//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function MovieScene.MovieSceneEasingFunction.OnEvaluate // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // float Interp (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovieSceneEasingFunction::OnEvaluate(float Interp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneEasingFunction.OnEvaluate"); UMovieSceneEasingFunction_OnEvaluate_Params params; params.Interp = Interp; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.Stop // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.Stop"); UMovieSceneSequencePlayer_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.StartPlayingNextTick // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::StartPlayingNextTick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.StartPlayingNextTick"); UMovieSceneSequencePlayer_StartPlayingNextTick_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float PlayRate (Parm, ZeroConstructor, IsPlainOldData) void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.SetPlayRate"); UMovieSceneSequencePlayer_SetPlayRate_Params params; params.PlayRate = PlayRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.SetPlaybackRange // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewStartTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float NewEndTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UMovieSceneSequencePlayer::SetPlaybackRange(float NewStartTime, float NewEndTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.SetPlaybackRange"); UMovieSceneSequencePlayer_SetPlaybackRange_Params params; params.NewStartTime = NewStartTime; params.NewEndTime = NewEndTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData) void UMovieSceneSequencePlayer::SetPlaybackPosition(float NewPlaybackPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition"); UMovieSceneSequencePlayer_SetPlaybackPosition_Params params; params.NewPlaybackPosition = NewPlaybackPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.Scrub // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Scrub() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.Scrub"); UMovieSceneSequencePlayer_Scrub_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.PlayReverse // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::PlayReverse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.PlayReverse"); UMovieSceneSequencePlayer_PlayReverse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.PlayLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // int NumLoops (Parm, ZeroConstructor, IsPlainOldData) void UMovieSceneSequencePlayer::PlayLooping(int NumLoops) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.PlayLooping"); UMovieSceneSequencePlayer_PlayLooping_Params params; params.NumLoops = NumLoops; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.Play // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Play() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.Play"); UMovieSceneSequencePlayer_Play_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.Pause // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::Pause() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.Pause"); UMovieSceneSequencePlayer_Pause_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.JumpToPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPlaybackPosition (Parm, ZeroConstructor, IsPlainOldData) void UMovieSceneSequencePlayer::JumpToPosition(float NewPlaybackPosition) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.JumpToPosition"); UMovieSceneSequencePlayer_JumpToPosition_Params params; params.NewPlaybackPosition = NewPlaybackPosition; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMovieSceneSequencePlayer::IsPlaying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.IsPlaying"); UMovieSceneSequencePlayer_IsPlaying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.IsPaused // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMovieSceneSequencePlayer::IsPaused() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.IsPaused"); UMovieSceneSequencePlayer_IsPaused_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::GoToEndAndStop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop"); UMovieSceneSequencePlayer_GoToEndAndStop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function MovieScene.MovieSceneSequencePlayer.GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovieSceneSequencePlayer::GetPlayRate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.GetPlayRate"); UMovieSceneSequencePlayer_GetPlayRate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetPlaybackStart // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovieSceneSequencePlayer::GetPlaybackStart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.GetPlaybackStart"); UMovieSceneSequencePlayer_GetPlaybackStart_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetPlaybackPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovieSceneSequencePlayer::GetPlaybackPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.GetPlaybackPosition"); UMovieSceneSequencePlayer_GetPlaybackPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetPlaybackEnd // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovieSceneSequencePlayer::GetPlaybackEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.GetPlaybackEnd"); UMovieSceneSequencePlayer_GetPlaybackEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMovieSceneSequencePlayer::GetLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.GetLength"); UMovieSceneSequencePlayer_GetLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID ObjectBinding (Parm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects"); UMovieSceneSequencePlayer_GetBoundObjects_Params params; params.ObjectBinding = ObjectBinding; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection // (Final, Native, Public, BlueprintCallable) void UMovieSceneSequencePlayer::ChangePlaybackDirection() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection"); UMovieSceneSequencePlayer_ChangePlaybackDirection_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }