#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function ScriptPlugin.ScriptContext.CallScriptFunction struct UScriptContext_CallScriptFunction_Params { struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function ScriptPlugin.ScriptContextComponent.PushOneScriptPropertyValues struct UScriptContextComponent_PushOneScriptPropertyValues_Params { struct FString ParamName; // (Parm, ZeroConstructor) }; // Function ScriptPlugin.ScriptContextComponent.PushAllScriptPropertyValues struct UScriptContextComponent_PushAllScriptPropertyValues_Params { }; // Function ScriptPlugin.ScriptContextComponent.FetchOneScriptPropertyValues struct UScriptContextComponent_FetchOneScriptPropertyValues_Params { struct FString ParamName; // (Parm, ZeroConstructor) }; // Function ScriptPlugin.ScriptContextComponent.FetchAllScriptPropertyValues struct UScriptContextComponent_FetchAllScriptPropertyValues_Params { }; // Function ScriptPlugin.ScriptContextComponent.CallScriptFunctionWithoutFetch struct UScriptContextComponent_CallScriptFunctionWithoutFetch_Params { struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function ScriptPlugin.ScriptContextComponent.CallScriptFunction struct UScriptContextComponent_CallScriptFunction_Params { struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function ScriptPlugin.ScriptHelperNetInterface.SendPacket_LuaState struct UScriptHelperNetInterface_SendPacket_LuaState_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ScriptPlugin.ScriptHelperNetInterface.Disconnect struct UScriptHelperNetInterface_Disconnect_Params { TScriptInterface NetInterface; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function ScriptPlugin.ScriptHelperNetInterface.Connect struct UScriptHelperNetInterface_Connect_Params { TScriptInterface NetInterface; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int Timeout; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ScriptPlugin.ScriptPluginComponent.CallScriptFunction struct UScriptPluginComponent_CallScriptFunction_Params { struct FString FunctionName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ScriptPlugin.ScriptTestActor.TestFunction struct AScriptTestActor_TestFunction_Params { float InValue; // (Parm, ZeroConstructor, IsPlainOldData) float InFactor; // (Parm, ZeroConstructor, IsPlainOldData) bool bMultiply; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ScriptPlugin.LuaClassBaseObj.ItsATest struct ALuaClassBaseObj_ItsATest_Params { struct FPlayerInfo Player1; // (Parm) TArray nums; // (Parm, ZeroConstructor) int X; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Q; // (Parm, ZeroConstructor) TArray Player2; // (Parm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ScriptPlugin.LuaClassBaseObj.HandleUIMessage struct ALuaClassBaseObj_HandleUIMessage_Params { struct FString UIMessage; // (Parm, ZeroConstructor) }; // Function ScriptPlugin.LuaClassBaseObj.GetGameStatus struct ALuaClassBaseObj_GetGameStatus_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; }