#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:41 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass LoadedClassManager_BP.LoadedClassManager_BP_C // 0x0004 (0x01CC - 0x01C8) class ULoadedClassManager_BP_C : public UUAELoadedClassManager { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x01C8(0x0004) (Transient, DuplicateTransient) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("BlueprintGeneratedClass LoadedClassManager_BP.LoadedClassManager_BP_C"); return pStaticClass; } void LoadMissionBPTable(); void LoadEmoteBPTable(); void LoadConsumableBPTable(); void LoadGameModeBPTable(); void LoadAvatarBPTable(); void LoadWeaponBPTable(); void InitBPTableMap(); void ExecuteUbergraph_LoadedClassManager_BP(int EntryPoint); }; }