#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:39 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function Engine.Actor.WasRecentlyRendered struct AActor_WasRecentlyRendered_Params { float Tolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.UserConstructionScript struct AActor_UserConstructionScript_Params { }; // Function Engine.Actor.TearOff struct AActor_TearOff_Params { }; // Function Engine.Actor.SnapRootComponentTo struct AActor_SnapRootComponentTo_Params { class AActor* InParentActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetTickGroup struct AActor_SetTickGroup_Params { TEnumAsByte NewTickGroup; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetTickableWhenPaused struct AActor_SetTickableWhenPaused_Params { bool bTickableWhenPaused; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetReplicates struct AActor_SetReplicates_Params { bool bInReplicates; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetReplicateMovement struct AActor_SetReplicateMovement_Params { bool bInReplicateMovement; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetOwner struct AActor_SetOwner_Params { class AActor* NewOwner; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetNetDormancy struct AActor_SetNetDormancy_Params { TEnumAsByte NewDormancy; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetLifeSpan struct AActor_SetLifeSpan_Params { float InLifespan; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetActorTickInterval struct AActor_SetActorTickInterval_Params { float TickInterval; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetActorTickEnabled struct AActor_SetActorTickEnabled_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetActorScale3D struct AActor_SetActorScale3D_Params { struct FVector NewScale3D; // (Parm, IsPlainOldData) }; // Function Engine.Actor.SetActorRelativeScale3D struct AActor_SetActorRelativeScale3D_Params { struct FVector NewRelativeScale; // (Parm, IsPlainOldData) }; // Function Engine.Actor.SetActorHiddenInGame struct AActor_SetActorHiddenInGame_Params { bool bNewHidden; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.SetActorEnableCollision struct AActor_SetActorEnableCollision_Params { bool bNewActorEnableCollision; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.RemoveTickPrerequisiteComponent struct AActor_RemoveTickPrerequisiteComponent_Params { class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.Actor.RemoveTickPrerequisiteActor struct AActor_RemoveTickPrerequisiteActor_Params { class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveTick struct AActor_ReceiveTick_Params { float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveRadialDamage struct AActor_ReceiveRadialDamage_Params { float DamageReceived; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (Parm, IsPlainOldData) struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceivePointDamage struct AActor_ReceivePointDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector HitLocation; // (Parm, IsPlainOldData) struct FVector HitNormal; // (Parm, IsPlainOldData) class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ShotFromDirection; // (Parm, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.Actor.ReceiveHit struct AActor_ReceiveHit_Params { class UPrimitiveComponent* MyComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool bSelfMoved; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector HitLocation; // (Parm, IsPlainOldData) struct FVector HitNormal; // (Parm, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.Actor.ReceiveEndPlay struct AActor_ReceiveEndPlay_Params { TEnumAsByte EndPlayReason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveDestroyed struct AActor_ReceiveDestroyed_Params { }; // Function Engine.Actor.ReceiveBeginPlay struct AActor_ReceiveBeginPlay_Params { }; // Function Engine.Actor.ReceiveAnyDamage struct AActor_ReceiveAnyDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveActorOnReleased struct AActor_ReceiveActorOnReleased_Params { struct FKey ButtonReleased; // (Parm) }; // Function Engine.Actor.ReceiveActorOnInputTouchLeave struct AActor_ReceiveActorOnInputTouchLeave_Params { TEnumAsByte FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveActorOnInputTouchEnter struct AActor_ReceiveActorOnInputTouchEnter_Params { TEnumAsByte FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveActorOnInputTouchEnd struct AActor_ReceiveActorOnInputTouchEnd_Params { TEnumAsByte FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveActorOnInputTouchBegin struct AActor_ReceiveActorOnInputTouchBegin_Params { TEnumAsByte FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveActorOnClicked struct AActor_ReceiveActorOnClicked_Params { struct FKey ButtonPressed; // (Parm) }; // Function Engine.Actor.ReceiveActorEndOverlap struct AActor_ReceiveActorEndOverlap_Params { class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveActorEndCursorOver struct AActor_ReceiveActorEndCursorOver_Params { }; // Function Engine.Actor.ReceiveActorBeginOverlap struct AActor_ReceiveActorBeginOverlap_Params { class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.ReceiveActorBeginCursorOver struct AActor_ReceiveActorBeginCursorOver_Params { }; // Function Engine.Actor.PrestreamTextures struct AActor_PrestreamTextures_Params { float Seconds; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableStreaming; // (Parm, ZeroConstructor, IsPlainOldData) int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.OnRep_ReplicateMovement struct AActor_OnRep_ReplicateMovement_Params { }; // Function Engine.Actor.OnRep_ReplicatedMovement struct AActor_OnRep_ReplicatedMovement_Params { }; // Function Engine.Actor.OnRep_Owner struct AActor_OnRep_Owner_Params { }; // Function Engine.Actor.OnRep_Instigator struct AActor_OnRep_Instigator_Params { }; // Function Engine.Actor.OnRep_AttachmentReplication struct AActor_OnRep_AttachmentReplication_Params { }; // Function Engine.Actor.MakeNoise struct AActor_MakeNoise_Params { float Loudness; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* NoiseInstigator; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NoiseLocation; // (Parm, IsPlainOldData) float MaxRange; // (Parm, ZeroConstructor, IsPlainOldData) struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.MakeMIDForMaterial struct AActor_MakeMIDForMaterial_Params { class UMaterialInterface* Parent; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_TeleportTo struct AActor_K2_TeleportTo_Params { struct FVector DestLocation; // (Parm, IsPlainOldData) struct FRotator DestRotation; // (Parm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_SetActorTransform struct AActor_K2_SetActorTransform_Params { struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_SetActorRotation struct AActor_K2_SetActorRotation_Params { struct FRotator NewRotation; // (Parm, IsPlainOldData) bool bTeleportPhysics; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_SetActorRelativeTransform struct AActor_K2_SetActorRelativeTransform_Params { struct FTransform NewRelativeTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_SetActorRelativeRotation struct AActor_K2_SetActorRelativeRotation_Params { struct FRotator NewRelativeRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_SetActorRelativeLocation struct AActor_K2_SetActorRelativeLocation_Params { struct FVector NewRelativeLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_SetActorLocationAndRotation struct AActor_K2_SetActorLocationAndRotation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) struct FRotator NewRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_SetActorLocation struct AActor_K2_SetActorLocation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_OnReset struct AActor_K2_OnReset_Params { }; // Function Engine.Actor.K2_OnEndViewTarget struct AActor_K2_OnEndViewTarget_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_OnBecomeViewTarget struct AActor_K2_OnBecomeViewTarget_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_GetRootComponent struct AActor_K2_GetRootComponent_Params { class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.Actor.K2_GetActorRotation struct AActor_K2_GetActorRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_GetActorLocation struct AActor_K2_GetActorLocation_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.K2_DetachFromActor struct AActor_K2_DetachFromActor_Params { EDetachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData) EDetachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData) EDetachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_DestroyComponent struct AActor_K2_DestroyComponent_Params { class UActorComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.Actor.K2_DestroyActor struct AActor_K2_DestroyActor_Params { }; // Function Engine.Actor.K2_AttachToComponent struct AActor_K2_AttachToComponent_Params { class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData) bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AttachToActor struct AActor_K2_AttachToActor_Params { class AActor* ParentActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData) bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AttachRootComponentToActor struct AActor_K2_AttachRootComponentToActor_Params { class AActor* InParentActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte AttachLocationType; // (Parm, ZeroConstructor, IsPlainOldData) bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AttachRootComponentTo struct AActor_K2_AttachRootComponentTo_Params { class USceneComponent* InParent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte AttachLocationType; // (Parm, ZeroConstructor, IsPlainOldData) bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AddActorWorldTransform struct AActor_K2_AddActorWorldTransform_Params { struct FTransform DeltaTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AddActorWorldRotation struct AActor_K2_AddActorWorldRotation_Params { struct FRotator DeltaRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AddActorWorldOffset struct AActor_K2_AddActorWorldOffset_Params { struct FVector DeltaLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AddActorLocalTransform struct AActor_K2_AddActorLocalTransform_Params { struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AddActorLocalRotation struct AActor_K2_AddActorLocalRotation_Params { struct FRotator DeltaRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.K2_AddActorLocalOffset struct AActor_K2_AddActorLocalOffset_Params { struct FVector DeltaLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.IsOverlappingActor struct AActor_IsOverlappingActor_Params { class AActor* Other; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.IsChildActor struct AActor_IsChildActor_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.IsActorTickEnabled struct AActor_IsActorTickEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.IsActorBeingDestroyed struct AActor_IsActorBeingDestroyed_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.HasAuthority struct AActor_HasAuthority_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetVerticalDistanceTo struct AActor_GetVerticalDistanceTo_Params { class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetVelocity struct AActor_GetVelocity_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetTransform struct AActor_GetTransform_Params { struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetTickableWhenPaused struct AActor_GetTickableWhenPaused_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetSquaredDistanceTo struct AActor_GetSquaredDistanceTo_Params { class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetRemoteRole struct AActor_GetRemoteRole_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetParentComponent struct AActor_GetParentComponent_Params { class UChildActorComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.Actor.GetParentActor struct AActor_GetParentActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetOwner struct AActor_GetOwner_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetOverlappingComponents struct AActor_GetOverlappingComponents_Params { TArray OverlappingComponents; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.Actor.GetOverlappingActors struct AActor_GetOverlappingActors_Params { TArray OverlappingActors; // (Parm, OutParm, ZeroConstructor) class UClass* ClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.GetLifeSpan struct AActor_GetLifeSpan_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetInstigatorController struct AActor_GetInstigatorController_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetInstigator struct AActor_GetInstigator_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetInputVectorAxisValue struct AActor_GetInputVectorAxisValue_Params { struct FKey InputAxisKey; // (ConstParm, Parm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetInputAxisValue struct AActor_GetInputAxisValue_Params { struct FName InputAxisName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetInputAxisKeyValue struct AActor_GetInputAxisKeyValue_Params { struct FKey InputAxisKey; // (ConstParm, Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetHorizontalDotProductTo struct AActor_GetHorizontalDotProductTo_Params { class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetHorizontalDistanceTo struct AActor_GetHorizontalDistanceTo_Params { class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetGameTimeSinceCreation struct AActor_GetGameTimeSinceCreation_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetDotProductTo struct AActor_GetDotProductTo_Params { class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetDistanceTo struct AActor_GetDistanceTo_Params { class AActor* OtherActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetComponentsByTag struct AActor_GetComponentsByTag_Params { class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.Actor.GetComponentsByClass struct AActor_GetComponentsByClass_Params { class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.Actor.GetComponentByClass struct AActor_GetComponentByClass_Params { class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData) class UActorComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.Actor.GetAttachParentSocketName struct AActor_GetAttachParentSocketName_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetAttachParentActor struct AActor_GetAttachParentActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetAttachedActors struct AActor_GetAttachedActors_Params { TArray OutActors; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.Actor.GetAllChildActors struct AActor_GetAllChildActors_Params { TArray ChildActors; // (Parm, OutParm, ZeroConstructor) bool bIncludeDescendants; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.GetActorUpVector struct AActor_GetActorUpVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorTimeDilation struct AActor_GetActorTimeDilation_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorTickInterval struct AActor_GetActorTickInterval_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorScale3D struct AActor_GetActorScale3D_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorRightVector struct AActor_GetActorRightVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorRelativeScale3D struct AActor_GetActorRelativeScale3D_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorForwardVector struct AActor_GetActorForwardVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorEyesViewPoint struct AActor_GetActorEyesViewPoint_Params { struct FVector OutLocation; // (Parm, OutParm, IsPlainOldData) struct FRotator OutRotation; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.Actor.GetActorEnableCollision struct AActor_GetActorEnableCollision_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Actor.GetActorBounds struct AActor_GetActorBounds_Params { bool bOnlyCollidingComponents; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (Parm, OutParm, IsPlainOldData) struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.Actor.ForceNetUpdate struct AActor_ForceNetUpdate_Params { }; // Function Engine.Actor.ForceNetConsider struct AActor_ForceNetConsider_Params { }; // Function Engine.Actor.FlushNetDormancy struct AActor_FlushNetDormancy_Params { }; // Function Engine.Actor.EnableInput struct AActor_EnableInput_Params { class APlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.DisableInput struct AActor_DisableInput_Params { class APlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.DetachRootComponentFromParent struct AActor_DetachRootComponentFromParent_Params { bool bMaintainWorldPosition; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.AddTickPrerequisiteComponent struct AActor_AddTickPrerequisiteComponent_Params { class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.Actor.AddTickPrerequisiteActor struct AActor_AddTickPrerequisiteActor_Params { class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Actor.AddComponent struct AActor_AddComponent_Params { struct FName TemplateName; // (Parm, ZeroConstructor, IsPlainOldData) bool bManualAttachment; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform RelativeTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class UObject* ComponentTemplateContext; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UActorComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.Actor.ActorHasTag struct AActor_ActorHasTag_Params { struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ActorComponent.ToggleActive struct UActorComponent_ToggleActive_Params { }; // Function Engine.ActorComponent.SetTickGroup struct UActorComponent_SetTickGroup_Params { TEnumAsByte NewTickGroup; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.SetTickableWhenPaused struct UActorComponent_SetTickableWhenPaused_Params { bool bTickableWhenPaused; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.SetIsReplicated struct UActorComponent_SetIsReplicated_Params { bool ShouldReplicate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.SetComponentTickInterval struct UActorComponent_SetComponentTickInterval_Params { float TickInterval; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.SetComponentTickEnabled struct UActorComponent_SetComponentTickEnabled_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.SetAutoActivate struct UActorComponent_SetAutoActivate_Params { bool bNewAutoActivate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.SetActive struct UActorComponent_SetActive_Params { bool bNewActive; // (Parm, ZeroConstructor, IsPlainOldData) bool bReset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.RemoveTickPrerequisiteComponent struct UActorComponent_RemoveTickPrerequisiteComponent_Params { class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.ActorComponent.RemoveTickPrerequisiteActor struct UActorComponent_RemoveTickPrerequisiteActor_Params { class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.ReceiveTick struct UActorComponent_ReceiveTick_Params { float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.ReceiveEndPlay struct UActorComponent_ReceiveEndPlay_Params { TEnumAsByte EndPlayReason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.ReceiveBeginPlay struct UActorComponent_ReceiveBeginPlay_Params { }; // Function Engine.ActorComponent.OnRep_IsActive struct UActorComponent_OnRep_IsActive_Params { }; // Function Engine.ActorComponent.K2_DestroyComponent struct UActorComponent_K2_DestroyComponent_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.IsComponentTickEnabled struct UActorComponent_IsComponentTickEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ActorComponent.IsBeingDestroyed struct UActorComponent_IsBeingDestroyed_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ActorComponent.IsActive struct UActorComponent_IsActive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ActorComponent.GetOwner struct UActorComponent_GetOwner_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ActorComponent.GetComponentTickInterval struct UActorComponent_GetComponentTickInterval_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ActorComponent.ForceNetUpdate struct UActorComponent_ForceNetUpdate_Params { }; // Function Engine.ActorComponent.Deactivate struct UActorComponent_Deactivate_Params { }; // Function Engine.ActorComponent.ComponentHasTag struct UActorComponent_ComponentHasTag_Params { struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ActorComponent.AddTickPrerequisiteComponent struct UActorComponent_AddTickPrerequisiteComponent_Params { class UActorComponent* PrerequisiteComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.ActorComponent.AddTickPrerequisiteActor struct UActorComponent_AddTickPrerequisiteActor_Params { class AActor* PrerequisiteActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ActorComponent.Activate struct UActorComponent_Activate_Params { bool bReset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.ToggleVisibility struct USceneComponent_ToggleVisibility_Params { bool bPropagateToChildren; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.SnapTo struct USceneComponent_SnapTo_Params { class USceneComponent* InParent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.SetWorldScale3D struct USceneComponent_SetWorldScale3D_Params { struct FVector NewScale; // (Parm, IsPlainOldData) }; // Function Engine.SceneComponent.SetVisibility struct USceneComponent_SetVisibility_Params { bool bNewVisibility; // (Parm, ZeroConstructor, IsPlainOldData) bool bPropagateToChildren; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.SetRelativeScale3D struct USceneComponent_SetRelativeScale3D_Params { struct FVector NewScale3D; // (Parm, IsPlainOldData) }; // Function Engine.SceneComponent.SetHiddenInGame struct USceneComponent_SetHiddenInGame_Params { bool NewHidden; // (Parm, ZeroConstructor, IsPlainOldData) bool bPropagateToChildren; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.SetAbsolute struct USceneComponent_SetAbsolute_Params { bool bNewAbsoluteLocation; // (Parm, ZeroConstructor, IsPlainOldData) bool bNewAbsoluteRotation; // (Parm, ZeroConstructor, IsPlainOldData) bool bNewAbsoluteScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.ResetRelativeTransform struct USceneComponent_ResetRelativeTransform_Params { }; // Function Engine.SceneComponent.OnRep_Visibility struct USceneComponent_OnRep_Visibility_Params { bool OldValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.OnRep_Transform struct USceneComponent_OnRep_Transform_Params { }; // Function Engine.SceneComponent.OnRep_AttachSocketName struct USceneComponent_OnRep_AttachSocketName_Params { }; // Function Engine.SceneComponent.OnRep_AttachParent struct USceneComponent_OnRep_AttachParent_Params { }; // Function Engine.SceneComponent.OnRep_AttachChildren struct USceneComponent_OnRep_AttachChildren_Params { }; // Function Engine.SceneComponent.K2_SetWorldTransform struct USceneComponent_K2_SetWorldTransform_Params { struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_SetWorldRotation struct USceneComponent_K2_SetWorldRotation_Params { struct FRotator NewRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_SetWorldLocationAndRotation struct USceneComponent_K2_SetWorldLocationAndRotation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) struct FRotator NewRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_SetWorldLocation struct USceneComponent_K2_SetWorldLocation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_SetRelativeTransform struct USceneComponent_K2_SetRelativeTransform_Params { struct FTransform NewTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_SetRelativeRotation struct USceneComponent_K2_SetRelativeRotation_Params { struct FRotator NewRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_SetRelativeLocationAndRotation struct USceneComponent_K2_SetRelativeLocationAndRotation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) struct FRotator NewRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_SetRelativeLocation struct USceneComponent_K2_SetRelativeLocation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_GetComponentToWorld struct USceneComponent_K2_GetComponentToWorld_Params { struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.K2_GetComponentScale struct USceneComponent_K2_GetComponentScale_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.K2_GetComponentRotation struct USceneComponent_K2_GetComponentRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.K2_GetComponentLocation struct USceneComponent_K2_GetComponentLocation_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.K2_DetachFromComponent struct USceneComponent_K2_DetachFromComponent_Params { EDetachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData) EDetachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData) EDetachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData) bool bCallModify; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AttachToComponent struct USceneComponent_K2_AttachToComponent_Params { class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData) bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AttachTo struct USceneComponent_K2_AttachTo_Params { class USceneComponent* InParent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte AttachType; // (Parm, ZeroConstructor, IsPlainOldData) bool bWeldSimulatedBodies; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddWorldTransform struct USceneComponent_K2_AddWorldTransform_Params { struct FTransform DeltaTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddWorldRotation struct USceneComponent_K2_AddWorldRotation_Params { struct FRotator DeltaRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddWorldOffset struct USceneComponent_K2_AddWorldOffset_Params { struct FVector DeltaLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddRelativeRotation struct USceneComponent_K2_AddRelativeRotation_Params { struct FRotator DeltaRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddRelativeLocation struct USceneComponent_K2_AddRelativeLocation_Params { struct FVector DeltaLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddLocalTransform struct USceneComponent_K2_AddLocalTransform_Params { struct FTransform DeltaTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddLocalRotation struct USceneComponent_K2_AddLocalRotation_Params { struct FRotator DeltaRotation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.K2_AddLocalOffset struct USceneComponent_K2_AddLocalOffset_Params { struct FVector DeltaLocation; // (Parm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepHitResult; // (Parm, OutParm, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneComponent.IsVisible struct USceneComponent_IsVisible_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.IsSimulatingPhysics struct USceneComponent_IsSimulatingPhysics_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.IsAnySimulatingPhysics struct USceneComponent_IsAnySimulatingPhysics_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetUpVector struct USceneComponent_GetUpVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetSocketTransform struct USceneComponent_GetSocketTransform_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TransformSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetSocketRotation struct USceneComponent_GetSocketRotation_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetSocketQuaternion struct USceneComponent_GetSocketQuaternion_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) struct FQuat ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetSocketLocation struct USceneComponent_GetSocketLocation_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetRightVector struct USceneComponent_GetRightVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetRelativeTransform struct USceneComponent_GetRelativeTransform_Params { struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetPhysicsVolume struct USceneComponent_GetPhysicsVolume_Params { class APhysicsVolume* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetParentComponents struct USceneComponent_GetParentComponents_Params { TArray Parents; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.SceneComponent.GetNumChildrenComponents struct USceneComponent_GetNumChildrenComponents_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetForwardVector struct USceneComponent_GetForwardVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetComponentVelocity struct USceneComponent_GetComponentVelocity_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetComponentTransformViewTranslatedBP struct USceneComponent_GetComponentTransformViewTranslatedBP_Params { struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetComponentLocal struct USceneComponent_GetComponentLocal_Params { struct FTransform LocalTransform; // (Parm, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetChildrenComponents struct USceneComponent_GetChildrenComponents_Params { bool bIncludeAllDescendants; // (Parm, ZeroConstructor, IsPlainOldData) TArray Children; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.SceneComponent.GetChildComponent struct USceneComponent_GetChildComponent_Params { int ChildIndex; // (Parm, ZeroConstructor, IsPlainOldData) class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.SceneComponent.GetAttachSocketName struct USceneComponent_GetAttachSocketName_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.GetAttachParent struct USceneComponent_GetAttachParent_Params { class USceneComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.SceneComponent.GetAllSocketNames struct USceneComponent_GetAllSocketNames_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.SceneComponent.DoesSocketExist struct USceneComponent_DoesSocketExist_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SceneComponent.DetachFromParent struct USceneComponent_DetachFromParent_Params { bool bMaintainWorldPosition; // (Parm, ZeroConstructor, IsPlainOldData) bool bCallModify; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Controller.UnPossess struct AController_UnPossess_Params { }; // Function Engine.Controller.StopMovement struct AController_StopMovement_Params { }; // Function Engine.Controller.SetInitialLocationAndRotation struct AController_SetInitialLocationAndRotation_Params { struct FVector NewLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator NewRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.Controller.SetIgnoreMoveInput struct AController_SetIgnoreMoveInput_Params { bool bNewMoveInput; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Controller.SetIgnoreLookInput struct AController_SetIgnoreLookInput_Params { bool bNewLookInput; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Controller.SetControlRotation struct AController_SetControlRotation_Params { struct FRotator NewRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.Controller.ResetIgnoreMoveInput struct AController_ResetIgnoreMoveInput_Params { }; // Function Engine.Controller.ResetIgnoreLookInput struct AController_ResetIgnoreLookInput_Params { }; // Function Engine.Controller.ResetIgnoreInputFlags struct AController_ResetIgnoreInputFlags_Params { }; // Function Engine.Controller.ReceiveInstigatedAnyDamage struct AController_ReceiveInstigatedAnyDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Controller.Possess struct AController_Possess_Params { class APawn* InPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Controller.OnRep_PlayerState struct AController_OnRep_PlayerState_Params { }; // Function Engine.Controller.OnRep_Pawn struct AController_OnRep_Pawn_Params { }; // Function Engine.Controller.LineOfSightTo struct AController_LineOfSightTo_Params { class AActor* Other; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector ViewPoint; // (Parm, IsPlainOldData) bool bAlternateChecks; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.K2_GetPawn struct AController_K2_GetPawn_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.IsPlayerController struct AController_IsPlayerController_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.IsMoveInputIgnored struct AController_IsMoveInputIgnored_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.IsLookInputIgnored struct AController_IsLookInputIgnored_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.IsLocalPlayerController struct AController_IsLocalPlayerController_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.IsLocalController struct AController_IsLocalController_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.GetViewTarget struct AController_GetViewTarget_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.GetDesiredRotation struct AController_GetDesiredRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.GetControlRotation struct AController_GetControlRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Controller.ClientSetRotation struct AController_ClientSetRotation_Params { struct FRotator NewRotation; // (Parm, IsPlainOldData) bool bResetCamera; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Controller.ClientSetLocation struct AController_ClientSetLocation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) struct FRotator NewRotation; // (Parm, IsPlainOldData) }; // Function Engine.Controller.CastToPlayerController struct AController_CastToPlayerController_Params { class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.StartPlay struct AGameModeBase_StartPlay_Params { }; // Function Engine.GameModeBase.SpawnDefaultPawnFor struct AGameModeBase_SpawnDefaultPawnFor_Params { class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* StartSpot; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.SpawnDefaultPawnAtTransform struct AGameModeBase_SpawnDefaultPawnAtTransform_Params { class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.ShouldReset struct AGameModeBase_ShouldReset_Params { class AActor* ActorToReset; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.ReturnToMainMenuHost struct AGameModeBase_ReturnToMainMenuHost_Params { }; // Function Engine.GameModeBase.RestartPlayerAtTransform struct AGameModeBase_RestartPlayerAtTransform_Params { class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.GameModeBase.RestartPlayerAtPlayerStart struct AGameModeBase_RestartPlayerAtPlayerStart_Params { class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* StartSpot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.RestartPlayer struct AGameModeBase_RestartPlayer_Params { class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.ResetLevel struct AGameModeBase_ResetLevel_Params { }; // Function Engine.GameModeBase.PlayerCanRestart struct AGameModeBase_PlayerCanRestart_Params { class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.MustSpectate struct AGameModeBase_MustSpectate_Params { class APlayerController* NewPlayerController; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.K2_PostLogin struct AGameModeBase_K2_PostLogin_Params { class APlayerController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.K2_OnSwapPlayerControllers struct AGameModeBase_K2_OnSwapPlayerControllers_Params { class APlayerController* OldPC; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerController* NewPC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.K2_OnRestartPlayer struct AGameModeBase_K2_OnRestartPlayer_Params { class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.K2_OnLogout struct AGameModeBase_K2_OnLogout_Params { class AController* ExitingController; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.K2_OnChangeName struct AGameModeBase_K2_OnChangeName_Params { class AController* Other; // (Parm, ZeroConstructor, IsPlainOldData) struct FString NewName; // (Parm, ZeroConstructor) bool bNameChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.K2_FindPlayerStart struct AGameModeBase_K2_FindPlayerStart_Params { class AController* Player; // (Parm, ZeroConstructor, IsPlainOldData) struct FString IncomingName; // (Parm, ZeroConstructor) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.InitStartSpot struct AGameModeBase_InitStartSpot_Params { class AActor* StartSpot; // (Parm, ZeroConstructor, IsPlainOldData) class AController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.InitializeHUDForPlayer struct AGameModeBase_InitializeHUDForPlayer_Params { class APlayerController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.HasMatchStarted struct AGameModeBase_HasMatchStarted_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.HandleStartingNewPlayer struct AGameModeBase_HandleStartingNewPlayer_Params { class APlayerController* NewPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.GetNumSpectators struct AGameModeBase_GetNumSpectators_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.GetNumPlayers struct AGameModeBase_GetNumPlayers_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.GetDefaultPawnClassForController struct AGameModeBase_GetDefaultPawnClassForController_Params { class AController* InController; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.FindPlayerStart struct AGameModeBase_FindPlayerStart_Params { class AController* Player; // (Parm, ZeroConstructor, IsPlainOldData) struct FString IncomingName; // (Parm, ZeroConstructor) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.ChoosePlayerStart struct AGameModeBase_ChoosePlayerStart_Params { class AController* Player; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameModeBase.ChangeName struct AGameModeBase_ChangeName_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) struct FString NewName; // (Parm, ZeroConstructor) bool bNameChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameModeBase.CanSpectate struct AGameModeBase_CanSpectate_Params { class APlayerController* Viewer; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerState* ViewTarget; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameMode.StartMatch struct AGameMode_StartMatch_Params { }; // Function Engine.GameMode.SetBandwidthLimit struct AGameMode_SetBandwidthLimit_Params { float AsyncIOBandwidthLimit; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameMode.Say struct AGameMode_Say_Params { struct FString Msg; // (Parm, ZeroConstructor) }; // Function Engine.GameMode.RestartGame struct AGameMode_RestartGame_Params { }; // Function Engine.GameMode.ReadyToStartMatch struct AGameMode_ReadyToStartMatch_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameMode.ReadyToEndMatch struct AGameMode_ReadyToEndMatch_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameMode.K2_OnSetMatchState struct AGameMode_K2_OnSetMatchState_Params { struct FName NewState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameMode.IsMatchInProgress struct AGameMode_IsMatchInProgress_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameMode.HasMatchEnded struct AGameMode_HasMatchEnded_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameMode.GetMatchState struct AGameMode_GetMatchState_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameMode.EndMatch struct AGameMode_EndMatch_Params { }; // Function Engine.GameMode.AbortMatch struct AGameMode_AbortMatch_Params { }; // Function Engine.GameStateBase.OnRep_SpectatorClass struct AGameStateBase_OnRep_SpectatorClass_Params { }; // Function Engine.GameStateBase.OnRep_ReplicatedWorldTimeSeconds struct AGameStateBase_OnRep_ReplicatedWorldTimeSeconds_Params { }; // Function Engine.GameStateBase.OnRep_ReplicatedHasBegunPlay struct AGameStateBase_OnRep_ReplicatedHasBegunPlay_Params { }; // Function Engine.GameStateBase.OnRep_GameModeClass struct AGameStateBase_OnRep_GameModeClass_Params { }; // Function Engine.GameStateBase.HasMatchStarted struct AGameStateBase_HasMatchStarted_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameStateBase.HasBegunPlay struct AGameStateBase_HasBegunPlay_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameStateBase.GetServerWorldTimeSeconds struct AGameStateBase_GetServerWorldTimeSeconds_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameStateBase.GetPlayerStartTime struct AGameStateBase_GetPlayerStartTime_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameStateBase.GetPlayerRespawnDelay struct AGameStateBase_GetPlayerRespawnDelay_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameState.OnRep_MatchState struct AGameState_OnRep_MatchState_Params { }; // Function Engine.GameState.OnRep_ElapsedTime struct AGameState_OnRep_ElapsedTime_Params { }; // Function Engine.PlayerState.ReceiveOverrideWith struct APlayerState_ReceiveOverrideWith_Params { class APlayerState* OldPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerState.ReceiveCopyProperties struct APlayerState_ReceiveCopyProperties_Params { class APlayerState* NewPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerState.OnRep_UniqueId struct APlayerState_OnRep_UniqueId_Params { }; // Function Engine.PlayerState.OnRep_Score struct APlayerState_OnRep_Score_Params { }; // Function Engine.PlayerState.OnRep_PlayerName struct APlayerState_OnRep_PlayerName_Params { }; // Function Engine.PlayerState.OnRep_bIsInactive struct APlayerState_OnRep_bIsInactive_Params { }; // Function Engine.MovementComponent.StopMovementImmediately struct UMovementComponent_StopMovementImmediately_Params { }; // Function Engine.MovementComponent.SnapUpdatedComponentToPlane struct UMovementComponent_SnapUpdatedComponentToPlane_Params { }; // Function Engine.MovementComponent.SetUpdatedComponent struct UMovementComponent_SetUpdatedComponent_Params { class USceneComponent* NewUpdatedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.MovementComponent.SetPlaneConstraintOrigin struct UMovementComponent_SetPlaneConstraintOrigin_Params { struct FVector PlaneOrigin; // (Parm, IsPlainOldData) }; // Function Engine.MovementComponent.SetPlaneConstraintNormal struct UMovementComponent_SetPlaneConstraintNormal_Params { struct FVector PlaneNormal; // (Parm, IsPlainOldData) }; // Function Engine.MovementComponent.SetPlaneConstraintFromVectors struct UMovementComponent_SetPlaneConstraintFromVectors_Params { struct FVector Forward; // (Parm, IsPlainOldData) struct FVector Up; // (Parm, IsPlainOldData) }; // Function Engine.MovementComponent.SetPlaneConstraintEnabled struct UMovementComponent_SetPlaneConstraintEnabled_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MovementComponent.SetPlaneConstraintAxisSetting struct UMovementComponent_SetPlaneConstraintAxisSetting_Params { EPlaneConstraintAxisSetting NewAxisSetting; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MovementComponent.PhysicsVolumeChanged struct UMovementComponent_PhysicsVolumeChanged_Params { class APhysicsVolume* NewVolume; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MovementComponent.K2_MoveUpdatedComponent struct UMovementComponent_K2_MoveUpdatedComponent_Params { struct FVector Delta; // (Parm, IsPlainOldData) struct FRotator NewRotation; // (Parm, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bSweep; // (Parm, ZeroConstructor, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.K2_GetModifiedMaxSpeed struct UMovementComponent_K2_GetModifiedMaxSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.K2_GetMaxSpeedModifier struct UMovementComponent_K2_GetMaxSpeedModifier_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.IsExceedingMaxSpeed struct UMovementComponent_IsExceedingMaxSpeed_Params { float MaxSpeed; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.GetPlaneConstraintOrigin struct UMovementComponent_GetPlaneConstraintOrigin_Params { struct FVector ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData) }; // Function Engine.MovementComponent.GetPlaneConstraintNormal struct UMovementComponent_GetPlaneConstraintNormal_Params { struct FVector ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData) }; // Function Engine.MovementComponent.GetPlaneConstraintAxisSetting struct UMovementComponent_GetPlaneConstraintAxisSetting_Params { EPlaneConstraintAxisSetting ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.GetPhysicsVolume struct UMovementComponent_GetPhysicsVolume_Params { class APhysicsVolume* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.GetMaxSpeed struct UMovementComponent_GetMaxSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.GetGravityZ struct UMovementComponent_GetGravityZ_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.ConstrainNormalToPlane struct UMovementComponent_ConstrainNormalToPlane_Params { struct FVector Normal; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.ConstrainLocationToPlane struct UMovementComponent_ConstrainLocationToPlane_Params { struct FVector Location; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.MovementComponent.ConstrainDirectionToPlane struct UMovementComponent_ConstrainDirectionToPlane_Params { struct FVector Direction; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.ProjectileMovementComponent.StopSimulating struct UProjectileMovementComponent_StopSimulating_Params { struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.ProjectileMovementComponent.SetVelocityInLocalSpace struct UProjectileMovementComponent_SetVelocityInLocalSpace_Params { struct FVector NewVelocity; // (Parm, IsPlainOldData) }; // DelegateFunction Engine.ProjectileMovementComponent.OnProjectileStopDelegate__DelegateSignature struct UProjectileMovementComponent_OnProjectileStopDelegate__DelegateSignature_Params { struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // DelegateFunction Engine.ProjectileMovementComponent.OnProjectileBounceDelegate__DelegateSignature struct UProjectileMovementComponent_OnProjectileBounceDelegate__DelegateSignature_Params { struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ImpactVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.ProjectileMovementComponent.LimitVelocity struct UProjectileMovementComponent_LimitVelocity_Params { struct FVector NewVelocity; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.WakeRigidBody struct UPrimitiveComponent_WakeRigidBody_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.WakeAllRigidBodies struct UPrimitiveComponent_WakeAllRigidBodies_Params { }; // Function Engine.PrimitiveComponent.SetWalkableSlopeOverride struct UPrimitiveComponent_SetWalkableSlopeOverride_Params { struct FWalkableSlopeOverride NewOverride; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetTranslucentSortPriority struct UPrimitiveComponent_SetTranslucentSortPriority_Params { int NewTranslucentSortPriority; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetSingleSampleShadowFromStationaryLights struct UPrimitiveComponent_SetSingleSampleShadowFromStationaryLights_Params { bool bNewSingleSampleShadowFromStationaryLights; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetSimulatePhysics struct UPrimitiveComponent_SetSimulatePhysics_Params { bool bSimulate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetRenderInMono struct UPrimitiveComponent_SetRenderInMono_Params { bool bValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetRenderInMainPass struct UPrimitiveComponent_SetRenderInMainPass_Params { bool bValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetRenderCustomDepth struct UPrimitiveComponent_SetRenderCustomDepth_Params { bool bValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetReceivesDecals struct UPrimitiveComponent_SetReceivesDecals_Params { bool bNewReceivesDecals; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysMaterialOverride struct UPrimitiveComponent_SetPhysMaterialOverride_Params { class UPhysicalMaterial* NewPhysMaterial; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInRadians struct UPrimitiveComponent_SetPhysicsMaxAngularVelocityInRadians_Params { float NewMaxAngVel; // (Parm, ZeroConstructor, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocityInDegrees struct UPrimitiveComponent_SetPhysicsMaxAngularVelocityInDegrees_Params { float NewMaxAngVel; // (Parm, ZeroConstructor, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysicsMaxAngularVelocity struct UPrimitiveComponent_SetPhysicsMaxAngularVelocity_Params { float NewMaxAngVel; // (Parm, ZeroConstructor, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysicsLinearVelocity struct UPrimitiveComponent_SetPhysicsLinearVelocity_Params { struct FVector NewVel; // (Parm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInRadians struct UPrimitiveComponent_SetPhysicsAngularVelocityInRadians_Params { struct FVector NewAngVel; // (Parm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocityInDegrees struct UPrimitiveComponent_SetPhysicsAngularVelocityInDegrees_Params { struct FVector NewAngVel; // (Parm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetPhysicsAngularVelocity struct UPrimitiveComponent_SetPhysicsAngularVelocity_Params { struct FVector NewAngVel; // (Parm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetOwnerNoSee struct UPrimitiveComponent_SetOwnerNoSee_Params { bool bNewOwnerNoSee; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetOnlyOwnerSee struct UPrimitiveComponent_SetOnlyOwnerSee_Params { bool bNewOnlyOwnerSee; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetNotifyRigidBodyCollision struct UPrimitiveComponent_SetNotifyRigidBodyCollision_Params { bool bNewNotifyRigidBodyCollision; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetMaterialByName struct UPrimitiveComponent_SetMaterialByName_Params { struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetMaterial struct UPrimitiveComponent_SetMaterial_Params { int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetMassScale struct UPrimitiveComponent_SetMassScale_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) float InMassScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetMassOverrideInKg struct UPrimitiveComponent_SetMassOverrideInKg_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) float MassInKg; // (Parm, ZeroConstructor, IsPlainOldData) bool bOverrideMass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetLockedAxis struct UPrimitiveComponent_SetLockedAxis_Params { TEnumAsByte LockedAxis; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetLinearDamping struct UPrimitiveComponent_SetLinearDamping_Params { float InDamping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetEnableGravity struct UPrimitiveComponent_SetEnableGravity_Params { bool bGravityEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCustomDepthStencilWriteMask struct UPrimitiveComponent_SetCustomDepthStencilWriteMask_Params { ERendererStencilMask WriteMaskBit; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCustomDepthStencilValue struct UPrimitiveComponent_SetCustomDepthStencilValue_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCullDistance struct UPrimitiveComponent_SetCullDistance_Params { float NewCullDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetConstraintMode struct UPrimitiveComponent_SetConstraintMode_Params { TEnumAsByte ConstraintMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCollisionResponseToChannel struct UPrimitiveComponent_SetCollisionResponseToChannel_Params { TEnumAsByte Channel; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte NewResponse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCollisionResponseToAllChannels struct UPrimitiveComponent_SetCollisionResponseToAllChannels_Params { TEnumAsByte NewResponse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCollisionProfileName struct UPrimitiveComponent_SetCollisionProfileName_Params { struct FName InCollisionProfileName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCollisionObjectType struct UPrimitiveComponent_SetCollisionObjectType_Params { TEnumAsByte Channel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCollisionEnabled struct UPrimitiveComponent_SetCollisionEnabled_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCenterOfMass struct UPrimitiveComponent_SetCenterOfMass_Params { struct FVector CenterOfMassOffset; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetCastShadow struct UPrimitiveComponent_SetCastShadow_Params { bool NewCastShadow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetBoundsScale struct UPrimitiveComponent_SetBoundsScale_Params { float NewBoundsScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetAngularDamping struct UPrimitiveComponent_SetAngularDamping_Params { float InDamping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetAllPhysicsLinearVelocity struct UPrimitiveComponent_SetAllPhysicsLinearVelocity_Params { struct FVector NewVel; // (Parm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInRadians struct UPrimitiveComponent_SetAllPhysicsAngularVelocityInRadians_Params { struct FVector NewAngVel; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocityInDegrees struct UPrimitiveComponent_SetAllPhysicsAngularVelocityInDegrees_Params { struct FVector NewAngVel; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetAllPhysicsAngularVelocity struct UPrimitiveComponent_SetAllPhysicsAngularVelocity_Params { struct FVector NewAngVel; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bAddToCurrent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.SetAllMassScale struct UPrimitiveComponent_SetAllMassScale_Params { float InMassScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.ScaleByMomentOfInertia struct UPrimitiveComponent_ScaleByMomentOfInertia_Params { struct FVector InputVector; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.PutRigidBodyToSleep struct UPrimitiveComponent_PutRigidBodyToSleep_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.K2_LineTraceComponent struct UPrimitiveComponent_K2_LineTraceComponent_Params { struct FVector TraceStart; // (Parm, IsPlainOldData) struct FVector TraceEnd; // (Parm, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) bool bShowTrace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector HitLocation; // (Parm, OutParm, IsPlainOldData) struct FVector HitNormal; // (Parm, OutParm, IsPlainOldData) struct FName BoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.K2_IsQueryCollisionEnabled struct UPrimitiveComponent_K2_IsQueryCollisionEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.K2_IsPhysicsCollisionEnabled struct UPrimitiveComponent_K2_IsPhysicsCollisionEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.K2_IsCollisionEnabled struct UPrimitiveComponent_K2_IsCollisionEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.IsOverlappingComponent struct UPrimitiveComponent_IsOverlappingComponent_Params { class UPrimitiveComponent* OtherComp; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.IsOverlappingActor struct UPrimitiveComponent_IsOverlappingActor_Params { class AActor* Other; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.IsGravityEnabled struct UPrimitiveComponent_IsGravityEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.IsAnyRigidBodyAwake struct UPrimitiveComponent_IsAnyRigidBodyAwake_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.IgnoreComponentWhenMoving struct UPrimitiveComponent_IgnoreComponentWhenMoving_Params { class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool bShouldIgnore; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.IgnoreActorWhenMoving struct UPrimitiveComponent_IgnoreActorWhenMoving_Params { class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) bool bShouldIgnore; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetWalkableSlopeOverride struct UPrimitiveComponent_GetWalkableSlopeOverride_Params { struct FWalkableSlopeOverride ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocityAtPoint struct UPrimitiveComponent_GetPhysicsLinearVelocityAtPoint_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetPhysicsLinearVelocity struct UPrimitiveComponent_GetPhysicsLinearVelocity_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInRadians struct UPrimitiveComponent_GetPhysicsAngularVelocityInRadians_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocityInDegrees struct UPrimitiveComponent_GetPhysicsAngularVelocityInDegrees_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetPhysicsAngularVelocity struct UPrimitiveComponent_GetPhysicsAngularVelocity_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetOverlappingComponents struct UPrimitiveComponent_GetOverlappingComponents_Params { TArray InOverlappingComponents; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.PrimitiveComponent.GetOverlappingActors struct UPrimitiveComponent_GetOverlappingActors_Params { TArray OverlappingActors; // (Parm, OutParm, ZeroConstructor) class UClass* ClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetNumMaterials struct UPrimitiveComponent_GetNumMaterials_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetMaterialFromCollisionFaceIndex struct UPrimitiveComponent_GetMaterialFromCollisionFaceIndex_Params { int FaceIndex; // (Parm, ZeroConstructor, IsPlainOldData) int SectionIndex; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetMaterial struct UPrimitiveComponent_GetMaterial_Params { int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetMassScale struct UPrimitiveComponent_GetMassScale_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetMass struct UPrimitiveComponent_GetMass_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetLinearDamping struct UPrimitiveComponent_GetLinearDamping_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetInertiaTensor struct UPrimitiveComponent_GetInertiaTensor_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetCollisionResponseToChannel struct UPrimitiveComponent_GetCollisionResponseToChannel_Params { TEnumAsByte Channel; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetCollisionProfileName struct UPrimitiveComponent_GetCollisionProfileName_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetCollisionObjectType struct UPrimitiveComponent_GetCollisionObjectType_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetCollisionEnabled struct UPrimitiveComponent_GetCollisionEnabled_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetClosestPointOnCollision struct UPrimitiveComponent_GetClosestPointOnCollision_Params { struct FVector Point; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector OutPointOnBody; // (Parm, OutParm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetCenterOfMass struct UPrimitiveComponent_GetCenterOfMass_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.GetAngularDamping struct UPrimitiveComponent_GetAngularDamping_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.CreateDynamicMaterialInstance struct UPrimitiveComponent_CreateDynamicMaterialInstance_Params { int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* SourceMaterial; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial struct UPrimitiveComponent_CreateAndSetMaterialInstanceDynamicFromMaterial_Params { int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Parent; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.CreateAndSetMaterialInstanceDynamic struct UPrimitiveComponent_CreateAndSetMaterialInstanceDynamic_Params { int ElementIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreComponents struct UPrimitiveComponent_CopyArrayOfMoveIgnoreComponents_Params { TArray ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.PrimitiveComponent.CopyArrayOfMoveIgnoreActors struct UPrimitiveComponent_CopyArrayOfMoveIgnoreActors_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.PrimitiveComponent.ClearMoveIgnoreComponents struct UPrimitiveComponent_ClearMoveIgnoreComponents_Params { }; // Function Engine.PrimitiveComponent.ClearMoveIgnoreActors struct UPrimitiveComponent_ClearMoveIgnoreActors_Params { }; // Function Engine.PrimitiveComponent.CanCharacterStepUp struct UPrimitiveComponent_CanCharacterStepUp_Params { class APawn* Pawn; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddTorqueInRadians struct UPrimitiveComponent_AddTorqueInRadians_Params { struct FVector Torque; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddTorqueInDegrees struct UPrimitiveComponent_AddTorqueInDegrees_Params { struct FVector Torque; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddTorque struct UPrimitiveComponent_AddTorque_Params { struct FVector Torque; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddRadialImpulse struct UPrimitiveComponent_AddRadialImpulse_Params { struct FVector Origin; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float Strength; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Falloff; // (Parm, ZeroConstructor, IsPlainOldData) bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddRadialForce struct UPrimitiveComponent_AddRadialForce_Params { struct FVector Origin; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float Strength; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Falloff; // (Parm, ZeroConstructor, IsPlainOldData) bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddImpulseAtLocation struct UPrimitiveComponent_AddImpulseAtLocation_Params { struct FVector Impulse; // (Parm, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddImpulse struct UPrimitiveComponent_AddImpulse_Params { struct FVector Impulse; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddForceAtLocationLocal struct UPrimitiveComponent_AddForceAtLocationLocal_Params { struct FVector force; // (Parm, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddForceAtLocation struct UPrimitiveComponent_AddForceAtLocation_Params { struct FVector force; // (Parm, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddForce struct UPrimitiveComponent_AddForce_Params { struct FVector force; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddAngularImpulseInRadians struct UPrimitiveComponent_AddAngularImpulseInRadians_Params { struct FVector Impulse; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddAngularImpulseInDegrees struct UPrimitiveComponent_AddAngularImpulseInDegrees_Params { struct FVector Impulse; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PrimitiveComponent.AddAngularImpulse struct UPrimitiveComponent_AddAngularImpulse_Params { struct FVector Impulse; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetVectorParameter struct UParticleSystemComponent_SetVectorParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Param; // (Parm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetTrailSourceData struct UParticleSystemComponent_SetTrailSourceData_Params { struct FName InFirstSocketName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName InSecondSocketName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte InWidthMode; // (Parm, ZeroConstructor, IsPlainOldData) float InWidth; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetTemplate struct UParticleSystemComponent_SetTemplate_Params { class UParticleSystem* NewTemplate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetMaterialParameter struct UParticleSystemComponent_SetMaterialParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Param; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetFloatParameter struct UParticleSystemComponent_SetFloatParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) float Param; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetEmitterEnable struct UParticleSystemComponent_SetEmitterEnable_Params { struct FName EmitterName; // (Parm, ZeroConstructor, IsPlainOldData) bool bNewEnableState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetColorParameter struct UParticleSystemComponent_SetColorParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Param; // (Parm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetBeamTargetTangent struct UParticleSystemComponent_SetBeamTargetTangent_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewTangentPoint; // (Parm, IsPlainOldData) int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetBeamTargetStrength struct UParticleSystemComponent_SetBeamTargetStrength_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) float NewTargetStrength; // (Parm, ZeroConstructor, IsPlainOldData) int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetBeamTargetPoint struct UParticleSystemComponent_SetBeamTargetPoint_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewTargetPoint; // (Parm, IsPlainOldData) int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetBeamSourceTangent struct UParticleSystemComponent_SetBeamSourceTangent_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewTangentPoint; // (Parm, IsPlainOldData) int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetBeamSourceStrength struct UParticleSystemComponent_SetBeamSourceStrength_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) float NewSourceStrength; // (Parm, ZeroConstructor, IsPlainOldData) int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetBeamSourcePoint struct UParticleSystemComponent_SetBeamSourcePoint_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewSourcePoint; // (Parm, IsPlainOldData) int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetBeamEndPoint struct UParticleSystemComponent_SetBeamEndPoint_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewEndPoint; // (Parm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetAutoAttachParams struct UParticleSystemComponent_SetAutoAttachParams_Params { class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetAutoAttachmentParameters struct UParticleSystemComponent_SetAutoAttachmentParameters_Params { class USceneComponent* Parent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule LocationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule RotationRule; // (Parm, ZeroConstructor, IsPlainOldData) EAttachmentRule ScaleRule; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.SetActorParameter struct UParticleSystemComponent_SetActorParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Param; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetNumActiveParticles struct UParticleSystemComponent_GetNumActiveParticles_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetNamedMaterial struct UParticleSystemComponent_GetNamedMaterial_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetBeamTargetTangent struct UParticleSystemComponent_GetBeamTargetTangent_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector OutTangentPoint; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetBeamTargetStrength struct UParticleSystemComponent_GetBeamTargetStrength_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData) float OutTargetStrength; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetBeamTargetPoint struct UParticleSystemComponent_GetBeamTargetPoint_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) int TargetIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector OutTargetPoint; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetBeamSourceTangent struct UParticleSystemComponent_GetBeamSourceTangent_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector OutTangentPoint; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetBeamSourceStrength struct UParticleSystemComponent_GetBeamSourceStrength_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData) float OutSourceStrength; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetBeamSourcePoint struct UParticleSystemComponent_GetBeamSourcePoint_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) int SourceIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector OutSourcePoint; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GetBeamEndPoint struct UParticleSystemComponent_GetBeamEndPoint_Params { int EmitterIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector OutEndPoint; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.GenerateParticleEvent struct UParticleSystemComponent_GenerateParticleEvent_Params { struct FName InEventName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float InEmitterTime; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector InLocation; // (ConstParm, Parm, IsPlainOldData) struct FVector InDirection; // (ConstParm, Parm, IsPlainOldData) struct FVector InVelocity; // (ConstParm, Parm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.EndTrails struct UParticleSystemComponent_EndTrails_Params { }; // Function Engine.ParticleSystemComponent.CreateNamedDynamicMaterialInstance struct UParticleSystemComponent_CreateNamedDynamicMaterialInstance_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* SourceMaterial; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ParticleSystemComponent.BeginTrails struct UParticleSystemComponent_BeginTrails_Params { struct FName InFirstSocketName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName InSecondSocketName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte InWidthMode; // (Parm, ZeroConstructor, IsPlainOldData) float InWidth; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SpringArmComponent.SetActive struct USpringArmComponent_SetActive_Params { bool bNewActive; // (Parm, ZeroConstructor, IsPlainOldData) bool bReset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SpringArmComponent.GetTargetRotation struct USpringArmComponent_GetTargetRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.WasInputKeyJustReleased struct APlayerController_WasInputKeyJustReleased_Params { struct FKey Key; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.WasInputKeyJustPressed struct APlayerController_WasInputKeyJustPressed_Params { struct FKey Key; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.ToggleSpeaking struct APlayerController_ToggleSpeaking_Params { bool bInSpeaking; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SwitchLevel struct APlayerController_SwitchLevel_Params { struct FString URL; // (Parm, ZeroConstructor) }; // Function Engine.PlayerController.StopHapticEffect struct APlayerController_StopHapticEffect_Params { EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.StartFire struct APlayerController_StartFire_Params { unsigned char FireModeNum; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SetVirtualJoystickVisibility struct APlayerController_SetVirtualJoystickVisibility_Params { bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SetViewTargetWithBlend struct APlayerController_SetViewTargetWithBlend_Params { class AActor* NewViewTarget; // (Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte BlendFunc; // (Parm, ZeroConstructor, IsPlainOldData) float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData) bool bLockOutgoing; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SetName struct APlayerController_SetName_Params { struct FString S; // (Parm, ZeroConstructor) }; // Function Engine.PlayerController.SetMouseLocation struct APlayerController_SetMouseLocation_Params { int X; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int Y; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SetMouseCursorWidget struct APlayerController_SetMouseCursorWidget_Params { TEnumAsByte Cursor; // (Parm, ZeroConstructor, IsPlainOldData) class UUserWidget* CursorWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.PlayerController.SetHapticsByValue struct APlayerController_SetHapticsByValue_Params { float Frequency; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float Amplitude; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SetControllerLightColor struct APlayerController_SetControllerLightColor_Params { struct FColor Color; // (Parm, IsPlainOldData) }; // Function Engine.PlayerController.SetCinematicMode struct APlayerController_SetCinematicMode_Params { bool bInCinematicMode; // (Parm, ZeroConstructor, IsPlainOldData) bool bHidePlayer; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsHUD; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsMovement; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsTurning; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SetAudioListenerOverride struct APlayerController_SetAudioListenerOverride_Params { class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) }; // Function Engine.PlayerController.ServerViewSelf struct APlayerController_ServerViewSelf_Params { struct FViewTargetTransitionParams TransitionParams; // (Parm) }; // Function Engine.PlayerController.ServerViewPrevPlayer struct APlayerController_ServerViewPrevPlayer_Params { }; // Function Engine.PlayerController.ServerViewNextPlayer struct APlayerController_ServerViewNextPlayer_Params { }; // Function Engine.PlayerController.ServerVerifyViewTarget struct APlayerController_ServerVerifyViewTarget_Params { }; // Function Engine.PlayerController.ServerUpdateLevelVisibility struct APlayerController_ServerUpdateLevelVisibility_Params { struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsVisible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ServerUpdateCamera struct APlayerController_ServerUpdateCamera_Params { struct FVector_NetQuantize CamLoc; // (Parm) int CamPitchAndYaw; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ServerUnmutePlayer struct APlayerController_ServerUnmutePlayer_Params { struct FUniqueNetIdRepl PlayerID; // (Parm) }; // Function Engine.PlayerController.ServerToggleAILogging struct APlayerController_ServerToggleAILogging_Params { }; // Function Engine.PlayerController.ServerShortTimeout struct APlayerController_ServerShortTimeout_Params { }; // Function Engine.PlayerController.ServerSetSpectatorWaiting struct APlayerController_ServerSetSpectatorWaiting_Params { bool bWaiting; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ServerSetSpectatorLocation struct APlayerController_ServerSetSpectatorLocation_Params { struct FVector NewLoc; // (Parm, IsPlainOldData) struct FRotator NewRot; // (Parm, IsPlainOldData) }; // Function Engine.PlayerController.ServerRestartPlayer struct APlayerController_ServerRestartPlayer_Params { }; // Function Engine.PlayerController.ServerPause struct APlayerController_ServerPause_Params { }; // Function Engine.PlayerController.ServerNotifyLoadedWorld struct APlayerController_ServerNotifyLoadedWorld_Params { struct FName WorldPackageName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ServerMutePlayer struct APlayerController_ServerMutePlayer_Params { struct FUniqueNetIdRepl PlayerID; // (Parm) }; // Function Engine.PlayerController.ServerCheckClientPossessionReliable struct APlayerController_ServerCheckClientPossessionReliable_Params { }; // Function Engine.PlayerController.ServerCheckClientPossession struct APlayerController_ServerCheckClientPossession_Params { }; // Function Engine.PlayerController.ServerChangeName struct APlayerController_ServerChangeName_Params { struct FString S; // (Parm, ZeroConstructor) }; // Function Engine.PlayerController.ServerCamera struct APlayerController_ServerCamera_Params { struct FName NewMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ServerAcknowledgePossession struct APlayerController_ServerAcknowledgePossession_Params { class APawn* P; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.SendToConsole struct APlayerController_SendToConsole_Params { struct FString Command; // (Parm, ZeroConstructor) }; // Function Engine.PlayerController.RestartLevel struct APlayerController_RestartLevel_Params { }; // Function Engine.PlayerController.ProjectWorldLocationToScreen struct APlayerController_ProjectWorldLocationToScreen_Params { struct FVector WorldLocation; // (Parm, IsPlainOldData) struct FVector2D ScreenLocation; // (Parm, OutParm, IsPlainOldData) bool bPlayerViewportRelative; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.PlayHapticEffect struct APlayerController_PlayHapticEffect_Params { class UHapticFeedbackEffect_Base* HapticEffect; // (Parm, ZeroConstructor, IsPlainOldData) EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) bool bLoop; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.PlayDynamicForceFeedback struct APlayerController_PlayDynamicForceFeedback_Params { float Intensity; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsLeftLarge; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsLeftSmall; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsRightLarge; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsRightSmall; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Action; // (Parm, ZeroConstructor, IsPlainOldData) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.PlayerController.Pause struct APlayerController_Pause_Params { }; // Function Engine.PlayerController.OnServerStartedVisualLogger struct APlayerController_OnServerStartedVisualLogger_Params { bool bIsLogging; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.LocalTravel struct APlayerController_LocalTravel_Params { struct FString URL; // (Parm, ZeroConstructor) }; // Function Engine.PlayerController.IsInputKeyDown struct APlayerController_IsInputKeyDown_Params { struct FKey Key; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetViewportSize struct APlayerController_GetViewportSize_Params { int SizeX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int SizeY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.GetSpectatorPawn struct APlayerController_GetSpectatorPawn_Params { class ASpectatorPawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetMousePosition struct APlayerController_GetMousePosition_Params { float LocationX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float LocationY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetInputVectorKeyState struct APlayerController_GetInputVectorKeyState_Params { struct FKey Key; // (Parm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetInputTouchState struct APlayerController_GetInputTouchState_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float LocationX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float LocationY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool bIsCurrentlyPressed; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.GetInputMouseDelta struct APlayerController_GetInputMouseDelta_Params { float DeltaX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float DeltaY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.GetInputMotionState struct APlayerController_GetInputMotionState_Params { struct FVector Tilt; // (Parm, OutParm, IsPlainOldData) struct FVector RotationRate; // (Parm, OutParm, IsPlainOldData) struct FVector Gravity; // (Parm, OutParm, IsPlainOldData) struct FVector Acceleration; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.PlayerController.GetInputKeyTimeDown struct APlayerController_GetInputKeyTimeDown_Params { struct FKey Key; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetInputAnalogStickState struct APlayerController_GetInputAnalogStickState_Params { TEnumAsByte WhichStick; // (Parm, ZeroConstructor, IsPlainOldData) float StickX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float StickY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.GetInputAnalogKeyState struct APlayerController_GetInputAnalogKeyState_Params { struct FKey Key; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetHUD struct APlayerController_GetHUD_Params { class AHUD* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetHitResultUnderFingerForObjects struct APlayerController_GetHitResultUnderFingerForObjects_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetHitResultUnderFingerByChannel struct APlayerController_GetHitResultUnderFingerByChannel_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetHitResultUnderFinger struct APlayerController_GetHitResultUnderFinger_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetHitResultUnderCursorForObjects struct APlayerController_GetHitResultUnderCursorForObjects_Params { TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetHitResultUnderCursorByChannel struct APlayerController_GetHitResultUnderCursorByChannel_Params { TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetHitResultUnderCursor struct APlayerController_GetHitResultUnderCursor_Params { TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.GetFocalLocation struct APlayerController_GetFocalLocation_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.FOV struct APlayerController_FOV_Params { float NewFOV; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.EnableCheats struct APlayerController_EnableCheats_Params { }; // Function Engine.PlayerController.DeprojectScreenPositionToWorld struct APlayerController_DeprojectScreenPositionToWorld_Params { float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector WorldLocation; // (Parm, OutParm, IsPlainOldData) struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.DeprojectMousePositionToWorld struct APlayerController_DeprojectMousePositionToWorld_Params { struct FVector WorldLocation; // (Parm, OutParm, IsPlainOldData) struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerController.ConsoleKey struct APlayerController_ConsoleKey_Params { struct FKey Key; // (Parm) }; // Function Engine.PlayerController.ClientWasKicked struct APlayerController_ClientWasKicked_Params { struct FText KickReason; // (ConstParm, Parm, ReferenceParm) }; // Function Engine.PlayerController.ClientVoiceHandshakeComplete struct APlayerController_ClientVoiceHandshakeComplete_Params { }; // Function Engine.PlayerController.ClientUpdateLevelStreamingStatus struct APlayerController_ClientUpdateLevelStreamingStatus_Params { struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData) bool bNewShouldBeLoaded; // (Parm, ZeroConstructor, IsPlainOldData) bool bNewShouldBeVisible; // (Parm, ZeroConstructor, IsPlainOldData) bool bNewShouldBlockOnLoad; // (Parm, ZeroConstructor, IsPlainOldData) int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientUnmutePlayer struct APlayerController_ClientUnmutePlayer_Params { struct FUniqueNetIdRepl PlayerID; // (Parm) }; // Function Engine.PlayerController.ClientTravelInternal struct APlayerController_ClientTravelInternal_Params { struct FString URL; // (Parm, ZeroConstructor) TEnumAsByte TravelType; // (Parm, ZeroConstructor, IsPlainOldData) bool bSeamless; // (Parm, ZeroConstructor, IsPlainOldData) struct FGuid MapPackageGuid; // (Parm, IsPlainOldData) }; // Function Engine.PlayerController.ClientTravel struct APlayerController_ClientTravel_Params { struct FString URL; // (Parm, ZeroConstructor) TEnumAsByte TravelType; // (Parm, ZeroConstructor, IsPlainOldData) bool bSeamless; // (Parm, ZeroConstructor, IsPlainOldData) struct FGuid MapPackageGuid; // (Parm, IsPlainOldData) }; // Function Engine.PlayerController.ClientTeamMessage struct APlayerController_ClientTeamMessage_Params { class APlayerState* SenderPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) struct FString S; // (Parm, ZeroConstructor) struct FName Type; // (Parm, ZeroConstructor, IsPlainOldData) float MsgLifeTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientStopForceFeedback struct APlayerController_ClientStopForceFeedback_Params { class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData) struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientStopCameraShake struct APlayerController_ClientStopCameraShake_Params { class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData) bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientStopCameraAnim struct APlayerController_ClientStopCameraAnim_Params { class UCameraAnim* AnimToStop; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientStartOnlineSession struct APlayerController_ClientStartOnlineSession_Params { }; // Function Engine.PlayerController.ClientSpawnCameraLensEffect struct APlayerController_ClientSpawnCameraLensEffect_Params { class UClass* LensEffectEmitterClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientSetViewTarget struct APlayerController_ClientSetViewTarget_Params { class AActor* A; // (Parm, ZeroConstructor, IsPlainOldData) struct FViewTargetTransitionParams TransitionParams; // (Parm) }; // Function Engine.PlayerController.ClientSetSpectatorWaiting struct APlayerController_ClientSetSpectatorWaiting_Params { bool bWaiting; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientSetHUD struct APlayerController_ClientSetHUD_Params { class UClass* NewHUDClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientSetForceMipLevelsToBeResident struct APlayerController_ClientSetForceMipLevelsToBeResident_Params { class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) float ForceDuration; // (Parm, ZeroConstructor, IsPlainOldData) int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientSetCinematicMode struct APlayerController_ClientSetCinematicMode_Params { bool bInCinematicMode; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsMovement; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsTurning; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsHUD; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientSetCameraMode struct APlayerController_ClientSetCameraMode_Params { struct FName NewCamMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientSetCameraFade struct APlayerController_ClientSetCameraFade_Params { bool bEnableFading; // (Parm, ZeroConstructor, IsPlainOldData) struct FColor FadeColor; // (Parm, IsPlainOldData) struct FVector2D FadeAlpha; // (Parm, IsPlainOldData) float FadeTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bFadeAudio; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientSetBlockOnAsyncLoading struct APlayerController_ClientSetBlockOnAsyncLoading_Params { }; // Function Engine.PlayerController.ClientReturnToMainMenu struct APlayerController_ClientReturnToMainMenu_Params { struct FString ReturnReason; // (Parm, ZeroConstructor) }; // Function Engine.PlayerController.ClientRetryClientRestart struct APlayerController_ClientRetryClientRestart_Params { class APawn* NewPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientRestart struct APlayerController_ClientRestart_Params { class APawn* NewPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientReset struct APlayerController_ClientReset_Params { }; // Function Engine.PlayerController.ClientRepObjRef struct APlayerController_ClientRepObjRef_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientReceiveLocalizedMessage struct APlayerController_ClientReceiveLocalizedMessage_Params { class UClass* Message; // (Parm, ZeroConstructor, IsPlainOldData) int Switch; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerState* RelatedPlayerState_2; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerState* RelatedPlayerState_3; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* OptionalObject; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientPrestreamTextures struct APlayerController_ClientPrestreamTextures_Params { class AActor* ForcedActor; // (Parm, ZeroConstructor, IsPlainOldData) float ForceDuration; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableStreaming; // (Parm, ZeroConstructor, IsPlainOldData) int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientPrepareMapChange struct APlayerController_ClientPrepareMapChange_Params { struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData) bool bFirst; // (Parm, ZeroConstructor, IsPlainOldData) bool bLast; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientPlaySoundAtLocation struct APlayerController_ClientPlaySoundAtLocation_Params { class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientPlaySound struct APlayerController_ClientPlaySound_Params { class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientPlayForceFeedback struct APlayerController_ClientPlayForceFeedback_Params { class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData) bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData) bool bIgnoreTimeDilation; // (Parm, ZeroConstructor, IsPlainOldData) struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientPlayCameraShake struct APlayerController_ClientPlayCameraShake_Params { class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PlaySpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData) }; // Function Engine.PlayerController.ClientPlayCameraAnim struct APlayerController_ClientPlayCameraAnim_Params { class UCameraAnim* AnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) float Rate; // (Parm, ZeroConstructor, IsPlainOldData) float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData) float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bLoop; // (Parm, ZeroConstructor, IsPlainOldData) bool bRandomStartTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Space; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator CustomPlaySpace; // (Parm, IsPlainOldData) }; // Function Engine.PlayerController.ClientMutePlayer struct APlayerController_ClientMutePlayer_Params { struct FUniqueNetIdRepl PlayerID; // (Parm) }; // Function Engine.PlayerController.ClientMessage struct APlayerController_ClientMessage_Params { struct FString S; // (Parm, ZeroConstructor) struct FName Type; // (Parm, ZeroConstructor, IsPlainOldData) float MsgLifeTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientIgnoreMoveInput struct APlayerController_ClientIgnoreMoveInput_Params { bool bIgnore; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientIgnoreLookInput struct APlayerController_ClientIgnoreLookInput_Params { bool bIgnore; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientGotoState struct APlayerController_ClientGotoState_Params { struct FName NewState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientGameEnded struct APlayerController_ClientGameEnded_Params { class AActor* EndGameFocus; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsWinner; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientForceGarbageCollection struct APlayerController_ClientForceGarbageCollection_Params { }; // Function Engine.PlayerController.ClientFlushLevelStreaming struct APlayerController_ClientFlushLevelStreaming_Params { }; // Function Engine.PlayerController.ClientEndOnlineSession struct APlayerController_ClientEndOnlineSession_Params { }; // Function Engine.PlayerController.ClientEnableNetworkVoice struct APlayerController_ClientEnableNetworkVoice_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientCommitMapChange struct APlayerController_ClientCommitMapChange_Params { }; // Function Engine.PlayerController.ClientClearCameraLensEffects struct APlayerController_ClientClearCameraLensEffects_Params { }; // Function Engine.PlayerController.ClientCapBandwidth struct APlayerController_ClientCapBandwidth_Params { int Cap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClientCancelPendingMapChange struct APlayerController_ClientCancelPendingMapChange_Params { }; // Function Engine.PlayerController.ClientAddTextureStreamingLoc struct APlayerController_ClientAddTextureStreamingLoc_Params { struct FVector InLoc; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) bool bOverrideLocation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ClearAudioListenerOverride struct APlayerController_ClearAudioListenerOverride_Params { }; // Function Engine.PlayerController.Camera struct APlayerController_Camera_Params { struct FName NewMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.AddYawInput struct APlayerController_AddYawInput_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.AddRollInput struct APlayerController_AddRollInput_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.AddPitchInput struct APlayerController_AddPitchInput_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerController.ActivateTouchInterface struct APlayerController_ActivateTouchInterface_Params { class UTouchInterface* NewTouchInterface; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.Walk struct UCheatManager_Walk_Params { }; // Function Engine.CheatManager.ViewSelf struct UCheatManager_ViewSelf_Params { }; // Function Engine.CheatManager.ViewPlayer struct UCheatManager_ViewPlayer_Params { struct FString S; // (Parm, ZeroConstructor) }; // Function Engine.CheatManager.ViewClass struct UCheatManager_ViewClass_Params { class UClass* DesiredClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.ViewActor struct UCheatManager_ViewActor_Params { struct FName ActorName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.ToggleDebugCamera struct UCheatManager_ToggleDebugCamera_Params { }; // Function Engine.CheatManager.ToggleAILogging struct UCheatManager_ToggleAILogging_Params { }; // Function Engine.CheatManager.TestCollisionDistance struct UCheatManager_TestCollisionDistance_Params { }; // Function Engine.CheatManager.Teleport struct UCheatManager_Teleport_Params { }; // Function Engine.CheatManager.Summon struct UCheatManager_Summon_Params { struct FString ClassName; // (Parm, ZeroConstructor) }; // Function Engine.CheatManager.StreamLevelOut struct UCheatManager_StreamLevelOut_Params { struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.StreamLevelIn struct UCheatManager_StreamLevelIn_Params { struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.Slomo struct UCheatManager_Slomo_Params { float NewTimeDilation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.SetWorldOrigin struct UCheatManager_SetWorldOrigin_Params { }; // Function Engine.CheatManager.SetNavDrawDistance struct UCheatManager_SetNavDrawDistance_Params { float DrawDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.SetMouseSensitivityToDefault struct UCheatManager_SetMouseSensitivityToDefault_Params { }; // Function Engine.CheatManager.ServerToggleAILogging struct UCheatManager_ServerToggleAILogging_Params { }; // Function Engine.CheatManager.ReceiveInitCheatManager struct UCheatManager_ReceiveInitCheatManager_Params { }; // Function Engine.CheatManager.ReceiveEndPlay struct UCheatManager_ReceiveEndPlay_Params { }; // Function Engine.CheatManager.RebuildNavigation struct UCheatManager_RebuildNavigation_Params { }; // Function Engine.CheatManager.PlayersOnly struct UCheatManager_PlayersOnly_Params { }; // Function Engine.CheatManager.OnlyLoadLevel struct UCheatManager_OnlyLoadLevel_Params { struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.LogLoc struct UCheatManager_LogLoc_Params { }; // Function Engine.CheatManager.InvertMouse struct UCheatManager_InvertMouse_Params { }; // Function Engine.CheatManager.God struct UCheatManager_God_Params { }; // Function Engine.CheatManager.Ghost struct UCheatManager_Ghost_Params { }; // Function Engine.CheatManager.FreezeFrame struct UCheatManager_FreezeFrame_Params { float Delay; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.Fly struct UCheatManager_Fly_Params { }; // Function Engine.CheatManager.FlushLog struct UCheatManager_FlushLog_Params { }; // Function Engine.CheatManager.EnableDebugCamera struct UCheatManager_EnableDebugCamera_Params { }; // Function Engine.CheatManager.DumpVoiceMutingState struct UCheatManager_DumpVoiceMutingState_Params { }; // Function Engine.CheatManager.DumpPartyState struct UCheatManager_DumpPartyState_Params { }; // Function Engine.CheatManager.DumpOnlineSessionState struct UCheatManager_DumpOnlineSessionState_Params { }; // Function Engine.CheatManager.DumpChatState struct UCheatManager_DumpChatState_Params { }; // Function Engine.CheatManager.DisableDebugCamera struct UCheatManager_DisableDebugCamera_Params { }; // Function Engine.CheatManager.DestroyTarget struct UCheatManager_DestroyTarget_Params { }; // Function Engine.CheatManager.DestroyPawns struct UCheatManager_DestroyPawns_Params { class UClass* aClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.DestroyAllPawnsExceptTarget struct UCheatManager_DestroyAllPawnsExceptTarget_Params { }; // Function Engine.CheatManager.DestroyAll struct UCheatManager_DestroyAll_Params { class UClass* aClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.DebugCapsuleSweepSize struct UCheatManager_DebugCapsuleSweepSize_Params { float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.DebugCapsuleSweepPawn struct UCheatManager_DebugCapsuleSweepPawn_Params { }; // Function Engine.CheatManager.DebugCapsuleSweepComplex struct UCheatManager_DebugCapsuleSweepComplex_Params { bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.DebugCapsuleSweepClear struct UCheatManager_DebugCapsuleSweepClear_Params { }; // Function Engine.CheatManager.DebugCapsuleSweepChannel struct UCheatManager_DebugCapsuleSweepChannel_Params { TEnumAsByte Channel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.DebugCapsuleSweepCapture struct UCheatManager_DebugCapsuleSweepCapture_Params { }; // Function Engine.CheatManager.DebugCapsuleSweep struct UCheatManager_DebugCapsuleSweep_Params { }; // Function Engine.CheatManager.DamageTarget struct UCheatManager_DamageTarget_Params { float DamageAmount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.CheatScript struct UCheatManager_CheatScript_Params { struct FString ScriptName; // (Parm, ZeroConstructor) }; // Function Engine.CheatManager.ChangeSize struct UCheatManager_ChangeSize_Params { float F; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.BugItStringCreator struct UCheatManager_BugItStringCreator_Params { struct FVector ViewLocation; // (Parm, IsPlainOldData) struct FRotator ViewRotation; // (Parm, IsPlainOldData) struct FString GoString; // (Parm, OutParm, ZeroConstructor) struct FString LocString; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.CheatManager.BugItGo struct UCheatManager_BugItGo_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Z; // (Parm, ZeroConstructor, IsPlainOldData) float Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float Yaw; // (Parm, ZeroConstructor, IsPlainOldData) float Roll; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CheatManager.BugIt struct UCheatManager_BugIt_Params { struct FString ScreenShotDescription; // (Parm, ZeroConstructor) }; // Function Engine.Pawn.SpawnDefaultController struct APawn_SpawnDefaultController_Params { }; // Function Engine.Pawn.SetUseViewTranslatedTransform struct APawn_SetUseViewTranslatedTransform_Params { bool bNewUseViewTranslatedTransform; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.SetCanAffectNavigationGeneration struct APawn_SetCanAffectNavigationGeneration_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceUpdate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.ReceiveUnpossessed struct APawn_ReceiveUnpossessed_Params { class AController* OldController; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.ReceivePossessed struct APawn_ReceivePossessed_Params { class AController* NewController; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.PawnMakeNoise struct APawn_PawnMakeNoise_Params { float Loudness; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NoiseLocation; // (Parm, IsPlainOldData) bool bUseNoiseMakerLocation; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* NoiseMaker; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.OnRep_PlayerState struct APawn_OnRep_PlayerState_Params { }; // Function Engine.Pawn.OnRep_Controller struct APawn_OnRep_Controller_Params { }; // Function Engine.Pawn.LaunchPawn struct APawn_LaunchPawn_Params { struct FVector LaunchVelocity; // (Parm, IsPlainOldData) bool bXYOverride; // (Parm, ZeroConstructor, IsPlainOldData) bool bZOverride; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.K2_GetMovementInputVector struct APawn_K2_GetMovementInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.IsPlayerControlled struct APawn_IsPlayerControlled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.IsMoveInputIgnored struct APawn_IsMoveInputIgnored_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.IsLocallyControlled struct APawn_IsLocallyControlled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.IsControlled struct APawn_IsControlled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.GetPendingMovementInputVector struct APawn_GetPendingMovementInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.GetNavAgentLocation struct APawn_GetNavAgentLocation_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.GetMovementComponent struct APawn_GetMovementComponent_Params { class UPawnMovementComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.Pawn.GetMovementBaseActor struct APawn_GetMovementBaseActor_Params { class APawn* Pawn; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.GetLastMovementInputVector struct APawn_GetLastMovementInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.GetControlRotation struct APawn_GetControlRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.GetController struct APawn_GetController_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.GetBaseAimRotation struct APawn_GetBaseAimRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.DetachFromControllerPendingDestroy struct APawn_DetachFromControllerPendingDestroy_Params { }; // Function Engine.Pawn.ConsumeMovementInputVector struct APawn_ConsumeMovementInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Pawn.AddMovementInput struct APawn_AddMovementInput_Params { struct FVector WorldDirection; // (Parm, IsPlainOldData) float ScaleValue; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.AddControllerYawInput struct APawn_AddControllerYawInput_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.AddControllerRollInput struct APawn_AddControllerRollInput_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Pawn.AddControllerPitchInput struct APawn_AddControllerPitchInput_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.UnCrouch struct ACharacter_UnCrouch_Params { bool bClientSimulation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.StopJumping struct ACharacter_StopJumping_Params { }; // Function Engine.Character.StopAnimMontage struct ACharacter_StopAnimMontage_Params { class UAnimMontage* AnimMontage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.SetReplicateMovement struct ACharacter_SetReplicateMovement_Params { bool bInReplicateMovement; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.RootMotionDebugClientPrintOnScreen struct ACharacter_RootMotionDebugClientPrintOnScreen_Params { struct FString inString; // (Parm, ZeroConstructor) }; // Function Engine.Character.PlayAnimMontage struct ACharacter_PlayAnimMontage_Params { class UAnimMontage* AnimMontage; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) struct FName StartSectionName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.OnWalkingOffLedge struct ACharacter_OnWalkingOffLedge_Params { struct FVector PreviousFloorImpactNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector PreviousFloorContactNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector PreviousLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float TimeDelta; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.OnRep_RootMotion struct ACharacter_OnRep_RootMotion_Params { }; // Function Engine.Character.OnRep_ReplicatedBasedMovement struct ACharacter_OnRep_ReplicatedBasedMovement_Params { }; // Function Engine.Character.OnRep_IsCrouched struct ACharacter_OnRep_IsCrouched_Params { }; // Function Engine.Character.OnLaunched struct ACharacter_OnLaunched_Params { struct FVector LaunchVelocity; // (Parm, IsPlainOldData) bool bXYOverride; // (Parm, ZeroConstructor, IsPlainOldData) bool bZOverride; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.OnLanded struct ACharacter_OnLanded_Params { struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.Character.OnJumped struct ACharacter_OnJumped_Params { }; // Function Engine.Character.LaunchCharacter struct ACharacter_LaunchCharacter_Params { struct FVector LaunchVelocity; // (Parm, IsPlainOldData) bool bXYOverride; // (Parm, ZeroConstructor, IsPlainOldData) bool bZOverride; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.K2_UpdateCustomMovement struct ACharacter_K2_UpdateCustomMovement_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.K2_OnStartCrouch struct ACharacter_K2_OnStartCrouch_Params { float HalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData) float ScaledHalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.K2_OnMovementModeChanged struct ACharacter_K2_OnMovementModeChanged_Params { TEnumAsByte PrevMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte NewMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char PrevCustomMode; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char NewCustomMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.K2_OnEndCrouch struct ACharacter_K2_OnEndCrouch_Params { float HalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData) float ScaledHalfHeightAdjust; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.Jump struct ACharacter_Jump_Params { }; // Function Engine.Character.IsPlayingRootMotion struct ACharacter_IsPlayingRootMotion_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.IsPlayingNetworkedRootMotionMontage struct ACharacter_IsPlayingNetworkedRootMotionMontage_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.IsPlayer struct ACharacter_IsPlayer_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.IsJumpProvidingForce struct ACharacter_IsJumpProvidingForce_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.GetCurrentMontage struct ACharacter_GetCurrentMontage_Params { class UAnimMontage* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.GetBaseTranslationOffset struct ACharacter_GetBaseTranslationOffset_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Character.GetBaseRotationOffsetRotator struct ACharacter_GetBaseRotationOffsetRotator_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Character.GetAnimRootMotionTranslationScale struct ACharacter_GetAnimRootMotionTranslationScale_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.Crouch struct ACharacter_Crouch_Params { bool bClientSimulation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Character.ClientCheatWalk struct ACharacter_ClientCheatWalk_Params { }; // Function Engine.Character.ClientCheatGhost struct ACharacter_ClientCheatGhost_Params { }; // Function Engine.Character.ClientCheatFly struct ACharacter_ClientCheatFly_Params { }; // Function Engine.Character.CanJumpInternal struct ACharacter_CanJumpInternal_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.CanJump struct ACharacter_CanJump_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Character.CacheInitialMeshOffset struct ACharacter_CacheInitialMeshOffset_Params { struct FVector MeshRelativeLocation; // (Parm, IsPlainOldData) struct FRotator MeshRelativeRotation; // (Parm, IsPlainOldData) }; // Function Engine.MeshComponent.SetVectorParameterValueOnMaterials struct UMeshComponent_SetVectorParameterValueOnMaterials_Params { struct FName ParameterName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector ParameterValue; // (ConstParm, Parm, IsPlainOldData) }; // Function Engine.MeshComponent.SetScalarParameterValueOnMaterials struct UMeshComponent_SetScalarParameterValueOnMaterials_Params { struct FName ParameterName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ParameterValue; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MeshComponent.PrestreamTextures struct UMeshComponent_PrestreamTextures_Params { float Seconds; // (Parm, ZeroConstructor, IsPlainOldData) bool bPrioritizeCharacterTextures; // (Parm, ZeroConstructor, IsPlainOldData) int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MeshComponent.IsMaterialSlotNameValid struct UMeshComponent_IsMaterialSlotNameValid_Params { struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MeshComponent.GetMaterialSlotNames struct UMeshComponent_GetMaterialSlotNames_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.MeshComponent.GetMaterials struct UMeshComponent_GetMaterials_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.MeshComponent.GetMaterialIndex struct UMeshComponent_GetMaterialIndex_Params { struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StaticMeshComponent.SetStaticMesh struct UStaticMeshComponent_SetStaticMesh_Params { class UStaticMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StaticMeshComponent.SetForcedLodModel struct UStaticMeshComponent_SetForcedLodModel_Params { int NewForcedLodModel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.StaticMeshComponent.SetDistanceFieldSelfShadowBias struct UStaticMeshComponent_SetDistanceFieldSelfShadowBias_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.StaticMeshComponent.SetDirty struct UStaticMeshComponent_SetDirty_Params { }; // Function Engine.StaticMeshComponent.OnRep_StaticMesh struct UStaticMeshComponent_OnRep_StaticMesh_Params { class UStaticMesh* OldStaticMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.StaticMeshComponent.GetLocalBounds struct UStaticMeshComponent_GetLocalBounds_Params { struct FVector Min; // (Parm, OutParm, IsPlainOldData) struct FVector Max; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.CameraComponent.SetUseFieldOfViewForLOD struct UCameraComponent_SetUseFieldOfViewForLOD_Params { bool bInUseFieldOfViewForLOD; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetProjectionMode struct UCameraComponent_SetProjectionMode_Params { TEnumAsByte InProjectionMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetPostProcessBlendWeight struct UCameraComponent_SetPostProcessBlendWeight_Params { float InPostProcessBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetOrthoWidth struct UCameraComponent_SetOrthoWidth_Params { float InOrthoWidth; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetOrthoNearClipPlane struct UCameraComponent_SetOrthoNearClipPlane_Params { float InOrthoNearClipPlane; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetOrthoFarClipPlane struct UCameraComponent_SetOrthoFarClipPlane_Params { float InOrthoFarClipPlane; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetFieldOfView struct UCameraComponent_SetFieldOfView_Params { float InFieldOfView; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetConstraintAspectRatio struct UCameraComponent_SetConstraintAspectRatio_Params { bool bInConstrainAspectRatio; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetAspectRatio struct UCameraComponent_SetAspectRatio_Params { float InAspectRatio; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.SetActive struct UCameraComponent_SetActive_Params { bool bNewActive; // (Parm, ZeroConstructor, IsPlainOldData) bool bReset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.RemoveBlendable struct UCameraComponent_RemoveBlendable_Params { TScriptInterface InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.GetCameraView struct UCameraComponent_GetCameraView_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FMinimalViewInfo DesiredView; // (Parm, OutParm) }; // Function Engine.CameraComponent.ApplyDrawDistanceOffset struct UCameraComponent_ApplyDrawDistanceOffset_Params { float InFieldOfView; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraComponent.AddOrUpdateBlendable struct UCameraComponent_AddOrUpdateBlendable_Params { TScriptInterface InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData) float InWeight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.ShowHUD struct AHUD_ShowHUD_Params { }; // Function Engine.HUD.ShowDebugToggleSubCategory struct AHUD_ShowDebugToggleSubCategory_Params { struct FName Category; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.ShowDebugForReticleTargetToggle struct AHUD_ShowDebugForReticleTargetToggle_Params { class UClass* DesiredClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.ShowDebug struct AHUD_ShowDebug_Params { struct FName DebugType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.RemoveDebugText struct AHUD_RemoveDebugText_Params { class AActor* SrcActor; // (Parm, ZeroConstructor, IsPlainOldData) bool bLeaveDurationText; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.RemoveAllDebugStrings struct AHUD_RemoveAllDebugStrings_Params { }; // Function Engine.HUD.ReceiveHitBoxRelease struct AHUD_ReceiveHitBoxRelease_Params { struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.ReceiveHitBoxEndCursorOver struct AHUD_ReceiveHitBoxEndCursorOver_Params { struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.ReceiveHitBoxClick struct AHUD_ReceiveHitBoxClick_Params { struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.ReceiveHitBoxBeginCursorOver struct AHUD_ReceiveHitBoxBeginCursorOver_Params { struct FName BoxName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.ReceiveDrawHUD struct AHUD_ReceiveDrawHUD_Params { int SizeX; // (Parm, ZeroConstructor, IsPlainOldData) int SizeY; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.Project struct AHUD_Project_Params { struct FVector Location; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.HUD.GetTextSize struct AHUD_GetTextSize_Params { struct FString Text; // (Parm, ZeroConstructor) float OutWidth; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutHeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class UFont* Font; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.GetOwningPlayerController struct AHUD_GetOwningPlayerController_Params { class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.HUD.GetOwningPawn struct AHUD_GetOwningPawn_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.HUD.GetActorsInSelectionRectangle struct AHUD_GetActorsInSelectionRectangle_Params { class UClass* ClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D FirstPoint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector2D SecondPoint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TArray OutActors; // (Parm, OutParm, ZeroConstructor) bool bIncludeNonCollidingComponents; // (Parm, ZeroConstructor, IsPlainOldData) bool bActorMustBeFullyEnclosed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.DrawTextureSimple struct AHUD_DrawTextureSimple_Params { class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.DrawTexture struct AHUD_DrawTexture_Params { class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData) float TextureU; // (Parm, ZeroConstructor, IsPlainOldData) float TextureV; // (Parm, ZeroConstructor, IsPlainOldData) float TextureUWidth; // (Parm, ZeroConstructor, IsPlainOldData) float TextureVHeight; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TintColor; // (Parm, IsPlainOldData) TEnumAsByte BlendMode; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData) float Rotation; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D RotPivot; // (Parm, IsPlainOldData) }; // Function Engine.HUD.DrawText struct AHUD_DrawText_Params { struct FString Text; // (Parm, ZeroConstructor) struct FLinearColor TextColor; // (Parm, IsPlainOldData) float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) class UFont* Font; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.DrawRect struct AHUD_DrawRect_Params { struct FLinearColor RectColor; // (Parm, IsPlainOldData) float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.DrawMaterialTriangle struct AHUD_DrawMaterialTriangle_Params { class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D V0_Pos; // (Parm, IsPlainOldData) struct FVector2D V1_Pos; // (Parm, IsPlainOldData) struct FVector2D V2_Pos; // (Parm, IsPlainOldData) struct FVector2D V0_UV; // (Parm, IsPlainOldData) struct FVector2D V1_UV; // (Parm, IsPlainOldData) struct FVector2D V2_UV; // (Parm, IsPlainOldData) struct FLinearColor V0_Color; // (Parm, IsPlainOldData) struct FLinearColor V1_Color; // (Parm, IsPlainOldData) struct FLinearColor V2_Color; // (Parm, IsPlainOldData) }; // Function Engine.HUD.DrawMaterialSimple struct AHUD_DrawMaterialSimple_Params { class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.DrawMaterial struct AHUD_DrawMaterial_Params { class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenW; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenH; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialU; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialV; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialUWidth; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialVHeight; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) bool bScalePosition; // (Parm, ZeroConstructor, IsPlainOldData) float Rotation; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D RotPivot; // (Parm, IsPlainOldData) }; // Function Engine.HUD.DrawLine struct AHUD_DrawLine_Params { float StartScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float StartScreenY; // (Parm, ZeroConstructor, IsPlainOldData) float EndScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float EndScreenY; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.Deproject struct AHUD_Deproject_Params { float ScreenX; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenY; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector WorldPosition; // (Parm, OutParm, IsPlainOldData) struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.HUD.AddHitBox struct AHUD_AddHitBox_Params { struct FVector2D Position; // (Parm, IsPlainOldData) struct FVector2D Size; // (Parm, IsPlainOldData) struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) bool bConsumesInput; // (Parm, ZeroConstructor, IsPlainOldData) int Priority; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.HUD.AddDebugText struct AHUD_AddDebugText_Params { struct FString DebugText; // (Parm, ZeroConstructor) class AActor* SrcActor; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Offset; // (Parm, IsPlainOldData) struct FVector DesiredOffset; // (Parm, IsPlainOldData) struct FColor TextColor; // (Parm, IsPlainOldData) bool bSkipOverwriteCheck; // (Parm, ZeroConstructor, IsPlainOldData) bool