#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToSimpleTimeStr struct UGlobalUIFunctionLibrary_C_TimeSecToSimpleTimeStr_Params { int TimeSec; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString TimeStr; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShouldTouchDispatch struct UGlobalUIFunctionLibrary_C_ShouldTouchDispatch_Params { struct FPointerEvent PointerEventData; // (BlueprintVisible, BlueprintReadOnly, Parm) bool IsLeftRightMove; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool ShouldDispatch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float DealtaValue; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetCorpsRomanNumerals struct UGlobalUIFunctionLibrary_C_GetCorpsRomanNumerals_Params { int Num; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString String; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsRankLevel struct UGlobalUIFunctionLibrary_C_SetCorpsRankLevel_Params { class UImage* iconImage; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTextBlock* levelText; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int levelId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int Style; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSeasonPassImg struct UGlobalUIFunctionLibrary_C_SetSeasonPassImg_Params { int SeasonID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int PassType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool IsBigIcon; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UImage* Img; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetChineseNumber struct UGlobalUIFunctionLibrary_C_GetChineseNumber_Params { int ID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString Ret; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetSeasonPassImgPath struct UGlobalUIFunctionLibrary_C_GetSeasonPassImgPath_Params { int SeasonID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int PassType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool IsBigIcon; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString imgPath; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetDefaultAvatarInfo struct UGlobalUIFunctionLibrary_C_GetDefaultAvatarInfo_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int HeadId; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int gender; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) TArray AvatarList; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CancelPreviewAvatar struct UGlobalUIFunctionLibrary_C_CancelPreviewAvatar_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyDefaultLightProperty struct UGlobalUIFunctionLibrary_C_SetLobbyDefaultLightProperty_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneSkyLightProperty struct UGlobalUIFunctionLibrary_C_SetSceneSkyLightProperty_Params { struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FTransform Trans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData) float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSystemCameraByIndex struct UGlobalUIFunctionLibrary_C_SwitchSystemCameraByIndex_Params { struct FString ManagerName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) int Index; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyCameraByIndex struct UGlobalUIFunctionLibrary_C_SwitchLobbyCameraByIndex_Params { int Index; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool forceSwitch; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Success; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TryPreviewAvatarInfo struct UGlobalUIFunctionLibrary_C_TryPreviewAvatarInfo_Params { int resID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseTouchTips struct UGlobalUIFunctionLibrary_C_CloseTouchTips_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowTouchTipsByButton struct UGlobalUIFunctionLibrary_C_ShowTouchTipsByButton_Params { struct FString str; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UButton* btn; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) float offsetX; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) float offsetY; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString titleStr; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchLobbyMeshBg struct UGlobalUIFunctionLibrary_C_SwitchLobbyMeshBg_Params { int BgIdx; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PreviewAvatarInfo struct UGlobalUIFunctionLibrary_C_PreviewAvatarInfo_Params { int resID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetOnLineColor struct UGlobalUIFunctionLibrary_C_GetOnLineColor_Params { int onlineflag; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool isonline; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FSlateColor Color; // (Parm, OutParm) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGameGender struct UGlobalUIFunctionLibrary_C_GetGameGender_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int gender; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetItemQuality struct UGlobalUIFunctionLibrary_C_SetItemQuality_Params { int itemquality; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UImage* imageres; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetScenePointLightProperty struct UGlobalUIFunctionLibrary_C_SetScenePointLightProperty_Params { struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FTransform targetTrans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData) float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData) int inverseSquareFalloff; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) float Radius; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool useTemperature; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) float Temperature; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetSceneDirectionalLightProperty struct UGlobalUIFunctionLibrary_C_SetSceneDirectionalLightProperty_Params { struct FString lightName; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FTransform targetTrans; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData) float Intensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor Color; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateIntimacyRelationIcon struct UGlobalUIFunctionLibrary_C_UpdateIntimacyRelationIcon_Params { int relation; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UCanvasPanel* panel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UWidgetSwitcher* switcher; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTextBlock* TextBlock; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetIntimacy struct UGlobalUIFunctionLibrary_C_SetIntimacy_Params { class UImage* heart; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int intimacynum; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTextBlock* intimacyText; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SwitchSceneCameraByIndex struct UGlobalUIFunctionLibrary_C_SwitchSceneCameraByIndex_Params { int Idx; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString posOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FString abnormalPosOffset; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsSegmentLimit struct UGlobalUIFunctionLibrary_C_SetCorpsSegmentLimit_Params { class UCommon_RankIntegralLevel_Style_Small_UIBP_C* segmentWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTextBlock* textWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int levelId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetCorpsLevelLimit struct UGlobalUIFunctionLibrary_C_SetCorpsLevelLimit_Params { class UTextBlock* textWidget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyCorpsIcon struct UGlobalUIFunctionLibrary_C_GetLobbyCorpsIcon_Params { int iconId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseHelpTips struct UGlobalUIFunctionLibrary_C_CloseHelpTips_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowHelpTipsByButton struct UGlobalUIFunctionLibrary_C_ShowHelpTipsByButton_Params { int StrID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeSecToTimeStr struct UGlobalUIFunctionLibrary_C_TimeSecToTimeStr_Params { int Second; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString TimeStr; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyHeadTexture struct UGlobalUIFunctionLibrary_C_GetLobbyHeadTexture_Params { struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.StoreLobbyHeadTexture struct UGlobalUIFunctionLibrary_C_StoreLobbyHeadTexture_Params { struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UTexture2D* headTexture; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyRankTexture struct UGlobalUIFunctionLibrary_C_GetLobbyRankTexture_Params { int rankIntegral; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyFrameTexture struct UGlobalUIFunctionLibrary_C_GetLobbyFrameTexture_Params { int frameLevel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLobbyGlobalBp struct UGlobalUIFunctionLibrary_C_GetLobbyGlobalBp_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UGlobal_Bp_C* AsGlobal_Bp; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunctionNoFetch struct UGlobalUIFunctionLibrary_C_InvoleBpFunctionNoFetch_Params { struct FName bp_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString func_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetPlayerPrefs struct UGlobalUIFunctionLibrary_C_GetPlayerPrefs_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UPlayerPrefs_C* bp_playerprefs; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenUseItemUI struct UGlobalUIFunctionLibrary_C_OpenUseItemUI_Params { struct FString itemInsID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowLobbyMenuEnterAnimation struct UGlobalUIFunctionLibrary_C_ShowLobbyMenuEnterAnimation_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SetLobbyMenuStatus struct UGlobalUIFunctionLibrary_C_SetLobbyMenuStatus_Params { int MenuId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Status; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CheckIfMenuOpen struct UGlobalUIFunctionLibrary_C_CheckIfMenuOpen_Params { int MenuId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Ret; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidStringAll struct UGlobalUIFunctionLibrary_C_GetValidStringAll_Params { struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString validText; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateLobbyRedpointStatus struct UGlobalUIFunctionLibrary_C_UpdateLobbyRedpointStatus_Params { bool IsShow; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int modeId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS_Server struct UGlobalUIFunctionLibrary_C_GetItemTimeS_Server_Params { int expire_ts; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int valid_hours; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString time_s; // (Parm, OutParm, ZeroConstructor) bool is_have_limit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetItemTimeS struct UGlobalUIFunctionLibrary_C_GetItemTimeS_Params { int res_id; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int FirstTimeNum; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString time_s; // (Parm, OutParm, ZeroConstructor) bool is_have_limit; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.TimeNumToTimeS struct UGlobalUIFunctionLibrary_C_TimeNumToTimeS_Params { int time_num; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString time_s; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsWithItemInfo struct UGlobalUIFunctionLibrary_C_ShowItemTipsWithItemInfo_Params { class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FBP_STRUCT_CommonItemData item_info; // (BlueprintVisible, BlueprintReadOnly, Parm) bool ignoreJump; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByButton struct UGlobalUIFunctionLibrary_C_ShowItemTipsByButton_Params { int ItemID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UButton* Button; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CloseItemTips struct UGlobalUIFunctionLibrary_C_CloseItemTips_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowItemTipsByPos struct UGlobalUIFunctionLibrary_C_ShowItemTipsByPos_Params { int ItemID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FVector2D pos; // (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.CreateUAEUserWidget struct UGlobalUIFunctionLibrary_C_CreateUAEUserWidget_Params { class UClass* Class; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UUAEUserWidget* Parent; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UUAEUserWidget* Widget; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundCloseButton struct UGlobalUIFunctionLibrary_C_PlaySoundCloseButton_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.ShowEffect struct UGlobalUIFunctionLibrary_C_ShowEffect_Params { TArray Widget; // (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) bool IsShow; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsWidgetVisible struct UGlobalUIFunctionLibrary_C_IsWidgetVisible_Params { class UWidget* Widget; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Visible; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.PlaySoundClickButton struct UGlobalUIFunctionLibrary_C_PlaySoundClickButton_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsChinese struct UGlobalUIFunctionLibrary_C_IsChinese_Params { struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.SendBAReport struct UGlobalUIFunctionLibrary_C_SendBAReport_Params { int ButtonType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int Reason; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsValidChar struct UGlobalUIFunctionLibrary_C_IsValidChar_Params { struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsNumber struct UGlobalUIFunctionLibrary_C_IsNumber_Params { struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.IsSpace struct UGlobalUIFunctionLibrary_C_IsSpace_Params { struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool Result; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetTextLength struct UGlobalUIFunctionLibrary_C_GetTextLength_Params { struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) bool chineseSensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int Length; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.BoolToVisible struct UGlobalUIFunctionLibrary_C_BoolToVisible_Params { bool Visible; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool collapse; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool isButton; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) ESlateVisibility Visibility; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetValidString struct UGlobalUIFunctionLibrary_C_GetValidString_Params { int maxLength; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) bool CanBeEnglish; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeNumber; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeSpace; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool CanBeChinese; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool chineseSensity; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString validText; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.isEnglish struct UGlobalUIFunctionLibrary_C_isEnglish_Params { struct FString Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool isEnglish; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.OpenURL struct UGlobalUIFunctionLibrary_C_OpenURL_Params { struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) EScreenDir Direction; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) bool hastoken; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankName struct UGlobalUIFunctionLibrary_C_UpdateRankName_Params { class UTextBlock* Text; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.UpdateRankIcon struct UGlobalUIFunctionLibrary_C_UpdateRankIcon_Params { class UImage* imageObj; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) int Level; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalData struct UGlobalUIFunctionLibrary_C_GetGlobalData_Params { class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class Abp_global_C* globalObj; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.InvoleBpFunction struct UGlobalUIFunctionLibrary_C_InvoleBpFunction_Params { struct FName bp_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString func_name; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetLocalizeString struct UGlobalUIFunctionLibrary_C_GetLocalizeString_Params { int ID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString string1; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FString string2; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) struct FString string3; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString TextValue; // (Parm, OutParm, ZeroConstructor) }; // Function GlobalUIFunctionLibrary.GlobalUIFunctionLibrary_C.GetGlobalUIEventDispatcher struct UGlobalUIFunctionLibrary_C_GetGlobalUIEventDispatcher_Params { class UFrontendHUD* FrontendHUD; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UObject* __WorldContext; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UGlobalUIEventDispatcher_BP_C* NewParam; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; }