//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:41 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void ULoadedClassManager_BP_C::LoadMissionBPTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable"); ULoadedClassManager_BP_C_LoadMissionBPTable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) void ULoadedClassManager_BP_C::LoadEmoteBPTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable"); ULoadedClassManager_BP_C_LoadEmoteBPTable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void ULoadedClassManager_BP_C::LoadConsumableBPTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable"); ULoadedClassManager_BP_C_LoadConsumableBPTable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) void ULoadedClassManager_BP_C::LoadGameModeBPTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable"); ULoadedClassManager_BP_C_LoadGameModeBPTable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) void ULoadedClassManager_BP_C::LoadAvatarBPTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable"); ULoadedClassManager_BP_C_LoadAvatarBPTable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) void ULoadedClassManager_BP_C::LoadWeaponBPTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable"); ULoadedClassManager_BP_C_LoadWeaponBPTable_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap // (Event, Public, BlueprintEvent) void ULoadedClassManager_BP_C::InitBPTableMap() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap"); ULoadedClassManager_BP_C_InitBPTableMap_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP // () // Parameters: // int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) void ULoadedClassManager_BP_C::ExecuteUbergraph_LoadedClassManager_BP(int EntryPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP"); ULoadedClassManager_BP_C_ExecuteUbergraph_LoadedClassManager_BP_Params params; params.EntryPoint = EntryPoint; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }