#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:52 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass SettingConfig.SettingConfig_C // 0x0311 (0x0331 - 0x0020) class USettingConfig_C : public USaveGame { public: int CrossHairColor; // 0x0020(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool AimAssist; // 0x0024(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool HitFeedBack; // 0x0025(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool LeftRightShoot; // 0x0026(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool IntelligentDrugs; // 0x0027(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int LeftHandFire; // 0x0028(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Gyroscope; // 0x002C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int ArtQuality; // 0x0030(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float ViewPercentage; // 0x0034(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int FireMode; // 0x0038(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int VehicleControlMode; // 0x003C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool JoystickLRSwitcher; // 0x0040(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool ButtonLRSwitcher; // 0x0041(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0042(0x0002) MISSED OFFSET int CameraLensSensibility; // 0x0044(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSenNoneSniper; // 0x0048(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSenRedDotSniper; // 0x004C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSen2XSniper; // 0x0050(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSen4XSniper; // 0x0054(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSen8XSniper; // 0x0058(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int FireCameraLensSensibility; // 0x005C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSenNoneSniper; // 0x0060(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSenRedDotSniper; // 0x0064(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSen2XSniper; // 0x0068(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSen4XSniper; // 0x006C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSen8XSniper; // 0x0070(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int GyroscopeSensibility; // 0x0074(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSenNoneSniper; // 0x0078(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSenRedDotSniper; // 0x007C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSen2XSniper; // 0x0080(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSen4XSniper; // 0x0084(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSen8XSniper; // 0x0088(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool MainVolumSwitcher; // 0x008C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x008D(0x0003) MISSED OFFSET float MainVolumValue; // 0x0090(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EffectVolumSwitcher; // 0x0094(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData02[0x3]; // 0x0095(0x0003) MISSED OFFSET float EffectVolumValue; // 0x0098(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool UIVolumSwitcher; // 0x009C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData03[0x3]; // 0x009D(0x0003) MISSED OFFSET float UIVolumValue; // 0x00A0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool BGMVolumSwitcher; // 0x00A4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData04[0x3]; // 0x00A5(0x0003) MISSED OFFSET float BGMVolumValue; // 0x00A8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool VoiceSwitcher; // 0x00AC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData05[0x3]; // 0x00AD(0x0003) MISSED OFFSET int VoiceChannel; // 0x00B0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool MicphoneVolumSwitcher; // 0x00B4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData06[0x3]; // 0x00B5(0x0003) MISSED OFFSET float MicphoneVolumValue; // 0x00B8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool SpeakerVolumSwitcher; // 0x00BC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData07[0x3]; // 0x00BD(0x0003) MISSED OFFSET float SpeakerVolumValue; // 0x00C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickUpSwitcher; // 0x00C4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupPistol; // 0x00C5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupLevel3Backpack; // 0x00C6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool DisableAutoPickupSwitcher; // 0x00C7(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AkeyPickupSwitcher; // 0x00C8(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupGun; // 0x00C9(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupBullet; // 0x00CA(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupPart; // 0x00CB(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupShieldBag; // 0x00CC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupDrug; // 0x00CD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool BandageSwitcher; // 0x00CE(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool MedicalSwitcher; // 0x00CF(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AnodyneSwitcher; // 0x00D0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EnergyDrinksSwitcher; // 0x00D1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AdrenalineSwitcher; // 0x00D2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AutoPickupGrenade; // 0x00D3(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool ShouLiuDanSwitcher; // 0x00D4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool YanWuDanSwitcher; // 0x00D5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool StunBombSwitcher; // 0x00D6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool FireBombSwitcher; // 0x00D7(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitBandage; // 0x00D8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitMedical; // 0x00DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitAnodyne; // 0x00E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitEnergyDrinks; // 0x00E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitAdrenaline; // 0x00E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitFirstAidKit; // 0x00EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitShouliudan; // 0x00F0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitYanwudan; // 0x00F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitZhenbaodan; // 0x00F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitRanshaodan; // 0x00FC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitBullet9mm; // 0x0100(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitBullet7_62mm; // 0x0104(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Limit12koujing; // 0x0108(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Limit45koujing; // 0x010C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Limit300magenandanyao; // 0x0110(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Limitbolt; // 0x0114(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitBullet5_57; // 0x0118(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool _3DTouchSwitcher; // 0x011C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData08[0x3]; // 0x011D(0x0003) MISSED OFFSET int FPSLevel; // 0x0120(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int ArtStyle; // 0x0124(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int RecordTipShowLastTime; // 0x0128(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TMap XinyueLastClickTime; // 0x012C(0x0050) (Edit, BlueprintVisible, ZeroConstructor) TMap HuatiLastClickTime; // 0x0168(0x0050) (Edit, BlueprintVisible, ZeroConstructor) bool MomentSwitch; // 0x01A4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool FreeModeSwitch; // 0x01A5(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool HDModeSwitch; // 0x01A6(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData09[0x1]; // 0x01A7(0x0001) MISSED OFFSET TMap CollectEquipClickTime; // 0x01A8(0x0050) (Edit, BlueprintVisible, ZeroConstructor) bool IsSimulatorFirstStartup; // 0x01E4(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData10[0x3]; // 0x01E5(0x0003) MISSED OFFSET TArray PlayerChatQuickTextIDList; // 0x01E8(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TArray ChatOptiongList1; // 0x01F4(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) int LRShootMode; // 0x0200(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool LRShootSniperSwitch; // 0x0204(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool AutoOpenDoor; // 0x0205(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool WallFeedBack; // 0x0206(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData11[0x1]; // 0x0207(0x0001) MISSED OFFSET TArray ChatOptiongList2; // 0x0208(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) TArray ChatOptiongList3; // 0x0214(0x000C) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) bool DeviceAutoAdapt; // 0x0220(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData12[0x3]; // 0x0221(0x0003) MISSED OFFSET float _3DTouchValue; // 0x0224(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool AntiAliasingSwitch; // 0x0228(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData13[0x3]; // 0x0229(0x0003) MISSED OFFSET int ShotGunShootMode; // 0x022C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SingleShotWeaponShootMode; // 0x0230(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int isFirstOpenMicCheck; // 0x0234(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float VehicleEye; // 0x0238(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float ParachuteEye; // 0x023C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int RepeatingWeaponShootMode; // 0x0240(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int DrivingViewMode; // 0x0244(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool FPViewSwitch; // 0x0248(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData14[0x3]; // 0x0249(0x0003) MISSED OFFSET int FpViewValue; // 0x024C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float CamFpFreeEye; // 0x0250(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSenNoneSniperFP; // 0x0254(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSenNoneSniperFP; // 0x0258(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSenNoneSniperFP; // 0x025C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool FirstTime_FPP_TPP; // 0x0260(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool DeviceAutoAdaptEX; // 0x0261(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData15[0x2]; // 0x0262(0x0002) MISSED OFFSET int DaliyWarmodeInfo; // 0x0264(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool FirstTime_WarMode; // 0x0268(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool ActorAnimationSwitch; // 0x0269(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool ShadowSwitch; // 0x026A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool HasReportMomentFlag; // 0x026B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSen3XSniper; // 0x026C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float CamLensSen6XSniper; // 0x0270(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSen3XSniper; // 0x0274(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float FireCamLensSen6XSniper; // 0x0278(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSen3XSniper; // 0x027C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) float GyroscopeSen6XSniper; // 0x0280(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool BackgroundMusicModeSwitch; // 0x0284(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool VoiceModeSwitch; // 0x0285(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData16[0x2]; // 0x0286(0x0002) MISSED OFFSET int RedDotCHColor; // 0x0288(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int RedDotCHType; // 0x028C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int HolographicCHColor; // 0x0290(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int HolographicCHType; // 0x0294(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Sinper2xCHColor; // 0x0298(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Sinper2xCHType; // 0x029C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TMap PickUpCountSetting; // 0x02A0(0x0050) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance) int SelectUIElemIndex1; // 0x02DC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SelectUIElemIndex2; // 0x02E0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SelectUIElemIndex3; // 0x02E4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Sniper3xCHColor; // 0x02E8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int Sniper3xCHType; // 0x02EC(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool LongPressSniperSwitch; // 0x02F0(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool LongPressSideSwitch; // 0x02F1(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool QuasiMirrorSwitch; // 0x02F2(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool CarMusicSwitch; // 0x02F3(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int SidewaysMode; // 0x02F4(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int OpenMirrorMode; // 0x02F8(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool OBS_TrackEffect; // 0x02FC(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool OBS_Perspective; // 0x02FD(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData17[0x2]; // 0x02FE(0x0002) MISSED OFFSET int ProfiledScreenValue; // 0x0300(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float ScreenLightness; // 0x0304(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int SoundQualityType; // 0x0308(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitSniper2X; // 0x030C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitSniper3X; // 0x0310(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitSniper4X; // 0x0314(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitSniper6X; // 0x0318(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int LimitSniper8X; // 0x031C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool IsProfiledScreenModified; // 0x0320(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool OBS_BulletTrack; // 0x0321(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool DeathRecordSwitch; // 0x0322(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool EnableBluetoothSCO; // 0x0323(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int IngamePlayerInfo_OpenDate; // 0x0324(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) bool FirstTime_ResourceWarMode; // 0x0328(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData18[0x3]; // 0x0329(0x0003) MISSED OFFSET int SideMirrorMode; // 0x032C(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool isFirstShowOnceMoreGame; // 0x0330(0x0001) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("BlueprintGeneratedClass SettingConfig.SettingConfig_C"); return pStaticClass; } }; }