#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class GameplayTasks.GameplayTask // 0x002C (0x0048 - 0x001C) class UGameplayTask : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FName InstanceName; // 0x0020(0x0008) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x0028(0x0002) MISSED OFFSET ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x002A(0x0001) (ZeroConstructor, Config, IsPlainOldData) unsigned char UnknownData02[0x19]; // 0x002B(0x0019) MISSED OFFSET class UGameplayTask* ChildTask; // 0x0044(0x0004) (ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask"); return pStaticClass; } void ReadyForActivation(); void GenericGameplayTaskDelegate__DelegateSignature(); void EndTask(); }; // Class GameplayTasks.GameplayTask_ClaimResource // 0x0000 (0x0048 - 0x0048) class UGameplayTask_ClaimResource : public UGameplayTask { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_ClaimResource"); return pStaticClass; } static class UGameplayTask_ClaimResource* ClaimResources(const TScriptInterface& InTaskOwner, TArray ResourceClasses, unsigned char Priority, const struct FName& TaskInstanceName); static class UGameplayTask_ClaimResource* ClaimResource(const TScriptInterface& InTaskOwner, class UClass* ResourceClass, unsigned char Priority, const struct FName& TaskInstanceName); }; // Class GameplayTasks.GameplayTask_SpawnActor // 0x0038 (0x0080 - 0x0048) class UGameplayTask_SpawnActor : public UGameplayTask { public: struct FScriptMulticastDelegate Success; // 0x0048(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) struct FScriptMulticastDelegate DidNotSpawn; // 0x0054(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) unsigned char UnknownData00[0x18]; // 0x0060(0x0018) MISSED OFFSET class UClass* ClassToSpawn; // 0x0078(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x007C(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_SpawnActor"); return pStaticClass; } static class UGameplayTask_SpawnActor* SpawnActor(const TScriptInterface& TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, class UClass* Class, bool bSpawnOnlyOnAuthority); void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor); bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor); }; // Class GameplayTasks.GameplayTask_TimeLimitedExecution // 0x0028 (0x0070 - 0x0048) class UGameplayTask_TimeLimitedExecution : public UGameplayTask { public: struct FScriptMulticastDelegate OnFinished; // 0x0048(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) struct FScriptMulticastDelegate OnTimeExpired; // 0x0054(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) unsigned char UnknownData00[0x10]; // 0x0060(0x0010) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_TimeLimitedExecution"); return pStaticClass; } }; // Class GameplayTasks.GameplayTask_WaitDelay // 0x0018 (0x0060 - 0x0048) class UGameplayTask_WaitDelay : public UGameplayTask { public: struct FScriptMulticastDelegate OnFinish; // 0x0048(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) unsigned char UnknownData00[0xC]; // 0x0054(0x000C) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTask_WaitDelay"); return pStaticClass; } static class UGameplayTask_WaitDelay* TaskWaitDelay(const TScriptInterface& TaskOwner, float Time, unsigned char Priority); void TaskDelayDelegate__DelegateSignature(); }; // Class GameplayTasks.GameplayTaskOwnerInterface // 0x0000 (0x0020 - 0x0020) class UGameplayTaskOwnerInterface : public UInterface { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTaskOwnerInterface"); return pStaticClass; } }; // Class GameplayTasks.GameplayTaskResource // 0x000C (0x0028 - 0x001C) class UGameplayTaskResource : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET int8_t AutoResourceID; // 0x0020(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char bManuallySetID : 1; // 0x0021(0x0001) (Edit, DisableEditOnInstance) unsigned char UnknownData01[0x6]; // 0x0022(0x0006) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTaskResource"); return pStaticClass; } }; // Class GameplayTasks.GameplayTasksComponent // 0x0058 (0x0118 - 0x00C0) class UGameplayTasksComponent : public UActorComponent { public: TArray SimulatedTasks; // 0x00C0(0x000C) (Net, ZeroConstructor) TArray TaskPriorityQueue; // 0x00CC(0x000C) (ZeroConstructor) unsigned char UnknownData00[0xC]; // 0x00D8(0x000C) MISSED OFFSET TArray TickingTasks; // 0x00E4(0x000C) (ZeroConstructor) TArray KnownTasks; // 0x00F0(0x000C) (ZeroConstructor, Transient) unsigned char UnknownData01[0x4]; // 0x00FC(0x0004) MISSED OFFSET struct FScriptMulticastDelegate OnClaimedResourcesChange; // 0x0100(0x000C) (BlueprintVisible, ZeroConstructor, InstancedReference) unsigned char UnknownData02[0xC]; // 0x010C(0x000C) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class GameplayTasks.GameplayTasksComponent"); return pStaticClass; } void OnRep_SimulatedTasks(); static EGameplayTaskRunResult K2_RunGameplayTask(const TScriptInterface& TaskOwner, class UGameplayTask* Task, unsigned char Priority, TArray AdditionalRequiredResources, TArray AdditionalClaimedResources); }; }