#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function LevelSequence.LevelSequenceActor.SetSequence struct ALevelSequenceActor_SetSequence_Params { class ULevelSequence* InSequence; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function LevelSequence.LevelSequenceActor.SetEventReceivers struct ALevelSequenceActor_SetEventReceivers_Params { TArray AdditionalReceivers; // (Parm, ZeroConstructor) }; // Function LevelSequence.LevelSequenceActor.SetBinding struct ALevelSequenceActor_SetBinding_Params { struct FMovieSceneObjectBindingID Binding; // (Parm) TArray Actors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function LevelSequence.LevelSequenceActor.ResetBindings struct ALevelSequenceActor_ResetBindings_Params { }; // Function LevelSequence.LevelSequenceActor.ResetBinding struct ALevelSequenceActor_ResetBinding_Params { struct FMovieSceneObjectBindingID Binding; // (Parm) }; // Function LevelSequence.LevelSequenceActor.RemoveBinding struct ALevelSequenceActor_RemoveBinding_Params { struct FMovieSceneObjectBindingID Binding; // (Parm) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function LevelSequence.LevelSequenceActor.GetSequence struct ALevelSequenceActor_GetSequence_Params { bool bLoad; // (Parm, ZeroConstructor, IsPlainOldData) bool bInitializePlayer; // (Parm, ZeroConstructor, IsPlainOldData) class ULevelSequence* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function LevelSequence.LevelSequenceActor.AddBinding struct ALevelSequenceActor_AddBinding_Params { struct FMovieSceneObjectBindingID Binding; // (Parm) class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) bool bAllowBindingsFromAsset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function LevelSequence.LevelSequenceBurnIn.SetSettings struct ULevelSequenceBurnIn_SetSettings_Params { class UObject* InSettings; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function LevelSequence.LevelSequenceBurnIn.GetSettingsClass struct ULevelSequenceBurnIn_GetSettingsClass_Params { class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer struct ULevelSequencePlayer_CreateLevelSequencePlayer_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class ULevelSequence* LevelSequence; // (Parm, ZeroConstructor, IsPlainOldData) struct FMovieSceneSequencePlaybackSettings Settings; // (Parm) class ALevelSequenceActor* OutActor; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class ULevelSequencePlayer* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; }