#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct ScriptPlugin.SonInfo // 0x0010 struct FSonInfo { int xlevel; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) struct FString xname; // 0x0004(0x000C) (ZeroConstructor) }; // ScriptStruct ScriptPlugin.PlayerInfo // 0x0024 struct FPlayerInfo { int Level; // 0x0000(0x0004) (ZeroConstructor, IsPlainOldData) struct FString Name; // 0x0004(0x000C) (ZeroConstructor) int LocalPosition; // 0x0010(0x0004) (ZeroConstructor, IsPlainOldData) struct FSonInfo mySon; // 0x0014(0x0010) }; // ScriptStruct ScriptPlugin.LuaStateGuard // 0x0004 struct FLuaStateGuard { unsigned char UnknownData00[0x4]; // 0x0000(0x0004) MISSED OFFSET }; // ScriptStruct ScriptPlugin.LuaStateWrapperInitParams // 0x0074 struct FLuaStateWrapperInitParams { unsigned char UnknownData00[0x74]; // 0x0000(0x0074) MISSED OFFSET }; }