//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function MRMesh.MeshReconstructorBase.StopReconstruction // (Native, Public, BlueprintCallable) void UMeshReconstructorBase::StopReconstruction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MeshReconstructorBase.StopReconstruction"); UMeshReconstructorBase_StopReconstruction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MRMesh.MeshReconstructorBase.StartReconstruction // (Native, Public, BlueprintCallable) void UMeshReconstructorBase::StartReconstruction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MeshReconstructorBase.StartReconstruction"); UMeshReconstructorBase_StartReconstruction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MRMesh.MeshReconstructorBase.PauseReconstruction // (Native, Public, BlueprintCallable) void UMeshReconstructorBase::PauseReconstruction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MeshReconstructorBase.PauseReconstruction"); UMeshReconstructorBase_PauseReconstruction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MRMesh.MeshReconstructorBase.IsReconstructionStarted // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMeshReconstructorBase::IsReconstructionStarted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MeshReconstructorBase.IsReconstructionStarted"); UMeshReconstructorBase_IsReconstructionStarted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MRMesh.MeshReconstructorBase.IsReconstructionPaused // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMeshReconstructorBase::IsReconstructionPaused() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MeshReconstructorBase.IsReconstructionPaused"); UMeshReconstructorBase_IsReconstructionPaused_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MRMesh.MeshReconstructorBase.DisconnectMRMesh // (Native, Public) void UMeshReconstructorBase::DisconnectMRMesh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MeshReconstructorBase.DisconnectMRMesh"); UMeshReconstructorBase_DisconnectMRMesh_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MRMesh.MeshReconstructorBase.ConnectMRMesh // (Native, Public) // Parameters: // class UMRMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FMRMeshConfiguration ReturnValue (Parm, OutParm, ReturnParm) struct FMRMeshConfiguration UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MeshReconstructorBase.ConnectMRMesh"); UMeshReconstructorBase_ConnectMRMesh_Params params; params.Mesh = Mesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MRMesh.MRMeshComponent.GetReconstructor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMeshReconstructorBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMeshReconstructorBase* UMRMeshComponent::GetReconstructor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MRMeshComponent.GetReconstructor"); UMRMeshComponent_GetReconstructor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MRMesh.MRMeshComponent.ConnectReconstructor // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMeshReconstructorBase* Reconstructor (Parm, ZeroConstructor, IsPlainOldData) void UMRMeshComponent::ConnectReconstructor(class UMeshReconstructorBase* Reconstructor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MRMesh.MRMeshComponent.ConnectReconstructor"); UMRMeshComponent_ConnectReconstructor_Params params; params.Reconstructor = Reconstructor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }