#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum InputCore.ETouchIndex enum class ETouchIndex : uint8_t { ETouchIndex__Touch1 = 0, ETouchIndex__Touch2 = 1, ETouchIndex__Touch3 = 2, ETouchIndex__Touch4 = 3, ETouchIndex__Touch5 = 4, ETouchIndex__Touch6 = 5, ETouchIndex__Touch7 = 6, ETouchIndex__Touch8 = 7, ETouchIndex__Touch9 = 8, ETouchIndex__Touch10 = 9, ETouchIndex__CursorPointerIndex = 10, ETouchIndex__MAX_TOUCHES = 11, ETouchIndex__ETouchIndex_MAX = 12 }; // Enum InputCore.EControllerHand enum class EControllerHand : uint8_t { EControllerHand__Left = 0, EControllerHand__Right = 1, EControllerHand__AnyHand = 2, EControllerHand__Pad = 3, EControllerHand__ExternalCamera = 4, EControllerHand__Gun = 5, EControllerHand__Special = 6, EControllerHand__Special01 = 7, EControllerHand__Special02 = 8, EControllerHand__Special03 = 9, EControllerHand__Special04 = 10, EControllerHand__Special05 = 11, EControllerHand__Special06 = 12, EControllerHand__Special07 = 13, EControllerHand__Special08 = 14, EControllerHand__Special09 = 15, EControllerHand__Special10 = 16, EControllerHand__EControllerHand_MAX = 17 }; // Enum InputCore.ETouchType enum class ETouchType : uint8_t { ETouchType__Began = 0, ETouchType__Moved = 1, ETouchType__Stationary = 2, ETouchType__Ended = 3, ETouchType__NumTypes = 4, ETouchType__ETouchType_MAX = 5 }; // Enum InputCore.EConsoleForGamepadLabels enum class EConsoleForGamepadLabels : uint8_t { EConsoleForGamepadLabels__None = 0, EConsoleForGamepadLabels__XBoxOne = 1, EConsoleForGamepadLabels__PS4 = 2, EConsoleForGamepadLabels__EConsoleForGamepadLabels_MAX = 3 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct InputCore.Key // 0x0010 struct FKey { struct FName KeyName; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x8]; // 0x0008(0x0008) MISSED OFFSET }; }