#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C // 0x0000 (0x0020 - 0x0020) class UGlobalUIFunctionLibrary_C : public UBlueprintFunctionLibrary { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("BlueprintGeneratedClass GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C"); return pStaticClass; } static void TimeSecToSimpleTimeStr(int TimeSec, class UObject* __WorldContext, struct FString* TimeStr); static void ShouldTouchDispatch(const struct FPointerEvent& PointerEventData, bool IsLeftRightMove, class UObject* __WorldContext, bool* ShouldDispatch, float* DealtaValue); static void GetCorpsRomanNumerals(int Num, class UObject* __WorldContext, struct FString* String); static void SetCorpsRankLevel(class UImage* iconImage, class UTextBlock* levelText, int levelId, int Style, class UObject* __WorldContext); static void SetSeasonPassImg(int SeasonID, int PassType, bool IsBigIcon, class UImage* Img, class UObject* __WorldContext); static void GetChineseNumber(int ID, class UObject* __WorldContext, struct FString* Ret); static void GetSeasonPassImgPath(int SeasonID, int PassType, bool IsBigIcon, class UObject* __WorldContext, struct FString* imgPath); static void GetDefaultAvatarInfo(class UObject* __WorldContext, int* HeadId, int* gender, TArray* AvatarList); static void CancelPreviewAvatar(class UObject* __WorldContext); static void SetLobbyDefaultLightProperty(class UObject* __WorldContext); static void SetSceneSkyLightProperty(const struct FString& lightName, const struct FTransform& Trans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext); static void SwitchSystemCameraByIndex(const struct FString& ManagerName, int Index, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext); static void SwitchLobbyCameraByIndex(int Index, float blendTime, bool forceSwitch, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext, bool* Success); static void TryPreviewAvatarInfo(int resID, class UObject* __WorldContext); static void CloseTouchTips(class UObject* __WorldContext); static void ShowTouchTipsByButton(const struct FString& str, class UButton* btn, float offsetX, float offsetY, const struct FString& titleStr, class UObject* __WorldContext); static void SwitchLobbyMeshBg(int BgIdx, class UObject* __WorldContext); static void PreviewAvatarInfo(int resID, class UObject* __WorldContext); static void GetOnLineColor(int onlineflag, bool isonline, class UObject* __WorldContext, struct FSlateColor* Color); static void GetGameGender(class UObject* __WorldContext, int* gender); static void SetItemQuality(int itemquality, class UImage* imageres, class UObject* __WorldContext); static void SetScenePointLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, int inverseSquareFalloff, float Radius, bool useTemperature, float Temperature, class UObject* __WorldContext); static void SetSceneDirectionalLightProperty(const struct FString& lightName, const struct FTransform& targetTrans, float Intensity, const struct FLinearColor& Color, class UObject* __WorldContext); static void UpdateIntimacyRelationIcon(int relation, class UCanvasPanel* panel, class UWidgetSwitcher* switcher, class UTextBlock* TextBlock, class UObject* __WorldContext); static void SetIntimacy(class UImage* heart, int intimacynum, class UTextBlock* intimacyText, class UObject* __WorldContext); static void SwitchSceneCameraByIndex(int Idx, float blendTime, const struct FString& posOffset, const struct FString& abnormalPosOffset, class UObject* __WorldContext); static void SetCorpsSegmentLimit(class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget, class UTextBlock* textWidget, int levelId, class UObject* __WorldContext); static void SetCorpsLevelLimit(class UTextBlock* textWidget, int Level, class UObject* __WorldContext); static void GetLobbyCorpsIcon(int iconId, class UObject* __WorldContext, class UTexture2D** Value); static void CloseHelpTips(class UObject* __WorldContext); static void ShowHelpTipsByButton(int StrID, class UButton* Button, class UObject* __WorldContext); static void TimeSecToTimeStr(int Second, class UObject* __WorldContext, struct FString* TimeStr); static void GetLobbyHeadTexture(const struct FString& URL, class UObject* __WorldContext, class UTexture2D** Value); static void StoreLobbyHeadTexture(const struct FString& URL, class UTexture2D* headTexture, class UObject* __WorldContext); static void GetLobbyRankTexture(int rankIntegral, class UObject* __WorldContext, class UTexture2D** Output); static void GetLobbyFrameTexture(int frameLevel, class UObject* __WorldContext, class UTexture2D** Output); static void GetLobbyGlobalBp(class UObject* __WorldContext, class UGlobal_Bp_C** AsGlobal_Bp); static void InvoleBpFunctionNoFetch(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext); static void GetPlayerPrefs(class UObject* __WorldContext, class UPlayerPrefs_C** bp_playerprefs); static void OpenUseItemUI(const struct FString& itemInsID, class UObject* __WorldContext); static void ShowLobbyMenuEnterAnimation(class UObject* __WorldContext); static void SetLobbyMenuStatus(int MenuId, bool Status, class UObject* __WorldContext); static void CheckIfMenuOpen(int MenuId, class UObject* __WorldContext, bool* Ret); static void GetValidStringAll(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, struct FString* validText); static void UpdateLobbyRedpointStatus(bool IsShow, int modeId, class UObject* __WorldContext); static void GetItemTimeS_Server(int expire_ts, int valid_hours, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit); static void GetItemTimeS(int res_id, int FirstTimeNum, class UObject* __WorldContext, struct FString* time_s, bool* is_have_limit); static void TimeNumToTimeS(int time_num, class UObject* __WorldContext, struct FString* time_s); static void ShowItemTipsWithItemInfo(class UButton* Button, const struct FBP_STRUCT_CommonItemData& item_info, bool ignoreJump, class UObject* __WorldContext); static void ShowItemTipsByButton(int ItemID, class UButton* Button, class UObject* __WorldContext); static void CloseItemTips(class UObject* __WorldContext); static void ShowItemTipsByPos(int ItemID, const struct FVector2D& pos, class UObject* __WorldContext); static void CreateUAEUserWidget(class UClass* Class, class UUAEUserWidget* Parent, class UObject* __WorldContext, class UUAEUserWidget** Widget); static void PlaySoundCloseButton(class UObject* __WorldContext); static void ShowEffect(bool IsShow, class UObject* __WorldContext, TArray* Widget); static void IsWidgetVisible(class UWidget* Widget, class UObject* __WorldContext, bool* Visible); static void PlaySoundClickButton(class UObject* __WorldContext); static void IsChinese(const struct FString& Text, class UObject* __WorldContext, bool* Result); static void SendBAReport(int ButtonType, int Reason, class UObject* __WorldContext); static void IsValidChar(const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, class UObject* __WorldContext, bool* Result); static void IsNumber(const struct FString& Text, class UObject* __WorldContext, bool* Result); static void IsSpace(const struct FString& Text, class UObject* __WorldContext, bool* Result); static void GetTextLength(const struct FString& Text, bool chineseSensity, class UObject* __WorldContext, int* Length); static void BoolToVisible(bool Visible, bool collapse, bool isButton, class UObject* __WorldContext, ESlateVisibility* Visibility); static void GetValidString(int maxLength, const struct FString& Text, bool CanBeEnglish, bool CanBeNumber, bool CanBeSpace, bool CanBeChinese, bool chineseSensity, class UObject* __WorldContext, struct FString* validText); static void isEnglish(const struct FString& Text, class UObject* __WorldContext, bool* isEnglish); static void OpenURL(const struct FString& URL, EScreenDir Direction, bool hastoken, class UObject* __WorldContext); static void UpdateRankName(class UTextBlock* Text, int Level, class UObject* __WorldContext); static void UpdateRankIcon(class UImage* imageObj, int Level, class UObject* __WorldContext); static void GetGlobalData(class UObject* __WorldContext, class Abp_global_C** globalObj); static void InvoleBpFunction(const struct FName& bp_name, const struct FString& func_name, class UObject* __WorldContext); static void GetLocalizeString(int ID, const struct FString& string1, const struct FString& string2, const struct FString& string3, class UObject* __WorldContext, struct FString* TextValue); static void GetGlobalUIEventDispatcher(class UFrontendHUD* FrontendHUD, class UObject* __WorldContext, class UGlobalUIEventDispatcher_BP_C** NewParam); }; }