//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:53 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Fade_UIBP.Fade_UIBP_C.UIHide // (Public, BlueprintCallable, BlueprintEvent) void UFade_UIBP_C::UIHide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Fade_UIBP.Fade_UIBP_C.UIHide"); UFade_UIBP_C_UIHide_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Fade_UIBP.Fade_UIBP_C.UIShowFadeOut // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UFade_UIBP_C::UIShowFadeOut() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Fade_UIBP.Fade_UIBP_C.UIShowFadeOut"); UFade_UIBP_C_UIShowFadeOut_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Fade_UIBP.Fade_UIBP_C.UIShowFadeIn // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UFade_UIBP_C::UIShowFadeIn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Fade_UIBP.Fade_UIBP_C.UIShowFadeIn"); UFade_UIBP_C_UIShowFadeIn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }