//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Global_Bp.Global_Bp_C.FetchServerKey // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::FetchServerKey() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.FetchServerKey"); UGlobal_Bp_C_FetchServerKey_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.UpdateServerKey // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::UpdateServerKey() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.UpdateServerKey"); UGlobal_Bp_C_UpdateServerKey_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetXGCreatePlayerTime // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::GetXGCreatePlayerTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetXGCreatePlayerTime"); UGlobal_Bp_C_GetXGCreatePlayerTime_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetXGCreatePlayerTime // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetXGCreatePlayerTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetXGCreatePlayerTime"); UGlobal_Bp_C_SetXGCreatePlayerTime_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.OnQueryCustomSettingHandle // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::OnQueryCustomSettingHandle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.OnQueryCustomSettingHandle"); UGlobal_Bp_C_OnQueryCustomSettingHandle_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetRankLargeLevelTexture // (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetRankLargeLevelTexture(int rankIntegral, class UTexture2D** Output) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetRankLargeLevelTexture"); UGlobal_Bp_C_GetRankLargeLevelTexture_Params params; params.rankIntegral = rankIntegral; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Output != nullptr) *Output = params.Output; } // Function Global_Bp.Global_Bp_C.GetRankLargeBaseTexture // (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetRankLargeBaseTexture(int rankIntegral, class UTexture2D** Output) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetRankLargeBaseTexture"); UGlobal_Bp_C_GetRankLargeBaseTexture_Params params; params.rankIntegral = rankIntegral; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Output != nullptr) *Output = params.Output; } // Function Global_Bp.Global_Bp_C.SetSeasonSwitchData // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetSeasonSwitchData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetSeasonSwitchData"); UGlobal_Bp_C_SetSeasonSwitchData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetSeasonSwitchData // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::GetSeasonSwitchData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetSeasonSwitchData"); UGlobal_Bp_C_GetSeasonSwitchData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.InnerPreviewAvatar // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::InnerPreviewAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.InnerPreviewAvatar"); UGlobal_Bp_C_InnerPreviewAvatar_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.CancelPreviewAvatar // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::CancelPreviewAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.CancelPreviewAvatar"); UGlobal_Bp_C_CancelPreviewAvatar_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetMatchTagGuideFlag // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetMatchTagGuideFlag() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetMatchTagGuideFlag"); UGlobal_Bp_C_SetMatchTagGuideFlag_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetMatchTagGuideFlag // (Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // bool hasGuide (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetMatchTagGuideFlag(bool* hasGuide) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetMatchTagGuideFlag"); UGlobal_Bp_C_GetMatchTagGuideFlag_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (hasGuide != nullptr) *hasGuide = params.hasGuide; } // Function Global_Bp.Global_Bp_C.SwitchCameraFarImmediate // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SwitchCameraFarImmediate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SwitchCameraFarImmediate"); UGlobal_Bp_C_SwitchCameraFarImmediate_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SwitchWarzoneBG // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SwitchWarzoneBG() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SwitchWarzoneBG"); UGlobal_Bp_C_SwitchWarzoneBG_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.TryPreviewAvatar // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::TryPreviewAvatar(int NewParam) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.TryPreviewAvatar"); UGlobal_Bp_C_TryPreviewAvatar_Params params; params.NewParam = NewParam; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SwitchLobbyMeshBg // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SwitchLobbyMeshBg() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SwitchLobbyMeshBg"); UGlobal_Bp_C_SwitchLobbyMeshBg_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SwitchSceneCameraByIndex // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SwitchSceneCameraByIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SwitchSceneCameraByIndex"); UGlobal_Bp_C_SwitchSceneCameraByIndex_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.PreviewAvatar // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int resID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::PreviewAvatar(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.PreviewAvatar"); UGlobal_Bp_C_PreviewAvatar_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetGlobalConfigData // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::GetGlobalConfigData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetGlobalConfigData"); UGlobal_Bp_C_GetGlobalConfigData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetGlobalConfigData // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetGlobalConfigData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetGlobalConfigData"); UGlobal_Bp_C_SetGlobalConfigData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetDragDropWidget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int dragDropType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetDragDropWidget(int dragDropType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetDragDropWidget"); UGlobal_Bp_C_GetDragDropWidget_Params params; params.dragDropType = dragDropType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.ClearWXYouxiquanRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::ClearWXYouxiquanRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.ClearWXYouxiquanRedPoint"); UGlobal_Bp_C_ClearWXYouxiquanRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetWXYouxiquanRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetWXYouxiquanRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetWXYouxiquanRedPoint"); UGlobal_Bp_C_SetWXYouxiquanRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetWXYouxiquanRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::GetWXYouxiquanRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetWXYouxiquanRedPoint"); UGlobal_Bp_C_GetWXYouxiquanRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.StopBGM // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::StopBGM() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.StopBGM"); UGlobal_Bp_C_StopBGM_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.ResumeBGM // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::ResumeBGM() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.ResumeBGM"); UGlobal_Bp_C_ResumeBGM_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetCorpsShopRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetCorpsShopRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetCorpsShopRedPoint"); UGlobal_Bp_C_SetCorpsShopRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.InitPlayerPrefsData // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::InitPlayerPrefsData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.InitPlayerPrefsData"); UGlobal_Bp_C_InitPlayerPrefsData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.ClearLobbyBuffer // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::ClearLobbyBuffer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.ClearLobbyBuffer"); UGlobal_Bp_C_ClearLobbyBuffer_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetCorpsIconTexture // (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int iconId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetCorpsIconTexture(int iconId, class UTexture2D** Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetCorpsIconTexture"); UGlobal_Bp_C_GetCorpsIconTexture_Params params; params.iconId = iconId; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Value != nullptr) *Value = params.Value; } // Function Global_Bp.Global_Bp_C.CoverLobbyCamera // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::CoverLobbyCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.CoverLobbyCamera"); UGlobal_Bp_C_CoverLobbyCamera_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.RecoverLobbyCamera // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::RecoverLobbyCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.RecoverLobbyCamera"); UGlobal_Bp_C_RecoverLobbyCamera_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.TickHeadTexture // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::TickHeadTexture() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.TickHeadTexture"); UGlobal_Bp_C_TickHeadTexture_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.StoreHeadTexture // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) // class UTexture2D* headTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::StoreHeadTexture(const struct FString& URL, class UTexture2D* headTexture) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.StoreHeadTexture"); UGlobal_Bp_C_StoreHeadTexture_Params params; params.URL = URL; params.headTexture = headTexture; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetHeadTexture // (Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // struct FString URL (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) // class UTexture2D* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetHeadTexture(const struct FString& URL, class UTexture2D** Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetHeadTexture"); UGlobal_Bp_C_GetHeadTexture_Params params; params.URL = URL; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Value != nullptr) *Value = params.Value; } // Function Global_Bp.Global_Bp_C.GetRankTexture // (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int rankIntegral (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetRankTexture(int rankIntegral, class UTexture2D** Output) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetRankTexture"); UGlobal_Bp_C_GetRankTexture_Params params; params.rankIntegral = rankIntegral; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Output != nullptr) *Output = params.Output; } // Function Global_Bp.Global_Bp_C.GetFrameTexture // (Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int frameLevel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // class UTexture2D* Output (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::GetFrameTexture(int frameLevel, class UTexture2D** Output) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetFrameTexture"); UGlobal_Bp_C_GetFrameTexture_Params params; params.frameLevel = frameLevel; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Output != nullptr) *Output = params.Output; } // Function Global_Bp.Global_Bp_C.GetCloseLocation // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::GetCloseLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetCloseLocation"); UGlobal_Bp_C_GetCloseLocation_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetCloseLocation // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetCloseLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetCloseLocation"); UGlobal_Bp_C_SetCloseLocation_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetNearByRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetNearByRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetNearByRedPoint"); UGlobal_Bp_C_SetNearByRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.ClearYXXYRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::ClearYXXYRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.ClearYXXYRedPoint"); UGlobal_Bp_C_ClearYXXYRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.GetYXXYRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::GetYXXYRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.GetYXXYRedPoint"); UGlobal_Bp_C_GetYXXYRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SetYXXYRedPoint // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SetYXXYRedPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SetYXXYRedPoint"); UGlobal_Bp_C_SetYXXYRedPoint_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.EnterCreateRoleDelay // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::EnterCreateRoleDelay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.EnterCreateRoleDelay"); UGlobal_Bp_C_EnterCreateRoleDelay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.EnterCreateRole // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::EnterCreateRole() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.EnterCreateRole"); UGlobal_Bp_C_EnterCreateRole_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.EnterFightStopMusic // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::EnterFightStopMusic() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.EnterFightStopMusic"); UGlobal_Bp_C_EnterFightStopMusic_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.OpenPGUrl // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::OpenPGUrl() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.OpenPGUrl"); UGlobal_Bp_C_OpenPGUrl_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.EventAndroidQuitGame // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::EventAndroidQuitGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.EventAndroidQuitGame"); UGlobal_Bp_C_EventAndroidQuitGame_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.QuitGame // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::QuitGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.QuitGame"); UGlobal_Bp_C_QuitGame_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.EnterLobby // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::EnterLobby() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.EnterLobby"); UGlobal_Bp_C_EnterLobby_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.EnterLogin // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::EnterLogin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.EnterLogin"); UGlobal_Bp_C_EnterLogin_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UGlobal_Bp_C::Construct() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.Construct"); UGlobal_Bp_C_Construct_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.PreloadLobbyTextures // (BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::PreloadLobbyTextures() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.PreloadLobbyTextures"); UGlobal_Bp_C_PreloadLobbyTextures_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UGlobal_Bp_C::Destruct() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.Destruct"); UGlobal_Bp_C_Destruct_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.LockLobbyMaxFps // (BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::LockLobbyMaxFps() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.LockLobbyMaxFps"); UGlobal_Bp_C_LockLobbyMaxFps_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.RecoverMaxFps // (BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::RecoverMaxFps() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.RecoverMaxFps"); UGlobal_Bp_C_RecoverMaxFps_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.UpdateLobbyMenuOpenStatus // (BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::UpdateLobbyMenuOpenStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.UpdateLobbyMenuOpenStatus"); UGlobal_Bp_C_UpdateLobbyMenuOpenStatus_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.SwitchLobbySkin // (BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::SwitchLobbySkin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.SwitchLobbySkin"); UGlobal_Bp_C_SwitchLobbySkin_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.OnLoadStreamLevelCompleted // (BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::OnLoadStreamLevelCompleted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.OnLoadStreamLevelCompleted"); UGlobal_Bp_C_OnLoadStreamLevelCompleted_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.OnUnLoadStreamLevelCompleted // (BlueprintCallable, BlueprintEvent) void UGlobal_Bp_C::OnUnLoadStreamLevelCompleted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.OnUnLoadStreamLevelCompleted"); UGlobal_Bp_C_OnUnLoadStreamLevelCompleted_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Bp.Global_Bp_C.ExecuteUbergraph_Global_Bp // (HasDefaults) // Parameters: // int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Bp_C::ExecuteUbergraph_Global_Bp(int EntryPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Bp.Global_Bp_C.ExecuteUbergraph_Global_Bp"); UGlobal_Bp_C_ExecuteUbergraph_Global_Bp_Params params; params.EntryPoint = EntryPoint; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }