#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class LevelSequence.LevelSequence // 0x00B0 (0x0330 - 0x0280) class ULevelSequence : public UMovieSceneSequence { public: unsigned char UnknownData00[0x38]; // 0x0280(0x0038) MISSED OFFSET struct FLevelSequenceBindingReferences BindingReferences; // 0x02B8(0x003C) TMap PossessedObjects; // 0x02F4(0x0050) (ZeroConstructor, Deprecated) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequence"); return pStaticClass; } }; // Class LevelSequence.LevelSequenceBurnInInitSettings // 0x0004 (0x0020 - 0x001C) class ULevelSequenceBurnInInitSettings : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceBurnInInitSettings"); return pStaticClass; } }; // Class LevelSequence.LevelSequenceBurnInOptions // 0x0024 (0x0040 - 0x001C) class ULevelSequenceBurnInOptions : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET struct FSoftClassPath BurnInClass; // 0x0020(0x0018) (Edit) class ULevelSequenceBurnInInitSettings* Settings; // 0x0038(0x0004) (Edit, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x003C(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceBurnInOptions"); return pStaticClass; } }; // Class LevelSequence.LevelSequenceActor // 0x0060 (0x0318 - 0x02B8) class ALevelSequenceActor : public AActor { public: unsigned char UnknownData00[0x4]; // 0x02B8(0x0004) MISSED OFFSET bool bAutoPlay; // 0x02BC(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x02BD(0x0003) MISSED OFFSET struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x02C0(0x0020) (Edit, BlueprintVisible, BlueprintReadOnly) class ULevelSequencePlayer* SequencePlayer; // 0x02E0(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData) unsigned char UnknownData02[0x4]; // 0x02E4(0x0004) MISSED OFFSET struct FSoftObjectPath LevelSequence; // 0x02E8(0x0018) (Edit, BlueprintVisible, BlueprintReadOnly) TArray AdditionalEventReceivers; // 0x0300(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor) class ULevelSequenceBurnInOptions* BurnInOptions; // 0x030C(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData) class UMovieSceneBindingOverrides* BindingOverrides; // 0x0310(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData) class ULevelSequenceBurnIn* BurnInInstance; // 0x0314(0x0004) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceActor"); return pStaticClass; } void SetSequence(class ULevelSequence* InSequence); void SetEventReceivers(TArray AdditionalReceivers); void SetBinding(const struct FMovieSceneObjectBindingID& Binding, TArray Actors, bool bAllowBindingsFromAsset); void ResetBindings(); void ResetBinding(const struct FMovieSceneObjectBindingID& Binding); void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor); class ULevelSequence* GetSequence(bool bLoad, bool bInitializePlayer); void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset); }; // Class LevelSequence.LevelSequenceBurnIn // 0x0030 (0x01E0 - 0x01B0) class ULevelSequenceBurnIn : public UUserWidget { public: unsigned char UnknownData00[0x2C]; // 0x01B0(0x002C) MISSED OFFSET class ALevelSequenceActor* LevelSequenceActor; // 0x01DC(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequenceBurnIn"); return pStaticClass; } void SetSettings(class UObject* InSettings); class UClass* GetSettingsClass(); }; // Class LevelSequence.LevelSequencePlayer // 0x0080 (0x0720 - 0x06A0) class ULevelSequencePlayer : public UMovieSceneSequencePlayer { public: struct FScriptMulticastDelegate OnCameraCut; // 0x06A0(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) unsigned char UnknownData00[0x2C]; // 0x06AC(0x002C) MISSED OFFSET TArray AdditionalEventReceivers; // 0x06D8(0x000C) (ZeroConstructor, Transient) unsigned char UnknownData01[0x3C]; // 0x06E4(0x003C) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class LevelSequence.LevelSequencePlayer"); return pStaticClass; } static class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor); }; }