#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass PlayerPrefs.PlayerPrefs_C // 0x0194 (0x01B4 - 0x0020) class UPlayerPrefs_C : public USaveGame { public: int LoginCount; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LoginTime; // 0x0024(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool FirstInLobby; // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET int YXXYRedPoint; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TArray NearByNewTipsList; // 0x0030(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) unsigned char UnknownData01[0x3C]; // 0x003C(0x003C) UNKNOWN PROPERTY: SetProperty PlayerPrefs.PlayerPrefs_C.CloseLocationList int CoprsShopLevelRedPoint; // 0x0078(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int WXYouxiquanRedPoint; // 0x007C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TMap ConfigStringMap; // 0x0080(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TMap ConfigIntMap; // 0x00BC(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TMap ConfigFloatMap; // 0x00F8(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TMap ConfigBoolMap; // 0x0134(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TArray MysticalDivineOpenedCardIdxs; // 0x0170(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) bool HasMatchTagGuide; // 0x017C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x017D(0x0003) MISSED OFFSET struct FString SeasonSwitch; // 0x0180(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) bool IfHasShowExcitingTourTips; // 0x018C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x018D(0x0003) MISSED OFFSET int LastEnterExcitingTourTimeSec; // 0x0190(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LastEnterMysticalDivineTimeSec; // 0x0194(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString XGCreatePlayerTime; // 0x0198(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) int LastCorpsWarInviteTime; // 0x01A4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) struct FString ServerKey; // 0x01A8(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("BlueprintGeneratedClass PlayerPrefs.PlayerPrefs_C"); return pStaticClass; } void FetchServerKey(struct FString* RetServerKey); void UpdateServerKey(const struct FString& ServerKey); void SetLastCorpsWarInviteTime(int Time); void SetXGCreatePlayerTime(const struct FString& timeData); void SetSeasonSwitch(const struct FString& Data); void SetMatchTagGuideFlag(bool hasGuide); void SetWXYouxiquanRedPoint(int IsRed); void SetCorpsShopRedPoint(int coprsLevel); void HasCloseLocation(const struct FString& UID, bool* Has); void SetCloseLocation(bool CloseLocation, const struct FString& UID); void HasNearByNewTips(const struct FString& UID, bool* Has); void SetNearByNewTipsRead(const struct FString& UID); void SetYXXYRedPoint(int IsRed); void SetFirstInLobby(); void SetTime(int arg); void ClearCount(); void SetCount(int Count); class USaveGame* LoadData(); void SaveData(bool* SaveDataState); }; }