#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct LevelSequence.LevelSequenceObjectReferenceMap // 0x003C struct FLevelSequenceObjectReferenceMap { unsigned char UnknownData00[0x3C]; // 0x0000(0x003C) MISSED OFFSET }; // ScriptStruct LevelSequence.LevelSequenceBindingReference // 0x0038 struct FLevelSequenceBindingReference { struct FString PackageName; // 0x0000(0x000C) (ZeroConstructor, Deprecated) unsigned char UnknownData00[0x4]; // 0x000C(0x0004) MISSED OFFSET struct FSoftObjectPath ExternalObjectPath; // 0x0010(0x0018) struct FString ObjectPath; // 0x0028(0x000C) (ZeroConstructor) unsigned char UnknownData01[0x4]; // 0x0034(0x0004) MISSED OFFSET }; // ScriptStruct LevelSequence.LevelSequenceBindingReferenceArray // 0x000C struct FLevelSequenceBindingReferenceArray { TArray References; // 0x0000(0x000C) (ZeroConstructor) }; // ScriptStruct LevelSequence.LevelSequenceBindingReferences // 0x003C struct FLevelSequenceBindingReferences { TMap BindingIdToReferences; // 0x0000(0x0050) (ZeroConstructor) }; // ScriptStruct LevelSequence.LevelSequenceObject // 0x0030 struct FLevelSequenceObject { TLazyObjectPtr ObjectOrOwner; // 0x0000(0x001C) (IsPlainOldData) struct FString ComponentName; // 0x001C(0x000C) (ZeroConstructor) TWeakObjectPtr CachedComponent; // 0x0028(0x0008) (ZeroConstructor, Transient, IsPlainOldData) }; // ScriptStruct LevelSequence.LevelSequenceSnapshotSettings // 0x0008 struct FLevelSequenceSnapshotSettings { unsigned char ZeroPadAmount; // 0x0000(0x0001) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET float FrameRate; // 0x0004(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) }; // ScriptStruct LevelSequence.LevelSequencePlayerSnapshot // 0x0030 struct FLevelSequencePlayerSnapshot { struct FText MasterName; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst) float MasterTime; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) struct FText CurrentShotName; // 0x0010(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst) float CurrentShotLocalTime; // 0x001C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) class UCameraComponent* CameraComponent; // 0x0020(0x0004) (Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, IsPlainOldData) struct FLevelSequenceSnapshotSettings Settings; // 0x0024(0x0008) (Edit, BlueprintVisible, BlueprintReadOnly, EditConst) struct FMovieSceneSequenceID ShotID; // 0x002C(0x0004) }; // ScriptStruct LevelSequence.BoundActorProxy // 0x0001 struct FBoundActorProxy { unsigned char UnknownData00[0x1]; // 0x0000(0x0001) MISSED OFFSET }; // ScriptStruct LevelSequence.LevelSequenceLegacyObjectReference // 0x001C struct FLevelSequenceLegacyObjectReference { unsigned char UnknownData00[0x1C]; // 0x0000(0x001C) MISSED OFFSET }; }