//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:53 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Global_Voice.Global_Voice_C.OpenCheckboxRecord // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsOpen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::OpenCheckboxRecord(bool IsOpen) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OpenCheckboxRecord"); UGlobal_Voice_C_OpenCheckboxRecord_Params params; params.IsOpen = IsOpen; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OpenCheckboxSpeaker // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsOpen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::OpenCheckboxSpeaker(bool IsOpen) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OpenCheckboxSpeaker"); UGlobal_Voice_C_OpenCheckboxSpeaker_Params params; params.IsOpen = IsOpen; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.HideMicphoneFromOutside // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::HideMicphoneFromOutside() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.HideMicphoneFromOutside"); UGlobal_Voice_C_HideMicphoneFromOutside_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ShowMicphoneFromOutside // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ShowMicphoneFromOutside() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ShowMicphoneFromOutside"); UGlobal_Voice_C_ShowMicphoneFromOutside_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RefreshMicphoneToggle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsChecked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::RefreshMicphoneToggle(bool IsChecked) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RefreshMicphoneToggle"); UGlobal_Voice_C_RefreshMicphoneToggle_Params params; params.IsChecked = IsChecked; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RefreshSpeakerToggle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsChecked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::RefreshSpeakerToggle(bool IsChecked) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RefreshSpeakerToggle"); UGlobal_Voice_C_RefreshSpeakerToggle_Params params; params.IsChecked = IsChecked; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClickSpeakerTeamOn // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickSpeakerTeamOn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickSpeakerTeamOn"); UGlobal_Voice_C_OnClickSpeakerTeamOn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClickSpeakerAllOn // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickSpeakerAllOn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickSpeakerAllOn"); UGlobal_Voice_C_OnClickSpeakerAllOn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClickMicTeamOn // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickMicTeamOn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickMicTeamOn"); UGlobal_Voice_C_OnClickMicTeamOn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClickMicAllOn // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickMicAllOn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickMicAllOn"); UGlobal_Voice_C_OnClickMicAllOn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.PlayerInfoEnterAnim // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::PlayerInfoEnterAnim() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.PlayerInfoEnterAnim"); UGlobal_Voice_C_PlayerInfoEnterAnim_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ResetPlayAnimState // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ResetPlayAnimState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ResetPlayAnimState"); UGlobal_Voice_C_ResetPlayAnimState_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.UIHideNative // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::UIHideNative() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.UIHideNative"); UGlobal_Voice_C_UIHideNative_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.UIShowNative // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::UIShowNative() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.UIShowNative"); UGlobal_Voice_C_UIShowNative_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.Transitions_Enter // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::Transitions_Enter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.Transitions_Enter"); UGlobal_Voice_C_Transitions_Enter_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.SyncPushOneData // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FString prop (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) void UGlobal_Voice_C::SyncPushOneData(const struct FString& prop) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.SyncPushOneData"); UGlobal_Voice_C_SyncPushOneData_Params params; params.prop = prop; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.SyncOneData // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FString prop (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) void UGlobal_Voice_C::SyncOneData(const struct FString& prop) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.SyncOneData"); UGlobal_Voice_C_SyncOneData_Params params; params.prop = prop; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ChangeSpeakerFlag // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Open (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::ChangeSpeakerFlag(bool Open) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ChangeSpeakerFlag"); UGlobal_Voice_C_ChangeSpeakerFlag_Params params; params.Open = Open; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ChangeMicphoneFlag // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Open (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::ChangeMicphoneFlag(bool Open) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ChangeMicphoneFlag"); UGlobal_Voice_C_ChangeMicphoneFlag_Params params; params.Open = Open; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTryCloseSpeaker // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTryCloseSpeaker() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTryCloseSpeaker"); UGlobal_Voice_C_OnTryCloseSpeaker_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.TickVoiceRoom // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::TickVoiceRoom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.TickVoiceRoom"); UGlobal_Voice_C_TickVoiceRoom_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.UIHide // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::UIHide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.UIHide"); UGlobal_Voice_C_UIHide_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.UIShow // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::UIShow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.UIShow"); UGlobal_Voice_C_UIShow_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnUploadRecordFailed // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnUploadRecordFailed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnUploadRecordFailed"); UGlobal_Voice_C_OnUploadRecordFailed_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTryCloseMic // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTryCloseMic() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTryCloseMic"); UGlobal_Voice_C_OnTryCloseMic_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.StopPlayRecordFileAndRecoverBGM // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::StopPlayRecordFileAndRecoverBGM() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.StopPlayRecordFileAndRecoverBGM"); UGlobal_Voice_C_StopPlayRecordFileAndRecoverBGM_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.FadeOutBGM // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::FadeOutBGM() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.FadeOutBGM"); UGlobal_Voice_C_FadeOutBGM_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.FadeInBGM // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::FadeInBGM() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.FadeInBGM"); UGlobal_Voice_C_FadeInBGM_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.CheckVoiceMessageInited // (Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // bool Ret (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::CheckVoiceMessageInited(bool* Ret) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.CheckVoiceMessageInited"); UGlobal_Voice_C_CheckVoiceMessageInited_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Ret != nullptr) *Ret = params.Ret; } // Function Global_Voice.Global_Voice_C.OnClickSpeakerOff // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickSpeakerOff() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickSpeakerOff"); UGlobal_Voice_C_OnClickSpeakerOff_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClickSpeakerOn // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickSpeakerOn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickSpeakerOn"); UGlobal_Voice_C_OnClickSpeakerOn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClickMicOff // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickMicOff() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickMicOff"); UGlobal_Voice_C_OnClickMicOff_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClickMicOn // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClickMicOn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClickMicOn"); UGlobal_Voice_C_OnClickMicOn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ClearAllTimers // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ClearAllTimers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ClearAllTimers"); UGlobal_Voice_C_ClearAllTimers_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RefreshSpeakerUI // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RefreshSpeakerUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RefreshSpeakerUI"); UGlobal_Voice_C_RefreshSpeakerUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RefreshMicUI // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RefreshMicUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RefreshMicUI"); UGlobal_Voice_C_RefreshMicUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.SyncTeamupState // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::SyncTeamupState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.SyncTeamupState"); UGlobal_Voice_C_SyncTeamupState_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RefreshTeamUI // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RefreshTeamUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RefreshTeamUI"); UGlobal_Voice_C_RefreshTeamUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ChangeSpeakerState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Open (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // bool lbsOpen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::ChangeSpeakerState(bool Open, bool lbsOpen) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ChangeSpeakerState"); UGlobal_Voice_C_ChangeSpeakerState_Params params; params.Open = Open; params.lbsOpen = lbsOpen; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ChangeMicState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // bool lbsState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::ChangeMicState(bool State, bool lbsState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ChangeMicState"); UGlobal_Voice_C_ChangeMicState_Params params; params.State = State; params.lbsState = lbsState; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RefreshStageUI // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RefreshStageUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RefreshStageUI"); UGlobal_Voice_C_RefreshStageUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.StopRecordVoice // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool cancel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::StopRecordVoice(bool cancel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.StopRecordVoice"); UGlobal_Voice_C_StopRecordVoice_Params params; params.cancel = cancel; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.StartRecordVoice // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::StartRecordVoice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.StartRecordVoice"); UGlobal_Voice_C_StartRecordVoice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.StopPlayRecordFile // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::StopPlayRecordFile() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.StopPlayRecordFile"); UGlobal_Voice_C_StopPlayRecordFile_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.PlayDownloadFile // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::PlayDownloadFile() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.PlayDownloadFile"); UGlobal_Voice_C_PlayDownloadFile_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RequireGVoiceDownload // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RequireGVoiceDownload() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RequireGVoiceDownload"); UGlobal_Voice_C_RequireGVoiceDownload_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RecoverGVoiceRealtime // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RecoverGVoiceRealtime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RecoverGVoiceRealtime"); UGlobal_Voice_C_RecoverGVoiceRealtime_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.LeaveGVoiceOffline // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::LeaveGVoiceOffline() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.LeaveGVoiceOffline"); UGlobal_Voice_C_LeaveGVoiceOffline_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RetrieveGVoiceOffline // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RetrieveGVoiceOffline() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RetrieveGVoiceOffline"); UGlobal_Voice_C_RetrieveGVoiceOffline_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.GetProcedureTimer // (Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // int Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // bool stopTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // struct FTimerHandle Output (Parm, OutParm) void UGlobal_Voice_C::GetProcedureTimer(int Type, bool stopTimer, struct FTimerHandle* Output) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.GetProcedureTimer"); UGlobal_Voice_C_GetProcedureTimer_Params params; params.Type = Type; params.stopTimer = stopTimer; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Output != nullptr) *Output = params.Output; } // Function Global_Voice.Global_Voice_C.AddProcedureTimer // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTimerHandle Handle (BlueprintVisible, BlueprintReadOnly, Parm) // int resendType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) // bool isStop (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::AddProcedureTimer(const struct FTimerHandle& Handle, int resendType, bool isStop) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.AddProcedureTimer"); UGlobal_Voice_C_AddProcedureTimer_Params params; params.Handle = Handle; params.resendType = resendType; params.isStop = isStop; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ClearGVoiceSpeechToTextResendEntry // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ClearGVoiceSpeechToTextResendEntry() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ClearGVoiceSpeechToTextResendEntry"); UGlobal_Voice_C_ClearGVoiceSpeechToTextResendEntry_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ClearGVoiceUploadResendEntry // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ClearGVoiceUploadResendEntry() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ClearGVoiceUploadResendEntry"); UGlobal_Voice_C_ClearGVoiceUploadResendEntry_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ClearGVoiceAuthResendEntry // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ClearGVoiceAuthResendEntry() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ClearGVoiceAuthResendEntry"); UGlobal_Voice_C_ClearGVoiceAuthResendEntry_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ProcessVoiceProcedure // (Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // bool Output (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::ProcessVoiceProcedure(bool* Output) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ProcessVoiceProcedure"); UGlobal_Voice_C_ProcessVoiceProcedure_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Output != nullptr) *Output = params.Output; } // Function Global_Voice.Global_Voice_C.ClearResendProcedure // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ClearResendProcedure() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ClearResendProcedure"); UGlobal_Voice_C_ClearResendProcedure_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RequireGVoiceSpeechToText // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RequireGVoiceSpeechToText() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RequireGVoiceSpeechToText"); UGlobal_Voice_C_RequireGVoiceSpeechToText_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RequireGVoiceUpload // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RequireGVoiceUpload() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RequireGVoiceUpload"); UGlobal_Voice_C_RequireGVoiceUpload_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RequireGVoiceAuth // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RequireGVoiceAuth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RequireGVoiceAuth"); UGlobal_Voice_C_RequireGVoiceAuth_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RequireGVoiceSpeechToTextEntry // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RequireGVoiceSpeechToTextEntry() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RequireGVoiceSpeechToTextEntry"); UGlobal_Voice_C_RequireGVoiceSpeechToTextEntry_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RequireGVoiceUploadEntry // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RequireGVoiceUploadEntry() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RequireGVoiceUploadEntry"); UGlobal_Voice_C_RequireGVoiceUploadEntry_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.RequireGVoiceAuthEntry // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::RequireGVoiceAuthEntry() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.RequireGVoiceAuthEntry"); UGlobal_Voice_C_RequireGVoiceAuthEntry_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ResetGVoiceMode // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int Mode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::ResetGVoiceMode(int Mode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ResetGVoiceMode"); UGlobal_Voice_C_ResetGVoiceMode_Params params; params.Mode = Mode; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ResetTeamVoice // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::ResetTeamVoice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ResetTeamVoice"); UGlobal_Voice_C_ResetTeamVoice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.SyncPushLuaData // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::SyncPushLuaData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.SyncPushLuaData"); UGlobal_Voice_C_SyncPushLuaData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.SyncLuaData // (Public, BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::SyncLuaData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.SyncLuaData"); UGlobal_Voice_C_SyncLuaData_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClearUploadResend // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClearUploadResend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClearUploadResend"); UGlobal_Voice_C_OnClearUploadResend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnAfterRequireSpeechToText // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnAfterRequireSpeechToText() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnAfterRequireSpeechToText"); UGlobal_Voice_C_OnAfterRequireSpeechToText_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnRequireSpeechToTextResend // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnRequireSpeechToTextResend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnRequireSpeechToTextResend"); UGlobal_Voice_C_OnRequireSpeechToTextResend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClearSpeechToTextResend // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClearSpeechToTextResend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClearSpeechToTextResend"); UGlobal_Voice_C_OnClearSpeechToTextResend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnRequireUploadResend // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnRequireUploadResend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnRequireUploadResend"); UGlobal_Voice_C_OnRequireUploadResend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTryDownloadVoiceRecord // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTryDownloadVoiceRecord() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTryDownloadVoiceRecord"); UGlobal_Voice_C_OnTryDownloadVoiceRecord_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClearDownloadFailedNotify // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClearDownloadFailedNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClearDownloadFailedNotify"); UGlobal_Voice_C_OnClearDownloadFailedNotify_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnDownloadFileComplete // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnDownloadFileComplete() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnDownloadFileComplete"); UGlobal_Voice_C_OnDownloadFileComplete_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnApplyMessageKeyComplete // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnApplyMessageKeyComplete() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnApplyMessageKeyComplete"); UGlobal_Voice_C_OnApplyMessageKeyComplete_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTryStartRecordVoice // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTryStartRecordVoice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTryStartRecordVoice"); UGlobal_Voice_C_OnTryStartRecordVoice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTryStopRecordVoice // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTryStopRecordVoice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTryStopRecordVoice"); UGlobal_Voice_C_OnTryStopRecordVoice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTryCancelRecordVoice // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTryCancelRecordVoice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTryCancelRecordVoice"); UGlobal_Voice_C_OnTryCancelRecordVoice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnUploadRecordFileComplete // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnUploadRecordFileComplete() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnUploadRecordFileComplete"); UGlobal_Voice_C_OnUploadRecordFileComplete_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnUploadSpeechToTextComplete // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnUploadSpeechToTextComplete() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnUploadSpeechToTextComplete"); UGlobal_Voice_C_OnUploadSpeechToTextComplete_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnGameStageChanged // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnGameStageChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnGameStageChanged"); UGlobal_Voice_C_OnGameStageChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_voice_on_K2Node_ComponentBoundEvent_15_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_voice_on_K2Node_ComponentBoundEvent_15_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_voice_on_K2Node_ComponentBoundEvent_15_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_voice_on_K2Node_ComponentBoundEvent_15_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_voice_off_K2Node_ComponentBoundEvent_41_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_voice_off_K2Node_ComponentBoundEvent_41_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_voice_off_K2Node_ComponentBoundEvent_41_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_voice_off_K2Node_ComponentBoundEvent_41_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_mic_on_K2Node_ComponentBoundEvent_58_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_mic_on_K2Node_ComponentBoundEvent_58_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_mic_on_K2Node_ComponentBoundEvent_58_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_mic_on_K2Node_ComponentBoundEvent_58_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnVoiceMicOpenChanged // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnVoiceMicOpenChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnVoiceMicOpenChanged"); UGlobal_Voice_C_OnVoiceMicOpenChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnVoiceSpeakerOpenChanged // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnVoiceSpeakerOpenChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnVoiceSpeakerOpenChanged"); UGlobal_Voice_C_OnVoiceSpeakerOpenChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_mic_off_K2Node_ComponentBoundEvent_104_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_mic_off_K2Node_ComponentBoundEvent_104_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_mic_off_K2Node_ComponentBoundEvent_104_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_mic_off_K2Node_ComponentBoundEvent_104_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTeamStateChanged // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTeamStateChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTeamStateChanged"); UGlobal_Voice_C_OnTeamStateChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTryStopPlayRecordVoice // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTryStopPlayRecordVoice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTryStopPlayRecordVoice"); UGlobal_Voice_C_OnTryStopPlayRecordVoice_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnApplicationDeactivated // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnApplicationDeactivated() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnApplicationDeactivated"); UGlobal_Voice_C_OnApplicationDeactivated_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnUploadRecordFileFailed // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnUploadRecordFileFailed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnUploadRecordFileFailed"); UGlobal_Voice_C_OnUploadRecordFileFailed_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnUploadSpeechToTextFailed // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnUploadSpeechToTextFailed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnUploadSpeechToTextFailed"); UGlobal_Voice_C_OnUploadSpeechToTextFailed_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_select_speaker_all_K2Node_ComponentBoundEvent_807_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_select_speaker_all_K2Node_ComponentBoundEvent_807_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_select_speaker_all_K2Node_ComponentBoundEvent_807_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_select_speaker_all_K2Node_ComponentBoundEvent_807_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_select_speaker_team_K2Node_ComponentBoundEvent_824_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_select_speaker_team_K2Node_ComponentBoundEvent_824_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_select_speaker_team_K2Node_ComponentBoundEvent_824_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_select_speaker_team_K2Node_ComponentBoundEvent_824_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_select_speaker_off_K2Node_ComponentBoundEvent_846_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_select_speaker_off_K2Node_ComponentBoundEvent_846_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_select_speaker_off_K2Node_ComponentBoundEvent_846_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_select_speaker_off_K2Node_ComponentBoundEvent_846_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_select_mic_all_K2Node_ComponentBoundEvent_883_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_select_mic_all_K2Node_ComponentBoundEvent_883_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_select_mic_all_K2Node_ComponentBoundEvent_883_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_select_mic_all_K2Node_ComponentBoundEvent_883_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_select_mic_team_K2Node_ComponentBoundEvent_900_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_select_mic_team_K2Node_ComponentBoundEvent_900_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_select_mic_team_K2Node_ComponentBoundEvent_900_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_select_mic_team_K2Node_ComponentBoundEvent_900_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__btn_select_mic_off_K2Node_ComponentBoundEvent_943_OnButtonClickedEvent__DelegateSignature // (BlueprintEvent) void UGlobal_Voice_C::BndEvt__btn_select_mic_off_K2Node_ComponentBoundEvent_943_OnButtonClickedEvent__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__btn_select_mic_off_K2Node_ComponentBoundEvent_943_OnButtonClickedEvent__DelegateSignature"); UGlobal_Voice_C_BndEvt__btn_select_mic_off_K2Node_ComponentBoundEvent_943_OnButtonClickedEvent__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__speaker_toggle_K2Node_ComponentBoundEvent_1405_OnCheckBoxComponentStateChanged__DelegateSignature // (BlueprintEvent) // Parameters: // bool bIsChecked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::BndEvt__speaker_toggle_K2Node_ComponentBoundEvent_1405_OnCheckBoxComponentStateChanged__DelegateSignature(bool bIsChecked) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__speaker_toggle_K2Node_ComponentBoundEvent_1405_OnCheckBoxComponentStateChanged__DelegateSignature"); UGlobal_Voice_C_BndEvt__speaker_toggle_K2Node_ComponentBoundEvent_1405_OnCheckBoxComponentStateChanged__DelegateSignature_Params params; params.bIsChecked = bIsChecked; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.BndEvt__micphone_toggle_K2Node_ComponentBoundEvent_1428_OnCheckBoxComponentStateChanged__DelegateSignature // (BlueprintEvent) // Parameters: // bool bIsChecked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::BndEvt__micphone_toggle_K2Node_ComponentBoundEvent_1428_OnCheckBoxComponentStateChanged__DelegateSignature(bool bIsChecked) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.BndEvt__micphone_toggle_K2Node_ComponentBoundEvent_1428_OnCheckBoxComponentStateChanged__DelegateSignature"); UGlobal_Voice_C_BndEvt__micphone_toggle_K2Node_ComponentBoundEvent_1428_OnCheckBoxComponentStateChanged__DelegateSignature_Params params; params.bIsChecked = bIsChecked; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClearRoleInfo // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClearRoleInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClearRoleInfo"); UGlobal_Voice_C_OnClearRoleInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnAfterRequireUpload // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnAfterRequireUpload() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnAfterRequireUpload"); UGlobal_Voice_C_OnAfterRequireUpload_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnResetRoleInfo // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnResetRoleInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnResetRoleInfo"); UGlobal_Voice_C_OnResetRoleInfo_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnClearAuthResend // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnClearAuthResend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnClearAuthResend"); UGlobal_Voice_C_OnClearAuthResend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnRequireAuthResend // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnRequireAuthResend() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnRequireAuthResend"); UGlobal_Voice_C_OnRequireAuthResend_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnVoiceModeChanged // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnVoiceModeChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnVoiceModeChanged"); UGlobal_Voice_C_OnVoiceModeChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnTeamVoiceRoomChanged // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnTeamVoiceRoomChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnTeamVoiceRoomChanged"); UGlobal_Voice_C_OnTeamVoiceRoomChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnAfterRequireAuth // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnAfterRequireAuth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnAfterRequireAuth"); UGlobal_Voice_C_OnAfterRequireAuth_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnGVoiceInited // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnGVoiceInited() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnGVoiceInited"); UGlobal_Voice_C_OnGVoiceInited_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnJoinVoiceRoomSuccess // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnJoinVoiceRoomSuccess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnJoinVoiceRoomSuccess"); UGlobal_Voice_C_OnJoinVoiceRoomSuccess_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.OnQuitVoiceRoomSuccess // (BlueprintCallable, BlueprintEvent) void UGlobal_Voice_C::OnQuitVoiceRoomSuccess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.OnQuitVoiceRoomSuccess"); UGlobal_Voice_C_OnQuitVoiceRoomSuccess_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UGlobal_Voice_C::Construct() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.Construct"); UGlobal_Voice_C_Construct_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Global_Voice.Global_Voice_C.ExecuteUbergraph_Global_Voice // (HasDefaults) // Parameters: // int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void UGlobal_Voice_C::ExecuteUbergraph_Global_Voice(int EntryPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Global_Voice.Global_Voice_C.ExecuteUbergraph_Global_Voice"); UGlobal_Voice_C_ExecuteUbergraph_Global_Voice_Params params; params.EntryPoint = EntryPoint; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }