#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function Global_Bp.Global_Bp_C.FetchServerKey struct UGlobal_Bp_C_FetchServerKey_Params { }; // Function Global_Bp.Global_Bp_C.UpdateServerKey struct UGlobal_Bp_C_UpdateServerKey_Params { }; // Function Global_Bp.Global_Bp_C.GetXGCreatePlayerTime struct UGlobal_Bp_C_GetXGCreatePlayerTime_Params { }; // Function Global_Bp.Global_Bp_C.SetXGCreatePlayerTime struct UGlobal_Bp_C_SetXGCreatePlayerTime_Params { }; // Function Global_Bp.Global_Bp_C.OnQueryCustomSettingHandle struct UGlobal_Bp_C_OnQueryCustomSettingHandle_Params { }; // Function Global_Bp.Global_Bp_C.GetRankLargeLevelTexture struct UGlobal_Bp_C_GetRankLargeLevelTexture_Params { int rankIntegral; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.GetRankLargeBaseTexture struct UGlobal_Bp_C_GetRankLargeBaseTexture_Params { int rankIntegral; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.SetSeasonSwitchData struct UGlobal_Bp_C_SetSeasonSwitchData_Params { }; // Function Global_Bp.Global_Bp_C.GetSeasonSwitchData struct UGlobal_Bp_C_GetSeasonSwitchData_Params { }; // Function Global_Bp.Global_Bp_C.InnerPreviewAvatar struct UGlobal_Bp_C_InnerPreviewAvatar_Params { }; // Function Global_Bp.Global_Bp_C.CancelPreviewAvatar struct UGlobal_Bp_C_CancelPreviewAvatar_Params { }; // Function Global_Bp.Global_Bp_C.SetMatchTagGuideFlag struct UGlobal_Bp_C_SetMatchTagGuideFlag_Params { }; // Function Global_Bp.Global_Bp_C.GetMatchTagGuideFlag struct UGlobal_Bp_C_GetMatchTagGuideFlag_Params { bool hasGuide; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.SwitchCameraFarImmediate struct UGlobal_Bp_C_SwitchCameraFarImmediate_Params { }; // Function Global_Bp.Global_Bp_C.SwitchWarzoneBG struct UGlobal_Bp_C_SwitchWarzoneBG_Params { }; // Function Global_Bp.Global_Bp_C.TryPreviewAvatar struct UGlobal_Bp_C_TryPreviewAvatar_Params { int NewParam; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.SwitchLobbyMeshBg struct UGlobal_Bp_C_SwitchLobbyMeshBg_Params { }; // Function Global_Bp.Global_Bp_C.SwitchSceneCameraByIndex struct UGlobal_Bp_C_SwitchSceneCameraByIndex_Params { }; // Function Global_Bp.Global_Bp_C.PreviewAvatar struct UGlobal_Bp_C_PreviewAvatar_Params { int resID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.GetGlobalConfigData struct UGlobal_Bp_C_GetGlobalConfigData_Params { }; // Function Global_Bp.Global_Bp_C.SetGlobalConfigData struct UGlobal_Bp_C_SetGlobalConfigData_Params { }; // Function Global_Bp.Global_Bp_C.GetDragDropWidget struct UGlobal_Bp_C_GetDragDropWidget_Params { int dragDropType; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.ClearWXYouxiquanRedPoint struct UGlobal_Bp_C_ClearWXYouxiquanRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.SetWXYouxiquanRedPoint struct UGlobal_Bp_C_SetWXYouxiquanRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.GetWXYouxiquanRedPoint struct UGlobal_Bp_C_GetWXYouxiquanRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.StopBGM struct UGlobal_Bp_C_StopBGM_Params { }; // Function Global_Bp.Global_Bp_C.ResumeBGM struct UGlobal_Bp_C_ResumeBGM_Params { }; // Function Global_Bp.Global_Bp_C.SetCorpsShopRedPoint struct UGlobal_Bp_C_SetCorpsShopRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.InitPlayerPrefsData struct UGlobal_Bp_C_InitPlayerPrefsData_Params { }; // Function Global_Bp.Global_Bp_C.ClearLobbyBuffer struct UGlobal_Bp_C_ClearLobbyBuffer_Params { }; // Function Global_Bp.Global_Bp_C.GetCorpsIconTexture struct UGlobal_Bp_C_GetCorpsIconTexture_Params { int iconId; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.CoverLobbyCamera struct UGlobal_Bp_C_CoverLobbyCamera_Params { }; // Function Global_Bp.Global_Bp_C.RecoverLobbyCamera struct UGlobal_Bp_C_RecoverLobbyCamera_Params { }; // Function Global_Bp.Global_Bp_C.TickHeadTexture struct UGlobal_Bp_C_TickHeadTexture_Params { }; // Function Global_Bp.Global_Bp_C.StoreHeadTexture struct UGlobal_Bp_C_StoreHeadTexture_Params { struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UTexture2D* headTexture; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.GetHeadTexture struct UGlobal_Bp_C_GetHeadTexture_Params { struct FString URL; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) class UTexture2D* Value; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.GetRankTexture struct UGlobal_Bp_C_GetRankTexture_Params { int rankIntegral; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.GetFrameTexture struct UGlobal_Bp_C_GetFrameTexture_Params { int frameLevel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) class UTexture2D* Output; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function Global_Bp.Global_Bp_C.GetCloseLocation struct UGlobal_Bp_C_GetCloseLocation_Params { }; // Function Global_Bp.Global_Bp_C.SetCloseLocation struct UGlobal_Bp_C_SetCloseLocation_Params { }; // Function Global_Bp.Global_Bp_C.SetNearByRedPoint struct UGlobal_Bp_C_SetNearByRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.ClearYXXYRedPoint struct UGlobal_Bp_C_ClearYXXYRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.GetYXXYRedPoint struct UGlobal_Bp_C_GetYXXYRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.SetYXXYRedPoint struct UGlobal_Bp_C_SetYXXYRedPoint_Params { }; // Function Global_Bp.Global_Bp_C.EnterCreateRoleDelay struct UGlobal_Bp_C_EnterCreateRoleDelay_Params { }; // Function Global_Bp.Global_Bp_C.EnterCreateRole struct UGlobal_Bp_C_EnterCreateRole_Params { }; // Function Global_Bp.Global_Bp_C.EnterFightStopMusic struct UGlobal_Bp_C_EnterFightStopMusic_Params { }; // Function Global_Bp.Global_Bp_C.OpenPGUrl struct UGlobal_Bp_C_OpenPGUrl_Params { }; // Function Global_Bp.Global_Bp_C.EventAndroidQuitGame struct UGlobal_Bp_C_EventAndroidQuitGame_Params { }; // Function Global_Bp.Global_Bp_C.QuitGame struct UGlobal_Bp_C_QuitGame_Params { }; // Function Global_Bp.Global_Bp_C.EnterLobby struct UGlobal_Bp_C_EnterLobby_Params { }; // Function Global_Bp.Global_Bp_C.EnterLogin struct UGlobal_Bp_C_EnterLogin_Params { }; // Function Global_Bp.Global_Bp_C.Construct struct UGlobal_Bp_C_Construct_Params { }; // Function Global_Bp.Global_Bp_C.PreloadLobbyTextures struct UGlobal_Bp_C_PreloadLobbyTextures_Params { }; // Function Global_Bp.Global_Bp_C.Destruct struct UGlobal_Bp_C_Destruct_Params { }; // Function Global_Bp.Global_Bp_C.LockLobbyMaxFps struct UGlobal_Bp_C_LockLobbyMaxFps_Params { }; // Function Global_Bp.Global_Bp_C.RecoverMaxFps struct UGlobal_Bp_C_RecoverMaxFps_Params { }; // Function Global_Bp.Global_Bp_C.UpdateLobbyMenuOpenStatus struct UGlobal_Bp_C_UpdateLobbyMenuOpenStatus_Params { }; // Function Global_Bp.Global_Bp_C.SwitchLobbySkin struct UGlobal_Bp_C_SwitchLobbySkin_Params { }; // Function Global_Bp.Global_Bp_C.OnLoadStreamLevelCompleted struct UGlobal_Bp_C_OnLoadStreamLevelCompleted_Params { }; // Function Global_Bp.Global_Bp_C.OnUnLoadStreamLevelCompleted struct UGlobal_Bp_C_OnUnLoadStreamLevelCompleted_Params { }; // Function Global_Bp.Global_Bp_C.ExecuteUbergraph_Global_Bp struct UGlobal_Bp_C_ExecuteUbergraph_Global_Bp_Params { int EntryPoint; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; }