#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function Foliage.FoliageStatistics.FoliageOverlappingSphereCount struct UFoliageStatistics_FoliageOverlappingSphereCount_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* StaticMesh; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector CenterPosition; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Foliage.FoliageStatistics.FoliageOverlappingBoxCount struct UFoliageStatistics_FoliageOverlappingBoxCount_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* StaticMesh; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FBox Box; // (Parm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function Foliage.InteractiveFoliageActor.CapsuleTouched struct AInteractiveFoliageActor_CapsuleTouched_Params { class UPrimitiveComponent* OverlappedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult OverlapInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function Foliage.ProceduralFoliageSpawner.Simulate struct UProceduralFoliageSpawner_Simulate_Params { int NumSteps; // (Parm, ZeroConstructor, IsPlainOldData) }; }