#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum Landscape.ELandscapeSetupErrors enum class ELandscapeSetupErrors : uint8_t { LSE_None = 0, LSE_NoLandscapeInfo = 1, LSE_CollsionXY = 2, LSE_NoLayerInfo = 3, LSE_MAX = 4 }; // Enum Landscape.ELandscapeGizmoType enum class ELandscapeGizmoType : uint8_t { LGT_None = 0, LGT_Height = 1, LGT_Weight = 2, LGT_MAX = 3 }; // Enum Landscape.EGrassScaling enum class EGrassScaling : uint8_t { EGrassScaling__Uniform = 0, EGrassScaling__Free = 1, EGrassScaling__LockXY = 2, EGrassScaling__EGrassScaling_MAX = 3 }; // Enum Landscape.ELandscapeLODFalloff enum class ELandscapeLODFalloff : uint8_t { ELandscapeLODFalloff__Linear = 0, ELandscapeLODFalloff__SquareRoot = 1, ELandscapeLODFalloff__ELandscapeLODFalloff_MAX = 2 }; // Enum Landscape.ELandscapeLayerDisplayMode enum class ELandscapeLayerDisplayMode : uint8_t { ELandscapeLayerDisplayMode__Default = 0, ELandscapeLayerDisplayMode__Alphabetical = 1, ELandscapeLayerDisplayMode__UserSpecific = 2, ELandscapeLayerDisplayMode__ELandscapeLayerDisplayMode_MAX = 3 }; // Enum Landscape.ELandscapeLayerPaintingRestriction enum class ELandscapeLayerPaintingRestriction : uint8_t { ELandscapeLayerPaintingRestriction__None = 0, ELandscapeLayerPaintingRestriction__UseMaxLayers = 1, ELandscapeLayerPaintingRestriction__ExistingOnly = 2, ELandscapeLayerPaintingRestriction__UseComponentWhitelist = 3, ELandscapeLayerPaintingRestriction__ELandscapeLayerPaintingRestriction_MAX = 4 }; // Enum Landscape.ELandscapeImportAlphamapType enum class ELandscapeImportAlphamapType : uint8_t { ELandscapeImportAlphamapType__Additive = 0, ELandscapeImportAlphamapType__Layered = 1, ELandscapeImportAlphamapType__ELandscapeImportAlphamapType_MAX = 2 }; // Enum Landscape.LandscapeSplineMeshOrientation enum class ELandscapeSplineMeshOrientation : uint8_t { LSMO_XUp = 0, LSMO_YUp = 1, LSMO_MAX = 2 }; // Enum Landscape.ELandscapeLayerBlendType enum class ELandscapeLayerBlendType : uint8_t { LB_WeightBlend = 0, LB_AlphaBlend = 1, LB_HeightBlend = 2, LB_MAX = 3 }; // Enum Landscape.ELandscapeCustomizedCoordType enum class ELandscapeCustomizedCoordType : uint8_t { LCCT_None = 0, LCCT_CustomUV0 = 1, LCCT_CustomUV1 = 2, LCCT_CustomUV2 = 3, LCCT_WeightMapUV = 4, LCCT_MAX = 5 }; // Enum Landscape.ETerrainCoordMappingType enum class ETerrainCoordMappingType : uint8_t { TCMT_Auto = 0, TCMT_XY = 1, TCMT_XZ = 2, TCMT_YZ = 3, TCMT_MAX = 4 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct Landscape.WeightmapLayerAllocationInfo // 0x0008 struct FWeightmapLayerAllocationInfo { class ULandscapeLayerInfoObject* LayerInfo; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char WeightmapTextureIndex; // 0x0004(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char WeightmapTextureChannel; // 0x0005(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0006(0x0002) MISSED OFFSET }; // ScriptStruct Landscape.GrassVariety // 0x0040 struct FGrassVariety { class UStaticMesh* GrassMesh; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) float GrassDensity; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) bool bUseGrid; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET float PlacementJitter; // 0x000C(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int StartCullDistance; // 0x0010(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int EndCullDistance; // 0x0014(0x0004) (Edit, ZeroConstructor, IsPlainOldData) int MinLOD; // 0x0018(0x0004) (Edit, ZeroConstructor, IsPlainOldData) EGrassScaling Scaling; // 0x001C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x001D(0x0003) MISSED OFFSET struct FFloatInterval ScaleX; // 0x0020(0x0008) (Edit) struct FFloatInterval ScaleY; // 0x0028(0x0008) (Edit) struct FFloatInterval ScaleZ; // 0x0030(0x0008) (Edit) bool RandomRotation; // 0x0038(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool AlignToSurface; // 0x0039(0x0001) (Edit, ZeroConstructor, IsPlainOldData) bool bUseLandscapeLightmap; // 0x003A(0x0001) (Edit, ZeroConstructor, IsPlainOldData) struct FLightingChannels LightingChannels; // 0x003B(0x0001) (Edit) bool bReceivesDecals; // 0x003C(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x003D(0x0003) MISSED OFFSET }; // ScriptStruct Landscape.LandscapeSplineConnection // 0x0008 struct FLandscapeSplineConnection { class ULandscapeSplineSegment* Segment; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char End : 1; // 0x0004(0x0001) unsigned char UnknownData00[0x3]; // 0x0005(0x0003) MISSED OFFSET }; // ScriptStruct Landscape.LandscapeSplineInterpPoint // 0x0040 struct FLandscapeSplineInterpPoint { struct FVector Center; // 0x0000(0x000C) (IsPlainOldData) struct FVector Left; // 0x000C(0x000C) (IsPlainOldData) struct FVector Right; // 0x0018(0x000C) (IsPlainOldData) struct FVector FalloffLeft; // 0x0024(0x000C) (IsPlainOldData) struct FVector FalloffRight; // 0x0030(0x000C) (IsPlainOldData) float StartEndFalloff; // 0x003C(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct Landscape.LandscapeSplineSegmentConnection // 0x0010 struct FLandscapeSplineSegmentConnection { class ULandscapeSplineControlPoint* ControlPoint; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) float TangentLen; // 0x0004(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FName SocketName; // 0x0008(0x0008) (Edit, ZeroConstructor, IsPlainOldData) }; // ScriptStruct Landscape.GrassInput // 0x0040 struct FGrassInput { struct FName Name; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) class ULandscapeGrassType* GrassType; // 0x0008(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FExpressionInput Input; // 0x0010(0x0030) }; // ScriptStruct Landscape.LayerBlendInput // 0x0088 struct FLayerBlendInput { struct FName LayerName; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte BlendType; // 0x0008(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x7]; // 0x0009(0x0007) MISSED OFFSET struct FExpressionInput LayerInput; // 0x0010(0x0030) struct FExpressionInput HeightInput; // 0x0040(0x0030) float PreviewWeight; // 0x0070(0x0004) (Edit, ZeroConstructor, IsPlainOldData) struct FVector ConstLayerInput; // 0x0074(0x000C) (Edit, IsPlainOldData) float ConstHeightInput; // 0x0080(0x0004) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0084(0x0004) MISSED OFFSET }; // ScriptStruct Landscape.LandscapeEditToolRenderData // 0x001C struct FLandscapeEditToolRenderData { class UMaterialInterface* ToolMaterial; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) class UMaterialInterface* GizmoMaterial; // 0x0004(0x0004) (ZeroConstructor, IsPlainOldData) int SelectedType; // 0x0008(0x0004) (ZeroConstructor, IsPlainOldData) int DebugChannelR; // 0x000C(0x0004) (ZeroConstructor, IsPlainOldData) int DebugChannelG; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData) int DebugChannelB; // 0x0014(0x0004) (ZeroConstructor, IsPlainOldData) class UTexture2D* DataTexture; // 0x0018(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct Landscape.GizmoSelectData // 0x003C struct FGizmoSelectData { unsigned char UnknownData00[0x3C]; // 0x0000(0x003C) MISSED OFFSET }; // ScriptStruct Landscape.LandscapeInfoLayerSettings // 0x0010 struct FLandscapeInfoLayerSettings { class ULandscapeLayerInfoObject* LayerInfoObj; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET struct FName LayerName; // 0x0008(0x0008) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct Landscape.LandscapeImportLayerInfo // 0x0001 struct FLandscapeImportLayerInfo { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct Landscape.LandscapeLayerStruct // 0x0004 struct FLandscapeLayerStruct { class ULandscapeLayerInfoObject* LayerInfoObj; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) }; // ScriptStruct Landscape.LandscapeEditorLayerSettings // 0x0001 struct FLandscapeEditorLayerSettings { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct Landscape.LandscapeWeightmapUsage // 0x0010 struct FLandscapeWeightmapUsage { class ULandscapeComponent* ChannelUsage[0x4]; // 0x0000(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) }; // ScriptStruct Landscape.ForeignWorldSplineData // 0x0001 struct FForeignWorldSplineData { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct Landscape.ForeignSplineSegmentData // 0x0001 struct FForeignSplineSegmentData { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct Landscape.ForeignControlPointData // 0x0001 struct FForeignControlPointData { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct Landscape.LandscapeSplineMeshEntry // 0x0030 struct FLandscapeSplineMeshEntry { class UStaticMesh* Mesh; // 0x0000(0x0004) (Edit, ZeroConstructor, IsPlainOldData) TArray MaterialOverrides; // 0x0004(0x000C) (Edit, ZeroConstructor) unsigned char bCenterH : 1; // 0x0010(0x0001) (Edit) unsigned char UnknownData00[0x3]; // 0x0011(0x0003) MISSED OFFSET struct FVector2D CenterAdjust; // 0x0014(0x0008) (Edit, IsPlainOldData) unsigned char bScaleToWidth : 1; // 0x001C(0x0001) (Edit) unsigned char UnknownData01[0x3]; // 0x001D(0x0003) MISSED OFFSET struct FVector Scale; // 0x0020(0x000C) (Edit, IsPlainOldData) TEnumAsByte Orientation; // 0x002C(0x0001) (ZeroConstructor, Deprecated, IsPlainOldData) TEnumAsByte ForwardAxis; // 0x002D(0x0001) (Edit, ZeroConstructor, IsPlainOldData) TEnumAsByte UpAxis; // 0x002E(0x0001) (Edit, ZeroConstructor, IsPlainOldData) unsigned char UnknownData02[0x1]; // 0x002F(0x0001) MISSED OFFSET }; }