#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function PhysXVehicles.VehicleAnimInstance.GetVehicle struct UVehicleAnimInstance_GetVehicle_Params { class AWheeledVehicle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetUseAutoGears struct UWheeledVehicleMovementComponent_SetUseAutoGears_Params { bool bUseAuto; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetThrottleInput struct UWheeledVehicleMovementComponent_SetThrottleInput_Params { float Throttle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetTargetGear struct UWheeledVehicleMovementComponent_SetTargetGear_Params { int GearNum; // (Parm, ZeroConstructor, IsPlainOldData) bool bImmediate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetSteeringInput struct UWheeledVehicleMovementComponent_SetSteeringInput_Params { float Steering; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetPhysActive struct UWheeledVehicleMovementComponent_SetPhysActive_Params { bool bActive; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetHandbrakeInput struct UWheeledVehicleMovementComponent_SetHandbrakeInput_Params { bool bNewHandbrake; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetGroupsToIgnoreMask struct UWheeledVehicleMovementComponent_SetGroupsToIgnoreMask_Params { struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetGroupsToIgnore struct UWheeledVehicleMovementComponent_SetGroupsToIgnore_Params { int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetGroupsToAvoidMask struct UWheeledVehicleMovementComponent_SetGroupsToAvoidMask_Params { struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetGroupsToAvoid struct UWheeledVehicleMovementComponent_SetGroupsToAvoid_Params { int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetGearUp struct UWheeledVehicleMovementComponent_SetGearUp_Params { bool bNewGearUp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetGearDown struct UWheeledVehicleMovementComponent_SetGearDown_Params { bool bNewGearDown; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetBrakeInput struct UWheeledVehicleMovementComponent_SetBrakeInput_Params { float Brake; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetAvoidanceGroupMask struct UWheeledVehicleMovementComponent_SetAvoidanceGroupMask_Params { struct FNavAvoidanceMask GroupMask; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetAvoidanceGroup struct UWheeledVehicleMovementComponent_SetAvoidanceGroup_Params { int GroupFlags; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.SetAvoidanceEnabled struct UWheeledVehicleMovementComponent_SetAvoidanceEnabled_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.ServerUpdateState struct UWheeledVehicleMovementComponent_ServerUpdateState_Params { float InSteeringInput; // (Parm, ZeroConstructor, IsPlainOldData) float InThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData) float InBrakeInput; // (Parm, ZeroConstructor, IsPlainOldData) float InHandbrakeInput; // (Parm, ZeroConstructor, IsPlainOldData) int CurrentGear; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.GetUseAutoGears struct UWheeledVehicleMovementComponent_GetUseAutoGears_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.GetTargetGear struct UWheeledVehicleMovementComponent_GetTargetGear_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.GetForwardSpeed struct UWheeledVehicleMovementComponent_GetForwardSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.GetEngineRotationSpeed struct UWheeledVehicleMovementComponent_GetEngineRotationSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.GetEngineMaxRotationSpeed struct UWheeledVehicleMovementComponent_GetEngineMaxRotationSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.WheeledVehicleMovementComponent.GetCurrentGear struct UWheeledVehicleMovementComponent_GetCurrentGear_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.VehicleWheel.IsInAir struct UVehicleWheel_IsInAir_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.VehicleWheel.GetSuspensionOffset struct UVehicleWheel_GetSuspensionOffset_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.VehicleWheel.GetSteerAngle struct UVehicleWheel_GetSteerAngle_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.VehicleWheel.GetRotationAngle struct UVehicleWheel_GetRotationAngle_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PhysXVehicles.SimpleWheeledVehicleMovementComponent.SetSteerAngle struct USimpleWheeledVehicleMovementComponent_SetSteerAngle_Params { float SteerAngle; // (Parm, ZeroConstructor, IsPlainOldData) int WheelIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.SimpleWheeledVehicleMovementComponent.SetDriveTorque struct USimpleWheeledVehicleMovementComponent_SetDriveTorque_Params { float DriveTorque; // (Parm, ZeroConstructor, IsPlainOldData) int WheelIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function PhysXVehicles.SimpleWheeledVehicleMovementComponent.SetBrakeTorque struct USimpleWheeledVehicleMovementComponent_SetBrakeTorque_Params { float BrakeTorque; // (Parm, ZeroConstructor, IsPlainOldData) int WheelIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; }