#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function Landscape.LandscapeProxy.EditorApplySpline struct ALandscapeProxy_EditorApplySpline_Params { class USplineComponent* InSplineComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) float StartWidth; // (Parm, ZeroConstructor, IsPlainOldData) float EndWidth; // (Parm, ZeroConstructor, IsPlainOldData) float StartSideFalloff; // (Parm, ZeroConstructor, IsPlainOldData) float EndSideFalloff; // (Parm, ZeroConstructor, IsPlainOldData) float StartRoll; // (Parm, ZeroConstructor, IsPlainOldData) float EndRoll; // (Parm, ZeroConstructor, IsPlainOldData) int NumSubdivisions; // (Parm, ZeroConstructor, IsPlainOldData) bool bRaiseHeights; // (Parm, ZeroConstructor, IsPlainOldData) bool bLowerHeights; // (Parm, ZeroConstructor, IsPlainOldData) class ULandscapeLayerInfoObject* PaintLayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function Landscape.LandscapeProxy.ChangeLODDistanceFactor struct ALandscapeProxy_ChangeLODDistanceFactor_Params { float InLODDistanceFactor; // (Parm, ZeroConstructor, IsPlainOldData) }; }