NearlyEqual_FloatFloat_Params params; params.A = A; params.B = B; params.ErrorTolerance = ErrorTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Base (Parm, ZeroConstructor, IsPlainOldData) // float Exp (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::MultiplyMultiply_FloatFloat(float Base, float Exp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat"); UKismetMathLibrary_MultiplyMultiply_FloatFloat_Params params; params.Base = Base; params.Exp = Exp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MultiplyByPi // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::MultiplyByPi(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MultiplyByPi"); UKismetMathLibrary_MultiplyByPi_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Multiply_VectorVector(const struct FVector& A, const struct FVector& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_VectorVector"); UKismetMathLibrary_Multiply_VectorVector_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Multiply_VectorInt(const struct FVector& A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_VectorInt"); UKismetMathLibrary_Multiply_VectorInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Multiply_VectorFloat(const struct FVector& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_VectorFloat"); UKismetMathLibrary_Multiply_VectorFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Multiply_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D"); UKismetMathLibrary_Multiply_Vector2DVector2D_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Multiply_Vector2DFloat(const struct FVector2D& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_Vector2DFloat"); UKismetMathLibrary_Multiply_Vector2DFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_TimespanFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // float Scalar (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::Multiply_TimespanFloat(const struct FTimespan& A, float Scalar) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_TimespanFloat"); UKismetMathLibrary_Multiply_TimespanFloat_Params params; params.A = A; params.Scalar = Scalar; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::Multiply_RotatorInt(const struct FRotator& A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_RotatorInt"); UKismetMathLibrary_Multiply_RotatorInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_RotatorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::Multiply_RotatorFloat(const struct FRotator& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_RotatorFloat"); UKismetMathLibrary_Multiply_RotatorFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, IsPlainOldData) // struct FLinearColor B (Parm, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorLinearColor(const struct FLinearColor& A, const struct FLinearColor& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor"); UKismetMathLibrary_Multiply_LinearColorLinearColor_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_LinearColorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::Multiply_LinearColorFloat(const struct FLinearColor& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_LinearColorFloat"); UKismetMathLibrary_Multiply_LinearColorFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Multiply_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_IntInt"); UKismetMathLibrary_Multiply_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_IntFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Multiply_IntFloat(int A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_IntFloat"); UKismetMathLibrary_Multiply_IntFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Multiply_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_FloatFloat"); UKismetMathLibrary_Multiply_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Multiply_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::Multiply_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Multiply_ByteByte"); UKismetMathLibrary_Multiply_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MirrorVectorByNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVect (Parm, IsPlainOldData) // struct FVector InNormal (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::MirrorVectorByNormal(const struct FVector& InVect, const struct FVector& InNormal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MirrorVectorByNormal"); UKismetMathLibrary_MirrorVectorByNormal_Params params; params.InVect = InVect; params.InNormal = InNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MinOfIntArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::MinOfIntArray(TArray IntArray, int* IndexOfMinValue, int* MinValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MinOfIntArray"); UKismetMathLibrary_MinOfIntArray_Params params; params.IntArray = IntArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (IndexOfMinValue != nullptr) *IndexOfMinValue = params.IndexOfMinValue; if (MinValue != nullptr) *MinValue = params.MinValue; } // Function Engine.KismetMathLibrary.MinOfFloatArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::MinOfFloatArray(TArray FloatArray, int* IndexOfMinValue, float* MinValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MinOfFloatArray"); UKismetMathLibrary_MinOfFloatArray_Params params; params.FloatArray = FloatArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (IndexOfMinValue != nullptr) *IndexOfMinValue = params.IndexOfMinValue; if (MinValue != nullptr) *MinValue = params.MinValue; } // Function Engine.KismetMathLibrary.MinOfByteArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexOfMinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // unsigned char MinValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::MinOfByteArray(TArray ByteArray, int* IndexOfMinValue, unsigned char* MinValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MinOfByteArray"); UKismetMathLibrary_MinOfByteArray_Params params; params.ByteArray = ByteArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (IndexOfMinValue != nullptr) *IndexOfMinValue = params.IndexOfMinValue; if (MinValue != nullptr) *MinValue = params.MinValue; } // Function Engine.KismetMathLibrary.MinimumAreaRectangle // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // TArray InVerts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector SampleSurfaceNormal (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector OutRectCenter (Parm, OutParm, IsPlainOldData) // struct FRotator OutRectRotation (Parm, OutParm, IsPlainOldData) // float OutSideLengthX (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutSideLengthY (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bDebugDraw (Parm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::MinimumAreaRectangle(class UObject* WorldContextObject, TArray InVerts, const struct FVector& SampleSurfaceNormal, bool bDebugDraw, struct FVector* OutRectCenter, float* OutSideLengthX, float* OutSideLengthY, struct FRotator* OutRectRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MinimumAreaRectangle"); UKismetMathLibrary_MinimumAreaRectangle_Params params; params.WorldContextObject = WorldContextObject; params.InVerts = InVerts; params.SampleSurfaceNormal = SampleSurfaceNormal; params.bDebugDraw = bDebugDraw; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutRectCenter != nullptr) *OutRectCenter = params.OutRectCenter; if (OutRectRotation != nullptr) *OutRectRotation = params.OutRectRotation; if (OutSideLengthX != nullptr) *OutSideLengthX = params.OutSideLengthX; if (OutSideLengthY != nullptr) *OutSideLengthY = params.OutSideLengthY; } // Function Engine.KismetMathLibrary.Min // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Min(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Min"); UKismetMathLibrary_Min_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MaxOfIntArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray IntArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::MaxOfIntArray(TArray IntArray, int* IndexOfMaxValue, int* MaxValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MaxOfIntArray"); UKismetMathLibrary_MaxOfIntArray_Params params; params.IntArray = IntArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = params.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = params.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfFloatArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray FloatArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::MaxOfFloatArray(TArray FloatArray, int* IndexOfMaxValue, float* MaxValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MaxOfFloatArray"); UKismetMathLibrary_MaxOfFloatArray_Params params; params.FloatArray = FloatArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = params.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = params.MaxValue; } // Function Engine.KismetMathLibrary.MaxOfByteArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray ByteArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int IndexOfMaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) // unsigned char MaxValue (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::MaxOfByteArray(TArray ByteArray, int* IndexOfMaxValue, unsigned char* MaxValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MaxOfByteArray"); UKismetMathLibrary_MaxOfByteArray_Params params; params.ByteArray = ByteArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (IndexOfMaxValue != nullptr) *IndexOfMaxValue = params.IndexOfMaxValue; if (MaxValue != nullptr) *MaxValue = params.MaxValue; } // Function Engine.KismetMathLibrary.Max // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Max(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Max"); UKismetMathLibrary_Max_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeUnclamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // float InRangeA (Parm, ZeroConstructor, IsPlainOldData) // float InRangeB (Parm, ZeroConstructor, IsPlainOldData) // float OutRangeA (Parm, ZeroConstructor, IsPlainOldData) // float OutRangeB (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::MapRangeUnclamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MapRangeUnclamped"); UKismetMathLibrary_MapRangeUnclamped_Params params; params.Value = Value; params.InRangeA = InRangeA; params.InRangeB = InRangeB; params.OutRangeA = OutRangeA; params.OutRangeB = OutRangeB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MapRangeClamped // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // float InRangeA (Parm, ZeroConstructor, IsPlainOldData) // float InRangeB (Parm, ZeroConstructor, IsPlainOldData) // float OutRangeA (Parm, ZeroConstructor, IsPlainOldData) // float OutRangeB (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::MapRangeClamped(float Value, float InRangeA, float InRangeB, float OutRangeA, float OutRangeB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MapRangeClamped"); UKismetMathLibrary_MapRangeClamped_Params params; params.Value = Value; params.InRangeA = InRangeA; params.InRangeB = InRangeB; params.OutRangeA = OutRangeA; params.OutRangeB = OutRangeB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::MakeVector2D(float X, float Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeVector2D"); UKismetMathLibrary_MakeVector2D_Params params; params.X = X; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Z (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::MakeVector(float X, float Y, float Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeVector"); UKismetMathLibrary_MakeVector_Params params; params.X = X; params.Y = Y; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // struct FVector Scale (Parm, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::MakeTransform(const struct FVector& Location, const struct FRotator& Rotation, const struct FVector& Scale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeTransform"); UKismetMathLibrary_MakeTransform_Params params; params.Location = Location; params.Rotation = Rotation; params.Scale = Scale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTimespan2 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Days (Parm, ZeroConstructor, IsPlainOldData) // int Hours (Parm, ZeroConstructor, IsPlainOldData) // int Minutes (Parm, ZeroConstructor, IsPlainOldData) // int Seconds (Parm, ZeroConstructor, IsPlainOldData) // int FractionNano (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::MakeTimespan2(int Days, int Hours, int Minutes, int Seconds, int FractionNano) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeTimespan2"); UKismetMathLibrary_MakeTimespan2_Params params; params.Days = Days; params.Hours = Hours; params.Minutes = Minutes; params.Seconds = Seconds; params.FractionNano = FractionNano; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Days (Parm, ZeroConstructor, IsPlainOldData) // int Hours (Parm, ZeroConstructor, IsPlainOldData) // int Minutes (Parm, ZeroConstructor, IsPlainOldData) // int Seconds (Parm, ZeroConstructor, IsPlainOldData) // int Milliseconds (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::MakeTimespan(int Days, int Hours, int Minutes, int Seconds, int Milliseconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeTimespan"); UKismetMathLibrary_MakeTimespan_Params params; params.Days = Days; params.Hours = Hours; params.Minutes = Minutes; params.Seconds = Seconds; params.Milliseconds = Milliseconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZY // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Z (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Y (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromZY(const struct FVector& Z, const struct FVector& Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromZY"); UKismetMathLibrary_MakeRotFromZY_Params params; params.Z = Z; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZX // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Z (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector X (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromZX(const struct FVector& Z, const struct FVector& X) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromZX"); UKismetMathLibrary_MakeRotFromZX_Params params; params.Z = Z; params.X = X; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromZ // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Z (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromZ(const struct FVector& Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromZ"); UKismetMathLibrary_MakeRotFromZ_Params params; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYZ // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Y (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Z (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromYZ(const struct FVector& Y, const struct FVector& Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromYZ"); UKismetMathLibrary_MakeRotFromYZ_Params params; params.Y = Y; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromYX // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Y (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector X (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromYX(const struct FVector& Y, const struct FVector& X) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromYX"); UKismetMathLibrary_MakeRotFromYX_Params params; params.Y = Y; params.X = X; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromY // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Y (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromY(const struct FVector& Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromY"); UKismetMathLibrary_MakeRotFromY_Params params; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXZ // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector X (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Z (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromXZ(const struct FVector& X, const struct FVector& Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromXZ"); UKismetMathLibrary_MakeRotFromXZ_Params params; params.X = X; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromXY // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector X (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Y (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromXY(const struct FVector& X, const struct FVector& Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromXY"); UKismetMathLibrary_MakeRotFromXY_Params params; params.X = X; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotFromX // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector X (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotFromX(const struct FVector& X) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotFromX"); UKismetMathLibrary_MakeRotFromX_Params params; params.X = X; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Roll (Parm, ZeroConstructor, IsPlainOldData) // float Pitch (Parm, ZeroConstructor, IsPlainOldData) // float Yaw (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotator(float Roll, float Pitch, float Yaw) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotator"); UKismetMathLibrary_MakeRotator_Params params; params.Roll = Roll; params.Pitch = Pitch; params.Yaw = Yaw; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRotationFromAxes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Forward (Parm, IsPlainOldData) // struct FVector Right (Parm, IsPlainOldData) // struct FVector Up (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::MakeRotationFromAxes(const struct FVector& Forward, const struct FVector& Right, const struct FVector& Up) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRotationFromAxes"); UKismetMathLibrary_MakeRotationFromAxes_Params params; params.Forward = Forward; params.Right = Right; params.Up = Up; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeRandomStream // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int InitialSeed (Parm, ZeroConstructor, IsPlainOldData) // struct FRandomStream ReturnValue (Parm, OutParm, ReturnParm) struct FRandomStream UKismetMathLibrary::MakeRandomStream(int InitialSeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeRandomStream"); UKismetMathLibrary_MakeRandomStream_Params params; params.InitialSeed = InitialSeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakePulsatingValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrentTime (Parm, ZeroConstructor, IsPlainOldData) // float InPulsesPerSecond (Parm, ZeroConstructor, IsPlainOldData) // float InPhase (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::MakePulsatingValue(float InCurrentTime, float InPulsesPerSecond, float InPhase) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakePulsatingValue"); UKismetMathLibrary_MakePulsatingValue_Params params; params.InCurrentTime = InCurrentTime; params.InPulsesPerSecond = InPulsesPerSecond; params.InPhase = InPhase; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FVector Normal (Parm, IsPlainOldData) // struct FPlane ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FPlane UKismetMathLibrary::MakePlaneFromPointAndNormal(const struct FVector& Point, const struct FVector& Normal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal"); UKismetMathLibrary_MakePlaneFromPointAndNormal_Params params; params.Point = Point; params.Normal = Normal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int Year (Parm, ZeroConstructor, IsPlainOldData) // int Month (Parm, ZeroConstructor, IsPlainOldData) // int Day (Parm, ZeroConstructor, IsPlainOldData) // int Hour (Parm, ZeroConstructor, IsPlainOldData) // int Minute (Parm, ZeroConstructor, IsPlainOldData) // int Second (Parm, ZeroConstructor, IsPlainOldData) // int Millisecond (Parm, ZeroConstructor, IsPlainOldData) // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::MakeDateTime(int Year, int Month, int Day, int Hour, int Minute, int Second, int Millisecond) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeDateTime"); UKismetMathLibrary_MakeDateTime_Params params; params.Year = Year; params.Month = Month; params.Day = Day; params.Hour = Hour; params.Minute = Minute; params.Second = Second; params.Millisecond = Millisecond; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float R (Parm, ZeroConstructor, IsPlainOldData) // float G (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float A (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::MakeColor(float R, float G, float B, float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeColor"); UKismetMathLibrary_MakeColor_Params params; params.R = R; params.G = G; params.B = B; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeBox2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D Min (Parm, IsPlainOldData) // struct FVector2D Max (Parm, IsPlainOldData) // struct FBox2D ReturnValue (Parm, OutParm, ReturnParm) struct FBox2D UKismetMathLibrary::MakeBox2D(const struct FVector2D& Min, const struct FVector2D& Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeBox2D"); UKismetMathLibrary_MakeBox2D_Params params; params.Min = Min; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.MakeBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Min (Parm, IsPlainOldData) // struct FVector Max (Parm, IsPlainOldData) // struct FBox ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FBox UKismetMathLibrary::MakeBox(const struct FVector& Min, const struct FVector& Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.MakeBox"); UKismetMathLibrary_MakeBox_Params params; params.Min = Min; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Loge // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Loge(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Loge"); UKismetMathLibrary_Loge_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Log // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float Base (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Log(float A, float Base) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Log"); UKismetMathLibrary_Log_Params params; params.A = A; params.Base = Base; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector LineStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector LineEnd (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector PlaneOrigin (Parm, IsPlainOldData) // struct FVector PlaneNormal (Parm, IsPlainOldData) // float T (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FVector Intersection (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::LinePlaneIntersection_OriginNormal(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FVector& PlaneOrigin, const struct FVector& PlaneNormal, float* T, struct FVector* Intersection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal"); UKismetMathLibrary_LinePlaneIntersection_OriginNormal_Params params; params.LineStart = LineStart; params.LineEnd = LineEnd; params.PlaneOrigin = PlaneOrigin; params.PlaneNormal = PlaneNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (T != nullptr) *T = params.T; if (Intersection != nullptr) *Intersection = params.Intersection; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LinePlaneIntersection // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector LineStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector LineEnd (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FPlane APlane (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float T (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FVector Intersection (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::LinePlaneIntersection(const struct FVector& LineStart, const struct FVector& LineEnd, const struct FPlane& APlane, float* T, struct FVector* Intersection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LinePlaneIntersection"); UKismetMathLibrary_LinePlaneIntersection_Params params; params.LineStart = LineStart; params.LineEnd = LineEnd; params.APlane = APlane; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (T != nullptr) *T = params.T; if (Intersection != nullptr) *Intersection = params.Intersection; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, IsPlainOldData) // struct FLinearColor B (Parm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::LinearColorLerpUsingHSV(const struct FLinearColor& A, const struct FLinearColor& B, float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV"); UKismetMathLibrary_LinearColorLerpUsingHSV_Params params; params.A = A; params.B = B; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LinearColorLerp // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor A (Parm, IsPlainOldData) // struct FLinearColor B (Parm, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::LinearColorLerp(const struct FLinearColor& A, const struct FLinearColor& B, float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LinearColorLerp"); UKismetMathLibrary_LinearColorLerp_Params params; params.A = A; params.B = B; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LessLess_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::LessLess_VectorRotator(const struct FVector& A, const struct FRotator& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LessLess_VectorRotator"); UKismetMathLibrary_LessLess_VectorRotator_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::LessEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan"); UKismetMathLibrary_LessEqual_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::LessEqual_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LessEqual_IntInt"); UKismetMathLibrary_LessEqual_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::LessEqual_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LessEqual_FloatFloat"); UKismetMathLibrary_LessEqual_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::LessEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime"); UKismetMathLibrary_LessEqual_DateTimeDateTime_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.LessEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::LessEqual_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.LessEqual_ByteByte"); UKismetMathLibrary_LessEqual_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Less_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Less_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Less_TimespanTimespan"); UKismetMathLibrary_Less_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Less_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Less_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Less_IntInt"); UKismetMathLibrary_Less_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Less_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Less_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Less_FloatFloat"); UKismetMathLibrary_Less_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Less_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Less_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Less_DateTimeDateTime"); UKismetMathLibrary_Less_DateTimeDateTime_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Less_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Less_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Less_ByteByte"); UKismetMathLibrary_Less_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Lerp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Lerp(float A, float B, float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Lerp"); UKismetMathLibrary_Lerp_Params params; params.A = A; params.B = B; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBoxWithTransform // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FTransform BoxWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector BoxExtent (Parm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::IsPointInBoxWithTransform(const struct FVector& Point, const struct FTransform& BoxWorldTransform, const struct FVector& BoxExtent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.IsPointInBoxWithTransform"); UKismetMathLibrary_IsPointInBoxWithTransform_Params params; params.Point = Point; params.BoxWorldTransform = BoxWorldTransform; params.BoxExtent = BoxExtent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.IsPointInBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FVector BoxOrigin (Parm, IsPlainOldData) // struct FVector BoxExtent (Parm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::IsPointInBox(const struct FVector& Point, const struct FVector& BoxOrigin, const struct FVector& BoxExtent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.IsPointInBox"); UKismetMathLibrary_IsPointInBox_Params params; params.Point = Point; params.BoxOrigin = BoxOrigin; params.BoxExtent = BoxExtent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.IsMorning // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::IsMorning(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.IsMorning"); UKismetMathLibrary_IsMorning_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.IsLeapYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Year (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::IsLeapYear(int Year) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.IsLeapYear"); UKismetMathLibrary_IsLeapYear_Params params; params.Year = Year; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.IsAfternoon // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::IsAfternoon(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.IsAfternoon"); UKismetMathLibrary_IsAfternoon_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.InvertTransform // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::InvertTransform(const struct FTransform& T) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.InvertTransform"); UKismetMathLibrary_InvertTransform_Params params; params.T = T; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformRotation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::InverseTransformRotation(const struct FTransform& T, const struct FRotator& Rotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.InverseTransformRotation"); UKismetMathLibrary_InverseTransformRotation_Params params; params.T = T; params.Rotation = Rotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformLocation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::InverseTransformLocation(const struct FTransform& T, const struct FVector& Location) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.InverseTransformLocation"); UKismetMathLibrary_InverseTransformLocation_Params params; params.T = T; params.Location = Location; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.InverseTransformDirection // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform T (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Direction (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::InverseTransformDirection(const struct FTransform& T, const struct FVector& Direction) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.InverseTransformDirection"); UKismetMathLibrary_InverseTransformDirection_Params params; params.T = T; params.Direction = Direction; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.InverseLerp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float Value (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::InverseLerp(float A, float B, float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.InverseLerp"); UKismetMathLibrary_InverseLerp_Params params; params.A = A; params.B = B; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) // int Min (Parm, ZeroConstructor, IsPlainOldData) // int Max (Parm, ZeroConstructor, IsPlainOldData) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::InRange_IntInt(int Value, int Min, int Max, bool InclusiveMin, bool InclusiveMax) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.InRange_IntInt"); UKismetMathLibrary_InRange_IntInt_Params params; params.Value = Value; params.Min = Min; params.Max = Max; params.InclusiveMin = InclusiveMin; params.InclusiveMax = InclusiveMax; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.InRange_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // float Min (Parm, ZeroConstructor, IsPlainOldData) // float Max (Parm, ZeroConstructor, IsPlainOldData) // bool InclusiveMin (Parm, ZeroConstructor, IsPlainOldData) // bool InclusiveMax (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::InRange_FloatFloat(float Value, float Min, float Max, bool InclusiveMin, bool InclusiveMax) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.InRange_FloatFloat"); UKismetMathLibrary_InRange_FloatFloat_Params params; params.Value = Value; params.Min = Min; params.Max = Max; params.InclusiveMin = InclusiveMin; params.InclusiveMax = InclusiveMax; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Hypotenuse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Width (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Hypotenuse(float Width, float Height) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Hypotenuse"); UKismetMathLibrary_Hypotenuse_Params params; params.Width = Width; params.Height = Height; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.HSVToRGB_Vector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor HSV (ConstParm, Parm, IsPlainOldData) // struct FLinearColor RGB (Parm, OutParm, IsPlainOldData) void UKismetMathLibrary::HSVToRGB_Vector(const struct FLinearColor& HSV, struct FLinearColor* RGB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.HSVToRGB_Vector"); UKismetMathLibrary_HSVToRGB_Vector_Params params; params.HSV = HSV; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (RGB != nullptr) *RGB = params.RGB; } // Function Engine.KismetMathLibrary.HSVToRGB // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float H (Parm, ZeroConstructor, IsPlainOldData) // float S (Parm, ZeroConstructor, IsPlainOldData) // float V (Parm, ZeroConstructor, IsPlainOldData) // float A (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::HSVToRGB(float H, float S, float V, float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.HSVToRGB"); UKismetMathLibrary_HSVToRGB_Params params; params.H = H; params.S = S; params.V = V; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GridSnap_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Location (Parm, ZeroConstructor, IsPlainOldData) // float GridSize (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GridSnap_Float(float Location, float GridSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GridSnap_Float"); UKismetMathLibrary_GridSnap_Float_Params params; params.Location = Location; params.GridSize = GridSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::GreaterGreater_VectorRotator(const struct FVector& A, const struct FRotator& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator"); UKismetMathLibrary_GreaterGreater_VectorRotator_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::GreaterEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan"); UKismetMathLibrary_GreaterEqual_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::GreaterEqual_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GreaterEqual_IntInt"); UKismetMathLibrary_GreaterEqual_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::GreaterEqual_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GreaterEqual_FloatFloat"); UKismetMathLibrary_GreaterEqual_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::GreaterEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime"); UKismetMathLibrary_GreaterEqual_DateTimeDateTime_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GreaterEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::GreaterEqual_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GreaterEqual_ByteByte"); UKismetMathLibrary_GreaterEqual_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Greater_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Greater_TimespanTimespan"); UKismetMathLibrary_Greater_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Greater_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Greater_IntInt"); UKismetMathLibrary_Greater_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Greater_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Greater_FloatFloat"); UKismetMathLibrary_Greater_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Greater_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Greater_DateTimeDateTime"); UKismetMathLibrary_Greater_DateTimeDateTime_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Greater_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Greater_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Greater_ByteByte"); UKismetMathLibrary_Greater_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetYear(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetYear"); UKismetMathLibrary_GetYear_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetYawPitchFromVector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, IsPlainOldData) // float Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::GetYawPitchFromVector(const struct FVector& InVec, float* Yaw, float* Pitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetYawPitchFromVector"); UKismetMathLibrary_GetYawPitchFromVector_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Yaw != nullptr) *Yaw = params.Yaw; if (Pitch != nullptr) *Pitch = params.Pitch; } // Function Engine.KismetMathLibrary.GetVectorArrayAverage // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // TArray Vectors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::GetVectorArrayAverage(TArray Vectors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetVectorArrayAverage"); UKismetMathLibrary_GetVectorArrayAverage_Params params; params.Vectors = Vectors; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetUpVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::GetUpVector(const struct FRotator& InRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetUpVector"); UKismetMathLibrary_GetUpVector_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetTotalSeconds(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetTotalSeconds"); UKismetMathLibrary_GetTotalSeconds_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetTotalMinutes(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetTotalMinutes"); UKismetMathLibrary_GetTotalMinutes_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetTotalMilliseconds(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetTotalMilliseconds"); UKismetMathLibrary_GetTotalMilliseconds_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetTotalHours(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetTotalHours"); UKismetMathLibrary_GetTotalHours_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetTotalDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetTotalDays(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetTotalDays"); UKismetMathLibrary_GetTotalDays_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetTimeOfDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::GetTimeOfDay(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetTimeOfDay"); UKismetMathLibrary_GetTimeOfDay_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetTAU // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetTAU() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetTAU"); UKismetMathLibrary_GetTAU_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetSeconds(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetSeconds"); UKismetMathLibrary_GetSeconds_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetSecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetSecond(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetSecond"); UKismetMathLibrary_GetSecond_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetRightVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::GetRightVector(const struct FRotator& InRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetRightVector"); UKismetMathLibrary_GetRightVector_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetReflectionVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Direction (Parm, IsPlainOldData) // struct FVector SurfaceNormal (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::GetReflectionVector(const struct FVector& Direction, const struct FVector& SurfaceNormal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetReflectionVector"); UKismetMathLibrary_GetReflectionVector_Params params; params.Direction = Direction; params.SurfaceNormal = SurfaceNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetPointDistanceToSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FVector SegmentStart (Parm, IsPlainOldData) // struct FVector SegmentEnd (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetPointDistanceToSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetPointDistanceToSegment"); UKismetMathLibrary_GetPointDistanceToSegment_Params params; params.Point = Point; params.SegmentStart = SegmentStart; params.SegmentEnd = SegmentEnd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetPointDistanceToLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FVector LineOrigin (Parm, IsPlainOldData) // struct FVector LineDirection (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetPointDistanceToLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetPointDistanceToLine"); UKismetMathLibrary_GetPointDistanceToLine_Params params; params.Point = Point; params.LineOrigin = LineOrigin; params.LineDirection = LineDirection; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetPI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetPI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetPI"); UKismetMathLibrary_GetPI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetMonth // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetMonth(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetMonth"); UKismetMathLibrary_GetMonth_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetMinutes(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetMinutes"); UKismetMathLibrary_GetMinutes_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinute // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetMinute(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetMinute"); UKismetMathLibrary_GetMinute_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetMinElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetMinElement(const struct FVector& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetMinElement"); UKismetMathLibrary_GetMinElement_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetMilliseconds(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetMilliseconds"); UKismetMathLibrary_GetMilliseconds_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetMillisecond // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetMillisecond(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetMillisecond"); UKismetMathLibrary_GetMillisecond_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetMaxElement // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::GetMaxElement(const struct FVector& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetMaxElement"); UKismetMathLibrary_GetMaxElement_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetHours(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetHours"); UKismetMathLibrary_GetHours_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour12 // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetHour12(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetHour12"); UKismetMathLibrary_GetHour12_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetHour // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetHour(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetHour"); UKismetMathLibrary_GetHour_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetForwardVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::GetForwardVector(const struct FRotator& InRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetForwardVector"); UKismetMathLibrary_GetForwardVector_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetDuration // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::GetDuration(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetDuration"); UKismetMathLibrary_GetDuration_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetDirectionUnitVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector From (Parm, IsPlainOldData) // struct FVector To (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::GetDirectionUnitVector(const struct FVector& From, const struct FVector& To) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetDirectionUnitVector"); UKismetMathLibrary_GetDirectionUnitVector_Params params; params.From = From; params.To = To; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetDays(const struct FTimespan& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetDays"); UKismetMathLibrary_GetDays_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetDayOfYear // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetDayOfYear(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetDayOfYear"); UKismetMathLibrary_GetDayOfYear_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetDay // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::GetDay(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetDay"); UKismetMathLibrary_GetDay_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetDate // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::GetDate(const struct FDateTime& A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetDate"); UKismetMathLibrary_GetDate_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.GetAzimuthAndElevation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InDirection (Parm, IsPlainOldData) // struct FTransform ReferenceFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Azimuth (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Elevation (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::GetAzimuthAndElevation(const struct FVector& InDirection, const struct FTransform& ReferenceFrame, float* Azimuth, float* Elevation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetAzimuthAndElevation"); UKismetMathLibrary_GetAzimuthAndElevation_Params params; params.InDirection = InDirection; params.ReferenceFrame = ReferenceFrame; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Azimuth != nullptr) *Azimuth = params.Azimuth; if (Elevation != nullptr) *Elevation = params.Elevation; } // Function Engine.KismetMathLibrary.GetAxes // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FVector X (Parm, OutParm, IsPlainOldData) // struct FVector Y (Parm, OutParm, IsPlainOldData) // struct FVector Z (Parm, OutParm, IsPlainOldData) void UKismetMathLibrary::GetAxes(const struct FRotator& A, struct FVector* X, struct FVector* Y, struct FVector* Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.GetAxes"); UKismetMathLibrary_GetAxes_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (X != nullptr) *X = params.X; if (Y != nullptr) *Y = params.Y; if (Z != nullptr) *Z = params.Z; } // Function Engine.KismetMathLibrary.FTruncVector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVector (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FIntVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntVector UKismetMathLibrary::FTruncVector(const struct FVector& InVector) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FTruncVector"); UKismetMathLibrary_FTruncVector_Params params; params.InVector = InVector; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FTrunc // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::FTrunc(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FTrunc"); UKismetMathLibrary_FTrunc_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FromSeconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::FromSeconds(float Seconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FromSeconds"); UKismetMathLibrary_FromSeconds_Params params; params.Seconds = Seconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FromMinutes // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Minutes (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::FromMinutes(float Minutes) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FromMinutes"); UKismetMathLibrary_FromMinutes_Params params; params.Minutes = Minutes; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FromMilliseconds // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Milliseconds (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::FromMilliseconds(float Milliseconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FromMilliseconds"); UKismetMathLibrary_FromMilliseconds_Params params; params.Milliseconds = Milliseconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FromHours // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Hours (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::FromHours(float Hours) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FromHours"); UKismetMathLibrary_FromHours_Params params; params.Hours = Hours; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FromDays // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Days (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::FromDays(float