//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector CenterPosition (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UFoliageStatistics::FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount"); UFoliageStatistics_FoliageOverlappingSphereCount_Params params; params.WorldContextObject = WorldContextObject; params.StaticMesh = StaticMesh; params.CenterPosition = CenterPosition; params.Radius = Radius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* StaticMesh (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FBox Box (Parm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UFoliageStatistics::FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount"); UFoliageStatistics_FoliageOverlappingBoxCount_Params params; params.WorldContextObject = WorldContextObject; params.StaticMesh = StaticMesh; params.Box = Box; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Foliage.InteractiveFoliageActor.CapsuleTouched // (Final, Native, Protected, HasOutParms) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult OverlapInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AInteractiveFoliageActor::CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& OverlapInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Foliage.InteractiveFoliageActor.CapsuleTouched"); AInteractiveFoliageActor_CapsuleTouched_Params params; params.OverlappedComp = OverlappedComp; params.Other = Other; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.OverlapInfo = OverlapInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Foliage.ProceduralFoliageSpawner.Simulate // (Final, Native, Public, BlueprintCallable) // Parameters: // int NumSteps (Parm, ZeroConstructor, IsPlainOldData) void UProceduralFoliageSpawner::Simulate(int NumSteps) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Foliage.ProceduralFoliageSpawner.Simulate"); UProceduralFoliageSpawner_Simulate_Params params; params.NumSteps = NumSteps; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }