//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function Paper2D.PaperFlipbook.IsValidKeyFrameIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperFlipbook::IsValidKeyFrameIndex(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbook.IsValidKeyFrameIndex"); UPaperFlipbook_IsValidKeyFrameIndex_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbook.GetTotalDuration // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPaperFlipbook::GetTotalDuration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbook.GetTotalDuration"); UPaperFlipbook_GetTotalDuration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbook.GetSpriteAtTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bClampToEnds (Parm, ZeroConstructor, IsPlainOldData) // class UPaperSprite* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UPaperSprite* UPaperFlipbook::GetSpriteAtTime(float Time, bool bClampToEnds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbook.GetSpriteAtTime"); UPaperFlipbook_GetSpriteAtTime_Params params; params.Time = Time; params.bClampToEnds = bClampToEnds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbook.GetSpriteAtFrame // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int FrameIndex (Parm, ZeroConstructor, IsPlainOldData) // class UPaperSprite* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UPaperSprite* UPaperFlipbook::GetSpriteAtFrame(int FrameIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbook.GetSpriteAtFrame"); UPaperFlipbook_GetSpriteAtFrame_Params params; params.FrameIndex = FrameIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbook.GetNumKeyFrames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPaperFlipbook::GetNumKeyFrames() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbook.GetNumKeyFrames"); UPaperFlipbook_GetNumKeyFrames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbook.GetNumFrames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPaperFlipbook::GetNumFrames() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbook.GetNumFrames"); UPaperFlipbook_GetNumFrames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbook.GetKeyFrameIndexAtTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) // bool bClampToEnds (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPaperFlipbook::GetKeyFrameIndexAtTime(float Time, bool bClampToEnds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbook.GetKeyFrameIndexAtTime"); UPaperFlipbook_GetKeyFrameIndexAtTime_Params params; params.Time = Time; params.bClampToEnds = bClampToEnds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.Stop // (Final, Native, Public, BlueprintCallable) void UPaperFlipbookComponent::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.Stop"); UPaperFlipbookComponent_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.SetSpriteColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewColor (Parm, IsPlainOldData) void UPaperFlipbookComponent::SetSpriteColor(const struct FLinearColor& NewColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.SetSpriteColor"); UPaperFlipbookComponent_SetSpriteColor_Params params; params.NewColor = NewColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.SetPlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewRate (Parm, ZeroConstructor, IsPlainOldData) void UPaperFlipbookComponent::SetPlayRate(float NewRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.SetPlayRate"); UPaperFlipbookComponent_SetPlayRate_Params params; params.NewRate = NewRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.SetPlaybackPositionInFrames // (Final, Native, Public, BlueprintCallable) // Parameters: // int NewFramePosition (Parm, ZeroConstructor, IsPlainOldData) // bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData) void UPaperFlipbookComponent::SetPlaybackPositionInFrames(int NewFramePosition, bool bFireEvents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.SetPlaybackPositionInFrames"); UPaperFlipbookComponent_SetPlaybackPositionInFrames_Params params; params.NewFramePosition = NewFramePosition; params.bFireEvents = bFireEvents; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.SetPlaybackPosition // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewPosition (Parm, ZeroConstructor, IsPlainOldData) // bool bFireEvents (Parm, ZeroConstructor, IsPlainOldData) void UPaperFlipbookComponent::SetPlaybackPosition(float NewPosition, bool bFireEvents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.SetPlaybackPosition"); UPaperFlipbookComponent_SetPlaybackPosition_Params params; params.NewPosition = NewPosition; params.bFireEvents = bFireEvents; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.SetNewTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewTime (Parm, ZeroConstructor, IsPlainOldData) void UPaperFlipbookComponent::SetNewTime(float NewTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.SetNewTime"); UPaperFlipbookComponent_SetNewTime_Params params; params.NewTime = NewTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.SetLooping // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewLooping (Parm, ZeroConstructor, IsPlainOldData) void UPaperFlipbookComponent::SetLooping(bool bNewLooping) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.SetLooping"); UPaperFlipbookComponent_SetLooping_Params params; params.bNewLooping = bNewLooping; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.SetFlipbook // (Native, Public, BlueprintCallable) // Parameters: // class UPaperFlipbook* NewFlipbook (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperFlipbookComponent::SetFlipbook(class UPaperFlipbook* NewFlipbook) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.SetFlipbook"); UPaperFlipbookComponent_SetFlipbook_Params params; params.NewFlipbook = NewFlipbook; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.ReverseFromEnd // (Final, Native, Public, BlueprintCallable) void UPaperFlipbookComponent::ReverseFromEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.ReverseFromEnd"); UPaperFlipbookComponent_ReverseFromEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.Reverse // (Final, Native, Public, BlueprintCallable) void UPaperFlipbookComponent::Reverse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.Reverse"); UPaperFlipbookComponent_Reverse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.PlayFromStart // (Final, Native, Public, BlueprintCallable) void UPaperFlipbookComponent::PlayFromStart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.PlayFromStart"); UPaperFlipbookComponent_PlayFromStart_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.Play // (Final, Native, Public, BlueprintCallable) void UPaperFlipbookComponent::Play() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.Play"); UPaperFlipbookComponent_Play_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.OnRep_SourceFlipbook // (Final, Native, Protected) // Parameters: // class UPaperFlipbook* OldFlipbook (Parm, ZeroConstructor, IsPlainOldData) void UPaperFlipbookComponent::OnRep_SourceFlipbook(class UPaperFlipbook* OldFlipbook) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.OnRep_SourceFlipbook"); UPaperFlipbookComponent_OnRep_SourceFlipbook_Params params; params.OldFlipbook = OldFlipbook; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperFlipbookComponent.IsReversing // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperFlipbookComponent::IsReversing() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.IsReversing"); UPaperFlipbookComponent_IsReversing_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.IsPlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperFlipbookComponent::IsPlaying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.IsPlaying"); UPaperFlipbookComponent_IsPlaying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.IsLooping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperFlipbookComponent::IsLooping() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.IsLooping"); UPaperFlipbookComponent_IsLooping_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.GetPlayRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPaperFlipbookComponent::GetPlayRate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.GetPlayRate"); UPaperFlipbookComponent_GetPlayRate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.GetPlaybackPositionInFrames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPaperFlipbookComponent::GetPlaybackPositionInFrames() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.GetPlaybackPositionInFrames"); UPaperFlipbookComponent_GetPlaybackPositionInFrames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.GetPlaybackPosition // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPaperFlipbookComponent::GetPlaybackPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.GetPlaybackPosition"); UPaperFlipbookComponent_GetPlaybackPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.GetFlipbookLengthInFrames // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPaperFlipbookComponent::GetFlipbookLengthInFrames() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.GetFlipbookLengthInFrames"); UPaperFlipbookComponent_GetFlipbookLengthInFrames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.GetFlipbookLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPaperFlipbookComponent::GetFlipbookLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.GetFlipbookLength"); UPaperFlipbookComponent_GetFlipbookLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.GetFlipbookFramerate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UPaperFlipbookComponent::GetFlipbookFramerate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.GetFlipbookFramerate"); UPaperFlipbookComponent_GetFlipbookFramerate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperFlipbookComponent.GetFlipbook // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPaperFlipbook* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UPaperFlipbook* UPaperFlipbookComponent::GetFlipbook() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperFlipbookComponent.GetFlipbook"); UPaperFlipbookComponent_GetFlipbook_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceTransform // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform NewInstanceTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData) // bool bTeleport (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperGroupedSpriteComponent::UpdateInstanceTransform(int InstanceIndex, const struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceTransform"); UPaperGroupedSpriteComponent_UpdateInstanceTransform_Params params; params.InstanceIndex = InstanceIndex; params.NewInstanceTransform = NewInstanceTransform; params.bWorldSpace = bWorldSpace; params.bMarkRenderStateDirty = bMarkRenderStateDirty; params.bTeleport = bTeleport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceColor // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor NewInstanceColor (Parm, IsPlainOldData) // bool bMarkRenderStateDirty (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperGroupedSpriteComponent::UpdateInstanceColor(int InstanceIndex, const struct FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.UpdateInstanceColor"); UPaperGroupedSpriteComponent_UpdateInstanceColor_Params params; params.InstanceIndex = InstanceIndex; params.NewInstanceColor = NewInstanceColor; params.bMarkRenderStateDirty = bMarkRenderStateDirty; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperGroupedSpriteComponent.SortInstancesAlongAxis // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector WorldSpaceSortAxis (Parm, IsPlainOldData) void UPaperGroupedSpriteComponent::SortInstancesAlongAxis(const struct FVector& WorldSpaceSortAxis) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.SortInstancesAlongAxis"); UPaperGroupedSpriteComponent_SortInstancesAlongAxis_Params params; params.WorldSpaceSortAxis = WorldSpaceSortAxis; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperGroupedSpriteComponent.RemoveInstance // (Native, Public, BlueprintCallable) // Parameters: // int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperGroupedSpriteComponent::RemoveInstance(int InstanceIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.RemoveInstance"); UPaperGroupedSpriteComponent_RemoveInstance_Params params; params.InstanceIndex = InstanceIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperGroupedSpriteComponent.GetInstanceTransform // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int InstanceIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform OutInstanceTransform (Parm, OutParm, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperGroupedSpriteComponent::GetInstanceTransform(int InstanceIndex, bool bWorldSpace, struct FTransform* OutInstanceTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.GetInstanceTransform"); UPaperGroupedSpriteComponent_GetInstanceTransform_Params params; params.InstanceIndex = InstanceIndex; params.bWorldSpace = bWorldSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutInstanceTransform != nullptr) *OutInstanceTransform = params.OutInstanceTransform; return params.ReturnValue; } // Function Paper2D.PaperGroupedSpriteComponent.GetInstanceCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPaperGroupedSpriteComponent::GetInstanceCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.GetInstanceCount"); UPaperGroupedSpriteComponent_GetInstanceCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperGroupedSpriteComponent.ClearInstances // (Native, Public, BlueprintCallable) void UPaperGroupedSpriteComponent::ClearInstances() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.ClearInstances"); UPaperGroupedSpriteComponent_ClearInstances_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperGroupedSpriteComponent.AddInstance // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FTransform Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class UPaperSprite* Sprite (Parm, ZeroConstructor, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor Color (Parm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UPaperGroupedSpriteComponent::AddInstance(const struct FTransform& Transform, class UPaperSprite* Sprite, bool bWorldSpace, const struct FLinearColor& Color) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperGroupedSpriteComponent.AddInstance"); UPaperGroupedSpriteComponent_AddInstance_Params params; params.Transform = Transform; params.Sprite = Sprite; params.bWorldSpace = bWorldSpace; params.Color = Color; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperSpriteBlueprintLibrary.MakeBrushFromSprite // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPaperSprite* Sprite (Parm, ZeroConstructor, IsPlainOldData) // int Width (Parm, ZeroConstructor, IsPlainOldData) // int Height (Parm, ZeroConstructor, IsPlainOldData) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm) struct FSlateBrush UPaperSpriteBlueprintLibrary::MakeBrushFromSprite(class UPaperSprite* Sprite, int Width, int Height) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperSpriteBlueprintLibrary.MakeBrushFromSprite"); UPaperSpriteBlueprintLibrary_MakeBrushFromSprite_Params params; params.Sprite = Sprite; params.Width = Width; params.Height = Height; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperSpriteComponent.SetSpriteColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewColor (Parm, IsPlainOldData) void UPaperSpriteComponent::SetSpriteColor(const struct FLinearColor& NewColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperSpriteComponent.SetSpriteColor"); UPaperSpriteComponent_SetSpriteColor_Params params; params.NewColor = NewColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperSpriteComponent.SetSprite // (Native, Public, BlueprintCallable) // Parameters: // class UPaperSprite* NewSprite (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperSpriteComponent::SetSprite(class UPaperSprite* NewSprite) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperSpriteComponent.SetSprite"); UPaperSpriteComponent_SetSprite_Params params; params.NewSprite = NewSprite; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperSpriteComponent.GetSprite // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UPaperSprite* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UPaperSprite* UPaperSpriteComponent::GetSprite() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperSpriteComponent.GetSprite"); UPaperSpriteComponent_GetSprite_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTerrainComponent.SetTerrainColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewColor (Parm, IsPlainOldData) void UPaperTerrainComponent::SetTerrainColor(const struct FLinearColor& NewColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTerrainComponent.SetTerrainColor"); UPaperTerrainComponent_SetTerrainColor_Params params; params.NewColor = NewColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.SetTileMapColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewColor (Parm, IsPlainOldData) void UPaperTileMapComponent::SetTileMapColor(const struct FLinearColor& NewColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.SetTileMapColor"); UPaperTileMapComponent_SetTileMapColor_Params params; params.NewColor = NewColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.SetTileMap // (Native, Public, BlueprintCallable) // Parameters: // class UPaperTileMap* NewTileMap (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperTileMapComponent::SetTileMap(class UPaperTileMap* NewTileMap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.SetTileMap"); UPaperTileMapComponent_SetTileMap_Params params; params.NewTileMap = NewTileMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTileMapComponent.SetTile // (Final, Native, Public, BlueprintCallable) // Parameters: // int X (Parm, ZeroConstructor, IsPlainOldData) // int Y (Parm, ZeroConstructor, IsPlainOldData) // int Layer (Parm, ZeroConstructor, IsPlainOldData) // struct FPaperTileInfo NewValue (Parm) void UPaperTileMapComponent::SetTile(int X, int Y, int Layer, const struct FPaperTileInfo& NewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.SetTile"); UPaperTileMapComponent_SetTile_Params params; params.X = X; params.Y = Y; params.Layer = Layer; params.NewValue = NewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.SetLayerColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewColor (Parm, IsPlainOldData) // int Layer (Parm, ZeroConstructor, IsPlainOldData) void UPaperTileMapComponent::SetLayerColor(const struct FLinearColor& NewColor, int Layer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.SetLayerColor"); UPaperTileMapComponent_SetLayerColor_Params params; params.NewColor = NewColor; params.Layer = Layer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.SetLayerCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // int Layer (Parm, ZeroConstructor, IsPlainOldData) // bool bHasCollision (Parm, ZeroConstructor, IsPlainOldData) // bool bOverrideThickness (Parm, ZeroConstructor, IsPlainOldData) // float CustomThickness (Parm, ZeroConstructor, IsPlainOldData) // bool bOverrideOffset (Parm, ZeroConstructor, IsPlainOldData) // float CustomOffset (Parm, ZeroConstructor, IsPlainOldData) // bool bRebuildCollision (Parm, ZeroConstructor, IsPlainOldData) void UPaperTileMapComponent::SetLayerCollision(int Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.SetLayerCollision"); UPaperTileMapComponent_SetLayerCollision_Params params; params.Layer = Layer; params.bHasCollision = bHasCollision; params.bOverrideThickness = bOverrideThickness; params.CustomThickness = CustomThickness; params.bOverrideOffset = bOverrideOffset; params.CustomOffset = CustomOffset; params.bRebuildCollision = bRebuildCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.SetDefaultCollisionThickness // (Final, Native, Public, BlueprintCallable) // Parameters: // float Thickness (Parm, ZeroConstructor, IsPlainOldData) // bool bRebuildCollision (Parm, ZeroConstructor, IsPlainOldData) void UPaperTileMapComponent::SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.SetDefaultCollisionThickness"); UPaperTileMapComponent_SetDefaultCollisionThickness_Params params; params.Thickness = Thickness; params.bRebuildCollision = bRebuildCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.ResizeMap // (Final, Native, Public, BlueprintCallable) // Parameters: // int NewWidthInTiles (Parm, ZeroConstructor, IsPlainOldData) // int NewHeightInTiles (Parm, ZeroConstructor, IsPlainOldData) void UPaperTileMapComponent::ResizeMap(int NewWidthInTiles, int NewHeightInTiles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.ResizeMap"); UPaperTileMapComponent_ResizeMap_Params params; params.NewWidthInTiles = NewWidthInTiles; params.NewHeightInTiles = NewHeightInTiles; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.RebuildCollision // (Final, Native, Public, BlueprintCallable) void UPaperTileMapComponent::RebuildCollision() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.RebuildCollision"); UPaperTileMapComponent_RebuildCollision_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.OwnsTileMap // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPaperTileMapComponent::OwnsTileMap() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.OwnsTileMap"); UPaperTileMapComponent_OwnsTileMap_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTileMapComponent.MakeTileMapEditable // (Final, Native, Public, BlueprintCallable) void UPaperTileMapComponent::MakeTileMapEditable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.MakeTileMapEditable"); UPaperTileMapComponent_MakeTileMapEditable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.GetTilePolygon // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // int TileX (Parm, ZeroConstructor, IsPlainOldData) // int TileY (Parm, ZeroConstructor, IsPlainOldData) // TArray Points (Parm, OutParm, ZeroConstructor) // int LayerIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) void UPaperTileMapComponent::GetTilePolygon(int TileX, int TileY, int LayerIndex, bool bWorldSpace, TArray* Points) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.GetTilePolygon"); UPaperTileMapComponent_GetTilePolygon_Params params; params.TileX = TileX; params.TileY = TileY; params.LayerIndex = LayerIndex; params.bWorldSpace = bWorldSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Points != nullptr) *Points = params.Points; } // Function Paper2D.PaperTileMapComponent.GetTileMapColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UPaperTileMapComponent::GetTileMapColor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.GetTileMapColor"); UPaperTileMapComponent_GetTileMapColor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTileMapComponent.GetTileCornerPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int TileX (Parm, ZeroConstructor, IsPlainOldData) // int TileY (Parm, ZeroConstructor, IsPlainOldData) // int LayerIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPaperTileMapComponent::GetTileCornerPosition(int TileX, int TileY, int LayerIndex, bool bWorldSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.GetTileCornerPosition"); UPaperTileMapComponent_GetTileCornerPosition_Params params; params.TileX = TileX; params.TileY = TileY; params.LayerIndex = LayerIndex; params.bWorldSpace = bWorldSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTileMapComponent.GetTileCenterPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int TileX (Parm, ZeroConstructor, IsPlainOldData) // int TileY (Parm, ZeroConstructor, IsPlainOldData) // int LayerIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bWorldSpace (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPaperTileMapComponent::GetTileCenterPosition(int TileX, int TileY, int LayerIndex, bool bWorldSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.GetTileCenterPosition"); UPaperTileMapComponent_GetTileCenterPosition_Params params; params.TileX = TileX; params.TileY = TileY; params.LayerIndex = LayerIndex; params.bWorldSpace = bWorldSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTileMapComponent.GetTile // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int X (Parm, ZeroConstructor, IsPlainOldData) // int Y (Parm, ZeroConstructor, IsPlainOldData) // int Layer (Parm, ZeroConstructor, IsPlainOldData) // struct FPaperTileInfo ReturnValue (Parm, OutParm, ReturnParm) struct FPaperTileInfo UPaperTileMapComponent::GetTile(int X, int Y, int Layer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.GetTile"); UPaperTileMapComponent_GetTile_Params params; params.X = X; params.Y = Y; params.Layer = Layer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTileMapComponent.GetMapSize // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int MapWidth (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int MapHeight (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int NumLayers (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UPaperTileMapComponent::GetMapSize(int* MapWidth, int* MapHeight, int* NumLayers) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.GetMapSize"); UPaperTileMapComponent_GetMapSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (MapWidth != nullptr) *MapWidth = params.MapWidth; if (MapHeight != nullptr) *MapHeight = params.MapHeight; if (NumLayers != nullptr) *NumLayers = params.NumLayers; } // Function Paper2D.PaperTileMapComponent.GetLayerColor // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // int Layer (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UPaperTileMapComponent::GetLayerColor(int Layer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.GetLayerColor"); UPaperTileMapComponent_GetLayerColor_Params params; params.Layer = Layer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.PaperTileMapComponent.CreateNewTileMap // (Final, Native, Public, BlueprintCallable) // Parameters: // int MapWidth (Parm, ZeroConstructor, IsPlainOldData) // int MapHeight (Parm, ZeroConstructor, IsPlainOldData) // int TileWidth (Parm, ZeroConstructor, IsPlainOldData) // int TileHeight (Parm, ZeroConstructor, IsPlainOldData) // float PixelsPerUnrealUnit (Parm, ZeroConstructor, IsPlainOldData) // bool bCreateLayer (Parm, ZeroConstructor, IsPlainOldData) void UPaperTileMapComponent::CreateNewTileMap(int MapWidth, int MapHeight, int TileWidth, int TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.CreateNewTileMap"); UPaperTileMapComponent_CreateNewTileMap_Params params; params.MapWidth = MapWidth; params.MapHeight = MapHeight; params.TileWidth = TileWidth; params.TileHeight = TileHeight; params.PixelsPerUnrealUnit = PixelsPerUnrealUnit; params.bCreateLayer = bCreateLayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function Paper2D.PaperTileMapComponent.AddNewLayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class UPaperTileLayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UPaperTileLayer* UPaperTileMapComponent::AddNewLayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.PaperTileMapComponent.AddNewLayer"); UPaperTileMapComponent_AddNewLayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.TileMapBlueprintLibrary.MakeTile // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int TileIndex (Parm, ZeroConstructor, IsPlainOldData) // class UPaperTileSet* TileSet (Parm, ZeroConstructor, IsPlainOldData) // bool bFlipH (Parm, ZeroConstructor, IsPlainOldData) // bool bFlipV (Parm, ZeroConstructor, IsPlainOldData) // bool bFlipD (Parm, ZeroConstructor, IsPlainOldData) // struct FPaperTileInfo ReturnValue (Parm, OutParm, ReturnParm) struct FPaperTileInfo UTileMapBlueprintLibrary::MakeTile(int TileIndex, class UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.TileMapBlueprintLibrary.MakeTile"); UTileMapBlueprintLibrary_MakeTile_Params params; params.TileIndex = TileIndex; params.TileSet = TileSet; params.bFlipH = bFlipH; params.bFlipV = bFlipV; params.bFlipD = bFlipD; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.TileMapBlueprintLibrary.GetTileUserData // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FPaperTileInfo Tile (Parm) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UTileMapBlueprintLibrary::GetTileUserData(const struct FPaperTileInfo& Tile) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.TileMapBlueprintLibrary.GetTileUserData"); UTileMapBlueprintLibrary_GetTileUserData_Params params; params.Tile = Tile; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.TileMapBlueprintLibrary.GetTileTransform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FPaperTileInfo Tile (Parm) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform UTileMapBlueprintLibrary::GetTileTransform(const struct FPaperTileInfo& Tile) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.TileMapBlueprintLibrary.GetTileTransform"); UTileMapBlueprintLibrary_GetTileTransform_Params params; params.Tile = Tile; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function Paper2D.TileMapBlueprintLibrary.BreakTile // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FPaperTileInfo Tile (Parm) // int TileIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class UPaperTileSet* TileSet (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bFlipH (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bFlipV (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bFlipD (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UTileMapBlueprintLibrary::BreakTile(const struct FPaperTileInfo& Tile, int* TileIndex, class UPaperTileSet** TileSet, bool* bFlipH, bool* bFlipV, bool* bFlipD) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function Paper2D.TileMapBlueprintLibrary.BreakTile"); UTileMapBlueprintLibrary_BreakTile_Params params; params.Tile = Tile; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TileIndex != nullptr) *TileIndex = params.TileIndex; if (TileSet != nullptr) *TileSet = params.TileSet; if (bFlipH != nullptr) *bFlipH = params.bFlipH; if (bFlipV != nullptr) *bFlipV = params.bFlipV; if (bFlipD != nullptr) *bFlipD = params.bFlipD; } }