//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UProceduralMeshComponent* InProcMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector PlanePosition (Parm, IsPlainOldData) // struct FVector PlaneNormal (Parm, IsPlainOldData) // bool bCreateOtherHalf (Parm, ZeroConstructor, IsPlainOldData) // class UProceduralMeshComponent* OutOtherHalfProcMesh (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData) // EProcMeshSliceCapOption CapOption (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* CapMaterial (Parm, ZeroConstructor, IsPlainOldData) void UKismetProceduralMeshLibrary::SliceProceduralMesh(class UProceduralMeshComponent* InProcMesh, const struct FVector& PlanePosition, const struct FVector& PlaneNormal, bool bCreateOtherHalf, class UMaterialInterface* CapMaterial, EProcMeshSliceCapOption CapOption, class UProceduralMeshComponent** OutOtherHalfProcMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.SliceProceduralMesh"); UKismetProceduralMeshLibrary_SliceProceduralMesh_Params params; params.InProcMesh = InProcMesh; params.PlanePosition = PlanePosition; params.PlaneNormal = PlaneNormal; params.bCreateOtherHalf = bCreateOtherHalf; params.CapOption = CapOption; params.CapMaterial = CapMaterial; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutOtherHalfProcMesh != nullptr) *OutOtherHalfProcMesh = params.OutOtherHalfProcMesh; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UStaticMesh* InMesh (Parm, ZeroConstructor, IsPlainOldData) // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray Vertices (Parm, OutParm, ZeroConstructor) // TArray Triangles (Parm, OutParm, ZeroConstructor) // TArray Normals (Parm, OutParm, ZeroConstructor) // TArray UVs (Parm, OutParm, ZeroConstructor) // TArray Tangents (Parm, OutParm, ZeroConstructor) void UKismetProceduralMeshLibrary::GetSectionFromStaticMesh(class UStaticMesh* InMesh, int LODIndex, int SectionIndex, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GetSectionFromStaticMesh"); UKismetProceduralMeshLibrary_GetSectionFromStaticMesh_Params params; params.InMesh = InMesh; params.LODIndex = LODIndex; params.SectionIndex = SectionIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Vertices != nullptr) *Vertices = params.Vertices; if (Triangles != nullptr) *Triangles = params.Triangles; if (Normals != nullptr) *Normals = params.Normals; if (UVs != nullptr) *UVs = params.UVs; if (Tangents != nullptr) *Tangents = params.Tangents; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector BoxRadius (Parm, IsPlainOldData) // TArray Vertices (Parm, OutParm, ZeroConstructor) // TArray Triangles (Parm, OutParm, ZeroConstructor) // TArray Normals (Parm, OutParm, ZeroConstructor) // TArray UVs (Parm, OutParm, ZeroConstructor) // TArray Tangents (Parm, OutParm, ZeroConstructor) void UKismetProceduralMeshLibrary::GenerateBoxMesh(const struct FVector& BoxRadius, TArray* Vertices, TArray* Triangles, TArray* Normals, TArray* UVs, TArray* Tangents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.GenerateBoxMesh"); UKismetProceduralMeshLibrary_GenerateBoxMesh_Params params; params.BoxRadius = BoxRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Vertices != nullptr) *Vertices = params.Vertices; if (Triangles != nullptr) *Triangles = params.Triangles; if (Normals != nullptr) *Normals = params.Normals; if (UVs != nullptr) *UVs = params.UVs; if (Tangents != nullptr) *Tangents = params.Tangents; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int NumX (Parm, ZeroConstructor, IsPlainOldData) // int NumY (Parm, ZeroConstructor, IsPlainOldData) // bool bWinding (Parm, ZeroConstructor, IsPlainOldData) // TArray Triangles (Parm, OutParm, ZeroConstructor) void UKismetProceduralMeshLibrary::CreateGridMeshTriangles(int NumX, int NumY, bool bWinding, TArray* Triangles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CreateGridMeshTriangles"); UKismetProceduralMeshLibrary_CreateGridMeshTriangles_Params params; params.NumX = NumX; params.NumY = NumY; params.bWinding = bWinding; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Triangles != nullptr) *Triangles = params.Triangles; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* StaticMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) // class UProceduralMeshComponent* ProcMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData) void UKismetProceduralMeshLibrary::CopyProceduralMeshFromStaticMeshComponent(class UStaticMeshComponent* StaticMeshComponent, int LODIndex, class UProceduralMeshComponent* ProcMeshComponent, bool bCreateCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CopyProceduralMeshFromStaticMeshComponent"); UKismetProceduralMeshLibrary_CopyProceduralMeshFromStaticMeshComponent_Params params; params.StaticMeshComponent = StaticMeshComponent; params.LODIndex = LODIndex; params.ProcMeshComponent = ProcMeshComponent; params.bCreateCollision = bCreateCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Triangles (Parm, OutParm, ZeroConstructor, ReferenceParm) // int Vert0 (Parm, ZeroConstructor, IsPlainOldData) // int Vert1 (Parm, ZeroConstructor, IsPlainOldData) // int Vert2 (Parm, ZeroConstructor, IsPlainOldData) // int Vert3 (Parm, ZeroConstructor, IsPlainOldData) void UKismetProceduralMeshLibrary::ConvertQuadToTriangles(int Vert0, int Vert1, int Vert2, int Vert3, TArray* Triangles) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.ConvertQuadToTriangles"); UKismetProceduralMeshLibrary_ConvertQuadToTriangles_Params params; params.Vert0 = Vert0; params.Vert1 = Vert1; params.Vert2 = Vert2; params.Vert3 = Vert3; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Triangles != nullptr) *Triangles = params.Triangles; } // Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray UVs (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Normals (Parm, OutParm, ZeroConstructor) // TArray Tangents (Parm, OutParm, ZeroConstructor) void UKismetProceduralMeshLibrary::CalculateTangentsForMesh(TArray Vertices, TArray Triangles, TArray UVs, TArray* Normals, TArray* Tangents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.KismetProceduralMeshLibrary.CalculateTangentsForMesh"); UKismetProceduralMeshLibrary_CalculateTangentsForMesh_Params params; params.Vertices = Vertices; params.Triangles = Triangles; params.UVs = UVs; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Normals != nullptr) *Normals = params.Normals; if (Tangents != nullptr) *Tangents = params.Tangents; } // Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UProceduralMeshComponent::UpdateMeshSection_LinearColor(int SectionIndex, TArray Vertices, TArray Normals, TArray UV0, TArray VertexColors, TArray Tangents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection_LinearColor"); UProceduralMeshComponent_UpdateMeshSection_LinearColor_Params params; params.SectionIndex = SectionIndex; params.Vertices = Vertices; params.Normals = Normals; params.UV0 = UV0; params.VertexColors = VertexColors; params.Tangents = Tangents; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UProceduralMeshComponent::UpdateMeshSection(int SectionIndex, TArray Vertices, TArray Normals, TArray UV0, TArray VertexColors, TArray Tangents) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.UpdateMeshSection"); UProceduralMeshComponent_UpdateMeshSection_Params params; params.SectionIndex = SectionIndex; params.Vertices = Vertices; params.Normals = Normals; params.UV0 = UV0; params.VertexColors = VertexColors; params.Tangents = Tangents; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bNewVisibility (Parm, ZeroConstructor, IsPlainOldData) void UProceduralMeshComponent::SetMeshSectionVisible(int SectionIndex, bool bNewVisibility) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.SetMeshSectionVisible"); UProceduralMeshComponent_SetMeshSectionVisible_Params params; params.SectionIndex = SectionIndex; params.bNewVisibility = bNewVisibility; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UProceduralMeshComponent::IsMeshSectionVisible(int SectionIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.IsMeshSectionVisible"); UProceduralMeshComponent_IsMeshSectionVisible_Params params; params.SectionIndex = SectionIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UProceduralMeshComponent::GetNumSections() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.GetNumSections"); UProceduralMeshComponent_GetNumSections_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData) void UProceduralMeshComponent::CreateMeshSection_LinearColor(int SectionIndex, TArray Vertices, TArray Triangles, TArray Normals, TArray UV0, TArray VertexColors, TArray Tangents, bool bCreateCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection_LinearColor"); UProceduralMeshComponent_CreateMeshSection_LinearColor_Params params; params.SectionIndex = SectionIndex; params.Vertices = Vertices; params.Triangles = Triangles; params.Normals = Normals; params.UV0 = UV0; params.VertexColors = VertexColors; params.Tangents = Tangents; params.bCreateCollision = bCreateCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) // TArray Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray UV0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray VertexColors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Tangents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bCreateCollision (Parm, ZeroConstructor, IsPlainOldData) void UProceduralMeshComponent::CreateMeshSection(int SectionIndex, TArray Vertices, TArray Triangles, TArray Normals, TArray UV0, TArray VertexColors, TArray Tangents, bool bCreateCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.CreateMeshSection"); UProceduralMeshComponent_CreateMeshSection_Params params; params.SectionIndex = SectionIndex; params.Vertices = Vertices; params.Triangles = Triangles; params.Normals = Normals; params.UV0 = UV0; params.VertexColors = VertexColors; params.Tangents = Tangents; params.bCreateCollision = bCreateCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection // (Final, Native, Public, BlueprintCallable) // Parameters: // int SectionIndex (Parm, ZeroConstructor, IsPlainOldData) void UProceduralMeshComponent::ClearMeshSection(int SectionIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.ClearMeshSection"); UProceduralMeshComponent_ClearMeshSection_Params params; params.SectionIndex = SectionIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes // (Final, Native, Public, BlueprintCallable) void UProceduralMeshComponent::ClearCollisionConvexMeshes() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.ClearCollisionConvexMeshes"); UProceduralMeshComponent_ClearCollisionConvexMeshes_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections // (Final, Native, Public, BlueprintCallable) void UProceduralMeshComponent::ClearAllMeshSections() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.ClearAllMeshSections"); UProceduralMeshComponent_ClearAllMeshSections_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ConvexVerts (Parm, ZeroConstructor) void UProceduralMeshComponent::AddCollisionConvexMesh(TArray ConvexVerts) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ProceduralMeshComponent.ProceduralMeshComponent.AddCollisionConvexMesh"); UProceduralMeshComponent_AddCollisionConvexMesh_Params params; params.ConvexVerts = ConvexVerts; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }