//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function PandoraComponent.LuaBlueprintLibrary.GetStringFromVar // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FLuaBPVar Value (Parm) // int Index (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ULuaBlueprintLibrary::GetStringFromVar(const struct FLuaBPVar& Value, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.GetStringFromVar"); ULuaBlueprintLibrary_GetStringFromVar_Params params; params.Value = Value; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.GetObjectFromVar // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FLuaBPVar Value (Parm) // int Index (Parm, ZeroConstructor, IsPlainOldData) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* ULuaBlueprintLibrary::GetObjectFromVar(const struct FLuaBPVar& Value, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.GetObjectFromVar"); ULuaBlueprintLibrary_GetObjectFromVar_Params params; params.Value = Value; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.GetNumberFromVar // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FLuaBPVar Value (Parm) // int Index (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ULuaBlueprintLibrary::GetNumberFromVar(const struct FLuaBPVar& Value, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.GetNumberFromVar"); ULuaBlueprintLibrary_GetNumberFromVar_Params params; params.Value = Value; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.GetIntFromVar // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FLuaBPVar Value (Parm) // int Index (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ULuaBlueprintLibrary::GetIntFromVar(const struct FLuaBPVar& Value, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.GetIntFromVar"); ULuaBlueprintLibrary_GetIntFromVar_Params params; params.Value = Value; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.GetBoolFromVar // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FLuaBPVar Value (Parm) // int Index (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ULuaBlueprintLibrary::GetBoolFromVar(const struct FLuaBPVar& Value, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.GetBoolFromVar"); ULuaBlueprintLibrary_GetBoolFromVar_Params params; params.Value = Value; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromString // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString Value (Parm, ZeroConstructor) // struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm) struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromString(const struct FString& Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromString"); ULuaBlueprintLibrary_CreateVarFromString_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromObject // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* Value (Parm, ZeroConstructor, IsPlainOldData) // struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm) struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromObject(class UObject* Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromObject"); ULuaBlueprintLibrary_CreateVarFromObject_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromNumber // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData) // struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm) struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromNumber(float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromNumber"); ULuaBlueprintLibrary_CreateVarFromNumber_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromInt // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) // struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm) struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromInt(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromInt"); ULuaBlueprintLibrary_CreateVarFromInt_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromBool // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool Value (Parm, ZeroConstructor, IsPlainOldData) // struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm) struct FLuaBPVar ULuaBlueprintLibrary::CreateVarFromBool(bool Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.CreateVarFromBool"); ULuaBlueprintLibrary_CreateVarFromBool_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaBlueprintLibrary.CallToLua // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FString FunctionName (Parm, ZeroConstructor) // TArray Args (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FLuaBPVar ReturnValue (Parm, OutParm, ReturnParm) struct FLuaBPVar ULuaBlueprintLibrary::CallToLua(const struct FString& FunctionName, TArray Args) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaBlueprintLibrary.CallToLua"); ULuaBlueprintLibrary_CallToLua_Params params; params.FunctionName = FunctionName; params.Args = Args; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.LuaDelegate.EventTrigger // (Final, Native, Public, BlueprintCallable) void ULuaDelegate::EventTrigger() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.LuaDelegate.EventTrigger"); ULuaDelegate_EventTrigger_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function PandoraComponent.PandoraBpFunctionLibrary.Tnm2Test // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString errMsg (Parm, ZeroConstructor) // int iId (Parm, ZeroConstructor, IsPlainOldData) // int iType (Parm, ZeroConstructor, IsPlainOldData) // bool bSend (Parm, ZeroConstructor, IsPlainOldData) void UPandoraBpFunctionLibrary::Tnm2Test(const struct FString& errMsg, int iId, int iType, bool bSend) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.Tnm2Test"); UPandoraBpFunctionLibrary_Tnm2Test_Params params; params.errMsg = errMsg; params.iId = iId; params.iType = iType; params.bSend = bSend; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function PandoraComponent.PandoraBpFunctionLibrary.SetGameInstance // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UGameInstance* instance (Parm, ZeroConstructor, IsPlainOldData) void UPandoraBpFunctionLibrary::SetGameInstance(class UGameInstance* instance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.SetGameInstance"); UPandoraBpFunctionLibrary_SetGameInstance_Params params; params.instance = instance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function PandoraComponent.PandoraBpFunctionLibrary.OnClickOpenPop // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UPandoraBpFunctionLibrary::OnClickOpenPop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.OnClickOpenPop"); UPandoraBpFunctionLibrary_OnClickOpenPop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.PandoraBpFunctionLibrary.OnClickInit // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UPandoraBpFunctionLibrary::OnClickInit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.OnClickInit"); UPandoraBpFunctionLibrary_OnClickInit_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.PandoraBpFunctionLibrary.OnClickClose // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UPandoraBpFunctionLibrary::OnClickClose() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.OnClickClose"); UPandoraBpFunctionLibrary_OnClickClose_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.PandoraBpFunctionLibrary.LogoutPandora // (Final, Native, Static, Public, BlueprintCallable) void UPandoraBpFunctionLibrary::LogoutPandora() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.LogoutPandora"); UPandoraBpFunctionLibrary_LogoutPandora_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function PandoraComponent.PandoraBpFunctionLibrary.InitPandora // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString InOpenId (Parm, ZeroConstructor) // struct FString InRoleId (Parm, ZeroConstructor) // struct FString InAppId (Parm, ZeroConstructor) // struct FString InPlatId (Parm, ZeroConstructor) // struct FString InAccType (Parm, ZeroConstructor) // struct FString InArea (Parm, ZeroConstructor) // struct FString InPartion (Parm, ZeroConstructor) // struct FString InCloudTest (Parm, ZeroConstructor) // struct FString InAccessToken (Parm, ZeroConstructor) // struct FString InSdkVersion (Parm, ZeroConstructor) // struct FString InGameVersion (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPandoraBpFunctionLibrary::InitPandora(const struct FString& InOpenId, const struct FString& InRoleId, const struct FString& InAppId, const struct FString& InPlatId, const struct FString& InAccType, const struct FString& InArea, const struct FString& InPartion, const struct FString& InCloudTest, const struct FString& InAccessToken, const struct FString& InSdkVersion, const struct FString& InGameVersion) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.InitPandora"); UPandoraBpFunctionLibrary_InitPandora_Params params; params.InOpenId = InOpenId; params.InRoleId = InRoleId; params.InAppId = InAppId; params.InPlatId = InPlatId; params.InAccType = InAccType; params.InArea = InArea; params.InPartion = InPartion; params.InCloudTest = InCloudTest; params.InAccessToken = InAccessToken; params.InSdkVersion = InSdkVersion; params.InGameVersion = InGameVersion; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.PandoraBpFunctionLibrary.GetHappyMessage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UPandoraBpFunctionLibrary::GetHappyMessage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraBpFunctionLibrary.GetHappyMessage"); UPandoraBpFunctionLibrary_GetHappyMessage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function PandoraComponent.PandoraRichTextBox.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FText InText (Parm) void UPandoraRichTextBox::SetText(const struct FText& InText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraRichTextBox.SetText"); UPandoraRichTextBox_SetText_Params params; params.InText = InText; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function PandoraComponent.PandoraRichTextBox.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText UPandoraRichTextBox::GetText() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function PandoraComponent.PandoraRichTextBox.GetText"); UPandoraRichTextBox_GetText_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } }