#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:41 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadMissionBPTable struct ULoadedClassManager_BP_C_LoadMissionBPTable_Params { }; // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadEmoteBPTable struct ULoadedClassManager_BP_C_LoadEmoteBPTable_Params { }; // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadConsumableBPTable struct ULoadedClassManager_BP_C_LoadConsumableBPTable_Params { }; // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadGameModeBPTable struct ULoadedClassManager_BP_C_LoadGameModeBPTable_Params { }; // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadAvatarBPTable struct ULoadedClassManager_BP_C_LoadAvatarBPTable_Params { }; // Function LoadedClassManager_BP.LoadedClassManager_BP_C.LoadWeaponBPTable struct ULoadedClassManager_BP_C_LoadWeaponBPTable_Params { }; // Function LoadedClassManager_BP.LoadedClassManager_BP_C.InitBPTableMap struct ULoadedClassManager_BP_C_InitBPTableMap_Params { }; // Function LoadedClassManager_BP.LoadedClassManager_BP_C.ExecuteUbergraph_LoadedClassManager_BP struct ULoadedClassManager_BP_C_ExecuteUbergraph_LoadedClassManager_BP_Params { int EntryPoint; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; }