bAbsoluteLocation; // (Parm, ZeroConstructor, IsPlainOldData) bool bKeepAttachedToActor; // (Parm, ZeroConstructor, IsPlainOldData) class UFont* InFont; // (Parm, ZeroConstructor, IsPlainOldData) float FontScale; // (Parm, ZeroConstructor, IsPlainOldData) bool bDrawShadow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavMovementComponent.StopMovementKeepPathing struct UNavMovementComponent_StopMovementKeepPathing_Params { }; // Function Engine.NavMovementComponent.StopActiveMovement struct UNavMovementComponent_StopActiveMovement_Params { }; // Function Engine.NavMovementComponent.IsSwimming struct UNavMovementComponent_IsSwimming_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavMovementComponent.IsMovingOnGround struct UNavMovementComponent_IsMovingOnGround_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavMovementComponent.IsFlying struct UNavMovementComponent_IsFlying_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavMovementComponent.IsFalling struct UNavMovementComponent_IsFalling_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavMovementComponent.IsCrouching struct UNavMovementComponent_IsCrouching_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PawnMovementComponent.K2_GetInputVector struct UPawnMovementComponent_K2_GetInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PawnMovementComponent.IsMoveInputIgnored struct UPawnMovementComponent_IsMoveInputIgnored_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PawnMovementComponent.GetPendingInputVector struct UPawnMovementComponent_GetPendingInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PawnMovementComponent.GetPawnOwner struct UPawnMovementComponent_GetPawnOwner_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PawnMovementComponent.GetLastInputVector struct UPawnMovementComponent_GetLastInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PawnMovementComponent.ConsumeInputVector struct UPawnMovementComponent_ConsumeInputVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PawnMovementComponent.AddInputVector struct UPawnMovementComponent_AddInputVector_Params { struct FVector WorldVector; // (Parm, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetWalkableFloorZ struct UCharacterMovementComponent_SetWalkableFloorZ_Params { float InWalkableFloorZ; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetWalkableFloorAngle struct UCharacterMovementComponent_SetWalkableFloorAngle_Params { float InWalkableFloorAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetMovementMode struct UCharacterMovementComponent_SetMovementMode_Params { TEnumAsByte NewMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char NewCustomMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetGroupsToIgnoreMask struct UCharacterMovementComponent_SetGroupsToIgnoreMask_Params { struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetGroupsToIgnore struct UCharacterMovementComponent_SetGroupsToIgnore_Params { int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetGroupsToAvoidMask struct UCharacterMovementComponent_SetGroupsToAvoidMask_Params { struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetGroupsToAvoid struct UCharacterMovementComponent_SetGroupsToAvoid_Params { int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetAvoidanceGroupMask struct UCharacterMovementComponent_SetAvoidanceGroupMask_Params { struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetAvoidanceGroup struct UCharacterMovementComponent_SetAvoidanceGroup_Params { int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.SetAvoidanceEnabled struct UCharacterMovementComponent_SetAvoidanceEnabled_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ServerMoveOld struct UCharacterMovementComponent_ServerMoveOld_Params { float OldTimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize10 OldAccel; // (Parm) unsigned char OldMoveFlags; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ServerMoveDualHybridRootMotion struct UCharacterMovementComponent_ServerMoveDualHybridRootMotion_Params { float TimeStamp0; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize10 InAccel0; // (Parm) unsigned char PendingFlags; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t View0; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize10 InAccel; // (Parm) struct FVector_NetQuantize100 ClientLoc; // (Parm) unsigned char NewFlags; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ClientRoll; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName ClientBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ClientMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ServerMoveDual struct UCharacterMovementComponent_ServerMoveDual_Params { float TimeStamp0; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize10 InAccel0; // (Parm) unsigned char PendingFlags; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t View0; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize10 InAccel; // (Parm) struct FVector_NetQuantize100 ClientLoc; // (Parm) unsigned char NewFlags; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ClientRoll; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName ClientBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ClientMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ServerMove struct UCharacterMovementComponent_ServerMove_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize10 InAccel; // (Parm) struct FVector_NetQuantize100 ClientLoc; // (Parm) unsigned char CompressedMoveFlags; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ClientRoll; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName ClientBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ClientMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorZ struct UCharacterMovementComponent_K2_GetWalkableFloorZ_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.K2_GetWalkableFloorAngle struct UCharacterMovementComponent_K2_GetWalkableFloorAngle_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.K2_GetModifiedMaxAcceleration struct UCharacterMovementComponent_K2_GetModifiedMaxAcceleration_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.K2_FindFloor struct UCharacterMovementComponent_K2_FindFloor_Params { struct FVector CapsuleLocation; // (Parm, IsPlainOldData) struct FFindFloorResult FloorResult; // (Parm, OutParm) }; // Function Engine.CharacterMovementComponent.K2_ComputeFloorDist struct UCharacterMovementComponent_K2_ComputeFloorDist_Params { struct FVector CapsuleLocation; // (Parm, IsPlainOldData) float LineDistance; // (Parm, ZeroConstructor, IsPlainOldData) float SweepDistance; // (Parm, ZeroConstructor, IsPlainOldData) float SweepRadius; // (Parm, ZeroConstructor, IsPlainOldData) struct FFindFloorResult FloorResult; // (Parm, OutParm) }; // Function Engine.CharacterMovementComponent.IsWalking struct UCharacterMovementComponent_IsWalking_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.IsWalkable struct UCharacterMovementComponent_IsWalkable_Params { struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetValidPerchRadius struct UCharacterMovementComponent_GetValidPerchRadius_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetPerchRadiusThreshold struct UCharacterMovementComponent_GetPerchRadiusThreshold_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetMovementBase struct UCharacterMovementComponent_GetMovementBase_Params { class UPrimitiveComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetMinAnalogSpeed struct UCharacterMovementComponent_GetMinAnalogSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetMaxJumpHeightWithJumpTime struct UCharacterMovementComponent_GetMaxJumpHeightWithJumpTime_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetMaxJumpHeight struct UCharacterMovementComponent_GetMaxJumpHeight_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetMaxBrakingDeceleration struct UCharacterMovementComponent_GetMaxBrakingDeceleration_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetMaxAcceleration struct UCharacterMovementComponent_GetMaxAcceleration_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetImpartedMovementBaseVelocity struct UCharacterMovementComponent_GetImpartedMovementBaseVelocity_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetCurrentAcceleration struct UCharacterMovementComponent_GetCurrentAcceleration_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetCharacterOwner struct UCharacterMovementComponent_GetCharacterOwner_Params { class ACharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.GetAnalogInputModifier struct UCharacterMovementComponent_GetAnalogInputModifier_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.DisableMovement struct UCharacterMovementComponent_DisableMovement_Params { }; // Function Engine.CharacterMovementComponent.ClientVeryShortAdjustPosition struct UCharacterMovementComponent_ClientVeryShortAdjustPosition_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewLoc; // (Parm, IsPlainOldData) class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData) bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ClientAdjustRootMotionSourcePosition struct UCharacterMovementComponent_ClientAdjustRootMotionSourcePosition_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FRootMotionSourceGroup ServerRootMotion; // (Parm) bool bHasAnimRootMotion; // (Parm, ZeroConstructor, IsPlainOldData) float ServerMontageTrackPosition; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ServerLoc; // (Parm, IsPlainOldData) struct FVector_NetQuantizeNormal ServerRotation; // (Parm) float ServerVelZ; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ServerBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName ServerBoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData) bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ClientAdjustRootMotionPosition struct UCharacterMovementComponent_ClientAdjustRootMotionPosition_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) float ServerMontageTrackPosition; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ServerLoc; // (Parm, IsPlainOldData) struct FVector_NetQuantizeNormal ServerRotation; // (Parm) float ServerVelZ; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ServerBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName ServerBoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData) bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ClientAdjustPosition struct UCharacterMovementComponent_ClientAdjustPosition_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewLoc; // (Parm, IsPlainOldData) struct FVector NewVel; // (Parm, IsPlainOldData) class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData) bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ClientAckGoodMove struct UCharacterMovementComponent_ClientAckGoodMove_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.ClearAccumulatedForces struct UCharacterMovementComponent_ClearAccumulatedForces_Params { }; // Function Engine.CharacterMovementComponent.CapsuleTouched struct UCharacterMovementComponent_CapsuleTouched_Params { class UPrimitiveComponent* OverlappedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.CalcVelocity struct UCharacterMovementComponent_CalcVelocity_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float Friction; // (Parm, ZeroConstructor, IsPlainOldData) bool bFluid; // (Parm, ZeroConstructor, IsPlainOldData) float BrakingDeceleration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.AddImpulse struct UCharacterMovementComponent_AddImpulse_Params { struct FVector Impulse; // (Parm, IsPlainOldData) bool bVelocityChange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CharacterMovementComponent.AddForce struct UCharacterMovementComponent_AddForce_Params { struct FVector force; // (Parm, IsPlainOldData) }; // Function Engine.CameraShake.ReceiveStopShake struct UCameraShake_ReceiveStopShake_Params { bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraShake.ReceiveRestart struct UCameraShake_ReceiveRestart_Params { class APlayerCameraManager* Camera; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte InPlaySpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData) }; // Function Engine.CameraShake.ReceivePlayShake struct UCameraShake_ReceivePlayShake_Params { float Scale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraShake.ReceiveIsFinished struct UCameraShake_ReceiveIsFinished_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CameraShake.BlueprintUpdateCameraShake struct UCameraShake_BlueprintUpdateCameraShake_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) struct FMinimalViewInfo POV; // (ConstParm, Parm, OutParm, ReferenceParm) struct FMinimalViewInfo ModifiedPOV; // (Parm, OutParm) }; // Function Engine.SkinnedMeshComponent.UnHideBoneByName struct USkinnedMeshComponent_UnHideBoneByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.TransformToBoneSpace struct USkinnedMeshComponent_TransformToBoneSpace_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InPosition; // (Parm, IsPlainOldData) struct FRotator InRotation; // (Parm, IsPlainOldData) struct FVector OutPosition; // (Parm, OutParm, IsPlainOldData) struct FRotator OutRotation; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.TransformFromBoneSpace struct USkinnedMeshComponent_TransformFromBoneSpace_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InPosition; // (Parm, IsPlainOldData) struct FRotator InRotation; // (Parm, IsPlainOldData) struct FVector OutPosition; // (Parm, OutParm, IsPlainOldData) struct FRotator OutRotation; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetVertexColorOverride_LinearColor struct USkinnedMeshComponent_SetVertexColorOverride_LinearColor_Params { int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData) TArray VertexColors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.SkinnedMeshComponent.SetSkinWeightOverride struct USkinnedMeshComponent_SetSkinWeightOverride_Params { int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData) TArray SkinWeights; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.SkinnedMeshComponent.SetSkeletalMesh struct USkinnedMeshComponent_SetSkeletalMesh_Params { class USkeletalMesh* NewMesh; // (Parm, ZeroConstructor, IsPlainOldData) bool bReinitPose; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetPhysicsAsset struct USkinnedMeshComponent_SetPhysicsAsset_Params { class UPhysicsAsset* NewPhysicsAsset; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceReInit; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetMinLOD struct USkinnedMeshComponent_SetMinLOD_Params { int InNewMinLOD; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetMasterPoseComponent struct USkinnedMeshComponent_SetMasterPoseComponent_Params { class USkinnedMeshComponent* NewMasterBoneComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetForcedLOD struct USkinnedMeshComponent_SetForcedLOD_Params { int InNewForcedLOD; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetCastCapsuleIndirectShadow struct USkinnedMeshComponent_SetCastCapsuleIndirectShadow_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetCastCapsuleDirectShadow struct USkinnedMeshComponent_SetCastCapsuleDirectShadow_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.SetCapsuleIndirectShadowMinVisibility struct USkinnedMeshComponent_SetCapsuleIndirectShadowMinVisibility_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.IsBoneHiddenByName struct USkinnedMeshComponent_IsBoneHiddenByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.HideBoneByName struct USkinnedMeshComponent_HideBoneByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PhysBodyOption; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.GetSocketBoneName struct USkinnedMeshComponent_GetSocketBoneName_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.GetParentBone struct USkinnedMeshComponent_GetParentBone_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.GetNumBones struct USkinnedMeshComponent_GetNumBones_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.GetBoneName struct USkinnedMeshComponent_GetBoneName_Params { int BoneIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.GetBoneIndex struct USkinnedMeshComponent_GetBoneIndex_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.FindClosestBone_K2 struct USkinnedMeshComponent_FindClosestBone_K2_Params { struct FVector TestLocation; // (Parm, IsPlainOldData) struct FVector BoneLocation; // (Parm, OutParm, IsPlainOldData) float IgnoreScale; // (Parm, ZeroConstructor, IsPlainOldData) bool bRequirePhysicsAsset; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.ClearVertexColorOverride struct USkinnedMeshComponent_ClearVertexColorOverride_Params { int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.ClearSkinWeightOverride struct USkinnedMeshComponent_ClearSkinWeightOverride_Params { int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkinnedMeshComponent.BoneIsChildOf struct USkinnedMeshComponent_BoneIsChildOf_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ParentBoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.UnbindClothFromMasterPoseComponent struct USkeletalMeshComponent_UnbindClothFromMasterPoseComponent_Params { bool bRestoreSimulationSpace; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SuspendClothingSimulation struct USkeletalMeshComponent_SuspendClothingSimulation_Params { }; // Function Engine.SkeletalMeshComponent.Stop struct USkeletalMeshComponent_Stop_Params { }; // Function Engine.SkeletalMeshComponent.SnapshotPose struct USkeletalMeshComponent_SnapshotPose_Params { struct FPoseSnapshot Snapshot; // (Parm, OutParm, ReferenceParm) }; // Function Engine.SkeletalMeshComponent.SetUpdateAnimationInEditor struct USkeletalMeshComponent_SetUpdateAnimationInEditor_Params { bool NewUpdateState; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetTeleportRotationThreshold struct USkeletalMeshComponent_SetTeleportRotationThreshold_Params { float Threshold; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetTeleportDistanceThreshold struct USkeletalMeshComponent_SetTeleportDistanceThreshold_Params { float Threshold; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetPosition struct USkeletalMeshComponent_SetPosition_Params { float InPos; // (Parm, ZeroConstructor, IsPlainOldData) bool bFireNotifies; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetPlayRate struct USkeletalMeshComponent_SetPlayRate_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetPhysicsBlendWeight struct USkeletalMeshComponent_SetPhysicsBlendWeight_Params { float PhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetNotifyRigidBodyCollisionBelow struct USkeletalMeshComponent_SetNotifyRigidBodyCollisionBelow_Params { bool bNewNotifyRigidBodyCollision; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetMorphTarget struct USkeletalMeshComponent_SetMorphTarget_Params { struct FName MorphTargetName; // (Parm, ZeroConstructor, IsPlainOldData) float Value; // (Parm, ZeroConstructor, IsPlainOldData) bool bRemoveZeroWeight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetEnablePhysicsBlending struct USkeletalMeshComponent_SetEnablePhysicsBlending_Params { bool bNewBlendPhysics; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetEnableGravityOnAllBodiesBelow struct USkeletalMeshComponent_SetEnableGravityOnAllBodiesBelow_Params { bool bEnableGravity; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetEnableBodyGravity struct USkeletalMeshComponent_SetEnableBodyGravity_Params { bool bEnableGravity; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetDisableAnimCurves struct USkeletalMeshComponent_SetDisableAnimCurves_Params { bool bInDisableAnimCurves; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetConstraintProfileForAll struct USkeletalMeshComponent_SetConstraintProfileForAll_Params { struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bDefaultIfNotFound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetConstraintProfile struct USkeletalMeshComponent_SetConstraintProfile_Params { struct FName JointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bDefaultIfNotFound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetClothMaxDistanceScale struct USkeletalMeshComponent_SetClothMaxDistanceScale_Params { float Scale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetBodyNotifyRigidBodyCollision struct USkeletalMeshComponent_SetBodyNotifyRigidBodyCollision_Params { bool bNewNotifyRigidBodyCollision; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAnimInstanceClass struct USkeletalMeshComponent_SetAnimInstanceClass_Params { class UClass* NewClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAnimationMode struct USkeletalMeshComponent_SetAnimationMode_Params { TEnumAsByte InAnimationMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAnimation struct USkeletalMeshComponent_SetAnimation_Params { class UAnimationAsset* NewAnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAngularLimits struct USkeletalMeshComponent_SetAngularLimits_Params { struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData) float Swing1LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData) float TwistLimitAngle; // (Parm, ZeroConstructor, IsPlainOldData) float Swing2LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllowedAnimCurvesEvaluation struct USkeletalMeshComponent_SetAllowedAnimCurvesEvaluation_Params { TArray List; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bAllow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllowAnimCurveEvaluation struct USkeletalMeshComponent_SetAllowAnimCurveEvaluation_Params { bool bInAllow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularVelocityDrive struct USkeletalMeshComponent_SetAllMotorsAngularVelocityDrive_Params { bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularPositionDrive struct USkeletalMeshComponent_SetAllMotorsAngularPositionDrive_Params { bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllMotorsAngularDriveParams struct USkeletalMeshComponent_SetAllMotorsAngularDriveParams_Params { float InSpring; // (Parm, ZeroConstructor, IsPlainOldData) float InDamping; // (Parm, ZeroConstructor, IsPlainOldData) float InForceLimit; // (Parm, ZeroConstructor, IsPlainOldData) bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllBodiesSimulatePhysics struct USkeletalMeshComponent_SetAllBodiesSimulatePhysics_Params { bool bNewSimulate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllBodiesPhysicsBlendWeight struct USkeletalMeshComponent_SetAllBodiesPhysicsBlendWeight_Params { float PhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData) bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowSimulatePhysics struct USkeletalMeshComponent_SetAllBodiesBelowSimulatePhysics_Params { struct FName InBoneName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool bNewSimulate; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.SetAllBodiesBelowPhysicsBlendWeight struct USkeletalMeshComponent_SetAllBodiesBelowPhysicsBlendWeight_Params { struct FName InBoneName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) float PhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData) bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.ResumeClothingSimulation struct USkeletalMeshComponent_ResumeClothingSimulation_Params { }; // Function Engine.SkeletalMeshComponent.ResetClothTeleportMode struct USkeletalMeshComponent_ResetClothTeleportMode_Params { }; // Function Engine.SkeletalMeshComponent.ResetAllowedAnimCurveEvaluation struct USkeletalMeshComponent_ResetAllowedAnimCurveEvaluation_Params { }; // Function Engine.SkeletalMeshComponent.ResetAllBodiesSimulatePhysics struct USkeletalMeshComponent_ResetAllBodiesSimulatePhysics_Params { }; // Function Engine.SkeletalMeshComponent.PlayAnimation struct USkeletalMeshComponent_PlayAnimation_Params { class UAnimationAsset* NewAnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData) bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.Play struct USkeletalMeshComponent_Play_Params { bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.OverrideAnimationData struct USkeletalMeshComponent_OverrideAnimationData_Params { class UAnimationAsset* InAnimToPlay; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsPlaying; // (Parm, ZeroConstructor, IsPlainOldData) float Position; // (Parm, ZeroConstructor, IsPlainOldData) float PlayRate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.K2_GetClosestPointOnPhysicsAsset struct USkeletalMeshComponent_K2_GetClosestPointOnPhysicsAsset_Params { struct FVector WorldPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ClosestWorldPosition; // (Parm, OutParm, IsPlainOldData) struct FVector Normal; // (Parm, OutParm, IsPlainOldData) struct FName BoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Distance; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.IsPlaying struct USkeletalMeshComponent_IsPlaying_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.IsClothingSimulationSuspended struct USkeletalMeshComponent_IsClothingSimulationSuspended_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.IsBodyGravityEnabled struct USkeletalMeshComponent_IsBodyGravityEnabled_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetTeleportRotationThreshold struct USkeletalMeshComponent_GetTeleportRotationThreshold_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetTeleportDistanceThreshold struct USkeletalMeshComponent_GetTeleportDistanceThreshold_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetSubAnimInstances struct USkeletalMeshComponent_GetSubAnimInstances_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.SkeletalMeshComponent.GetSkeletalCenterOfMass struct USkeletalMeshComponent_GetSkeletalCenterOfMass_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetPostProcessInstance struct USkeletalMeshComponent_GetPostProcessInstance_Params { class UAnimInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetPosition struct USkeletalMeshComponent_GetPosition_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetPlayRate struct USkeletalMeshComponent_GetPlayRate_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetMorphTarget struct USkeletalMeshComponent_GetMorphTarget_Params { struct FName MorphTargetName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetDisableAnimCurves struct USkeletalMeshComponent_GetDisableAnimCurves_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetCurrentJointAngles struct USkeletalMeshComponent_GetCurrentJointAngles_Params { struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData) float Swing1Angle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float TwistAngle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Swing2Angle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetClothMaxDistanceScale struct USkeletalMeshComponent_GetClothMaxDistanceScale_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetBoneMass struct USkeletalMeshComponent_GetBoneMass_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bScaleMass; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetAnimInstance struct USkeletalMeshComponent_GetAnimInstance_Params { class UAnimInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetAnimationMode struct USkeletalMeshComponent_GetAnimationMode_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.GetAllowedAnimCurveEvaluate struct USkeletalMeshComponent_GetAllowedAnimCurveEvaluate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleportAndReset struct USkeletalMeshComponent_ForceClothNextUpdateTeleportAndReset_Params { }; // Function Engine.SkeletalMeshComponent.ForceClothNextUpdateTeleport struct USkeletalMeshComponent_ForceClothNextUpdateTeleport_Params { }; // Function Engine.SkeletalMeshComponent.FindConstraintBoneName struct USkeletalMeshComponent_FindConstraintBoneName_Params { int ConstraintIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.ClearMorphTargets struct USkeletalMeshComponent_ClearMorphTargets_Params { }; // Function Engine.SkeletalMeshComponent.BreakConstraint struct USkeletalMeshComponent_BreakConstraint_Params { struct FVector Impulse; // (Parm, IsPlainOldData) struct FVector HitLocation; // (Parm, IsPlainOldData) struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.BindClothToMasterPoseComponent struct USkeletalMeshComponent_BindClothToMasterPoseComponent_Params { }; // Function Engine.SkeletalMeshComponent.AllowAnimCurveEvaluation struct USkeletalMeshComponent_AllowAnimCurveEvaluation_Params { struct FName NameOfCurve; // (Parm, ZeroConstructor, IsPlainOldData) bool bAllow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.AddImpulseToAllBodiesBelow struct USkeletalMeshComponent_AddImpulseToAllBodiesBelow_Params { struct FVector Impulse; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bVelChange; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.AddForceToAllBodiesBelow struct USkeletalMeshComponent_AddForceToAllBodiesBelow_Params { struct FVector force; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bAccelChange; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMeshComponent.AccumulateAllBodiesBelowPhysicsBlendWeight struct USkeletalMeshComponent_AccumulateAllBodiesBelowPhysicsBlendWeight_Params { struct FName InBoneName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) float AddPhysicsBlendWeight; // (Parm, ZeroConstructor, IsPlainOldData) bool bSkipCustomPhysicsType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.UnlockAIResources struct UAnimInstance_UnlockAIResources_Params { bool bUnlockMovement; // (Parm, ZeroConstructor, IsPlainOldData) bool UnlockAILogic; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.TryGetPawnOwner struct UAnimInstance_TryGetPawnOwner_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.StopSlotAnimation struct UAnimInstance_StopSlotAnimation_Params { float InBlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.SnapshotPose struct UAnimInstance_SnapshotPose_Params { struct FPoseSnapshot Snapshot; // (Parm, OutParm, ReferenceParm) }; // Function Engine.AnimInstance.SetRootMotionMode struct UAnimInstance_SetRootMotionMode_Params { TEnumAsByte Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.SetMorphTarget struct UAnimInstance_SetMorphTarget_Params { struct FName MorphTargetName; // (Parm, ZeroConstructor, IsPlainOldData) float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.SavePoseSnapshot struct UAnimInstance_SavePoseSnapshot_Params { struct FName SnapshotName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.PlaySlotAnimationAsDynamicMontage struct UAnimInstance_PlaySlotAnimationAsDynamicMontage_Params { class UAnimSequenceBase* Asset; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData) float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData) float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) int LoopCount; // (Parm, ZeroConstructor, IsPlainOldData) float BlendOutTriggerTime; // (Parm, ZeroConstructor, IsPlainOldData) float InTimeToStartMontageAt; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimMontage* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.PlaySlotAnimation struct UAnimInstance_PlaySlotAnimation_Params { class UAnimSequenceBase* Asset; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData) float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData) float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) int LoopCount; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_Stop struct UAnimInstance_Montage_Stop_Params { float InBlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_SetPosition struct UAnimInstance_Montage_SetPosition_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float NewPosition; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_SetPlayRate struct UAnimInstance_Montage_SetPlayRate_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float NewPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_SetNextSection struct UAnimInstance_Montage_SetNextSection_Params { struct FName SectionNameToChange; // (Parm, ZeroConstructor, IsPlainOldData) struct FName NextSection; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_Resume struct UAnimInstance_Montage_Resume_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_Play struct UAnimInstance_Montage_Play_Params { class UAnimMontage* MontageToPlay; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) EMontagePlayReturnType ReturnValueType; // (Parm, ZeroConstructor, IsPlainOldData) float InTimeToStartMontageAt; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_Pause struct UAnimInstance_Montage_Pause_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_JumpToSectionsEnd struct UAnimInstance_Montage_JumpToSectionsEnd_Params { struct FName SectionName; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_JumpToSection struct UAnimInstance_Montage_JumpToSection_Params { struct FName SectionName; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_IsPlaying struct UAnimInstance_Montage_IsPlaying_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_IsActive struct UAnimInstance_Montage_IsActive_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_GetPosition struct UAnimInstance_Montage_GetPosition_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_GetPlayRate struct UAnimInstance_Montage_GetPlayRate_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_GetIsStopped struct UAnimInstance_Montage_GetIsStopped_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_GetCurrentSection struct UAnimInstance_Montage_GetCurrentSection_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.Montage_GetBlendTime struct UAnimInstance_Montage_GetBlendTime_Params { class UAnimMontage* Montage; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.LockAIResources struct UAnimInstance_LockAIResources_Params { bool bLockMovement; // (Parm, ZeroConstructor, IsPlainOldData) bool LockAILogic; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.IsSyncGroupBetweenMarkers struct UAnimInstance_IsSyncGroupBetweenMarkers_Params { struct FName InSyncGroupName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PreviousMarker; // (Parm, ZeroConstructor, IsPlainOldData) struct FName NextMarker; // (Parm, ZeroConstructor, IsPlainOldData) bool bRespectMarkerOrder; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.IsPlayingSlotAnimation struct UAnimInstance_IsPlayingSlotAnimation_Params { class UAnimSequenceBase* Asset; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName SlotNodeName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.IsAnyMontagePlaying struct UAnimInstance_IsAnyMontagePlaying_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.HasMarkerBeenHitThisFrame struct UAnimInstance_HasMarkerBeenHitThisFrame_Params { struct FName SyncGroup; // (Parm, ZeroConstructor, IsPlainOldData) struct FName MarkerName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetTimeToClosestMarker struct UAnimInstance_GetTimeToClosestMarker_Params { struct FName SyncGroup; // (Parm, ZeroConstructor, IsPlainOldData) struct FName MarkerName; // (Parm, ZeroConstructor, IsPlainOldData) float OutMarkerTime; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetSyncGroupPosition struct UAnimInstance_GetSyncGroupPosition_Params { struct FName InSyncGroupName; // (Parm, ZeroConstructor, IsPlainOldData) struct FMarkerSyncAnimPosition ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.AnimInstance.GetRelevantAnimTimeRemainingFraction struct UAnimInstance_GetRelevantAnimTimeRemainingFraction_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetRelevantAnimTimeRemaining struct UAnimInstance_GetRelevantAnimTimeRemaining_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetRelevantAnimTimeFraction struct UAnimInstance_GetRelevantAnimTimeFraction_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetRelevantAnimTime struct UAnimInstance_GetRelevantAnimTime_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetRelevantAnimLength struct UAnimInstance_GetRelevantAnimLength_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetOwningComponent struct UAnimInstance_GetOwningComponent_Params { class USkeletalMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.AnimInstance.GetOwningActor struct UAnimInstance_GetOwningActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsedFraction struct UAnimInstance_GetInstanceTransitionTimeElapsedFraction_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int TransitionIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceTransitionTimeElapsed struct UAnimInstance_GetInstanceTransitionTimeElapsed_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int TransitionIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceTransitionCrossfadeDuration struct UAnimInstance_GetInstanceTransitionCrossfadeDuration_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int TransitionIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceStateWeight struct UAnimInstance_GetInstanceStateWeight_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) int StateIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceMachineWeight struct UAnimInstance_GetInstanceMachineWeight_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceCurrentStateElapsedTime struct UAnimInstance_GetInstanceCurrentStateElapsedTime_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEndFraction struct UAnimInstance_GetInstanceAssetPlayerTimeFromEndFraction_Params { int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFromEnd struct UAnimInstance_GetInstanceAssetPlayerTimeFromEnd_Params { int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceAssetPlayerTimeFraction struct UAnimInstance_GetInstanceAssetPlayerTimeFraction_Params { int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceAssetPlayerTime struct UAnimInstance_GetInstanceAssetPlayerTime_Params { int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetInstanceAssetPlayerLength struct UAnimInstance_GetInstanceAssetPlayerLength_Params { int AssetPlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetCurveValue struct UAnimInstance_GetCurveValue_Params { struct FName CurveName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetCurrentStateName struct UAnimInstance_GetCurrentStateName_Params { int MachineIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.GetCurrentActiveMontage struct UAnimInstance_GetCurrentActiveMontage_Params { class UAnimMontage* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.ClearMorphTargets struct UAnimInstance_ClearMorphTargets_Params { }; // Function Engine.AnimInstance.CalculateDirection struct UAnimInstance_CalculateDirection_Params { struct FVector Velocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator BaseRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimInstance.BlueprintUpdateAnimation struct UAnimInstance_BlueprintUpdateAnimation_Params { float DeltaTimeX; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimInstance.BlueprintPostEvaluateAnimation struct UAnimInstance_BlueprintPostEvaluateAnimation_Params { }; // Function Engine.AnimInstance.BlueprintInitializeAnimation struct UAnimInstance_BlueprintInitializeAnimation_Params { }; // Function Engine.AnimInstance.BlueprintBeginPlay struct UAnimInstance_BlueprintBeginPlay_Params { }; // Function Engine.GameInstance.ReceiveShutdown struct UGameInstance_ReceiveShutdown_Params { }; // Function Engine.GameInstance.ReceiveInit struct UGameInstance_ReceiveInit_Params { }; // Function Engine.GameInstance.HandleTravelError struct UGameInstance_HandleTravelError_Params { TEnumAsByte FailureType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameInstance.HandleNetworkError struct UGameInstance_HandleNetworkError_Params { TEnumAsByte FailureType; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsServer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameInstance.DebugRemovePlayer struct UGameInstance_DebugRemovePlayer_Params { int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameInstance.DebugCreatePlayer struct UGameInstance_DebugCreatePlayer_Params { int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.UnloadStreamLevel struct UGameplayStatics_UnloadStreamLevel_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.GameplayStatics.SuggestProjectileVelocity_CustomArc struct UGameplayStatics_SuggestProjectileVelocity_CustomArc_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector OutLaunchVelocity; // (Parm, OutParm, IsPlainOldData) struct FVector startPos; // (Parm, IsPlainOldData) struct FVector EndPos; // (Parm, IsPlainOldData) float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData) float ArcParam; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnSoundAttached struct UGameplayStatics_SpawnSoundAttached_Params { class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnSoundAtLocation struct UGameplayStatics_SpawnSoundAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnSound2D struct UGameplayStatics_SpawnSound2D_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bPersistAcrossLevelTransition; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnObject struct UGameplayStatics_SpawnObject_Params { class UClass* ObjectClass; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnForceFeedbackAttached struct UGameplayStatics_SpawnForceFeedbackAttached_Params { class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData) class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData) bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData) float IntensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class UForceFeedbackAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UForceFeedbackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnForceFeedbackAtLocation struct UGameplayStatics_SpawnForceFeedbackAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UForceFeedbackEffect* ForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData) float IntensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class UForceFeedbackAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UForceFeedbackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnEmitterAttached struct UGameplayStatics_SpawnEmitterAttached_Params { class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData) class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) struct FVector Scale; // (Parm, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnEmitterAtLocation struct UGameplayStatics_SpawnEmitterAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) struct FVector Scale; // (Parm, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnDialogueAttached struct UGameplayStatics_SpawnDialogueAttached_Params { class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData) struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm) class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) bool bStopWhenAttachedToDestroyed; // (Parm, ZeroConstructor, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnDialogueAtLocation struct UGameplayStatics_SpawnDialogueAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData) struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnDialogue2D struct UGameplayStatics_SpawnDialogue2D_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData) struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnDecalAttached struct UGameplayStatics_SpawnDecalAttached_Params { class UMaterialInterface* DecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector DecalSize; // (Parm, IsPlainOldData) class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData) class UDecalComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SpawnDecalAtLocation struct UGameplayStatics_SpawnDecalAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* DecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector DecalSize; // (Parm, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData) class UDecalComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.SetWorldOriginLocation struct UGameplayStatics_SetWorldOriginLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FIntVector NewLocation; // (Parm, IsPlainOldData) }; // Function Engine.GameplayStatics.SetSubtitlesEnabled struct UGameplayStatics_SetSubtitlesEnabled_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.SetSoundMixClassOverride struct UGameplayStatics_SetSoundMixClassOverride_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData) class USoundClass* InSoundClass; // (Parm, ZeroConstructor, IsPlainOldData) float Volume; // (Parm, ZeroConstructor, IsPlainOldData) float Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float FadeInTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bApplyToChildren; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.SetPlayerControllerID struct UGameplayStatics_SetPlayerControllerID_Params { class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData) int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.SetGlobalTimeDilation struct UGameplayStatics_SetGlobalTimeDilation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float TimeDilation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.SetGlobalPitchModulation struct UGameplayStatics_SetGlobalPitchModulation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float PitchModulation; // (Parm, ZeroConstructor, IsPlainOldData) float TimeSec; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.SetGlobalListenerFocusParameters struct UGameplayStatics_SetGlobalListenerFocusParameters_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float FocusAzimuthScale; // (Parm, ZeroConstructor, IsPlainOldData) float NonFocusAzimuthScale; // (Parm, ZeroConstructor, IsPlainOldData) float FocusDistanceScale; // (Parm, ZeroConstructor, IsPlainOldData) float NonFocusDistanceScale; // (Parm, ZeroConstructor, IsPlainOldData) float FocusVolumeScale; // (Parm, ZeroConstructor, IsPlainOldData) float NonFocusVolumeScale; // (Parm, ZeroConstructor, IsPlainOldData) float FocusPriorityScale; // (Parm, ZeroConstructor, IsPlainOldData) float NonFocusPriorityScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.SetGamePaused struct UGameplayStatics_SetGamePaused_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool bPaused; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.SetBaseSoundMix struct UGameplayStatics_SetBaseSoundMix_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundMix* InSoundMix; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.SaveGameToSlot struct UGameplayStatics_SaveGameToSlot_Params { class USaveGame* SaveGameObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FString SlotName; // (Parm, ZeroConstructor) int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.RemovePlayer struct UGameplayStatics_RemovePlayer_Params { class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData) bool bDestroyPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.RebaseZeroOriginOntoLocal struct UGameplayStatics_RebaseZeroOriginOntoLocal_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector WorldLocation; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.RebaseLocalOriginOntoZero struct UGameplayStatics_RebaseLocalOriginOntoZero_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector WorldLocation; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.PushSoundMixModifier struct UGameplayStatics_PushSoundMixModifier_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.ProjectWorldToScreen struct UGameplayStatics_ProjectWorldToScreen_Params { class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector WorldPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector2D ScreenPosition; // (Parm, OutParm, IsPlainOldData) bool bPlayerViewportRelative; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.PopSoundMixModifier struct UGameplayStatics_PopSoundMixModifier_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.PlayWorldCameraShake struct UGameplayStatics_PlayWorldCameraShake_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Epicenter; // (Parm, IsPlainOldData) float InnerRadius; // (Parm, ZeroConstructor, IsPlainOldData) float OuterRadius; // (Parm, ZeroConstructor, IsPlainOldData) float Falloff; // (Parm, ZeroConstructor, IsPlainOldData) bool bOrientShakeTowardsEpicenter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.PlaySoundAtLocation struct UGameplayStatics_PlaySoundAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* OwningActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.PlaySound2D struct UGameplayStatics_PlaySound2D_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* OwningActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.PlayDialogueAtLocation struct UGameplayStatics_PlayDialogueAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData) struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundAttenuation* AttenuationSettings; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.PlayDialogue2D struct UGameplayStatics_PlayDialogue2D_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UDialogueWave* Dialogue; // (Parm, ZeroConstructor, IsPlainOldData) struct FDialogueContext Context; // (ConstParm, Parm, OutParm, ReferenceParm) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.ParseOption struct UGameplayStatics_ParseOption_Params { struct FString Options; // (Parm, ZeroConstructor) struct FString Key; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.GameplayStatics.OpenLevel struct UGameplayStatics_OpenLevel_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData) bool bAbsolute; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Options; // (Parm, ZeroConstructor) }; // Function Engine.GameplayStatics.MakeHitResult struct UGameplayStatics_MakeHitResult_Params { bool bBlockingHit; // (Parm, ZeroConstructor, IsPlainOldData) bool bInitialOverlap; // (Parm, ZeroConstructor, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) float Distance; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FVector ImpactPoint; // (Parm, IsPlainOldData) struct FVector Normal; // (Parm, IsPlainOldData) struct FVector ImpactNormal; // (Parm, IsPlainOldData) class UPhysicalMaterial* PhysMat; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* HitActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName HitBoneName; // (Parm, ZeroConstructor, IsPlainOldData) int HitItem; // (Parm, ZeroConstructor, IsPlainOldData) int FaceIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector TraceStart; // (Parm, IsPlainOldData) struct FVector TraceEnd; // (Parm, IsPlainOldData) struct FHitResult ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.LoadStreamLevel struct UGameplayStatics_LoadStreamLevel_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName LevelName; // (Parm, ZeroConstructor, IsPlainOldData) bool bMakeVisibleAfterLoad; // (Parm, ZeroConstructor, IsPlainOldData) bool bShouldBlockOnLoad; // (Parm, ZeroConstructor, IsPlainOldData) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.GameplayStatics.LoadGameFromSlotWithSizeLimit struct UGameplayStatics_LoadGameFromSlotWithSizeLimit_Params { struct FString SlotName; // (Parm, ZeroConstructor) int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int MaxSerSize; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.LoadGameFromSlot struct UGameplayStatics_LoadGameFromSlot_Params { struct FString SlotName; // (Parm, ZeroConstructor) int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.IsGamePaused struct UGameplayStatics_IsGamePaused_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.HasOption struct UGameplayStatics_HasOption_Params { struct FString Options; // (Parm, ZeroConstructor) struct FString InKey; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.HasLaunchOption struct UGameplayStatics_HasLaunchOption_Params { struct FString OptionToCheck; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GrassOverlappingSphereCount struct UGameplayStatics_GrassOverlappingSphereCount_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* StaticMesh; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector CenterPosition; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetWorldOriginLocation struct UGameplayStatics_GetWorldOriginLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FIntVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetWorldDeltaSeconds struct UGameplayStatics_GetWorldDeltaSeconds_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetUnpausedTimeSeconds struct UGameplayStatics_GetUnpausedTimeSeconds_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetTimeSeconds struct UGameplayStatics_GetTimeSeconds_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetSurfaceType struct UGameplayStatics_GetSurfaceType_Params { struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetStreamingLevel struct UGameplayStatics_GetStreamingLevel_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName PackageName; // (Parm, ZeroConstructor, IsPlainOldData) class ULevelStreaming* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetRealTimeSeconds struct UGameplayStatics_GetRealTimeSeconds_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetPlayerPawn struct UGameplayStatics_GetPlayerPawn_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetPlayerControllerID struct UGameplayStatics_GetPlayerControllerID_Params { class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetPlayerController struct UGameplayStatics_GetPlayerController_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetPlayerCharacter struct UGameplayStatics_GetPlayerCharacter_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) class ACharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetPlayerCameraManager struct UGameplayStatics_GetPlayerCameraManager_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerCameraManager* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetPlatformName struct UGameplayStatics_GetPlatformName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.GameplayStatics.GetObjectClass struct UGameplayStatics_GetObjectClass_Params { class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetKeyValue struct UGameplayStatics_GetKeyValue_Params { struct FString Pair; // (Parm, ZeroConstructor) struct FString Key; // (Parm, OutParm, ZeroConstructor) struct FString Value; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.GameplayStatics.GetIntOption struct UGameplayStatics_GetIntOption_Params { struct FString Options; // (Parm, ZeroConstructor) struct FString Key; // (Parm, ZeroConstructor) int DefaultValue; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetGlobalTimeDilation struct UGameplayStatics_GetGlobalTimeDilation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetGameState struct UGameplayStatics_GetGameState_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AGameStateBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetGameMode struct UGameplayStatics_GetGameMode_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AGameModeBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetGameInstance struct UGameplayStatics_GetGameInstance_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UGameInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetCurrentReverbEffect struct UGameplayStatics_GetCurrentReverbEffect_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UReverbEffect* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetCurrentLevelName struct UGameplayStatics_GetCurrentLevelName_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool bRemovePrefixString; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.GameplayStatics.GetAudioTimeSeconds struct UGameplayStatics_GetAudioTimeSeconds_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetAllActorsWithTag struct UGameplayStatics_GetAllActorsWithTag_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName Tag; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutActors; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.GameplayStatics.GetAllActorsWithInterface struct UGameplayStatics_GetAllActorsWithInterface_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UClass* Interface; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutActors; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.GameplayStatics.GetAllActorsOfClass struct UGameplayStatics_GetAllActorsOfClass_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutActors; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.GameplayStatics.GetActorArrayBounds struct UGameplayStatics_GetActorArrayBounds_Params { TArray Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bOnlyCollidingComponents; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Center; // (Parm, OutParm, IsPlainOldData) struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetActorArrayAverageLocation struct UGameplayStatics_GetActorArrayAverageLocation_Params { TArray Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.GetAccurateRealTime struct UGameplayStatics_GetAccurateRealTime_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int Seconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float PartialSeconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.FlushLevelStreaming struct UGameplayStatics_FlushLevelStreaming_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.FinishSpawningActor struct UGameplayStatics_FinishSpawningActor_Params { class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.FindCollisionUV struct UGameplayStatics_FindCollisionUV_Params { struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) int UVChannel; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D UV; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.EnableLiveStreaming struct UGameplayStatics_EnableLiveStreaming_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.DoesSaveGameExist struct UGameplayStatics_DoesSaveGameExist_Params { struct FString SlotName; // (Parm, ZeroConstructor) int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.DeprojectScreenToWorld struct UGameplayStatics_DeprojectScreenToWorld_Params { class APlayerController* Player; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ScreenPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector WorldPosition; // (Parm, OutParm, IsPlainOldData) struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.DeleteGameInSlot struct UGameplayStatics_DeleteGameInSlot_Params { struct FString SlotName; // (Parm, ZeroConstructor) int UserIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.DeactivateReverbEffect struct UGameplayStatics_DeactivateReverbEffect_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName TagName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.CreateSound2D struct UGameplayStatics_CreateSound2D_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundBase* Sound; // (Parm, ZeroConstructor, IsPlainOldData) float VolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float PitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) class USoundConcurrency* ConcurrencySettings; // (Parm, ZeroConstructor, IsPlainOldData) bool bPersistAcrossLevelTransition; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UAudioComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.GameplayStatics.CreateSaveGameObjectFromBlueprint struct UGameplayStatics_CreateSaveGameObjectFromBlueprint_Params { class UBlueprint* SaveGameBlueprint; // (Parm, ZeroConstructor, IsPlainOldData) class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.CreateSaveGameObject struct UGameplayStatics_CreateSaveGameObject_Params { class UClass* SaveGameClass; // (Parm, ZeroConstructor, IsPlainOldData) class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.CreatePlayer struct UGameplayStatics_CreatePlayer_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData) bool bSpawnPawn; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.ClearSoundMixModifiers struct UGameplayStatics_ClearSoundMixModifiers_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.ClearSoundMixClassOverride struct UGameplayStatics_ClearSoundMixClassOverride_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class USoundMix* InSoundMixModifier; // (Parm, ZeroConstructor, IsPlainOldData) class USoundClass* InSoundClass; // (Parm, ZeroConstructor, IsPlainOldData) float FadeOutTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameplayStatics.CancelAsyncLoading struct UGameplayStatics_CancelAsyncLoading_Params { }; // Function Engine.GameplayStatics.BreakHitResult struct UGameplayStatics_BreakHitResult_Params { struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bBlockingHit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool bInitialOverlap; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Time; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Distance; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, OutParm, IsPlainOldData) struct FVector ImpactPoint; // (Parm, OutParm, IsPlainOldData) struct FVector Normal; // (Parm, OutParm, IsPlainOldData) struct FVector ImpactNormal; // (Parm, OutParm, IsPlainOldData) class UPhysicalMaterial* PhysMat; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class AActor* HitActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* HitComponent; // (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName HitBoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int HitItem; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int FaceIndex; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FVector TraceStart; // (Parm, OutParm, IsPlainOldData) struct FVector TraceEnd; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.GameplayStatics.BlueprintSuggestProjectileVelocity struct UGameplayStatics_BlueprintSuggestProjectileVelocity_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector TossVelocity; // (Parm, OutParm, IsPlainOldData) struct FVector StartLocation; // (Parm, IsPlainOldData) struct FVector EndLocation; // (Parm, IsPlainOldData) float LaunchSpeed; // (Parm, ZeroConstructor, IsPlainOldData) float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceOption; // (Parm, ZeroConstructor, IsPlainOldData) float CollisionRadius; // (Parm, ZeroConstructor, IsPlainOldData) bool bFavorHighArc; // (Parm, ZeroConstructor, IsPlainOldData) bool bDrawDebug; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByTraceChannel struct UGameplayStatics_Blueprint_PredictProjectilePath_ByTraceChannel_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) TArray OutPathPositions; // (Parm, OutParm, ZeroConstructor) struct FVector OutLastTraceDestination; // (Parm, OutParm, IsPlainOldData) struct FVector startPos; // (Parm, IsPlainOldData) struct FVector LaunchVelocity; // (Parm, IsPlainOldData) bool bTracePath; // (Parm, ZeroConstructor, IsPlainOldData) float ProjectileRadius; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) float DrawDebugTime; // (Parm, ZeroConstructor, IsPlainOldData) float SimFrequency; // (Parm, ZeroConstructor, IsPlainOldData) float MaxSimTime; // (Parm, ZeroConstructor, IsPlainOldData) float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType struct UGameplayStatics_Blueprint_PredictProjectilePath_ByObjectType_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) TArray OutPathPositions; // (Parm, OutParm, ZeroConstructor) struct FVector OutLastTraceDestination; // (Parm, OutParm, IsPlainOldData) struct FVector startPos; // (Parm, IsPlainOldData) struct FVector LaunchVelocity; // (Parm, IsPlainOldData) bool bTracePath; // (Parm, ZeroConstructor, IsPlainOldData) float ProjectileRadius; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) float DrawDebugTime; // (Parm, ZeroConstructor, IsPlainOldData) float SimFrequency; // (Parm, ZeroConstructor, IsPlainOldData) float MaxSimTime; // (Parm, ZeroConstructor, IsPlainOldData) float OverrideGravityZ; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.Blueprint_PredictProjectilePath_Advanced struct UGameplayStatics_Blueprint_PredictProjectilePath_Advanced_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FPredictProjectilePathParams PredictParams; // (ConstParm, Parm, OutParm, ReferenceParm) struct FPredictProjectilePathResult PredictResult; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.BeginSpawningActorFromClass struct UGameplayStatics_BeginSpawningActorFromClass_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bNoCollisionFail; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.BeginSpawningActorFromBlueprint struct UGameplayStatics_BeginSpawningActorFromBlueprint_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UBlueprint* Blueprint; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bNoCollisionFail; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.BeginDeferredActorSpawnFromClass struct UGameplayStatics_BeginDeferredActorSpawnFromClass_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform SpawnTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) ESpawnActorCollisionHandlingMethod CollisionHandlingOverride; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.AreSubtitlesEnabled struct UGameplayStatics_AreSubtitlesEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.AreAnyListenersWithinRange struct UGameplayStatics_AreAnyListenersWithinRange_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) float MaximumRange; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.ApplyRadialDamageWithFalloff struct UGameplayStatics_ApplyRadialDamageWithFalloff_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) float MinimumDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float DamageInnerRadius; // (Parm, ZeroConstructor, IsPlainOldData) float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData) float DamageFalloff; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte DamagePreventionChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.ApplyRadialDamage struct UGameplayStatics_ApplyRadialDamage_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float DamageRadius; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData) bool bDoFullDamage; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte DamagePreventionChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.ApplyPointDamage struct UGameplayStatics_ApplyPointDamage_Params { class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData) float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector HitFromDirection; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.ApplyDamage struct UGameplayStatics_ApplyDamage_Params { class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData) float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameplayStatics.ActivateReverbEffect struct UGameplayStatics_ActivateReverbEffect_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UReverbEffect* ReverbEffect; // (Parm, ZeroConstructor, IsPlainOldData) struct FName TagName; // (Parm, ZeroConstructor, IsPlainOldData) float Priority; // (Parm, ZeroConstructor, IsPlainOldData) float Volume; // (Parm, ZeroConstructor, IsPlainOldData) float FadeTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.StopCameraShake struct APlayerCameraManager_StopCameraShake_Params { class UCameraShake* ShakeInstance; // (Parm, ZeroConstructor, IsPlainOldData) bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.StopCameraFade struct APlayerCameraManager_StopCameraFade_Params { }; // Function Engine.PlayerCameraManager.StopCameraAnimInst struct APlayerCameraManager_StopCameraAnimInst_Params { class UCameraAnimInst* AnimInst; // (Parm, ZeroConstructor, IsPlainOldData) bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraShake struct APlayerCameraManager_StopAllInstancesOfCameraShake_Params { class UClass* Shake; // (Parm, ZeroConstructor, IsPlainOldData) bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.StopAllInstancesOfCameraAnim struct APlayerCameraManager_StopAllInstancesOfCameraAnim_Params { class UCameraAnim* Anim; // (Parm, ZeroConstructor, IsPlainOldData) bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.StopAllCameraShakes struct APlayerCameraManager_StopAllCameraShakes_Params { bool bImmediately; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.StopAllCameraAnims struct APlayerCameraManager_StopAllCameraAnims_Params { bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.StartCameraFade struct APlayerCameraManager_StartCameraFade_Params { float FromAlpha; // (Parm, ZeroConstructor, IsPlainOldData) float ToAlpha; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (Parm, IsPlainOldData) bool bShouldFadeAudio; // (Parm, ZeroConstructor, IsPlainOldData) bool bHoldWhenFinished; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.SetManualCameraFade struct APlayerCameraManager_SetManualCameraFade_Params { float InFadeAmount; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (Parm, IsPlainOldData) bool bInFadeAudio; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.RemoveCameraModifier struct APlayerCameraManager_RemoveCameraModifier_Params { class UCameraModifier* ModifierToRemove; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.RemoveCameraLensEffect struct APlayerCameraManager_RemoveCameraLensEffect_Params { class AEmitterCameraLensEffectBase* Emitter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerCameraManager.PlayCameraShake struct APlayerCameraManager_PlayCameraShake_Params { class UClass* ShakeClass; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PlaySpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData) class UCameraShake* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.PlayCameraAnim struct APlayerCameraManager_PlayCameraAnim_Params { class UCameraAnim* Anim; // (Parm, ZeroConstructor, IsPlainOldData) float Rate; // (Parm, ZeroConstructor, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) float BlendInTime; // (Parm, ZeroConstructor, IsPlainOldData) float BlendOutTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bLoop; // (Parm, ZeroConstructor, IsPlainOldData) bool bRandomStartTime; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PlaySpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator UserPlaySpaceRot; // (Parm, IsPlainOldData) class UCameraAnimInst* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.PhotographyCameraModify struct APlayerCameraManager_PhotographyCameraModify_Params { struct FVector NewCameraLocation; // (ConstParm, Parm, IsPlainOldData) struct FVector PreviousCameraLocation; // (ConstParm, Parm, IsPlainOldData) struct FVector OriginalCameraLocation; // (ConstParm, Parm, IsPlainOldData) struct FVector ResultCameraLocation; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.OnPhotographySessionStart struct APlayerCameraManager_OnPhotographySessionStart_Params { }; // Function Engine.PlayerCameraManager.OnPhotographySessionEnd struct APlayerCameraManager_OnPhotographySessionEnd_Params { }; // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureStart struct APlayerCameraManager_OnPhotographyMultiPartCaptureStart_Params { }; // Function Engine.PlayerCameraManager.OnPhotographyMultiPartCaptureEnd struct APlayerCameraManager_OnPhotographyMultiPartCaptureEnd_Params { }; // Function Engine.PlayerCameraManager.GetOwningPlayerController struct APlayerCameraManager_GetOwningPlayerController_Params { class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.GetFOVAngle struct APlayerCameraManager_GetFOVAngle_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.GetCameraRotation struct APlayerCameraManager_GetCameraRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.GetCameraLocation struct APlayerCameraManager_GetCameraLocation_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.FindCameraModifierByClass struct APlayerCameraManager_FindCameraModifierByClass_Params { class UClass* ModifierClass; // (Parm, ZeroConstructor, IsPlainOldData) class UCameraModifier* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.ClearCameraLensEffects struct APlayerCameraManager_ClearCameraLensEffects_Params { }; // Function Engine.PlayerCameraManager.BlueprintUpdateCamera struct APlayerCameraManager_BlueprintUpdateCamera_Params { class AActor* CameraTarget; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewCameraLocation; // (Parm, OutParm, IsPlainOldData) struct FRotator NewCameraRotation; // (Parm, OutParm, IsPlainOldData) float NewCameraFOV; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.AddNewCameraModifier struct APlayerCameraManager_AddNewCameraModifier_Params { class UClass* ModifierClass; // (Parm, ZeroConstructor, IsPlainOldData) class UCameraModifier* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlayerCameraManager.AddCameraLensEffect struct APlayerCameraManager_AddCameraLensEffect_Params { class UClass* LensEffectEmitterClass; // (Parm, ZeroConstructor, IsPlainOldData) class AEmitterCameraLensEffectBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DefaultPawn.TurnAtRate struct ADefaultPawn_TurnAtRate_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DefaultPawn.MoveUp_World struct ADefaultPawn_MoveUp_World_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DefaultPawn.MoveRight struct ADefaultPawn_MoveRight_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DefaultPawn.MoveForward struct ADefaultPawn_MoveForward_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DefaultPawn.LookUpAtRate struct ADefaultPawn_LookUpAtRate_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SphereComponent.SetSphereRadius struct USphereComponent_SetSphereRadius_Params { float InSphereRadius; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SphereComponent.GetUnscaledSphereRadius struct USphereComponent_GetUnscaledSphereRadius_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SphereComponent.GetShapeScale struct USphereComponent_GetShapeScale_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SphereComponent.GetScaledSphereRadius struct USphereComponent_GetScaledSphereRadius_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BoxComponent.SetBoxExtent struct UBoxComponent_SetBoxExtent_Params { struct FVector InBoxExtent; // (Parm, IsPlainOldData) bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.BoxComponent.GetUnscaledBoxExtent struct UBoxComponent_GetUnscaledBoxExtent_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.BoxComponent.GetScaledBoxExtent struct UBoxComponent_GetScaledBoxExtent_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintAsyncActionBase.Activate struct UBlueprintAsyncActionBase_Activate_Params { }; // Function Engine.InstancedStaticMeshComponent.UpdateInstanceTransform struct UInstancedStaticMeshComponent_UpdateInstanceTransform_Params { int InstanceIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform NewInstanceTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bMarkRenderStateDirty; // (Parm, ZeroConstructor, IsPlainOldData) bool bTeleport; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InstancedStaticMeshComponent.SetCullDistances struct UInstancedStaticMeshComponent_SetCullDistances_Params { int StartCullDistance; // (Parm, ZeroConstructor, IsPlainOldData) int EndCullDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InstancedStaticMeshComponent.RemoveInstance struct UInstancedStaticMeshComponent_RemoveInstance_Params { int InstanceIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InstancedStaticMeshComponent.GetInstanceTransform struct UInstancedStaticMeshComponent_GetInstanceTransform_Params { int InstanceIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform OutInstanceTransform; // (Parm, OutParm, IsPlainOldData) bool bWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingSphere struct UInstancedStaticMeshComponent_GetInstancesOverlappingSphere_Params { struct FVector Center; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) bool bSphereInWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.InstancedStaticMeshComponent.GetInstancesOverlappingBox struct UInstancedStaticMeshComponent_GetInstancesOverlappingBox_Params { struct FBox Box; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bBoxInWorldSpace; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.InstancedStaticMeshComponent.GetInstanceCount struct UInstancedStaticMeshComponent_GetInstanceCount_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InstancedStaticMeshComponent.ClearInstances struct UInstancedStaticMeshComponent_ClearInstances_Params { }; // Function Engine.InstancedStaticMeshComponent.AddInstanceWorldSpace struct UInstancedStaticMeshComponent_AddInstanceWorldSpace_Params { struct FTransform WorldTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InstancedStaticMeshComponent.AddInstance struct UInstancedStaticMeshComponent_AddInstance_Params { struct FTransform InstanceTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.HierarchicalInstancedStaticMeshComponent.RemoveInstances struct UHierarchicalInstancedStaticMeshComponent_RemoveInstances_Params { TArray InstancesToRemove; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MaterialInterface.SetStreamingTextureMipOffset struct UMaterialInterface_SetStreamingTextureMipOffset_Params { int NewMipOffset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInterface.SetForceMipLevelsToBeResident struct UMaterialInterface_SetForceMipLevelsToBeResident_Params { bool OverrideForceMiplevelsToBeResident; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceMiplevelsToBeResidentValue; // (Parm, ZeroConstructor, IsPlainOldData) float ForceDuration; // (Parm, ZeroConstructor, IsPlainOldData) int CinematicTextureGroups; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInterface.GetPhysicalMaterial struct UMaterialInterface_GetPhysicalMaterial_Params { class UPhysicalMaterial* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MaterialInterface.GetBaseMaterial struct UMaterialInterface_GetBaseMaterial_Params { class UMaterial* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimNotify.Received_Notify struct UAnimNotify_Received_Notify_Params { class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimNotify.GetNotifyName struct UAnimNotify_GetNotifyName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.AnimNotifyState.Received_NotifyTick struct UAnimNotifyState_Received_NotifyTick_Params { class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData) float FrameDeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimNotifyState.Received_NotifyEnd struct UAnimNotifyState_Received_NotifyEnd_Params { class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimNotifyState.Received_NotifyBegin struct UAnimNotifyState_Received_NotifyBegin_Params { class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData) float TotalDuration; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimNotifyState.GetNotifyName struct UAnimNotifyState_GetNotifyName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.CameraActor.GetAutoActivatePlayerIndex struct ACameraActor_GetAutoActivatePlayerIndex_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AmbientSound.Stop struct AAmbientSound_Stop_Params { }; // Function Engine.AmbientSound.Play struct AAmbientSound_Play_Params { float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AmbientSound.FadeOut struct AAmbientSound_FadeOut_Params { float FadeOutDuration; // (Parm, ZeroConstructor, IsPlainOldData) float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AmbientSound.FadeIn struct AAmbientSound_FadeIn_Params { float FadeInDuration; // (Parm, ZeroConstructor, IsPlainOldData) float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AmbientSound.AdjustVolume struct AAmbientSound_AdjustVolume_Params { float AdjustVolumeDuration; // (Parm, ZeroConstructor, IsPlainOldData) float AdjustVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSequenceBase.GetPlayLength struct UAnimSequenceBase_GetPlayLength_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimNotifyState_Trail.OverridePSTemplate struct UAnimNotifyState_Trail_OverridePSTemplate_Params { class USkeletalMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UAnimSequenceBase* Animation; // (Parm, ZeroConstructor, IsPlainOldData) class UParticleSystem* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.StopAnim struct UAnimSingleNodeInstance_StopAnim_Params { }; // Function Engine.AnimSingleNodeInstance.SetReverse struct UAnimSingleNodeInstance_SetReverse_Params { bool bInReverse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetPreviewCurveOverride struct UAnimSingleNodeInstance_SetPreviewCurveOverride_Params { struct FName PoseName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) float Value; // (Parm, ZeroConstructor, IsPlainOldData) bool bRemoveIfZero; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetPositionWithPreviousTime struct UAnimSingleNodeInstance_SetPositionWithPreviousTime_Params { float InPosition; // (Parm, ZeroConstructor, IsPlainOldData) float InPreviousTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bFireNotifies; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetPosition struct UAnimSingleNodeInstance_SetPosition_Params { float InPosition; // (Parm, ZeroConstructor, IsPlainOldData) bool bFireNotifies; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetPlayRate struct UAnimSingleNodeInstance_SetPlayRate_Params { float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetPlaying struct UAnimSingleNodeInstance_SetPlaying_Params { bool bIsPlaying; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetLooping struct UAnimSingleNodeInstance_SetLooping_Params { bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetBlendSpaceInput struct UAnimSingleNodeInstance_SetBlendSpaceInput_Params { struct FVector InBlendInput; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.SetAnimationAsset struct UAnimSingleNodeInstance_SetAnimationAsset_Params { class UAnimationAsset* NewAsset; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.PlayAnim struct UAnimSingleNodeInstance_PlayAnim_Params { bool bIsLooping; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) float InStartPosition; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.GetLength struct UAnimSingleNodeInstance_GetLength_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AnimSingleNodeInstance.GetAnimationAsset struct UAnimSingleNodeInstance_GetAnimationAsset_Params { class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ArrowComponent.SetArrowColor struct UArrowComponent_SetArrowColor_Params { struct FLinearColor NewColor; // (Parm, IsPlainOldData) }; // Function Engine.AsyncActionLoadPrimaryAsset.AsyncLoadPrimaryAsset struct UAsyncActionLoadPrimaryAsset_AsyncLoadPrimaryAsset_Params { struct FPrimaryAssetId PrimaryAsset; // (Parm) TArray LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UAsyncActionLoadPrimaryAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AsyncActionLoadPrimaryAssetClass.AsyncLoadPrimaryAssetClass struct UAsyncActionLoadPrimaryAssetClass_AsyncLoadPrimaryAssetClass_Params { struct FPrimaryAssetId PrimaryAsset; // (Parm) TArray LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UAsyncActionLoadPrimaryAssetClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AsyncActionLoadPrimaryAssetList.AsyncLoadPrimaryAssetList struct UAsyncActionLoadPrimaryAssetList_AsyncLoadPrimaryAssetList_Params { TArray PrimaryAssetList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UAsyncActionLoadPrimaryAssetList* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AsyncActionLoadPrimaryAssetClassList.AsyncLoadPrimaryAssetClassList struct UAsyncActionLoadPrimaryAssetClassList_AsyncLoadPrimaryAssetClassList_Params { TArray PrimaryAssetList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray LoadBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UAsyncActionLoadPrimaryAssetClassList* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForPrimaryAssetList struct UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForPrimaryAssetList_Params { TArray PrimaryAssetList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray AddBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray RemoveBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UAsyncActionChangePrimaryAssetBundles* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AsyncActionChangePrimaryAssetBundles.AsyncChangeBundleStateForMatchingPrimaryAssets struct UAsyncActionChangePrimaryAssetBundles_AsyncChangeBundleStateForMatchingPrimaryAssets_Params { TArray NewBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OldBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UAsyncActionChangePrimaryAssetBundles* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.StartPrecompute struct UAtmosphericFogComponent_StartPrecompute_Params { }; // Function Engine.AtmosphericFogComponent.SetSunMultiplier struct UAtmosphericFogComponent_SetSunMultiplier_Params { float NewSunMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetStartDistance struct UAtmosphericFogComponent_SetStartDistance_Params { float NewStartDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetPrecomputeParams struct UAtmosphericFogComponent_SetPrecomputeParams_Params { float DensityHeight; // (Parm, ZeroConstructor, IsPlainOldData) int MaxScatteringOrder; // (Parm, ZeroConstructor, IsPlainOldData) int InscatterAltitudeSampleNum; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetFogMultiplier struct UAtmosphericFogComponent_SetFogMultiplier_Params { float NewFogMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetDistanceScale struct UAtmosphericFogComponent_SetDistanceScale_Params { float NewDistanceScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetDistanceOffset struct UAtmosphericFogComponent_SetDistanceOffset_Params { float NewDistanceOffset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetDensityOffset struct UAtmosphericFogComponent_SetDensityOffset_Params { float NewDensityOffset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetDensityMultiplier struct UAtmosphericFogComponent_SetDensityMultiplier_Params { float NewDensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetDefaultLightColor struct UAtmosphericFogComponent_SetDefaultLightColor_Params { struct FLinearColor NewLightColor; // (Parm, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetDefaultBrightness struct UAtmosphericFogComponent_SetDefaultBrightness_Params { float NewBrightness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.SetAltitudeScale struct UAtmosphericFogComponent_SetAltitudeScale_Params { float NewAltitudeScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.DisableSunDisk struct UAtmosphericFogComponent_DisableSunDisk_Params { bool NewSunDisk; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AtmosphericFogComponent.DisableGroundScattering struct UAtmosphericFogComponent_DisableGroundScattering_Params { bool NewGroundScattering; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.Stop struct UAudioComponent_Stop_Params { }; // Function Engine.AudioComponent.SetWaveParameter struct UAudioComponent_SetWaveParameter_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) class USoundWave* InWave; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetVolumeMultiplier struct UAudioComponent_SetVolumeMultiplier_Params { float NewVolumeMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetUISound struct UAudioComponent_SetUISound_Params { bool bInUISound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetSubmixSend struct UAudioComponent_SetSubmixSend_Params { class USoundSubmix* Submix; // (Parm, ZeroConstructor, IsPlainOldData) float SendLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetSound struct UAudioComponent_SetSound_Params { class USoundBase* NewSound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetPitchMultiplier struct UAudioComponent_SetPitchMultiplier_Params { float NewPitchMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetPaused struct UAudioComponent_SetPaused_Params { bool bPause; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetLowPassFilterFrequency struct UAudioComponent_SetLowPassFilterFrequency_Params { float InLowPassFilterFrequency; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetLowPassFilterEnabled struct UAudioComponent_SetLowPassFilterEnabled_Params { bool InLowPassFilterEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetIntParameter struct UAudioComponent_SetIntParameter_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) int inInt; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetFloatParameter struct UAudioComponent_SetFloatParameter_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) float InFloat; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.SetBoolParameter struct UAudioComponent_SetBoolParameter_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) bool InBool; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.Play struct UAudioComponent_Play_Params { float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.IsPlaying struct UAudioComponent_IsPlaying_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AudioComponent.FadeOut struct UAudioComponent_FadeOut_Params { float FadeOutDuration; // (Parm, ZeroConstructor, IsPlainOldData) float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.FadeIn struct UAudioComponent_FadeIn_Params { float FadeInDuration; // (Parm, ZeroConstructor, IsPlainOldData) float FadeVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData) float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.BP_GetAttenuationSettingsToApply struct UAudioComponent_BP_GetAttenuationSettingsToApply_Params { struct FSoundAttenuationSettings OutAttenuationSettings; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AudioComponent.AdjustVolume struct UAudioComponent_AdjustVolume_Params { float AdjustVolumeDuration; // (Parm, ZeroConstructor, IsPlainOldData) float AdjustVolumeLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioComponent.AdjustAttenuation struct UAudioComponent_AdjustAttenuation_Params { struct FSoundAttenuationSettings InAttenuationSettings; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.AudioVolume.SetReverbSettings struct AAudioVolume_SetReverbSettings_Params { struct FReverbSettings NewReverbSettings; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.AudioVolume.SetPriority struct AAudioVolume_SetPriority_Params { float NewPriority; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioVolume.SetInteriorSettings struct AAudioVolume_SetInteriorSettings_Params { struct FInteriorSettings NewInteriorSettings; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.AudioVolume.SetEnabled struct AAudioVolume_SetEnabled_Params { bool bNewEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.AudioVolume.OnRep_bEnabled struct AAudioVolume_OnRep_bEnabled_Params { }; // Function Engine.AvoidanceManager.RegisterMovementComponent struct UAvoidanceManager_RegisterMovementComponent_Params { class UMovementComponent* MovementComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) float AvoidanceWeight; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AvoidanceManager.GetObjectCount struct UAvoidanceManager_GetObjectCount_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AvoidanceManager.GetNewAvoidanceUID struct UAvoidanceManager_GetNewAvoidanceUID_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.AvoidanceManager.GetAvoidanceVelocityForComponent struct UAvoidanceManager_GetAvoidanceVelocityForComponent_Params { class UMovementComponent* MovementComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.BillboardComponent.SetUV struct UBillboardComponent_SetUV_Params { int NewU; // (Parm, ZeroConstructor, IsPlainOldData) int NewUL; // (Parm, ZeroConstructor, IsPlainOldData) int NewV; // (Parm, ZeroConstructor, IsPlainOldData) int NewVL; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.BillboardComponent.SetSpriteAndUV struct UBillboardComponent_SetSpriteAndUV_Params { class UTexture2D* NewSprite; // (Parm, ZeroConstructor, IsPlainOldData) int NewU; // (Parm, ZeroConstructor, IsPlainOldData) int NewUL; // (Parm, ZeroConstructor, IsPlainOldData) int NewV; // (Parm, ZeroConstructor, IsPlainOldData) int NewVL; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.BillboardComponent.SetSprite struct UBillboardComponent_SetSprite_Params { class UTexture2D* NewSprite; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.BlueprintMapLibrary.SetMapPropertyByName struct UBlueprintMapLibrary_SetMapPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) TMap Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.BlueprintMapLibrary.Map_Values struct UBlueprintMapLibrary_Map_Values_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray Values; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.BlueprintMapLibrary.Map_Remove struct UBlueprintMapLibrary_Map_Remove_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintMapLibrary.Map_Length struct UBlueprintMapLibrary_Map_Length_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintMapLibrary.Map_Keys struct UBlueprintMapLibrary_Map_Keys_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray Keys; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.BlueprintMapLibrary.Map_Find struct UBlueprintMapLibrary_Map_Find_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) int Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintMapLibrary.Map_Contains struct UBlueprintMapLibrary_Map_Contains_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintMapLibrary.Map_Clear struct UBlueprintMapLibrary_Map_Clear_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.BlueprintMapLibrary.Map_Add struct UBlueprintMapLibrary_Map_Add_Params { TMap TargetMap; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Key; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) int Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) }; // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationFromNow struct UBlueprintPlatformLibrary_ScheduleLocalNotificationFromNow_Params { int inSecondsFromNow; // (Parm, ZeroConstructor, IsPlainOldData) struct FText Title; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText Body; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText Action; // (ConstParm, Parm, OutParm, ReferenceParm) struct FString ActivationEvent; // (Parm, ZeroConstructor) }; // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeFromNow struct UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeFromNow_Params { int inSecondsFromNow; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ActivationEvent; // (Parm, ZeroConstructor) }; // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationBadgeAtTime struct UBlueprintPlatformLibrary_ScheduleLocalNotificationBadgeAtTime_Params { struct FDateTime FireDateTime; // (ConstParm, Parm, OutParm, ReferenceParm) bool LocalTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ActivationEvent; // (Parm, ZeroConstructor) }; // Function Engine.BlueprintPlatformLibrary.ScheduleLocalNotificationAtTime struct UBlueprintPlatformLibrary_ScheduleLocalNotificationAtTime_Params { struct FDateTime FireDateTime; // (ConstParm, Parm, OutParm, ReferenceParm) bool LocalTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FText Title; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText Body; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText Action; // (ConstParm, Parm, OutParm, ReferenceParm) struct FString ActivationEvent; // (Parm, ZeroConstructor) }; // Function Engine.BlueprintPlatformLibrary.GetLaunchNotification struct UBlueprintPlatformLibrary_GetLaunchNotification_Params { bool NotificationLaunchedApp; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FString ActivationEvent; // (Parm, OutParm, ZeroConstructor) int FireDate; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.BlueprintPlatformLibrary.ClearAllLocalNotifications struct UBlueprintPlatformLibrary_ClearAllLocalNotifications_Params { }; // Function Engine.BlueprintPlatformLibrary.CancelLocalNotification struct UBlueprintPlatformLibrary_CancelLocalNotification_Params { struct FString ActivationEvent; // (Parm, ZeroConstructor) }; // Function Engine.BlueprintSetLibrary.SetSetPropertyByName struct UBlueprintSetLibrary_SetSetPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.BlueprintSetLibrary.Set_Union struct UBlueprintSetLibrary_Set_Union_Params { }; // Function Engine.BlueprintSetLibrary.Set_ToArray struct UBlueprintSetLibrary_Set_ToArray_Params { TArray Result; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.BlueprintSetLibrary.Set_RemoveItems struct UBlueprintSetLibrary_Set_RemoveItems_Params { TArray items; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.BlueprintSetLibrary.Set_Remove struct UBlueprintSetLibrary_Set_Remove_Params { int Item; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintSetLibrary.Set_Length struct UBlueprintSetLibrary_Set_Length_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintSetLibrary.Set_Intersection struct UBlueprintSetLibrary_Set_Intersection_Params { }; // Function Engine.BlueprintSetLibrary.Set_Difference struct UBlueprintSetLibrary_Set_Difference_Params { }; // Function Engine.BlueprintSetLibrary.Set_Contains struct UBlueprintSetLibrary_Set_Contains_Params { int ItemToFind; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.BlueprintSetLibrary.Set_Clear struct UBlueprintSetLibrary_Set_Clear_Params { }; // Function Engine.BlueprintSetLibrary.Set_AddItems struct UBlueprintSetLibrary_Set_AddItems_Params { TArray NewItems; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.BlueprintSetLibrary.Set_Add struct UBlueprintSetLibrary_Set_Add_Params { int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) }; // Function Engine.CameraAnimInst.Stop struct UCameraAnimInst_Stop_Params { bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraAnimInst.SetScale struct UCameraAnimInst_SetScale_Params { float NewDuration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraAnimInst.SetDuration struct UCameraAnimInst_SetDuration_Params { float NewDuration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraModifier.IsDisabled struct UCameraModifier_IsDisabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CameraModifier.GetViewTarget struct UCameraModifier_GetViewTarget_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CameraModifier.EnableModifier struct UCameraModifier_EnableModifier_Params { }; // Function Engine.CameraModifier.DisableModifier struct UCameraModifier_DisableModifier_Params { bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CameraModifier.BlueprintModifyPostProcess struct UCameraModifier_BlueprintModifyPostProcess_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float PostProcessBlendWeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FPostProcessSettings PostProcessSettings; // (Parm, OutParm) }; // Function Engine.CameraModifier.BlueprintModifyCamera struct UCameraModifier_BlueprintModifyCamera_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ViewLocation; // (Parm, IsPlainOldData) struct FRotator ViewRotation; // (Parm, IsPlainOldData) float FOV; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewViewLocation; // (Parm, OutParm, IsPlainOldData) struct FRotator NewViewRotation; // (Parm, OutParm, IsPlainOldData) float NewFOV; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Canvas.K2_TextSize struct UCanvas_K2_TextSize_Params { class UFont* RenderFont; // (Parm, ZeroConstructor, IsPlainOldData) struct FString RenderText; // (Parm, ZeroConstructor) struct FVector2D Scale; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Canvas.K2_StrLen struct UCanvas_K2_StrLen_Params { class UFont* RenderFont; // (Parm, ZeroConstructor, IsPlainOldData) struct FString RenderText; // (Parm, ZeroConstructor) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Canvas.K2_Project struct UCanvas_K2_Project_Params { struct FVector WorldLocation; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Canvas.K2_DrawTriangle struct UCanvas_K2_DrawTriangle_Params { class UTexture* RenderTexture; // (Parm, ZeroConstructor, IsPlainOldData) TArray Triangles; // (Parm, ZeroConstructor) }; // Function Engine.Canvas.K2_DrawTexture struct UCanvas_K2_DrawTexture_Params { class UTexture* RenderTexture; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ScreenPosition; // (Parm, IsPlainOldData) struct FVector2D ScreenSize; // (Parm, IsPlainOldData) struct FVector2D CoordinatePosition; // (Parm, IsPlainOldData) struct FVector2D CoordinateSize; // (Parm, IsPlainOldData) struct FLinearColor RenderColor; // (Parm, IsPlainOldData) TEnumAsByte BlendMode; // (Parm, ZeroConstructor, IsPlainOldData) float Rotation; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D PivotPoint; // (Parm, IsPlainOldData) }; // Function Engine.Canvas.K2_DrawText struct UCanvas_K2_DrawText_Params { class UFont* RenderFont; // (Parm, ZeroConstructor, IsPlainOldData) struct FString RenderText; // (Parm, ZeroConstructor) struct FVector2D ScreenPosition; // (Parm, IsPlainOldData) struct FLinearColor RenderColor; // (Parm, IsPlainOldData) float Kerning; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ShadowColor; // (Parm, IsPlainOldData) struct FVector2D ShadowOffset; // (Parm, IsPlainOldData) bool bCentreX; // (Parm, ZeroConstructor, IsPlainOldData) bool bCentreY; // (Parm, ZeroConstructor, IsPlainOldData) bool bOutlined; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor OutlineColor; // (Parm, IsPlainOldData) }; // Function Engine.Canvas.K2_DrawPolygon struct UCanvas_K2_DrawPolygon_Params { class UTexture* RenderTexture; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ScreenPosition; // (Parm, IsPlainOldData) struct FVector2D Radius; // (Parm, IsPlainOldData) int NumberOfSides; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor RenderColor; // (Parm, IsPlainOldData) }; // Function Engine.Canvas.K2_DrawMaterialTriangle struct UCanvas_K2_DrawMaterialTriangle_Params { class UMaterialInterface* RenderMaterial; // (Parm, ZeroConstructor, IsPlainOldData) TArray Triangles; // (Parm, ZeroConstructor) }; // Function Engine.Canvas.K2_DrawMaterial struct UCanvas_K2_DrawMaterial_Params { class UMaterialInterface* RenderMaterial; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ScreenPosition; // (Parm, IsPlainOldData) struct FVector2D ScreenSize; // (Parm, IsPlainOldData) struct FVector2D CoordinatePosition; // (Parm, IsPlainOldData) struct FVector2D CoordinateSize; // (Parm, IsPlainOldData) float Rotation; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D PivotPoint; // (Parm, IsPlainOldData) }; // Function Engine.Canvas.K2_DrawLine struct UCanvas_K2_DrawLine_Params { struct FVector2D ScreenPositionA; // (Parm, IsPlainOldData) struct FVector2D ScreenPositionB; // (Parm, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor RenderColor; // (Parm, IsPlainOldData) }; // Function Engine.Canvas.K2_DrawBox struct UCanvas_K2_DrawBox_Params { struct FVector2D ScreenPosition; // (Parm, IsPlainOldData) struct FVector2D ScreenSize; // (Parm, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Canvas.K2_DrawBorder struct UCanvas_K2_DrawBorder_Params { class UTexture* BorderTexture; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture* BackgroundTexture; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture* LeftBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture* RightBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture* TopBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture* BottomBorderTexture; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ScreenPosition; // (Parm, IsPlainOldData) struct FVector2D ScreenSize; // (Parm, IsPlainOldData) struct FVector2D CoordinatePosition; // (Parm, IsPlainOldData) struct FVector2D CoordinateSize; // (Parm, IsPlainOldData) struct FLinearColor RenderColor; // (Parm, IsPlainOldData) struct FVector2D BorderScale; // (Parm, IsPlainOldData) struct FVector2D BackgroundScale; // (Parm, IsPlainOldData) float Rotation; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D PivotPoint; // (Parm, IsPlainOldData) struct FVector2D CornerSize; // (Parm, IsPlainOldData) }; // Function Engine.Canvas.K2_Deproject struct UCanvas_K2_Deproject_Params { struct FVector2D ScreenPosition; // (Parm, IsPlainOldData) struct FVector WorldOrigin; // (Parm, OutParm, IsPlainOldData) struct FVector WorldDirection; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.CanvasRenderTarget2D.UpdateResource struct UCanvasRenderTarget2D_UpdateResource_Params { }; // Function Engine.CanvasRenderTarget2D.ReceiveUpdate struct UCanvasRenderTarget2D_ReceiveUpdate_Params { class UCanvas* Canvas; // (Parm, ZeroConstructor, IsPlainOldData) int Width; // (Parm, ZeroConstructor, IsPlainOldData) int Height; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CanvasRenderTarget2D.GetSize struct UCanvasRenderTarget2D_GetSize_Params { int Width; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Height; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CanvasRenderTarget2D.CreateCanvasRenderTarget2D struct UCanvasRenderTarget2D_CreateCanvasRenderTarget2D_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* CanvasRenderTarget2DClass; // (Parm, ZeroConstructor, IsPlainOldData) int Width; // (Parm, ZeroConstructor, IsPlainOldData) int Height; // (Parm, ZeroConstructor, IsPlainOldData) class UCanvasRenderTarget2D* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CapsuleComponent.SetCapsuleSize struct UCapsuleComponent_SetCapsuleSize_Params { float InRadius; // (Parm, ZeroConstructor, IsPlainOldData) float InHalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CapsuleComponent.SetCapsuleRadius struct UCapsuleComponent_SetCapsuleRadius_Params { float Radius; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CapsuleComponent.SetCapsuleHalfHeight struct UCapsuleComponent_SetCapsuleHalfHeight_Params { float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateOverlaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize_WithoutHemisphere struct UCapsuleComponent_GetUnscaledCapsuleSize_WithoutHemisphere_Params { float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutHalfHeightWithoutHemisphere; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetUnscaledCapsuleSize struct UCapsuleComponent_GetUnscaledCapsuleSize_Params { float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutHalfHeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetUnscaledCapsuleRadius struct UCapsuleComponent_GetUnscaledCapsuleRadius_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight_WithoutHemisphere struct UCapsuleComponent_GetUnscaledCapsuleHalfHeight_WithoutHemisphere_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetUnscaledCapsuleHalfHeight struct UCapsuleComponent_GetUnscaledCapsuleHalfHeight_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetShapeScale struct UCapsuleComponent_GetShapeScale_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetScaledCapsuleSize_WithoutHemisphere struct UCapsuleComponent_GetScaledCapsuleSize_WithoutHemisphere_Params { float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutHalfHeightWithoutHemisphere; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetScaledCapsuleSize struct UCapsuleComponent_GetScaledCapsuleSize_Params { float OutRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutHalfHeight; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetScaledCapsuleRadius struct UCapsuleComponent_GetScaledCapsuleRadius_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight_WithoutHemisphere struct UCapsuleComponent_GetScaledCapsuleHalfHeight_WithoutHemisphere_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CapsuleComponent.GetScaledCapsuleHalfHeight struct UCapsuleComponent_GetScaledCapsuleHalfHeight_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ChildActorComponent.SetChildActorClass struct UChildActorComponent_SetChildActorClass_Params { class UClass* InClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameViewportClient.SSSwapControllers struct UGameViewportClient_SSSwapControllers_Params { }; // Function Engine.GameViewportClient.ShowTitleSafeArea struct UGameViewportClient_ShowTitleSafeArea_Params { }; // Function Engine.GameViewportClient.SetConsoleTarget struct UGameViewportClient_SetConsoleTarget_Params { int PlayerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CurveBase.GetValueRange struct UCurveBase_GetValueRange_Params { float MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CurveBase.GetTimeRange struct UCurveBase_GetTimeRange_Params { float MinTime; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float MaxTime; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.CurveFloat.GetFloatValue struct UCurveFloat_GetFloatValue_Params { float InTime; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CurveLinearColor.GetLinearColorValue struct UCurveLinearColor_GetLinearColorValue_Params { float InTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.CurveSourceInterface.GetCurveValue struct UCurveSourceInterface_GetCurveValue_Params { struct FName CurveName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CurveSourceInterface.GetCurves struct UCurveSourceInterface_GetCurves_Params { TArray OutValues; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.CurveSourceInterface.GetBindingName struct UCurveSourceInterface_GetBindingName_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.CurveVector.GetVectorValue struct UCurveVector_GetVectorValue_Params { float InTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.DataTableFunctionLibrary.GetDataTableRowNames struct UDataTableFunctionLibrary_GetDataTableRowNames_Params { class UDataTable* Table; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutRowNames; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.DataTableFunctionLibrary.GetDataTableRowFromName struct UDataTableFunctionLibrary_GetDataTableRowFromName_Params { class UDataTable* Table; // (Parm, ZeroConstructor, IsPlainOldData) struct FName RowName; // (Parm, ZeroConstructor, IsPlainOldData) struct FTableRowBase OutRow; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DataTableFunctionLibrary.EvaluateCurveTableRow struct UDataTableFunctionLibrary_EvaluateCurveTableRow_Params { class UCurveTable* CurveTable; // (Parm, ZeroConstructor, IsPlainOldData) struct FName RowName; // (Parm, ZeroConstructor, IsPlainOldData) float InXY; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte OutResult; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutXY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FString ContextString; // (Parm, ZeroConstructor) }; // Function Engine.DebugCameraController.ToggleDisplay struct ADebugCameraController_ToggleDisplay_Params { }; // Function Engine.DebugCameraController.ShowDebugSelectedInfo struct ADebugCameraController_ShowDebugSelectedInfo_Params { }; // Function Engine.DebugCameraController.SetPawnMovementSpeedScale struct ADebugCameraController_SetPawnMovementSpeedScale_Params { float NewSpeedScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DebugCameraController.ReceiveOnDeactivate struct ADebugCameraController_ReceiveOnDeactivate_Params { class APlayerController* RestoredPC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DebugCameraController.ReceiveOnActorSelected struct ADebugCameraController_ReceiveOnActorSelected_Params { class AActor* NewSelectedActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SelectHitLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector SelectHitNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.DebugCameraController.ReceiveOnActivate struct ADebugCameraController_ReceiveOnActivate_Params { class APlayerController* OriginalPC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DebugCameraController.GetSelectedActor struct ADebugCameraController_GetSelectedActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DecalActor.SetDecalMaterial struct ADecalActor_SetDecalMaterial_Params { class UMaterialInterface* NewDecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DecalActor.GetDecalMaterial struct ADecalActor_GetDecalMaterial_Params { class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DecalActor.CreateDynamicMaterialInstance struct ADecalActor_CreateDynamicMaterialInstance_Params { class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DecalComponent.SetSortOrder struct UDecalComponent_SetSortOrder_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DecalComponent.SetFadeScreenSize struct UDecalComponent_SetFadeScreenSize_Params { float NewFadeScreenSize; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DecalComponent.SetFadeOut struct UDecalComponent_SetFadeOut_Params { float StartDelay; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) bool DestroyOwnerAfterFade; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DecalComponent.SetDecalMaterial struct UDecalComponent_SetDecalMaterial_Params { class UMaterialInterface* NewDecalMaterial; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DecalComponent.GetFadeStartDelay struct UDecalComponent_GetFadeStartDelay_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DecalComponent.GetFadeDuration struct UDecalComponent_GetFadeDuration_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DecalComponent.GetDecalMaterial struct UDecalComponent_GetDecalMaterial_Params { class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.DecalComponent.CreateDynamicMaterialInstance struct UDecalComponent_CreateDynamicMaterialInstance_Params { class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Light.ToggleEnabled struct ALight_ToggleEnabled_Params { }; // Function Engine.Light.SetLightFunctionScale struct ALight_SetLightFunctionScale_Params { struct FVector NewLightFunctionScale; // (Parm, IsPlainOldData) }; // Function Engine.Light.SetLightFunctionMaterial struct ALight_SetLightFunctionMaterial_Params { class UMaterialInterface* NewLightFunctionMaterial; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Light.SetLightFunctionFadeDistance struct ALight_SetLightFunctionFadeDistance_Params { float NewLightFunctionFadeDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Light.SetLightColor struct ALight_SetLightColor_Params { struct FLinearColor NewLightColor; // (Parm, IsPlainOldData) }; // Function Engine.Light.SetEnabled struct ALight_SetEnabled_Params { bool bSetEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Light.SetCastShadows struct ALight_SetCastShadows_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Light.SetBrightness struct ALight_SetBrightness_Params { float NewBrightness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Light.SetAffectTranslucentLighting struct ALight_SetAffectTranslucentLighting_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Light.OnRep_bEnabled struct ALight_OnRep_bEnabled_Params { }; // Function Engine.Light.IsEnabled struct ALight_IsEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Light.GetLightColor struct ALight_GetLightColor_Params { struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.Light.GetBrightness struct ALight_GetBrightness_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LightComponentBase.SetCastVolumetricShadow struct ULightComponentBase_SetCastVolumetricShadow_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponentBase.SetCastShadows struct ULightComponentBase_SetCastShadows_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponentBase.GetLightColor struct ULightComponentBase_GetLightColor_Params { struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.LightComponent.SetVolumetricScatteringIntensity struct ULightComponent_SetVolumetricScatteringIntensity_Params { float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetTemperature struct ULightComponent_SetTemperature_Params { float NewTemperature; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetShadowBias struct ULightComponent_SetShadowBias_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetLightFunctionScale struct ULightComponent_SetLightFunctionScale_Params { struct FVector NewLightFunctionScale; // (Parm, IsPlainOldData) }; // Function Engine.LightComponent.SetLightFunctionMaterial struct ULightComponent_SetLightFunctionMaterial_Params { class UMaterialInterface* NewLightFunctionMaterial; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetLightFunctionFadeDistance struct ULightComponent_SetLightFunctionFadeDistance_Params { float NewLightFunctionFadeDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetLightFunctionDisabledBrightness struct ULightComponent_SetLightFunctionDisabledBrightness_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetLightColor struct ULightComponent_SetLightColor_Params { struct FLinearColor NewLightColor; // (Parm, IsPlainOldData) bool bSRGB; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetIntensity struct ULightComponent_SetIntensity_Params { float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetIndirectLightingIntensity struct ULightComponent_SetIndirectLightingIntensity_Params { float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetIESTexture struct ULightComponent_SetIESTexture_Params { class UTextureLightProfile* NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetEnableLightShaftBloom struct ULightComponent_SetEnableLightShaftBloom_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetBloomTint struct ULightComponent_SetBloomTint_Params { struct FColor NewValue; // (Parm, IsPlainOldData) }; // Function Engine.LightComponent.SetBloomThreshold struct ULightComponent_SetBloomThreshold_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetBloomScale struct ULightComponent_SetBloomScale_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetAffectTranslucentLighting struct ULightComponent_SetAffectTranslucentLighting_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LightComponent.SetAffectDynamicIndirectLighting struct ULightComponent_SetAffectDynamicIndirectLighting_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetShadowDistanceFadeoutFraction struct UDirectionalLightComponent_SetShadowDistanceFadeoutFraction_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetOcclusionMaskDarkness struct UDirectionalLightComponent_SetOcclusionMaskDarkness_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetLightShaftOverrideDirection struct UDirectionalLightComponent_SetLightShaftOverrideDirection_Params { struct FVector NewValue; // (Parm, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetEnableLightShaftOcclusion struct UDirectionalLightComponent_SetEnableLightShaftOcclusion_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceStationaryLight struct UDirectionalLightComponent_SetDynamicShadowDistanceStationaryLight_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetDynamicShadowDistanceMovableLight struct UDirectionalLightComponent_SetDynamicShadowDistanceMovableLight_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetDynamicShadowCascades struct UDirectionalLightComponent_SetDynamicShadowCascades_Params { int NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetCascadeTransitionFraction struct UDirectionalLightComponent_SetCascadeTransitionFraction_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.DirectionalLightComponent.SetCascadeDistributionExponent struct UDirectionalLightComponent_SetCascadeDistributionExponent_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Emitter.ToggleActive struct AEmitter_ToggleActive_Params { }; // Function Engine.Emitter.SetVectorParameter struct AEmitter_SetVectorParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Param; // (Parm, IsPlainOldData) }; // Function Engine.Emitter.SetTemplate struct AEmitter_SetTemplate_Params { class UParticleSystem* NewTemplate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Emitter.SetMaterialParameter struct AEmitter_SetMaterialParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Param; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Emitter.SetFloatParameter struct AEmitter_SetFloatParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) float Param; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Emitter.SetColorParameter struct AEmitter_SetColorParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Param; // (Parm, IsPlainOldData) }; // Function Engine.Emitter.SetActorParameter struct AEmitter_SetActorParameter_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Param; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.Emitter.OnRep_bCurrentlyActive struct AEmitter_OnRep_bCurrentlyActive_Params { }; // Function Engine.Emitter.OnParticleSystemFinished struct AEmitter_OnParticleSystemFinished_Params { class UParticleSystemComponent* FinishedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.Emitter.IsActive struct AEmitter_IsActive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Emitter.Deactivate struct AEmitter_Deactivate_Params { }; // Function Engine.Emitter.Activate struct AEmitter_Activate_Params { }; // Function Engine.ExponentialHeightFog.OnRep_bEnabled struct AExponentialHeightFog_OnRep_bEnabled_Params { }; // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogScatteringDistribution struct UExponentialHeightFogComponent_SetVolumetricFogScatteringDistribution_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogExtinctionScale struct UExponentialHeightFogComponent_SetVolumetricFogExtinctionScale_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogEmissive struct UExponentialHeightFogComponent_SetVolumetricFogEmissive_Params { struct FLinearColor NewValue; // (Parm, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogDistance struct UExponentialHeightFogComponent_SetVolumetricFogDistance_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetVolumetricFogAlbedo struct UExponentialHeightFogComponent_SetVolumetricFogAlbedo_Params { struct FColor NewValue; // (Parm, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetVolumetricFog struct UExponentialHeightFogComponent_SetVolumetricFog_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetStartDistance struct UExponentialHeightFogComponent_SetStartDistance_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetNonDirectionalInscatteringColorDistance struct UExponentialHeightFogComponent_SetNonDirectionalInscatteringColorDistance_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetInscatteringTextureTint struct UExponentialHeightFogComponent_SetInscatteringTextureTint_Params { struct FLinearColor Value; // (Parm, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemapAngle struct UExponentialHeightFogComponent_SetInscatteringColorCubemapAngle_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetInscatteringColorCubemap struct UExponentialHeightFogComponent_SetInscatteringColorCubemap_Params { class UTextureCube* Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetFullyDirectionalInscatteringColorDistance struct UExponentialHeightFogComponent_SetFullyDirectionalInscatteringColorDistance_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetFogMaxOpacity struct UExponentialHeightFogComponent_SetFogMaxOpacity_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetFogInscatteringColor struct UExponentialHeightFogComponent_SetFogInscatteringColor_Params { struct FLinearColor Value; // (Parm, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetFogHeightFalloff struct UExponentialHeightFogComponent_SetFogHeightFalloff_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetFogDensity struct UExponentialHeightFogComponent_SetFogDensity_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetFogCutoffDistance struct UExponentialHeightFogComponent_SetFogCutoffDistance_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringStartDistance struct UExponentialHeightFogComponent_SetDirectionalInscatteringStartDistance_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringExponent struct UExponentialHeightFogComponent_SetDirectionalInscatteringExponent_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetDirectionalInscatteringColor struct UExponentialHeightFogComponent_SetDirectionalInscatteringColor_Params { struct FLinearColor Value; // (Parm, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetCustomFogInscatteringColor struct UExponentialHeightFogComponent_SetCustomFogInscatteringColor_Params { struct FLinearColor Value; // (Parm, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ExponentialHeightFogComponent.SetCustomFogDensityCoefficient struct UExponentialHeightFogComponent_SetCustomFogDensityCoefficient_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ForceFeedbackComponent.Stop struct UForceFeedbackComponent_Stop_Params { }; // Function Engine.ForceFeedbackComponent.SetIntensityMultiplier struct UForceFeedbackComponent_SetIntensityMultiplier_Params { float NewIntensityMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ForceFeedbackComponent.SetForceFeedbackEffect struct UForceFeedbackComponent_SetForceFeedbackEffect_Params { class UForceFeedbackEffect* NewForceFeedbackEffect; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ForceFeedbackComponent.Play struct UForceFeedbackComponent_Play_Params { float StartTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ForceFeedbackComponent.BP_GetAttenuationSettingsToApply struct UForceFeedbackComponent_BP_GetAttenuationSettingsToApply_Params { struct FForceFeedbackAttenuationSettings OutAttenuationSettings; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ForceFeedbackComponent.AdjustAttenuation struct UForceFeedbackComponent_AdjustAttenuation_Params { struct FForceFeedbackAttenuationSettings InAttenuationSettings; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.GameUserSettings.ValidateSettings struct UGameUserSettings_ValidateSettings_Params { }; // Function Engine.GameUserSettings.SupportsHDRDisplayOutput struct UGameUserSettings_SupportsHDRDisplayOutput_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.SetVSyncEnabled struct UGameUserSettings_SetVSyncEnabled_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetVisualEffectQuality struct UGameUserSettings_SetVisualEffectQuality_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetViewDistanceQuality struct UGameUserSettings_SetViewDistanceQuality_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetToDefaults struct UGameUserSettings_SetToDefaults_Params { }; // Function Engine.GameUserSettings.SetTextureQuality struct UGameUserSettings_SetTextureQuality_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetShadowQuality struct UGameUserSettings_SetShadowQuality_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetScreenResolution struct UGameUserSettings_SetScreenResolution_Params { struct FIntPoint Resolution; // (Parm, IsPlainOldData) }; // Function Engine.GameUserSettings.SetResolutionScaleValueEx struct UGameUserSettings_SetResolutionScaleValueEx_Params { float NewScaleValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetResolutionScaleValue struct UGameUserSettings_SetResolutionScaleValue_Params { int NewScaleValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetResolutionScaleNormalized struct UGameUserSettings_SetResolutionScaleNormalized_Params { float NewScaleNormalized; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetPostProcessingQuality struct UGameUserSettings_SetPostProcessingQuality_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetOverallScalabilityLevel struct UGameUserSettings_SetOverallScalabilityLevel_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetFullscreenMode struct UGameUserSettings_SetFullscreenMode_Params { TEnumAsByte InFullscreenMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetFrameRateLimit struct UGameUserSettings_SetFrameRateLimit_Params { float NewLimit; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetFoliageQuality struct UGameUserSettings_SetFoliageQuality_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetBenchmarkFallbackValues struct UGameUserSettings_SetBenchmarkFallbackValues_Params { }; // Function Engine.GameUserSettings.SetAudioQualityLevel struct UGameUserSettings_SetAudioQualityLevel_Params { int QualityLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SetAntiAliasingQuality struct UGameUserSettings_SetAntiAliasingQuality_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.SaveSettings struct UGameUserSettings_SaveSettings_Params { }; // Function Engine.GameUserSettings.RunHardwareBenchmark struct UGameUserSettings_RunHardwareBenchmark_Params { int WorkScale; // (Parm, ZeroConstructor, IsPlainOldData) float CPUMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) float GPUMultiplier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.RevertVideoMode struct UGameUserSettings_RevertVideoMode_Params { }; // Function Engine.GameUserSettings.ResetToCurrentSettings struct UGameUserSettings_ResetToCurrentSettings_Params { }; // Function Engine.GameUserSettings.LoadSettings struct UGameUserSettings_LoadSettings_Params { bool bForceReload; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.IsVSyncEnabled struct UGameUserSettings_IsVSyncEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.IsVSyncDirty struct UGameUserSettings_IsVSyncDirty_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.IsScreenResolutionDirty struct UGameUserSettings_IsScreenResolutionDirty_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.IsHDREnabled struct UGameUserSettings_IsHDREnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.IsFullscreenModeDirty struct UGameUserSettings_IsFullscreenModeDirty_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.IsDirty struct UGameUserSettings_IsDirty_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetVisualEffectQuality struct UGameUserSettings_GetVisualEffectQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetViewDistanceQuality struct UGameUserSettings_GetViewDistanceQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetTextureQuality struct UGameUserSettings_GetTextureQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetShadowQuality struct UGameUserSettings_GetShadowQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetScreenResolution struct UGameUserSettings_GetScreenResolution_Params { struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetResolutionScaleInformationEx struct UGameUserSettings_GetResolutionScaleInformationEx_Params { float CurrentScaleNormalized; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float CurrentScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float MinScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float MaxScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.GetResolutionScaleInformation struct UGameUserSettings_GetResolutionScaleInformation_Params { float CurrentScaleNormalized; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int CurrentScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int MinScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int MaxScaleValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.GetRecommendedResolutionScale struct UGameUserSettings_GetRecommendedResolutionScale_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetPreferredFullscreenMode struct UGameUserSettings_GetPreferredFullscreenMode_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetPostProcessingQuality struct UGameUserSettings_GetPostProcessingQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetOverallScalabilityLevel struct UGameUserSettings_GetOverallScalabilityLevel_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetLastConfirmedScreenResolution struct UGameUserSettings_GetLastConfirmedScreenResolution_Params { struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetLastConfirmedFullscreenMode struct UGameUserSettings_GetLastConfirmedFullscreenMode_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetGameUserSettings struct UGameUserSettings_GetGameUserSettings_Params { class UGameUserSettings* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetFullscreenMode struct UGameUserSettings_GetFullscreenMode_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetFrameRateLimit struct UGameUserSettings_GetFrameRateLimit_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetFoliageQuality struct UGameUserSettings_GetFoliageQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetDesktopResolution struct UGameUserSettings_GetDesktopResolution_Params { struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetDefaultWindowPosition struct UGameUserSettings_GetDefaultWindowPosition_Params { struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetDefaultWindowMode struct UGameUserSettings_GetDefaultWindowMode_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetDefaultResolutionScale struct UGameUserSettings_GetDefaultResolutionScale_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetDefaultResolution struct UGameUserSettings_GetDefaultResolution_Params { struct FIntPoint ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetCurrentHDRDisplayNits struct UGameUserSettings_GetCurrentHDRDisplayNits_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetAudioQualityLevel struct UGameUserSettings_GetAudioQualityLevel_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.GetAntiAliasingQuality struct UGameUserSettings_GetAntiAliasingQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.GameUserSettings.EnableHDRDisplayOutput struct UGameUserSettings_EnableHDRDisplayOutput_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) int DisplayNits; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.ConfirmVideoMode struct UGameUserSettings_ConfirmVideoMode_Params { }; // Function Engine.GameUserSettings.ApplySettings struct UGameUserSettings_ApplySettings_Params { bool bCheckForCommandLineOverrides; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.ApplyResolutionSettings struct UGameUserSettings_ApplyResolutionSettings_Params { bool bCheckForCommandLineOverrides; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.GameUserSettings.ApplyNonResolutionSettings struct UGameUserSettings_ApplyNonResolutionSettings_Params { }; // Function Engine.GameUserSettings.ApplyHardwareBenchmarkResults struct UGameUserSettings_ApplyHardwareBenchmarkResults_Params { }; // Function Engine.SpotLight.SetOuterConeAngle struct ASpotLight_SetOuterConeAngle_Params { float NewOuterConeAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SpotLight.SetInnerConeAngle struct ASpotLight_SetInnerConeAngle_Params { float NewInnerConeAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.RandomSobolFloat struct UImportanceSamplingLibrary_RandomSobolFloat_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int Dimension; // (Parm, ZeroConstructor, IsPlainOldData) float Seed; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.RandomSobolCell3D struct UImportanceSamplingLibrary_RandomSobolCell3D_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int NumCells; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Cell; // (Parm, IsPlainOldData) struct FVector Seed; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.RandomSobolCell2D struct UImportanceSamplingLibrary_RandomSobolCell2D_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int NumCells; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D Cell; // (Parm, IsPlainOldData) struct FVector2D Seed; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.NextSobolFloat struct UImportanceSamplingLibrary_NextSobolFloat_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int Dimension; // (Parm, ZeroConstructor, IsPlainOldData) float PreviousValue; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.NextSobolCell3D struct UImportanceSamplingLibrary_NextSobolCell3D_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int NumCells; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector PreviousValue; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.NextSobolCell2D struct UImportanceSamplingLibrary_NextSobolCell2D_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int NumCells; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D PreviousValue; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.MakeImportanceTexture struct UImportanceSamplingLibrary_MakeImportanceTexture_Params { class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte WeightingFunc; // (Parm, ZeroConstructor, IsPlainOldData) struct FImportanceTexture ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.ImportanceSamplingLibrary.ImportanceSample struct UImportanceSamplingLibrary_ImportanceSample_Params { struct FImportanceTexture Texture; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector2D Rand; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) int Samples; // (Parm, ZeroConstructor, IsPlainOldData) float Intensity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D SamplePosition; // (Parm, OutParm, IsPlainOldData) struct FLinearColor SampleColor; // (Parm, OutParm, IsPlainOldData) float SampleIntensity; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float SampleSize; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ImportanceSamplingLibrary.BreakImportanceTexture struct UImportanceSamplingLibrary_BreakImportanceTexture_Params { struct FImportanceTexture ImportanceTexture; // (ConstParm, Parm, OutParm, ReferenceParm) class UTexture2D* Texture; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) TEnumAsByte WeightingFunc; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InputComponent.WasControllerKeyJustReleased struct UInputComponent_WasControllerKeyJustReleased_Params { struct FKey Key; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InputComponent.WasControllerKeyJustPressed struct UInputComponent_WasControllerKeyJustPressed_Params { struct FKey Key; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InputComponent.IsControllerKeyDown struct UInputComponent_IsControllerKeyDown_Params { struct FKey Key; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InputComponent.GetTouchState struct UInputComponent_GetTouchState_Params { int FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float LocationX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float LocationY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool bIsCurrentlyPressed; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InputComponent.GetControllerVectorKeyState struct UInputComponent_GetControllerVectorKeyState_Params { struct FKey Key; // (Parm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.InputComponent.GetControllerMouseDelta struct UInputComponent_GetControllerMouseDelta_Params { float DeltaX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float DeltaY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InputComponent.GetControllerKeyTimeDown struct UInputComponent_GetControllerKeyTimeDown_Params { struct FKey Key; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InputComponent.GetControllerAnalogStickState struct UInputComponent_GetControllerAnalogStickState_Params { TEnumAsByte WhichStick; // (Parm, ZeroConstructor, IsPlainOldData) float StickX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float StickY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InputComponent.GetControllerAnalogKeyState struct UInputComponent_GetControllerAnalogKeyState_Params { struct FKey Key; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InputSettings.SaveKeyMappings struct UInputSettings_SaveKeyMappings_Params { }; // Function Engine.InputSettings.RemoveAxisMapping struct UInputSettings_RemoveAxisMapping_Params { struct FInputAxisKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm) bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InputSettings.RemoveActionMapping struct UInputSettings_RemoveActionMapping_Params { struct FInputActionKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm) bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InputSettings.GetInputSettings struct UInputSettings_GetInputSettings_Params { class UInputSettings* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.InputSettings.GetAxisNames struct UInputSettings_GetAxisNames_Params { TArray AxisNames; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.InputSettings.GetAxisMappingByName struct UInputSettings_GetAxisMappingByName_Params { struct FName InAxisName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) TArray OutMappings; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.InputSettings.GetActionNames struct UInputSettings_GetActionNames_Params { TArray ActionNames; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.InputSettings.GetActionMappingByName struct UInputSettings_GetActionMappingByName_Params { struct FName InActionName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) TArray OutMappings; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.InputSettings.ForceRebuildKeymaps struct UInputSettings_ForceRebuildKeymaps_Params { }; // Function Engine.InputSettings.AddAxisMapping struct UInputSettings_AddAxisMapping_Params { struct FInputAxisKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm) bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InputSettings.AddActionMapping struct UInputSettings_AddActionMapping_Params { struct FInputActionKeyMapping KeyMapping; // (ConstParm, Parm, OutParm, ReferenceParm) bool bForceRebuildKeymaps; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InterpToMovementComponent.StopSimulating struct UInterpToMovementComponent_StopSimulating_Params { struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.InterpToMovementComponent.RestartMovement struct UInterpToMovementComponent_RestartMovement_Params { float InitialDirection; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitEndDelegate__DelegateSignature struct UInterpToMovementComponent_OnInterpToWaitEndDelegate__DelegateSignature_Params { struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction Engine.InterpToMovementComponent.OnInterpToWaitBeginDelegate__DelegateSignature struct UInterpToMovementComponent_OnInterpToWaitBeginDelegate__DelegateSignature_Params { struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction Engine.InterpToMovementComponent.OnInterpToStopDelegate__DelegateSignature struct UInterpToMovementComponent_OnInterpToStopDelegate__DelegateSignature_Params { struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction Engine.InterpToMovementComponent.OnInterpToReverseDelegate__DelegateSignature struct UInterpToMovementComponent_OnInterpToReverseDelegate__DelegateSignature_Params { struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction Engine.InterpToMovementComponent.OnInterpToResetDelegate__DelegateSignature struct UInterpToMovementComponent_OnInterpToResetDelegate__DelegateSignature_Params { struct FHitResult ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.InterpToMovementComponent.FinaliseControlPoints struct UInterpToMovementComponent_FinaliseControlPoints_Params { }; // Function Engine.KismetArrayLibrary.SetArrayPropertyByName struct UKismetArrayLibrary_SetArrayPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) TArray Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.KismetArrayLibrary.FilterArray struct UKismetArrayLibrary_FilterArray_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray FilteredArray; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.KismetArrayLibrary.Array_Swap struct UKismetArrayLibrary_Array_Swap_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int FirstIndex; // (Parm, ZeroConstructor, IsPlainOldData) int SecondIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Shuffle struct UKismetArrayLibrary_Array_Shuffle_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.KismetArrayLibrary.Array_Set struct UKismetArrayLibrary_Array_Set_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Index; // (Parm, ZeroConstructor, IsPlainOldData) int Item; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool bSizeToFit; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Resize struct UKismetArrayLibrary_Array_Resize_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Size; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_RemoveItem struct UKismetArrayLibrary_Array_RemoveItem_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Item; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Remove struct UKismetArrayLibrary_Array_Remove_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexToRemove; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Length struct UKismetArrayLibrary_Array_Length_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_LastIndex struct UKismetArrayLibrary_Array_LastIndex_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_IsValidIndex struct UKismetArrayLibrary_Array_IsValidIndex_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexToTest; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Insert struct UKismetArrayLibrary_Array_Insert_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Get struct UKismetArrayLibrary_Array_Get_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int Index; // (Parm, ZeroConstructor, IsPlainOldData) int Item; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Find struct UKismetArrayLibrary_Array_Find_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int ItemToFind; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Contains struct UKismetArrayLibrary_Array_Contains_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int ItemToFind; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Clear struct UKismetArrayLibrary_Array_Clear_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.KismetArrayLibrary.Array_Append struct UKismetArrayLibrary_Array_Append_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray SourceArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.KismetArrayLibrary.Array_AddUnique struct UKismetArrayLibrary_Array_AddUnique_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetArrayLibrary.Array_Add struct UKismetArrayLibrary_Array_Add_Params { TArray TargetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int NewItem; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetGuidLibrary.Parse_StringToGuid struct UKismetGuidLibrary_Parse_StringToGuid_Params { struct FString GuidString; // (Parm, ZeroConstructor) struct FGuid OutGuid; // (Parm, OutParm, IsPlainOldData) bool Success; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetGuidLibrary.NotEqual_GuidGuid struct UKismetGuidLibrary_NotEqual_GuidGuid_Params { struct FGuid A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FGuid B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetGuidLibrary.NewGuid struct UKismetGuidLibrary_NewGuid_Params { struct FGuid ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetGuidLibrary.IsValid_Guid struct UKismetGuidLibrary_IsValid_Guid_Params { struct FGuid InGuid; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetGuidLibrary.Invalidate_Guid struct UKismetGuidLibrary_Invalidate_Guid_Params { struct FGuid InGuid; // (Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetGuidLibrary.EqualEqual_GuidGuid struct UKismetGuidLibrary_EqualEqual_GuidGuid_Params { struct FGuid A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FGuid B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetGuidLibrary.Conv_GuidToString struct UKismetGuidLibrary_Conv_GuidToString_Params { struct FGuid InGuid; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetInputLibrary.PointerEvent_TouchForce struct UKismetInputLibrary_PointerEvent_TouchForce_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_IsTouchEvent struct UKismetInputLibrary_PointerEvent_IsTouchEvent_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_IsMouseButtonDown struct UKismetInputLibrary_PointerEvent_IsMouseButtonDown_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) struct FKey MouseButton; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetWheelDelta struct UKismetInputLibrary_PointerEvent_GetWheelDelta_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetUserIndex struct UKismetInputLibrary_PointerEvent_GetUserIndex_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetTouchpadIndex struct UKismetInputLibrary_PointerEvent_GetTouchpadIndex_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetScreenSpacePosition struct UKismetInputLibrary_PointerEvent_GetScreenSpacePosition_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetPointerIndex struct UKismetInputLibrary_PointerEvent_GetPointerIndex_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetLastScreenSpacePosition struct UKismetInputLibrary_PointerEvent_GetLastScreenSpacePosition_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetGestureType struct UKismetInputLibrary_PointerEvent_GetGestureType_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) ESlateGesture ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetGestureDelta struct UKismetInputLibrary_PointerEvent_GetGestureDelta_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.PointerEvent_GetEffectingButton struct UKismetInputLibrary_PointerEvent_GetEffectingButton_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) struct FKey ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetInputLibrary.PointerEvent_GetCursorDelta struct UKismetInputLibrary_PointerEvent_GetCursorDelta_Params { struct FPointerEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.Key_IsVectorAxis struct UKismetInputLibrary_Key_IsVectorAxis_Params { struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.Key_IsMouseButton struct UKismetInputLibrary_Key_IsMouseButton_Params { struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.Key_IsModifierKey struct UKismetInputLibrary_Key_IsModifierKey_Params { struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.Key_IsKeyboardKey struct UKismetInputLibrary_Key_IsKeyboardKey_Params { struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.Key_IsGamepadKey struct UKismetInputLibrary_Key_IsGamepadKey_Params { struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.Key_IsFloatAxis struct UKismetInputLibrary_Key_IsFloatAxis_Params { struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.Key_GetDisplayName struct UKismetInputLibrary_Key_GetDisplayName_Params { struct FKey Key; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetInputLibrary.InputEvent_IsShiftDown struct UKismetInputLibrary_InputEvent_IsShiftDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsRightShiftDown struct UKismetInputLibrary_InputEvent_IsRightShiftDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsRightControlDown struct UKismetInputLibrary_InputEvent_IsRightControlDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsRightCommandDown struct UKismetInputLibrary_InputEvent_IsRightCommandDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsRightAltDown struct UKismetInputLibrary_InputEvent_IsRightAltDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsRepeat struct UKismetInputLibrary_InputEvent_IsRepeat_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsLeftShiftDown struct UKismetInputLibrary_InputEvent_IsLeftShiftDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsLeftControlDown struct UKismetInputLibrary_InputEvent_IsLeftControlDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsLeftCommandDown struct UKismetInputLibrary_InputEvent_IsLeftCommandDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsLeftAltDown struct UKismetInputLibrary_InputEvent_IsLeftAltDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsControlDown struct UKismetInputLibrary_InputEvent_IsControlDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsCommandDown struct UKismetInputLibrary_InputEvent_IsCommandDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.InputEvent_IsAltDown struct UKismetInputLibrary_InputEvent_IsAltDown_Params { struct FInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.GetUserIndex struct UKismetInputLibrary_GetUserIndex_Params { struct FKeyEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.GetKey struct UKismetInputLibrary_GetKey_Params { struct FKeyEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) struct FKey ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetInputLibrary.GetAnalogValue struct UKismetInputLibrary_GetAnalogValue_Params { struct FAnalogInputEvent Input; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.EqualEqual_KeyKey struct UKismetInputLibrary_EqualEqual_KeyKey_Params { struct FKey A; // (Parm) struct FKey B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.EqualEqual_InputChordInputChord struct UKismetInputLibrary_EqualEqual_InputChordInputChord_Params { struct FInputChord A; // (Parm) struct FInputChord B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInputLibrary.CalibrateTilt struct UKismetInputLibrary_CalibrateTilt_Params { }; // Function Engine.KismetInternationalizationLibrary.SetCurrentLocale struct UKismetInternationalizationLibrary_SetCurrentLocale_Params { struct FString Culture; // (Parm, ZeroConstructor) bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguageAndLocale struct UKismetInternationalizationLibrary_SetCurrentLanguageAndLocale_Params { struct FString Culture; // (Parm, ZeroConstructor) bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInternationalizationLibrary.SetCurrentLanguage struct UKismetInternationalizationLibrary_SetCurrentLanguage_Params { struct FString Culture; // (Parm, ZeroConstructor) bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInternationalizationLibrary.SetCurrentCulture struct UKismetInternationalizationLibrary_SetCurrentCulture_Params { struct FString Culture; // (Parm, ZeroConstructor) bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInternationalizationLibrary.SetCurrentAssetGroupCulture struct UKismetInternationalizationLibrary_SetCurrentAssetGroupCulture_Params { struct FName AssetGroup; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString Culture; // (Parm, ZeroConstructor) bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetInternationalizationLibrary.GetCurrentLocale struct UKismetInternationalizationLibrary_GetCurrentLocale_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetInternationalizationLibrary.GetCurrentLanguage struct UKismetInternationalizationLibrary_GetCurrentLanguage_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetInternationalizationLibrary.GetCurrentCulture struct UKismetInternationalizationLibrary_GetCurrentCulture_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetInternationalizationLibrary.GetCurrentAssetGroupCulture struct UKismetInternationalizationLibrary_GetCurrentAssetGroupCulture_Params { struct FName AssetGroup; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetInternationalizationLibrary.ClearCurrentAssetGroupCulture struct UKismetInternationalizationLibrary_ClearCurrentAssetGroupCulture_Params { struct FName AssetGroup; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool SaveToConfig; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMaterialLibrary.SetVectorParameterValue struct UKismetMaterialLibrary_SetVectorParameterValue_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ParameterValue; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetMaterialLibrary.SetScalarParameterValue struct UKismetMaterialLibrary_SetScalarParameterValue_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) float ParameterValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMaterialLibrary.GetVectorParameterValue struct UKismetMaterialLibrary_GetVectorParameterValue_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMaterialLibrary.GetScalarParameterValue struct UKismetMaterialLibrary_GetScalarParameterValue_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialParameterCollection* Collection; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMaterialLibrary.CreateDynamicMaterialInstance struct UKismetMaterialLibrary_CreateDynamicMaterialInstance_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Parent; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Xor_IntInt struct UKismetMathLibrary_Xor_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VSizeSquared struct UKismetMathLibrary_VSizeSquared_Params { struct FVector A; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VSize2DSquared struct UKismetMathLibrary_VSize2DSquared_Params { struct FVector2D A; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VSize2D struct UKismetMathLibrary_VSize2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VSize struct UKismetMathLibrary_VSize_Params { struct FVector A; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VLerp struct UKismetMathLibrary_VLerp_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VInterpTo_Constant struct UKismetMathLibrary_VInterpTo_Constant_Params { struct FVector Current; // (Parm, IsPlainOldData) struct FVector Target; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VInterpTo struct UKismetMathLibrary_VInterpTo_Params { struct FVector Current; // (Parm, IsPlainOldData) struct FVector Target; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VectorSpringInterp struct UKismetMathLibrary_VectorSpringInterp_Params { struct FVector Current; // (Parm, IsPlainOldData) struct FVector Target; // (Parm, IsPlainOldData) struct FVectorSpringState SpringState; // (Parm, OutParm, ReferenceParm) float Stiffness; // (Parm, ZeroConstructor, IsPlainOldData) float CriticalDampingFactor; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float Mass; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Vector2DInterpTo_Constant struct UKismetMathLibrary_Vector2DInterpTo_Constant_Params { struct FVector2D Current; // (Parm, IsPlainOldData) struct FVector2D Target; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Vector2DInterpTo struct UKismetMathLibrary_Vector2DInterpTo_Params { struct FVector2D Current; // (Parm, IsPlainOldData) struct FVector2D Target; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.VEase struct UKismetMathLibrary_VEase_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData) float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData) int Steps; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.UtcNow struct UKismetMathLibrary_UtcNow_Params { struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.TransformRotation struct UKismetMathLibrary_TransformRotation_Params { struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.TransformLocation struct UKismetMathLibrary_TransformLocation_Params { struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.TransformDirection struct UKismetMathLibrary_TransformDirection_Params { struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Direction; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Today struct UKismetMathLibrary_Today_Params { struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.TLerp struct UKismetMathLibrary_TLerp_Params { struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte InterpMode; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.TInterpTo struct UKismetMathLibrary_TInterpTo_Params { struct FTransform Current; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform Target; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.TimespanZeroValue struct UKismetMathLibrary_TimespanZeroValue_Params { struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.TimespanRatio struct UKismetMathLibrary_TimespanRatio_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.TimespanMinValue struct UKismetMathLibrary_TimespanMinValue_Params { struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.TimespanMaxValue struct UKismetMathLibrary_TimespanMaxValue_Params { struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.TimespanFromString struct UKismetMathLibrary_TimespanFromString_Params { struct FString TimespanString; // (Parm, ZeroConstructor) struct FTimespan Result; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.TEase struct UKismetMathLibrary_TEase_Params { struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData) float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData) int Steps; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Tan struct UKismetMathLibrary_Tan_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_VectorVector struct UKismetMathLibrary_Subtract_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_VectorInt struct UKismetMathLibrary_Subtract_VectorInt_Params { struct FVector A; // (Parm, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_VectorFloat struct UKismetMathLibrary_Subtract_VectorFloat_Params { struct FVector A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_Vector2DVector2D struct UKismetMathLibrary_Subtract_Vector2DVector2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_Vector2DFloat struct UKismetMathLibrary_Subtract_Vector2DFloat_Params { struct FVector2D A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_TimespanTimespan struct UKismetMathLibrary_Subtract_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Subtract_IntInt struct UKismetMathLibrary_Subtract_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_FloatFloat struct UKismetMathLibrary_Subtract_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Subtract_DateTimeTimespan struct UKismetMathLibrary_Subtract_DateTimeTimespan_Params { struct FDateTime A; // (Parm) struct FTimespan B; // (Parm) struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Subtract_DateTimeDateTime struct UKismetMathLibrary_Subtract_DateTimeDateTime_Params { struct FDateTime A; // (Parm) struct FDateTime B; // (Parm) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Subtract_ByteByte struct UKismetMathLibrary_Subtract_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Square struct UKismetMathLibrary_Square_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Sqrt struct UKismetMathLibrary_Sqrt_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Sin struct UKismetMathLibrary_Sin_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SignOfInteger struct UKismetMathLibrary_SignOfInteger_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SignOfFloat struct UKismetMathLibrary_SignOfFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SetRandomStreamSeed struct UKismetMathLibrary_SetRandomStreamSeed_Params { struct FRandomStream Stream; // (Parm, OutParm, ReferenceParm) int NewSeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectVector struct UKismetMathLibrary_SelectVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectTransform struct UKismetMathLibrary_SelectTransform_Params { struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectString struct UKismetMathLibrary_SelectString_Params { struct FString A; // (Parm, ZeroConstructor) struct FString B; // (Parm, ZeroConstructor) bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetMathLibrary.SelectRotator struct UKismetMathLibrary_SelectRotator_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectObject struct UKismetMathLibrary_SelectObject_Params { class UObject* A; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* B; // (Parm, ZeroConstructor, IsPlainOldData) bool bSelectA; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectInt struct UKismetMathLibrary_SelectInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectFloat struct UKismetMathLibrary_SelectFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectColor struct UKismetMathLibrary_SelectColor_Params { struct FLinearColor A; // (Parm, IsPlainOldData) struct FLinearColor B; // (Parm, IsPlainOldData) bool bPickA; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SelectClass struct UKismetMathLibrary_SelectClass_Params { class UClass* A; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* B; // (Parm, ZeroConstructor, IsPlainOldData) bool bSelectA; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.SeedRandomStream struct UKismetMathLibrary_SeedRandomStream_Params { struct FRandomStream Stream; // (Parm, OutParm, ReferenceParm) }; // Function Engine.KismetMathLibrary.Round struct UKismetMathLibrary_Round_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RotatorFromAxisAndAngle struct UKismetMathLibrary_RotatorFromAxisAndAngle_Params { struct FVector Axis; // (Parm, IsPlainOldData) float angle; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RotateAngleAxis struct UKismetMathLibrary_RotateAngleAxis_Params { struct FVector InVect; // (Parm, IsPlainOldData) float AngleDeg; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Axis; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RLerp struct UKismetMathLibrary_RLerp_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) bool bShortestPath; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RInterpTo_Constant struct UKismetMathLibrary_RInterpTo_Constant_Params { struct FRotator Current; // (Parm, IsPlainOldData) struct FRotator Target; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RInterpTo struct UKismetMathLibrary_RInterpTo_Params { struct FRotator Current; // (Parm, IsPlainOldData) struct FRotator Target; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RGBToHSV_Vector struct UKismetMathLibrary_RGBToHSV_Vector_Params { struct FLinearColor RGB; // (ConstParm, Parm, IsPlainOldData) struct FLinearColor HSV; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RGBToHSV struct UKismetMathLibrary_RGBToHSV_Params { struct FLinearColor InColor; // (ConstParm, Parm, IsPlainOldData) float H; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float S; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float V; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float A; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ResetVectorSpringState struct UKismetMathLibrary_ResetVectorSpringState_Params { struct FVectorSpringState SpringState; // (Parm, OutParm, ReferenceParm) }; // Function Engine.KismetMathLibrary.ResetRandomStream struct UKismetMathLibrary_ResetRandomStream_Params { struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.KismetMathLibrary.ResetFloatSpringState struct UKismetMathLibrary_ResetFloatSpringState_Params { struct FFloatSpringState SpringState; // (Parm, OutParm, ReferenceParm) }; // Function Engine.KismetMathLibrary.REase struct UKismetMathLibrary_REase_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) bool bShortestPath; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData) float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData) int Steps; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadiansFromStream struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadiansFromStream_Params { struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float MaxYawInRadians; // (Parm, ZeroConstructor, IsPlainOldData) float MaxPitchInRadians; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInRadians struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInRadians_Params { struct FVector ConeDir; // (Parm, IsPlainOldData) float MaxYawInRadians; // (Parm, ZeroConstructor, IsPlainOldData) float MaxPitchInRadians; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegreesFromStream struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegreesFromStream_Params { struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float MaxYawInDegrees; // (Parm, ZeroConstructor, IsPlainOldData) float MaxPitchInDegrees; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees struct UKismetMathLibrary_RandomUnitVectorInEllipticalConeInDegrees_Params { struct FVector ConeDir; // (Parm, IsPlainOldData) float MaxYawInDegrees; // (Parm, ZeroConstructor, IsPlainOldData) float MaxPitchInDegrees; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadiansFromStream struct UKismetMathLibrary_RandomUnitVectorInConeInRadiansFromStream_Params { struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float ConeHalfAngleInRadians; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians struct UKismetMathLibrary_RandomUnitVectorInConeInRadians_Params { struct FVector ConeDir; // (Parm, IsPlainOldData) float ConeHalfAngleInRadians; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegreesFromStream struct UKismetMathLibrary_RandomUnitVectorInConeInDegreesFromStream_Params { struct FVector ConeDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float ConeHalfAngleInDegrees; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorInConeInDegrees struct UKismetMathLibrary_RandomUnitVectorInConeInDegrees_Params { struct FVector ConeDir; // (Parm, IsPlainOldData) float ConeHalfAngleInDegrees; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVectorFromStream struct UKismetMathLibrary_RandomUnitVectorFromStream_Params { struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomUnitVector struct UKismetMathLibrary_RandomUnitVector_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomRotatorFromStream struct UKismetMathLibrary_RandomRotatorFromStream_Params { bool bRoll; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomRotator struct UKismetMathLibrary_RandomRotator_Params { bool bRoll; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomPointInBoundingBox struct UKismetMathLibrary_RandomPointInBoundingBox_Params { struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector BoxExtent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomIntegerInRangeFromStream struct UKismetMathLibrary_RandomIntegerInRangeFromStream_Params { int Min; // (Parm, ZeroConstructor, IsPlainOldData) int Max; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomIntegerInRange struct UKismetMathLibrary_RandomIntegerInRange_Params { int Min; // (Parm, ZeroConstructor, IsPlainOldData) int Max; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomIntegerFromStream struct UKismetMathLibrary_RandomIntegerFromStream_Params { int Max; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomInteger struct UKismetMathLibrary_RandomInteger_Params { int Max; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomFloatInRangeFromStream struct UKismetMathLibrary_RandomFloatInRangeFromStream_Params { float Min; // (Parm, ZeroConstructor, IsPlainOldData) float Max; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomFloatInRange struct UKismetMathLibrary_RandomFloatInRange_Params { float Min; // (Parm, ZeroConstructor, IsPlainOldData) float Max; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomFloatFromStream struct UKismetMathLibrary_RandomFloatFromStream_Params { struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomFloat struct UKismetMathLibrary_RandomFloat_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomBoolWithWeightFromStream struct UKismetMathLibrary_RandomBoolWithWeightFromStream_Params { float Weight; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream RandomStream; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomBoolWithWeight struct UKismetMathLibrary_RandomBoolWithWeight_Params { float Weight; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomBoolFromStream struct UKismetMathLibrary_RandomBoolFromStream_Params { struct FRandomStream Stream; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RandomBool struct UKismetMathLibrary_RandomBool_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.RadiansToDegrees struct UKismetMathLibrary_RadiansToDegrees_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ProjectVectorOnToVector struct UKismetMathLibrary_ProjectVectorOnToVector_Params { struct FVector V; // (Parm, IsPlainOldData) struct FVector Target; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ProjectVectorOnToPlane struct UKismetMathLibrary_ProjectVectorOnToPlane_Params { struct FVector V; // (Parm, IsPlainOldData) struct FVector PlaneNormal; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ProjectPointOnToPlane struct UKismetMathLibrary_ProjectPointOnToPlane_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FVector PlaneBase; // (Parm, IsPlainOldData) struct FVector PlaneNormal; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.PointsAreCoplanar struct UKismetMathLibrary_PointsAreCoplanar_Params { TArray Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) float Tolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Percent_IntInt struct UKismetMathLibrary_Percent_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Percent_FloatFloat struct UKismetMathLibrary_Percent_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Percent_ByteByte struct UKismetMathLibrary_Percent_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Or_IntInt struct UKismetMathLibrary_Or_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Now struct UKismetMathLibrary_Now_Params { struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.NotEqual_VectorVector struct UKismetMathLibrary_NotEqual_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_Vector2DVector2D struct UKismetMathLibrary_NotEqual_Vector2DVector2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_TimespanTimespan struct UKismetMathLibrary_NotEqual_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_RotatorRotator struct UKismetMathLibrary_NotEqual_RotatorRotator_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_ObjectObject struct UKismetMathLibrary_NotEqual_ObjectObject_Params { class UObject* A; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_NameName struct UKismetMathLibrary_NotEqual_NameName_Params { struct FName A; // (Parm, ZeroConstructor, IsPlainOldData) struct FName B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_IntInt struct UKismetMathLibrary_NotEqual_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_FloatFloat struct UKismetMathLibrary_NotEqual_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_DateTimeDateTime struct UKismetMathLibrary_NotEqual_DateTimeDateTime_Params { struct FDateTime A; // (Parm) struct FDateTime B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_ClassClass struct UKismetMathLibrary_NotEqual_ClassClass_Params { class UClass* A; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_ByteByte struct UKismetMathLibrary_NotEqual_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NotEqual_BoolBool struct UKismetMathLibrary_NotEqual_BoolBool_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Not_PreBool struct UKismetMathLibrary_Not_PreBool_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Not_Int struct UKismetMathLibrary_Not_Int_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NormalizeToRange struct UKismetMathLibrary_NormalizeToRange_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) float RangeMin; // (Parm, ZeroConstructor, IsPlainOldData) float RangeMax; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NormalizedDeltaRotator struct UKismetMathLibrary_NormalizedDeltaRotator_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NormalizeAxis struct UKismetMathLibrary_NormalizeAxis_Params { float angle; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Normal2D struct UKismetMathLibrary_Normal2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Normal struct UKismetMathLibrary_Normal_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NegateVector struct UKismetMathLibrary_NegateVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NegateRotator struct UKismetMathLibrary_NegateRotator_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NearlyEqual_TransformTransform struct UKismetMathLibrary_NearlyEqual_TransformTransform_Params { struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float LocationTolerance; // (Parm, ZeroConstructor, IsPlainOldData) float RotationTolerance; // (Parm, ZeroConstructor, IsPlainOldData) float Scale3DTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.NearlyEqual_FloatFloat struct UKismetMathLibrary_NearlyEqual_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MultiplyMultiply_FloatFloat struct UKismetMathLibrary_MultiplyMultiply_FloatFloat_Params { float Base; // (Parm, ZeroConstructor, IsPlainOldData) float Exp; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MultiplyByPi struct UKismetMathLibrary_MultiplyByPi_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_VectorVector struct UKismetMathLibrary_Multiply_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_VectorInt struct UKismetMathLibrary_Multiply_VectorInt_Params { struct FVector A; // (Parm, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_VectorFloat struct UKismetMathLibrary_Multiply_VectorFloat_Params { struct FVector A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_Vector2DVector2D struct UKismetMathLibrary_Multiply_Vector2DVector2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_Vector2DFloat struct UKismetMathLibrary_Multiply_Vector2DFloat_Params { struct FVector2D A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_TimespanFloat struct UKismetMathLibrary_Multiply_TimespanFloat_Params { struct FTimespan A; // (Parm) float Scalar; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Multiply_RotatorInt struct UKismetMathLibrary_Multiply_RotatorInt_Params { struct FRotator A; // (Parm, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_RotatorFloat struct UKismetMathLibrary_Multiply_RotatorFloat_Params { struct FRotator A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_LinearColorLinearColor struct UKismetMathLibrary_Multiply_LinearColorLinearColor_Params { struct FLinearColor A; // (Parm, IsPlainOldData) struct FLinearColor B; // (Parm, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_LinearColorFloat struct UKismetMathLibrary_Multiply_LinearColorFloat_Params { struct FLinearColor A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_IntInt struct UKismetMathLibrary_Multiply_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_IntFloat struct UKismetMathLibrary_Multiply_IntFloat_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_FloatFloat struct UKismetMathLibrary_Multiply_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Multiply_ByteByte struct UKismetMathLibrary_Multiply_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MirrorVectorByNormal struct UKismetMathLibrary_MirrorVectorByNormal_Params { struct FVector InVect; // (Parm, IsPlainOldData) struct FVector InNormal; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MinOfIntArray struct UKismetMathLibrary_MinOfIntArray_Params { TArray IntArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexOfMinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MinOfFloatArray struct UKismetMathLibrary_MinOfFloatArray_Params { TArray FloatArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexOfMinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MinOfByteArray struct UKismetMathLibrary_MinOfByteArray_Params { TArray ByteArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexOfMinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) unsigned char MinValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MinimumAreaRectangle struct UKismetMathLibrary_MinimumAreaRectangle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) TArray InVerts; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector SampleSurfaceNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector OutRectCenter; // (Parm, OutParm, IsPlainOldData) struct FRotator OutRectRotation; // (Parm, OutParm, IsPlainOldData) float OutSideLengthX; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutSideLengthY; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool bDebugDraw; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Min struct UKismetMathLibrary_Min_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MaxOfIntArray struct UKismetMathLibrary_MaxOfIntArray_Params { TArray IntArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexOfMaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MaxOfFloatArray struct UKismetMathLibrary_MaxOfFloatArray_Params { TArray FloatArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexOfMaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MaxOfByteArray struct UKismetMathLibrary_MaxOfByteArray_Params { TArray ByteArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int IndexOfMaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) unsigned char MaxValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Max struct UKismetMathLibrary_Max_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MapRangeUnclamped struct UKismetMathLibrary_MapRangeUnclamped_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) float InRangeA; // (Parm, ZeroConstructor, IsPlainOldData) float InRangeB; // (Parm, ZeroConstructor, IsPlainOldData) float OutRangeA; // (Parm, ZeroConstructor, IsPlainOldData) float OutRangeB; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MapRangeClamped struct UKismetMathLibrary_MapRangeClamped_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) float InRangeA; // (Parm, ZeroConstructor, IsPlainOldData) float InRangeB; // (Parm, ZeroConstructor, IsPlainOldData) float OutRangeA; // (Parm, ZeroConstructor, IsPlainOldData) float OutRangeB; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeVector2D struct UKismetMathLibrary_MakeVector2D_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeVector struct UKismetMathLibrary_MakeVector_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Z; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeTransform struct UKismetMathLibrary_MakeTransform_Params { struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) struct FVector Scale; // (Parm, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeTimespan2 struct UKismetMathLibrary_MakeTimespan2_Params { int Days; // (Parm, ZeroConstructor, IsPlainOldData) int Hours; // (Parm, ZeroConstructor, IsPlainOldData) int Minutes; // (Parm, ZeroConstructor, IsPlainOldData) int Seconds; // (Parm, ZeroConstructor, IsPlainOldData) int FractionNano; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.MakeTimespan struct UKismetMathLibrary_MakeTimespan_Params { int Days; // (Parm, ZeroConstructor, IsPlainOldData) int Hours; // (Parm, ZeroConstructor, IsPlainOldData) int Minutes; // (Parm, ZeroConstructor, IsPlainOldData) int Seconds; // (Parm, ZeroConstructor, IsPlainOldData) int Milliseconds; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.MakeRotFromZY struct UKismetMathLibrary_MakeRotFromZY_Params { struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromZX struct UKismetMathLibrary_MakeRotFromZX_Params { struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromZ struct UKismetMathLibrary_MakeRotFromZ_Params { struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromYZ struct UKismetMathLibrary_MakeRotFromYZ_Params { struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromYX struct UKismetMathLibrary_MakeRotFromYX_Params { struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromY struct UKismetMathLibrary_MakeRotFromY_Params { struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromXZ struct UKismetMathLibrary_MakeRotFromXZ_Params { struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Z; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromXY struct UKismetMathLibrary_MakeRotFromXY_Params { struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Y; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotFromX struct UKismetMathLibrary_MakeRotFromX_Params { struct FVector X; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotator struct UKismetMathLibrary_MakeRotator_Params { float Roll; // (Parm, ZeroConstructor, IsPlainOldData) float Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float Yaw; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRotationFromAxes struct UKismetMathLibrary_MakeRotationFromAxes_Params { struct FVector Forward; // (Parm, IsPlainOldData) struct FVector Right; // (Parm, IsPlainOldData) struct FVector Up; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeRandomStream struct UKismetMathLibrary_MakeRandomStream_Params { int InitialSeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FRandomStream ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.MakePulsatingValue struct UKismetMathLibrary_MakePulsatingValue_Params { float InCurrentTime; // (Parm, ZeroConstructor, IsPlainOldData) float InPulsesPerSecond; // (Parm, ZeroConstructor, IsPlainOldData) float InPhase; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakePlaneFromPointAndNormal struct UKismetMathLibrary_MakePlaneFromPointAndNormal_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FVector Normal; // (Parm, IsPlainOldData) struct FPlane ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeDateTime struct UKismetMathLibrary_MakeDateTime_Params { int Year; // (Parm, ZeroConstructor, IsPlainOldData) int Month; // (Parm, ZeroConstructor, IsPlainOldData) int Day; // (Parm, ZeroConstructor, IsPlainOldData) int Hour; // (Parm, ZeroConstructor, IsPlainOldData) int Minute; // (Parm, ZeroConstructor, IsPlainOldData) int Second; // (Parm, ZeroConstructor, IsPlainOldData) int Millisecond; // (Parm, ZeroConstructor, IsPlainOldData) struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.MakeColor struct UKismetMathLibrary_MakeColor_Params { float R; // (Parm, ZeroConstructor, IsPlainOldData) float G; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float A; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.MakeBox2D struct UKismetMathLibrary_MakeBox2D_Params { struct FVector2D Min; // (Parm, IsPlainOldData) struct FVector2D Max; // (Parm, IsPlainOldData) struct FBox2D ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.MakeBox struct UKismetMathLibrary_MakeBox_Params { struct FVector Min; // (Parm, IsPlainOldData) struct FVector Max; // (Parm, IsPlainOldData) struct FBox ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Loge struct UKismetMathLibrary_Loge_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Log struct UKismetMathLibrary_Log_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float Base; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LinePlaneIntersection_OriginNormal struct UKismetMathLibrary_LinePlaneIntersection_OriginNormal_Params { struct FVector LineStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector LineEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector PlaneOrigin; // (Parm, IsPlainOldData) struct FVector PlaneNormal; // (Parm, IsPlainOldData) float T; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FVector Intersection; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LinePlaneIntersection struct UKismetMathLibrary_LinePlaneIntersection_Params { struct FVector LineStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector LineEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FPlane APlane; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float T; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FVector Intersection; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LinearColorLerpUsingHSV struct UKismetMathLibrary_LinearColorLerpUsingHSV_Params { struct FLinearColor A; // (Parm, IsPlainOldData) struct FLinearColor B; // (Parm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LinearColorLerp struct UKismetMathLibrary_LinearColorLerp_Params { struct FLinearColor A; // (Parm, IsPlainOldData) struct FLinearColor B; // (Parm, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LessLess_VectorRotator struct UKismetMathLibrary_LessLess_VectorRotator_Params { struct FVector A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LessEqual_TimespanTimespan struct UKismetMathLibrary_LessEqual_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LessEqual_IntInt struct UKismetMathLibrary_LessEqual_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LessEqual_FloatFloat struct UKismetMathLibrary_LessEqual_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LessEqual_DateTimeDateTime struct UKismetMathLibrary_LessEqual_DateTimeDateTime_Params { struct FDateTime A; // (Parm) struct FDateTime B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.LessEqual_ByteByte struct UKismetMathLibrary_LessEqual_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Less_TimespanTimespan struct UKismetMathLibrary_Less_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Less_IntInt struct UKismetMathLibrary_Less_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Less_FloatFloat struct UKismetMathLibrary_Less_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Less_DateTimeDateTime struct UKismetMathLibrary_Less_DateTimeDateTime_Params { struct FDateTime A; // (Parm) struct FDateTime B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Less_ByteByte struct UKismetMathLibrary_Less_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Lerp struct UKismetMathLibrary_Lerp_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.IsPointInBoxWithTransform struct UKismetMathLibrary_IsPointInBoxWithTransform_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FTransform BoxWorldTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector BoxExtent; // (Parm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.IsPointInBox struct UKismetMathLibrary_IsPointInBox_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FVector BoxOrigin; // (Parm, IsPlainOldData) struct FVector BoxExtent; // (Parm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.IsMorning struct UKismetMathLibrary_IsMorning_Params { struct FDateTime A; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.IsLeapYear struct UKismetMathLibrary_IsLeapYear_Params { int Year; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.IsAfternoon struct UKismetMathLibrary_IsAfternoon_Params { struct FDateTime A; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.InvertTransform struct UKismetMathLibrary_InvertTransform_Params { struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.InverseTransformRotation struct UKismetMathLibrary_InverseTransformRotation_Params { struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.InverseTransformLocation struct UKismetMathLibrary_InverseTransformLocation_Params { struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.InverseTransformDirection struct UKismetMathLibrary_InverseTransformDirection_Params { struct FTransform T; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Direction; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.InverseLerp struct UKismetMathLibrary_InverseLerp_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float Value; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.InRange_IntInt struct UKismetMathLibrary_InRange_IntInt_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) int Min; // (Parm, ZeroConstructor, IsPlainOldData) int Max; // (Parm, ZeroConstructor, IsPlainOldData) bool InclusiveMin; // (Parm, ZeroConstructor, IsPlainOldData) bool InclusiveMax; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.InRange_FloatFloat struct UKismetMathLibrary_InRange_FloatFloat_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) float Min; // (Parm, ZeroConstructor, IsPlainOldData) float Max; // (Parm, ZeroConstructor, IsPlainOldData) bool InclusiveMin; // (Parm, ZeroConstructor, IsPlainOldData) bool InclusiveMax; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Hypotenuse struct UKismetMathLibrary_Hypotenuse_Params { float Width; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.HSVToRGB_Vector struct UKismetMathLibrary_HSVToRGB_Vector_Params { struct FLinearColor HSV; // (ConstParm, Parm, IsPlainOldData) struct FLinearColor RGB; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.HSVToRGB struct UKismetMathLibrary_HSVToRGB_Params { float H; // (Parm, ZeroConstructor, IsPlainOldData) float S; // (Parm, ZeroConstructor, IsPlainOldData) float V; // (Parm, ZeroConstructor, IsPlainOldData) float A; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GridSnap_Float struct UKismetMathLibrary_GridSnap_Float_Params { float Location; // (Parm, ZeroConstructor, IsPlainOldData) float GridSize; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GreaterGreater_VectorRotator struct UKismetMathLibrary_GreaterGreater_VectorRotator_Params { struct FVector A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GreaterEqual_TimespanTimespan struct UKismetMathLibrary_GreaterEqual_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GreaterEqual_IntInt struct UKismetMathLibrary_GreaterEqual_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GreaterEqual_FloatFloat struct UKismetMathLibrary_GreaterEqual_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GreaterEqual_DateTimeDateTime struct UKismetMathLibrary_GreaterEqual_DateTimeDateTime_Params { struct FDateTime A; // (Parm) struct FDateTime B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GreaterEqual_ByteByte struct UKismetMathLibrary_GreaterEqual_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Greater_TimespanTimespan struct UKismetMathLibrary_Greater_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Greater_IntInt struct UKismetMathLibrary_Greater_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Greater_FloatFloat struct UKismetMathLibrary_Greater_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Greater_DateTimeDateTime struct UKismetMathLibrary_Greater_DateTimeDateTime_Params { struct FDateTime A; // (Parm) struct FDateTime B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Greater_ByteByte struct UKismetMathLibrary_Greater_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetYear struct UKismetMathLibrary_GetYear_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetYawPitchFromVector struct UKismetMathLibrary_GetYawPitchFromVector_Params { struct FVector InVec; // (Parm, IsPlainOldData) float Yaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Pitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetVectorArrayAverage struct UKismetMathLibrary_GetVectorArrayAverage_Params { TArray Vectors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetUpVector struct UKismetMathLibrary_GetUpVector_Params { struct FRotator InRot; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetTotalSeconds struct UKismetMathLibrary_GetTotalSeconds_Params { struct FTimespan A; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetTotalMinutes struct UKismetMathLibrary_GetTotalMinutes_Params { struct FTimespan A; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetTotalMilliseconds struct UKismetMathLibrary_GetTotalMilliseconds_Params { struct FTimespan A; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetTotalHours struct UKismetMathLibrary_GetTotalHours_Params { struct FTimespan A; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetTotalDays struct UKismetMathLibrary_GetTotalDays_Params { struct FTimespan A; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetTimeOfDay struct UKismetMathLibrary_GetTimeOfDay_Params { struct FDateTime A; // (Parm) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.GetTAU struct UKismetMathLibrary_GetTAU_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetSeconds struct UKismetMathLibrary_GetSeconds_Params { struct FTimespan A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetSecond struct UKismetMathLibrary_GetSecond_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetRightVector struct UKismetMathLibrary_GetRightVector_Params { struct FRotator InRot; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetReflectionVector struct UKismetMathLibrary_GetReflectionVector_Params { struct FVector Direction; // (Parm, IsPlainOldData) struct FVector SurfaceNormal; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetPointDistanceToSegment struct UKismetMathLibrary_GetPointDistanceToSegment_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FVector SegmentStart; // (Parm, IsPlainOldData) struct FVector SegmentEnd; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetPointDistanceToLine struct UKismetMathLibrary_GetPointDistanceToLine_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FVector LineOrigin; // (Parm, IsPlainOldData) struct FVector LineDirection; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetPI struct UKismetMathLibrary_GetPI_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetMonth struct UKismetMathLibrary_GetMonth_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetMinutes struct UKismetMathLibrary_GetMinutes_Params { struct FTimespan A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetMinute struct UKismetMathLibrary_GetMinute_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetMinElement struct UKismetMathLibrary_GetMinElement_Params { struct FVector A; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetMilliseconds struct UKismetMathLibrary_GetMilliseconds_Params { struct FTimespan A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetMillisecond struct UKismetMathLibrary_GetMillisecond_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetMaxElement struct UKismetMathLibrary_GetMaxElement_Params { struct FVector A; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetHours struct UKismetMathLibrary_GetHours_Params { struct FTimespan A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetHour12 struct UKismetMathLibrary_GetHour12_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetHour struct UKismetMathLibrary_GetHour_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetForwardVector struct UKismetMathLibrary_GetForwardVector_Params { struct FRotator InRot; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetDuration struct UKismetMathLibrary_GetDuration_Params { struct FTimespan A; // (Parm) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.GetDirectionUnitVector struct UKismetMathLibrary_GetDirectionUnitVector_Params { struct FVector From; // (Parm, IsPlainOldData) struct FVector To; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetDays struct UKismetMathLibrary_GetDays_Params { struct FTimespan A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetDayOfYear struct UKismetMathLibrary_GetDayOfYear_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetDay struct UKismetMathLibrary_GetDay_Params { struct FDateTime A; // (Parm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetDate struct UKismetMathLibrary_GetDate_Params { struct FDateTime A; // (Parm) struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.GetAzimuthAndElevation struct UKismetMathLibrary_GetAzimuthAndElevation_Params { struct FVector InDirection; // (Parm, IsPlainOldData) struct FTransform ReferenceFrame; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Azimuth; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Elevation; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.GetAxes struct UKismetMathLibrary_GetAxes_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FVector X; // (Parm, OutParm, IsPlainOldData) struct FVector Y; // (Parm, OutParm, IsPlainOldData) struct FVector Z; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FTruncVector struct UKismetMathLibrary_FTruncVector_Params { struct FVector InVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FIntVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FTrunc struct UKismetMathLibrary_FTrunc_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FromSeconds struct UKismetMathLibrary_FromSeconds_Params { float Seconds; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.FromMinutes struct UKismetMathLibrary_FromMinutes_Params { float Minutes; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.FromMilliseconds struct UKismetMathLibrary_FromMilliseconds_Params { float Milliseconds; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.FromHours struct UKismetMathLibrary_FromHours_Params { float Hours; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.FromDays struct UKismetMathLibrary_FromDays_Params { float Days; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Fraction struct UKismetMathLibrary_Fraction_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FMod struct UKismetMathLibrary_FMod_Params { float Dividend; // (Parm, ZeroConstructor, IsPlainOldData) float Divisor; // (Parm, ZeroConstructor, IsPlainOldData) float Remainder; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FMin struct UKismetMathLibrary_FMin_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FMax struct UKismetMathLibrary_FMax_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FloatSpringInterp struct UKismetMathLibrary_FloatSpringInterp_Params { float Current; // (Parm, ZeroConstructor, IsPlainOldData) float Target; // (Parm, ZeroConstructor, IsPlainOldData) struct FFloatSpringState SpringState; // (Parm, OutParm, ReferenceParm) float Stiffness; // (Parm, ZeroConstructor, IsPlainOldData) float CriticalDampingFactor; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float Mass; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FixedTurn struct UKismetMathLibrary_FixedTurn_Params { float InCurrent; // (Parm, ZeroConstructor, IsPlainOldData) float InDesired; // (Parm, ZeroConstructor, IsPlainOldData) float InDeltaRate; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FInterpTo_Constant struct UKismetMathLibrary_FInterpTo_Constant_Params { float Current; // (Parm, ZeroConstructor, IsPlainOldData) float Target; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FInterpTo struct UKismetMathLibrary_FInterpTo_Params { float Current; // (Parm, ZeroConstructor, IsPlainOldData) float Target; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FInterpEaseInOut struct UKismetMathLibrary_FInterpEaseInOut_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) float Exponent; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FindNearestPointsOnLineSegments struct UKismetMathLibrary_FindNearestPointsOnLineSegments_Params { struct FVector Segment1Start; // (Parm, IsPlainOldData) struct FVector Segment1End; // (Parm, IsPlainOldData) struct FVector Segment2Start; // (Parm, IsPlainOldData) struct FVector Segment2End; // (Parm, IsPlainOldData) struct FVector Segment1Point; // (Parm, OutParm, IsPlainOldData) struct FVector Segment2Point; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FindLookAtRotation struct UKismetMathLibrary_FindLookAtRotation_Params { struct FVector Start; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Target; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FindClosestPointOnSegment struct UKismetMathLibrary_FindClosestPointOnSegment_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FVector SegmentStart; // (Parm, IsPlainOldData) struct FVector SegmentEnd; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FindClosestPointOnLine struct UKismetMathLibrary_FindClosestPointOnLine_Params { struct FVector Point; // (Parm, IsPlainOldData) struct FVector LineOrigin; // (Parm, IsPlainOldData) struct FVector LineDirection; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FFloor struct UKismetMathLibrary_FFloor_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FClamp struct UKismetMathLibrary_FClamp_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) float Min; // (Parm, ZeroConstructor, IsPlainOldData) float Max; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.FCeil struct UKismetMathLibrary_FCeil_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Exp struct UKismetMathLibrary_Exp_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_VectorVector struct UKismetMathLibrary_EqualEqual_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_Vector2DVector2D struct UKismetMathLibrary_EqualEqual_Vector2DVector2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_TransformTransform struct UKismetMathLibrary_EqualEqual_TransformTransform_Params { struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_TimespanTimespan struct UKismetMathLibrary_EqualEqual_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_RotatorRotator struct UKismetMathLibrary_EqualEqual_RotatorRotator_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) float ErrorTolerance; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_ObjectObject struct UKismetMathLibrary_EqualEqual_ObjectObject_Params { class UObject* A; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_NameName struct UKismetMathLibrary_EqualEqual_NameName_Params { struct FName A; // (Parm, ZeroConstructor, IsPlainOldData) struct FName B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_IntInt struct UKismetMathLibrary_EqualEqual_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_FloatFloat struct UKismetMathLibrary_EqualEqual_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_DateTimeDateTime struct UKismetMathLibrary_EqualEqual_DateTimeDateTime_Params { struct FDateTime A; // (Parm) struct FDateTime B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_ClassClass struct UKismetMathLibrary_EqualEqual_ClassClass_Params { class UClass* A; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_ByteByte struct UKismetMathLibrary_EqualEqual_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.EqualEqual_BoolBool struct UKismetMathLibrary_EqualEqual_BoolBool_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Ease struct UKismetMathLibrary_Ease_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte EasingFunc; // (Parm, ZeroConstructor, IsPlainOldData) float BlendExp; // (Parm, ZeroConstructor, IsPlainOldData) int Steps; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DotProduct2D struct UKismetMathLibrary_DotProduct2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Dot_VectorVector struct UKismetMathLibrary_Dot_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_VectorVector struct UKismetMathLibrary_Divide_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_VectorInt struct UKismetMathLibrary_Divide_VectorInt_Params { struct FVector A; // (Parm, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_VectorFloat struct UKismetMathLibrary_Divide_VectorFloat_Params { struct FVector A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_Vector2DVector2D struct UKismetMathLibrary_Divide_Vector2DVector2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_Vector2DFloat struct UKismetMathLibrary_Divide_Vector2DFloat_Params { struct FVector2D A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_TimespanFloat struct UKismetMathLibrary_Divide_TimespanFloat_Params { struct FTimespan A; // (Parm) float Scalar; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Divide_IntInt struct UKismetMathLibrary_Divide_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_FloatFloat struct UKismetMathLibrary_Divide_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Divide_ByteByte struct UKismetMathLibrary_Divide_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegTan struct UKismetMathLibrary_DegTan_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegSin struct UKismetMathLibrary_DegSin_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegreesToRadians struct UKismetMathLibrary_DegreesToRadians_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegCos struct UKismetMathLibrary_DegCos_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegAtan2 struct UKismetMathLibrary_DegAtan2_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegAtan struct UKismetMathLibrary_DegAtan_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegAsin struct UKismetMathLibrary_DegAsin_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DegAcos struct UKismetMathLibrary_DegAcos_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DaysInYear struct UKismetMathLibrary_DaysInYear_Params { int Year; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DaysInMonth struct UKismetMathLibrary_DaysInMonth_Params { int Year; // (Parm, ZeroConstructor, IsPlainOldData) int Month; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DateTimeMinValue struct UKismetMathLibrary_DateTimeMinValue_Params { struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.DateTimeMaxValue struct UKismetMathLibrary_DateTimeMaxValue_Params { struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.DateTimeFromString struct UKismetMathLibrary_DateTimeFromString_Params { struct FString DateTimeString; // (Parm, ZeroConstructor) struct FDateTime Result; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.DateTimeFromIsoString struct UKismetMathLibrary_DateTimeFromIsoString_Params { struct FString IsoString; // (Parm, ZeroConstructor) struct FDateTime Result; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.CrossProduct2D struct UKismetMathLibrary_CrossProduct2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Cross_VectorVector struct UKismetMathLibrary_Cross_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.CreateVectorFromYawPitch struct UKismetMathLibrary_CreateVectorFromYawPitch_Params { float Yaw; // (Parm, ZeroConstructor, IsPlainOldData) float Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float Length; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Cos struct UKismetMathLibrary_Cos_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ConvertTransformToRelative struct UKismetMathLibrary_ConvertTransformToRelative_Params { struct FTransform Transform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform ParentTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_VectorToVector2D struct UKismetMathLibrary_Conv_VectorToVector2D_Params { struct FVector InVector; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_VectorToTransform struct UKismetMathLibrary_Conv_VectorToTransform_Params { struct FVector InLocation; // (Parm, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_VectorToRotator struct UKismetMathLibrary_Conv_VectorToRotator_Params { struct FVector InVec; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_VectorToLinearColor struct UKismetMathLibrary_Conv_VectorToLinearColor_Params { struct FVector InVec; // (Parm, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_Vector2DToVector struct UKismetMathLibrary_Conv_Vector2DToVector_Params { struct FVector2D InVector2D; // (Parm, IsPlainOldData) float Z; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_RotatorToVector struct UKismetMathLibrary_Conv_RotatorToVector_Params { struct FRotator InRot; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_LinearColorToVector struct UKismetMathLibrary_Conv_LinearColorToVector_Params { struct FLinearColor InLinearColor; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_LinearColorToColor struct UKismetMathLibrary_Conv_LinearColorToColor_Params { struct FLinearColor InLinearColor; // (Parm, IsPlainOldData) struct FColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_IntVectorToVector struct UKismetMathLibrary_Conv_IntVectorToVector_Params { struct FIntVector InIntVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_IntToIntVector struct UKismetMathLibrary_Conv_IntToIntVector_Params { int inInt; // (Parm, ZeroConstructor, IsPlainOldData) struct FIntVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_IntToFloat struct UKismetMathLibrary_Conv_IntToFloat_Params { int inInt; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_IntToByte struct UKismetMathLibrary_Conv_IntToByte_Params { int inInt; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_IntToBool struct UKismetMathLibrary_Conv_IntToBool_Params { int inInt; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_FloatToVector struct UKismetMathLibrary_Conv_FloatToVector_Params { float InFloat; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_FloatToLinearColor struct UKismetMathLibrary_Conv_FloatToLinearColor_Params { float InFloat; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_ColorToLinearColor struct UKismetMathLibrary_Conv_ColorToLinearColor_Params { struct FColor InColor; // (Parm, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_ByteToInt struct UKismetMathLibrary_Conv_ByteToInt_Params { unsigned char InByte; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_ByteToFloat struct UKismetMathLibrary_Conv_ByteToFloat_Params { unsigned char InByte; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_BoolToInt struct UKismetMathLibrary_Conv_BoolToInt_Params { bool InBool; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_BoolToFloat struct UKismetMathLibrary_Conv_BoolToFloat_Params { bool InBool; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Conv_BoolToByte struct UKismetMathLibrary_Conv_BoolToByte_Params { bool InBool; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ComposeTransforms struct UKismetMathLibrary_ComposeTransforms_Params { struct FTransform A; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform B; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ComposeRotators struct UKismetMathLibrary_ComposeRotators_Params { struct FRotator A; // (Parm, IsPlainOldData) struct FRotator B; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ClassIsChildOf struct UKismetMathLibrary_ClassIsChildOf_Params { class UClass* TestClass; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* ParentClass; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ClampVectorSize struct UKismetMathLibrary_ClampVectorSize_Params { struct FVector A; // (Parm, IsPlainOldData) float Min; // (Parm, ZeroConstructor, IsPlainOldData) float Max; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ClampAxis struct UKismetMathLibrary_ClampAxis_Params { float angle; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.ClampAngle struct UKismetMathLibrary_ClampAngle_Params { float AngleDegrees; // (Parm, ZeroConstructor, IsPlainOldData) float MinAngleDegrees; // (Parm, ZeroConstructor, IsPlainOldData) float MaxAngleDegrees; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Clamp struct UKismetMathLibrary_Clamp_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) int Min; // (Parm, ZeroConstructor, IsPlainOldData) int Max; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.CInterpTo struct UKismetMathLibrary_CInterpTo_Params { struct FLinearColor Current; // (Parm, IsPlainOldData) struct FLinearColor Target; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float InterpSpeed; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakVector2D struct UKismetMathLibrary_BreakVector2D_Params { struct FVector2D InVec; // (Parm, IsPlainOldData) float X; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakVector struct UKismetMathLibrary_BreakVector_Params { struct FVector InVec; // (Parm, IsPlainOldData) float X; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Z; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakTransform struct UKismetMathLibrary_BreakTransform_Params { struct FTransform InTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Location; // (Parm, OutParm, IsPlainOldData) struct FRotator Rotation; // (Parm, OutParm, IsPlainOldData) struct FVector Scale; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakTimespan2 struct UKismetMathLibrary_BreakTimespan2_Params { struct FTimespan InTimespan; // (Parm) int Days; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Hours; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Minutes; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Seconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int FractionNano; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakTimespan struct UKismetMathLibrary_BreakTimespan_Params { struct FTimespan InTimespan; // (Parm) int Days; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Hours; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Minutes; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Seconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Milliseconds; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakRotIntoAxes struct UKismetMathLibrary_BreakRotIntoAxes_Params { struct FRotator InRot; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector X; // (Parm, OutParm, IsPlainOldData) struct FVector Y; // (Parm, OutParm, IsPlainOldData) struct FVector Z; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakRotator struct UKismetMathLibrary_BreakRotator_Params { struct FRotator InRot; // (Parm, IsPlainOldData) float Roll; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Pitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Yaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakRandomStream struct UKismetMathLibrary_BreakRandomStream_Params { struct FRandomStream InRandomStream; // (ConstParm, Parm, OutParm, ReferenceParm) int InitialSeed; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakDateTime struct UKismetMathLibrary_BreakDateTime_Params { struct FDateTime InDateTime; // (Parm) int Year; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Month; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Day; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Hour; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Minute; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Second; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Millisecond; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BreakColor struct UKismetMathLibrary_BreakColor_Params { struct FLinearColor InColor; // (ConstParm, Parm, IsPlainOldData) float R; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float G; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float B; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float A; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BooleanXOR struct UKismetMathLibrary_BooleanXOR_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BooleanOR struct UKismetMathLibrary_BooleanOR_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BooleanNOR struct UKismetMathLibrary_BooleanNOR_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BooleanNAND struct UKismetMathLibrary_BooleanNAND_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BooleanAND struct UKismetMathLibrary_BooleanAND_Params { bool A; // (Parm, ZeroConstructor, IsPlainOldData) bool B; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BMin struct UKismetMathLibrary_BMin_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.BMax struct UKismetMathLibrary_BMax_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Atan2 struct UKismetMathLibrary_Atan2_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Atan struct UKismetMathLibrary_Atan_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Asin struct UKismetMathLibrary_Asin_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.And_IntInt struct UKismetMathLibrary_And_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_VectorVector struct UKismetMathLibrary_Add_VectorVector_Params { struct FVector A; // (Parm, IsPlainOldData) struct FVector B; // (Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_VectorInt struct UKismetMathLibrary_Add_VectorInt_Params { struct FVector A; // (Parm, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_VectorFloat struct UKismetMathLibrary_Add_VectorFloat_Params { struct FVector A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_Vector2DVector2D struct UKismetMathLibrary_Add_Vector2DVector2D_Params { struct FVector2D A; // (Parm, IsPlainOldData) struct FVector2D B; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_Vector2DFloat struct UKismetMathLibrary_Add_Vector2DFloat_Params { struct FVector2D A; // (Parm, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_TimespanTimespan struct UKismetMathLibrary_Add_TimespanTimespan_Params { struct FTimespan A; // (Parm) struct FTimespan B; // (Parm) struct FTimespan ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Add_IntInt struct UKismetMathLibrary_Add_IntInt_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int B; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_FloatFloat struct UKismetMathLibrary_Add_FloatFloat_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float B; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Add_DateTimeTimespan struct UKismetMathLibrary_Add_DateTimeTimespan_Params { struct FDateTime A; // (Parm) struct FTimespan B; // (Parm) struct FDateTime ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetMathLibrary.Add_ByteByte struct UKismetMathLibrary_Add_ByteByte_Params { unsigned char A; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char B; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Acos struct UKismetMathLibrary_Acos_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Abs_Int struct UKismetMathLibrary_Abs_Int_Params { int A; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetMathLibrary.Abs struct UKismetMathLibrary_Abs_Params { float A; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.MarkBit struct UKismetNodeHelperLibrary_MarkBit_Params { int Data; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.HasUnmarkedBit struct UKismetNodeHelperLibrary_HasUnmarkedBit_Params { int Data; // (Parm, ZeroConstructor, IsPlainOldData) int NumBits; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.HasMarkedBit struct UKismetNodeHelperLibrary_HasMarkedBit_Params { int Data; // (Parm, ZeroConstructor, IsPlainOldData) int NumBits; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.GetValidValue struct UKismetNodeHelperLibrary_GetValidValue_Params { class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) unsigned char EnumeratorValue; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.GetUnmarkedBit struct UKismetNodeHelperLibrary_GetUnmarkedBit_Params { int Data; // (Parm, ZeroConstructor, IsPlainOldData) int StartIdx; // (Parm, ZeroConstructor, IsPlainOldData) int NumBits; // (Parm, ZeroConstructor, IsPlainOldData) bool bRandom; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.GetRandomUnmarkedBit struct UKismetNodeHelperLibrary_GetRandomUnmarkedBit_Params { int Data; // (Parm, ZeroConstructor, IsPlainOldData) int StartIdx; // (Parm, ZeroConstructor, IsPlainOldData) int NumBits; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.GetFirstUnmarkedBit struct UKismetNodeHelperLibrary_GetFirstUnmarkedBit_Params { int Data; // (Parm, ZeroConstructor, IsPlainOldData) int StartIdx; // (Parm, ZeroConstructor, IsPlainOldData) int NumBits; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.GetEnumeratorValueFromIndex struct UKismetNodeHelperLibrary_GetEnumeratorValueFromIndex_Params { class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) unsigned char EnumeratorIndex; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.GetEnumeratorUserFriendlyName struct UKismetNodeHelperLibrary_GetEnumeratorUserFriendlyName_Params { class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) unsigned char EnumeratorValue; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetNodeHelperLibrary.GetEnumeratorName struct UKismetNodeHelperLibrary_GetEnumeratorName_Params { class UEnum* Enum; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) unsigned char EnumeratorValue; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.ClearBit struct UKismetNodeHelperLibrary_ClearBit_Params { int Data; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.ClearAllBits struct UKismetNodeHelperLibrary_ClearAllBits_Params { int Data; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetNodeHelperLibrary.BitIsMarked struct UKismetNodeHelperLibrary_BitIsMarked_Params { int Data; // (Parm, ZeroConstructor, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.RenderTargetCreateStaticTexture2DEditorOnly struct UKismetRenderingLibrary_RenderTargetCreateStaticTexture2DEditorOnly_Params { class UTextureRenderTarget2D* RenderTarget; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Name; // (Parm, ZeroConstructor) TEnumAsByte CompressionSettings; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte MipSettings; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.ReleaseRenderTarget2D struct UKismetRenderingLibrary_ReleaseRenderTarget2D_Params { class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.MakeSkinWeightInfo struct UKismetRenderingLibrary_MakeSkinWeightInfo_Params { int Bone0; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Weight0; // (Parm, ZeroConstructor, IsPlainOldData) int Bone1; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Weight1; // (Parm, ZeroConstructor, IsPlainOldData) int Bone2; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Weight2; // (Parm, ZeroConstructor, IsPlainOldData) int Bone3; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Weight3; // (Parm, ZeroConstructor, IsPlainOldData) struct FSkelMeshSkinWeightInfo ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.ExportTexture2D struct UKismetRenderingLibrary_ExportTexture2D_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FilePath; // (Parm, ZeroConstructor) struct FString Filename; // (Parm, ZeroConstructor) }; // Function Engine.KismetRenderingLibrary.ExportRenderTarget struct UKismetRenderingLibrary_ExportRenderTarget_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FilePath; // (Parm, ZeroConstructor) struct FString Filename; // (Parm, ZeroConstructor) }; // Function Engine.KismetRenderingLibrary.EndDrawCanvasToRenderTarget struct UKismetRenderingLibrary_EndDrawCanvasToRenderTarget_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FDrawToRenderTargetContext Context; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.KismetRenderingLibrary.DrawMaterialToRenderTarget struct UKismetRenderingLibrary_DrawMaterialToRenderTarget_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.CreateRenderTarget2D struct UKismetRenderingLibrary_CreateRenderTarget2D_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) int Width; // (Parm, ZeroConstructor, IsPlainOldData) int Height; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Format; // (Parm, ZeroConstructor, IsPlainOldData) class UTextureRenderTarget2D* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.ConvertRenderTargetToTexture2DEditorOnly struct UKismetRenderingLibrary_ConvertRenderTargetToTexture2DEditorOnly_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UTextureRenderTarget2D* RenderTarget; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.ClearRenderTarget2D struct UKismetRenderingLibrary_ClearRenderTarget2D_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ClearColor; // (Parm, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.BreakSkinWeightInfo struct UKismetRenderingLibrary_BreakSkinWeightInfo_Params { struct FSkelMeshSkinWeightInfo InWeight; // (Parm, IsPlainOldData) int Bone0; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) unsigned char Weight0; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Bone1; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) unsigned char Weight1; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Bone2; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) unsigned char Weight2; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Bone3; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) unsigned char Weight3; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetRenderingLibrary.BeginDrawCanvasToRenderTarget struct UKismetRenderingLibrary_BeginDrawCanvasToRenderTarget_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UTextureRenderTarget2D* TextureRenderTarget; // (Parm, ZeroConstructor, IsPlainOldData) class UCanvas* Canvas; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FVector2D Size; // (Parm, OutParm, IsPlainOldData) struct FDrawToRenderTargetContext Context; // (Parm, OutParm) }; // Function Engine.KismetStringLibrary.TrimTrailing struct UKismetStringLibrary_TrimTrailing_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Trim struct UKismetStringLibrary_Trim_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.ToUpper struct UKismetStringLibrary_ToUpper_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.ToLower struct UKismetStringLibrary_ToLower_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.TimeSecondsToString struct UKismetStringLibrary_TimeSecondsToString_Params { float InSeconds; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.StartsWith struct UKismetStringLibrary_StartsWith_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString InPrefix; // (Parm, ZeroConstructor) TEnumAsByte SearchCase; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Split struct UKismetStringLibrary_Split_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString InStr; // (Parm, ZeroConstructor) struct FString LeftS; // (Parm, OutParm, ZeroConstructor) struct FString RightS; // (Parm, OutParm, ZeroConstructor) TEnumAsByte SearchCase; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte SearchDir; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.RightPad struct UKismetStringLibrary_RightPad_Params { struct FString SourceString; // (Parm, ZeroConstructor) int ChCount; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.RightChop struct UKismetStringLibrary_RightChop_Params { struct FString SourceString; // (Parm, ZeroConstructor) int Count; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Right struct UKismetStringLibrary_Right_Params { struct FString SourceString; // (Parm, ZeroConstructor) int Count; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Reverse struct UKismetStringLibrary_Reverse_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.ReplaceInline struct UKismetStringLibrary_ReplaceInline_Params { struct FString SourceString; // (Parm, OutParm, ZeroConstructor, ReferenceParm) struct FString SearchText; // (Parm, ZeroConstructor) struct FString ReplacementText; // (Parm, ZeroConstructor) TEnumAsByte SearchCase; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Replace struct UKismetStringLibrary_Replace_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString From; // (Parm, ZeroConstructor) struct FString To; // (Parm, ZeroConstructor) TEnumAsByte SearchCase; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.ParseIntoArray struct UKismetStringLibrary_ParseIntoArray_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString Delimiter; // (Parm, ZeroConstructor) bool CullEmptyStrings; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.NotEqual_StrStr struct UKismetStringLibrary_NotEqual_StrStr_Params { struct FString A; // (Parm, ZeroConstructor) struct FString B; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.NotEqual_StriStri struct UKismetStringLibrary_NotEqual_StriStri_Params { struct FString A; // (Parm, ZeroConstructor) struct FString B; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Mid struct UKismetStringLibrary_Mid_Params { struct FString SourceString; // (Parm, ZeroConstructor) int Start; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.MatchesWildcard struct UKismetStringLibrary_MatchesWildcard_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString Wildcard; // (Parm, ZeroConstructor) TEnumAsByte SearchCase; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Len struct UKismetStringLibrary_Len_Params { struct FString S; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.LeftPad struct UKismetStringLibrary_LeftPad_Params { struct FString SourceString; // (Parm, ZeroConstructor) int ChCount; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.LeftChop struct UKismetStringLibrary_LeftChop_Params { struct FString SourceString; // (Parm, ZeroConstructor) int Count; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Left struct UKismetStringLibrary_Left_Params { struct FString SourceString; // (Parm, ZeroConstructor) int Count; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.JoinStringArray struct UKismetStringLibrary_JoinStringArray_Params { TArray SourceArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FString Separator; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.IsNumeric struct UKismetStringLibrary_IsNumeric_Params { struct FString SourceString; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.GetSubstring struct UKismetStringLibrary_GetSubstring_Params { struct FString SourceString; // (Parm, ZeroConstructor) int StartIndex; // (Parm, ZeroConstructor, IsPlainOldData) int Length; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.GetCharacterAsNumber struct UKismetStringLibrary_GetCharacterAsNumber_Params { struct FString SourceString; // (Parm, ZeroConstructor) int Index; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.GetCharacterArrayFromString struct UKismetStringLibrary_GetCharacterArrayFromString_Params { struct FString SourceString; // (Parm, ZeroConstructor) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.FindSubstring struct UKismetStringLibrary_FindSubstring_Params { struct FString SearchIn; // (Parm, ZeroConstructor) struct FString Substring; // (Parm, ZeroConstructor) bool bUseCase; // (Parm, ZeroConstructor, IsPlainOldData) bool bSearchFromEnd; // (Parm, ZeroConstructor, IsPlainOldData) int StartPosition; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.EqualEqual_StrStr struct UKismetStringLibrary_EqualEqual_StrStr_Params { struct FString A; // (Parm, ZeroConstructor) struct FString B; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.EqualEqual_StriStri struct UKismetStringLibrary_EqualEqual_StriStri_Params { struct FString A; // (Parm, ZeroConstructor) struct FString B; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.EndsWith struct UKismetStringLibrary_EndsWith_Params { struct FString SourceString; // (Parm, ZeroConstructor) struct FString InSuffix; // (Parm, ZeroConstructor) TEnumAsByte SearchCase; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.CullArray struct UKismetStringLibrary_CullArray_Params { struct FString SourceString; // (Parm, ZeroConstructor) TArray inArray; // (Parm, OutParm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_VectorToString struct UKismetStringLibrary_Conv_VectorToString_Params { struct FVector InVec; // (Parm, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_Vector2dToString struct UKismetStringLibrary_Conv_Vector2dToString_Params { struct FVector2D InVec; // (Parm, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_TransformToString struct UKismetStringLibrary_Conv_TransformToString_Params { struct FTransform InTrans; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_StringToVector2D struct UKismetStringLibrary_Conv_StringToVector2D_Params { struct FString inString; // (Parm, ZeroConstructor) struct FVector2D OutConvertedVector2D; // (Parm, OutParm, IsPlainOldData) bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_StringToVector struct UKismetStringLibrary_Conv_StringToVector_Params { struct FString inString; // (Parm, ZeroConstructor) struct FVector OutConvertedVector; // (Parm, OutParm, IsPlainOldData) bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_StringToRotator struct UKismetStringLibrary_Conv_StringToRotator_Params { struct FString inString; // (Parm, ZeroConstructor) struct FRotator OutConvertedRotator; // (Parm, OutParm, IsPlainOldData) bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_StringToName struct UKismetStringLibrary_Conv_StringToName_Params { struct FString inString; // (Parm, ZeroConstructor) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_StringToInt struct UKismetStringLibrary_Conv_StringToInt_Params { struct FString inString; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_StringToFloat struct UKismetStringLibrary_Conv_StringToFloat_Params { struct FString inString; // (Parm, ZeroConstructor) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_StringToColor struct UKismetStringLibrary_Conv_StringToColor_Params { struct FString inString; // (Parm, ZeroConstructor) struct FLinearColor OutConvertedColor; // (Parm, OutParm, IsPlainOldData) bool OutIsValid; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Conv_RotatorToString struct UKismetStringLibrary_Conv_RotatorToString_Params { struct FRotator InRot; // (Parm, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_ObjectToString struct UKismetStringLibrary_Conv_ObjectToString_Params { class