Days) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FromDays"); UKismetMathLibrary_FromDays_Params params; params.Days = Days; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Fraction // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Fraction(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Fraction"); UKismetMathLibrary_Fraction_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FMod // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // float Dividend (Parm, ZeroConstructor, IsPlainOldData) // float Divisor (Parm, ZeroConstructor, IsPlainOldData) // float Remainder (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::FMod(float Dividend, float Divisor, float* Remainder) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FMod"); UKismetMathLibrary_FMod_Params params; params.Dividend = Dividend; params.Divisor = Divisor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Remainder != nullptr) *Remainder = params.Remainder; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FMin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FMin(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FMin"); UKismetMathLibrary_FMin_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FMax // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FMax(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FMax"); UKismetMathLibrary_FMax_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FloatSpringInterp // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData) // float Target (Parm, ZeroConstructor, IsPlainOldData) // struct FFloatSpringState SpringState (Parm, OutParm, ReferenceParm) // float Stiffness (Parm, ZeroConstructor, IsPlainOldData) // float CriticalDampingFactor (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float Mass (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FloatSpringInterp(float Current, float Target, float Mass, float Stiffness, float CriticalDampingFactor, float DeltaTime, struct FFloatSpringState* SpringState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FloatSpringInterp"); UKismetMathLibrary_FloatSpringInterp_Params params; params.Current = Current; params.Target = Target; params.Stiffness = Stiffness; params.CriticalDampingFactor = CriticalDampingFactor; params.DeltaTime = DeltaTime; params.Mass = Mass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SpringState != nullptr) *SpringState = params.SpringState; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FixedTurn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InCurrent (Parm, ZeroConstructor, IsPlainOldData) // float InDesired (Parm, ZeroConstructor, IsPlainOldData) // float InDeltaRate (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FixedTurn(float InCurrent, float InDesired, float InDeltaRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FixedTurn"); UKismetMathLibrary_FixedTurn_Params params; params.InCurrent = InCurrent; params.InDesired = InDesired; params.InDeltaRate = InDeltaRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo_Constant // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData) // float Target (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FInterpTo_Constant(float Current, float Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FInterpTo_Constant"); UKismetMathLibrary_FInterpTo_Constant_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpTo // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData) // float Target (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FInterpTo(float Current, float Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FInterpTo"); UKismetMathLibrary_FInterpTo_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FInterpEaseInOut // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // float Exponent (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FInterpEaseInOut(float A, float B, float alpha, float Exponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FInterpEaseInOut"); UKismetMathLibrary_FInterpEaseInOut_Params params; params.A = A; params.B = B; params.alpha = alpha; params.Exponent = Exponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Segment1Start (Parm, IsPlainOldData) // struct FVector Segment1End (Parm, IsPlainOldData) // struct FVector Segment2Start (Parm, IsPlainOldData) // struct FVector Segment2End (Parm, IsPlainOldData) // struct FVector Segment1Point (Parm, OutParm, IsPlainOldData) // struct FVector Segment2Point (Parm, OutParm, IsPlainOldData) void UKismetMathLibrary::FindNearestPointsOnLineSegments(const struct FVector& Segment1Start, const struct FVector& Segment1End, const struct FVector& Segment2Start, const struct FVector& Segment2End, struct FVector* Segment1Point, struct FVector* Segment2Point) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments"); UKismetMathLibrary_FindNearestPointsOnLineSegments_Params params; params.Segment1Start = Segment1Start; params.Segment1End = Segment1End; params.Segment2Start = Segment2Start; params.Segment2End = Segment2End; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Segment1Point != nullptr) *Segment1Point = params.Segment1Point; if (Segment2Point != nullptr) *Segment2Point = params.Segment2Point; } // Function Engine.KismetMathLibrary.FindLookAtRotation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Start (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Target (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::FindLookAtRotation(const struct FVector& Start, const struct FVector& Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FindLookAtRotation"); UKismetMathLibrary_FindLookAtRotation_Params params; params.Start = Start; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FindClosestPointOnSegment // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FVector SegmentStart (Parm, IsPlainOldData) // struct FVector SegmentEnd (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::FindClosestPointOnSegment(const struct FVector& Point, const struct FVector& SegmentStart, const struct FVector& SegmentEnd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FindClosestPointOnSegment"); UKismetMathLibrary_FindClosestPointOnSegment_Params params; params.Point = Point; params.SegmentStart = SegmentStart; params.SegmentEnd = SegmentEnd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FindClosestPointOnLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Point (Parm, IsPlainOldData) // struct FVector LineOrigin (Parm, IsPlainOldData) // struct FVector LineDirection (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::FindClosestPointOnLine(const struct FVector& Point, const struct FVector& LineOrigin, const struct FVector& LineDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FindClosestPointOnLine"); UKismetMathLibrary_FindClosestPointOnLine_Params params; params.Point = Point; params.LineOrigin = LineOrigin; params.LineDirection = LineDirection; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FFloor // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::FFloor(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FFloor"); UKismetMathLibrary_FFloor_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FClamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // float Min (Parm, ZeroConstructor, IsPlainOldData) // float Max (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::FClamp(float Value, float Min, float Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FClamp"); UKismetMathLibrary_FClamp_Params params; params.Value = Value; params.Min = Min; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.FCeil // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::FCeil(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.FCeil"); UKismetMathLibrary_FCeil_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Exp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Exp(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Exp"); UKismetMathLibrary_Exp_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_VectorVector(const struct FVector& A, const struct FVector& B, float ErrorTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_VectorVector"); UKismetMathLibrary_EqualEqual_VectorVector_Params params; params.A = A; params.B = B; params.ErrorTolerance = ErrorTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B, float ErrorTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D"); UKismetMathLibrary_EqualEqual_Vector2DVector2D_Params params; params.A = A; params.B = B; params.ErrorTolerance = ErrorTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TransformTransform // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_TransformTransform(const struct FTransform& A, const struct FTransform& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_TransformTransform"); UKismetMathLibrary_EqualEqual_TransformTransform_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan"); UKismetMathLibrary_EqualEqual_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // float ErrorTolerance (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_RotatorRotator(const struct FRotator& A, const struct FRotator& B, float ErrorTolerance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator"); UKismetMathLibrary_EqualEqual_RotatorRotator_Params params; params.A = A; params.B = B; params.ErrorTolerance = ErrorTolerance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ObjectObject // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* A (Parm, ZeroConstructor, IsPlainOldData) // class UObject* B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_ObjectObject(class UObject* A, class UObject* B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_ObjectObject"); UKismetMathLibrary_EqualEqual_ObjectObject_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_NameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName A (Parm, ZeroConstructor, IsPlainOldData) // struct FName B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_NameName(const struct FName& A, const struct FName& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_NameName"); UKismetMathLibrary_EqualEqual_NameName_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_IntInt"); UKismetMathLibrary_EqualEqual_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_FloatFloat"); UKismetMathLibrary_EqualEqual_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FDateTime B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_DateTimeDateTime(const struct FDateTime& A, const struct FDateTime& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime"); UKismetMathLibrary_EqualEqual_DateTimeDateTime_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ClassClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* A (Parm, ZeroConstructor, IsPlainOldData) // class UClass* B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_ClassClass(class UClass* A, class UClass* B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_ClassClass"); UKismetMathLibrary_EqualEqual_ClassClass_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_ByteByte"); UKismetMathLibrary_EqualEqual_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.EqualEqual_BoolBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::EqualEqual_BoolBool(bool A, bool B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.EqualEqual_BoolBool"); UKismetMathLibrary_EqualEqual_BoolBool_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Ease // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte EasingFunc (Parm, ZeroConstructor, IsPlainOldData) // float BlendExp (Parm, ZeroConstructor, IsPlainOldData) // int Steps (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Ease(float A, float B, float alpha, TEnumAsByte EasingFunc, float BlendExp, int Steps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Ease"); UKismetMathLibrary_Ease_Params params; params.A = A; params.B = B; params.alpha = alpha; params.EasingFunc = EasingFunc; params.BlendExp = BlendExp; params.Steps = Steps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DotProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DotProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DotProduct2D"); UKismetMathLibrary_DotProduct2D_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Dot_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Dot_VectorVector(const struct FVector& A, const struct FVector& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Dot_VectorVector"); UKismetMathLibrary_Dot_VectorVector_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Divide_VectorVector(const struct FVector& A, const struct FVector& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_VectorVector"); UKismetMathLibrary_Divide_VectorVector_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Divide_VectorInt(const struct FVector& A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_VectorInt"); UKismetMathLibrary_Divide_VectorInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Divide_VectorFloat(const struct FVector& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_VectorFloat"); UKismetMathLibrary_Divide_VectorFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Divide_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_Vector2DVector2D"); UKismetMathLibrary_Divide_Vector2DVector2D_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Divide_Vector2DFloat(const struct FVector2D& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_Vector2DFloat"); UKismetMathLibrary_Divide_Vector2DFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_TimespanFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // float Scalar (Parm, ZeroConstructor, IsPlainOldData) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::Divide_TimespanFloat(const struct FTimespan& A, float Scalar) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_TimespanFloat"); UKismetMathLibrary_Divide_TimespanFloat_Params params; params.A = A; params.Scalar = Scalar; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Divide_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_IntInt"); UKismetMathLibrary_Divide_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Divide_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_FloatFloat"); UKismetMathLibrary_Divide_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Divide_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::Divide_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Divide_ByteByte"); UKismetMathLibrary_Divide_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegTan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegTan(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegTan"); UKismetMathLibrary_DegTan_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegSin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegSin(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegSin"); UKismetMathLibrary_DegSin_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegreesToRadians // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegreesToRadians(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegreesToRadians"); UKismetMathLibrary_DegreesToRadians_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegCos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegCos(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegCos"); UKismetMathLibrary_DegCos_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegAtan2(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegAtan2"); UKismetMathLibrary_DegAtan2_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegAtan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegAtan(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegAtan"); UKismetMathLibrary_DegAtan_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegAsin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegAsin(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegAsin"); UKismetMathLibrary_DegAsin_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DegAcos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::DegAcos(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DegAcos"); UKismetMathLibrary_DegAcos_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInYear // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Year (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::DaysInYear(int Year) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DaysInYear"); UKismetMathLibrary_DaysInYear_Params params; params.Year = Year; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DaysInMonth // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Year (Parm, ZeroConstructor, IsPlainOldData) // int Month (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::DaysInMonth(int Year, int Month) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DaysInMonth"); UKismetMathLibrary_DaysInMonth_Params params; params.Year = Year; params.Month = Month; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMinValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::DateTimeMinValue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DateTimeMinValue"); UKismetMathLibrary_DateTimeMinValue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeMaxValue // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::DateTimeMaxValue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DateTimeMaxValue"); UKismetMathLibrary_DateTimeMaxValue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromString // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString DateTimeString (Parm, ZeroConstructor) // struct FDateTime Result (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::DateTimeFromString(const struct FString& DateTimeString, struct FDateTime* Result) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DateTimeFromString"); UKismetMathLibrary_DateTimeFromString_Params params; params.DateTimeString = DateTimeString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Result != nullptr) *Result = params.Result; return params.ReturnValue; } // Function Engine.KismetMathLibrary.DateTimeFromIsoString // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString IsoString (Parm, ZeroConstructor) // struct FDateTime Result (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::DateTimeFromIsoString(const struct FString& IsoString, struct FDateTime* Result) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.DateTimeFromIsoString"); UKismetMathLibrary_DateTimeFromIsoString_Params params; params.IsoString = IsoString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Result != nullptr) *Result = params.Result; return params.ReturnValue; } // Function Engine.KismetMathLibrary.CrossProduct2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::CrossProduct2D(const struct FVector2D& A, const struct FVector2D& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.CrossProduct2D"); UKismetMathLibrary_CrossProduct2D_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Cross_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Cross_VectorVector(const struct FVector& A, const struct FVector& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Cross_VectorVector"); UKismetMathLibrary_Cross_VectorVector_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.CreateVectorFromYawPitch // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float Yaw (Parm, ZeroConstructor, IsPlainOldData) // float Pitch (Parm, ZeroConstructor, IsPlainOldData) // float Length (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::CreateVectorFromYawPitch(float Yaw, float Pitch, float Length) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.CreateVectorFromYawPitch"); UKismetMathLibrary_CreateVectorFromYawPitch_Params params; params.Yaw = Yaw; params.Pitch = Pitch; params.Length = Length; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Cos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Cos(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Cos"); UKismetMathLibrary_Cos_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ConvertTransformToRelative // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform ParentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::ConvertTransformToRelative(const struct FTransform& Transform, const struct FTransform& ParentTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ConvertTransformToRelative"); UKismetMathLibrary_ConvertTransformToRelative_Params params; params.Transform = Transform; params.ParentTransform = ParentTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVector (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Conv_VectorToVector2D(const struct FVector& InVector) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_VectorToVector2D"); UKismetMathLibrary_Conv_VectorToVector2D_Params params; params.InVector = InVector; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InLocation (Parm, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::Conv_VectorToTransform(const struct FVector& InLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_VectorToTransform"); UKismetMathLibrary_Conv_VectorToTransform_Params params; params.InLocation = InLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToRotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::Conv_VectorToRotator(const struct FVector& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_VectorToRotator"); UKismetMathLibrary_Conv_VectorToRotator_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_VectorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::Conv_VectorToLinearColor(const struct FVector& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_VectorToLinearColor"); UKismetMathLibrary_Conv_VectorToLinearColor_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_Vector2DToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVector2D (Parm, IsPlainOldData) // float Z (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Conv_Vector2DToVector(const struct FVector2D& InVector2D, float Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_Vector2DToVector"); UKismetMathLibrary_Conv_Vector2DToVector_Params params; params.InVector2D = InVector2D; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_RotatorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Conv_RotatorToVector(const struct FRotator& InRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_RotatorToVector"); UKismetMathLibrary_Conv_RotatorToVector_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InLinearColor (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Conv_LinearColorToVector(const struct FLinearColor& InLinearColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_LinearColorToVector"); UKismetMathLibrary_Conv_LinearColorToVector_Params params; params.InLinearColor = InLinearColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_LinearColorToColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InLinearColor (Parm, IsPlainOldData) // struct FColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FColor UKismetMathLibrary::Conv_LinearColorToColor(const struct FLinearColor& InLinearColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_LinearColorToColor"); UKismetMathLibrary_Conv_LinearColorToColor_Params params; params.InLinearColor = InLinearColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntVectorToVector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntVector InIntVector (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Conv_IntVectorToVector(const struct FIntVector& InIntVector) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_IntVectorToVector"); UKismetMathLibrary_Conv_IntVectorToVector_Params params; params.InIntVector = InIntVector; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToIntVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // int inInt (Parm, ZeroConstructor, IsPlainOldData) // struct FIntVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FIntVector UKismetMathLibrary::Conv_IntToIntVector(int inInt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_IntToIntVector"); UKismetMathLibrary_Conv_IntToIntVector_Params params; params.inInt = inInt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int inInt (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Conv_IntToFloat(int inInt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_IntToFloat"); UKismetMathLibrary_Conv_IntToFloat_Params params; params.inInt = inInt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int inInt (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::Conv_IntToByte(int inInt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_IntToByte"); UKismetMathLibrary_Conv_IntToByte_Params params; params.inInt = inInt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_IntToBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int inInt (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::Conv_IntToBool(int inInt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_IntToBool"); UKismetMathLibrary_Conv_IntToBool_Params params; params.inInt = inInt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Conv_FloatToVector(float InFloat) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_FloatToVector"); UKismetMathLibrary_Conv_FloatToVector_Params params; params.InFloat = InFloat; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_FloatToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::Conv_FloatToLinearColor(float InFloat) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_FloatToLinearColor"); UKismetMathLibrary_Conv_FloatToLinearColor_Params params; params.InFloat = InFloat; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ColorToLinearColor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FColor InColor (Parm, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::Conv_ColorToLinearColor(const struct FColor& InColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_ColorToLinearColor"); UKismetMathLibrary_Conv_ColorToLinearColor_Params params; params.InColor = InColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char InByte (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Conv_ByteToInt(unsigned char InByte) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_ByteToInt"); UKismetMathLibrary_Conv_ByteToInt_Params params; params.InByte = InByte; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_ByteToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char InByte (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Conv_ByteToFloat(unsigned char InByte) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_ByteToFloat"); UKismetMathLibrary_Conv_ByteToFloat_Params params; params.InByte = InByte; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Conv_BoolToInt(bool InBool) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_BoolToInt"); UKismetMathLibrary_Conv_BoolToInt_Params params; params.InBool = InBool; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Conv_BoolToFloat(bool InBool) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_BoolToFloat"); UKismetMathLibrary_Conv_BoolToFloat_Params params; params.InBool = InBool; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Conv_BoolToByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::Conv_BoolToByte(bool InBool) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Conv_BoolToByte"); UKismetMathLibrary_Conv_BoolToByte_Params params; params.InBool = InBool; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeTransforms // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform A (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform B (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UKismetMathLibrary::ComposeTransforms(const struct FTransform& A, const struct FTransform& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ComposeTransforms"); UKismetMathLibrary_ComposeTransforms_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ComposeRotators // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator A (Parm, IsPlainOldData) // struct FRotator B (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UKismetMathLibrary::ComposeRotators(const struct FRotator& A, const struct FRotator& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ComposeRotators"); UKismetMathLibrary_ComposeRotators_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ClassIsChildOf // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* TestClass (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ParentClass (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::ClassIsChildOf(class UClass* TestClass, class UClass* ParentClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ClassIsChildOf"); UKismetMathLibrary_ClassIsChildOf_Params params; params.TestClass = TestClass; params.ParentClass = ParentClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ClampVectorSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float Min (Parm, ZeroConstructor, IsPlainOldData) // float Max (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::ClampVectorSize(const struct FVector& A, float Min, float Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ClampVectorSize"); UKismetMathLibrary_ClampVectorSize_Params params; params.A = A; params.Min = Min; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAxis // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float angle (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::ClampAxis(float angle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ClampAxis"); UKismetMathLibrary_ClampAxis_Params params; params.angle = angle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.ClampAngle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float AngleDegrees (Parm, ZeroConstructor, IsPlainOldData) // float MinAngleDegrees (Parm, ZeroConstructor, IsPlainOldData) // float MaxAngleDegrees (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::ClampAngle(float AngleDegrees, float MinAngleDegrees, float MaxAngleDegrees) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.ClampAngle"); UKismetMathLibrary_ClampAngle_Params params; params.AngleDegrees = AngleDegrees; params.MinAngleDegrees = MinAngleDegrees; params.MaxAngleDegrees = MaxAngleDegrees; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Clamp // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) // int Min (Parm, ZeroConstructor, IsPlainOldData) // int Max (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Clamp(int Value, int Min, int Max) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Clamp"); UKismetMathLibrary_Clamp_Params params; params.Value = Value; params.Min = Min; params.Max = Max; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.CInterpTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor Current (Parm, IsPlainOldData) // struct FLinearColor Target (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UKismetMathLibrary::CInterpTo(const struct FLinearColor& Current, const struct FLinearColor& Target, float DeltaTime, float InterpSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.CInterpTo"); UKismetMathLibrary_CInterpTo_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.InterpSpeed = InterpSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.BreakVector2D // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVec (Parm, IsPlainOldData) // float X (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Y (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakVector2D(const struct FVector2D& InVec, float* X, float* Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakVector2D"); UKismetMathLibrary_BreakVector2D_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (X != nullptr) *X = params.X; if (Y != nullptr) *Y = params.Y; } // Function Engine.KismetMathLibrary.BreakVector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, IsPlainOldData) // float X (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Y (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Z (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakVector(const struct FVector& InVec, float* X, float* Y, float* Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakVector"); UKismetMathLibrary_BreakVector_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (X != nullptr) *X = params.X; if (Y != nullptr) *Y = params.Y; if (Z != nullptr) *Z = params.Z; } // Function Engine.KismetMathLibrary.BreakTransform // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Location (Parm, OutParm, IsPlainOldData) // struct FRotator Rotation (Parm, OutParm, IsPlainOldData) // struct FVector Scale (Parm, OutParm, IsPlainOldData) void UKismetMathLibrary::BreakTransform(const struct FTransform& InTransform, struct FVector* Location, struct FRotator* Rotation, struct FVector* Scale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakTransform"); UKismetMathLibrary_BreakTransform_Params params; params.InTransform = InTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Location != nullptr) *Location = params.Location; if (Rotation != nullptr) *Rotation = params.Rotation; if (Scale != nullptr) *Scale = params.Scale; } // Function Engine.KismetMathLibrary.BreakTimespan2 // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan InTimespan (Parm) // int Days (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int FractionNano (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakTimespan2(const struct FTimespan& InTimespan, int* Days, int* Hours, int* Minutes, int* Seconds, int* FractionNano) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakTimespan2"); UKismetMathLibrary_BreakTimespan2_Params params; params.InTimespan = InTimespan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Days != nullptr) *Days = params.Days; if (Hours != nullptr) *Hours = params.Hours; if (Minutes != nullptr) *Minutes = params.Minutes; if (Seconds != nullptr) *Seconds = params.Seconds; if (FractionNano != nullptr) *FractionNano = params.FractionNano; } // Function Engine.KismetMathLibrary.BreakTimespan // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan InTimespan (Parm) // int Days (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Hours (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Minutes (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Seconds (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Milliseconds (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakTimespan(const struct FTimespan& InTimespan, int* Days, int* Hours, int* Minutes, int* Seconds, int* Milliseconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakTimespan"); UKismetMathLibrary_BreakTimespan_Params params; params.InTimespan = InTimespan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Days != nullptr) *Days = params.Days; if (Hours != nullptr) *Hours = params.Hours; if (Minutes != nullptr) *Minutes = params.Minutes; if (Seconds != nullptr) *Seconds = params.Seconds; if (Milliseconds != nullptr) *Milliseconds = params.Milliseconds; } // Function Engine.KismetMathLibrary.BreakRotIntoAxes // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector X (Parm, OutParm, IsPlainOldData) // struct FVector Y (Parm, OutParm, IsPlainOldData) // struct FVector Z (Parm, OutParm, IsPlainOldData) void UKismetMathLibrary::BreakRotIntoAxes(const struct FRotator& InRot, struct FVector* X, struct FVector* Y, struct FVector* Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakRotIntoAxes"); UKismetMathLibrary_BreakRotIntoAxes_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (X != nullptr) *X = params.X; if (Y != nullptr) *Y = params.Y; if (Z != nullptr) *Z = params.Z; } // Function Engine.KismetMathLibrary.BreakRotator // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, IsPlainOldData) // float Roll (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Pitch (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Yaw (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakRotator(const struct FRotator& InRot, float* Roll, float* Pitch, float* Yaw) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakRotator"); UKismetMathLibrary_BreakRotator_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Roll != nullptr) *Roll = params.Roll; if (Pitch != nullptr) *Pitch = params.Pitch; if (Yaw != nullptr) *Yaw = params.Yaw; } // Function Engine.KismetMathLibrary.BreakRandomStream // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRandomStream InRandomStream (ConstParm, Parm, OutParm, ReferenceParm) // int InitialSeed (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakRandomStream(const struct FRandomStream& InRandomStream, int* InitialSeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakRandomStream"); UKismetMathLibrary_BreakRandomStream_Params params; params.InRandomStream = InRandomStream; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (InitialSeed != nullptr) *InitialSeed = params.InitialSeed; } // Function Engine.KismetMathLibrary.BreakDateTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (Parm) // int Year (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Month (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Day (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Hour (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Minute (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Second (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Millisecond (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakDateTime(const struct FDateTime& InDateTime, int* Year, int* Month, int* Day, int* Hour, int* Minute, int* Second, int* Millisecond) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakDateTime"); UKismetMathLibrary_BreakDateTime_Params params; params.InDateTime = InDateTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Year != nullptr) *Year = params.Year; if (Month != nullptr) *Month = params.Month; if (Day != nullptr) *Day = params.Day; if (Hour != nullptr) *Hour = params.Hour; if (Minute != nullptr) *Minute = params.Minute; if (Second != nullptr) *Second = params.Second; if (Millisecond != nullptr) *Millisecond = params.Millisecond; } // Function Engine.KismetMathLibrary.BreakColor // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (ConstParm, Parm, IsPlainOldData) // float R (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float G (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float B (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float A (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetMathLibrary::BreakColor(const struct FLinearColor& InColor, float* R, float* G, float* B, float* A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BreakColor"); UKismetMathLibrary_BreakColor_Params params; params.InColor = InColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (R != nullptr) *R = params.R; if (G != nullptr) *G = params.G; if (B != nullptr) *B = params.B; if (A != nullptr) *A = params.A; } // Function Engine.KismetMathLibrary.BooleanXOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::BooleanXOR(bool A, bool B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BooleanXOR"); UKismetMathLibrary_BooleanXOR_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::BooleanOR(bool A, bool B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BooleanOR"); UKismetMathLibrary_BooleanOR_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNOR // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::BooleanNOR(bool A, bool B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BooleanNOR"); UKismetMathLibrary_BooleanNOR_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanNAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::BooleanNAND(bool A, bool B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BooleanNAND"); UKismetMathLibrary_BooleanNAND_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.BooleanAND // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool A (Parm, ZeroConstructor, IsPlainOldData) // bool B (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetMathLibrary::BooleanAND(bool A, bool B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BooleanAND"); UKismetMathLibrary_BooleanAND_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.BMin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::BMin(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BMin"); UKismetMathLibrary_BMin_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.BMax // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::BMax(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.BMax"); UKismetMathLibrary_BMax_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Atan2 // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Atan2(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Atan2"); UKismetMathLibrary_Atan2_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Atan // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Atan(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Atan"); UKismetMathLibrary_Atan_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Asin // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Asin(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Asin"); UKismetMathLibrary_Asin_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.And_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::And_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.And_IntInt"); UKismetMathLibrary_And_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // struct FVector B (Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Add_VectorVector(const struct FVector& A, const struct FVector& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_VectorVector"); UKismetMathLibrary_Add_VectorVector_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorInt // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Add_VectorInt(const struct FVector& A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_VectorInt"); UKismetMathLibrary_Add_VectorInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_VectorFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UKismetMathLibrary::Add_VectorFloat(const struct FVector& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_VectorFloat"); UKismetMathLibrary_Add_VectorFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // struct FVector2D B (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Add_Vector2DVector2D(const struct FVector2D& A, const struct FVector2D& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_Vector2DVector2D"); UKismetMathLibrary_Add_Vector2DVector2D_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_Vector2DFloat // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D A (Parm, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UKismetMathLibrary::Add_Vector2DFloat(const struct FVector2D& A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_Vector2DFloat"); UKismetMathLibrary_Add_Vector2DFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_TimespanTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan A (Parm) // struct FTimespan B (Parm) // struct FTimespan ReturnValue (Parm, OutParm, ReturnParm) struct FTimespan UKismetMathLibrary::Add_TimespanTimespan(const struct FTimespan& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_TimespanTimespan"); UKismetMathLibrary_Add_TimespanTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_IntInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int B (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Add_IntInt(int A, int B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_IntInt"); UKismetMathLibrary_Add_IntInt_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_FloatFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float B (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Add_FloatFloat(float A, float B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_FloatFloat"); UKismetMathLibrary_Add_FloatFloat_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_DateTimeTimespan // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime A (Parm) // struct FTimespan B (Parm) // struct FDateTime ReturnValue (Parm, OutParm, ReturnParm) struct FDateTime UKismetMathLibrary::Add_DateTimeTimespan(const struct FDateTime& A, const struct FTimespan& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_DateTimeTimespan"); UKismetMathLibrary_Add_DateTimeTimespan_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Add_ByteByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char A (Parm, ZeroConstructor, IsPlainOldData) // unsigned char B (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetMathLibrary::Add_ByteByte(unsigned char A, unsigned char B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Add_ByteByte"); UKismetMathLibrary_Add_ByteByte_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Acos // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Acos(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Acos"); UKismetMathLibrary_Acos_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Abs_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int A (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetMathLibrary::Abs_Int(int A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Abs_Int"); UKismetMathLibrary_Abs_Int_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetMathLibrary.Abs // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float A (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetMathLibrary::Abs(float A) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetMathLibrary.Abs"); UKismetMathLibrary_Abs_Params params; params.A = A; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.MarkBit // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int Data (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) void UKismetNodeHelperLibrary::MarkBit(int Index, int* Data) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.MarkBit"); UKismetNodeHelperLibrary_MarkBit_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Data != nullptr) *Data = params.Data; } // Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Data (Parm, ZeroConstructor, IsPlainOldData) // int NumBits (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetNodeHelperLibrary::HasUnmarkedBit(int Data, int NumBits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit"); UKismetNodeHelperLibrary_HasUnmarkedBit_Params params; params.Data = Data; params.NumBits = NumBits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.HasMarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Data (Parm, ZeroConstructor, IsPlainOldData) // int NumBits (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetNodeHelperLibrary::HasMarkedBit(int Data, int NumBits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.HasMarkedBit"); UKismetNodeHelperLibrary_HasMarkedBit_Params params; params.Data = Data; params.NumBits = NumBits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetValidValue // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // unsigned char EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetNodeHelperLibrary::GetValidValue(class UEnum* Enum, unsigned char EnumeratorValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.GetValidValue"); UKismetNodeHelperLibrary_GetValidValue_Params params; params.Enum = Enum; params.EnumeratorValue = EnumeratorValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Data (Parm, ZeroConstructor, IsPlainOldData) // int StartIdx (Parm, ZeroConstructor, IsPlainOldData) // int NumBits (Parm, ZeroConstructor, IsPlainOldData) // bool bRandom (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetNodeHelperLibrary::GetUnmarkedBit(int Data, int StartIdx, int NumBits, bool bRandom) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit"); UKismetNodeHelperLibrary_GetUnmarkedBit_Params params; params.Data = Data; params.StartIdx = StartIdx; params.NumBits = NumBits; params.bRandom = bRandom; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Data (Parm, ZeroConstructor, IsPlainOldData) // int StartIdx (Parm, ZeroConstructor, IsPlainOldData) // int NumBits (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetNodeHelperLibrary::GetRandomUnmarkedBit(int Data, int StartIdx, int NumBits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit"); UKismetNodeHelperLibrary_GetRandomUnmarkedBit_Params params; params.Data = Data; params.StartIdx = StartIdx; params.NumBits = NumBits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Data (Parm, ZeroConstructor, IsPlainOldData) // int StartIdx (Parm, ZeroConstructor, IsPlainOldData) // int NumBits (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetNodeHelperLibrary::GetFirstUnmarkedBit(int Data, int StartIdx, int NumBits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit"); UKismetNodeHelperLibrary_GetFirstUnmarkedBit_Params params; params.Data = Data; params.StartIdx = StartIdx; params.NumBits = NumBits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // unsigned char EnumeratorIndex (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetNodeHelperLibrary::GetEnumeratorValueFromIndex(class UEnum* Enum, unsigned char EnumeratorIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex"); UKismetNodeHelperLibrary_GetEnumeratorValueFromIndex_Params params; params.Enum = Enum; params.EnumeratorIndex = EnumeratorIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // unsigned char EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetNodeHelperLibrary::GetEnumeratorUserFriendlyName(class UEnum* Enum, unsigned char EnumeratorValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName"); UKismetNodeHelperLibrary_GetEnumeratorUserFriendlyName_Params params; params.Enum = Enum; params.EnumeratorValue = EnumeratorValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.GetEnumeratorName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UEnum* Enum (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // unsigned char EnumeratorValue (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UKismetNodeHelperLibrary::GetEnumeratorName(class UEnum* Enum, unsigned char EnumeratorValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.GetEnumeratorName"); UKismetNodeHelperLibrary_GetEnumeratorName_Params params; params.Enum = Enum; params.EnumeratorValue = EnumeratorValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetNodeHelperLibrary.ClearBit // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int Data (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) void UKismetNodeHelperLibrary::ClearBit(int Index, int* Data) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.ClearBit"); UKismetNodeHelperLibrary_ClearBit_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Data != nullptr) *Data = params.Data; } // Function Engine.KismetNodeHelperLibrary.ClearAllBits // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int Data (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetNodeHelperLibrary::ClearAllBits(int* Data) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.ClearAllBits"); UKismetNodeHelperLibrary_ClearAllBits_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Data != nullptr) *Data = params.Data; } // Function Engine.KismetNodeHelperLibrary.BitIsMarked // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Data (Parm, ZeroConstructor, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetNodeHelperLibrary::BitIsMarked(int Data, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetNodeHelperLibrary.BitIsMarked"); UKismetNodeHelperLibrary_BitIsMarked_Params params; params.Data = Data; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, IsPlainOldData) // struct FString Name (Parm, ZeroConstructor) // TEnumAsByte CompressionSettings (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte MipSettings (Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTexture2D* UKismetRenderingLibrary::RenderTargetCreateStaticTexture2DEditorOnly(class UTextureRenderTarget2D* RenderTarget, const struct FString& Name, TEnumAsByte CompressionSettings, TEnumAsByte MipSettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly"); UKismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly_Params params; params.RenderTarget = RenderTarget; params.Name = Name; params.CompressionSettings = CompressionSettings; params.MipSettings = MipSettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData) void UKismetRenderingLibrary::ReleaseRenderTarget2D(class UTextureRenderTarget2D* TextureRenderTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D"); UKismetRenderingLibrary_ReleaseRenderTarget2D_Params params; params.TextureRenderTarget = TextureRenderTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Bone0 (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Weight0 (Parm, ZeroConstructor, IsPlainOldData) // int Bone1 (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Weight1 (Parm, ZeroConstructor, IsPlainOldData) // int Bone2 (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Weight2 (Parm, ZeroConstructor, IsPlainOldData) // int Bone3 (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Weight3 (Parm, ZeroConstructor, IsPlainOldData) // struct FSkelMeshSkinWeightInfo ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FSkelMeshSkinWeightInfo UKismetRenderingLibrary::MakeSkinWeightInfo(int Bone0, unsigned char Weight0, int Bone1, unsigned char Weight1, int Bone2, unsigned char Weight2, int Bone3, unsigned char Weight3) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo"); UKismetRenderingLibrary_MakeSkinWeightInfo_Params params; params.Bone0 = Bone0; params.Weight0 = Weight0; params.Bone1 = Bone1; params.Weight1 = Weight1; params.Bone2 = Bone2; params.Weight2 = Weight2; params.Bone3 = Bone3; params.Weight3 = Weight3; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetRenderingLibrary.ExportTexture2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData) // struct FString FilePath (Parm, ZeroConstructor) // struct FString Filename (Parm, ZeroConstructor) void UKismetRenderingLibrary::ExportTexture2D(class UObject* WorldContextObject, class UTexture2D* Texture, const struct FString& FilePath, const struct FString& Filename) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.ExportTexture2D"); UKismetRenderingLibrary_ExportTexture2D_Params params; params.WorldContextObject = WorldContextObject; params.Texture = Texture; params.FilePath = FilePath; params.Filename = Filename; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetRenderingLibrary.ExportRenderTarget // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData) // struct FString FilePath (Parm, ZeroConstructor) // struct FString Filename (Parm, ZeroConstructor) void UKismetRenderingLibrary::ExportRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FString& FilePath, const struct FString& Filename) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.ExportRenderTarget"); UKismetRenderingLibrary_ExportRenderTarget_Params params; params.WorldContextObject = WorldContextObject; params.TextureRenderTarget = TextureRenderTarget; params.FilePath = FilePath; params.Filename = Filename; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget // (Final, RequiredAPI, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FDrawToRenderTargetContext Context (ConstParm, Parm, OutParm, ReferenceParm) void UKismetRenderingLibrary::EndDrawCanvasToRenderTarget(class UObject* WorldContextObject, const struct FDrawToRenderTargetContext& Context) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget"); UKismetRenderingLibrary_EndDrawCanvasToRenderTarget_Params params; params.WorldContextObject = WorldContextObject; params.Context = Context; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) void UKismetRenderingLibrary::DrawMaterialToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UMaterialInterface* Material) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget"); UKismetRenderingLibrary_DrawMaterialToRenderTarget_Params params; params.WorldContextObject = WorldContextObject; params.TextureRenderTarget = TextureRenderTarget; params.Material = Material; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetRenderingLibrary.CreateRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // int Width (Parm, ZeroConstructor, IsPlainOldData) // int Height (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Format (Parm, ZeroConstructor, IsPlainOldData) // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTextureRenderTarget2D* UKismetRenderingLibrary::CreateRenderTarget2D(class UObject* WorldContextObject, int Width, int Height, TEnumAsByte Format) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.CreateRenderTarget2D"); UKismetRenderingLibrary_CreateRenderTarget2D_Params params; params.WorldContextObject = WorldContextObject; params.Width = Width; params.Height = Height; params.Format = Format; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly // (Final, RequiredAPI, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UTextureRenderTarget2D* RenderTarget (Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData) void UKismetRenderingLibrary::ConvertRenderTargetToTexture2DEditorOnly(class UObject* WorldContextObject, class UTextureRenderTarget2D* RenderTarget, class UTexture2D* Texture) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly"); UKismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly_Params params; params.WorldContextObject = WorldContextObject; params.RenderTarget = RenderTarget; params.Texture = Texture; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetRenderingLibrary.ClearRenderTarget2D // (Final, RequiredAPI, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ClearColor (Parm, IsPlainOldData) void UKismetRenderingLibrary::ClearRenderTarget2D(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, const struct FLinearColor& ClearColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.ClearRenderTarget2D"); UKismetRenderingLibrary_ClearRenderTarget2D_Params params; params.WorldContextObject = WorldContextObject; params.TextureRenderTarget = TextureRenderTarget; params.ClearColor = ClearColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo // (Final, RequiredAPI, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FSkelMeshSkinWeightInfo InWeight (Parm, IsPlainOldData) // int Bone0 (Parm, OutParm, ZeroConstructor, IsPlainOldData) // unsigned char Weight0 (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Bone1 (Parm, OutParm, ZeroConstructor, IsPlainOldData) // unsigned char Weight1 (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Bone2 (Parm, OutParm, ZeroConstructor, IsPlainOldData) // unsigned char Weight2 (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int Bone3 (Parm, OutParm, ZeroConstructor, IsPlainOldData) // unsigned char Weight3 (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetRenderingLibrary::BreakSkinWeightInfo(const struct FSkelMeshSkinWeightInfo& InWeight, int* Bone0, unsigned char* Weight0, int* Bone1, unsigned char* Weight1, int* Bone2, unsigned char* Weight2, int* Bone3, unsigned char* Weight3) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo"); UKismetRenderingLibrary_BreakSkinWeightInfo_Params params; params.InWeight = InWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Bone0 != nullptr) *Bone0 = params.Bone0; if (Weight0 != nullptr) *Weight0 = params.Weight0; if (Bone1 != nullptr) *Bone1 = params.Bone1; if (Weight1 != nullptr) *Weight1 = params.Weight1; if (Bone2 != nullptr) *Bone2 = params.Bone2; if (Weight2 != nullptr) *Weight2 = params.Weight2; if (Bone3 != nullptr) *Bone3 = params.Bone3; if (Weight3 != nullptr) *Weight3 = params.Weight3; } // Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget // (Final, RequiredAPI, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UTextureRenderTarget2D* TextureRenderTarget (Parm, ZeroConstructor, IsPlainOldData) // class UCanvas* Canvas (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FVector2D Size (Parm, OutParm, IsPlainOldData) // struct FDrawToRenderTargetContext Context (Parm, OutParm) void UKismetRenderingLibrary::BeginDrawCanvasToRenderTarget(class UObject* WorldContextObject, class UTextureRenderTarget2D* TextureRenderTarget, class UCanvas** Canvas, struct FVector2D* Size, struct FDrawToRenderTargetContext* Context) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget"); UKismetRenderingLibrary_BeginDrawCanvasToRenderTarget_Params params; params.WorldContextObject = WorldContextObject; params.TextureRenderTarget = TextureRenderTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Canvas != nullptr) *Canvas = params.Canvas; if (Size != nullptr) *Size = params.Size; if (Context != nullptr) *Context = params.Context; } // Function Engine.KismetStringLibrary.TrimTrailing // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::TrimTrailing(const struct FString& SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.TrimTrailing"); UKismetStringLibrary_TrimTrailing_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Trim // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Trim(const struct FString& SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Trim"); UKismetStringLibrary_Trim_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.ToUpper // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::ToUpper(const struct FString& SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.ToUpper"); UKismetStringLibrary_ToUpper_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.ToLower // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::ToLower(const struct FString& SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.ToLower"); UKismetStringLibrary_ToLower_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.TimeSecondsToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InSeconds (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::TimeSecondsToString(float InSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.TimeSecondsToString"); UKismetStringLibrary_TimeSecondsToString_Params params; params.InSeconds = InSeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.StartsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString InPrefix (Parm, ZeroConstructor) // TEnumAsByte SearchCase (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::StartsWith(const struct FString& SourceString, const struct FString& InPrefix, TEnumAsByte SearchCase) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.StartsWith"); UKismetStringLibrary_StartsWith_Params params; params.SourceString = SourceString; params.InPrefix = InPrefix; params.SearchCase = SearchCase; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Split // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString InStr (Parm, ZeroConstructor) // struct FString LeftS (Parm, OutParm, ZeroConstructor) // struct FString RightS (Parm, OutParm, ZeroConstructor) // TEnumAsByte SearchCase (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte SearchDir (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::Split(const struct FString& SourceString, const struct FString& InStr, TEnumAsByte SearchCase, TEnumAsByte SearchDir, struct FString* LeftS, struct FString* RightS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Split"); UKismetStringLibrary_Split_Params params; params.SourceString = SourceString; params.InStr = InStr; params.SearchCase = SearchCase; params.SearchDir = SearchDir; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (LeftS != nullptr) *LeftS = params.LeftS; if (RightS != nullptr) *RightS = params.RightS; return params.ReturnValue; } // Function Engine.KismetStringLibrary.RightPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int ChCount (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::RightPad(const struct FString& SourceString, int ChCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.RightPad"); UKismetStringLibrary_RightPad_Params params; params.SourceString = SourceString; params.ChCount = ChCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.RightChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int Count (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::RightChop(const struct FString& SourceString, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.RightChop"); UKismetStringLibrary_RightChop_Params params; params.SourceString = SourceString; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Right // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int Count (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Right(const struct FString& SourceString, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Right"); UKismetStringLibrary_Right_Params params; params.SourceString = SourceString; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Reverse // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Reverse(const struct FString& SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Reverse"); UKismetStringLibrary_Reverse_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.ReplaceInline // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FString SourceString (Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FString SearchText (Parm, ZeroConstructor) // struct FString ReplacementText (Parm, ZeroConstructor) // TEnumAsByte SearchCase (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetStringLibrary::ReplaceInline(const struct FString& SearchText, const struct FString& ReplacementText, TEnumAsByte SearchCase, struct FString* SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.ReplaceInline"); UKismetStringLibrary_ReplaceInline_Params params; params.SearchText = SearchText; params.ReplacementText = ReplacementText; params.SearchCase = SearchCase; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SourceString != nullptr) *SourceString = params.SourceString; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Replace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString From (Parm, ZeroConstructor) // struct FString To (Parm, ZeroConstructor) // TEnumAsByte SearchCase (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Replace(const struct FString& SourceString, const struct FString& From, const struct FString& To, TEnumAsByte SearchCase) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Replace"); UKismetStringLibrary_Replace_Params params; params.SourceString = SourceString; params.From = From; params.To = To; params.SearchCase = SearchCase; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.ParseIntoArray // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString Delimiter (Parm, ZeroConstructor) // bool CullEmptyStrings (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UKismetStringLibrary::ParseIntoArray(const struct FString& SourceString, const struct FString& Delimiter, bool CullEmptyStrings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.ParseIntoArray"); UKismetStringLibrary_ParseIntoArray_Params params; params.SourceString = SourceString; params.Delimiter = Delimiter; params.CullEmptyStrings = CullEmptyStrings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString A (Parm, ZeroConstructor) // struct FString B (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::NotEqual_StrStr(const struct FString& A, const struct FString& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.NotEqual_StrStr"); UKismetStringLibrary_NotEqual_StrStr_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.NotEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString A (Parm, ZeroConstructor) // struct FString B (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::NotEqual_StriStri(const struct FString& A, const struct FString& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.NotEqual_StriStri"); UKismetStringLibrary_NotEqual_StriStri_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Mid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int Start (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Mid(const struct FString& SourceString, int Start, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Mid"); UKismetStringLibrary_Mid_Params params; params.SourceString = SourceString; params.Start = Start; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.MatchesWildcard // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString Wildcard (Parm, ZeroConstructor) // TEnumAsByte SearchCase (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::MatchesWildcard(const struct FString& SourceString, const struct FString& Wildcard, TEnumAsByte SearchCase) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.MatchesWildcard"); UKismetStringLibrary_MatchesWildcard_Params params; params.SourceString = SourceString; params.Wildcard = Wildcard; params.SearchCase = SearchCase; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Len // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString S (Parm, ZeroConstructor) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetStringLibrary::Len(const struct FString& S) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Len"); UKismetStringLibrary_Len_Params params; params.S = S; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.LeftPad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int ChCount (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::LeftPad(const struct FString& SourceString, int ChCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.LeftPad"); UKismetStringLibrary_LeftPad_Params params; params.SourceString = SourceString; params.ChCount = ChCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.LeftChop // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int Count (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::LeftChop(const struct FString& SourceString, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.LeftChop"); UKismetStringLibrary_LeftChop_Params params; params.SourceString = SourceString; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Left // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int Count (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Left(const struct FString& SourceString, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Left"); UKismetStringLibrary_Left_Params params; params.SourceString = SourceString; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.JoinStringArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray SourceArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FString Separator (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::JoinStringArray(TArray SourceArray, const struct FString& Separator) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.JoinStringArray"); UKismetStringLibrary_JoinStringArray_Params params; params.SourceArray = SourceArray; params.Separator = Separator; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.IsNumeric // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::IsNumeric(const struct FString& SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.IsNumeric"); UKismetStringLibrary_IsNumeric_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.GetSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int StartIndex (Parm, ZeroConstructor, IsPlainOldData) // int Length (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::GetSubstring(const struct FString& SourceString, int StartIndex, int Length) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.GetSubstring"); UKismetStringLibrary_GetSubstring_Params params; params.SourceString = SourceString; params.StartIndex = StartIndex; params.Length = Length; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterAsNumber // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // int Index (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetStringLibrary::GetCharacterAsNumber(const struct FString& SourceString, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.GetCharacterAsNumber"); UKismetStringLibrary_GetCharacterAsNumber_Params params; params.SourceString = SourceString; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.GetCharacterArrayFromString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UKismetStringLibrary::GetCharacterArrayFromString(const struct FString& SourceString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.GetCharacterArrayFromString"); UKismetStringLibrary_GetCharacterArrayFromString_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.FindSubstring // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SearchIn (Parm, ZeroConstructor) // struct FString Substring (Parm, ZeroConstructor) // bool bUseCase (Parm, ZeroConstructor, IsPlainOldData) // bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData) // int StartPosition (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetStringLibrary::FindSubstring(const struct FString& SearchIn, const struct FString& Substring, bool bUseCase, bool bSearchFromEnd, int StartPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.FindSubstring"); UKismetStringLibrary_FindSubstring_Params params; params.SearchIn = SearchIn; params.Substring = Substring; params.bUseCase = bUseCase; params.bSearchFromEnd = bSearchFromEnd; params.StartPosition = StartPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString A (Parm, ZeroConstructor) // struct FString B (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::EqualEqual_StrStr(const struct FString& A, const struct FString& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.EqualEqual_StrStr"); UKismetStringLibrary_EqualEqual_StrStr_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.EqualEqual_StriStri // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString A (Parm, ZeroConstructor) // struct FString B (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::EqualEqual_StriStri(const struct FString& A, const struct FString& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.EqualEqual_StriStri"); UKismetStringLibrary_EqualEqual_StriStri_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.EndsWith // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // struct FString InSuffix (Parm, ZeroConstructor) // TEnumAsByte SearchCase (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::EndsWith(const struct FString& SourceString, const struct FString& InSuffix, TEnumAsByte SearchCase) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.EndsWith"); UKismetStringLibrary_EndsWith_Params params; params.SourceString = SourceString; params.InSuffix = InSuffix; params.SearchCase = SearchCase; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.CullArray // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SourceString (Parm, ZeroConstructor) // TArray inArray (Parm, OutParm, ZeroConstructor) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetStringLibrary::CullArray(const struct FString& SourceString, TArray* inArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.CullArray"); UKismetStringLibrary_CullArray_Params params; params.SourceString = SourceString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (inArray != nullptr) *inArray = params.inArray; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_VectorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_VectorToString(const struct FVector& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_VectorToString"); UKismetStringLibrary_Conv_VectorToString_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_Vector2dToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVec (Parm, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_Vector2dToString(const struct FVector2D& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_Vector2dToString"); UKismetStringLibrary_Conv_Vector2dToString_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_TransformToString // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_TransformToString(const struct FTransform& InTrans) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_TransformToString"); UKismetStringLibrary_Conv_TransformToString_Params params; params.InTrans = InTrans; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToVector2D // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // struct FVector2D OutConvertedVector2D (Parm, OutParm, IsPlainOldData) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetStringLibrary::Conv_StringToVector2D(const struct FString& inString, struct FVector2D* OutConvertedVector2D, bool* OutIsValid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_StringToVector2D"); UKismetStringLibrary_Conv_StringToVector2D_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutConvertedVector2D != nullptr) *OutConvertedVector2D = params.OutConvertedVector2D; if (OutIsValid != nullptr) *OutIsValid = params.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToVector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // struct FVector OutConvertedVector (Parm, OutParm, IsPlainOldData) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetStringLibrary::Conv_StringToVector(const struct FString& inString, struct FVector* OutConvertedVector, bool* OutIsValid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_StringToVector"); UKismetStringLibrary_Conv_StringToVector_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutConvertedVector != nullptr) *OutConvertedVector = params.OutConvertedVector; if (OutIsValid != nullptr) *OutIsValid = params.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToRotator // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // struct FRotator OutConvertedRotator (Parm, OutParm, IsPlainOldData) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetStringLibrary::Conv_StringToRotator(const struct FString& inString, struct FRotator* OutConvertedRotator, bool* OutIsValid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_StringToRotator"); UKismetStringLibrary_Conv_StringToRotator_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutConvertedRotator != nullptr) *OutConvertedRotator = params.OutConvertedRotator; if (OutIsValid != nullptr) *OutIsValid = params.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_StringToName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UKismetStringLibrary::Conv_StringToName(const struct FString& inString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_StringToName"); UKismetStringLibrary_Conv_StringToName_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetStringLibrary::Conv_StringToInt(const struct FString& inString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_StringToInt"); UKismetStringLibrary_Conv_StringToInt_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetStringLibrary::Conv_StringToFloat(const struct FString& inString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_StringToFloat"); UKismetStringLibrary_Conv_StringToFloat_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_StringToColor // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // struct FLinearColor OutConvertedColor (Parm, OutParm, IsPlainOldData) // bool OutIsValid (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetStringLibrary::Conv_StringToColor(const struct FString& inString, struct FLinearColor* OutConvertedColor, bool* OutIsValid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_StringToColor"); UKismetStringLibrary_Conv_StringToColor_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutConvertedColor != nullptr) *OutConvertedColor = params.OutConvertedColor; if (OutIsValid != nullptr) *OutIsValid = params.OutIsValid; } // Function Engine.KismetStringLibrary.Conv_RotatorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_RotatorToString(const struct FRotator& InRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_RotatorToString"); UKismetStringLibrary_Conv_RotatorToString_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ObjectToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_ObjectToString(class UObject* InObj) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_ObjectToString"); UKismetStringLibrary_Conv_ObjectToString_Params params; params.InObj = InObj; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_NameToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_NameToString(const struct FName& InName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_NameToString"); UKismetStringLibrary_Conv_NameToString_Params params; params.InName = InName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntVectorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FIntVector InIntVec (Parm, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_IntVectorToString(const struct FIntVector& InIntVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_IntVectorToString"); UKismetStringLibrary_Conv_IntVectorToString_Params params; params.InIntVec = InIntVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_IntToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int inInt (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_IntToString(int inInt) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_IntToString"); UKismetStringLibrary_Conv_IntToString_Params params; params.inInt = inInt; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_FloatToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float InFloat (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_FloatToString(float InFloat) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_FloatToString"); UKismetStringLibrary_Conv_FloatToString_Params params; params.InFloat = InFloat; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ColorToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_ColorToString(const struct FLinearColor& InColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_ColorToString"); UKismetStringLibrary_Conv_ColorToString_Params params; params.InColor = InColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_ByteToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char InByte (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_ByteToString(unsigned char InByte) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_ByteToString"); UKismetStringLibrary_Conv_ByteToString_Params params; params.InByte = InByte; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Conv_BoolToString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Conv_BoolToString(bool InBool) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Conv_BoolToString"); UKismetStringLibrary_Conv_BoolToString_Params params; params.InBool = InBool; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Contains // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString SearchIn (Parm, ZeroConstructor) // struct FString Substring (Parm, ZeroConstructor) // bool bUseCase (Parm, ZeroConstructor, IsPlainOldData) // bool bSearchFromEnd (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringLibrary::Contains(const struct FString& SearchIn, const struct FString& Substring, bool bUseCase, bool bSearchFromEnd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Contains"); UKismetStringLibrary_Contains_Params params; params.SearchIn = SearchIn; params.Substring = Substring; params.bUseCase = bUseCase; params.bSearchFromEnd = bSearchFromEnd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.Concat_StrStr // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString A (Parm, ZeroConstructor) // struct FString B (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::Concat_StrStr(const struct FString& A, const struct FString& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.Concat_StrStr"); UKismetStringLibrary_Concat_StrStr_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector2d // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // struct FVector2D InVector2D (Parm, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Vector2d(const struct FString& AppendTo, const struct FString& Prefix, const struct FVector2D& InVector2D, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Vector2d"); UKismetStringLibrary_BuildString_Vector2d_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InVector2D = InVector2D; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Vector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // struct FVector InVector (Parm, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Vector(const struct FString& AppendTo, const struct FString& Prefix, const struct FVector& InVector, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Vector"); UKismetStringLibrary_BuildString_Vector_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InVector = InVector; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Rotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // struct FRotator InRot (Parm, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Rotator(const struct FString& AppendTo, const struct FString& Prefix, const struct FRotator& InRot, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Rotator"); UKismetStringLibrary_BuildString_Rotator_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InRot = InRot; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Object // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Object(const struct FString& AppendTo, const struct FString& Prefix, class UObject* InObj, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Object"); UKismetStringLibrary_BuildString_Object_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InObj = InObj; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Name // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Name(const struct FString& AppendTo, const struct FString& Prefix, const struct FName& InName, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Name"); UKismetStringLibrary_BuildString_Name_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InName = InName; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_IntVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // struct FIntVector InIntVector (Parm, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_IntVector(const struct FString& AppendTo, const struct FString& Prefix, const struct FIntVector& InIntVector, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_IntVector"); UKismetStringLibrary_BuildString_IntVector_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InIntVector = InIntVector; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Int // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // int inInt (Parm, ZeroConstructor, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Int(const struct FString& AppendTo, const struct FString& Prefix, int inInt, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Int"); UKismetStringLibrary_BuildString_Int_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.inInt = inInt; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // float InFloat (Parm, ZeroConstructor, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Float(const struct FString& AppendTo, const struct FString& Prefix, float InFloat, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Float"); UKismetStringLibrary_BuildString_Float_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InFloat = InFloat; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Color // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // struct FLinearColor InColor (Parm, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Color(const struct FString& AppendTo, const struct FString& Prefix, const struct FLinearColor& InColor, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Color"); UKismetStringLibrary_BuildString_Color_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InColor = InColor; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringLibrary.BuildString_Bool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString AppendTo (Parm, ZeroConstructor) // struct FString Prefix (Parm, ZeroConstructor) // bool InBool (Parm, ZeroConstructor, IsPlainOldData) // struct FString Suffix (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringLibrary::BuildString_Bool(const struct FString& AppendTo, const struct FString& Prefix, bool InBool, const struct FString& Suffix) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringLibrary.BuildString_Bool"); UKismetStringLibrary_BuildString_Bool_Params params; params.AppendTo = AppendTo; params.Prefix = Prefix; params.InBool = InBool; params.Suffix = Suffix; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.IsRegisteredTableId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringTableLibrary::IsRegisteredTableId(const struct FName& TableId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.IsRegisteredTableId"); UKismetStringTableLibrary_IsRegisteredTableId_Params params; params.TableId = TableId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString Key (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetStringTableLibrary::IsRegisteredTableEntry(const struct FName& TableId, const struct FString& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry"); UKismetStringTableLibrary_IsRegisteredTableEntry_Params params; params.TableId = TableId; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableNamespace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringTableLibrary::GetTableNamespace(const struct FName& TableId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.GetTableNamespace"); UKismetStringTableLibrary_GetTableNamespace_Params params; params.TableId = TableId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableEntrySourceString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString Key (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringTableLibrary::GetTableEntrySourceString(const struct FName& TableId, const struct FString& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.GetTableEntrySourceString"); UKismetStringTableLibrary_GetTableEntrySourceString_Params params; params.TableId = TableId; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetTableEntryMetaData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString Key (Parm, ZeroConstructor) // struct FName MetaDataId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetStringTableLibrary::GetTableEntryMetaData(const struct FName& TableId, const struct FString& Key, const struct FName& MetaDataId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.GetTableEntryMetaData"); UKismetStringTableLibrary_GetTableEntryMetaData_Params params; params.TableId = TableId; params.Key = Key; params.MetaDataId = MetaDataId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetRegisteredStringTables // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UKismetStringTableLibrary::GetRegisteredStringTables() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.GetRegisteredStringTables"); UKismetStringTableLibrary_GetRegisteredStringTables_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString Key (Parm, ZeroConstructor) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UKismetStringTableLibrary::GetMetaDataIdsFromStringTableEntry(const struct FName& TableId, const struct FString& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry"); UKismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry_Params params; params.TableId = TableId; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetStringTableLibrary.GetKeysFromStringTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UKismetStringTableLibrary::GetKeysFromStringTable(const struct FName& TableId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetStringTableLibrary.GetKeysFromStringTable"); UKismetStringTableLibrary_GetKeysFromStringTable_Params params; params.TableId = TableId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::UnregisterForRemoteNotifications() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications"); UKismetSystemLibrary_UnregisterForRemoteNotifications_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PrimaryAssetIdList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UKismetSystemLibrary::UnloadPrimaryAssetList(TArray PrimaryAssetIdList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList"); UKismetSystemLibrary_UnloadPrimaryAssetList_Params params; params.PrimaryAssetIdList = PrimaryAssetIdList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.UnloadPrimaryAsset // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) void UKismetSystemLibrary::UnloadPrimaryAsset(const struct FPrimaryAssetId& PrimaryAssetId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.UnloadPrimaryAsset"); UKismetSystemLibrary_UnloadPrimaryAsset_Params params; params.PrimaryAssetId = PrimaryAssetId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.StackTrace // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::StackTrace() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.StackTrace"); UKismetSystemLibrary_StackTrace_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects"); UKismetSystemLibrary_SphereTraceSingleForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile"); UKismetSystemLibrary_SphereTraceSingleByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceSingle // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereTraceSingle"); UKismetSystemLibrary_SphereTraceSingle_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects"); UKismetSystemLibrary_SphereTraceMultiForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile"); UKismetSystemLibrary_SphereTraceMultiByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereTraceMulti // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereTraceMulti"); UKismetSystemLibrary_SphereTraceMulti_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapComponents // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector SpherePos (ConstParm, Parm, IsPlainOldData) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutComponents (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereOverlapComponents(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, TArray> ObjectTypes, class UClass* ComponentClassFilter, TArray ActorsToIgnore, TArray* OutComponents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereOverlapComponents"); UKismetSystemLibrary_SphereOverlapComponents_Params params; params.WorldContextObject = WorldContextObject; params.SpherePos = SpherePos; params.SphereRadius = SphereRadius; params.ObjectTypes = ObjectTypes; params.ComponentClassFilter = ComponentClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutComponents != nullptr) *OutComponents = params.OutComponents; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.SphereOverlapActors // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector SpherePos (ConstParm, Parm, IsPlainOldData) // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutActors (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::SphereOverlapActors(class UObject* WorldContextObject, const struct FVector& SpherePos, float SphereRadius, TArray> ObjectTypes, class UClass* ActorClassFilter, TArray ActorsToIgnore, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SphereOverlapActors"); UKismetSystemLibrary_SphereOverlapActors_Params params; params.WorldContextObject = WorldContextObject; params.SpherePos = SpherePos; params.SphereRadius = SphereRadius; params.ObjectTypes = ObjectTypes; params.ActorClassFilter = ActorClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString CategoryName (Parm, ZeroConstructor) void UKismetSystemLibrary::ShowPlatformSpecificLeaderboardScreen(const struct FString& CategoryName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen"); UKismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen_Params params; params.CategoryName = CategoryName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::ShowPlatformSpecificAchievementsScreen(class APlayerController* SpecificPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen"); UKismetSystemLibrary_ShowPlatformSpecificAchievementsScreen_Params params; params.SpecificPlayer = SpecificPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ShowInterstitialAd // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ShowInterstitialAd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ShowInterstitialAd"); UKismetSystemLibrary_ShowInterstitialAd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ShowAdBanner // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int AdIdIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bShowOnBottomOfScreen (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::ShowAdBanner(int AdIdIndex, bool bShowOnBottomOfScreen) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ShowAdBanner"); UKismetSystemLibrary_ShowAdBanner_Params params; params.AdIdIndex = AdIdIndex; params.bShowOnBottomOfScreen = bShowOnBottomOfScreen; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetWindowTitle // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FText Title (ConstParm, Parm, OutParm, ReferenceParm) void UKismetSystemLibrary::SetWindowTitle(const struct FText& Title) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetWindowTitle"); UKismetSystemLibrary_SetWindowTitle_Params params; params.Title = Title; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetVolumeButtonsHandledBySystem(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem"); UKismetSystemLibrary_SetVolumeButtonsHandledBySystem_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetVectorPropertyByName // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::SetVectorPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FVector& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetVectorPropertyByName"); UKismetSystemLibrary_SetVectorPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetUserActivity // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FUserActivity UserActivity (ConstParm, Parm, OutParm, ReferenceParm) void UKismetSystemLibrary::SetUserActivity(const struct FUserActivity& UserActivity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetUserActivity"); UKismetSystemLibrary_SetUserActivity_Params params; params.UserActivity = UserActivity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetTransformPropertyByName // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::SetTransformPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FTransform& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetTransformPropertyByName"); UKismetSystemLibrary_SetTransformPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetTextPropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FText Value (ConstParm, Parm, OutParm, ReferenceParm) void UKismetSystemLibrary::SetTextPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FText& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetTextPropertyByName"); UKismetSystemLibrary_SetTextPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // bool bState (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetSuppressViewportTransitionMessage(class UObject* WorldContextObject, bool bState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage"); UKismetSystemLibrary_SetSuppressViewportTransitionMessage_Params params; params.WorldContextObject = WorldContextObject; params.bState = bState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetStructurePropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FGenericStruct Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::SetStructurePropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FGenericStruct& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetStructurePropertyByName"); UKismetSystemLibrary_SetStructurePropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetStringPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FString Value (Parm, ZeroConstructor) void UKismetSystemLibrary::SetStringPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FString& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetStringPropertyByName"); UKismetSystemLibrary_SetStringPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetSoftObjectPropertyByName(class UObject* Object, const struct FName& PropertyName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName"); UKismetSystemLibrary_SetSoftObjectPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetSoftClassPropertyByName(class UObject* Object, const struct FName& PropertyName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName"); UKismetSystemLibrary_SetSoftClassPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetRotatorPropertyByName // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::SetRotatorPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FRotator& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetRotatorPropertyByName"); UKismetSystemLibrary_SetRotatorPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetObjectPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // class UObject* Value (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetObjectPropertyByName(class UObject* Object, const struct FName& PropertyName, class UObject* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetObjectPropertyByName"); UKismetSystemLibrary_SetObjectPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetNamePropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FName Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::SetNamePropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FName& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetNamePropertyByName"); UKismetSystemLibrary_SetNamePropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor Value (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::SetLinearColorPropertyByName(class UObject* Object, const struct FName& PropertyName, const struct FLinearColor& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName"); UKismetSystemLibrary_SetLinearColorPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetIntPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // int Value (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetIntPropertyByName(class UObject* Object, const struct FName& PropertyName, int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetIntPropertyByName"); UKismetSystemLibrary_SetIntPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetInterfacePropertyByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // TScriptInterface Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::SetInterfacePropertyByName(class UObject* Object, const struct FName& PropertyName, const TScriptInterface& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetInterfacePropertyByName"); UKismetSystemLibrary_SetInterfacePropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetFloatPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // float Value (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetFloatPropertyByName(class UObject* Object, const struct FName& PropertyName, float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetFloatPropertyByName"); UKismetSystemLibrary_SetFloatPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // struct FCollisionProfileName Value (ConstParm, Parm, OutParm, ReferenceParm) void UKismetSystemLibrary::SetCollisionProfileNameProperty(class UObject* Object, const struct FName& PropertyName, const struct FCollisionProfileName& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty"); UKismetSystemLibrary_SetCollisionProfileNameProperty_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetClassPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // class UClass* Value (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetClassPropertyByName(class UObject* Object, const struct FName& PropertyName, class UClass* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetClassPropertyByName"); UKismetSystemLibrary_SetClassPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetBytePropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Value (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetBytePropertyByName(class UObject* Object, const struct FName& PropertyName, unsigned char Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetBytePropertyByName"); UKismetSystemLibrary_SetBytePropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.SetBoolPropertyByName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FName PropertyName (Parm, ZeroConstructor, IsPlainOldData) // bool Value (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::SetBoolPropertyByName(class UObject* Object, const struct FName& PropertyName, bool Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.SetBoolPropertyByName"); UKismetSystemLibrary_SetBoolPropertyByName_Params params; params.Object = Object; params.PropertyName = PropertyName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.RetriggerableDelay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // struct FLatentActionInfo LatentInfo (Parm) void UKismetSystemLibrary::RetriggerableDelay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.RetriggerableDelay"); UKismetSystemLibrary_RetriggerableDelay_Params params; params.WorldContextObject = WorldContextObject; params.Duration = Duration; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ControllerId (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::ResetGamepadAssignmentToController(int ControllerId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController"); UKismetSystemLibrary_ResetGamepadAssignmentToController_Params params; params.ControllerId = ControllerId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ResetGamepadAssignments // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ResetGamepadAssignments() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ResetGamepadAssignments"); UKismetSystemLibrary_ResetGamepadAssignments_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::RegisterForRemoteNotifications() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications"); UKismetSystemLibrary_RegisterForRemoteNotifications_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.QuitGame // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte QuitPreference (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::QuitGame(class UObject* WorldContextObject, class APlayerController* SpecificPlayer, TEnumAsByte QuitPreference) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.QuitGame"); UKismetSystemLibrary_QuitGame_Params params; params.WorldContextObject = WorldContextObject; params.SpecificPlayer = SpecificPlayer; params.QuitPreference = QuitPreference; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.PrintWarning // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString inString (Parm, ZeroConstructor) void UKismetSystemLibrary::PrintWarning(const struct FString& inString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.PrintWarning"); UKismetSystemLibrary_PrintWarning_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.PrintText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FText InText (ConstParm, Parm) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TextColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::PrintText(class UObject* WorldContextObject, const struct FText& InText, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.PrintText"); UKismetSystemLibrary_PrintText_Params params; params.WorldContextObject = WorldContextObject; params.InText = InText; params.bPrintToScreen = bPrintToScreen; params.bPrintToLog = bPrintToLog; params.TextColor = TextColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.PrintString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FString inString (Parm, ZeroConstructor) // bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData) // bool bPrintToLog (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TextColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::PrintString(class UObject* WorldContextObject, const struct FString& inString, bool bPrintToScreen, bool bPrintToLog, const struct FLinearColor& TextColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.PrintString"); UKismetSystemLibrary_PrintString_Params params; params.WorldContextObject = WorldContextObject; params.inString = inString; params.bPrintToScreen = bPrintToScreen; params.bPrintToLog = bPrintToLog; params.TextColor = TextColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.KismetSystemLibrary.OnAssetLoaded__DelegateSignature // (Public, Delegate) // Parameters: // class UObject* Loaded (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::OnAssetLoaded__DelegateSignature(class UObject* Loaded) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.KismetSystemLibrary.OnAssetLoaded__DelegateSignature"); UKismetSystemLibrary_OnAssetLoaded__DelegateSignature_Params params; params.Loaded = Loaded; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction Engine.KismetSystemLibrary.OnAssetClassLoaded__DelegateSignature // (Public, Delegate) // Parameters: // class UClass* Loaded (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::OnAssetClassLoaded__DelegateSignature(class UClass* Loaded) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.KismetSystemLibrary.OnAssetClassLoaded__DelegateSignature"); UKismetSystemLibrary_OnAssetClassLoaded__DelegateSignature_Params params; params.Loaded = Loaded; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::NotEqual_SoftObjectReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference"); UKismetSystemLibrary_NotEqual_SoftObjectReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::NotEqual_SoftClassReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference"); UKismetSystemLibrary_NotEqual_SoftClassReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType A (Parm) // struct FPrimaryAssetType B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::NotEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType"); UKismetSystemLibrary_NotEqual_PrimaryAssetType_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId A (Parm) // struct FPrimaryAssetId B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::NotEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId"); UKismetSystemLibrary_NotEqual_PrimaryAssetId_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MoveComponentTo // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector TargetRelativeLocation (Parm, IsPlainOldData) // struct FRotator TargetRelativeRotation (Parm, IsPlainOldData) // bool bEaseOut (Parm, ZeroConstructor, IsPlainOldData) // bool bEaseIn (Parm, ZeroConstructor, IsPlainOldData) // float OverTime (Parm, ZeroConstructor, IsPlainOldData) // bool bForceShortestRotationPath (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte MoveAction (Parm, ZeroConstructor, IsPlainOldData) // struct FLatentActionInfo LatentInfo (Parm) void UKismetSystemLibrary::MoveComponentTo(class USceneComponent* Component, const struct FVector& TargetRelativeLocation, const struct FRotator& TargetRelativeRotation, bool bEaseOut, bool bEaseIn, float OverTime, bool bForceShortestRotationPath, TEnumAsByte MoveAction, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MoveComponentTo"); UKismetSystemLibrary_MoveComponentTo_Params params; params.Component = Component; params.TargetRelativeLocation = TargetRelativeLocation; params.TargetRelativeRotation = TargetRelativeRotation; params.bEaseOut = bEaseOut; params.bEaseIn = bEaseIn; params.OverTime = OverTime; params.bForceShortestRotationPath = bForceShortestRotationPath; params.MoveAction = MoveAction; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.MakeSoftObjectPath // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FString PathString (Parm, ZeroConstructor) // struct FSoftObjectPath ReturnValue (Parm, OutParm, ReturnParm) struct FSoftObjectPath UKismetSystemLibrary::MakeSoftObjectPath(const struct FString& PathString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeSoftObjectPath"); UKismetSystemLibrary_MakeSoftObjectPath_Params params; params.PathString = PathString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FText Value (Parm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetSystemLibrary::MakeLiteralText(const struct FText& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeLiteralText"); UKismetSystemLibrary_MakeLiteralText_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString Value (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::MakeLiteralString(const struct FString& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeLiteralString"); UKismetSystemLibrary_MakeLiteralString_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName Value (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UKismetSystemLibrary::MakeLiteralName(const struct FName& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeLiteralName"); UKismetSystemLibrary_MakeLiteralName_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralInt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetSystemLibrary::MakeLiteralInt(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeLiteralInt"); UKismetSystemLibrary_MakeLiteralInt_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralFloat // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::MakeLiteralFloat(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeLiteralFloat"); UKismetSystemLibrary_MakeLiteralFloat_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralByte // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char Value (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) unsigned char UKismetSystemLibrary::MakeLiteralByte(unsigned char Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeLiteralByte"); UKismetSystemLibrary_MakeLiteralByte_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.MakeLiteralBool // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::MakeLiteralBool(bool Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.MakeLiteralBool"); UKismetSystemLibrary_MakeLiteralBool_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.LoadInterstitialAd // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int AdIdIndex (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::LoadInterstitialAd(int AdIdIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LoadInterstitialAd"); UKismetSystemLibrary_LoadInterstitialAd_Params params; params.AdIdIndex = AdIdIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.LoadAssetClass // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FScriptDelegate OnLoaded (Parm, ZeroConstructor) // struct FLatentActionInfo LatentInfo (Parm) void UKismetSystemLibrary::LoadAssetClass(class UObject* WorldContextObject, const struct FScriptDelegate& OnLoaded, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LoadAssetClass"); UKismetSystemLibrary_LoadAssetClass_Params params; params.WorldContextObject = WorldContextObject; params.OnLoaded = OnLoaded; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.LoadAsset // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FScriptDelegate OnLoaded (Parm, ZeroConstructor) // struct FLatentActionInfo LatentInfo (Parm) void UKismetSystemLibrary::LoadAsset(class UObject* WorldContextObject, const struct FScriptDelegate& OnLoaded, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LoadAsset"); UKismetSystemLibrary_LoadAsset_Params params; params.WorldContextObject = WorldContextObject; params.OnLoaded = OnLoaded; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.LineTraceSingleForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::LineTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LineTraceSingleForObjects"); UKismetSystemLibrary_LineTraceSingleForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingleByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::LineTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LineTraceSingleByProfile"); UKismetSystemLibrary_LineTraceSingleByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceSingle // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::LineTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LineTraceSingle"); UKismetSystemLibrary_LineTraceSingle_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::LineTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LineTraceMultiForObjects"); UKismetSystemLibrary_LineTraceMultiForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMultiByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::LineTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LineTraceMultiByProfile"); UKismetSystemLibrary_LineTraceMultiByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.LineTraceMulti // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::LineTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LineTraceMulti"); UKismetSystemLibrary_LineTraceMulti_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.LaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString URL (Parm, ZeroConstructor) void UKismetSystemLibrary::LaunchURL(const struct FString& URL) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.LaunchURL"); UKismetSystemLibrary_LaunchURL_Params params; params.URL = URL; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) void UKismetSystemLibrary::K2_UnPauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle"); UKismetSystemLibrary_K2_UnPauseTimerHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) void UKismetSystemLibrary::K2_UnPauseTimerDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate"); UKismetSystemLibrary_K2_UnPauseTimerDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_UnPauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) void UKismetSystemLibrary::K2_UnPauseTimer(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_UnPauseTimer"); UKismetSystemLibrary_K2_UnPauseTimer_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_TimerExistsHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_TimerExistsHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_TimerExistsHandle"); UKismetSystemLibrary_K2_TimerExistsHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_TimerExistsDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate"); UKismetSystemLibrary_K2_TimerExistsDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_TimerExists // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_TimerExists(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_TimerExists"); UKismetSystemLibrary_K2_TimerExists_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm) struct FTimerHandle UKismetSystemLibrary::K2_SetTimerDelegate(const struct FScriptDelegate& Delegate, float Time, bool bLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_SetTimerDelegate"); UKismetSystemLibrary_K2_SetTimerDelegate_Params params; params.Delegate = Delegate; params.Time = Time; params.bLooping = bLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_SetTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bLooping (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm) struct FTimerHandle UKismetSystemLibrary::K2_SetTimer(class UObject* Object, const struct FString& FunctionName, float Time, bool bLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_SetTimer"); UKismetSystemLibrary_K2_SetTimer_Params params; params.Object = Object; params.FunctionName = FunctionName; params.Time = Time; params.bLooping = bLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_PauseTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) void UKismetSystemLibrary::K2_PauseTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_PauseTimerHandle"); UKismetSystemLibrary_K2_PauseTimerHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) void UKismetSystemLibrary::K2_PauseTimerDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate"); UKismetSystemLibrary_K2_PauseTimerDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_PauseTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) void UKismetSystemLibrary::K2_PauseTimer(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_PauseTimer"); UKismetSystemLibrary_K2_PauseTimer_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimerHandle Handle (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_IsValidTimerHandle(const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle"); UKismetSystemLibrary_K2_IsValidTimerHandle_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_IsTimerPausedHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle"); UKismetSystemLibrary_K2_IsTimerPausedHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_IsTimerPausedDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate"); UKismetSystemLibrary_K2_IsTimerPausedDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerPaused // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_IsTimerPaused(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_IsTimerPaused"); UKismetSystemLibrary_K2_IsTimerPaused_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_IsTimerActiveHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle"); UKismetSystemLibrary_K2_IsTimerActiveHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_IsTimerActiveDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate"); UKismetSystemLibrary_K2_IsTimerActiveDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_IsTimerActive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::K2_IsTimerActive(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_IsTimerActive"); UKismetSystemLibrary_K2_IsTimerActive_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FTimerHandle Handle (Parm, OutParm, ReferenceParm) // struct FTimerHandle ReturnValue (Parm, OutParm, ReturnParm) struct FTimerHandle UKismetSystemLibrary::K2_InvalidateTimerHandle(struct FTimerHandle* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle"); UKismetSystemLibrary_K2_InvalidateTimerHandle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Handle != nullptr) *Handle = params.Handle; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::K2_GetTimerRemainingTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle"); UKismetSystemLibrary_K2_GetTimerRemainingTimeHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::K2_GetTimerRemainingTimeDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate"); UKismetSystemLibrary_K2_GetTimerRemainingTimeDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::K2_GetTimerRemainingTime(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime"); UKismetSystemLibrary_K2_GetTimerRemainingTime_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::K2_GetTimerElapsedTimeHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle"); UKismetSystemLibrary_K2_GetTimerElapsedTimeHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::K2_GetTimerElapsedTimeDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate"); UKismetSystemLibrary_K2_GetTimerElapsedTimeDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::K2_GetTimerElapsedTime(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime"); UKismetSystemLibrary_K2_GetTimerElapsedTime_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.K2_ClearTimerHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm) void UKismetSystemLibrary::K2_ClearTimerHandle(class UObject* WorldContextObject, const struct FTimerHandle& Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_ClearTimerHandle"); UKismetSystemLibrary_K2_ClearTimerHandle_Params params; params.WorldContextObject = WorldContextObject; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FScriptDelegate Delegate (Parm, ZeroConstructor) void UKismetSystemLibrary::K2_ClearTimerDelegate(const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate"); UKismetSystemLibrary_K2_ClearTimerDelegate_Params params; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_ClearTimer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FString FunctionName (Parm, ZeroConstructor) void UKismetSystemLibrary::K2_ClearTimer(class UObject* Object, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_ClearTimer"); UKismetSystemLibrary_K2_ClearTimer_Params params; params.Object = Object; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Handle (Parm, OutParm, ReferenceParm) void UKismetSystemLibrary::K2_ClearAndInvalidateTimerHandle(class UObject* WorldContextObject, struct FTimerHandle* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle"); UKismetSystemLibrary_K2_ClearAndInvalidateTimerHandle_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Handle != nullptr) *Handle = params.Handle; } // Function Engine.KismetSystemLibrary.IsValidSoftObjectReference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsValidSoftObjectReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsValidSoftObjectReference"); UKismetSystemLibrary_IsValidSoftObjectReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidSoftClassReference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsValidSoftClassReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsValidSoftClassReference"); UKismetSystemLibrary_IsValidSoftClassReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType PrimaryAssetType (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsValidPrimaryAssetType(const struct FPrimaryAssetType& PrimaryAssetType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType"); UKismetSystemLibrary_IsValidPrimaryAssetType_Params params; params.PrimaryAssetType = PrimaryAssetType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsValidPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId"); UKismetSystemLibrary_IsValidPrimaryAssetId_Params params; params.PrimaryAssetId = PrimaryAssetId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValidClass // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsValidClass(class UClass* Class) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsValidClass"); UKismetSystemLibrary_IsValidClass_Params params; params.Class = Class; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsValid // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsValid(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsValid"); UKismetSystemLibrary_IsValid_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsStandalone // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsStandalone(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsStandalone"); UKismetSystemLibrary_IsStandalone_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsServer(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsServer"); UKismetSystemLibrary_IsServer_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsPackagedForDistribution // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsPackagedForDistribution() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsPackagedForDistribution"); UKismetSystemLibrary_IsPackagedForDistribution_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsLoggedIn // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsLoggedIn(class APlayerController* SpecificPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsLoggedIn"); UKismetSystemLibrary_IsLoggedIn_Params params; params.SpecificPlayer = SpecificPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsInterstitialAdRequested // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsInterstitialAdRequested() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsInterstitialAdRequested"); UKismetSystemLibrary_IsInterstitialAdRequested_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsInterstitialAdAvailable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable"); UKismetSystemLibrary_IsInterstitialAdAvailable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsDedicatedServer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsDedicatedServer(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsDedicatedServer"); UKismetSystemLibrary_IsDedicatedServer_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ControllerId (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::IsControllerAssignedToGamepad(int ControllerId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad"); UKismetSystemLibrary_IsControllerAssignedToGamepad_Params params; params.ControllerId = ControllerId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.HideAdBanner // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::HideAdBanner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.HideAdBanner"); UKismetSystemLibrary_HideAdBanner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::GetVolumeButtonsHandledBySystem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem"); UKismetSystemLibrary_GetVolumeButtonsHandledBySystem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetUniqueDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetUniqueDeviceId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetUniqueDeviceId"); UKismetSystemLibrary_GetUniqueDeviceId_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Resolutions (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::GetSupportedFullscreenResolutions(TArray* Resolutions) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions"); UKismetSystemLibrary_GetSupportedFullscreenResolutions_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Resolutions != nullptr) *Resolutions = params.Resolutions; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) void UKismetSystemLibrary::GetSoftObjectReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId"); UKismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId_Params params; params.PrimaryAssetId = PrimaryAssetId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) void UKismetSystemLibrary::GetSoftClassReferenceFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId"); UKismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId_Params params; params.PrimaryAssetId = PrimaryAssetId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetSystemLibrary::GetRenderingMaterialQualityLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel"); UKismetSystemLibrary_GetRenderingMaterialQualityLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetRenderingDetailMode // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetSystemLibrary::GetRenderingDetailMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetRenderingDetailMode"); UKismetSystemLibrary_GetRenderingDetailMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray RequiredBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ExcludedBundles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ValidTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData) // TArray OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor) void UKismetSystemLibrary::GetPrimaryAssetsWithBundleState(TArray RequiredBundles, TArray ExcludedBundles, TArray ValidTypes, bool bForceCurrentState, TArray* OutPrimaryAssetIdList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState"); UKismetSystemLibrary_GetPrimaryAssetsWithBundleState_Params params; params.RequiredBundles = RequiredBundles; params.ExcludedBundles = ExcludedBundles; params.ValidTypes = ValidTypes; params.bForceCurrentState = bForceCurrentState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPrimaryAssetIdList != nullptr) *OutPrimaryAssetIdList = params.OutPrimaryAssetIdList; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetType PrimaryAssetType (Parm) // TArray OutPrimaryAssetIdList (Parm, OutParm, ZeroConstructor) void UKismetSystemLibrary::GetPrimaryAssetIdList(const struct FPrimaryAssetType& PrimaryAssetType, TArray* OutPrimaryAssetIdList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList"); UKismetSystemLibrary_GetPrimaryAssetIdList_Params params; params.PrimaryAssetType = PrimaryAssetType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPrimaryAssetIdList != nullptr) *OutPrimaryAssetIdList = params.OutPrimaryAssetIdList; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ReturnParm) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftObjectReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference"); UKismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ReturnParm) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromSoftClassReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference"); UKismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ReturnParm) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromObject(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject"); UKismetSystemLibrary_GetPrimaryAssetIdFromObject_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class (Parm, ZeroConstructor, IsPlainOldData) // struct FPrimaryAssetId ReturnValue (Parm, OutParm, ReturnParm) struct FPrimaryAssetId UKismetSystemLibrary::GetPrimaryAssetIdFromClass(class UClass* Class) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass"); UKismetSystemLibrary_GetPrimaryAssetIdFromClass_Params params; params.Class = Class; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPreferredLanguages // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UKismetSystemLibrary::GetPreferredLanguages() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPreferredLanguages"); UKismetSystemLibrary_GetPreferredLanguages_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPlatformUserName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetPlatformUserName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPlatformUserName"); UKismetSystemLibrary_GetPlatformUserName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetPathName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetPathName(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetPathName"); UKismetSystemLibrary_GetPathName_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetObjectName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetObjectName(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetObjectName"); UKismetSystemLibrary_GetObjectName_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* UKismetSystemLibrary::GetObjectFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId"); UKismetSystemLibrary_GetObjectFromPrimaryAssetId_Params params; params.PrimaryAssetId = PrimaryAssetId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetMinYResolutionForUI // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetSystemLibrary::GetMinYResolutionForUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetMinYResolutionForUI"); UKismetSystemLibrary_GetMinYResolutionForUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetSystemLibrary::GetMinYResolutionFor3DView() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView"); UKismetSystemLibrary_GetMinYResolutionFor3DView_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetLocalCurrencySymbol() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol"); UKismetSystemLibrary_GetLocalCurrencySymbol_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetLocalCurrencyCode // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetLocalCurrencyCode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetLocalCurrencyCode"); UKismetSystemLibrary_GetLocalCurrencyCode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameTimeInSeconds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UKismetSystemLibrary::GetGameTimeInSeconds(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetGameTimeInSeconds"); UKismetSystemLibrary_GetGameTimeInSeconds_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetGameName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetGameName"); UKismetSystemLibrary_GetGameName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetGameBundleId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetGameBundleId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetGameBundleId"); UKismetSystemLibrary_GetGameBundleId_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetEngineVersion // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetEngineVersion() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetEngineVersion"); UKismetSystemLibrary_GetEngineVersion_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetDisplayName(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetDisplayName"); UKismetSystemLibrary_GetDisplayName_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDeviceId // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetDeviceId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetDeviceId"); UKismetSystemLibrary_GetDeviceId_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDefaultLocale // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetDefaultLocale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetDefaultLocale"); UKismetSystemLibrary_GetDefaultLocale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetDefaultLanguage // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetDefaultLanguage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetDefaultLanguage"); UKismetSystemLibrary_GetDefaultLanguage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetCurrentBundleState // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) // bool bForceCurrentState (Parm, ZeroConstructor, IsPlainOldData) // TArray OutBundles (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::GetCurrentBundleState(const struct FPrimaryAssetId& PrimaryAssetId, bool bForceCurrentState, TArray* OutBundles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetCurrentBundleState"); UKismetSystemLibrary_GetCurrentBundleState_Params params; params.PrimaryAssetId = PrimaryAssetId; params.bForceCurrentState = bForceCurrentState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutBundles != nullptr) *OutBundles = params.OutBundles; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Resolutions (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::GetConvenientWindowedResolutions(TArray* Resolutions) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions"); UKismetSystemLibrary_GetConvenientWindowedResolutions_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Resolutions != nullptr) *Resolutions = params.Resolutions; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetComponentBounds // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class USceneComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector Origin (Parm, OutParm, IsPlainOldData) // struct FVector BoxExtent (Parm, OutParm, IsPlainOldData) // float SphereRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::GetComponentBounds(class USceneComponent* Component, struct FVector* Origin, struct FVector* BoxExtent, float* SphereRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetComponentBounds"); UKismetSystemLibrary_GetComponentBounds_Params params; params.Component = Component; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Origin != nullptr) *Origin = params.Origin; if (BoxExtent != nullptr) *BoxExtent = params.BoxExtent; if (SphereRadius != nullptr) *SphereRadius = params.SphereRadius; } // Function Engine.KismetSystemLibrary.GetCommandLine // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetCommandLine() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetCommandLine"); UKismetSystemLibrary_GetCommandLine_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UKismetSystemLibrary::GetClassFromPrimaryAssetId(const struct FPrimaryAssetId& PrimaryAssetId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId"); UKismetSystemLibrary_GetClassFromPrimaryAssetId_Params params; params.PrimaryAssetId = PrimaryAssetId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetClassDisplayName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::GetClassDisplayName(class UClass* Class) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetClassDisplayName"); UKismetSystemLibrary_GetClassDisplayName_Params params; params.Class = Class; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetAdIDCount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UKismetSystemLibrary::GetAdIDCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetAdIDCount"); UKismetSystemLibrary_GetAdIDCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.GetActorListFromComponentList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray ComponentList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray OutActorList (Parm, OutParm, ZeroConstructor) void UKismetSystemLibrary::GetActorListFromComponentList(TArray ComponentList, class UClass* ActorClassFilter, TArray* OutActorList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetActorListFromComponentList"); UKismetSystemLibrary_GetActorListFromComponentList_Params params; params.ComponentList = ComponentList; params.ActorClassFilter = ActorClassFilter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActorList != nullptr) *OutActorList = params.OutActorList; } // Function Engine.KismetSystemLibrary.GetActorBounds // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (Parm, OutParm, IsPlainOldData) // struct FVector BoxExtent (Parm, OutParm, IsPlainOldData) void UKismetSystemLibrary::GetActorBounds(class AActor* Actor, struct FVector* Origin, struct FVector* BoxExtent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.GetActorBounds"); UKismetSystemLibrary_GetActorBounds_Params params; params.Actor = Actor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Origin != nullptr) *Origin = params.Origin; if (BoxExtent != nullptr) *BoxExtent = params.BoxExtent; } // Function Engine.KismetSystemLibrary.ForceCloseAdBanner // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::ForceCloseAdBanner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ForceCloseAdBanner"); UKismetSystemLibrary_ForceCloseAdBanner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.FlushPersistentDebugLines // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::FlushPersistentDebugLines(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.FlushPersistentDebugLines"); UKismetSystemLibrary_FlushPersistentDebugLines_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.FlushDebugStrings // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::FlushDebugStrings(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.FlushDebugStrings"); UKismetSystemLibrary_FlushDebugStrings_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ExecuteConsoleCommand // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FString Command (Parm, ZeroConstructor) // class APlayerController* SpecificPlayer (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::ExecuteConsoleCommand(class UObject* WorldContextObject, const struct FString& Command, class APlayerController* SpecificPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ExecuteConsoleCommand"); UKismetSystemLibrary_ExecuteConsoleCommand_Params params; params.WorldContextObject = WorldContextObject; params.Command = Command; params.SpecificPlayer = SpecificPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::EqualEqual_SoftObjectReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference"); UKismetSystemLibrary_EqualEqual_SoftObjectReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::EqualEqual_SoftClassReference() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference"); UKismetSystemLibrary_EqualEqual_SoftClassReference_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType A (Parm) // struct FPrimaryAssetType B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::EqualEqual_PrimaryAssetType(const struct FPrimaryAssetType& A, const struct FPrimaryAssetType& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType"); UKismetSystemLibrary_EqualEqual_PrimaryAssetType_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId A (Parm) // struct FPrimaryAssetId B (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::EqualEqual_PrimaryAssetId(const struct FPrimaryAssetId& A, const struct FPrimaryAssetId& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId"); UKismetSystemLibrary_EqualEqual_PrimaryAssetId_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.DrawDebugString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector TextLocation (ConstParm, Parm, IsPlainOldData) // struct FString Text (Parm, ZeroConstructor) // class AActor* TestBaseActor (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TextColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugString(class UObject* WorldContextObject, const struct FVector& TextLocation, const struct FString& Text, class AActor* TestBaseActor, const struct FLinearColor& TextColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugString"); UKismetSystemLibrary_DrawDebugString_Params params; params.WorldContextObject = WorldContextObject; params.TextLocation = TextLocation; params.Text = Text; params.TestBaseActor = TestBaseActor; params.TextColor = TextColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugSphere // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Center (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // int Segments (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugSphere(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int Segments, const struct FLinearColor& LineColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugSphere"); UKismetSystemLibrary_DrawDebugSphere_Params params; params.WorldContextObject = WorldContextObject; params.Center = Center; params.Radius = Radius; params.Segments = Segments; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Position (ConstParm, Parm, IsPlainOldData) // float Size (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor PointColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugPoint(class UObject* WorldContextObject, const struct FVector& Position, float Size, const struct FLinearColor& PointColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugPoint"); UKismetSystemLibrary_DrawDebugPoint_Params params; params.WorldContextObject = WorldContextObject; params.Position = Position; params.Size = Size; params.PointColor = PointColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugPlane // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FPlane PlaneCoordinates (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector Location (ConstParm, Parm, IsPlainOldData) // float Size (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor PlaneColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugPlane(class UObject* WorldContextObject, const struct FPlane& PlaneCoordinates, const struct FVector& Location, float Size, const struct FLinearColor& PlaneColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugPlane"); UKismetSystemLibrary_DrawDebugPlane_Params params; params.WorldContextObject = WorldContextObject; params.PlaneCoordinates = PlaneCoordinates; params.Location = Location; params.Size = Size; params.PlaneColor = PlaneColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugLine // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector LineStart (ConstParm, Parm, IsPlainOldData) // struct FVector LineEnd (ConstParm, Parm, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugLine(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, const struct FLinearColor& LineColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugLine"); UKismetSystemLibrary_DrawDebugLine_Params params; params.WorldContextObject = WorldContextObject; params.LineStart = LineStart; params.LineEnd = LineEnd; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugFrustum // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform FrustumTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FLinearColor FrustumColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugFrustum(class UObject* WorldContextObject, const struct FTransform& FrustumTransform, const struct FLinearColor& FrustumColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugFrustum"); UKismetSystemLibrary_DrawDebugFrustum_Params params; params.WorldContextObject = WorldContextObject; params.FrustumTransform = FrustumTransform; params.FrustumColor = FrustumColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FDebugFloatHistory FloatHistory (ConstParm, Parm, OutParm, ReferenceParm) // struct FTransform DrawTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector2D DrawSize (Parm, IsPlainOldData) // struct FLinearColor DrawColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugFloatHistoryTransform(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FTransform& DrawTransform, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform"); UKismetSystemLibrary_DrawDebugFloatHistoryTransform_Params params; params.WorldContextObject = WorldContextObject; params.FloatHistory = FloatHistory; params.DrawTransform = DrawTransform; params.DrawSize = DrawSize; params.DrawColor = DrawColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FDebugFloatHistory FloatHistory (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector DrawLocation (Parm, IsPlainOldData) // struct FVector2D DrawSize (Parm, IsPlainOldData) // struct FLinearColor DrawColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugFloatHistoryLocation(class UObject* WorldContextObject, const struct FDebugFloatHistory& FloatHistory, const struct FVector& DrawLocation, const struct FVector2D& DrawSize, const struct FLinearColor& DrawColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation"); UKismetSystemLibrary_DrawDebugFloatHistoryLocation_Params params; params.WorldContextObject = WorldContextObject; params.FloatHistory = FloatHistory; params.DrawLocation = DrawLocation; params.DrawSize = DrawSize; params.DrawColor = DrawColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugCylinder // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // int Segments (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugCylinder(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, int Segments, const struct FLinearColor& LineColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugCylinder"); UKismetSystemLibrary_DrawDebugCylinder_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.Segments = Segments; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector AxisLoc (ConstParm, Parm, IsPlainOldData) // struct FRotator AxisRot (ConstParm, Parm, IsPlainOldData) // float Scale (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugCoordinateSystem(class UObject* WorldContextObject, const struct FVector& AxisLoc, const struct FRotator& AxisRot, float Scale, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem"); UKismetSystemLibrary_DrawDebugCoordinateSystem_Params params; params.WorldContextObject = WorldContextObject; params.AxisLoc = AxisLoc; params.AxisRot = AxisRot; params.Scale = Scale; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, IsPlainOldData) // struct FVector Direction (ConstParm, Parm, IsPlainOldData) // float Length (Parm, ZeroConstructor, IsPlainOldData) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData) // int NumSides (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugConeInDegrees(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees"); UKismetSystemLibrary_DrawDebugConeInDegrees_Params params; params.WorldContextObject = WorldContextObject; params.Origin = Origin; params.Direction = Direction; params.Length = Length; params.AngleWidth = AngleWidth; params.AngleHeight = AngleHeight; params.NumSides = NumSides; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugCone // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, IsPlainOldData) // struct FVector Direction (ConstParm, Parm, IsPlainOldData) // float Length (Parm, ZeroConstructor, IsPlainOldData) // float AngleWidth (Parm, ZeroConstructor, IsPlainOldData) // float AngleHeight (Parm, ZeroConstructor, IsPlainOldData) // int NumSides (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugCone(class UObject* WorldContextObject, const struct FVector& Origin, const struct FVector& Direction, float Length, float AngleWidth, float AngleHeight, int NumSides, const struct FLinearColor& LineColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugCone"); UKismetSystemLibrary_DrawDebugCone_Params params; params.WorldContextObject = WorldContextObject; params.Origin = Origin; params.Direction = Direction; params.Length = Length; params.AngleWidth = AngleWidth; params.AngleHeight = AngleHeight; params.NumSides = NumSides; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugCircle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Center (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // int NumSegments (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) // struct FVector YAxis (Parm, IsPlainOldData) // struct FVector ZAxis (Parm, IsPlainOldData) // bool bDrawAxis (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugCircle(class UObject* WorldContextObject, const struct FVector& Center, float Radius, int NumSegments, const struct FLinearColor& LineColor, float Duration, float Thickness, const struct FVector& YAxis, const struct FVector& ZAxis, bool bDrawAxis) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugCircle"); UKismetSystemLibrary_DrawDebugCircle_Params params; params.WorldContextObject = WorldContextObject; params.Center = Center; params.Radius = Radius; params.NumSegments = NumSegments; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; params.YAxis = YAxis; params.ZAxis = ZAxis; params.bDrawAxis = bDrawAxis; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugCapsule // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Center (ConstParm, Parm, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator Rotation (ConstParm, Parm, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugCapsule(class UObject* WorldContextObject, const struct FVector& Center, float HalfHeight, float Radius, const struct FRotator& Rotation, const struct FLinearColor& LineColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugCapsule"); UKismetSystemLibrary_DrawDebugCapsule_Params params; params.WorldContextObject = WorldContextObject; params.Center = Center; params.HalfHeight = HalfHeight; params.Radius = Radius; params.Rotation = Rotation; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugCamera // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class ACameraActor* CameraActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor CameraColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugCamera(class ACameraActor* CameraActor, const struct FLinearColor& CameraColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugCamera"); UKismetSystemLibrary_DrawDebugCamera_Params params; params.CameraActor = CameraActor; params.CameraColor = CameraColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Center (ConstParm, Parm, IsPlainOldData) // struct FVector Extent (Parm, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // struct FRotator Rotation (ConstParm, Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugBox(class UObject* WorldContextObject, const struct FVector& Center, const struct FVector& Extent, const struct FLinearColor& LineColor, const struct FRotator& Rotation, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugBox"); UKismetSystemLibrary_DrawDebugBox_Params params; params.WorldContextObject = WorldContextObject; params.Center = Center; params.Extent = Extent; params.LineColor = LineColor; params.Rotation = Rotation; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DrawDebugArrow // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector LineStart (ConstParm, Parm, IsPlainOldData) // struct FVector LineEnd (ConstParm, Parm, IsPlainOldData) // float ArrowSize (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // float Thickness (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::DrawDebugArrow(class UObject* WorldContextObject, const struct FVector& LineStart, const struct FVector& LineEnd, float ArrowSize, const struct FLinearColor& LineColor, float Duration, float Thickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DrawDebugArrow"); UKismetSystemLibrary_DrawDebugArrow_Params params; params.WorldContextObject = WorldContextObject; params.LineStart = LineStart; params.LineEnd = LineEnd; params.ArrowSize = ArrowSize; params.LineColor = LineColor; params.Duration = Duration; params.Thickness = Thickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.DoesImplementInterface // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* TestObject (Parm, ZeroConstructor, IsPlainOldData) // class UClass* Interface (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::DoesImplementInterface(class UObject* TestObject, class UClass* Interface) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.DoesImplementInterface"); UKismetSystemLibrary_DoesImplementInterface_Params params; params.TestObject = TestObject; params.Interface = Interface; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Delay // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) // struct FLatentActionInfo LatentInfo (Parm) void UKismetSystemLibrary::Delay(class UObject* WorldContextObject, float Duration, const struct FLatentActionInfo& LatentInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Delay"); UKismetSystemLibrary_Delay_Params params; params.WorldContextObject = WorldContextObject; params.Duration = Duration; params.LatentInfo = LatentInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* ObjectToModify (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::CreateCopyForUndoBuffer(class UObject* ObjectToModify) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer"); UKismetSystemLibrary_CreateCopyForUndoBuffer_Params params; params.ObjectToModify = ObjectToModify; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::Conv_SoftObjectReferenceToString() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString"); UKismetSystemLibrary_Conv_SoftObjectReferenceToString_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* UKismetSystemLibrary::Conv_SoftObjectReferenceToObject() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject"); UKismetSystemLibrary_Conv_SoftObjectReferenceToObject_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::Conv_SoftClassReferenceToString() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString"); UKismetSystemLibrary_Conv_SoftClassReferenceToString_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UKismetSystemLibrary::Conv_SoftClassReferenceToClass() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass"); UKismetSystemLibrary_Conv_SoftClassReferenceToClass_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetType PrimaryAssetType (Parm) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::Conv_PrimaryAssetTypeToString(const struct FPrimaryAssetType& PrimaryAssetType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString"); UKismetSystemLibrary_Conv_PrimaryAssetTypeToString_Params params; params.PrimaryAssetType = PrimaryAssetType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPrimaryAssetId PrimaryAssetId (Parm) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetSystemLibrary::Conv_PrimaryAssetIdToString(const struct FPrimaryAssetId& PrimaryAssetId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString"); UKismetSystemLibrary_Conv_PrimaryAssetIdToString_Params params; params.PrimaryAssetId = PrimaryAssetId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* Object (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::Conv_ObjectToSoftObjectReference(class UObject* Object) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference"); UKismetSystemLibrary_Conv_ObjectToSoftObjectReference_Params params; params.Object = Object; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.Conv_InterfaceToObject // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TScriptInterface Interface (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* UKismetSystemLibrary::Conv_InterfaceToObject(const TScriptInterface& Interface) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_InterfaceToObject"); UKismetSystemLibrary_Conv_InterfaceToObject_Params params; params.Interface = Interface; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // class UClass* Class (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) void UKismetSystemLibrary::Conv_ClassToSoftClassReference(class UClass* Class) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference"); UKismetSystemLibrary_Conv_ClassToSoftClassReference_Params params; params.Class = Class; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ControlScreensaver // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bAllowScreenSaver (Parm, ZeroConstructor, IsPlainOldData) void UKismetSystemLibrary::ControlScreensaver(bool bAllowScreenSaver) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ControlScreensaver"); UKismetSystemLibrary_ControlScreensaver_Params params; params.bAllowScreenSaver = bAllowScreenSaver; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.ComponentOverlapComponents // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FTransform ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutComponents (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::ComponentOverlapComponents(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, TArray> ObjectTypes, class UClass* ComponentClassFilter, TArray ActorsToIgnore, TArray* OutComponents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ComponentOverlapComponents"); UKismetSystemLibrary_ComponentOverlapComponents_Params params; params.Component = Component; params.ComponentTransform = ComponentTransform; params.ObjectTypes = ObjectTypes; params.ComponentClassFilter = ComponentClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutComponents != nullptr) *OutComponents = params.OutComponents; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.ComponentOverlapActors // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FTransform ComponentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutActors (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::ComponentOverlapActors(class UPrimitiveComponent* Component, const struct FTransform& ComponentTransform, TArray> ObjectTypes, class UClass* ActorClassFilter, TArray ActorsToIgnore, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.ComponentOverlapActors"); UKismetSystemLibrary_ComponentOverlapActors_Params params; params.Component = Component; params.ComponentTransform = ComponentTransform; params.ObjectTypes = ObjectTypes; params.ActorClassFilter = ActorClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CollectGarbage // (Final, Native, Static, Public, BlueprintCallable) void UKismetSystemLibrary::CollectGarbage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CollectGarbage"); UKismetSystemLibrary_CollectGarbage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects"); UKismetSystemLibrary_CapsuleTraceSingleForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.HalfHeight = HalfHeight; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile"); UKismetSystemLibrary_CapsuleTraceSingleByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.HalfHeight = HalfHeight; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceSingle // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleTraceSingle"); UKismetSystemLibrary_CapsuleTraceSingle_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.HalfHeight = HalfHeight; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects"); UKismetSystemLibrary_CapsuleTraceMultiForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.HalfHeight = HalfHeight; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile"); UKismetSystemLibrary_CapsuleTraceMultiByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.HalfHeight = HalfHeight; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleTraceMulti // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleTraceMulti"); UKismetSystemLibrary_CapsuleTraceMulti_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.Radius = Radius; params.HalfHeight = HalfHeight; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapComponents // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector CapsulePos (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutComponents (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleOverlapComponents(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, TArray> ObjectTypes, class UClass* ComponentClassFilter, TArray ActorsToIgnore, TArray* OutComponents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleOverlapComponents"); UKismetSystemLibrary_CapsuleOverlapComponents_Params params; params.WorldContextObject = WorldContextObject; params.CapsulePos = CapsulePos; params.Radius = Radius; params.HalfHeight = HalfHeight; params.ObjectTypes = ObjectTypes; params.ComponentClassFilter = ComponentClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutComponents != nullptr) *OutComponents = params.OutComponents; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CapsuleOverlapActors // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector CapsulePos (ConstParm, Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float HalfHeight (Parm, ZeroConstructor, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutActors (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CapsuleOverlapActors(class UObject* WorldContextObject, const struct FVector& CapsulePos, float Radius, float HalfHeight, TArray> ObjectTypes, class UClass* ActorClassFilter, TArray ActorsToIgnore, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CapsuleOverlapActors"); UKismetSystemLibrary_CapsuleOverlapActors_Params params; params.WorldContextObject = WorldContextObject; params.CapsulePos = CapsulePos; params.Radius = Radius; params.HalfHeight = HalfHeight; params.ObjectTypes = ObjectTypes; params.ActorClassFilter = ActorClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.CanLaunchURL // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString URL (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::CanLaunchURL(const struct FString& URL) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.CanLaunchURL"); UKismetSystemLibrary_CanLaunchURL_Params params; params.URL = URL; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BreakSoftObjectPath // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FSoftObjectPath InSoftObjectPath (Parm) // struct FString PathString (Parm, OutParm, ZeroConstructor) void UKismetSystemLibrary::BreakSoftObjectPath(const struct FSoftObjectPath& InSoftObjectPath, struct FString* PathString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BreakSoftObjectPath"); UKismetSystemLibrary_BreakSoftObjectPath_Params params; params.InSoftObjectPath = InSoftObjectPath; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PathString != nullptr) *PathString = params.PathString; } // Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FVector HalfSize (ConstParm, Parm, IsPlainOldData) // struct FRotator Orientation (ConstParm, Parm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects"); UKismetSystemLibrary_BoxTraceSingleForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.HalfSize = HalfSize; params.Orientation = Orientation; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FVector HalfSize (ConstParm, Parm, IsPlainOldData) // struct FRotator Orientation (ConstParm, Parm, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile"); UKismetSystemLibrary_BoxTraceSingleByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.HalfSize = HalfSize; params.Orientation = Orientation; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceSingle // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FVector HalfSize (ConstParm, Parm, IsPlainOldData) // struct FRotator Orientation (ConstParm, Parm, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxTraceSingle"); UKismetSystemLibrary_BoxTraceSingle_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.HalfSize = HalfSize; params.Orientation = Orientation; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FVector HalfSize (ConstParm, Parm, IsPlainOldData) // struct FRotator Orientation (ConstParm, Parm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TArray> ObjectTypes, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects"); UKismetSystemLibrary_BoxTraceMultiForObjects_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.HalfSize = HalfSize; params.Orientation = Orientation; params.ObjectTypes = ObjectTypes; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FVector HalfSize (Parm, IsPlainOldData) // struct FRotator Orientation (ConstParm, Parm, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, const struct FName& ProfileName, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile"); UKismetSystemLibrary_BoxTraceMultiByProfile_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.HalfSize = HalfSize; params.Orientation = Orientation; params.ProfileName = ProfileName; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxTraceMulti // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // struct FVector HalfSize (Parm, IsPlainOldData) // struct FRotator Orientation (ConstParm, Parm, IsPlainOldData) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte DrawDebugType (Parm, ZeroConstructor, IsPlainOldData) // TArray OutHits (Parm, OutParm, ZeroConstructor) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor TraceColor (Parm, IsPlainOldData) // struct FLinearColor TraceHitColor (Parm, IsPlainOldData) // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FVector& HalfSize, const struct FRotator& Orientation, TEnumAsByte TraceChannel, bool bTraceComplex, TArray ActorsToIgnore, TEnumAsByte DrawDebugType, float DrawTime, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, TArray* OutHits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxTraceMulti"); UKismetSystemLibrary_BoxTraceMulti_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.HalfSize = HalfSize; params.Orientation = Orientation; params.TraceChannel = TraceChannel; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.DrawDebugType = DrawDebugType; params.bIgnoreSelf = bIgnoreSelf; params.TraceColor = TraceColor; params.TraceHitColor = TraceHitColor; params.DrawTime = DrawTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHits != nullptr) *OutHits = params.OutHits; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapComponents // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector BoxPos (ConstParm, Parm, IsPlainOldData) // struct FVector Extent (Parm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ComponentClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutComponents (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxOverlapComponents(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& Extent, TArray> ObjectTypes, class UClass* ComponentClassFilter, TArray ActorsToIgnore, TArray* OutComponents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxOverlapComponents"); UKismetSystemLibrary_BoxOverlapComponents_Params params; params.WorldContextObject = WorldContextObject; params.BoxPos = BoxPos; params.Extent = Extent; params.ObjectTypes = ObjectTypes; params.ComponentClassFilter = ComponentClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutComponents != nullptr) *OutComponents = params.OutComponents; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.BoxOverlapActors // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector BoxPos (ConstParm, Parm, IsPlainOldData) // struct FVector BoxExtent (Parm, IsPlainOldData) // TArray> ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UClass* ActorClassFilter (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray OutActors (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetSystemLibrary::BoxOverlapActors(class UObject* WorldContextObject, const struct FVector& BoxPos, const struct FVector& BoxExtent, TArray> ObjectTypes, class UClass* ActorClassFilter, TArray ActorsToIgnore, TArray* OutActors) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.BoxOverlapActors"); UKismetSystemLibrary_BoxOverlapActors_Params params; params.WorldContextObject = WorldContextObject; params.BoxPos = BoxPos; params.BoxExtent = BoxExtent; params.ObjectTypes = ObjectTypes; params.ActorClassFilter = ActorClassFilter; params.ActorsToIgnore = ActorsToIgnore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutActors != nullptr) *OutActors = params.OutActors; return params.ReturnValue; } // Function Engine.KismetSystemLibrary.AddFloatHistorySample // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // struct FDebugFloatHistory FloatHistory (ConstParm, Parm, OutParm, ReferenceParm) // struct FDebugFloatHistory ReturnValue (Parm, OutParm, ReturnParm) struct FDebugFloatHistory UKismetSystemLibrary::AddFloatHistorySample(float Value, const struct FDebugFloatHistory& FloatHistory) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetSystemLibrary.AddFloatHistorySample"); UKismetSystemLibrary_AddFloatHistorySample_Params params; params.Value = Value; params.FloatHistory = FloatHistory; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimTrailing // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::TextTrimTrailing(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextTrimTrailing"); UKismetTextLibrary_TextTrimTrailing_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::TextTrimPrecedingAndTrailing(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing"); UKismetTextLibrary_TextTrimPrecedingAndTrailing_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextTrimPreceding // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::TextTrimPreceding(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextTrimPreceding"); UKismetTextLibrary_TextTrimPreceding_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextToUpper // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::TextToUpper(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextToUpper"); UKismetTextLibrary_TextToUpper_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextToLower // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::TextToLower(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextToLower"); UKismetTextLibrary_TextToLower_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsTransient // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::TextIsTransient(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextIsTransient"); UKismetTextLibrary_TextIsTransient_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsFromStringTable // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText Text (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::TextIsFromStringTable(const struct FText& Text) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextIsFromStringTable"); UKismetTextLibrary_TextIsFromStringTable_Params params; params.Text = Text; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsEmpty // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::TextIsEmpty(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextIsEmpty"); UKismetTextLibrary_TextIsEmpty_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextIsCultureInvariant // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::TextIsCultureInvariant(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextIsCultureInvariant"); UKismetTextLibrary_TextIsCultureInvariant_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.TextFromStringTable // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName TableId (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString Key (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::TextFromStringTable(const struct FName& TableId, const struct FString& Key) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.TextFromStringTable"); UKismetTextLibrary_TextFromStringTable_Params params; params.TableId = TableId; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText Text (Parm) // struct FName OutTableId (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FString OutKey (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::StringTableIdAndKeyFromText(const struct FText& Text, struct FName* OutTableId, struct FString* OutKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText"); UKismetTextLibrary_StringTableIdAndKeyFromText_Params params; params.Text = Text; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutTableId != nullptr) *OutTableId = params.OutTableId; if (OutKey != nullptr) *OutKey = params.OutKey; return params.ReturnValue; } // Function Engine.KismetTextLibrary.NotEqual_TextText // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText A (ConstParm, Parm, OutParm, ReferenceParm) // struct FText B (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::NotEqual_TextText(const struct FText& A, const struct FText& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.NotEqual_TextText"); UKismetTextLibrary_NotEqual_TextText_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText A (ConstParm, Parm, OutParm, ReferenceParm) // struct FText B (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::NotEqual_IgnoreCase_TextText(const struct FText& A, const struct FText& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText"); UKismetTextLibrary_NotEqual_IgnoreCase_TextText_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.GetEmptyText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::GetEmptyText() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.GetEmptyText"); UKismetTextLibrary_GetEmptyText_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Format // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InPattern (Parm) // TArray InArgs (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Format(const struct FText& InPattern, TArray InArgs) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Format"); UKismetTextLibrary_Format_Params params; params.InPattern = InPattern; params.InArgs = InArgs; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.FindTextInLocalizationTable // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FString Namespace (Parm, ZeroConstructor) // struct FString Key (Parm, ZeroConstructor) // struct FText OutText (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::FindTextInLocalizationTable(const struct FString& Namespace, const struct FString& Key, struct FText* OutText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.FindTextInLocalizationTable"); UKismetTextLibrary_FindTextInLocalizationTable_Params params; params.Namespace = Namespace; params.Key = Key; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutText != nullptr) *OutText = params.OutText; return params.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_TextText // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText A (ConstParm, Parm, OutParm, ReferenceParm) // struct FText B (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::EqualEqual_TextText(const struct FText& A, const struct FText& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.EqualEqual_TextText"); UKismetTextLibrary_EqualEqual_TextText_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText A (ConstParm, Parm, OutParm, ReferenceParm) // struct FText B (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UKismetTextLibrary::EqualEqual_IgnoreCase_TextText(const struct FText& A, const struct FText& B) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText"); UKismetTextLibrary_EqualEqual_IgnoreCase_TextText_Params params; params.A = A; params.B = B; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_VectorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector InVec (Parm, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_VectorToText(const struct FVector& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_VectorToText"); UKismetTextLibrary_Conv_VectorToText_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_Vector2dToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D InVec (Parm, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_Vector2dToText(const struct FVector2D& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_Vector2dToText"); UKismetTextLibrary_Conv_Vector2dToText_Params params; params.InVec = InVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_TransformToText // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform InTrans (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_TransformToText(const struct FTransform& InTrans) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_TransformToText"); UKismetTextLibrary_Conv_TransformToText_Params params; params.InTrans = InTrans; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_TextToString // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FText InText (ConstParm, Parm, OutParm, ReferenceParm) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UKismetTextLibrary::Conv_TextToString(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_TextToString"); UKismetTextLibrary_Conv_TextToString_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_StringToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString inString (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_StringToText(const struct FString& inString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_StringToText"); UKismetTextLibrary_Conv_StringToText_Params params; params.inString = inString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_RotatorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator InRot (Parm, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_RotatorToText(const struct FRotator& InRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_RotatorToText"); UKismetTextLibrary_Conv_RotatorToText_Params params; params.InRot = InRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ObjectToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* InObj (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_ObjectToText(class UObject* InObj) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_ObjectToText"); UKismetTextLibrary_Conv_ObjectToText_Params params; params.InObj = InObj; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_NameToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName InName (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_NameToText(const struct FName& InName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_NameToText"); UKismetTextLibrary_Conv_NameToText_Params params; params.InName = InName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_IntToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData) // int MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_IntToText(int Value, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_IntToText"); UKismetTextLibrary_Conv_IntToText_Params params; params.Value = Value; params.bUseGrouping = bUseGrouping; params.MinimumIntegralDigits = MinimumIntegralDigits; params.MaximumIntegralDigits = MaximumIntegralDigits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_FloatToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte RoundingMode (Parm, ZeroConstructor, IsPlainOldData) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData) // int MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_FloatToText(float Value, TEnumAsByte RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_FloatToText"); UKismetTextLibrary_Conv_FloatToText_Params params; params.Value = Value; params.RoundingMode = RoundingMode; params.bUseGrouping = bUseGrouping; params.MinimumIntegralDigits = MinimumIntegralDigits; params.MaximumIntegralDigits = MaximumIntegralDigits; params.MinimumFractionalDigits = MinimumFractionalDigits; params.MaximumFractionalDigits = MaximumFractionalDigits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ColorToText // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FLinearColor InColor (Parm, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_ColorToText(const struct FLinearColor& InColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_ColorToText"); UKismetTextLibrary_Conv_ColorToText_Params params; params.InColor = InColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_ByteToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // unsigned char Value (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_ByteToText(unsigned char Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_ByteToText"); UKismetTextLibrary_Conv_ByteToText_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.Conv_BoolToText // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool InBool (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::Conv_BoolToText(bool InBool) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.Conv_BoolToText"); UKismetTextLibrary_Conv_BoolToText_Params params; params.InBool = InBool; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ReferenceParm) // struct FString InTimeZone (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsTimeZoneTime_DateTime(const struct FDateTime& InDateTime, const struct FString& InTimeZone) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime"); UKismetTextLibrary_AsTimeZoneTime_DateTime_Params params; params.InDateTime = InDateTime; params.InTimeZone = InTimeZone; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ReferenceParm) // struct FString InTimeZone (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsTimeZoneDateTime_DateTime(const struct FDateTime& InDateTime, const struct FString& InTimeZone) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime"); UKismetTextLibrary_AsTimeZoneDateTime_DateTime_Params params; params.InDateTime = InDateTime; params.InTimeZone = InTimeZone; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ReferenceParm) // struct FString InTimeZone (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsTimeZoneDate_DateTime(const struct FDateTime& InDateTime, const struct FString& InTimeZone) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime"); UKismetTextLibrary_AsTimeZoneDate_DateTime_Params params; params.InDateTime = InDateTime; params.InTimeZone = InTimeZone; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsTimespan_Timespan // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTimespan InTimespan (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsTimespan_Timespan(const struct FTimespan& InTimespan) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsTimespan_Timespan"); UKismetTextLibrary_AsTimespan_Timespan_Params params; params.InTimespan = InTimespan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsTime_DateTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime In (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsTime_DateTime(const struct FDateTime& In) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsTime_DateTime"); UKismetTextLibrary_AsTime_DateTime_Params params; params.In = In; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsPercent_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte RoundingMode (Parm, ZeroConstructor, IsPlainOldData) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData) // int MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsPercent_Float(float Value, TEnumAsByte RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsPercent_Float"); UKismetTextLibrary_AsPercent_Float_Params params; params.Value = Value; params.RoundingMode = RoundingMode; params.bUseGrouping = bUseGrouping; params.MinimumIntegralDigits = MinimumIntegralDigits; params.MaximumIntegralDigits = MaximumIntegralDigits; params.MinimumFractionalDigits = MinimumFractionalDigits; params.MaximumFractionalDigits = MaximumFractionalDigits; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsDateTime_DateTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime In (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsDateTime_DateTime(const struct FDateTime& In) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsDateTime_DateTime"); UKismetTextLibrary_AsDateTime_DateTime_Params params; params.In = In; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsDate_DateTime // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FDateTime InDateTime (ConstParm, Parm, OutParm, ReferenceParm) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsDate_DateTime(const struct FDateTime& InDateTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsDate_DateTime"); UKismetTextLibrary_AsDate_DateTime_Params params; params.InDateTime = InDateTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrencyBase // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int BaseValue (Parm, ZeroConstructor, IsPlainOldData) // struct FString CurrencyCode (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsCurrencyBase(int BaseValue, const struct FString& CurrencyCode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsCurrencyBase"); UKismetTextLibrary_AsCurrencyBase_Params params; params.BaseValue = BaseValue; params.CurrencyCode = CurrencyCode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrency_Integer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte RoundingMode (Parm, ZeroConstructor, IsPlainOldData) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData) // int MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // struct FString CurrencyCode (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsCurrency_Integer(int Value, TEnumAsByte RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits, const struct FString& CurrencyCode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsCurrency_Integer"); UKismetTextLibrary_AsCurrency_Integer_Params params; params.Value = Value; params.RoundingMode = RoundingMode; params.bUseGrouping = bUseGrouping; params.MinimumIntegralDigits = MinimumIntegralDigits; params.MaximumIntegralDigits = MaximumIntegralDigits; params.MinimumFractionalDigits = MinimumFractionalDigits; params.MaximumFractionalDigits = MaximumFractionalDigits; params.CurrencyCode = CurrencyCode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.KismetTextLibrary.AsCurrency_Float // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte RoundingMode (Parm, ZeroConstructor, IsPlainOldData) // bool bUseGrouping (Parm, ZeroConstructor, IsPlainOldData) // int MinimumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumIntegralDigits (Parm, ZeroConstructor, IsPlainOldData) // int MinimumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // int MaximumFractionalDigits (Parm, ZeroConstructor, IsPlainOldData) // struct FString CurrencyCode (Parm, ZeroConstructor) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UKismetTextLibrary::AsCurrency_Float(float Value, TEnumAsByte RoundingMode, bool bUseGrouping, int MinimumIntegralDigits, int MaximumIntegralDigits, int MinimumFractionalDigits, int MaximumFractionalDigits, const struct FString& CurrencyCode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.KismetTextLibrary.AsCurrency_Float"); UKismetTextLibrary_AsCurrency_Float_Params params; params.Value = Value; params.RoundingMode = RoundingMode; params.bUseGrouping = bUseGrouping; params.MinimumIntegralDigits = MinimumIntegralDigits; params.MaximumIntegralDigits = MaximumIntegralDigits; params.MinimumFractionalDigits = MinimumFractionalDigits; params.MaximumFractionalDigits = MaximumFractionalDigits; params.CurrencyCode = CurrencyCode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelScriptActor.WorldOriginLocationChanged // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FIntVector OldOriginLocation (Parm, IsPlainOldData) // struct FIntVector NewOriginLocation (Parm, IsPlainOldData) void ALevelScriptActor::WorldOriginLocationChanged(const struct FIntVector& OldOriginLocation, const struct FIntVector& NewOriginLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelScriptActor.WorldOriginLocationChanged"); ALevelScriptActor_WorldOriginLocationChanged_Params params; params.OldOriginLocation = OldOriginLocation; params.NewOriginLocation = NewOriginLocation; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LevelScriptActor.SetCinematicMode // (Native, Public, BlueprintCallable) // Parameters: // bool bCinematicMode (Parm, ZeroConstructor, IsPlainOldData) // bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData) // bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData) void ALevelScriptActor::SetCinematicMode(bool bCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelScriptActor.SetCinematicMode"); ALevelScriptActor_SetCinematicMode_Params params; params.bCinematicMode = bCinematicMode; params.bHidePlayer = bHidePlayer; params.bAffectsHUD = bAffectsHUD; params.bAffectsMovement = bAffectsMovement; params.bAffectsTurning = bAffectsTurning; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LevelScriptActor.RemoteEvent // (Native, Public, BlueprintCallable) // Parameters: // struct FName EventName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ALevelScriptActor::RemoteEvent(const struct FName& EventName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelScriptActor.RemoteEvent"); ALevelScriptActor_RemoteEvent_Params params; params.EventName = EventName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelScriptActor.LevelReset // (BlueprintAuthorityOnly, Event, Public, BlueprintEvent) void ALevelScriptActor::LevelReset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelScriptActor.LevelReset"); ALevelScriptActor_LevelReset_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.LevelStreaming.IsStreamingStatePending // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ULevelStreaming::IsStreamingStatePending() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelStreaming.IsStreamingStatePending"); ULevelStreaming_IsStreamingStatePending_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelStreaming.IsLevelVisible // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ULevelStreaming::IsLevelVisible() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelStreaming.IsLevelVisible"); ULevelStreaming_IsLevelVisible_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelStreaming.IsLevelLoaded // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ULevelStreaming::IsLevelLoaded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelStreaming.IsLevelLoaded"); ULevelStreaming_IsLevelLoaded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelStreaming.GetWorldAssetPackageFName // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ULevelStreaming::GetWorldAssetPackageFName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelStreaming.GetWorldAssetPackageFName"); ULevelStreaming_GetWorldAssetPackageFName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelStreaming.GetLevelScriptActor // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ALevelScriptActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ALevelScriptActor* ULevelStreaming::GetLevelScriptActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelStreaming.GetLevelScriptActor"); ULevelStreaming_GetLevelScriptActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelStreaming.CreateInstance // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString UniqueInstanceName (Parm, ZeroConstructor) // class ULevelStreaming* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ULevelStreaming* ULevelStreaming::CreateInstance(const struct FString& UniqueInstanceName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelStreaming.CreateInstance"); ULevelStreaming_CreateInstance_Params params; params.UniqueInstanceName = UniqueInstanceName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.LevelStreamingKismet.LoadLevelInstance // (Final, RequiredAPI, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FString LevelName (Parm, ZeroConstructor) // struct FVector Location (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator Rotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bOutSuccess (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class ULevelStreamingKismet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ULevelStreamingKismet* ULevelStreamingKismet::LoadLevelInstance(class UObject* WorldContextObject, const struct FString& LevelName, const struct FVector& Location, const struct FRotator& Rotation, bool* bOutSuccess) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.LevelStreamingKismet.LoadLevelInstance"); ULevelStreamingKismet_LoadLevelInstance_Params params; params.WorldContextObject = WorldContextObject; params.LevelName = LevelName; params.Location = Location; params.Rotation = Rotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (bOutSuccess != nullptr) *bOutSuccess = params.bOutSuccess; return params.ReturnValue; } // Function Engine.Texture2D.Blueprint_GetSizeY // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UTexture2D::Blueprint_GetSizeY() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Texture2D.Blueprint_GetSizeY"); UTexture2D_Blueprint_GetSizeY_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.Texture2D.Blueprint_GetSizeX // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UTexture2D::Blueprint_GetSizeX() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.Texture2D.Blueprint_GetSizeX"); UTexture2D_Blueprint_GetSizeX_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MaterialBillboardComponent.SetElements // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray NewElements (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UMaterialBillboardComponent::SetElements(TArray NewElements) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialBillboardComponent.SetElements"); UMaterialBillboardComponent_SetElements_Params params; params.NewElements = NewElements; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialBillboardComponent.AddElement // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) // class UCurveFloat* DistanceToOpacityCurve (Parm, ZeroConstructor, IsPlainOldData) // bool bSizeIsInScreenSpace (Parm, ZeroConstructor, IsPlainOldData) // float BaseSizeX (Parm, ZeroConstructor, IsPlainOldData) // float BaseSizeY (Parm, ZeroConstructor, IsPlainOldData) // class UCurveFloat* DistanceToSizeCurve (Parm, ZeroConstructor, IsPlainOldData) void UMaterialBillboardComponent::AddElement(class UMaterialInterface* Material, class UCurveFloat* DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, class UCurveFloat* DistanceToSizeCurve) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialBillboardComponent.AddElement"); UMaterialBillboardComponent_AddElement_Params params; params.Material = Material; params.DistanceToOpacityCurve = DistanceToOpacityCurve; params.bSizeIsInScreenSpace = bSizeIsInScreenSpace; params.BaseSizeX = BaseSizeX; params.BaseSizeY = BaseSizeY; params.DistanceToSizeCurve = DistanceToSizeCurve; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInstanceDynamic.SetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor Value (Parm, IsPlainOldData) void UMaterialInstanceDynamic::SetVectorParameterValue(const struct FName& ParameterName, const struct FLinearColor& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.SetVectorParameterValue"); UMaterialInstanceDynamic_SetVectorParameterValue_Params params; params.ParameterName = ParameterName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInstanceDynamic.SetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // class UTexture* Value (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInstanceDynamic::SetTextureParameterValue(const struct FName& ParameterName, class UTexture* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.SetTextureParameterValue"); UMaterialInstanceDynamic_SetTextureParameterValue_Params params; params.ParameterName = ParameterName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInstanceDynamic.SetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // float Value (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInstanceDynamic::SetScalarParameterValue(const struct FName& ParameterName, float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.SetScalarParameterValue"); UMaterialInstanceDynamic_SetScalarParameterValue_Params params; params.ParameterName = ParameterName; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* SourceA (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstance* SourceB (Parm, ZeroConstructor, IsPlainOldData) // float alpha (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInstanceDynamic::K2_InterpolateMaterialInstanceParams(class UMaterialInstance* SourceA, class UMaterialInstance* SourceB, float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams"); UMaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams_Params params; params.SourceA = SourceA; params.SourceB = SourceB; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UMaterialInstanceDynamic::K2_GetVectorParameterValue(const struct FName& ParameterName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue"); UMaterialInstanceDynamic_K2_GetVectorParameterValue_Params params; params.ParameterName = ParameterName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTexture* UMaterialInstanceDynamic::K2_GetTextureParameterValue(const struct FName& ParameterName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue"); UMaterialInstanceDynamic_K2_GetTextureParameterValue_Params params; params.ParameterName = ParameterName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ParameterName (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMaterialInstanceDynamic::K2_GetScalarParameterValue(const struct FName& ParameterName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue"); UMaterialInstanceDynamic_K2_GetScalarParameterValue_Params params; params.ParameterName = ParameterName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Source (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInstanceDynamic::K2_CopyMaterialInstanceParameters(class UMaterialInterface* Source) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters"); UMaterialInstanceDynamic_K2_CopyMaterialInstanceParameters_Params params; params.Source = Source; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInstanceDynamic.CopyParameterOverrides // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstance* MaterialInstance (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInstanceDynamic::CopyParameterOverrides(class UMaterialInstance* MaterialInstance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.CopyParameterOverrides"); UMaterialInstanceDynamic_CopyParameterOverrides_Params params; params.MaterialInstance = MaterialInstance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MaterialInstanceDynamic.CopyInterpParameters // (Final, Native, Public) // Parameters: // class UMaterialInstance* Source (Parm, ZeroConstructor, IsPlainOldData) void UMaterialInstanceDynamic::CopyInterpParameters(class UMaterialInstance* Source) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MaterialInstanceDynamic.CopyInterpParameters"); UMaterialInstanceDynamic_CopyInterpParameters_Params params; params.Source = Source; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.Stop // (Native, Public, BlueprintCallable) void AMatineeActor::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.Stop"); AMatineeActor_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.SetPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData) // bool bJump (Parm, ZeroConstructor, IsPlainOldData) void AMatineeActor::SetPosition(float NewPosition, bool bJump) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.SetPosition"); AMatineeActor_SetPosition_Params params; params.NewPosition = NewPosition; params.bJump = bJump; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.SetLoopingState // (Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData) void AMatineeActor::SetLoopingState(bool bNewLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.SetLoopingState"); AMatineeActor_SetLoopingState_Params params; params.bNewLooping = bNewLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.Reverse // (Native, Public, BlueprintCallable) void AMatineeActor::Reverse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.Reverse"); AMatineeActor_Reverse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.Play // (Native, Public, BlueprintCallable) void AMatineeActor::Play() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.Play"); AMatineeActor_Play_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.Pause // (Native, Public, BlueprintCallable) void AMatineeActor::Pause() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.Pause"); AMatineeActor_Pause_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.EnableGroupByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString GroupName (Parm, ZeroConstructor) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void AMatineeActor::EnableGroupByName(const struct FString& GroupName, bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.EnableGroupByName"); AMatineeActor_EnableGroupByName_Params params; params.GroupName = GroupName; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MatineeActor.ChangePlaybackDirection // (Native, Public, BlueprintCallable) void AMatineeActor::ChangePlaybackDirection() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MatineeActor.ChangePlaybackDirection"); AMatineeActor_ChangePlaybackDirection_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UMeshVertexPainterKismetLibrary::RemovePaintedVertices(class UStaticMeshComponent* StaticMeshComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices"); UMeshVertexPainterKismetLibrary_RemovePaintedVertices_Params params; params.StaticMeshComponent = StaticMeshComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FLinearColor FillColor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData) void UMeshVertexPainterKismetLibrary::PaintVerticesSingleColor(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& FillColor, bool bConvertToSRGB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor"); UMeshVertexPainterKismetLibrary_PaintVerticesSingleColor_Params params; params.StaticMeshComponent = StaticMeshComponent; params.FillColor = FillColor; params.bConvertToSRGB = bConvertToSRGB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FLinearColor StartColor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FLinearColor EndColor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // EVertexPaintAxis Axis (Parm, ZeroConstructor, IsPlainOldData) // bool bConvertToSRGB (Parm, ZeroConstructor, IsPlainOldData) void UMeshVertexPainterKismetLibrary::PaintVerticesLerpAlongAxis(class UStaticMeshComponent* StaticMeshComponent, const struct FLinearColor& StartColor, const struct FLinearColor& EndColor, EVertexPaintAxis Axis, bool bConvertToSRGB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis"); UMeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis_Params params; params.StaticMeshComponent = StaticMeshComponent; params.StartColor = StartColor; params.EndColor = EndColor; params.Axis = Axis; params.bConvertToSRGB = bConvertToSRGB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationPath.IsValid // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationPath::IsValid() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.IsValid"); UNavigationPath_IsValid_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationPath.IsStringPulled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationPath::IsStringPulled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.IsStringPulled"); UNavigationPath_IsStringPulled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationPath.IsPartial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationPath::IsPartial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.IsPartial"); UNavigationPath_IsPartial_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationPath.GetPathLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UNavigationPath::GetPathLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.GetPathLength"); UNavigationPath_GetPathLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationPath.GetPathCost // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UNavigationPath::GetPathCost() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.GetPathCost"); UNavigationPath_GetPathCost_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationPath.GetDebugString // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UNavigationPath::GetDebugString() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.GetDebugString"); UNavigationPath_GetDebugString_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationPath.EnableRecalculationOnInvalidation // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte DoRecalculation (Parm, ZeroConstructor, IsPlainOldData) void UNavigationPath::EnableRecalculationOnInvalidation(TEnumAsByte DoRecalculation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.EnableRecalculationOnInvalidation"); UNavigationPath_EnableRecalculationOnInvalidation_Params params; params.DoRecalculation = DoRecalculation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationPath.EnableDebugDrawing // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool bShouldDrawDebugData (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor PathColor (Parm, IsPlainOldData) void UNavigationPath::EnableDebugDrawing(bool bShouldDrawDebugData, const struct FLinearColor& PathColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationPath.EnableDebugDrawing"); UNavigationPath_EnableDebugDrawing_Params params; params.bShouldDrawDebugData = bShouldDrawDebugData; params.PathColor = PathColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.UpdateDynamicGenerateTargetNav // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsAdd (Parm, ZeroConstructor, IsPlainOldData) // struct FDynamicGenerateTargetNavigation GenerateTargetNav (Parm) void UNavigationSystem::UpdateDynamicGenerateTargetNav(bool IsAdd, const struct FDynamicGenerateTargetNavigation& GenerateTargetNav) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.UpdateDynamicGenerateTargetNav"); UNavigationSystem_UpdateDynamicGenerateTargetNav_Params params; params.IsAdd = IsAdd; params.GenerateTargetNav = GenerateTargetNav; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.UnregisterNavigationInvoker // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Invoker (Parm, ZeroConstructor, IsPlainOldData) void UNavigationSystem::UnregisterNavigationInvoker(class AActor* Invoker) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.UnregisterNavigationInvoker"); UNavigationSystem_UnregisterNavigationInvoker_Params params; params.Invoker = Invoker; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.SimpleMoveToLocation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Goal (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UNavigationSystem::SimpleMoveToLocation(class AController* Controller, const struct FVector& Goal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.SimpleMoveToLocation"); UNavigationSystem_SimpleMoveToLocation_Params params; params.Controller = Controller; params.Goal = Goal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.SimpleMoveToActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Goal (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UNavigationSystem::SimpleMoveToActor(class AController* Controller, class AActor* Goal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.SimpleMoveToActor"); UNavigationSystem_SimpleMoveToActor_Params params; params.Controller = Controller; params.Goal = Goal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.SetMaxSimultaneousTileGenerationJobsCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int MaxNumberOfJobs (Parm, ZeroConstructor, IsPlainOldData) void UNavigationSystem::SetMaxSimultaneousTileGenerationJobsCount(int MaxNumberOfJobs) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.SetMaxSimultaneousTileGenerationJobsCount"); UNavigationSystem_SetMaxSimultaneousTileGenerationJobsCount_Params params; params.MaxNumberOfJobs = MaxNumberOfJobs; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.SetGeometryGatheringMode // (Final, Native, Public, BlueprintCallable) // Parameters: // ENavDataGatheringModeConfig NewMode (Parm, ZeroConstructor, IsPlainOldData) void UNavigationSystem::SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.SetGeometryGatheringMode"); UNavigationSystem_SetGeometryGatheringMode_Params params; params.NewMode = NewMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.ResetMaxSimultaneousTileGenerationJobsCount // (Final, Native, Public, BlueprintCallable) void UNavigationSystem::ResetMaxSimultaneousTileGenerationJobsCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.ResetMaxSimultaneousTileGenerationJobsCount"); UNavigationSystem_ResetMaxSimultaneousTileGenerationJobsCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.RegisterNavigationInvoker // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Invoker (Parm, ZeroConstructor, IsPlainOldData) // float TileGenerationRadius (Parm, ZeroConstructor, IsPlainOldData) // float TileRemovalRadius (Parm, ZeroConstructor, IsPlainOldData) void UNavigationSystem::RegisterNavigationInvoker(class AActor* Invoker, float TileGenerationRadius, float TileRemovalRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.RegisterNavigationInvoker"); UNavigationSystem_RegisterNavigationInvoker_Params params; params.Invoker = Invoker; params.TileGenerationRadius = TileGenerationRadius; params.TileRemovalRadius = TileRemovalRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.ProjectPointToNavigation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Point (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // struct FVector QueryExtent (ConstParm, Parm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UNavigationSystem::ProjectPointToNavigation(class UObject* WorldContextObject, const struct FVector& Point, class ANavigationData* NavData, class UClass* FilterClass, const struct FVector& QueryExtent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.ProjectPointToNavigation"); UNavigationSystem_ProjectPointToNavigation_Params params; params.WorldContextObject = WorldContextObject; params.Point = Point; params.NavData = NavData; params.FilterClass = FilterClass; params.QueryExtent = QueryExtent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationSystem.OnNavigationBoundsUpdated // (Final, Native, Public, BlueprintCallable) // Parameters: // class ANavMeshBoundsVolume* NavVolume (Parm, ZeroConstructor, IsPlainOldData) void UNavigationSystem::OnNavigationBoundsUpdated(class ANavMeshBoundsVolume* NavVolume) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.OnNavigationBoundsUpdated"); UNavigationSystem_OnNavigationBoundsUpdated_Params params; params.NavVolume = NavVolume; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavigationSystem.NavigationRaycast // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector RayStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector RayEnd (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector HitLocation (Parm, OutParm, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // class AController* Querier (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationSystem::NavigationRaycast(class UObject* WorldContextObject, const struct FVector& RayStart, const struct FVector& RayEnd, class UClass* FilterClass, class AController* Querier, struct FVector* HitLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.NavigationRaycast"); UNavigationSystem_NavigationRaycast_Params params; params.WorldContextObject = WorldContextObject; params.RayStart = RayStart; params.RayEnd = RayEnd; params.FilterClass = FilterClass; params.Querier = Querier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitLocation != nullptr) *HitLocation = params.HitLocation; return params.ReturnValue; } // Function Engine.NavigationSystem.K2_ProjectPointToNavigation // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Point (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector ProjectedLocation (Parm, OutParm, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // struct FVector QueryExtent (ConstParm, Parm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationSystem::K2_ProjectPointToNavigation(class UObject* WorldContextObject, const struct FVector& Point, class ANavigationData* NavData, class UClass* FilterClass, const struct FVector& QueryExtent, struct FVector* ProjectedLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.K2_ProjectPointToNavigation"); UNavigationSystem_K2_ProjectPointToNavigation_Params params; params.WorldContextObject = WorldContextObject; params.Point = Point; params.NavData = NavData; params.FilterClass = FilterClass; params.QueryExtent = QueryExtent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ProjectedLocation != nullptr) *ProjectedLocation = params.ProjectedLocation; return params.ReturnValue; } // Function Engine.NavigationSystem.K2_GetRandomReachablePointInRadius // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector RandomLocation (Parm, OutParm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationSystem::K2_GetRandomReachablePointInRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass, struct FVector* RandomLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.K2_GetRandomReachablePointInRadius"); UNavigationSystem_K2_GetRandomReachablePointInRadius_Params params; params.WorldContextObject = WorldContextObject; params.Origin = Origin; params.Radius = Radius; params.NavData = NavData; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (RandomLocation != nullptr) *RandomLocation = params.RandomLocation; return params.ReturnValue; } // Function Engine.NavigationSystem.K2_GetRandomPointInNavigableRadius // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector RandomLocation (Parm, OutParm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationSystem::K2_GetRandomPointInNavigableRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass, struct FVector* RandomLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.K2_GetRandomPointInNavigableRadius"); UNavigationSystem_K2_GetRandomPointInNavigableRadius_Params params; params.WorldContextObject = WorldContextObject; params.Origin = Origin; params.Radius = Radius; params.NavData = NavData; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (RandomLocation != nullptr) *RandomLocation = params.RandomLocation; return params.ReturnValue; } // Function Engine.NavigationSystem.IsNavigationBeingBuiltOrLocked // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationSystem::IsNavigationBeingBuiltOrLocked(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.IsNavigationBeingBuiltOrLocked"); UNavigationSystem_IsNavigationBeingBuiltOrLocked_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationSystem.IsNavigationBeingBuilt // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UNavigationSystem::IsNavigationBeingBuilt(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.IsNavigationBeingBuilt"); UNavigationSystem_IsNavigationBeingBuilt_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationSystem.GetRandomReachablePointInRadius // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UNavigationSystem::GetRandomReachablePointInRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.GetRandomReachablePointInRadius"); UNavigationSystem_GetRandomReachablePointInRadius_Params params; params.WorldContextObject = WorldContextObject; params.Origin = Origin; params.Radius = Radius; params.NavData = NavData; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationSystem.GetRandomPointInNavigableRadius // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UNavigationSystem::GetRandomPointInNavigableRadius(class UObject* WorldContextObject, const struct FVector& Origin, float Radius, class ANavigationData* NavData, class UClass* FilterClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.GetRandomPointInNavigableRadius"); UNavigationSystem_GetRandomPointInNavigableRadius_Params params; params.WorldContextObject = WorldContextObject; params.Origin = Origin; params.Radius = Radius; params.NavData = NavData; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationSystem.GetPathLength // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector PathStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector PathEnd (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float PathLength (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UNavigationSystem::GetPathLength(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, class ANavigationData* NavData, class UClass* FilterClass, float* PathLength) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.GetPathLength"); UNavigationSystem_GetPathLength_Params params; params.WorldContextObject = WorldContextObject; params.PathStart = PathStart; params.PathEnd = PathEnd; params.NavData = NavData; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PathLength != nullptr) *PathLength = params.PathLength; return params.ReturnValue; } // Function Engine.NavigationSystem.GetPathCost // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector PathStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector PathEnd (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float PathCost (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class ANavigationData* NavData (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UNavigationSystem::GetPathCost(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, class ANavigationData* NavData, class UClass* FilterClass, float* PathCost) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.GetPathCost"); UNavigationSystem_GetPathCost_Params params; params.WorldContextObject = WorldContextObject; params.PathStart = PathStart; params.PathEnd = PathEnd; params.NavData = NavData; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PathCost != nullptr) *PathCost = params.PathCost; return params.ReturnValue; } // Function Engine.NavigationSystem.GetNavigationSystem // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UNavigationSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UNavigationSystem* UNavigationSystem::GetNavigationSystem(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.GetNavigationSystem"); UNavigationSystem_GetNavigationSystem_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationSystem.FindPathToLocationSynchronously // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector PathStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector PathEnd (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AActor* PathfindingContext (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // class UNavigationPath* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UNavigationPath* UNavigationSystem::FindPathToLocationSynchronously(class UObject* WorldContextObject, const struct FVector& PathStart, const struct FVector& PathEnd, class AActor* PathfindingContext, class UClass* FilterClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.FindPathToLocationSynchronously"); UNavigationSystem_FindPathToLocationSynchronously_Params params; params.WorldContextObject = WorldContextObject; params.PathStart = PathStart; params.PathEnd = PathEnd; params.PathfindingContext = PathfindingContext; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavigationSystem.FindPathToActorSynchronously // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector PathStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AActor* GoalActor (Parm, ZeroConstructor, IsPlainOldData) // float TetherDistance (Parm, ZeroConstructor, IsPlainOldData) // class AActor* PathfindingContext (Parm, ZeroConstructor, IsPlainOldData) // class UClass* FilterClass (Parm, ZeroConstructor, IsPlainOldData) // class UNavigationPath* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UNavigationPath* UNavigationSystem::FindPathToActorSynchronously(class UObject* WorldContextObject, const struct FVector& PathStart, class AActor* GoalActor, float TetherDistance, class AActor* PathfindingContext, class UClass* FilterClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavigationSystem.FindPathToActorSynchronously"); UNavigationSystem_FindPathToActorSynchronously_Params params; params.WorldContextObject = WorldContextObject; params.PathStart = PathStart; params.GoalActor = GoalActor; params.TetherDistance = TetherDistance; params.PathfindingContext = PathfindingContext; params.FilterClass = FilterClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavRelevantComponent.SetNavigationRelevancy // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRelevant (Parm, ZeroConstructor, IsPlainOldData) void UNavRelevantComponent::SetNavigationRelevancy(bool bRelevant) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavRelevantComponent.SetNavigationRelevancy"); UNavRelevantComponent_SetNavigationRelevancy_Params params; params.bRelevant = bRelevant; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavLinkProxy.SetSmartLinkEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void ANavLinkProxy::SetSmartLinkEnabled(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavLinkProxy.SetSmartLinkEnabled"); ANavLinkProxy_SetSmartLinkEnabled_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavLinkProxy.ResumePathFollowing // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, IsPlainOldData) void ANavLinkProxy::ResumePathFollowing(class AActor* Agent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavLinkProxy.ResumePathFollowing"); ANavLinkProxy_ResumePathFollowing_Params params; params.Agent = Agent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavLinkProxy.ReceiveSmartLinkReached // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Destination (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ANavLinkProxy::ReceiveSmartLinkReached(class AActor* Agent, const struct FVector& Destination) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavLinkProxy.ReceiveSmartLinkReached"); ANavLinkProxy_ReceiveSmartLinkReached_Params params; params.Agent = Agent; params.Destination = Destination; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavLinkProxy.IsSmartLinkEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ANavLinkProxy::IsSmartLinkEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavLinkProxy.IsSmartLinkEnabled"); ANavLinkProxy_IsSmartLinkEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavLinkProxy.HasMovingAgents // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ANavLinkProxy::HasMovingAgents() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavLinkProxy.HasMovingAgents"); ANavLinkProxy_HasMovingAgents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.NavModifierComponent.SetAreaClass // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* NewAreaClass (Parm, ZeroConstructor, IsPlainOldData) void UNavModifierComponent::SetAreaClass(class UClass* NewAreaClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavModifierComponent.SetAreaClass"); UNavModifierComponent_SetAreaClass_Params params; params.NewAreaClass = NewAreaClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.NavModifierVolume.SetAreaClass // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* NewAreaClass (Parm, ZeroConstructor, IsPlainOldData) void ANavModifierVolume::SetAreaClass(class UClass* NewAreaClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.NavModifierVolume.SetAreaClass"); ANavModifierVolume_SetAreaClass_Params params; params.NewAreaClass = NewAreaClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ObjectPoolInterface.OnRespawned // (Native, Public) void UObjectPoolInterface::OnRespawned() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ObjectPoolInterface.OnRespawned"); UObjectPoolInterface_OnRespawned_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ObjectPoolInterface.OnRecycled // (Native, Public) void UObjectPoolInterface::OnRecycled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ObjectPoolInterface.OnRecycled"); UObjectPoolInterface_OnRecycled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ObjectPoolInterface.GetEnabled // (Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UObjectPoolInterface::GetEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ObjectPoolInterface.GetEnabled"); UObjectPoolInterface_GetEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.ObjectPoolInterface.GetDefaultPoolSize // (Native, Public, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UObjectPoolInterface::GetDefaultPoolSize() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ObjectPoolInterface.GetDefaultPoolSize"); UObjectPoolInterface_GetDefaultPoolSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.OnlineBlueprintCallProxyBase.Activate // (Native, Public, BlueprintCallable) void UOnlineBlueprintCallProxyBase::Activate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.OnlineBlueprintCallProxyBase.Activate"); UOnlineBlueprintCallProxyBase_Activate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.ParticleSystem.ContainsEmitterType // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* TypeData (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UParticleSystem::ContainsEmitterType(class UClass* TypeData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.ParticleSystem.ContainsEmitterType"); UParticleSystem_ContainsEmitterType_Params params; params.TypeData = TypeData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PawnNoiseEmitterComponent.MakeNoise // (BlueprintAuthorityOnly, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class AActor* NoiseMaker (Parm, ZeroConstructor, IsPlainOldData) // float Loudness (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NoiseLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPawnNoiseEmitterComponent::MakeNoise(class AActor* NoiseMaker, float Loudness, const struct FVector& NoiseLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PawnNoiseEmitterComponent.MakeNoise"); UPawnNoiseEmitterComponent_MakeNoise_Params params; params.NoiseMaker = NoiseMaker; params.Loudness = Loudness; params.NoiseLocation = NoiseLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer // (Final, Native, Public, BlueprintCallable) // Parameters: // float InStrengthMultiplyer (Parm, ZeroConstructor, IsPlainOldData) void UPhysicalAnimationComponent::SetStrengthMultiplyer(float InStrengthMultiplyer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer"); UPhysicalAnimationComponent_SetStrengthMultiplyer_Params params; params.InStrengthMultiplyer = InStrengthMultiplyer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UPhysicalAnimationComponent::SetSkeletalMeshComponent(class USkeletalMeshComponent* InSkeletalMeshComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent"); UPhysicalAnimationComponent_SetSkeletalMeshComponent_Params params; params.InSkeletalMeshComponent = InSkeletalMeshComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName BodyName (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UPhysicalAnimationComponent::GetBodyTargetTransform(const struct FName& BodyName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform"); UPhysicalAnimationComponent_GetBodyTargetTransform_Params params; params.BodyName = BodyName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName BodyName (Parm, ZeroConstructor, IsPlainOldData) // struct FPhysicalAnimationData PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettingsBelow(const struct FName& BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData, bool bIncludeSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow"); UPhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow_Params params; params.BodyName = BodyName; params.PhysicalAnimationData = PhysicalAnimationData; params.bIncludeSelf = bIncludeSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName BodyName (Parm, ZeroConstructor, IsPlainOldData) // struct FPhysicalAnimationData PhysicalAnimationData (ConstParm, Parm, OutParm, ReferenceParm) void UPhysicalAnimationComponent::ApplyPhysicalAnimationSettings(const struct FName& BodyName, const struct FPhysicalAnimationData& PhysicalAnimationData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings"); UPhysicalAnimationComponent_ApplyPhysicalAnimationSettings_Params params; params.BodyName = BodyName; params.PhysicalAnimationData = PhysicalAnimationData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName BodyName (Parm, ZeroConstructor, IsPlainOldData) // struct FName ProfileName (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeSelf (Parm, ZeroConstructor, IsPlainOldData) // bool bClearNotFound (Parm, ZeroConstructor, IsPlainOldData) void UPhysicalAnimationComponent::ApplyPhysicalAnimationProfileBelow(const struct FName& BodyName, const struct FName& ProfileName, bool bIncludeSelf, bool bClearNotFound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow"); UPhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow_Params params; params.BodyName = BodyName; params.ProfileName = ProfileName; params.bIncludeSelf = bIncludeSelf; params.bClearNotFound = bClearNotFound; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetOrientationDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing"); UPhysicsConstraintComponent_SetOrientationDriveTwistAndSwing_Params params; params.bEnableTwistDrive = bEnableTwistDrive; params.bEnableSwingDrive = bEnableSwingDrive; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetOrientationDriveSLERP(bool bEnableSLERP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP"); UPhysicsConstraintComponent_SetOrientationDriveSLERP_Params params; params.bEnableSLERP = bEnableSLERP; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearZLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ConstraintType (Parm, ZeroConstructor, IsPlainOldData) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearZLimit(TEnumAsByte ConstraintType, float LimitSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearZLimit"); UPhysicsConstraintComponent_SetLinearZLimit_Params params; params.ConstraintType = ConstraintType; params.LimitSize = LimitSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearYLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ConstraintType (Parm, ZeroConstructor, IsPlainOldData) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearYLimit(TEnumAsByte ConstraintType, float LimitSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearYLimit"); UPhysicsConstraintComponent_SetLinearYLimit_Params params; params.ConstraintType = ConstraintType; params.LimitSize = LimitSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearXLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ConstraintType (Parm, ZeroConstructor, IsPlainOldData) // float LimitSize (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearXLimit(TEnumAsByte ConstraintType, float LimitSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearXLimit"); UPhysicsConstraintComponent_SetLinearXLimit_Params params; params.ConstraintType = ConstraintType; params.LimitSize = LimitSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InVelTarget (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearVelocityTarget(const struct FVector& InVelTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget"); UPhysicsConstraintComponent_SetLinearVelocityTarget_Params params; params.InVelTarget = InVelTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearVelocityDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive"); UPhysicsConstraintComponent_SetLinearVelocityDrive_Params params; params.bEnableDriveX = bEnableDriveX; params.bEnableDriveY = bEnableDriveY; params.bEnableDriveZ = bEnableDriveZ; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InPosTarget (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearPositionTarget(const struct FVector& InPosTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget"); UPhysicsConstraintComponent_SetLinearPositionTarget_Params params; params.InPosTarget = InPosTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableDriveX (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableDriveY (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableDriveZ (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearPositionDrive(bool bEnableDriveX, bool bEnableDriveY, bool bEnableDriveZ) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive"); UPhysicsConstraintComponent_SetLinearPositionDrive_Params params; params.bEnableDriveX = bEnableDriveX; params.bEnableDriveY = bEnableDriveY; params.bEnableDriveZ = bEnableDriveZ; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearDriveParams"); UPhysicsConstraintComponent_SetLinearDriveParams_Params params; params.PositionStrength = PositionStrength; params.VelocityStrength = VelocityStrength; params.InForceLimit = InForceLimit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetLinearBreakable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bLinearBreakable (Parm, ZeroConstructor, IsPlainOldData) // float LinearBreakThreshold (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetLinearBreakable(bool bLinearBreakable, float LinearBreakThreshold) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetLinearBreakable"); UPhysicsConstraintComponent_SetLinearBreakable_Params params; params.bLinearBreakable = bLinearBreakable; params.LinearBreakThreshold = LinearBreakThreshold; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetDisableCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDisableCollision (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetDisableCollision(bool bDisableCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetDisableCollision"); UPhysicsConstraintComponent_SetDisableCollision_Params params; params.bDisableCollision = bDisableCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TEnumAsByte Frame (Parm, ZeroConstructor, IsPlainOldData) // struct FVector RefPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPhysicsConstraintComponent::SetConstraintReferencePosition(TEnumAsByte Frame, const struct FVector& RefPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition"); UPhysicsConstraintComponent_SetConstraintReferencePosition_Params params; params.Frame = Frame; params.RefPosition = RefPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TEnumAsByte Frame (Parm, ZeroConstructor, IsPlainOldData) // struct FVector PriAxis (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector SecAxis (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPhysicsConstraintComponent::SetConstraintReferenceOrientation(TEnumAsByte Frame, const struct FVector& PriAxis, const struct FVector& SecAxis) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation"); UPhysicsConstraintComponent_SetConstraintReferenceOrientation_Params params; params.Frame = Frame; params.PriAxis = PriAxis; params.SecAxis = SecAxis; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TEnumAsByte Frame (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform RefFrame (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPhysicsConstraintComponent::SetConstraintReferenceFrame(TEnumAsByte Frame, const struct FTransform& RefFrame) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame"); UPhysicsConstraintComponent_SetConstraintReferenceFrame_Params params; params.Frame = Frame; params.RefFrame = RefFrame; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetConstrainedComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component1 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName BoneName1 (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* Component2 (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName BoneName2 (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetConstrainedComponents(class UPrimitiveComponent* Component1, const struct FName& BoneName1, class UPrimitiveComponent* Component2, const struct FName& BoneName2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetConstrainedComponents"); UPhysicsConstraintComponent_SetConstrainedComponents_Params params; params.Component1 = Component1; params.BoneName1 = BoneName1; params.Component2 = Component2; params.BoneName2 = BoneName2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InVelTarget (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularVelocityTarget(const struct FVector& InVelTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget"); UPhysicsConstraintComponent_SetAngularVelocityTarget_Params params; params.InVelTarget = InVelTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularVelocityDriveTwistAndSwing(bool bEnableTwistDrive, bool bEnableSwingDrive) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing"); UPhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing_Params params; params.bEnableTwistDrive = bEnableTwistDrive; params.bEnableSwingDrive = bEnableSwingDrive; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSLERP (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularVelocityDriveSLERP(bool bEnableSLERP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP"); UPhysicsConstraintComponent_SetAngularVelocityDriveSLERP_Params params; params.bEnableSLERP = bEnableSLERP; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularVelocityDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive"); UPhysicsConstraintComponent_SetAngularVelocityDrive_Params params; params.bEnableSwingDrive = bEnableSwingDrive; params.bEnableTwistDrive = bEnableTwistDrive; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ConstraintType (Parm, ZeroConstructor, IsPlainOldData) // float TwistLimitAngle (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularTwistLimit(TEnumAsByte ConstraintType, float TwistLimitAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit"); UPhysicsConstraintComponent_SetAngularTwistLimit_Params params; params.ConstraintType = ConstraintType; params.TwistLimitAngle = TwistLimitAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte MotionType (Parm, ZeroConstructor, IsPlainOldData) // float Swing2LimitAngle (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularSwing2Limit(TEnumAsByte MotionType, float Swing2LimitAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit"); UPhysicsConstraintComponent_SetAngularSwing2Limit_Params params; params.MotionType = MotionType; params.Swing2LimitAngle = Swing2LimitAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte MotionType (Parm, ZeroConstructor, IsPlainOldData) // float Swing1LimitAngle (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularSwing1Limit(TEnumAsByte MotionType, float Swing1LimitAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit"); UPhysicsConstraintComponent_SetAngularSwing1Limit_Params params; params.MotionType = MotionType; params.Swing1LimitAngle = Swing1LimitAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator InPosTarget (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularOrientationTarget(const struct FRotator& InPosTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget"); UPhysicsConstraintComponent_SetAngularOrientationTarget_Params params; params.InPosTarget = InPosTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnableSwingDrive (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableTwistDrive (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularOrientationDrive(bool bEnableSwingDrive, bool bEnableTwistDrive) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive"); UPhysicsConstraintComponent_SetAngularOrientationDrive_Params params; params.bEnableSwingDrive = bEnableSwingDrive; params.bEnableTwistDrive = bEnableTwistDrive; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularDriveParams // (Final, Native, Public, BlueprintCallable) // Parameters: // float PositionStrength (Parm, ZeroConstructor, IsPlainOldData) // float VelocityStrength (Parm, ZeroConstructor, IsPlainOldData) // float InForceLimit (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularDriveParams(float PositionStrength, float VelocityStrength, float InForceLimit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularDriveParams"); UPhysicsConstraintComponent_SetAngularDriveParams_Params params; params.PositionStrength = PositionStrength; params.VelocityStrength = VelocityStrength; params.InForceLimit = InForceLimit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularDriveMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte DriveMode (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularDriveMode(TEnumAsByte DriveMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularDriveMode"); UPhysicsConstraintComponent_SetAngularDriveMode_Params params; params.DriveMode = DriveMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.SetAngularBreakable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAngularBreakable (Parm, ZeroConstructor, IsPlainOldData) // float AngularBreakThreshold (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsConstraintComponent::SetAngularBreakable(bool bAngularBreakable, float AngularBreakThreshold) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.SetAngularBreakable"); UPhysicsConstraintComponent_SetAngularBreakable_Params params; params.bAngularBreakable = bAngularBreakable; params.AngularBreakThreshold = AngularBreakThreshold; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsConstraintComponent.IsBroken // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPhysicsConstraintComponent::IsBroken() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.IsBroken"); UPhysicsConstraintComponent_IsBroken_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentTwist // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPhysicsConstraintComponent::GetCurrentTwist() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.GetCurrentTwist"); UPhysicsConstraintComponent_GetCurrentTwist_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing2 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPhysicsConstraintComponent::GetCurrentSwing2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.GetCurrentSwing2"); UPhysicsConstraintComponent_GetCurrentSwing2_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetCurrentSwing1 // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPhysicsConstraintComponent::GetCurrentSwing1() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.GetCurrentSwing1"); UPhysicsConstraintComponent_GetCurrentSwing1_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsConstraintComponent.GetConstraintForce // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OutLinearForce (Parm, OutParm, IsPlainOldData) // struct FVector OutAngularForce (Parm, OutParm, IsPlainOldData) void UPhysicsConstraintComponent::GetConstraintForce(struct FVector* OutLinearForce, struct FVector* OutAngularForce) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.GetConstraintForce"); UPhysicsConstraintComponent_GetConstraintForce_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutLinearForce != nullptr) *OutLinearForce = params.OutLinearForce; if (OutAngularForce != nullptr) *OutAngularForce = params.OutAngularForce; } // Function Engine.PhysicsConstraintComponent.BreakConstraint // (Final, Native, Public, BlueprintCallable) void