#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function GameplayTasks.GameplayTask.ReadyForActivation struct UGameplayTask_ReadyForActivation_Params { }; // DelegateFunction GameplayTasks.GameplayTask.GenericGameplayTaskDelegate__DelegateSignature struct UGameplayTask_GenericGameplayTaskDelegate__DelegateSignature_Params { }; // Function GameplayTasks.GameplayTask.EndTask struct UGameplayTask_EndTask_Params { }; // Function GameplayTasks.GameplayTask_ClaimResource.ClaimResources struct UGameplayTask_ClaimResource_ClaimResources_Params { TScriptInterface InTaskOwner; // (Parm, ZeroConstructor, IsPlainOldData) TArray ResourceClasses; // (Parm, ZeroConstructor) unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName TaskInstanceName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UGameplayTask_ClaimResource* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function GameplayTasks.GameplayTask_ClaimResource.ClaimResource struct UGameplayTask_ClaimResource_ClaimResource_Params { TScriptInterface InTaskOwner; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* ResourceClass; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FName TaskInstanceName; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UGameplayTask_ClaimResource* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function GameplayTasks.GameplayTask_SpawnActor.SpawnActor struct UGameplayTask_SpawnActor_SpawnActor_Params { TScriptInterface TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SpawnLocation; // (Parm, IsPlainOldData) struct FRotator SpawnRotation; // (Parm, IsPlainOldData) class UClass* Class; // (Parm, ZeroConstructor, IsPlainOldData) bool bSpawnOnlyOnAuthority; // (Parm, ZeroConstructor, IsPlainOldData) class UGameplayTask_SpawnActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function GameplayTasks.GameplayTask_SpawnActor.FinishSpawningActor struct UGameplayTask_SpawnActor_FinishSpawningActor_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* SpawnedActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function GameplayTasks.GameplayTask_SpawnActor.BeginSpawningActor struct UGameplayTask_SpawnActor_BeginSpawningActor_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* SpawnedActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function GameplayTasks.GameplayTask_WaitDelay.TaskWaitDelay struct UGameplayTask_WaitDelay_TaskWaitDelay_Params { TScriptInterface TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Priority; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UGameplayTask_WaitDelay* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // DelegateFunction GameplayTasks.GameplayTask_WaitDelay.TaskDelayDelegate__DelegateSignature struct UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Params { }; // Function GameplayTasks.GameplayTasksComponent.OnRep_SimulatedTasks struct UGameplayTasksComponent_OnRep_SimulatedTasks_Params { }; // Function GameplayTasks.GameplayTasksComponent.K2_RunGameplayTask struct UGameplayTasksComponent_K2_RunGameplayTask_Params { TScriptInterface TaskOwner; // (Parm, ZeroConstructor, IsPlainOldData) class UGameplayTask* Task; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Priority; // (Parm, ZeroConstructor, IsPlainOldData) TArray AdditionalRequiredResources; // (Parm, ZeroConstructor) TArray AdditionalClaimedResources; // (Parm, ZeroConstructor) EGameplayTaskRunResult ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; }