#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function PlayerPrefs.PlayerPrefs_C.FetchServerKey struct UPlayerPrefs_C_FetchServerKey_Params { struct FString RetServerKey; // (Parm, OutParm, ZeroConstructor) }; // Function PlayerPrefs.PlayerPrefs_C.UpdateServerKey struct UPlayerPrefs_C_UpdateServerKey_Params { struct FString ServerKey; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) }; // Function PlayerPrefs.PlayerPrefs_C.SetLastCorpsWarInviteTime struct UPlayerPrefs_C_SetLastCorpsWarInviteTime_Params { int Time; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.SetXGCreatePlayerTime struct UPlayerPrefs_C_SetXGCreatePlayerTime_Params { struct FString timeData; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) }; // Function PlayerPrefs.PlayerPrefs_C.SetSeasonSwitch struct UPlayerPrefs_C_SetSeasonSwitch_Params { struct FString Data; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) }; // Function PlayerPrefs.PlayerPrefs_C.SetMatchTagGuideFlag struct UPlayerPrefs_C_SetMatchTagGuideFlag_Params { bool hasGuide; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.SetWXYouxiquanRedPoint struct UPlayerPrefs_C_SetWXYouxiquanRedPoint_Params { int IsRed; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.SetCorpsShopRedPoint struct UPlayerPrefs_C_SetCorpsShopRedPoint_Params { int coprsLevel; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.HasCloseLocation struct UPlayerPrefs_C_HasCloseLocation_Params { struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) bool Has; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.SetCloseLocation struct UPlayerPrefs_C_SetCloseLocation_Params { bool CloseLocation; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) }; // Function PlayerPrefs.PlayerPrefs_C.HasNearByNewTips struct UPlayerPrefs_C_HasNearByNewTips_Params { struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) bool Has; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.SetNearByNewTipsRead struct UPlayerPrefs_C_SetNearByNewTipsRead_Params { struct FString UID; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor) }; // Function PlayerPrefs.PlayerPrefs_C.SetYXXYRedPoint struct UPlayerPrefs_C_SetYXXYRedPoint_Params { int IsRed; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.SetFirstInLobby struct UPlayerPrefs_C_SetFirstInLobby_Params { }; // Function PlayerPrefs.PlayerPrefs_C.SetTime struct UPlayerPrefs_C_SetTime_Params { int arg; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.ClearCount struct UPlayerPrefs_C_ClearCount_Params { }; // Function PlayerPrefs.PlayerPrefs_C.SetCount struct UPlayerPrefs_C_SetCount_Params { int Count; // (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.LoadData struct UPlayerPrefs_C_LoadData_Params { class USaveGame* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function PlayerPrefs.PlayerPrefs_C.SaveData struct UPlayerPrefs_C_SaveData_Params { bool SaveDataState; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; }