#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum ProceduralMeshComponent.EProcMeshSliceCapOption enum class EProcMeshSliceCapOption : uint8_t { EProcMeshSliceCapOption__NoCap = 0, EProcMeshSliceCapOption__CreateNewSectionForCap = 1, EProcMeshSliceCapOption__UseLastSectionForCap = 2, EProcMeshSliceCapOption__EProcMeshSliceCapOption_MAX = 3 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct ProceduralMeshComponent.ProcMeshTangent // 0x0010 struct FProcMeshTangent { struct FVector TangentX; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData) bool bFlipTangentY; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x000D(0x0003) MISSED OFFSET }; // ScriptStruct ProceduralMeshComponent.ProcMeshVertex // 0x0034 struct FProcMeshVertex { struct FVector Position; // 0x0000(0x000C) (Edit, BlueprintVisible, IsPlainOldData) struct FVector Normal; // 0x000C(0x000C) (Edit, BlueprintVisible, IsPlainOldData) struct FProcMeshTangent Tangent; // 0x0018(0x0010) (Edit, BlueprintVisible) struct FColor Color; // 0x0028(0x0004) (Edit, BlueprintVisible, IsPlainOldData) struct FVector2D UV0; // 0x002C(0x0008) (Edit, BlueprintVisible, IsPlainOldData) }; // ScriptStruct ProceduralMeshComponent.ProcMeshSection // 0x0038 struct FProcMeshSection { TArray ProcVertexBuffer; // 0x0000(0x000C) (ZeroConstructor) TArray ProcIndexBuffer; // 0x000C(0x000C) (ZeroConstructor) struct FBox SectionLocalBox; // 0x0018(0x001C) (IsPlainOldData) bool bEnableCollision; // 0x0034(0x0001) (ZeroConstructor, IsPlainOldData) bool bSectionVisible; // 0x0035(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0036(0x0002) MISSED OFFSET }; }