UObject* InObj; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_NameToString struct UKismetStringLibrary_Conv_NameToString_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_IntVectorToString struct UKismetStringLibrary_Conv_IntVectorToString_Params { struct FIntVector InIntVec; // (Parm, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_IntToString struct UKismetStringLibrary_Conv_IntToString_Params { int inInt; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_FloatToString struct UKismetStringLibrary_Conv_FloatToString_Params { float InFloat; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_ColorToString struct UKismetStringLibrary_Conv_ColorToString_Params { struct FLinearColor InColor; // (Parm, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_ByteToString struct UKismetStringLibrary_Conv_ByteToString_Params { unsigned char InByte; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Conv_BoolToString struct UKismetStringLibrary_Conv_BoolToString_Params { bool InBool; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.Contains struct UKismetStringLibrary_Contains_Params { struct FString SearchIn; // (Parm, ZeroConstructor) struct FString Substring; // (Parm, ZeroConstructor) bool bUseCase; // (Parm, ZeroConstructor, IsPlainOldData) bool bSearchFromEnd; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringLibrary.Concat_StrStr struct UKismetStringLibrary_Concat_StrStr_Params { struct FString A; // (Parm, ZeroConstructor) struct FString B; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Vector2d struct UKismetStringLibrary_BuildString_Vector2d_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) struct FVector2D InVector2D; // (Parm, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Vector struct UKismetStringLibrary_BuildString_Vector_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) struct FVector InVector; // (Parm, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Rotator struct UKismetStringLibrary_BuildString_Rotator_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) struct FRotator InRot; // (Parm, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Object struct UKismetStringLibrary_BuildString_Object_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) class UObject* InObj; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Name struct UKismetStringLibrary_BuildString_Name_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_IntVector struct UKismetStringLibrary_BuildString_IntVector_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) struct FIntVector InIntVector; // (Parm, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Int struct UKismetStringLibrary_BuildString_Int_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) int inInt; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Float struct UKismetStringLibrary_BuildString_Float_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) float InFloat; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Color struct UKismetStringLibrary_BuildString_Color_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) struct FLinearColor InColor; // (Parm, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringLibrary.BuildString_Bool struct UKismetStringLibrary_BuildString_Bool_Params { struct FString AppendTo; // (Parm, ZeroConstructor) struct FString Prefix; // (Parm, ZeroConstructor) bool InBool; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Suffix; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringTableLibrary.IsRegisteredTableId struct UKismetStringTableLibrary_IsRegisteredTableId_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringTableLibrary.IsRegisteredTableEntry struct UKismetStringTableLibrary_IsRegisteredTableEntry_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString Key; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetStringTableLibrary.GetTableNamespace struct UKismetStringTableLibrary_GetTableNamespace_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringTableLibrary.GetTableEntrySourceString struct UKismetStringTableLibrary_GetTableEntrySourceString_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString Key; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringTableLibrary.GetTableEntryMetaData struct UKismetStringTableLibrary_GetTableEntryMetaData_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString Key; // (Parm, ZeroConstructor) struct FName MetaDataId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringTableLibrary.GetRegisteredStringTables struct UKismetStringTableLibrary_GetRegisteredStringTables_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringTableLibrary.GetMetaDataIdsFromStringTableEntry struct UKismetStringTableLibrary_GetMetaDataIdsFromStringTableEntry_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString Key; // (Parm, ZeroConstructor) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetStringTableLibrary.GetKeysFromStringTable struct UKismetStringTableLibrary_GetKeysFromStringTable_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.UnregisterForRemoteNotifications struct UKismetSystemLibrary_UnregisterForRemoteNotifications_Params { }; // Function Engine.KismetSystemLibrary.UnloadPrimaryAssetList struct UKismetSystemLibrary_UnloadPrimaryAssetList_Params { TArray PrimaryAssetIdList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.KismetSystemLibrary.UnloadPrimaryAsset struct UKismetSystemLibrary_UnloadPrimaryAsset_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) }; // Function Engine.KismetSystemLibrary.StackTrace struct UKismetSystemLibrary_StackTrace_Params { }; // Function Engine.KismetSystemLibrary.SphereTraceSingleForObjects struct UKismetSystemLibrary_SphereTraceSingleForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SphereTraceSingleByProfile struct UKismetSystemLibrary_SphereTraceSingleByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SphereTraceSingle struct UKismetSystemLibrary_SphereTraceSingle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SphereTraceMultiForObjects struct UKismetSystemLibrary_SphereTraceMultiForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SphereTraceMultiByProfile struct UKismetSystemLibrary_SphereTraceMultiByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SphereTraceMulti struct UKismetSystemLibrary_SphereTraceMulti_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SphereOverlapComponents struct UKismetSystemLibrary_SphereOverlapComponents_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SpherePos; // (ConstParm, Parm, IsPlainOldData) float SphereRadius; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutComponents; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SphereOverlapActors struct UKismetSystemLibrary_SphereOverlapActors_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SpherePos; // (ConstParm, Parm, IsPlainOldData) float SphereRadius; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutActors; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen struct UKismetSystemLibrary_ShowPlatformSpecificLeaderboardScreen_Params { struct FString CategoryName; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.ShowPlatformSpecificAchievementsScreen struct UKismetSystemLibrary_ShowPlatformSpecificAchievementsScreen_Params { class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ShowInterstitialAd struct UKismetSystemLibrary_ShowInterstitialAd_Params { }; // Function Engine.KismetSystemLibrary.ShowAdBanner struct UKismetSystemLibrary_ShowAdBanner_Params { int AdIdIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bShowOnBottomOfScreen; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetWindowTitle struct UKismetSystemLibrary_SetWindowTitle_Params { struct FText Title; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.KismetSystemLibrary.SetVolumeButtonsHandledBySystem struct UKismetSystemLibrary_SetVolumeButtonsHandledBySystem_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetVectorPropertyByName struct UKismetSystemLibrary_SetVectorPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetUserActivity struct UKismetSystemLibrary_SetUserActivity_Params { struct FUserActivity UserActivity; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.KismetSystemLibrary.SetTransformPropertyByName struct UKismetSystemLibrary_SetTransformPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetTextPropertyByName struct UKismetSystemLibrary_SetTextPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FText Value; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.KismetSystemLibrary.SetSuppressViewportTransitionMessage struct UKismetSystemLibrary_SetSuppressViewportTransitionMessage_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool bState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetStructurePropertyByName struct UKismetSystemLibrary_SetStructurePropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FGenericStruct Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetStringPropertyByName struct UKismetSystemLibrary_SetStringPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Value; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.SetSoftObjectPropertyByName struct UKismetSystemLibrary_SetSoftObjectPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetSoftClassPropertyByName struct UKismetSystemLibrary_SetSoftClassPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetRotatorPropertyByName struct UKismetSystemLibrary_SetRotatorPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetObjectPropertyByName struct UKismetSystemLibrary_SetObjectPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) class UObject* Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetNamePropertyByName struct UKismetSystemLibrary_SetNamePropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetLinearColorPropertyByName struct UKismetSystemLibrary_SetLinearColorPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Value; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetIntPropertyByName struct UKismetSystemLibrary_SetIntPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetInterfacePropertyByName struct UKismetSystemLibrary_SetInterfacePropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) TScriptInterface Value; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetFloatPropertyByName struct UKismetSystemLibrary_SetFloatPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetCollisionProfileNameProperty struct UKismetSystemLibrary_SetCollisionProfileNameProperty_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FCollisionProfileName Value; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.KismetSystemLibrary.SetClassPropertyByName struct UKismetSystemLibrary_SetClassPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetBytePropertyByName struct UKismetSystemLibrary_SetBytePropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.SetBoolPropertyByName struct UKismetSystemLibrary_SetBoolPropertyByName_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FName PropertyName; // (Parm, ZeroConstructor, IsPlainOldData) bool Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.RetriggerableDelay struct UKismetSystemLibrary_RetriggerableDelay_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.KismetSystemLibrary.ResetGamepadAssignmentToController struct UKismetSystemLibrary_ResetGamepadAssignmentToController_Params { int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ResetGamepadAssignments struct UKismetSystemLibrary_ResetGamepadAssignments_Params { }; // Function Engine.KismetSystemLibrary.RegisterForRemoteNotifications struct UKismetSystemLibrary_RegisterForRemoteNotifications_Params { }; // Function Engine.KismetSystemLibrary.QuitGame struct UKismetSystemLibrary_QuitGame_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte QuitPreference; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.PrintWarning struct UKismetSystemLibrary_PrintWarning_Params { struct FString inString; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.PrintText struct UKismetSystemLibrary_PrintText_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FText InText; // (ConstParm, Parm) bool bPrintToScreen; // (Parm, ZeroConstructor, IsPlainOldData) bool bPrintToLog; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TextColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.PrintString struct UKismetSystemLibrary_PrintString_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FString inString; // (Parm, ZeroConstructor) bool bPrintToScreen; // (Parm, ZeroConstructor, IsPlainOldData) bool bPrintToLog; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TextColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction Engine.KismetSystemLibrary.OnAssetLoaded__DelegateSignature struct UKismetSystemLibrary_OnAssetLoaded__DelegateSignature_Params { class UObject* Loaded; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction Engine.KismetSystemLibrary.OnAssetClassLoaded__DelegateSignature struct UKismetSystemLibrary_OnAssetClassLoaded__DelegateSignature_Params { class UClass* Loaded; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.NotEqual_SoftObjectReference struct UKismetSystemLibrary_NotEqual_SoftObjectReference_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.NotEqual_SoftClassReference struct UKismetSystemLibrary_NotEqual_SoftClassReference_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetType struct UKismetSystemLibrary_NotEqual_PrimaryAssetType_Params { struct FPrimaryAssetType A; // (Parm) struct FPrimaryAssetType B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.NotEqual_PrimaryAssetId struct UKismetSystemLibrary_NotEqual_PrimaryAssetId_Params { struct FPrimaryAssetId A; // (Parm) struct FPrimaryAssetId B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.MoveComponentTo struct UKismetSystemLibrary_MoveComponentTo_Params { class USceneComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector TargetRelativeLocation; // (Parm, IsPlainOldData) struct FRotator TargetRelativeRotation; // (Parm, IsPlainOldData) bool bEaseOut; // (Parm, ZeroConstructor, IsPlainOldData) bool bEaseIn; // (Parm, ZeroConstructor, IsPlainOldData) float OverTime; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceShortestRotationPath; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte MoveAction; // (Parm, ZeroConstructor, IsPlainOldData) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.KismetSystemLibrary.MakeSoftObjectPath struct UKismetSystemLibrary_MakeSoftObjectPath_Params { struct FString PathString; // (Parm, ZeroConstructor) struct FSoftObjectPath ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.MakeLiteralText struct UKismetSystemLibrary_MakeLiteralText_Params { struct FText Value; // (Parm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.MakeLiteralString struct UKismetSystemLibrary_MakeLiteralString_Params { struct FString Value; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.MakeLiteralName struct UKismetSystemLibrary_MakeLiteralName_Params { struct FName Value; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.MakeLiteralInt struct UKismetSystemLibrary_MakeLiteralInt_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.MakeLiteralFloat struct UKismetSystemLibrary_MakeLiteralFloat_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.MakeLiteralByte struct UKismetSystemLibrary_MakeLiteralByte_Params { unsigned char Value; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.MakeLiteralBool struct UKismetSystemLibrary_MakeLiteralBool_Params { bool Value; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LoadInterstitialAd struct UKismetSystemLibrary_LoadInterstitialAd_Params { int AdIdIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LoadAssetClass struct UKismetSystemLibrary_LoadAssetClass_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FScriptDelegate OnLoaded; // (Parm, ZeroConstructor) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.KismetSystemLibrary.LoadAsset struct UKismetSystemLibrary_LoadAsset_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FScriptDelegate OnLoaded; // (Parm, ZeroConstructor) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.KismetSystemLibrary.LineTraceSingleForObjects struct UKismetSystemLibrary_LineTraceSingleForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LineTraceSingleByProfile struct UKismetSystemLibrary_LineTraceSingleByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LineTraceSingle struct UKismetSystemLibrary_LineTraceSingle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LineTraceMultiForObjects struct UKismetSystemLibrary_LineTraceMultiForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LineTraceMultiByProfile struct UKismetSystemLibrary_LineTraceMultiByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LineTraceMulti struct UKismetSystemLibrary_LineTraceMulti_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.LaunchURL struct UKismetSystemLibrary_LaunchURL_Params { struct FString URL; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.K2_UnPauseTimerHandle struct UKismetSystemLibrary_K2_UnPauseTimerHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) }; // Function Engine.KismetSystemLibrary.K2_UnPauseTimerDelegate struct UKismetSystemLibrary_K2_UnPauseTimerDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.K2_UnPauseTimer struct UKismetSystemLibrary_K2_UnPauseTimer_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.K2_TimerExistsHandle struct UKismetSystemLibrary_K2_TimerExistsHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_TimerExistsDelegate struct UKismetSystemLibrary_K2_TimerExistsDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_TimerExists struct UKismetSystemLibrary_K2_TimerExists_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_SetTimerDelegate struct UKismetSystemLibrary_K2_SetTimerDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) float Time; // (Parm, ZeroConstructor, IsPlainOldData) bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.K2_SetTimer struct UKismetSystemLibrary_K2_SetTimer_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) float Time; // (Parm, ZeroConstructor, IsPlainOldData) bool bLooping; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.K2_PauseTimerHandle struct UKismetSystemLibrary_K2_PauseTimerHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) }; // Function Engine.KismetSystemLibrary.K2_PauseTimerDelegate struct UKismetSystemLibrary_K2_PauseTimerDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.K2_PauseTimer struct UKismetSystemLibrary_K2_PauseTimer_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.K2_IsValidTimerHandle struct UKismetSystemLibrary_K2_IsValidTimerHandle_Params { struct FTimerHandle Handle; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_IsTimerPausedHandle struct UKismetSystemLibrary_K2_IsTimerPausedHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_IsTimerPausedDelegate struct UKismetSystemLibrary_K2_IsTimerPausedDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_IsTimerPaused struct UKismetSystemLibrary_K2_IsTimerPaused_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_IsTimerActiveHandle struct UKismetSystemLibrary_K2_IsTimerActiveHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_IsTimerActiveDelegate struct UKismetSystemLibrary_K2_IsTimerActiveDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_IsTimerActive struct UKismetSystemLibrary_K2_IsTimerActive_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_InvalidateTimerHandle struct UKismetSystemLibrary_K2_InvalidateTimerHandle_Params { struct FTimerHandle Handle; // (Parm, OutParm, ReferenceParm) struct FTimerHandle ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeHandle struct UKismetSystemLibrary_K2_GetTimerRemainingTimeHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTimeDelegate struct UKismetSystemLibrary_K2_GetTimerRemainingTimeDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_GetTimerRemainingTime struct UKismetSystemLibrary_K2_GetTimerRemainingTime_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeHandle struct UKismetSystemLibrary_K2_GetTimerElapsedTimeHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTimeDelegate struct UKismetSystemLibrary_K2_GetTimerElapsedTimeDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_GetTimerElapsedTime struct UKismetSystemLibrary_K2_GetTimerElapsedTime_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.K2_ClearTimerHandle struct UKismetSystemLibrary_K2_ClearTimerHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm) }; // Function Engine.KismetSystemLibrary.K2_ClearTimerDelegate struct UKismetSystemLibrary_K2_ClearTimerDelegate_Params { struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.K2_ClearTimer struct UKismetSystemLibrary_K2_ClearTimer_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.K2_ClearAndInvalidateTimerHandle struct UKismetSystemLibrary_K2_ClearAndInvalidateTimerHandle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTimerHandle Handle; // (Parm, OutParm, ReferenceParm) }; // Function Engine.KismetSystemLibrary.IsValidSoftObjectReference struct UKismetSystemLibrary_IsValidSoftObjectReference_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsValidSoftClassReference struct UKismetSystemLibrary_IsValidSoftClassReference_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetType struct UKismetSystemLibrary_IsValidPrimaryAssetType_Params { struct FPrimaryAssetType PrimaryAssetType; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsValidPrimaryAssetId struct UKismetSystemLibrary_IsValidPrimaryAssetId_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsValidClass struct UKismetSystemLibrary_IsValidClass_Params { class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsValid struct UKismetSystemLibrary_IsValid_Params { class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsStandalone struct UKismetSystemLibrary_IsStandalone_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsServer struct UKismetSystemLibrary_IsServer_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsPackagedForDistribution struct UKismetSystemLibrary_IsPackagedForDistribution_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsLoggedIn struct UKismetSystemLibrary_IsLoggedIn_Params { class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsInterstitialAdRequested struct UKismetSystemLibrary_IsInterstitialAdRequested_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsInterstitialAdAvailable struct UKismetSystemLibrary_IsInterstitialAdAvailable_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsDedicatedServer struct UKismetSystemLibrary_IsDedicatedServer_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.IsControllerAssignedToGamepad struct UKismetSystemLibrary_IsControllerAssignedToGamepad_Params { int ControllerId; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.HideAdBanner struct UKismetSystemLibrary_HideAdBanner_Params { }; // Function Engine.KismetSystemLibrary.GetVolumeButtonsHandledBySystem struct UKismetSystemLibrary_GetVolumeButtonsHandledBySystem_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetUniqueDeviceId struct UKismetSystemLibrary_GetUniqueDeviceId_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetSupportedFullscreenResolutions struct UKismetSystemLibrary_GetSupportedFullscreenResolutions_Params { TArray Resolutions; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetSoftObjectReferenceFromPrimaryAssetId struct UKismetSystemLibrary_GetSoftObjectReferenceFromPrimaryAssetId_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) }; // Function Engine.KismetSystemLibrary.GetSoftClassReferenceFromPrimaryAssetId struct UKismetSystemLibrary_GetSoftClassReferenceFromPrimaryAssetId_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) }; // Function Engine.KismetSystemLibrary.GetRenderingMaterialQualityLevel struct UKismetSystemLibrary_GetRenderingMaterialQualityLevel_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetRenderingDetailMode struct UKismetSystemLibrary_GetRenderingDetailMode_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetPrimaryAssetsWithBundleState struct UKismetSystemLibrary_GetPrimaryAssetsWithBundleState_Params { TArray RequiredBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ExcludedBundles; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ValidTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bForceCurrentState; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutPrimaryAssetIdList; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdList struct UKismetSystemLibrary_GetPrimaryAssetIdList_Params { struct FPrimaryAssetType PrimaryAssetType; // (Parm) TArray OutPrimaryAssetIdList; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftObjectReference struct UKismetSystemLibrary_GetPrimaryAssetIdFromSoftObjectReference_Params { struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromSoftClassReference struct UKismetSystemLibrary_GetPrimaryAssetIdFromSoftClassReference_Params { struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromObject struct UKismetSystemLibrary_GetPrimaryAssetIdFromObject_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetPrimaryAssetIdFromClass struct UKismetSystemLibrary_GetPrimaryAssetIdFromClass_Params { class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData) struct FPrimaryAssetId ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetPreferredLanguages struct UKismetSystemLibrary_GetPreferredLanguages_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetPlatformUserName struct UKismetSystemLibrary_GetPlatformUserName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetPathName struct UKismetSystemLibrary_GetPathName_Params { class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetObjectName struct UKismetSystemLibrary_GetObjectName_Params { class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetObjectFromPrimaryAssetId struct UKismetSystemLibrary_GetObjectFromPrimaryAssetId_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetMinYResolutionForUI struct UKismetSystemLibrary_GetMinYResolutionForUI_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetMinYResolutionFor3DView struct UKismetSystemLibrary_GetMinYResolutionFor3DView_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetLocalCurrencySymbol struct UKismetSystemLibrary_GetLocalCurrencySymbol_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetLocalCurrencyCode struct UKismetSystemLibrary_GetLocalCurrencyCode_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetGameTimeInSeconds struct UKismetSystemLibrary_GetGameTimeInSeconds_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetGameName struct UKismetSystemLibrary_GetGameName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetGameBundleId struct UKismetSystemLibrary_GetGameBundleId_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetEngineVersion struct UKismetSystemLibrary_GetEngineVersion_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetDisplayName struct UKismetSystemLibrary_GetDisplayName_Params { class UObject* Object; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetDeviceId struct UKismetSystemLibrary_GetDeviceId_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetDefaultLocale struct UKismetSystemLibrary_GetDefaultLocale_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetDefaultLanguage struct UKismetSystemLibrary_GetDefaultLanguage_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetCurrentBundleState struct UKismetSystemLibrary_GetCurrentBundleState_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) bool bForceCurrentState; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutBundles; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetConvenientWindowedResolutions struct UKismetSystemLibrary_GetConvenientWindowedResolutions_Params { TArray Resolutions; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetComponentBounds struct UKismetSystemLibrary_GetComponentBounds_Params { class USceneComponent* Component; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector Origin; // (Parm, OutParm, IsPlainOldData) struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData) float SphereRadius; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetCommandLine struct UKismetSystemLibrary_GetCommandLine_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetClassFromPrimaryAssetId struct UKismetSystemLibrary_GetClassFromPrimaryAssetId_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetClassDisplayName struct UKismetSystemLibrary_GetClassDisplayName_Params { class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.GetAdIDCount struct UKismetSystemLibrary_GetAdIDCount_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.GetActorListFromComponentList struct UKismetSystemLibrary_GetActorListFromComponentList_Params { TArray ComponentList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutActorList; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.GetActorBounds struct UKismetSystemLibrary_GetActorBounds_Params { class AActor* Actor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (Parm, OutParm, IsPlainOldData) struct FVector BoxExtent; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ForceCloseAdBanner struct UKismetSystemLibrary_ForceCloseAdBanner_Params { }; // Function Engine.KismetSystemLibrary.FlushPersistentDebugLines struct UKismetSystemLibrary_FlushPersistentDebugLines_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.FlushDebugStrings struct UKismetSystemLibrary_FlushDebugStrings_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ExecuteConsoleCommand struct UKismetSystemLibrary_ExecuteConsoleCommand_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Command; // (Parm, ZeroConstructor) class APlayerController* SpecificPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.EqualEqual_SoftObjectReference struct UKismetSystemLibrary_EqualEqual_SoftObjectReference_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.EqualEqual_SoftClassReference struct UKismetSystemLibrary_EqualEqual_SoftClassReference_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetType struct UKismetSystemLibrary_EqualEqual_PrimaryAssetType_Params { struct FPrimaryAssetType A; // (Parm) struct FPrimaryAssetType B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.EqualEqual_PrimaryAssetId struct UKismetSystemLibrary_EqualEqual_PrimaryAssetId_Params { struct FPrimaryAssetId A; // (Parm) struct FPrimaryAssetId B; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugString struct UKismetSystemLibrary_DrawDebugString_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector TextLocation; // (ConstParm, Parm, IsPlainOldData) struct FString Text; // (Parm, ZeroConstructor) class AActor* TestBaseActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TextColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugSphere struct UKismetSystemLibrary_DrawDebugSphere_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Center; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) int Segments; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugPoint struct UKismetSystemLibrary_DrawDebugPoint_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Position; // (ConstParm, Parm, IsPlainOldData) float Size; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor PointColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugPlane struct UKismetSystemLibrary_DrawDebugPlane_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FPlane PlaneCoordinates; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector Location; // (ConstParm, Parm, IsPlainOldData) float Size; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor PlaneColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugLine struct UKismetSystemLibrary_DrawDebugLine_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector LineStart; // (ConstParm, Parm, IsPlainOldData) struct FVector LineEnd; // (ConstParm, Parm, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugFrustum struct UKismetSystemLibrary_DrawDebugFrustum_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform FrustumTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FLinearColor FrustumColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryTransform struct UKismetSystemLibrary_DrawDebugFloatHistoryTransform_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FDebugFloatHistory FloatHistory; // (ConstParm, Parm, OutParm, ReferenceParm) struct FTransform DrawTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector2D DrawSize; // (Parm, IsPlainOldData) struct FLinearColor DrawColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugFloatHistoryLocation struct UKismetSystemLibrary_DrawDebugFloatHistoryLocation_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FDebugFloatHistory FloatHistory; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector DrawLocation; // (Parm, IsPlainOldData) struct FVector2D DrawSize; // (Parm, IsPlainOldData) struct FLinearColor DrawColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugCylinder struct UKismetSystemLibrary_DrawDebugCylinder_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) int Segments; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugCoordinateSystem struct UKismetSystemLibrary_DrawDebugCoordinateSystem_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector AxisLoc; // (ConstParm, Parm, IsPlainOldData) struct FRotator AxisRot; // (ConstParm, Parm, IsPlainOldData) float Scale; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugConeInDegrees struct UKismetSystemLibrary_DrawDebugConeInDegrees_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, IsPlainOldData) struct FVector Direction; // (ConstParm, Parm, IsPlainOldData) float Length; // (Parm, ZeroConstructor, IsPlainOldData) float AngleWidth; // (Parm, ZeroConstructor, IsPlainOldData) float AngleHeight; // (Parm, ZeroConstructor, IsPlainOldData) int NumSides; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugCone struct UKismetSystemLibrary_DrawDebugCone_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, IsPlainOldData) struct FVector Direction; // (ConstParm, Parm, IsPlainOldData) float Length; // (Parm, ZeroConstructor, IsPlainOldData) float AngleWidth; // (Parm, ZeroConstructor, IsPlainOldData) float AngleHeight; // (Parm, ZeroConstructor, IsPlainOldData) int NumSides; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugCircle struct UKismetSystemLibrary_DrawDebugCircle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Center; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) int NumSegments; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector YAxis; // (Parm, IsPlainOldData) struct FVector ZAxis; // (Parm, IsPlainOldData) bool bDrawAxis; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugCapsule struct UKismetSystemLibrary_DrawDebugCapsule_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Center; // (ConstParm, Parm, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator Rotation; // (ConstParm, Parm, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugCamera struct UKismetSystemLibrary_DrawDebugCamera_Params { class ACameraActor* CameraActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor CameraColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugBox struct UKismetSystemLibrary_DrawDebugBox_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Center; // (ConstParm, Parm, IsPlainOldData) struct FVector Extent; // (Parm, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) struct FRotator Rotation; // (ConstParm, Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DrawDebugArrow struct UKismetSystemLibrary_DrawDebugArrow_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector LineStart; // (ConstParm, Parm, IsPlainOldData) struct FVector LineEnd; // (ConstParm, Parm, IsPlainOldData) float ArrowSize; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) float Thickness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.DoesImplementInterface struct UKismetSystemLibrary_DoesImplementInterface_Params { class UObject* TestObject; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* Interface; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.Delay struct UKismetSystemLibrary_Delay_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) struct FLatentActionInfo LatentInfo; // (Parm) }; // Function Engine.KismetSystemLibrary.CreateCopyForUndoBuffer struct UKismetSystemLibrary_CreateCopyForUndoBuffer_Params { class UObject* ObjectToModify; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToString struct UKismetSystemLibrary_Conv_SoftObjectReferenceToString_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.Conv_SoftObjectReferenceToObject struct UKismetSystemLibrary_Conv_SoftObjectReferenceToObject_Params { class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToString struct UKismetSystemLibrary_Conv_SoftClassReferenceToString_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.Conv_SoftClassReferenceToClass struct UKismetSystemLibrary_Conv_SoftClassReferenceToClass_Params { class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetTypeToString struct UKismetSystemLibrary_Conv_PrimaryAssetTypeToString_Params { struct FPrimaryAssetType PrimaryAssetType; // (Parm) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.Conv_PrimaryAssetIdToString struct UKismetSystemLibrary_Conv_PrimaryAssetIdToString_Params { struct FPrimaryAssetId PrimaryAssetId; // (Parm) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetSystemLibrary.Conv_ObjectToSoftObjectReference struct UKismetSystemLibrary_Conv_ObjectToSoftObjectReference_Params { class UObject* Object; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.Conv_InterfaceToObject struct UKismetSystemLibrary_Conv_InterfaceToObject_Params { TScriptInterface Interface; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.Conv_ClassToSoftClassReference struct UKismetSystemLibrary_Conv_ClassToSoftClassReference_Params { class UClass* Class; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ControlScreensaver struct UKismetSystemLibrary_ControlScreensaver_Params { bool bAllowScreenSaver; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ComponentOverlapComponents struct UKismetSystemLibrary_ComponentOverlapComponents_Params { class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FTransform ComponentTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutComponents; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.ComponentOverlapActors struct UKismetSystemLibrary_ComponentOverlapActors_Params { class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FTransform ComponentTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutActors; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CollectGarbage struct UKismetSystemLibrary_CollectGarbage_Params { }; // Function Engine.KismetSystemLibrary.CapsuleTraceSingleForObjects struct UKismetSystemLibrary_CapsuleTraceSingleForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CapsuleTraceSingleByProfile struct UKismetSystemLibrary_CapsuleTraceSingleByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CapsuleTraceSingle struct UKismetSystemLibrary_CapsuleTraceSingle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CapsuleTraceMultiForObjects struct UKismetSystemLibrary_CapsuleTraceMultiForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CapsuleTraceMultiByProfile struct UKismetSystemLibrary_CapsuleTraceMultiByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CapsuleTraceMulti struct UKismetSystemLibrary_CapsuleTraceMulti_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CapsuleOverlapComponents struct UKismetSystemLibrary_CapsuleOverlapComponents_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector CapsulePos; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutComponents; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CapsuleOverlapActors struct UKismetSystemLibrary_CapsuleOverlapActors_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector CapsulePos; // (ConstParm, Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float HalfHeight; // (Parm, ZeroConstructor, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutActors; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.CanLaunchURL struct UKismetSystemLibrary_CanLaunchURL_Params { struct FString URL; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BreakSoftObjectPath struct UKismetSystemLibrary_BreakSoftObjectPath_Params { struct FSoftObjectPath InSoftObjectPath; // (Parm) struct FString PathString; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.KismetSystemLibrary.BoxTraceSingleForObjects struct UKismetSystemLibrary_BoxTraceSingleForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData) struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BoxTraceSingleByProfile struct UKismetSystemLibrary_BoxTraceSingleByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData) struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BoxTraceSingle struct UKismetSystemLibrary_BoxTraceSingle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData) struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BoxTraceMultiForObjects struct UKismetSystemLibrary_BoxTraceMultiForObjects_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FVector HalfSize; // (ConstParm, Parm, IsPlainOldData) struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BoxTraceMultiByProfile struct UKismetSystemLibrary_BoxTraceMultiByProfile_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FVector HalfSize; // (Parm, IsPlainOldData) struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BoxTraceMulti struct UKismetSystemLibrary_BoxTraceMulti_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) struct FVector HalfSize; // (Parm, IsPlainOldData) struct FRotator Orientation; // (ConstParm, Parm, IsPlainOldData) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte DrawDebugType; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutHits; // (Parm, OutParm, ZeroConstructor) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor TraceColor; // (Parm, IsPlainOldData) struct FLinearColor TraceHitColor; // (Parm, IsPlainOldData) float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BoxOverlapComponents struct UKismetSystemLibrary_BoxOverlapComponents_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector BoxPos; // (ConstParm, Parm, IsPlainOldData) struct FVector Extent; // (Parm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ComponentClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutComponents; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.BoxOverlapActors struct UKismetSystemLibrary_BoxOverlapActors_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector BoxPos; // (ConstParm, Parm, IsPlainOldData) struct FVector BoxExtent; // (Parm, IsPlainOldData) TArray> ObjectTypes; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class UClass* ActorClassFilter; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray OutActors; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetSystemLibrary.AddFloatHistorySample struct UKismetSystemLibrary_AddFloatHistorySample_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) struct FDebugFloatHistory FloatHistory; // (ConstParm, Parm, OutParm, ReferenceParm) struct FDebugFloatHistory ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.TextTrimTrailing struct UKismetTextLibrary_TextTrimTrailing_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.TextTrimPrecedingAndTrailing struct UKismetTextLibrary_TextTrimPrecedingAndTrailing_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.TextTrimPreceding struct UKismetTextLibrary_TextTrimPreceding_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.TextToUpper struct UKismetTextLibrary_TextToUpper_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.TextToLower struct UKismetTextLibrary_TextToLower_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.TextIsTransient struct UKismetTextLibrary_TextIsTransient_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.TextIsFromStringTable struct UKismetTextLibrary_TextIsFromStringTable_Params { struct FText Text; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.TextIsEmpty struct UKismetTextLibrary_TextIsEmpty_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.TextIsCultureInvariant struct UKismetTextLibrary_TextIsCultureInvariant_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.TextFromStringTable struct UKismetTextLibrary_TextFromStringTable_Params { struct FName TableId; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString Key; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.StringTableIdAndKeyFromText struct UKismetTextLibrary_StringTableIdAndKeyFromText_Params { struct FText Text; // (Parm) struct FName OutTableId; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FString OutKey; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.NotEqual_TextText struct UKismetTextLibrary_NotEqual_TextText_Params { struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.NotEqual_IgnoreCase_TextText struct UKismetTextLibrary_NotEqual_IgnoreCase_TextText_Params { struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.GetEmptyText struct UKismetTextLibrary_GetEmptyText_Params { struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Format struct UKismetTextLibrary_Format_Params { struct FText InPattern; // (Parm) TArray InArgs; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.FindTextInLocalizationTable struct UKismetTextLibrary_FindTextInLocalizationTable_Params { struct FString Namespace; // (Parm, ZeroConstructor) struct FString Key; // (Parm, ZeroConstructor) struct FText OutText; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.EqualEqual_TextText struct UKismetTextLibrary_EqualEqual_TextText_Params { struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.EqualEqual_IgnoreCase_TextText struct UKismetTextLibrary_EqualEqual_IgnoreCase_TextText_Params { struct FText A; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText B; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.KismetTextLibrary.Conv_VectorToText struct UKismetTextLibrary_Conv_VectorToText_Params { struct FVector InVec; // (Parm, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_Vector2dToText struct UKismetTextLibrary_Conv_Vector2dToText_Params { struct FVector2D InVec; // (Parm, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_TransformToText struct UKismetTextLibrary_Conv_TransformToText_Params { struct FTransform InTrans; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_TextToString struct UKismetTextLibrary_Conv_TextToString_Params { struct FText InText; // (ConstParm, Parm, OutParm, ReferenceParm) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_StringToText struct UKismetTextLibrary_Conv_StringToText_Params { struct FString inString; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_RotatorToText struct UKismetTextLibrary_Conv_RotatorToText_Params { struct FRotator InRot; // (Parm, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_ObjectToText struct UKismetTextLibrary_Conv_ObjectToText_Params { class UObject* InObj; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_NameToText struct UKismetTextLibrary_Conv_NameToText_Params { struct FName InName; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_IntToText struct UKismetTextLibrary_Conv_IntToText_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_FloatToText struct UKismetTextLibrary_Conv_FloatToText_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_ColorToText struct UKismetTextLibrary_Conv_ColorToText_Params { struct FLinearColor InColor; // (Parm, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_ByteToText struct UKismetTextLibrary_Conv_ByteToText_Params { unsigned char Value; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.Conv_BoolToText struct UKismetTextLibrary_Conv_BoolToText_Params { bool InBool; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsTimeZoneTime_DateTime struct UKismetTextLibrary_AsTimeZoneTime_DateTime_Params { struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm) struct FString InTimeZone; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsTimeZoneDateTime_DateTime struct UKismetTextLibrary_AsTimeZoneDateTime_DateTime_Params { struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm) struct FString InTimeZone; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsTimeZoneDate_DateTime struct UKismetTextLibrary_AsTimeZoneDate_DateTime_Params { struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm) struct FString InTimeZone; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsTimespan_Timespan struct UKismetTextLibrary_AsTimespan_Timespan_Params { struct FTimespan InTimespan; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsTime_DateTime struct UKismetTextLibrary_AsTime_DateTime_Params { struct FDateTime In; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsPercent_Float struct UKismetTextLibrary_AsPercent_Float_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsDateTime_DateTime struct UKismetTextLibrary_AsDateTime_DateTime_Params { struct FDateTime In; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsDate_DateTime struct UKismetTextLibrary_AsDate_DateTime_Params { struct FDateTime InDateTime; // (ConstParm, Parm, OutParm, ReferenceParm) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsCurrencyBase struct UKismetTextLibrary_AsCurrencyBase_Params { int BaseValue; // (Parm, ZeroConstructor, IsPlainOldData) struct FString CurrencyCode; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsCurrency_Integer struct UKismetTextLibrary_AsCurrency_Integer_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) struct FString CurrencyCode; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.KismetTextLibrary.AsCurrency_Float struct UKismetTextLibrary_AsCurrency_Float_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte RoundingMode; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseGrouping; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumIntegralDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MinimumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) int MaximumFractionalDigits; // (Parm, ZeroConstructor, IsPlainOldData) struct FString CurrencyCode; // (Parm, ZeroConstructor) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.LevelScriptActor.WorldOriginLocationChanged struct ALevelScriptActor_WorldOriginLocationChanged_Params { struct FIntVector OldOriginLocation; // (Parm, IsPlainOldData) struct FIntVector NewOriginLocation; // (Parm, IsPlainOldData) }; // Function Engine.LevelScriptActor.SetCinematicMode struct ALevelScriptActor_SetCinematicMode_Params { bool bCinematicMode; // (Parm, ZeroConstructor, IsPlainOldData) bool bHidePlayer; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsHUD; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsMovement; // (Parm, ZeroConstructor, IsPlainOldData) bool bAffectsTurning; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.LevelScriptActor.RemoteEvent struct ALevelScriptActor_RemoteEvent_Params { struct FName EventName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LevelScriptActor.LevelReset struct ALevelScriptActor_LevelReset_Params { }; // Function Engine.LevelStreaming.IsStreamingStatePending struct ULevelStreaming_IsStreamingStatePending_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LevelStreaming.IsLevelVisible struct ULevelStreaming_IsLevelVisible_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LevelStreaming.IsLevelLoaded struct ULevelStreaming_IsLevelLoaded_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LevelStreaming.GetWorldAssetPackageFName struct ULevelStreaming_GetWorldAssetPackageFName_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LevelStreaming.GetLevelScriptActor struct ULevelStreaming_GetLevelScriptActor_Params { class ALevelScriptActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LevelStreaming.CreateInstance struct ULevelStreaming_CreateInstance_Params { struct FString UniqueInstanceName; // (Parm, ZeroConstructor) class ULevelStreaming* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.LevelStreamingKismet.LoadLevelInstance struct ULevelStreamingKismet_LoadLevelInstance_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FString LevelName; // (Parm, ZeroConstructor) struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator Rotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bOutSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class ULevelStreamingKismet* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Texture2D.Blueprint_GetSizeY struct UTexture2D_Blueprint_GetSizeY_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.Texture2D.Blueprint_GetSizeX struct UTexture2D_Blueprint_GetSizeX_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MaterialBillboardComponent.SetElements struct UMaterialBillboardComponent_SetElements_Params { TArray NewElements; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.MaterialBillboardComponent.AddElement struct UMaterialBillboardComponent_AddElement_Params { class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) class UCurveFloat* DistanceToOpacityCurve; // (Parm, ZeroConstructor, IsPlainOldData) bool bSizeIsInScreenSpace; // (Parm, ZeroConstructor, IsPlainOldData) float BaseSizeX; // (Parm, ZeroConstructor, IsPlainOldData) float BaseSizeY; // (Parm, ZeroConstructor, IsPlainOldData) class UCurveFloat* DistanceToSizeCurve; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.SetVectorParameterValue struct UMaterialInstanceDynamic_SetVectorParameterValue_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Value; // (Parm, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.SetTextureParameterValue struct UMaterialInstanceDynamic_SetTextureParameterValue_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture* Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.SetScalarParameterValue struct UMaterialInstanceDynamic_SetScalarParameterValue_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams struct UMaterialInstanceDynamic_K2_InterpolateMaterialInstanceParams_Params { class UMaterialInstance* SourceA; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstance* SourceB; // (Parm, ZeroConstructor, IsPlainOldData) float alpha; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.K2_GetVectorParameterValue struct UMaterialInstanceDynamic_K2_GetVectorParameterValue_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.K2_GetTextureParameterValue struct UMaterialInstanceDynamic_K2_GetTextureParameterValue_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) class UTexture* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.K2_GetScalarParameterValue struct UMaterialInstanceDynamic_K2_GetScalarParameterValue_Params { struct FName ParameterName; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters struct UMaterialInstanceDynamic_K2_CopyMaterialInstanceParameters_Params { class UMaterialInterface* Source; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.CopyParameterOverrides struct UMaterialInstanceDynamic_CopyParameterOverrides_Params { class UMaterialInstance* MaterialInstance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MaterialInstanceDynamic.CopyInterpParameters struct UMaterialInstanceDynamic_CopyInterpParameters_Params { class UMaterialInstance* Source; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MatineeActor.Stop struct AMatineeActor_Stop_Params { }; // Function Engine.MatineeActor.SetPosition struct AMatineeActor_SetPosition_Params { float NewPosition; // (Parm, ZeroConstructor, IsPlainOldData) bool bJump; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MatineeActor.SetLoopingState struct AMatineeActor_SetLoopingState_Params { bool bNewLooping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MatineeActor.Reverse struct AMatineeActor_Reverse_Params { }; // Function Engine.MatineeActor.Play struct AMatineeActor_Play_Params { }; // Function Engine.MatineeActor.Pause struct AMatineeActor_Pause_Params { }; // Function Engine.MatineeActor.EnableGroupByName struct AMatineeActor_EnableGroupByName_Params { struct FString GroupName; // (Parm, ZeroConstructor) bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MatineeActor.ChangePlaybackDirection struct AMatineeActor_ChangePlaybackDirection_Params { }; // Function Engine.MeshVertexPainterKismetLibrary.RemovePaintedVertices struct UMeshVertexPainterKismetLibrary_RemovePaintedVertices_Params { class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesSingleColor struct UMeshVertexPainterKismetLibrary_PaintVerticesSingleColor_Params { class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FLinearColor FillColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bConvertToSRGB; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.MeshVertexPainterKismetLibrary.PaintVerticesLerpAlongAxis struct UMeshVertexPainterKismetLibrary_PaintVerticesLerpAlongAxis_Params { class UStaticMeshComponent* StaticMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FLinearColor StartColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FLinearColor EndColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) EVertexPaintAxis Axis; // (Parm, ZeroConstructor, IsPlainOldData) bool bConvertToSRGB; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationPath.IsValid struct UNavigationPath_IsValid_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationPath.IsStringPulled struct UNavigationPath_IsStringPulled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationPath.IsPartial struct UNavigationPath_IsPartial_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationPath.GetPathLength struct UNavigationPath_GetPathLength_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationPath.GetPathCost struct UNavigationPath_GetPathCost_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationPath.GetDebugString struct UNavigationPath_GetDebugString_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.NavigationPath.EnableRecalculationOnInvalidation struct UNavigationPath_EnableRecalculationOnInvalidation_Params { TEnumAsByte DoRecalculation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationPath.EnableDebugDrawing struct UNavigationPath_EnableDebugDrawing_Params { bool bShouldDrawDebugData; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor PathColor; // (Parm, IsPlainOldData) }; // Function Engine.NavigationSystem.UpdateDynamicGenerateTargetNav struct UNavigationSystem_UpdateDynamicGenerateTargetNav_Params { bool IsAdd; // (Parm, ZeroConstructor, IsPlainOldData) struct FDynamicGenerateTargetNavigation GenerateTargetNav; // (Parm) }; // Function Engine.NavigationSystem.UnregisterNavigationInvoker struct UNavigationSystem_UnregisterNavigationInvoker_Params { class AActor* Invoker; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationSystem.SimpleMoveToLocation struct UNavigationSystem_SimpleMoveToLocation_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Goal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.NavigationSystem.SimpleMoveToActor struct UNavigationSystem_SimpleMoveToActor_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Goal; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationSystem.SetMaxSimultaneousTileGenerationJobsCount struct UNavigationSystem_SetMaxSimultaneousTileGenerationJobsCount_Params { int MaxNumberOfJobs; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationSystem.SetGeometryGatheringMode struct UNavigationSystem_SetGeometryGatheringMode_Params { ENavDataGatheringModeConfig NewMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationSystem.ResetMaxSimultaneousTileGenerationJobsCount struct UNavigationSystem_ResetMaxSimultaneousTileGenerationJobsCount_Params { }; // Function Engine.NavigationSystem.RegisterNavigationInvoker struct UNavigationSystem_RegisterNavigationInvoker_Params { class AActor* Invoker; // (Parm, ZeroConstructor, IsPlainOldData) float TileGenerationRadius; // (Parm, ZeroConstructor, IsPlainOldData) float TileRemovalRadius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationSystem.ProjectPointToNavigation struct UNavigationSystem_ProjectPointToNavigation_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Point; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector QueryExtent; // (ConstParm, Parm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.OnNavigationBoundsUpdated struct UNavigationSystem_OnNavigationBoundsUpdated_Params { class ANavMeshBoundsVolume* NavVolume; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavigationSystem.NavigationRaycast struct UNavigationSystem_NavigationRaycast_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector RayStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector RayEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector HitLocation; // (Parm, OutParm, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) class AController* Querier; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.K2_ProjectPointToNavigation struct UNavigationSystem_K2_ProjectPointToNavigation_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Point; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ProjectedLocation; // (Parm, OutParm, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector QueryExtent; // (ConstParm, Parm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.K2_GetRandomReachablePointInRadius struct UNavigationSystem_K2_GetRandomReachablePointInRadius_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector RandomLocation; // (Parm, OutParm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.K2_GetRandomPointInNavigableRadius struct UNavigationSystem_K2_GetRandomPointInNavigableRadius_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector RandomLocation; // (Parm, OutParm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.IsNavigationBeingBuiltOrLocked struct UNavigationSystem_IsNavigationBeingBuiltOrLocked_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.IsNavigationBeingBuilt struct UNavigationSystem_IsNavigationBeingBuilt_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.GetRandomReachablePointInRadius struct UNavigationSystem_GetRandomReachablePointInRadius_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.GetRandomPointInNavigableRadius struct UNavigationSystem_GetRandomPointInNavigableRadius_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.GetPathLength struct UNavigationSystem_GetPathLength_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector PathEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float PathLength; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.GetPathCost struct UNavigationSystem_GetPathCost_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector PathEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float PathCost; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class ANavigationData* NavData; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.GetNavigationSystem struct UNavigationSystem_GetNavigationSystem_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UNavigationSystem* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.FindPathToLocationSynchronously struct UNavigationSystem_FindPathToLocationSynchronously_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector PathEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AActor* PathfindingContext; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) class UNavigationPath* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavigationSystem.FindPathToActorSynchronously struct UNavigationSystem_FindPathToActorSynchronously_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector PathStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AActor* GoalActor; // (Parm, ZeroConstructor, IsPlainOldData) float TetherDistance; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* PathfindingContext; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* FilterClass; // (Parm, ZeroConstructor, IsPlainOldData) class UNavigationPath* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavRelevantComponent.SetNavigationRelevancy struct UNavRelevantComponent_SetNavigationRelevancy_Params { bool bRelevant; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavLinkProxy.SetSmartLinkEnabled struct ANavLinkProxy_SetSmartLinkEnabled_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavLinkProxy.ResumePathFollowing struct ANavLinkProxy_ResumePathFollowing_Params { class AActor* Agent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavLinkProxy.ReceiveSmartLinkReached struct ANavLinkProxy_ReceiveSmartLinkReached_Params { class AActor* Agent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Destination; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.NavLinkProxy.IsSmartLinkEnabled struct ANavLinkProxy_IsSmartLinkEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavLinkProxy.HasMovingAgents struct ANavLinkProxy_HasMovingAgents_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.NavModifierComponent.SetAreaClass struct UNavModifierComponent_SetAreaClass_Params { class UClass* NewAreaClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.NavModifierVolume.SetAreaClass struct ANavModifierVolume_SetAreaClass_Params { class UClass* NewAreaClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.ObjectPoolInterface.OnRespawned struct UObjectPoolInterface_OnRespawned_Params { }; // Function Engine.ObjectPoolInterface.OnRecycled struct UObjectPoolInterface_OnRecycled_Params { }; // Function Engine.ObjectPoolInterface.GetEnabled struct UObjectPoolInterface_GetEnabled_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.ObjectPoolInterface.GetDefaultPoolSize struct UObjectPoolInterface_GetDefaultPoolSize_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.OnlineBlueprintCallProxyBase.Activate struct UOnlineBlueprintCallProxyBase_Activate_Params { }; // Function Engine.ParticleSystem.ContainsEmitterType struct UParticleSystem_ContainsEmitterType_Params { class UClass* TypeData; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PawnNoiseEmitterComponent.MakeNoise struct UPawnNoiseEmitterComponent_MakeNoise_Params { class AActor* NoiseMaker; // (Parm, ZeroConstructor, IsPlainOldData) float Loudness; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NoiseLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicalAnimationComponent.SetStrengthMultiplyer struct UPhysicalAnimationComponent_SetStrengthMultiplyer_Params { float InStrengthMultiplyer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicalAnimationComponent.SetSkeletalMeshComponent struct UPhysicalAnimationComponent_SetSkeletalMeshComponent_Params { class USkeletalMeshComponent* InSkeletalMeshComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.PhysicalAnimationComponent.GetBodyTargetTransform struct UPhysicalAnimationComponent_GetBodyTargetTransform_Params { struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettingsBelow struct UPhysicalAnimationComponent_ApplyPhysicalAnimationSettingsBelow_Params { struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FPhysicalAnimationData PhysicalAnimationData; // (ConstParm, Parm, OutParm, ReferenceParm) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationSettings struct UPhysicalAnimationComponent_ApplyPhysicalAnimationSettings_Params { struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FPhysicalAnimationData PhysicalAnimationData; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.PhysicalAnimationComponent.ApplyPhysicalAnimationProfileBelow struct UPhysicalAnimationComponent_ApplyPhysicalAnimationProfileBelow_Params { struct FName BodyName; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ProfileName; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeSelf; // (Parm, ZeroConstructor, IsPlainOldData) bool bClearNotFound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetOrientationDriveTwistAndSwing struct UPhysicsConstraintComponent_SetOrientationDriveTwistAndSwing_Params { bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetOrientationDriveSLERP struct UPhysicsConstraintComponent_SetOrientationDriveSLERP_Params { bool bEnableSLERP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearZLimit struct UPhysicsConstraintComponent_SetLinearZLimit_Params { TEnumAsByte ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData) float LimitSize; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearYLimit struct UPhysicsConstraintComponent_SetLinearYLimit_Params { TEnumAsByte ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData) float LimitSize; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearXLimit struct UPhysicsConstraintComponent_SetLinearXLimit_Params { TEnumAsByte ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData) float LimitSize; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearVelocityTarget struct UPhysicsConstraintComponent_SetLinearVelocityTarget_Params { struct FVector InVelTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearVelocityDrive struct UPhysicsConstraintComponent_SetLinearVelocityDrive_Params { bool bEnableDriveX; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableDriveY; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableDriveZ; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearPositionTarget struct UPhysicsConstraintComponent_SetLinearPositionTarget_Params { struct FVector InPosTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearPositionDrive struct UPhysicsConstraintComponent_SetLinearPositionDrive_Params { bool bEnableDriveX; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableDriveY; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableDriveZ; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearDriveParams struct UPhysicsConstraintComponent_SetLinearDriveParams_Params { float PositionStrength; // (Parm, ZeroConstructor, IsPlainOldData) float VelocityStrength; // (Parm, ZeroConstructor, IsPlainOldData) float InForceLimit; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetLinearBreakable struct UPhysicsConstraintComponent_SetLinearBreakable_Params { bool bLinearBreakable; // (Parm, ZeroConstructor, IsPlainOldData) float LinearBreakThreshold; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetDisableCollision struct UPhysicsConstraintComponent_SetDisableCollision_Params { bool bDisableCollision; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetConstraintReferencePosition struct UPhysicsConstraintComponent_SetConstraintReferencePosition_Params { TEnumAsByte Frame; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector RefPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceOrientation struct UPhysicsConstraintComponent_SetConstraintReferenceOrientation_Params { TEnumAsByte Frame; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector PriAxis; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector SecAxis; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetConstraintReferenceFrame struct UPhysicsConstraintComponent_SetConstraintReferenceFrame_Params { TEnumAsByte Frame; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform RefFrame; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetConstrainedComponents struct UPhysicsConstraintComponent_SetConstrainedComponents_Params { class UPrimitiveComponent* Component1; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName BoneName1; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* Component2; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName BoneName2; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularVelocityTarget struct UPhysicsConstraintComponent_SetAngularVelocityTarget_Params { struct FVector InVelTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveTwistAndSwing struct UPhysicsConstraintComponent_SetAngularVelocityDriveTwistAndSwing_Params { bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDriveSLERP struct UPhysicsConstraintComponent_SetAngularVelocityDriveSLERP_Params { bool bEnableSLERP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularVelocityDrive struct UPhysicsConstraintComponent_SetAngularVelocityDrive_Params { bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularTwistLimit struct UPhysicsConstraintComponent_SetAngularTwistLimit_Params { TEnumAsByte ConstraintType; // (Parm, ZeroConstructor, IsPlainOldData) float TwistLimitAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularSwing2Limit struct UPhysicsConstraintComponent_SetAngularSwing2Limit_Params { TEnumAsByte MotionType; // (Parm, ZeroConstructor, IsPlainOldData) float Swing2LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularSwing1Limit struct UPhysicsConstraintComponent_SetAngularSwing1Limit_Params { TEnumAsByte MotionType; // (Parm, ZeroConstructor, IsPlainOldData) float Swing1LimitAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularOrientationTarget struct UPhysicsConstraintComponent_SetAngularOrientationTarget_Params { struct FRotator InPosTarget; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularOrientationDrive struct UPhysicsConstraintComponent_SetAngularOrientationDrive_Params { bool bEnableSwingDrive; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableTwistDrive; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularDriveParams struct UPhysicsConstraintComponent_SetAngularDriveParams_Params { float PositionStrength; // (Parm, ZeroConstructor, IsPlainOldData) float VelocityStrength; // (Parm, ZeroConstructor, IsPlainOldData) float InForceLimit; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularDriveMode struct UPhysicsConstraintComponent_SetAngularDriveMode_Params { TEnumAsByte DriveMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.SetAngularBreakable struct UPhysicsConstraintComponent_SetAngularBreakable_Params { bool bAngularBreakable; // (Parm, ZeroConstructor, IsPlainOldData) float AngularBreakThreshold; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.IsBroken struct UPhysicsConstraintComponent_IsBroken_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.GetCurrentTwist struct UPhysicsConstraintComponent_GetCurrentTwist_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.GetCurrentSwing2 struct UPhysicsConstraintComponent_GetCurrentSwing2_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.GetCurrentSwing1 struct UPhysicsConstraintComponent_GetCurrentSwing1_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.GetConstraintForce struct UPhysicsConstraintComponent_GetConstraintForce_Params { struct FVector OutLinearForce; // (Parm, OutParm, IsPlainOldData) struct FVector OutAngularForce; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.PhysicsConstraintComponent.BreakConstraint struct UPhysicsConstraintComponent_BreakConstraint_Params { }; // Function Engine.PhysicsHandleComponent.SetTargetRotation struct UPhysicsHandleComponent_SetTargetRotation_Params { struct FRotator NewRotation; // (Parm, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.SetTargetLocationAndRotation struct UPhysicsHandleComponent_SetTargetLocationAndRotation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) struct FRotator NewRotation; // (Parm, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.SetTargetLocation struct UPhysicsHandleComponent_SetTargetLocation_Params { struct FVector NewLocation; // (Parm, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.SetLinearStiffness struct UPhysicsHandleComponent_SetLinearStiffness_Params { float NewLinearStiffness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.SetLinearDamping struct UPhysicsHandleComponent_SetLinearDamping_Params { float NewLinearDamping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.SetInterpolationSpeed struct UPhysicsHandleComponent_SetInterpolationSpeed_Params { float NewInterpolationSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.SetAngularStiffness struct UPhysicsHandleComponent_SetAngularStiffness_Params { float NewAngularStiffness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.SetAngularDamping struct UPhysicsHandleComponent_SetAngularDamping_Params { float NewAngularDamping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.ReleaseComponent struct UPhysicsHandleComponent_ReleaseComponent_Params { }; // Function Engine.PhysicsHandleComponent.GrabComponentAtLocationWithRotation struct UPhysicsHandleComponent_GrabComponentAtLocationWithRotation_Params { class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.GrabComponentAtLocation struct UPhysicsHandleComponent_GrabComponentAtLocation_Params { class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector GrabLocation; // (Parm, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.GrabComponent struct UPhysicsHandleComponent_GrabComponent_Params { class UPrimitiveComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName InBoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector GrabLocation; // (Parm, IsPlainOldData) bool bConstrainRotation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.GetTargetLocationAndRotation struct UPhysicsHandleComponent_GetTargetLocationAndRotation_Params { struct FVector TargetLocation; // (Parm, OutParm, IsPlainOldData) struct FRotator TargetRotation; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.PhysicsHandleComponent.GetGrabbedComponent struct UPhysicsHandleComponent_GetGrabbedComponent_Params { class UPrimitiveComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function Engine.PhysicsSpringComponent.GetSpringRestingPoint struct UPhysicsSpringComponent_GetSpringRestingPoint_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicsSpringComponent.GetSpringDirection struct UPhysicsSpringComponent_GetSpringDirection_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicsSpringComponent.GetSpringCurrentEndPoint struct UPhysicsSpringComponent_GetSpringCurrentEndPoint_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PhysicsSpringComponent.GetNormalizedCompressionScalar struct UPhysicsSpringComponent_GetNormalizedCompressionScalar_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlanarReflection.OnInterpToggle struct APlanarReflection_OnInterpToggle_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.ShowOnlyComponent struct USceneCaptureComponent_ShowOnlyComponent_Params { class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.ShowOnlyActorComponents struct USceneCaptureComponent_ShowOnlyActorComponents_Params { class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.SetCaptureSortPriority struct USceneCaptureComponent_SetCaptureSortPriority_Params { int NewCaptureSortPriority; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.RemoveShowOnlyComponent struct USceneCaptureComponent_RemoveShowOnlyComponent_Params { class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.RemoveShowOnlyActorComponents struct USceneCaptureComponent_RemoveShowOnlyActorComponents_Params { class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.HideComponent struct USceneCaptureComponent_HideComponent_Params { class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.HideActorComponents struct USceneCaptureComponent_HideActorComponents_Params { class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.ClearShowOnlyComponents struct USceneCaptureComponent_ClearShowOnlyComponents_Params { class UPrimitiveComponent* InComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.SceneCaptureComponent.ClearHiddenComponents struct USceneCaptureComponent_ClearHiddenComponents_Params { }; // Function Engine.PlatformEventsComponent.SupportsConvertibleLaptops struct UPlatformEventsComponent_SupportsConvertibleLaptops_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // DelegateFunction Engine.PlatformEventsComponent.PlatformEventDelegate__DelegateSignature struct UPlatformEventsComponent_PlatformEventDelegate__DelegateSignature_Params { }; // Function Engine.PlatformEventsComponent.IsInTabletMode struct UPlatformEventsComponent_IsInTabletMode_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlatformEventsComponent.IsInLaptopMode struct UPlatformEventsComponent_IsInLaptopMode_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlatformInterfaceWebResponse.GetNumHeaders struct UPlatformInterfaceWebResponse_GetNumHeaders_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.PlatformInterfaceWebResponse.GetHeaderValue struct UPlatformInterfaceWebResponse_GetHeaderValue_Params { struct FString HeaderName; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.PlatformInterfaceWebResponse.GetHeader struct UPlatformInterfaceWebResponse_GetHeader_Params { int HeaderIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Header; // (Parm, OutParm, ZeroConstructor) struct FString Value; // (Parm, OutParm, ZeroConstructor) }; // Function Engine.PlayerInput.SetMouseSensitivity struct UPlayerInput_SetMouseSensitivity_Params { float Sensitivity; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerInput.SetBind struct UPlayerInput_SetBind_Params { struct FName BindName; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Command; // (Parm, ZeroConstructor) }; // Function Engine.PlayerInput.InvertAxisKey struct UPlayerInput_InvertAxisKey_Params { struct FKey AxisKey; // (ConstParm, Parm) }; // Function Engine.PlayerInput.InvertAxis struct UPlayerInput_InvertAxis_Params { struct FName AxisName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PlayerInput.ClearSmoothing struct UPlayerInput_ClearSmoothing_Params { }; // Function Engine.PointLight.SetRadius struct APointLight_SetRadius_Params { float NewRadius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PointLight.SetLightFalloffExponent struct APointLight_SetLightFalloffExponent_Params { float NewLightFalloffExponent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PointLightComponent.SetSourceRadius struct UPointLightComponent_SetSourceRadius_Params { float bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PointLightComponent.SetSourceLength struct UPointLightComponent_SetSourceLength_Params { float NewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PointLightComponent.SetSoftSourceRadius struct UPointLightComponent_SetSoftSourceRadius_Params { float bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PointLightComponent.SetLightFalloffExponent struct UPointLightComponent_SetLightFalloffExponent_Params { float NewLightFalloffExponent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PointLightComponent.SetAttenuationRadius struct UPointLightComponent_SetAttenuationRadius_Params { float NewRadius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.SetBoneTransformByName struct UPoseableMeshComponent_SetBoneTransformByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform InTransform; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.SetBoneScaleByName struct UPoseableMeshComponent_SetBoneScaleByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InScale3D; // (Parm, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.SetBoneRotationByName struct UPoseableMeshComponent_SetBoneRotationByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator InRotation; // (Parm, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.SetBoneLocationByName struct UPoseableMeshComponent_SetBoneLocationByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InLocation; // (Parm, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.ResetBoneTransformByName struct UPoseableMeshComponent_ResetBoneTransformByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.GetBoneTransformByName struct UPoseableMeshComponent_GetBoneTransformByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.GetBoneScaleByName struct UPoseableMeshComponent_GetBoneScaleByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.GetBoneRotationByName struct UPoseableMeshComponent_GetBoneRotationByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.GetBoneLocationByName struct UPoseableMeshComponent_GetBoneLocationByName_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte BoneSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.PoseableMeshComponent.CopyPoseFromSkeletalComponent struct UPoseableMeshComponent_CopyPoseFromSkeletalComponent_Params { class USkeletalMeshComponent* InComponentToCopy; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function Engine.PostProcessComponent.AddOrUpdateBlendable struct UPostProcessComponent_AddOrUpdateBlendable_Params { TScriptInterface InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData) float InWeight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.PostProcessVolume.AddOrUpdateBlendable struct APostProcessVolume_AddOrUpdateBlendable_Params { TScriptInterface InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData) float InWeight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.RadialForceActor.ToggleForce struct ARadialForceActor_ToggleForce_Params { }; // Function Engine.RadialForceActor.FireImpulse struct ARadialForceActor_FireImpulse_Params { }; // Function Engine.RadialForceActor.EnableForce struct ARadialForceActor_EnableForce_Params { }; // Function Engine.RadialForceActor.DisableForce struct ARadialForceActor_DisableForce_Params { }; // Function Engine.RadialForceComponent.RemoveObjectTypeToAffect struct URadialForceComponent_RemoveObjectTypeToAffect_Params { TEnumAsByte ObjectType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.RadialForceComponent.FireImpulse struct URadialForceComponent_FireImpulse_Params { }; // Function Engine.RadialForceComponent.AddObjectTypeToAffect struct URadialForceComponent_AddObjectTypeToAffect_Params { TEnumAsByte ObjectType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCapture2D.OnInterpToggle struct ASceneCapture2D_OnInterpToggle_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCaptureComponent2D.CaptureScene struct USceneCaptureComponent2D_CaptureScene_Params { }; // Function Engine.SceneCaptureComponent2D.AddOrUpdateBlendable struct USceneCaptureComponent2D_AddOrUpdateBlendable_Params { TScriptInterface InBlendableObject; // (Parm, ZeroConstructor, IsPlainOldData) float InWeight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SceneCaptureComponentCube.CaptureScene struct USceneCaptureComponentCube_CaptureScene_Params { }; // Function Engine.SceneCaptureCube.OnInterpToggle struct ASceneCaptureCube_OnInterpToggle_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkeletalMesh.NumSockets struct USkeletalMesh_NumSockets_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMesh.IsSectionUsingCloth struct USkeletalMesh_IsSectionUsingCloth_Params { int InSectionIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bCheckCorrespondingSections; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMesh.GetSocketByIndex struct USkeletalMesh_GetSocketByIndex_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMeshSocket* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMesh.GetNodeMappingContainer struct USkeletalMesh_GetNodeMappingContainer_Params { class UBlueprint* SourceAsset; // (Parm, ZeroConstructor, IsPlainOldData) class UNodeMappingContainer* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMesh.GetImportedBounds struct USkeletalMesh_GetImportedBounds_Params { struct FBoxSphereBounds ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMesh.GetBounds struct USkeletalMesh_GetBounds_Params { struct FBoxSphereBounds ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMesh.FindSocketAndIndex struct USkeletalMesh_FindSocketAndIndex_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) int OutIndex; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class USkeletalMeshSocket* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMesh.FindSocket struct USkeletalMesh_FindSocket_Params { struct FName InSocketName; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMeshSocket* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SkeletalMeshActor.OnRep_ReplicatedPhysAsset struct ASkeletalMeshActor_OnRep_ReplicatedPhysAsset_Params { }; // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMesh struct ASkeletalMeshActor_OnRep_ReplicatedMesh_Params { }; // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial1 struct ASkeletalMeshActor_OnRep_ReplicatedMaterial1_Params { }; // Function Engine.SkeletalMeshActor.OnRep_ReplicatedMaterial0 struct ASkeletalMeshActor_OnRep_ReplicatedMaterial0_Params { }; // Function Engine.SkeletalMeshSocket.InitializeSocketFromLocation struct USkeletalMeshSocket_InitializeSocketFromLocation_Params { class USkeletalMeshComponent* SkelComp; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector WorldLocation; // (Parm, IsPlainOldData) struct FVector WorldNormal; // (Parm, IsPlainOldData) }; // Function Engine.SkeletalMeshSocket.GetSocketLocation struct USkeletalMeshSocket_GetSocketLocation_Params { class USkeletalMeshComponent* SkelComp; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SkyLight.OnRep_bEnabled struct ASkyLight_OnRep_bEnabled_Params { }; // Function Engine.SkyLightComponent.SetVolumetricScatteringIntensity struct USkyLightComponent_SetVolumetricScatteringIntensity_Params { float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetOcclusionTint struct USkyLightComponent_SetOcclusionTint_Params { struct FColor InTint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetOcclusionExponent struct USkyLightComponent_SetOcclusionExponent_Params { float InOcclusionExponent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetOcclusionContrast struct USkyLightComponent_SetOcclusionContrast_Params { float InOcclusionContrast; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetMinOcclusion struct USkyLightComponent_SetMinOcclusion_Params { float InMinOcclusion; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetLightColor struct USkyLightComponent_SetLightColor_Params { struct FLinearColor NewLightColor; // (Parm, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetIntensity struct USkyLightComponent_SetIntensity_Params { float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetIndirectLightingIntensity struct USkyLightComponent_SetIndirectLightingIntensity_Params { float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetCubemapBlend struct USkyLightComponent_SetCubemapBlend_Params { class UTextureCube* SourceCubemap; // (Parm, ZeroConstructor, IsPlainOldData) class UTextureCube* DestinationCubemap; // (Parm, ZeroConstructor, IsPlainOldData) float InBlendFraction; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.SetCubemap struct USkyLightComponent_SetCubemap_Params { class UTextureCube* NewCubemap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SkyLightComponent.RecaptureSky struct USkyLightComponent_RecaptureSky_Params { }; // Function Engine.SplineComponent.UpdateSpline struct USplineComponent_UpdateSpline_Params { }; // Function Engine.SplineComponent.SetWorldLocationAtSplinePoint struct USplineComponent_SetWorldLocationAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.SplineComponent.SetUpVectorAtSplinePoint struct USplineComponent_SetUpVectorAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InUpVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetUnselectedSplineSegmentColor struct USplineComponent_SetUnselectedSplineSegmentColor_Params { struct FLinearColor SegmentColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.SplineComponent.SetTangentsAtSplinePoint struct USplineComponent_SetTangentsAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InArriveTangent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector InLeaveTangent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetTangentAtSplinePoint struct USplineComponent_SetTangentAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InTangent; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetSplineWorldPoints struct USplineComponent_SetSplineWorldPoints_Params { TArray Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.SplineComponent.SetSplinePointType struct USplineComponent_SetSplinePointType_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Type; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetSplinePoints struct USplineComponent_SetSplinePoints_Params { TArray Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetSplineLocalPoints struct USplineComponent_SetSplineLocalPoints_Params { TArray Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function Engine.SplineComponent.SetSelectedSplineSegmentColor struct USplineComponent_SetSelectedSplineSegmentColor_Params { struct FLinearColor SegmentColor; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.SplineComponent.SetLocationAtSplinePoint struct USplineComponent_SetLocationAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetDrawDebug struct USplineComponent_SetDrawDebug_Params { bool bShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetDefaultUpVector struct USplineComponent_SetDefaultUpVector_Params { struct FVector UpVector; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetClosedLoopAtPosition struct USplineComponent_SetClosedLoopAtPosition_Params { bool bInClosedLoop; // (Parm, ZeroConstructor, IsPlainOldData) float Key; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.SetClosedLoop struct USplineComponent_SetClosedLoop_Params { bool bInClosedLoop; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.RemoveSplinePoint struct USplineComponent_RemoveSplinePoint_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.IsClosedLoop struct USplineComponent_IsClosedLoop_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldTangentAtDistanceAlongSpline struct USplineComponent_GetWorldTangentAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldRotationAtTime struct USplineComponent_GetWorldRotationAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldRotationAtDistanceAlongSpline struct USplineComponent_GetWorldRotationAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldLocationAtTime struct USplineComponent_GetWorldLocationAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldLocationAtSplinePoint struct USplineComponent_GetWorldLocationAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldLocationAtDistanceAlongSpline struct USplineComponent_GetWorldLocationAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldDirectionAtTime struct USplineComponent_GetWorldDirectionAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetWorldDirectionAtDistanceAlongSpline struct USplineComponent_GetWorldDirectionAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetUpVectorAtTime struct USplineComponent_GetUpVectorAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetUpVectorAtSplinePoint struct USplineComponent_GetUpVectorAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetUpVectorAtDistanceAlongSpline struct USplineComponent_GetUpVectorAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetTransformAtTime struct USplineComponent_GetTransformAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetTransformAtSplinePoint struct USplineComponent_GetTransformAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetTransformAtDistanceAlongSpline struct USplineComponent_GetTransformAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetTangentAtTime struct USplineComponent_GetTangentAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetTangentAtSplinePoint struct USplineComponent_GetTangentAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetTangentAtDistanceAlongSpline struct USplineComponent_GetTangentAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetSplinePointType struct USplineComponent_GetSplinePointType_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetSplineLength struct USplineComponent_GetSplineLength_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetScaleAtTime struct USplineComponent_GetScaleAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetScaleAtSplinePoint struct USplineComponent_GetScaleAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetScaleAtDistanceAlongSpline struct USplineComponent_GetScaleAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRotationAtTime struct USplineComponent_GetRotationAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRotationAtSplinePoint struct USplineComponent_GetRotationAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRotationAtDistanceAlongSpline struct USplineComponent_GetRotationAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRollAtTime struct USplineComponent_GetRollAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRollAtSplinePoint struct USplineComponent_GetRollAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRollAtDistanceAlongSpline struct USplineComponent_GetRollAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRightVectorAtTime struct USplineComponent_GetRightVectorAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRightVectorAtSplinePoint struct USplineComponent_GetRightVectorAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetRightVectorAtDistanceAlongSpline struct USplineComponent_GetRightVectorAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetNumberOfSplinePoints struct USplineComponent_GetNumberOfSplinePoints_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetLocationAtTime struct USplineComponent_GetLocationAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetLocationAtSplinePoint struct USplineComponent_GetLocationAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetLocationAtDistanceAlongSpline struct USplineComponent_GetLocationAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetLocationAndTangentAtSplinePoint struct USplineComponent_GetLocationAndTangentAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, OutParm, IsPlainOldData) struct FVector Tangent; // (Parm, OutParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.GetLocalLocationAndTangentAtSplinePoint struct USplineComponent_GetLocalLocationAndTangentAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector LocalLocation; // (Parm, OutParm, IsPlainOldData) struct FVector LocalTangent; // (Parm, OutParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetLeaveTangentAtSplinePoint struct USplineComponent_GetLeaveTangentAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetInputKeyAtDistanceAlongSpline struct USplineComponent_GetInputKeyAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetDistanceAlongSplineAtSplinePoint struct USplineComponent_GetDistanceAlongSplineAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetDirectionAtTime struct USplineComponent_GetDirectionAtTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseConstantVelocity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetDirectionAtSplinePoint struct USplineComponent_GetDirectionAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetDirectionAtDistanceAlongSpline struct USplineComponent_GetDirectionAtDistanceAlongSpline_Params { float Distance; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetDefaultUpVector struct USplineComponent_GetDefaultUpVector_Params { TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.GetArriveTangentAtSplinePoint struct USplineComponent_GetArriveTangentAtSplinePoint_Params { int PointIndex; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindUpVectorClosestToWorldLocation struct USplineComponent_FindUpVectorClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindTransformClosestToWorldLocation struct USplineComponent_FindTransformClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseScale; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindTangentClosestToWorldLocation struct USplineComponent_FindTangentClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindScaleClosestToWorldLocation struct USplineComponent_FindScaleClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindRotationClosestToWorldLocation struct USplineComponent_FindRotationClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindRollClosestToWorldLocation struct USplineComponent_FindRollClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindRightVectorClosestToWorldLocation struct USplineComponent_FindRightVectorClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindLocationClosestToWorldLocation struct USplineComponent_FindLocationClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindInputKeyClosestToWorldLocation struct USplineComponent_FindInputKeyClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.FindDirectionClosestToWorldLocation struct USplineComponent_FindDirectionClosestToWorldLocation_Params { struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineComponent.ClearSplinePoints struct USplineComponent_ClearSplinePoints_Params { bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.AddSplineWorldPoint struct USplineComponent_AddSplineWorldPoint_Params { struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.SplineComponent.AddSplinePointAtIndex struct USplineComponent_AddSplinePointAtIndex_Params { struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.AddSplinePoint struct USplineComponent_AddSplinePoint_Params { struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte CoordinateSpace; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.AddSplineLocalPoint struct USplineComponent_AddSplineLocalPoint_Params { struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Engine.SplineComponent.AddPoints struct USplineComponent_AddPoints_Params { TArray Points; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineComponent.AddPoint struct USplineComponent_AddPoint_Params { struct FSplinePoint Point; // (ConstParm, Parm, OutParm, ReferenceParm) bool bUpdateSpline; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.UpdateMesh struct USplineMeshComponent_UpdateMesh_Params { }; // Function Engine.SplineMeshComponent.SetStartTangent struct USplineMeshComponent_SetStartTangent_Params { struct FVector StartTangent; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetStartScale struct USplineMeshComponent_SetStartScale_Params { struct FVector2D StartScale; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetStartRoll struct USplineMeshComponent_SetStartRoll_Params { float StartRoll; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetStartPosition struct USplineMeshComponent_SetStartPosition_Params { struct FVector startPos; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetStartOffset struct USplineMeshComponent_SetStartOffset_Params { struct FVector2D StartOffset; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetStartAndEnd struct USplineMeshComponent_SetStartAndEnd_Params { struct FVector startPos; // (Parm, IsPlainOldData) struct FVector StartTangent; // (Parm, IsPlainOldData) struct FVector EndPos; // (Parm, IsPlainOldData) struct FVector EndTangent; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetSplineUpDir struct USplineMeshComponent_SetSplineUpDir_Params { struct FVector InSplineUpDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetForwardAxis struct USplineMeshComponent_SetForwardAxis_Params { TEnumAsByte InForwardAxis; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetEndTangent struct USplineMeshComponent_SetEndTangent_Params { struct FVector EndTangent; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetEndScale struct USplineMeshComponent_SetEndScale_Params { struct FVector2D EndScale; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetEndRoll struct USplineMeshComponent_SetEndRoll_Params { float EndRoll; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetEndPosition struct USplineMeshComponent_SetEndPosition_Params { struct FVector EndPos; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetEndOffset struct USplineMeshComponent_SetEndOffset_Params { struct FVector2D EndOffset; // (Parm, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetBoundaryMin struct USplineMeshComponent_SetBoundaryMin_Params { float InBoundaryMin; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.SetBoundaryMax struct USplineMeshComponent_SetBoundaryMax_Params { float InBoundaryMax; // (Parm, ZeroConstructor, IsPlainOldData) bool bUpdateMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetStartTangent struct USplineMeshComponent_GetStartTangent_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetStartScale struct USplineMeshComponent_GetStartScale_Params { struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetStartRoll struct USplineMeshComponent_GetStartRoll_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetStartPosition struct USplineMeshComponent_GetStartPosition_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetStartOffset struct USplineMeshComponent_GetStartOffset_Params { struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetSplineUpDir struct USplineMeshComponent_GetSplineUpDir_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetForwardAxis struct USplineMeshComponent_GetForwardAxis_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetEndTangent struct USplineMeshComponent_GetEndTangent_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetEndScale struct USplineMeshComponent_GetEndScale_Params { struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetEndRoll struct USplineMeshComponent_GetEndRoll_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetEndPosition struct USplineMeshComponent_GetEndPosition_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetEndOffset struct USplineMeshComponent_GetEndOffset_Params { struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetBoundaryMin struct USplineMeshComponent_GetBoundaryMin_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SplineMeshComponent.GetBoundaryMax struct USplineMeshComponent_GetBoundaryMax_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.SpotLightComponent.SetOuterConeAngle struct USpotLightComponent_SetOuterConeAngle_Params { float NewOuterConeAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.SpotLightComponent.SetInnerConeAngle struct USpotLightComponent_SetInnerConeAngle_Params { float NewInnerConeAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.StaticMesh.GetNumSections struct UStaticMesh_GetNumSections_Params { int InLOD; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StaticMesh.GetNumLODs struct UStaticMesh_GetNumLODs_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StaticMesh.GetMaterialIndex struct UStaticMesh_GetMaterialIndex_Params { struct FName MaterialSlotName; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StaticMesh.GetMaterial struct UStaticMesh_GetMaterial_Params { int MaterialIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StaticMesh.GetBounds struct UStaticMesh_GetBounds_Params { struct FBoxSphereBounds ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.StaticMesh.GetBoundingBox struct UStaticMesh_GetBoundingBox_Params { struct FBox ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.StereoLayerComponent.SetUVRect struct UStereoLayerComponent_SetUVRect_Params { struct FBox2D InUVRect; // (Parm) }; // Function Engine.StereoLayerComponent.SetTexture struct UStereoLayerComponent_SetTexture_Params { class UTexture* InTexture; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.StereoLayerComponent.SetQuadSize struct UStereoLayerComponent_SetQuadSize_Params { struct FVector2D InQuadSize; // (Parm, IsPlainOldData) }; // Function Engine.StereoLayerComponent.SetPriority struct UStereoLayerComponent_SetPriority_Params { int InPriority; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.StereoLayerComponent.MarkTextureForUpdate struct UStereoLayerComponent_MarkTextureForUpdate_Params { }; // Function Engine.StereoLayerComponent.GetUVRect struct UStereoLayerComponent_GetUVRect_Params { struct FBox2D ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function Engine.StereoLayerComponent.GetTexture struct UStereoLayerComponent_GetTexture_Params { class UTexture* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StereoLayerComponent.GetQuadSize struct UStereoLayerComponent_GetQuadSize_Params { struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.StereoLayerComponent.GetPriority struct UStereoLayerComponent_GetPriority_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.StereoLayerFunctionLibrary.ShowSplashScreen struct UStereoLayerFunctionLibrary_ShowSplashScreen_Params { }; // Function Engine.StereoLayerFunctionLibrary.SetSplashScreen struct UStereoLayerFunctionLibrary_SetSplashScreen_Params { class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D Scale; // (Parm, IsPlainOldData) struct FVector2D Offset; // (Parm, IsPlainOldData) bool bShowLoadingMovie; // (Parm, ZeroConstructor, IsPlainOldData) bool bShowOnSet; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.StereoLayerFunctionLibrary.HideSplashScreen struct UStereoLayerFunctionLibrary_HideSplashScreen_Params { }; // Function Engine.StereoLayerFunctionLibrary.EnableAutoLoadingSplashScreen struct UStereoLayerFunctionLibrary_EnableAutoLoadingSplashScreen_Params { bool InAutoShowEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetYScale struct UTextRenderComponent_SetYScale_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetXScale struct UTextRenderComponent_SetXScale_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetWorldSize struct UTextRenderComponent_SetWorldSize_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetVertSpacingAdjust struct UTextRenderComponent_SetVertSpacingAdjust_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetVerticalAlignment struct UTextRenderComponent_SetVerticalAlignment_Params { TEnumAsByte Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetTextRenderColor struct UTextRenderComponent_SetTextRenderColor_Params { struct FColor Value; // (Parm, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetTextMaterial struct UTextRenderComponent_SetTextMaterial_Params { class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetText struct UTextRenderComponent_SetText_Params { struct FString Value; // (Parm, ZeroConstructor) }; // Function Engine.TextRenderComponent.SetHorizSpacingAdjust struct UTextRenderComponent_SetHorizSpacingAdjust_Params { float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetHorizontalAlignment struct UTextRenderComponent_SetHorizontalAlignment_Params { TEnumAsByte Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.SetFont struct UTextRenderComponent_SetFont_Params { class UFont* Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TextRenderComponent.K2_SetText struct UTextRenderComponent_K2_SetText_Params { struct FText Value; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function Engine.TextRenderComponent.GetTextWorldSize struct UTextRenderComponent_GetTextWorldSize_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.TextRenderComponent.GetTextLocalSize struct UTextRenderComponent_GetTextLocalSize_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function Engine.TimelineComponent.Stop struct UTimelineComponent_Stop_Params { }; // Function Engine.TimelineComponent.SetVectorCurve struct UTimelineComponent_SetVectorCurve_Params { class UCurveVector* NewVectorCurve; // (Parm, ZeroConstructor, IsPlainOldData) struct FName VectorTrackName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetTimelineLengthMode struct UTimelineComponent_SetTimelineLengthMode_Params { TEnumAsByte NewLengthMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetTimelineLength struct UTimelineComponent_SetTimelineLength_Params { float NewLength; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetPlayRate struct UTimelineComponent_SetPlayRate_Params { float NewRate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetPlaybackPosition struct UTimelineComponent_SetPlaybackPosition_Params { float NewPosition; // (Parm, ZeroConstructor, IsPlainOldData) bool bFireEvents; // (Parm, ZeroConstructor, IsPlainOldData) bool bFireUpdate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetNewTime struct UTimelineComponent_SetNewTime_Params { float NewTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetLooping struct UTimelineComponent_SetLooping_Params { bool bNewLooping; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetLinearColorCurve struct UTimelineComponent_SetLinearColorCurve_Params { class UCurveLinearColor* NewLinearColorCurve; // (Parm, ZeroConstructor, IsPlainOldData) struct FName LinearColorTrackName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetIgnoreTimeDilation struct UTimelineComponent_SetIgnoreTimeDilation_Params { bool bNewIgnoreTimeDilation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.SetFloatCurve struct UTimelineComponent_SetFloatCurve_Params { class UCurveFloat* NewFloatCurve; // (Parm, ZeroConstructor, IsPlainOldData) struct FName FloatTrackName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.TimelineComponent.ReverseFromEnd struct UTimelineComponent_ReverseFromEnd_Params { }; // Function Engine.TimelineComponent.Reverse struct UTimelineComponent_Reverse_Params { }; // Function Engine.TimelineComponent.PlayFromStart struct UTimelineComponent_PlayFromStart_Params { }; // Function Engine.TimelineComponent.Play struct UTimelineComponent_Play_Params { }; // Function Engine.TimelineComponent.OnRep_Timeline struct UTimelineComponent_OnRep_Timeline_Params { }; // Function Engine.TimelineComponent.IsReversing struct UTimelineComponent_IsReversing_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TimelineComponent.IsPlaying struct UTimelineComponent_IsPlaying_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TimelineComponent.IsLooping struct UTimelineComponent_IsLooping_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TimelineComponent.GetTimelineLength struct UTimelineComponent_GetTimelineLength_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TimelineComponent.GetPlayRate struct UTimelineComponent_GetPlayRate_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TimelineComponent.GetPlaybackPosition struct UTimelineComponent_GetPlaybackPosition_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TimelineComponent.GetIgnoreTimeDilation struct UTimelineComponent_GetIgnoreTimeDilation_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TwitterIntegrationBase.TwitterRequest struct UTwitterIntegrationBase_TwitterRequest_Params { struct FString URL; // (Parm, ZeroConstructor) TArray ParamKeysAndValues; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte RequestMethod; // (Parm, ZeroConstructor, IsPlainOldData) int AccountIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TwitterIntegrationBase.ShowTweetUI struct UTwitterIntegrationBase_ShowTweetUI_Params { struct FString InitialMessage; // (Parm, ZeroConstructor) struct FString URL; // (Parm, ZeroConstructor) struct FString Picture; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TwitterIntegrationBase.Init struct UTwitterIntegrationBase_Init_Params { }; // Function Engine.TwitterIntegrationBase.GetNumAccounts struct UTwitterIntegrationBase_GetNumAccounts_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TwitterIntegrationBase.GetAccountName struct UTwitterIntegrationBase_GetAccountName_Params { int AccountIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function Engine.TwitterIntegrationBase.CanShowTweetUI struct UTwitterIntegrationBase_CanShowTweetUI_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.TwitterIntegrationBase.AuthorizeAccounts struct UTwitterIntegrationBase_AuthorizeAccounts_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Engine.VectorFieldComponent.SetIntensity struct UVectorFieldComponent_SetIntensity_Params { float NewIntensity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.VisualLoggerKismetLibrary.LogText struct UVisualLoggerKismetLibrary_LogText_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Text; // (Parm, ZeroConstructor) struct FName LogCategory; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.VisualLoggerKismetLibrary.LogLocation struct UVisualLoggerKismetLibrary_LogLocation_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FString Text; // (Parm, ZeroConstructor) struct FLinearColor ObjectColor; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) struct FName LogCategory; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.VisualLoggerKismetLibrary.LogBox struct UVisualLoggerKismetLibrary_LogBox_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FBox BoxShape; // (Parm, IsPlainOldData) struct FString Text; // (Parm, ZeroConstructor) struct FLinearColor ObjectColor; // (Parm, IsPlainOldData) struct FName LogCategory; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.WindDirectionalSourceComponent.SetWindType struct UWindDirectionalSourceComponent_SetWindType_Params { EWindSourceType InNewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.WindDirectionalSourceComponent.SetStrength struct UWindDirectionalSourceComponent_SetStrength_Params { float InNewStrength; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.WindDirectionalSourceComponent.SetSpeed struct UWindDirectionalSourceComponent_SetSpeed_Params { float InNewSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.WindDirectionalSourceComponent.SetRadius struct UWindDirectionalSourceComponent_SetRadius_Params { float InNewRadius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.WindDirectionalSourceComponent.SetMinimumGustAmount struct UWindDirectionalSourceComponent_SetMinimumGustAmount_Params { float InNewMinGust; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.WindDirectionalSourceComponent.SetMaximumGustAmount struct UWindDirectionalSourceComponent_SetMaximumGustAmount_Params { float InNewMaxGust; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Engine.WorldSettings.OnRep_WorldGravityZ struct AWorldSettings_OnRep_WorldGravityZ_Params { }; }