UPhysicsConstraintComponent::BreakConstraint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsConstraintComponent.BreakConstraint"); UPhysicsConstraintComponent_BreakConstraint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetTargetRotation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (Parm, IsPlainOldData) void UPhysicsHandleComponent::SetTargetRotation(const struct FRotator& NewRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetTargetRotation"); UPhysicsHandleComponent_SetTargetRotation_Params params; params.NewRotation = NewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) // struct FRotator NewRotation (Parm, IsPlainOldData) void UPhysicsHandleComponent::SetTargetLocationAndRotation(const struct FVector& NewLocation, const struct FRotator& NewRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation"); UPhysicsHandleComponent_SetTargetLocationAndRotation_Params params; params.NewLocation = NewLocation; params.NewRotation = NewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetTargetLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewLocation (Parm, IsPlainOldData) void UPhysicsHandleComponent::SetTargetLocation(const struct FVector& NewLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetTargetLocation"); UPhysicsHandleComponent_SetTargetLocation_Params params; params.NewLocation = NewLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetLinearStiffness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLinearStiffness (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsHandleComponent::SetLinearStiffness(float NewLinearStiffness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetLinearStiffness"); UPhysicsHandleComponent_SetLinearStiffness_Params params; params.NewLinearStiffness = NewLinearStiffness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetLinearDamping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLinearDamping (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsHandleComponent::SetLinearDamping(float NewLinearDamping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetLinearDamping"); UPhysicsHandleComponent_SetLinearDamping_Params params; params.NewLinearDamping = NewLinearDamping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetInterpolationSpeed // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewInterpolationSpeed (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsHandleComponent::SetInterpolationSpeed(float NewInterpolationSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetInterpolationSpeed"); UPhysicsHandleComponent_SetInterpolationSpeed_Params params; params.NewInterpolationSpeed = NewInterpolationSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetAngularStiffness // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAngularStiffness (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsHandleComponent::SetAngularStiffness(float NewAngularStiffness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetAngularStiffness"); UPhysicsHandleComponent_SetAngularStiffness_Params params; params.NewAngularStiffness = NewAngularStiffness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.SetAngularDamping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewAngularDamping (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsHandleComponent::SetAngularDamping(float NewAngularDamping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.SetAngularDamping"); UPhysicsHandleComponent_SetAngularDamping_Params params; params.NewAngularDamping = NewAngularDamping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.ReleaseComponent // (RequiredAPI, Native, Public, BlueprintCallable) void UPhysicsHandleComponent::ReleaseComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.ReleaseComponent"); UPhysicsHandleComponent_ReleaseComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName InBoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) void UPhysicsHandleComponent::GrabComponentAtLocationWithRotation(class UPrimitiveComponent* Component, const struct FName& InBoneName, const struct FVector& Location, const struct FRotator& Rotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation"); UPhysicsHandleComponent_GrabComponentAtLocationWithRotation_Params params; params.Component = Component; params.InBoneName = InBoneName; params.Location = Location; params.Rotation = Rotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.GrabComponentAtLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName InBoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector GrabLocation (Parm, IsPlainOldData) void UPhysicsHandleComponent::GrabComponentAtLocation(class UPrimitiveComponent* Component, const struct FName& InBoneName, const struct FVector& GrabLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.GrabComponentAtLocation"); UPhysicsHandleComponent_GrabComponentAtLocation_Params params; params.Component = Component; params.InBoneName = InBoneName; params.GrabLocation = GrabLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.GrabComponent // (RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPrimitiveComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName InBoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector GrabLocation (Parm, IsPlainOldData) // bool bConstrainRotation (Parm, ZeroConstructor, IsPlainOldData) void UPhysicsHandleComponent::GrabComponent(class UPrimitiveComponent* Component, const struct FName& InBoneName, const struct FVector& GrabLocation, bool bConstrainRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.GrabComponent"); UPhysicsHandleComponent_GrabComponent_Params params; params.Component = Component; params.InBoneName = InBoneName; params.GrabLocation = GrabLocation; params.bConstrainRotation = bConstrainRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation // (Final, RequiredAPI, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector TargetLocation (Parm, OutParm, IsPlainOldData) // struct FRotator TargetRotation (Parm, OutParm, IsPlainOldData) void UPhysicsHandleComponent::GetTargetLocationAndRotation(struct FVector* TargetLocation, struct FRotator* TargetRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation"); UPhysicsHandleComponent_GetTargetLocationAndRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TargetLocation != nullptr) *TargetLocation = params.TargetLocation; if (TargetRotation != nullptr) *TargetRotation = params.TargetRotation; } // Function Engine.PhysicsHandleComponent.GetGrabbedComponent // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UPrimitiveComponent* UPhysicsHandleComponent::GetGrabbedComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsHandleComponent.GetGrabbedComponent"); UPhysicsHandleComponent_GetGrabbedComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringRestingPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPhysicsSpringComponent::GetSpringRestingPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsSpringComponent.GetSpringRestingPoint"); UPhysicsSpringComponent_GetSpringRestingPoint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringDirection // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPhysicsSpringComponent::GetSpringDirection() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsSpringComponent.GetSpringDirection"); UPhysicsSpringComponent_GetSpringDirection_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPhysicsSpringComponent::GetSpringCurrentEndPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint"); UPhysicsSpringComponent_GetSpringCurrentEndPoint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPhysicsSpringComponent::GetNormalizedCompressionScalar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar"); UPhysicsSpringComponent_GetNormalizedCompressionScalar_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlanarReflection.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void APlanarReflection::OnInterpToggle(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlanarReflection.OnInterpToggle"); APlanarReflection_OnInterpToggle_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.ShowOnlyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void USceneCaptureComponent::ShowOnlyComponent(class UPrimitiveComponent* InComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.ShowOnlyComponent"); USceneCaptureComponent_ShowOnlyComponent_Params params; params.InComponent = InComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.ShowOnlyActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData) void USceneCaptureComponent::ShowOnlyActorComponents(class AActor* InActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.ShowOnlyActorComponents"); USceneCaptureComponent_ShowOnlyActorComponents_Params params; params.InActor = InActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.SetCaptureSortPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int NewCaptureSortPriority (Parm, ZeroConstructor, IsPlainOldData) void USceneCaptureComponent::SetCaptureSortPriority(int NewCaptureSortPriority) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.SetCaptureSortPriority"); USceneCaptureComponent_SetCaptureSortPriority_Params params; params.NewCaptureSortPriority = NewCaptureSortPriority; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void USceneCaptureComponent::RemoveShowOnlyComponent(class UPrimitiveComponent* InComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent"); USceneCaptureComponent_RemoveShowOnlyComponent_Params params; params.InComponent = InComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData) void USceneCaptureComponent::RemoveShowOnlyActorComponents(class AActor* InActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents"); USceneCaptureComponent_RemoveShowOnlyActorComponents_Params params; params.InActor = InActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.HideComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void USceneCaptureComponent::HideComponent(class UPrimitiveComponent* InComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.HideComponent"); USceneCaptureComponent_HideComponent_Params params; params.InComponent = InComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.HideActorComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData) void USceneCaptureComponent::HideActorComponents(class AActor* InActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.HideActorComponents"); USceneCaptureComponent_HideActorComponents_Params params; params.InActor = InActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.ClearShowOnlyComponents // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPrimitiveComponent* InComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void USceneCaptureComponent::ClearShowOnlyComponents(class UPrimitiveComponent* InComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.ClearShowOnlyComponents"); USceneCaptureComponent_ClearShowOnlyComponents_Params params; params.InComponent = InComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent.ClearHiddenComponents // (Final, Native, Public, BlueprintCallable) void USceneCaptureComponent::ClearHiddenComponents() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent.ClearHiddenComponents"); USceneCaptureComponent_ClearHiddenComponents_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPlatformEventsComponent::SupportsConvertibleLaptops() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops"); UPlatformEventsComponent_SupportsConvertibleLaptops_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // DelegateFunction Engine.PlatformEventsComponent.PlatformEventDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void UPlatformEventsComponent::PlatformEventDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction Engine.PlatformEventsComponent.PlatformEventDelegate__DelegateSignature"); UPlatformEventsComponent_PlatformEventDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlatformEventsComponent.IsInTabletMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPlatformEventsComponent::IsInTabletMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlatformEventsComponent.IsInTabletMode"); UPlatformEventsComponent_IsInTabletMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlatformEventsComponent.IsInLaptopMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPlatformEventsComponent::IsInLaptopMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlatformEventsComponent.IsInLaptopMode"); UPlatformEventsComponent_IsInLaptopMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetNumHeaders // (Native, Public) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPlatformInterfaceWebResponse::GetNumHeaders() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlatformInterfaceWebResponse.GetNumHeaders"); UPlatformInterfaceWebResponse_GetNumHeaders_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetHeaderValue // (Native, Public) // Parameters: // struct FString HeaderName (Parm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UPlatformInterfaceWebResponse::GetHeaderValue(const struct FString& HeaderName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlatformInterfaceWebResponse.GetHeaderValue"); UPlatformInterfaceWebResponse_GetHeaderValue_Params params; params.HeaderName = HeaderName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PlatformInterfaceWebResponse.GetHeader // (Native, Public, HasOutParms) // Parameters: // int HeaderIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FString Header (Parm, OutParm, ZeroConstructor) // struct FString Value (Parm, OutParm, ZeroConstructor) void UPlatformInterfaceWebResponse::GetHeader(int HeaderIndex, struct FString* Header, struct FString* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlatformInterfaceWebResponse.GetHeader"); UPlatformInterfaceWebResponse_GetHeader_Params params; params.HeaderIndex = HeaderIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Header != nullptr) *Header = params.Header; if (Value != nullptr) *Value = params.Value; } // Function Engine.PlayerInput.SetMouseSensitivity // (Final, Exec, Native, Public) // Parameters: // float Sensitivity (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UPlayerInput::SetMouseSensitivity(float Sensitivity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerInput.SetMouseSensitivity"); UPlayerInput_SetMouseSensitivity_Params params; params.Sensitivity = Sensitivity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerInput.SetBind // (Final, Exec, Native, Public) // Parameters: // struct FName BindName (Parm, ZeroConstructor, IsPlainOldData) // struct FString Command (Parm, ZeroConstructor) void UPlayerInput::SetBind(const struct FName& BindName, const struct FString& Command) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerInput.SetBind"); UPlayerInput_SetBind_Params params; params.BindName = BindName; params.Command = Command; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerInput.InvertAxisKey // (Final, Exec, Native, Public) // Parameters: // struct FKey AxisKey (ConstParm, Parm) void UPlayerInput::InvertAxisKey(const struct FKey& AxisKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerInput.InvertAxisKey"); UPlayerInput_InvertAxisKey_Params params; params.AxisKey = AxisKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerInput.InvertAxis // (Final, Exec, Native, Public) // Parameters: // struct FName AxisName (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UPlayerInput::InvertAxis(const struct FName& AxisName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerInput.InvertAxis"); UPlayerInput_InvertAxis_Params params; params.AxisName = AxisName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PlayerInput.ClearSmoothing // (Final, Exec, Native, Public) void UPlayerInput::ClearSmoothing() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PlayerInput.ClearSmoothing"); UPlayerInput_ClearSmoothing_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PointLight.SetRadius // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData) void APointLight::SetRadius(float NewRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PointLight.SetRadius"); APointLight_SetRadius_Params params; params.NewRadius = NewRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PointLight.SetLightFalloffExponent // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData) void APointLight::SetLightFalloffExponent(float NewLightFalloffExponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PointLight.SetLightFalloffExponent"); APointLight_SetLightFalloffExponent_Params params; params.NewLightFalloffExponent = NewLightFalloffExponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PointLightComponent.SetSourceRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData) void UPointLightComponent::SetSourceRadius(float bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PointLightComponent.SetSourceRadius"); UPointLightComponent_SetSourceRadius_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PointLightComponent.SetSourceLength // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData) void UPointLightComponent::SetSourceLength(float NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PointLightComponent.SetSourceLength"); UPointLightComponent_SetSourceLength_Params params; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PointLightComponent.SetSoftSourceRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float bNewValue (Parm, ZeroConstructor, IsPlainOldData) void UPointLightComponent::SetSoftSourceRadius(float bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PointLightComponent.SetSoftSourceRadius"); UPointLightComponent_SetSoftSourceRadius_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PointLightComponent.SetLightFalloffExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewLightFalloffExponent (Parm, ZeroConstructor, IsPlainOldData) void UPointLightComponent::SetLightFalloffExponent(float NewLightFalloffExponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PointLightComponent.SetLightFalloffExponent"); UPointLightComponent_SetLightFalloffExponent_Params params; params.NewLightFalloffExponent = NewLightFalloffExponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PointLightComponent.SetAttenuationRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewRadius (Parm, ZeroConstructor, IsPlainOldData) void UPointLightComponent::SetAttenuationRadius(float NewRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PointLightComponent.SetAttenuationRadius"); UPointLightComponent_SetAttenuationRadius_Params params; params.NewRadius = NewRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PoseableMeshComponent.SetBoneTransformByName // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform InTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) void UPoseableMeshComponent::SetBoneTransformByName(const struct FName& BoneName, const struct FTransform& InTransform, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.SetBoneTransformByName"); UPoseableMeshComponent_SetBoneTransformByName_Params params; params.BoneName = BoneName; params.InTransform = InTransform; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PoseableMeshComponent.SetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InScale3D (Parm, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) void UPoseableMeshComponent::SetBoneScaleByName(const struct FName& BoneName, const struct FVector& InScale3D, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.SetBoneScaleByName"); UPoseableMeshComponent_SetBoneScaleByName_Params params; params.BoneName = BoneName; params.InScale3D = InScale3D; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PoseableMeshComponent.SetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator InRotation (Parm, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) void UPoseableMeshComponent::SetBoneRotationByName(const struct FName& BoneName, const struct FRotator& InRotation, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.SetBoneRotationByName"); UPoseableMeshComponent_SetBoneRotationByName_Params params; params.BoneName = BoneName; params.InRotation = InRotation; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PoseableMeshComponent.SetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InLocation (Parm, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) void UPoseableMeshComponent::SetBoneLocationByName(const struct FName& BoneName, const struct FVector& InLocation, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.SetBoneLocationByName"); UPoseableMeshComponent_SetBoneLocationByName_Params params; params.BoneName = BoneName; params.InLocation = InLocation; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PoseableMeshComponent.ResetBoneTransformByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void UPoseableMeshComponent::ResetBoneTransformByName(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.ResetBoneTransformByName"); UPoseableMeshComponent_ResetBoneTransformByName_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PoseableMeshComponent.GetBoneTransformByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UPoseableMeshComponent::GetBoneTransformByName(const struct FName& BoneName, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.GetBoneTransformByName"); UPoseableMeshComponent_GetBoneTransformByName_Params params; params.BoneName = BoneName; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneScaleByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPoseableMeshComponent::GetBoneScaleByName(const struct FName& BoneName, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.GetBoneScaleByName"); UPoseableMeshComponent_GetBoneScaleByName_Params params; params.BoneName = BoneName; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneRotationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UPoseableMeshComponent::GetBoneRotationByName(const struct FName& BoneName, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.GetBoneRotationByName"); UPoseableMeshComponent_GetBoneRotationByName_Params params; params.BoneName = BoneName; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PoseableMeshComponent.GetBoneLocationByName // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte BoneSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPoseableMeshComponent::GetBoneLocationByName(const struct FName& BoneName, TEnumAsByte BoneSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.GetBoneLocationByName"); UPoseableMeshComponent_GetBoneLocationByName_Params params; params.BoneName = BoneName; params.BoneSpace = BoneSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InComponentToCopy (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UPoseableMeshComponent::CopyPoseFromSkeletalComponent(class USkeletalMeshComponent* InComponentToCopy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent"); UPoseableMeshComponent_CopyPoseFromSkeletalComponent_Params params; params.InComponentToCopy = InComponentToCopy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PostProcessComponent.AddOrUpdateBlendable // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TScriptInterface InBlendableObject (Parm, ZeroConstructor, IsPlainOldData) // float InWeight (Parm, ZeroConstructor, IsPlainOldData) void UPostProcessComponent::AddOrUpdateBlendable(const TScriptInterface& InBlendableObject, float InWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PostProcessComponent.AddOrUpdateBlendable"); UPostProcessComponent_AddOrUpdateBlendable_Params params; params.InBlendableObject = InBlendableObject; params.InWeight = InWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.PostProcessVolume.AddOrUpdateBlendable // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TScriptInterface InBlendableObject (Parm, ZeroConstructor, IsPlainOldData) // float InWeight (Parm, ZeroConstructor, IsPlainOldData) void APostProcessVolume::AddOrUpdateBlendable(const TScriptInterface& InBlendableObject, float InWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.PostProcessVolume.AddOrUpdateBlendable"); APostProcessVolume_AddOrUpdateBlendable_Params params; params.InBlendableObject = InBlendableObject; params.InWeight = InWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.RadialForceActor.ToggleForce // (Native, Public, BlueprintCallable) void ARadialForceActor::ToggleForce() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.RadialForceActor.ToggleForce"); ARadialForceActor_ToggleForce_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.RadialForceActor.FireImpulse // (Native, Public, BlueprintCallable) void ARadialForceActor::FireImpulse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.RadialForceActor.FireImpulse"); ARadialForceActor_FireImpulse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.RadialForceActor.EnableForce // (Native, Public, BlueprintCallable) void ARadialForceActor::EnableForce() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.RadialForceActor.EnableForce"); ARadialForceActor_EnableForce_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.RadialForceActor.DisableForce // (Native, Public, BlueprintCallable) void ARadialForceActor::DisableForce() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.RadialForceActor.DisableForce"); ARadialForceActor_DisableForce_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.RadialForceComponent.RemoveObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ObjectType (Parm, ZeroConstructor, IsPlainOldData) void URadialForceComponent::RemoveObjectTypeToAffect(TEnumAsByte ObjectType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.RadialForceComponent.RemoveObjectTypeToAffect"); URadialForceComponent_RemoveObjectTypeToAffect_Params params; params.ObjectType = ObjectType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.RadialForceComponent.FireImpulse // (Native, Public, BlueprintCallable) void URadialForceComponent::FireImpulse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.RadialForceComponent.FireImpulse"); URadialForceComponent_FireImpulse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.RadialForceComponent.AddObjectTypeToAffect // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ObjectType (Parm, ZeroConstructor, IsPlainOldData) void URadialForceComponent::AddObjectTypeToAffect(TEnumAsByte ObjectType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.RadialForceComponent.AddObjectTypeToAffect"); URadialForceComponent_AddObjectTypeToAffect_Params params; params.ObjectType = ObjectType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCapture2D.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASceneCapture2D::OnInterpToggle(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCapture2D.OnInterpToggle"); ASceneCapture2D_OnInterpToggle_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent2D.CaptureScene // (Final, Native, Public, BlueprintCallable) void USceneCaptureComponent2D::CaptureScene() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent2D.CaptureScene"); USceneCaptureComponent2D_CaptureScene_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable // (Final, Native, Public, BlueprintCallable) // Parameters: // TScriptInterface InBlendableObject (Parm, ZeroConstructor, IsPlainOldData) // float InWeight (Parm, ZeroConstructor, IsPlainOldData) void USceneCaptureComponent2D::AddOrUpdateBlendable(const TScriptInterface& InBlendableObject, float InWeight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable"); USceneCaptureComponent2D_AddOrUpdateBlendable_Params params; params.InBlendableObject = InBlendableObject; params.InWeight = InWeight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureComponentCube.CaptureScene // (Final, Native, Public, BlueprintCallable) void USceneCaptureComponentCube::CaptureScene() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureComponentCube.CaptureScene"); USceneCaptureComponentCube_CaptureScene_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SceneCaptureCube.OnInterpToggle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASceneCaptureCube::OnInterpToggle(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SceneCaptureCube.OnInterpToggle"); ASceneCaptureCube_OnInterpToggle_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMesh.NumSockets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USkeletalMesh::NumSockets() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.NumSockets"); USkeletalMesh_NumSockets_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMesh.IsSectionUsingCloth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int InSectionIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bCheckCorrespondingSections (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkeletalMesh::IsSectionUsingCloth(int InSectionIndex, bool bCheckCorrespondingSections) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.IsSectionUsingCloth"); USkeletalMesh_IsSectionUsingCloth_Params params; params.InSectionIndex = InSectionIndex; params.bCheckCorrespondingSections = bCheckCorrespondingSections; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMesh.GetSocketByIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USkeletalMeshSocket* USkeletalMesh::GetSocketByIndex(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.GetSocketByIndex"); USkeletalMesh_GetSocketByIndex_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMesh.GetNodeMappingContainer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UBlueprint* SourceAsset (Parm, ZeroConstructor, IsPlainOldData) // class UNodeMappingContainer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UNodeMappingContainer* USkeletalMesh::GetNodeMappingContainer(class UBlueprint* SourceAsset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.GetNodeMappingContainer"); USkeletalMesh_GetNodeMappingContainer_Params params; params.SourceAsset = SourceAsset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMesh.GetImportedBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FBoxSphereBounds USkeletalMesh::GetImportedBounds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.GetImportedBounds"); USkeletalMesh_GetImportedBounds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMesh.GetBounds // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FBoxSphereBounds USkeletalMesh::GetBounds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.GetBounds"); USkeletalMesh_GetBounds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMesh.FindSocketAndIndex // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // int OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USkeletalMeshSocket* USkeletalMesh::FindSocketAndIndex(const struct FName& InSocketName, int* OutIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.FindSocketAndIndex"); USkeletalMesh_FindSocketAndIndex_Params params; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutIndex != nullptr) *OutIndex = params.OutIndex; return params.ReturnValue; } // Function Engine.SkeletalMesh.FindSocket // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName InSocketName (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMeshSocket* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USkeletalMeshSocket* USkeletalMesh::FindSocket(const struct FName& InSocketName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMesh.FindSocket"); USkeletalMesh_FindSocket_Params params; params.InSocketName = InSocketName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedPhysAsset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset"); ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMesh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh"); ASkeletalMeshActor_OnRep_ReplicatedMesh_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1 // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMaterial1() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1"); ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0 // (Native, Public) void ASkeletalMeshActor::OnRep_ReplicatedMaterial0() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0"); ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector WorldLocation (Parm, IsPlainOldData) // struct FVector WorldNormal (Parm, IsPlainOldData) void USkeletalMeshSocket::InitializeSocketFromLocation(class USkeletalMeshComponent* SkelComp, const struct FVector& WorldLocation, const struct FVector& WorldNormal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation"); USkeletalMeshSocket_InitializeSocketFromLocation_Params params; params.SkelComp = SkelComp; params.WorldLocation = WorldLocation; params.WorldNormal = WorldNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkeletalMeshSocket.GetSocketLocation // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USkeletalMeshComponent* SkelComp (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USkeletalMeshSocket::GetSocketLocation(class USkeletalMeshComponent* SkelComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkeletalMeshSocket.GetSocketLocation"); USkeletalMeshSocket_GetSocketLocation_Params params; params.SkelComp = SkelComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SkyLight.OnRep_bEnabled // (Native, Public) void ASkyLight::OnRep_bEnabled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLight.OnRep_bEnabled"); ASkyLight_OnRep_bEnabled_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetVolumetricScatteringIntensity(float NewIntensity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity"); USkyLightComponent_SetVolumetricScatteringIntensity_Params params; params.NewIntensity = NewIntensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetOcclusionTint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FColor InTint (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void USkyLightComponent::SetOcclusionTint(const struct FColor& InTint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetOcclusionTint"); USkyLightComponent_SetOcclusionTint_Params params; params.InTint = InTint; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetOcclusionExponent // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOcclusionExponent (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetOcclusionExponent(float InOcclusionExponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetOcclusionExponent"); USkyLightComponent_SetOcclusionExponent_Params params; params.InOcclusionExponent = InOcclusionExponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetOcclusionContrast // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOcclusionContrast (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetOcclusionContrast(float InOcclusionContrast) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetOcclusionContrast"); USkyLightComponent_SetOcclusionContrast_Params params; params.InOcclusionContrast = InOcclusionContrast; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetMinOcclusion // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinOcclusion (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetMinOcclusion(float InMinOcclusion) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetMinOcclusion"); USkyLightComponent_SetMinOcclusion_Params params; params.InMinOcclusion = InMinOcclusion; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetLightColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewLightColor (Parm, IsPlainOldData) void USkyLightComponent::SetLightColor(const struct FLinearColor& NewLightColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetLightColor"); USkyLightComponent_SetLightColor_Params params; params.NewLightColor = NewLightColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetIntensity(float NewIntensity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetIntensity"); USkyLightComponent_SetIntensity_Params params; params.NewIntensity = NewIntensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetIndirectLightingIntensity // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetIndirectLightingIntensity(float NewIntensity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetIndirectLightingIntensity"); USkyLightComponent_SetIndirectLightingIntensity_Params params; params.NewIntensity = NewIntensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetCubemapBlend // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* SourceCubemap (Parm, ZeroConstructor, IsPlainOldData) // class UTextureCube* DestinationCubemap (Parm, ZeroConstructor, IsPlainOldData) // float InBlendFraction (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetCubemapBlend(class UTextureCube* SourceCubemap, class UTextureCube* DestinationCubemap, float InBlendFraction) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetCubemapBlend"); USkyLightComponent_SetCubemapBlend_Params params; params.SourceCubemap = SourceCubemap; params.DestinationCubemap = DestinationCubemap; params.InBlendFraction = InBlendFraction; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.SetCubemap // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTextureCube* NewCubemap (Parm, ZeroConstructor, IsPlainOldData) void USkyLightComponent::SetCubemap(class UTextureCube* NewCubemap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.SetCubemap"); USkyLightComponent_SetCubemap_Params params; params.NewCubemap = NewCubemap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SkyLightComponent.RecaptureSky // (Final, Native, Public, BlueprintCallable) void USkyLightComponent::RecaptureSky() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SkyLightComponent.RecaptureSky"); USkyLightComponent_RecaptureSky_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.UpdateSpline // (Final, Native, Public, BlueprintCallable) void USplineComponent::UpdateSpline() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.UpdateSpline"); USplineComponent_UpdateSpline_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetWorldLocationAtSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void USplineComponent::SetWorldLocationAtSplinePoint(int PointIndex, const struct FVector& InLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetWorldLocationAtSplinePoint"); USplineComponent_SetWorldLocationAtSplinePoint_Params params; params.PointIndex = PointIndex; params.InLocation = InLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetUpVectorAtSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InUpVector (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetUpVectorAtSplinePoint(int PointIndex, const struct FVector& InUpVector, TEnumAsByte CoordinateSpace, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetUpVectorAtSplinePoint"); USplineComponent_SetUpVectorAtSplinePoint_Params params; params.PointIndex = PointIndex; params.InUpVector = InUpVector; params.CoordinateSpace = CoordinateSpace; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetUnselectedSplineSegmentColor // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor SegmentColor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void USplineComponent::SetUnselectedSplineSegmentColor(const struct FLinearColor& SegmentColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetUnselectedSplineSegmentColor"); USplineComponent_SetUnselectedSplineSegmentColor_Params params; params.SegmentColor = SegmentColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetTangentsAtSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InArriveTangent (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector InLeaveTangent (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetTangentsAtSplinePoint(int PointIndex, const struct FVector& InArriveTangent, const struct FVector& InLeaveTangent, TEnumAsByte CoordinateSpace, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetTangentsAtSplinePoint"); USplineComponent_SetTangentsAtSplinePoint_Params params; params.PointIndex = PointIndex; params.InArriveTangent = InArriveTangent; params.InLeaveTangent = InLeaveTangent; params.CoordinateSpace = CoordinateSpace; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetTangentAtSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InTangent (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetTangentAtSplinePoint(int PointIndex, const struct FVector& InTangent, TEnumAsByte CoordinateSpace, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetTangentAtSplinePoint"); USplineComponent_SetTangentAtSplinePoint_Params params; params.PointIndex = PointIndex; params.InTangent = InTangent; params.CoordinateSpace = CoordinateSpace; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetSplineWorldPoints // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void USplineComponent::SetSplineWorldPoints(TArray Points) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetSplineWorldPoints"); USplineComponent_SetSplineWorldPoints_Params params; params.Points = Points; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetSplinePointType // (Final, Native, Public, BlueprintCallable) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Type (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetSplinePointType(int PointIndex, TEnumAsByte Type, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetSplinePointType"); USplineComponent_SetSplinePointType_Params params; params.PointIndex = PointIndex; params.Type = Type; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetSplinePoints // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetSplinePoints(TArray Points, TEnumAsByte CoordinateSpace, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetSplinePoints"); USplineComponent_SetSplinePoints_Params params; params.Points = Points; params.CoordinateSpace = CoordinateSpace; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetSplineLocalPoints // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void USplineComponent::SetSplineLocalPoints(TArray Points) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetSplineLocalPoints"); USplineComponent_SetSplineLocalPoints_Params params; params.Points = Points; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetSelectedSplineSegmentColor // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor SegmentColor (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void USplineComponent::SetSelectedSplineSegmentColor(const struct FLinearColor& SegmentColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetSelectedSplineSegmentColor"); USplineComponent_SetSelectedSplineSegmentColor_Params params; params.SegmentColor = SegmentColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetLocationAtSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetLocationAtSplinePoint(int PointIndex, const struct FVector& InLocation, TEnumAsByte CoordinateSpace, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetLocationAtSplinePoint"); USplineComponent_SetLocationAtSplinePoint_Params params; params.PointIndex = PointIndex; params.InLocation = InLocation; params.CoordinateSpace = CoordinateSpace; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetDrawDebug // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetDrawDebug(bool bShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetDrawDebug"); USplineComponent_SetDrawDebug_Params params; params.bShow = bShow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetDefaultUpVector // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector UpVector (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetDefaultUpVector(const struct FVector& UpVector, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetDefaultUpVector"); USplineComponent_SetDefaultUpVector_Params params; params.UpVector = UpVector; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetClosedLoopAtPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData) // float Key (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetClosedLoopAtPosition"); USplineComponent_SetClosedLoopAtPosition_Params params; params.bInClosedLoop = bInClosedLoop; params.Key = Key; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.SetClosedLoop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInClosedLoop (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.SetClosedLoop"); USplineComponent_SetClosedLoop_Params params; params.bInClosedLoop = bInClosedLoop; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.RemoveSplinePoint // (Final, Native, Public, BlueprintCallable) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::RemoveSplinePoint(int Index, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.RemoveSplinePoint"); USplineComponent_RemoveSplinePoint_Params params; params.Index = Index; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.IsClosedLoop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USplineComponent::IsClosedLoop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.IsClosedLoop"); USplineComponent_IsClosedLoop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetWorldTangentAtDistanceAlongSpline(float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline"); USplineComponent_GetWorldTangentAtDistanceAlongSpline_Params params; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USplineComponent::GetWorldRotationAtTime(float Time, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldRotationAtTime"); USplineComponent_GetWorldRotationAtTime_Params params; params.Time = Time; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USplineComponent::GetWorldRotationAtDistanceAlongSpline(float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline"); USplineComponent_GetWorldRotationAtDistanceAlongSpline_Params params; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetWorldLocationAtTime(float Time, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldLocationAtTime"); USplineComponent_GetWorldLocationAtTime_Params params; params.Time = Time; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetWorldLocationAtSplinePoint(int PointIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldLocationAtSplinePoint"); USplineComponent_GetWorldLocationAtSplinePoint_Params params; params.PointIndex = PointIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetWorldLocationAtDistanceAlongSpline(float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline"); USplineComponent_GetWorldLocationAtDistanceAlongSpline_Params params; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldDirectionAtTime"); USplineComponent_GetWorldDirectionAtTime_Params params; params.Time = Time; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetWorldDirectionAtDistanceAlongSpline(float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline"); USplineComponent_GetWorldDirectionAtDistanceAlongSpline_Params params; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetUpVectorAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetUpVectorAtTime"); USplineComponent_GetUpVectorAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetUpVectorAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetUpVectorAtSplinePoint"); USplineComponent_GetUpVectorAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetUpVectorAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline"); USplineComponent_GetUpVectorAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USplineComponent::GetTransformAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity, bool bUseScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetTransformAtTime"); USplineComponent_GetTransformAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; params.bUseScale = bUseScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USplineComponent::GetTransformAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace, bool bUseScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetTransformAtSplinePoint"); USplineComponent_GetTransformAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; params.bUseScale = bUseScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USplineComponent::GetTransformAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace, bool bUseScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline"); USplineComponent_GetTransformAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; params.bUseScale = bUseScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetTangentAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetTangentAtTime"); USplineComponent_GetTangentAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetTangentAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetTangentAtSplinePoint"); USplineComponent_GetTangentAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetTangentAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline"); USplineComponent_GetTangentAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetSplinePointType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte USplineComponent::GetSplinePointType(int PointIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetSplinePointType"); USplineComponent_GetSplinePointType_Params params; params.PointIndex = PointIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetSplineLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::GetSplineLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetSplineLength"); USplineComponent_GetSplineLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetScaleAtTime(float Time, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetScaleAtTime"); USplineComponent_GetScaleAtTime_Params params; params.Time = Time; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetScaleAtSplinePoint(int PointIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetScaleAtSplinePoint"); USplineComponent_GetScaleAtSplinePoint_Params params; params.PointIndex = PointIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetScaleAtDistanceAlongSpline(float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline"); USplineComponent_GetScaleAtDistanceAlongSpline_Params params; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USplineComponent::GetRotationAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRotationAtTime"); USplineComponent_GetRotationAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USplineComponent::GetRotationAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRotationAtSplinePoint"); USplineComponent_GetRotationAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USplineComponent::GetRotationAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline"); USplineComponent_GetRotationAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRollAtTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::GetRollAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRollAtTime"); USplineComponent_GetRollAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRollAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::GetRollAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRollAtSplinePoint"); USplineComponent_GetRollAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRollAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::GetRollAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRollAtDistanceAlongSpline"); USplineComponent_GetRollAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetRightVectorAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRightVectorAtTime"); USplineComponent_GetRightVectorAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetRightVectorAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRightVectorAtSplinePoint"); USplineComponent_GetRightVectorAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetRightVectorAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline"); USplineComponent_GetRightVectorAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetNumberOfSplinePoints // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USplineComponent::GetNumberOfSplinePoints() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetNumberOfSplinePoints"); USplineComponent_GetNumberOfSplinePoints_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetLocationAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetLocationAtTime"); USplineComponent_GetLocationAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetLocationAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetLocationAtSplinePoint"); USplineComponent_GetLocationAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetLocationAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline"); USplineComponent_GetLocationAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, OutParm, IsPlainOldData) // struct FVector Tangent (Parm, OutParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::GetLocationAndTangentAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace, struct FVector* Location, struct FVector* Tangent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint"); USplineComponent_GetLocationAndTangentAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Location != nullptr) *Location = params.Location; if (Tangent != nullptr) *Tangent = params.Tangent; } // Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FVector LocalLocation (Parm, OutParm, IsPlainOldData) // struct FVector LocalTangent (Parm, OutParm, IsPlainOldData) void USplineComponent::GetLocalLocationAndTangentAtSplinePoint(int PointIndex, struct FVector* LocalLocation, struct FVector* LocalTangent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint"); USplineComponent_GetLocalLocationAndTangentAtSplinePoint_Params params; params.PointIndex = PointIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (LocalLocation != nullptr) *LocalLocation = params.LocalLocation; if (LocalTangent != nullptr) *LocalTangent = params.LocalTangent; } // Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetLeaveTangentAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint"); USplineComponent_GetLeaveTangentAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::GetInputKeyAtDistanceAlongSpline(float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline"); USplineComponent_GetInputKeyAtDistanceAlongSpline_Params params; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::GetDistanceAlongSplineAtSplinePoint(int PointIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint"); USplineComponent_GetDistanceAlongSplineAtSplinePoint_Params params; params.PointIndex = PointIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtTime // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseConstantVelocity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetDirectionAtTime(float Time, TEnumAsByte CoordinateSpace, bool bUseConstantVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetDirectionAtTime"); USplineComponent_GetDirectionAtTime_Params params; params.Time = Time; params.CoordinateSpace = CoordinateSpace; params.bUseConstantVelocity = bUseConstantVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetDirectionAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetDirectionAtSplinePoint"); USplineComponent_GetDirectionAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Distance (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetDirectionAtDistanceAlongSpline(float Distance, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline"); USplineComponent_GetDirectionAtDistanceAlongSpline_Params params; params.Distance = Distance; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetDefaultUpVector // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetDefaultUpVector(TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetDefaultUpVector"); USplineComponent_GetDefaultUpVector_Params params; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.GetArriveTangentAtSplinePoint // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int PointIndex (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::GetArriveTangentAtSplinePoint(int PointIndex, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.GetArriveTangentAtSplinePoint"); USplineComponent_GetArriveTangentAtSplinePoint_Params params; params.PointIndex = PointIndex; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::FindUpVectorClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation"); USplineComponent_FindUpVectorClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindTransformClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUseScale (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform USplineComponent::FindTransformClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace, bool bUseScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindTransformClosestToWorldLocation"); USplineComponent_FindTransformClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; params.bUseScale = bUseScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindTangentClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::FindTangentClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindTangentClosestToWorldLocation"); USplineComponent_FindTangentClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindScaleClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::FindScaleClosestToWorldLocation(const struct FVector& WorldLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindScaleClosestToWorldLocation"); USplineComponent_FindScaleClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindRotationClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USplineComponent::FindRotationClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindRotationClosestToWorldLocation"); USplineComponent_FindRotationClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindRollClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::FindRollClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindRollClosestToWorldLocation"); USplineComponent_FindRollClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::FindRightVectorClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation"); USplineComponent_FindRightVectorClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindLocationClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::FindLocationClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindLocationClosestToWorldLocation"); USplineComponent_FindLocationClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineComponent::FindInputKeyClosestToWorldLocation(const struct FVector& WorldLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation"); USplineComponent_FindInputKeyClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.FindDirectionClosestToWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineComponent::FindDirectionClosestToWorldLocation(const struct FVector& WorldLocation, TEnumAsByte CoordinateSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.FindDirectionClosestToWorldLocation"); USplineComponent_FindDirectionClosestToWorldLocation_Params params; params.WorldLocation = WorldLocation; params.CoordinateSpace = CoordinateSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineComponent.ClearSplinePoints // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::ClearSplinePoints(bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.ClearSplinePoints"); USplineComponent_ClearSplinePoints_Params params; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.AddSplineWorldPoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void USplineComponent::AddSplineWorldPoint(const struct FVector& Position) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.AddSplineWorldPoint"); USplineComponent_AddSplineWorldPoint_Params params; params.Position = Position; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.AddSplinePointAtIndex // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::AddSplinePointAtIndex(const struct FVector& Position, int Index, TEnumAsByte CoordinateSpace, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.AddSplinePointAtIndex"); USplineComponent_AddSplinePointAtIndex_Params params; params.Position = Position; params.Index = Index; params.CoordinateSpace = CoordinateSpace; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.AddSplinePoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte CoordinateSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::AddSplinePoint(const struct FVector& Position, TEnumAsByte CoordinateSpace, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.AddSplinePoint"); USplineComponent_AddSplinePoint_Params params; params.Position = Position; params.CoordinateSpace = CoordinateSpace; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.AddSplineLocalPoint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Position (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void USplineComponent::AddSplineLocalPoint(const struct FVector& Position) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.AddSplineLocalPoint"); USplineComponent_AddSplineLocalPoint_Params params; params.Position = Position; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.AddPoints // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::AddPoints(TArray Points, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.AddPoints"); USplineComponent_AddPoints_Params params; params.Points = Points; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineComponent.AddPoint // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FSplinePoint Point (ConstParm, Parm, OutParm, ReferenceParm) // bool bUpdateSpline (Parm, ZeroConstructor, IsPlainOldData) void USplineComponent::AddPoint(const struct FSplinePoint& Point, bool bUpdateSpline) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineComponent.AddPoint"); USplineComponent_AddPoint_Params params; params.Point = Point; params.bUpdateSpline = bUpdateSpline; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.UpdateMesh // (Final, Native, Public, BlueprintCallable) void USplineMeshComponent::UpdateMesh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.UpdateMesh"); USplineMeshComponent_UpdateMesh_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector StartTangent (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetStartTangent(const struct FVector& StartTangent, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetStartTangent"); USplineMeshComponent_SetStartTangent_Params params; params.StartTangent = StartTangent; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D StartScale (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetStartScale(const struct FVector2D& StartScale, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetStartScale"); USplineMeshComponent_SetStartScale_Params params; params.StartScale = StartScale; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetStartRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float StartRoll (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetStartRoll(float StartRoll, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetStartRoll"); USplineMeshComponent_SetStartRoll_Params params; params.StartRoll = StartRoll; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector startPos (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetStartPosition(const struct FVector& startPos, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetStartPosition"); USplineMeshComponent_SetStartPosition_Params params; params.startPos = startPos; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D StartOffset (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetStartOffset(const struct FVector2D& StartOffset, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetStartOffset"); USplineMeshComponent_SetStartOffset_Params params; params.StartOffset = StartOffset; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetStartAndEnd // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector startPos (Parm, IsPlainOldData) // struct FVector StartTangent (Parm, IsPlainOldData) // struct FVector EndPos (Parm, IsPlainOldData) // struct FVector EndTangent (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetStartAndEnd(const struct FVector& startPos, const struct FVector& StartTangent, const struct FVector& EndPos, const struct FVector& EndTangent, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetStartAndEnd"); USplineMeshComponent_SetStartAndEnd_Params params; params.startPos = startPos; params.StartTangent = StartTangent; params.EndPos = EndPos; params.EndTangent = EndTangent; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetSplineUpDir // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InSplineUpDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetSplineUpDir(const struct FVector& InSplineUpDir, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetSplineUpDir"); USplineMeshComponent_SetSplineUpDir_Params params; params.InSplineUpDir = InSplineUpDir; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetForwardAxis // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte InForwardAxis (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetForwardAxis(TEnumAsByte InForwardAxis, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetForwardAxis"); USplineMeshComponent_SetForwardAxis_Params params; params.InForwardAxis = InForwardAxis; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector EndTangent (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetEndTangent(const struct FVector& EndTangent, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetEndTangent"); USplineMeshComponent_SetEndTangent_Params params; params.EndTangent = EndTangent; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D EndScale (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetEndScale(const struct FVector2D& EndScale, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetEndScale"); USplineMeshComponent_SetEndScale_Params params; params.EndScale = EndScale; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetEndRoll // (Final, Native, Public, BlueprintCallable) // Parameters: // float EndRoll (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetEndRoll(float EndRoll, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetEndRoll"); USplineMeshComponent_SetEndRoll_Params params; params.EndRoll = EndRoll; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector EndPos (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetEndPosition(const struct FVector& EndPos, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetEndPosition"); USplineMeshComponent_SetEndPosition_Params params; params.EndPos = EndPos; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D EndOffset (Parm, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetEndOffset(const struct FVector2D& EndOffset, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetEndOffset"); USplineMeshComponent_SetEndOffset_Params params; params.EndOffset = EndOffset; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetBoundaryMin // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMin (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetBoundaryMin(float InBoundaryMin, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetBoundaryMin"); USplineMeshComponent_SetBoundaryMin_Params params; params.InBoundaryMin = InBoundaryMin; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.SetBoundaryMax // (Final, Native, Public, BlueprintCallable) // Parameters: // float InBoundaryMax (Parm, ZeroConstructor, IsPlainOldData) // bool bUpdateMesh (Parm, ZeroConstructor, IsPlainOldData) void USplineMeshComponent::SetBoundaryMax(float InBoundaryMax, bool bUpdateMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.SetBoundaryMax"); USplineMeshComponent_SetBoundaryMax_Params params; params.InBoundaryMax = InBoundaryMax; params.bUpdateMesh = bUpdateMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SplineMeshComponent.GetStartTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineMeshComponent::GetStartTangent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetStartTangent"); USplineMeshComponent_GetStartTangent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USplineMeshComponent::GetStartScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetStartScale"); USplineMeshComponent_GetStartScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineMeshComponent::GetStartRoll() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetStartRoll"); USplineMeshComponent_GetStartRoll_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineMeshComponent::GetStartPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetStartPosition"); USplineMeshComponent_GetStartPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetStartOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USplineMeshComponent::GetStartOffset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetStartOffset"); USplineMeshComponent_GetStartOffset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetSplineUpDir // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineMeshComponent::GetSplineUpDir() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetSplineUpDir"); USplineMeshComponent_GetSplineUpDir_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetForwardAxis // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte USplineMeshComponent::GetForwardAxis() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetForwardAxis"); USplineMeshComponent_GetForwardAxis_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndTangent // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineMeshComponent::GetEndTangent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetEndTangent"); USplineMeshComponent_GetEndTangent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndScale // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USplineMeshComponent::GetEndScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetEndScale"); USplineMeshComponent_GetEndScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndRoll // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineMeshComponent::GetEndRoll() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetEndRoll"); USplineMeshComponent_GetEndRoll_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USplineMeshComponent::GetEndPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetEndPosition"); USplineMeshComponent_GetEndPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetEndOffset // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USplineMeshComponent::GetEndOffset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetEndOffset"); USplineMeshComponent_GetEndOffset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetBoundaryMin // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineMeshComponent::GetBoundaryMin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetBoundaryMin"); USplineMeshComponent_GetBoundaryMin_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SplineMeshComponent.GetBoundaryMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USplineMeshComponent::GetBoundaryMax() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SplineMeshComponent.GetBoundaryMax"); USplineMeshComponent_GetBoundaryMax_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.SpotLightComponent.SetOuterConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewOuterConeAngle (Parm, ZeroConstructor, IsPlainOldData) void USpotLightComponent::SetOuterConeAngle(float NewOuterConeAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SpotLightComponent.SetOuterConeAngle"); USpotLightComponent_SetOuterConeAngle_Params params; params.NewOuterConeAngle = NewOuterConeAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.SpotLightComponent.SetInnerConeAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewInnerConeAngle (Parm, ZeroConstructor, IsPlainOldData) void USpotLightComponent::SetInnerConeAngle(float NewInnerConeAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.SpotLightComponent.SetInnerConeAngle"); USpotLightComponent_SetInnerConeAngle_Params params; params.NewInnerConeAngle = NewInnerConeAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StaticMesh.GetNumSections // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int InLOD (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UStaticMesh::GetNumSections(int InLOD) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMesh.GetNumSections"); UStaticMesh_GetNumSections_Params params; params.InLOD = InLOD; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StaticMesh.GetNumLODs // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UStaticMesh::GetNumLODs() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMesh.GetNumLODs"); UStaticMesh_GetNumLODs_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StaticMesh.GetMaterialIndex // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName MaterialSlotName (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UStaticMesh::GetMaterialIndex(const struct FName& MaterialSlotName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMesh.GetMaterialIndex"); UStaticMesh_GetMaterialIndex_Params params; params.MaterialSlotName = MaterialSlotName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StaticMesh.GetMaterial // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int MaterialIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInterface* UStaticMesh::GetMaterial(int MaterialIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMesh.GetMaterial"); UStaticMesh_GetMaterial_Params params; params.MaterialIndex = MaterialIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StaticMesh.GetBounds // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBoxSphereBounds ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FBoxSphereBounds UStaticMesh::GetBounds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMesh.GetBounds"); UStaticMesh_GetBounds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StaticMesh.GetBoundingBox // (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FBox UStaticMesh::GetBoundingBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StaticMesh.GetBoundingBox"); UStaticMesh_GetBoundingBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StereoLayerComponent.SetUVRect // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FBox2D InUVRect (Parm) void UStereoLayerComponent::SetUVRect(const struct FBox2D& InUVRect) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.SetUVRect"); UStereoLayerComponent_SetUVRect_Params params; params.InUVRect = InUVRect; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerComponent.SetTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture* InTexture (Parm, ZeroConstructor, IsPlainOldData) void UStereoLayerComponent::SetTexture(class UTexture* InTexture) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.SetTexture"); UStereoLayerComponent_SetTexture_Params params; params.InTexture = InTexture; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerComponent.SetQuadSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InQuadSize (Parm, IsPlainOldData) void UStereoLayerComponent::SetQuadSize(const struct FVector2D& InQuadSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.SetQuadSize"); UStereoLayerComponent_SetQuadSize_Params params; params.InQuadSize = InQuadSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerComponent.SetPriority // (Final, Native, Public, BlueprintCallable) // Parameters: // int InPriority (Parm, ZeroConstructor, IsPlainOldData) void UStereoLayerComponent::SetPriority(int InPriority) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.SetPriority"); UStereoLayerComponent_SetPriority_Params params; params.InPriority = InPriority; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerComponent.MarkTextureForUpdate // (Final, Native, Public, BlueprintCallable) void UStereoLayerComponent::MarkTextureForUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.MarkTextureForUpdate"); UStereoLayerComponent_MarkTextureForUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerComponent.GetUVRect // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FBox2D ReturnValue (Parm, OutParm, ReturnParm) struct FBox2D UStereoLayerComponent::GetUVRect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.GetUVRect"); UStereoLayerComponent_GetUVRect_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StereoLayerComponent.GetTexture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTexture* UStereoLayerComponent::GetTexture() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.GetTexture"); UStereoLayerComponent_GetTexture_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StereoLayerComponent.GetQuadSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UStereoLayerComponent::GetQuadSize() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.GetQuadSize"); UStereoLayerComponent_GetQuadSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StereoLayerComponent.GetPriority // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UStereoLayerComponent::GetPriority() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerComponent.GetPriority"); UStereoLayerComponent_GetPriority_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen // (Final, Native, Static, Public, BlueprintCallable) void UStereoLayerFunctionLibrary::ShowSplashScreen() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen"); UStereoLayerFunctionLibrary_ShowSplashScreen_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerFunctionLibrary.SetSplashScreen // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D Scale (Parm, IsPlainOldData) // struct FVector2D Offset (Parm, IsPlainOldData) // bool bShowLoadingMovie (Parm, ZeroConstructor, IsPlainOldData) // bool bShowOnSet (Parm, ZeroConstructor, IsPlainOldData) void UStereoLayerFunctionLibrary::SetSplashScreen(class UTexture* Texture, const struct FVector2D& Scale, const struct FVector2D& Offset, bool bShowLoadingMovie, bool bShowOnSet) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerFunctionLibrary.SetSplashScreen"); UStereoLayerFunctionLibrary_SetSplashScreen_Params params; params.Texture = Texture; params.Scale = Scale; params.Offset = Offset; params.bShowLoadingMovie = bShowLoadingMovie; params.bShowOnSet = bShowOnSet; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerFunctionLibrary.HideSplashScreen // (Final, Native, Static, Public, BlueprintCallable) void UStereoLayerFunctionLibrary::HideSplashScreen() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerFunctionLibrary.HideSplashScreen"); UStereoLayerFunctionLibrary_HideSplashScreen_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool InAutoShowEnabled (Parm, ZeroConstructor, IsPlainOldData) void UStereoLayerFunctionLibrary::EnableAutoLoadingSplashScreen(bool InAutoShowEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen"); UStereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen_Params params; params.InAutoShowEnabled = InAutoShowEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetYScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetYScale(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetYScale"); UTextRenderComponent_SetYScale_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetXScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetXScale(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetXScale"); UTextRenderComponent_SetXScale_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetWorldSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetWorldSize(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetWorldSize"); UTextRenderComponent_SetWorldSize_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetVertSpacingAdjust // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetVertSpacingAdjust(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetVertSpacingAdjust"); UTextRenderComponent_SetVertSpacingAdjust_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetVerticalAlignment(TEnumAsByte Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetVerticalAlignment"); UTextRenderComponent_SetVerticalAlignment_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetTextRenderColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FColor Value (Parm, IsPlainOldData) void UTextRenderComponent::SetTextRenderColor(const struct FColor& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetTextRenderColor"); UTextRenderComponent_SetTextRenderColor_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetTextMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetTextMaterial(class UMaterialInterface* Material) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetTextMaterial"); UTextRenderComponent_SetTextMaterial_Params params; params.Material = Material; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString Value (Parm, ZeroConstructor) void UTextRenderComponent::SetText(const struct FString& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetText"); UTextRenderComponent_SetText_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetHorizSpacingAdjust // (Final, Native, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetHorizSpacingAdjust(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetHorizSpacingAdjust"); UTextRenderComponent_SetHorizSpacingAdjust_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetHorizontalAlignment(TEnumAsByte Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetHorizontalAlignment"); UTextRenderComponent_SetHorizontalAlignment_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.SetFont // (Final, Native, Public, BlueprintCallable) // Parameters: // class UFont* Value (Parm, ZeroConstructor, IsPlainOldData) void UTextRenderComponent::SetFont(class UFont* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.SetFont"); UTextRenderComponent_SetFont_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.K2_SetText // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FText Value (ConstParm, Parm, OutParm, ReferenceParm) void UTextRenderComponent::K2_SetText(const struct FText& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.K2_SetText"); UTextRenderComponent_K2_SetText_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TextRenderComponent.GetTextWorldSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UTextRenderComponent::GetTextWorldSize() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.GetTextWorldSize"); UTextRenderComponent_GetTextWorldSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TextRenderComponent.GetTextLocalSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UTextRenderComponent::GetTextLocalSize() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TextRenderComponent.GetTextLocalSize"); UTextRenderComponent_GetTextLocalSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TimelineComponent.Stop // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.Stop"); UTimelineComponent_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetVectorCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveVector* NewVectorCurve (Parm, ZeroConstructor, IsPlainOldData) // struct FName VectorTrackName (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetVectorCurve(class UCurveVector* NewVectorCurve, const struct FName& VectorTrackName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetVectorCurve"); UTimelineComponent_SetVectorCurve_Params params; params.NewVectorCurve = NewVectorCurve; params.VectorTrackName = VectorTrackName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetTimelineLengthMode // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewLengthMode (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetTimelineLengthMode(TEnumAsByte NewLengthMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetTimelineLengthMode"); UTimelineComponent_SetTimelineLengthMode_Params params; params.NewLengthMode = NewLengthMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewLength (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetTimelineLength(float NewLength) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetTimelineLength"); UTimelineComponent_SetTimelineLength_Params params; params.NewLength = NewLength; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewRate (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetPlayRate(float NewRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetPlayRate"); UTimelineComponent_SetPlayRate_Params params; params.NewRate = NewRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData) // bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData) // bool bFireUpdate (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents, bool bFireUpdate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetPlaybackPosition"); UTimelineComponent_SetPlaybackPosition_Params params; params.NewPosition = NewPosition; params.bFireEvents = bFireEvents; params.bFireUpdate = bFireUpdate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetNewTime // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // float NewTime (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetNewTime(float NewTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetNewTime"); UTimelineComponent_SetNewTime_Params params; params.NewTime = NewTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetLooping(bool bNewLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetLooping"); UTimelineComponent_SetLooping_Params params; params.bNewLooping = bNewLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetLinearColorCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveLinearColor* NewLinearColorCurve (Parm, ZeroConstructor, IsPlainOldData) // struct FName LinearColorTrackName (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetLinearColorCurve(class UCurveLinearColor* NewLinearColorCurve, const struct FName& LinearColorTrackName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetLinearColorCurve"); UTimelineComponent_SetLinearColorCurve_Params params; params.NewLinearColorCurve = NewLinearColorCurve; params.LinearColorTrackName = LinearColorTrackName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetIgnoreTimeDilation // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // bool bNewIgnoreTimeDilation (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetIgnoreTimeDilation(bool bNewIgnoreTimeDilation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetIgnoreTimeDilation"); UTimelineComponent_SetIgnoreTimeDilation_Params params; params.bNewIgnoreTimeDilation = bNewIgnoreTimeDilation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.SetFloatCurve // (Final, RequiredAPI, Native, Public, BlueprintCallable) // Parameters: // class UCurveFloat* NewFloatCurve (Parm, ZeroConstructor, IsPlainOldData) // struct FName FloatTrackName (Parm, ZeroConstructor, IsPlainOldData) void UTimelineComponent::SetFloatCurve(class UCurveFloat* NewFloatCurve, const struct FName& FloatTrackName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.SetFloatCurve"); UTimelineComponent_SetFloatCurve_Params params; params.NewFloatCurve = NewFloatCurve; params.FloatTrackName = FloatTrackName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.ReverseFromEnd // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::ReverseFromEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.ReverseFromEnd"); UTimelineComponent_ReverseFromEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.Reverse // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Reverse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.Reverse"); UTimelineComponent_Reverse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.PlayFromStart // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::PlayFromStart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.PlayFromStart"); UTimelineComponent_PlayFromStart_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.Play // (Final, RequiredAPI, Native, Public, BlueprintCallable) void UTimelineComponent::Play() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.Play"); UTimelineComponent_Play_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.OnRep_Timeline // (Final, Native, Public) void UTimelineComponent::OnRep_Timeline() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.OnRep_Timeline"); UTimelineComponent_OnRep_Timeline_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TimelineComponent.IsReversing // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTimelineComponent::IsReversing() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.IsReversing"); UTimelineComponent_IsReversing_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TimelineComponent.IsPlaying // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTimelineComponent::IsPlaying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.IsPlaying"); UTimelineComponent_IsPlaying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TimelineComponent.IsLooping // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTimelineComponent::IsLooping() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.IsLooping"); UTimelineComponent_IsLooping_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TimelineComponent.GetTimelineLength // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UTimelineComponent::GetTimelineLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.GetTimelineLength"); UTimelineComponent_GetTimelineLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TimelineComponent.GetPlayRate // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UTimelineComponent::GetPlayRate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.GetPlayRate"); UTimelineComponent_GetPlayRate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TimelineComponent.GetPlaybackPosition // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UTimelineComponent::GetPlaybackPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.GetPlaybackPosition"); UTimelineComponent_GetPlaybackPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TimelineComponent.GetIgnoreTimeDilation // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTimelineComponent::GetIgnoreTimeDilation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TimelineComponent.GetIgnoreTimeDilation"); UTimelineComponent_GetIgnoreTimeDilation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TwitterIntegrationBase.TwitterRequest // (Native, Public, HasOutParms) // Parameters: // struct FString URL (Parm, ZeroConstructor) // TArray ParamKeysAndValues (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte RequestMethod (Parm, ZeroConstructor, IsPlainOldData) // int AccountIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTwitterIntegrationBase::TwitterRequest(const struct FString& URL, TArray ParamKeysAndValues, TEnumAsByte RequestMethod, int AccountIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TwitterIntegrationBase.TwitterRequest"); UTwitterIntegrationBase_TwitterRequest_Params params; params.URL = URL; params.ParamKeysAndValues = ParamKeysAndValues; params.RequestMethod = RequestMethod; params.AccountIndex = AccountIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TwitterIntegrationBase.ShowTweetUI // (Native, Public) // Parameters: // struct FString InitialMessage (Parm, ZeroConstructor) // struct FString URL (Parm, ZeroConstructor) // struct FString Picture (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTwitterIntegrationBase::ShowTweetUI(const struct FString& InitialMessage, const struct FString& URL, const struct FString& Picture) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TwitterIntegrationBase.ShowTweetUI"); UTwitterIntegrationBase_ShowTweetUI_Params params; params.InitialMessage = InitialMessage; params.URL = URL; params.Picture = Picture; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TwitterIntegrationBase.Init // (Native, Public) void UTwitterIntegrationBase::Init() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TwitterIntegrationBase.Init"); UTwitterIntegrationBase_Init_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.TwitterIntegrationBase.GetNumAccounts // (Native, Public) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UTwitterIntegrationBase::GetNumAccounts() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TwitterIntegrationBase.GetNumAccounts"); UTwitterIntegrationBase_GetNumAccounts_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TwitterIntegrationBase.GetAccountName // (Native, Public) // Parameters: // int AccountIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UTwitterIntegrationBase::GetAccountName(int AccountIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TwitterIntegrationBase.GetAccountName"); UTwitterIntegrationBase_GetAccountName_Params params; params.AccountIndex = AccountIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TwitterIntegrationBase.CanShowTweetUI // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTwitterIntegrationBase::CanShowTweetUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TwitterIntegrationBase.CanShowTweetUI"); UTwitterIntegrationBase_CanShowTweetUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.TwitterIntegrationBase.AuthorizeAccounts // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTwitterIntegrationBase::AuthorizeAccounts() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.TwitterIntegrationBase.AuthorizeAccounts"); UTwitterIntegrationBase_AuthorizeAccounts_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Engine.VectorFieldComponent.SetIntensity // (Native, Public, BlueprintCallable) // Parameters: // float NewIntensity (Parm, ZeroConstructor, IsPlainOldData) void UVectorFieldComponent::SetIntensity(float NewIntensity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.VectorFieldComponent.SetIntensity"); UVectorFieldComponent_SetIntensity_Params params; params.NewIntensity = NewIntensity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.VisualLoggerKismetLibrary.LogText // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FString Text (Parm, ZeroConstructor) // struct FName LogCategory (Parm, ZeroConstructor, IsPlainOldData) void UVisualLoggerKismetLibrary::LogText(class UObject* WorldContextObject, const struct FString& Text, const struct FName& LogCategory) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.VisualLoggerKismetLibrary.LogText"); UVisualLoggerKismetLibrary_LogText_Params params; params.WorldContextObject = WorldContextObject; params.Text = Text; params.LogCategory = LogCategory; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.VisualLoggerKismetLibrary.LogLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FString Text (Parm, ZeroConstructor) // struct FLinearColor ObjectColor (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // struct FName LogCategory (Parm, ZeroConstructor, IsPlainOldData) void UVisualLoggerKismetLibrary::LogLocation(class UObject* WorldContextObject, const struct FVector& Location, const struct FString& Text, const struct FLinearColor& ObjectColor, float Radius, const struct FName& LogCategory) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.VisualLoggerKismetLibrary.LogLocation"); UVisualLoggerKismetLibrary_LogLocation_Params params; params.WorldContextObject = WorldContextObject; params.Location = Location; params.Text = Text; params.ObjectColor = ObjectColor; params.Radius = Radius; params.LogCategory = LogCategory; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.VisualLoggerKismetLibrary.LogBox // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FBox BoxShape (Parm, IsPlainOldData) // struct FString Text (Parm, ZeroConstructor) // struct FLinearColor ObjectColor (Parm, IsPlainOldData) // struct FName LogCategory (Parm, ZeroConstructor, IsPlainOldData) void UVisualLoggerKismetLibrary::LogBox(class UObject* WorldContextObject, const struct FBox& BoxShape, const struct FString& Text, const struct FLinearColor& ObjectColor, const struct FName& LogCategory) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.VisualLoggerKismetLibrary.LogBox"); UVisualLoggerKismetLibrary_LogBox_Params params; params.WorldContextObject = WorldContextObject; params.BoxShape = BoxShape; params.Text = Text; params.ObjectColor = ObjectColor; params.LogCategory = LogCategory; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.WindDirectionalSourceComponent.SetWindType // (Final, Native, Public, BlueprintCallable) // Parameters: // EWindSourceType InNewType (Parm, ZeroConstructor, IsPlainOldData) void UWindDirectionalSourceComponent::SetWindType(EWindSourceType InNewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.WindDirectionalSourceComponent.SetWindType"); UWindDirectionalSourceComponent_SetWindType_Params params; params.InNewType = InNewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.WindDirectionalSourceComponent.SetStrength // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewStrength (Parm, ZeroConstructor, IsPlainOldData) void UWindDirectionalSourceComponent::SetStrength(float InNewStrength) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.WindDirectionalSourceComponent.SetStrength"); UWindDirectionalSourceComponent_SetStrength_Params params; params.InNewStrength = InNewStrength; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.WindDirectionalSourceComponent.SetSpeed // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewSpeed (Parm, ZeroConstructor, IsPlainOldData) void UWindDirectionalSourceComponent::SetSpeed(float InNewSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.WindDirectionalSourceComponent.SetSpeed"); UWindDirectionalSourceComponent_SetSpeed_Params params; params.InNewSpeed = InNewSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.WindDirectionalSourceComponent.SetRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewRadius (Parm, ZeroConstructor, IsPlainOldData) void UWindDirectionalSourceComponent::SetRadius(float InNewRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.WindDirectionalSourceComponent.SetRadius"); UWindDirectionalSourceComponent_SetRadius_Params params; params.InNewRadius = InNewRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewMinGust (Parm, ZeroConstructor, IsPlainOldData) void UWindDirectionalSourceComponent::SetMinimumGustAmount(float InNewMinGust) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount"); UWindDirectionalSourceComponent_SetMinimumGustAmount_Params params; params.InNewMinGust = InNewMinGust; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount // (Final, Native, Public, BlueprintCallable) // Parameters: // float InNewMaxGust (Parm, ZeroConstructor, IsPlainOldData) void UWindDirectionalSourceComponent::SetMaximumGustAmount(float InNewMaxGust) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount"); UWindDirectionalSourceComponent_SetMaximumGustAmount_Params params; params.InNewMaxGust = InNewMaxGust; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Engine.WorldSettings.OnRep_WorldGravityZ // (Native, Public) void AWorldSettings::OnRep_WorldGravityZ() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Engine.WorldSettings.OnRep_WorldGravityZ"); AWorldSettings_OnRep_WorldGravityZ_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }