//PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:39 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- // Function ShadowTrackerExtra.ActorCacheMgr.GetActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* Type (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* AActorCacheMgr::GetActor(class UClass* Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ActorCacheMgr.GetActor"); AActorCacheMgr_GetActor_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ActorCacheMgr.AddToPool // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* Type (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AActorCacheMgr::AddToPool(class UClass* Type, class AActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ActorCacheMgr.AddToPool"); AActorCacheMgr_AddToPool_Params params; params.Type = Type; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AIActingComponent.BroadFinishLastBreathFunction // (Final, Native, Public) // Parameters: // struct FString Killer (Parm, ZeroConstructor) // struct FString Killed (Parm, ZeroConstructor) // int WeaponID (Parm, ZeroConstructor, IsPlainOldData) void UAIActingComponent::BroadFinishLastBreathFunction(const struct FString& Killer, const struct FString& Killed, int WeaponID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AIActingComponent.BroadFinishLastBreathFunction"); UAIActingComponent_BroadFinishLastBreathFunction_Params params; params.Killer = Killer; params.Killed = Killed; params.WeaponID = WeaponID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AIActingComponent.AdjustPosIsInDeliveryLimitArea // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector pos (Parm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAIActingComponent::AdjustPosIsInDeliveryLimitArea(const struct FVector& pos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AIActingComponent.AdjustPosIsInDeliveryLimitArea"); UAIActingComponent_AdjustPosIsInDeliveryLimitArea_Params params; params.pos = pos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AirAttackCS.OnAirAttack // (Final, Native, Protected) // Parameters: // TEnumAsByte airattacktype (Parm, ZeroConstructor, IsPlainOldData) // int waveindex (Parm, ZeroConstructor, IsPlainOldData) void UAirAttackCS::OnAirAttack(TEnumAsByte airattacktype, int waveindex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirAttackCS.OnAirAttack"); UAirAttackCS_OnAirAttack_Params params; params.airattacktype = airattacktype; params.waveindex = waveindex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirAttackCS.DoBombHarmAtLocation // (Final, Native, Private, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector bombLocation (Parm, OutParm, IsPlainOldData) void UAirAttackCS::DoBombHarmAtLocation(struct FVector* bombLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirAttackCS.DoBombHarmAtLocation"); UAirAttackCS_DoBombHarmAtLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (bombLocation != nullptr) *bombLocation = params.bombLocation; } // Function ShadowTrackerExtra.AirAttackCS.AirAttackThrowBomb // (Final, Native, Private) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void UAirAttackCS::AirAttackThrowBomb(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirAttackCS.AirAttackThrowBomb"); UAirAttackCS_AirAttackThrowBomb_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.StartAsyncLoadBoxAppearanceResource // (Final, Native, Protected) void AAirDropBoxActor::StartAsyncLoadBoxAppearanceResource() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.StartAsyncLoadBoxAppearanceResource"); AAirDropBoxActor_StartAsyncLoadBoxAppearanceResource_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.SetBuoyancyUpdatedComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* UpdatedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AAirDropBoxActor::SetBuoyancyUpdatedComponent(class USceneComponent* UpdatedComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.SetBuoyancyUpdatedComponent"); AAirDropBoxActor_SetBuoyancyUpdatedComponent_Params params; params.UpdatedComponent = UpdatedComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.OnRep_SpecialTypeChange // (Final, Native, Public) void AAirDropBoxActor::OnRep_SpecialTypeChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.OnRep_SpecialTypeChange"); AAirDropBoxActor_OnRep_SpecialTypeChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.OnRep_BoxId // (Final, Native, Public) void AAirDropBoxActor::OnRep_BoxId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.OnRep_BoxId"); AAirDropBoxActor_OnRep_BoxId_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.OnRep_AirdropTypeChange // (Final, Native, Public) void AAirDropBoxActor::OnRep_AirdropTypeChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.OnRep_AirdropTypeChange"); AAirDropBoxActor_OnRep_AirdropTypeChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.OnBoxDropIntoWater // (Event, Public, BlueprintEvent) void AAirDropBoxActor::OnBoxDropIntoWater() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.OnBoxDropIntoWater"); AAirDropBoxActor_OnBoxDropIntoWater_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.OnAsyncLoadingBoxAppearanceResourceFinished // (Final, Native, Protected) // Parameters: // TArray ResPaths (Parm, ZeroConstructor) void AAirDropBoxActor::OnAsyncLoadingBoxAppearanceResourceFinished(TArray ResPaths) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.OnAsyncLoadingBoxAppearanceResourceFinished"); AAirDropBoxActor_OnAsyncLoadingBoxAppearanceResourceFinished_Params params; params.ResPaths = ResPaths; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.IsDropIntoWater // (Final, Native, Public, BlueprintCallable) // Parameters: // float SphereRadius (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AAirDropBoxActor::IsDropIntoWater(float SphereRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.IsDropIntoWater"); AAirDropBoxActor_IsDropIntoWater_Params params; params.SphereRadius = SphereRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AirDropBoxActor.GenerateWrappersBox // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray DataList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector BoxLoc (Parm, IsPlainOldData) void AAirDropBoxActor::GenerateWrappersBox(TArray DataList, const struct FVector& BoxLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.GenerateWrappersBox"); AAirDropBoxActor_GenerateWrappersBox_Params params; params.DataList = DataList; params.BoxLoc = BoxLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.ForceUpdateAirdropLoc // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AAirDropBoxActor::ForceUpdateAirdropLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.ForceUpdateAirdropLoc"); AAirDropBoxActor_ForceUpdateAirdropLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AirDropBoxActor.DistanceScalerChangedEvent // (Event, Public, BlueprintEvent) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData) void AAirDropBoxActor::DistanceScalerChangedEvent(float Scale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.DistanceScalerChangedEvent"); AAirDropBoxActor_DistanceScalerChangedEvent_Params params; params.Scale = Scale; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.ChangeAirdropAppearance // (Event, Public, BlueprintEvent) void AAirDropBoxActor::ChangeAirdropAppearance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.ChangeAirdropAppearance"); AAirDropBoxActor_ChangeAirdropAppearance_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.BoxReachGround // (Event, Public, BlueprintEvent) void AAirDropBoxActor::BoxReachGround() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.BoxReachGround"); AAirDropBoxActor_BoxReachGround_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropBoxActor.AddToAIList // (Final, Native, Public, BlueprintCallable) void AAirDropBoxActor::AddToAIList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropBoxActor.AddToAIList"); AAirDropBoxActor_AddToAIList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DropVehicleStrategy.Apply // (Native, Public) // Parameters: // class AAirDropPlane* Plane (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDropVehicleStrategy::Apply(class AAirDropPlane* Plane) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DropVehicleStrategy.Apply"); UDropVehicleStrategy_Apply_Params params; params.Plane = Plane; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DropBoxStrategy.Apply // (Native, Public) // Parameters: // class AAirDropPlane* Plane (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDropBoxStrategy::Apply(class AAirDropPlane* Plane) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DropBoxStrategy.Apply"); UDropBoxStrategy_Apply_Params params; params.Plane = Plane; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AirDropComponent.OnAirDropStart // (Final, Native, Private) // Parameters: // struct FAirDropOrder Order (Parm) // EAirDropType DropType (Parm, ZeroConstructor, IsPlainOldData) void UAirDropComponent::OnAirDropStart(const struct FAirDropOrder& Order, EAirDropType DropType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropComponent.OnAirDropStart"); UAirDropComponent_OnAirDropStart_Params params; params.Order = Order; params.DropType = DropType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropComponent.CallSuperAirDrop // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector DropLoc (Parm, IsPlainOldData) // uint32_t SummonerKey (Parm, ZeroConstructor, IsPlainOldData) void UAirDropComponent::CallSuperAirDrop(const struct FVector& DropLoc, uint32_t SummonerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropComponent.CallSuperAirDrop"); UAirDropComponent_CallSuperAirDrop_Params params; params.DropLoc = DropLoc; params.SummonerKey = SummonerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropComponent.CallFlareGunAirDrop // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector InDropLoc (Parm, IsPlainOldData) // EAirDropType DropType (Parm, ZeroConstructor, IsPlainOldData) // uint32_t SummonerKey (Parm, ZeroConstructor, IsPlainOldData) void UAirDropComponent::CallFlareGunAirDrop(const struct FVector& InDropLoc, EAirDropType DropType, uint32_t SummonerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropComponent.CallFlareGunAirDrop"); UAirDropComponent_CallFlareGunAirDrop_Params params; params.InDropLoc = InDropLoc; params.DropType = DropType; params.SummonerKey = SummonerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.ShowMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::ShowMesh(bool bShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.ShowMesh"); APickUpWrapperActor_ShowMesh_Params params; params.bShow = bShow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.ShowActor // (Final, Native, Protected) void APickUpWrapperActor::ShowActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.ShowActor"); APickUpWrapperActor_ShowActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.SetDefineID // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FItemDefineID DID (ConstParm, Parm, OutParm, ReferenceParm) void APickUpWrapperActor::SetDefineID(const struct FItemDefineID& DID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.SetDefineID"); APickUpWrapperActor_SetDefineID_Params params; params.DID = DID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.SetCountOnServerAfterSpawn // (Final, Native, Public, BlueprintCallable) // Parameters: // int _Count (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::SetCountOnServerAfterSpawn(int _Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.SetCountOnServerAfterSpawn"); APickUpWrapperActor_SetCountOnServerAfterSpawn_Params params; params._Count = _Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.SetActorToGround // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable, NetValidate) // Parameters: // class AActor* ignoreActor (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::SetActorToGround(class AActor* ignoreActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.SetActorToGround"); APickUpWrapperActor_SetActorToGround_Params params; params.ignoreActor = ignoreActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable, NetValidate) // Parameters: // TArray DataList (ConstParm, Parm, ZeroConstructor, ReferenceParm) void APickUpWrapperActor::RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList(TArray DataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList"); APickUpWrapperActor_RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList_Params params; params.DataList = DataList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsHideActorForSomeTime // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable, NetValidate) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::RPC_Broadcast_NotifyAllClientsHideActorForSomeTime(float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsHideActorForSomeTime"); APickUpWrapperActor_RPC_Broadcast_NotifyAllClientsHideActorForSomeTime_Params params; params.Time = Time; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.RegisterToPlayerPickUpList // (Final, Native, Public, BlueprintCallable) void APickUpWrapperActor::RegisterToPlayerPickUpList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.RegisterToPlayerPickUpList"); APickUpWrapperActor_RegisterToPlayerPickUpList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_DropGroundEffectInfo // (Final, Native, Protected) void APickUpWrapperActor::OnRep_DropGroundEffectInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_DropGroundEffectInfo"); APickUpWrapperActor_OnRep_DropGroundEffectInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachmentReplication // (Native, Public) void APickUpWrapperActor::OnRep_AttachmentReplication() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachmentReplication"); APickUpWrapperActor_OnRep_AttachmentReplication_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachedActor // (Final, Native, Protected) void APickUpWrapperActor::OnRep_AttachedActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachedActor"); APickUpWrapperActor_OnRep_AttachedActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.ModifyData // (Final, Native, Public, BlueprintCallable) // Parameters: // int _Count (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::ModifyData(int _Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.ModifyData"); APickUpWrapperActor_ModifyData_Params params; params._Count = _Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.MarkIsDropedByPlayerOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Ret (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DropOwner (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::MarkIsDropedByPlayerOnServer(bool Ret, class AActor* DropOwner) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.MarkIsDropedByPlayerOnServer"); APickUpWrapperActor_MarkIsDropedByPlayerOnServer_Params params; params.Ret = Ret; params.DropOwner = DropOwner; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.InitData // (Final, Native, Public) // Parameters: // class UItemSpotSceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int ItemCount (Parm, ZeroConstructor, IsPlainOldData) // struct FString Value (Parm, ZeroConstructor) // struct FString Category (Parm, ZeroConstructor) // bool RepeatGenerateItem (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::InitData(class UItemSpotSceneComponent* Component, int ItemCount, const struct FString& Value, const struct FString& Category, bool RepeatGenerateItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.InitData"); APickUpWrapperActor_InitData_Params params; params.Component = Component; params.ItemCount = ItemCount; params.Value = Value; params.Category = Category; params.RepeatGenerateItem = RepeatGenerateItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.GetNetGUIDOffsetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int APickUpWrapperActor::GetNetGUIDOffsetValue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.GetNetGUIDOffsetValue"); APickUpWrapperActor_GetNetGUIDOffsetValue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PickUpWrapperActor.GetDataList // (Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray APickUpWrapperActor::GetDataList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.GetDataList"); APickUpWrapperActor_GetDataList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PickUpWrapperActor.ForceNetUpdate // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void APickUpWrapperActor::ForceNetUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.ForceNetUpdate"); APickUpWrapperActor_ForceNetUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.FinishPickedUp // (Native, Protected) // Parameters: // class AActor* OwnerTarget (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::FinishPickedUp(class AActor* OwnerTarget, int AdditionalParam, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.FinishPickedUp"); APickUpWrapperActor_FinishPickedUp_Params params; params.OwnerTarget = OwnerTarget; params.AdditionalParam = AdditionalParam; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.CheckPickUpDataIsWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool APickUpWrapperActor::CheckPickUpDataIsWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.CheckPickUpDataIsWeapon"); APickUpWrapperActor_CheckPickUpDataIsWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PickUpWrapperActor.BroadcastDataToAllClients // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable, NetValidate) // Parameters: // int Count_New (Parm, ZeroConstructor, IsPlainOldData) void APickUpWrapperActor::BroadcastDataToAllClients(int Count_New) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.BroadcastDataToAllClients"); APickUpWrapperActor_BroadcastDataToAllClients_Params params; params.Count_New = Count_New; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpWrapperActor.AddAdditionalDataListOnServerAfterSpawn // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray DataList (Parm, ZeroConstructor) void APickUpWrapperActor::AddAdditionalDataListOnServerAfterSpawn(TArray DataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpWrapperActor.AddAdditionalDataListOnServerAfterSpawn"); APickUpWrapperActor_AddAdditionalDataListOnServerAfterSpawn_Params params; params.DataList = DataList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_NotifyAllClientsModifyCount // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable, NetValidate) // Parameters: // int ItemInstanceID (Parm, ZeroConstructor, IsPlainOldData) // int RetCount (Parm, ZeroConstructor, IsPlainOldData) void APickUpListWrapperActor::RPC_Broadcast_NotifyAllClientsModifyCount(int ItemInstanceID, int RetCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_NotifyAllClientsModifyCount"); APickUpListWrapperActor_RPC_Broadcast_NotifyAllClientsModifyCount_Params params; params.ItemInstanceID = ItemInstanceID; params.RetCount = RetCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_ForceSyncAllData // (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable, NetValidate) // Parameters: // TArray DataList (ConstParm, Parm, ZeroConstructor, ReferenceParm) void APickUpListWrapperActor::RPC_Broadcast_ForceSyncAllData(TArray DataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_ForceSyncAllData"); APickUpListWrapperActor_RPC_Broadcast_ForceSyncAllData_Params params; params.DataList = DataList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpListWrapperActor.OnRep_PickUpDataList // (Final, Native, Protected) void APickUpListWrapperActor::OnRep_PickUpDataList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpListWrapperActor.OnRep_PickUpDataList"); APickUpListWrapperActor_OnRep_PickUpDataList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.PickUpListWrapperActor.OnBoxEmptyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int boxId (Parm, ZeroConstructor, IsPlainOldData) void APickUpListWrapperActor::OnBoxEmptyDelegate__DelegateSignature(int boxId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.PickUpListWrapperActor.OnBoxEmptyDelegate__DelegateSignature"); APickUpListWrapperActor_OnBoxEmptyDelegate__DelegateSignature_Params params; params.boxId = boxId; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickUpListWrapperActor.GetDataList // (Native, Public) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray APickUpListWrapperActor::GetDataList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpListWrapperActor.GetDataList"); APickUpListWrapperActor_GetDataList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PickUpListWrapperActor.FinishPickedUp // (Native, Protected) // Parameters: // class AActor* OwnerTarget (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void APickUpListWrapperActor::FinishPickedUp(class AActor* OwnerTarget, int AdditionalParam, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickUpListWrapperActor.FinishPickedUp"); APickUpListWrapperActor_FinishPickedUp_Params params; params.OwnerTarget = OwnerTarget; params.AdditionalParam = AdditionalParam; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropPlane.SetDropStrategy // (Final, Native, Public) // Parameters: // class UDropStuffStrategy* Strategy (Parm, ZeroConstructor, IsPlainOldData) void AAirDropPlane::SetDropStrategy(class UDropStuffStrategy* Strategy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropPlane.SetDropStrategy"); AAirDropPlane_SetDropStrategy_Params params; params.Strategy = Strategy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropPlane.OnRep_FlyingParams // (Final, Native, Public) void AAirDropPlane::OnRep_FlyingParams() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropPlane.OnRep_FlyingParams"); AAirDropPlane_OnRep_FlyingParams_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AirDropPlane.GetDropStrategyArray // (Final, Native, Public) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray AAirDropPlane::GetDropStrategyArray() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropPlane.GetDropStrategyArray"); AAirDropPlane_GetDropStrategyArray_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AirDropPlane.GetDropStrategy // (Final, Native, Public) // Parameters: // class UDropStuffStrategy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UDropStuffStrategy* AAirDropPlane::GetDropStrategy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropPlane.GetDropStrategy"); AAirDropPlane_GetDropStrategy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AirDropPlane.GetDroppingIndex // (Final, Native, Private) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AAirDropPlane::GetDroppingIndex(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AirDropPlane.GetDroppingIndex"); AAirDropPlane_GetDroppingIndex_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AnchorFlagWidget.SetBaseCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* BC (Parm, ZeroConstructor, IsPlainOldData) void UAnchorFlagWidget::SetBaseCharacter(class ASTExtraBaseCharacter* BC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AnchorFlagWidget.SetBaseCharacter"); UAnchorFlagWidget_SetBaseCharacter_Params params; params.BC = BC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.Tick // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UATTaskGraph::Tick(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.Tick"); UATTaskGraph_Tick_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.RemoveTaskNode // (Final, Native, Public, BlueprintCallable) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) void UATTaskGraph::RemoveTaskNode(class UATTaskNodeBase* Node) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.RemoveTaskNode"); UATTaskGraph_RemoveTaskNode_Params params; params.Node = Node; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.ReceiveTick // (Native, Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UATTaskGraph::ReceiveTick(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.ReceiveTick"); UATTaskGraph_ReceiveTick_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.ReceiveEndGraph // (Native, Event, Protected, BlueprintEvent) void UATTaskGraph::ReceiveEndGraph() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.ReceiveEndGraph"); UATTaskGraph_ReceiveEndGraph_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.ReceiveBeginGraph // (Native, Event, Protected, BlueprintEvent) void UATTaskGraph::ReceiveBeginGraph() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.ReceiveBeginGraph"); UATTaskGraph_ReceiveBeginGraph_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.ProcessTask // (Native, Public, BlueprintCallable) // Parameters: // class UATTaskNodeBase* Task (Parm, ZeroConstructor, IsPlainOldData) void UATTaskGraph::ProcessTask(class UATTaskNodeBase* Task) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.ProcessTask"); UATTaskGraph_ProcessTask_Params params; params.Task = Task; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.EndGraph // (Native, Public, BlueprintCallable) void UATTaskGraph::EndGraph() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.EndGraph"); UATTaskGraph_EndGraph_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.ChangeState // (Final, Native, Public, BlueprintCallable) // Parameters: // EATTaskGraphState NewState (Parm, ZeroConstructor, IsPlainOldData) void UATTaskGraph::ChangeState(EATTaskGraphState NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.ChangeState"); UATTaskGraph_ChangeState_Params params; params.NewState = NewState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.BeginGraph // (Native, Public, BlueprintCallable) void UATTaskGraph::BeginGraph() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.BeginGraph"); UATTaskGraph_BeginGraph_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph.AddTaskNode // (Final, Native, Public, BlueprintCallable) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) void UATTaskGraph::AddTaskNode(class UATTaskNodeBase* Node) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph.AddTaskNode"); UATTaskGraph_AddTaskNode_Params params; params.Node = Node; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.NodeCallbackCheck // (Final, Native, Protected) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeExcuteResult Result (Parm, ZeroConstructor, IsPlainOldData) // struct FString ResultMsg (Parm, ZeroConstructor) void UATTaskGraph_DoorTest::NodeCallbackCheck(class UATTaskNodeBase* Node, EATTaskNodeExcuteResult Result, const struct FString& ResultMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph_DoorTest.NodeCallbackCheck"); UATTaskGraph_DoorTest_NodeCallbackCheck_Params params; params.Node = Node; params.Result = Result; params.ResultMsg = ResultMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.GetCurrentInfo // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UATTaskGraph_DoorTest::GetCurrentInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph_DoorTest.GetCurrentInfo"); UATTaskGraph_DoorTest_GetCurrentInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.DelayEndFinished // (Final, Native, Protected) void UATTaskGraph_DoorTest::DelayEndFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph_DoorTest.DelayEndFinished"); UATTaskGraph_DoorTest_DelayEndFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.BlockTestEndFinished // (Final, Native, Protected) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeExcuteResult Result (Parm, ZeroConstructor, IsPlainOldData) // struct FString ResultMsg (Parm, ZeroConstructor) void UATTaskGraph_DoorTest::BlockTestEndFinished(class UATTaskNodeBase* Node, EATTaskNodeExcuteResult Result, const struct FString& ResultMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskGraph_DoorTest.BlockTestEndFinished"); UATTaskGraph_DoorTest_BlockTestEndFinished_Params params; params.Node = Node; params.Result = Result; params.ResultMsg = ResultMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.TickTask // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UATTaskNodeBase::TickTask(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.TickTask"); UATTaskNodeBase_TickTask_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveTickTask // (Native, Event, Protected, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UATTaskNodeBase::ReceiveTickTask(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveTickTask"); UATTaskNodeBase_ReceiveTickTask_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveEndTask // (Native, Event, Protected, BlueprintEvent) void UATTaskNodeBase::ReceiveEndTask() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveEndTask"); UATTaskNodeBase_ReceiveEndTask_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveBeginTask // (Native, Event, Protected, BlueprintEvent) void UATTaskNodeBase::ReceiveBeginTask() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveBeginTask"); UATTaskNodeBase_ReceiveBeginTask_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeStateChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeState OldState (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeState NewState (Parm, ZeroConstructor, IsPlainOldData) void UATTaskNodeBase::OnNodeStateChangeDelegate__DelegateSignature(class UATTaskNodeBase* Node, EATTaskNodeState OldState, EATTaskNodeState NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeStateChangeDelegate__DelegateSignature"); UATTaskNodeBase_OnNodeStateChangeDelegate__DelegateSignature_Params params; params.Node = Node; params.OldState = OldState; params.NewState = NewState; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeExcuteResultDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeExcuteResult Result (Parm, ZeroConstructor, IsPlainOldData) // struct FString ResultMsg (Parm, ZeroConstructor) void UATTaskNodeBase::OnNodeExcuteResultDelegate__DelegateSignature(class UATTaskNodeBase* Node, EATTaskNodeExcuteResult Result, const struct FString& ResultMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeExcuteResultDelegate__DelegateSignature"); UATTaskNodeBase_OnNodeExcuteResultDelegate__DelegateSignature_Params params; params.Node = Node; params.Result = Result; params.ResultMsg = ResultMsg; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.GetDescription // (Native, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UATTaskNodeBase::GetDescription() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.GetDescription"); UATTaskNodeBase_GetDescription_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ATTaskNodeBase.ForceEndTask // (Final, Native, Public, BlueprintCallable) void UATTaskNodeBase::ForceEndTask() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.ForceEndTask"); UATTaskNodeBase_ForceEndTask_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.EndTask // (Native, Public, BlueprintCallable) void UATTaskNodeBase::EndTask() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.EndTask"); UATTaskNodeBase_EndTask_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.ChangeState // (Final, Native, Public, BlueprintCallable) // Parameters: // EATTaskNodeState NewState (Parm, ZeroConstructor, IsPlainOldData) void UATTaskNodeBase::ChangeState(EATTaskNodeState NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.ChangeState"); UATTaskNodeBase_ChangeState_Params params; params.NewState = NewState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNodeBase.BeginTask // (Native, Public, BlueprintCallable) void UATTaskNodeBase::BeginTask() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNodeBase.BeginTask"); UATTaskNodeBase_BeginTask_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNode_DelayTime.DelayTimeEnd // (Final, Native, Protected) void UATTaskNode_DelayTime::DelayTimeEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNode_DelayTime.DelayTimeEnd"); UATTaskNode_DelayTime_DelayTimeEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNode_MoveAndTestBlock.TestBlockFinished // (Final, Native, Protected) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeExcuteResult Result (Parm, ZeroConstructor, IsPlainOldData) // struct FString ResultMsg (Parm, ZeroConstructor) void UATTaskNode_MoveAndTestBlock::TestBlockFinished(class UATTaskNodeBase* Node, EATTaskNodeExcuteResult Result, const struct FString& ResultMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNode_MoveAndTestBlock.TestBlockFinished"); UATTaskNode_MoveAndTestBlock_TestBlockFinished_Params params; params.Node = Node; params.Result = Result; params.ResultMsg = ResultMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNode_MoveAndTestDoor.TestDoorFinished // (Final, Native, Protected) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeExcuteResult Result (Parm, ZeroConstructor, IsPlainOldData) // struct FString ResultMsg (Parm, ZeroConstructor) void UATTaskNode_MoveAndTestDoor::TestDoorFinished(class UATTaskNodeBase* Node, EATTaskNodeExcuteResult Result, const struct FString& ResultMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNode_MoveAndTestDoor.TestDoorFinished"); UATTaskNode_MoveAndTestDoor_TestDoorFinished_Params params; params.Node = Node; params.Result = Result; params.ResultMsg = ResultMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.TestAroundDoorsFinished // (Final, Native, Protected) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeExcuteResult Result (Parm, ZeroConstructor, IsPlainOldData) // struct FString ResultMsg (Parm, ZeroConstructor) void UATTaskNode_TestAroundDoors::TestAroundDoorsFinished(class UATTaskNodeBase* Node, EATTaskNodeExcuteResult Result, const struct FString& ResultMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.TestAroundDoorsFinished"); UATTaskNode_TestAroundDoors_TestAroundDoorsFinished_Params params; params.Node = Node; params.Result = Result; params.ResultMsg = ResultMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.NodeCallbackCheck // (Final, Native, Protected) // Parameters: // class UATTaskNodeBase* Node (Parm, ZeroConstructor, IsPlainOldData) // EATTaskNodeExcuteResult Result (Parm, ZeroConstructor, IsPlainOldData) // struct FString ResultMsg (Parm, ZeroConstructor) void UATTaskNode_TestAroundDoors::NodeCallbackCheck(class UATTaskNodeBase* Node, EATTaskNodeExcuteResult Result, const struct FString& ResultMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.NodeCallbackCheck"); UATTaskNode_TestAroundDoors_NodeCallbackCheck_Params params; params.Node = Node; params.Result = Result; params.ResultMsg = ResultMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.WaitDoorAnimEnd // (Final, Native, Protected) void UATTaskNode_ToggleDoor::WaitDoorAnimEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.WaitDoorAnimEnd"); UATTaskNode_ToggleDoor_WaitDoorAnimEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.HandleDoorAnimFinish // (Final, Native, Protected) // Parameters: // class APUBGDoor* door (Parm, ZeroConstructor, IsPlainOldData) void UATTaskNode_ToggleDoor::HandleDoorAnimFinish(class APUBGDoor* door) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.HandleDoorAnimFinish"); UATTaskNode_ToggleDoor_HandleDoorAnimFinish_Params params; params.door = door; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AttrModifyProbeComponent.SetCharacterOverrideAttrValue // (Final, Native, Public) // Parameters: // struct FString AttrName (Parm, ZeroConstructor) // float AttrValue (Parm, ZeroConstructor, IsPlainOldData) void UAttrModifyProbeComponent::SetCharacterOverrideAttrValue(const struct FString& AttrName, float AttrValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AttrModifyProbeComponent.SetCharacterOverrideAttrValue"); UAttrModifyProbeComponent_SetCharacterOverrideAttrValue_Params params; params.AttrName = AttrName; params.AttrValue = AttrValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AttrModifyProbeComponent.RemoveDynamicModifier // (Final, Native, Public) // Parameters: // class ASTExtraBaseCharacter* STCharacter (Parm, ZeroConstructor, IsPlainOldData) // struct FString AttrModifyItemName (Parm, ZeroConstructor) void UAttrModifyProbeComponent::RemoveDynamicModifier(class ASTExtraBaseCharacter* STCharacter, const struct FString& AttrModifyItemName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AttrModifyProbeComponent.RemoveDynamicModifier"); UAttrModifyProbeComponent_RemoveDynamicModifier_Params params; params.STCharacter = STCharacter; params.AttrModifyItemName = AttrModifyItemName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AttrModifyProbeComponent.EnableGameModeOverrideAttrs // (Final, Native, Public) // Parameters: // class ASTExtraBaseCharacter* STCharacter (Parm, ZeroConstructor, IsPlainOldData) void UAttrModifyProbeComponent::EnableGameModeOverrideAttrs(class ASTExtraBaseCharacter* STCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AttrModifyProbeComponent.EnableGameModeOverrideAttrs"); UAttrModifyProbeComponent_EnableGameModeOverrideAttrs_Params params; params.STCharacter = STCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AttrModifyProbeComponent.AddDynamicModifier // (Final, Native, Public) // Parameters: // class ASTExtraBaseCharacter* STCharacter (Parm, ZeroConstructor, IsPlainOldData) // struct FString AttrModifyItemName (Parm, ZeroConstructor) // float AttrValue (Parm, ZeroConstructor, IsPlainOldData) void UAttrModifyProbeComponent::AddDynamicModifier(class ASTExtraBaseCharacter* STCharacter, const struct FString& AttrModifyItemName, float AttrValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AttrModifyProbeComponent.AddDynamicModifier"); UAttrModifyProbeComponent_AddDynamicModifier_Params params; params.STCharacter = STCharacter; params.AttrModifyItemName = AttrModifyItemName; params.AttrValue = AttrValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AutoTestInterface.StarJumpPlane // (Final, Native, Public) void UAutoTestInterface::StarJumpPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AutoTestInterface.StarJumpPlane"); UAutoTestInterface_StarJumpPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AutoTestSystemComponent.StopExistGraph // (Final, Native, Public, BlueprintCallable) // Parameters: // int GraphIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAutoTestSystemComponent::StopExistGraph(int GraphIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AutoTestSystemComponent.StopExistGraph"); UAutoTestSystemComponent_StopExistGraph_Params params; params.GraphIndex = GraphIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AutoTestSystemComponent.StartNewGraph // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int GraphIndex (Parm, ZeroConstructor, IsPlainOldData) // struct FTaskGraphInitParam Param (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAutoTestSystemComponent::StartNewGraph(int GraphIndex, struct FTaskGraphInitParam* Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AutoTestSystemComponent.StartNewGraph"); UAutoTestSystemComponent_StartNewGraph_Params params; params.GraphIndex = GraphIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Param != nullptr) *Param = params.Param; return params.ReturnValue; } // Function ShadowTrackerExtra.AutoTestSystemComponent.RemoveTaskGraph // (Final, Native, Public, BlueprintCallable) // Parameters: // class UATTaskGraph* Graph (Parm, ZeroConstructor, IsPlainOldData) void UAutoTestSystemComponent::RemoveTaskGraph(class UATTaskGraph* Graph) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AutoTestSystemComponent.RemoveTaskGraph"); UAutoTestSystemComponent_RemoveTaskGraph_Params params; params.Graph = Graph; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AutoTestSystemComponent.ProcessTaskGraph // (Final, Native, Public, BlueprintCallable) // Parameters: // class UATTaskGraph* Graph (Parm, ZeroConstructor, IsPlainOldData) void UAutoTestSystemComponent::ProcessTaskGraph(class UATTaskGraph* Graph) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AutoTestSystemComponent.ProcessTaskGraph"); UAutoTestSystemComponent_ProcessTaskGraph_Params params; params.Graph = Graph; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AutoTestSystemComponent.AddTaskGraph // (Final, Native, Public, BlueprintCallable) // Parameters: // class UATTaskGraph* Graph (Parm, ZeroConstructor, IsPlainOldData) void UAutoTestSystemComponent::AddTaskGraph(class UATTaskGraph* Graph) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AutoTestSystemComponent.AddTaskGraph"); UAutoTestSystemComponent_AddTaskGraph_Params params; params.Graph = Graph; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.SetOBTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData) // class UCharacterAvatarComponent* AvatarComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AAvatarCapture::SetOBTarget(class ASTExtraCharacter* PlayerPawn, class UCharacterAvatarComponent* AvatarComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.SetOBTarget"); AAvatarCapture_SetOBTarget_Params params; params.PlayerPawn = PlayerPawn; params.AvatarComp = AvatarComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarCapture.SetEnable // (Final, Native, Public) // Parameters: // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData) void AAvatarCapture::SetEnable(bool IsEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.SetEnable"); AAvatarCapture_SetEnable_Params params; params.IsEnable = IsEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.RenderCaptureScene // (Final, Native, Public, BlueprintCallable) void AAvatarCapture::RenderCaptureScene() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.RenderCaptureScene"); AAvatarCapture_RenderCaptureScene_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.RefreshAvatar // (Final, Native, Public) // Parameters: // EAvatarSlotType slotType (Parm, ZeroConstructor, IsPlainOldData) // bool isEquipped (Parm, ZeroConstructor, IsPlainOldData) void AAvatarCapture::RefreshAvatar(EAvatarSlotType slotType, bool isEquipped) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.RefreshAvatar"); AAvatarCapture_RefreshAvatar_Params params; params.slotType = slotType; params.isEquipped = isEquipped; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.MergeMesh // (Final, Native, Public, HasOutParms) // Parameters: // TArray SkMeshList (Parm, OutParm, ZeroConstructor) // class USkeletalMesh* RefMesh (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USkeletalMesh* AAvatarCapture::MergeMesh(class USkeletalMesh* RefMesh, TArray* SkMeshList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.MergeMesh"); AAvatarCapture_MergeMesh_Params params; params.RefMesh = RefMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SkMeshList != nullptr) *SkMeshList = params.SkMeshList; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarCapture.GetOBAvatarComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAvatarComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCharacterAvatarComponent* AAvatarCapture::GetOBAvatarComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.GetOBAvatarComponent"); AAvatarCapture_GetOBAvatarComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarCapture.GetAnimSeqAsset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FSoftObjectPath AnimResRef (Parm) // class UAnimSequenceBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimSequenceBase* AAvatarCapture::GetAnimSeqAsset(const struct FSoftObjectPath& AnimResRef) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.GetAnimSeqAsset"); AAvatarCapture_GetAnimSeqAsset_Params params; params.AnimResRef = AnimResRef; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarCapture.EquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // int PlayerKey (Parm, ZeroConstructor, IsPlainOldData) void AAvatarCapture::EquipWeapon(int PlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.EquipWeapon"); AAvatarCapture_EquipWeapon_Params params; params.PlayerKey = PlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.EquipPlayerAvatar // (Final, Native, Public) // Parameters: // class UCharacterAvatarComponent* AvatarComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AAvatarCapture::EquipPlayerAvatar(class UCharacterAvatarComponent* AvatarComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.EquipPlayerAvatar"); AAvatarCapture_EquipPlayerAvatar_Params params; params.AvatarComponent = AvatarComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.DisplayAvatar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData) void AAvatarCapture::DisplayAvatar(bool IsEnable, class ASTExtraCharacter* PlayerPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.DisplayAvatar"); AAvatarCapture_DisplayAvatar_Params params; params.IsEnable = IsEnable; params.PlayerPawn = PlayerPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.CreateWeapon // (Final, Native, Public) // Parameters: // bool IsSkeletalMesh (Parm, ZeroConstructor, IsPlainOldData) void AAvatarCapture::CreateWeapon(bool IsSkeletalMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.CreateWeapon"); AAvatarCapture_CreateWeapon_Params params; params.IsSkeletalMesh = IsSkeletalMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarCapture.ApplyAnimation // (Final, Native, Public, BlueprintCallable) void AAvatarCapture::ApplyAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarCapture.ApplyAnimation"); AAvatarCapture_ApplyAnimation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ShowAttachmentByIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // bool bIsVisible (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::ShowAttachmentByIndex(int Index, bool bIsVisible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ShowAttachmentByIndex"); UAvatarComponent_ShowAttachmentByIndex_Params params; params.Index = Index; params.bIsVisible = bIsVisible; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ResetComponentMaster // (Final, Native, Public, BlueprintCallable) void UAvatarComponent::ResetComponentMaster() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ResetComponentMaster"); UAvatarComponent_ResetComponentMaster_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ResetAllAvataSlot // (Final, Native, Public, BlueprintCallable) void UAvatarComponent::ResetAllAvataSlot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ResetAllAvataSlot"); UAvatarComponent_ResetAllAvataSlot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ReloadAllEquippedAvatar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ForceAutonoumous (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::ReloadAllEquippedAvatar(bool ForceAutonoumous) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ReloadAllEquippedAvatar"); UAvatarComponent_ReloadAllEquippedAvatar_Params params; params.ForceAutonoumous = ForceAutonoumous; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByResID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int resID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::PutOnEquipmentByResID(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByResID"); UAvatarComponent_PutOnEquipmentByResID_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByItemHandle // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* skMesh (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* stMesh (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::PutOnEquipmentByItemHandle(class UBattleItemHandleBase* ItemHandle, class USkeletalMesh* skMesh, class UStaticMesh* stMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByItemHandle"); UAvatarComponent_PutOnEquipmentByItemHandle_Params params; params.ItemHandle = ItemHandle; params.skMesh = skMesh; params.stMesh = stMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.PutOffEquimentByResID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int resID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::PutOffEquimentByResID(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.PutOffEquimentByResID"); UAvatarComponent_PutOffEquimentByResID_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.PutOffEquiment // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::PutOffEquiment(int Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.PutOffEquiment"); UAvatarComponent_PutOffEquiment_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.OnAsyncLoadMesh // (Final, Native, Public, HasDefaults) // Parameters: // struct FSoftObjectPath AssetRef (Parm) // bool isReplaced (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::OnAsyncLoadMesh(const struct FSoftObjectPath& AssetRef, bool isReplaced) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.OnAsyncLoadMesh"); UAvatarComponent_OnAsyncLoadMesh_Params params; params.AssetRef = AssetRef; params.isReplaced = isReplaced; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.LoadMeshsAsync // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* handleList (Parm, ZeroConstructor, IsPlainOldData) // bool needDirectLoad (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::LoadMeshsAsync(class UBattleItemHandleBase* handleList, bool needDirectLoad) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.LoadMeshsAsync"); UAvatarComponent_LoadMeshsAsync_Params params; params.handleList = handleList; params.needDirectLoad = needDirectLoad; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.IsTeammate // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::IsTeammate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.IsTeammate"); UAvatarComponent_IsTeammate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.IsSlotHasEquipped // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::IsSlotHasEquipped(int Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.IsSlotHasEquipped"); UAvatarComponent_IsSlotHasEquipped_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.IsNeedReplaced // (Native, Public, BlueprintCallable) // Parameters: // class UBackpackAvatarHandle* doReplaceHandle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::IsNeedReplaced(class UBackpackAvatarHandle* doReplaceHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.IsNeedReplaced"); UAvatarComponent_IsNeedReplaced_Params params; params.doReplaceHandle = doReplaceHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.InitDefaultMesh // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::InitDefaultMesh(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.InitDefaultMesh"); UAvatarComponent_InitDefaultMesh_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.InitDefaultAvatar // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::InitDefaultAvatar(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.InitDefaultAvatar"); UAvatarComponent_InitDefaultAvatar_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.GetStaticMesh // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FMeshPackage meshPack (ConstParm, Parm, OutParm, ReferenceParm) // class UStaticMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UStaticMesh* UAvatarComponent::GetStaticMesh(const struct FMeshPackage& meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.GetStaticMesh"); UAvatarComponent_GetStaticMesh_Params params; params.meshPack = meshPack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.GetSlotDefinedID // (Final, Native, Public) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID ReturnValue (Parm, OutParm, ReturnParm) struct FItemDefineID UAvatarComponent::GetSlotDefinedID(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.GetSlotDefinedID"); UAvatarComponent_GetSlotDefinedID_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.GetSkeletalMesh // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FMeshPackage meshPack (ConstParm, Parm, OutParm, ReferenceParm) // class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USkeletalMesh* UAvatarComponent::GetSkeletalMesh(const struct FMeshPackage& meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.GetSkeletalMesh"); UAvatarComponent_GetSkeletalMesh_Params params; params.meshPack = meshPack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.GetMaterial // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FMeshPackage meshPack (ConstParm, Parm, OutParm, ReferenceParm) // class UMaterialInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstance* UAvatarComponent::GetMaterial(const struct FMeshPackage& meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.GetMaterial"); UAvatarComponent_GetMaterial_Params params; params.meshPack = meshPack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.GetEquimentMeshBySlot // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // struct FMeshData meshPack (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::GetEquimentMeshBySlot(int Slot, struct FMeshData* meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.GetEquimentMeshBySlot"); UAvatarComponent_GetEquimentMeshBySlot_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (meshPack != nullptr) *meshPack = params.meshPack; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.GetAvatarSlotTypeFromInt // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int SlotTypeValue (Parm, ZeroConstructor, IsPlainOldData) // EAvatarSlotType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EAvatarSlotType UAvatarComponent::GetAvatarSlotTypeFromInt(int SlotTypeValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.GetAvatarSlotTypeFromInt"); UAvatarComponent_GetAvatarSlotTypeFromInt_Params params; params.SlotTypeValue = SlotTypeValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.GetApplyMeshType // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // EMeshType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EMeshType UAvatarComponent::GetApplyMeshType(int Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.GetApplyMeshType"); UAvatarComponent_GetApplyMeshType_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.ClearMeshBySlot // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // bool putDefault (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::ClearMeshBySlot(int Slot, bool putDefault) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ClearMeshBySlot"); UAvatarComponent_ClearMeshBySlot_Params params; params.Slot = Slot; params.putDefault = putDefault; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ClearMeshByItemHandle // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::ClearMeshByItemHandle(class UBattleItemHandleBase* ItemHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ClearMeshByItemHandle"); UAvatarComponent_ClearMeshByItemHandle_Params params; params.ItemHandle = ItemHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ApplyStaticMeshByID // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* pSM (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstance* Mat (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::ApplyStaticMeshByID(int Slot, class UStaticMesh* pSM, class UMaterialInstance* Mat, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ApplyStaticMeshByID"); UAvatarComponent_ApplyStaticMeshByID_Params params; params.Slot = Slot; params.pSM = pSM; params.Mat = Mat; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.ApplySkeletalMeshByID // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* Mesh (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstance* Mat (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UAvatarComponent::ApplySkeletalMeshByID(int Slot, class USkeletalMesh* Mesh, class UMaterialInstance* Mat, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ApplySkeletalMeshByID"); UAvatarComponent_ApplySkeletalMeshByID_Params params; params.Slot = Slot; params.Mesh = Mesh; params.Mat = Mat; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarComponent.ApplyMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMeshComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class USkeletalMesh* SkeletalMesh (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* StaticMesh (Parm, ZeroConstructor, IsPlainOldData) void UAvatarComponent::ApplyMesh(class UMeshComponent* Component, class USkeletalMesh* SkeletalMesh, class UStaticMesh* StaticMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ApplyMesh"); UAvatarComponent_ApplyMesh_Params params; params.Component = Component; params.SkeletalMesh = SkeletalMesh; params.StaticMesh = StaticMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ApplyMaterial // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UAvatarComponent::ApplyMaterial(class UBattleItemHandleBase* ItemHandle, class UMeshComponent* meshComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ApplyMaterial"); UAvatarComponent_ApplyMaterial_Params params; params.ItemHandle = ItemHandle; params.meshComp = meshComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarComponent.ApplyConfig // (Final, Native, Public, BlueprintCallable) void UAvatarComponent::ApplyConfig() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarComponent.ApplyConfig"); UAvatarComponent_ApplyConfig_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarDisplayPoseComponent.SpawnAvatar // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void UAvatarDisplayPoseComponent::SpawnAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarDisplayPoseComponent.SpawnAvatar"); UAvatarDisplayPoseComponent_SpawnAvatar_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.AvatarUtils.GetAvatarDataTableRowByID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID definedID (Parm) // struct FAvatarItemData ReturnValue (Parm, OutParm, ReturnParm) struct FAvatarItemData UAvatarUtils::GetAvatarDataTableRowByID(const struct FItemDefineID& definedID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarUtils.GetAvatarDataTableRowByID"); UAvatarUtils_GetAvatarDataTableRowByID_Params params; params.definedID = definedID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarUtils.ConstructAvatarItemDataFromTable // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID definedID (Parm) // struct FAvatarItemData ReturnValue (Parm, OutParm, ReturnParm) struct FAvatarItemData UAvatarUtils::ConstructAvatarItemDataFromTable(const struct FItemDefineID& definedID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarUtils.ConstructAvatarItemDataFromTable"); UAvatarUtils_ConstructAvatarItemDataFromTable_Params params; params.definedID = definedID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarBPUtils.GetAvatarDataTableRowByID // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FItemDefineID definedID (Parm) // struct FAvatarItemData ReturnValue (Parm, OutParm, ReturnParm) struct FAvatarItemData UAvatarBPUtils::GetAvatarDataTableRowByID(const struct FItemDefineID& definedID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarBPUtils.GetAvatarDataTableRowByID"); UAvatarBPUtils_GetAvatarDataTableRowByID_Params params; params.definedID = definedID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.AvatarBPUtils.ConstructAvatarItemDataFromTable // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FItemDefineID definedID (Parm) // struct FAvatarItemData ReturnValue (Parm, OutParm, ReturnParm) struct FAvatarItemData UAvatarBPUtils::ConstructAvatarItemDataFromTable(const struct FItemDefineID& definedID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.AvatarBPUtils.ConstructAvatarItemDataFromTable"); UAvatarBPUtils_ConstructAvatarItemDataFromTable_Params params; params.definedID = definedID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackAvatarHandle.OnCharacterAttrChangedWithDetailEvent // (Final, Native, Public) // Parameters: // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData) // struct FString AttrName (Parm, ZeroConstructor) // float deltaVal (Parm, ZeroConstructor, IsPlainOldData) // float resultVal (Parm, ZeroConstructor, IsPlainOldData) void UBackpackAvatarHandle::OnCharacterAttrChangedWithDetailEvent(class AActor* Owner, const struct FString& AttrName, float deltaVal, float resultVal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.OnCharacterAttrChangedWithDetailEvent"); UBackpackAvatarHandle_OnCharacterAttrChangedWithDetailEvent_Params params; params.Owner = Owner; params.AttrName = AttrName; params.deltaVal = deltaVal; params.resultVal = resultVal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleUse // (Native, Event, Public, BlueprintEvent) // Parameters: // struct FBattleItemUseTarget Target (Parm) // EBattleItemUseReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackAvatarHandle::HandleUse(const struct FBattleItemUseTarget& Target, EBattleItemUseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.HandleUse"); UBackpackAvatarHandle_HandleUse_Params params; params.Target = Target; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackAvatarHandle.HandlePickup // (Native, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // TScriptInterface ItemContainer (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // struct FBattleItemPickupInfo PickupInfo (Parm) // EBattleItemPickupReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackAvatarHandle::HandlePickup(const TScriptInterface& ItemContainer, const struct FBattleItemPickupInfo& PickupInfo, EBattleItemPickupReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.HandlePickup"); UBackpackAvatarHandle_HandlePickup_Params params; params.ItemContainer = ItemContainer; params.PickupInfo = PickupInfo; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleEnable // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackAvatarHandle::HandleEnable(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.HandleEnable"); UBackpackAvatarHandle_HandleEnable_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDrop // (Native, Event, Public, BlueprintEvent) // Parameters: // int InCount (Parm, ZeroConstructor, IsPlainOldData) // EBattleItemDropReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackAvatarHandle::HandleDrop(int InCount, EBattleItemDropReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDrop"); UBackpackAvatarHandle_HandleDrop_Params params; params.InCount = InCount; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDisuse // (Native, Event, Public, BlueprintEvent) // Parameters: // EBattleItemDisuseReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackAvatarHandle::HandleDisuse(EBattleItemDisuseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDisuse"); UBackpackAvatarHandle_HandleDisuse_Params params; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackAvatarHandle.GetBackpackComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UBackpackComponent* UBackpackAvatarHandle::GetBackpackComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.GetBackpackComponent"); UBackpackAvatarHandle_GetBackpackComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackAvatarHandle.CheckCanPickUp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAvatarComponent* AvatarComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int nowCapcity (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackAvatarHandle::CheckCanPickUp(class UCharacterAvatarComponent* AvatarComp, int nowCapcity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackAvatarHandle.CheckCanPickUp"); UBackpackAvatarHandle_CheckCanPickUp_Params params; params.AvatarComp = AvatarComp; params.nowCapcity = nowCapcity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackEmoteHandle.HandleUse // (Native, Event, Public, BlueprintEvent) // Parameters: // struct FBattleItemUseTarget Target (Parm) // EBattleItemUseReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackEmoteHandle::HandleUse(const struct FBattleItemUseTarget& Target, EBattleItemUseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackEmoteHandle.HandleUse"); UBackpackEmoteHandle_HandleUse_Params params; params.Target = Target; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackEmoteHandle.HandlePickup // (Native, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // TScriptInterface ItemContainer (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // struct FBattleItemPickupInfo PickupInfo (Parm) // EBattleItemPickupReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackEmoteHandle::HandlePickup(const TScriptInterface& ItemContainer, const struct FBattleItemPickupInfo& PickupInfo, EBattleItemPickupReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackEmoteHandle.HandlePickup"); UBackpackEmoteHandle_HandlePickup_Params params; params.ItemContainer = ItemContainer; params.PickupInfo = PickupInfo; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDrop // (Native, Event, Public, BlueprintEvent) // Parameters: // int InCount (Parm, ZeroConstructor, IsPlainOldData) // EBattleItemDropReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackEmoteHandle::HandleDrop(int InCount, EBattleItemDropReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDrop"); UBackpackEmoteHandle_HandleDrop_Params params; params.InCount = InCount; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDisuse // (Native, Event, Public, BlueprintEvent) // Parameters: // EBattleItemDisuseReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackEmoteHandle::HandleDisuse(EBattleItemDisuseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDisuse"); UBackpackEmoteHandle_HandleDisuse_Params params; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackEmoteHandle.GetBackpackComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UBackpackComponent* UBackpackEmoteHandle::GetBackpackComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackEmoteHandle.GetBackpackComponent"); UBackpackEmoteHandle_GetBackpackComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackEmoteHandle.CheckCanPickUp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCharacterAvatarComponent* AvatarComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int nowCapcity (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackEmoteHandle::CheckCanPickUp(class UCharacterAvatarComponent* AvatarComp, int nowCapcity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackEmoteHandle.CheckCanPickUp"); UBackpackEmoteHandle_CheckCanPickUp_Params params; params.AvatarComp = AvatarComp; params.nowCapcity = nowCapcity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ReuseListForUI.ShiftRound // (Final, Native, Public, BlueprintCallable) // Parameters: // bool REVERT (Parm, ZeroConstructor, IsPlainOldData) void UReuseListForUI::ShiftRound(bool REVERT) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ReuseListForUI.ShiftRound"); UReuseListForUI_ShiftRound_Params params; params.REVERT = REVERT; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ReuseListForUI.Reset // (Final, Native, Public, BlueprintCallable) // Parameters: // int Length (Parm, ZeroConstructor, IsPlainOldData) void UReuseListForUI::Reset(int Length) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ReuseListForUI.Reset"); UReuseListForUI_Reset_Params params; params.Length = Length; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ReuseListForUI.Get // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UReuseListForUI::Get(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ReuseListForUI.Get"); UReuseListForUI_Get_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.SortDefineIDByWeight // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray DefineIDList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::SortDefineIDByWeight(TArray DefineIDList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.SortDefineIDByWeight"); UBackpackUtils_SortDefineIDByWeight_Params params; params.DefineIDList = DefineIDList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchItemList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray ItemList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::SortBattleSearchItemList(TArray ItemList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchItemList"); UBackpackUtils_SortBattleSearchItemList_Params params; params.ItemList = ItemList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchBoxList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray BoxList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::SortBattleSearchBoxList(TArray BoxList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchBoxList"); UBackpackUtils_SortBattleSearchBoxList_Params params; params.BoxList = BoxList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.SortBattleItemList // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray ItemList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::SortBattleItemList(TArray ItemList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.SortBattleItemList"); UBackpackUtils_SortBattleItemList_Params params; params.ItemList = ItemList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.ReturnIteratively // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FItemDefineID DefineID (Parm) // int Count (Parm, ZeroConstructor, IsPlainOldData) // bool bCallHandlePickup (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackUtils::ReturnIteratively(class UBackpackComponent* BackpackComp, const struct FItemDefineID& DefineID, int Count, bool bCallHandlePickup) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ReturnIteratively"); UBackpackUtils_ReturnIteratively_Params params; params.BackpackComp = BackpackComp; params.DefineID = DefineID; params.Count = Count; params.bCallHandlePickup = bCallHandlePickup; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.PickupFromGround // (Final, Native, Static, Public) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class APickUpWrapperActor* Source (Parm, ZeroConstructor, IsPlainOldData) // struct FBattleItemUseTarget AutoEquipTarget (Parm) // bool bForceAutoEquip (Parm, ZeroConstructor, IsPlainOldData) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void UBackpackUtils::PickupFromGround(class UBackpackComponent* BackpackComp, class APickUpWrapperActor* Source, const struct FBattleItemUseTarget& AutoEquipTarget, bool bForceAutoEquip, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.PickupFromGround"); UBackpackUtils_PickupFromGround_Params params; params.BackpackComp = BackpackComp; params.Source = Source; params.AutoEquipTarget = AutoEquipTarget; params.bForceAutoEquip = bForceAutoEquip; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.ItemNet2Data // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FNetArrayUnit netItem (ConstParm, Parm, OutParm, ReferenceParm) // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBackpackUtils::ItemNet2Data(const struct FNetArrayUnit& netItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ItemNet2Data"); UBackpackUtils_ItemNet2Data_Params params; params.netItem = netItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsUnvisibleItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsUnvisibleItem(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsUnvisibleItem"); UBackpackUtils_IsUnvisibleItem_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsTaskItemType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemType (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsTaskItemType(int ItemType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsTaskItemType"); UBackpackUtils_IsTaskItemType_Params params; params.ItemType = ItemType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsScoreItemType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsScoreItemType(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsScoreItemType"); UBackpackUtils_IsScoreItemType_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsSameItem // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID1 (ConstParm, Parm, OutParm, ReferenceParm) // struct FItemDefineID DefineID2 (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsSameItem(const struct FItemDefineID& DefineID1, const struct FItemDefineID& DefineID2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsSameItem"); UBackpackUtils_IsSameItem_Params params; params.DefineID1 = DefineID1; params.DefineID2 = DefineID2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsSameInstance // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID1 (ConstParm, Parm, OutParm, ReferenceParm) // struct FItemDefineID DefineID2 (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsSameInstance(const struct FItemDefineID& DefineID1, const struct FItemDefineID& DefineID2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsSameInstance"); UBackpackUtils_IsSameInstance_Params params; params.DefineID1 = DefineID1; params.DefineID2 = DefineID2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsNotDropItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsNotDropItem(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsNotDropItem"); UBackpackUtils_IsNotDropItem_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsGunItemType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemType (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsGunItemType(int ItemType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsGunItemType"); UBackpackUtils_IsGunItemType_Params params; params.ItemType = ItemType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.IsCharacterVirtualItem // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FItemDefineID DefineID (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::IsCharacterVirtualItem(class UBackpackComponent* BackpackComp, const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.IsCharacterVirtualItem"); UBackpackUtils_IsCharacterVirtualItem_Params params; params.BackpackComp = BackpackComp; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.InitialItemTable // (Final, Native, Static, Public, BlueprintCallable) void UBackpackUtils::InitialItemTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.InitialItemTable"); UBackpackUtils_InitialItemTable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.HasItemBySubType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int subType (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::HasItemBySubType(int subType, class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.HasItemBySubType"); UBackpackUtils_HasItemBySubType_Params params; params.subType = subType; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetWeaponsInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetWeaponsInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetWeaponsInBackpack"); UBackpackUtils_GetWeaponsInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentsInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetWeaponAttachmentsInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentsInBackpack"); UBackpackUtils_GetWeaponAttachmentsInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentHandles // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetWeaponAttachmentHandles(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentHandles"); UBackpackUtils_GetWeaponAttachmentHandles_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.getSocketByAttachResID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int resID (Parm, ZeroConstructor, IsPlainOldData) // EWeaponAttachmentSocketType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EWeaponAttachmentSocketType UBackpackUtils::getSocketByAttachResID(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.getSocketByAttachResID"); UBackpackUtils_getSocketByAttachResID_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // EBattleTextType Type (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBackpackUtils::GetRawBattleTextByType(EBattleTextType Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByType"); UBackpackUtils_GetRawBattleTextByType_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByRawTextID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBackpackUtils::GetRawBattleTextByRawTextID(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByRawTextID"); UBackpackUtils_GetRawBattleTextByRawTextID_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetPickupItemResultIndentify // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FSearchedPickUpItemResult SearchItemResult (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackUtils::GetPickupItemResultIndentify(const struct FSearchedPickUpItemResult& SearchItemResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetPickupItemResultIndentify"); UBackpackUtils_GetPickupItemResultIndentify_Params params; params.SearchItemResult = SearchItemResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetItemUseful // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UWeaponManagerComponent* weaponComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FItemDefineID DefineID (ConstParm, Parm, OutParm, ReferenceParm) // struct FSearchedPickUpItemResult SearchItemResult (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackUtils::GetItemUseful(class UBackpackComponent* BackpackComp, class UWeaponManagerComponent* weaponComp, const struct FItemDefineID& DefineID, const struct FSearchedPickUpItemResult& SearchItemResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetItemUseful"); UBackpackUtils_GetItemUseful_Params params; params.BackpackComp = BackpackComp; params.weaponComp = weaponComp; params.DefineID = DefineID; params.SearchItemResult = SearchItemResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetItemRecord // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // struct FItemRecordData ReturnValue (Parm, OutParm, ReturnParm) struct FItemRecordData UBackpackUtils::GetItemRecord(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetItemRecord"); UBackpackUtils_GetItemRecord_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineIDUnEquip // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FItemDefineID DefineID (Parm) // bool bOnlyInstance (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackUtils::GetItemCountByDefineIDUnEquip(class UBackpackComponent* BackpackComp, const struct FItemDefineID& DefineID, bool bOnlyInstance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineIDUnEquip"); UBackpackUtils_GetItemCountByDefineIDUnEquip_Params params; params.BackpackComp = BackpackComp; params.DefineID = DefineID; params.bOnlyInstance = bOnlyInstance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FItemDefineID DefineID (Parm) // bool bOnlyInstance (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackUtils::GetItemCountByDefineID(class UBackpackComponent* BackpackComp, const struct FItemDefineID& DefineID, bool bOnlyInstance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineID"); UBackpackUtils_GetItemCountByDefineID_Params params; params.BackpackComp = BackpackComp; params.DefineID = DefineID; params.bOnlyInstance = bOnlyInstance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetEmoteItemInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetEmoteItemInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetEmoteItemInBackpack"); UBackpackUtils_GetEmoteItemInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetDesignatedTypeItemInBackpack // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray DesignatedType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetDesignatedTypeItemInBackpack(class UBackpackComponent* BackpackComp, TArray DesignatedType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetDesignatedTypeItemInBackpack"); UBackpackUtils_GetDesignatedTypeItemInBackpack_Params params; params.BackpackComp = BackpackComp; params.DesignatedType = DesignatedType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetConsumablesInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetConsumablesInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetConsumablesInBackpack"); UBackpackUtils_GetConsumablesInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetClothingAndArmorInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetClothingAndArmorInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetClothingAndArmorInBackpack"); UBackpackUtils_GetClothingAndArmorInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBackpackUtils::GetCharacterVirtualItemInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemInBackpack"); UBackpackUtils_GetCharacterVirtualItemInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemHandleInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UBattleItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBattleItemHandleBase* UBackpackUtils::GetCharacterVirtualItemHandleInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemHandleInBackpack"); UBackpackUtils_GetCharacterVirtualItemHandleInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetBPUtils // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackBlueprintUtils* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBackpackBlueprintUtils* UBackpackUtils::GetBPUtils() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetBPUtils"); UBackpackUtils_GetBPUtils_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetBPTableNameByItemID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBackpackUtils::GetBPTableNameByItemID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetBPTableNameByItemID"); UBackpackUtils_GetBPTableNameByItemID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetBPIDByResID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int resID (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackUtils::GetBPIDByResID(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetBPIDByResID"); UBackpackUtils_GetBPIDByResID_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetBattleWeaponItemDisplayDataByDefineID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FBattleWeaponItemDisplayData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleWeaponItemDisplayData UBackpackUtils::GetBattleWeaponItemDisplayDataByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetBattleWeaponItemDisplayDataByDefineID"); UBackpackUtils_GetBattleWeaponItemDisplayDataByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetBattleItemFeatureDataByDefineID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FBattleItemFeatureData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemFeatureData UBackpackUtils::GetBattleItemFeatureDataByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetBattleItemFeatureDataByDefineID"); UBackpackUtils_GetBattleItemFeatureDataByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetBackpackItemType // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FItemDefineID ItemDefineID (ConstParm, Parm) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UBackpackUtils::GetBackpackItemType(const struct FItemDefineID& ItemDefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetBackpackItemType"); UBackpackUtils_GetBackpackItemType_Params params; params.ItemDefineID = ItemDefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GetAttackTipDataByDamageEventType // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // int DamageType (Parm, ZeroConstructor, IsPlainOldData) // int subType (Parm, ZeroConstructor, IsPlainOldData) // struct FString OutAttackName (Parm, OutParm, ZeroConstructor) // struct FString OutAttackActionName (Parm, OutParm, ZeroConstructor) void UBackpackUtils::GetAttackTipDataByDamageEventType(int DamageType, int subType, struct FString* OutAttackName, struct FString* OutAttackActionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetAttackTipDataByDamageEventType"); UBackpackUtils_GetAttackTipDataByDamageEventType_Params params; params.DamageType = DamageType; params.subType = subType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutAttackName != nullptr) *OutAttackName = params.OutAttackName; if (OutAttackActionName != nullptr) *OutAttackActionName = params.OutAttackActionName; } // Function ShadowTrackerExtra.BackpackUtils.GetAllItemsInBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool bIncludeVirtualItems (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::GetAllItemsInBackpack(class UBackpackComponent* BackpackComp, bool bIncludeVirtualItems) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GetAllItemsInBackpack"); UBackpackUtils_GetAllItemsInBackpack_Params params; params.BackpackComp = BackpackComp; params.bIncludeVirtualItems = bIncludeVirtualItems; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GenerateRandomInstanceID // (Final, Native, Static, Public) // Parameters: // uint64_t ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) uint64_t UBackpackUtils::GenerateRandomInstanceID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GenerateRandomInstanceID"); UBackpackUtils_GenerateRandomInstanceID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDWithRandomInstanceID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int Type (Parm, ZeroConstructor, IsPlainOldData) // int TypeSpecificID (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID ReturnValue (Parm, OutParm, ReturnParm) struct FItemDefineID UBackpackUtils::GenerateItemDefineIDWithRandomInstanceID(int Type, int TypeSpecificID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDWithRandomInstanceID"); UBackpackUtils_GenerateItemDefineIDWithRandomInstanceID_Params params; params.Type = Type; params.TypeSpecificID = TypeSpecificID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDByItemTableIDWithRandomInstanceID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemTableID (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID ReturnValue (Parm, OutParm, ReturnParm) struct FItemDefineID UBackpackUtils::GenerateItemDefineIDByItemTableIDWithRandomInstanceID(int ItemTableID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDByItemTableIDWithRandomInstanceID"); UBackpackUtils_GenerateItemDefineIDByItemTableIDWithRandomInstanceID_Params params; params.ItemTableID = ItemTableID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.ForceDropItemCannotCarryOnPlane // (Final, Native, Static, Public) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UBackpackUtils::ForceDropItemCannotCarryOnPlane(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ForceDropItemCannotCarryOnPlane"); UBackpackUtils_ForceDropItemCannotCarryOnPlane_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.ForceDropAll // (Final, Native, Static, Public) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UBackpackUtils::ForceDropAll(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ForceDropAll"); UBackpackUtils_ForceDropAll_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.ExtractPickupWrapperItems // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UBackpackUtils::ExtractPickupWrapperItems(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ExtractPickupWrapperItems"); UBackpackUtils_ExtractPickupWrapperItems_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.EnableItemBySubType // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int subType (Parm, ZeroConstructor, IsPlainOldData) // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UBackpackUtils::EnableItemBySubType(int subType, bool bEnable, class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.EnableItemBySubType"); UBackpackUtils_EnableItemBySubType_Params params; params.subType = subType; params.bEnable = bEnable; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandleAsync // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UObject* Outer (Parm, ZeroConstructor, IsPlainOldData) // struct FScriptDelegate Delegate (Parm, ZeroConstructor) void UBackpackUtils::CreateBattleItemHandleAsync(const struct FItemDefineID& DefineID, class UObject* Outer, const struct FScriptDelegate& Delegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandleAsync"); UBackpackUtils_CreateBattleItemHandleAsync_Params params; params.DefineID = DefineID; params.Outer = Outer; params.Delegate = Delegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandle // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UObject* Outer (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBattleItemHandleBase* UBackpackUtils::CreateBattleItemHandle(const struct FItemDefineID& DefineID, class UObject* Outer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandle"); UBackpackUtils_CreateBattleItemHandle_Params params; params.DefineID = DefineID; params.Outer = Outer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.ConsumeItemByLobby // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::ConsumeItemByLobby(int ItemID, int Count, class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ConsumeItemByLobby"); UBackpackUtils_ConsumeItemByLobby_Params params; params.ItemID = ItemID; params.Count = Count; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByItemTableID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ItemTableID (Parm, ZeroConstructor, IsPlainOldData) // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBackpackUtils::ConstructBattleItemDataByItemTableID(int ItemTableID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByItemTableID"); UBackpackUtils_ConstructBattleItemDataByItemTableID_Params params; params.ItemTableID = ItemTableID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByDefineID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBackpackUtils::ConstructBattleItemDataByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByDefineID"); UBackpackUtils_ConstructBattleItemDataByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCacheByDefineID // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (ConstParm, Parm, OutParm, ReferenceParm) void UBackpackUtils::ClearItemUsefulCacheByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCacheByDefineID"); UBackpackUtils_ClearItemUsefulCacheByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCache // (Final, Native, Static, Public, BlueprintCallable) void UBackpackUtils::ClearItemUsefulCache() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCache"); UBackpackUtils_ClearItemUsefulCache_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackUtils.CheckItemUseful // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UWeaponManagerComponent* weaponComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FItemDefineID DefineID (ConstParm, Parm, OutParm, ReferenceParm) // struct FSearchedPickUpItemResult SearchItemResult (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::CheckItemUseful(class UBackpackComponent* BackpackComp, class UWeaponManagerComponent* weaponComp, const struct FItemDefineID& DefineID, const struct FSearchedPickUpItemResult& SearchItemResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.CheckItemUseful"); UBackpackUtils_CheckItemUseful_Params params; params.BackpackComp = BackpackComp; params.weaponComp = weaponComp; params.DefineID = DefineID; params.SearchItemResult = SearchItemResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.CheckCapacityForSwapOrDrop // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OldCapacity (Parm, ZeroConstructor, IsPlainOldData) // int NewCapacity (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackUtils::CheckCapacityForSwapOrDrop(class UBackpackComponent* BackpackComp, int OldCapacity, int NewCapacity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.CheckCapacityForSwapOrDrop"); UBackpackUtils_CheckCapacityForSwapOrDrop_Params params; params.BackpackComp = BackpackComp; params.OldCapacity = OldCapacity; params.NewCapacity = NewCapacity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackUtils.AddCharacterVirtualItemHandleToBackpack // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) void UBackpackUtils::AddCharacterVirtualItemHandleToBackpack(class UBackpackComponent* BackpackComp, class ASTExtraBaseCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackUtils.AddCharacterVirtualItemHandleToBackpack"); UBackpackUtils_AddCharacterVirtualItemHandleToBackpack_Params params; params.BackpackComp = BackpackComp; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.OnGameModeTypeChanged // (Native, Event, Protected, BlueprintEvent) void UBackpackBlueprintUtils::OnGameModeTypeChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.OnGameModeTypeChanged"); UBackpackBlueprintUtils_OnGameModeTypeChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.IsVirtualItemData // (Native, Event, Protected, HasOutParms, BlueprintEvent, Const) // Parameters: // struct FBattleItemData ItemData (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackBlueprintUtils::IsVirtualItemData(const struct FBattleItemData& ItemData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.IsVirtualItemData"); UBackpackBlueprintUtils_IsVirtualItemData_Params params; params.ItemData = ItemData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.InitialItemTable // (Native, Event, Protected, BlueprintEvent) void UBackpackBlueprintUtils::InitialItemTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.InitialItemTable"); UBackpackBlueprintUtils_InitialItemTable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByType // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // EBattleTextType Type (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBackpackBlueprintUtils::GetRawBattleTextByType(EBattleTextType Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByType"); UBackpackBlueprintUtils_GetRawBattleTextByType_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByRawTextID // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBackpackBlueprintUtils::GetRawBattleTextByRawTextID(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByRawTextID"); UBackpackBlueprintUtils_GetRawBattleTextByRawTextID_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetItemSubTypeID // (Event, Protected, BlueprintEvent) // Parameters: // int SpecificID (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackBlueprintUtils::GetItemSubTypeID(int SpecificID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetItemSubTypeID"); UBackpackBlueprintUtils_GetItemSubTypeID_Params params; params.SpecificID = SpecificID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemInBackpack // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBackpackBlueprintUtils::GetCharacterVirtualItemInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemInBackpack"); UBackpackBlueprintUtils_GetCharacterVirtualItemInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemHandleInBackpack // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UBattleItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBattleItemHandleBase* UBackpackBlueprintUtils::GetCharacterVirtualItemHandleInBackpack(class UBackpackComponent* BackpackComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemHandleInBackpack"); UBackpackBlueprintUtils_GetCharacterVirtualItemHandleInBackpack_Params params; params.BackpackComp = BackpackComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPTableNameByItemID // (Native, Event, Protected, BlueprintEvent) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBackpackBlueprintUtils::GetBPTableNameByItemID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPTableNameByItemID"); UBackpackBlueprintUtils_GetBPTableNameByItemID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPIDByResID // (Native, Event, Protected, BlueprintEvent) // Parameters: // int resID (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBackpackBlueprintUtils::GetBPIDByResID(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPIDByResID"); UBackpackBlueprintUtils_GetBPIDByResID_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleWeaponItemDisplayDataByDefineID // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FBattleWeaponItemDisplayData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleWeaponItemDisplayData UBackpackBlueprintUtils::GetBattleWeaponItemDisplayDataByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleWeaponItemDisplayDataByDefineID"); UBackpackBlueprintUtils_GetBattleWeaponItemDisplayDataByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemHandlePath // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBackpackBlueprintUtils::GetBattleItemHandlePath(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemHandlePath"); UBackpackBlueprintUtils_GetBattleItemHandlePath_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemFeatureDataByDefineID // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FBattleItemFeatureData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemFeatureData UBackpackBlueprintUtils::GetBattleItemFeatureDataByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemFeatureDataByDefineID"); UBackpackBlueprintUtils_GetBattleItemFeatureDataByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.GenerateItemDefineIDByItemTableID // (Native, Event, Protected, HasOutParms, BlueprintEvent, Const) // Parameters: // int ItemTableID (Parm, ZeroConstructor, IsPlainOldData) // int Type (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int TypeSpecificID (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UBackpackBlueprintUtils::GenerateItemDefineIDByItemTableID(int ItemTableID, int* Type, int* TypeSpecificID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.GenerateItemDefineIDByItemTableID"); UBackpackBlueprintUtils_GenerateItemDefineIDByItemTableID_Params params; params.ItemTableID = ItemTableID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Type != nullptr) *Type = params.Type; if (TypeSpecificID != nullptr) *TypeSpecificID = params.TypeSpecificID; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.CreateBattleItemHandle // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // struct FItemDefineID DefineID (Parm) // class UObject* Outer (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBattleItemHandleBase* UBackpackBlueprintUtils::CreateBattleItemHandle(const struct FItemDefineID& DefineID, class UObject* Outer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.CreateBattleItemHandle"); UBackpackBlueprintUtils_CreateBattleItemHandle_Params params; params.DefineID = DefineID; params.Outer = Outer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByItemTableID // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // int ItemTableID (Parm, ZeroConstructor, IsPlainOldData) // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBackpackBlueprintUtils::ConstructBattleItemDataByItemTableID(int ItemTableID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByItemTableID"); UBackpackBlueprintUtils_ConstructBattleItemDataByItemTableID_Params params; params.ItemTableID = ItemTableID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByDefineID // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FBattleItemData ReturnValue (Parm, OutParm, ReturnParm) struct FBattleItemData UBackpackBlueprintUtils::ConstructBattleItemDataByDefineID(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByDefineID"); UBackpackBlueprintUtils_ConstructBattleItemDataByDefineID_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BackpackBlueprintUtils.AddCharacterVirtualItemToBackpack // (Native, Event, Protected, BlueprintEvent, Const) // Parameters: // class UBackpackComponent* BackpackComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) void UBackpackBlueprintUtils::AddCharacterVirtualItemToBackpack(class UBackpackComponent* BackpackComp, class ASTExtraBaseCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackBlueprintUtils.AddCharacterVirtualItemToBackpack"); UBackpackBlueprintUtils_AddCharacterVirtualItemToBackpack_Params params; params.BackpackComp = BackpackComp; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ReturnWeaponAdditionalBulletsToBackpack // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class ASTExtraShootWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) // int BulletNum (Parm, ZeroConstructor, IsPlainOldData) void UBackpackWeaponAttachHandle::ReturnWeaponAdditionalBulletsToBackpack(class ASTExtraShootWeapon* Weapon, int BulletNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ReturnWeaponAdditionalBulletsToBackpack"); UBackpackWeaponAttachHandle_ReturnWeaponAdditionalBulletsToBackpack_Params params; params.Weapon = Weapon; params.BulletNum = BulletNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ // (Final, Native, Public, BlueprintCallable) void UBackpackWeaponAttachHandle::ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ"); UBackpackWeaponAttachHandle_ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.HandleDisuseReplaceByNew // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBackpackWeaponAttachHandle* NewHandle (Parm, ZeroConstructor, IsPlainOldData) void UBackpackWeaponAttachHandle::HandleDisuseReplaceByNew(class UBackpackWeaponAttachHandle* NewHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackWeaponAttachHandle.HandleDisuseReplaceByNew"); UBackpackWeaponAttachHandle_HandleDisuseReplaceByNew_Params params; params.NewHandle = NewHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.EquipOrUnEuipAttachment // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraShootWeapon* InWeapon (Parm, ZeroConstructor, IsPlainOldData) // bool IsEquip (Parm, ZeroConstructor, IsPlainOldData) // EBattleItemDisuseReason Reason (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBackpackWeaponAttachHandle::EquipOrUnEuipAttachment(class ASTExtraShootWeapon* InWeapon, bool IsEquip, EBattleItemDisuseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BackpackWeaponAttachHandle.EquipOrUnEuipAttachment"); UBackpackWeaponAttachHandle_EquipOrUnEuipAttachment_Params params; params.InWeapon = InWeapon; params.IsEquip = IsEquip; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BasicAIController.OnStartTree // (Event, Public, BlueprintEvent) void ABasicAIController::OnStartTree() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BasicAIController.OnStartTree"); ABasicAIController_OnStartTree_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseAIController.Respawn // (Native, Public, BlueprintCallable) void ABaseAIController::Respawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseAIController.Respawn"); ABaseAIController_Respawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseCharacterEffectCom.HandleOwnerDeath // (Final, Native, Private, HasOutParms, HasDefaults) // Parameters: // class ASTExtraBaseCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData) // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult KillingHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector KillingHitImpulseDir (Parm, IsPlainOldData) // class UClass* KillingHitDamageType (Parm, ZeroConstructor, IsPlainOldData) void UBaseCharacterEffectCom::HandleOwnerDeath(class ASTExtraBaseCharacter* DeadCharacter, class AController* Killer, class AActor* DamageCauser, const struct FHitResult& KillingHitInfo, const struct FVector& KillingHitImpulseDir, class UClass* KillingHitDamageType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseCharacterEffectCom.HandleOwnerDeath"); UBaseCharacterEffectCom_HandleOwnerDeath_Params params; params.DeadCharacter = DeadCharacter; params.Killer = Killer; params.DamageCauser = DamageCauser; params.KillingHitInfo = KillingHitInfo; params.KillingHitImpulseDir = KillingHitImpulseDir; params.KillingHitDamageType = KillingHitDamageType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.UpdateScopeCameraOffsets // (Final, Native, Protected, HasOutParms) // Parameters: // float FOV (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Offset (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::UpdateScopeCameraOffsets(float* FOV, float* Offset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.UpdateScopeCameraOffsets"); UBaseFPPComponent_UpdateScopeCameraOffsets_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (FOV != nullptr) *FOV = params.FOV; if (Offset != nullptr) *Offset = params.Offset; } // Function ShadowTrackerExtra.BaseFPPComponent.SwitchSightConfigMaterial // (Event, Protected, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UBaseFPPComponent::SwitchSightConfigMaterial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.SwitchSightConfigMaterial"); UBaseFPPComponent_SwitchSightConfigMaterial_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.SwitchScopeMeshAnim // (Final, Native, Protected, BlueprintCallable) // Parameters: // TEnumAsByte Type (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::SwitchScopeMeshAnim(TEnumAsByte Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.SwitchScopeMeshAnim"); UBaseFPPComponent_SwitchScopeMeshAnim_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.SwitchCameraMode // (Final, Native, Protected) // Parameters: // TEnumAsByte Mode (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::SwitchCameraMode(TEnumAsByte Mode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.SwitchCameraMode"); UBaseFPPComponent_SwitchCameraMode_Params params; params.Mode = Mode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.StopScopeIn // (Event, Protected, BlueprintEvent) void UBaseFPPComponent::StopScopeIn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.StopScopeIn"); UBaseFPPComponent_StopScopeIn_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ShowReflectorSightTPPMaterial // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UBaseFPPComponent::ShowReflectorSightTPPMaterial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ShowReflectorSightTPPMaterial"); UBaseFPPComponent_ShowReflectorSightTPPMaterial_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.SetTagCulling // (Event, Protected, BlueprintEvent) // Parameters: // bool IsUse (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::SetTagCulling(bool IsUse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.SetTagCulling"); UBaseFPPComponent_SetTagCulling_Params params; params.IsUse = IsUse; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.SetNearClipPlane // (Final, Native, Protected) // Parameters: // bool EnableNearClip (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::SetNearClipPlane(bool EnableNearClip) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.SetNearClipPlane"); UBaseFPPComponent_SetNearClipPlane_Params params; params.EnableNearClip = EnableNearClip; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopingChange // (Final, Native, Protected) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::ScopingChange(bool InValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopingChange"); UBaseFPPComponent_ScopingChange_Params params; params.InValue = InValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.Scoping // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::Scoping(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.Scoping"); UBaseFPPComponent_Scoping_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomUpdate // (Final, Native, Protected, BlueprintCallable) // Parameters: // float alpha (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::ScopeZoomUpdate(float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomUpdate"); UBaseFPPComponent_ScopeZoomUpdate_Params params; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomTick // (Final, Native, Protected, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::ScopeZoomTick(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomTick"); UBaseFPPComponent_ScopeZoomTick_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeTimelineUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: // float alpha (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::ScopeTimelineUpdate(float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeTimelineUpdate"); UBaseFPPComponent_ScopeTimelineUpdate_Params params; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutSpeedChange // (Final, Native, Protected) // Parameters: // class ASTExtraPlayerController* Controller (Parm, ZeroConstructor, IsPlainOldData) // class UShootWeaponEntity* entity (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UBaseFPPComponent::ScopeOutSpeedChange(class ASTExtraPlayerController* Controller, class UShootWeaponEntity* entity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutSpeedChange"); UBaseFPPComponent_ScopeOutSpeedChange_Params params; params.Controller = Controller; params.entity = entity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutLogic // (Final, Native, Protected) void UBaseFPPComponent::ScopeOutLogic() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutLogic"); UBaseFPPComponent_ScopeOutLogic_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutEnd // (Event, Protected, BlueprintEvent) void UBaseFPPComponent::ScopeOutEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutEnd"); UBaseFPPComponent_ScopeOutEnd_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::ScopeOut(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeOut"); UBaseFPPComponent_ScopeOut_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeNotHandFold // (Final, Native, Public, BlueprintCallable) void UBaseFPPComponent::ScopeNotHandFold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeNotHandFold"); UBaseFPPComponent_ScopeNotHandFold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInterrupt // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::ScopeInterrupt(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeInterrupt"); UBaseFPPComponent_ScopeInterrupt_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInSpeedChange // (Final, Native, Protected) // Parameters: // class ASTExtraPlayerController* Controller (Parm, ZeroConstructor, IsPlainOldData) // class UShootWeaponEntity* entity (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UBaseFPPComponent::ScopeInSpeedChange(class ASTExtraPlayerController* Controller, class UShootWeaponEntity* entity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeInSpeedChange"); UBaseFPPComponent_ScopeInSpeedChange_Params params; params.Controller = Controller; params.entity = entity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInLogic // (Final, Native, Protected) void UBaseFPPComponent::ScopeInLogic() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeInLogic"); UBaseFPPComponent_ScopeInLogic_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInEnd // (Event, Protected, BlueprintEvent) void UBaseFPPComponent::ScopeInEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeInEnd"); UBaseFPPComponent_ScopeInEnd_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInAfterTimeline // (Final, Native, Public, BlueprintCallable) void UBaseFPPComponent::ScopeInAfterTimeline() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeInAfterTimeline"); UBaseFPPComponent_ScopeInAfterTimeline_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::ScopeIn(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeIn"); UBaseFPPComponent_ScopeIn_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.ScopeHandFold // (Final, Native, Public, BlueprintCallable) void UBaseFPPComponent::ScopeHandFold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ScopeHandFold"); UBaseFPPComponent_ScopeHandFold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.PlayScopeInTimeline // (Event, Protected, BlueprintEvent) void UBaseFPPComponent::PlayScopeInTimeline() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.PlayScopeInTimeline"); UBaseFPPComponent_PlayScopeInTimeline_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.IsUseZoomScope // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseFPPComponent::IsUseZoomScope() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.IsUseZoomScope"); UBaseFPPComponent_IsUseZoomScope_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.IsCurWeaponAttachedAngledSight // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseFPPComponent::IsCurWeaponAttachedAngledSight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.IsCurWeaponAttachedAngledSight"); UBaseFPPComponent_IsCurWeaponAttachedAngledSight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.InitScopeZoom // (Final, Native, Public, BlueprintCallable) // Parameters: // int WeaponID (Parm, ZeroConstructor, IsPlainOldData) // int ScopeID (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::InitScopeZoom(int WeaponID, int ScopeID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.InitScopeZoom"); UBaseFPPComponent_InitScopeZoom_Params params; params.WeaponID = WeaponID; params.ScopeID = ScopeID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.GetSightType // (Final, Native, Protected, BlueprintCallable, BlueprintPure) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UBaseFPPComponent::GetSightType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.GetSightType"); UBaseFPPComponent_GetSightType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomValue // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int WeaponID (Parm, ZeroConstructor, IsPlainOldData) // int ScopeID (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UBaseFPPComponent::GetScopeZoomValue(int WeaponID, int ScopeID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomValue"); UBaseFPPComponent_GetScopeZoomValue_Params params; params.WeaponID = WeaponID; params.ScopeID = ScopeID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomKey // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int WeaponID (Parm, ZeroConstructor, IsPlainOldData) // int ScopeID (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UBaseFPPComponent::GetScopeZoomKey(int WeaponID, int ScopeID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomKey"); UBaseFPPComponent_GetScopeZoomKey_Params params; params.WeaponID = WeaponID; params.ScopeID = ScopeID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.GetScopeFov // (Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class ASTExtraShootWeapon* shootWeapon (Parm, ZeroConstructor, IsPlainOldData) // bool bIsAngled (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UBaseFPPComponent::GetScopeFov(class ASTExtraShootWeapon* shootWeapon, bool bIsAngled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.GetScopeFov"); UBaseFPPComponent_GetScopeFov_Params params; params.shootWeapon = shootWeapon; params.bIsAngled = bIsAngled; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.DetachSightLens // (Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UBaseFPPComponent::DetachSightLens() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.DetachSightLens"); UBaseFPPComponent_DetachSightLens_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.BoltAction // (Final, Native, Protected, BlueprintCallable) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData) void UBaseFPPComponent::BoltAction(float DeltaSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.BoltAction"); UBaseFPPComponent_BoltAction_Params params; params.DeltaSeconds = DeltaSeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.AttachToSight // (Event, Protected, BlueprintEvent) void UBaseFPPComponent::AttachToSight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.AttachToSight"); UBaseFPPComponent_AttachToSight_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseFPPComponent.AttachSightLens // (Event, Protected, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UBaseFPPComponent::AttachSightLens() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.AttachSightLens"); UBaseFPPComponent_AttachSightLens_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseFPPComponent.ActiveComponentTickable // (Final, Native, Protected) void UBaseFPPComponent::ActiveComponentTickable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseFPPComponent.ActiveComponentTickable"); UBaseFPPComponent_ActiveComponentTickable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.RetrieveTaskAreaType // (Final, Native, Private, HasDefaults) // Parameters: // struct FVector PlayerLocation (Parm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBaseTaskComponent::RetrieveTaskAreaType(const struct FVector& PlayerLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.RetrieveTaskAreaType"); UBaseTaskComponent_RetrieveTaskAreaType_Params params; params.PlayerLocation = PlayerLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.RetrieveLandLocType // (Final, Native, Private) // Parameters: // struct FString TargetName (Parm, ZeroConstructor) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBaseTaskComponent::RetrieveLandLocType(const struct FString& TargetName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.RetrieveLandLocType"); UBaseTaskComponent_RetrieveLandLocType_Params params; params.TargetName = TargetName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.ReportTaskAndSpecialCollection // (Final, Native, Public) // Parameters: // TEnumAsByte TaskType (Parm, ZeroConstructor, IsPlainOldData) // int TaskID (Parm, ZeroConstructor, IsPlainOldData) // int process (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::ReportTaskAndSpecialCollection(TEnumAsByte TaskType, int TaskID, int process) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.ReportTaskAndSpecialCollection"); UBaseTaskComponent_ReportTaskAndSpecialCollection_Params params; params.TaskType = TaskType; params.TaskID = TaskID; params.process = process; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.RegisterEvent // (Final, Native, Protected) // Parameters: // class UClass* RegisterEventClass (Parm, ZeroConstructor, IsPlainOldData) // class UUAETriggerObject* TriggerListener (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TaskEventType (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseTaskComponent::RegisterEvent(class UClass* RegisterEventClass, class UUAETriggerObject* TriggerListener, TEnumAsByte TaskEventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.RegisterEvent"); UBaseTaskComponent_RegisterEvent_Params params; params.RegisterEventClass = RegisterEventClass; params.TriggerListener = TriggerListener; params.TaskEventType = TaskEventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.IsTriggerActive // (Final, Native, Public) // Parameters: // int InTaskID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseTaskComponent::IsTriggerActive(int InTaskID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.IsTriggerActive"); UBaseTaskComponent_IsTriggerActive_Params params; params.InTaskID = InTaskID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.IsSpecialPickItem // (Final, Native, Public) // Parameters: // int InItemID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseTaskComponent::IsSpecialPickItem(int InItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.IsSpecialPickItem"); UBaseTaskComponent_IsSpecialPickItem_Params params; params.InItemID = InItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.IsInSpecifiedArea // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector PlayerLocation (Parm, IsPlainOldData) // struct FString outAreaAnchorsStr (Parm, ZeroConstructor) // struct FString InMapName (Parm, ZeroConstructor) // struct FString InTargetName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseTaskComponent::IsInSpecifiedArea(const struct FVector& PlayerLocation, const struct FString& outAreaAnchorsStr, const struct FString& InMapName, const struct FString& InTargetName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.IsInSpecifiedArea"); UBaseTaskComponent_IsInSpecifiedArea_Params params; params.PlayerLocation = PlayerLocation; params.outAreaAnchorsStr = outAreaAnchorsStr; params.InMapName = InMapName; params.InTargetName = InTargetName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerPickupItem // (Final, Native, Private) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::HandlePlayerPickupItem(int ItemID, int Count, class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerPickupItem"); UBaseTaskComponent_HandlePlayerPickupItem_Params params; params.ItemID = ItemID; params.Count = Count; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerKilling // (Final, Native, Private) void UBaseTaskComponent::HandlePlayerKilling() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerKilling"); UBaseTaskComponent_HandlePlayerKilling_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerEnterArea // (Final, Native, Private) // Parameters: // int AreaID (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::HandlePlayerEnterArea(int AreaID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerEnterArea"); UBaseTaskComponent_HandlePlayerEnterArea_Params params; params.AreaID = AreaID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDropItem // (Final, Native, Private) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::HandlePlayerDropItem(int ItemID, int Count, class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDropItem"); UBaseTaskComponent_HandlePlayerDropItem_Params params; params.ItemID = ItemID; params.Count = Count; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDoEmote // (Final, Native, Private) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::HandlePlayerDoEmote(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDoEmote"); UBaseTaskComponent_HandlePlayerDoEmote_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.HandleInitTaskData // (Final, Native, Private) // Parameters: // int TaskID (Parm, ZeroConstructor, IsPlainOldData) // int process (Parm, ZeroConstructor, IsPlainOldData) // struct FString ext_info (Parm, ZeroConstructor) void UBaseTaskComponent::HandleInitTaskData(int TaskID, int process, const struct FString& ext_info) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandleInitTaskData"); UBaseTaskComponent_HandleInitTaskData_Params params; params.TaskID = TaskID; params.process = process; params.ext_info = ext_info; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.HandleInitCollectionData // (Final, Native, Private) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int CurrentCount (Parm, ZeroConstructor, IsPlainOldData) // int TotalCount (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::HandleInitCollectionData(int ItemID, int CurrentCount, int TotalCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandleInitCollectionData"); UBaseTaskComponent_HandleInitCollectionData_Params params; params.ItemID = ItemID; params.CurrentCount = CurrentCount; params.TotalCount = TotalCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.HandleDeathBoxSpawned // (Final, Native, Private, HasDefaults) // Parameters: // struct FTransform SpawnTransform (Parm, IsPlainOldData) void UBaseTaskComponent::HandleDeathBoxSpawned(const struct FTransform& SpawnTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.HandleDeathBoxSpawned"); UBaseTaskComponent_HandleDeathBoxSpawned_Params params; params.SpawnTransform = SpawnTransform; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.GetTriggerObject // (Final, Native, Public) // Parameters: // int InTaskID (Parm, ZeroConstructor, IsPlainOldData) // class UUAETriggerObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UUAETriggerObject* UBaseTaskComponent::GetTriggerObject(int InTaskID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetTriggerObject"); UBaseTaskComponent_GetTriggerObject_Params params; params.InTaskID = InTaskID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskSubTypeFromDataTable // (Event, Public, BlueprintEvent) // Parameters: // int InTaskID (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBaseTaskComponent::GetTaskSubTypeFromDataTable(int InTaskID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetTaskSubTypeFromDataTable"); UBaseTaskComponent_GetTaskSubTypeFromDataTable_Params params; params.InTaskID = InTaskID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParamsFromDataTable // (Event, Public, HasOutParms, BlueprintEvent) // Parameters: // int InTaskID (Parm, ZeroConstructor, IsPlainOldData) // struct FString outMainConditionParam (Parm, OutParm, ZeroConstructor) // int outTargetProcess (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseTaskComponent::GetTaskParamsFromDataTable(int InTaskID, struct FString* outMainConditionParam, int* outTargetProcess) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParamsFromDataTable"); UBaseTaskComponent_GetTaskParamsFromDataTable_Params params; params.InTaskID = InTaskID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outMainConditionParam != nullptr) *outMainConditionParam = params.outMainConditionParam; if (outTargetProcess != nullptr) *outTargetProcess = params.outTargetProcess; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParams // (Final, Native, Protected, HasOutParms) // Parameters: // int InTaskID (Parm, ZeroConstructor, IsPlainOldData) // struct FString outMainConditionParamStr (Parm, OutParm, ZeroConstructor) // int outTaskProcess (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseTaskComponent::GetTaskParams(int InTaskID, struct FString* outMainConditionParamStr, int* outTaskProcess) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParams"); UBaseTaskComponent_GetTaskParams_Params params; params.InTaskID = InTaskID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outMainConditionParamStr != nullptr) *outMainConditionParamStr = params.outMainConditionParamStr; if (outTaskProcess != nullptr) *outTaskProcess = params.outTaskProcess; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskClassPath // (Final, Native, Protected) // Parameters: // TEnumAsByte TaskType (Parm, ZeroConstructor, IsPlainOldData) // int TaskUID (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBaseTaskComponent::GetTaskClassPath(TEnumAsByte TaskType, int TaskUID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetTaskClassPath"); UBaseTaskComponent_GetTaskClassPath_Params params; params.TaskType = TaskType; params.TaskUID = TaskUID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskAreaIDFromDataTable // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector InPlayerLocation (Parm, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBaseTaskComponent::GetTaskAreaIDFromDataTable(const struct FVector& InPlayerLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetTaskAreaIDFromDataTable"); UBaseTaskComponent_GetTaskAreaIDFromDataTable_Params params; params.InPlayerLocation = InPlayerLocation; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetOwningPlayerName // (Final, Native, Public) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBaseTaskComponent::GetOwningPlayerName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetOwningPlayerName"); UBaseTaskComponent_GetOwningPlayerName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetMapName // (Final, Native, Public) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UBaseTaskComponent::GetMapName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetMapName"); UBaseTaskComponent_GetMapName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.GetLandLocIDFromDataTable // (Event, Public, BlueprintEvent) // Parameters: // struct FString InTargetName (Parm, ZeroConstructor) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UBaseTaskComponent::GetLandLocIDFromDataTable(const struct FString& InTargetName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.GetLandLocIDFromDataTable"); UBaseTaskComponent_GetLandLocIDFromDataTable_Params params; params.InTargetName = InTargetName; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.FireEvent // (Final, Native, Public) // Parameters: // TEnumAsByte TaskEventType (Parm, ZeroConstructor, IsPlainOldData) // int Param (Parm, ZeroConstructor, IsPlainOldData) // struct FString ExtMsg (Parm, ZeroConstructor) void UBaseTaskComponent::FireEvent(TEnumAsByte TaskEventType, int Param, const struct FString& ExtMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.FireEvent"); UBaseTaskComponent_FireEvent_Params params; params.TaskEventType = TaskEventType; params.Param = Param; params.ExtMsg = ExtMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.DeactiveCondition // (Final, Native, Public) // Parameters: // TEnumAsByte InTaskConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::DeactiveCondition(TEnumAsByte InTaskConditionType, class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.DeactiveCondition"); UBaseTaskComponent_DeactiveCondition_Params params; params.InTaskConditionType = InTaskConditionType; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.CreateTriggerObject // (Final, Native, Public) // Parameters: // TEnumAsByte TaskType (Parm, ZeroConstructor, IsPlainOldData) // int TaskID (Parm, ZeroConstructor, IsPlainOldData) // class UUAETriggerObject_Task* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UUAETriggerObject_Task* UBaseTaskComponent::CreateTriggerObject(TEnumAsByte TaskType, int TaskID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.CreateTriggerObject"); UBaseTaskComponent_CreateTriggerObject_Params params; params.TaskType = TaskType; params.TaskID = TaskID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.AddTrigger // (Final, Native, Public) // Parameters: // TEnumAsByte TaskType (Parm, ZeroConstructor, IsPlainOldData) // int TaskID (Parm, ZeroConstructor, IsPlainOldData) // int process (Parm, ZeroConstructor, IsPlainOldData) // struct FString ext_info (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UBaseTaskComponent::AddTrigger(TEnumAsByte TaskType, int TaskID, int process, const struct FString& ext_info) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.AddTrigger"); UBaseTaskComponent_AddTrigger_Params params; params.TaskType = TaskType; params.TaskID = TaskID; params.process = process; params.ext_info = ext_info; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BaseTaskComponent.AddEventToTrigger // (Final, Native, Protected) // Parameters: // class UUAETriggerObject* TriggerObj (Parm, ZeroConstructor, IsPlainOldData) // class UClass* Event (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TaskEventType (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::AddEventToTrigger(class UUAETriggerObject* TriggerObj, class UClass* Event, TEnumAsByte TaskEventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.AddEventToTrigger"); UBaseTaskComponent_AddEventToTrigger_Params params; params.TriggerObj = TriggerObj; params.Event = Event; params.TaskEventType = TaskEventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BaseTaskComponent.ActiveCondition // (Final, Native, Public) // Parameters: // TEnumAsByte InTaskConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) void UBaseTaskComponent::ActiveCondition(TEnumAsByte InTaskConditionType, class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BaseTaskComponent.ActiveCondition"); UBaseTaskComponent_ActiveCondition_Params params; params.InTaskConditionType = InTaskConditionType; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.SpawnAI // (Final, Native, Public, BlueprintCallable) // Parameters: // int Num (Parm, ZeroConstructor, IsPlainOldData) void ABattleRoyaleGameModeBase::SpawnAI(int Num) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyaleGameModeBase.SpawnAI"); ABattleRoyaleGameModeBase_SpawnAI_Params params; params.Num = Num; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.IsClassicBattleResult // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ABattleRoyaleGameModeBase::IsClassicBattleResult() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyaleGameModeBase.IsClassicBattleResult"); ABattleRoyaleGameModeBase_IsClassicBattleResult_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.GetPlane // (Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* ABattleRoyaleGameModeBase::GetPlane(class APlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyaleGameModeBase.GetPlane"); ABattleRoyaleGameModeBase_GetPlane_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.CheckMatchGoalAchieved // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ABattleRoyaleGameModeBase::CheckMatchGoalAchieved() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyaleGameModeBase.CheckMatchGoalAchieved"); ABattleRoyaleGameModeBase_CheckMatchGoalAchieved_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyaleGameMode.GetChallengeLevelRules // (Final, Native, Public) // Parameters: // class UChallengeLevelRules* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UChallengeLevelRules* ABattleRoyaleGameMode::GetChallengeLevelRules() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyaleGameMode.GetChallengeLevelRules"); ABattleRoyaleGameMode_GetChallengeLevelRules_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.SyncAirplaneRoute // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector StartLoc (Parm, IsPlainOldData) // struct FVector StopLoc (Parm, IsPlainOldData) // struct FVector CanJumpLoc (Parm, IsPlainOldData) // struct FVector ForceJumpLoc (Parm, IsPlainOldData) void ASTExtraGameStateBase::SyncAirplaneRoute(const struct FVector& StartLoc, const struct FVector& StopLoc, const struct FVector& CanJumpLoc, const struct FVector& ForceJumpLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SyncAirplaneRoute"); ASTExtraGameStateBase_SyncAirplaneRoute_Params params; params.StartLoc = StartLoc; params.StopLoc = StopLoc; params.CanJumpLoc = CanJumpLoc; params.ForceJumpLoc = ForceJumpLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.StopAirAttack // (Final, Native, Public) void ASTExtraGameStateBase::StopAirAttack() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.StopAirAttack"); ASTExtraGameStateBase_StopAirAttack_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SimulateAirAttackOver // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) void ASTExtraGameStateBase::SimulateAirAttackOver() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SimulateAirAttackOver"); ASTExtraGameStateBase_SimulateAirAttackOver_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetTagCulling // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsUse (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::SetTagCulling(bool IsUse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetTagCulling"); ASTExtraGameStateBase_SetTagCulling_Params params; params.IsUse = IsUse; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetReConnectGameStateInfo // (Final, Native, Public) // Parameters: // struct FReConnectGameStateInfo ReConnectInfo (Parm) void ASTExtraGameStateBase::SetReConnectGameStateInfo(const struct FReConnectGameStateInfo& ReConnectInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetReConnectGameStateInfo"); ASTExtraGameStateBase_SetReConnectGameStateInfo_Params params; params.ReConnectInfo = ReConnectInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetIsFireworksActOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::SetIsFireworksActOpen(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetIsFireworksActOpen"); ASTExtraGameStateBase_SetIsFireworksActOpen_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetHZB // (Final, Native, Public, BlueprintCallable) // Parameters: // int Enable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::SetHZB(int Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetHZB"); ASTExtraGameStateBase_SetHZB_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackWave // (Final, Native, Public) // Parameters: // int AirAttackWave (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::SetCurAirAttackWave(int AirAttackWave) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackWave"); ASTExtraGameStateBase_SetCurAirAttackWave_Params params; params.AirAttackWave = AirAttackWave; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackType // (Final, Native, Public) // Parameters: // TEnumAsByte airattacktype (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::SetCurAirAttackType(TEnumAsByte airattacktype) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackType"); ASTExtraGameStateBase_SetCurAirAttackType_Params params; params.airattacktype = airattacktype; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStopLoc // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector StopLoc (Parm, IsPlainOldData) void ASTExtraGameStateBase::SetAirplaneStopLoc(const struct FVector& StopLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStopLoc"); ASTExtraGameStateBase_SetAirplaneStopLoc_Params params; params.StopLoc = StopLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStartLoc // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector StarLoc (Parm, IsPlainOldData) void ASTExtraGameStateBase::SetAirplaneStartLoc(const struct FVector& StarLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStartLoc"); ASTExtraGameStateBase_SetAirplaneStartLoc_Params params; params.StarLoc = StarLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneForceJumpLoc // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector ForceJumpLoc (Parm, IsPlainOldData) void ASTExtraGameStateBase::SetAirplaneForceJumpLoc(const struct FVector& ForceJumpLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneForceJumpLoc"); ASTExtraGameStateBase_SetAirplaneForceJumpLoc_Params params; params.ForceJumpLoc = ForceJumpLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneCanJumpLoc // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector CanJumpLoc (Parm, IsPlainOldData) void ASTExtraGameStateBase::SetAirplaneCanJumpLoc(const struct FVector& CanJumpLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneCanJumpLoc"); ASTExtraGameStateBase_SetAirplaneCanJumpLoc_Params params; params.CanJumpLoc = CanJumpLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_StartedPlane // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_StartedPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_StartedPlane"); ASTExtraGameStateBase_OnRep_StartedPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateTime // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_ReadyStateTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateTime"); ASTExtraGameStateBase_OnRep_ReadyStateTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateCountingDown // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_ReadyStateCountingDown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateCountingDown"); ASTExtraGameStateBase_OnRep_ReadyStateCountingDown_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumOnPlane // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_PlayerNumOnPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumOnPlane"); ASTExtraGameStateBase_OnRep_PlayerNumOnPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumChange // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_PlayerNumChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumChange"); ASTExtraGameStateBase_OnRep_PlayerNumChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ModeUIManagerArray // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_ModeUIManagerArray() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ModeUIManagerArray"); ASTExtraGameStateBase_OnRep_ModeUIManagerArray_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_LobbyGameType // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_LobbyGameType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_LobbyGameType"); ASTExtraGameStateBase_OnRep_LobbyGameType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsTrainingMode // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_IsTrainingMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsTrainingMode"); ASTExtraGameStateBase_OnRep_IsTrainingMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsShowDeadBox // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_IsShowDeadBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsShowDeadBox"); ASTExtraGameStateBase_OnRep_IsShowDeadBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFPPMode // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_IsFPPMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFPPMode"); ASTExtraGameStateBase_OnRep_IsFPPMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFireworksActOpen // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_IsFireworksActOpen() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFireworksActOpen"); ASTExtraGameStateBase_OnRep_IsFireworksActOpen_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsDark // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_IsDark() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsDark"); ASTExtraGameStateBase_OnRep_IsDark_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameTerminatorPlayerKey // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_GameTerminatorPlayerKey() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameTerminatorPlayerKey"); ASTExtraGameStateBase_OnRep_GameTerminatorPlayerKey_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeType // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_GameModeType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeType"); ASTExtraGameStateBase_OnRep_GameModeType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeState // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_GameModeState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeState"); ASTExtraGameStateBase_OnRep_GameModeState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinTeams // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_FinalWinTeams() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinTeams"); ASTExtraGameStateBase_OnRep_FinalWinTeams_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinPlayers // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_FinalWinPlayers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinPlayers"); ASTExtraGameStateBase_OnRep_FinalWinPlayers_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AliveTeamNum // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_AliveTeamNum() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AliveTeamNum"); ASTExtraGameStateBase_OnRep_AliveTeamNum_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AlivePlayerNum // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_AlivePlayerNum() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AlivePlayerNum"); ASTExtraGameStateBase_OnRep_AlivePlayerNum_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStopLoc // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_AirplaneStopLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStopLoc"); ASTExtraGameStateBase_OnRep_AirplaneStopLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStartLoc // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_AirplaneStartLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStartLoc"); ASTExtraGameStateBase_OnRep_AirplaneStartLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneForceJumpLoc // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_AirplaneForceJumpLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneForceJumpLoc"); ASTExtraGameStateBase_OnRep_AirplaneForceJumpLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneCanJumpLoc // (Final, Native, Public) void ASTExtraGameStateBase::OnRep_AirplaneCanJumpLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneCanJumpLoc"); ASTExtraGameStateBase_OnRep_AirplaneCanJumpLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.OnGameModeDisplayNameChange // (Final, Native, Protected) void ASTExtraGameStateBase::OnGameModeDisplayNameChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.OnGameModeDisplayNameChange"); ASTExtraGameStateBase_OnGameModeDisplayNameChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.IsPlaneValid // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraGameStateBase::IsPlaneValid() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.IsPlaneValid"); ASTExtraGameStateBase_IsPlaneValid_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.IsMapUseTeamPattern // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraGameStateBase::IsMapUseTeamPattern() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.IsMapUseTeamPattern"); ASTExtraGameStateBase_IsMapUseTeamPattern_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetRepServerWorldTimeSeconds // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraGameStateBase::GetRepServerWorldTimeSeconds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetRepServerWorldTimeSeconds"); ASTExtraGameStateBase_GetRepServerWorldTimeSeconds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetReConnectGameStateInfo // (Native, Public) // Parameters: // struct FReConnectGameStateInfo ReturnValue (Parm, OutParm, ReturnParm) struct FReConnectGameStateInfo ASTExtraGameStateBase::GetReConnectGameStateInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetReConnectGameStateInfo"); ASTExtraGameStateBase_GetReConnectGameStateInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetIsFireworksActOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraGameStateBase::GetIsFireworksActOpen() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetIsFireworksActOpen"); ASTExtraGameStateBase_GetIsFireworksActOpen_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetGameModeState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ASTExtraGameStateBase::GetGameModeState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetGameModeState"); ASTExtraGameStateBase_GetGameModeState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetForceJumpLoc // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraGameStateBase::GetForceJumpLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetForceJumpLoc"); ASTExtraGameStateBase_GetForceJumpLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleWave // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraGameStateBase::GetCurCircleWave() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleWave"); ASTExtraGameStateBase_GetCurCircleWave_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleState // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraGameStateBase::GetCurCircleState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleState"); ASTExtraGameStateBase_GetCurCircleState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetCanJumpLoc // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraGameStateBase::GetCanJumpLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetCanJumpLoc"); ASTExtraGameStateBase_GetCanJumpLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStopLoc // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraGameStateBase::GetAirplaneStopLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStopLoc"); ASTExtraGameStateBase_GetAirplaneStopLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStartLoc // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraGameStateBase::GetAirplaneStartLoc() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStartLoc"); ASTExtraGameStateBase_GetAirplaneStartLoc_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameStateBase.ChangeWeatherStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FWeatherChangeEvent Event (Parm, IsPlainOldData) void ASTExtraGameStateBase::ChangeWeatherStatus(const struct FWeatherChangeEvent& Event) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.ChangeWeatherStatus"); ASTExtraGameStateBase_ChangeWeatherStatus_Params params; params.Event = Event; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastRoute // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FVector StartLoc (Parm, IsPlainOldData) // struct FVector StopLoc (Parm, IsPlainOldData) void ASTExtraGameStateBase::BroadcastRoute(const struct FVector& StartLoc, const struct FVector& StopLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastRoute"); ASTExtraGameStateBase_BroadcastRoute_Params params; params.StartLoc = StartLoc; params.StopLoc = StopLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleWaveOver // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::BroadcastCircleWaveOver(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleWaveOver"); ASTExtraGameStateBase_BroadcastCircleWaveOver_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleSizeAndPosition // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, NetValidate) // Parameters: // struct FVector BlueCircleSync (Parm, IsPlainOldData) // struct FVector WhiteCircleSync (Parm, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) // bool InbActiveScreenSize (Parm, ZeroConstructor, IsPlainOldData) // float InScreenSizeFactor (Parm, ZeroConstructor, IsPlainOldData) // float InExtraRadius (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::BroadcastCircleSizeAndPosition(const struct FVector& BlueCircleSync, const struct FVector& WhiteCircleSync, int Index, bool InbActiveScreenSize, float InScreenSizeFactor, float InExtraRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleSizeAndPosition"); ASTExtraGameStateBase_BroadcastCircleSizeAndPosition_Params params; params.BlueCircleSync = BlueCircleSync; params.WhiteCircleSync = WhiteCircleSync; params.Index = Index; params.InbActiveScreenSize = InbActiveScreenSize; params.InScreenSizeFactor = InScreenSizeFactor; params.InExtraRadius = InExtraRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleInfo // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, NetValidate) // Parameters: // TEnumAsByte circleInfo (Parm, ZeroConstructor, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) // struct FVector BlueCircleSync (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector WhiteCircleSync (ConstParm, Parm, ReferenceParm, IsPlainOldData) // int CircleInvertedIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::BroadcastCircleInfo(TEnumAsByte circleInfo, float Time, const struct FVector& BlueCircleSync, const struct FVector& WhiteCircleSync, int CircleInvertedIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleInfo"); ASTExtraGameStateBase_BroadcastCircleInfo_Params params; params.circleInfo = circleInfo; params.Time = Time; params.BlueCircleSync = BlueCircleSync; params.WhiteCircleSync = WhiteCircleSync; params.CircleInvertedIndex = CircleInvertedIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackWarning // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FVector airAttackAreaSrc (ConstParm, Parm, ReferenceParm, IsPlainOldData) // int waveindex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::BroadcastAirAttackWarning(const struct FVector& airAttackAreaSrc, int waveindex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackWarning"); ASTExtraGameStateBase_BroadcastAirAttackWarning_Params params; params.airAttackAreaSrc = airAttackAreaSrc; params.waveindex = waveindex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackOrder // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // struct FAirAttackOrder airAttackOrderSrc (ConstParm, Parm, ReferenceParm) // int waveindex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraGameStateBase::BroadcastAirAttackOrder(const struct FAirAttackOrder& airAttackOrderSrc, int waveindex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackOrder"); ASTExtraGameStateBase_BroadcastAirAttackOrder_Params params; params.airAttackOrderSrc = airAttackOrderSrc; params.waveindex = waveindex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ReCalculateCorpsDetailList // (Final, Native, Public) // Parameters: // bool bForceOutGame (Parm, ZeroConstructor, IsPlainOldData) void ABattleRoyalCorpsWarGameState::ReCalculateCorpsDetailList(bool bForceOutGame) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ReCalculateCorpsDetailList"); ABattleRoyalCorpsWarGameState_ReCalculateCorpsDetailList_Params params; params.bForceOutGame = bForceOutGame; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepOutGameCorpsDetailList // (Final, Native, Protected) void ABattleRoyalCorpsWarGameState::OnRepOutGameCorpsDetailList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepOutGameCorpsDetailList"); ABattleRoyalCorpsWarGameState_OnRepOutGameCorpsDetailList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCorpsInfoArray // (Final, Native, Protected) void ABattleRoyalCorpsWarGameState::OnRepCorpsInfoArray() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCorpsInfoArray"); ABattleRoyalCorpsWarGameState_OnRepCorpsInfoArray_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCachedSortedCorpsDetailList // (Final, Native, Protected) void ABattleRoyalCorpsWarGameState::OnRepCachedSortedCorpsDetailList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCachedSortedCorpsDetailList"); ABattleRoyalCorpsWarGameState_OnRepCachedSortedCorpsDetailList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsOutGame // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // int KillerCorpsID (Parm, ZeroConstructor, IsPlainOldData) // int CorpsID (Parm, ZeroConstructor, IsPlainOldData) void ABattleRoyalCorpsWarGameState::OnCorpsOutGame(int KillerCorpsID, int CorpsID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsOutGame"); ABattleRoyalCorpsWarGameState_OnCorpsOutGame_Params params; params.KillerCorpsID = KillerCorpsID; params.CorpsID = CorpsID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsJoinGame // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // int CorpsID (Parm, ZeroConstructor, IsPlainOldData) void ABattleRoyalCorpsWarGameState::OnCorpsJoinGame(int CorpsID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsJoinGame"); ABattleRoyalCorpsWarGameState_OnCorpsJoinGame_Params params; params.CorpsID = CorpsID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetTotalCorpsNums // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ABattleRoyalCorpsWarGameState::GetTotalCorpsNums() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetTotalCorpsNums"); ABattleRoyalCorpsWarGameState_GetTotalCorpsNums_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetSortedCorpsDetailList // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ABattleRoyalCorpsWarGameState::GetSortedCorpsDetailList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetSortedCorpsDetailList"); ABattleRoyalCorpsWarGameState_GetSortedCorpsDetailList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetPlayerLiveTime // (Final, Native, Protected) // Parameters: // class ABattleRoyalCorpsWarPlayerState* State (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ABattleRoyalCorpsWarGameState::GetPlayerLiveTime(class ABattleRoyalCorpsWarPlayerState* State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetPlayerLiveTime"); ABattleRoyalCorpsWarGameState_GetPlayerLiveTime_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetCorpsInfoByID // (Final, Native, Public, BlueprintCallable) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FCorpsBaseInfo ReturnValue (Parm, OutParm, ReturnParm) struct FCorpsBaseInfo ABattleRoyalCorpsWarGameState::GetCorpsInfoByID(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetCorpsInfoByID"); ABattleRoyalCorpsWarGameState_GetCorpsInfoByID_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetActiveCorpsNum // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ABattleRoyalCorpsWarGameState::GetActiveCorpsNum() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetActiveCorpsNum"); ABattleRoyalCorpsWarGameState_GetActiveCorpsNum_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ForceFlushList // (Final, Native, Protected) void ABattleRoyalCorpsWarGameState::ForceFlushList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ForceFlushList"); ABattleRoyalCorpsWarGameState_ForceFlushList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.SetForceSyncTeammateData // (Final, Native, Public) // Parameters: // bool IsForCE (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::SetForceSyncTeammateData(bool IsForCE) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.SetForceSyncTeammateData"); ASTExtraPlayerState_SetForceSyncTeammateData_Params params; params.IsForCE = IsForCE; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.RetriveCampPlayerStateListOnClient // (Final, Native, Public) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray> ASTExtraPlayerState::RetriveCampPlayerStateListOnClient() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.RetriveCampPlayerStateListOnClient"); ASTExtraPlayerState_RetriveCampPlayerStateListOnClient_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnRescueingStatusChange // (Final, Native, Public) // Parameters: // class ACharacter* _helpWho (Parm, ZeroConstructor, IsPlainOldData) // class ACharacter* _ownerPawn (Parm, ZeroConstructor, IsPlainOldData) // bool IsTurningInto (Parm, ZeroConstructor, IsPlainOldData) // float RemainingRescueTime (Parm, ZeroConstructor, IsPlainOldData) // bool IsFirstPlayerHelper (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::RespondToPawnRescueingStatusChange(class ACharacter* _helpWho, class ACharacter* _ownerPawn, bool IsTurningInto, float RemainingRescueTime, bool IsFirstPlayerHelper) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnRescueingStatusChange"); ASTExtraPlayerState_RespondToPawnRescueingStatusChange_Params params; params._helpWho = _helpWho; params._ownerPawn = _ownerPawn; params.IsTurningInto = IsTurningInto; params.RemainingRescueTime = RemainingRescueTime; params.IsFirstPlayerHelper = IsFirstPlayerHelper; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnCanRescueOtherStatusChange // (Final, Native, Public) // Parameters: // class ASTExtraBaseCharacter* _helpWho (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* _ownerPawn (Parm, ZeroConstructor, IsPlainOldData) // bool IsTurningInto (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::RespondToPawnCanRescueOtherStatusChange(class ASTExtraBaseCharacter* _helpWho, class ASTExtraBaseCharacter* _ownerPawn, bool IsTurningInto) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnCanRescueOtherStatusChange"); ASTExtraPlayerState_RespondToPawnCanRescueOtherStatusChange_Params params; params._helpWho = _helpWho; params._ownerPawn = _ownerPawn; params.IsTurningInto = IsTurningInto; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnBreathChange // (Final, Native, Public) // Parameters: // float _health (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte _healthStatus (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* Param2 (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::RespondToPawnBreathChange(float _health, TEnumAsByte _healthStatus, class ASTExtraBaseCharacter* Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnBreathChange"); ASTExtraPlayerState_RespondToPawnBreathChange_Params params; params._health = _health; params._healthStatus = _healthStatus; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.RefreshFollowMark // (Final, Native, Public) void ASTExtraPlayerState::RefreshFollowMark() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.RefreshFollowMark"); ASTExtraPlayerState_RefreshFollowMark_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.PlayersCountOnMyPlane // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerState::PlayersCountOnMyPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.PlayersCountOnMyPlane"); ASTExtraPlayerState_PlayersCountOnMyPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateList // (Native, Public) void ASTExtraPlayerState::OnRep_TeamMatePlayerStateList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateList"); ASTExtraPlayerState_OnRep_TeamMatePlayerStateList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateIndex // (Final, Native, Public) void ASTExtraPlayerState::OnRep_TeamMatePlayerStateIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateIndex"); ASTExtraPlayerState_OnRep_TeamMatePlayerStateIndex_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_RankNotify // (Native, Public) void ASTExtraPlayerState::OnRep_RankNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_RankNotify"); ASTExtraPlayerState_OnRep_RankNotify_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayersCountOnPlane // (Final, Native, Public) void ASTExtraPlayerState::OnRep_PlayersCountOnPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayersCountOnPlane"); ASTExtraPlayerState_OnRep_PlayersCountOnPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerReconnectEvent // (Final, Native, Public) void ASTExtraPlayerState::OnRep_PlayerReconnectEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerReconnectEvent"); ASTExtraPlayerState_OnRep_PlayerReconnectEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerName // (Native, Public) void ASTExtraPlayerState::OnRep_PlayerName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerName"); ASTExtraPlayerState_OnRep_PlayerName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLostConnectionEvent // (Final, Native, Public) void ASTExtraPlayerState::OnRep_PlayerLostConnectionEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLostConnectionEvent"); ASTExtraPlayerState_OnRep_PlayerLostConnectionEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLiveState // (Final, Native, Public) void ASTExtraPlayerState::OnRep_PlayerLiveState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLiveState"); ASTExtraPlayerState_OnRep_PlayerLiveState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerKillsChange // (Native, Public) void ASTExtraPlayerState::OnRep_PlayerKillsChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerKillsChange"); ASTExtraPlayerState_OnRep_PlayerKillsChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerIsFollowing // (Final, Native, Public) void ASTExtraPlayerState::OnRep_PlayerIsFollowing() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerIsFollowing"); ASTExtraPlayerState_OnRep_PlayerIsFollowing_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerExitGameEvent // (Final, Native, Public) void ASTExtraPlayerState::OnRep_PlayerExitGameEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerExitGameEvent"); ASTExtraPlayerState_OnRep_PlayerExitGameEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_MapMarkNotify // (Final, Native, Public) void ASTExtraPlayerState::OnRep_MapMarkNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_MapMarkNotify"); ASTExtraPlayerState_OnRep_MapMarkNotify_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_HPChanged // (Final, Native, Public) void ASTExtraPlayerState::OnRep_HPChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_HPChanged"); ASTExtraPlayerState_OnRep_HPChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BreathChanged // (Final, Native, Public) void ASTExtraPlayerState::OnRep_BreathChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BreathChanged"); ASTExtraPlayerState_OnRep_BreathChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BPS // (Final, Native, Public) void ASTExtraPlayerState::OnRep_BPS() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BPS"); ASTExtraPlayerState_OnRep_BPS_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnPlayerKillsChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerState::OnPlayerKillsChangeDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnPlayerKillsChangeDelegate__DelegateSignature"); ASTExtraPlayerState_OnPlayerKillsChangeDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnLocalCharacterHPChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float currentHP (Parm, ZeroConstructor, IsPlainOldData) // float ratioHP (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::OnLocalCharacterHPChangeDelegate__DelegateSignature(float currentHP, float ratioHP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnLocalCharacterHPChangeDelegate__DelegateSignature"); ASTExtraPlayerState_OnLocalCharacterHPChangeDelegate__DelegateSignature_Params params; params.currentHP = currentHP; params.ratioHP = ratioHP; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.IsSinglePlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerState::IsSinglePlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.IsSinglePlayer"); ASTExtraPlayerState_IsSinglePlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.IsAlive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerState::IsAlive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.IsAlive"); ASTExtraPlayerState_IsAlive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetUserIDByMemberID // (Native, Public) // Parameters: // int memberID (Parm, ZeroConstructor, IsPlainOldData) // uint32_t ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) uint32_t ASTExtraPlayerState::GetUserIDByMemberID(int memberID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetUserIDByMemberID"); ASTExtraPlayerState_GetUserIDByMemberID_Params params; params.memberID = memberID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMatePlayerStateList // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray OutList (Parm, OutParm, ZeroConstructor) // bool ExcludeMyself (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::GetTeamMatePlayerStateList(bool ExcludeMyself, TArray* OutList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMatePlayerStateList"); ASTExtraPlayerState_GetTeamMatePlayerStateList_Params params; params.ExcludeMyself = ExcludeMyself; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutList != nullptr) *OutList = params.OutList; } // Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMateIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerState* Teammate (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerState::GetTeamMateIndex(class ASTExtraPlayerState* Teammate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMateIndex"); ASTExtraPlayerState_GetTeamMateIndex_Params params; params.Teammate = Teammate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetTeammateByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TeammateName (Parm, ZeroConstructor) // class ASTExtraPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerState* ASTExtraPlayerState::GetTeammateByName(const struct FString& TeammateName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetTeammateByName"); ASTExtraPlayerState_GetTeammateByName_Params params; params.TeammateName = TeammateName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTemperature // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerState::GetPlayerTemperature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTemperature"); ASTExtraPlayerState_GetPlayerTemperature_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTeamIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerState::GetPlayerTeamIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTeamIndex"); ASTExtraPlayerState_GetPlayerTeamIndex_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxTemperature // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerState::GetPlayerMaxTemperature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxTemperature"); ASTExtraPlayerState_GetPlayerMaxTemperature_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerState::GetPlayerMaxHealth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxHealth"); ASTExtraPlayerState_GetPlayerMaxHealth_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealthPercent // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerState::GetPlayerHealthPercent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealthPercent"); ASTExtraPlayerState_GetPlayerHealthPercent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealth // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerState::GetPlayerHealth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealth"); ASTExtraPlayerState_GetPlayerHealth_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraBaseCharacter* ASTExtraPlayerState::GetPlayerCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerCharacter"); ASTExtraPlayerState_GetPlayerCharacter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetMaxEnegyBuff // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerState::GetMaxEnegyBuff() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetMaxEnegyBuff"); ASTExtraPlayerState_GetMaxEnegyBuff_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.GetCampPlayerStateListOnClient // (Native, Protected, HasOutParms, BlueprintCallable) // Parameters: // TArray PlayerStateList (Parm, OutParm, ZeroConstructor) void ASTExtraPlayerState::GetCampPlayerStateListOnClient(TArray* PlayerStateList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetCampPlayerStateListOnClient"); ASTExtraPlayerState_GetCampPlayerStateListOnClient_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PlayerStateList != nullptr) *PlayerStateList = params.PlayerStateList; } // Function ShadowTrackerExtra.STExtraPlayerState.GetCampMatePlayerList // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray playerList (Parm, OutParm, ZeroConstructor) // bool includeTeammate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::GetCampMatePlayerList(bool includeTeammate, TArray* playerList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetCampMatePlayerList"); ASTExtraPlayerState_GetCampMatePlayerList_Params params; params.includeTeammate = includeTeammate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (playerList != nullptr) *playerList = params.playerList; } // Function ShadowTrackerExtra.STExtraPlayerState.GetBreathPercentage // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerState::GetBreathPercentage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.GetBreathPercentage"); ASTExtraPlayerState_GetBreathPercentage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.ClientDisplayGameTipWithMsgID // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString Param1 (Parm, ZeroConstructor) // struct FString Param2 (Parm, ZeroConstructor) void ASTExtraPlayerState::ClientDisplayGameTipWithMsgID(int ID, const struct FString& Param1, const struct FString& Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.ClientDisplayGameTipWithMsgID"); ASTExtraPlayerState_ClientDisplayGameTipWithMsgID_Params params; params.ID = ID; params.Param1 = Param1; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.ChangeFadeMapMarkDist // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewDist (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::ChangeFadeMapMarkDist(float NewDist) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.ChangeFadeMapMarkDist"); ASTExtraPlayerState_ChangeFadeMapMarkDist_Params params; params.NewDist = NewDist; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerState.CalculateEnegyStage // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraPlayerState::CalculateEnegyStage() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.CalculateEnegyStage"); ASTExtraPlayerState_CalculateEnegyStage_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerState.AddEnegySafety // (Final, Native, Public, BlueprintCallable) // Parameters: // float AddVal (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerState::AddEnegySafety(float AddVal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerState.AddEnegySafety"); ASTExtraPlayerState_AddEnegySafety_Params params; params.AddVal = AddVal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BoxPickUpListWrapperActor.ModifyPickUpDataList // (Final, Native, Public) // Parameters: // TArray DataList (Parm, ZeroConstructor) void ABoxPickUpListWrapperActor::ModifyPickUpDataList(TArray DataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BoxPickUpListWrapperActor.ModifyPickUpDataList"); ABoxPickUpListWrapperActor_ModifyPickUpDataList_Params params; params.DataList = DataList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BoxPickUpListWrapperActor.FinishPickedUp // (Native, Protected) // Parameters: // class AActor* OwnerTarget (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void ABoxPickUpListWrapperActor::FinishPickedUp(class AActor* OwnerTarget, int AdditionalParam, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BoxPickUpListWrapperActor.FinishPickedUp"); ABoxPickUpListWrapperActor_FinishPickedUp_Params params; params.OwnerTarget = OwnerTarget; params.AdditionalParam = AdditionalParam; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameModeState.GotoNextState // (Native, Protected) void UGameModeState::GotoNextState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameModeState.GotoNextState"); UGameModeState_GotoNextState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ABRGameModeTeam_YearBeast::GetBattleFieldRadius() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldRadius"); ABRGameModeTeam_YearBeast_GetBattleFieldRadius_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldCenter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ABRGameModeTeam_YearBeast::GetBattleFieldCenter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldCenter"); ABRGameModeTeam_YearBeast_GetBattleFieldCenter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BRGameState_YearBeast.SetBeastActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* _beast (Parm, ZeroConstructor, IsPlainOldData) void ABRGameState_YearBeast::SetBeastActor(class AActor* _beast) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameState_YearBeast.SetBeastActor"); ABRGameState_YearBeast_SetBeastActor_Params params; params._beast = _beast; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_WeakBeastActor // (Final, Native, Private) void ABRGameState_YearBeast::OnRep_WeakBeastActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_WeakBeastActor"); ABRGameState_YearBeast_OnRep_WeakBeastActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_GameEndRemainTime // (Final, Native, Private) void ABRGameState_YearBeast::OnRep_GameEndRemainTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_GameEndRemainTime"); ABRGameState_YearBeast_OnRep_GameEndRemainTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRGameState_YearBeast.IsMapUseTeamPattern // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ABRGameState_YearBeast::IsMapUseTeamPattern() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameState_YearBeast.IsMapUseTeamPattern"); ABRGameState_YearBeast_IsMapUseTeamPattern_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BRGameState_YearBeast.GetBeastActor // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* ABRGameState_YearBeast::GetBeastActor(bool* Success) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameState_YearBeast.GetBeastActor"); ABRGameState_YearBeast_GetBeastActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Success != nullptr) *Success = params.Success; return params.ReturnValue; } // Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastSkillWarning // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // unsigned char _skillID (Parm, ZeroConstructor, IsPlainOldData) void ABRGameState_YearBeast::BroadcastYearBeastSkillWarning(unsigned char _skillID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastSkillWarning"); ABRGameState_YearBeast_BroadcastYearBeastSkillWarning_Params params; params._skillID = _skillID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastGameFlowMessage // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // EGameFlowCheckPointType InMessageType (Parm, ZeroConstructor, IsPlainOldData) // int RefreshTime (Parm, ZeroConstructor, IsPlainOldData) // int RemainTime (Parm, ZeroConstructor, IsPlainOldData) void ABRGameState_YearBeast::BroadcastYearBeastGameFlowMessage(EGameFlowCheckPointType InMessageType, int RefreshTime, int RemainTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastGameFlowMessage"); ABRGameState_YearBeast_BroadcastYearBeastGameFlowMessage_Params params; params.InMessageType = InMessageType; params.RefreshTime = RefreshTime; params.RemainTime = RemainTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.SortCampPlayerListByRank // (Final, Native, Public) void ABRPlayerState_YearBeast::SortCampPlayerListByRank() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.SortCampPlayerListByRank"); ABRPlayerState_YearBeast_SortCampPlayerListByRank_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.RegistSelfToLocalPlayerState // (Final, Native, Private) void ABRPlayerState_YearBeast::RegistSelfToLocalPlayerState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.RegistSelfToLocalPlayerState"); ABRPlayerState_YearBeast_RegistSelfToLocalPlayerState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.RecollectAllLocalPlayerState // (Final, Native, Protected) void ABRPlayerState_YearBeast::RecollectAllLocalPlayerState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.RecollectAllLocalPlayerState"); ABRPlayerState_YearBeast_RecollectAllLocalPlayerState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_RankNotify // (Native, Protected) void ABRPlayerState_YearBeast::OnRep_RankNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_RankNotify"); ABRPlayerState_YearBeast_OnRep_RankNotify_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_PlayerRespawnRemainTime // (Final, Native, Public) void ABRPlayerState_YearBeast::OnRep_PlayerRespawnRemainTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_PlayerRespawnRemainTime"); ABRPlayerState_YearBeast_OnRep_PlayerRespawnRemainTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_DamageAmountToYearBeast // (Final, Native, Public) void ABRPlayerState_YearBeast::OnRep_DamageAmountToYearBeast() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_DamageAmountToYearBeast"); ABRPlayerState_YearBeast_OnRep_DamageAmountToYearBeast_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateRespawnCDChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ABRPlayerState_YearBeast::OnPlayerStateRespawnCDChangeDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateRespawnCDChangeDelegate__DelegateSignature"); ABRPlayerState_YearBeast_OnPlayerStateRespawnCDChangeDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateDamageAmountChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ABRPlayerState_YearBeast::OnPlayerStateDamageAmountChangeDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateDamageAmountChangeDelegate__DelegateSignature"); ABRPlayerState_YearBeast_OnPlayerStateDamageAmountChangeDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnCampHasNewPlayerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ABRPlayerState_YearBeast::OnCampHasNewPlayerDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnCampHasNewPlayerDelegate__DelegateSignature"); ABRPlayerState_YearBeast_OnCampHasNewPlayerDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedTeamPlayerStateList // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PlayerStateList (Parm, OutParm, ZeroConstructor) void ABRPlayerState_YearBeast::GetSortedTeamPlayerStateList(TArray* PlayerStateList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedTeamPlayerStateList"); ABRPlayerState_YearBeast_GetSortedTeamPlayerStateList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PlayerStateList != nullptr) *PlayerStateList = params.PlayerStateList; } // Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedCampPlayerStateList // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PlayerStateList (Parm, OutParm, ZeroConstructor) void ABRPlayerState_YearBeast::GetSortedCampPlayerStateList(TArray* PlayerStateList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedCampPlayerStateList"); ABRPlayerState_YearBeast_GetSortedCampPlayerStateList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PlayerStateList != nullptr) *PlayerStateList = params.PlayerStateList; } // Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinishedAI // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, IsPlainOldData) // class APawn* ControlledPawn (Parm, ZeroConstructor, IsPlainOldData) void UBTTask_SetYearBeastStateBase::ReceiveTaskFinishedAI(class AActor* OwnerActor, class APawn* ControlledPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinishedAI"); UBTTask_SetYearBeastStateBase_ReceiveTaskFinishedAI_Params params; params.OwnerActor = OwnerActor; params.ControlledPawn = ControlledPawn; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinished // (Event, Protected, BlueprintEvent) // Parameters: // class AActor* OwnerActor (Parm, ZeroConstructor, IsPlainOldData) void UBTTask_SetYearBeastStateBase::ReceiveTaskFinished(class AActor* OwnerActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinished"); UBTTask_SetYearBeastStateBase_ReceiveTaskFinished_Params params; params.OwnerActor = OwnerActor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStopFire // (Final, Native, Protected) void UBulletHitInfoUploadComponent::HandleOnWeaponStopFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStopFire"); UBulletHitInfoUploadComponent_HandleOnWeaponStopFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStartFire // (Final, Native, Protected) void UBulletHitInfoUploadComponent::HandleOnWeaponStartFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStartFire"); UBulletHitInfoUploadComponent_HandleOnWeaponStartFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletHitInfoUploadComponent.AddHitData // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FBulletHitInfoUploadData Data (ConstParm, Parm, OutParm, ReferenceParm) // struct FLocalShootHitData ShootData (ConstParm, Parm, OutParm, ReferenceParm) void UBulletHitInfoUploadComponent::AddHitData(const struct FBulletHitInfoUploadData& Data, const struct FLocalShootHitData& ShootData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletHitInfoUploadComponent.AddHitData"); UBulletHitInfoUploadComponent_AddHitData_Params params; params.Data = Data; params.ShootData = ShootData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletMovementComponent.ResumeMoveAfterImpactWithNoLost // (Final, Native, Public, BlueprintCallable) void UBulletMovementComponent::ResumeMoveAfterImpactWithNoLost() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletMovementComponent.ResumeMoveAfterImpactWithNoLost"); UBulletMovementComponent_ResumeMoveAfterImpactWithNoLost_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletMovementComponent.ResetTickDelay // (Final, Native, Public, BlueprintCallable) void UBulletMovementComponent::ResetTickDelay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletMovementComponent.ResetTickDelay"); UBulletMovementComponent_ResetTickDelay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletMovementComponent.ForceStop // (Final, Native, Public, BlueprintCallable) void UBulletMovementComponent::ForceStop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletMovementComponent.ForceStop"); UBulletMovementComponent_ForceStop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStopFire // (Final, Native, Public, BlueprintCallable) void UBulletTrackComponent::OnWeaponStopFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStopFire"); UBulletTrackComponent_OnWeaponStopFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStartFire // (Final, Native, Public, BlueprintCallable) void UBulletTrackComponent::OnWeaponStartFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStartFire"); UBulletTrackComponent_OnWeaponStartFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponShoot // (Final, Native, Public, BlueprintCallable) void UBulletTrackComponent::OnWeaponShoot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponShoot"); UBulletTrackComponent_OnWeaponShoot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.BulletTrackComponent.GetCurRecoilInfo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UBulletTrackComponent::GetCurRecoilInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletTrackComponent.GetCurRecoilInfo"); UBulletTrackComponent_GetCurRecoilInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.BulletTrackComponent.GetCurDeviation // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UBulletTrackComponent::GetCurDeviation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.BulletTrackComponent.GetCurDeviation"); UBulletTrackComponent_GetCurDeviation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CameraSettingComponentFromBP.SaveCurCameraSetting // (Final, Native, Public, BlueprintCallable) // Parameters: // class USpringArmComponent* SpringArm (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UCameraSettingComponentFromBP::SaveCurCameraSetting(class USpringArmComponent* SpringArm) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CameraSettingComponentFromBP.SaveCurCameraSetting"); UCameraSettingComponentFromBP_SaveCurCameraSetting_Params params; params.SpringArm = SpringArm; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CameraSettingComponentFromBP.LerpCameraSettings // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // float LerpAlpha (Parm, ZeroConstructor, IsPlainOldData) // struct FCameraSettings CameraSetting (Parm, OutParm) // class USpringArmComponent* SpringArm (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UCameraSettingComponentFromBP::LerpCameraSettings(float LerpAlpha, class USpringArmComponent* SpringArm, struct FCameraSettings* CameraSetting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CameraSettingComponentFromBP.LerpCameraSettings"); UCameraSettingComponentFromBP_LerpCameraSettings_Params params; params.LerpAlpha = LerpAlpha; params.SpringArm = SpringArm; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (CameraSetting != nullptr) *CameraSetting = params.CameraSetting; } // Function ShadowTrackerExtra.CampmateWidget.SetBaseCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* BC (Parm, ZeroConstructor, IsPlainOldData) void UCampmateWidget::SetBaseCharacter(class ASTExtraBaseCharacter* BC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CampmateWidget.SetBaseCharacter"); UCampmateWidget_SetBaseCharacter_Params params; params.BC = BC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChallengeLevelRules.SpawnLevelDirector // (Native, Public) // Parameters: // class UClass* LevelDirectorClass (Parm, ZeroConstructor, IsPlainOldData) void UChallengeLevelRules::SpawnLevelDirector(class UClass* LevelDirectorClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChallengeLevelRules.SpawnLevelDirector"); UChallengeLevelRules_SpawnLevelDirector_Params params; params.LevelDirectorClass = LevelDirectorClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChallengeLevelRules.OnReceiveTriggerMsg // (Native, Public) // Parameters: // class UTriggerAction* TriggerAction (Parm, ZeroConstructor, IsPlainOldData) // struct FString Msg (Parm, ZeroConstructor) void UChallengeLevelRules::OnReceiveTriggerMsg(class UTriggerAction* TriggerAction, const struct FString& Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChallengeLevelRules.OnReceiveTriggerMsg"); UChallengeLevelRules_OnReceiveTriggerMsg_Params params; params.TriggerAction = TriggerAction; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChallengeLevelRules.InitLevel // (Native, Public) void UChallengeLevelRules::InitLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChallengeLevelRules.InitLevel"); UChallengeLevelRules_InitLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.SetSkinMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::SetSkinMaterial(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.SetSkinMaterial"); UCharacterAvatarComponent_SetSkinMaterial_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.SetNormalMaterial // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FMeshPackage meshPack (Parm, OutParm) // class UMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int slotID (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::SetNormalMaterial(class UMeshComponent* meshComp, int slotID, struct FMeshPackage* meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.SetNormalMaterial"); UCharacterAvatarComponent_SetNormalMaterial_Params params; params.meshComp = meshComp; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (meshPack != nullptr) *meshPack = params.meshPack; } // Function ShadowTrackerExtra.CharacterAvatarComponent.SetBodySuitsMaterial // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FMeshPackage meshPack (Parm, OutParm) // class UMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::SetBodySuitsMaterial(class UMeshComponent* meshComp, struct FMeshPackage* meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.SetBodySuitsMaterial"); UCharacterAvatarComponent_SetBodySuitsMaterial_Params params; params.meshComp = meshComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (meshPack != nullptr) *meshPack = params.meshPack; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // EAvatarSlotType slotType (Parm, ZeroConstructor, IsPlainOldData) // bool Visible (Parm, ZeroConstructor, IsPlainOldData) // bool IsForCE (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::SetAvatarVisibility(EAvatarSlotType slotType, bool Visible, bool IsForCE) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarVisibility"); UCharacterAvatarComponent_SetAvatarVisibility_Params params; params.slotType = slotType; params.Visible = Visible; params.IsForCE = IsForCE; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarGender // (Final, Native, Public, BlueprintCallable) // Parameters: // int AGender (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::SetAvatarGender(int AGender) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarGender"); UCharacterAvatarComponent_SetAvatarGender_Params params; params.AGender = AGender; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.SetAllMeshCollisionState // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::SetAllMeshCollisionState(bool IsEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.SetAllMeshCollisionState"); UCharacterAvatarComponent_SetAllMeshCollisionState_Params params; params.IsEnable = IsEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.RemoveSyncSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::RemoveSyncSlot(int Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.RemoveSyncSlot"); UCharacterAvatarComponent_RemoveSyncSlot_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.RefreshAvatar // (Final, Native, Public, BlueprintCallable) void UCharacterAvatarComponent::RefreshAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.RefreshAvatar"); UCharacterAvatarComponent_RefreshAvatar_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.PutOnEquipmentByItemHandle // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* skMesh (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* stMesh (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::PutOnEquipmentByItemHandle(class UBattleItemHandleBase* ItemHandle, class USkeletalMesh* skMesh, class UStaticMesh* stMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.PutOnEquipmentByItemHandle"); UCharacterAvatarComponent_PutOnEquipmentByItemHandle_Params params; params.ItemHandle = ItemHandle; params.skMesh = skMesh; params.stMesh = stMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_SetDefaultCfg // (Final, Native, Public) void UCharacterAvatarComponent::OnRep_SetDefaultCfg() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_SetDefaultCfg"); UCharacterAvatarComponent_OnRep_SetDefaultCfg_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_EquipParachute // (Final, Native, Public) void UCharacterAvatarComponent::OnRep_EquipParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_EquipParachute"); UCharacterAvatarComponent_OnRep_EquipParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_AvatarMeshChanged // (Final, Native, Public) void UCharacterAvatarComponent::OnRep_AvatarMeshChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_AvatarMeshChanged"); UCharacterAvatarComponent_OnRep_AvatarMeshChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.OnMeshLoaded // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FSoftObjectPath AssetList (Parm) // class UBattleItemHandleBase* itemHandles (Parm, ZeroConstructor, IsPlainOldData) // bool isReplaced (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::OnMeshLoaded(const struct FSoftObjectPath& AssetList, class UBattleItemHandleBase* itemHandles, bool isReplaced) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.OnMeshLoaded"); UCharacterAvatarComponent_OnMeshLoaded_Params params; params.AssetList = AssetList; params.itemHandles = itemHandles; params.isReplaced = isReplaced; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.OnItemHandleLoaded // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::OnItemHandleLoaded(const struct FItemDefineID& DefineID, class UBattleItemHandleBase* ItemHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.OnItemHandleLoaded"); UCharacterAvatarComponent_OnItemHandleLoaded_Params params; params.DefineID = DefineID; params.ItemHandle = ItemHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.OnDefaultItemLoaded // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::OnDefaultItemLoaded(const struct FItemDefineID& DefineID, class UBattleItemHandleBase* ItemHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.OnDefaultItemLoaded"); UCharacterAvatarComponent_OnDefaultItemLoaded_Params params; params.DefineID = DefineID; params.ItemHandle = ItemHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncDefData // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::NetSyncDefData(int Slot, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncDefData"); UCharacterAvatarComponent_NetSyncDefData_Params params; params.Slot = Slot; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncData // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // ESyncOperation Type (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::NetSyncData(int Slot, ESyncOperation Type, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncData"); UCharacterAvatarComponent_NetSyncData_Params params; params.Slot = Slot; params.Type = Type; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.NetApplyHeadMesh // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::NetApplyHeadMesh(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.NetApplyHeadMesh"); UCharacterAvatarComponent_NetApplyHeadMesh_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.LoadMeshsAsync // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* handleList (Parm, ZeroConstructor, IsPlainOldData) // bool needDirectLoad (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::LoadMeshsAsync(class UBattleItemHandleBase* handleList, bool needDirectLoad) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.LoadMeshsAsync"); UCharacterAvatarComponent_LoadMeshsAsync_Params params; params.handleList = handleList; params.needDirectLoad = needDirectLoad; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.IsTeammate // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::IsTeammate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.IsTeammate"); UCharacterAvatarComponent_IsTeammate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.IsSlotVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::IsSlotVisible(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.IsSlotVisible"); UCharacterAvatarComponent_IsSlotVisible_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.IsNeedReplaced // (Native, Protected, BlueprintCallable) // Parameters: // class UBackpackAvatarHandle* doReplaceHandle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::IsNeedReplaced(class UBackpackAvatarHandle* doReplaceHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.IsNeedReplaced"); UCharacterAvatarComponent_IsNeedReplaced_Params params; params.doReplaceHandle = doReplaceHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.InitMasterComponent // (Native, Public, BlueprintCallable) // Parameters: // int AGender (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::InitMasterComponent(int AGender) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.InitMasterComponent"); UCharacterAvatarComponent_InitMasterComponent_Params params; params.AGender = AGender; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.InitialAvatarParam // (Native, Public, BlueprintCallable) // Parameters: // int AGender (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::InitialAvatarParam(int AGender) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.InitialAvatarParam"); UCharacterAvatarComponent_InitialAvatarParam_Params params; params.AGender = AGender; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultMesh // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::InitDefaultMesh(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultMesh"); UCharacterAvatarComponent_InitDefaultMesh_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatarByResID // (Native, Public, BlueprintCallable) // Parameters: // int avatarGender (Parm, ZeroConstructor, IsPlainOldData) // int Head (Parm, ZeroConstructor, IsPlainOldData) // int hair (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::InitDefaultAvatarByResID(int avatarGender, int Head, int hair) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatarByResID"); UCharacterAvatarComponent_InitDefaultAvatarByResID_Params params; params.avatarGender = avatarGender; params.Head = Head; params.hair = hair; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatar // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::InitDefaultAvatar(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatar"); UCharacterAvatarComponent_InitDefaultAvatar_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.InitBodyMeshByHead // (Native, Event, Public, BlueprintEvent) // Parameters: // int Head (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::InitBodyMeshByHead(int Head) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.InitBodyMeshByHead"); UCharacterAvatarComponent_InitBodyMeshByHead_Params params; params.Head = Head; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.GetReplacedMeshResRef // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UBackpackAvatarHandle* Handle (Parm, ZeroConstructor, IsPlainOldData) // struct FSoftObjectPath AssetRef (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::GetReplacedMeshResRef(class UBackpackAvatarHandle* Handle, struct FSoftObjectPath* AssetRef) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.GetReplacedMeshResRef"); UCharacterAvatarComponent_GetReplacedMeshResRef_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (AssetRef != nullptr) *AssetRef = params.AssetRef; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.GetMeshResRef // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UBackpackAvatarHandle* Handle (Parm, ZeroConstructor, IsPlainOldData) // struct FSoftObjectPath AssetRef (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::GetMeshResRef(class UBackpackAvatarHandle* Handle, struct FSoftObjectPath* AssetRef) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.GetMeshResRef"); UCharacterAvatarComponent_GetMeshResRef_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (AssetRef != nullptr) *AssetRef = params.AssetRef; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.GetLoadedHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackAvatarHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBackpackAvatarHandle* UCharacterAvatarComponent::GetLoadedHandle(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.GetLoadedHandle"); UCharacterAvatarComponent_GetLoadedHandle_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyItemIDList // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UCharacterAvatarComponent::GetDefaultBodyItemIDList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyItemIDList"); UCharacterAvatarComponent_GetDefaultBodyItemIDList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyHandles // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // class UBackpackAvatarHandle* HeadHandle (Parm, ZeroConstructor, IsPlainOldData) // TArray BodyHandleList (Parm, OutParm, ZeroConstructor) void UCharacterAvatarComponent::GetDefaultBodyHandles(class UBackpackAvatarHandle* HeadHandle, TArray* BodyHandleList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyHandles"); UCharacterAvatarComponent_GetDefaultBodyHandles_Params params; params.HeadHandle = HeadHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (BodyHandleList != nullptr) *BodyHandleList = params.BodyHandleList; } // Function ShadowTrackerExtra.CharacterAvatarComponent.ClearMeshBySlot // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // bool putDefault (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::ClearMeshBySlot(int Slot, bool putDefault) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.ClearMeshBySlot"); UCharacterAvatarComponent_ClearMeshBySlot_Params params; params.Slot = Slot; params.putDefault = putDefault; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckSlotInfo // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // bool isHide (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool isReplace (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool visable (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID deineID (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::CheckSlotInfo(int slotID, bool* isHide, bool* isReplace, bool* visable, struct FItemDefineID* deineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.CheckSlotInfo"); UCharacterAvatarComponent_CheckSlotInfo_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (isHide != nullptr) *isHide = params.isHide; if (isReplace != nullptr) *isReplace = params.isReplace; if (visable != nullptr) *visable = params.visable; if (deineID != nullptr) *deineID = params.deineID; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckShouldEquipDefaultItem // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::CheckShouldEquipDefaultItem(int Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.CheckShouldEquipDefaultItem"); UCharacterAvatarComponent_CheckShouldEquipDefaultItem_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsHiddenByOther // (Final, Native, Public, BlueprintCallable) // Parameters: // int itemResID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::CheckIsHiddenByOther(int itemResID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsHiddenByOther"); UCharacterAvatarComponent_CheckIsHiddenByOther_Params params; params.itemResID = itemResID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsDefaultAvatar // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID definedID (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::CheckIsDefaultAvatar(const struct FItemDefineID& definedID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsDefaultAvatar"); UCharacterAvatarComponent_CheckIsDefaultAvatar_Params params; params.definedID = definedID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckAlreadyEquipped // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::CheckAlreadyEquipped(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.CheckAlreadyEquipped"); UCharacterAvatarComponent_CheckAlreadyEquipped_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyStaticMeshByID // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* pSM (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstance* Mat (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::ApplyStaticMeshByID(int Slot, class UStaticMesh* pSM, class UMaterialInstance* Mat, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyStaticMeshByID"); UCharacterAvatarComponent_ApplyStaticMeshByID_Params params; params.Slot = Slot; params.pSM = pSM; params.Mat = Mat; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplySkeletalMeshByID // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* Mesh (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstance* Mat (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterAvatarComponent::ApplySkeletalMeshByID(int Slot, class USkeletalMesh* Mesh, class UMaterialInstance* Mat, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.ApplySkeletalMeshByID"); UCharacterAvatarComponent_ApplySkeletalMeshByID_Params params; params.Slot = Slot; params.Mesh = Mesh; params.Mat = Mat; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMeshCompCollision // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) void UCharacterAvatarComponent::ApplyMeshCompCollision(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMeshCompCollision"); UCharacterAvatarComponent_ApplyMeshCompCollision_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMaterial // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UCharacterAvatarComponent::ApplyMaterial(class UBattleItemHandleBase* ItemHandle, class UMeshComponent* meshComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMaterial"); UCharacterAvatarComponent_ApplyMaterial_Params params; params.ItemHandle = ItemHandle; params.meshComp = meshComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyAnimation // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // struct FMeshPackage meshPack (Parm, OutParm) void UCharacterAvatarComponent::ApplyAnimation(int Slot, struct FMeshPackage* meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyAnimation"); UCharacterAvatarComponent_ApplyAnimation_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (meshPack != nullptr) *meshPack = params.meshPack; } // Function ShadowTrackerExtra.CharacterParachuteComponent.VerifyClientTimeStamp // (Final, Native, Public) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCharacterParachuteComponent::VerifyClientTimeStamp(float TimeStamp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.VerifyClientTimeStamp"); UCharacterParachuteComponent_VerifyClientTimeStamp_Params params; params.TimeStamp = TimeStamp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateRotation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float ThrottleInput (Parm, ZeroConstructor, IsPlainOldData) // float SteerInput (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ControlRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCharacterParachuteComponent::UpdateRotation(float DeltaTime, float ThrottleInput, float SteerInput, TEnumAsByte State, const struct FRotator& ControlRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateRotation"); UCharacterParachuteComponent_UpdateRotation_Params params; params.DeltaTime = DeltaTime; params.ThrottleInput = ThrottleInput; params.SteerInput = SteerInput; params.State = State; params.ControlRotation = ControlRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteState // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float ThrottleInput (Parm, ZeroConstructor, IsPlainOldData) // float SteerInput (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ControlRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCharacterParachuteComponent::UpdateParachuteState(float DeltaTime, float ThrottleInput, float SteerInput, TEnumAsByte State, const struct FRotator& ControlRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteState"); UCharacterParachuteComponent_UpdateParachuteState_Params params; params.DeltaTime = DeltaTime; params.ThrottleInput = ThrottleInput; params.SteerInput = SteerInput; params.State = State; params.ControlRotation = ControlRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteOpenedRotation // (Final, Native, Protected, BlueprintCallable) // Parameters: // float InputForward (Parm, ZeroConstructor, IsPlainOldData) // float InputRight (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UCharacterParachuteComponent::UpdateParachuteOpenedRotation(float InputForward, float InputRight, float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteOpenedRotation"); UCharacterParachuteComponent_UpdateParachuteOpenedRotation_Params params; params.InputForward = InputForward; params.InputRight = InputRight; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateFreeFallRotation // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator CameraWorldRotation (Parm, IsPlainOldData) // float InputForward (Parm, ZeroConstructor, IsPlainOldData) // float InputRight (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UCharacterParachuteComponent::UpdateFreeFallRotation(const struct FRotator& CameraWorldRotation, float InputForward, float InputRight, float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateFreeFallRotation"); UCharacterParachuteComponent_UpdateFreeFallRotation_Params params; params.CameraWorldRotation = CameraWorldRotation; params.InputForward = InputForward; params.InputRight = InputRight; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.TickParachuteComponent // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float ThrottleInput (Parm, ZeroConstructor, IsPlainOldData) // float SteeringInput (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ControlRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCharacterParachuteComponent::TickParachuteComponent(float DeltaTime, float ThrottleInput, float SteeringInput, const struct FRotator& ControlRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.TickParachuteComponent"); UCharacterParachuteComponent_TickParachuteComponent_Params params; params.DeltaTime = DeltaTime; params.ThrottleInput = ThrottleInput; params.SteeringInput = SteeringInput; params.ControlRotation = ControlRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.StopParachute // (Final, Native, Public, BlueprintCallable) void UCharacterParachuteComponent::StopParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.StopParachute"); UCharacterParachuteComponent_StopParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.StartParachute // (Final, Native, Public, BlueprintCallable) void UCharacterParachuteComponent::StartParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.StartParachute"); UCharacterParachuteComponent_StartParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.ResetVelocity // (Final, Native, Public, BlueprintCallable) void UCharacterParachuteComponent::ResetVelocity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.ResetVelocity"); UCharacterParachuteComponent_ResetVelocity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.PostNetReceiveNewState // (Final, Native, Public) void UCharacterParachuteComponent::PostNetReceiveNewState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.PostNetReceiveNewState"); UCharacterParachuteComponent_PostNetReceiveNewState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.OnPreReconnectOnServer // (Final, Native, Public) void UCharacterParachuteComponent::OnPreReconnectOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.OnPreReconnectOnServer"); UCharacterParachuteComponent_OnPreReconnectOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.InvalidateAdjustFollowerLocation // (Final, Native, Public) void UCharacterParachuteComponent::InvalidateAdjustFollowerLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.InvalidateAdjustFollowerLocation"); UCharacterParachuteComponent_InvalidateAdjustFollowerLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedRightInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterParachuteComponent::GetReplicatedRightInput() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedRightInput"); UCharacterParachuteComponent_GetReplicatedRightInput_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedForwardInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterParachuteComponent::GetReplicatedForwardInput() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedForwardInput"); UCharacterParachuteComponent_GetReplicatedForwardInput_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterParachuteComponent.CalParachuteOpenedVelocity // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // float InputForward (Parm, ZeroConstructor, IsPlainOldData) // float InputRight (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UCharacterParachuteComponent::CalParachuteOpenedVelocity(float InputForward, float InputRight, float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.CalParachuteOpenedVelocity"); UCharacterParachuteComponent_CalParachuteOpenedVelocity_Params params; params.InputForward = InputForward; params.InputRight = InputRight; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterParachuteComponent.CalFreeFallVelocity // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // float InputForward (Parm, ZeroConstructor, IsPlainOldData) // float InputRight (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UCharacterParachuteComponent::CalFreeFallVelocity(float InputForward, float InputRight, float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.CalFreeFallVelocity"); UCharacterParachuteComponent_CalFreeFallVelocity_Params params; params.InputForward = InputForward; params.InputRight = InputRight; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterParachuteComponent.AngleInterpTo // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Current (Parm, ZeroConstructor, IsPlainOldData) // float Target (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // float Speed (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCharacterParachuteComponent::AngleInterpTo(float Current, float Target, float DeltaTime, float Speed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.AngleInterpTo"); UCharacterParachuteComponent_AngleInterpTo_Params params; params.Current = Current; params.Target = Target; params.DeltaTime = DeltaTime; params.Speed = Speed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CharacterParachuteComponent.AdjustFollowerLocation // (Final, Native, Public) void UCharacterParachuteComponent::AdjustFollowerLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterParachuteComponent.AdjustFollowerLocation"); UCharacterParachuteComponent_AdjustFollowerLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.UpdateOwnerClientCreateWeapon // (Final, Native, Protected) void UWeaponManagerComponent::UpdateOwnerClientCreateWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.UpdateOwnerClientCreateWeapon"); UWeaponManagerComponent_UpdateOwnerClientCreateWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponBySlot // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool bUseAnimation (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::SwitchWeaponBySlot(TEnumAsByte Slot, bool bUseAnimation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponBySlot"); UWeaponManagerComponent_SwitchWeaponBySlot_Params params; params.Slot = Slot; params.bUseAnimation = bUseAnimation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponByLogicSocket_IdleToBackpackFinished // (Final, Native, Protected) void UWeaponManagerComponent::SwitchWeaponByLogicSocket_IdleToBackpackFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponByLogicSocket_IdleToBackpackFinished"); UWeaponManagerComponent_SwitchWeaponByLogicSocket_IdleToBackpackFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SwapWeaponByPropSlotFinishedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte Slot1 (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Slot2 (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::SwapWeaponByPropSlotFinishedDelegate__DelegateSignature(TEnumAsByte Slot1, TEnumAsByte Slot2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SwapWeaponByPropSlotFinishedDelegate__DelegateSignature"); UWeaponManagerComponent_SwapWeaponByPropSlotFinishedDelegate__DelegateSignature_Params params; params.Slot1 = Slot1; params.Slot2 = Slot2; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SimulatedWeaponChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void UWeaponManagerComponent::SimulatedWeaponChangedDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SimulatedWeaponChangedDelegate__DelegateSignature"); UWeaponManagerComponent_SimulatedWeaponChangedDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer"); UWeaponManagerComponent_RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateMeleeSlot // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_WeaponSystemDataOnSimulateMeleeSlot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateMeleeSlot"); UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateMeleeSlot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateHandPropSlot // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_WeaponSystemDataOnSimulateHandPropSlot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateHandPropSlot"); UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateHandPropSlot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSubSlot // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_WeaponSystemDataOnSimulateClientSubSlot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSubSlot"); UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSubSlot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot2 // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_WeaponSystemDataOnSimulateClientSlot2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot2"); UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSlot2_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot1 // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_WeaponSystemDataOnSimulateClientSlot1() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot1"); UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSlot1_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponReplicated // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_CurrentWeaponReplicated() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponReplicated"); UWeaponManagerComponent_OnRep_CurrentWeaponReplicated_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponLogicSocket // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_CurrentWeaponLogicSocket() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponLogicSocket"); UWeaponManagerComponent_OnRep_CurrentWeaponLogicSocket_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentShieldWeaponReplicated // (Final, Native, Protected) void UWeaponManagerComponent::OnRep_CurrentShieldWeaponReplicated() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentShieldWeaponReplicated"); UWeaponManagerComponent_OnRep_CurrentShieldWeaponReplicated_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnServer // (Native, Protected, BlueprintCallable) void UWeaponManagerComponent::OnReconnectOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnServer"); UWeaponManagerComponent_OnReconnectOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnClient // (Native, Protected) void UWeaponManagerComponent::OnReconnectOnClient() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnClient"); UWeaponManagerComponent_OnReconnectOnClient_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.LogInventoryDataInfo // (Final, Native, Public, BlueprintCallable) void UWeaponManagerComponent::LogInventoryDataInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.LogInventoryDataInfo"); UWeaponManagerComponent_LogInventoryDataInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.LocalSwapWeaponByPropSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Slot1 (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Slot2 (Parm, ZeroConstructor, IsPlainOldData) // bool bForce (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponManagerComponent::LocalSwapWeaponByPropSlot(TEnumAsByte Slot1, TEnumAsByte Slot2, bool bForce) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.LocalSwapWeaponByPropSlot"); UWeaponManagerComponent_LocalSwapWeaponByPropSlot_Params params; params.Slot1 = Slot1; params.Slot2 = Slot2; params.bForce = bForce; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.LocalForceFinishSwitchWeapon // (Final, Native, Public, BlueprintCallable) void UWeaponManagerComponent::LocalForceFinishSwitchWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.LocalForceFinishSwitchWeapon"); UWeaponManagerComponent_LocalForceFinishSwitchWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void UWeaponManagerComponent::LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature"); UWeaponManagerComponent_LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedCallback // (Final, Native, Protected) void UWeaponManagerComponent::LocalEquipWeaponFromBackpackFinishedCallback() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedCallback"); UWeaponManagerComponent_LocalEquipWeaponFromBackpackFinishedCallback_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishedCallback // (Final, Native, Protected) void UWeaponManagerComponent::LocalBackpackCurerrentWeaponFinishedCallback() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishedCallback"); UWeaponManagerComponent_LocalBackpackCurerrentWeaponFinishedCallback_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void UWeaponManagerComponent::LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature"); UWeaponManagerComponent_LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.IsWeaponSpawnDataCacheIsEmpty // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponManagerComponent::IsWeaponSpawnDataCacheIsEmpty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.IsWeaponSpawnDataCacheIsEmpty"); UWeaponManagerComponent_IsWeaponSpawnDataCacheIsEmpty_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.IsRecoveringWeaponOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponManagerComponent::IsRecoveringWeaponOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.IsRecoveringWeaponOnServer"); UWeaponManagerComponent_IsRecoveringWeaponOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.IsCreatingWeaponOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponManagerComponent::IsCreatingWeaponOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.IsCreatingWeaponOnServer"); UWeaponManagerComponent_IsCreatingWeaponOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeaponSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UWeaponManagerComponent::GetShieldWeaponSlot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeaponSlot"); UWeaponManagerComponent_GetShieldWeaponSlot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* UWeaponManagerComponent::GetShieldWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeapon"); UWeaponManagerComponent_GetShieldWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetPropSlotByLogicSocket // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName LogicSocket (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UWeaponManagerComponent::GetPropSlotByLogicSocket(const struct FName& LogicSocket) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetPropSlotByLogicSocket"); UWeaponManagerComponent_GetPropSlotByLogicSocket_Params params; params.LogicSocket = LogicSocket; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetLogicSocketBySlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UWeaponManagerComponent::GetLogicSocketBySlot(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetLogicSocketBySlot"); UWeaponManagerComponent_GetLogicSocketBySlot_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlotOnServerOrAutonomousClient // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* UWeaponManagerComponent::GetInventoryWeaponByPropSlotOnServerOrAutonomousClient(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlotOnServerOrAutonomousClient"); UWeaponManagerComponent_GetInventoryWeaponByPropSlotOnServerOrAutonomousClient_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* UWeaponManagerComponent::GetInventoryWeaponByPropSlot(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlot"); UWeaponManagerComponent_GetInventoryWeaponByPropSlot_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByLogicSocket // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName LogicSocket (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* UWeaponManagerComponent::GetInventoryWeaponByLogicSocket(const struct FName& LogicSocket) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByLogicSocket"); UWeaponManagerComponent_GetInventoryWeaponByLogicSocket_Params params; params.LogicSocket = LogicSocket; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeSpecificSlotNameByWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UWeaponManagerComponent::GetGrenadeSpecificSlotNameByWeapon(class ASTExtraWeapon* Weapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeSpecificSlotNameByWeapon"); UWeaponManagerComponent_GetGrenadeSpecificSlotNameByWeapon_Params params; params.Weapon = Weapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeDefindIDBySlot // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName LogicSlot (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID ReturnValue (Parm, OutParm, ReturnParm) struct FItemDefineID UWeaponManagerComponent::GetGrenadeDefindIDBySlot(const struct FName& LogicSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeDefindIDBySlot"); UWeaponManagerComponent_GetGrenadeDefindIDBySlot_Params params; params.LogicSlot = LogicSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* UWeaponManagerComponent::GetCurrentUsingWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingWeapon"); UWeaponManagerComponent_GetCurrentUsingWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingPropSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UWeaponManagerComponent::GetCurrentUsingPropSlot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingPropSlot"); UWeaponManagerComponent_GetCurrentUsingPropSlot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocketOnServer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UWeaponManagerComponent::GetCurrentUsingLogicSocketOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocketOnServer"); UWeaponManagerComponent_GetCurrentUsingLogicSocketOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocket // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UWeaponManagerComponent::GetCurrentUsingLogicSocket() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocket"); UWeaponManagerComponent_GetCurrentUsingLogicSocket_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevelBySpesificID // (Final, Native, Public, BlueprintCallable) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UWeaponManagerComponent::GetBagLevelBySpesificID(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevelBySpesificID"); UWeaponManagerComponent_GetBagLevelBySpesificID_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevel // (Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UWeaponManagerComponent::GetBagLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevel"); UWeaponManagerComponent_GetBagLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.GetAllInventoryWeaponList // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool bForceUseMapData (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UWeaponManagerComponent::GetAllInventoryWeaponList(bool bForceUseMapData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.GetAllInventoryWeaponList"); UWeaponManagerComponent_GetAllInventoryWeaponList_Params params; params.bForceUseMapData = bForceUseMapData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponManagerComponent.ForceBroadcastChangeAllInventoryDataEvent // (Final, Native, Public, BlueprintCallable) void UWeaponManagerComponent::ForceBroadcastChangeAllInventoryDataEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.ForceBroadcastChangeAllInventoryDataEvent"); UWeaponManagerComponent_ForceBroadcastChangeAllInventoryDataEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.EnableAllBroadcast // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::EnableAllBroadcast(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.EnableAllBroadcast"); UWeaponManagerComponent_EnableAllBroadcast_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.DropWeapon // (Native, Public, BlueprintCallable) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) // EBattleItemDropReason Reason (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::DropWeapon(class ASTExtraWeapon* Weapon, EBattleItemDropReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.DropWeapon"); UWeaponManagerComponent_DropWeapon_Params params; params.Weapon = Weapon; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.DeleteGrenadeSlotAndDefindID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName LogicSlot (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::DeleteGrenadeSlotAndDefindID(const struct FName& LogicSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.DeleteGrenadeSlotAndDefindID"); UWeaponManagerComponent_DeleteGrenadeSlotAndDefindID_Params params; params.LogicSlot = LogicSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.DebugReconnectToClientOnServer // (Final, Native, Public, BlueprintCallable) void UWeaponManagerComponent::DebugReconnectToClientOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.DebugReconnectToClientOnServer"); UWeaponManagerComponent_DebugReconnectToClientOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.DebugDisconnetToServerOnClient // (Final, Native, Public, BlueprintCallable) void UWeaponManagerComponent::DebugDisconnetToServerOnClient() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.DebugDisconnetToServerOnClient"); UWeaponManagerComponent_DebugDisconnetToServerOnClient_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeInventoryDataDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte TargetChangeSlot (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::ChangeInventoryDataDelegate__DelegateSignature(TEnumAsByte TargetChangeSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeInventoryDataDelegate__DelegateSignature"); UWeaponManagerComponent_ChangeInventoryDataDelegate__DelegateSignature_Params params; params.TargetChangeSlot = TargetChangeSlot; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeCurrentUsingWeaponDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte TargetChangeSlot (Parm, ZeroConstructor, IsPlainOldData) void UWeaponManagerComponent::ChangeCurrentUsingWeaponDelegate__DelegateSignature(TEnumAsByte TargetChangeSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeCurrentUsingWeaponDelegate__DelegateSignature"); UWeaponManagerComponent_ChangeCurrentUsingWeaponDelegate__DelegateSignature_Params params; params.TargetChangeSlot = TargetChangeSlot; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponManagerComponent.AddOrSetGrenadeSlotAndDefindID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName LogicSlot (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID ID (Parm) void UWeaponManagerComponent::AddOrSetGrenadeSlotAndDefindID(const struct FName& LogicSlot, const struct FItemDefineID& ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponManagerComponent.AddOrSetGrenadeSlotAndDefindID"); UWeaponManagerComponent_AddOrSetGrenadeSlotAndDefindID_Params params; params.LogicSlot = LogicSlot; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnServer // (Final, Native, Protected) // Parameters: // struct FItemDefineID DefineID (Parm) // EBattleItemOperationType operationType (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Reason (Parm, ZeroConstructor, IsPlainOldData) void UCharacterWeaponManagerComponent::UpdateDataWhenBagChangedOnServer(const struct FItemDefineID& DefineID, EBattleItemOperationType operationType, unsigned char Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnServer"); UCharacterWeaponManagerComponent_UpdateDataWhenBagChangedOnServer_Params params; params.DefineID = DefineID; params.operationType = operationType; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnAutonomous // (Final, Native, Protected) void UCharacterWeaponManagerComponent::UpdateDataWhenBagChangedOnAutonomous() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnAutonomous"); UCharacterWeaponManagerComponent_UpdateDataWhenBagChangedOnAutonomous_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnRecoverOnServer // (Native, Protected) void UCharacterWeaponManagerComponent::OnRecoverOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnRecoverOnServer"); UCharacterWeaponManagerComponent_OnRecoverOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnServer // (Native, Protected) void UCharacterWeaponManagerComponent::OnReconnectOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnServer"); UCharacterWeaponManagerComponent_OnReconnectOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnClient // (Native, Protected) void UCharacterWeaponManagerComponent::OnReconnectOnClient() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnClient"); UCharacterWeaponManagerComponent_OnReconnectOnClient_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnDisconnectToClientOnServer // (Final, Native, Protected) void UCharacterWeaponManagerComponent::OnDisconnectToClientOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnDisconnectToClientOnServer"); UCharacterWeaponManagerComponent_OnDisconnectToClientOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.GetBagLevel // (Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UCharacterWeaponManagerComponent::GetBagLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CharacterWeaponManagerComponent.GetBagLevel"); UCharacterWeaponManagerComponent_GetBagLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ChasingBar.YearBeastCountDown // (Final, Native, Public, BlueprintCallable) void UChasingBar::YearBeastCountDown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.YearBeastCountDown"); UChasingBar_YearBeastCountDown_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChasingBar.UpdateCountDownText // (Event, Public, BlueprintEvent) void UChasingBar::UpdateCountDownText() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.UpdateCountDownText"); UChasingBar_UpdateCountDownText_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChasingBar.OnPlayerEnterExitBlueCircle // (Event, Public, BlueprintEvent) void UChasingBar::OnPlayerEnterExitBlueCircle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.OnPlayerEnterExitBlueCircle"); UChasingBar_OnPlayerEnterExitBlueCircle_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChasingBar.OnCountDownTextInvisible // (Event, Public, BlueprintEvent) void UChasingBar::OnCountDownTextInvisible() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.OnCountDownTextInvisible"); UChasingBar_OnCountDownTextInvisible_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChasingBar.IsPlayerOutBlueCircle // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* CurPawn (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UChasingBar::IsPlayerOutBlueCircle(class APawn* CurPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.IsPlayerOutBlueCircle"); UChasingBar_IsPlayerOutBlueCircle_Params params; params.CurPawn = CurPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ChasingBar.IsPlayerInWhiteCircle // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* CurPawn (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UChasingBar::IsPlayerInWhiteCircle(class APawn* CurPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.IsPlayerInWhiteCircle"); UChasingBar_IsPlayerInWhiteCircle_Params params; params.CurPawn = CurPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ChasingBar.IsBlueCircleMoving // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UChasingBar::IsBlueCircleMoving() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.IsBlueCircleMoving"); UChasingBar_IsBlueCircleMoving_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ChasingBar.IsBlueCircleAppearAndCountDown // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UChasingBar::IsBlueCircleAppearAndCountDown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.IsBlueCircleAppearAndCountDown"); UChasingBar_IsBlueCircleAppearAndCountDown_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ChasingBar.ClearProgressBar // (Event, Public, BlueprintEvent) void UChasingBar::ClearProgressBar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.ClearProgressBar"); UChasingBar_ClearProgressBar_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChasingBar.CleanTheProgressBar // (Event, Public, BlueprintEvent) void UChasingBar::CleanTheProgressBar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.CleanTheProgressBar"); UChasingBar_CleanTheProgressBar_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChasingBar.CheckToCleanProgress // (Final, Native, Public, BlueprintCallable) void UChasingBar::CheckToCleanProgress() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.CheckToCleanProgress"); UChasingBar_CheckToCleanProgress_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChasingBar.CalPlayerEscapePercent // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UChasingBar::CalPlayerEscapePercent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.CalPlayerEscapePercent"); UChasingBar_CalPlayerEscapePercent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ChasingBar.BlueCirclePreMoveCountDown // (Final, Native, Public, BlueprintCallable) void UChasingBar::BlueCirclePreMoveCountDown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChasingBar.BlueCirclePreMoveCountDown"); UChasingBar_BlueCirclePreMoveCountDown_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.UpdateQuickItemText // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int msgID (Parm, ZeroConstructor, IsPlainOldData) // int resID (Parm, ZeroConstructor, IsPlainOldData) // int alternateMsgID (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::UpdateQuickItemText(int msgID, int resID, int alternateMsgID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.UpdateQuickItemText"); UChatComponent_UpdateQuickItemText_Params params; params.msgID = msgID; params.resID = resID; params.alternateMsgID = alternateMsgID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.ShowQuickPanel // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::ShowQuickPanel(bool bShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.ShowQuickPanel"); UChatComponent_ShowQuickPanel_Params params; params.bShow = bShow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.ShowFlag // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FInGameChatMsg msgItem (ConstParm, Parm, OutParm, ReferenceParm) // EChatFlagType flatType (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::ShowFlag(const struct FInGameChatMsg& msgItem, EChatFlagType flatType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.ShowFlag"); UChatComponent_ShowFlag_Params params; params.msgItem = msgItem; params.flatType = flatType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.ServerSendMsg // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FInGameChatMsg msgItem (ConstParm, Parm, ReferenceParm) void UChatComponent::ServerSendMsg(const struct FInGameChatMsg& msgItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.ServerSendMsg"); UChatComponent_ServerSendMsg_Params params; params.msgItem = msgItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.SendDirtyFilterContent // (Event, Public, BlueprintEvent) // Parameters: // struct FString content (Parm, ZeroConstructor) void UChatComponent::SendDirtyFilterContent(const struct FString& content) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.SendDirtyFilterContent"); UChatComponent_SendDirtyFilterContent_Params params; params.content = content; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.SendDirtyFilter // (Event, Public, BlueprintEvent) // Parameters: // struct FString Name (Parm, ZeroConstructor) // struct FString content (Parm, ZeroConstructor) // bool isMe (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::SendDirtyFilter(const struct FString& Name, const struct FString& content, bool isMe) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.SendDirtyFilter"); UChatComponent_SendDirtyFilter_Params params; params.Name = Name; params.content = content; params.isMe = isMe; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.OnInviteNextBattle // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString gid (Parm, ZeroConstructor) // struct FString Name (Parm, ZeroConstructor) void UChatComponent::OnInviteNextBattle(const struct FString& gid, const struct FString& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.OnInviteNextBattle"); UChatComponent_OnInviteNextBattle_Params params; params.gid = gid; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.OnFilterFinish // (Event, Public, BlueprintEvent) // Parameters: // struct FString filterText (Parm, ZeroConstructor) void UChatComponent::OnFilterFinish(const struct FString& filterText) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.OnFilterFinish"); UChatComponent_OnFilterFinish_Params params; params.filterText = filterText; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.NotifyFriendReplyInvite // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FString str_gid (Parm, ZeroConstructor) // struct FString sender_name (Parm, ZeroConstructor) // bool bReply (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::NotifyFriendReplyInvite(const struct FString& str_gid, const struct FString& sender_name, bool bReply) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.NotifyFriendReplyInvite"); UChatComponent_NotifyFriendReplyInvite_Params params; params.str_gid = str_gid; params.sender_name = sender_name; params.bReply = bReply; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.NotifyFriendInvite // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FString str_gid (Parm, ZeroConstructor) // struct FString sender_name (Parm, ZeroConstructor) void UChatComponent::NotifyFriendInvite(const struct FString& str_gid, const struct FString& sender_name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.NotifyFriendInvite"); UChatComponent_NotifyFriendInvite_Params params; params.str_gid = str_gid; params.sender_name = sender_name; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.NotifyFriendChat // (Event, Public, BlueprintEvent) // Parameters: // struct FString str_gid (Parm, ZeroConstructor) // struct FString sender_name (Parm, ZeroConstructor) // struct FString chat_content (Parm, ZeroConstructor) // bool self_msg (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::NotifyFriendChat(const struct FString& str_gid, const struct FString& sender_name, const struct FString& chat_content, bool self_msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.NotifyFriendChat"); UChatComponent_NotifyFriendChat_Params params; params.str_gid = str_gid; params.sender_name = sender_name; params.chat_content = chat_content; params.self_msg = self_msg; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.InviteNextBattleReply // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString gid (Parm, ZeroConstructor) // struct FString Name (Parm, ZeroConstructor) // bool bReply (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::InviteNextBattleReply(const struct FString& gid, const struct FString& Name, bool bReply) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.InviteNextBattleReply"); UChatComponent_InviteNextBattleReply_Params params; params.gid = gid; params.Name = Name; params.bReply = bReply; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.FindTextIDByAudioID // (Event, Public, BlueprintEvent) void UChatComponent::FindTextIDByAudioID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.FindTextIDByAudioID"); UChatComponent_FindTextIDByAudioID_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.CloseChatHistoryList // (Event, Public, BlueprintCallable, BlueprintEvent) void UChatComponent::CloseChatHistoryList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.CloseChatHistoryList"); UChatComponent_CloseChatHistoryList_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.ClientReceiveMsg // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FInGameChatMsg msgItem (ConstParm, Parm, ReferenceParm) // bool isMe (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::ClientReceiveMsg(const struct FInGameChatMsg& msgItem, bool isMe) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.ClientReceiveMsg"); UChatComponent_ClientReceiveMsg_Params params; params.msgItem = msgItem; params.isMe = isMe; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.AddOneMsgToUI1 // (Event, Public, HasOutParms, BlueprintEvent) // Parameters: // struct FInGameChatMsg Item (ConstParm, Parm, OutParm, ReferenceParm) // struct FString Name (Parm, ZeroConstructor) // struct FString content (Parm, ZeroConstructor) // int msgID (Parm, ZeroConstructor, IsPlainOldData) // int audioID (Parm, ZeroConstructor, IsPlainOldData) // bool isMe (Parm, ZeroConstructor, IsPlainOldData) // bool PlaySound (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::AddOneMsgToUI1(const struct FInGameChatMsg& Item, const struct FString& Name, const struct FString& content, int msgID, int audioID, bool isMe, bool PlaySound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.AddOneMsgToUI1"); UChatComponent_AddOneMsgToUI1_Params params; params.Item = Item; params.Name = Name; params.content = content; params.msgID = msgID; params.audioID = audioID; params.isMe = isMe; params.PlaySound = PlaySound; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ChatComponent.AddFriendChat // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString gid (Parm, ZeroConstructor) // struct FString Name (Parm, ZeroConstructor) // struct FString content (Parm, ZeroConstructor) // bool isSelf (Parm, ZeroConstructor, IsPlainOldData) void UChatComponent::AddFriendChat(const struct FString& gid, const struct FString& Name, const struct FString& content, bool isSelf) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ChatComponent.AddFriendChat"); UChatComponent_AddFriendChat_Params params; params.gid = gid; params.Name = Name; params.content = content; params.isSelf = isSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CircleMgrComponent.SetGMCicleTime // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // float CDTime (Parm, ZeroConstructor, IsPlainOldData) // float LastTime (Parm, ZeroConstructor, IsPlainOldData) void UCircleMgrComponent::SetGMCicleTime(float CDTime, float LastTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CircleMgrComponent.SetGMCicleTime"); UCircleMgrComponent_SetGMCicleTime_Params params; params.CDTime = CDTime; params.LastTime = LastTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CircleMgrComponent.RetriveCircleInfo // (Final, Native, Public, HasOutParms) // Parameters: // struct FReConnectGameStateInfo CurInfo (Parm, OutParm) void UCircleMgrComponent::RetriveCircleInfo(struct FReConnectGameStateInfo* CurInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CircleMgrComponent.RetriveCircleInfo"); UCircleMgrComponent_RetriveCircleInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (CurInfo != nullptr) *CurInfo = params.CurInfo; } // Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorMode // (Final, Native, Public, BlueprintCallable) // Parameters: // int Mode (Parm, ZeroConstructor, IsPlainOldData) void UCommonBtnComponent::SetAutoOpenDoorMode(int Mode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorMode"); UCommonBtnComponent_SetAutoOpenDoorMode_Params params; params.Mode = Mode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void UCommonBtnComponent::SetAutoOpenDoorEnable(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorEnable"); UCommonBtnComponent_SetAutoOpenDoorEnable_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CommonBtnComponent.IsAimingExtraDoor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APUBGDoor* actionDoor (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCommonBtnComponent::IsAimingExtraDoor(class APUBGDoor* actionDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CommonBtnComponent.IsAimingExtraDoor"); UCommonBtnComponent_IsAimingExtraDoor_Params params; params.actionDoor = actionDoor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CommonBtnComponent.GetPriorityDoor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APUBGDoor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APUBGDoor* UCommonBtnComponent::GetPriorityDoor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CommonBtnComponent.GetPriorityDoor"); UCommonBtnComponent_GetPriorityDoor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CommonBtnComponent.DoorRequireRPC // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // class APUBGDoor* actionDoor (Parm, ZeroConstructor, IsPlainOldData) // bool bAimingExtraDoor (Parm, ZeroConstructor, IsPlainOldData) void UCommonBtnComponent::DoorRequireRPC(class APUBGDoor* actionDoor, bool bAimingExtraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CommonBtnComponent.DoorRequireRPC"); UCommonBtnComponent_DoorRequireRPC_Params params; params.actionDoor = actionDoor; params.bAimingExtraDoor = bAimingExtraDoor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CommonBtnComponent.BP_SimulateUIClick // (Event, Public, BlueprintEvent) // Parameters: // bool bExtraDoor (Parm, ZeroConstructor, IsPlainOldData) void UCommonBtnComponent::BP_SimulateUIClick(bool bExtraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CommonBtnComponent.BP_SimulateUIClick"); UCommonBtnComponent_BP_SimulateUIClick_Params params; params.bExtraDoor = bExtraDoor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CommonBtnComponent.BP_ShowDoorBtn // (Event, Public, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData) // bool bOpen (Parm, ZeroConstructor, IsPlainOldData) // int doorOpenMode (Parm, ZeroConstructor, IsPlainOldData) void UCommonBtnComponent::BP_ShowDoorBtn(bool bShow, bool bOpen, int doorOpenMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CommonBtnComponent.BP_ShowDoorBtn"); UCommonBtnComponent_BP_ShowDoorBtn_Params params; params.bShow = bShow; params.bOpen = bOpen; params.doorOpenMode = doorOpenMode; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameReplay.StopRecordingReplay // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::StopRecordingReplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.StopRecordingReplay"); UGameReplay_StopRecordingReplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.StopPlay // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::StopPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.StopPlay"); UGameReplay_StopPlay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.StartRecordingReplay // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::StartRecordingReplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.StartRecordingReplay"); UGameReplay_StartRecordingReplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.SetSpectatorName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString SpectatorName (Parm, ZeroConstructor) // bool bGM (Parm, ZeroConstructor, IsPlainOldData) void UGameReplay::SetSpectatorName(const struct FString& SpectatorName, bool bGM) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.SetSpectatorName"); UGameReplay_SetSpectatorName_Params params; params.SpectatorName = SpectatorName; params.bGM = bGM; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameReplay.SetIsGMSpectator // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bGM (Parm, ZeroConstructor, IsPlainOldData) void UGameReplay::SetIsGMSpectator(bool bGM) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.SetIsGMSpectator"); UGameReplay_SetIsGMSpectator_Params params; params.bGM = bGM; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameReplay.SetCurrentReplayTimeToSeconds // (Final, Native, Public, BlueprintCallable) // Parameters: // float Seconds (Parm, ZeroConstructor, IsPlainOldData) void UGameReplay::SetCurrentReplayTimeToSeconds(float Seconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.SetCurrentReplayTimeToSeconds"); UGameReplay_SetCurrentReplayTimeToSeconds_Params params; params.Seconds = Seconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameReplay.PlayReplay // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::PlayReplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.PlayReplay"); UGameReplay_PlayReplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.PauseReplay // (Native, Public, BlueprintCallable) // Parameters: // bool bPaused (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::PauseReplay(bool bPaused) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.PauseReplay"); UGameReplay_PauseReplay_Params params; params.bPaused = bPaused; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.IsInRecordState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::IsInRecordState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.IsInRecordState"); UGameReplay_IsInRecordState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.IsInPlayState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::IsInPlayState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.IsInPlayState"); UGameReplay_IsInPlayState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.HaveRecordingData // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameReplay::HaveRecordingData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.HaveRecordingData"); UGameReplay_HaveRecordingData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.GetSpectatorName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UGameReplay::GetSpectatorName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.GetSpectatorName"); UGameReplay_GetSpectatorName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.GetCurrentReplayTotalTimeInSeconds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameReplay::GetCurrentReplayTotalTimeInSeconds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.GetCurrentReplayTotalTimeInSeconds"); UGameReplay_GetCurrentReplayTotalTimeInSeconds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameReplay.GetCurrentReplayCurTimeInSeconds // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UGameReplay::GetCurrentReplayCurTimeInSeconds() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameReplay.GetCurrentReplayCurTimeInSeconds"); UGameReplay_GetCurrentReplayCurTimeInSeconds_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CompletePlayback.Refresh_TeammatePlayerState // (Final, Native, Public) void UCompletePlayback::Refresh_TeammatePlayerState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CompletePlayback.Refresh_TeammatePlayerState"); UCompletePlayback_Refresh_TeammatePlayerState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CompletePlayback.PlayDemoWithFilename // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString DemoName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UCompletePlayback::PlayDemoWithFilename(const struct FString& DemoName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CompletePlayback.PlayDemoWithFilename"); UCompletePlayback_PlayDemoWithFilename_Params params; params.DemoName = DemoName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CrossHairComponent.DrawSpreadEnd // (Final, Native, Protected) void UCrossHairComponent::DrawSpreadEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrossHairComponent.DrawSpreadEnd"); UCrossHairComponent_DrawSpreadEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrossHairComponent.DrawDebugPointEnd // (Final, Native, Protected) void UCrossHairComponent::DrawDebugPointEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrossHairComponent.DrawDebugPointEnd"); UCrossHairComponent_DrawDebugPointEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrowdAgentComponent.StopMove // (Final, Native, Public, BlueprintCallable) void UCrowdAgentComponent::StopMove() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrowdAgentComponent.StopMove"); UCrowdAgentComponent_StopMove_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrowdAgentComponent.MoveToLoc // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Loc (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCrowdAgentComponent::MoveToLoc(const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrowdAgentComponent.MoveToLoc"); UCrowdAgentComponent_MoveToLoc_Params params; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrowdAgentComponent.MoveToActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void UCrowdAgentComponent::MoveToActor(class AActor* Actor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrowdAgentComponent.MoveToActor"); UCrowdAgentComponent_MoveToActor_Params params; params.Actor = Actor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrowdManagerComponent.SetQueryInterfaceBlueprint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAIWorldVolume* query (Parm, ZeroConstructor, IsPlainOldData) void UCrowdManagerComponent::SetQueryInterfaceBlueprint(class AAIWorldVolume* query) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrowdManagerComponent.SetQueryInterfaceBlueprint"); UCrowdManagerComponent_SetQueryInterfaceBlueprint_Params params; params.query = query; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrowdManagerComponent.RemoveCrowdAgentBlueprint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData) void UCrowdManagerComponent::RemoveCrowdAgentBlueprint(class AActor* Owner) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrowdManagerComponent.RemoveCrowdAgentBlueprint"); UCrowdManagerComponent_RemoveCrowdAgentBlueprint_Params params; params.Owner = Owner; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrowdManagerComponent.MoveToPositionBlueprint // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Agent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Position (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float stopRadius (Parm, ZeroConstructor, IsPlainOldData) void UCrowdManagerComponent::MoveToPositionBlueprint(class AActor* Agent, const struct FVector& Position, float stopRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrowdManagerComponent.MoveToPositionBlueprint"); UCrowdManagerComponent_MoveToPositionBlueprint_Params params; params.Agent = Agent; params.Position = Position; params.stopRadius = stopRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CrowdManagerComponent.AddCrowdAgentBlueprint // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData) // float AgentRadius (Parm, ZeroConstructor, IsPlainOldData) // float segmentRadius (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData) // float MaxForce (Parm, ZeroConstructor, IsPlainOldData) // float queryNeighborRadius (Parm, ZeroConstructor, IsPlainOldData) // float queryBoundaryRadius (Parm, ZeroConstructor, IsPlainOldData) void UCrowdManagerComponent::AddCrowdAgentBlueprint(class AActor* Owner, float AgentRadius, float segmentRadius, float Height, float MaxSpeed, float MaxForce, float queryNeighborRadius, float queryBoundaryRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CrowdManagerComponent.AddCrowdAgentBlueprint"); UCrowdManagerComponent_AddCrowdAgentBlueprint_Params params; params.Owner = Owner; params.AgentRadius = AgentRadius; params.segmentRadius = segmentRadius; params.Height = Height; params.MaxSpeed = MaxSpeed; params.MaxForce = MaxForce; params.queryNeighborRadius = queryNeighborRadius; params.queryBoundaryRadius = queryBoundaryRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomParticleSystemComponent.AddCollisionIgnoreActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ignoreActor (Parm, ZeroConstructor, IsPlainOldData) void UCustomParticleSystemComponent::AddCollisionIgnoreActor(class AActor* ignoreActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomParticleSystemComponent.AddCollisionIgnoreActor"); UCustomParticleSystemComponent_AddCollisionIgnoreActor_Params params; params.ignoreActor = ignoreActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.SetScrollOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData) void UCustomScrollBox::SetScrollOffset(float NewScrollOffset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.SetScrollOffset"); UCustomScrollBox_SetScrollOffset_Params params; params.NewScrollOffset = NewScrollOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.SetScrollBarVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility NewScrollBarVisibility (Parm, ZeroConstructor, IsPlainOldData) void UCustomScrollBox::SetScrollBarVisibility(ESlateVisibility NewScrollBarVisibility) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.SetScrollBarVisibility"); UCustomScrollBox_SetScrollBarVisibility_Params params; params.NewScrollBarVisibility = NewScrollBarVisibility; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.SetScrollbarThickness // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D NewScrollbarThickness (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UCustomScrollBox::SetScrollbarThickness(const struct FVector2D& NewScrollbarThickness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.SetScrollbarThickness"); UCustomScrollBox_SetScrollbarThickness_Params params; params.NewScrollbarThickness = NewScrollbarThickness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.SetOrientation // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewOrientation (Parm, ZeroConstructor, IsPlainOldData) void UCustomScrollBox::SetOrientation(TEnumAsByte NewOrientation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.SetOrientation"); UCustomScrollBox_SetOrientation_Params params; params.NewOrientation = NewOrientation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.SetAlwaysShowScrollbar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewAlwaysShowScrollbar (Parm, ZeroConstructor, IsPlainOldData) void UCustomScrollBox::SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.SetAlwaysShowScrollbar"); UCustomScrollBox_SetAlwaysShowScrollbar_Params params; params.NewAlwaysShowScrollbar = NewAlwaysShowScrollbar; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.SetAllowOverscroll // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewAllowOverscroll (Parm, ZeroConstructor, IsPlainOldData) void UCustomScrollBox::SetAllowOverscroll(bool NewAllowOverscroll) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.SetAllowOverscroll"); UCustomScrollBox_SetAllowOverscroll_Params params; params.NewAllowOverscroll = NewAllowOverscroll; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.ScrollWidgetIntoView // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* WidgetToFind (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData) // EDescendantScrollDestination ScrollDesintion (Parm, ZeroConstructor, IsPlainOldData) void UCustomScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDesintion) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.ScrollWidgetIntoView"); UCustomScrollBox_ScrollWidgetIntoView_Params params; params.WidgetToFind = WidgetToFind; params.AnimateScroll = AnimateScroll; params.ScrollDesintion = ScrollDesintion; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.ScrollToStart // (Final, Native, Public, BlueprintCallable) void UCustomScrollBox::ScrollToStart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.ScrollToStart"); UCustomScrollBox_ScrollToStart_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.ScrollToEnd // (Final, Native, Public, BlueprintCallable) void UCustomScrollBox::ScrollToEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.ScrollToEnd"); UCustomScrollBox_ScrollToEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.ScrollStop // (Final, Native, Public, BlueprintCallable) void UCustomScrollBox::ScrollStop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.ScrollStop"); UCustomScrollBox_ScrollStop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBox.GetScrollOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCustomScrollBox::GetScrollOffset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.GetScrollOffset"); UCustomScrollBox_GetScrollOffset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CustomScrollBox.GetMaxScrollOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UCustomScrollBox::GetMaxScrollOffset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBox.GetMaxScrollOffset"); UCustomScrollBox_GetMaxScrollOffset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.CustomScrollBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm) void UCustomScrollBoxSlot::SetPadding(const struct FMargin& InPadding) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBoxSlot.SetPadding"); UCustomScrollBoxSlot_SetPadding_Params params; params.InPadding = InPadding; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomScrollBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData) void UCustomScrollBoxSlot::SetHorizontalAlignment(TEnumAsByte InHorizontalAlignment) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomScrollBoxSlot.SetHorizontalAlignment"); UCustomScrollBoxSlot_SetHorizontalAlignment_Params params; params.InHorizontalAlignment = InHorizontalAlignment; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSpringArmComponent.ClearCameraData // (Native, Public, BlueprintCallable) void USTExtraSpringArmComponent::ClearCameraData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSpringArmComponent.ClearCameraData"); USTExtraSpringArmComponent_ClearCameraData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomSpringArmComponent.SetCameraDataEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte CameraDataType (Parm, ZeroConstructor, IsPlainOldData) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData) void UCustomSpringArmComponent::SetCameraDataEnable(TEnumAsByte CameraDataType, bool IsEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomSpringArmComponent.SetCameraDataEnable"); UCustomSpringArmComponent_SetCameraDataEnable_Params params; params.CameraDataType = CameraDataType; params.IsEnable = IsEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomSpringArmComponent.ForceUpdateDesiredArmLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDoTrace (Parm, ZeroConstructor, IsPlainOldData) // bool bDoLocationLag (Parm, ZeroConstructor, IsPlainOldData) // bool bDoRotationLag (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UCustomSpringArmComponent::ForceUpdateDesiredArmLocation(bool bDoTrace, bool bDoLocationLag, bool bDoRotationLag, float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomSpringArmComponent.ForceUpdateDesiredArmLocation"); UCustomSpringArmComponent_ForceUpdateDesiredArmLocation_Params params; params.bDoTrace = bDoTrace; params.bDoLocationLag = bDoLocationLag; params.bDoRotationLag = bDoRotationLag; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabledEnd // (Final, Native, Protected) void UCustomSpringArmComponent::DelayRotationLagEnabledEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabledEnd"); UCustomSpringArmComponent_DelayRotationLagEnabledEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabled // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) void UCustomSpringArmComponent::DelayRotationLagEnabled(bool bEnabled, float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabled"); UCustomSpringArmComponent_DelayRotationLagEnabled_Params params; params.bEnabled = bEnabled; params.Time = Time; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DamageableInterface.JudgeComponentBlockBullet // (Native, Public) // Parameters: // class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDamageableInterface::JudgeComponentBlockBullet(class UPrimitiveComponent* Comp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.JudgeComponentBlockBullet"); UDamageableInterface_JudgeComponentBlockBullet_Params params; params.Comp = Comp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.GetPickingBoundingBox // (Native, Public, HasOutParms, HasDefaults) // Parameters: // struct FVector Center (Parm, OutParm, IsPlainOldData) // struct FVector Extent (Parm, OutParm, IsPlainOldData) // struct FRotator Rotation (Parm, OutParm, IsPlainOldData) // float Distance (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDamageableInterface::GetPickingBoundingBox(struct FVector* Center, struct FVector* Extent, struct FRotator* Rotation, float* Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.GetPickingBoundingBox"); UDamageableInterface_GetPickingBoundingBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Center != nullptr) *Center = params.Center; if (Extent != nullptr) *Extent = params.Extent; if (Rotation != nullptr) *Rotation = params.Rotation; if (Distance != nullptr) *Distance = params.Distance; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.GetDamageRateFromDamageEvent // (Native, Public, HasOutParms) // Parameters: // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UDamageableInterface::GetDamageRateFromDamageEvent(const struct FDamageEvent& DamageEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.GetDamageRateFromDamageEvent"); UDamageableInterface_GetDamageRateFromDamageEvent_Params params; params.DamageEvent = DamageEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.GetDamageRateByTarget // (Native, Public) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UDamageableInterface::GetDamageRateByTarget(class AActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.GetDamageRateByTarget"); UDamageableInterface_GetDamageRateByTarget_Params params; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.GetDamageableGameObjectType // (Native, Public, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UDamageableInterface::GetDamageableGameObjectType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.GetDamageableGameObjectType"); UDamageableInterface_GetDamageableGameObjectType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.GetCanBePicked // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDamageableInterface::GetCanBePicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.GetCanBePicked"); UDamageableInterface_GetCanBePicked_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.GetBulletBlockComponentTag // (Native, Public) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UDamageableInterface::GetBulletBlockComponentTag() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.GetBulletBlockComponentTag"); UDamageableInterface_GetBulletBlockComponentTag_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.GetAdditionaAbsoluteDamageFromDamageEvent // (Native, Public, HasOutParms) // Parameters: // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UDamageableInterface::GetAdditionaAbsoluteDamageFromDamageEvent(const struct FDamageEvent& DamageEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.GetAdditionaAbsoluteDamageFromDamageEvent"); UDamageableInterface_GetAdditionaAbsoluteDamageFromDamageEvent_Params params; params.DamageEvent = DamageEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DamageableInterface.CalcFinalDamageRate // (Native, Public, HasOutParms) // Parameters: // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) // class AActor* Attacker (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UDamageableInterface::CalcFinalDamageRate(const struct FDamageEvent& DamageEvent, class AActor* Attacker) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DamageableInterface.CalcFinalDamageRate"); UDamageableInterface_CalcFinalDamageRate_Params params; params.DamageEvent = DamageEvent; params.Attacker = Attacker; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.HUDWidgetBase.ShouldDraw // (Native, Event, Public, BlueprintEvent) // Parameters: // bool bShowScores (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UHUDWidgetBase::ShouldDraw(bool bShowScores) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.ShouldDraw"); UHUDWidgetBase_ShouldDraw_Params params; params.bShowScores = bShowScores; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.HUDWidgetBase.SetHidden // (Native, Public, BlueprintCallable) // Parameters: // bool bIsHidden (Parm, ZeroConstructor, IsPlainOldData) void UHUDWidgetBase::SetHidden(bool bIsHidden) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.SetHidden"); UHUDWidgetBase_SetHidden_Params params; params.bIsHidden = bIsHidden; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextureAt // (Native, Protected, HasOutParms, BlueprintCallable) // Parameters: // struct FHUDRenderObject_Texture TextureObject (Parm, OutParm) // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Width (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) void UHUDWidgetBase::RenderObj_TextureAt(float X, float Y, float Width, float Height, struct FHUDRenderObject_Texture* TextureObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextureAt"); UHUDWidgetBase_RenderObj_TextureAt_Params params; params.X = X; params.Y = Y; params.Width = Width; params.Height = Height; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TextureObject != nullptr) *TextureObject = params.TextureObject; } // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Texture // (Native, Protected, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FHUDRenderObject_Texture TextureObject (Parm, OutParm) // struct FVector2D DrawOffset (Parm, IsPlainOldData) void UHUDWidgetBase::RenderObj_Texture(const struct FVector2D& DrawOffset, struct FHUDRenderObject_Texture* TextureObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Texture"); UHUDWidgetBase_RenderObj_Texture_Params params; params.DrawOffset = DrawOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TextureObject != nullptr) *TextureObject = params.TextureObject; } // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextAt // (Native, Protected, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FHUDRenderObject_Text TextObject (Parm, OutParm) // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UHUDWidgetBase::RenderObj_TextAt(float X, float Y, struct FHUDRenderObject_Text* TextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextAt"); UHUDWidgetBase_RenderObj_TextAt_Params params; params.X = X; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TextObject != nullptr) *TextObject = params.TextObject; return params.ReturnValue; } // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Text // (Native, Protected, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FHUDRenderObject_Text TextObject (Parm, OutParm) // struct FVector2D DrawOffset (Parm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UHUDWidgetBase::RenderObj_Text(const struct FVector2D& DrawOffset, struct FHUDRenderObject_Text* TextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Text"); UHUDWidgetBase_RenderObj_Text_Params params; params.DrawOffset = DrawOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TextObject != nullptr) *TextObject = params.TextObject; return params.ReturnValue; } // Function ShadowTrackerExtra.HUDWidgetBase.DrawTexture // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData) // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Width (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float MaterialU (Parm, ZeroConstructor, IsPlainOldData) // float MaterialV (Parm, ZeroConstructor, IsPlainOldData) // float MaterialUL (Parm, ZeroConstructor, IsPlainOldData) // float MaterialVL (Parm, ZeroConstructor, IsPlainOldData) // float DrawOpacity (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor DrawColor (Parm, IsPlainOldData) // struct FVector2D RenderOffset (Parm, IsPlainOldData) // float Rotation (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D RotPivot (Parm, IsPlainOldData) void UHUDWidgetBase::DrawTexture(class UTexture* Texture, float X, float Y, float Width, float Height, float MaterialU, float MaterialV, float MaterialUL, float MaterialVL, float DrawOpacity, const struct FLinearColor& DrawColor, const struct FVector2D& RenderOffset, float Rotation, const struct FVector2D& RotPivot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.DrawTexture"); UHUDWidgetBase_DrawTexture_Params params; params.Texture = Texture; params.X = X; params.Y = Y; params.Width = Width; params.Height = Height; params.MaterialU = MaterialU; params.MaterialV = MaterialV; params.MaterialUL = MaterialUL; params.MaterialVL = MaterialVL; params.DrawOpacity = DrawOpacity; params.DrawColor = DrawColor; params.RenderOffset = RenderOffset; params.Rotation = Rotation; params.RotPivot = RotPivot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.HUDWidgetBase.DrawText // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FText Text (Parm) // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData) // bool bDrawShadow (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ShadowDirection (Parm, IsPlainOldData) // struct FLinearColor ShadowColor (Parm, IsPlainOldData) // bool bDrawOutline (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor OutlineColor (Parm, IsPlainOldData) // float TextScale (Parm, ZeroConstructor, IsPlainOldData) // float DrawOpacity (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor DrawColor (Parm, IsPlainOldData) // TEnumAsByte TextHorzAlignment (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte TextVertAlignment (Parm, ZeroConstructor, IsPlainOldData) // struct FFontRenderInfo RenderInfo (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D UHUDWidgetBase::DrawText(const struct FText& Text, float X, float Y, class UFont* Font, bool bDrawShadow, const struct FVector2D& ShadowDirection, const struct FLinearColor& ShadowColor, bool bDrawOutline, const struct FLinearColor& OutlineColor, float TextScale, float DrawOpacity, const struct FLinearColor& DrawColor, TEnumAsByte TextHorzAlignment, TEnumAsByte TextVertAlignment, const struct FFontRenderInfo& RenderInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.DrawText"); UHUDWidgetBase_DrawText_Params params; params.Text = Text; params.X = X; params.Y = Y; params.Font = Font; params.bDrawShadow = bDrawShadow; params.ShadowDirection = ShadowDirection; params.ShadowColor = ShadowColor; params.bDrawOutline = bDrawOutline; params.OutlineColor = OutlineColor; params.TextScale = TextScale; params.DrawOpacity = DrawOpacity; params.DrawColor = DrawColor; params.TextHorzAlignment = TextHorzAlignment; params.TextVertAlignment = TextVertAlignment; params.RenderInfo = RenderInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.HUDWidgetBase.DrawMaterial // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData) // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Width (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float MaterialU (Parm, ZeroConstructor, IsPlainOldData) // float MaterialV (Parm, ZeroConstructor, IsPlainOldData) // float MaterialUWidth (Parm, ZeroConstructor, IsPlainOldData) // float MaterialVHeight (Parm, ZeroConstructor, IsPlainOldData) // float DrawOpacity (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor DrawColor (Parm, IsPlainOldData) // struct FVector2D RenderOffset (Parm, IsPlainOldData) // float Rotation (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D RotPivot (Parm, IsPlainOldData) void UHUDWidgetBase::DrawMaterial(class UMaterialInterface* Material, float X, float Y, float Width, float Height, float MaterialU, float MaterialV, float MaterialUWidth, float MaterialVHeight, float DrawOpacity, const struct FLinearColor& DrawColor, const struct FVector2D& RenderOffset, float Rotation, const struct FVector2D& RotPivot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.DrawMaterial"); UHUDWidgetBase_DrawMaterial_Params params; params.Material = Material; params.X = X; params.Y = Y; params.Width = Width; params.Height = Height; params.MaterialU = MaterialU; params.MaterialV = MaterialV; params.MaterialUWidth = MaterialUWidth; params.MaterialVHeight = MaterialVHeight; params.DrawOpacity = DrawOpacity; params.DrawColor = DrawColor; params.RenderOffset = RenderOffset; params.Rotation = Rotation; params.RotPivot = RotPivot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.HUDWidgetBase.DrawAllRenderObjects // (Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D DrawOffset (Parm, IsPlainOldData) void UHUDWidgetBase::DrawAllRenderObjects(float DeltaTime, const struct FVector2D& DrawOffset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.DrawAllRenderObjects"); UHUDWidgetBase_DrawAllRenderObjects_Params params; params.DeltaTime = DeltaTime; params.DrawOffset = DrawOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.HUDWidgetBase.Draw // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UHUDWidgetBase::Draw(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.Draw"); UHUDWidgetBase_Draw_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.HUDWidgetBase.ApplyHUDColor // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor DrawColor (Parm, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor UHUDWidgetBase::ApplyHUDColor(const struct FLinearColor& DrawColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.HUDWidgetBase.ApplyHUDColor"); UHUDWidgetBase_ApplyHUDColor_Params params; params.DrawColor = DrawColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DataTableManager.GetTableByType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte TableType (Parm, ZeroConstructor, IsPlainOldData) // class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UDataTable* UDataTableManager::GetTableByType(TEnumAsByte TableType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DataTableManager.GetTableByType"); UDataTableManager_GetTableByType_Params params; params.TableType = TableType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DataTableManager.GetInstance // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UDataTableManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UDataTableManager* UDataTableManager::GetInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DataTableManager.GetInstance"); UDataTableManager_GetInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DayToNightActor.TrytoFireEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // int EventID (Parm, ZeroConstructor, IsPlainOldData) void ADayToNightActor::TrytoFireEvent(int EventID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DayToNightActor.TrytoFireEvent"); ADayToNightActor_TrytoFireEvent_Params params; params.EventID = EventID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DayToNightActor.SetNightVisionOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bOpen (Parm, ZeroConstructor, IsPlainOldData) void ADayToNightActor::SetNightVisionOpen(bool bOpen) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DayToNightActor.SetNightVisionOpen"); ADayToNightActor_SetNightVisionOpen_Params params; params.bOpen = bOpen; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DayToNightActor.FireEvent // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // int EventID (Parm, ZeroConstructor, IsPlainOldData) // int EventParam (Parm, ZeroConstructor, IsPlainOldData) void ADayToNightActor::FireEvent(int EventID, int EventParam) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DayToNightActor.FireEvent"); ADayToNightActor_FireEvent_Params params; params.EventID = EventID; params.EventParam = EventParam; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DayToNightActor.BP_ClientOnFireEvent // (Event, Public, BlueprintEvent) // Parameters: // int EventID (Parm, ZeroConstructor, IsPlainOldData) // int EventParam (Parm, ZeroConstructor, IsPlainOldData) void ADayToNightActor::BP_ClientOnFireEvent(int EventID, int EventParam) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DayToNightActor.BP_ClientOnFireEvent"); ADayToNightActor_BP_ClientOnFireEvent_Params params; params.EventID = EventID; params.EventParam = EventParam; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DeathPlayback.IsSwitchedOffByDevice // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDeathPlayback::IsSwitchedOffByDevice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DeathPlayback.IsSwitchedOffByDevice"); UDeathPlayback_IsSwitchedOffByDevice_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DeathPlayback.EnableDeathPlayback // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void UDeathPlayback::EnableDeathPlayback(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DeathPlayback.EnableDeathPlayback"); UDeathPlayback_EnableDeathPlayback_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DelayFlyProjMovementComponent.StartFly // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector flyVelocity (Parm, IsPlainOldData) // bool isThrowHigh (Parm, ZeroConstructor, IsPlainOldData) void UDelayFlyProjMovementComponent::StartFly(const struct FVector& flyVelocity, bool isThrowHigh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DelayFlyProjMovementComponent.StartFly"); UDelayFlyProjMovementComponent_StartFly_Params params; params.flyVelocity = flyVelocity; params.isThrowHigh = isThrowHigh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DelayFlyProjMovementComponent.ResumeMoveAfterImpactWithNoLost // (Final, Native, Public, BlueprintCallable) void UDelayFlyProjMovementComponent::ResumeMoveAfterImpactWithNoLost() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DelayFlyProjMovementComponent.ResumeMoveAfterImpactWithNoLost"); UDelayFlyProjMovementComponent_ResumeMoveAfterImpactWithNoLost_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DrivingChallengeLevelRules.ValidNewCheckPoint // (Final, Native, Private) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UDrivingChallengeLevelRules::ValidNewCheckPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DrivingChallengeLevelRules.ValidNewCheckPoint"); UDrivingChallengeLevelRules_ValidNewCheckPoint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignCheckPointPassed // (Final, Native, Private) // Parameters: // struct FString Msg (Parm, ZeroConstructor) void UDrivingChallengeLevelRules::SignCheckPointPassed(const struct FString& Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignCheckPointPassed"); UDrivingChallengeLevelRules_SignCheckPointPassed_Params params; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignAndSetDrivingCheckPoint // (Final, Native, Private) // Parameters: // struct FString Msg (Parm, ZeroConstructor) void UDrivingChallengeLevelRules::SignAndSetDrivingCheckPoint(const struct FString& Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignAndSetDrivingCheckPoint"); UDrivingChallengeLevelRules_SignAndSetDrivingCheckPoint_Params params; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DrivingChallengeLevelRules.OnReceiveTriggerMsg // (Native, Public) // Parameters: // class UTriggerAction* TriggerAction (Parm, ZeroConstructor, IsPlainOldData) // struct FString Msg (Parm, ZeroConstructor) void UDrivingChallengeLevelRules::OnReceiveTriggerMsg(class UTriggerAction* TriggerAction, const struct FString& Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DrivingChallengeLevelRules.OnReceiveTriggerMsg"); UDrivingChallengeLevelRules_OnReceiveTriggerMsg_Params params; params.TriggerAction = TriggerAction; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DrivingChallengeLevelRules.InitLevel // (Native, Public) void UDrivingChallengeLevelRules::InitLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DrivingChallengeLevelRules.InitLevel"); UDrivingChallengeLevelRules_InitLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherController.OnUserQualitySettingChanged // (Native, Protected) // Parameters: // int renderlevel (Parm, ZeroConstructor, IsPlainOldData) void UDynamicWeatherController::OnUserQualitySettingChanged(int renderlevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherController.OnUserQualitySettingChanged"); UDynamicWeatherController_OnUserQualitySettingChanged_Params params; params.renderlevel = renderlevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicRainController.OnUserQualitySettingChanged // (Native, Public) // Parameters: // int renderlevel (Parm, ZeroConstructor, IsPlainOldData) void UDynamicRainController::OnUserQualitySettingChanged(int renderlevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicRainController.OnUserQualitySettingChanged"); UDynamicRainController_OnUserQualitySettingChanged_Params params; params.renderlevel = renderlevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnServer // (Final, Native, Public) void UDynamicRainController::CreateThunderOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnServer"); UDynamicRainController_CreateThunderOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnClient // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // float angle (Parm, ZeroConstructor, IsPlainOldData) // float Distance (Parm, ZeroConstructor, IsPlainOldData) void UDynamicRainController::CreateThunderOnClient(float angle, float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnClient"); UDynamicRainController_CreateThunderOnClient_Params params; params.angle = angle; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.StartTransition // (Final, Native, Private) void ADynamicWeatherMgr::StartTransition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.StartTransition"); ADynamicWeatherMgr_StartTransition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.SoftReconnectRecoverData // (Final, Native, Private) // Parameters: // class AUAEPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void ADynamicWeatherMgr::SoftReconnectRecoverData(class AUAEPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.SoftReconnectRecoverData"); ADynamicWeatherMgr_SoftReconnectRecoverData_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequireControl // (Final, Native, Private) void ADynamicWeatherMgr::RPCRequireControl() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequireControl"); ADynamicWeatherMgr_RPCRequireControl_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequire // (Final, Native, Private) void ADynamicWeatherMgr::RPCRequire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequire"); ADynamicWeatherMgr_RPCRequire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeStarted // (Final, Native, Private) void ADynamicWeatherMgr::OnWeatherChangeStarted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeStarted"); ADynamicWeatherMgr_OnWeatherChangeStarted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeSaturated // (Final, Native, Private) void ADynamicWeatherMgr::OnWeatherChangeSaturated() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeSaturated"); ADynamicWeatherMgr_OnWeatherChangeSaturated_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreStarted // (Final, Native, Private) void ADynamicWeatherMgr::OnWeatherChangeRestoreStarted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreStarted"); ADynamicWeatherMgr_OnWeatherChangeRestoreStarted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreEnded // (Final, Native, Private) void ADynamicWeatherMgr::OnWeatherChangeRestoreEnded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreEnded"); ADynamicWeatherMgr_OnWeatherChangeRestoreEnded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerDataForReplay // (Final, Native, Private) void ADynamicWeatherMgr::OnRep_ControllerDataForReplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerDataForReplay"); ADynamicWeatherMgr_OnRep_ControllerDataForReplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerData // (Final, Native, Private) void ADynamicWeatherMgr::OnRep_ControllerData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerData"); ADynamicWeatherMgr_OnRep_ControllerData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.HandleClientHasReactivated // (Final, Native, Private) void ADynamicWeatherMgr::HandleClientHasReactivated() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.HandleClientHasReactivated"); ADynamicWeatherMgr_HandleClientHasReactivated_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.DynamicWeatherMgr.ClientInit // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FWeatherControllerRepData InitDataIn (Parm) void ADynamicWeatherMgr::ClientInit(const struct FWeatherControllerRepData& InitDataIn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.DynamicWeatherMgr.ClientInit"); ADynamicWeatherMgr_ClientInit_Params params; params.InitDataIn = InitDataIn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EffectComponent.S2Sim_CallRemoteEffect // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // int graphTid (Parm, ZeroConstructor, IsPlainOldData) // int graphUid (Parm, ZeroConstructor, IsPlainOldData) // int effectTid (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Source (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // TArray Data (ConstParm, Parm, ZeroConstructor, ReferenceParm) void UEffectComponent::S2Sim_CallRemoteEffect(int graphTid, int graphUid, int effectTid, class AActor* Source, class AActor* Target, TArray Data) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EffectComponent.S2Sim_CallRemoteEffect"); UEffectComponent_S2Sim_CallRemoteEffect_Params params; params.graphTid = graphTid; params.graphUid = graphUid; params.effectTid = effectTid; params.Source = Source; params.Target = Target; params.Data = Data; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EffectComponent.S2C_CallRemoteEffect // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int graphTid (Parm, ZeroConstructor, IsPlainOldData) // int graphUid (Parm, ZeroConstructor, IsPlainOldData) // int effectTid (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Source (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // TArray Data (ConstParm, Parm, ZeroConstructor, ReferenceParm) void UEffectComponent::S2C_CallRemoteEffect(int graphTid, int graphUid, int effectTid, class AActor* Source, class AActor* Target, TArray Data) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EffectComponent.S2C_CallRemoteEffect"); UEffectComponent_S2C_CallRemoteEffect_Params params; params.graphTid = graphTid; params.graphUid = graphUid; params.effectTid = effectTid; params.Source = Source; params.Target = Target; params.Data = Data; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EffectComponent.S2A_EndEffectGraph // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // int UID (Parm, ZeroConstructor, IsPlainOldData) void UEffectComponent::S2A_EndEffectGraph(int UID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EffectComponent.S2A_EndEffectGraph"); UEffectComponent_S2A_EndEffectGraph_Params params; params.UID = UID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EffectComponent.C2S_CallRemoteEffect // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int graphTid (Parm, ZeroConstructor, IsPlainOldData) // int graphUid (Parm, ZeroConstructor, IsPlainOldData) // int effectTid (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Source (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // TArray Data (ConstParm, Parm, ZeroConstructor, ReferenceParm) void UEffectComponent::C2S_CallRemoteEffect(int graphTid, int graphUid, int effectTid, class AActor* Source, class AActor* Target, TArray Data) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EffectComponent.C2S_CallRemoteEffect"); UEffectComponent_C2S_CallRemoteEffect_Params params; params.graphTid = graphTid; params.graphUid = graphUid; params.effectTid = effectTid; params.Source = Source; params.Target = Target; params.Data = Data; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.UpdatePlayersLocAndRotC // (Final, Native, Private) void UEntireMapWidget::UpdatePlayersLocAndRotC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.UpdatePlayersLocAndRotC"); UEntireMapWidget_UpdatePlayersLocAndRotC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.UpdateMarkerDistanceC // (Event, Protected, BlueprintEvent) void UEntireMapWidget::UpdateMarkerDistanceC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.UpdateMarkerDistanceC"); UEntireMapWidget_UpdateMarkerDistanceC_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.UpdateLeftRouteLengthC // (Final, Native, Private) void UEntireMapWidget::UpdateLeftRouteLengthC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.UpdateLeftRouteLengthC"); UEntireMapWidget_UpdateLeftRouteLengthC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.UpdateLastDriveVehicleC // (Final, Native, Private) void UEntireMapWidget::UpdateLastDriveVehicleC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.UpdateLastDriveVehicleC"); UEntireMapWidget_UpdateLastDriveVehicleC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.UpdateAirIconC // (Final, Native, Private) void UEntireMapWidget::UpdateAirIconC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.UpdateAirIconC"); UEntireMapWidget_UpdateAirIconC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.TickCircleC // (Final, Native, Private) void UEntireMapWidget::TickCircleC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.TickCircleC"); UEntireMapWidget_TickCircleC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.RepositionItemOnMapC // (Event, Protected, BlueprintEvent) void UEntireMapWidget::RepositionItemOnMapC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.RepositionItemOnMapC"); UEntireMapWidget_RepositionItemOnMapC_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.ReCalMapInfoC // (Final, Native, Protected, BlueprintCallable) void UEntireMapWidget::ReCalMapInfoC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.ReCalMapInfoC"); UEntireMapWidget_ReCalMapInfoC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EntireMapWidget.MapResizeC // (Event, Protected, BlueprintEvent) void UEntireMapWidget::MapResizeC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EntireMapWidget.MapResizeC"); UEntireMapWidget_MapResizeC_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountMax // (Final, Native, Private) void AEquipmentBoxActor::UpdateEquipCountMax() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountMax"); AEquipmentBoxActor_UpdateEquipCountMax_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountCurrent // (Final, Native, Private) void AEquipmentBoxActor::UpdateEquipCountCurrent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountCurrent"); AEquipmentBoxActor_UpdateEquipCountCurrent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.EquipmentBoxActor.ModifyPickUpItemDatas // (Final, Native, Private) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AEquipmentBoxActor::ModifyPickUpItemDatas() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EquipmentBoxActor.ModifyPickUpItemDatas"); AEquipmentBoxActor_ModifyPickUpItemDatas_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.EquipmentBoxActor.MakePickUpItemDatas // (Final, Native, Private, HasOutParms) // Parameters: // TArray DataList (Parm, OutParm, ZeroConstructor) void AEquipmentBoxActor::MakePickUpItemDatas(TArray* DataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.EquipmentBoxActor.MakePickUpItemDatas"); AEquipmentBoxActor_MakePickUpItemDatas_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DataList != nullptr) *DataList = params.DataList; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.SetCurResObjState // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte InState (Parm, ZeroConstructor, IsPlainOldData) void AExtraTeamRWResActor::SetCurResObjState(TEnumAsByte InState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.SetCurResObjState"); AExtraTeamRWResActor_SetCurResObjState_Params params; params.InState = InState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.PlayerIsInMyInside // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Pawn (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AExtraTeamRWResActor::PlayerIsInMyInside(class ASTExtraBaseCharacter* Pawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.PlayerIsInMyInside"); AExtraTeamRWResActor_PlayerIsInMyInside_Params params; params.Pawn = Pawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_ResID // (Final, Native, Public) void AExtraTeamRWResActor::OnRep_ResID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_ResID"); AExtraTeamRWResActor_OnRep_ResID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_DisplayName // (Final, Native, Public) void AExtraTeamRWResActor::OnRep_DisplayName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_DisplayName"); AExtraTeamRWResActor_OnRep_DisplayName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentResObjState // (Final, Native, Public) // Parameters: // TEnumAsByte LastState (Parm, ZeroConstructor, IsPlainOldData) void AExtraTeamRWResActor::OnRep_CurrentResObjState(TEnumAsByte LastState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentResObjState"); AExtraTeamRWResActor_OnRep_CurrentResObjState_Params params; params.LastState = LastState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOwnedCamp // (Final, Native, Public) // Parameters: // int LastOwnedCamp (Parm, ZeroConstructor, IsPlainOldData) void AExtraTeamRWResActor::OnRep_CurrentOwnedCamp(int LastOwnedCamp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOwnedCamp"); AExtraTeamRWResActor_OnRep_CurrentOwnedCamp_Params params; params.LastOwnedCamp = LastOwnedCamp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyProgressForRep // (Final, Native, Public) void AExtraTeamRWResActor::OnRep_CurrentOccupyProgressForRep() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyProgressForRep"); AExtraTeamRWResActor_OnRep_CurrentOccupyProgressForRep_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyingStatus // (Final, Native, Public) // Parameters: // TEnumAsByte LastStatus (Parm, ZeroConstructor, IsPlainOldData) void AExtraTeamRWResActor::OnRep_CurrentOccupyingStatus(TEnumAsByte LastStatus) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyingStatus"); AExtraTeamRWResActor_OnRep_CurrentOccupyingStatus_Params params; params.LastStatus = LastStatus; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetResActorDisplayName // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString AExtraTeamRWResActor::GetResActorDisplayName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetResActorDisplayName"); AExtraTeamRWResActor_GetResActorDisplayName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetPlayerListInAreaNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AExtraTeamRWResActor::GetPlayerListInAreaNum() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetPlayerListInAreaNum"); AExtraTeamRWResActor_GetPlayerListInAreaNum_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerPawn // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* AExtraTeamRWResActor::GetLocalPlayerPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerPawn"); AExtraTeamRWResActor_GetLocalPlayerPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerCampID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AExtraTeamRWResActor::GetLocalPlayerCampID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerCampID"); AExtraTeamRWResActor_GetLocalPlayerCampID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurResObjState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte AExtraTeamRWResActor::GetCurResObjState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurResObjState"); AExtraTeamRWResActor_GetCurResObjState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyProgress // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AExtraTeamRWResActor::GetCurrentOccupyProgress() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyProgress"); AExtraTeamRWResActor_GetCurrentOccupyProgress_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyingStatus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte AExtraTeamRWResActor::GetCurrentOccupyingStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyingStatus"); AExtraTeamRWResActor_GetCurrentOccupyingStatus_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurOwnedCompID // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AExtraTeamRWResActor::GetCurOwnedCompID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurOwnedCompID"); AExtraTeamRWResActor_GetCurOwnedCompID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleEndOverlap // (Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) void AExtraTeamRWResActor::CapsuleEndOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int OtherBodyIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleEndOverlap"); AExtraTeamRWResActor_CapsuleEndOverlap_Params params; params.OverlappedComp = OverlappedComp; params.Other = Other; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleBeginOverlap // (Native, Protected, HasOutParms) // Parameters: // class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AExtraTeamRWResActor::CapsuleBeginOverlap(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleBeginOverlap"); AExtraTeamRWResActor_CapsuleBeginOverlap_Params params; params.OverlappedComp = OverlappedComp; params.Other = Other; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetVelocity // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Velocity (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASimulateSyncSmoothActor::SetVelocity(const struct FVector& Velocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetVelocity"); ASimulateSyncSmoothActor_SetVelocity_Params params; params.Velocity = Velocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetAngularVelocity // (Final, Native, Public, BlueprintCallable) // Parameters: // float PitchSpeed (Parm, ZeroConstructor, IsPlainOldData) // float YawSpeed (Parm, ZeroConstructor, IsPlainOldData) // float RollSpeed (Parm, ZeroConstructor, IsPlainOldData) void ASimulateSyncSmoothActor::SetAngularVelocity(float PitchSpeed, float YawSpeed, float RollSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetAngularVelocity"); ASimulateSyncSmoothActor_SetAngularVelocity_Params params; params.PitchSpeed = PitchSpeed; params.YawSpeed = YawSpeed; params.RollSpeed = RollSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SimulateSyncSmoothActor.OnRep_Snapshot // (Final, Native, Public) void ASimulateSyncSmoothActor::OnRep_Snapshot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimulateSyncSmoothActor.OnRep_Snapshot"); ASimulateSyncSmoothActor_OnRep_Snapshot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.UnRegSingleBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* InStatic (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AFerrisWheel::UnRegSingleBox(class UStaticMeshComponent* InStatic) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.UnRegSingleBox"); AFerrisWheel_UnRegSingleBox_Params params; params.InStatic = InStatic; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.StandBox // (Final, Native, Public, BlueprintCallable) void AFerrisWheel::StandBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.StandBox"); AFerrisWheel_StandBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.RegNewBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AFerrisWheel::RegNewBox(class USkeletalMeshComponent* InSkel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.RegNewBox"); AFerrisWheel_RegNewBox_Params params; params.InSkel = InSkel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.PullBoxStand // (Native, Event, Public, BlueprintEvent) // Parameters: // class USceneComponent* InComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AFerrisWheel::PullBoxStand(class USceneComponent* InComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.PullBoxStand"); AFerrisWheel_PullBoxStand_Params params; params.InComp = InComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.PassThroughDoor // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector InStart (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector InEnd (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AFerrisWheel::PassThroughDoor(class UStaticMeshComponent* InComp, const struct FVector& InStart, const struct FVector& InEnd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.PassThroughDoor"); AFerrisWheel_PassThroughDoor_Params params; params.InComp = InComp; params.InStart = InStart; params.InEnd = InEnd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.FerrisWheel.OnBoxHitted // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AFerrisWheel::OnBoxHitted(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.OnBoxHitted"); AFerrisWheel_OnBoxHitted_Params params; params.HitComponent = HitComponent; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.IsInFerrisDoor // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector InPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool InShouldLog (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AFerrisWheel::IsInFerrisDoor(class UStaticMeshComponent* InComp, const struct FVector& InPos, bool InShouldLog) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.IsInFerrisDoor"); AFerrisWheel_IsInFerrisDoor_Params params; params.InComp = InComp; params.InPos = InPos; params.InShouldLog = InShouldLog; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.FerrisWheel.IsInFerrisBox // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector InPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool InShouldLog (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AFerrisWheel::IsInFerrisBox(class UStaticMeshComponent* InComp, const struct FVector& InPos, bool InShouldLog) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.IsInFerrisBox"); AFerrisWheel_IsInFerrisBox_Params params; params.InComp = InComp; params.InPos = InPos; params.InShouldLog = InShouldLog; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.FerrisWheel.Init_Refs // (Event, Public, BlueprintEvent) void AFerrisWheel::Init_Refs() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.Init_Refs"); AFerrisWheel_Init_Refs_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.GetGoodOutPos // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UStaticMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector InPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ForceForward (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AFerrisWheel::GetGoodOutPos(class UStaticMeshComponent* InComp, const struct FVector& InPos, bool ForceForward) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.GetGoodOutPos"); AFerrisWheel_GetGoodOutPos_Params params; params.InComp = InComp; params.InPos = InPos; params.ForceForward = ForceForward; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.FerrisWheel.CheckPosition // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class UStaticMeshComponent* InHitedBox (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AFerrisWheel::CheckPosition(const struct FVector& InPos, class UStaticMeshComponent* InHitedBox) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.CheckPosition"); AFerrisWheel_CheckPosition_Params params; params.InPos = InPos; params.InHitedBox = InHitedBox; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FerrisWheel.BroadcastEnableTick // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void AFerrisWheel::BroadcastEnableTick(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FerrisWheel.BroadcastEnableTick"); AFerrisWheel_BroadcastEnableTick_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SpecialBulletBase.RPC_Multicast_StartLaunch // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults, NetValidate) // Parameters: // struct FVector Velocity (Parm, IsPlainOldData) // float Gravity (Parm, ZeroConstructor, IsPlainOldData) void ASpecialBulletBase::RPC_Multicast_StartLaunch(const struct FVector& Velocity, float Gravity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SpecialBulletBase.RPC_Multicast_StartLaunch"); ASpecialBulletBase_RPC_Multicast_StartLaunch_Params params; params.Velocity = Velocity; params.Gravity = Gravity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.SpecialBulletBase.LaunchBulletDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASpecialBulletBase::LaunchBulletDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.SpecialBulletBase.LaunchBulletDelegate__DelegateSignature"); ASpecialBulletBase_LaunchBulletDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FireworkBullet.RPC_Multicast_Explode // (Net, NetReliable, Native, Event, NetMulticast, Protected, NetValidate) void AFireworkBullet::RPC_Multicast_Explode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FireworkBullet.RPC_Multicast_Explode"); AFireworkBullet_RPC_Multicast_Explode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FireworkBullet.OnExplode // (Event, Public, BlueprintEvent) void AFireworkBullet::OnExplode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FireworkBullet.OnExplode"); AFireworkBullet_OnExplode_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FireworkBullet.OnBounce // (Native, Protected, HasOutParms, HasDefaults) // Parameters: // struct FHitResult _ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector _ImpactVelocity (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AFireworkBullet::OnBounce(const struct FHitResult& _ImpactResult, const struct FVector& _ImpactVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FireworkBullet.OnBounce"); AFireworkBullet_OnBounce_Params params; params._ImpactResult = _ImpactResult; params._ImpactVelocity = _ImpactVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.FPPSpringArmComponent.SetFPPCameraDataEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte CameraDataType (Parm, ZeroConstructor, IsPlainOldData) // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData) void UFPPSpringArmComponent::SetFPPCameraDataEnable(TEnumAsByte CameraDataType, bool IsEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.FPPSpringArmComponent.SetFPPCameraDataEnable"); UFPPSpringArmComponent_SetFPPCameraDataEnable_Params params; params.CameraDataType = CameraDataType; params.IsEnable = IsEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.StarCalcJump // (Final, Native, Public) void UGameEventListener::StarCalcJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.StarCalcJump"); UGameEventListener_StarCalcJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.ScaleScreenSizeCulling // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte pawnevent (Parm, ZeroConstructor, IsPlainOldData) void UGameEventListener::ScaleScreenSizeCulling(TEnumAsByte pawnevent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.ScaleScreenSizeCulling"); UGameEventListener_ScaleScreenSizeCulling_Params params; params.pawnevent = pawnevent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.OnChangeViewTarget // (Final, Native, Public) void UGameEventListener::OnChangeViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.OnChangeViewTarget"); UGameEventListener_OnChangeViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.IsPlayerLandFromTheAir // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameEventListener::IsPlayerLandFromTheAir() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.IsPlayerLandFromTheAir"); UGameEventListener_IsPlayerLandFromTheAir_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameEventListener.IsPlayerLanded // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameEventListener::IsPlayerLanded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.IsPlayerLanded"); UGameEventListener_IsPlayerLanded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameEventListener.IsPlayerFlying // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGameEventListener::IsPlayerFlying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.IsPlayerFlying"); UGameEventListener_IsPlayerFlying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GameEventListener.HeightCheck // (Final, Native, Public) void UGameEventListener::HeightCheck() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.HeightCheck"); UGameEventListener_HeightCheck_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventReBirth // (Final, Native, Public) void UGameEventListener::GameEventReBirth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventReBirth"); UGameEventListener_GameEventReBirth_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventPlane // (Final, Native, Public) void UGameEventListener::GameEventPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventPlane"); UGameEventListener_GameEventPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventParachute // (Final, Native, Public) void UGameEventListener::GameEventParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventParachute"); UGameEventListener_GameEventParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventLanded // (Final, Native, Public) void UGameEventListener::GameEventLanded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventLanded"); UGameEventListener_GameEventLanded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventJump // (Final, Native, Public) void UGameEventListener::GameEventJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventJump"); UGameEventListener_GameEventJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventFighting // (Final, Native, Public) void UGameEventListener::GameEventFighting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventFighting"); UGameEventListener_GameEventFighting_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventDie // (Final, Native, Public) // Parameters: // float currentHP (Parm, ZeroConstructor, IsPlainOldData) // float ratioHP (Parm, ZeroConstructor, IsPlainOldData) void UGameEventListener::GameEventDie(float currentHP, float ratioHP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventDie"); UGameEventListener_GameEventDie_Params params; params.currentHP = currentHP; params.ratioHP = ratioHP; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.GameEventBirth // (Final, Native, Public) void UGameEventListener::GameEventBirth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.GameEventBirth"); UGameEventListener_GameEventBirth_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameEventListener.ChangeViewtargetToPlane // (Final, Native, Public) void UGameEventListener::ChangeViewtargetToPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameEventListener.ChangeViewtargetToPlane"); UGameEventListener_ChangeViewtargetToPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameModeState_Training.BroadcastAboutToOver // (Final, Native, Protected) void UGameModeState_Training::BroadcastAboutToOver() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameModeState_Training.BroadcastAboutToOver"); UGameModeState_Training_BroadcastAboutToOver_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GameModeStateReady.StopJoin // (Final, Native, Public) void UGameModeStateReady::StopJoin() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GameModeStateReady.StopJoin"); UGameModeStateReady_StopJoin_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.VisualizeItem // (Final, Exec, Native, Public) void ASTExtraPlayerController::VisualizeItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.VisualizeItem"); ASTExtraPlayerController_VisualizeItem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ViewVehicle // (Final, Native, Public, HasDefaults) // Parameters: // float YawAdd (Parm, ZeroConstructor, IsPlainOldData) // float PitchAdd (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Loc (Parm, IsPlainOldData) void ASTExtraPlayerController::ViewVehicle(float YawAdd, float PitchAdd, const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ViewVehicle"); ASTExtraPlayerController_ViewVehicle_Params params; params.YawAdd = YawAdd; params.PitchAdd = PitchAdd; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ViewPlane // (Final, Native, Public) void ASTExtraPlayerController::ViewPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ViewPlane"); ASTExtraPlayerController_ViewPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.UserDropItemOperation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) void ASTExtraPlayerController::UserDropItemOperation(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.UserDropItemOperation"); ASTExtraPlayerController_UserDropItemOperation_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.UseItem // (Final, Exec, Native, Public) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::UseItem(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.UseItem"); ASTExtraPlayerController_UseItem_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.UpdatePoseState // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte PoseType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::UpdatePoseState(TEnumAsByte PoseType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.UpdatePoseState"); ASTExtraPlayerController_UpdatePoseState_Params params; params.PoseType = PoseType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.UnLoadAllCollision // (Final, Exec, Native, Public) // Parameters: // bool Unload (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::UnLoadAllCollision(bool Unload) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.UnLoadAllCollision"); ASTExtraPlayerController_UnLoadAllCollision_Params params; params.Unload = Unload; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.TouchMove // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::TouchMove(const struct FVector& Loc, TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.TouchMove"); ASTExtraPlayerController_TouchMove_Params params; params.Loc = Loc; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.TouchEnd // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte PressType (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::TouchEnd(TEnumAsByte PressType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.TouchEnd"); ASTExtraPlayerController_TouchEnd_Params params; params.PressType = PressType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.TouchBegin // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte PressType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::TouchBegin(TEnumAsByte PressType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.TouchBegin"); ASTExtraPlayerController_TouchBegin_Params params; params.PressType = PressType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleVehicleSync // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleVehicleSync(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleVehicleSync"); ASTExtraPlayerController_ToggleVehicleSync_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaSendAck // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleUserCmdDeltaSendAck(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaSendAck"); ASTExtraPlayerController_ToggleUserCmdDeltaSendAck_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaFlag // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleUserCmdDeltaFlag(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaFlag"); ASTExtraPlayerController_ToggleUserCmdDeltaFlag_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaCheckSum // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleUserCmdDeltaCheckSum(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaCheckSum"); ASTExtraPlayerController_ToggleUserCmdDeltaCheckSum_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDelta // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleUserCmdDelta(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDelta"); ASTExtraPlayerController_ToggleUserCmdDelta_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleServerAcknowledgePossession // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleServerAcknowledgePossession(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleServerAcknowledgePossession"); ASTExtraPlayerController_ToggleServerAcknowledgePossession_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleEnableOBBulletTrackEffectSetting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleEnableOBBulletTrackEffectSetting(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleEnableOBBulletTrackEffectSetting"); ASTExtraPlayerController_ToggleEnableOBBulletTrackEffectSetting_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ToggleCheatLocation // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ToggleCheatLocation(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ToggleCheatLocation"); ASTExtraPlayerController_ToggleCheatLocation_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.TeamNoAlwaysRelevant // (Final, Exec, Native, Public) void ASTExtraPlayerController::TeamNoAlwaysRelevant() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.TeamNoAlwaysRelevant"); ASTExtraPlayerController_TeamNoAlwaysRelevant_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.TeamMateStateChanged // (Net, Native, Event, Public, NetClient) // Parameters: // class ASTExtraPlayerState* STPlayerState (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 Location (Parm) // uint32_t View (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Roll (Parm, ZeroConstructor, IsPlainOldData) // float Health (Parm, ZeroConstructor, IsPlainOldData) // int VoiceID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::TeamMateStateChanged(class ASTExtraPlayerState* STPlayerState, const struct FVector_NetQuantize100& Location, uint32_t View, unsigned char Roll, float Health, int VoiceID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.TeamMateStateChanged"); ASTExtraPlayerController_TeamMateStateChanged_Params params; params.STPlayerState = STPlayerState; params.Location = Location; params.View = View; params.Roll = Roll; params.Health = Health; params.VoiceID = VoiceID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchViewTarget // (Final, Exec, Native, Public) void ASTExtraPlayerController::SwitchViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchViewTarget"); ASTExtraPlayerController_SwitchViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchToDeadBox // (Final, Native, Public) void ASTExtraPlayerController::SwitchToDeadBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchToDeadBox"); ASTExtraPlayerController_SwitchToDeadBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateServer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PoseState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SwitchPoseStateServer(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte PoseState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateServer"); ASTExtraPlayerController_SwitchPoseStateServer_Params params; params.TargetCharacter = TargetCharacter; params.PoseState = PoseState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateFailedResponse // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte FailedPoseState (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CurPoseState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SwitchPoseStateFailedResponse(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte FailedPoseState, TEnumAsByte CurPoseState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateFailedResponse"); ASTExtraPlayerController_SwitchPoseStateFailedResponse_Params params; params.TargetCharacter = TargetCharacter; params.FailedPoseState = FailedPoseState; params.CurPoseState = CurPoseState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PoseState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SwitchPoseStateClient(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte PoseState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateClient"); ASTExtraPlayerController_SwitchPoseStateClient_Params params; params.TargetCharacter = TargetCharacter; params.PoseState = PoseState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchGenerateItem // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) void ASTExtraPlayerController::SwitchGenerateItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchGenerateItem"); ASTExtraPlayerController_SwitchGenerateItem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeScope // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Mode (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SwitchCameraModeScope(TEnumAsByte Mode, class ASTExtraBaseCharacter* InCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeScope"); ASTExtraPlayerController_SwitchCameraModeScope_Params params; params.Mode = Mode; params.InCharacter = InCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeByOrder // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::SwitchCameraModeByOrder() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeByOrder"); ASTExtraPlayerController_SwitchCameraModeByOrder_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Mode (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData) // bool IsUseLerpFPP (Parm, ZeroConstructor, IsPlainOldData) // bool IsForceSwitch (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SwitchCameraMode(TEnumAsByte Mode, class ASTExtraBaseCharacter* InCharacter, bool IsUseLerpFPP, bool IsForceSwitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraMode"); ASTExtraPlayerController_SwitchCameraMode_Params params; params.Mode = Mode; params.InCharacter = InCharacter; params.IsUseLerpFPP = IsUseLerpFPP; params.IsForceSwitch = IsForceSwitch; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SwapWeaponByPropSlotOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Slot1 (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Slot2 (Parm, ZeroConstructor, IsPlainOldData) // bool bForce (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SwapWeaponByPropSlotOnServer(TEnumAsByte Slot1, TEnumAsByte Slot2, bool bForce) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SwapWeaponByPropSlotOnServer"); ASTExtraPlayerController_SwapWeaponByPropSlotOnServer_Params params; params.Slot1 = Slot1; params.Slot2 = Slot2; params.bForce = bForce; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StopAutoDoorTest // (Final, Exec, Native, Public) // Parameters: // int ConfigGraphIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::StopAutoDoorTest(int ConfigGraphIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StopAutoDoorTest"); ASTExtraPlayerController_StopAutoDoorTest_Params params; params.ConfigGraphIndex = ConfigGraphIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StopAI // (Final, Exec, Native, Public) void ASTExtraPlayerController::StopAI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StopAI"); ASTExtraPlayerController_StopAI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartReadyCountDown // (Final, Exec, Native, Public) void ASTExtraPlayerController::StartReadyCountDown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartReadyCountDown"); ASTExtraPlayerController_StartReadyCountDown_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartLandOnGroundAfterJumpPlane // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::StartLandOnGroundAfterJumpPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartLandOnGroundAfterJumpPlane"); ASTExtraPlayerController_StartLandOnGroundAfterJumpPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartGame // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::StartGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartGame"); ASTExtraPlayerController_StartGame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartFreeCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte FigerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::StartFreeCamera(TEnumAsByte FigerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartFreeCamera"); ASTExtraPlayerController_StartFreeCamera_Params params; params.FigerIndex = FigerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartAutoDoorTest // (Final, Exec, Native, Public) // Parameters: // int ConfigGraphIndex (Parm, ZeroConstructor, IsPlainOldData) // float WorldSizeX (Parm, ZeroConstructor, IsPlainOldData) // float WorldSizeY (Parm, ZeroConstructor, IsPlainOldData) // float BlockLoadTime (Parm, ZeroConstructor, IsPlainOldData) // float WorldLEftTopX (Parm, ZeroConstructor, IsPlainOldData) // float WorldLeftTopY (Parm, ZeroConstructor, IsPlainOldData) // float BlockSizeX (Parm, ZeroConstructor, IsPlainOldData) // float BlockSizeY (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::StartAutoDoorTest(int ConfigGraphIndex, float WorldSizeX, float WorldSizeY, float BlockLoadTime, float WorldLEftTopX, float WorldLeftTopY, float BlockSizeX, float BlockSizeY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartAutoDoorTest"); ASTExtraPlayerController_StartAutoDoorTest_Params params; params.ConfigGraphIndex = ConfigGraphIndex; params.WorldSizeX = WorldSizeX; params.WorldSizeY = WorldSizeY; params.BlockLoadTime = BlockLoadTime; params.WorldLEftTopX = WorldLEftTopX; params.WorldLeftTopY = WorldLeftTopY; params.BlockSizeX = BlockSizeX; params.BlockSizeY = BlockSizeY; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartAirDropSpecified // (Final, Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::StartAirDropSpecified(float X, float Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartAirDropSpecified"); ASTExtraPlayerController_StartAirDropSpecified_Params params; params.X = X; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartAirDrop // (Final, Exec, Native, Public) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::StartAirDrop(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartAirDrop"); ASTExtraPlayerController_StartAirDrop_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttackSpecified // (Final, Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::StartAirAttackSpecified(float X, float Y, float Radius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttackSpecified"); ASTExtraPlayerController_StartAirAttackSpecified_Params params; params.X = X; params.Y = Y; params.Radius = Radius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttack // (Final, Exec, Native, Public) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::StartAirAttack(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttack"); ASTExtraPlayerController_StartAirAttack_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SpectatorCameraChange_Broadcast // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // bool bDie (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SpectatorCameraChange_Broadcast(bool bDie) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SpectatorCameraChange_Broadcast"); ASTExtraPlayerController_SpectatorCameraChange_Broadcast_Params params; params.bDie = bDie; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicleWithPath // (Final, Exec, Native, Public) // Parameters: // struct FString Path (Parm, ZeroConstructor) void ASTExtraPlayerController::SpawnVehicleWithPath(const struct FString& Path) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicleWithPath"); ASTExtraPlayerController_SpawnVehicleWithPath_Params params; params.Path = Path; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicle // (Final, Exec, Native, Public) void ASTExtraPlayerController::SpawnVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicle"); ASTExtraPlayerController_SpawnVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SpawnAITeammate // (Final, Exec, Native, Public) // Parameters: // int Num (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SpawnAITeammate(int Num) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SpawnAITeammate"); ASTExtraPlayerController_SpawnAITeammate_Params params; params.Num = Num; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SpawnAI // (Final, Exec, Native, Public) // Parameters: // int Num (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SpawnAI(int Num) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SpawnAI"); ASTExtraPlayerController_SpawnAI_Params params; params.Num = Num; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SoftReconnectRecoverData // (Final, Native, Public) // Parameters: // class AUAEPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SoftReconnectRecoverData(class AUAEPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SoftReconnectRecoverData"); ASTExtraPlayerController_SoftReconnectRecoverData_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ShowVaultEnable // (Final, Exec, Native, Public) void ASTExtraPlayerController::ShowVaultEnable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShowVaultEnable"); ASTExtraPlayerController_ShowVaultEnable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ShowPoints // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // TArray Points (ConstParm, Parm, ZeroConstructor, ReferenceParm) // struct FColor Color (ConstParm, Parm, IsPlainOldData) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ShowPoints(TArray Points, const struct FColor& Color, float LifeTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShowPoints"); ASTExtraPlayerController_ShowPoints_Params params; params.Points = Points; params.Color = Color; params.LifeTime = LifeTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ShowMovePath // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TArray Path (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::ShowMovePath(TArray Path) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShowMovePath"); ASTExtraPlayerController_ShowMovePath_Params params; params.Path = Path; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ShowFireBtn // (Event, Public, BlueprintEvent) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ShowFireBtn(bool bShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShowFireBtn"); ASTExtraPlayerController_ShowFireBtn_Params params; params.bShow = bShow; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ShowBulletShoot // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector StartLoc (Parm, IsPlainOldData) // struct FRotator Rot (Parm, IsPlainOldData) void ASTExtraPlayerController::ShowBulletShoot(const struct FVector& StartLoc, const struct FRotator& Rot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShowBulletShoot"); ASTExtraPlayerController_ShowBulletShoot_Params params; params.StartLoc = StartLoc; params.Rot = Rot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ShowAllRoles // (Final, Exec, Native, Public) void ASTExtraPlayerController::ShowAllRoles() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShowAllRoles"); ASTExtraPlayerController_ShowAllRoles_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ShouldForceFPPView // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::ShouldForceFPPView(class ASTExtraPlayerCharacter* InCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShouldForceFPPView"); ASTExtraPlayerController_ShouldForceFPPView_Params params; params.InCharacter = InCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.ShouldDisplayInGameUI // (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::ShouldDisplayInGameUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ShouldDisplayInGameUI"); ASTExtraPlayerController_ShouldDisplayInGameUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bJSVisiable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetVirtualStickVisibility(bool bJSVisiable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickVisibility"); ASTExtraPlayerController_SetVirtualStickVisibility_Params params; params.bJSVisiable = bJSVisiable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickAutoSprintStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bVirtualstickAutoSprint (Parm, ZeroConstructor, IsPlainOldData) // bool bUIOnly (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetVirtualStickAutoSprintStatus(bool bVirtualstickAutoSprint, bool bUIOnly) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickAutoSprintStatus"); ASTExtraPlayerController_SetVirtualStickAutoSprintStatus_Params params; params.bVirtualstickAutoSprint = bVirtualstickAutoSprint; params.bUIOnly = bUIOnly; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SettingFromConfigFile // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::SettingFromConfigFile() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SettingFromConfigFile"); ASTExtraPlayerController_SettingFromConfigFile_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedFactor // (Final, Exec, Native, Public) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetTimeSpeedFactor(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedFactor"); ASTExtraPlayerController_SetTimeSpeedFactor_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedCheck // (Final, Exec, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetTimeSpeedCheck(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedCheck"); ASTExtraPlayerController_SetTimeSpeedCheck_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetStateLeftTime // (Final, Exec, Native, Public) // Parameters: // int LeftTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetStateLeftTime(int LeftTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetStateLeftTime"); ASTExtraPlayerController_SetStateLeftTime_Params params; params.LeftTime = LeftTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetSpeed // (Final, Exec, Native, Public) // Parameters: // float Modifier (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetSpeed(float Modifier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetSpeed"); ASTExtraPlayerController_SetSpeed_Params params; params.Modifier = Modifier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetServerLevelLoadingMode // (Final, Exec, Native, Public) // Parameters: // bool bNewLoadAll (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetServerLevelLoadingMode(bool bNewLoadAll) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetServerLevelLoadingMode"); ASTExtraPlayerController_SetServerLevelLoadingMode_Params params; params.bNewLoadAll = bNewLoadAll; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetScopeFingerIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // bool TouchBegin (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetScopeFingerIndex(bool TouchBegin, TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetScopeFingerIndex"); ASTExtraPlayerController_SetScopeFingerIndex_Params params; params.TouchBegin = TouchBegin; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetPlayerMark // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, BlueprintCallable, NetValidate) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) void ASTExtraPlayerController::SetPlayerMark(const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetPlayerMark"); ASTExtraPlayerController_SetPlayerMark_Params params; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetPlaneEnabled // (Final, Exec, Native, Public) // Parameters: // bool InEnable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetPlaneEnabled(bool InEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetPlaneEnabled"); ASTExtraPlayerController_SetPlaneEnabled_Params params; params.InEnable = InEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetPeekFingerIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // bool TouchBegin (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // bool AutoCancelPeek (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetPeekFingerIndex(bool TouchBegin, TEnumAsByte FingerIndex, bool AutoCancelPeek) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetPeekFingerIndex"); ASTExtraPlayerController_SetPeekFingerIndex_Params params; params.TouchBegin = TouchBegin; params.FingerIndex = FingerIndex; params.AutoCancelPeek = AutoCancelPeek; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetMaxHealth // (Final, Exec, Native, Public) // Parameters: // float HP (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetMaxHealth(float HP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetMaxHealth"); ASTExtraPlayerController_SetMaxHealth_Params params; params.HP = HP; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float JSScale (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetJoyStickScale(float JSScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickScale"); ASTExtraPlayerController_SetJoyStickScale_Params params; params.JSScale = JSScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickOperatingMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte OperatingMode (Parm, ZeroConstructor, IsPlainOldData) // float GoStraightAngle (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetJoystickOperatingMode(TEnumAsByte OperatingMode, float GoStraightAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickOperatingMode"); ASTExtraPlayerController_SetJoystickOperatingMode_Params params; params.OperatingMode = OperatingMode; params.GoStraightAngle = GoStraightAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float JSOpacity (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetJoyStickOpacity(float JSOpacity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickOpacity"); ASTExtraPlayerController_SetJoyStickOpacity_Params params; params.JSOpacity = JSOpacity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickInteractionSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D JSInteractionSize (Parm, IsPlainOldData) void ASTExtraPlayerController::SetJoyStickInteractionSize(const struct FVector2D& JSInteractionSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickInteractionSize"); ASTExtraPlayerController_SetJoyStickInteractionSize_Params params; params.JSInteractionSize = JSInteractionSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickFireModeIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int _index (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetJoystickFireModeIndex(int _index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickFireModeIndex"); ASTExtraPlayerController_SetJoystickFireModeIndex_Params params; params._index = _index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickCenter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D JSCenter (Parm, IsPlainOldData) void ASTExtraPlayerController::SetJoyStickCenter(const struct FVector2D& JSCenter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickCenter"); ASTExtraPlayerController_SetJoyStickCenter_Params params; params.JSCenter = JSCenter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetIsSnowy // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSnowy (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetIsSnowy(bool bSnowy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetIsSnowy"); ASTExtraPlayerController_SetIsSnowy_Params params; params.bSnowy = bSnowy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetIsRainy // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRainy (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetIsRainy(bool bRainy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetIsRainy"); ASTExtraPlayerController_SetIsRainy_Params params; params.bRainy = bRainy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetIsCanRegion // (Final, Exec, Native, Public) // Parameters: // bool CanRegion (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetIsCanRegion(bool CanRegion) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetIsCanRegion"); ASTExtraPlayerController_SetIsCanRegion_Params params; params.CanRegion = CanRegion; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetIsBlizzard // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bBlizzard (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetIsBlizzard(bool bBlizzard) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetIsBlizzard"); ASTExtraPlayerController_SetIsBlizzard_Params params; params.bBlizzard = bBlizzard; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateReconnectInfoToClient // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FReConnectGameStateInfo ReConnectInfo (Parm) void ASTExtraPlayerController::SetGameStateReconnectInfoToClient(const struct FReConnectGameStateInfo& ReConnectInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateReconnectInfoToClient"); ASTExtraPlayerController_SetGameStateReconnectInfoToClient_Params params; params.ReConnectInfo = ReConnectInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateModeUI // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // TArray ModeUIMgr (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::SetGameStateModeUI(TArray ModeUIMgr) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateModeUI"); ASTExtraPlayerController_SetGameStateModeUI_Params params; params.ModeUIMgr = ModeUIMgr; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetEnableVoiceByPlayerKey // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerState* State (Parm, ZeroConstructor, IsPlainOldData) // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetEnableVoiceByPlayerKey(class ASTExtraPlayerState* State, bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetEnableVoiceByPlayerKey"); ASTExtraPlayerController_SetEnableVoiceByPlayerKey_Params params; params.State = State; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetDriverSettingIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int _index (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetDriverSettingIndex(int _index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetDriverSettingIndex"); ASTExtraPlayerController_SetDriverSettingIndex_Params params; params._index = _index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetDriverMode3_Switcher // (Final, Native, Public, BlueprintCallable) // Parameters: // bool isCheck (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetDriverMode3_Switcher(bool isCheck) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetDriverMode3_Switcher"); ASTExtraPlayerController_SetDriverMode3_Switcher_Params params; params.isCheck = isCheck; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetCustomFlightRoute // (Final, Exec, Native, Public) // Parameters: // float StartX (Parm, ZeroConstructor, IsPlainOldData) // float StartY (Parm, ZeroConstructor, IsPlainOldData) // float EndX (Parm, ZeroConstructor, IsPlainOldData) // float EndY (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetCustomFlightRoute(float StartX, float StartY, float EndX, float EndY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetCustomFlightRoute"); ASTExtraPlayerController_SetCustomFlightRoute_Params params; params.StartX = StartX; params.StartY = StartY; params.EndX = EndX; params.EndY = EndY; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetCurrentCameraFOV // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // float FOV (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Mode (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetCurrentCameraFOV(float FOV, TEnumAsByte Mode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetCurrentCameraFOV"); ASTExtraPlayerController_SetCurrentCameraFOV_Params params; params.FOV = FOV; params.Mode = Mode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetControlRotation // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraPlayerController::SetControlRotation(const struct FRotator& NewRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetControlRotation"); ASTExtraPlayerController_SetControlRotation_Params params; params.NewRotation = NewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetClientSpawnAndBackpackWeaponReplicatedDataArray // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // TArray DataList (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::SetClientSpawnAndBackpackWeaponReplicatedDataArray(TArray DataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetClientSpawnAndBackpackWeaponReplicatedDataArray"); ASTExtraPlayerController_SetClientSpawnAndBackpackWeaponReplicatedDataArray_Params params; params.DataList = DataList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetCirCenterFixed // (Final, Exec, Native, Public) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetCirCenterFixed(bool Enable, float X, float Y) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetCirCenterFixed"); ASTExtraPlayerController_SetCirCenterFixed_Params params; params.Enable = Enable; params.X = X; params.Y = Y; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetAirDropEnable // (Final, Exec, Native, Public) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetAirDropEnable(bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetAirDropEnable"); ASTExtraPlayerController_SetAirDropEnable_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SetAirAttackEnable // (Final, Exec, Native, Public) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SetAirAttackEnable(bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SetAirAttackEnable"); ASTExtraPlayerController_SetAirAttackEnable_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerUseItem // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FBattleItemUseTarget Target (Parm) // EBattleItemUseReason Reason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerUseItem(const struct FItemDefineID& DefineID, const struct FBattleItemUseTarget& Target, EBattleItemUseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerUseItem"); ASTExtraPlayerController_ServerUseItem_Params params; params.DefineID = DefineID; params.Target = Target; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerSelectGrenade // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // int GrenadeID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerTriggerSelectGrenade(int GrenadeID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerSelectGrenade"); ASTExtraPlayerController_ServerTriggerSelectGrenade_Params params; params.GrenadeID = GrenadeID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterEntryEvent // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // EUTSkillEntry EntryEvent (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerTriggerCharacterEntryEvent(EUTSkillEntry EntryEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterEntryEvent"); ASTExtraPlayerController_ServerTriggerCharacterEntryEvent_Params params; params.EntryEvent = EntryEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterCustomEvent // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // TEnumAsByte SkillEvent (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerTriggerCharacterCustomEvent(TEnumAsByte SkillEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterCustomEvent"); ASTExtraPlayerController_ServerTriggerCharacterCustomEvent_Params params; params.SkillEvent = SkillEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerStopFire // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraShootWeapon* TargetWeapon (Parm, ZeroConstructor, IsPlainOldData) // uint32_t CurClipID (Parm, ZeroConstructor, IsPlainOldData) // int CurrentBullet (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerStopFire(class ASTExtraBaseCharacter* TargetCharacter, class ASTExtraShootWeapon* TargetWeapon, uint32_t CurClipID, int CurrentBullet) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerStopFire"); ASTExtraPlayerController_ServerStopFire_Params params; params.TargetCharacter = TargetCharacter; params.TargetWeapon = TargetWeapon; params.CurClipID = CurClipID; params.CurrentBullet = CurrentBullet; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartPreBarrel // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // float HandledTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerStartPreBarrel(class ASTExtraBaseCharacter* TargetCharacter, float HandledTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerStartPreBarrel"); ASTExtraPlayerController_ServerStartPreBarrel_Params params; params.TargetCharacter = TargetCharacter; params.HandledTime = HandledTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartOnPlaneSurvive // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // float P_PlaneFlyHeight (Parm, ZeroConstructor, IsPlainOldData) // float P_PlaneStartDistance (Parm, ZeroConstructor, IsPlainOldData) // float P_PlaneFlySpeed (Parm, ZeroConstructor, IsPlainOldData) // float P_HaveToJumpDistance (Parm, ZeroConstructor, IsPlainOldData) // struct FVector P_MapCenterLoc (Parm, IsPlainOldData) // struct FVector P_PlaneStartLoc (Parm, IsPlainOldData) // float P_PlaneStartYaw (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerStartOnPlaneSurvive(float P_PlaneFlyHeight, float P_PlaneStartDistance, float P_PlaneFlySpeed, float P_HaveToJumpDistance, const struct FVector& P_MapCenterLoc, const struct FVector& P_PlaneStartLoc, float P_PlaneStartYaw) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerStartOnPlaneSurvive"); ASTExtraPlayerController_ServerStartOnPlaneSurvive_Params params; params.P_PlaneFlyHeight = P_PlaneFlyHeight; params.P_PlaneStartDistance = P_PlaneStartDistance; params.P_PlaneFlySpeed = P_PlaneFlySpeed; params.P_HaveToJumpDistance = P_HaveToJumpDistance; params.P_MapCenterLoc = P_MapCenterLoc; params.P_PlaneStartLoc = P_PlaneStartLoc; params.P_PlaneStartYaw = P_PlaneStartYaw; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartFire // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraShootWeapon* TargetWeapon (Parm, ZeroConstructor, IsPlainOldData) // uint32_t CurShootID (Parm, ZeroConstructor, IsPlainOldData) // uint32_t CurClipID (Parm, ZeroConstructor, IsPlainOldData) // int CurBulletNumInClip (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ShootMode (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerStartFire(class ASTExtraBaseCharacter* TargetCharacter, class ASTExtraShootWeapon* TargetWeapon, uint32_t CurShootID, uint32_t CurClipID, int CurBulletNumInClip, TEnumAsByte ShootMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerStartFire"); ASTExtraPlayerController_ServerStartFire_Params params; params.TargetCharacter = TargetCharacter; params.TargetWeapon = TargetWeapon; params.CurShootID = CurShootID; params.CurClipID = CurClipID; params.CurBulletNumInClip = CurBulletNumInClip; params.ShootMode = ShootMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartBarrel // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerStartBarrel(class ASTExtraBaseCharacter* TargetCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerStartBarrel"); ASTExtraPlayerController_ServerStartBarrel_Params params; params.TargetCharacter = TargetCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetShootType // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte shootType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerSetShootType(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte shootType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetShootType"); ASTExtraPlayerController_ServerSetShootType_Params params; params.TargetCharacter = TargetCharacter; params.shootType = shootType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetReloadMethod // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte reloadMethod (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerSetReloadMethod(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte reloadMethod) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetReloadMethod"); ASTExtraPlayerController_ServerSetReloadMethod_Params params; params.TargetCharacter = TargetCharacter; params.reloadMethod = reloadMethod; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetObsverLocation // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FVector locat (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraPlayerController::ServerSetObsverLocation(const struct FVector& locat) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetObsverLocation"); ASTExtraPlayerController_ServerSetObsverLocation_Params params; params.locat = locat; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetIsFreeView // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool isFreeView (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerSetIsFreeView(bool isFreeView) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetIsFreeView"); ASTExtraPlayerController_ServerSetIsFreeView_Params params; params.isFreeView = isFreeView; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCameraRotationOnVehicle // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FRotator InRotation (Parm, IsPlainOldData) // bool IsAutoReturn (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerSetFreeCameraRotationOnVehicle(const struct FRotator& InRotation, bool IsAutoReturn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCameraRotationOnVehicle"); ASTExtraPlayerController_ServerSetFreeCameraRotationOnVehicle_Params params; params.InRotation = InRotation; params.IsAutoReturn = IsAutoReturn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCamera // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FRotator InRotation (Parm, IsPlainOldData) void ASTExtraPlayerController::ServerSetFreeCamera(const struct FRotator& InRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCamera"); ASTExtraPlayerController_ServerSetFreeCamera_Params params; params.InRotation = InRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotationOnVehicle // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FRotator InRotation (Parm, IsPlainOldData) void ASTExtraPlayerController::ServerSetControlRotationOnVehicle(const struct FRotator& InRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotationOnVehicle"); ASTExtraPlayerController_ServerSetControlRotationOnVehicle_Params params; params.InRotation = InRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotation // (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FRotator NewRotation (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraPlayerController::ServerSetControlRotation(const struct FRotator& NewRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotation"); ASTExtraPlayerController_ServerSetControlRotation_Params params; params.NewRotation = NewRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerReportWatchGamePlayerInfoButtonClick // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FWatchGamePlayerInfoButtonClick PlayerInfoButtonClick (Parm) void ASTExtraPlayerController::ServerReportWatchGamePlayerInfoButtonClick(const struct FWatchGamePlayerInfoButtonClick& PlayerInfoButtonClick) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerReportWatchGamePlayerInfoButtonClick"); ASTExtraPlayerController_ServerReportWatchGamePlayerInfoButtonClick_Params params; params.PlayerInfoButtonClick = PlayerInfoButtonClick; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerReplicateExplosionEffect // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // class UClass* Template (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform Trans (Parm, IsPlainOldData) // class AActor* ActorOwner (Parm, ZeroConstructor, IsPlainOldData) // class APawn* InstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // ESpawnActorCollisionHandlingMethod method (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerReplicateExplosionEffect(class UClass* Template, const struct FTransform& Trans, class AActor* ActorOwner, class APawn* InstigatorPawn, ESpawnActorCollisionHandlingMethod method) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerReplicateExplosionEffect"); ASTExtraPlayerController_ServerReplicateExplosionEffect_Params params; params.Template = Template; params.Trans = Trans; params.ActorOwner = ActorOwner; params.InstigatorPawn = InstigatorPawn; params.method = method; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveThePlane // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int64_t TimeStamp (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerReceiveThePlane(int64_t TimeStamp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveThePlane"); ASTExtraPlayerController_ServerReceiveThePlane_Params params; params.TimeStamp = TimeStamp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveServerStateType // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // EStateType ReceivedType (Parm, ZeroConstructor, IsPlainOldData) // EStateType ClientType (Parm, ZeroConstructor, IsPlainOldData) // int64_t TimeStamp (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerReceiveServerStateType(EStateType ReceivedType, EStateType ClientType, int64_t TimeStamp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveServerStateType"); ASTExtraPlayerController_ServerReceiveServerStateType_Params params; params.ReceivedType = ReceivedType; params.ClientType = ClientType; params.TimeStamp = TimeStamp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerOpenParachute // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::ServerOpenParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerOpenParachute"); ASTExtraPlayerController_ServerOpenParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveKiller // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::ServerObserveKiller() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveKiller"); ASTExtraPlayerController_ServerObserveKiller_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveCharacter // (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate) // Parameters: // uint32_t InPlayerKey (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerObserveCharacter(uint32_t InPlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveCharacter"); ASTExtraPlayerController_ServerObserveCharacter_Params params; params.InPlayerKey = InPlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveAirDropBox // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int boxId (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerObserveAirDropBox(int boxId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveAirDropBox"); ASTExtraPlayerController_ServerObserveAirDropBox_Params params; params.boxId = boxId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerNotifyAutoFollowStatus // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool IsStartFollow (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* Target (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerNotifyAutoFollowStatus(bool IsStartFollow, class ASTExtraBaseCharacter* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerNotifyAutoFollowStatus"); ASTExtraPlayerController_ServerNotifyAutoFollowStatus_Params params; params.IsStartFollow = IsStartFollow; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerJumpFromPlane // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::ServerJumpFromPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerJumpFromPlane"); ASTExtraPlayerController_ServerJumpFromPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerHearSound // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // int AkEventID (Parm, ZeroConstructor, IsPlainOldData) // struct FVector AkLocation (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraPlayerController::ServerHearSound(int AkEventID, const struct FVector& AkLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerHearSound"); ASTExtraPlayerController_ServerHearSound_Params params; params.AkEventID = AkEventID; params.AkLocation = AkLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleMsg // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // EMsgType Msg (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerHandleMsg(EMsgType Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleMsg"); ASTExtraPlayerController_ServerHandleMsg_Params params; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleHitDataArray // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraShootWeapon* TargetWeapon (Parm, ZeroConstructor, IsPlainOldData) // TArray DataArray (ConstParm, Parm, ZeroConstructor, ReferenceParm) // int ShootTimes (Parm, ZeroConstructor, IsPlainOldData) // TArray ShootHitData (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::ServerHandleHitDataArray(class ASTExtraShootWeapon* TargetWeapon, TArray DataArray, int ShootTimes, TArray ShootHitData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleHitDataArray"); ASTExtraPlayerController_ServerHandleHitDataArray_Params params; params.TargetWeapon = TargetWeapon; params.DataArray = DataArray; params.ShootTimes = ShootTimes; params.ShootHitData = ShootHitData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerGetTotalPlayers // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::ServerGetTotalPlayers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerGetTotalPlayers"); ASTExtraPlayerController_ServerGetTotalPlayers_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerGetCurOBPlayerWeaponSkinID // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) void ASTExtraPlayerController::ServerGetCurOBPlayerWeaponSkinID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerGetCurOBPlayerWeaponSkinID"); ASTExtraPlayerController_ServerGetCurOBPlayerWeaponSkinID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerFight // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::ServerFight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerFight"); ASTExtraPlayerController_ServerFight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerExitFreeCamera // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::ServerExitFreeCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerExitFreeCamera"); ASTExtraPlayerController_ServerExitFreeCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerDropItem // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // struct FItemDefineID DefineID (Parm) // int Count (Parm, ZeroConstructor, IsPlainOldData) // EBattleItemDropReason Reason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerDropItem(const struct FItemDefineID& DefineID, int Count, EBattleItemDropReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerDropItem"); ASTExtraPlayerController_ServerDropItem_Params params; params.DefineID = DefineID; params.Count = Count; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerDisuseItem // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // struct FItemDefineID DefineID (Parm) // EBattleItemDisuseReason Reason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ServerDisuseItem(const struct FItemDefineID& DefineID, EBattleItemDisuseReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerDisuseItem"); ASTExtraPlayerController_ServerDisuseItem_Params params; params.DefineID = DefineID; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD_RPC // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // struct FString Cmd (Parm, ZeroConstructor) void ASTExtraPlayerController::ServerCMD_RPC(const struct FString& Cmd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD_RPC"); ASTExtraPlayerController_ServerCMD_RPC_Params params; params.Cmd = Cmd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD // (Final, Exec, Native, Public) // Parameters: // struct FString Cmd (Parm, ZeroConstructor) void ASTExtraPlayerController::ServerCMD(const struct FString& Cmd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD"); ASTExtraPlayerController_ServerCMD_Params params; params.Cmd = Cmd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ServerClearTeammatesCache // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::ServerClearTeammatesCache() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ServerClearTeammatesCache"); ASTExtraPlayerController_ServerClearTeammatesCache_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SendStringMsg // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString Message (Parm, ZeroConstructor) // int msgID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::SendStringMsg(const struct FString& Message, int msgID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SendStringMsg"); ASTExtraPlayerController_SendStringMsg_Params params; params.Message = Message; params.msgID = msgID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.SendEndTouchScreenUICommand // (Final, Native, Public, HasOutParms) // Parameters: // struct FString UIMsg (Parm, OutParm, ZeroConstructor) void ASTExtraPlayerController::SendEndTouchScreenUICommand(struct FString* UIMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SendEndTouchScreenUICommand"); ASTExtraPlayerController_SendEndTouchScreenUICommand_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (UIMsg != nullptr) *UIMsg = params.UIMsg; } // Function ShadowTrackerExtra.STExtraPlayerController.SendDeviceInfo // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FString PlatformProfileName (ConstParm, Parm, ZeroConstructor, ReferenceParm) // struct FDeviceInfo DeviceInfo (ConstParm, Parm, ReferenceParm) void ASTExtraPlayerController::SendDeviceInfo(const struct FString& PlatformProfileName, const struct FDeviceInfo& DeviceInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.SendDeviceInfo"); ASTExtraPlayerController_SendDeviceInfo_Params params; params.PlatformProfileName = PlatformProfileName; params.DeviceInfo = DeviceInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ScopeOut // (Final, Exec, Native, Public) void ASTExtraPlayerController::ScopeOut() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ScopeOut"); ASTExtraPlayerController_ScopeOut_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ScopeIn // (Final, Exec, Native, Public) void ASTExtraPlayerController::ScopeIn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ScopeIn"); ASTExtraPlayerController_ScopeIn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.S2C_ResponseSkillPrompt // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData) // float RemainingTime (Parm, ZeroConstructor, IsPlainOldData) // struct FString PromptText (Parm, ZeroConstructor) // float TotalTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::S2C_ResponseSkillPrompt(bool bShow, float RemainingTime, const struct FString& PromptText, float TotalTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.S2C_ResponseSkillPrompt"); ASTExtraPlayerController_S2C_ResponseSkillPrompt_Params params; params.bShow = bShow; params.RemainingTime = RemainingTime; params.PromptText = PromptText; params.TotalTime = TotalTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.S2C_HelpOther // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // class ACharacter* HelpWho (Parm, ZeroConstructor, IsPlainOldData) // bool IsTurnInfo (Parm, ZeroConstructor, IsPlainOldData) // float RemainingRescueTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::S2C_HelpOther(class ACharacter* HelpWho, bool IsTurnInfo, float RemainingRescueTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.S2C_HelpOther"); ASTExtraPlayerController_S2C_HelpOther_Params params; params.HelpWho = HelpWho; params.IsTurnInfo = IsTurnInfo; params.RemainingRescueTime = RemainingRescueTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.S2C_BeHelpedByOther // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // class ACharacter* ByWho (Parm, ZeroConstructor, IsPlainOldData) // bool IsTurnInfo (Parm, ZeroConstructor, IsPlainOldData) // float RemainingRescueTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::S2C_BeHelpedByOther(class ACharacter* ByWho, bool IsTurnInfo, float RemainingRescueTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.S2C_BeHelpedByOther"); ASTExtraPlayerController_S2C_BeHelpedByOther_Params params; params.ByWho = ByWho; params.IsTurnInfo = IsTurnInfo; params.RemainingRescueTime = RemainingRescueTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrameEvent // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::RunOnNextFrameEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrameEvent"); ASTExtraPlayerController_RunOnNextFrameEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrame__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::RunOnNextFrame__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrame__DelegateSignature"); ASTExtraPlayerController_RunOnNextFrame__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ShootSpecialBullet // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FTransform LaunchTrans (Parm, IsPlainOldData) // class ASTExtraShootWeapon* TargetWeapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_Server_ShootSpecialBullet(const struct FTransform& LaunchTrans, class ASTExtraShootWeapon* TargetWeapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ShootSpecialBullet"); ASTExtraPlayerController_RPC_Server_ShootSpecialBullet_Params params; params.LaunchTrans = LaunchTrans; params.TargetWeapon = TargetWeapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifySwapMainWeaponFinished // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // TEnumAsByte Slot1 (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Slot2 (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_Server_NotifySwapMainWeaponFinished(TEnumAsByte Slot1, TEnumAsByte Slot2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifySwapMainWeaponFinished"); ASTExtraPlayerController_RPC_Server_NotifySwapMainWeaponFinished_Params params; params.Slot1 = Slot1; params.Slot2 = Slot2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifyBreakWindow // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // class AUAEHouseActor* OwnerTarget (Parm, ZeroConstructor, IsPlainOldData) // struct FUAEWindowRepData Window (Parm) void ASTExtraPlayerController::RPC_Server_NotifyBreakWindow(class AUAEHouseActor* OwnerTarget, const struct FUAEWindowRepData& Window) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifyBreakWindow"); ASTExtraPlayerController_RPC_Server_NotifyBreakWindow_Params params; params.OwnerTarget = OwnerTarget; params.Window = Window; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem"); ASTExtraPlayerController_RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bFinishAllWeapon (Parm, ZeroConstructor, IsPlainOldData) // TArray WeaponIDArray (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon(bool bFinishAllWeapon, TArray WeaponIDArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon"); ASTExtraPlayerController_RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon_Params params; params.bFinishAllWeapon = bFinishAllWeapon; params.WeaponIDArray = WeaponIDArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // TArray AirDropBoxIDArray (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes(TArray AirDropBoxIDArray) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes"); ASTExtraPlayerController_RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes_Params params; params.AirDropBoxIDArray = AirDropBoxIDArray; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasReactivated // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) void ASTExtraPlayerController::RPC_Server_ClientHasReactivated() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasReactivated"); ASTExtraPlayerController_RPC_Server_ClientHasReactivated_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasFinishedRecoverWeapon // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) // struct FWeaponReconnectReplicateData RecoverData (ConstParm, Parm, ReferenceParm) void ASTExtraPlayerController::RPC_Server_ClientHasFinishedRecoverWeapon(class ASTExtraWeapon* Weapon, const struct FWeaponReconnectReplicateData& RecoverData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasFinishedRecoverWeapon"); ASTExtraPlayerController_RPC_Server_ClientHasFinishedRecoverWeapon_Params params; params.Weapon = Weapon; params.RecoverData = RecoverData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_RequireDynamicWeatherInfo // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // class ADynamicWeatherMgr* DynamicWeatherMgr (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_RequireDynamicWeatherInfo(class ADynamicWeatherMgr* DynamicWeatherMgr) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_RequireDynamicWeatherInfo"); ASTExtraPlayerController_RPC_RequireDynamicWeatherInfo_Params params; params.DynamicWeatherMgr = DynamicWeatherMgr; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_PushDynamicWeatherInfo // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class ADynamicWeatherMgr* DynamicWeatherMgr (Parm, ZeroConstructor, IsPlainOldData) // struct FWeatherControllerRepData RepWeatherInfo (Parm) void ASTExtraPlayerController::RPC_PushDynamicWeatherInfo(class ADynamicWeatherMgr* DynamicWeatherMgr, const struct FWeatherControllerRepData& RepWeatherInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_PushDynamicWeatherInfo"); ASTExtraPlayerController_RPC_PushDynamicWeatherInfo_Params params; params.DynamicWeatherMgr = DynamicWeatherMgr; params.RepWeatherInfo = RepWeatherInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SwapWeaponByPropSlot // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // TEnumAsByte Slot1 (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Slot2 (Parm, ZeroConstructor, IsPlainOldData) // bool bForce (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_SwapWeaponByPropSlot(TEnumAsByte Slot1, TEnumAsByte Slot2, bool bForce) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SwapWeaponByPropSlot"); ASTExtraPlayerController_RPC_OwnerClient_SwapWeaponByPropSlot_Params params; params.Slot1 = Slot1; params.Slot2 = Slot2; params.bForce = bForce; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetMurderInfo // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FString murderName (Parm, ZeroConstructor) // bool IsAI (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString murderUID (Parm, ZeroConstructor) void ASTExtraPlayerController::RPC_OwnerClient_SetMurderInfo(const struct FString& murderName, bool IsAI, const struct FString& murderUID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetMurderInfo"); ASTExtraPlayerController_RPC_OwnerClient_SetMurderInfo_Params params; params.murderName = murderName; params.IsAI = IsAI; params.murderUID = murderUID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetLastBreathMurder // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FString MurderPlayerName (Parm, ZeroConstructor) // bool IsAI (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FString murderUID (Parm, ZeroConstructor) void ASTExtraPlayerController::RPC_OwnerClient_SetLastBreathMurder(const struct FString& MurderPlayerName, bool IsAI, const struct FString& murderUID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetLastBreathMurder"); ASTExtraPlayerController_RPC_OwnerClient_SetLastBreathMurder_Params params; params.MurderPlayerName = MurderPlayerName; params.IsAI = IsAI; params.murderUID = murderUID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetCurrentWeaponVisible // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // bool bVisible (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_SetCurrentWeaponVisible(bool bVisible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetCurrentWeaponVisible"); ASTExtraPlayerController_RPC_OwnerClient_SetCurrentWeaponVisible_Params params; params.bVisible = bVisible; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerEnableAttrModifier // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) // struct FAttrModifyItem ItemData (ConstParm, Parm, ReferenceParm) void ASTExtraPlayerController::RPC_OwnerClient_PlayerEnableAttrModifier(bool bEnable, const struct FAttrModifyItem& ItemData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerEnableAttrModifier"); ASTExtraPlayerController_RPC_OwnerClient_PlayerEnableAttrModifier_Params params; params.bEnable = bEnable; params.ItemData = ItemData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerConsumeItem // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FItemDefineID ID (ConstParm, Parm, ReferenceParm) // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_PlayerConsumeItem(const struct FItemDefineID& ID, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerConsumeItem"); ASTExtraPlayerController_RPC_OwnerClient_PlayerConsumeItem_Params params; params.ID = ID; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddHealth // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // float AddVal (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Reason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_PlayerAddHealth(float AddVal, TEnumAsByte Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddHealth"); ASTExtraPlayerController_RPC_OwnerClient_PlayerAddHealth_Params params; params.AddVal = AddVal; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddEnergy // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // float AddVal (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Reason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_PlayerAddEnergy(float AddVal, TEnumAsByte Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddEnergy"); ASTExtraPlayerController_RPC_OwnerClient_PlayerAddEnergy_Params params; params.AddVal = AddVal; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_NotifyClientEquipWeaponAttachment // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // TEnumAsByte WeaponPropSlot (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID DefineID (ConstParm, Parm, ReferenceParm) // bool bEquip (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_NotifyClientEquipWeaponAttachment(TEnumAsByte WeaponPropSlot, const struct FItemDefineID& DefineID, bool bEquip) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_NotifyClientEquipWeaponAttachment"); ASTExtraPlayerController_RPC_OwnerClient_NotifyClientEquipWeaponAttachment_Params params; params.WeaponPropSlot = WeaponPropSlot; params.DefineID = DefineID; params.bEquip = bEquip; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_HandleAIShootBulletHit // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // struct FVector BulletStart (Parm, IsPlainOldData) // struct FVector BulletEnd (Parm, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_HandleAIShootBulletHit(const struct FVector& BulletStart, const struct FVector& BulletEnd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_HandleAIShootBulletHit"); ASTExtraPlayerController_RPC_OwnerClient_HandleAIShootBulletHit_Params params; params.BulletStart = BulletStart; params.BulletEnd = BulletEnd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClientPlayItemOperationSound // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FString BankName (Parm, ZeroConstructor) // struct FString SoundName (Parm, ZeroConstructor) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_OwnerClient_ClientPlayItemOperationSound(const struct FString& BankName, const struct FString& SoundName, class AActor* TargetActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClientPlayItemOperationSound"); ASTExtraPlayerController_RPC_OwnerClient_ClientPlayItemOperationSound_Params params; params.BankName = BankName; params.SoundName = SoundName; params.TargetActor = TargetActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClearAllInventoryData // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) void ASTExtraPlayerController::RPC_OwnerClient_ClearAllInventoryData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClearAllInventoryData"); ASTExtraPlayerController_RPC_OwnerClient_ClearAllInventoryData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Sphere // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector Center (ConstParm, Parm, ReferenceParm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // struct FColor Color (Parm, IsPlainOldData) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_DrawDebug_Sphere(const struct FVector& Center, float Radius, const struct FColor& Color, float LifeTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Sphere"); ASTExtraPlayerController_RPC_DrawDebug_Sphere_Params params; params.Center = Center; params.Radius = Radius; params.Color = Color; params.LifeTime = LifeTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Line // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector Start (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector End (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FColor Color (Parm, IsPlainOldData) // float LifeTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_DrawDebug_Line(const struct FVector& Start, const struct FVector& End, const struct FColor& Color, float LifeTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Line"); ASTExtraPlayerController_RPC_DrawDebug_Line_Params params; params.Start = Start; params.End = End; params.Color = Color; params.LifeTime = LifeTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_PlayerBulletHitVehicleSound // (Net, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) // struct FRotator Rot (Parm, IsPlainOldData) void ASTExtraPlayerController::RPC_Client_PlayerBulletHitVehicleSound(const struct FVector& Loc, const struct FRotator& Rot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_PlayerBulletHitVehicleSound"); ASTExtraPlayerController_RPC_Client_PlayerBulletHitVehicleSound_Params params; params.Loc = Loc; params.Rot = Rot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_OnDamageNotifyRecord // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // int DamagerID (Parm, ZeroConstructor, IsPlainOldData) // bool bAI (Parm, ZeroConstructor, IsPlainOldData) // float fHealth (Parm, ZeroConstructor, IsPlainOldData) // int OtherHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // float ShootDistance (Parm, ZeroConstructor, IsPlainOldData) // int DamageType (Parm, ZeroConstructor, IsPlainOldData) // struct FName causerName (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_Client_OnDamageNotifyRecord(int DamagerID, bool bAI, float fHealth, int OtherHealthStatus, float ShootDistance, int DamageType, const struct FName& causerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_OnDamageNotifyRecord"); ASTExtraPlayerController_RPC_Client_OnDamageNotifyRecord_Params params; params.DamagerID = DamagerID; params.bAI = bAI; params.fHealth = fHealth; params.OtherHealthStatus = OtherHealthStatus; params.ShootDistance = ShootDistance; params.DamageType = DamageType; params.causerName = causerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_DestroyWeapon // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FName LogicSocket (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID ID (ConstParm, Parm, ReferenceParm) // bool bEnableBroadcast (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_Client_DestroyWeapon(const struct FName& LogicSocket, const struct FItemDefineID& ID, bool bEnableBroadcast) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_DestroyWeapon"); ASTExtraPlayerController_RPC_Client_DestroyWeapon_Params params; params.LogicSocket = LogicSocket; params.ID = ID; params.bEnableBroadcast = bEnableBroadcast; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_ClientDisplayScoreChangeTips // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // struct FWarPlayerStateScore ScoreStruct (Parm) void ASTExtraPlayerController::RPC_Client_ClientDisplayScoreChangeTips(const struct FWarPlayerStateScore& ScoreStruct) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_ClientDisplayScoreChangeTips"); ASTExtraPlayerController_RPC_Client_ClientDisplayScoreChangeTips_Params params; params.ScoreStruct = ScoreStruct; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_CircleRun // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) // int TotalNum (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RPC_Client_CircleRun(int Index, int TotalNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_CircleRun"); ASTExtraPlayerController_RPC_Client_CircleRun_Params params; params.Index = Index; params.TotalNum = TotalNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RetriveMobileContentScaleFactor // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerController::RetriveMobileContentScaleFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RetriveMobileContentScaleFactor"); ASTExtraPlayerController_RetriveMobileContentScaleFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.RestoreDefaultInteractionSize // (Final, Native, Public, BlueprintCallable) // Parameters: // int JSIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RestoreDefaultInteractionSize(int JSIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RestoreDefaultInteractionSize"); ASTExtraPlayerController_RestoreDefaultInteractionSize_Params params; params.JSIndex = JSIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RestartAI // (Final, Exec, Native, Public) void ASTExtraPlayerController::RestartAI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RestartAI"); ASTExtraPlayerController_RestartAI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RespawnRecoverData // (Final, Native, Public) // Parameters: // class AUAEPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RespawnRecoverData(class AUAEPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RespawnRecoverData"); ASTExtraPlayerController_RespawnRecoverData_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ResetMissingUIUpdate // (Event, Public, BlueprintEvent) void ASTExtraPlayerController::ResetMissingUIUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ResetMissingUIUpdate"); ASTExtraPlayerController_ResetMissingUIUpdate_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RequireNetCullingDistanceByDevice // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::RequireNetCullingDistanceByDevice() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RequireNetCullingDistanceByDevice"); ASTExtraPlayerController_RequireNetCullingDistanceByDevice_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RequireDeviceInfo // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::RequireDeviceInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RequireDeviceInfo"); ASTExtraPlayerController_RequireDeviceInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RequestPlayerNewbieInfo // (Final, Native, Public) void ASTExtraPlayerController::RequestPlayerNewbieInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RequestPlayerNewbieInfo"); ASTExtraPlayerController_RequestPlayerNewbieInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ReqSwitchPersonPerspective // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool IsNewFPP (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ReqSwitchPersonPerspective(bool IsNewFPP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ReqSwitchPersonPerspective"); ASTExtraPlayerController_ReqSwitchPersonPerspective_Params params; params.IsNewFPP = IsNewFPP; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ReportWatchGamePlayerInfoButtonClick // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::ReportWatchGamePlayerInfoButtonClick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ReportWatchGamePlayerInfoButtonClick"); ASTExtraPlayerController_ReportWatchGamePlayerInfoButtonClick_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RemoveTouchMoveFinger // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RemoveTouchMoveFinger(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RemoveTouchMoveFinger"); ASTExtraPlayerController_RemoveTouchMoveFinger_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RemoveAllDoors // (Final, Exec, Native, Public) void ASTExtraPlayerController::RemoveAllDoors() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RemoveAllDoors"); ASTExtraPlayerController_RemoveAllDoors_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ReInitUIAfterReCreatePawn // (Final, Native, Public) // Parameters: // class AUAEPlayerController* UAEPC (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ReInitUIAfterReCreatePawn(class AUAEPlayerController* UAEPC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ReInitUIAfterReCreatePawn"); ASTExtraPlayerController_ReInitUIAfterReCreatePawn_Params params; params.UAEPC = UAEPC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RefreshTopMostUIPanel // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte Type (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::RefreshTopMostUIPanel(TEnumAsByte Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RefreshTopMostUIPanel"); ASTExtraPlayerController_RefreshTopMostUIPanel_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.RecordPathPoint // (Final, Native, Private, BlueprintCallable) void ASTExtraPlayerController::RecordPathPoint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.RecordPathPoint"); ASTExtraPlayerController_RecordPathPoint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ReceiveClientRestart // (Event, Public, BlueprintEvent) void ASTExtraPlayerController::ReceiveClientRestart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ReceiveClientRestart"); ASTExtraPlayerController_ReceiveClientRestart_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ReceiveBackpackComponent // (Native, Event, Protected, BlueprintEvent) void ASTExtraPlayerController::ReceiveBackpackComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ReceiveBackpackComponent"); ASTExtraPlayerController_ReceiveBackpackComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.PrintStringToScreen // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FString inString (Parm, ZeroConstructor) // struct FLinearColor TextColor (Parm, IsPlainOldData) // float Duration (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PrintStringToScreen(const struct FString& inString, const struct FLinearColor& TextColor, float Duration) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.PrintStringToScreen"); ASTExtraPlayerController_PrintStringToScreen_Params params; params.inString = inString; params.TextColor = TextColor; params.Duration = Duration; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.PrintMovementLog // (Final, Exec, Native, Public) // Parameters: // int PrintLog (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PrintMovementLog(int PrintLog) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.PrintMovementLog"); ASTExtraPlayerController_PrintMovementLog_Params params; params.PrintLog = PrintLog; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.PrintDownCollision // (Final, Exec, Native, Public) void ASTExtraPlayerController::PrintDownCollision() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.PrintDownCollision"); ASTExtraPlayerController_PrintDownCollision_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.PressGrenade // (Event, Public, BlueprintEvent) // Parameters: // bool isThrow (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PressGrenade(bool isThrow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.PressGrenade"); ASTExtraPlayerController_PressGrenade_Params params; params.isThrow = isThrow; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.PressFire // (Event, Public, BlueprintEvent) // Parameters: // int FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PressFire(int FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.PressFire"); ASTExtraPlayerController_PressFire_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.PlayItemOperationSoundByBP // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString BankName (Parm, ZeroConstructor) // struct FString SoundName (Parm, ZeroConstructor) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PlayItemOperationSoundByBP(const struct FString& BankName, const struct FString& SoundName, class AActor* TargetActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.PlayItemOperationSoundByBP"); ASTExtraPlayerController_PlayItemOperationSoundByBP_Params params; params.BankName = BankName; params.SoundName = SoundName; params.TargetActor = TargetActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.PlayerLiveStateChangedInOB // (Final, Native, Public) // Parameters: // ExtraPlayerLiveState State (Parm, ZeroConstructor, IsPlainOldData) // class ACharacter* OwnerCharacter (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PlayerLiveStateChangedInOB(ExtraPlayerLiveState State, class ACharacter* OwnerCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.PlayerLiveStateChangedInOB"); ASTExtraPlayerController_PlayerLiveStateChangedInOB_Params params; params.State = State; params.OwnerCharacter = OwnerCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerKillingDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::PlayerKillingDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerKillingDelegate__DelegateSignature"); ASTExtraPlayerController_PlayerKillingDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerEnterAreaDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int AreaID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PlayerEnterAreaDelegate__DelegateSignature(int AreaID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerEnterAreaDelegate__DelegateSignature"); ASTExtraPlayerController_PlayerEnterAreaDelegate__DelegateSignature_Params params; params.AreaID = AreaID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerDoEmoteDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PlayerDoEmoteDelegate__DelegateSignature(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerDoEmoteDelegate__DelegateSignature"); ASTExtraPlayerController_PlayerDoEmoteDelegate__DelegateSignature_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerControllerToggleDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bOpen (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::PlayerControllerToggleDelegate__DelegateSignature(bool bOpen) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerControllerToggleDelegate__DelegateSignature"); ASTExtraPlayerController_PlayerControllerToggleDelegate__DelegateSignature_Params params; params.bOpen = bOpen; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OpenParachute // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::OpenParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OpenParachute"); ASTExtraPlayerController_OpenParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachmentDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // TEnumAsByte WeaponPropSlot (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID DefineID (ConstParm, Parm, OutParm, ReferenceParm) // bool bEquip (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnWeaponEquipAttachmentDelegate__DelegateSignature(TEnumAsByte WeaponPropSlot, const struct FItemDefineID& DefineID, bool bEquip) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachmentDelegate__DelegateSignature"); ASTExtraPlayerController_OnWeaponEquipAttachmentDelegate__DelegateSignature_Params params; params.WeaponPropSlot = WeaponPropSlot; params.DefineID = DefineID; params.bEquip = bEquip; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachment // (Event, Public, HasOutParms, BlueprintEvent) // Parameters: // TEnumAsByte WeaponPropSlot (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID DefineID (ConstParm, Parm, OutParm, ReferenceParm) // bool bEquip (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnWeaponEquipAttachment(TEnumAsByte WeaponPropSlot, const struct FItemDefineID& DefineID, bool bEquip) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachment"); ASTExtraPlayerController_OnWeaponEquipAttachment_Params params; params.WeaponPropSlot = WeaponPropSlot; params.DefineID = DefineID; params.bEquip = bEquip; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnWallFeedBack // (Final, Native, Public, BlueprintCallable) // Parameters: // bool _WallFeedBack (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnWallFeedBack(bool _WallFeedBack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnWallFeedBack"); ASTExtraPlayerController_OnWallFeedBack_Params params; params._WallFeedBack = _WallFeedBack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetPoseChanged // (Final, Native, Public) // Parameters: // TEnumAsByte LastPose (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte NewPose (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnViewTargetPoseChanged(TEnumAsByte LastPose, TEnumAsByte NewPose) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetPoseChanged"); ASTExtraPlayerController_OnViewTargetPoseChanged_Params params; params.LastPose = LastPose; params.NewPose = NewPose; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargeteRespawnCDChanged // (Final, Native, Public) void ASTExtraPlayerController::OnViewTargeteRespawnCDChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargeteRespawnCDChanged"); ASTExtraPlayerController_OnViewTargeteRespawnCDChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetDetachedFromVehicle // (Final, Native, Public) void ASTExtraPlayerController::OnViewTargetDetachedFromVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetDetachedFromVehicle"); ASTExtraPlayerController_OnViewTargetDetachedFromVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetChangeVehicleSeat // (Final, Native, Public) void ASTExtraPlayerController::OnViewTargetChangeVehicleSeat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetChangeVehicleSeat"); ASTExtraPlayerController_OnViewTargetChangeVehicleSeat_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetAttachedToVehicle // (Final, Native, Public) // Parameters: // class ASTExtraVehicleBase* InVehicle (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnViewTargetAttachedToVehicle(class ASTExtraVehicleBase* InVehicle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetAttachedToVehicle"); ASTExtraPlayerController_OnViewTargetAttachedToVehicle_Params params; params.InVehicle = InVehicle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseMainSlot__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnUseMainSlot__DelegateSignature(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseMainSlot__DelegateSignature"); ASTExtraPlayerController_OnUseMainSlot__DelegateSignature_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseInventoryItemDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnUseInventoryItemDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseInventoryItemDelegate__DelegateSignature"); ASTExtraPlayerController_OnUseInventoryItemDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUnequipWeaponDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnUnequipWeaponDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUnequipWeaponDelegate__DelegateSignature"); ASTExtraPlayerController_OnUnequipWeaponDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnTeammatesAllDie // (Final, Native, Public) void ASTExtraPlayerController::OnTeammatesAllDie() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnTeammatesAllDie"); ASTExtraPlayerController_OnTeammatesAllDie_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnTeammateLogin // (Final, Native, Public) // Parameters: // int InTeamID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnTeammateLogin(int InTeamID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnTeammateLogin"); ASTExtraPlayerController_OnTeammateLogin_Params params; params.InTeamID = InTeamID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTeammateHPChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnTeammateHPChangeDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTeammateHPChangeDelegate__DelegateSignature"); ASTExtraPlayerController_OnTeammateHPChangeDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionDeactivedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte TaskConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* DataSource (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnTaskConditionDeactivedDelegate__DelegateSignature(TEnumAsByte TaskConditionType, class UVariableSet* DataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionDeactivedDelegate__DelegateSignature"); ASTExtraPlayerController_OnTaskConditionDeactivedDelegate__DelegateSignature_Params params; params.TaskConditionType = TaskConditionType; params.DataSource = DataSource; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionActivedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte TaskConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* DataSource (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnTaskConditionActivedDelegate__DelegateSignature(TEnumAsByte TaskConditionType, class UVariableSet* DataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionActivedDelegate__DelegateSignature"); ASTExtraPlayerController_OnTaskConditionActivedDelegate__DelegateSignature_Params params; params.TaskConditionType = TaskConditionType; params.DataSource = DataSource; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTakeDamaged__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float DamageAngel (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnTakeDamaged__DelegateSignature(float DamageAngel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTakeDamaged__DelegateSignature"); ASTExtraPlayerController_OnTakeDamaged__DelegateSignature_Params params; params.DamageAngel = DamageAngel; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchWeaponDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnSwitchWeaponDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchWeaponDelegate__DelegateSignature"); ASTExtraPlayerController_OnSwitchWeaponDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte CameraMode (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnSwitchCameraModeStartDelegate__DelegateSignature(TEnumAsByte CameraMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeStartDelegate__DelegateSignature"); ASTExtraPlayerController_OnSwitchCameraModeStartDelegate__DelegateSignature_Params params; params.CameraMode = CameraMode; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeEndDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte CameraMode (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnSwitchCameraModeEndDelegate__DelegateSignature(TEnumAsByte CameraMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeEndDelegate__DelegateSignature"); ASTExtraPlayerController_OnSwitchCameraModeEndDelegate__DelegateSignature_Params params; params.CameraMode = CameraMode; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStopFireDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnStopFireDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStopFireDelegate__DelegateSignature"); ASTExtraPlayerController_OnStopFireDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartFireDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnStartFireDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartFireDelegate__DelegateSignature"); ASTExtraPlayerController_OnStartFireDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartAutoSprintCountDown__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnStartAutoSprintCountDown__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartAutoSprintCountDown__DelegateSignature"); ASTExtraPlayerController_OnStartAutoSprintCountDown__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSpectatorChange__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnSpectatorChange__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSpectatorChange__DelegateSignature"); ASTExtraPlayerController_OnSpectatorChange__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnSpectatorCameraChange // (Event, Public, BlueprintEvent) // Parameters: // bool bDie (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnSpectatorCameraChange(bool bDie) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnSpectatorCameraChange"); ASTExtraPlayerController_OnSpectatorCameraChange_Params params; params.bDie = bDie; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowSkillPromptDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsShowPrompt (Parm, ZeroConstructor, IsPlainOldData) // float LastTime (Parm, ZeroConstructor, IsPlainOldData) // struct FString PromptText (Parm, ZeroConstructor) // float TotalTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnShowSkillPromptDelegate__DelegateSignature(bool IsShowPrompt, float LastTime, const struct FString& PromptText, float TotalTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowSkillPromptDelegate__DelegateSignature"); ASTExtraPlayerController_OnShowSkillPromptDelegate__DelegateSignature_Params params; params.IsShowPrompt = IsShowPrompt; params.LastTime = LastTime; params.PromptText = PromptText; params.TotalTime = TotalTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowAutoSprintButton__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // bool Visible (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D showPos (Parm, IsPlainOldData) // bool IsInside (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnShowAutoSprintButton__DelegateSignature(bool Visible, const struct FVector2D& showPos, bool IsInside) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowAutoSprintButton__DelegateSignature"); ASTExtraPlayerController_OnShowAutoSprintButton__DelegateSignature_Params params; params.Visible = Visible; params.showPos = showPos; params.IsInside = IsInside; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepTeammateChange__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnRepTeammateChange__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepTeammateChange__DelegateSignature"); ASTExtraPlayerController_OnRepTeammateChange__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepPlayerState__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnRepPlayerState__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepPlayerState__DelegateSignature"); ASTExtraPlayerController_OnRepPlayerState__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_SetBattleOwner // (Final, Native, Public) void ASTExtraPlayerController::OnRepNotify_SetBattleOwner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_SetBattleOwner"); ASTExtraPlayerController_OnRepNotify_SetBattleOwner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_ServerHitEnemyReplicatedData // (Final, Native, Public) void ASTExtraPlayerController::OnRepNotify_ServerHitEnemyReplicatedData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_ServerHitEnemyReplicatedData"); ASTExtraPlayerController_OnRepNotify_ServerHitEnemyReplicatedData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_WeaponSystemReconnectReplicateData // (Final, Native, Protected) void ASTExtraPlayerController::OnRep_WeaponSystemReconnectReplicateData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_WeaponSystemReconnectReplicateData"); ASTExtraPlayerController_OnRep_WeaponSystemReconnectReplicateData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_STExtraBaseCharacter // (Final, Native, Public) void ASTExtraPlayerController::OnRep_STExtraBaseCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_STExtraBaseCharacter"); ASTExtraPlayerController_OnRep_STExtraBaseCharacter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ServerStateType // (Final, Native, Public) void ASTExtraPlayerController::OnRep_ServerStateType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ServerStateType"); ASTExtraPlayerController_OnRep_ServerStateType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshTotalPlayers // (Final, Native, Public) void ASTExtraPlayerController::OnRep_RefreshTotalPlayers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshTotalPlayers"); ASTExtraPlayerController_OnRep_RefreshTotalPlayers_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshAirDropBox // (Final, Native, Public) void ASTExtraPlayerController::OnRep_RefreshAirDropBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshAirDropBox"); ASTExtraPlayerController_OnRep_RefreshAirDropBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_Plane // (Final, Native, Public) void ASTExtraPlayerController::OnRep_Plane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_Plane"); ASTExtraPlayerController_OnRep_Plane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ObservedItemList // (Final, Native, Private) void ASTExtraPlayerController::OnRep_ObservedItemList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ObservedItemList"); ASTExtraPlayerController_OnRep_ObservedItemList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_KillTipInfoFilterTemplatesPathList // (Final, Native, Protected) void ASTExtraPlayerController::OnRep_KillTipInfoFilterTemplatesPathList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_KillTipInfoFilterTemplatesPathList"); ASTExtraPlayerController_OnRep_KillTipInfoFilterTemplatesPathList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ImprisonmentTeammateSucess // (Final, Native, Public) void ASTExtraPlayerController::OnRep_ImprisonmentTeammateSucess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ImprisonmentTeammateSucess"); ASTExtraPlayerController_OnRep_ImprisonmentTeammateSucess_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_FiringPlayerList // (Final, Native, Public) void ASTExtraPlayerController::OnRep_FiringPlayerList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_FiringPlayerList"); ASTExtraPlayerController_OnRep_FiringPlayerList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_DeadTombBox // (Final, Native, Public) void ASTExtraPlayerController::OnRep_DeadTombBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_DeadTombBox"); ASTExtraPlayerController_OnRep_DeadTombBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanOpenParachute // (Final, Native, Public) void ASTExtraPlayerController::OnRep_CanOpenParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanOpenParachute"); ASTExtraPlayerController_OnRep_CanOpenParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanJump // (Final, Native, Public) void ASTExtraPlayerController::OnRep_CanJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanJump"); ASTExtraPlayerController_OnRep_CanJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BlackEntTime // (Final, Native, Public) void ASTExtraPlayerController::OnRep_BlackEntTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BlackEntTime"); ASTExtraPlayerController_OnRep_BlackEntTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BackpackComponent // (Final, Native, Private) void ASTExtraPlayerController::OnRep_BackpackComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BackpackComponent"); ASTExtraPlayerController_OnRep_BackpackComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRemoveMainSlot__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnRemoveMainSlot__DelegateSignature(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRemoveMainSlot__DelegateSignature"); ASTExtraPlayerController_OnRemoveMainSlot__DelegateSignature_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseScreen__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnReleaseScreen__DelegateSignature(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseScreen__DelegateSignature"); ASTExtraPlayerController_OnReleaseScreen__DelegateSignature_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseFireBtnDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnReleaseFireBtnDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseFireBtnDelegate__DelegateSignature"); ASTExtraPlayerController_OnReleaseFireBtnDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReconnected__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnReconnected__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReconnected__DelegateSignature"); ASTExtraPlayerController_OnReconnected__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRank__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int Kills (Parm, ZeroConstructor, IsPlainOldData) // int Rank (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnRank__DelegateSignature(int Kills, int Rank) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRank__DelegateSignature"); ASTExtraPlayerController_OnRank__DelegateSignature_Params params; params.Kills = Kills; params.Rank = Rank; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerUseRecoverItem // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::OnPlayerUseRecoverItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerUseRecoverItem"); ASTExtraPlayerController_OnPlayerUseRecoverItem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerStateChanged // (Final, Native, Public) void ASTExtraPlayerController::OnPlayerStateChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerStateChanged"); ASTExtraPlayerController_OnPlayerStateChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerReConnected // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // int LostPlayerKey (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPlayerReConnected(int LostPlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerReConnected"); ASTExtraPlayerController_OnPlayerReConnected_Params params; params.LostPlayerKey = LostPlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownAllPropDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnPlayerPutDownAllPropDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownAllPropDelegate__DelegateSignature"); ASTExtraPlayerController_OnPlayerPutDownAllPropDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownActorDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class ASTExtraBaseCharacter* TargetPlayer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPlayerPutDownActorDelegate__DelegateSignature(class ASTExtraBaseCharacter* TargetPlayer, class AActor* TargetActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownActorDelegate__DelegateSignature"); ASTExtraPlayerController_OnPlayerPutDownActorDelegate__DelegateSignature_Params params; params.TargetPlayer = TargetPlayer; params.TargetActor = TargetActor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPickUpActorDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte SurvivePickUpGlobalCategory (Parm, ZeroConstructor, IsPlainOldData) // int ID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPlayerPickUpActorDelegate__DelegateSignature(TEnumAsByte SurvivePickUpGlobalCategory, int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPickUpActorDelegate__DelegateSignature"); ASTExtraPlayerController_OnPlayerPickUpActorDelegate__DelegateSignature_Params params; params.SurvivePickUpGlobalCategory = SurvivePickUpGlobalCategory; params.ID = ID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerNameChange__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FString changedplayername (Parm, ZeroConstructor) void ASTExtraPlayerController::OnPlayerNameChange__DelegateSignature(const struct FString& changedplayername) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerNameChange__DelegateSignature"); ASTExtraPlayerController_OnPlayerNameChange__DelegateSignature_Params params; params.changedplayername = changedplayername; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerLostConnection // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // int LostPlayerKey (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPlayerLostConnection(int LostPlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerLostConnection"); ASTExtraPlayerController_OnPlayerLostConnection_Params params; params.LostPlayerKey = LostPlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerHitFireBtn // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsRightBtn (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPlayerHitFireBtn(bool bIsRightBtn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerHitFireBtn"); ASTExtraPlayerController_OnPlayerHitFireBtn_Params params; params.bIsRightBtn = bIsRightBtn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerClickDriveBtn // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::OnPlayerClickDriveBtn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerClickDriveBtn"); ASTExtraPlayerController_OnPlayerClickDriveBtn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerCanGetInVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool CanGetInVehicle (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPlayerCanGetInVehicle(bool CanGetInVehicle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerCanGetInVehicle"); ASTExtraPlayerController_OnPlayerCanGetInVehicle_Params params; params.CanGetInVehicle = CanGetInVehicle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPickupItemDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPickupItemDelegate__DelegateSignature(int ItemID, int Count, class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPickupItemDelegate__DelegateSignature"); ASTExtraPlayerController_OnPickupItemDelegate__DelegateSignature_Params params; params.ItemID = ItemID; params.Count = Count; params.PC = PC; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpExpand // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::OnPickUpExpand() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpExpand"); ASTExtraPlayerController_OnPickUpExpand_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpCollapsed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool isCollapsed (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnPickUpCollapsed(bool isCollapsed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpCollapsed"); ASTExtraPlayerController_OnPickUpCollapsed_Params params; params.isCollapsed = isCollapsed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnObserverLevelLoaded // (Final, Native, Public) void ASTExtraPlayerController::OnObserverLevelLoaded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnObserverLevelLoaded"); ASTExtraPlayerController_OnObserverLevelLoaded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnObservedUsingWeaponChanged // (Final, Native, Public) void ASTExtraPlayerController::OnObservedUsingWeaponChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnObservedUsingWeaponChanged"); ASTExtraPlayerController_OnObservedUsingWeaponChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnObservedItemsChanged // (Final, Native, Public) void ASTExtraPlayerController::OnObservedItemsChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnObservedItemsChanged"); ASTExtraPlayerController_OnObservedItemsChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnObservedBulletNumChanged // (Final, Native, Public) void ASTExtraPlayerController::OnObservedBulletNumChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnObservedBulletNumChanged"); ASTExtraPlayerController_OnObservedBulletNumChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnMapMarkChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int TeamMateSerialNumber (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnMapMarkChangeDelegate__DelegateSignature(int TeamMateSerialNumber) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnMapMarkChangeDelegate__DelegateSignature"); ASTExtraPlayerController_OnMapMarkChangeDelegate__DelegateSignature_Params params; params.TeamMateSerialNumber = TeamMateSerialNumber; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLostConnection__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnLostConnection__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLostConnection__DelegateSignature"); ASTExtraPlayerController_OnLostConnection__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterTemperatureChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float currentTP (Parm, ZeroConstructor, IsPlainOldData) // float ratioHP (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnLocalCharacterTemperatureChangeDelegate__DelegateSignature(float currentTP, float ratioHP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterTemperatureChangeDelegate__DelegateSignature"); ASTExtraPlayerController_OnLocalCharacterTemperatureChangeDelegate__DelegateSignature_Params params; params.currentTP = currentTP; params.ratioHP = ratioHP; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterHPChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float currentHP (Parm, ZeroConstructor, IsPlainOldData) // float ratioHP (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnLocalCharacterHPChangeDelegate__DelegateSignature(float currentHP, float ratioHP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterHPChangeDelegate__DelegateSignature"); ASTExtraPlayerController_OnLocalCharacterHPChangeDelegate__DelegateSignature_Params params; params.currentHP = currentHP; params.ratioHP = ratioHP; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnLandOnGroundAfterJumpPlaneEnd // (Event, Public, BlueprintEvent) void ASTExtraPlayerController::OnLandOnGroundAfterJumpPlaneEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnLandOnGroundAfterJumpPlaneEnd"); ASTExtraPlayerController_OnLandOnGroundAfterJumpPlaneEnd_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperCount // (Final, Native, Private) // Parameters: // struct FItemDefineID DefineID (Parm) // EBattleItemOperationType operationType (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnItemOperCount(const struct FItemDefineID& DefineID, EBattleItemOperationType operationType, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperCount"); ASTExtraPlayerController_OnItemOperCount_Params params; params.DefineID = DefineID; params.operationType = operationType; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperation // (Final, Native, Private) // Parameters: // struct FItemDefineID DefineID (Parm) // EBattleItemOperationType operationType (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Reason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnItemOperation(const struct FItemDefineID& DefineID, EBattleItemOperationType operationType, unsigned char Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperation"); ASTExtraPlayerController_OnItemOperation_Params params; params.DefineID = DefineID; params.operationType = operationType; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnInterruptAutoSprintCountDown__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnInterruptAutoSprintCountDown__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnInterruptAutoSprintCountDown__DelegateSignature"); ASTExtraPlayerController_OnInterruptAutoSprintCountDown__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnGameStartDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartDelegate__DelegateSignature"); ASTExtraPlayerController_OnGameStartDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartCountDownDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float CountDownTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnGameStartCountDownDelegate__DelegateSignature(float CountDownTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartCountDownDelegate__DelegateSignature"); ASTExtraPlayerController_OnGameStartCountDownDelegate__DelegateSignature_Params params; params.CountDownTime = CountDownTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnGameModeStateChanged // (Event, Public, BlueprintEvent) void ASTExtraPlayerController::OnGameModeStateChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnGameModeStateChanged"); ASTExtraPlayerController_OnGameModeStateChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnFingerMove__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) void ASTExtraPlayerController::OnFingerMove__DelegateSignature(const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnFingerMove__DelegateSignature"); ASTExtraPlayerController_OnFingerMove__DelegateSignature_Params params; params.Loc = Loc; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnExitGame__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnExitGame__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnExitGame__DelegateSignature"); ASTExtraPlayerController_OnExitGame__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnEquipWeaponDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnEquipWeaponDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnEquipWeaponDelegate__DelegateSignature"); ASTExtraPlayerController_OnEquipWeaponDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnEnterBattleResultStep // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::OnEnterBattleResultStep() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnEnterBattleResultStep"); ASTExtraPlayerController_OnEnterBattleResultStep_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDropItemDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnDropItemDelegate__DelegateSignature(int ItemID, int Count, class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDropItemDelegate__DelegateSignature"); ASTExtraPlayerController_OnDropItemDelegate__DelegateSignature_Params params; params.ItemID = ItemID; params.Count = Count; params.PC = PC; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDoubleClickCheckDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnDoubleClickCheckDelegate__DelegateSignature(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDoubleClickCheckDelegate__DelegateSignature"); ASTExtraPlayerController_OnDoubleClickCheckDelegate__DelegateSignature_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDeathBoxSpawnedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FTransform SpawnTransform (Parm, IsPlainOldData) void ASTExtraPlayerController::OnDeathBoxSpawnedDelegate__DelegateSignature(const struct FTransform& SpawnTransform) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDeathBoxSpawnedDelegate__DelegateSignature"); ASTExtraPlayerController_OnDeathBoxSpawnedDelegate__DelegateSignature_Params params; params.SpawnTransform = SpawnTransform; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxExpand // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::OnDeadBoxExpand() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxExpand"); ASTExtraPlayerController_OnDeadBoxExpand_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxCollapsed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool isCollpased (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnDeadBoxCollapsed(bool isCollpased) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxCollapsed"); ASTExtraPlayerController_OnDeadBoxCollapsed_Params params; params.isCollpased = isCollpased; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDamageToOtherDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float damageToOther (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnDamageToOtherDelegate__DelegateSignature(float damageToOther) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDamageToOtherDelegate__DelegateSignature"); ASTExtraPlayerController_OnDamageToOtherDelegate__DelegateSignature_Params params; params.damageToOther = damageToOther; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // class ASTExtraVehicleBase* nowVehicle (Parm, ZeroConstructor, IsPlainOldData) // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature(class ASTExtraVehicleBase* nowVehicle, const struct FVector& posVector, float showTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature"); ASTExtraPlayerController_OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature_Params params; params.nowVehicle = nowVehicle; params.posVector = posVector; params.showTime = showTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // class ASTExtraShootWeapon* nowWeapon (Parm, ZeroConstructor, IsPlainOldData) // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) // bool isslience (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature(class ASTExtraShootWeapon* nowWeapon, const struct FVector& posVector, float showTime, bool isslience) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature"); ASTExtraPlayerController_OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature_Params params; params.nowWeapon = nowWeapon; params.posVector = posVector; params.showTime = showTime; params.isslience = isslience; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealthEvent // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::OnCharacterRecoveryHealthEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealthEvent"); ASTExtraPlayerController_OnCharacterRecoveryHealthEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealth__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnCharacterRecoveryHealth__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealth__DelegateSignature"); ASTExtraPlayerController_OnCharacterRecoveryHealth__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool IsNearDeath (Parm, ZeroConstructor, IsPlainOldData) // bool IsRescueingOther (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature(bool IsNearDeath, bool IsRescueingOther) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature"); ASTExtraPlayerController_OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature_Params params; params.IsNearDeath = IsNearDeath; params.IsRescueingOther = IsRescueingOther; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // class ASTExtraBaseCharacter* nowCharacter (Parm, ZeroConstructor, IsPlainOldData) // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature(class ASTExtraBaseCharacter* nowCharacter, const struct FVector& posVector, float showTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature"); ASTExtraPlayerController_OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature_Params params; params.nowCharacter = nowCharacter; params.posVector = posVector; params.showTime = showTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasDefaults) // Parameters: // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature(const struct FVector& posVector, float showTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature"); ASTExtraPlayerController_OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature_Params params; params.posVector = posVector; params.showTime = showTime; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterCheckVoiceTriggerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class AActor* nowActor (Parm, ZeroConstructor, IsPlainOldData) // float checkDis (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnCharacterCheckVoiceTriggerDelegate__DelegateSignature(class AActor* nowActor, float checkDis) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterCheckVoiceTriggerDelegate__DelegateSignature"); ASTExtraPlayerController_OnCharacterCheckVoiceTriggerDelegate__DelegateSignature_Params params; params.nowActor = nowActor; params.checkDis = checkDis; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterBreathChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float currentBR (Parm, ZeroConstructor, IsPlainOldData) // float ratioBR (Parm, ZeroConstructor, IsPlainOldData) // class ACharacter* OwnerCharacter (Parm, ZeroConstructor, IsPlainOldData) // int HealthStatus (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnCharacterBreathChangeDelegate__DelegateSignature(float currentBR, float ratioBR, class ACharacter* OwnerCharacter, int HealthStatus) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterBreathChangeDelegate__DelegateSignature"); ASTExtraPlayerController_OnCharacterBreathChangeDelegate__DelegateSignature_Params params; params.currentBR = currentBR; params.ratioBR = ratioBR; params.OwnerCharacter = OwnerCharacter; params.HealthStatus = HealthStatus; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnChangeBattleOwnerDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnChangeBattleOwnerDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnChangeBattleOwnerDelegate__DelegateSignature"); ASTExtraPlayerController_OnChangeBattleOwnerDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnBackpackMainSlot__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::OnBackpackMainSlot__DelegateSignature(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnBackpackMainSlot__DelegateSignature"); ASTExtraPlayerController_OnBackpackMainSlot__DelegateSignature_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnAutoSprintActive__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::OnAutoSprintActive__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnAutoSprintActive__DelegateSignature"); ASTExtraPlayerController_OnAutoSprintActive__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.On3DTouchForceChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraPlayerController::On3DTouchForceChangeDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.On3DTouchForceChangeDelegate__DelegateSignature"); ASTExtraPlayerController_On3DTouchForceChangeDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ObserveWhoKilledMe // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::ObserveWhoKilledMe() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ObserveWhoKilledMe"); ASTExtraPlayerController_ObserveWhoKilledMe_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ObserveCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString InPlayerName (Parm, ZeroConstructor) void ASTExtraPlayerController::ObserveCharacter(const struct FString& InPlayerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ObserveCharacter"); ASTExtraPlayerController_ObserveCharacter_Params params; params.InPlayerName = InPlayerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ObserveAirDropBox // (Final, Native, Public, BlueprintCallable) // Parameters: // int boxId (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ObserveAirDropBox(int boxId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ObserveAirDropBox"); ASTExtraPlayerController_ObserveAirDropBox_Params params; params.boxId = boxId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.NotifyInOutPickUpActorWrapperBP // (Event, Public, BlueprintEvent) // Parameters: // bool bIsIn (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::NotifyInOutPickUpActorWrapperBP(bool bIsIn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.NotifyInOutPickUpActorWrapperBP"); ASTExtraPlayerController_NotifyInOutPickUpActorWrapperBP_Params params; params.bIsIn = bIsIn; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.MoveUp // (Final, Native, Protected, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::MoveUp(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.MoveUp"); ASTExtraPlayerController_MoveUp_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.MoveToAI // (Final, Exec, Native, Public) void ASTExtraPlayerController::MoveToAI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.MoveToAI"); ASTExtraPlayerController_MoveToAI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.MoveTo // (Final, Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Z (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::MoveTo(float X, float Y, float Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.MoveTo"); ASTExtraPlayerController_MoveTo_Params params; params.X = X; params.Y = Y; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ModifyTouchIndex // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ModifyTouchIndex(const struct FVector& Loc, TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ModifyTouchIndex"); ASTExtraPlayerController_ModifyTouchIndex_Params params; params.Loc = Loc; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.MemberVoice // (Event, Public, BlueprintEvent) // Parameters: // int member (Parm, ZeroConstructor, IsPlainOldData) // int Status (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::MemberVoice(int member, int Status) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.MemberVoice"); ASTExtraPlayerController_MemberVoice_Params params; params.member = member; params.Status = Status; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.MarkStartFireFrame // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::MarkStartFireFrame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.MarkStartFireFrame"); ASTExtraPlayerController_MarkStartFireFrame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.LocalProfileFootprint // (Final, Exec, Native, Public) void ASTExtraPlayerController::LocalProfileFootprint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.LocalProfileFootprint"); ASTExtraPlayerController_LocalProfileFootprint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.LocalGetGameStateReconnectInfo // (Final, Native, Public) void ASTExtraPlayerController::LocalGetGameStateReconnectInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.LocalGetGameStateReconnectInfo"); ASTExtraPlayerController_LocalGetGameStateReconnectInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.LoadAllLand // (Final, Exec, Native, Public) // Parameters: // bool bLoadAll (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::LoadAllLand(bool bLoadAll) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.LoadAllLand"); ASTExtraPlayerController_LoadAllLand_Params params; params.bLoadAll = bLoadAll; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.LerpFPPCamera // (Final, Native, Public) void ASTExtraPlayerController::LerpFPPCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.LerpFPPCamera"); ASTExtraPlayerController_LerpFPPCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.KillSomeOne // (Final, Exec, Native, Public) // Parameters: // struct FString InPlayerName (Parm, ZeroConstructor) void ASTExtraPlayerController::KillSomeOne(const struct FString& InPlayerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.KillSomeOne"); ASTExtraPlayerController_KillSomeOne_Params params; params.InPlayerName = InPlayerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.KillAll // (Final, Exec, Native, Public) void ASTExtraPlayerController::KillAll() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.KillAll"); ASTExtraPlayerController_KillAll_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.Kill // (Final, Exec, Native, Public) // Parameters: // int GivenNumber (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::Kill(int GivenNumber) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.Kill"); ASTExtraPlayerController_Kill_Params params; params.GivenNumber = GivenNumber; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.JumpFromPlane // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::JumpFromPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.JumpFromPlane"); ASTExtraPlayerController_JumpFromPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.JoystickTriggerSprint // (Event, Public, BlueprintEvent) // Parameters: // bool bIsSprint (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::JoystickTriggerSprint(bool bIsSprint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.JoystickTriggerSprint"); ASTExtraPlayerController_JoystickTriggerSprint_Params params; params.bIsSprint = bIsSprint; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.IsViewTarget // (Native, Public, BlueprintCallable) // Parameters: // class AActor* pActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsViewTarget(class AActor* pActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsViewTarget"); ASTExtraPlayerController_IsViewTarget_Params params; params.pActor = pActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsUse3DTouch // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsUse3DTouch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsUse3DTouch"); ASTExtraPlayerController_IsUse3DTouch_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsStartInRightHalfScreen // (Final, Native, Public, Const) // Parameters: // float BeginX (Parm, ZeroConstructor, IsPlainOldData) // float CurViewPortDPIScale (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsStartInRightHalfScreen(float BeginX, float CurViewPortDPIScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsStartInRightHalfScreen"); ASTExtraPlayerController_IsStartInRightHalfScreen_Params params; params.BeginX = BeginX; params.CurViewPortDPIScale = CurViewPortDPIScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsSameTeam // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* Other (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsSameTeam(class APawn* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsSameTeam"); ASTExtraPlayerController_IsSameTeam_Params params; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsSameCamp // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* Other (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsSameCamp(class APawn* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsSameCamp"); ASTExtraPlayerController_IsSameCamp_Params params; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsReleasePosInAimBtnRange // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsReleasePosInAimBtnRange(const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsReleasePosInAimBtnRange"); ASTExtraPlayerController_IsReleasePosInAimBtnRange_Params params; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsMoveable // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsMoveable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsMoveable"); ASTExtraPlayerController_IsMoveable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsLastBreathOrRescueingOther // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsLastBreathOrRescueingOther() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsLastBreathOrRescueingOther"); ASTExtraPlayerController_IsLastBreathOrRescueingOther_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInPlane // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInPlane"); ASTExtraPlayerController_IsInPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInParachuteOpen() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteOpen"); ASTExtraPlayerController_IsInParachuteOpen_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteJump // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInParachuteJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteJump"); ASTExtraPlayerController_IsInParachuteJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInParachute // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInParachute"); ASTExtraPlayerController_IsInParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInInitial // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInInitial() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInInitial"); ASTExtraPlayerController_IsInInitial_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInFreeCameraView // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInFreeCameraView() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInFreeCameraView"); ASTExtraPlayerController_IsInFreeCameraView_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInFinish // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInFinish() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInFinish"); ASTExtraPlayerController_IsInFinish_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInFight // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInFight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInFight"); ASTExtraPlayerController_IsInFight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInDeathReplay // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInDeathReplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInDeathReplay"); ASTExtraPlayerController_IsInDeathReplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsInDead // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsInDead() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsInDead"); ASTExtraPlayerController_IsInDead_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsCanViewEnemy // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsCanViewEnemy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsCanViewEnemy"); ASTExtraPlayerController_IsCanViewEnemy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsAllowActorTouchMove // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsAllowActorTouchMove() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsAllowActorTouchMove"); ASTExtraPlayerController_IsAllowActorTouchMove_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.IsAGMPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::IsAGMPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.IsAGMPlayer"); ASTExtraPlayerController_IsAGMPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDToName // (Final, Native, Public, BlueprintCallable) // Parameters: // int GrenadeID (Parm, ZeroConstructor, IsPlainOldData) // struct FName Name (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::InsertGrenadeIDToName(int GrenadeID, const struct FName& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDToName"); ASTExtraPlayerController_InsertGrenadeIDToName_Params params; params.GrenadeID = GrenadeID; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDInOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // int GrenadeID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::InsertGrenadeIDInOrder(int GrenadeID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDInOrder"); ASTExtraPlayerController_InsertGrenadeIDInOrder_Params params; params.GrenadeID = GrenadeID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InputTouchRepeat // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // TEnumAsByte FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (ConstParm, Parm, IsPlainOldData) // float force (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::InputTouchRepeat(TEnumAsByte FingerIndex, const struct FVector& Location, float force) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InputTouchRepeat"); ASTExtraPlayerController_InputTouchRepeat_Params params; params.FingerIndex = FingerIndex; params.Location = Location; params.force = force; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InitTaskDatas // (Final, Native, Public) // Parameters: // uint32_t InPlayerKey (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::InitTaskDatas(uint32_t InPlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InitTaskDatas"); ASTExtraPlayerController_InitTaskDatas_Params params; params.InPlayerKey = InPlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitTaskDataDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int TaskID (Parm, ZeroConstructor, IsPlainOldData) // int process (Parm, ZeroConstructor, IsPlainOldData) // struct FString ext_info (Parm, ZeroConstructor) void ASTExtraPlayerController::InitTaskDataDelegate__DelegateSignature(int TaskID, int process, const struct FString& ext_info) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitTaskDataDelegate__DelegateSignature"); ASTExtraPlayerController_InitTaskDataDelegate__DelegateSignature_Params params; params.TaskID = TaskID; params.process = process; params.ext_info = ext_info; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InitTaskData // (Final, Native, Public) // Parameters: // int TaskID (Parm, ZeroConstructor, IsPlainOldData) // int process (Parm, ZeroConstructor, IsPlainOldData) // struct FString ext_info (Parm, ZeroConstructor) void ASTExtraPlayerController::InitTaskData(int TaskID, int process, const struct FString& ext_info) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InitTaskData"); ASTExtraPlayerController_InitTaskData_Params params; params.TaskID = TaskID; params.process = process; params.ext_info = ext_info; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InitTaskComponent // (Final, Native, Private) void ASTExtraPlayerController::InitTaskComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InitTaskComponent"); ASTExtraPlayerController_InitTaskComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InitNewbieComponent // (Event, Public, HasOutParms, BlueprintEvent) // Parameters: // TArray FinishedGuide (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray FinishedCounts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // int PlayerLevel (Parm, ZeroConstructor, IsPlainOldData) // int PlayerExperienceType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::InitNewbieComponent(TArray FinishedGuide, TArray FinishedCounts, int PlayerLevel, int PlayerExperienceType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InitNewbieComponent"); ASTExtraPlayerController_InitNewbieComponent_Params params; params.FinishedGuide = FinishedGuide; params.FinishedCounts = FinishedCounts; params.PlayerLevel = PlayerLevel; params.PlayerExperienceType = PlayerExperienceType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InitJoyStickAfterActivation // (Event, Public, BlueprintEvent) void ASTExtraPlayerController::InitJoyStickAfterActivation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InitJoyStickAfterActivation"); ASTExtraPlayerController_InitJoyStickAfterActivation_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitCollectionDataDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int CurrentCount (Parm, ZeroConstructor, IsPlainOldData) // int TotalCount (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::InitCollectionDataDelegate__DelegateSignature(int ItemID, int CurrentCount, int TotalCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitCollectionDataDelegate__DelegateSignature"); ASTExtraPlayerController_InitCollectionDataDelegate__DelegateSignature_Params params; params.ItemID = ItemID; params.CurrentCount = CurrentCount; params.TotalCount = TotalCount; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.InitCollectionData // (Final, Native, Public) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int CurrentCount (Parm, ZeroConstructor, IsPlainOldData) // int TotalCount (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::InitCollectionData(int ItemID, int CurrentCount, int TotalCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.InitCollectionData"); ASTExtraPlayerController_InitCollectionData_Params params; params.ItemID = ItemID; params.CurrentCount = CurrentCount; params.TotalCount = TotalCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ImprisonmentTeammate // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // struct FString TeammateName (Parm, ZeroConstructor) void ASTExtraPlayerController::ImprisonmentTeammate(const struct FString& TeammateName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ImprisonmentTeammate"); ASTExtraPlayerController_ImprisonmentTeammate_Params params; params.TeammateName = TeammateName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleTogglePlayerListInOB // (Final, Native, Public) void ASTExtraPlayerController::HandleTogglePlayerListInOB() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleTogglePlayerListInOB"); ASTExtraPlayerController_HandleTogglePlayerListInOB_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleOBTeamList // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InShow (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::HandleToggleOBTeamList(bool InShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleOBTeamList"); ASTExtraPlayerController_HandleToggleOBTeamList_Params params; params.InShow = InShow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleMapInOB // (Final, Native, Public) void ASTExtraPlayerController::HandleToggleMapInOB() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleMapInOB"); ASTExtraPlayerController_HandleToggleMapInOB_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammatePrev // (Final, Native, Public) void ASTExtraPlayerController::HandleSwitchToTeammatePrev() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammatePrev"); ASTExtraPlayerController_HandleSwitchToTeammatePrev_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammateNext // (Final, Native, Public) void ASTExtraPlayerController::HandleSwitchToTeammateNext() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammateNext"); ASTExtraPlayerController_HandleSwitchToTeammateNext_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeam // (Final, Native, Public, BlueprintCallable) // Parameters: // int InTeamID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::HandleSwitchToTeam(int InTeamID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeam"); ASTExtraPlayerController_HandleSwitchToTeam_Params params; params.InTeamID = InTeamID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleLeaveFreeViewInOB // (Final, Native, Public) void ASTExtraPlayerController::HandleLeaveFreeViewInOB() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleLeaveFreeViewInOB"); ASTExtraPlayerController_HandleLeaveFreeViewInOB_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleLandOnGroundEnd // (Final, Native, Protected) void ASTExtraPlayerController::HandleLandOnGroundEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleLandOnGroundEnd"); ASTExtraPlayerController_HandleLandOnGroundEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleEnterFreeViewInOB // (Final, Native, Public) void ASTExtraPlayerController::HandleEnterFreeViewInOB() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleEnterFreeViewInOB"); ASTExtraPlayerController_HandleEnterFreeViewInOB_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleClientHasReactivated // (Final, Native, Protected) void ASTExtraPlayerController::HandleClientHasReactivated() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleClientHasReactivated"); ASTExtraPlayerController_HandleClientHasReactivated_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.HandleCameraModeChanged // (Final, Native, Public) // Parameters: // TEnumAsByte NewMode (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* InCharacter (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::HandleCameraModeChanged(TEnumAsByte NewMode, class ASTExtraBaseCharacter* InCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.HandleCameraModeChanged"); ASTExtraPlayerController_HandleCameraModeChanged_Params params; params.NewMode = NewMode; params.InCharacter = InCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GotoSpectating // (Native, Public, BlueprintCallable) // Parameters: // int TeammatePlayerid (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerController::GotoSpectating(int TeammatePlayerid) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GotoSpectating"); ASTExtraPlayerController_GotoSpectating_Params params; params.TeammatePlayerid = TeammatePlayerid; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GotoFlying // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GotoFlying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GotoFlying"); ASTExtraPlayerController_GotoFlying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMTeleport // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // struct FName Teleporter (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::GMTeleport(const struct FName& Teleporter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMTeleport"); ASTExtraPlayerController_GMTeleport_Params params; params.Teleporter = Teleporter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolPoisonCircle // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMSetBoolPoisonCircle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolPoisonCircle"); ASTExtraPlayerController_GMSetBoolPoisonCircle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirDrop // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMSetBoolAirDrop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirDrop"); ASTExtraPlayerController_GMSetBoolAirDrop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirAttack // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMSetBoolAirAttack() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirAttack"); ASTExtraPlayerController_GMSetBoolAirAttack_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAI // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMSetBoolAI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAI"); ASTExtraPlayerController_GMSetBoolAI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMOpenWeather // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int OpenWeatherID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::GMOpenWeather(int OpenWeatherID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMOpenWeather"); ASTExtraPlayerController_GMOpenWeather_Params params; params.OpenWeatherID = OpenWeatherID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMEnableRandom // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMEnableRandom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMEnableRandom"); ASTExtraPlayerController_GMEnableRandom_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMEnableAllComponent // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMEnableAllComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMEnableAllComponent"); ASTExtraPlayerController_GMEnableAllComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMDisableRandom // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMDisableRandom() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMDisableRandom"); ASTExtraPlayerController_GMDisableRandom_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMDisableAllComponent // (Final, Exec, Native, Public, BlueprintCallable) void ASTExtraPlayerController::GMDisableAllComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMDisableAllComponent"); ASTExtraPlayerController_GMDisableAllComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GMCloseWeather // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int CloseWeatherID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::GMCloseWeather(int CloseWeatherID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GMCloseWeather"); ASTExtraPlayerController_GMCloseWeather_Params params; params.CloseWeatherID = CloseWeatherID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GetWriteCircleDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerController::GetWriteCircleDistance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetWriteCircleDistance"); ASTExtraPlayerController_GetWriteCircleDistance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetViewPortDPIScale // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerController::GetViewPortDPIScale() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetViewPortDPIScale"); ASTExtraPlayerController_GetViewPortDPIScale_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetVehicleUserComp // (Final, Native, Public, BlueprintCallable) // Parameters: // class UVehicleUserComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UVehicleUserComponent* ASTExtraPlayerController::GetVehicleUserComp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetVehicleUserComp"); ASTExtraPlayerController_GetVehicleUserComp_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlLog // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::GetUseMotionControlLog() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlLog"); ASTExtraPlayerController_GetUseMotionControlLog_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlEnable // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::GetUseMotionControlEnable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlEnable"); ASTExtraPlayerController_GetUseMotionControlEnable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetTouchForce // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerController::GetTouchForce(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetTouchForce"); ASTExtraPlayerController_GetTouchForce_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetThePlane // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* ASTExtraPlayerController::GetThePlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetThePlane"); ASTExtraPlayerController_GetThePlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetTargetedSpringArm // (Final, Native, Public) // Parameters: // class USpringArmComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USpringArmComponent* ASTExtraPlayerController::GetTargetedSpringArm() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetTargetedSpringArm"); ASTExtraPlayerController_GetTargetedSpringArm_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetStatTriangles // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerController::GetStatTriangles() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetStatTriangles"); ASTExtraPlayerController_GetStatTriangles_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetStatMemory // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraPlayerController::GetStatMemory() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetStatMemory"); ASTExtraPlayerController_GetStatMemory_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetStatDrawCalls // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerController::GetStatDrawCalls() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetStatDrawCalls"); ASTExtraPlayerController_GetStatDrawCalls_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetSpecialAreaID // (Final, Native, Public) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerController::GetSpecialAreaID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetSpecialAreaID"); ASTExtraPlayerController_GetSpecialAreaID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetSensibilityRate // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // bool bIsMotionControl (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator ASTExtraPlayerController::GetSensibilityRate(bool bIsMotionControl) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetSensibilityRate"); ASTExtraPlayerController_GetSensibilityRate_Params params; params.bIsMotionControl = bIsMotionControl; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerInfoInOBByName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString InPlayerName (Parm, ZeroConstructor) // struct FPlayerInfoInOB ReturnValue (Parm, OutParm, ReturnParm) struct FPlayerInfoInOB ASTExtraPlayerController::GetPlayerInfoInOBByName(const struct FString& InPlayerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerInfoInOBByName"); ASTExtraPlayerController_GetPlayerInfoInOBByName_Params params; params.InPlayerName = InPlayerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerCharacterSafety // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraBaseCharacter* ASTExtraPlayerController::GetPlayerCharacterSafety() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerCharacterSafety"); ASTExtraPlayerController_GetPlayerCharacterSafety_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetNewestAirDropBoxPos // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraPlayerController::GetNewestAirDropBoxPos() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetNewestAirDropBoxPos"); ASTExtraPlayerController_GetNewestAirDropBoxPos_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetNearPlayerList // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ASTExtraPlayerController::GetNearPlayerList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetNearPlayerList"); ASTExtraPlayerController_GetNearPlayerList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetMurderUID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraPlayerController::GetMurderUID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetMurderUID"); ASTExtraPlayerController_GetMurderUID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetMurderName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraPlayerController::GetMurderName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetMurderName"); ASTExtraPlayerController_GetMurderName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetMurderIsAI // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::GetMurderIsAI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetMurderIsAI"); ASTExtraPlayerController_GetMurderIsAI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetMultiItemFromItemList // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TArray ItemSpecifiedID (Parm, ZeroConstructor) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ASTExtraPlayerController::GetMultiItemFromItemList(TArray ItemSpecifiedID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetMultiItemFromItemList"); ASTExtraPlayerController_GetMultiItemFromItemList_Params params; params.ItemSpecifiedID = ItemSpecifiedID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetMaxTouchForceFinger // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraPlayerController::GetMaxTouchForceFinger() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetMaxTouchForceFinger"); ASTExtraPlayerController_GetMaxTouchForceFinger_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetKillerTrackerTemplateForCauser // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* FatalDamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* ASTExtraPlayerController::GetKillerTrackerTemplateForCauser(class APawn* FatalDamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetKillerTrackerTemplateForCauser"); ASTExtraPlayerController_GetKillerTrackerTemplateForCauser_Params params; params.FatalDamageCauser = FatalDamageCauser; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickVisualSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D ASTExtraPlayerController::GetJoyStickVisualSize() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickVisualSize"); ASTExtraPlayerController_GetJoyStickVisualSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickCenter // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D ASTExtraPlayerController::GetJoyStickCenter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickCenter"); ASTExtraPlayerController_GetJoyStickCenter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetIsRespawn // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::GetIsRespawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetIsRespawn"); ASTExtraPlayerController_GetIsRespawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetIsFreeCamera // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::GetIsFreeCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetIsFreeCamera"); ASTExtraPlayerController_GetIsFreeCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetGameStateReconnectInfoOnServer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::GetGameStateReconnectInfoOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetGameStateReconnectInfoOnServer"); ASTExtraPlayerController_GetGameStateReconnectInfoOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GetGameScreenSize // (Final, Exec, Native, Public) void ASTExtraPlayerController::GetGameScreenSize() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetGameScreenSize"); ASTExtraPlayerController_GetGameScreenSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GetFriendDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerController::GetFriendDistance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetFriendDistance"); ASTExtraPlayerController_GetFriendDistance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetFocalLocation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraPlayerController::GetFocalLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetFocalLocation"); ASTExtraPlayerController_GetFocalLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerState* ASTExtraPlayerController::GetCurPlayerState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerState"); ASTExtraPlayerController_GetCurPlayerState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerId // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraPlayerController::GetCurPlayerId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerId"); ASTExtraPlayerController_GetCurPlayerId_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraBaseCharacter* ASTExtraPlayerController::GetCurPlayerCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerCharacter"); ASTExtraPlayerController_GetCurPlayerCharacter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawnLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraPlayerController::GetCurPawnLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawnLocation"); ASTExtraPlayerController_GetCurPawnLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* ASTExtraPlayerController::GetCurPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawn"); ASTExtraPlayerController_GetCurPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetCurFPS // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerController::GetCurFPS() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetCurFPS"); ASTExtraPlayerController_GetCurFPS_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookRotation // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator ASTExtraPlayerController::GetControlLookRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookRotation"); ASTExtraPlayerController_GetControlLookRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookPoint // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int LineTraceRange (Parm, ZeroConstructor, IsPlainOldData) // bool HitTaget (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraPlayerController::GetControlLookPoint(int LineTraceRange, bool* HitTaget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookPoint"); ASTExtraPlayerController_GetControlLookPoint_Params params; params.LineTraceRange = LineTraceRange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitTaget != nullptr) *HitTaget = params.HitTaget; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetChatComponent // (Final, Native, Public) // Parameters: // class UChatComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UChatComponent* ASTExtraPlayerController::GetChatComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetChatComponent"); ASTExtraPlayerController_GetChatComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GetBackpackComponent // (Final, Native, Public) // Parameters: // class UBackpackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UBackpackComponent* ASTExtraPlayerController::GetBackpackComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GetBackpackComponent"); ASTExtraPlayerController_GetBackpackComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GenerateAirDropData // (Final, Native, Public, BlueprintCallable) // Parameters: // int boxId (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ASTExtraPlayerController::GenerateAirDropData(int boxId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GenerateAirDropData"); ASTExtraPlayerController_GenerateAirDropData_Params params; params.boxId = boxId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoNextState // (Final, Exec, Native, Public) void ASTExtraPlayerController::GameModeGotoNextState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoNextState"); ASTExtraPlayerController_GameModeGotoNextState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoFightingState // (Final, Exec, Native, Public) void ASTExtraPlayerController::GameModeGotoFightingState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoFightingState"); ASTExtraPlayerController_GameModeGotoFightingState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.FreeCameraTouchMove // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::FreeCameraTouchMove(const struct FVector& Loc, TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.FreeCameraTouchMove"); ASTExtraPlayerController_FreeCameraTouchMove_Params params; params.Loc = Loc; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ForceReleaseCurTouchMoveFinger // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::ForceReleaseCurTouchMoveFinger() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ForceReleaseCurTouchMoveFinger"); ASTExtraPlayerController_ForceReleaseCurTouchMoveFinger_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.FireTakeDamagedEvent // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector CauserLocation (Parm, IsPlainOldData) void ASTExtraPlayerController::FireTakeDamagedEvent(const struct FVector& CauserLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.FireTakeDamagedEvent"); ASTExtraPlayerController_FireTakeDamagedEvent_Params params; params.CauserLocation = CauserLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.FireOrGrenade // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::FireOrGrenade() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.FireOrGrenade"); ASTExtraPlayerController_FireOrGrenade_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.Fight // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::Fight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.Fight"); ASTExtraPlayerController_Fight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ExitFreeCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsForceReset (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ExitFreeCamera(bool IsForceReset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ExitFreeCamera"); ASTExtraPlayerController_ExitFreeCamera_Params params; params.IsForceReset = IsForceReset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ExecDSCommand // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FString DSCommand (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::ExecDSCommand(const struct FString& DSCommand) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ExecDSCommand"); ASTExtraPlayerController_ExecDSCommand_Params params; params.DSCommand = DSCommand; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.EndTouchScreen // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::EndTouchScreen(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.EndTouchScreen"); ASTExtraPlayerController_EndTouchScreen_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.EndSpectatingWithoutDeadBox // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::EndSpectatingWithoutDeadBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.EndSpectatingWithoutDeadBox"); ASTExtraPlayerController_EndSpectatingWithoutDeadBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.EndForceTouchFire // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::EndForceTouchFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.EndForceTouchFire"); ASTExtraPlayerController_EndForceTouchFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.EnablePlayerInHouse // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsIn (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::EnablePlayerInHouse(bool bIsIn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.EnablePlayerInHouse"); ASTExtraPlayerController_EnablePlayerInHouse_Params params; params.bIsIn = bIsIn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.EnableMyLandscapeDraw // (Final, Exec, Native, Public) void ASTExtraPlayerController::EnableMyLandscapeDraw() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.EnableMyLandscapeDraw"); ASTExtraPlayerController_EnableMyLandscapeDraw_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.EmulatorSettingFireMode // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::EmulatorSettingFireMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.EmulatorSettingFireMode"); ASTExtraPlayerController_EmulatorSettingFireMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DoUITouchMove // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) void ASTExtraPlayerController::DoUITouchMove(const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DoUITouchMove"); ASTExtraPlayerController_DoUITouchMove_Params params; params.Loc = Loc; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DoubleClickCancel // (Final, Native, Protected, BlueprintCallable) // Parameters: // TEnumAsByte FingerIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DoubleClickCancel(TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DoubleClickCancel"); ASTExtraPlayerController_DoubleClickCancel_Params params; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DoTouchMove // (Event, Public, BlueprintEvent) // Parameters: // float Yaw (Parm, ZeroConstructor, IsPlainOldData) // float Pitch (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DoTouchMove(float Yaw, float Pitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DoTouchMove"); ASTExtraPlayerController_DoTouchMove_Params params; params.Yaw = Yaw; params.Pitch = Pitch; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgIDAndString // (Final, Native, Public, BlueprintCallable) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString Param1 (Parm, ZeroConstructor) // struct FString Param2 (Parm, ZeroConstructor) void ASTExtraPlayerController::DisplayGameTipWithMsgIDAndString(int ID, const struct FString& Param1, const struct FString& Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgIDAndString"); ASTExtraPlayerController_DisplayGameTipWithMsgIDAndString_Params params; params.ID = ID; params.Param1 = Param1; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgID // (Final, Native, Public, BlueprintCallable) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DisplayGameTipWithMsgID(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgID"); ASTExtraPlayerController_DisplayGameTipWithMsgID_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipForLowFPSWarning // (Final, Native, Public, BlueprintCallable) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString Param1 (Parm, ZeroConstructor) // struct FString Param2 (Parm, ZeroConstructor) void ASTExtraPlayerController::DisplayGameTipForLowFPSWarning(int ID, const struct FString& Param1, const struct FString& Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipForLowFPSWarning"); ASTExtraPlayerController_DisplayGameTipForLowFPSWarning_Params params; params.ID = ID; params.Param1 = Param1; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerReconnectedEvent // (Final, Native, Public) void ASTExtraPlayerController::DispatchPlayerReconnectedEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerReconnectedEvent"); ASTExtraPlayerController_DispatchPlayerReconnectedEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerLostEvent // (Final, Native, Public) void ASTExtraPlayerController::DispatchPlayerLostEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerLostEvent"); ASTExtraPlayerController_DispatchPlayerLostEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerExitEvent // (Final, Native, Public) void ASTExtraPlayerController::DispatchPlayerExitEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerExitEvent"); ASTExtraPlayerController_DispatchPlayerExitEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DisableSequencePlayer // (Exec, Event, Public, BlueprintEvent) void ASTExtraPlayerController::DisableSequencePlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DisableSequencePlayer"); ASTExtraPlayerController_DisableSequencePlayer_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DisableMyLandscapeDraw // (Final, Exec, Native, Public) void ASTExtraPlayerController::DisableMyLandscapeDraw() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DisableMyLandscapeDraw"); ASTExtraPlayerController_DisableMyLandscapeDraw_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DelayForceExitFreeCamera // (Final, Native, Public) void ASTExtraPlayerController::DelayForceExitFreeCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DelayForceExitFreeCamera"); ASTExtraPlayerController_DelayForceExitFreeCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DebugWorldPlayerAvatarInfo // (Final, Exec, Native, Public) void ASTExtraPlayerController::DebugWorldPlayerAvatarInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DebugWorldPlayerAvatarInfo"); ASTExtraPlayerController_DebugWorldPlayerAvatarInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DebugSetUIVisibility // (Event, Public, BlueprintEvent) // Parameters: // bool bUIVisibility (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DebugSetUIVisibility(bool bUIVisibility) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DebugSetUIVisibility"); ASTExtraPlayerController_DebugSetUIVisibility_Params params; params.bUIVisibility = bUIVisibility; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearShotWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // float disRate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DealGetAllNearShotWeapon(float disRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearShotWeapon"); ASTExtraPlayerController_DealGetAllNearShotWeapon_Params params; params.disRate = disRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // float checkDis (Parm, ZeroConstructor, IsPlainOldData) // float minSpeed (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DealGetAllNearMoveVehicle(float checkDis, float minSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveVehicle"); ASTExtraPlayerController_DealGetAllNearMoveVehicle_Params params; params.checkDis = checkDis; params.minSpeed = minSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // float checkDis (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DealGetAllNearMoveCharacter(float checkDis) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveCharacter"); ASTExtraPlayerController_DealGetAllNearMoveCharacter_Params params; params.checkDis = checkDis; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.DeactiveTaskTrigger // (Final, Native, Public) // Parameters: // TEnumAsByte ConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::DeactiveTaskTrigger(TEnumAsByte ConditionType, class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.DeactiveTaskTrigger"); ASTExtraPlayerController_DeactiveTaskTrigger_Params params; params.ConditionType = ConditionType; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.CorrectVehicleState // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ServerLocation (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ServerLinearVelocity (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantizeNormal ServerRotator (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ServerAngularVelocity (ConstParm, Parm, ReferenceParm) // bool bIsSnap (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::CorrectVehicleState(int InCorrectionId, const struct FVector_NetQuantize100& ServerLocation, const struct FVector_NetQuantize100& ServerLinearVelocity, const struct FVector_NetQuantizeNormal& ServerRotator, const struct FVector_NetQuantize100& ServerAngularVelocity, bool bIsSnap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.CorrectVehicleState"); ASTExtraPlayerController_CorrectVehicleState_Params params; params.InCorrectionId = InCorrectionId; params.ServerLocation = ServerLocation; params.ServerLinearVelocity = ServerLinearVelocity; params.ServerRotator = ServerRotator; params.ServerAngularVelocity = ServerAngularVelocity; params.bIsSnap = bIsSnap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.CloseCostedUI // (Final, Exec, Native, Public) void ASTExtraPlayerController::CloseCostedUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.CloseCostedUI"); ASTExtraPlayerController_CloseCostedUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientStartOnlineGame // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::ClientStartOnlineGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientStartOnlineGame"); ASTExtraPlayerController_ClientStartOnlineGame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientSetTotalPlayers // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // TArray InPlayerStaticInfoList (ConstParm, Parm, ZeroConstructor, ReferenceParm) // TArray InTotalPlayers (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerController::ClientSetTotalPlayers(TArray InPlayerStaticInfoList, TArray InTotalPlayers) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientSetTotalPlayers"); ASTExtraPlayerController_ClientSetTotalPlayers_Params params; params.InPlayerStaticInfoList = InPlayerStaticInfoList; params.InTotalPlayers = InTotalPlayers; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPosToTarget // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector startPos (Parm, IsPlainOldData) // struct FVector targetPos (Parm, IsPlainOldData) void ASTExtraPlayerController::ClientSetAIPosToTarget(const struct FVector& startPos, const struct FVector& targetPos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPosToTarget"); ASTExtraPlayerController_ClientSetAIPosToTarget_Params params; params.startPos = startPos; params.targetPos = targetPos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPos // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // uint32_t keyID (Parm, ZeroConstructor, IsPlainOldData) // struct FVector pos (Parm, IsPlainOldData) // bool isStart (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientSetAIPos(uint32_t keyID, const struct FVector& pos, bool isStart) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPos"); ASTExtraPlayerController_ClientSetAIPos_Params params; params.keyID = keyID; params.pos = pos; params.isStart = isStart; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientSendRoundEndEvent // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // bool bIsWinner (Parm, ZeroConstructor, IsPlainOldData) // int ExpendedTimeInSeconds (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientSendRoundEndEvent(bool bIsWinner, int ExpendedTimeInSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientSendRoundEndEvent"); ASTExtraPlayerController_ClientSendRoundEndEvent_Params params; params.bIsWinner = bIsWinner; params.ExpendedTimeInSeconds = ExpendedTimeInSeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientRefreshOBPlayerShowWeaponInfo // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::ClientRefreshOBPlayerShowWeaponInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientRefreshOBPlayerShowWeaponInfo"); ASTExtraPlayerController_ClientRefreshOBPlayerShowWeaponInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientQuitViewEnemy // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::ClientQuitViewEnemy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientQuitViewEnemy"); ASTExtraPlayerController_ClientQuitViewEnemy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientOnHurt // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::ClientOnHurt() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientOnHurt"); ASTExtraPlayerController_ClientOnHurt_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientOnDamageToOther // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // float _DamageToOther (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientOnDamageToOther(float _DamageToOther) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientOnDamageToOther"); ASTExtraPlayerController_ClientOnDamageToOther_Params params; params._DamageToOther = _DamageToOther; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientObserveCharacter // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // uint32_t InPlayerKey (Parm, ZeroConstructor, IsPlainOldData) // bool IsOnPlane (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientObserveCharacter(uint32_t InPlayerKey, bool IsOnPlane) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientObserveCharacter"); ASTExtraPlayerController_ClientObserveCharacter_Params params; params.InPlayerKey = InPlayerKey; params.IsOnPlane = IsOnPlane; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientHearSound // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // int AkEventID (Parm, ZeroConstructor, IsPlainOldData) // struct FVector AkLocation (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraPlayerController::ClientHearSound(int AkEventID, const struct FVector& AkLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientHearSound"); ASTExtraPlayerController_ClientHearSound_Params params; params.AkEventID = AkEventID; params.AkLocation = AkLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientHandleMsg // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // EMsgType Msg (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientHandleMsg(EMsgType Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientHandleMsg"); ASTExtraPlayerController_ClientHandleMsg_Params params; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientGameStarted // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::ClientGameStarted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientGameStarted"); ASTExtraPlayerController_ClientGameStarted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientFriendBattleEnd // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::ClientFriendBattleEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientFriendBattleEnd"); ASTExtraPlayerController_ClientFriendBattleEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientEnterViewBox // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int boxId (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientEnterViewBox(int boxId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientEnterViewBox"); ASTExtraPlayerController_ClientEnterViewBox_Params params; params.boxId = boxId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientEndOnlineGame // (Net, NetReliable, Native, Event, Public, NetClient) void ASTExtraPlayerController::ClientEndOnlineGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientEndOnlineGame"); ASTExtraPlayerController_ClientEndOnlineGame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndStringReliable // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString Param1 (Parm, ZeroConstructor) // struct FString Param2 (Parm, ZeroConstructor) void ASTExtraPlayerController::ClientDisplayGameTipWithMsgIDAndStringReliable(int ID, const struct FString& Param1, const struct FString& Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndStringReliable"); ASTExtraPlayerController_ClientDisplayGameTipWithMsgIDAndStringReliable_Params params; params.ID = ID; params.Param1 = Param1; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndString // (Net, Native, Event, Public, NetClient) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FString Param1 (Parm, ZeroConstructor) // struct FString Param2 (Parm, ZeroConstructor) void ASTExtraPlayerController::ClientDisplayGameTipWithMsgIDAndString(int ID, const struct FString& Param1, const struct FString& Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndString"); ASTExtraPlayerController_ClientDisplayGameTipWithMsgIDAndString_Params params; params.ID = ID; params.Param1 = Param1; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgID // (Net, Native, Event, Public, NetClient, NetValidate) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientDisplayGameTipWithMsgID(int ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgID"); ASTExtraPlayerController_ClientDisplayGameTipWithMsgID_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClientChangeStatePC // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // EStateType TargetStateType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ClientChangeStatePC(EStateType TargetStateType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClientChangeStatePC"); ASTExtraPlayerController_ClientChangeStatePC_Params params; params.TargetStateType = TargetStateType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ClampFreeCamIconOffset // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FGeometry MyGeometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D ASTExtraPlayerController::ClampFreeCamIconOffset(const struct FGeometry& MyGeometry) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ClampFreeCamIconOffset"); ASTExtraPlayerController_ClampFreeCamIconOffset_Params params; params.MyGeometry = MyGeometry; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.ChangeSpectatorStateToFreeView // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::ChangeSpectatorStateToFreeView() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ChangeSpectatorStateToFreeView"); ASTExtraPlayerController_ChangeSpectatorStateToFreeView_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.CanSeeAllUI // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool bUIVisibility (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::CanSeeAllUI(bool bUIVisibility) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.CanSeeAllUI"); ASTExtraPlayerController_CanSeeAllUI_Params params; params.bUIVisibility = bUIVisibility; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.CallTeamMateStateChanged // (Final, Native, Public, HasDefaults) // Parameters: // class ASTExtraPlayerState* STPlayerState (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // float Health (Parm, ZeroConstructor, IsPlainOldData) // int VoiceID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::CallTeamMateStateChanged(class ASTExtraPlayerState* STPlayerState, const struct FVector& Location, const struct FRotator& Rotation, float Health, int VoiceID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.CallTeamMateStateChanged"); ASTExtraPlayerController_CallTeamMateStateChanged_Params params; params.STPlayerState = STPlayerState; params.Location = Location; params.Rotation = Rotation; params.Health = Health; params.VoiceID = VoiceID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.CallShowTouchInterface // (Native, Event, Public, BlueprintEvent) // Parameters: // bool InShow (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::CallShowTouchInterface(bool InShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.CallShowTouchInterface"); ASTExtraPlayerController_CallShowTouchInterface_Params params; params.InShow = InShow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.CalInputFromRotaionRate // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // float OutPitch (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float OutYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bIsAddPitch (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool bIsAddYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FVector CurMotionData (Parm, IsPlainOldData) // float PitchReverce (Parm, ZeroConstructor, IsPlainOldData) // float MotionTouchRate_Pitch (Parm, ZeroConstructor, IsPlainOldData) // float MotionTouchAimRate_Pitch (Parm, ZeroConstructor, IsPlainOldData) // float MotionRate_Pitch (Parm, ZeroConstructor, IsPlainOldData) // float MotionAimRate_Pitch (Parm, ZeroConstructor, IsPlainOldData) // float MotionTouchRate_Yaw (Parm, ZeroConstructor, IsPlainOldData) // float MotionTouchAimRate_Yaw (Parm, ZeroConstructor, IsPlainOldData) // float MotionRate_Yaw (Parm, ZeroConstructor, IsPlainOldData) // float MotionAimRate_Yaw (Parm, ZeroConstructor, IsPlainOldData) // float MotionRate_Pitch_Threshold (Parm, ZeroConstructor, IsPlainOldData) // float MotionRate_Yaw_Threshold (Parm, ZeroConstructor, IsPlainOldData) // float Left (Parm, ZeroConstructor, IsPlainOldData) // float Right (Parm, ZeroConstructor, IsPlainOldData) // bool bLandScapeOrientation (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::CalInputFromRotaionRate(float MotionAimRate_Pitch, float Right, float Left, float MotionRate_Yaw_Threshold, const struct FVector& CurMotionData, float PitchReverce, float MotionTouchRate_Pitch, float MotionTouchAimRate_Pitch, float MotionRate_Pitch, bool bLandScapeOrientation, float MotionTouchRate_Yaw, float MotionTouchAimRate_Yaw, float MotionRate_Yaw, float MotionAimRate_Yaw, float MotionRate_Pitch_Threshold, bool* bIsAddYaw, bool* bIsAddPitch, float* OutYaw, float* OutPitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.CalInputFromRotaionRate"); ASTExtraPlayerController_CalInputFromRotaionRate_Params params; params.CurMotionData = CurMotionData; params.PitchReverce = PitchReverce; params.MotionTouchRate_Pitch = MotionTouchRate_Pitch; params.MotionTouchAimRate_Pitch = MotionTouchAimRate_Pitch; params.MotionRate_Pitch = MotionRate_Pitch; params.MotionAimRate_Pitch = MotionAimRate_Pitch; params.MotionTouchRate_Yaw = MotionTouchRate_Yaw; params.MotionTouchAimRate_Yaw = MotionTouchAimRate_Yaw; params.MotionRate_Yaw = MotionRate_Yaw; params.MotionAimRate_Yaw = MotionAimRate_Yaw; params.MotionRate_Pitch_Threshold = MotionRate_Pitch_Threshold; params.MotionRate_Yaw_Threshold = MotionRate_Yaw_Threshold; params.Left = Left; params.Right = Right; params.bLandScapeOrientation = bLandScapeOrientation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPitch != nullptr) *OutPitch = params.OutPitch; if (OutYaw != nullptr) *OutYaw = params.OutYaw; if (bIsAddPitch != nullptr) *bIsAddPitch = params.bIsAddPitch; if (bIsAddYaw != nullptr) *bIsAddYaw = params.bIsAddYaw; } // Function ShadowTrackerExtra.STExtraPlayerController.CalcAttactBtnPos // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float locX (Parm, ZeroConstructor, IsPlainOldData) // float locY (Parm, ZeroConstructor, IsPlainOldData) // float SizeX (Parm, ZeroConstructor, IsPlainOldData) // float SizeY (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D ASTExtraPlayerController::CalcAttactBtnPos(float locX, float locY, float SizeX, float SizeY) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.CalcAttactBtnPos"); ASTExtraPlayerController_CalcAttactBtnPos_Params params; params.locX = locX; params.locY = locY; params.SizeX = SizeX; params.SizeY = SizeY; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestSkillPrompt // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraPlayerController::C2S_RequestSkillPrompt() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestSkillPrompt"); ASTExtraPlayerController_C2S_RequestSkillPrompt_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestBeingRescuedRemainingTime // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) void ASTExtraPlayerController::C2S_RequestBeingRescuedRemainingTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestBeingRescuedRemainingTime"); ASTExtraPlayerController_C2S_RequestBeingRescuedRemainingTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.BroadcastFatalDamageToClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FString causerName (Parm, ZeroConstructor) // struct FString victimName (Parm, ZeroConstructor) // int DamageType (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int DamageWeaponSkin (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadshot (Parm, ZeroConstructor, IsPlainOldData) // int ResultHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // int Relationship (Parm, ZeroConstructor, IsPlainOldData) // int PreviousHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // struct FString realKillerName (Parm, ZeroConstructor) // int realKillerNewKillNum (Parm, ZeroConstructor, IsPlainOldData) // bool IsCauserMonster (Parm, ZeroConstructor, IsPlainOldData) // uint32_t causerKey (Parm, ZeroConstructor, IsPlainOldData) // uint32_t victimKey (Parm, ZeroConstructor, IsPlainOldData) // int causerAnchorPlatformResID (Parm, ZeroConstructor, IsPlainOldData) // int causerAnchorPlatformColorID (Parm, ZeroConstructor, IsPlainOldData) // int victimAnchorPlatformResID (Parm, ZeroConstructor, IsPlainOldData) // int victimAnchorPlatformColorID (Parm, ZeroConstructor, IsPlainOldData) // int realKillerAnchorPlatformResID (Parm, ZeroConstructor, IsPlainOldData) // int realKillerAnchorPlatformColorID (Parm, ZeroConstructor, IsPlainOldData) // struct FString CauseUID (Parm, ZeroConstructor) // struct FString VictimUID (Parm, ZeroConstructor) void ASTExtraPlayerController::BroadcastFatalDamageToClient(const struct FString& causerName, const struct FString& victimName, int DamageType, int AdditionalParam, int DamageWeaponSkin, bool IsHeadshot, int ResultHealthStatus, int Relationship, int PreviousHealthStatus, const struct FString& realKillerName, int realKillerNewKillNum, bool IsCauserMonster, uint32_t causerKey, uint32_t victimKey, int causerAnchorPlatformResID, int causerAnchorPlatformColorID, int victimAnchorPlatformResID, int victimAnchorPlatformColorID, int realKillerAnchorPlatformResID, int realKillerAnchorPlatformColorID, const struct FString& CauseUID, const struct FString& VictimUID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BroadcastFatalDamageToClient"); ASTExtraPlayerController_BroadcastFatalDamageToClient_Params params; params.causerName = causerName; params.victimName = victimName; params.DamageType = DamageType; params.AdditionalParam = AdditionalParam; params.DamageWeaponSkin = DamageWeaponSkin; params.IsHeadshot = IsHeadshot; params.ResultHealthStatus = ResultHealthStatus; params.Relationship = Relationship; params.PreviousHealthStatus = PreviousHealthStatus; params.realKillerName = realKillerName; params.realKillerNewKillNum = realKillerNewKillNum; params.IsCauserMonster = IsCauserMonster; params.causerKey = causerKey; params.victimKey = victimKey; params.causerAnchorPlatformResID = causerAnchorPlatformResID; params.causerAnchorPlatformColorID = causerAnchorPlatformColorID; params.victimAnchorPlatformResID = victimAnchorPlatformResID; params.victimAnchorPlatformColorID = victimAnchorPlatformColorID; params.realKillerAnchorPlatformResID = realKillerAnchorPlatformResID; params.realKillerAnchorPlatformColorID = realKillerAnchorPlatformColorID; params.CauseUID = CauseUID; params.VictimUID = VictimUID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.BroadcastClientsSpawnExplosionEffect // (Net, Native, Event, NetMulticast, Public, HasDefaults, NetValidate) // Parameters: // class UClass* Template (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform Trans (Parm, IsPlainOldData) // class AActor* ActorOwner (Parm, ZeroConstructor, IsPlainOldData) // class APawn* InstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // ESpawnActorCollisionHandlingMethod method (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::BroadcastClientsSpawnExplosionEffect(class UClass* Template, const struct FTransform& Trans, class AActor* ActorOwner, class APawn* InstigatorPawn, ESpawnActorCollisionHandlingMethod method) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BroadcastClientsSpawnExplosionEffect"); ASTExtraPlayerController_BroadcastClientsSpawnExplosionEffect_Params params; params.Template = Template; params.Trans = Trans; params.ActorOwner = ActorOwner; params.InstigatorPawn = InstigatorPawn; params.method = method; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.BPGetIsAndroidSimulator // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::BPGetIsAndroidSimulator() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BPGetIsAndroidSimulator"); ASTExtraPlayerController_BPGetIsAndroidSimulator_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.BP_OceanSideDetected // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // struct FVector OceansideLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool bDetectedRiver (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::BP_OceanSideDetected(const struct FVector& OceansideLocation, bool bDetectedRiver) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BP_OceanSideDetected"); ASTExtraPlayerController_BP_OceanSideDetected_Params params; params.OceansideLocation = OceansideLocation; params.bDetectedRiver = bDetectedRiver; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.BleTurnInput // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D DeltaDirection (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TEnumAsByte EventType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::BleTurnInput(const struct FVector2D& DeltaDirection, TEnumAsByte EventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BleTurnInput"); ASTExtraPlayerController_BleTurnInput_Params params; params.DeltaDirection = DeltaDirection; params.EventType = EventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.BeginTouchScreen // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Loc (Parm, IsPlainOldData) // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::BeginTouchScreen(const struct FVector& Loc, TEnumAsByte FingerIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BeginTouchScreen"); ASTExtraPlayerController_BeginTouchScreen_Params params; params.Loc = Loc; params.FingerIndex = FingerIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.BeginSpectatingWithoutDeadBox // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerController::BeginSpectatingWithoutDeadBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BeginSpectatingWithoutDeadBox"); ASTExtraPlayerController_BeginSpectatingWithoutDeadBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.BackToGameDataRefresh // (Final, Native, Private) void ASTExtraPlayerController::BackToGameDataRefresh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.BackToGameDataRefresh"); ASTExtraPlayerController_BackToGameDataRefresh_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.AutoSelectViewTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerController::AutoSelectViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.AutoSelectViewTarget"); ASTExtraPlayerController_AutoSelectViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerController.AddTouchMoveFinger // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TEnumAsByte FingerIndex (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Priority (Parm, ZeroConstructor, IsPlainOldData) // struct FVector TouchLoc (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraPlayerController::AddTouchMoveFinger(TEnumAsByte FingerIndex, unsigned char Priority, const struct FVector& TouchLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.AddTouchMoveFinger"); ASTExtraPlayerController_AddTouchMoveFinger_Params params; params.FingerIndex = FingerIndex; params.Priority = Priority; params.TouchLoc = TouchLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.AddItem // (Final, Exec, Native, Public) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::AddItem(int ID, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.AddItem"); ASTExtraPlayerController_AddItem_Params params; params.ID = ID; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ActiveTaskTrigger // (Final, Native, Public) // Parameters: // TEnumAsByte ConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ActiveTaskTrigger(TEnumAsByte ConditionType, class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ActiveTaskTrigger"); ASTExtraPlayerController_ActiveTaskTrigger_Params params; params.ConditionType = ConditionType; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerController.ActivateTouchInterface // (Native, Public, BlueprintCallable) // Parameters: // class UTouchInterface* NewTouchInterface (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerController::ActivateTouchInterface(class UTouchInterface* NewTouchInterface) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerController.ActivateTouchInterface"); ASTExtraPlayerController_ActivateTouchInterface_Params params; params.NewTouchInterface = NewTouchInterface; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.YBTimerSkill // (Final, Native, Public) void UGMCheatManager::YBTimerSkill() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.YBTimerSkill"); UGMCheatManager_YBTimerSkill_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.YBSkill // (Final, Exec, Native, Public) // Parameters: // int SkillIndex (Parm, ZeroConstructor, IsPlainOldData) // float Timer (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::YBSkill(int SkillIndex, float Timer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.YBSkill"); UGMCheatManager_YBSkill_Params params; params.SkillIndex = SkillIndex; params.Timer = Timer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.YBIgnorePlayer // (Final, Exec, Native, Public) void UGMCheatManager::YBIgnorePlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.YBIgnorePlayer"); UGMCheatManager_YBIgnorePlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ToggleSpringMode // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::ToggleSpringMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ToggleSpringMode"); UGMCheatManager_ToggleSpringMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ToggleSpringDebug // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::ToggleSpringDebug() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ToggleSpringDebug"); UGMCheatManager_ToggleSpringDebug_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ToggleShootVertify // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::ToggleShootVertify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ToggleShootVertify"); UGMCheatManager_ToggleShootVertify_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.TogglePawnInfo // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::TogglePawnInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.TogglePawnInfo"); UGMCheatManager_TogglePawnInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.TestWeaponAttachment // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool bEquip (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::TestWeaponAttachment(bool bEquip) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.TestWeaponAttachment"); UGMCheatManager_TestWeaponAttachment_Params params; params.bEquip = bEquip; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.TestLineTrace // (Final, Exec, Native, Public) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Z (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::TestLineTrace(float X, float Y, float Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.TestLineTrace"); UGMCheatManager_TestLineTrace_Params params; params.X = X; params.Y = Y; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.TestGameplayDataRecord // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int UID (Parm, ZeroConstructor, IsPlainOldData) // int RecordType (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::TestGameplayDataRecord(int UID, int RecordType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.TestGameplayDataRecord"); UGMCheatManager_TestGameplayDataRecord_Params params; params.UID = UID; params.RecordType = RecordType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.TeleportTo // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData) // float Y (Parm, ZeroConstructor, IsPlainOldData) // float Z (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::TeleportTo(float X, float Y, float Z) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.TeleportTo"); UGMCheatManager_TeleportTo_Params params; params.X = X; params.Y = Y; params.Z = Z; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.StopBigYearBeast // (Final, Exec, Native, Public) void UGMCheatManager::StopBigYearBeast() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.StopBigYearBeast"); UGMCheatManager_StopBigYearBeast_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.StatVehicle // (Final, Exec, Native, Public) void UGMCheatManager::StatVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.StatVehicle"); UGMCheatManager_StatVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.StartMainTriggerClock // (Final, Exec, Native, Public) void UGMCheatManager::StartMainTriggerClock() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.StartMainTriggerClock"); UGMCheatManager_StartMainTriggerClock_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SpawnLevelDirector // (Final, Exec, Native, Public) void UGMCheatManager::SpawnLevelDirector() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SpawnLevelDirector"); UGMCheatManager_SpawnLevelDirector_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SpawnFakePlayer // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int Num (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SpawnFakePlayer(int Num) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SpawnFakePlayer"); UGMCheatManager_SpawnFakePlayer_Params params; params.Num = Num; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SpawnBotForTest // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int Num (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SpawnBotForTest(int Num) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SpawnBotForTest"); UGMCheatManager_SpawnBotForTest_Params params; params.Num = Num; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SpawnBigYearBeast // (Final, Exec, Native, Public) // Parameters: // int Num (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SpawnBigYearBeast(int Num) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SpawnBigYearBeast"); UGMCheatManager_SpawnBigYearBeast_Params params; params.Num = Num; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ShowResultAvatarInfo // (Final, Exec, Native, Public, Const) void UGMCheatManager::ShowResultAvatarInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ShowResultAvatarInfo"); UGMCheatManager_ShowResultAvatarInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ShowParachuteJumpDebugLine // (Final, Exec, Native, Public) // Parameters: // bool IsShow (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::ShowParachuteJumpDebugLine(bool IsShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ShowParachuteJumpDebugLine"); UGMCheatManager_ShowParachuteJumpDebugLine_Params params; params.IsShow = IsShow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ShowNearbyCharHP // (Final, Exec, Native, Public, Const) // Parameters: // float Radius (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::ShowNearbyCharHP(float Radius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ShowNearbyCharHP"); UGMCheatManager_ShowNearbyCharHP_Params params; params.Radius = Radius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ShowBigYearBeastData // (Final, Exec, Native, Public) void UGMCheatManager::ShowBigYearBeastData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ShowBigYearBeastData"); UGMCheatManager_ShowBigYearBeastData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetViewFPP // (Final, Exec, Native, Public) // Parameters: // bool IsFPP (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetViewFPP(bool IsFPP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetViewFPP"); UGMCheatManager_SetViewFPP_Params params; params.IsFPP = IsFPP; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveLog // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetTouchMoveLog(bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveLog"); UGMCheatManager_SetTouchMoveLog_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveDelay // (Final, Exec, Native, Public) // Parameters: // int DelayFrame (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetTouchMoveDelay(int DelayFrame) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveDelay"); UGMCheatManager_SetTouchMoveDelay_Params params; params.DelayFrame = DelayFrame; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetSkillDup // (Final, Exec, Native, Public) // Parameters: // int Count (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetSkillDup(int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetSkillDup"); UGMCheatManager_SetSkillDup_Params params; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetSequencerPlaybackPosition // (Final, Exec, Native, Public) // Parameters: // float Percent (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetSequencerPlaybackPosition(float Percent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetSequencerPlaybackPosition"); UGMCheatManager_SetSequencerPlaybackPosition_Params params; params.Percent = Percent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetRateScore // (Final, Exec, Native, Public) // Parameters: // float RankScore (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetRateScore(float RankScore) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetRateScore"); UGMCheatManager_SetRateScore_Params params; params.RankScore = RankScore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetNeckUp // (Final, Exec, Native, Public) // Parameters: // float UpAngle (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetNeckUp(float UpAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetNeckUp"); UGMCheatManager_SetNeckUp_Params params; params.UpAngle = UpAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetNeckSpeed // (Final, Exec, Native, Public) // Parameters: // float Speed (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetNeckSpeed(float Speed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetNeckSpeed"); UGMCheatManager_SetNeckSpeed_Params params; params.Speed = Speed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetNeckRight // (Final, Exec, Native, Public) // Parameters: // float RightAngle (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetNeckRight(float RightAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetNeckRight"); UGMCheatManager_SetNeckRight_Params params; params.RightAngle = RightAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetNeckMax // (Final, Exec, Native, Public) // Parameters: // float MaxAngle (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetNeckMax(float MaxAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetNeckMax"); UGMCheatManager_SetNeckMax_Params params; params.MaxAngle = MaxAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetNeckLeft // (Final, Exec, Native, Public) // Parameters: // float LeftAngle (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetNeckLeft(float LeftAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetNeckLeft"); UGMCheatManager_SetNeckLeft_Params params; params.LeftAngle = LeftAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetGVMemberID // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int memberID (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetGVMemberID(int memberID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetGVMemberID"); UGMCheatManager_SetGVMemberID_Params params; params.memberID = memberID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetDeliver // (Final, Exec, Native, Public) void UGMCheatManager::SetDeliver() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetDeliver"); UGMCheatManager_SetDeliver_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetCameraLagEnable // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetCameraLagEnable(bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetCameraLagEnable"); UGMCheatManager_SetCameraLagEnable_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetCacheInputNum // (Final, Exec, Native, Public) // Parameters: // int CacheNum (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetCacheInputNum(int CacheNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetCacheInputNum"); UGMCheatManager_SetCacheInputNum_Params params; params.CacheNum = CacheNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastHP // (Final, Exec, Native, Public) // Parameters: // int InHealth (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetBigYearBeastHP(int InHealth) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastHP"); UGMCheatManager_SetBigYearBeastHP_Params params; params.InHealth = InHealth; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastDamageScale // (Final, Exec, Native, Public) // Parameters: // float DamageScale (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetBigYearBeastDamageScale(float DamageScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastDamageScale"); UGMCheatManager_SetBigYearBeastDamageScale_Params params; params.DamageScale = DamageScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.SetAnimEnable // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::SetAnimEnable(bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.SetAnimEnable"); UGMCheatManager_SetAnimEnable_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.RefreshReconnectUI // (Final, Exec, Native, Public) void UGMCheatManager::RefreshReconnectUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.RefreshReconnectUI"); UGMCheatManager_RefreshReconnectUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.PrintWeaponAllState // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::PrintWeaponAllState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.PrintWeaponAllState"); UGMCheatManager_PrintWeaponAllState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.PrintMainCharAllAvatar // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::PrintMainCharAllAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.PrintMainCharAllAvatar"); UGMCheatManager_PrintMainCharAllAvatar_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.PrintAllAnim // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::PrintAllAnim() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.PrintAllAnim"); UGMCheatManager_PrintAllAnim_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.PauseAnim // (Final, Exec, Native, Public) // Parameters: // bool bPause (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::PauseAnim(bool bPause) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.PauseAnim"); UGMCheatManager_PauseAnim_Params params; params.bPause = bPause; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.OpenHitTest // (Final, Exec, Native, Public) void UGMCheatManager::OpenHitTest() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.OpenHitTest"); UGMCheatManager_OpenHitTest_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.OBKill // (Final, Exec, Native, Public) void UGMCheatManager::OBKill() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.OBKill"); UGMCheatManager_OBKill_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.MoveToYearBeast // (Final, Exec, Native, Public) void UGMCheatManager::MoveToYearBeast() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.MoveToYearBeast"); UGMCheatManager_MoveToYearBeast_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.KillBigYearBeast // (Final, Exec, Native, Public) void UGMCheatManager::KillBigYearBeast() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.KillBigYearBeast"); UGMCheatManager_KillBigYearBeast_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GotoSpectating // (Final, Exec, Native, Public) void UGMCheatManager::GotoSpectating() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GotoSpectating"); UGMCheatManager_GotoSpectating_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSuicide // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::GMSuicide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSuicide"); UGMCheatManager_GMSuicide_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSpeedUp // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::GMSpeedUp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSpeedUp"); UGMCheatManager_GMSpeedUp_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSetSpeed // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // float WalkSpeed (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMSetSpeed(float WalkSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSetSpeed"); UGMCheatManager_GMSetSpeed_Params params; params.WalkSpeed = WalkSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSetServerLevelLoadingMode // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool bNewLoadAll (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMSetServerLevelLoadingMode(bool bNewLoadAll) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSetServerLevelLoadingMode"); UGMCheatManager_GMSetServerLevelLoadingMode_Params params; params.bNewLoadAll = bNewLoadAll; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickEightDirection // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool IsNeedEightDirection (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMSetJoystickEightDirection(bool IsNeedEightDirection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickEightDirection"); UGMCheatManager_GMSetJoystickEightDirection_Params params; params.IsNeedEightDirection = IsNeedEightDirection; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickActivatedRange // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool IsNeedActivatedRange (Parm, ZeroConstructor, IsPlainOldData) // float ActivatedRange (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMSetJoystickActivatedRange(bool IsNeedActivatedRange, float ActivatedRange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickActivatedRange"); UGMCheatManager_GMSetJoystickActivatedRange_Params params; params.IsNeedActivatedRange = IsNeedActivatedRange; params.ActivatedRange = ActivatedRange; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSetHealth // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMSetHealth(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSetHealth"); UGMCheatManager_GMSetHealth_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMSetCircleTime // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // float CDTime (Parm, ZeroConstructor, IsPlainOldData) // float LastTime (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMSetCircleTime(float CDTime, float LastTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMSetCircleTime"); UGMCheatManager_GMSetCircleTime_Params params; params.CDTime = CDTime; params.LastTime = LastTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMRainCount // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // float Count (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMRainCount(float Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMRainCount"); UGMCheatManager_GMRainCount_Params params; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMIOSFrameRateLock // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int FrameRateLock (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMIOSFrameRateLock(int FrameRateLock) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMIOSFrameRateLock"); UGMCheatManager_GMIOSFrameRateLock_Params params; params.FrameRateLock = FrameRateLock; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMInvincible // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool IsInvincible (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GMInvincible(bool IsInvincible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMInvincible"); UGMCheatManager_GMInvincible_Params params; params.IsInvincible = IsInvincible; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMFollow // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // struct FString TargetName (Parm, ZeroConstructor) void UGMCheatManager::GMFollow(const struct FString& TargetName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMFollow"); UGMCheatManager_GMFollow_Params params; params.TargetName = TargetName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GMDecreaseHealth // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::GMDecreaseHealth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GMDecreaseHealth"); UGMCheatManager_GMDecreaseHealth_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.GetGVMemberID // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int memberID (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::GetGVMemberID(int memberID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.GetGVMemberID"); UGMCheatManager_GetGVMemberID_Params params; params.memberID = memberID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ForceGC // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::ForceGC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ForceGC"); UGMCheatManager_ForceGC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ForceEndInputForAppWillDeactivate // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::ForceEndInputForAppWillDeactivate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ForceEndInputForAppWillDeactivate"); UGMCheatManager_ForceEndInputForAppWillDeactivate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.FallKill // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // int Type (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::FallKill(int Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.FallKill"); UGMCheatManager_FallKill_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.EnterPawnState // (Final, Exec, Native, Public) // Parameters: // EPawnState InState (Parm, ZeroConstructor, IsPlainOldData) // bool IsEnter (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::EnterPawnState(EPawnState InState, bool IsEnter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.EnterPawnState"); UGMCheatManager_EnterPawnState_Params params; params.InState = InState; params.IsEnter = IsEnter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.EnableFWAct // (Final, Exec, Native, Public) // Parameters: // bool IsEnable (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::EnableFWAct(bool IsEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.EnableFWAct"); UGMCheatManager_EnableFWAct_Params params; params.IsEnable = IsEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DumpVehicleAnimInstance // (Final, Exec, Native, Public, Const) void UGMCheatManager::DumpVehicleAnimInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DumpVehicleAnimInstance"); UGMCheatManager_DumpVehicleAnimInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DumpVehicle // (Final, Exec, Native, Public, Const) void UGMCheatManager::DumpVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DumpVehicle"); UGMCheatManager_DumpVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DumpPlayerController // (Final, Exec, Native, Public, Const) void UGMCheatManager::DumpPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DumpPlayerController"); UGMCheatManager_DumpPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DumpObservingCharacter // (Final, Exec, Native, Public, Const) void UGMCheatManager::DumpObservingCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DumpObservingCharacter"); UGMCheatManager_DumpObservingCharacter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DumpObjectProperties // (Final, Exec, Native, Public, Const) // Parameters: // struct FString ObjectName (Parm, ZeroConstructor) void UGMCheatManager::DumpObjectProperties(const struct FString& ObjectName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DumpObjectProperties"); UGMCheatManager_DumpObjectProperties_Params params; params.ObjectName = ObjectName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DumpCharacterAnimInstance // (Final, Exec, Native, Public, Const) void UGMCheatManager::DumpCharacterAnimInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DumpCharacterAnimInstance"); UGMCheatManager_DumpCharacterAnimInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DumpCharacter // (Final, Exec, Native, Public, Const) void UGMCheatManager::DumpCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DumpCharacter"); UGMCheatManager_DumpCharacter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugStopEMote // (Final, Exec, Native, Public) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::DebugStopEMote(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugStopEMote"); UGMCheatManager_DebugStopEMote_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugStopCapture // (Final, Exec, Native, Public, BlueprintCallable) void UGMCheatManager::DebugStopCapture() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugStopCapture"); UGMCheatManager_DebugStopCapture_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugStartEMote // (Final, Exec, Native, Public) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::DebugStartEMote(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugStartEMote"); UGMCheatManager_DebugStartEMote_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugSpeed // (Final, Exec, Native, Public) void UGMCheatManager::DebugSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugSpeed"); UGMCheatManager_DebugSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugOBNearPlayerList // (Final, Exec, Native, Public) void UGMCheatManager::DebugOBNearPlayerList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugOBNearPlayerList"); UGMCheatManager_DebugOBNearPlayerList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugLocation // (Final, Exec, Native, Public) void UGMCheatManager::DebugLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugLocation"); UGMCheatManager_DebugLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugFPPAnim // (Final, Exec, Native, Public) void UGMCheatManager::DebugFPPAnim() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugFPPAnim"); UGMCheatManager_DebugFPPAnim_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugEnableSkeletalMeshAnimInitOptimization // (Final, Exec, Native, Public) // Parameters: // int bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::DebugEnableSkeletalMeshAnimInitOptimization(int bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugEnableSkeletalMeshAnimInitOptimization"); UGMCheatManager_DebugEnableSkeletalMeshAnimInitOptimization_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugEnableFerrisWheelTick // (Final, Exec, Native, Public) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::DebugEnableFerrisWheelTick(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugEnableFerrisWheelTick"); UGMCheatManager_DebugEnableFerrisWheelTick_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugEnableDrawSearchLine // (Final, Exec, Native, Public) // Parameters: // int bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::DebugEnableDrawSearchLine(int bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugEnableDrawSearchLine"); UGMCheatManager_DebugEnableDrawSearchLine_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugEnableBulletImpact // (Final, Exec, Native, Public) // Parameters: // int bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::DebugEnableBulletImpact(int bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugEnableBulletImpact"); UGMCheatManager_DebugEnableBulletImpact_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugCamera // (Final, Exec, Native, Public) void UGMCheatManager::DebugCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugCamera"); UGMCheatManager_DebugCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.DebugAirDropPickInfo // (Final, Exec, Native, Public) // Parameters: // float DrawTime (Parm, ZeroConstructor, IsPlainOldData) // float BoxDrawSize (Parm, ZeroConstructor, IsPlainOldData) // float BoxDrawLineLength (Parm, ZeroConstructor, IsPlainOldData) // float ListWrapperDrawSize (Parm, ZeroConstructor, IsPlainOldData) // float ListWrapperDrawLineLength (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::DebugAirDropPickInfo(float DrawTime, float BoxDrawSize, float BoxDrawLineLength, float ListWrapperDrawSize, float ListWrapperDrawLineLength) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.DebugAirDropPickInfo"); UGMCheatManager_DebugAirDropPickInfo_Params params; params.DrawTime = DrawTime; params.BoxDrawSize = BoxDrawSize; params.BoxDrawLineLength = BoxDrawLineLength; params.ListWrapperDrawSize = ListWrapperDrawSize; params.ListWrapperDrawLineLength = ListWrapperDrawLineLength; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.CollectAllPlayerWeaponPosInfo // (Final, Exec, Native, Public) void UGMCheatManager::CollectAllPlayerWeaponPosInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.CollectAllPlayerWeaponPosInfo"); UGMCheatManager_CollectAllPlayerWeaponPosInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.ChangeViewTarget // (Final, Exec, Native, Public) void UGMCheatManager::ChangeViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.ChangeViewTarget"); UGMCheatManager_ChangeViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.CallOnReconnect // (Final, Exec, Native, Public) void UGMCheatManager::CallOnReconnect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.CallOnReconnect"); UGMCheatManager_CallOnReconnect_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.CallLuaTableFunction // (Final, Exec, Native, Public) // Parameters: // struct FString TableName (Parm, ZeroConstructor) // struct FString FunctionName (Parm, ZeroConstructor) void UGMCheatManager::CallLuaTableFunction(const struct FString& TableName, const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.CallLuaTableFunction"); UGMCheatManager_CallLuaTableFunction_Params params; params.TableName = TableName; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.CallLuaGlobalFunction // (Final, Exec, Native, Public) // Parameters: // struct FString FunctionName (Parm, ZeroConstructor) void UGMCheatManager::CallLuaGlobalFunction(const struct FString& FunctionName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.CallLuaGlobalFunction"); UGMCheatManager_CallLuaGlobalFunction_Params params; params.FunctionName = FunctionName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.BuildingCollide // (Final, Exec, Native, Public) // Parameters: // bool InCollide (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::BuildingCollide(bool InCollide) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.BuildingCollide"); UGMCheatManager_BuildingCollide_Params params; params.InCollide = InCollide; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.AutoSetPlayerLocation // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::AutoSetPlayerLocation(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.AutoSetPlayerLocation"); UGMCheatManager_AutoSetPlayerLocation_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.AILog // (Final, Exec, Native, Public) void UGMCheatManager::AILog() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.AILog"); UGMCheatManager_AILog_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.AddWeaponAvatar // (Final, Exec, Native, Public) // Parameters: // int WeaponSkin (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::AddWeaponAvatar(int WeaponSkin) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.AddWeaponAvatar"); UGMCheatManager_AddWeaponAvatar_Params params; params.WeaponSkin = WeaponSkin; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GMCheatManager.AddScore // (Final, Exec, Native, Public) // Parameters: // int Score (Parm, ZeroConstructor, IsPlainOldData) void UGMCheatManager::AddScore(int Score) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GMCheatManager.AddScore"); UGMCheatManager_AddScore_Params params; params.Score = Score; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GrayPushCommand.InitConfigFile // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGrayPushCommand::InitConfigFile() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GrayPushCommand.InitConfigFile"); UGrayPushCommand_InitConfigFile_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GrayPushCommand.GetPushCommands // (Final, Native, Public, HasOutParms) // Parameters: // struct FString MapShortName (Parm, ZeroConstructor) // struct FString GameModeName (Parm, ZeroConstructor) // struct FString ProfileName (Parm, ZeroConstructor) // struct FDeviceInfo DeviceInfo (ConstParm, Parm, OutParm, ReferenceParm) // TArray PushComands (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UGrayPushCommand::GetPushCommands(const struct FString& MapShortName, const struct FString& GameModeName, const struct FString& ProfileName, const struct FDeviceInfo& DeviceInfo, TArray* PushComands) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GrayPushCommand.GetPushCommands"); UGrayPushCommand_GetPushCommands_Params params; params.MapShortName = MapShortName; params.GameModeName = GameModeName; params.ProfileName = ProfileName; params.DeviceInfo = DeviceInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (PushComands != nullptr) *PushComands = params.PushComands; return params.ReturnValue; } // Function ShadowTrackerExtra.GroundFlagWidget.SetWorldPos // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Loc (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UGroundFlagWidget::SetWorldPos(const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GroundFlagWidget.SetWorldPos"); UGroundFlagWidget_SetWorldPos_Params params; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.ReconnectRecover // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTNewbieGuideSuccessListenerBase::ReconnectRecover() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.ReconnectRecover"); USTNewbieGuideSuccessListenerBase_ReconnectRecover_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.GuideFinishedByPlayer // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTNewbieGuideSuccessListenerBase::GuideFinishedByPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.GuideFinishedByPlayer"); USTNewbieGuideSuccessListenerBase_GuideFinishedByPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.EnableListener // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTNewbieGuideSuccessListenerBase::EnableListener() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.EnableListener"); USTNewbieGuideSuccessListenerBase_EnableListener_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.DisableListener // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTNewbieGuideSuccessListenerBase::DisableListener() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.DisableListener"); USTNewbieGuideSuccessListenerBase_DisableListener_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.GSListener_JoystickActive.ReceiveJoystickInput // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector2D JSInput (Parm, IsPlainOldData) // struct FVector2D Size (Parm, IsPlainOldData) void UGSListener_JoystickActive::ReceiveJoystickInput(const struct FVector2D& JSInput, const struct FVector2D& Size) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GSListener_JoystickActive.ReceiveJoystickInput"); UGSListener_JoystickActive_ReceiveJoystickInput_Params params; params.JSInput = JSInput; params.Size = Size; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GSListener_PlayerUseRecoverItem.OnPlayerUseRecoverItem // (Final, Native, Public) void UGSListener_PlayerUseRecoverItem::OnPlayerUseRecoverItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GSListener_PlayerUseRecoverItem.OnPlayerUseRecoverItem"); UGSListener_PlayerUseRecoverItem_OnPlayerUseRecoverItem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GSListener_ShakeCamera.ReceiveCameraShake // (Final, Native, Public) void UGSListener_ShakeCamera::ReceiveCameraShake() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GSListener_ShakeCamera.ReceiveCameraShake"); UGSListener_ShakeCamera_ReceiveCameraShake_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GSListener_SwitchToMainWeapon.OnCurUsingWeaponChange // (Final, Native, Public) // Parameters: // TEnumAsByte targetSlot (Parm, ZeroConstructor, IsPlainOldData) void UGSListener_SwitchToMainWeapon::OnCurUsingWeaponChange(TEnumAsByte targetSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GSListener_SwitchToMainWeapon.OnCurUsingWeaponChange"); UGSListener_SwitchToMainWeapon_OnCurUsingWeaponChange_Params params; params.targetSlot = targetSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GuideComponent.SetMaskWidgetOnTop // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bTop (Parm, ZeroConstructor, IsPlainOldData) void UGuideComponent::SetMaskWidgetOnTop(bool bTop) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GuideComponent.SetMaskWidgetOnTop"); UGuideComponent_SetMaskWidgetOnTop_Params params; params.bTop = bTop; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.GuideComponent.CreateGuideUI // (Event, Public, BlueprintCallable, BlueprintEvent) void UGuideComponent::CreateGuideUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.GuideComponent.CreateGuideUI"); UGuideComponent_CreateGuideUI_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.IdeaFence.GetSplineComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USplineComponent* AIdeaFence::GetSplineComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.IdeaFence.GetSplineComponent"); AIdeaFence_GetSplineComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.InGameReconnectingInterface.RetriveDataAfterReconnecting // (Native, Public) void UInGameReconnectingInterface::RetriveDataAfterReconnecting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.InGameReconnectingInterface.RetriveDataAfterReconnecting"); UInGameReconnectingInterface_RetriveDataAfterReconnecting_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.InGameReconnectingInterface.RecoverStatusAfterReconnecting // (Native, Public) void UInGameReconnectingInterface::RecoverStatusAfterReconnecting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.InGameReconnectingInterface.RecoverStatusAfterReconnecting"); UInGameReconnectingInterface_RecoverStatusAfterReconnecting_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ItemGeneratorBase.ForceUpdate // (Final, Native, Public, BlueprintCallable) void AItemGeneratorBase::ForceUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ItemGeneratorBase.ForceUpdate"); AItemGeneratorBase_ForceUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTreasureBoxGenerateDataList // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString GroupName (Parm, ZeroConstructor) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UItemsBoxConfigDataAsset::GetTreasureBoxGenerateDataList(const struct FString& GroupName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTreasureBoxGenerateDataList"); UItemsBoxConfigDataAsset_GetTreasureBoxGenerateDataList_Params params; params.GroupName = GroupName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTargetItemsDataFromTableByCategoryFilter // (Final, Native, Protected, BlueprintCallable) // Parameters: // struct FString CategoryFilter (Parm, ZeroConstructor) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UItemsBoxConfigDataAsset::GetTargetItemsDataFromTableByCategoryFilter(const struct FString& CategoryFilter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTargetItemsDataFromTableByCategoryFilter"); UItemsBoxConfigDataAsset_GetTargetItemsDataFromTableByCategoryFilter_Params params; params.CategoryFilter = CategoryFilter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetSuperAirDropBoxGenerateDataList // (Final, Native, Public, BlueprintCallable) // Parameters: // int GroupIdx (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UItemsBoxConfigDataAsset::GetSuperAirDropBoxGenerateDataList(int GroupIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetSuperAirDropBoxGenerateDataList"); UItemsBoxConfigDataAsset_GetSuperAirDropBoxGenerateDataList_Params params; params.GroupIdx = GroupIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetAirDropBoxGenerateDataList // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UItemsBoxConfigDataAsset::GetAirDropBoxGenerateDataList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetAirDropBoxGenerateDataList"); UItemsBoxConfigDataAsset_GetAirDropBoxGenerateDataList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.LagCompensationComponent.SimulatedCharacterServerTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ULagCompensationComponent::SimulatedCharacterServerTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LagCompensationComponent.SimulatedCharacterServerTime"); ULagCompensationComponent_SimulatedCharacterServerTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.LagCompensationComponent.RPC_DrawHeadBox // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // struct FCharacterHistoryData DataToDraw (Parm) void ULagCompensationComponent::RPC_DrawHeadBox(const struct FCharacterHistoryData& DataToDraw) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LagCompensationComponent.RPC_DrawHeadBox"); ULagCompensationComponent_RPC_DrawHeadBox_Params params; params.DataToDraw = DataToDraw; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LandScapeLODByHeight.Stop // (Final, Native, Public, BlueprintCallable) void ULandScapeLODByHeight::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LandScapeLODByHeight.Stop"); ULandScapeLODByHeight_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LandScapeLODByHeight.Start // (Final, Native, Public, BlueprintCallable) void ULandScapeLODByHeight::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LandScapeLODByHeight.Start"); ULandScapeLODByHeight_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LandScapeLODByHeight.MappingLODByHeight // (Final, Native, Private) void ULandScapeLODByHeight::MappingLODByHeight() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LandScapeLODByHeight.MappingLODByHeight"); ULandScapeLODByHeight_MappingLODByHeight_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LobbyMatChgActor.ChangeMaterialToIdx // (Final, Native, Public, BlueprintCallable) // Parameters: // int Idx (Parm, ZeroConstructor, IsPlainOldData) void ALobbyMatChgActor::ChangeMaterialToIdx(int Idx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LobbyMatChgActor.ChangeMaterialToIdx"); ALobbyMatChgActor_ChangeMaterialToIdx_Params params; params.Idx = Idx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LobbyNianMonster.GetMonsterStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ALobbyNianMonster::GetMonsterStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LobbyNianMonster.GetMonsterStatus"); ALobbyNianMonster_GetMonsterStatus_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.LobbyNianMonster.ChangeNianStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // int Status (Parm, ZeroConstructor, IsPlainOldData) void ALobbyNianMonster::ChangeNianStatus(int Status) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LobbyNianMonster.ChangeNianStatus"); ALobbyNianMonster_ChangeNianStatus_Params params; params.Status = Status; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LockAndObsOptComponent.SetTeammateForbitPick // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // bool bForbit (Parm, ZeroConstructor, IsPlainOldData) // int LogType (Parm, ZeroConstructor, IsPlainOldData) void ULockAndObsOptComponent::SetTeammateForbitPick(bool bForbit, int LogType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LockAndObsOptComponent.SetTeammateForbitPick"); ULockAndObsOptComponent_SetTeammateForbitPick_Params params; params.bForbit = bForbit; params.LogType = LogType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPickEffect // (Final, Native, Public) void ULockAndObsOptComponent::OnRep_ForbitPickEffect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPickEffect"); ULockAndObsOptComponent_OnRep_ForbitPickEffect_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPick // (Final, Native, Public) void ULockAndObsOptComponent::OnRep_ForbitPick() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPick"); ULockAndObsOptComponent_OnRep_ForbitPick_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_CanImprisonmentTeammate // (Final, Native, Public) void ULockAndObsOptComponent::OnRep_CanImprisonmentTeammate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_CanImprisonmentTeammate"); ULockAndObsOptComponent_OnRep_CanImprisonmentTeammate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPickMakeEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ULockAndObsOptComponent::IsForbitPickMakeEffect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPickMakeEffect"); ULockAndObsOptComponent_IsForbitPickMakeEffect_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPick // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FName tombName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ULockAndObsOptComponent::IsForbitPick(const struct FName& tombName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPick"); ULockAndObsOptComponent_IsForbitPick_Params params; params.tombName = tombName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.LockAndObsOptComponent.IsCanImprisonmentTeammate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ULockAndObsOptComponent::IsCanImprisonmentTeammate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.LockAndObsOptComponent.IsCanImprisonmentTeammate"); ULockAndObsOptComponent_IsCanImprisonmentTeammate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.MathUtils.AngleDis // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float angleA (Parm, ZeroConstructor, IsPlainOldData) // float angleB (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMathUtils::AngleDis(float angleA, float angleB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MathUtils.AngleDis"); UMathUtils_AngleDis_Params params; params.angleA = angleA; params.angleB = angleB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.MeleeWeaponToSkillInterface.GetSkillEntryForMeleeWeapon // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsPressed (Parm, ZeroConstructor, IsPlainOldData) // EUTSkillEntry ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EUTSkillEntry UMeleeWeaponToSkillInterface::GetSkillEntryForMeleeWeapon(bool IsPressed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MeleeWeaponToSkillInterface.GetSkillEntryForMeleeWeapon"); UMeleeWeaponToSkillInterface_GetSkillEntryForMeleeWeapon_Params params; params.IsPressed = IsPressed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.MinimapWidget.UpdatePlayersLocAndRotC // (Final, Native, Private) void UMinimapWidget::UpdatePlayersLocAndRotC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.UpdatePlayersLocAndRotC"); UMinimapWidget_UpdatePlayersLocAndRotC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.UpdateLeftRouteLengthC // (Final, Native, Private) void UMinimapWidget::UpdateLeftRouteLengthC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.UpdateLeftRouteLengthC"); UMinimapWidget_UpdateLeftRouteLengthC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.UpdateLastDriveVehicleC // (Final, Native, Private) void UMinimapWidget::UpdateLastDriveVehicleC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.UpdateLastDriveVehicleC"); UMinimapWidget_UpdateLastDriveVehicleC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.UpdateAirIconC // (Final, Native, Private) void UMinimapWidget::UpdateAirIconC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.UpdateAirIconC"); UMinimapWidget_UpdateAirIconC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.TickDynamicScaleC // (Final, Native, Private) // Parameters: // float DeltaSec (Parm, ZeroConstructor, IsPlainOldData) void UMinimapWidget::TickDynamicScaleC(float DeltaSec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.TickDynamicScaleC"); UMinimapWidget_TickDynamicScaleC_Params params; params.DeltaSec = DeltaSec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.TickCircleC // (Final, Native, Private) void UMinimapWidget::TickCircleC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.TickCircleC"); UMinimapWidget_TickCircleC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.RepositionItemOnMapC // (Event, Protected, BlueprintEvent) void UMinimapWidget::RepositionItemOnMapC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.RepositionItemOnMapC"); UMinimapWidget_RepositionItemOnMapC_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.ReCalMapInfoC // (Final, Native, Protected, BlueprintCallable) void UMinimapWidget::ReCalMapInfoC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.ReCalMapInfoC"); UMinimapWidget_ReCalMapInfoC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.MapResizeC // (Event, Protected, BlueprintEvent) void UMinimapWidget::MapResizeC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.MapResizeC"); UMinimapWidget_MapResizeC_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.LerpDynamicScaleC // (Final, Native, Private) // Parameters: // float DeltaSec (Parm, ZeroConstructor, IsPlainOldData) void UMinimapWidget::LerpDynamicScaleC(float DeltaSec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.LerpDynamicScaleC"); UMinimapWidget_LerpDynamicScaleC_Params params; params.DeltaSec = DeltaSec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.HandleTeammateOutOfRangeC // (Event, Protected, BlueprintEvent) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool bIsInRange (Parm, ZeroConstructor, IsPlainOldData) void UMinimapWidget::HandleTeammateOutOfRangeC(class UWidget* Widget, bool bIsInRange) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.HandleTeammateOutOfRangeC"); UMinimapWidget_HandleTeammateOutOfRangeC_Params params; params.Widget = Widget; params.bIsInRange = bIsInRange; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.FindScaleFactorByVelocityC // (Final, Native, Private) // Parameters: // float Velocity (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UMinimapWidget::FindScaleFactorByVelocityC(float Velocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.FindScaleFactorByVelocityC"); UMinimapWidget_FindScaleFactorByVelocityC_Params params; params.Velocity = Velocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.MinimapWidget.ChangeDynamicScaleC // (Final, Native, Private) // Parameters: // float NewScale (Parm, ZeroConstructor, IsPlainOldData) void UMinimapWidget::ChangeDynamicScaleC(float NewScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.ChangeDynamicScaleC"); UMinimapWidget_ChangeDynamicScaleC_Params params; params.NewScale = NewScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MinimapWidget.AdjustMapPositionC // (Final, Native, Private) void UMinimapWidget::AdjustMapPositionC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MinimapWidget.AdjustMapPositionC"); UMinimapWidget_AdjustMapPositionC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterGeneratorComponent.StartGeneratorMonster // (Final, Native, Public, BlueprintCallable) void UMonsterGeneratorComponent::StartGeneratorMonster() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterGeneratorComponent.StartGeneratorMonster"); UMonsterGeneratorComponent_StartGeneratorMonster_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterGeneratorComponent.RegisterSpotComponent // (Final, Native, Public) // Parameters: // class UMonsterSpotComponent* MonsterSpotComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UMonsterGeneratorComponent::RegisterSpotComponent(class UMonsterSpotComponent* MonsterSpotComponent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterGeneratorComponent.RegisterSpotComponent"); UMonsterGeneratorComponent_RegisterSpotComponent_Params params; params.MonsterSpotComponent = MonsterSpotComponent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterGeneratorComponent.GeneratorMonser // (Final, Native, Public) void UMonsterGeneratorComponent::GeneratorMonser() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterGeneratorComponent.GeneratorMonser"); UMonsterGeneratorComponent_GeneratorMonser_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterPlayerState.UpdateDamageRanking // (Final, Native, Public) // Parameters: // class ABRPlayerState_YearBeast* YearBeastPlayerState (Parm, ZeroConstructor, IsPlainOldData) // float FinalDamage (Parm, ZeroConstructor, IsPlainOldData) void AMonsterPlayerState::UpdateDamageRanking(class ABRPlayerState_YearBeast* YearBeastPlayerState, float FinalDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterPlayerState.UpdateDamageRanking"); AMonsterPlayerState_UpdateDamageRanking_Params params; params.YearBeastPlayerState = YearBeastPlayerState; params.FinalDamage = FinalDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterPlayerState.OutputDebugInfo // (Final, Native, Public) void AMonsterPlayerState::OutputDebugInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterPlayerState.OutputDebugInfo"); AMonsterPlayerState_OutputDebugInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterPlayerState.OnTakeDamage // (Final, Native, Public) // Parameters: // float FinalDamage (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerState* EventInstigator (Parm, ZeroConstructor, IsPlainOldData) // struct FString HurtTime (Parm, ZeroConstructor) void AMonsterPlayerState::OnTakeDamage(float FinalDamage, class ASTExtraPlayerState* EventInstigator, const struct FString& HurtTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterPlayerState.OnTakeDamage"); AMonsterPlayerState_OnTakeDamage_Params params; params.FinalDamage = FinalDamage; params.EventInstigator = EventInstigator; params.HurtTime = HurtTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterPlayerState.OnRep_InstigatorList // (Final, Native, Public) void AMonsterPlayerState::OnRep_InstigatorList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterPlayerState.OnRep_InstigatorList"); AMonsterPlayerState_OnRep_InstigatorList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterPlayerState.OnRep_DamageFlows // (Final, Native, Public) void AMonsterPlayerState::OnRep_DamageFlows() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterPlayerState.OnRep_DamageFlows"); AMonsterPlayerState_OnRep_DamageFlows_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterPlayerState.InitDamageRanking // (Final, Native, Public) // Parameters: // TArray PlayerStateList (Parm, ZeroConstructor) void AMonsterPlayerState::InitDamageRanking(TArray PlayerStateList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterPlayerState.InitDamageRanking"); AMonsterPlayerState_InitDamageRanking_Params params; params.PlayerStateList = PlayerStateList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterProbeComponent.InitialItemTable // (Native, Event, Public, BlueprintEvent) void UMonsterProbeComponent::InitialItemTable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterProbeComponent.InitialItemTable"); UMonsterProbeComponent_InitialItemTable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterSpotComponent.LineTraceSingle // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (ConstParm, Parm, IsPlainOldData) // struct FVector End (ConstParm, Parm, IsPlainOldData) // bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData) // TArray ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FHitResult OutHit (Parm, OutParm, IsPlainOldData) // bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UMonsterSpotComponent::LineTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, bool bTraceComplex, TArray ActorsToIgnore, bool bIgnoreSelf, struct FHitResult* OutHit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterSpotComponent.LineTraceSingle"); UMonsterSpotComponent_LineTraceSingle_Params params; params.WorldContextObject = WorldContextObject; params.Start = Start; params.End = End; params.bTraceComplex = bTraceComplex; params.ActorsToIgnore = ActorsToIgnore; params.bIgnoreSelf = bIgnoreSelf; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutHit != nullptr) *OutHit = params.OutHit; return params.ReturnValue; } // Function ShadowTrackerExtra.MonsterSpotComponent.GeneratorMonster // (Native, Public) void UMonsterSpotComponent::GeneratorMonster() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterSpotComponent.GeneratorMonster"); UMonsterSpotComponent_GeneratorMonster_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MonsterSpotComponent.GenerateActor // (Native, Public, HasDefaults) // Parameters: // class UClass* ActorClass (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ActorLocation (Parm, IsPlainOldData) // struct FRotator ActorRotator (Parm, IsPlainOldData) // ESpawnActorCollisionHandlingMethod SpawnActorCollisionHandlingMethod (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UMonsterSpotComponent::GenerateActor(class UClass* ActorClass, const struct FVector& ActorLocation, const struct FRotator& ActorRotator, ESpawnActorCollisionHandlingMethod SpawnActorCollisionHandlingMethod) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterSpotComponent.GenerateActor"); UMonsterSpotComponent_GenerateActor_Params params; params.ActorClass = ActorClass; params.ActorLocation = ActorLocation; params.ActorRotator = ActorRotator; params.SpawnActorCollisionHandlingMethod = SpawnActorCollisionHandlingMethod; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.MonsterSpotComponent.CleanUpMonsters // (Final, Native, Protected) void UMonsterSpotComponent::CleanUpMonsters() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MonsterSpotComponent.CleanUpMonsters"); UMonsterSpotComponent_CleanUpMonsters_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Server // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float ServerTime (Parm, ZeroConstructor, IsPlainOldData) // float ClientTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLoc (ConstParm, Parm, ReferenceParm) // float MaxSpeed (Parm, ZeroConstructor, IsPlainOldData) void UMoveAntiCheatComponent::Ping2Server(float ServerTime, float ClientTime, const struct FVector_NetQuantize100& ClientLoc, float MaxSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Server"); UMoveAntiCheatComponent_Ping2Server_Params params; params.ServerTime = ServerTime; params.ClientTime = ClientTime; params.ClientLoc = ClientLoc; params.MaxSpeed = MaxSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Client // (Net, Native, Event, Public, NetClient) // Parameters: // float ServerTime (Parm, ZeroConstructor, IsPlainOldData) void UMoveAntiCheatComponent::Ping2Client(float ServerTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Client"); UMoveAntiCheatComponent_Ping2Client_Params params; params.ServerTime = ServerTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MoveAntiCheatComponent.OnPreReconnectOnServer // (Final, Native, Public) void UMoveAntiCheatComponent::OnPreReconnectOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MoveAntiCheatComponent.OnPreReconnectOnServer"); UMoveAntiCheatComponent_OnPreReconnectOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MoveAntiCheatComponent.DebugDrawLine // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector Start (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector End (ConstParm, Parm, ReferenceParm, IsPlainOldData) void UMoveAntiCheatComponent::DebugDrawLine(const struct FVector& Start, const struct FVector& End) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MoveAntiCheatComponent.DebugDrawLine"); UMoveAntiCheatComponent_DebugDrawLine_Params params; params.Start = Start; params.End = End; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MyLandscape.GameEventFlying // (Final, Native, Private) void AMyLandscape::GameEventFlying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MyLandscape.GameEventFlying"); AMyLandscape_GameEventFlying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MyLandscape.GameEventFighting // (Final, Native, Private) void AMyLandscape::GameEventFighting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MyLandscape.GameEventFighting"); AMyLandscape_GameEventFighting_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.MyLandscape.AboutToSwitchViewTargetPlayer // (Final, Native, Private) void AMyLandscape::AboutToSwitchViewTargetPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.MyLandscape.AboutToSwitchViewTargetPlayer"); AMyLandscape_AboutToSwitchViewTargetPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateSafeZoneGuideVisibilityAndPosition // (Final, Native, Protected) void UNavigatorPannelUAEUserWidget::UpdateSafeZoneGuideVisibilityAndPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateSafeZoneGuideVisibilityAndPosition"); UNavigatorPannelUAEUserWidget_UpdateSafeZoneGuideVisibilityAndPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkVisibility // (Final, Native, Protected) void UNavigatorPannelUAEUserWidget::UpdateMapMarkVisibility() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkVisibility"); UNavigatorPannelUAEUserWidget_UpdateMapMarkVisibility_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkPosition // (Final, Native, Protected) void UNavigatorPannelUAEUserWidget::UpdateMapMarkPosition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkPosition"); UNavigatorPannelUAEUserWidget_UpdateMapMarkPosition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.SetCompassMat // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* InCompassMat (Parm, ZeroConstructor, IsPlainOldData) void UNavigatorPannelUAEUserWidget::SetCompassMat(class UMaterialInstanceDynamic* InCompassMat) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.SetCompassMat"); UNavigatorPannelUAEUserWidget_SetCompassMat_Params params; params.InCompassMat = InCompassMat; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange_NoParam // (Final, Native, Protected, BlueprintCallable) void UNavigatorPannelUAEUserWidget::OnMapMarkChange_NoParam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange_NoParam"); UNavigatorPannelUAEUserWidget_OnMapMarkChange_NoParam_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange // (Final, Native, Protected) // Parameters: // int MarkIndex (Parm, ZeroConstructor, IsPlainOldData) void UNavigatorPannelUAEUserWidget::OnMapMarkChange(int MarkIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange"); UNavigatorPannelUAEUserWidget_OnMapMarkChange_Params params; params.MarkIndex = MarkIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.GetPlayerLookRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator UNavigatorPannelUAEUserWidget::GetPlayerLookRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.GetPlayerLookRotation"); UNavigatorPannelUAEUserWidget_GetPlayerLookRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.BindMapMarkChangeDelegate // (Final, Native, Protected, BlueprintCallable) void UNavigatorPannelUAEUserWidget::BindMapMarkChangeDelegate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.BindMapMarkChangeDelegate"); UNavigatorPannelUAEUserWidget_BindMapMarkChangeDelegate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateServer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PoseState (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::SwitchPoseStateServer(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte PoseState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateServer"); ANetworkOnlineDriver_SwitchPoseStateServer_Params params; params.TargetCharacter = TargetCharacter; params.PoseState = PoseState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateClient // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PoseState (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::SwitchPoseStateClient(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte PoseState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateClient"); ANetworkOnlineDriver_SwitchPoseStateClient_Params params; params.TargetCharacter = TargetCharacter; params.PoseState = PoseState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStopFire // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // int CurrentBullet (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::ServerStopFire(class ASTExtraBaseCharacter* TargetCharacter, int CurrentBullet) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStopFire"); ANetworkOnlineDriver_ServerStopFire_Params params; params.TargetCharacter = TargetCharacter; params.CurrentBullet = CurrentBullet; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartFire // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // int BurstShootBulletsLimit (Parm, ZeroConstructor, IsPlainOldData) // float BurstShootTimeLimit (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ShootMode (Parm, ZeroConstructor, IsPlainOldData) // struct FVector SimpleShootTarget (Parm, IsPlainOldData) // struct FVector2D ClientScreenSize (Parm, IsPlainOldData) void ANetworkOnlineDriver::ServerStartFire(class ASTExtraBaseCharacter* TargetCharacter, int BurstShootBulletsLimit, float BurstShootTimeLimit, TEnumAsByte ShootMode, const struct FVector& SimpleShootTarget, const struct FVector2D& ClientScreenSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartFire"); ANetworkOnlineDriver_ServerStartFire_Params params; params.TargetCharacter = TargetCharacter; params.BurstShootBulletsLimit = BurstShootBulletsLimit; params.BurstShootTimeLimit = BurstShootTimeLimit; params.ShootMode = ShootMode; params.SimpleShootTarget = SimpleShootTarget; params.ClientScreenSize = ClientScreenSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartBarrel // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::ServerStartBarrel(class ASTExtraBaseCharacter* TargetCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartBarrel"); ANetworkOnlineDriver_ServerStartBarrel_Params params; params.TargetCharacter = TargetCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetShootType // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte shootType (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::ServerSetShootType(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte shootType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetShootType"); ANetworkOnlineDriver_ServerSetShootType_Params params; params.TargetCharacter = TargetCharacter; params.shootType = shootType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetReloadMethod // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* TargetCharacter (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte reloadMethod (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::ServerSetReloadMethod(class ASTExtraBaseCharacter* TargetCharacter, TEnumAsByte reloadMethod) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetReloadMethod"); ANetworkOnlineDriver_ServerSetReloadMethod_Params params; params.TargetCharacter = TargetCharacter; params.reloadMethod = reloadMethod; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerReplicateExplosionEffect // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // class UClass* Template (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform Trans (Parm, IsPlainOldData) // class AActor* ActorOwner (Parm, ZeroConstructor, IsPlainOldData) // class APawn* InstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // ESpawnActorCollisionHandlingMethod method (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::ServerReplicateExplosionEffect(class UClass* Template, const struct FTransform& Trans, class AActor* ActorOwner, class APawn* InstigatorPawn, ESpawnActorCollisionHandlingMethod method) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.ServerReplicateExplosionEffect"); ANetworkOnlineDriver_ServerReplicateExplosionEffect_Params params; params.Template = Template; params.Trans = Trans; params.ActorOwner = ActorOwner; params.InstigatorPawn = InstigatorPawn; params.method = method; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NetworkOnlineDriver.BroadcastClientsSpawnExplosionEffect // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, NetValidate) // Parameters: // class UClass* Template (Parm, ZeroConstructor, IsPlainOldData) // struct FTransform Trans (Parm, IsPlainOldData) // class AActor* ActorOwner (Parm, ZeroConstructor, IsPlainOldData) // class APawn* InstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // ESpawnActorCollisionHandlingMethod method (Parm, ZeroConstructor, IsPlainOldData) void ANetworkOnlineDriver::BroadcastClientsSpawnExplosionEffect(class UClass* Template, const struct FTransform& Trans, class AActor* ActorOwner, class APawn* InstigatorPawn, ESpawnActorCollisionHandlingMethod method) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NetworkOnlineDriver.BroadcastClientsSpawnExplosionEffect"); ANetworkOnlineDriver_BroadcastClientsSpawnExplosionEffect_Params params; params.Template = Template; params.Trans = Trans; params.ActorOwner = ActorOwner; params.InstigatorPawn = InstigatorPawn; params.method = method; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STNewbieGuideConditionBase.ReconnectRecover // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTNewbieGuideConditionBase::ReconnectRecover() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STNewbieGuideConditionBase.ReconnectRecover"); USTNewbieGuideConditionBase_ReconnectRecover_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STNewbieGuideConditionBase.IsOK // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTNewbieGuideConditionBase::IsOK() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STNewbieGuideConditionBase.IsOK"); USTNewbieGuideConditionBase_IsOK_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.NewbieGuideComponent.SendNewbieMsg // (Final, Native, Public, BlueprintCallable) // Parameters: // int tipsID (Parm, ZeroConstructor, IsPlainOldData) // bool isStart (Parm, ZeroConstructor, IsPlainOldData) // int tipsIndex (Parm, ZeroConstructor, IsPlainOldData) void UNewbieGuideComponent::SendNewbieMsg(int tipsID, bool isStart, int tipsIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NewbieGuideComponent.SendNewbieMsg"); UNewbieGuideComponent_SendNewbieMsg_Params params; params.tipsID = tipsID; params.isStart = isStart; params.tipsIndex = tipsIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NewbieGuideComponent.InitComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerController* _OwnerController (Parm, ZeroConstructor, IsPlainOldData) // TArray _FinishedTips (Parm, ZeroConstructor) // TArray _FinishedCounts (Parm, ZeroConstructor) // TEnumAsByte curPlayerCategory (Parm, ZeroConstructor, IsPlainOldData) void UNewbieGuideComponent::InitComponent(class ASTExtraPlayerController* _OwnerController, TArray _FinishedTips, TArray _FinishedCounts, TEnumAsByte curPlayerCategory) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NewbieGuideComponent.InitComponent"); UNewbieGuideComponent_InitComponent_Params params; params._OwnerController = _OwnerController; params._FinishedTips = _FinishedTips; params._FinishedCounts = _FinishedCounts; params.curPlayerCategory = curPlayerCategory; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.NightVisionComponent.SetActivate // (Final, Native, Public, BlueprintCallable) // Parameters: // bool _IsActivate (Parm, ZeroConstructor, IsPlainOldData) void UNightVisionComponent::SetActivate(bool _IsActivate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.NightVisionComponent.SetActivate"); UNightVisionComponent_SetActivate_Params params; params._IsActivate = _IsActivate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.OBModeAirDropWidget.SetAirDrop // (Final, Native, Public, BlueprintCallable) // Parameters: // class AAirDropBoxActor* DropBox (Parm, ZeroConstructor, IsPlainOldData) void UOBModeAirDropWidget::SetAirDrop(class AAirDropBoxActor* DropBox) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OBModeAirDropWidget.SetAirDrop"); UOBModeAirDropWidget_SetAirDrop_Params params; params.DropBox = DropBox; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.OBModeAirDropWidget.OnItemClicked // (Final, Native, Public, BlueprintCallable) void UOBModeAirDropWidget::OnItemClicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OBModeAirDropWidget.OnItemClicked"); UOBModeAirDropWidget_OnItemClicked_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.OBModePositionWidget.SetPlayerCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerController* Controller (Parm, ZeroConstructor, IsPlainOldData) // int Idx (Parm, ZeroConstructor, IsPlainOldData) void UOBModePositionWidget::SetPlayerCharacter(class ASTExtraPlayerController* Controller, int Idx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OBModePositionWidget.SetPlayerCharacter"); UOBModePositionWidget_SetPlayerCharacter_Params params; params.Controller = Controller; params.Idx = Idx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.OBModePositionWidget.RefreshPlayerHealth // (Native, Event, Public, BlueprintEvent) // Parameters: // float hpRatio (Parm, ZeroConstructor, IsPlainOldData) // float breathRatio (Parm, ZeroConstructor, IsPlainOldData) // bool IsNearDeath (Parm, ZeroConstructor, IsPlainOldData) void UOBModePositionWidget::RefreshPlayerHealth(float hpRatio, float breathRatio, bool IsNearDeath) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OBModePositionWidget.RefreshPlayerHealth"); UOBModePositionWidget_RefreshPlayerHealth_Params params; params.hpRatio = hpRatio; params.breathRatio = breathRatio; params.IsNearDeath = IsNearDeath; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.OBModePositionWidget.OnItemClicked // (Final, Native, Public, BlueprintCallable) void UOBModePositionWidget::OnItemClicked() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OBModePositionWidget.OnItemClicked"); UOBModePositionWidget_OnItemClicked_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ObserverCameraComponent.GetCameraView // (Native, Public, HasOutParms, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FMinimalViewInfo DesiredView (Parm, OutParm) void UObserverCameraComponent::GetCameraView(float DeltaTime, struct FMinimalViewInfo* DesiredView) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ObserverCameraComponent.GetCameraView"); UObserverCameraComponent_GetCameraView_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DesiredView != nullptr) *DesiredView = params.DesiredView; } // Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.SpawnLevelDirector // (Native, Public) // Parameters: // class UClass* LevelDirectorClass (Parm, ZeroConstructor, IsPlainOldData) void UOnTimeSpawnChallengeLevelRules::SpawnLevelDirector(class UClass* LevelDirectorClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.SpawnLevelDirector"); UOnTimeSpawnChallengeLevelRules_SpawnLevelDirector_Params params; params.LevelDirectorClass = LevelDirectorClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.OnReceiveTriggerMsg // (Native, Public) // Parameters: // class UTriggerAction* TriggerAction (Parm, ZeroConstructor, IsPlainOldData) // struct FString Msg (Parm, ZeroConstructor) void UOnTimeSpawnChallengeLevelRules::OnReceiveTriggerMsg(class UTriggerAction* TriggerAction, const struct FString& Msg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.OnReceiveTriggerMsg"); UOnTimeSpawnChallengeLevelRules_OnReceiveTriggerMsg_Params params; params.TriggerAction = TriggerAction; params.Msg = Msg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.InitLevel // (Native, Public) void UOnTimeSpawnChallengeLevelRules::InitLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.InitLevel"); UOnTimeSpawnChallengeLevelRules_InitLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PhaseActorInterface.SetSkillOwnerActor // (Native, Public) // Parameters: // class AActor* soa (Parm, ZeroConstructor, IsPlainOldData) void UPhaseActorInterface::SetSkillOwnerActor(class AActor* soa) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PhaseActorInterface.SetSkillOwnerActor"); UPhaseActorInterface_SetSkillOwnerActor_Params params; params.soa = soa; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PhaseActorInterface.SendPhaseEvent // (Native, Public) // Parameters: // TEnumAsByte _type (Parm, ZeroConstructor, IsPlainOldData) void UPhaseActorInterface::SendPhaseEvent(TEnumAsByte _type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PhaseActorInterface.SendPhaseEvent"); UPhaseActorInterface_SendPhaseEvent_Params params; params._type = _type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PhaseActorInterface.GetSkillOwnerActor // (Native, Public) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UPhaseActorInterface::GetSkillOwnerActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PhaseActorInterface.GetSkillOwnerActor"); UPhaseActorInterface_GetSkillOwnerActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTargetWithLocation // (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults, NetValidate) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Loc (Parm, IsPlainOldData) void UPickupManagerComponent::ServerPutDownTargetWithLocation(class AActor* Target, const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTargetWithLocation"); UPickupManagerComponent_ServerPutDownTargetWithLocation_Params params; params.Target = Target; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTarget // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::ServerPutDownTarget(class AActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTarget"); UPickupManagerComponent_ServerPutDownTarget_Params params; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.ServerPickUpTarget // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::ServerPickUpTarget(class AActor* Target, int AdditionalParam, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.ServerPickUpTarget"); UPickupManagerComponent_ServerPickUpTarget_Params params; params.Target = Target; params.AdditionalParam = AdditionalParam; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.PutDownTargetWithLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Loc (Parm, IsPlainOldData) void UPickupManagerComponent::PutDownTargetWithLocation(class AActor* Target, const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.PutDownTargetWithLocation"); UPickupManagerComponent_PutDownTargetWithLocation_Params params; params.Target = Target; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.PutDownTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::PutDownTarget(class AActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.PutDownTarget"); UPickupManagerComponent_PutDownTarget_Params params; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.PickUpTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::PickUpTarget(class AActor* Target, int AdditionalParam, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.PickUpTarget"); UPickupManagerComponent_PickUpTarget_Params params; params.Target = Target; params.AdditionalParam = AdditionalParam; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.NotifyMissPickupAvailableActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::NotifyMissPickupAvailableActor(class AActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.NotifyMissPickupAvailableActor"); UPickupManagerComponent_NotifyMissPickupAvailableActor_Params params; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.NotifyMeetPickupAvailableActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::NotifyMeetPickupAvailableActor(class AActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.NotifyMeetPickupAvailableActor"); UPickupManagerComponent_NotifyMeetPickupAvailableActor_Params params; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.GetRandomPutDownLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float OverrideFindPutDownPointZThreshold (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector UPickupManagerComponent::GetRandomPutDownLocation(float OverrideFindPutDownPointZThreshold) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.GetRandomPutDownLocation"); UPickupManagerComponent_GetRandomPutDownLocation_Params params; params.OverrideFindPutDownPointZThreshold = OverrideFindPutDownPointZThreshold; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PickupManagerComponent.GetConfirmedPickupAvailableActors // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) void UPickupManagerComponent::GetConfirmedPickupAvailableActors() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.GetConfirmedPickupAvailableActors"); UPickupManagerComponent_GetConfirmedPickupAvailableActors_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTargetWithLocation // (Net, NetReliable, Native, Event, Protected, HasDefaults, NetClient, NetValidate) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Loc (Parm, IsPlainOldData) void UPickupManagerComponent::ControlClientPutDownTargetWithLocation(class AActor* Target, const struct FVector& Loc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTargetWithLocation"); UPickupManagerComponent_ControlClientPutDownTargetWithLocation_Params params; params.Target = Target; params.Loc = Loc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTarget // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::ControlClientPutDownTarget(class AActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTarget"); UPickupManagerComponent_ControlClientPutDownTarget_Params params; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPickUpTarget // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) void UPickupManagerComponent::ControlClientPickUpTarget(class AActor* Target, int AdditionalParam) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPickUpTarget"); UPickupManagerComponent_ControlClientPickUpTarget_Params params; params.Target = Target; params.AdditionalParam = AdditionalParam; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PickupManagerComponent.ClampWorldLocation // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector OutVector (Parm, OutParm, IsPlainOldData) void UPickupManagerComponent::ClampWorldLocation(struct FVector* OutVector) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PickupManagerComponent.ClampWorldLocation"); UPickupManagerComponent_ClampWorldLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutVector != nullptr) *OutVector = params.OutVector; } // Function ShadowTrackerExtra.PlaneCharacter.OnRequestImgSuccess // (Final, Native, Protected) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData) // struct FString RequestedURL (Parm, ZeroConstructor) void APlaneCharacter::OnRequestImgSuccess(class UTexture2D* Texture, const struct FString& RequestedURL) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlaneCharacter.OnRequestImgSuccess"); APlaneCharacter_OnRequestImgSuccess_Params params; params.Texture = Texture; params.RequestedURL = RequestedURL; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerRightImg // (Final, Native, Protected) void APlaneCharacter::OnRep_GetHttpPlaneBannerRightImg() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerRightImg"); APlaneCharacter_OnRep_GetHttpPlaneBannerRightImg_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerLeftImg // (Final, Native, Protected) void APlaneCharacter::OnRep_GetHttpPlaneBannerLeftImg() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerLeftImg"); APlaneCharacter_OnRep_GetHttpPlaneBannerLeftImg_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlaneCharacter.OnRep_EnableBanner // (Final, Native, Protected) void APlaneCharacter::OnRep_EnableBanner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlaneCharacter.OnRep_EnableBanner"); APlaneCharacter_OnRep_EnableBanner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerGunCollosionComp.SetEffect // (Native, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // bool Visbile (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector EffectLoc (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPlayerGunCollosionComp::SetEffect(bool Visbile, const struct FVector& EffectLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerGunCollosionComp.SetEffect"); UPlayerGunCollosionComp_SetEffect_Params params; params.Visbile = Visbile; params.EffectLoc = EffectLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerGunCollosionComp.CheckCollision // (Native, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // int InFoldFactor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // struct FVector FoldPoint (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector FoldNormal (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UPlayerGunCollosionComp::CheckCollision(int InFoldFactor, const struct FVector& FoldPoint, const struct FVector& FoldNormal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerGunCollosionComp.CheckCollision"); UPlayerGunCollosionComp_CheckCollision_Params params; params.InFoldFactor = InFoldFactor; params.FoldPoint = FoldPoint; params.FoldNormal = FoldNormal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.StartOnPlane // (Final, Native, Public, BlueprintCallable) void UPlayerSecurityInfoCollector::StartOnPlane() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.StartOnPlane"); UPlayerSecurityInfoCollector_StartOnPlane_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.PlayerCanJump // (Final, Native, Public, BlueprintCallable) void UPlayerSecurityInfoCollector::PlayerCanJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.PlayerCanJump"); UPlayerSecurityInfoCollector_PlayerCanJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleSyncCircleInfo // (Final, Native, Protected) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSecurityInfoCollector::HandleSyncCircleInfo(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleSyncCircleInfo"); UPlayerSecurityInfoCollector_HandleSyncCircleInfo_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterSafeZoneTips // (Final, Native, Protected) // Parameters: // float SafeZoneTime (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSecurityInfoCollector::HandleCharacterSafeZoneTips(float SafeZoneTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterSafeZoneTips"); UPlayerSecurityInfoCollector_HandleCharacterSafeZoneTips_Params params; params.SafeZoneTime = SafeZoneTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleWaveOver // (Final, Native, Protected) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSecurityInfoCollector::HandleCharacterCircleWaveOver(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleWaveOver"); UPlayerSecurityInfoCollector_HandleCharacterCircleWaveOver_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleSizeAndPosition // (Final, Native, Protected, HasDefaults) // Parameters: // struct FVector BlueCircleSync (Parm, IsPlainOldData) // struct FVector WhiteCircleSync (Parm, IsPlainOldData) // int Index (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSecurityInfoCollector::HandleCharacterCircleSizeAndPosition(const struct FVector& BlueCircleSync, const struct FVector& WhiteCircleSync, int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleSizeAndPosition"); UPlayerSecurityInfoCollector_HandleCharacterCircleSizeAndPosition_Params params; params.BlueCircleSync = BlueCircleSync; params.WhiteCircleSync = WhiteCircleSync; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCircleRun // (Final, Native, Protected) // Parameters: // float BlueCircleRunTime (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSecurityInfoCollector::HandleCharacterBlueCircleRun(float BlueCircleRunTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCircleRun"); UPlayerSecurityInfoCollector_HandleCharacterBlueCircleRun_Params params; params.BlueCircleRunTime = BlueCircleRunTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCirclePreWarning // (Final, Native, Protected) // Parameters: // float BlueCirclePreWarningTime (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSecurityInfoCollector::HandleCharacterBlueCirclePreWarning(float BlueCirclePreWarningTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCirclePreWarning"); UPlayerSecurityInfoCollector_HandleCharacterBlueCirclePreWarning_Params params; params.BlueCirclePreWarningTime = BlueCirclePreWarningTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterAttrChangedWithDetail // (Final, Native, Protected) // Parameters: // class AActor* nowActor (Parm, ZeroConstructor, IsPlainOldData) // struct FString AttrName (Parm, ZeroConstructor) // float ValueDelta (Parm, ZeroConstructor, IsPlainOldData) // float ResultValue (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSecurityInfoCollector::HandleCharacterAttrChangedWithDetail(class AActor* nowActor, const struct FString& AttrName, float ValueDelta, float ResultValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterAttrChangedWithDetail"); UPlayerSecurityInfoCollector_HandleCharacterAttrChangedWithDetail_Params params; params.nowActor = nowActor; params.AttrName = AttrName; params.ValueDelta = ValueDelta; params.ResultValue = ResultValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.ExitParachute // (Final, Native, Public, BlueprintCallable) void UPlayerSecurityInfoCollector::ExitParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.ExitParachute"); UPlayerSecurityInfoCollector_ExitParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterParachute // (Final, Native, Public, BlueprintCallable) void UPlayerSecurityInfoCollector::EnterParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterParachute"); UPlayerSecurityInfoCollector_EnterParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterJumping // (Final, Native, Public, BlueprintCallable) void UPlayerSecurityInfoCollector::EnterJumping() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterJumping"); UPlayerSecurityInfoCollector_EnterJumping_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimMove_BluePrint // (Native, Event, Public, BlueprintEvent) void UPlayerSwimComponent::UpdateSwimMove_BluePrint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimMove_BluePrint"); UPlayerSwimComponent_UpdateSwimMove_BluePrint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimCollisionHeightCpp // (Final, Native, Public) void UPlayerSwimComponent::UpdateSwimCollisionHeightCpp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimCollisionHeightCpp"); UPlayerSwimComponent_UpdateSwimCollisionHeightCpp_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.UpdatePlayerState_BluePrint // (Native, Event, Public, BlueprintEvent) void UPlayerSwimComponent::UpdatePlayerState_BluePrint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.UpdatePlayerState_BluePrint"); UPlayerSwimComponent_UpdatePlayerState_BluePrint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateCameraState_BluePrint // (Native, Event, Public, BlueprintEvent) void UPlayerSwimComponent::UpdateCameraState_BluePrint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.UpdateCameraState_BluePrint"); UPlayerSwimComponent_UpdateCameraState_BluePrint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateBreath_BluePrint // (Native, Event, Public, BlueprintEvent) void UPlayerSwimComponent::UpdateBreath_BluePrint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.UpdateBreath_BluePrint"); UPlayerSwimComponent_UpdateBreath_BluePrint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.SyncWaterObject_BluePrint // (Native, Event, Public, BlueprintEvent) void UPlayerSwimComponent::SyncWaterObject_BluePrint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.SyncWaterObject_BluePrint"); UPlayerSwimComponent_SyncWaterObject_BluePrint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.SetDeltTime_BluePrint // (Native, Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UPlayerSwimComponent::SetDeltTime_BluePrint(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.SetDeltTime_BluePrint"); UPlayerSwimComponent_SetDeltTime_BluePrint_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerSwimComponent.GetWaterObject // (Native, Event, Public, BlueprintEvent) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UPlayerSwimComponent::GetWaterObject() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.GetWaterObject"); UPlayerSwimComponent_GetWaterObject_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanProne // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPlayerSwimComponent::CheckCanProne() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanProne"); UPlayerSwimComponent_CheckCanProne_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanCrouch // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPlayerSwimComponent::CheckCanCrouch() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanCrouch"); UPlayerSwimComponent_CheckCanCrouch_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PlayerTombBox.SwitchToDeadTombBox // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void APlayerTombBox::SwitchToDeadTombBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.SwitchToDeadTombBox"); APlayerTombBox_SwitchToDeadTombBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.SetVisible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsVisible (Parm, ZeroConstructor, IsPlainOldData) void APlayerTombBox::SetVisible(bool IsVisible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.SetVisible"); APlayerTombBox_SetVisible_Params params; params.IsVisible = IsVisible; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.RegisterToPlayerPickUpList // (Final, Native, Public, BlueprintCallable) void APlayerTombBox::RegisterToPlayerPickUpList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.RegisterToPlayerPickUpList"); APlayerTombBox_RegisterToPlayerPickUpList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.OnRep_VisibilityChange // (Final, Native, Protected) void APlayerTombBox::OnRep_VisibilityChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.OnRep_VisibilityChange"); APlayerTombBox_OnRep_VisibilityChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.OnRep_ChangeBoxMesh // (Final, Native, Protected) void APlayerTombBox::OnRep_ChangeBoxMesh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.OnRep_ChangeBoxMesh"); APlayerTombBox_OnRep_ChangeBoxMesh_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.OnRep_BoxLifeSpan // (Final, Native, Protected) void APlayerTombBox::OnRep_BoxLifeSpan() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.OnRep_BoxLifeSpan"); APlayerTombBox_OnRep_BoxLifeSpan_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachmentReplication // (Native, Public) void APlayerTombBox::OnRep_AttachmentReplication() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachmentReplication"); APlayerTombBox_OnRep_AttachmentReplication_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachedActor // (Final, Native, Protected) void APlayerTombBox::OnRep_AttachedActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachedActor"); APlayerTombBox_OnRep_AttachedActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.HideDeadTombApparence // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void APlayerTombBox::HideDeadTombApparence() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.HideDeadTombApparence"); APlayerTombBox_HideDeadTombApparence_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.GetTombboxLifespan // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int APlayerTombBox::GetTombboxLifespan() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GetTombboxLifespan"); APlayerTombBox_GetTombboxLifespan_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PlayerTombBox.GetBoxPickupWrapperActor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APickUpListWrapperActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APickUpListWrapperActor* APlayerTombBox::GetBoxPickupWrapperActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GetBoxPickupWrapperActor"); APlayerTombBox_GetBoxPickupWrapperActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PlayerTombBox.GenerateTreasureBoxWrappers // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // TArray DataList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FName AirBoxName (Parm, ZeroConstructor, IsPlainOldData) void APlayerTombBox::GenerateTreasureBoxWrappers(TArray DataList, const struct FName& AirBoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GenerateTreasureBoxWrappers"); APlayerTombBox_GenerateTreasureBoxWrappers_Params params; params.DataList = DataList; params.AirBoxName = AirBoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.GeneratePlayerBackpackWrappers // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void APlayerTombBox::GeneratePlayerBackpackWrappers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GeneratePlayerBackpackWrappers"); APlayerTombBox_GeneratePlayerBackpackWrappers_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersInner // (Final, Native, Protected, HasOutParms) // Parameters: // class UClass* WrapperClass (Parm, ZeroConstructor, IsPlainOldData) // TArray DataList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FName BoxName (Parm, ZeroConstructor, IsPlainOldData) // bool AttachToBox (Parm, ZeroConstructor, IsPlainOldData) // class APickUpListWrapperActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APickUpListWrapperActor* APlayerTombBox::GenerateBoxWrappersInner(class UClass* WrapperClass, TArray DataList, const struct FName& BoxName, bool AttachToBox) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersInner"); APlayerTombBox_GenerateBoxWrappersInner_Params params; params.WrapperClass = WrapperClass; params.DataList = DataList; params.BoxName = BoxName; params.AttachToBox = AttachToBox; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataListAndWrapper // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* WrapperClass (Parm, ZeroConstructor, IsPlainOldData) // TArray DataList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FName BoxName (Parm, ZeroConstructor, IsPlainOldData) void APlayerTombBox::GenerateBoxWrappersByPickUpItemDataListAndWrapper(class UClass* WrapperClass, TArray DataList, const struct FName& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataListAndWrapper"); APlayerTombBox_GenerateBoxWrappersByPickUpItemDataListAndWrapper_Params params; params.WrapperClass = WrapperClass; params.DataList = DataList; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataList // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // TArray DataList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FName BoxName (Parm, ZeroConstructor, IsPlainOldData) void APlayerTombBox::GenerateBoxWrappersByPickUpItemDataList(TArray DataList, const struct FName& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataList"); APlayerTombBox_GenerateBoxWrappersByPickUpItemDataList_Params params; params.DataList = DataList; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerTombBox.GenerateAirDropBoxWrappers // (Native, Event, Public, HasOutParms, BlueprintCallable, BlueprintEvent) // Parameters: // TArray DataList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FName AirBoxName (Parm, ZeroConstructor, IsPlainOldData) // int AirDropBoxID (Parm, ZeroConstructor, IsPlainOldData) void APlayerTombBox::GenerateAirDropBoxWrappers(TArray DataList, const struct FName& AirBoxName, int AirDropBoxID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerTombBox.GenerateAirDropBoxWrappers"); APlayerTombBox_GenerateAirDropBoxWrappers_Params params; params.DataList = DataList; params.AirBoxName = AirBoxName; params.AirDropBoxID = AirDropBoxID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PlayerVaultComponent.VaultFromCPP // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPlayerVaultComponent::VaultFromCPP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerVaultComponent.VaultFromCPP"); UPlayerVaultComponent_VaultFromCPP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PlayerVaultComponent.UpdateVault_BluePrint // (Native, Event, Public, BlueprintEvent) void UPlayerVaultComponent::UpdateVault_BluePrint() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PlayerVaultComponent.UpdateVault_BluePrint"); UPlayerVaultComponent_UpdateVault_BluePrint_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.StartDrop // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData) // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) void UProduceDropItemComponent::StartDrop(class AActor* DeadCharacter, class AController* Killer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.StartDrop"); UProduceDropItemComponent_StartDrop_Params params; params.DeadCharacter = DeadCharacter; params.Killer = Killer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.SetProduceID // (Final, Native, Public, BlueprintCallable) // Parameters: // int produceID (Parm, ZeroConstructor, IsPlainOldData) void UProduceDropItemComponent::SetProduceID(int produceID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.SetProduceID"); UProduceDropItemComponent_SetProduceID_Params params; params.produceID = produceID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByUnionRandom // (Final, Native, Protected, HasOutParms, BlueprintCallable) // Parameters: // int WeightCount (Parm, ZeroConstructor, IsPlainOldData) // TArray WeightMap (Parm, OutParm, ZeroConstructor) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UProduceDropItemComponent::PickItemByUnionRandom(int WeightCount, TArray* WeightMap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByUnionRandom"); UProduceDropItemComponent_PickItemByUnionRandom_Params params; params.WeightCount = WeightCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (WeightMap != nullptr) *WeightMap = params.WeightMap; return params.ReturnValue; } // Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByIndependentRandom // (Final, Native, Protected, BlueprintCallable) // Parameters: // int Weight (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UProduceDropItemComponent::PickItemByIndependentRandom(int Weight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByIndependentRandom"); UProduceDropItemComponent_PickItemByIndependentRandom_Params params; params.Weight = Weight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ProduceDropItemComponent.OnOwnerActorDead // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* DeadCharacter (Parm, ZeroConstructor, IsPlainOldData) // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult KillingHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector KillingHitImpulseDir (Parm, IsPlainOldData) // class UClass* DamageType (Parm, ZeroConstructor, IsPlainOldData) void UProduceDropItemComponent::OnOwnerActorDead(class ASTExtraBaseCharacter* DeadCharacter, class AController* Killer, class AActor* DamageCauser, const struct FHitResult& KillingHitInfo, const struct FVector& KillingHitImpulseDir, class UClass* DamageType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.OnOwnerActorDead"); UProduceDropItemComponent_OnOwnerActorDead_Params params; params.DeadCharacter = DeadCharacter; params.Killer = Killer; params.DamageCauser = DamageCauser; params.KillingHitInfo = KillingHitInfo; params.KillingHitImpulseDir = KillingHitImpulseDir; params.DamageType = DamageType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.NineGridDrop // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray PropDatas (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FTransform PawnTrans (Parm, IsPlainOldData) // class AActor* IgnorePawn (Parm, ZeroConstructor, IsPlainOldData) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData) void UProduceDropItemComponent::NineGridDrop(TArray PropDatas, const struct FTransform& PawnTrans, class AActor* IgnorePawn, class AActor* KillerActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.NineGridDrop"); UProduceDropItemComponent_NineGridDrop_Params params; params.PropDatas = PropDatas; params.PawnTrans = PawnTrans; params.IgnorePawn = IgnorePawn; params.KillerActor = KillerActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorPath // (Native, Event, Protected, BlueprintEvent) // Parameters: // struct FItemDefineID DefineID (Parm) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UProduceDropItemComponent::GetWrapperActorPath(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorPath"); UProduceDropItemComponent_GetWrapperActorPath_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorClass // (Native, Event, Protected, BlueprintCallable, BlueprintEvent) // Parameters: // struct FItemDefineID DefineID (Parm) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* UProduceDropItemComponent::GetWrapperActorClass(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorClass"); UProduceDropItemComponent_GetWrapperActorClass_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ProduceDropItemComponent.GetDropItemCfgList // (Native, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // TArray DropList (Parm, OutParm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UProduceDropItemComponent::GetDropItemCfgList(TArray* DropList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.GetDropItemCfgList"); UProduceDropItemComponent_GetDropItemCfgList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DropList != nullptr) *DropList = params.DropList; return params.ReturnValue; } // Function ShadowTrackerExtra.ProduceDropItemComponent.GenerateDropItemByOwner // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray FinalDropItems (Parm, OutParm, ZeroConstructor) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UProduceDropItemComponent::GenerateDropItemByOwner(TArray* FinalDropItems) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.GenerateDropItemByOwner"); UProduceDropItemComponent_GenerateDropItemByOwner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (FinalDropItems != nullptr) *FinalDropItems = params.FinalDropItems; return params.ReturnValue; } // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTreasureBox // (Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PropData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData) // struct FString BoxName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UProduceDropItemComponent::DropToTreasureBox(TArray PropData, class AActor* TargetActor, const struct FString& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTreasureBox"); UProduceDropItemComponent_DropToTreasureBox_Params params; params.PropData = PropData; params.TargetActor = TargetActor; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTombBox // (Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PropData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class ACharacter* DeadPawn (Parm, ZeroConstructor, IsPlainOldData) // struct FString BoxName (Parm, ZeroConstructor) void UProduceDropItemComponent::DropToTombBox(TArray PropData, class ACharacter* DeadPawn, const struct FString& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTombBox"); UProduceDropItemComponent_DropToTombBox_Params params; params.PropData = PropData; params.DeadPawn = DeadPawn; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTarget // (Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackComponent* Backpack (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UProduceDropItemComponent::DropToTarget(const struct FItemDefineID& DefineID, int Count, class UBackpackComponent* Backpack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTarget"); UProduceDropItemComponent_DropToTarget_Params params; params.DefineID = DefineID; params.Count = Count; params.Backpack = Backpack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToGround // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPickUpItemData PropData (ConstParm, Parm, OutParm, ReferenceParm) // struct FTransform WrapperTrans (Parm, IsPlainOldData) // bool ShowGroundEffect (Parm, ZeroConstructor, IsPlainOldData) void UProduceDropItemComponent::DropToGround(const struct FPickUpItemData& PropData, const struct FTransform& WrapperTrans, bool ShowGroundEffect) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.DropToGround"); UProduceDropItemComponent_DropToGround_Params params; params.PropData = PropData; params.WrapperTrans = WrapperTrans; params.ShowGroundEffect = ShowGroundEffect; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.DropOutProps // (Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray PropData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class ACharacter* KillerPawn (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DeadPawn (Parm, ZeroConstructor, IsPlainOldData) // struct FString BoxName (Parm, ZeroConstructor) void UProduceDropItemComponent::DropOutProps(TArray PropData, class ACharacter* KillerPawn, class AActor* DeadPawn, const struct FString& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.DropOutProps"); UProduceDropItemComponent_DropOutProps_Params params; params.PropData = PropData; params.KillerPawn = KillerPawn; params.DeadPawn = DeadPawn; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.CircleDrop // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray PropDatas (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FTransform PawnTrans (Parm, IsPlainOldData) // class AActor* IgnorePawn (Parm, ZeroConstructor, IsPlainOldData) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData) void UProduceDropItemComponent::CircleDrop(TArray PropDatas, const struct FTransform& PawnTrans, class AActor* IgnorePawn, class AActor* KillerActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.CircleDrop"); UProduceDropItemComponent_CircleDrop_Params params; params.PropDatas = PropDatas; params.PawnTrans = PawnTrans; params.IgnorePawn = IgnorePawn; params.KillerActor = KillerActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ProduceDropItemComponent.CalcDropItemListByDropRule // (Native, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // struct FDropItemConfig DropRuleCfg (ConstParm, Parm, OutParm, ReferenceParm) // TArray DropItemList (Parm, OutParm, ZeroConstructor) void UProduceDropItemComponent::CalcDropItemListByDropRule(const struct FDropItemConfig& DropRuleCfg, TArray* DropItemList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ProduceDropItemComponent.CalcDropItemListByDropRule"); UProduceDropItemComponent_CalcDropItemListByDropRule_Params params; params.DropRuleCfg = DropRuleCfg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DropItemList != nullptr) *DropItemList = params.DropItemList; } // Function ShadowTrackerExtra.PropDropOutMethodInterface.NineGridDrop // (Native, Public, HasOutParms, HasDefaults) // Parameters: // TArray PropDatas (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FTransform PawnTrans (Parm, IsPlainOldData) // class AActor* ignoreActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData) void UPropDropOutMethodInterface::NineGridDrop(TArray PropDatas, const struct FTransform& PawnTrans, class AActor* ignoreActor, class AActor* KillerActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PropDropOutMethodInterface.NineGridDrop"); UPropDropOutMethodInterface_NineGridDrop_Params params; params.PropDatas = PropDatas; params.PawnTrans = PawnTrans; params.ignoreActor = ignoreActor; params.KillerActor = KillerActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTreasureBox // (Native, Public, HasOutParms) // Parameters: // TArray PropData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class AActor* TargetActor (Parm, ZeroConstructor, IsPlainOldData) // struct FString BoxName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UPropDropOutMethodInterface::DropToTreasureBox(TArray PropData, class AActor* TargetActor, const struct FString& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTreasureBox"); UPropDropOutMethodInterface_DropToTreasureBox_Params params; params.PropData = PropData; params.TargetActor = TargetActor; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTombBox // (Native, Public, HasOutParms) // Parameters: // TArray PropData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class ACharacter* DeadPawn (Parm, ZeroConstructor, IsPlainOldData) // struct FString BoxName (Parm, ZeroConstructor) void UPropDropOutMethodInterface::DropToTombBox(TArray PropData, class ACharacter* DeadPawn, const struct FString& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTombBox"); UPropDropOutMethodInterface_DropToTombBox_Params params; params.PropData = PropData; params.DeadPawn = DeadPawn; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTarget // (Native, Public) // Parameters: // struct FItemDefineID DefineID (Parm) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackComponent* Backpack (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UPropDropOutMethodInterface::DropToTarget(const struct FItemDefineID& DefineID, int Count, class UBackpackComponent* Backpack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTarget"); UPropDropOutMethodInterface_DropToTarget_Params params; params.DefineID = DefineID; params.Count = Count; params.Backpack = Backpack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToGround // (Native, Public, HasOutParms, HasDefaults) // Parameters: // struct FPickUpItemData PropData (ConstParm, Parm, OutParm, ReferenceParm) // struct FTransform WrapperTrans (Parm, IsPlainOldData) // bool ShowGroundEffect (Parm, ZeroConstructor, IsPlainOldData) void UPropDropOutMethodInterface::DropToGround(const struct FPickUpItemData& PropData, const struct FTransform& WrapperTrans, bool ShowGroundEffect) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToGround"); UPropDropOutMethodInterface_DropToGround_Params params; params.PropData = PropData; params.WrapperTrans = WrapperTrans; params.ShowGroundEffect = ShowGroundEffect; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropOutProps // (Native, Public, HasOutParms) // Parameters: // TArray PropData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class ACharacter* KillerPawn (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DeadPawn (Parm, ZeroConstructor, IsPlainOldData) // struct FString BoxName (Parm, ZeroConstructor) void UPropDropOutMethodInterface::DropOutProps(TArray PropData, class ACharacter* KillerPawn, class AActor* DeadPawn, const struct FString& BoxName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PropDropOutMethodInterface.DropOutProps"); UPropDropOutMethodInterface_DropOutProps_Params params; params.PropData = PropData; params.KillerPawn = KillerPawn; params.DeadPawn = DeadPawn; params.BoxName = BoxName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PropDropOutMethodInterface.CircleDrop // (Native, Public, HasOutParms, HasDefaults) // Parameters: // TArray PropDatas (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FTransform PawnTrans (Parm, IsPlainOldData) // class AActor* IgnorePawn (Parm, ZeroConstructor, IsPlainOldData) // class AActor* KillerActor (Parm, ZeroConstructor, IsPlainOldData) void UPropDropOutMethodInterface::CircleDrop(TArray PropDatas, const struct FTransform& PawnTrans, class AActor* IgnorePawn, class AActor* KillerActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PropDropOutMethodInterface.CircleDrop"); UPropDropOutMethodInterface_CircleDrop_Params params; params.PropDatas = PropDatas; params.PawnTrans = PawnTrans; params.IgnorePawn = IgnorePawn; params.KillerActor = KillerActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.SetDoorBroken // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bExtraDoor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* brokenCauser (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::SetDoorBroken(bool bExtraDoor, class AActor* brokenCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.SetDoorBroken"); APUBGDoor_SetDoorBroken_Params params; params.bExtraDoor = bExtraDoor; params.brokenCauser = brokenCauser; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.RefreshUIOnClient // (Final, Native, Public, BlueprintCallable) void APUBGDoor::RefreshUIOnClient() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.RefreshUIOnClient"); APUBGDoor_RefreshUIOnClient_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.Refresh_DoorIgnore // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsExDoor (Parm, ZeroConstructor, IsPlainOldData) // float InDoorAng (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::Refresh_DoorIgnore(bool InIsExDoor, float InDoorAng) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.Refresh_DoorIgnore"); APUBGDoor_Refresh_DoorIgnore_Params params; params.InIsExDoor = InIsExDoor; params.InDoorAng = InDoorAng; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OpenDoorBy // (Final, Native, Public) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // bool extraDoor (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::OpenDoorBy(class ACharacter* Character, bool extraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OpenDoorBy"); APUBGDoor_OpenDoorBy_Params params; params.Character = Character; params.extraDoor = extraDoor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorStateEx // (Final, Native, Public) void APUBGDoor::OnRep_RepDoorStateEx() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorStateEx"); APUBGDoor_OnRep_RepDoorStateEx_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorState // (Final, Native, Public) void APUBGDoor::OnRep_RepDoorState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorState"); APUBGDoor_OnRep_RepDoorState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBrokenEx // (Final, Native, Public) void APUBGDoor::OnRep_RepDoorBrokenEx() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBrokenEx"); APUBGDoor_OnRep_RepDoorBrokenEx_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBroken // (Final, Native, Public) void APUBGDoor::OnRep_RepDoorBroken() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBroken"); APUBGDoor_OnRep_RepDoorBroken_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnEndOverlapEx // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::OnEndOverlapEx(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnEndOverlapEx"); APUBGDoor_OnEndOverlapEx_Params params; params.activatedComp = activatedComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnEndOverlap // (Final, Native, Public) // Parameters: // class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::OnEndOverlap(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnEndOverlap"); APUBGDoor_OnEndOverlap_Params params; params.activatedComp = activatedComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnDoorRPC // (Final, Native, Public) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // bool bAimingExtraDoor (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::OnDoorRPC(class ACharacter* Character, bool bAimingExtraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnDoorRPC"); APUBGDoor_OnDoorRPC_Params params; params.Character = Character; params.bAimingExtraDoor = bAimingExtraDoor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.PUBGDoor.OnDoorAniFinsihDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class APUBGDoor* door (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::OnDoorAniFinsihDelegate__DelegateSignature(class APUBGDoor* door) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.PUBGDoor.OnDoorAniFinsihDelegate__DelegateSignature"); APUBGDoor_OnDoorAniFinsihDelegate__DelegateSignature_Params params; params.door = door; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlapEx // (Final, Native, Public, HasOutParms) // Parameters: // class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void APUBGDoor::OnBeginOverlapEx(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlapEx"); APUBGDoor_OnBeginOverlapEx_Params params; params.activatedComp = activatedComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlap // (Final, Native, Public, HasOutParms) // Parameters: // class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void APUBGDoor::OnBeginOverlap(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlap"); APUBGDoor_OnBeginOverlap_Params params; params.activatedComp = activatedComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.On_DoorAniFinsih // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBoxComponent* InDoorCheckBox (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool extraDoor (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::On_DoorAniFinsih(class UBoxComponent* InDoorCheckBox, bool extraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.On_DoorAniFinsih"); APUBGDoor_On_DoorAniFinsih_Params params; params.InDoorCheckBox = InDoorCheckBox; params.extraDoor = extraDoor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBoxComponent* interactionBox (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UStaticMeshComponent* doorMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool inDoubleDoor (Parm, ZeroConstructor, IsPlainOldData) // class UBoxComponent* interactionBoxEx (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UStaticMeshComponent* doorMeshEx (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void APUBGDoor::Init(class UBoxComponent* interactionBox, class UStaticMeshComponent* doorMesh, bool inDoubleDoor, class UBoxComponent* interactionBoxEx, class UStaticMeshComponent* doorMeshEx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.Init"); APUBGDoor_Init_Params params; params.interactionBox = interactionBox; params.doorMesh = doorMesh; params.inDoubleDoor = inDoubleDoor; params.interactionBoxEx = interactionBoxEx; params.doorMeshEx = doorMeshEx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.ForceNetUpdate // (BlueprintAuthorityOnly, Native, Public, BlueprintCallable) void APUBGDoor::ForceNetUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.ForceNetUpdate"); APUBGDoor_ForceNetUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.CloseDoorBy // (Final, Native, Public) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // bool extraDoor (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::CloseDoorBy(class ACharacter* Character, bool extraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.CloseDoorBy"); APUBGDoor_CloseDoorBy_Params params; params.Character = Character; params.extraDoor = extraDoor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.BP_DoorBroken // (Event, Public, BlueprintEvent) // Parameters: // bool isBeginPlay (Parm, ZeroConstructor, IsPlainOldData) // bool bExtraDoor (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::BP_DoorBroken(bool isBeginPlay, bool bExtraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.BP_DoorBroken"); APUBGDoor_BP_DoorBroken_Params params; params.isBeginPlay = isBeginPlay; params.bExtraDoor = bExtraDoor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.ActionDoorOnClient // (Event, Public, BlueprintEvent) // Parameters: // int doorStateDst (Parm, ZeroConstructor, IsPlainOldData) // bool bExtraDoor (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::ActionDoorOnClient(int doorStateDst, bool bExtraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.ActionDoorOnClient"); APUBGDoor_ActionDoorOnClient_Params params; params.doorStateDst = doorStateDst; params.bExtraDoor = bExtraDoor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.PUBGDoor.ActionDoorImmediatly // (Event, Public, BlueprintEvent) // Parameters: // int doorStateDst (Parm, ZeroConstructor, IsPlainOldData) // bool bExtraDoor (Parm, ZeroConstructor, IsPlainOldData) void APUBGDoor::ActionDoorImmediatly(int doorStateDst, bool bExtraDoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.PUBGDoor.ActionDoorImmediatly"); APUBGDoor_ActionDoorImmediatly_Params params; params.doorStateDst = doorStateDst; params.bExtraDoor = bExtraDoor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RadiationCircle.InitRadiationCircle // (Final, Native, Public) void ARadiationCircle::InitRadiationCircle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RadiationCircle.InitRadiationCircle"); ARadiationCircle_InitRadiationCircle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RadiationCircle.HandleOnSafeZoneTips // (Final, Native, Public) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void ARadiationCircle::HandleOnSafeZoneTips(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RadiationCircle.HandleOnSafeZoneTips"); ARadiationCircle_HandleOnSafeZoneTips_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRespawned // (Event, Protected, BlueprintEvent) void ARecyclableNetActor::ReceiveOnRespawned() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRespawned"); ARecyclableNetActor_ReceiveOnRespawned_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRecycled // (Event, Protected, BlueprintEvent) void ARecyclableNetActor::ReceiveOnRecycled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRecycled"); ARecyclableNetActor_ReceiveOnRecycled_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnOwnerChanged // (Event, Protected, BlueprintEvent) void ARecyclableNetActor::ReceiveOnOwnerChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnOwnerChanged"); ARecyclableNetActor_ReceiveOnOwnerChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RecyclableNetActor.OnRep_Owner // (Native, Public) void ARecyclableNetActor::OnRep_Owner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RecyclableNetActor.OnRep_Owner"); ARecyclableNetActor_OnRep_Owner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RespawnRulesComponent.InitRespawnRuleTimer // (Final, Native, Public) void URespawnRulesComponent::InitRespawnRuleTimer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RespawnRulesComponent.InitRespawnRuleTimer"); URespawnRulesComponent_InitRespawnRuleTimer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.RespawnRulesComponent.ApplyRespawnRule // (Final, Native, Public) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void URespawnRulesComponent::ApplyRespawnRule(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.RespawnRulesComponent.ApplyRespawnRule"); URespawnRulesComponent_ApplyRespawnRule_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponStartFire // (Final, Native, Protected) void USecurityLogWeaponCollector::OnCharacterWeaponStartFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponStartFire"); USecurityLogWeaponCollector_OnCharacterWeaponStartFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponShootHit // (Native, Event, Protected, HasOutParms, BlueprintEvent) // Parameters: // struct FShootWeaponDamageEvent DamageDetail (ConstParm, Parm, OutParm, ReferenceParm) // struct FBulletHitInfoUploadData HitData (ConstParm, Parm, OutParm, ReferenceParm) // struct FLocalShootHitData LocalHitData (ConstParm, Parm, OutParm, ReferenceParm) void USecurityLogWeaponCollector::OnCharacterWeaponShootHit(const struct FShootWeaponDamageEvent& DamageDetail, const struct FBulletHitInfoUploadData& HitData, const struct FLocalShootHitData& LocalHitData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponShootHit"); USecurityLogWeaponCollector_OnCharacterWeaponShootHit_Params params; params.DamageDetail = DamageDetail; params.HitData = HitData; params.LocalHitData = LocalHitData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterUsingWeaponChanged // (Native, Event, Protected, BlueprintEvent) // Parameters: // TEnumAsByte TargetChangeSlot (Parm, ZeroConstructor, IsPlainOldData) void USecurityLogWeaponCollector::OnCharacterUsingWeaponChanged(TEnumAsByte TargetChangeSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterUsingWeaponChanged"); USecurityLogWeaponCollector_OnCharacterUsingWeaponChanged_Params params; params.TargetChangeSlot = TargetChangeSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterShootTarget // (Native, Event, Protected, HasOutParms, BlueprintEvent) // Parameters: // class AActor* InHitActor (Parm, ZeroConstructor, IsPlainOldData) // struct FSecurityLogHitTargetInfo TargetInfo (ConstParm, Parm, OutParm, ReferenceParm) void USecurityLogWeaponCollector::OnCharacterShootTarget(class AActor* InHitActor, const struct FSecurityLogHitTargetInfo& TargetInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterShootTarget"); USecurityLogWeaponCollector_OnCharacterShootTarget_Params params; params.InHitActor = InHitActor; params.TargetInfo = TargetInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterAimModeChanged // (Native, Event, Protected, BlueprintEvent) // Parameters: // TEnumAsByte Mode (Parm, ZeroConstructor, IsPlainOldData) void USecurityLogWeaponCollector::OnCharacterAimModeChanged(TEnumAsByte Mode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterAimModeChanged"); USecurityLogWeaponCollector_OnCharacterAimModeChanged_Params params; params.Mode = Mode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecurityLogWeaponCollector.IsInADSAimState // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USecurityLogWeaponCollector::IsInADSAimState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecurityLogWeaponCollector.IsInADSAimState"); USecurityLogWeaponCollector_IsInADSAimState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportVerifyInfoFlow // (Net, Native, Event, Public, NetServer, NetValidate) void USecuryInfoComponent::ReportVerifyInfoFlow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportVerifyInfoFlow"); USecuryInfoComponent_ReportVerifyInfoFlow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportPlayerKillFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FClientSecPlayerKillFlow PlayerKillFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportPlayerKillFlow(const struct FClientSecPlayerKillFlow& PlayerKillFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportPlayerKillFlow"); USecuryInfoComponent_ReportPlayerKillFlow_Params params; params.PlayerKillFlow = PlayerKillFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportMrpcsFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FClientSecMrpcsFlow MrpcsFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportMrpcsFlow(const struct FClientSecMrpcsFlow& MrpcsFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportMrpcsFlow"); USecuryInfoComponent_ReportMrpcsFlow_Params params; params.MrpcsFlow = MrpcsFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportJumpFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FClientJumpFlow JumpFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportJumpFlow(const struct FClientJumpFlow& JumpFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportJumpFlow"); USecuryInfoComponent_ReportJumpFlow_Params params; params.JumpFlow = JumpFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportHurtFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FHurtFlow HurtFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportHurtFlow(const struct FHurtFlow& HurtFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportHurtFlow"); USecuryInfoComponent_ReportHurtFlow_Params params; params.HurtFlow = HurtFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamQuit // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FGvoiceTeamQuit teamQuit (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportGvoiceTeamQuit(const struct FGvoiceTeamQuit& teamQuit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamQuit"); USecuryInfoComponent_ReportGvoiceTeamQuit_Params params; params.teamQuit = teamQuit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamCreate // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FGvoiceTeamCreate teamCreate (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportGvoiceTeamCreate(const struct FGvoiceTeamCreate& teamCreate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamCreate"); USecuryInfoComponent_ReportGvoiceTeamCreate_Params params; params.teamCreate = teamCreate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameStartFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FClientGameStartFlow GameStartFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportGameStartFlow(const struct FClientGameStartFlow& GameStartFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameStartFlow"); USecuryInfoComponent_ReportGameStartFlow_Params params; params.GameStartFlow = GameStartFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameSetting // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FGameSetting GameSetting (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportGameSetting(const struct FGameSetting& GameSetting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameSetting"); USecuryInfoComponent_ReportGameSetting_Params params; params.GameSetting = GameSetting; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameEndFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FClientGameEndFlow GameEndFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportGameEndFlow(const struct FClientGameEndFlow& GameEndFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameEndFlow"); USecuryInfoComponent_ReportGameEndFlow_Params params; params.GameEndFlow = GameEndFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameBaseInfo // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FGameBaseInfo BaseInfo (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportGameBaseInfo(const struct FGameBaseInfo& BaseInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameBaseInfo"); USecuryInfoComponent_ReportGameBaseInfo_Params params; params.BaseInfo = BaseInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportCircleFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FClientCircleFlow CircleFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportCircleFlow(const struct FClientCircleFlow& CircleFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportCircleFlow"); USecuryInfoComponent_ReportCircleFlow_Params params; params.CircleFlow = CircleFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportAttackFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FAttackFlow AttackFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportAttackFlow(const struct FAttackFlow& AttackFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportAttackFlow"); USecuryInfoComponent_ReportAttackFlow_Params params; params.AttackFlow = AttackFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SecuryInfoComponent.ReportAimFlow // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FAimFlow AimFlow (ConstParm, Parm, ReferenceParm) void USecuryInfoComponent::ReportAimFlow(const struct FAimFlow& AimFlow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SecuryInfoComponent.ReportAimFlow"); USecuryInfoComponent_ReportAimFlow_Params params; params.AimFlow = AimFlow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ServerSwitchComponent.RequireConfigRPC // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void UServerSwitchComponent::RequireConfigRPC() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ServerSwitchComponent.RequireConfigRPC"); UServerSwitchComponent_RequireConfigRPC_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ServerSwitchComponent.OnUserQualitySettingChanged // (Final, Native, Private) // Parameters: // int renderlevel (Parm, ZeroConstructor, IsPlainOldData) void UServerSwitchComponent::OnUserQualitySettingChanged(int renderlevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ServerSwitchComponent.OnUserQualitySettingChanged"); UServerSwitchComponent_OnUserQualitySettingChanged_Params params; params.renderlevel = renderlevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarningEx // (Final, Native, Public, BlueprintCallable) void UServerSwitchComponent::MakeLowFPSWarningEx() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarningEx"); UServerSwitchComponent_MakeLowFPSWarningEx_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarning // (Final, Native, Public, BlueprintCallable) // Parameters: // float targetFPS (Parm, ZeroConstructor, IsPlainOldData) // float currentFPS (Parm, ZeroConstructor, IsPlainOldData) void UServerSwitchComponent::MakeLowFPSWarning(float targetFPS, float currentFPS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarning"); UServerSwitchComponent_MakeLowFPSWarning_Params params; params.targetFPS = targetFPS; params.currentFPS = currentFPS; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ServerSwitchComponent.CountingDown // (Final, Native, Private) void UServerSwitchComponent::CountingDown() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ServerSwitchComponent.CountingDown"); UServerSwitchComponent_CountingDown_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ServerSwitchComponent.CloseFPSCheck // (Final, Native, Public, BlueprintCallable) void UServerSwitchComponent::CloseFPSCheck() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ServerSwitchComponent.CloseFPSCheck"); UServerSwitchComponent_CloseFPSCheck_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ServerSwitchComponent.AnswerconfigRPC // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FFPSMonitorConfigSwitch configswitch (Parm) void UServerSwitchComponent::AnswerconfigRPC(const struct FFPSMonitorConfigSwitch& configswitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ServerSwitchComponent.AnswerconfigRPC"); UServerSwitchComponent_AnswerconfigRPC_Params params; params.configswitch = configswitch; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShakeComponent.GetVNInstigator_Implementation // (Final, Native, Public) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* UShakeComponent::GetVNInstigator_Implementation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShakeComponent.GetVNInstigator_Implementation"); UShakeComponent_GetVNInstigator_Implementation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.ShakeComponent.EndShaking // (Final, Native, Public) void UShakeComponent::EndShaking() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShakeComponent.EndShaking"); UShakeComponent_EndShaking_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootingPracticeTarget.SetUpOrDownOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUp (Parm, ZeroConstructor, IsPlainOldData) void AShootingPracticeTarget::SetUpOrDownOnServer(bool bUp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootingPracticeTarget.SetUpOrDownOnServer"); AShootingPracticeTarget_SetUpOrDownOnServer_Params params; params.bUp = bUp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_SetUpOrDownOnServer // (Net, NetReliable, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // bool bUp (Parm, ZeroConstructor, IsPlainOldData) void AShootingPracticeTarget::RPC_NetMulticast_SetUpOrDownOnServer(bool bUp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_SetUpOrDownOnServer"); AShootingPracticeTarget_RPC_NetMulticast_SetUpOrDownOnServer_Params params; params.bUp = bUp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_NotifyBroken // (Net, NetReliable, Native, Event, NetMulticast, Protected, NetValidate) void AShootingPracticeTarget::RPC_NetMulticast_NotifyBroken() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_NotifyBroken"); AShootingPracticeTarget_RPC_NetMulticast_NotifyBroken_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootingPracticeTarget.ResetAndGetUpOnServer // (Final, Native, Public, BlueprintCallable) void AShootingPracticeTarget::ResetAndGetUpOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootingPracticeTarget.ResetAndGetUpOnServer"); AShootingPracticeTarget_ResetAndGetUpOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bIsUp // (Final, Native, Protected) void AShootingPracticeTarget::OnRep_bIsUp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bIsUp"); AShootingPracticeTarget_OnRep_bIsUp_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bHasActivatedMove // (Final, Native, Protected) void AShootingPracticeTarget::OnRep_bHasActivatedMove() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bHasActivatedMove"); AShootingPracticeTarget_OnRep_bHasActivatedMove_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootingPracticeTarget.HandleBroken // (Native, Event, Protected, BlueprintEvent) // Parameters: // bool bFromClientBeginPlay (Parm, ZeroConstructor, IsPlainOldData) void AShootingPracticeTarget::HandleBroken(bool bFromClientBeginPlay) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootingPracticeTarget.HandleBroken"); AShootingPracticeTarget_HandleBroken_Params params; params.bFromClientBeginPlay = bFromClientBeginPlay; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponEffectComponent.HandleWeaponAction // (Native, Protected) // Parameters: // TEnumAsByte Action (Parm, ZeroConstructor, IsPlainOldData) void UWeaponEffectComponent::HandleWeaponAction(TEnumAsByte Action) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponEffectComponent.HandleWeaponAction"); UWeaponEffectComponent_HandleWeaponAction_Params params; params.Action = Action; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponUnEquiped // (Final, Native, Protected, BlueprintCallable) void UShootWeaponEffectComponent::OnWeaponUnEquiped() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponUnEquiped"); UShootWeaponEffectComponent_OnWeaponUnEquiped_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponEuiped // (Final, Native, Protected, BlueprintCallable) void UShootWeaponEffectComponent::OnWeaponEuiped() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponEuiped"); UShootWeaponEffectComponent_OnWeaponEuiped_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootWeaponEffectComponent.HandleWeaponAction // (Native, Protected) // Parameters: // TEnumAsByte Action (Parm, ZeroConstructor, IsPlainOldData) void UShootWeaponEffectComponent::HandleWeaponAction(TEnumAsByte Action) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootWeaponEffectComponent.HandleWeaponAction"); UShootWeaponEffectComponent_HandleWeaponAction_Params params; params.Action = Action; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.ShootWeaponEffectComponent.ActiveLocalShellDropFX // (Final, Native, Public, BlueprintCallable) void UShootWeaponEffectComponent::ActiveLocalShellDropFX() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.ShootWeaponEffectComponent.ActiveLocalShellDropFX"); UShootWeaponEffectComponent_ActiveLocalShellDropFX_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponStateManager.GetCurrentState // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWeaponStateBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UWeaponStateBase* UWeaponStateManager::GetCurrentState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponStateManager.GetCurrentState"); UWeaponStateManager_GetCurrentState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponStateManager.GetCurrentFreshWeaponStateType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UWeaponStateManager::GetCurrentFreshWeaponStateType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponStateManager.GetCurrentFreshWeaponStateType"); UWeaponStateManager_GetCurrentFreshWeaponStateType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.SimpleProjectileActor.SetVelocity // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector NewVelocity (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASimpleProjectileActor::SetVelocity(const struct FVector& NewVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimpleProjectileActor.SetVelocity"); ASimpleProjectileActor_SetVelocity_Params params; params.NewVelocity = NewVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRespawned // (Event, Protected, BlueprintEvent) void ASimpleProjectileActor::ReceiveOnRespawned() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRespawned"); ASimpleProjectileActor_ReceiveOnRespawned_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRecycled // (Event, Protected, BlueprintEvent) void ASimpleProjectileActor::ReceiveOnRecycled() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRecycled"); ASimpleProjectileActor_ReceiveOnRecycled_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnOwnerChanged // (Event, Protected, BlueprintEvent) void ASimpleProjectileActor::ReceiveOnOwnerChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnOwnerChanged"); ASimpleProjectileActor_ReceiveOnOwnerChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SimpleProjectileActor.OnRep_Owner // (Native, Public) void ASimpleProjectileActor::OnRep_Owner() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SimpleProjectileActor.OnRep_Owner"); ASimpleProjectileActor_OnRep_Owner_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SkillUtils.IsCurUseGrenade // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* pChar (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USkillUtils::IsCurUseGrenade(class ASTExtraBaseCharacter* pChar) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SkillUtils.IsCurUseGrenade"); USkillUtils_IsCurUseGrenade_Params params; params.pChar = pChar; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.SkillUtils.GetPlayerController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APawn* OwnerPawn (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* USkillUtils::GetPlayerController(class APawn* OwnerPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SkillUtils.GetPlayerController"); USkillUtils_GetPlayerController_Params params; params.OwnerPawn = OwnerPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.SkillUtils.GetParticleComps // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class AActor* UserActor (Parm, ZeroConstructor, IsPlainOldData) // struct FName ParticleTagName (Parm, ZeroConstructor, IsPlainOldData) // TArray OutParArr (Parm, OutParm, ZeroConstructor) void USkillUtils::GetParticleComps(class AActor* UserActor, const struct FName& ParticleTagName, TArray* OutParArr) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SkillUtils.GetParticleComps"); USkillUtils_GetParticleComps_Params params; params.UserActor = UserActor; params.ParticleTagName = ParticleTagName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutParArr != nullptr) *OutParArr = params.OutParArr; } // Function ShadowTrackerExtra.SkillUtils.GetMeshCompFromCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* pChar (Parm, ZeroConstructor, IsPlainOldData) // struct FName MeshTagName (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* USkillUtils::GetMeshCompFromCharacter(class ASTExtraBaseCharacter* pChar, const struct FName& MeshTagName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SkillUtils.GetMeshCompFromCharacter"); USkillUtils_GetMeshCompFromCharacter_Params params; params.pChar = pChar; params.MeshTagName = MeshTagName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.SmoothActorMoveComponent.StopMove // (Final, Native, Public, BlueprintCallable) void USmoothActorMoveComponent::StopMove() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SmoothActorMoveComponent.StopMove"); USmoothActorMoveComponent_StopMove_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SmoothActorMoveComponent.StartMove // (Final, Native, Public, BlueprintCallable) void USmoothActorMoveComponent::StartMove() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SmoothActorMoveComponent.StartMove"); USmoothActorMoveComponent_StartMove_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SRadarChartUserWidget.OnHide // (Final, Native, Public, BlueprintCallable) void USRadarChartUserWidget::OnHide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SRadarChartUserWidget.OnHide"); USRadarChartUserWidget_OnHide_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SRadarChartUserWidget.FreshChartDataToContent // (Final, Native, Public, BlueprintCallable) void USRadarChartUserWidget::FreshChartDataToContent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SRadarChartUserWidget.FreshChartDataToContent"); USRadarChartUserWidget_FreshChartDataToContent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.StatePC_Fight.DelayStopSound // (Final, Native, Private) void UStatePC_Fight::DelayStopSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.StatePC_Fight.DelayStopSound"); UStatePC_Fight_DelayStopSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.StatHUD.ToggleSlateStat // (Final, Exec, Native, Public) void AStatHUD::ToggleSlateStat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.StatHUD.ToggleSlateStat"); AStatHUD_ToggleSlateStat_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TslDamageField.SetParentGrenade // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Val (Parm, ZeroConstructor, IsPlainOldData) void ATslDamageField::SetParentGrenade(class AActor* Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TslDamageField.SetParentGrenade"); ATslDamageField_SetParentGrenade_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TslDamageField.GetParentGrenade // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* ATslDamageField::GetParentGrenade() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TslDamageField.GetParentGrenade"); ATslDamageField_GetParentGrenade_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.TickDamageFields // (Final, Native, Public) void ASTBuffApplifierSpreading::TickDamageFields() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.TickDamageFields"); ASTBuffApplifierSpreading_TickDamageFields_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetParentGrenade // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Val (Parm, ZeroConstructor, IsPlainOldData) void ASTBuffApplifierSpreading::SetParentGrenade(class AActor* Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.SetParentGrenade"); ASTBuffApplifierSpreading_SetParentGrenade_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetMaxMaterialAdditiveInstanceCount // (Final, Native, Public, BlueprintCallable) // Parameters: // int Val (Parm, ZeroConstructor, IsPlainOldData) void ASTBuffApplifierSpreading::SetMaxMaterialAdditiveInstanceCount(int Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.SetMaxMaterialAdditiveInstanceCount"); ASTBuffApplifierSpreading_SetMaxMaterialAdditiveInstanceCount_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetLastImpactVelocity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InVelocity (Parm, IsPlainOldData) void ASTBuffApplifierSpreading::SetLastImpactVelocity(const struct FVector& InVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.SetLastImpactVelocity"); ASTBuffApplifierSpreading_SetLastImpactVelocity_Params params; params.InVelocity = InVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetInitialEffectLifetime // (Final, Native, Public, BlueprintCallable) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void ASTBuffApplifierSpreading::SetInitialEffectLifetime(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.SetInitialEffectLifetime"); ASTBuffApplifierSpreading_SetInitialEffectLifetime_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.GetParentGrenade // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* ASTBuffApplifierSpreading::GetParentGrenade() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.GetParentGrenade"); ASTBuffApplifierSpreading_GetParentGrenade_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.GetMaxMaterialAdditiveInstanceCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTBuffApplifierSpreading::GetMaxMaterialAdditiveInstanceCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.GetMaxMaterialAdditiveInstanceCount"); ASTBuffApplifierSpreading_GetMaxMaterialAdditiveInstanceCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.GetInitialEffectLifetime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTBuffApplifierSpreading::GetInitialEffectLifetime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.GetInitialEffectLifetime"); ASTBuffApplifierSpreading_GetInitialEffectLifetime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugString // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FVector InLocation (Parm, IsPlainOldData) // struct FString InText (Parm, ZeroConstructor) // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) void ASTBuffApplifierSpreading::Client_ShowDebugString(const struct FVector& InLocation, const struct FString& InText, class AActor* InActor, const struct FColor& InColor, float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugString"); ASTBuffApplifierSpreading_Client_ShowDebugString_Params params; params.InLocation = InLocation; params.InText = InText; params.InActor = InActor; params.InColor = InColor; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugSphere // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FVector InLocation (Parm, IsPlainOldData) // float InRadius (Parm, ZeroConstructor, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) void ASTBuffApplifierSpreading::Client_ShowDebugSphere(const struct FVector& InLocation, float InRadius, const struct FColor& InColor, float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugSphere"); ASTBuffApplifierSpreading_Client_ShowDebugSphere_Params params; params.InLocation = InLocation; params.InRadius = InRadius; params.InColor = InColor; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugLine // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FVector InStart (Parm, IsPlainOldData) // struct FVector InEnd (Parm, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) void ASTBuffApplifierSpreading::Client_ShowDebugLine(const struct FVector& InStart, const struct FVector& InEnd, const struct FColor& InColor, float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugLine"); ASTBuffApplifierSpreading_Client_ShowDebugLine_Params params; params.InStart = InStart; params.InEnd = InEnd; params.InColor = InColor; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_IsConditionSatisfied // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterFollowComp::WaitingConfirmState_IsConditionSatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_IsConditionSatisfied"); USTCharacterFollowComp_WaitingConfirmState_IsConditionSatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnUnsatisfied // (Final, Native, Public) void USTCharacterFollowComp::WaitingConfirmState_ActOnUnsatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnUnsatisfied"); USTCharacterFollowComp_WaitingConfirmState_ActOnUnsatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnSatisfied // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterFollowComp::WaitingConfirmState_ActOnSatisfied(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnSatisfied"); USTCharacterFollowComp_WaitingConfirmState_ActOnSatisfied_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.TargetStartVault // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector vaultStartPos (Parm, IsPlainOldData) // class UTargetJumpOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTargetJumpOperation* USTCharacterFollowComp::TargetStartVault(const struct FVector& vaultStartPos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.TargetStartVault"); USTCharacterFollowComp_TargetStartVault_Params params; params.vaultStartPos = vaultStartPos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterFollowComp.SetInterruptAutoFollowByInput // (Final, Native, Public, BlueprintCallable) // Parameters: // int InterrupteReason (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterFollowComp::SetInterruptAutoFollowByInput(int InterrupteReason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.SetInterruptAutoFollowByInput"); USTCharacterFollowComp_SetInterruptAutoFollowByInput_Params params; params.InterrupteReason = InterrupteReason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.SelectedPickedTargetChangeNotifyHUD // (Final, Native, Public) // Parameters: // class APawn* previousTarget (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterFollowComp::SelectedPickedTargetChangeNotifyHUD(class APawn* previousTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.SelectedPickedTargetChangeNotifyHUD"); USTCharacterFollowComp_SelectedPickedTargetChangeNotifyHUD_Params params; params.previousTarget = previousTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.PlayerStopFollow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterFollowComp::PlayerStopFollow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.PlayerStopFollow"); USTCharacterFollowComp_PlayerStopFollow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterFollowComp.PlayerConfirmToFollow // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterFollowComp::PlayerConfirmToFollow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.PlayerConfirmToFollow"); USTCharacterFollowComp_PlayerConfirmToFollow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterFollowComp.InitializeOwner // (Final, Native, Public) // Parameters: // class APawn* _TempPawn (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterFollowComp::InitializeOwner(class APawn* _TempPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.InitializeOwner"); USTCharacterFollowComp_InitializeOwner_Params params; params._TempPawn = _TempPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingTargetChangeNotifyHUD // (Final, Native, Public) // Parameters: // class APawn* previousTarget (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterFollowComp::FollowingTargetChangeNotifyHUD(class APawn* previousTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.FollowingTargetChangeNotifyHUD"); USTCharacterFollowComp_FollowingTargetChangeNotifyHUD_Params params; params.previousTarget = previousTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_IsConditionSatisfied // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterFollowComp::FollowingState_IsConditionSatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_IsConditionSatisfied"); USTCharacterFollowComp_FollowingState_IsConditionSatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnUnsatisfied // (Final, Native, Public) void USTCharacterFollowComp::FollowingState_ActOnUnsatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnUnsatisfied"); USTCharacterFollowComp_FollowingState_ActOnUnsatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnSatisfied // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterFollowComp::FollowingState_ActOnSatisfied(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnSatisfied"); USTCharacterFollowComp_FollowingState_ActOnSatisfied_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingFroAcceptState_ActOnSatisfied // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterGiftGiverComp::WaitingFroAcceptState_ActOnSatisfied(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingFroAcceptState_ActOnSatisfied"); USTCharacterGiftGiverComp_WaitingFroAcceptState_ActOnSatisfied_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingForAcceptState_ActOnUnsatisfied // (Final, Native, Public) void USTCharacterGiftGiverComp::WaitingForAcceptState_ActOnUnsatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingForAcceptState_ActOnUnsatisfied"); USTCharacterGiftGiverComp_WaitingForAcceptState_ActOnUnsatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingConfirmState_IsConditionSatisfied // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterGiftGiverComp::WaitingConfirmState_IsConditionSatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingConfirmState_IsConditionSatisfied"); USTCharacterGiftGiverComp_WaitingConfirmState_IsConditionSatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.TickGiveComp // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterGiftGiverComp::TickGiveComp(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.TickGiveComp"); USTCharacterGiftGiverComp_TickGiveComp_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.SetGiftGivingDuration // (Final, Native, Public) // Parameters: // float Val (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterGiftGiverComp::SetGiftGivingDuration(float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.SetGiftGivingDuration"); USTCharacterGiftGiverComp_SetGiftGivingDuration_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverConfirmReceiving // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterGiftGiverComp::ReceiverConfirmReceiving() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverConfirmReceiving"); USTCharacterGiftGiverComp_ReceiverConfirmReceiving_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverAccept // (Final, Native, Public) void USTCharacterGiftGiverComp::ReceiverAccept() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverAccept"); USTCharacterGiftGiverComp_ReceiverAccept_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.PickTargetsAsReceiver // (Final, Native, Private, HasOutParms) // Parameters: // TArray pickedTargets (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterGiftGiverComp::PickTargetsAsReceiver(TArray* pickedTargets) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.PickTargetsAsReceiver"); USTCharacterGiftGiverComp_PickTargetsAsReceiver_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (pickedTargets != nullptr) *pickedTargets = params.pickedTargets; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.MyReceiverReceivingStateInterrupted // (Final, Native, Public) void USTCharacterGiftGiverComp::MyReceiverReceivingStateInterrupted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.MyReceiverReceivingStateInterrupted"); USTCharacterGiftGiverComp_MyReceiverReceivingStateInterrupted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftGivingStatus // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterGiftGiverComp::IsGiftGivingStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftGivingStatus"); USTCharacterGiftGiverComp_IsGiftGivingStatus_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftCanGiveStatus // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterGiftGiverComp::IsGiftCanGiveStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftCanGiveStatus"); USTCharacterGiftGiverComp_IsGiftCanGiveStatus_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InitializeOwner // (Final, Native, Public) // Parameters: // class APawn* _TempPawn (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterGiftGiverComp::InitializeOwner(class APawn* _TempPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.InitializeOwner"); USTCharacterGiftGiverComp_InitializeOwner_Params params; params._TempPawn = _TempPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_IsConditionSatisfied // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterGiftGiverComp::InGivingState_IsConditionSatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_IsConditionSatisfied"); USTCharacterGiftGiverComp_InGivingState_IsConditionSatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnUnsatisfied // (Final, Native, Public) void USTCharacterGiftGiverComp::InGivingState_ActOnUnsatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnUnsatisfied"); USTCharacterGiftGiverComp_InGivingState_ActOnUnsatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnSatisfied // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterGiftGiverComp::InGivingState_ActOnSatisfied(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnSatisfied"); USTCharacterGiftGiverComp_InGivingState_ActOnSatisfied_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingStateInterrupted // (Final, Native, Public) void USTCharacterGiftGiverComp::GivingStateInterrupted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingStateInterrupted"); USTCharacterGiftGiverComp_GivingStateInterrupted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingFinished // (Final, Native, Public) void USTCharacterGiftGiverComp::GivingFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingFinished"); USTCharacterGiftGiverComp_GivingFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.GetGivingStatusDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterGiftGiverComp::GetGivingStatusDuration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.GetGivingStatusDuration"); USTCharacterGiftGiverComp_GetGivingStatusDuration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterGiftGiverComp.CanGiveStateInterrupted // (Final, Native, Public) void USTCharacterGiftGiverComp::CanGiveStateInterrupted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterGiftGiverComp.CanGiveStateInterrupted"); USTCharacterGiftGiverComp_CanGiveStateInterrupted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ToggleUserCmdDelta // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::ToggleUserCmdDelta(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ToggleUserCmdDelta"); USTCharacterMovementComponent_ToggleUserCmdDelta_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.TimeSpeedCheck // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::TimeSpeedCheck(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.TimeSpeedCheck"); USTCharacterMovementComponent_TimeSpeedCheck_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.SeverAddRotationVelocity // (Net, Native, Event, Protected, NetServer, HasDefaults, NetValidate) // Parameters: // struct FVector RotationVelocity (ConstParm, Parm, ReferenceParm, IsPlainOldData) void USTCharacterMovementComponent::SeverAddRotationVelocity(const struct FVector& RotationVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.SeverAddRotationVelocity"); USTCharacterMovementComponent_SeverAddRotationVelocity_Params params; params.RotationVelocity = RotationVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float InProneFloorZ (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::SetProneFloorZ(float InProneFloorZ) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorZ"); USTCharacterMovementComponent_SetProneFloorZ_Params params; params.InProneFloorZ = InProneFloorZ; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InProneFloorAngle (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::SetProneFloorAngle(float InProneFloorAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorAngle"); USTCharacterMovementComponent_SetProneFloorAngle_Params params; params.InProneFloorAngle = InProneFloorAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorZ // (Final, Native, Public, BlueprintCallable) // Parameters: // float InJumpFloorZ (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::SetJumpFloorZ(float InJumpFloorZ) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorZ"); USTCharacterMovementComponent_SetJumpFloorZ_Params params; params.InJumpFloorZ = InJumpFloorZ; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float InJumpFloorAngle (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::SetJumpFloorAngle(float InJumpFloorAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorAngle"); USTCharacterMovementComponent_SetJumpFloorAngle_Params params; params.InJumpFloorAngle = InJumpFloorAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdOld // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // int ClientApplySequence (Parm, ZeroConstructor, IsPlainOldData) // TArray UserCmdDelta (ConstParm, Parm, ZeroConstructor, ReferenceParm) void USTCharacterMovementComponent::ServerUserMoveCmdOld(int ClientApplySequence, TArray UserCmdDelta) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdOld"); USTCharacterMovementComponent_ServerUserMoveCmdOld_Params params; params.ClientApplySequence = ClientApplySequence; params.UserCmdDelta = UserCmdDelta; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdDual // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // uint32_t Sequence (Parm, ZeroConstructor, IsPlainOldData) // uint32_t Checksum (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray UserCmd (ConstParm, Parm, ZeroConstructor, ReferenceParm) // TArray UserCmdDelta (ConstParm, Parm, ZeroConstructor, ReferenceParm) void USTCharacterMovementComponent::ServerUserMoveCmdDual(uint32_t Sequence, uint32_t Checksum, class UPrimitiveComponent* ClientMovementBase, TArray UserCmd, TArray UserCmdDelta) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdDual"); USTCharacterMovementComponent_ServerUserMoveCmdDual_Params params; params.Sequence = Sequence; params.Checksum = Checksum; params.ClientMovementBase = ClientMovementBase; params.UserCmd = UserCmd; params.UserCmdDelta = UserCmdDelta; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmd // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // uint32_t Sequence (Parm, ZeroConstructor, IsPlainOldData) // uint32_t Checksum (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ClientMovementBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray UserCmd (ConstParm, Parm, ZeroConstructor, ReferenceParm) void USTCharacterMovementComponent::ServerUserMoveCmd(uint32_t Sequence, uint32_t Checksum, class UPrimitiveComponent* ClientMovementBase, TArray UserCmd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmd"); USTCharacterMovementComponent_ServerUserMoveCmd_Params params; params.Sequence = Sequence; params.Checksum = Checksum; params.ClientMovementBase = ClientMovementBase; params.UserCmd = UserCmd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Server // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float ServerTime (Parm, ZeroConstructor, IsPlainOldData) // float ClientTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::Ping2Server(float ServerTime, float ClientTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Server"); USTCharacterMovementComponent_Ping2Server_Params params; params.ServerTime = ServerTime; params.ClientTime = ClientTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Client // (Net, Native, Event, Public, NetClient) // Parameters: // float ServerTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::Ping2Client(float ServerTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Client"); USTCharacterMovementComponent_Ping2Client_Params params; params.ServerTime = ServerTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.PhysicsFlyDistance // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector flyVelocity (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void USTCharacterMovementComponent::PhysicsFlyDistance(float DeltaTime, const struct FVector& flyVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.PhysicsFlyDistance"); USTCharacterMovementComponent_PhysicsFlyDistance_Params params; params.DeltaTime = DeltaTime; params.flyVelocity = flyVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.OnRecoverOnServer // (Native, Public) void USTCharacterMovementComponent::OnRecoverOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.OnRecoverOnServer"); USTCharacterMovementComponent_OnRecoverOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.OnPreReconnectOnServer // (Final, Native, Public) void USTCharacterMovementComponent::OnPreReconnectOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.OnPreReconnectOnServer"); USTCharacterMovementComponent_OnPreReconnectOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.OnClientCloseUserCmdDelta // (Net, NetReliable, Native, Event, Public, NetClient) void USTCharacterMovementComponent::OnClientCloseUserCmdDelta() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.OnClientCloseUserCmdDelta"); USTCharacterMovementComponent_OnClientCloseUserCmdDelta_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorZ // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterMovementComponent::K2_GetProneFloorZ() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorZ"); USTCharacterMovementComponent_K2_GetProneFloorZ_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterMovementComponent::K2_GetProneFloorAngle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorAngle"); USTCharacterMovementComponent_K2_GetProneFloorAngle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorZ // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterMovementComponent::K2_GetJumpFloorZ() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorZ"); USTCharacterMovementComponent_K2_GetJumpFloorZ_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorAngle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterMovementComponent::K2_GetJumpFloorAngle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorAngle"); USTCharacterMovementComponent_K2_GetJumpFloorAngle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.IsWalkable // (Native, Public, HasOutParms, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterMovementComponent::IsWalkable(const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.IsWalkable"); USTCharacterMovementComponent_IsWalkable_Params params; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.IsProning // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterMovementComponent::IsProning() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.IsProning"); USTCharacterMovementComponent_IsProning_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.GetSTCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraBaseCharacter* USTCharacterMovementComponent::GetSTCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.GetSTCharacter"); USTCharacterMovementComponent_GetSTCharacter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.GetLastServerMoveTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterMovementComponent::GetLastServerMoveTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.GetLastServerMoveTime"); USTCharacterMovementComponent_GetLastServerMoveTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.DragOnGround // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterMovementComponent::DragOnGround(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.DragOnGround"); USTCharacterMovementComponent_DragOnGround_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ClientVeryShortAdjustPositionAndRotation // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewLoc (Parm, IsPlainOldData) // struct FRotator NewRot (Parm, IsPlainOldData) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::ClientVeryShortAdjustPositionAndRotation(float TimeStamp, const struct FVector& NewLoc, const struct FRotator& NewRot, class UPrimitiveComponent* NewBase, const struct FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ClientVeryShortAdjustPositionAndRotation"); USTCharacterMovementComponent_ClientVeryShortAdjustPositionAndRotation_Params params; params.TimeStamp = TimeStamp; params.NewLoc = NewLoc; params.NewRot = NewRot; params.NewBase = NewBase; params.NewBaseBoneName = NewBaseBoneName; params.bHasBase = bHasBase; params.bBaseRelativePosition = bBaseRelativePosition; params.ServerMovementMode = ServerMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ClientUserMoveCmdAck // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // int Sequence (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::ClientUserMoveCmdAck(int Sequence) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ClientUserMoveCmdAck"); USTCharacterMovementComponent_ClientUserMoveCmdAck_Params params; params.Sequence = Sequence; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ClientAdjustPositionAndRotation // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NewLoc (Parm, IsPlainOldData) // struct FRotator NewRot (Parm, IsPlainOldData) // struct FVector NewVel (Parm, IsPlainOldData) // class UPrimitiveComponent* NewBase (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName NewBaseBoneName (Parm, ZeroConstructor, IsPlainOldData) // bool bHasBase (Parm, ZeroConstructor, IsPlainOldData) // bool bBaseRelativePosition (Parm, ZeroConstructor, IsPlainOldData) // unsigned char ServerMovementMode (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterMovementComponent::ClientAdjustPositionAndRotation(float TimeStamp, const struct FVector& NewLoc, const struct FRotator& NewRot, const struct FVector& NewVel, class UPrimitiveComponent* NewBase, const struct FName& NewBaseBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned char ServerMovementMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ClientAdjustPositionAndRotation"); USTCharacterMovementComponent_ClientAdjustPositionAndRotation_Params params; params.TimeStamp = TimeStamp; params.NewLoc = NewLoc; params.NewRot = NewRot; params.NewVel = NewVel; params.NewBase = NewBase; params.NewBaseBoneName = NewBaseBoneName; params.bHasBase = bHasBase; params.bBaseRelativePosition = bBaseRelativePosition; params.ServerMovementMode = ServerMovementMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterMovementComponent.ChangePhysxShapeFlag // (Final, Native, Public, BlueprintCallable) void USTCharacterMovementComponent::ChangePhysxShapeFlag() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterMovementComponent.ChangePhysxShapeFlag"); USTCharacterMovementComponent_ChangePhysxShapeFlag_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.SetHealthSafety // (Final, Native, Public) // Parameters: // float AddVal (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterNearDeathComp::SetHealthSafety(float AddVal) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.SetHealthSafety"); USTCharacterNearDeathComp_SetHealthSafety_Params params; params.AddVal = AddVal; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_HelpOther // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class ACharacter* HelpWho (Parm, ZeroConstructor, IsPlainOldData) // bool IsTurnInfo (Parm, ZeroConstructor, IsPlainOldData) // float RemainingRescueTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterNearDeathComp::S2C_HelpOther(class ACharacter* HelpWho, bool IsTurnInfo, float RemainingRescueTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_HelpOther"); USTCharacterNearDeathComp_S2C_HelpOther_Params params; params.HelpWho = HelpWho; params.IsTurnInfo = IsTurnInfo; params.RemainingRescueTime = RemainingRescueTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_BeHelpedByOther // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // class ACharacter* ByWho (Parm, ZeroConstructor, IsPlainOldData) // bool IsTurnInfo (Parm, ZeroConstructor, IsPlainOldData) // float RemainingRescueTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterNearDeathComp::S2C_BeHelpedByOther(class ACharacter* ByWho, bool IsTurnInfo, float RemainingRescueTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_BeHelpedByOther"); USTCharacterNearDeathComp_S2C_BeHelpedByOther_Params params; params.ByWho = ByWho; params.IsTurnInfo = IsTurnInfo; params.RemainingRescueTime = RemainingRescueTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.RescueFinishSuccessfully // (Final, Native, Public) void USTCharacterNearDeathComp::RescueFinishSuccessfully() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.RescueFinishSuccessfully"); USTCharacterNearDeathComp_RescueFinishSuccessfully_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.OnRep_BreathChanged // (Final, Native, Public) void USTCharacterNearDeathComp::OnRep_BreathChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.OnRep_BreathChanged"); USTCharacterNearDeathComp_OnRep_BreathChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsNearDeathInvincible // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterNearDeathComp::IsNearDeathInvincible() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.IsNearDeathInvincible"); USTCharacterNearDeathComp_IsNearDeathInvincible_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHealthAlive // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterNearDeathComp::IsHealthAlive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHealthAlive"); USTCharacterNearDeathComp_IsHealthAlive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHaveLastBreathStatus // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterNearDeathComp::IsHaveLastBreathStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHaveLastBreathStatus"); USTCharacterNearDeathComp_IsHaveLastBreathStatus_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsFinishedLastBreathStatus // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterNearDeathComp::IsFinishedLastBreathStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.IsFinishedLastBreathStatus"); USTCharacterNearDeathComp_IsFinishedLastBreathStatus_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.InitializeOwner // (Final, Native, Public) // Parameters: // class APawn* TempPawn (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterNearDeathComp::InitializeOwner(class APawn* TempPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.InitializeOwner"); USTCharacterNearDeathComp_InitializeOwner_Params params; params.TempPawn = TempPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.GotoLastBreathStatus // (Final, Native, Public) // Parameters: // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FDamageEvent DamageEvent (Parm) // float _finalDamage (Parm, ZeroConstructor, IsPlainOldData) // bool IsDamageFromVehicleExplode (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterNearDeathComp::GotoLastBreathStatus(class AController* EventInstigator, class AActor* DamageCauser, const struct FDamageEvent& DamageEvent, float _finalDamage, bool IsDamageFromVehicleExplode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.GotoLastBreathStatus"); USTCharacterNearDeathComp_GotoLastBreathStatus_Params params; params.EventInstigator = EventInstigator; params.DamageCauser = DamageCauser; params.DamageEvent = DamageEvent; params._finalDamage = _finalDamage; params.IsDamageFromVehicleExplode = IsDamageFromVehicleExplode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreathMax // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterNearDeathComp::GetBreathMax() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreathMax"); USTCharacterNearDeathComp_GetBreathMax_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreath // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterNearDeathComp::GetBreath() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreath"); USTCharacterNearDeathComp_GetBreath_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.EnterSwimWhileDying // (Final, Native, Public, BlueprintCallable) void USTCharacterNearDeathComp::EnterSwimWhileDying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.EnterSwimWhileDying"); USTCharacterNearDeathComp_EnterSwimWhileDying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.DoFinishLastBreath // (Final, Native, Public) void USTCharacterNearDeathComp::DoFinishLastBreath() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.DoFinishLastBreath"); USTCharacterNearDeathComp_DoFinishLastBreath_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.ClearNearDeathTeammate // (Final, Native, Public) void USTCharacterNearDeathComp::ClearNearDeathTeammate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.ClearNearDeathTeammate"); USTCharacterNearDeathComp_ClearNearDeathTeammate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.AddHealthSafety // (Final, Native, Public) // Parameters: // float AddVal (Parm, ZeroConstructor, IsPlainOldData) // bool ForceIgnoreInvinceTime (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterNearDeathComp::AddHealthSafety(float AddVal, bool ForceIgnoreInvinceTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.AddHealthSafety"); USTCharacterNearDeathComp_AddHealthSafety_Params params; params.AddVal = AddVal; params.ForceIgnoreInvinceTime = ForceIgnoreInvinceTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterNearDeathComp.AddDeadBuff // (Final, Native, Public) void USTCharacterNearDeathComp::AddDeadBuff() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterNearDeathComp.AddDeadBuff"); USTCharacterNearDeathComp_AddDeadBuff_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_IsConditionSatisfied // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterRescueOtherComp::WaitingConfirmState_IsConditionSatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_IsConditionSatisfied"); USTCharacterRescueOtherComp_WaitingConfirmState_IsConditionSatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnUnsatisfied // (Final, Native, Public) void USTCharacterRescueOtherComp::WaitingConfirmState_ActOnUnsatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnUnsatisfied"); USTCharacterRescueOtherComp_WaitingConfirmState_ActOnUnsatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnSatisfied // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterRescueOtherComp::WaitingConfirmState_ActOnSatisfied(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnSatisfied"); USTCharacterRescueOtherComp_WaitingConfirmState_ActOnSatisfied_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.TickAsHelper // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterRescueOtherComp::TickAsHelper(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.TickAsHelper"); USTCharacterRescueOtherComp_TickAsHelper_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.ServerPlayerConfirm // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* _RescueWho (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterRescueOtherComp::ServerPlayerConfirm(class ASTExtraBaseCharacter* _RescueWho) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.ServerPlayerConfirm"); USTCharacterRescueOtherComp_ServerPlayerConfirm_Params params; params._RescueWho = _RescueWho; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.SelectedPickedTargetChangeNotifyHUD // (Final, Native, Public) // Parameters: // class APawn* previousTarget (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterRescueOtherComp::SelectedPickedTargetChangeNotifyHUD(class APawn* previousTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.SelectedPickedTargetChangeNotifyHUD"); USTCharacterRescueOtherComp_SelectedPickedTargetChangeNotifyHUD_Params params; params.previousTarget = previousTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_IsConditionSatisfied // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterRescueOtherComp::RescueingState_IsConditionSatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_IsConditionSatisfied"); USTCharacterRescueOtherComp_RescueingState_IsConditionSatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnUnsatisfied // (Final, Native, Public) void USTCharacterRescueOtherComp::RescueingState_ActOnUnsatisfied() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnUnsatisfied"); USTCharacterRescueOtherComp_RescueingState_ActOnUnsatisfied_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnSatisfied // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTCharacterRescueOtherComp::RescueingState_ActOnSatisfied(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnSatisfied"); USTCharacterRescueOtherComp_RescueingState_ActOnSatisfied_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingProcessFinished // (Final, Native, Private) void USTCharacterRescueOtherComp::RescueingProcessFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingProcessFinished"); USTCharacterRescueOtherComp_RescueingProcessFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.PlayerConfirmToRescueClientSide // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterRescueOtherComp::PlayerConfirmToRescueClientSide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.PlayerConfirmToRescueClientSide"); USTCharacterRescueOtherComp_PlayerConfirmToRescueClientSide_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.PickTargetsAsHelper // (Final, Native, Private, HasOutParms) // Parameters: // TArray pickedTargets (Parm, OutParm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterRescueOtherComp::PickTargetsAsHelper(TArray* pickedTargets) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.PickTargetsAsHelper"); USTCharacterRescueOtherComp_PickTargetsAsHelper_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (pickedTargets != nullptr) *pickedTargets = params.pickedTargets; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.OnRep_IsRescueingOtherStatusChange // (Final, Native, Public) void USTCharacterRescueOtherComp::OnRep_IsRescueingOtherStatusChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.OnRep_IsRescueingOtherStatusChange"); USTCharacterRescueOtherComp_OnRep_IsRescueingOtherStatusChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.IsInRescueingStatus // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTCharacterRescueOtherComp::IsInRescueingStatus() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.IsInRescueingStatus"); USTCharacterRescueOtherComp_IsInRescueingStatus_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.InitializeOwner // (Final, Native, Public) // Parameters: // class APawn* _TempPawn (Parm, ZeroConstructor, IsPlainOldData) // class USTCharacterNearDeathComp* _Outer (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void USTCharacterRescueOtherComp::InitializeOwner(class APawn* _TempPawn, class USTCharacterNearDeathComp* _Outer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.InitializeOwner"); USTCharacterRescueOtherComp_InitializeOwner_Params params; params._TempPawn = _TempPawn; params._Outer = _Outer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.GetRestoringDuration // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTCharacterRescueOtherComp::GetRestoringDuration() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.GetRestoringDuration"); USTCharacterRescueOtherComp_GetRestoringDuration_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STCharacterRescueOtherComp.DrawDebugFan // (Final, Native, Private) void USTCharacterRescueOtherComp::DrawDebugFan() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STCharacterRescueOtherComp.DrawDebugFan"); USTCharacterRescueOtherComp_DrawDebugFan_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STEActorCacheComponent.PushActorToPool // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ID (Parm, ZeroConstructor, IsPlainOldData) // class ASTECachableActor* Target (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTEActorCacheComponent::PushActorToPool(TEnumAsByte ID, class ASTECachableActor* Target) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STEActorCacheComponent.PushActorToPool"); USTEActorCacheComponent_PushActorToPool_Params params; params.ID = ID; params.Target = Target; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STEActorCacheComponent.GetActorFromPool // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ID (Parm, ZeroConstructor, IsPlainOldData) // class ASTECachableActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTECachableActor* USTEActorCacheComponent::GetActorFromPool(TEnumAsByte ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STEActorCacheComponent.GetActorFromPool"); USTEActorCacheComponent_GetActorFromPool_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STECachableActor.RegisterCachePool // (Final, Native, Public, BlueprintCallable) // Parameters: // class USTEActorCacheComponent* Pool (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void ASTECachableActor::RegisterCachePool(class USTEActorCacheComponent* Pool) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STECachableActor.RegisterCachePool"); ASTECachableActor_RegisterCachePool_Params params; params.Pool = Pool; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STECachableActor.PushToPool // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTECachableActor::PushToPool(TEnumAsByte ID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STECachableActor.PushToPool"); ASTECachableActor_PushToPool_Params params; params.ID = ID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.ShootDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void USTExtraShootWeaponComponent::ShootDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.ShootDelegate__DelegateSignature"); USTExtraShootWeaponComponent_ShootDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponClipMaxBulletChanged // (Final, Native, Public) void USTExtraShootWeaponComponent::OnWeaponClipMaxBulletChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponClipMaxBulletChanged"); USTExtraShootWeaponComponent_OnWeaponClipMaxBulletChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponBulletChanged // (Final, Native, Protected) void USTExtraShootWeaponComponent::OnWeaponBulletChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponBulletChanged"); USTExtraShootWeaponComponent_OnWeaponBulletChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootStateChangedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bIsContinuousShooting (Parm, ZeroConstructor, IsPlainOldData) void USTExtraShootWeaponComponent::OnContinuousShootStateChangedDelegate__DelegateSignature(bool bIsContinuousShooting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootStateChangedDelegate__DelegateSignature"); USTExtraShootWeaponComponent_OnContinuousShootStateChangedDelegate__DelegateSignature_Params params; params.bIsContinuousShooting = bIsContinuousShooting; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int BulletsNum (Parm, ZeroConstructor, IsPlainOldData) void USTExtraShootWeaponComponent::OnContinuousShootDelegate__DelegateSignature(int BulletsNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootDelegate__DelegateSignature"); USTExtraShootWeaponComponent_OnContinuousShootDelegate__DelegateSignature_Params params; params.BulletsNum = BulletsNum; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STEShootWeaponBulletImpactEffect.TimerHideDecal // (Final, Native, Public) void ASTEShootWeaponBulletImpactEffect::TimerHideDecal() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STEShootWeaponBulletImpactEffect.TimerHideDecal"); ASTEShootWeaponBulletImpactEffect_TimerHideDecal_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.SwitchCameraFromBP // (Final, Native, Public, HasOutParms) // Parameters: // struct FCameraSettings CameraSetting (Parm, OutParm) void ASTExtraAirborne::SwitchCameraFromBP(struct FCameraSettings* CameraSetting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.SwitchCameraFromBP"); ASTExtraAirborne_SwitchCameraFromBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (CameraSetting != nullptr) *CameraSetting = params.CameraSetting; } // Function ShadowTrackerExtra.STExtraAirborne.StateChangeServerFromBP // (Final, Native, Public) void ASTExtraAirborne::StateChangeServerFromBP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.StateChangeServerFromBP"); ASTExtraAirborne_StateChangeServerFromBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.StateChangeClientFromBP // (Final, Native, Public) void ASTExtraAirborne::StateChangeClientFromBP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.StateChangeClientFromBP"); ASTExtraAirborne_StateChangeClientFromBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.ServerSetStateFromBP // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // TEnumAsByte AirborneStateBP (ConstParm, Parm, ZeroConstructor, IsPlainOldData) void ASTExtraAirborne::ServerSetStateFromBP(TEnumAsByte AirborneStateBP) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.ServerSetStateFromBP"); ASTExtraAirborne_ServerSetStateFromBP_Params params; params.AirborneStateBP = AirborneStateBP; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.ServerAndAirbornAfterLand // (Event, Public, BlueprintEvent) void ASTExtraAirborne::ServerAndAirbornAfterLand() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.ServerAndAirbornAfterLand"); ASTExtraAirborne_ServerAndAirbornAfterLand_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.RotateMulticastFromBP // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable, NetValidate) // Parameters: // struct FRotator Rotator (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraAirborne::RotateMulticastFromBP(const struct FRotator& Rotator) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.RotateMulticastFromBP"); ASTExtraAirborne_RotateMulticastFromBP_Params params; params.Rotator = Rotator; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeServerFromBP // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraAirborne::OnStateChangeServerFromBP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeServerFromBP"); ASTExtraAirborne_OnStateChangeServerFromBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeMultiCastFromBP // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) void ASTExtraAirborne::OnStateChangeMultiCastFromBP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeMultiCastFromBP"); ASTExtraAirborne_OnStateChangeMultiCastFromBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.OnRep_AirbornStateChange // (Final, Native, Public, BlueprintCallable) void ASTExtraAirborne::OnRep_AirbornStateChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.OnRep_AirbornStateChange"); ASTExtraAirborne_OnRep_AirbornStateChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.OnCameraSettingLerp // (Final, Native, Public) // Parameters: // float LerpAlpha (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraAirborne::OnCameraSettingLerp(float LerpAlpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.OnCameraSettingLerp"); ASTExtraAirborne_OnCameraSettingLerp_Params params; params.LerpAlpha = LerpAlpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.NormalSpeedFromBP // (Final, Native, Private, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraAirborne::NormalSpeedFromBP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.NormalSpeedFromBP"); ASTExtraAirborne_NormalSpeedFromBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraAirborne.MoveRight // (Native, Public) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraAirborne::MoveRight(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.MoveRight"); ASTExtraAirborne_MoveRight_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.MoveForward // (Native, Public) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraAirborne::MoveForward(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.MoveForward"); ASTExtraAirborne_MoveForward_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.IsAutonomousFromBP // (Final, Native, Private) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraAirborne::IsAutonomousFromBP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.IsAutonomousFromBP"); ASTExtraAirborne_IsAutonomousFromBP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraAirborne.GetVerticalSpeed2 // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraAirborne::GetVerticalSpeed2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.GetVerticalSpeed2"); ASTExtraAirborne_GetVerticalSpeed2_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraAirborne.GetAirborneVelocity2 // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraAirborne::GetAirborneVelocity2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.GetAirborneVelocity2"); ASTExtraAirborne_GetAirborneVelocity2_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraAirborne.DoMoveRight // (Event, Public, BlueprintEvent) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraAirborne::DoMoveRight(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.DoMoveRight"); ASTExtraAirborne_DoMoveRight_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.DoMoveForward // (Event, Public, BlueprintEvent) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraAirborne::DoMoveForward(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.DoMoveForward"); ASTExtraAirborne_DoMoveForward_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAirborne.ChangeCurForwardSpeedVFromBP // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FVector Speed (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraAirborne::ChangeCurForwardSpeedVFromBP(const struct FVector& Speed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAirborne.ChangeCurForwardSpeedVFromBP"); ASTExtraAirborne_ChangeCurForwardSpeedVFromBP_Params params; params.Speed = Speed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponNotifyChangeStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWeapon::WeaponNotifyChangeStateDelegate__DelegateSignature(TEnumAsByte State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponNotifyChangeStateDelegate__DelegateSignature"); ASTExtraWeapon_WeaponNotifyChangeStateDelegate__DelegateSignature_Params params; params.State = State; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponEffectActionDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte Action (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWeapon::WeaponEffectActionDelegate__DelegateSignature(TEnumAsByte Action) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponEffectActionDelegate__DelegateSignature"); ASTExtraWeapon_WeaponEffectActionDelegate__DelegateSignature_Params params; params.Action = Action; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientSyncPostFireHandledTime // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float InPostFireHandledTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWeapon::RPC_ClientSyncPostFireHandledTime(float InPostFireHandledTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientSyncPostFireHandledTime"); ASTExtraWeapon_RPC_ClientSyncPostFireHandledTime_Params params; params.InPostFireHandledTime = InPostFireHandledTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientChangeFreshWeaponState // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWeapon::RPC_ClientChangeFreshWeaponState(TEnumAsByte State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientChangeFreshWeaponState"); ASTExtraWeapon_RPC_ClientChangeFreshWeaponState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.PlayLocalShellDropFX // (Event, Public, BlueprintEvent) void ASTExtraWeapon::PlayLocalShellDropFX() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.PlayLocalShellDropFX"); ASTExtraWeapon_PlayLocalShellDropFX_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraWeapon.OnShootWeaponChangeStateDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWeapon::OnShootWeaponChangeStateDelegate__DelegateSignature(TEnumAsByte State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraWeapon.OnShootWeaponChangeStateDelegate__DelegateSignature"); ASTExtraWeapon_OnShootWeaponChangeStateDelegate__DelegateSignature_Params params; params.State = State; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.OnRep_WeaponReconnectReplicateData // (Final, Native, Protected) void ASTExtraWeapon::OnRep_WeaponReconnectReplicateData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.OnRep_WeaponReconnectReplicateData"); ASTExtraWeapon_OnRep_WeaponReconnectReplicateData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.OnRep_SimulatedOwnerPawn // (Final, Native, Protected) void ASTExtraWeapon::OnRep_SimulatedOwnerPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.OnRep_SimulatedOwnerPawn"); ASTExtraWeapon_OnRep_SimulatedOwnerPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.OnRep_OwnerClientCreateWeaponData // (Final, Native, Protected) void ASTExtraWeapon::OnRep_OwnerClientCreateWeaponData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.OnRep_OwnerClientCreateWeaponData"); ASTExtraWeapon_OnRep_OwnerClientCreateWeaponData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.OnRep_AvatarMeshChanged // (Final, Native, Public) void ASTExtraWeapon::OnRep_AvatarMeshChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.OnRep_AvatarMeshChanged"); ASTExtraWeapon_OnRep_AvatarMeshChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.OnRep_AttachmentReplication // (Native, Public) void ASTExtraWeapon::OnRep_AttachmentReplication() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.OnRep_AttachmentReplication"); ASTExtraWeapon_OnRep_AttachmentReplication_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.OnReleaseTrigger // (Native, Public, BlueprintCallable) void ASTExtraWeapon::OnReleaseTrigger() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.OnReleaseTrigger"); ASTExtraWeapon_OnReleaseTrigger_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.OnPushTrigger // (Native, Public, BlueprintCallable) void ASTExtraWeapon::OnPushTrigger() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.OnPushTrigger"); ASTExtraWeapon_OnPushTrigger_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWeapon.JudgeHasEquipedComponentSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraWeapon::JudgeHasEquipedComponentSlot(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.JudgeHasEquipedComponentSlot"); ASTExtraWeapon_JudgeHasEquipedComponentSlot_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.HasComponentSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraWeapon::HasComponentSlot(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.HasComponentSlot"); ASTExtraWeapon_HasComponentSlot_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponStaticMeshComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UStaticMeshComponent* ASTExtraWeapon::GetWeaponStaticMeshComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetWeaponStaticMeshComponent"); ASTExtraWeapon_GetWeaponStaticMeshComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponSkeletalMeshComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USkeletalMeshComponent* ASTExtraWeapon::GetWeaponSkeletalMeshComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetWeaponSkeletalMeshComponent"); ASTExtraWeapon_GetWeaponSkeletalMeshComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraWeapon::GetWeaponName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetWeaponName"); ASTExtraWeapon_GetWeaponName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponMeshComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* ASTExtraWeapon::GetWeaponMeshComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetWeaponMeshComponent"); ASTExtraWeapon_GetWeaponMeshComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponEntityComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWeaponEntity* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UWeaponEntity* ASTExtraWeapon::GetWeaponEntityComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetWeaponEntityComponent"); ASTExtraWeapon_GetWeaponEntityComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponAttachSocket // (Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ASTExtraWeapon::GetWeaponAttachSocket() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetWeaponAttachSocket"); ASTExtraWeapon_GetWeaponAttachSocket_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetSpecificHandler // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWeaponSpecificHandler* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UWeaponSpecificHandler* ASTExtraWeapon::GetSpecificHandler() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetSpecificHandler"); ASTExtraWeapon_GetSpecificHandler_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraWeapon::GetOwnerPlayerName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerName"); ASTExtraWeapon_GetOwnerPlayerName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerController* ASTExtraWeapon::GetOwnerPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerController"); ASTExtraWeapon_GetOwnerPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* ASTExtraWeapon::GetOwnerPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPawn"); ASTExtraWeapon_GetOwnerPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerName // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraWeapon::GetOwnerName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetOwnerName"); ASTExtraWeapon_GetOwnerName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* ASTExtraWeapon::GetOwnerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetOwnerController"); ASTExtraWeapon_GetOwnerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* ASTExtraWeapon::GetOwnerActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetOwnerActor"); ASTExtraWeapon_GetOwnerActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetItemDefineID // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID ReturnValue (Parm, OutParm, ReturnParm) struct FItemDefineID ASTExtraWeapon::GetItemDefineID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetItemDefineID"); ASTExtraWeapon_GetItemDefineID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetComponentSlotTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // struct FWeaponComponentItemData ReturnValue (Parm, OutParm, ReturnParm) struct FWeaponComponentItemData ASTExtraWeapon::GetComponentSlotTarget(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetComponentSlotTarget"); ASTExtraWeapon_GetComponentSlotTarget_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetColorByTeamID // (Event, Public, HasDefaults, BlueprintEvent) // Parameters: // int TeamID (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FLinearColor ASTExtraWeapon::GetColorByTeamID(int TeamID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetColorByTeamID"); ASTExtraWeapon_GetColorByTeamID_Params params; params.TeamID = TeamID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.GetBackpackItemHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UItemHandleBase* ASTExtraWeapon::GetBackpackItemHandle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.GetBackpackItemHandle"); ASTExtraWeapon_GetBackpackItemHandle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWeapon.ChangeSequenceState // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte StateType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWeapon::ChangeSequenceState(TEnumAsByte StateType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWeapon.ChangeSequenceState"); ASTExtraWeapon_ChangeSequenceState_Params params; params.StateType = StateType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.StopFireFilter // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraShootWeapon::StopFireFilter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.StopFireFilter"); ASTExtraShootWeapon_StopFireFilter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.StopFire // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ToState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::StopFire(TEnumAsByte ToState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.StopFire"); ASTExtraShootWeapon_StopFire_Params params; params.ToState = ToState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.StartReload // (Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraShootWeapon::StartReload() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.StartReload"); ASTExtraShootWeapon_StartReload_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.StartFireFilter // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraShootWeapon::StartFireFilter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.StartFireFilter"); ASTExtraShootWeapon_StartFireFilter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.StartFire // (Native, Public, BlueprintCallable) void ASTExtraShootWeapon::StartFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.StartFire"); ASTExtraShootWeapon_StartFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.StartDoPreBarrel // (Native, Public, BlueprintCallable) // Parameters: // float HandledTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::StartDoPreBarrel(float HandledTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.StartDoPreBarrel"); ASTExtraShootWeapon_StartDoPreBarrel_Params params; params.HandledTime = HandledTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.StartDoBarrel // (Native, Public, BlueprintCallable) void ASTExtraShootWeapon::StartDoBarrel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.StartDoBarrel"); ASTExtraShootWeapon_StartDoBarrel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultScope // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShow (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::ShowDefaultScope(bool bShow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultScope"); ASTExtraShootWeapon_ShowDefaultScope_Params params; params.bShow = bShow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultAttachmentComponentByType // (Final, Native, Public, BlueprintCallable) // Parameters: // EWeaponAttachmentSocketType Type (Parm, ZeroConstructor, IsPlainOldData) // bool bVisible (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::ShowDefaultAttachmentComponentByType(EWeaponAttachmentSocketType Type, bool bVisible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultAttachmentComponentByType"); ASTExtraShootWeapon_ShowDefaultAttachmentComponentByType_Params params; params.Type = Type; params.bVisible = bVisible; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.SetWeaponAttrModifierEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AttrModifierID (Parm, ZeroConstructor) // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::SetWeaponAttrModifierEnable(const struct FString& AttrModifierID, bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.SetWeaponAttrModifierEnable"); ASTExtraShootWeapon_SetWeaponAttrModifierEnable_Params params; params.AttrModifierID = AttrModifierID; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurShootType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte shootType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::SetCurShootType(TEnumAsByte shootType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.SetCurShootType"); ASTExtraShootWeapon_SetCurShootType_Params params; params.shootType = shootType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::SetCurrentBulletNumInClipOnServer(int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnServer"); ASTExtraShootWeapon_SetCurrentBulletNumInClipOnServer_Params params; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnClient // (Final, Native, Public, BlueprintCallable) // Parameters: // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::SetCurrentBulletNumInClipOnClient(int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnClient"); ASTExtraShootWeapon_SetCurrentBulletNumInClipOnClient_Params params; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurReloadMethod // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte method (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::SetCurReloadMethod(TEnumAsByte method) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.SetCurReloadMethod"); ASTExtraShootWeapon_SetCurReloadMethod_Params params; params.method = method; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.SetAvailableWeaponAttachmentSocketTypeList // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray List (Parm, OutParm, ZeroConstructor) void ASTExtraShootWeapon::SetAvailableWeaponAttachmentSocketTypeList(TArray* List) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.SetAvailableWeaponAttachmentSocketTypeList"); ASTExtraShootWeapon_SetAvailableWeaponAttachmentSocketTypeList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (List != nullptr) *List = params.List; } // Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurShootType // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // TEnumAsByte shootType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::RPC_ClientSetCurShootType(TEnumAsByte shootType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurShootType"); ASTExtraShootWeapon_RPC_ClientSetCurShootType_Params params; params.shootType = shootType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurReloadMethod // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // TEnumAsByte method (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::RPC_ClientSetCurReloadMethod(TEnumAsByte method) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurReloadMethod"); ASTExtraShootWeapon_RPC_ClientSetCurReloadMethod_Params params; params.method = method; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.RPC_Client_SetBulletNumInClip // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::RPC_Client_SetBulletNumInClip(int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.RPC_Client_SetBulletNumInClip"); ASTExtraShootWeapon_RPC_Client_SetBulletNumInClip_Params params; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.ResetInitialBulletNumInClip // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bSetZero (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::ResetInitialBulletNumInClip(bool bSetZero) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.ResetInitialBulletNumInClip"); ASTExtraShootWeapon_ResetInitialBulletNumInClip_Params params; params.bSetZero = bSetZero; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponUnEquipDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnWeaponUnEquipDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponUnEquipDelegate__DelegateSignature"); ASTExtraShootWeapon_OnWeaponUnEquipDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootHitDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // struct FShootWeaponDamageEvent DamageDetail (ConstParm, Parm, OutParm, ReferenceParm) // struct FBulletHitInfoUploadData HitData (ConstParm, Parm, OutParm, ReferenceParm) // struct FLocalShootHitData LocalHitData (ConstParm, Parm, OutParm, ReferenceParm) void ASTExtraShootWeapon::OnWeaponShootHitDelegate__DelegateSignature(const struct FShootWeaponDamageEvent& DamageDetail, const struct FBulletHitInfoUploadData& HitData, const struct FLocalShootHitData& LocalHitData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootHitDelegate__DelegateSignature"); ASTExtraShootWeapon_OnWeaponShootHitDelegate__DelegateSignature_Params params; params.DamageDetail = DamageDetail; params.HitData = HitData; params.LocalHitData = LocalHitData; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnWeaponShootDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootDelegate__DelegateSignature"); ASTExtraShootWeapon_OnWeaponShootDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponSecurityLogShootActorDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParms) // Parameters: // class AActor* InHitActor (Parm, ZeroConstructor, IsPlainOldData) // struct FSecurityLogHitTargetInfo TargetInfo (ConstParm, Parm, OutParm, ReferenceParm) void ASTExtraShootWeapon::OnWeaponSecurityLogShootActorDelegate__DelegateSignature(class AActor* InHitActor, const struct FSecurityLogHitTargetInfo& TargetInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponSecurityLogShootActorDelegate__DelegateSignature"); ASTExtraShootWeapon_OnWeaponSecurityLogShootActorDelegate__DelegateSignature_Params params; params.InHitActor = InHitActor; params.TargetInfo = TargetInfo; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadStartDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnWeaponReloadStartDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadStartDelegate__DelegateSignature"); ASTExtraShootWeapon_OnWeaponReloadStartDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadEndDelegage__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnWeaponReloadEndDelegage__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadEndDelegage__DelegateSignature"); ASTExtraShootWeapon_OnWeaponReloadEndDelegage__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponEquipDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnWeaponEquipDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponEquipDelegate__DelegateSignature"); ASTExtraShootWeapon_OnWeaponEquipDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStopFireDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnStopFireDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStopFireDelegate__DelegateSignature"); ASTExtraShootWeapon_OnStopFireDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStartFireDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnStartFireDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStartFireDelegate__DelegateSignature"); ASTExtraShootWeapon_OnStartFireDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnShootWeaponAutoReloadDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnShootWeaponAutoReloadDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnShootWeaponAutoReloadDelegate__DelegateSignature"); ASTExtraShootWeapon_OnShootWeaponAutoReloadDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_HitDataArray // (Final, Native, Public) void ASTExtraShootWeapon::OnRep_HitDataArray() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_HitDataArray"); ASTExtraShootWeapon_OnRep_HitDataArray_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurMaxBulletNumChange // (Final, Native, Public) void ASTExtraShootWeapon::OnRep_CurMaxBulletNumChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurMaxBulletNumChange"); ASTExtraShootWeapon_OnRep_CurMaxBulletNumChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurBulletNumInClipOnSimulatedClients // (Final, Native, Protected) void ASTExtraShootWeapon::OnRep_CurBulletNumInClipOnSimulatedClients() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurBulletNumInClipOnSimulatedClients"); ASTExtraShootWeapon_OnRep_CurBulletNumInClipOnSimulatedClients_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnMaxBulletChange__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnMaxBulletChange__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnMaxBulletChange__DelegateSignature"); ASTExtraShootWeapon_OnMaxBulletChange__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnCurBulletChange__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnCurBulletChange__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnCurBulletChange__DelegateSignature"); ASTExtraShootWeapon_OnCurBulletChange__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnBulletNumChangeDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeapon::OnBulletNumChangeDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnBulletNumChangeDelegate__DelegateSignature"); ASTExtraShootWeapon_OnBulletNumChangeDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.NotifyServerNoneShootAction // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraShootWeapon::NotifyServerNoneShootAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.NotifyServerNoneShootAction"); ASTExtraShootWeapon_NotifyServerNoneShootAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.NotifyClientNoneShootAction // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) void ASTExtraShootWeapon::NotifyClientNoneShootAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.NotifyClientNoneShootAction"); ASTExtraShootWeapon_NotifyClientNoneShootAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.LocalSetBulletNumInClip // (Final, Native, Protected, BlueprintCallable) // Parameters: // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::LocalSetBulletNumInClip(int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.LocalSetBulletNumInClip"); ASTExtraShootWeapon_LocalSetBulletNumInClip_Params params; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.IsInPreFire // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraShootWeapon::IsInPreFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.IsInPreFire"); ASTExtraShootWeapon_IsInPreFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.HandleWeaponScopeEquiped // (Final, Native, Public) void ASTExtraShootWeapon::HandleWeaponScopeEquiped() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.HandleWeaponScopeEquiped"); ASTExtraShootWeapon_HandleWeaponScopeEquiped_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponReloadType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraShootWeapon::GetWeaponReloadType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponReloadType"); ASTExtraShootWeapon_GetWeaponReloadType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponID // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraShootWeapon::GetWeaponID() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponID"); ASTExtraShootWeapon_GetWeaponID_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponBodyLength // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetWeaponBodyLength() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponBodyLength"); ASTExtraShootWeapon_GetWeaponBodyLength_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetTraceDistanceFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetTraceDistanceFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetTraceDistanceFromEntity"); ASTExtraShootWeapon_GetTraceDistanceFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetSilencerSocketNameFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ASTExtraShootWeapon::GetSilencerSocketNameFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetSilencerSocketNameFromEntity"); ASTExtraShootWeapon_GetSilencerSocketNameFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEntityComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UShootWeaponEntity* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UShootWeaponEntity* ASTExtraShootWeapon::GetShootWeaponEntityComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEntityComponent"); ASTExtraShootWeapon_GetShootWeaponEntityComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEffectComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UShootWeaponEffectComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UShootWeaponEffectComponent* ASTExtraShootWeapon::GetShootWeaponEffectComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEffectComponent"); ASTExtraShootWeapon_GetShootWeaponEffectComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootTypeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraShootWeapon::GetShootTypeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetShootTypeFromEntity"); ASTExtraShootWeapon_GetShootTypeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootIntervalFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetShootIntervalFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetShootIntervalFromEntity"); ASTExtraShootWeapon_GetShootIntervalFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetShellDropSocketNameFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ASTExtraShootWeapon::GetShellDropSocketNameFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetShellDropSocketNameFromEntity"); ASTExtraShootWeapon_GetShellDropSocketNameFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeID // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool bIsAngledOpticalSight (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraShootWeapon::GetScopeID(bool bIsAngledOpticalSight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeID"); ASTExtraShootWeapon_GetScopeID_Params params; params.bIsAngledOpticalSight = bIsAngledOpticalSight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) // int SocketIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* ASTExtraShootWeapon::GetScopeAimCameraTransform(const struct FName& SocketName, int SocketIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraTransform"); ASTExtraShootWeapon_GetScopeAimCameraTransform_Params params; params.SocketName = SocketName; params.SocketIndex = SocketIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraSecondScope2 // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName SocketName (Parm, ZeroConstructor, IsPlainOldData) // int SocketIndex (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* ASTExtraShootWeapon::GetScopeAimCameraSecondScope2(const struct FName& SocketName, int SocketIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraSecondScope2"); ASTExtraShootWeapon_GetScopeAimCameraSecondScope2_Params params; params.SocketName = SocketName; params.SocketIndex = SocketIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeMagOutFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetReloadTimeMagOutFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeMagOutFromEntity"); ASTExtraShootWeapon_GetReloadTimeMagOutFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetReloadTimeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeFromEntity"); ASTExtraShootWeapon_GetReloadTimeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTIDName // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte method (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ASTExtraShootWeapon::GetReloadTIDName(TEnumAsByte method) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTIDName"); ASTExtraShootWeapon_GetReloadTIDName_Params params; params.method = method; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTacticalTimeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetReloadTacticalTimeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTacticalTimeFromEntity"); ASTExtraShootWeapon_GetReloadTacticalTimeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationStartFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetReloadDurationStartFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationStartFromEntity"); ASTExtraShootWeapon_GetReloadDurationStartFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationLoopFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetReloadDurationLoopFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationLoopFromEntity"); ASTExtraShootWeapon_GetReloadDurationLoopFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetRelativeMuzzleTransform // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform ASTExtraShootWeapon::GetRelativeMuzzleTransform() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetRelativeMuzzleTransform"); ASTExtraShootWeapon_GetRelativeMuzzleTransform_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetReferenceDistance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetReferenceDistance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetReferenceDistance"); ASTExtraShootWeapon_GetReferenceDistance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeModifier // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetRangeModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeModifier"); ASTExtraShootWeapon_GetRangeModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeAttenuateFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ASTExtraShootWeapon::GetRangeAttenuateFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeAttenuateFromEntity"); ASTExtraShootWeapon_GetRangeAttenuateFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetPreFireTimeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetPreFireTimeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetPreFireTimeFromEntity"); ASTExtraShootWeapon_GetPreFireTimeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetPostReloadTimeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetPostReloadTimeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetPostReloadTimeFromEntity"); ASTExtraShootWeapon_GetPostReloadTimeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetPostFireTimeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetPostFireTimeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetPostFireTimeFromEntity"); ASTExtraShootWeapon_GetPostFireTimeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleTransform // (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FTransform ASTExtraShootWeapon::GetMuzzleTransform() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleTransform"); ASTExtraShootWeapon_GetMuzzleTransform_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleSocketNameFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ASTExtraShootWeapon::GetMuzzleSocketNameFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleSocketNameFromEntity"); ASTExtraShootWeapon_GetMuzzleSocketNameFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxValidHitTimeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetMaxValidHitTimeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxValidHitTimeFromEntity"); ASTExtraShootWeapon_GetMaxValidHitTimeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxImpactEffectSkipTimeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetMaxImpactEffectSkipTimeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxImpactEffectSkipTimeFromEntity"); ASTExtraShootWeapon_GetMaxImpactEffectSkipTimeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxBulletNumInOneClipFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraShootWeapon::GetMaxBulletNumInOneClipFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxBulletNumInOneClipFromEntity"); ASTExtraShootWeapon_GetMaxBulletNumInOneClipFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetImpactEffectSkipDistanceFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetImpactEffectSkipDistanceFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetImpactEffectSkipDistanceFromEntity"); ASTExtraShootWeapon_GetImpactEffectSkipDistanceFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetHitPartCoff // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FWeaponHitPartCoff ReturnValue (Parm, OutParm, ReturnParm) struct FWeaponHitPartCoff ASTExtraShootWeapon::GetHitPartCoff() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetHitPartCoff"); ASTExtraShootWeapon_GetHitPartCoff_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetGameDeviationFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetGameDeviationFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetGameDeviationFactor"); ASTExtraShootWeapon_GetGameDeviationFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetFiringSuppressorSocketNameFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName ASTExtraShootWeapon::GetFiringSuppressorSocketNameFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetFiringSuppressorSocketNameFromEntity"); ASTExtraShootWeapon_GetFiringSuppressorSocketNameFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitiveYawRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetFireSensitiveYawRate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitiveYawRate"); ASTExtraShootWeapon_GetFireSensitiveYawRate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitivePitchRate // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetFireSensitivePitchRate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitivePitchRate"); ASTExtraShootWeapon_GetFireSensitivePitchRate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetDefaultAttachmentComponentByType // (Final, Native, Public, BlueprintCallable) // Parameters: // EWeaponAttachmentSocketType Type (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* ASTExtraShootWeapon::GetDefaultAttachmentComponentByType(EWeaponAttachmentSocketType Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetDefaultAttachmentComponentByType"); ASTExtraShootWeapon_GetDefaultAttachmentComponentByType_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetCurSightType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraShootWeapon::GetCurSightType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetCurSightType"); ASTExtraShootWeapon_GetCurSightType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetCurReloadTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadTime"); ASTExtraShootWeapon_GetCurReloadTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadMethod // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraShootWeapon::GetCurReloadMethod() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadMethod"); ASTExtraShootWeapon_GetCurReloadMethod_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairInitSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetCrossHairInitSize() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairInitSize"); ASTExtraShootWeapon_GetCrossHairInitSize_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetCrossHairBurstSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstSpeed"); ASTExtraShootWeapon_GetCrossHairBurstSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstIncreaseSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetCrossHairBurstIncreaseSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstIncreaseSpeed"); ASTExtraShootWeapon_GetCrossHairBurstIncreaseSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetClipHasInfiniteBulletsFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraShootWeapon::GetClipHasInfiniteBulletsFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetClipHasInfiniteBulletsFromEntity"); ASTExtraShootWeapon_GetClipHasInfiniteBulletsFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetChildMeshComp // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName compTag (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* ASTExtraShootWeapon::GetChildMeshComp(const struct FName& compTag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetChildMeshComp"); ASTExtraShootWeapon_GetChildMeshComp_Params params; params.compTag = compTag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootIntervalFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetBurstShootIntervalFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootIntervalFromEntity"); ASTExtraShootWeapon_GetBurstShootIntervalFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootBulletsNumFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraShootWeapon::GetBurstShootBulletsNumFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootBulletsNumFromEntity"); ASTExtraShootWeapon_GetBurstShootBulletsNumFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletTypeFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FItemDefineID ReturnValue (Parm, OutParm, ReturnParm) struct FItemDefineID ASTExtraShootWeapon::GetBulletTypeFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletTypeFromEntity"); ASTExtraShootWeapon_GetBulletTypeFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletRangeEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetBulletRangeEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletRangeEntity"); ASTExtraShootWeapon_GetBulletRangeEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletNumSingleShotFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetBulletNumSingleShotFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletNumSingleShotFromEntity"); ASTExtraShootWeapon_GetBulletNumSingleShotFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletFireSpeedFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetBulletFireSpeedFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletFireSpeedFromEntity"); ASTExtraShootWeapon_GetBulletFireSpeedFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetBaseImpactDamageEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetBaseImpactDamageEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetBaseImpactDamageEntity"); ASTExtraShootWeapon_GetBaseImpactDamageEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetAvailableWeaponAttachmentSocketTypeList // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ASTExtraShootWeapon::GetAvailableWeaponAttachmentSocketTypeList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetAvailableWeaponAttachmentSocketTypeList"); ASTExtraShootWeapon_GetAvailableWeaponAttachmentSocketTypeList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetAutoReloadFromEntity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraShootWeapon::GetAutoReloadFromEntity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetAutoReloadFromEntity"); ASTExtraShootWeapon_GetAutoReloadFromEntity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetADSManualStop // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraShootWeapon::GetADSManualStop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetADSManualStop"); ASTExtraShootWeapon_GetADSManualStop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesVRecoilFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetAccessoriesVRecoilFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesVRecoilFactor"); ASTExtraShootWeapon_GetAccessoriesVRecoilFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesRecoveryFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetAccessoriesRecoveryFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesRecoveryFactor"); ASTExtraShootWeapon_GetAccessoriesRecoveryFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesHRecoilFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetAccessoriesHRecoilFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesHRecoilFactor"); ASTExtraShootWeapon_GetAccessoriesHRecoilFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesDeviationFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraShootWeapon::GetAccessoriesDeviationFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesDeviationFactor"); ASTExtraShootWeapon_GetAccessoriesDeviationFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraShootWeapon.FixBulletNumWithValideData // (Final, Native, Public, BlueprintCallable) void ASTExtraShootWeapon::FixBulletNumWithValideData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.FixBulletNumWithValideData"); ASTExtraShootWeapon_FixBulletNumWithValideData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.EnableInfiniteBullets // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraShootWeapon::EnableInfiniteBullets(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.EnableInfiniteBullets"); ASTExtraShootWeapon_EnableInfiniteBullets_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeapon.ClearWeaponAttrModifier // (Final, Native, Public, BlueprintCallable) void ASTExtraShootWeapon::ClearWeaponAttrModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeapon.ClearWeaponAttrModifier"); ASTExtraShootWeapon_ClearWeaponAttrModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandlePlayerAnimMontagePlayDelegate // (Native, Public) // Parameters: // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData) // bool bWantsPlay (Parm, ZeroConstructor, IsPlainOldData) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData) // struct FName StartSection (Parm, ZeroConstructor, IsPlainOldData) void USTExtraAnimInstanceBase::HandlePlayerAnimMontagePlayDelegate(class UAnimMontage* MontageToPlay, bool bWantsPlay, float PlayRate, const struct FName& StartSection) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandlePlayerAnimMontagePlayDelegate"); USTExtraAnimInstanceBase_HandlePlayerAnimMontagePlayDelegate_Params params; params.MontageToPlay = MontageToPlay; params.bWantsPlay = bWantsPlay; params.PlayRate = PlayRate; params.StartSection = StartSection; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleOwnerAnimEvent // (Native, Public) // Parameters: // struct FName EventMsg (Parm, ZeroConstructor, IsPlainOldData) void USTExtraAnimInstanceBase::HandleOwnerAnimEvent(const struct FName& EventMsg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleOwnerAnimEvent"); USTExtraAnimInstanceBase_HandleOwnerAnimEvent_Params params; params.EventMsg = EventMsg; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleAnimPlaySlotAnimDelegate // (Native, Public) // Parameters: // class UAnimSequenceBase* AnimSequence (Parm, ZeroConstructor, IsPlainOldData) // bool bWantsPlay (Parm, ZeroConstructor, IsPlainOldData) // struct FName SlotName (Parm, ZeroConstructor, IsPlainOldData) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData) // float blendTime (Parm, ZeroConstructor, IsPlainOldData) void USTExtraAnimInstanceBase::HandleAnimPlaySlotAnimDelegate(class UAnimSequenceBase* AnimSequence, bool bWantsPlay, const struct FName& SlotName, float PlayRate, float blendTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleAnimPlaySlotAnimDelegate"); USTExtraAnimInstanceBase_HandleAnimPlaySlotAnimDelegate_Params params; params.AnimSequence = AnimSequence; params.bWantsPlay = bWantsPlay; params.SlotName = SlotName; params.PlayRate = PlayRate; params.blendTime = blendTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.TryToFireFlareGun // (Final, Native, Public, BlueprintCallable) void USTExtraAnimInstance::TryToFireFlareGun() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.TryToFireFlareGun"); USTExtraAnimInstance_TryToFireFlareGun_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.SetVelocityZFactor // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewFactor (Parm, ZeroConstructor, IsPlainOldData) void USTExtraAnimInstance::SetVelocityZFactor(float NewFactor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.SetVelocityZFactor"); USTExtraAnimInstance_SetVelocityZFactor_Params params; params.NewFactor = NewFactor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.SetC_ViewRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator NewRotator (Parm, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void USTExtraAnimInstance::SetC_ViewRotation(const struct FRotator& NewRotator, float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.SetC_ViewRotation"); USTExtraAnimInstance_SetC_ViewRotation_Params params; params.NewRotator = NewRotator; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.SetC_PoseType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewECharacterPoseType (Parm, ZeroConstructor, IsPlainOldData) void USTExtraAnimInstance::SetC_PoseType(TEnumAsByte NewECharacterPoseType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.SetC_PoseType"); USTExtraAnimInstance_SetC_PoseType_Params params; params.NewECharacterPoseType = NewECharacterPoseType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllProperties // (Final, Native, Protected, BlueprintCallable, Const) void USTExtraAnimInstance::DumpAllProperties() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllProperties"); USTExtraAnimInstance_DumpAllProperties_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllAnimInstancesInThisWorld // (Final, Exec, Native, Protected, Const) void USTExtraAnimInstance::DumpAllAnimInstancesInThisWorld() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllAnimInstancesInThisWorld"); USTExtraAnimInstance_DumpAllAnimInstancesInThisWorld_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.CacheParamList // (Native, Public) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData) void USTExtraAnimInstance::CacheParamList(float DeltaSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.CacheParamList"); USTExtraAnimInstance_CacheParamList_Params params; params.DeltaSeconds = DeltaSeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance.CacheAnimVarList // (Final, Native, Public) void USTExtraAnimInstance::CacheAnimVarList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance.CacheAnimVarList"); USTExtraAnimInstance_CacheAnimVarList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraAnimInstance_YearBeast.CacheAnimVarList // (Final, Native, Public) void USTExtraAnimInstance_YearBeast::CacheAnimVarList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraAnimInstance_YearBeast.CacheAnimVarList"); USTExtraAnimInstance_YearBeast_CacheAnimVarList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraCharacter.TriggerEntryEvent_Implementation // (Native, Public, BlueprintCallable) // Parameters: // EUTSkillEntry EntryEvent (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraCharacter::TriggerEntryEvent_Implementation(EUTSkillEntry EntryEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.TriggerEntryEvent_Implementation"); ASTExtraCharacter_TriggerEntryEvent_Implementation_Params params; params.EntryEvent = EntryEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraCharacter.TriggerCustomEvent_Implementation // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte EventType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraCharacter::TriggerCustomEvent_Implementation(TEnumAsByte EventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.TriggerCustomEvent_Implementation"); ASTExtraCharacter_TriggerCustomEvent_Implementation_Params params; params.EventType = EventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraCharacter.SetBuffExpiry // (Native, Public) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // float ExpirySecondsFromNow (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraCharacter::SetBuffExpiry(const struct FName& BuffName, float ExpirySecondsFromNow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.SetBuffExpiry"); ASTExtraCharacter_SetBuffExpiry_Params params; params.BuffName = BuffName; params.ExpirySecondsFromNow = ExpirySecondsFromNow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.RemoveBuff // (Native, Public, BlueprintCallable) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool RemoveLayerOnly (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraCharacter::RemoveBuff(const struct FName& BuffName, bool RemoveLayerOnly, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.RemoveBuff"); ASTExtraCharacter_RemoveBuff_Params params; params.BuffName = BuffName; params.RemoveLayerOnly = RemoveLayerOnly; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.OnRep_Temperature // (Native, Protected) void ASTExtraCharacter::OnRep_Temperature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.OnRep_Temperature"); ASTExtraCharacter_OnRep_Temperature_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraCharacter.OnRep_Health // (Native, Protected) void ASTExtraCharacter::OnRep_Health() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.OnRep_Health"); ASTExtraCharacter_OnRep_Health_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraCharacter.IsAlive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraCharacter::IsAlive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.IsAlive"); ASTExtraCharacter_IsAlive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.HasBuff // (Native, Public, BlueprintCallable) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraCharacter::HasBuff(const struct FName& BuffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.HasBuff"); ASTExtraCharacter_HasBuff_Params params; params.BuffName = BuffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.GetPlayerNameSafety // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraCharacter::GetPlayerNameSafety() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.GetPlayerNameSafety"); ASTExtraCharacter_GetPlayerNameSafety_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.GetInitialCustomPlayerName // (Native, Event, Public, BlueprintEvent) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraCharacter::GetInitialCustomPlayerName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.GetInitialCustomPlayerName"); ASTExtraCharacter_GetInitialCustomPlayerName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.GetCurSkill // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AUTSkill* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AUTSkill* ASTExtraCharacter::GetCurSkill() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.GetCurSkill"); ASTExtraCharacter_GetCurSkill_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.ExtractDamageParams // (Final, Native, Public, HasOutParms) // Parameters: // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) // class AActor* DamagetCauser (Parm, ZeroConstructor, IsPlainOldData) // int DamageType (Parm, OutParm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraCharacter::ExtractDamageParams(const struct FDamageEvent& DamageEvent, class AActor* DamagetCauser, int* DamageType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.ExtractDamageParams"); ASTExtraCharacter_ExtractDamageParams_Params params; params.DamageEvent = DamageEvent; params.DamagetCauser = DamagetCauser; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DamageType != nullptr) *DamageType = params.DamageType; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraCharacter.DelayHidden // (Final, Native, Protected) void ASTExtraCharacter::DelayHidden() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.DelayHidden"); ASTExtraCharacter_DelayHidden_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraCharacter.BPReceiveDamage // (Event, Protected, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraCharacter::BPReceiveDamage(float Damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.BPReceiveDamage"); ASTExtraCharacter_BPReceiveDamage_Params params; params.Damage = Damage; params.DamageType = DamageType; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraCharacter.AddBuff // (Native, Public, BlueprintCallable) // Parameters: // struct FName BuffName (Parm, ZeroConstructor, IsPlainOldData) // class AController* BuffCauser (Parm, ZeroConstructor, IsPlainOldData) // int LayerCount (Parm, ZeroConstructor, IsPlainOldData) // class AActor* BuffApplierActor (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraCharacter::AddBuff(const struct FName& BuffName, class AController* BuffCauser, int LayerCount, class AActor* BuffApplierActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraCharacter.AddBuff"); ASTExtraCharacter_AddBuff_Params params; params.BuffName = BuffName; params.BuffCauser = BuffCauser; params.LayerCount = LayerCount; params.BuffApplierActor = BuffApplierActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.VaultStartPosNotifyBPToCpp // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool isvaultting (Parm, ZeroConstructor, IsPlainOldData) // bool IsValidVault (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* vaultCharacter (Parm, ZeroConstructor, IsPlainOldData) // struct FVector startPos (Parm, IsPlainOldData) void ASTExtraBaseCharacter::VaultStartPosNotifyBPToCpp(bool isvaultting, bool IsValidVault, class ASTExtraBaseCharacter* vaultCharacter, const struct FVector& startPos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.VaultStartPosNotifyBPToCpp"); ASTExtraBaseCharacter_VaultStartPosNotifyBPToCpp_Params params; params.isvaultting = isvaultting; params.IsValidVault = IsValidVault; params.vaultCharacter = vaultCharacter; params.startPos = startPos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnCPP // (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable) // Parameters: // struct FString content (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::VaultFailPawnCPP(const struct FString& content) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnCPP"); ASTExtraBaseCharacter_VaultFailPawnCPP_Params params; params.content = content; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnBluePrint // (Native, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // struct FString content (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::VaultFailPawnBluePrint(const struct FString& content) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnBluePrint"); ASTExtraBaseCharacter_VaultFailPawnBluePrint_Params params; params.content = content; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.UserCancelRescue // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::UserCancelRescue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.UserCancelRescue"); ASTExtraBaseCharacter_UserCancelRescue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.UpdatePoseCollisionCpp // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte CurState (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte preState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::UpdatePoseCollisionCpp(TEnumAsByte CurState, TEnumAsByte preState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.UpdatePoseCollisionCpp"); ASTExtraBaseCharacter_UpdatePoseCollisionCpp_Params params; params.CurState = CurState; params.preState = preState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.UpdateAllInstanceBodyTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // int Type (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::UpdateAllInstanceBodyTransform(int Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.UpdateAllInstanceBodyTransform"); ASTExtraBaseCharacter_UpdateAllInstanceBodyTransform_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeaponFinish // (Final, Native, Public) void ASTExtraBaseCharacter::UnequipWeaponFinish() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeaponFinish"); ASTExtraBaseCharacter_UnequipWeaponFinish_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeapon // (Final, Native, Public) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool bSwitchWeapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::UnequipWeapon(TEnumAsByte Slot, bool bSwitchWeapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeapon"); ASTExtraBaseCharacter_UnequipWeapon_Params params; params.Slot = Slot; params.bSwitchWeapon = bSwitchWeapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.TryToBroadcastFatalDamageEvent // (Final, Native, Public, HasOutParms) // Parameters: // class AController* causer (Parm, ZeroConstructor, IsPlainOldData) // int HSChangeMargin (Parm, ZeroConstructor, IsPlainOldData) // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) // bool IsHeadshot (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::TryToBroadcastFatalDamageEvent(class AController* causer, int HSChangeMargin, const struct FDamageEvent& DamageEvent, bool IsHeadshot, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.TryToBroadcastFatalDamageEvent"); ASTExtraBaseCharacter_TryToBroadcastFatalDamageEvent_Params params; params.causer = causer; params.HSChangeMargin = HSChangeMargin; params.DamageEvent = DamageEvent; params.IsHeadshot = IsHeadshot; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.TryPeek // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsLeft (Parm, ZeroConstructor, IsPlainOldData) // bool ButtonDown (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::TryPeek(bool IsLeft, bool ButtonDown) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.TryPeek"); ASTExtraBaseCharacter_TryPeek_Params params; params.IsLeft = IsLeft; params.ButtonDown = ButtonDown; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.TriggerEntryEvent_Implementation // (Native, Public, BlueprintCallable) // Parameters: // EUTSkillEntry EntryEvent (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::TriggerEntryEvent_Implementation(EUTSkillEntry EntryEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.TriggerEntryEvent_Implementation"); ASTExtraBaseCharacter_TriggerEntryEvent_Implementation_Params params; params.EntryEvent = EntryEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraBaseCharacter.TakeDamageWhenThrowedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraBaseCharacter::TakeDamageWhenThrowedDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraBaseCharacter.TakeDamageWhenThrowedDelegate__DelegateSignature"); ASTExtraBaseCharacter_TakeDamageWhenThrowedDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SyncServerTagsChange // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray newTags (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray oldTags (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::SyncServerTagsChange(TArray newTags, TArray oldTags) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SyncServerTagsChange"); ASTExtraBaseCharacter_SyncServerTagsChange_Params params; params.newTags = newTags; params.oldTags = oldTags; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SyncDeadTombBoxToController // (Native, Protected) // Parameters: // class APlayerTombBox* _DeadTombBox (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SyncDeadTombBoxToController(class APlayerTombBox* _DeadTombBox) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SyncDeadTombBoxToController"); ASTExtraBaseCharacter_SyncDeadTombBoxToController_Params params; params._DeadTombBox = _DeadTombBox; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchWeaponBySlot // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool bUseAnimation (Parm, ZeroConstructor, IsPlainOldData) // bool bForceFinishPreviousSwitch (Parm, ZeroConstructor, IsPlainOldData) // bool ignoreState (Parm, ZeroConstructor, IsPlainOldData) // bool ignoreCreatingWeapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SwitchWeaponBySlot(TEnumAsByte Slot, bool bUseAnimation, bool bForceFinishPreviousSwitch, bool ignoreState, bool ignoreCreatingWeapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchWeaponBySlot"); ASTExtraBaseCharacter_SwitchWeaponBySlot_Params params; params.Slot = Slot; params.bUseAnimation = bUseAnimation; params.bForceFinishPreviousSwitch = bForceFinishPreviousSwitch; params.ignoreState = ignoreState; params.ignoreCreatingWeapon = ignoreCreatingWeapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseAnimation (Parm, ZeroConstructor, IsPlainOldData) // bool bForceFinishPreviousSwitch (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SwitchToLastWeapon(bool bUseAnimation, bool bForceFinishPreviousSwitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastWeapon"); ASTExtraBaseCharacter_SwitchToLastWeapon_Params params; params.bUseAnimation = bUseAnimation; params.bForceFinishPreviousSwitch = bForceFinishPreviousSwitch; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastNoneGrenageWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseAnimation (Parm, ZeroConstructor, IsPlainOldData) // bool bForceFinishPreviousSwitch (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SwitchToLastNoneGrenageWeapon(bool bUseAnimation, bool bForceFinishPreviousSwitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastNoneGrenageWeapon"); ASTExtraBaseCharacter_SwitchToLastNoneGrenageWeapon_Params params; params.bUseAnimation = bUseAnimation; params.bForceFinishPreviousSwitch = bForceFinishPreviousSwitch; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchPoseState // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) // bool bIgnoreCD (Parm, ZeroConstructor, IsPlainOldData) // bool bIgnoreCheck (Parm, ZeroConstructor, IsPlainOldData) // bool ShouldShowPrompt (Parm, ZeroConstructor, IsPlainOldData) // bool IsTriggerByPressBtn (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::SwitchPoseState(TEnumAsByte State, bool bIgnoreCD, bool bIgnoreCheck, bool ShouldShowPrompt, bool IsTriggerByPressBtn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchPoseState"); ASTExtraBaseCharacter_SwitchPoseState_Params params; params.State = State; params.bIgnoreCD = bIgnoreCD; params.bIgnoreCheck = bIgnoreCheck; params.ShouldShowPrompt = ShouldShowPrompt; params.IsTriggerByPressBtn = IsTriggerByPressBtn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SwapMainWeapon // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::SwapMainWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SwapMainWeapon"); ASTExtraBaseCharacter_SwapMainWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.STServerUpdateState // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // float InThrottleInput (Parm, ZeroConstructor, IsPlainOldData) // float InSteeringInput (Parm, ZeroConstructor, IsPlainOldData) // int8_t State (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator ControlRotation (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::STServerUpdateState(float InThrottleInput, float InSteeringInput, int8_t State, const struct FRotator& ControlRotation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.STServerUpdateState"); ASTExtraBaseCharacter_STServerUpdateState_Params params; params.InThrottleInput = InThrottleInput; params.InSteeringInput = InSteeringInput; params.State = State; params.ControlRotation = ControlRotation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StopSlotAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* AnimSequence (Parm, ZeroConstructor, IsPlainOldData) // struct FName SlotName (Parm, ZeroConstructor, IsPlainOldData) // float blendTime (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraBaseCharacter::StopSlotAnim(class UAnimSequenceBase* AnimSequence, const struct FName& SlotName, float blendTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StopSlotAnim"); ASTExtraBaseCharacter_StopSlotAnim_Params params; params.AnimSequence = AnimSequence; params.SlotName = SlotName; params.blendTime = blendTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StopPlayEmoteAnim // (Final, Native, Public) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::StopPlayEmoteAnim(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StopPlayEmoteAnim"); ASTExtraBaseCharacter_StopPlayEmoteAnim_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StopFireFilter // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::StopFireFilter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StopFireFilter"); ASTExtraBaseCharacter_StopFireFilter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StopFire // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::StopFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StopFire"); ASTExtraBaseCharacter_StopFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StartPlayEmoteAnim // (Final, Native, Public) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::StartPlayEmoteAnim(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StartPlayEmoteAnim"); ASTExtraBaseCharacter_StartPlayEmoteAnim_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireSimple // (Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::StartFireSimple() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireSimple"); ASTExtraBaseCharacter_StartFireSimple_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireFilter // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::StartFireFilter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireFilter"); ASTExtraBaseCharacter_StartFireFilter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.StartFire // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int BurstShootBulletsLimit (Parm, ZeroConstructor, IsPlainOldData) // float BurstShootTimeLimit (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ShootMode (Parm, ZeroConstructor, IsPlainOldData) // struct FVector SimpleShootTarget (Parm, IsPlainOldData) void ASTExtraBaseCharacter::StartFire(int BurstShootBulletsLimit, float BurstShootTimeLimit, TEnumAsByte ShootMode, const struct FVector& SimpleShootTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.StartFire"); ASTExtraBaseCharacter_StartFire_Params params; params.BurstShootBulletsLimit = BurstShootBulletsLimit; params.BurstShootTimeLimit = BurstShootTimeLimit; params.ShootMode = ShootMode; params.SimpleShootTarget = SimpleShootTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnFootprint // (Final, Native, Public, BlueprintCallable) // Parameters: // EFootprintType FootprintType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SpawnFootprint(EFootprintType FootprintType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnFootprint"); ASTExtraBaseCharacter_SpawnFootprint_Params params; params.FootprintType = FootprintType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwithToGrenadeServerCall // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // TEnumAsByte grenadeType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SpawnAndSwithToGrenadeServerCall(TEnumAsByte grenadeType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwithToGrenadeServerCall"); ASTExtraBaseCharacter_SpawnAndSwithToGrenadeServerCall_Params params; params.grenadeType = grenadeType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName SpesificLogicGrenadeSlot (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* ASTExtraBaseCharacter::SpawnAndSwitchToGrenadeOnServer(const struct FName& SpesificLogicGrenadeSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnServer"); ASTExtraBaseCharacter_SpawnAndSwitchToGrenadeOnServer_Params params; params.SpesificLogicGrenadeSlot = SpesificLogicGrenadeSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnClient // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName SpesificLogicGrenadeSlot (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* ASTExtraBaseCharacter::SpawnAndSwitchToGrenadeOnClient(const struct FName& SpesificLogicGrenadeSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnClient"); ASTExtraBaseCharacter_SpawnAndSwitchToGrenadeOnClient_Params params; params.SpesificLogicGrenadeSlot = SpesificLogicGrenadeSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndBackpackWeaponOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // class UClass* Template (Parm, ZeroConstructor, IsPlainOldData) // struct FItemDefineID ID (Parm) // struct FName LogicSocket (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoUse (Parm, ZeroConstructor, IsPlainOldData) // bool bResetBulletNum (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* ASTExtraBaseCharacter::SpawnAndBackpackWeaponOnServer(class UClass* Template, const struct FItemDefineID& ID, const struct FName& LogicSocket, bool bAutoUse, bool bResetBulletNum) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndBackpackWeaponOnServer"); ASTExtraBaseCharacter_SpawnAndBackpackWeaponOnServer_Params params; params.Template = Template; params.ID = ID; params.LogicSocket = LogicSocket; params.bAutoUse = bAutoUse; params.bResetBulletNum = bResetBulletNum; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowNightVisionFrame // (Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::ShowNightVisionFrame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShowNightVisionFrame"); ASTExtraBaseCharacter_ShowNightVisionFrame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRole // (Final, Native, Protected, BlueprintCallable) void ASTExtraBaseCharacter::ShowDebugRole() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRole"); ASTExtraBaseCharacter_ShowDebugRole_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRecordData // (Final, Native, Protected, BlueprintCallable) void ASTExtraBaseCharacter::ShowDebugRecordData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRecordData"); ASTExtraBaseCharacter_ShowDebugRecordData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugPickUpFlow // (Final, Native, Protected, BlueprintCallable) void ASTExtraBaseCharacter::ShowDebugPickUpFlow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugPickUpFlow"); ASTExtraBaseCharacter_ShowDebugPickUpFlow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugEquipOrUnequipFlow // (Final, Native, Protected, BlueprintCallable) void ASTExtraBaseCharacter::ShowDebugEquipOrUnequipFlow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugEquipOrUnequipFlow"); ASTExtraBaseCharacter_ShowDebugEquipOrUnequipFlow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldUpdateHPOnUI // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::ShouldUpdateHPOnUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldUpdateHPOnUI"); ASTExtraBaseCharacter_ShouldUpdateHPOnUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowCorp // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::ShouldShowCorp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowCorp"); ASTExtraBaseCharacter_ShouldShowCorp_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowAnchor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::ShouldShowAnchor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowAnchor"); ASTExtraBaseCharacter_ShouldShowAnchor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldAutoScopeWhenPeek // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::ShouldAutoScopeWhenPeek() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldAutoScopeWhenPeek"); ASTExtraBaseCharacter_ShouldAutoScopeWhenPeek_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetWeaponShootType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte shootType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetWeaponShootType(TEnumAsByte shootType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetWeaponShootType"); ASTExtraBaseCharacter_SetWeaponShootType_Params params; params.shootType = shootType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetViewTargetAgainForOB // (Final, Native, Public) void ASTExtraBaseCharacter::SetViewTargetAgainForOB() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetViewTargetAgainForOB"); ASTExtraBaseCharacter_SetViewTargetAgainForOB_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetThrowGrenadeMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ThrowMode (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetThrowGrenadeMode(TEnumAsByte ThrowMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetThrowGrenadeMode"); ASTExtraBaseCharacter_SetThrowGrenadeMode_Params params; params.ThrowMode = ThrowMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetReloadMethod // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte reloadMethod (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetReloadMethod(TEnumAsByte reloadMethod) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetReloadMethod"); ASTExtraBaseCharacter_SetReloadMethod_Params params; params.reloadMethod = reloadMethod; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetMyGiftGiverCandidate // (Final, Native, Public) // Parameters: // class ASTExtraBaseCharacter* candidate (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte GiftType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetMyGiftGiverCandidate(class ASTExtraBaseCharacter* candidate, TEnumAsByte GiftType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetMyGiftGiverCandidate"); ASTExtraBaseCharacter_SetMyGiftGiverCandidate_Params params; params.candidate = candidate; params.GiftType = GiftType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetIsAutoFollow // (Final, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* IFollowWho (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetIsAutoFollow(bool Val, class ASTExtraBaseCharacter* IFollowWho) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetIsAutoFollow"); ASTExtraBaseCharacter_SetIsAutoFollow_Params params; params.Val = Val; params.IFollowWho = IFollowWho; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetHighWalkSpeed // (Final, Native, Protected, BlueprintCallable) // Parameters: // float WalkSpeed (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetHighWalkSpeed(float WalkSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetHighWalkSpeed"); ASTExtraBaseCharacter_SetHighWalkSpeed_Params params; params.WalkSpeed = WalkSpeed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetHealthSafety // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewHealth (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Reason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetHealthSafety(float NewHealth, TEnumAsByte Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetHealthSafety"); ASTExtraBaseCharacter_SetHealthSafety_Params params; params.NewHealth = NewHealth; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetHandFoldRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // int Ratio (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetHandFoldRatio(int Ratio) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetHandFoldRatio"); ASTExtraBaseCharacter_SetHandFoldRatio_Params params; params.Ratio = Ratio; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetExitingParachute // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ExitParachute (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetExitingParachute(bool ExitParachute) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetExitingParachute"); ASTExtraBaseCharacter_SetExitingParachute_Params params; params.ExitParachute = ExitParachute; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetDelayStateSwitchTime // (Final, Native, Public, BlueprintCallable) // Parameters: // float DelayTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetDelayStateSwitchTime(float DelayTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetDelayStateSwitchTime"); ASTExtraBaseCharacter_SetDelayStateSwitchTime_Params params; params.DelayTime = DelayTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetCurrentPersonPerspective // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsNewFPP (Parm, ZeroConstructor, IsPlainOldData) // bool IsInitSetting (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::SetCurrentPersonPerspective(bool IsNewFPP, bool IsInitSetting) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetCurrentPersonPerspective"); ASTExtraBaseCharacter_SetCurrentPersonPerspective_Params params; params.IsNewFPP = IsNewFPP; params.IsInitSetting = IsInitSetting; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetComponentsActive // (Native, Public, BlueprintCallable) // Parameters: // class UClass* ComponentClass (Parm, ZeroConstructor, IsPlainOldData) // bool IsActive (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetComponentsActive(class UClass* ComponentClass, bool IsActive) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetComponentsActive"); ASTExtraBaseCharacter_SetComponentsActive_Params params; params.ComponentClass = ComponentClass; params.IsActive = IsActive; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetCheatSpeedModifier // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // float NewModifier (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetCheatSpeedModifier(float NewModifier) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetCheatSpeedModifier"); ASTExtraBaseCharacter_SetCheatSpeedModifier_Params params; params.NewModifier = NewModifier; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsRescueing // (Final, Native, Public) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetAnimParamIsRescueing(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsRescueing"); ASTExtraBaseCharacter_SetAnimParamIsRescueing_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsNearDeathStatus // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Val (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetAnimParamIsNearDeathStatus(bool Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsNearDeathStatus"); ASTExtraBaseCharacter_SetAnimParamIsNearDeathStatus_Params params; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimMontagePlayRate // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimMontage* AnimMontage (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetAnimMontagePlayRate(class UAnimMontage* AnimMontage, float InPlayRate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimMontagePlayRate"); ASTExtraBaseCharacter_SetAnimMontagePlayRate_Params params; params.AnimMontage = AnimMontage; params.InPlayRate = InPlayRate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAmbientRTPC // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString RTPC (Parm, ZeroConstructor) // float Value (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::SetAmbientRTPC(const struct FString& RTPC, float Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SetAmbientRTPC"); ASTExtraBaseCharacter_SetAmbientRTPC_Params params; params.RTPC = RTPC; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerTriggerJump // (Net, Native, Event, Public, NetServer, NetValidate) void ASTExtraBaseCharacter::ServerTriggerJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerTriggerJump"); ASTExtraBaseCharacter_ServerTriggerJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekState // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool IsLeft (Parm, ZeroConstructor, IsPlainOldData) // bool ButtonDown (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ServerSetPeekState(bool IsLeft, bool ButtonDown) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekState"); ASTExtraBaseCharacter_ServerSetPeekState_Params params; params.IsLeft = IsLeft; params.ButtonDown = ButtonDown; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekCollision // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool HasCollision (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ServerSetPeekCollision(bool HasCollision) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekCollision"); ASTExtraBaseCharacter_ServerSetPeekCollision_Params params; params.HasCollision = HasCollision; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetMovementState // (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // struct FVector Input (Parm, IsPlainOldData) void ASTExtraBaseCharacter::ServerSetMovementState(const struct FVector& Input) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetMovementState"); ASTExtraBaseCharacter_ServerSetMovementState_Params params; params.Input = Input; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseItem // (Final, Native, Public) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ServerSendToLobbyServerUseItem(int ItemID, int Count) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseItem"); ASTExtraBaseCharacter_ServerSendToLobbyServerUseItem_Params params; params.ItemID = ItemID; params.Count = Count; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseGiftItem // (Final, Native, Public) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* receiver (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ServerSendToLobbyServerUseGiftItem(int ItemID, int Count, class ASTExtraBaseCharacter* receiver) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseGiftItem"); ASTExtraBaseCharacter_ServerSendToLobbyServerUseGiftItem_Params params; params.ItemID = ItemID; params.Count = Count; params.receiver = receiver; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerResponseInvite // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FString SomeOne (Parm, ZeroConstructor) // EInviteResponceType res (Parm, ZeroConstructor, IsPlainOldData) // bool NotAllowInvitedLater (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ServerResponseInvite(const struct FString& SomeOne, EInviteResponceType res, bool NotAllowInvitedLater) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerResponseInvite"); ASTExtraBaseCharacter_ServerResponseInvite_Params params; params.SomeOne = SomeOne; params.res = res; params.NotAllowInvitedLater = NotAllowInvitedLater; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerNightVisionUse // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) // Parameters: // bool bUse (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ServerNightVisionUse(bool bUse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerNightVisionUse"); ASTExtraBaseCharacter_ServerNightVisionUse_Params params; params.bUse = bUse; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerInviteTeammate // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // TArray Names (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::ServerInviteTeammate(TArray Names) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerInviteTeammate"); ASTExtraBaseCharacter_ServerInviteTeammate_Params params; params.Names = Names; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerFollowTeammate // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // struct FString Name (Parm, ZeroConstructor) void ASTExtraBaseCharacter::ServerFollowTeammate(const struct FString& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerFollowTeammate"); ASTExtraBaseCharacter_ServerFollowTeammate_Params params; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerChangeThrowGrenadeMode // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // TEnumAsByte ThrowMode (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ServerChangeThrowGrenadeMode(TEnumAsByte ThrowMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerChangeThrowGrenadeMode"); ASTExtraBaseCharacter_ServerChangeThrowGrenadeMode_Params params; params.ThrowMode = ThrowMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerCancelFollow // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraBaseCharacter::ServerCancelFollow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ServerCancelFollow"); ASTExtraBaseCharacter_ServerCancelFollow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SendServerMoveToClientUnreliaby // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Position (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FRotator Rotation (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector Velocity (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::SendServerMoveToClientUnreliaby(float TimeStamp, const struct FVector& Position, const struct FRotator& Rotation, const struct FVector& Velocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SendServerMoveToClientUnreliaby"); ASTExtraBaseCharacter_SendServerMoveToClientUnreliaby_Params params; params.TimeStamp = TimeStamp; params.Position = Position; params.Rotation = Rotation; params.Velocity = Velocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerUnreliaby // (Net, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Position (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FRotator Rotation (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector Velocity (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::SendClientMoveToServerUnreliaby(float TimeStamp, const struct FVector& Position, const struct FRotator& Rotation, const struct FVector& Velocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerUnreliaby"); ASTExtraBaseCharacter_SendClientMoveToServerUnreliaby_Params params; params.TimeStamp = TimeStamp; params.Position = Position; params.Rotation = Rotation; params.Velocity = Velocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerReliaby // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Position (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FRotator Rotation (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector Velocity (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::SendClientMoveToServerReliaby(float TimeStamp, const struct FVector& Position, const struct FRotator& Rotation, const struct FVector& Velocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerReliaby"); ASTExtraBaseCharacter_SendClientMoveToServerReliaby_Params params; params.TimeStamp = TimeStamp; params.Position = Position; params.Rotation = Rotation; params.Velocity = Velocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SearchTombBoxes // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ASTExtraBaseCharacter::SearchTombBoxes() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SearchTombBoxes"); ASTExtraBaseCharacter_SearchTombBoxes_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SearchPickUpWrapperActors // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIncludeWrapprsOnGround (Parm, ZeroConstructor, IsPlainOldData) // bool bIncludeWrapprsInBox (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray ASTExtraBaseCharacter::SearchPickUpWrapperActors(bool bIncludeWrapprsOnGround, bool bIncludeWrapprsInBox) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SearchPickUpWrapperActors"); ASTExtraBaseCharacter_SearchPickUpWrapperActors_Params params; params.bIncludeWrapprsOnGround = bIncludeWrapprsOnGround; params.bIncludeWrapprsInBox = bIncludeWrapprsInBox; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.Scoping // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::Scoping(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.Scoping"); ASTExtraBaseCharacter_Scoping_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeOut // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ScopeOut(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeOut"); ASTExtraBaseCharacter_ScopeOut_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeInterrupt // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ScopeInterrupt(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeInterrupt"); ASTExtraBaseCharacter_ScopeInterrupt_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte NewType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ScopeIn(TEnumAsByte NewType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeIn"); ASTExtraBaseCharacter_ScopeIn_Params params; params.NewType = NewType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.SaveMeshUpdateFlag // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::SaveMeshUpdateFlag() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.SaveMeshUpdateFlag"); ASTExtraBaseCharacter_SaveMeshUpdateFlag_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.S2C_InterruptState // (Final, Net, NetReliable, Native, Event, NetMulticast, Private) // Parameters: // int stateID (Parm, ZeroConstructor, IsPlainOldData) // int interruptedBy (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::S2C_InterruptState(int stateID, int interruptedBy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.S2C_InterruptState"); ASTExtraBaseCharacter_S2C_InterruptState_Params params; params.stateID = stateID; params.interruptedBy = interruptedBy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwitchWeapon // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool bUseAnimation (Parm, ZeroConstructor, IsPlainOldData) // bool bForceFinishPreviousSwitch (Parm, ZeroConstructor, IsPlainOldData) // bool ignoreState (Parm, ZeroConstructor, IsPlainOldData) // bool ignoreCreatingWeapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Server_SwitchWeapon(TEnumAsByte Slot, bool bUseAnimation, bool bForceFinishPreviousSwitch, bool ignoreState, bool ignoreCreatingWeapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwitchWeapon"); ASTExtraBaseCharacter_RPC_Server_SwitchWeapon_Params params; params.Slot = Slot; params.bUseAnimation = bUseAnimation; params.bForceFinishPreviousSwitch = bForceFinishPreviousSwitch; params.ignoreState = ignoreState; params.ignoreCreatingWeapon = ignoreCreatingWeapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwapMainWeapon // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) void ASTExtraBaseCharacter::RPC_Server_SwapMainWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwapMainWeapon"); ASTExtraBaseCharacter_RPC_Server_SwapMainWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SpawnAndSwitchToGrenade // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // struct FName SpesificLogicGrenadeSlot (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Server_SpawnAndSwitchToGrenade(const struct FName& SpesificLogicGrenadeSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SpawnAndSwitchToGrenade"); ASTExtraBaseCharacter_RPC_Server_SpawnAndSwitchToGrenade_Params params; params.SpesificLogicGrenadeSlot = SpesificLogicGrenadeSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetHandFoldRatio // (Net, NetReliable, Native, Event, Protected, NetServer, BlueprintCallable, NetValidate) // Parameters: // int Ratio (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Server_SetHandFoldRatio(int Ratio) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetHandFoldRatio"); ASTExtraBaseCharacter_RPC_Server_SetHandFoldRatio_Params params; params.Ratio = Ratio; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetCurScopeFov // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // float InFov (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Server_SetCurScopeFov(float InFov) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetCurScopeFov"); ASTExtraBaseCharacter_RPC_Server_SetCurScopeFov_Params params; params.InFov = InFov; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_EnableCurrentWeaponInfiniteBullets // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Server_EnableCurrentWeaponInfiniteBullets(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_EnableCurrentWeaponInfiniteBullets"); ASTExtraBaseCharacter_RPC_Server_EnableCurrentWeaponInfiniteBullets_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) void ASTExtraBaseCharacter::RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon"); ASTExtraBaseCharacter_RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_NetMulticast_HandlePlayerPickUpActor // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float TargetZLoc (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_NetMulticast_HandlePlayerPickUpActor(float TargetZLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_NetMulticast_HandlePlayerPickUpActor"); ASTExtraBaseCharacter_RPC_NetMulticast_HandlePlayerPickUpActor_Params params; params.TargetZLoc = TargetZLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_CollideByTeamMate // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraBaseCharacter* pOtherChar (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_CollideByTeamMate(class ASTExtraBaseCharacter* pOtherChar) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_CollideByTeamMate"); ASTExtraBaseCharacter_RPC_CollideByTeamMate_Params params; params.pOtherChar = pOtherChar; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_ClientSimpleDamageCache // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // TArray DamageData (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::RPC_ClientSimpleDamageCache(TArray DamageData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_ClientSimpleDamageCache"); ASTExtraBaseCharacter_RPC_ClientSimpleDamageCache_Params params; params.DamageData = DamageData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwitchWeapon // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool bUseAnimation (Parm, ZeroConstructor, IsPlainOldData) // bool bForceFinishPreviousSwitch (Parm, ZeroConstructor, IsPlainOldData) // bool ignoreState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_SwitchWeapon(TEnumAsByte Slot, bool bUseAnimation, bool bForceFinishPreviousSwitch, bool ignoreState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwitchWeapon"); ASTExtraBaseCharacter_RPC_Client_SwitchWeapon_Params params; params.Slot = Slot; params.bUseAnimation = bUseAnimation; params.bForceFinishPreviousSwitch = bForceFinishPreviousSwitch; params.ignoreState = ignoreState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwapMainWeapon // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) void ASTExtraBaseCharacter::RPC_Client_SwapMainWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwapMainWeapon"); ASTExtraBaseCharacter_RPC_Client_SwapMainWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SpawnAndSwitchToGrenade // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // struct FName SpesificLogicGrenadeSlot (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_SpawnAndSwitchToGrenade(const struct FName& SpesificLogicGrenadeSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SpawnAndSwitchToGrenade"); ASTExtraBaseCharacter_RPC_Client_SpawnAndSwitchToGrenade_Params params; params.SpesificLogicGrenadeSlot = SpesificLogicGrenadeSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ShootVertifyRes // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // TEnumAsByte VertifyRes (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FBulletHitInfoUploadData HistoryShootData (ConstParm, Parm, ReferenceParm) // struct FCharacterHistoryData HistoryChData (ConstParm, Parm, ReferenceParm) void ASTExtraBaseCharacter::RPC_Client_ShootVertifyRes(TEnumAsByte VertifyRes, const struct FBulletHitInfoUploadData& HistoryShootData, const struct FCharacterHistoryData& HistoryChData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ShootVertifyRes"); ASTExtraBaseCharacter_RPC_Client_ShootVertifyRes_Params params; params.VertifyRes = VertifyRes; params.HistoryShootData = HistoryShootData; params.HistoryChData = HistoryChData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SetReloadCurWeapon // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_SetReloadCurWeapon(class ASTExtraWeapon* Weapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SetReloadCurWeapon"); ASTExtraBaseCharacter_RPC_Client_SetReloadCurWeapon_Params params; params.Weapon = Weapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ReportPlayerKillFlow // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // class ASTExtraBaseCharacter* killedPlayer (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_ReportPlayerKillFlow(class ASTExtraBaseCharacter* killedPlayer) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ReportPlayerKillFlow"); ASTExtraBaseCharacter_RPC_Client_ReportPlayerKillFlow_Params params; params.killedPlayer = killedPlayer; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnNearDeathRecordingNotify // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // struct FString SpectatorName (Parm, ZeroConstructor) // bool bSpectatorIsAI (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_OnNearDeathRecordingNotify(const struct FString& SpectatorName, bool bSpectatorIsAI) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnNearDeathRecordingNotify"); ASTExtraBaseCharacter_RPC_Client_OnNearDeathRecordingNotify_Params params; params.SpectatorName = SpectatorName; params.bSpectatorIsAI = bSpectatorIsAI; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDeathStopRecordingNotify // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // struct FString SpectatorName (Parm, ZeroConstructor) // bool bSpectatorIsAI (Parm, ZeroConstructor, IsPlainOldData) // bool bForce (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_OnDeathStopRecordingNotify(const struct FString& SpectatorName, bool bSpectatorIsAI, bool bForce) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDeathStopRecordingNotify"); ASTExtraBaseCharacter_RPC_Client_OnDeathStopRecordingNotify_Params params; params.SpectatorName = SpectatorName; params.bSpectatorIsAI = bSpectatorIsAI; params.bForce = bForce; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDamageNotifyRecord // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // int DamagerID (Parm, ZeroConstructor, IsPlainOldData) // bool bAI (Parm, ZeroConstructor, IsPlainOldData) // float fHealth (Parm, ZeroConstructor, IsPlainOldData) // int OtherHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // float ShootDistance (Parm, ZeroConstructor, IsPlainOldData) // int DamageType (Parm, ZeroConstructor, IsPlainOldData) // struct FName causerName (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_OnDamageNotifyRecord(int DamagerID, bool bAI, float fHealth, int OtherHealthStatus, float ShootDistance, int DamageType, const struct FName& causerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDamageNotifyRecord"); ASTExtraBaseCharacter_RPC_Client_OnDamageNotifyRecord_Params params; params.DamagerID = DamagerID; params.bAI = bAI; params.fHealth = fHealth; params.OtherHealthStatus = OtherHealthStatus; params.ShootDistance = ShootDistance; params.DamageType = DamageType; params.causerName = causerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_EnableCurrentWeaponInfiniteBullets // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RPC_Client_EnableCurrentWeaponInfiniteBullets(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_EnableCurrentWeaponInfiniteBullets"); ASTExtraBaseCharacter_RPC_Client_EnableCurrentWeaponInfiniteBullets_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) void ASTExtraBaseCharacter::RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon"); ASTExtraBaseCharacter_RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RestoreMeshUpdateFlag // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::RestoreMeshUpdateFlag() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RestoreMeshUpdateFlag"); ASTExtraBaseCharacter_RestoreMeshUpdateFlag_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ResponceInvite // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString SomeOne (Parm, ZeroConstructor) // EInviteResponceType res (Parm, ZeroConstructor, IsPlainOldData) // bool NotAllowInvitedLater (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ResponceInvite(const struct FString& SomeOne, EInviteResponceType res, bool NotAllowInvitedLater) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ResponceInvite"); ASTExtraBaseCharacter_ResponceInvite_Params params; params.SomeOne = SomeOne; params.res = res; params.NotAllowInvitedLater = NotAllowInvitedLater; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ResetValueLimitForHealthPredict // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::ResetValueLimitForHealthPredict() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ResetValueLimitForHealthPredict"); ASTExtraBaseCharacter_ResetValueLimitForHealthPredict_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCharacterEnergy // (Final, Native, Public) void ASTExtraBaseCharacter::ResetCharacterEnergy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCharacterEnergy"); ASTExtraBaseCharacter_ResetCharacterEnergy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCamera // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::ResetCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCamera"); ASTExtraBaseCharacter_ResetCamera_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RequestUserCancleRescue // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraBaseCharacter::RequestUserCancleRescue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RequestUserCancleRescue"); ASTExtraBaseCharacter_RequestUserCancleRescue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ReqStartPlayEmote // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ReqStartPlayEmote(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ReqStartPlayEmote"); ASTExtraBaseCharacter_ReqStartPlayEmote_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ReqInteruptPlayEmote // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ReqInteruptPlayEmote(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ReqInteruptPlayEmote"); ASTExtraBaseCharacter_ReqInteruptPlayEmote_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ReqEmotePlayFinished // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ReqEmotePlayFinished(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ReqEmotePlayFinished"); ASTExtraBaseCharacter_ReqEmotePlayFinished_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ReportAntiCheatInfo // (Final, Native, Public) void ASTExtraBaseCharacter::ReportAntiCheatInfo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ReportAntiCheatInfo"); ASTExtraBaseCharacter_ReportAntiCheatInfo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadWeaponFilter // (Native, Event, Public, BlueprintEvent) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::ReloadWeaponFilter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadWeaponFilter"); ASTExtraBaseCharacter_ReloadWeaponFilter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadCurrentWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::ReloadCurrentWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadCurrentWeapon"); ASTExtraBaseCharacter_ReloadCurrentWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RegisterPlayerPickUpList // (Final, Native, Protected, BlueprintCallable) void ASTExtraBaseCharacter::RegisterPlayerPickUpList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RegisterPlayerPickUpList"); ASTExtraBaseCharacter_RegisterPlayerPickUpList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshPersonPerspective // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::RefreshPersonPerspective() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshPersonPerspective"); ASTExtraBaseCharacter_RefreshPersonPerspective_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshMoveAttrModifier // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::RefreshMoveAttrModifier() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshMoveAttrModifier"); ASTExtraBaseCharacter_RefreshMoveAttrModifier_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshAvatar // (Final, Native, Public) // Parameters: // EAvatarSlotType slotType (Parm, ZeroConstructor, IsPlainOldData) // bool isEquipped (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::RefreshAvatar(EAvatarSlotType slotType, bool isEquipped) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshAvatar"); ASTExtraBaseCharacter_RefreshAvatar_Params params; params.slotType = slotType; params.isEquipped = isEquipped; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PrintAIPolicyDecisionData // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PrintAIPolicyDecisionData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PrintAIPolicyDecisionData"); ASTExtraBaseCharacter_PrintAIPolicyDecisionData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PostGetPlayerAnimation // (Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::PostGetPlayerAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PostGetPlayerAnimation"); ASTExtraBaseCharacter_PostGetPlayerAnimation_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchSightSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlaySwitchSightSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchSightSound"); ASTExtraBaseCharacter_PlaySwitchSightSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchFireModeSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlaySwitchFireModeSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchFireModeSound"); ASTExtraBaseCharacter_PlaySwitchFireModeSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySpecialAmbientSound // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAkAudioEvent* TargetSound (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::PlaySpecialAmbientSound(class UAkAudioEvent* TargetSound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySpecialAmbientSound"); ASTExtraBaseCharacter_PlaySpecialAmbientSound_Params params; params.TargetSound = TargetSound; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySlotAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // class UAnimSequenceBase* AnimSequence (Parm, ZeroConstructor, IsPlainOldData) // struct FName SlotName (Parm, ZeroConstructor, IsPlainOldData) // float InPlayRate (Parm, ZeroConstructor, IsPlainOldData) // float blendTime (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraBaseCharacter::PlaySlotAnim(class UAnimSequenceBase* AnimSequence, const struct FName& SlotName, float InPlayRate, float blendTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySlotAnim"); ASTExtraBaseCharacter_PlaySlotAnim_Params params; params.AnimSequence = AnimSequence; params.SlotName = SlotName; params.InPlayRate = InPlayRate; params.blendTime = blendTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySelfThrowAwayWeaponSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlaySelfThrowAwayWeaponSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySelfThrowAwayWeaponSound"); ASTExtraBaseCharacter_PlaySelfThrowAwayWeaponSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayPullBoltSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayPullBoltSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayPullBoltSound"); ASTExtraBaseCharacter_PlayPullBoltSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayOperateItemSound // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString BankName (Parm, ZeroConstructor) // struct FString SoundName (Parm, ZeroConstructor) void ASTExtraBaseCharacter::PlayOperateItemSound(const struct FString& BankName, const struct FString& SoundName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayOperateItemSound"); ASTExtraBaseCharacter_PlayOperateItemSound_Params params; params.BankName = BankName; params.SoundName = SoundName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMountAccessoriesSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayMountAccessoriesSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMountAccessoriesSound"); ASTExtraBaseCharacter_PlayMountAccessoriesSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagOUTSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayMagOUTSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagOUTSound"); ASTExtraBaseCharacter_PlayMagOUTSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagINSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayMagINSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagINSound"); ASTExtraBaseCharacter_PlayMagINSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLocalShellDropFX // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayLocalShellDropFX() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLocalShellDropFX"); ASTExtraBaseCharacter_PlayLocalShellDropFX_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLoadBulletSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayLoadBulletSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLoadBulletSound"); ASTExtraBaseCharacter_PlayLoadBulletSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayFootstepSound // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte FootStepState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::PlayFootstepSound(TEnumAsByte FootStepState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayFootstepSound"); ASTExtraBaseCharacter_PlayFootstepSound_Params params; params.FootStepState = FootStepState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayerConfirmToRescue // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::PlayerConfirmToRescue() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayerConfirmToRescue"); ASTExtraBaseCharacter_PlayerConfirmToRescue_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayChangeMagazineSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayChangeMagazineSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayChangeMagazineSound"); ASTExtraBaseCharacter_PlayChangeMagazineSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayAmbientSound // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::PlayAmbientSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PlayAmbientSound"); ASTExtraBaseCharacter_PlayAmbientSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpWrapperActor // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // struct FPickUpItemData ItemData (ConstParm, Parm, OutParm, ReferenceParm) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::PickUpWrapperActor(class AActor* Target, const struct FPickUpItemData& ItemData, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpWrapperActor"); ASTExtraBaseCharacter_PickUpWrapperActor_Params params; params.Target = Target; params.ItemData = ItemData; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int pickCount (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::PickUpActor(class AActor* Target, int AdditionalParam, int pickCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpActor"); ASTExtraBaseCharacter_PickUpActor_Params params; params.Target = Target; params.AdditionalParam = AdditionalParam; params.pickCount = pickCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerCPP // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, BlueprintCallable, NetValidate) // Parameters: // float dis (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float Length (Parm, ZeroConstructor, IsPlainOldData) // struct FString VaultKey (ConstParm, Parm, ZeroConstructor, ReferenceParm) // struct FVector startPos (Parm, IsPlainOldData) // class AActor* checkActor (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxFall (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxDis (Parm, ZeroConstructor, IsPlainOldData) // struct FVector hitpoint (Parm, IsPlainOldData) // class AActor* WindowActor (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator MoveDir (Parm, IsPlainOldData) void ASTExtraBaseCharacter::PawnVaultServerCPP(float dis, float Height, float Length, const struct FString& VaultKey, const struct FVector& startPos, class AActor* checkActor, float crossblockMaxFall, float crossblockMaxDis, const struct FVector& hitpoint, class AActor* WindowActor, const struct FRotator& MoveDir) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerCPP"); ASTExtraBaseCharacter_PawnVaultServerCPP_Params params; params.dis = dis; params.Height = Height; params.Length = Length; params.VaultKey = VaultKey; params.startPos = startPos; params.checkActor = checkActor; params.crossblockMaxFall = crossblockMaxFall; params.crossblockMaxDis = crossblockMaxDis; params.hitpoint = hitpoint; params.WindowActor = WindowActor; params.MoveDir = MoveDir; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerBluePrint // (Native, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // float dis (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float Length (Parm, ZeroConstructor, IsPlainOldData) // struct FString VaultKey (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector startPos (Parm, IsPlainOldData) // class AActor* checkActor (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxFall (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxDis (Parm, ZeroConstructor, IsPlainOldData) // struct FVector hitpoint (Parm, IsPlainOldData) // class AActor* WindowActor (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator MoveDir (Parm, IsPlainOldData) void ASTExtraBaseCharacter::PawnVaultServerBluePrint(float dis, float Height, float Length, const struct FString& VaultKey, const struct FVector& startPos, class AActor* checkActor, float crossblockMaxFall, float crossblockMaxDis, const struct FVector& hitpoint, class AActor* WindowActor, const struct FRotator& MoveDir) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerBluePrint"); ASTExtraBaseCharacter_PawnVaultServerBluePrint_Params params; params.dis = dis; params.Height = Height; params.Length = Length; params.VaultKey = VaultKey; params.startPos = startPos; params.checkActor = checkActor; params.crossblockMaxFall = crossblockMaxFall; params.crossblockMaxDis = crossblockMaxDis; params.hitpoint = hitpoint; params.WindowActor = WindowActor; params.MoveDir = MoveDir; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllCPP // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // float dis (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float Length (Parm, ZeroConstructor, IsPlainOldData) // struct FString VaultKey (ConstParm, Parm, ZeroConstructor, ReferenceParm) // struct FVector startPos (Parm, IsPlainOldData) // class AActor* checkActor (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxFall (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxDis (Parm, ZeroConstructor, IsPlainOldData) // struct FVector hitpoint (Parm, IsPlainOldData) // struct FRotator MoveDir (Parm, IsPlainOldData) void ASTExtraBaseCharacter::PawnVaultAllCPP(float dis, float Height, float Length, const struct FString& VaultKey, const struct FVector& startPos, class AActor* checkActor, float crossblockMaxFall, float crossblockMaxDis, const struct FVector& hitpoint, const struct FRotator& MoveDir) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllCPP"); ASTExtraBaseCharacter_PawnVaultAllCPP_Params params; params.dis = dis; params.Height = Height; params.Length = Length; params.VaultKey = VaultKey; params.startPos = startPos; params.checkActor = checkActor; params.crossblockMaxFall = crossblockMaxFall; params.crossblockMaxDis = crossblockMaxDis; params.hitpoint = hitpoint; params.MoveDir = MoveDir; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllBluePrint // (Native, Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // float dis (Parm, ZeroConstructor, IsPlainOldData) // float Height (Parm, ZeroConstructor, IsPlainOldData) // float Length (Parm, ZeroConstructor, IsPlainOldData) // struct FString VaultKey (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector startPos (Parm, IsPlainOldData) // class AActor* checkActor (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxFall (Parm, ZeroConstructor, IsPlainOldData) // float crossblockMaxDis (Parm, ZeroConstructor, IsPlainOldData) // struct FVector hitpoint (Parm, IsPlainOldData) // struct FRotator MoveDir (Parm, IsPlainOldData) void ASTExtraBaseCharacter::PawnVaultAllBluePrint(float dis, float Height, float Length, const struct FString& VaultKey, const struct FVector& startPos, class AActor* checkActor, float crossblockMaxFall, float crossblockMaxDis, const struct FVector& hitpoint, const struct FRotator& MoveDir) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllBluePrint"); ASTExtraBaseCharacter_PawnVaultAllBluePrint_Params params; params.dis = dis; params.Height = Height; params.Length = Length; params.VaultKey = VaultKey; params.startPos = startPos; params.checkActor = checkActor; params.crossblockMaxFall = crossblockMaxFall; params.crossblockMaxDis = crossblockMaxDis; params.hitpoint = hitpoint; params.MoveDir = MoveDir; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OpenWorldPawnCollision // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::OpenWorldPawnCollision() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OpenWorldPawnCollision"); ASTExtraBaseCharacter_OpenWorldPawnCollision_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnWeaponEquipmentUpdate // (Native, Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::OnWeaponEquipmentUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnWeaponEquipmentUpdate"); ASTExtraBaseCharacter_OnWeaponEquipmentUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnUnEquipWeapon // (Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::OnUnEquipWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnUnEquipWeapon"); ASTExtraBaseCharacter_OnUnEquipWeapon_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStopFire // (Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::OnStopFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnStopFire"); ASTExtraBaseCharacter_OnStopFire_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateLeave // (Final, Native, Public) // Parameters: // EPawnState EnteredState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnStateLeave(EPawnState EnteredState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateLeave"); ASTExtraBaseCharacter_OnStateLeave_Params params; params.EnteredState = EnteredState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateEnter // (Final, Native, Public) // Parameters: // EPawnState EnteredState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnStateEnter(EPawnState EnteredState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateEnter"); ASTExtraBaseCharacter_OnStateEnter_Params params; params.EnteredState = EnteredState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStartFire // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte isAuto (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnStartFire(TEnumAsByte isAuto) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnStartFire"); ASTExtraBaseCharacter_OnStartFire_Params params; params.isAuto = isAuto; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnSleepByBorth // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::OnSleepByBorth() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnSleepByBorth"); ASTExtraBaseCharacter_OnSleepByBorth_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnShowName // (Event, Public, BlueprintEvent) // Parameters: // bool _IsShow (Parm, ZeroConstructor, IsPlainOldData) // struct FString _Name (Parm, ZeroConstructor) void ASTExtraBaseCharacter::OnShowName(bool _IsShow, const struct FString& _Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnShowName"); ASTExtraBaseCharacter_OnShowName_Params params; params._IsShow = _IsShow; params._Name = _Name; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeNotHandFold // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::OnScopeNotHandFold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeNotHandFold"); ASTExtraBaseCharacter_OnScopeNotHandFold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeHandFold // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::OnScopeHandFold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeHandFold"); ASTExtraBaseCharacter_OnScopeHandFold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_VehicleSeatIdx // (Final, Native, Protected) void ASTExtraBaseCharacter::OnRep_VehicleSeatIdx() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_VehicleSeatIdx"); ASTExtraBaseCharacter_OnRep_VehicleSeatIdx_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ThrowGrenadeMode // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_ThrowGrenadeMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ThrowGrenadeMode"); ASTExtraBaseCharacter_OnRep_ThrowGrenadeMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Temperature // (Native, Protected) void ASTExtraBaseCharacter::OnRep_Temperature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Temperature"); ASTExtraBaseCharacter_OnRep_Temperature_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_StatusChanged // (Final, Native, Protected) // Parameters: // TEnumAsByte prevStatus (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnRep_StatusChanged(TEnumAsByte prevStatus) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_StatusChanged"); ASTExtraBaseCharacter_OnRep_StatusChanged_Params params; params.prevStatus = prevStatus; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_SimpleDamageData // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_SimpleDamageData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_SimpleDamageData"); ASTExtraBaseCharacter_OnRep_SimpleDamageData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ScopeFov // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_ScopeFov() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ScopeFov"); ASTExtraBaseCharacter_OnRep_ScopeFov_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedParachuteState // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_ReplicatedParachuteState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedParachuteState"); ASTExtraBaseCharacter_OnRep_ReplicatedParachuteState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedMoveState // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_ReplicatedMoveState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedMoveState"); ASTExtraBaseCharacter_OnRep_ReplicatedMoveState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedIsStartParachute // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_ReplicatedIsStartParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedIsStartParachute"); ASTExtraBaseCharacter_OnRep_ReplicatedIsStartParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PoseStateNotify // (Final, Native, Public) // Parameters: // TEnumAsByte LastState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnRep_PoseStateNotify(TEnumAsByte LastState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PoseStateNotify"); ASTExtraBaseCharacter_OnRep_PoseStateNotify_Params params; params.LastState = LastState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerName // (Final, Native, Private) void ASTExtraBaseCharacter::OnRep_PlayerName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerName"); ASTExtraBaseCharacter_OnRep_PlayerName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerKey // (Final, Native, Private) void ASTExtraBaseCharacter::OnRep_PlayerKey() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerKey"); ASTExtraBaseCharacter_OnRep_PlayerKey_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PeekHasCollision // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_PeekHasCollision() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PeekHasCollision"); ASTExtraBaseCharacter_OnRep_PeekHasCollision_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_MoneyNotify // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_MoneyNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_MoneyNotify"); ASTExtraBaseCharacter_OnRep_MoneyNotify_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_KillTipsNotify // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_KillTipsNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_KillTipsNotify"); ASTExtraBaseCharacter_OnRep_KillTipsNotify_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsRescueingOtherStatusChange // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_IsRescueingOtherStatusChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsRescueingOtherStatusChange"); ASTExtraBaseCharacter_OnRep_IsRescueingOtherStatusChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsInvincible // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_IsInvincible() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsInvincible"); ASTExtraBaseCharacter_OnRep_IsInvincible_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsFPPChanged // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::OnRep_IsFPPChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsFPPChanged"); ASTExtraBaseCharacter_OnRep_IsFPPChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsBeingRescuedStatusChange // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_IsBeingRescuedStatusChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsBeingRescuedStatusChange"); ASTExtraBaseCharacter_OnRep_IsBeingRescuedStatusChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HealthPredict // (Final, Native, Protected) void ASTExtraBaseCharacter::OnRep_HealthPredict() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HealthPredict"); ASTExtraBaseCharacter_OnRep_HealthPredict_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Health // (Native, Protected) void ASTExtraBaseCharacter::OnRep_Health() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Health"); ASTExtraBaseCharacter_OnRep_Health_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HandFolderRatio // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_HandFolderRatio() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HandFolderRatio"); ASTExtraBaseCharacter_OnRep_HandFolderRatio_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateTypeChanged // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_GiftGiverCandidateTypeChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateTypeChanged"); ASTExtraBaseCharacter_OnRep_GiftGiverCandidateTypeChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateChanged // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_GiftGiverCandidateChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateChanged"); ASTExtraBaseCharacter_OnRep_GiftGiverCandidateChanged_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_FollowState // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_FollowState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_FollowState"); ASTExtraBaseCharacter_OnRep_FollowState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_EnergyChange // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_EnergyChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_EnergyChange"); ASTExtraBaseCharacter_OnRep_EnergyChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentVehicle // (Final, Native, Public) // Parameters: // class ASTExtraVehicleBase* LastVehicle (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnRep_CurrentVehicle(class ASTExtraVehicleBase* LastVehicle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentVehicle"); ASTExtraBaseCharacter_OnRep_CurrentVehicle_Params params; params.LastVehicle = LastVehicle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentStates // (Final, Native, Private) // Parameters: // uint64_t prevStates (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnRep_CurrentStates(uint64_t prevStates) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentStates"); ASTExtraBaseCharacter_OnRep_CurrentStates_Params params; params.prevStates = prevStates; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CharacterFallingVelocityZFactor // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_CharacterFallingVelocityZFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CharacterFallingVelocityZFactor"); ASTExtraBaseCharacter_OnRep_CharacterFallingVelocityZFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_BreathAmmountChange // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_BreathAmmountChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_BreathAmmountChange"); ASTExtraBaseCharacter_OnRep_BreathAmmountChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUseTest // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_bNightVisionUseTest() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUseTest"); ASTExtraBaseCharacter_OnRep_bNightVisionUseTest_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUse // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_bNightVisionUse() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUse"); ASTExtraBaseCharacter_OnRep_bNightVisionUse_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AnchorPlat // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_AnchorPlat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AnchorPlat"); ASTExtraBaseCharacter_OnRep_AnchorPlat_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AKEventNotify // (Final, Native, Public) void ASTExtraBaseCharacter::OnRep_AKEventNotify() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AKEventNotify"); ASTExtraBaseCharacter_OnRep_AKEventNotify_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnPoseStateChange // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte LastState (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte CurState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnPoseStateChange(TEnumAsByte LastState, TEnumAsByte CurState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnPoseStateChange"); ASTExtraBaseCharacter_OnPoseStateChange_Params params; params.LastState = LastState; params.CurState = CurState; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnPlayEmote // (Final, Native, Public, BlueprintCallable) // Parameters: // int EmoteId (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnPlayEmote(int EmoteId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnPlayEmote"); ASTExtraBaseCharacter_OnPlayEmote_Params params; params.EmoteId = EmoteId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnOpenDoor // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class APUBGDoor* door (Parm, ZeroConstructor, IsPlainOldData) // int doorState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnOpenDoor(class APUBGDoor* door, int doorState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnOpenDoor"); ASTExtraBaseCharacter_OnOpenDoor_Params params; params.door = door; params.doorState = doorState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnNotifyHurt // (Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::OnNotifyHurt() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnNotifyHurt"); ASTExtraBaseCharacter_OnNotifyHurt_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnInterruptCurrentEmote // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::OnInterruptCurrentEmote() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnInterruptCurrentEmote"); ASTExtraBaseCharacter_OnInterruptCurrentEmote_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnFollowStateChange // (Final, Native, Public) void ASTExtraBaseCharacter::OnFollowStateChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnFollowStateChange"); ASTExtraBaseCharacter_OnFollowStateChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnEquipWeapon // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnEquipWeapon(TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnEquipWeapon"); ASTExtraBaseCharacter_OnEquipWeapon_Params params; params.Slot = Slot; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnEndCurrentEmote // (Final, Native, Public, BlueprintCallable) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) // int StopReason (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnEndCurrentEmote(int EmoteIndex, int StopReason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnEndCurrentEmote"); ASTExtraBaseCharacter_OnEndCurrentEmote_Params params; params.EmoteIndex = EmoteIndex; params.StopReason = StopReason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnCurEquipedShootWeaponChangeState // (Final, Native, Public) // Parameters: // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::OnCurEquipedShootWeaponChangeState(TEnumAsByte State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnCurEquipedShootWeaponChangeState"); ASTExtraBaseCharacter_OnCurEquipedShootWeaponChangeState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPMoneyChange // (Event, Protected, BlueprintEvent) void ASTExtraBaseCharacter::OnBPMoneyChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPMoneyChange"); ASTExtraBaseCharacter_OnBPMoneyChange_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPHealthChange // (Event, Protected, BlueprintEvent) void ASTExtraBaseCharacter::OnBPHealthChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPHealthChange"); ASTExtraBaseCharacter_OnBPHealthChange_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnBeforeGetUp // (Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::OnBeforeGetUp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnBeforeGetUp"); ASTExtraBaseCharacter_OnBeforeGetUp_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnAsyncLoadEmoteAnim // (Final, Native, Public) void ASTExtraBaseCharacter::OnAsyncLoadEmoteAnim() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnAsyncLoadEmoteAnim"); ASTExtraBaseCharacter_OnAsyncLoadEmoteAnim_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.OnActorHitHandle // (Final, Native, Private, HasOutParms, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::OnActorHitHandle(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.OnActorHitHandle"); ASTExtraBaseCharacter_OnActorHitHandle_Params params; params.SelfActor = SelfActor; params.OtherActor = OtherActor; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.NM_SetPeekState // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) // bool IsLeft (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::NM_SetPeekState(bool Enable, bool IsLeft) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.NM_SetPeekState"); ASTExtraBaseCharacter_NM_SetPeekState_Params params; params.Enable = Enable; params.IsLeft = IsLeft; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastStartPlayEmote // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::MulticastStartPlayEmote(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastStartPlayEmote"); ASTExtraBaseCharacter_MulticastStartPlayEmote_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmoteOnServer // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::MulticastInteruptPlayEmoteOnServer(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmoteOnServer"); ASTExtraBaseCharacter_MulticastInteruptPlayEmoteOnServer_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmote // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::MulticastInteruptPlayEmote(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmote"); ASTExtraBaseCharacter_MulticastInteruptPlayEmote_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeServer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void ASTExtraBaseCharacter::MeleeServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeServer"); ASTExtraBaseCharacter_MeleeServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeReleased // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::MeleeReleased() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeReleased"); ASTExtraBaseCharacter_MeleeReleased_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeLocal // (Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::MeleeLocal() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeLocal"); ASTExtraBaseCharacter_MeleeLocal_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeBroadcastOtherClients // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) void ASTExtraBaseCharacter::MeleeBroadcastOtherClients() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeBroadcastOtherClients"); ASTExtraBaseCharacter_MeleeBroadcastOtherClients_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.Melee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsForCE (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::Melee(bool IsForCE) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.Melee"); ASTExtraBaseCharacter_Melee_Params params; params.IsForCE = IsForCE; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LogWeaponsDataInWeaponManagerAndBackpack // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::LogWeaponsDataInWeaponManagerAndBackpack() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LogWeaponsDataInWeaponManagerAndBackpack"); ASTExtraBaseCharacter_LogWeaponsDataInWeaponManagerAndBackpack_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalUnEquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::LocalUnEquipWeapon(class ASTExtraWeapon* Weapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LocalUnEquipWeapon"); ASTExtraBaseCharacter_LocalUnEquipWeapon_Params params; params.Weapon = Weapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalSwitchPersonPerspective // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsNewFPP (Parm, ZeroConstructor, IsPlainOldData) // bool IsUseLerp (Parm, ZeroConstructor, IsPlainOldData) // bool IsForceSwitch (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::LocalSwitchPersonPerspective(bool IsNewFPP, bool IsUseLerp, bool IsForceSwitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LocalSwitchPersonPerspective"); ASTExtraBaseCharacter_LocalSwitchPersonPerspective_Params params; params.IsNewFPP = IsNewFPP; params.IsUseLerp = IsUseLerp; params.IsForceSwitch = IsForceSwitch; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalStartPlayEmote // (Final, Native, Public) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::LocalStartPlayEmote(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LocalStartPlayEmote"); ASTExtraBaseCharacter_LocalStartPlayEmote_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalInteruptPlayEmote // (Final, Native, Public) // Parameters: // int EmoteIndex (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::LocalInteruptPlayEmote(int EmoteIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LocalInteruptPlayEmote"); ASTExtraBaseCharacter_LocalInteruptPlayEmote_Params params; params.EmoteIndex = EmoteIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalEquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::LocalEquipWeapon(class ASTExtraWeapon* Weapon, TEnumAsByte Slot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LocalEquipWeapon"); ASTExtraBaseCharacter_LocalEquipWeapon_Params params; params.Weapon = Weapon; params.Slot = Slot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveState // (Final, Native, Public, BlueprintCallable) // Parameters: // EPawnState State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::LeaveState(EPawnState State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveState"); ASTExtraBaseCharacter_LeaveState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveServerState // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // EPawnState State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::LeaveServerState(EPawnState State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveServerState"); ASTExtraBaseCharacter_LeaveServerState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsUsingGrenade // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsUsingGrenade() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsUsingGrenade"); ASTExtraBaseCharacter_IsUsingGrenade_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeamWithPlayerState // (Final, Native, Public) // Parameters: // class APlayerState* otherPS (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsSameTeamWithPlayerState(class APlayerState* otherPS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeamWithPlayerState"); ASTExtraBaseCharacter_IsSameTeamWithPlayerState_Params params; params.otherPS = otherPS; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeam // (Native, Public) // Parameters: // class APawn* Other (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsSameTeam(class APawn* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeam"); ASTExtraBaseCharacter_IsSameTeam_Params params; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameCamp // (Native, Public) // Parameters: // class APawn* Other (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsSameCamp(class APawn* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameCamp"); ASTExtraBaseCharacter_IsSameCamp_Params params; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsProneMove // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsProneMove() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsProneMove"); ASTExtraBaseCharacter_IsProneMove_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsPlayer // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsPlayer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsPlayer"); ASTExtraBaseCharacter_IsPlayer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsOnVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsOnVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsOnVehicle"); ASTExtraBaseCharacter_IsOnVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsNearDeath // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsNearDeath() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsNearDeath"); ASTExtraBaseCharacter_IsNearDeath_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsMutexSkillCoolDownFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsMutexSkillCoolDownFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsMutexSkillCoolDownFinished"); ASTExtraBaseCharacter_IsMutexSkillCoolDownFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsLocalViewed // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsLocalViewed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsLocalViewed"); ASTExtraBaseCharacter_IsLocalViewed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsInFlyingTeam // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsInFlyingTeam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsInFlyingTeam"); ASTExtraBaseCharacter_IsInFlyingTeam_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsInEditor // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsInEditor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsInEditor"); ASTExtraBaseCharacter_IsInEditor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsHealthyAlive // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsHealthyAlive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsHealthyAlive"); ASTExtraBaseCharacter_IsHealthyAlive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsHandleInFold // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsHandleInFold() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsHandleInFold"); ASTExtraBaseCharacter_IsHandleInFold_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsFirstPerson // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsFirstPerson() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsFirstPerson"); ASTExtraBaseCharacter_IsFirstPerson_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsExitingParachute // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsExitingParachute() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsExitingParachute"); ASTExtraBaseCharacter_IsExitingParachute_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsDeathPlayViewTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsDeathPlayViewTarget() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsDeathPlayViewTarget"); ASTExtraBaseCharacter_IsDeathPlayViewTarget_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsCharacterSprinting // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsCharacterSprinting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsCharacterSprinting"); ASTExtraBaseCharacter_IsCharacterSprinting_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsAllowScopeIn // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsAllowScopeIn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsAllowScopeIn"); ASTExtraBaseCharacter_IsAllowScopeIn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.IsAlive // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::IsAlive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.IsAlive"); ASTExtraBaseCharacter_IsAlive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.InviteTeammate // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray Names (Parm, ZeroConstructor) void ASTExtraBaseCharacter::InviteTeammate(TArray Names) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.InviteTeammate"); ASTExtraBaseCharacter_InviteTeammate_Params params; params.Names = Names; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.InsertDelayStateRelation // (Final, Native, Public, BlueprintCallable) // Parameters: // EPawnState OldState (Parm, ZeroConstructor, IsPlainOldData) // EPawnState NewState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::InsertDelayStateRelation(EPawnState OldState, EPawnState NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.InsertDelayStateRelation"); ASTExtraBaseCharacter_InsertDelayStateRelation_Params params; params.OldState = OldState; params.NewState = NewState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.InitBodyBoneMap // (Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::InitBodyBoneMap() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.InitBodyBoneMap"); ASTExtraBaseCharacter_InitBodyBoneMap_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HidePlayerMagOnGunReload // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::HidePlayerMagOnGunReload() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HidePlayerMagOnGunReload"); ASTExtraBaseCharacter_HidePlayerMagOnGunReload_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HideNightVisionFrame // (Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::HideNightVisionFrame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HideNightVisionFrame"); ASTExtraBaseCharacter_HideNightVisionFrame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HasState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EPawnState State (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::HasState(EPawnState State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HasState"); ASTExtraBaseCharacter_HasState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleWeaponOnShoot // (Final, Native, Public) void ASTExtraBaseCharacter::HandleWeaponOnShoot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandleWeaponOnShoot"); ASTExtraBaseCharacter_HandleWeaponOnShoot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayOperateItemSoundOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString BankName (Parm, ZeroConstructor) // struct FString SoundName (Parm, ZeroConstructor) void ASTExtraBaseCharacter::HandlePlayOperateItemSoundOnServer(const struct FString& BankName, const struct FString& SoundName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayOperateItemSoundOnServer"); ASTExtraBaseCharacter_HandlePlayOperateItemSoundOnServer_Params params; params.BankName = BankName; params.SoundName = SoundName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPoseChanged // (Final, Native, Public) // Parameters: // TEnumAsByte LastPose (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte NewPose (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::HandlePlayerPoseChanged(TEnumAsByte LastPose, TEnumAsByte NewPose) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPoseChanged"); ASTExtraBaseCharacter_HandlePlayerPoseChanged_Params params; params.LastPose = LastPose; params.NewPose = NewPose; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPickUpActor // (Final, Native, Public) // Parameters: // class AActor* WrapperActor (Parm, ZeroConstructor, IsPlainOldData) // float TargetZLoc (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::HandlePlayerPickUpActor(class AActor* WrapperActor, float TargetZLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPickUpActor"); ASTExtraBaseCharacter_HandlePlayerPickUpActor_Params params; params.WrapperActor = WrapperActor; params.TargetZLoc = TargetZLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOpenPickUpBoxAction // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::HandleOpenPickUpBoxAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOpenPickUpBoxAction"); ASTExtraBaseCharacter_HandleOpenPickUpBoxAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOnCharAnimLoadingFinished // (Final, Native, Public) void ASTExtraBaseCharacter::HandleOnCharAnimLoadingFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOnCharAnimLoadingFinished"); ASTExtraBaseCharacter_HandleOnCharAnimLoadingFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleConsumeItemSkillBreak // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::HandleConsumeItemSkillBreak() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandleConsumeItemSkillBreak"); ASTExtraBaseCharacter_HandleConsumeItemSkillBreak_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleAutoSwitchWeaponDelay // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::HandleAutoSwitchWeaponDelay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.HandleAutoSwitchWeaponDelay"); ASTExtraBaseCharacter_HandleAutoSwitchWeaponDelay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GrenadeBackToWeaponServerCall // (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable, NetValidate) void ASTExtraBaseCharacter::GrenadeBackToWeaponServerCall() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GrenadeBackToWeaponServerCall"); ASTExtraBaseCharacter_GrenadeBackToWeaponServerCall_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GMTestZengzuo // (Final, Exec, Native, Public) void ASTExtraBaseCharacter::GMTestZengzuo() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GMTestZengzuo"); ASTExtraBaseCharacter_GMTestZengzuo_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GMShowName // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::GMShowName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GMShowName"); ASTExtraBaseCharacter_GMShowName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetWeaponManager // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWeaponManagerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UWeaponManagerComponent* ASTExtraBaseCharacter::GetWeaponManager() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetWeaponManager"); ASTExtraBaseCharacter_GetWeaponManager_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetViewRotation // (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator ASTExtraBaseCharacter::GetViewRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetViewRotation"); ASTExtraBaseCharacter_GetViewRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetValueLimitForHealthPredict // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraBaseCharacter::GetValueLimitForHealthPredict() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetValueLimitForHealthPredict"); ASTExtraBaseCharacter_GetValueLimitForHealthPredict_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetThrowGrenadeMode // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::GetThrowGrenadeMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetThrowGrenadeMode"); ASTExtraBaseCharacter_GetThrowGrenadeMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetTeamMateIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Teammate (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraBaseCharacter::GetTeamMateIndex(class ASTExtraBaseCharacter* Teammate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetTeamMateIndex"); ASTExtraBaseCharacter_GetTeamMateIndex_Params params; params.Teammate = Teammate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetShootWeaponNameByWeapon // (Event, Protected, BlueprintEvent) // Parameters: // int ItemDefineID (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraBaseCharacter::GetShootWeaponNameByWeapon(int ItemDefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetShootWeaponNameByWeapon"); ASTExtraBaseCharacter_GetShootWeaponNameByWeapon_Params params; params.ItemDefineID = ItemDefineID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetRandomPutDownLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // float OverrideFindPutDownPointZThreshold (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraBaseCharacter::GetRandomPutDownLocation(float OverrideFindPutDownPointZThreshold) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetRandomPutDownLocation"); ASTExtraBaseCharacter_GetRandomPutDownLocation_Params params; params.OverrideFindPutDownPointZThreshold = OverrideFindPutDownPointZThreshold; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponFireMode // (Final, Native, Public, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::GetPlayerWeaponFireMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponFireMode"); ASTExtraBaseCharacter_GetPlayerWeaponFireMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponEquipSlot // (Final, Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::GetPlayerWeaponEquipSlot() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponEquipSlot"); ASTExtraBaseCharacter_GetPlayerWeaponEquipSlot_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimParam // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FAnimVehParamList ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) struct FAnimVehParamList ASTExtraBaseCharacter::GetPlayerVehAnimParam(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimParam"); ASTExtraBaseCharacter_GetPlayerVehAnimParam_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPlayerVehAnimList ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) struct FPlayerVehAnimList ASTExtraBaseCharacter::GetPlayerVehAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimation"); ASTExtraBaseCharacter_GetPlayerVehAnimation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerTeamIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraBaseCharacter::GetPlayerTeamIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerTeamIndex"); ASTExtraBaseCharacter_GetPlayerTeamIndex_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerStateSafety // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerState* ASTExtraBaseCharacter::GetPlayerStateSafety() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerStateSafety"); ASTExtraBaseCharacter_GetPlayerStateSafety_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerJumpType // (Final, Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::GetPlayerJumpType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerJumpType"); ASTExtraBaseCharacter_GetPlayerJumpType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerSafety // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* ASTExtraBaseCharacter::GetPlayerControllerSafety() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerSafety"); ASTExtraBaseCharacter_GetPlayerControllerSafety_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerInReplay // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* ASTExtraBaseCharacter::GetPlayerControllerInReplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerInReplay"); ASTExtraBaseCharacter_GetPlayerControllerInReplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimParam // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FAnimParamList ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) struct FAnimParamList ASTExtraBaseCharacter::GetPlayerAnimParam(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimParam"); ASTExtraBaseCharacter_GetPlayerAnimParam_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimationByEventType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte AnimEventType (Parm, ZeroConstructor, IsPlainOldData) // struct FPlayerAnimData ReturnValue (Parm, OutParm, ReturnParm) struct FPlayerAnimData ASTExtraBaseCharacter::GetPlayerAnimationByEventType(TEnumAsByte AnimEventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimationByEventType"); ASTExtraBaseCharacter_GetPlayerAnimationByEventType_Params params; params.AnimEventType = AnimEventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FPlayerAnimList ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) struct FPlayerAnimList ASTExtraBaseCharacter::GetPlayerAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimation"); ASTExtraBaseCharacter_GetPlayerAnimation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetLatestInviter // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraBaseCharacter::GetLatestInviter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetLatestInviter"); ASTExtraBaseCharacter_GetLatestInviter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsPlayingEmote // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::GetIsPlayingEmote() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsPlayingEmote"); ASTExtraBaseCharacter_GetIsPlayingEmote_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsFPP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::GetIsFPP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsFPP"); ASTExtraBaseCharacter_GetIsFPP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBoxByState // (Final, Native, Public, BlueprintCallable) // Parameters: // EPawnState InPoseState (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UPrimitiveComponent* ASTExtraBaseCharacter::GetHitBoxByState(EPawnState InPoseState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBoxByState"); ASTExtraBaseCharacter_GetHitBoxByState_Params params; params.InPoseState = InPoseState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByHitPos // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InHitPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // EAvatarDamagePosition ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EAvatarDamagePosition ASTExtraBaseCharacter::GetHitBodyTypeByHitPos(const struct FVector& InHitPos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByHitPos"); ASTExtraBaseCharacter_GetHitBodyTypeByHitPos_Params params; params.InHitPos = InHitPos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByBoneName // (Native, Public, BlueprintCallable) // Parameters: // struct FString InBoneName (Parm, ZeroConstructor) // EAvatarDamagePosition ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EAvatarDamagePosition ASTExtraBaseCharacter::GetHitBodyTypeByBoneName(const struct FString& InBoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByBoneName"); ASTExtraBaseCharacter_GetHitBodyTypeByBoneName_Params params; params.InBoneName = InBoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyType // (Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InHitPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FString InBoneName (Parm, ZeroConstructor) // EAvatarDamagePosition ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EAvatarDamagePosition ASTExtraBaseCharacter::GetHitBodyType(const struct FVector& InHitPos, const struct FString& InBoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyType"); ASTExtraBaseCharacter_GetHitBodyType_Params params; params.InHitPos = InHitPos; params.InBoneName = InBoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHeadLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // bool bUseHeadBone (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraBaseCharacter::GetHeadLocation(bool bUseHeadBone) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetHeadLocation"); ASTExtraBaseCharacter_GetHeadLocation_Params params; params.bUseHeadBone = bUseHeadBone; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetGrenadeNameByGrenadeType // (Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte grenadeType (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraBaseCharacter::GetGrenadeNameByGrenadeType(TEnumAsByte grenadeType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetGrenadeNameByGrenadeType"); ASTExtraBaseCharacter_GetGrenadeNameByGrenadeType_Params params; params.grenadeType = grenadeType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetFPPComp // (Final, Native, Public) // Parameters: // class UBaseFPPComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UBaseFPPComponent* ASTExtraBaseCharacter::GetFPPComp() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetFPPComp"); ASTExtraBaseCharacter_GetFPPComp_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLocOffset // (Final, Native, Public, HasDefaults) // Parameters: // class ASTExtraBaseCharacter* follower (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraBaseCharacter::GetFollowerLocOffset(class ASTExtraBaseCharacter* follower) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLocOffset"); ASTExtraBaseCharacter_GetFollowerLocOffset_Params params; params.follower = follower; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLoc // (Final, Native, Public, HasDefaults) // Parameters: // class ASTExtraBaseCharacter* follower (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraBaseCharacter::GetFollowerLoc(class ASTExtraBaseCharacter* follower) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLoc"); ASTExtraBaseCharacter_GetFollowerLoc_Params params; params.follower = follower; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmoteHandle // (Event, Public, BlueprintEvent) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackEmoteHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBackpackEmoteHandle* ASTExtraBaseCharacter::GetEmoteHandle(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmoteHandle"); ASTExtraBaseCharacter_GetEmoteHandle_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmote // (Event, Public, BlueprintEvent) // Parameters: // int ItemDefineID (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraBaseCharacter::GetEmote(int ItemDefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmote"); ASTExtraBaseCharacter_GetEmote_Params params; params.ItemDefineID = ItemDefineID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* ASTExtraBaseCharacter::GetCurrentWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentWeapon"); ASTExtraBaseCharacter_GetCurrentWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentVehicle // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraVehicleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraVehicleBase* ASTExtraBaseCharacter::GetCurrentVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentVehicle"); ASTExtraBaseCharacter_GetCurrentVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShootWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraShootWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraShootWeapon* ASTExtraBaseCharacter::GetCurrentShootWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShootWeapon"); ASTExtraBaseCharacter_GetCurrentShootWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShieldWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* ASTExtraBaseCharacter::GetCurrentShieldWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShieldWeapon"); ASTExtraBaseCharacter_GetCurrentShieldWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurHitPartJugementType // (Final, Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::GetCurHitPartJugementType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurHitPartJugementType"); ASTExtraBaseCharacter_GetCurHitPartJugementType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCorpName // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString ASTExtraBaseCharacter::GetCorpName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCorpName"); ASTExtraBaseCharacter_GetCorpName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetControllerSafety // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* ASTExtraBaseCharacter::GetControllerSafety() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetControllerSafety"); ASTExtraBaseCharacter_GetControllerSafety_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterXYPlaneVelocity // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraBaseCharacter::GetCharacterXYPlaneVelocity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterXYPlaneVelocity"); ASTExtraBaseCharacter_GetCharacterXYPlaneVelocity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterEnergy // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FCharacterEnergyData ReturnValue (Parm, OutParm, ReturnParm) struct FCharacterEnergyData ASTExtraBaseCharacter::GetCharacterEnergy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterEnergy"); ASTExtraBaseCharacter_GetCharacterEnergy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCachedControlRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator ASTExtraBaseCharacter::GetCachedControlRotation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetCachedControlRotation"); ASTExtraBaseCharacter_GetCachedControlRotation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.GetActiveSpringArm // (Native, Event, Public, BlueprintEvent) // Parameters: // class USpringArmComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USpringArmComponent* ASTExtraBaseCharacter::GetActiveSpringArm() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.GetActiveSpringArm"); ASTExtraBaseCharacter_GetActiveSpringArm_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ForcePlayerUpdateAnimation // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::ForcePlayerUpdateAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ForcePlayerUpdateAnimation"); ASTExtraBaseCharacter_ForcePlayerUpdateAnimation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ForceDestroyWeaponInventoryAndClearData // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::ForceDestroyWeaponInventoryAndClearData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ForceDestroyWeaponInventoryAndClearData"); ASTExtraBaseCharacter_ForceDestroyWeaponInventoryAndClearData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ForceCorrectClient // (Net, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector Postion (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FRotator Rotation (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector Velocity (ConstParm, Parm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::ForceCorrectClient(const struct FVector& Postion, const struct FRotator& Rotation, const struct FVector& Velocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ForceCorrectClient"); ASTExtraBaseCharacter_ForceCorrectClient_Params params; params.Postion = Postion; params.Rotation = Rotation; params.Velocity = Velocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.FollowTeammate // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString Name (Parm, ZeroConstructor) void ASTExtraBaseCharacter::FollowTeammate(const struct FString& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.FollowTeammate"); ASTExtraBaseCharacter_FollowTeammate_Params params; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.FindBuffRelatedPawnState // (Final, Native, Public) // Parameters: // struct FName _buffName (Parm, ZeroConstructor, IsPlainOldData) // EPawnState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EPawnState ASTExtraBaseCharacter::FindBuffRelatedPawnState(const struct FName& _buffName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.FindBuffRelatedPawnState"); ASTExtraBaseCharacter_FindBuffRelatedPawnState_Params params; params._buffName = _buffName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.FillPlayerAnimRate // (Final, Native, Public, HasOutParms, Const) // Parameters: // struct FPlayerAnimList InAnimList (Parm, OutParm) void ASTExtraBaseCharacter::FillPlayerAnimRate(struct FPlayerAnimList* InAnimList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.FillPlayerAnimRate"); ASTExtraBaseCharacter_FillPlayerAnimRate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (InAnimList != nullptr) *InAnimList = params.InAnimList; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ExecFollowTeammate // (Final, Exec, Native, Public) // Parameters: // struct FString Name (Parm, ZeroConstructor) void ASTExtraBaseCharacter::ExecFollowTeammate(const struct FString& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ExecFollowTeammate"); ASTExtraBaseCharacter_ExecFollowTeammate_Params params; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.EquipZoomScope // (Final, Native, Public, BlueprintCallable) // Parameters: // int WeaponID (Parm, ZeroConstructor, IsPlainOldData) // int ScopeID (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::EquipZoomScope(int WeaponID, int ScopeID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.EquipZoomScope"); ASTExtraBaseCharacter_EquipZoomScope_Params params; params.WeaponID = WeaponID; params.ScopeID = ScopeID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeaponFinish // (Final, Native, Public) void ASTExtraBaseCharacter::EquipWeaponFinish() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeaponFinish"); ASTExtraBaseCharacter_EquipWeaponFinish_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeapon // (Final, Native, Public) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool bSwitchWeapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::EquipWeapon(TEnumAsByte Slot, bool bSwitchWeapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeapon"); ASTExtraBaseCharacter_EquipWeapon_Params params; params.Slot = Slot; params.bSwitchWeapon = bSwitchWeapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.EnterState // (Final, Native, Public, BlueprintCallable) // Parameters: // EPawnState State (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::EnterState(EPawnState State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.EnterState"); ASTExtraBaseCharacter_EnterState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.EnterServerState // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // EPawnState State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::EnterServerState(EPawnState State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.EnterServerState"); ASTExtraBaseCharacter_EnterServerState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.EnableCurrentWeaponInfiniteBullets // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::EnableCurrentWeaponInfiniteBullets(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.EnableCurrentWeaponInfiniteBullets"); ASTExtraBaseCharacter_EnableCurrentWeaponInfiniteBullets_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.EmoteAnimFinishedSuccessfully // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::EmoteAnimFinishedSuccessfully() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.EmoteAnimFinishedSuccessfully"); ASTExtraBaseCharacter_EmoteAnimFinishedSuccessfully_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DisappearOnDeath // (Final, Native, Private) void ASTExtraBaseCharacter::DisappearOnDeath() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DisappearOnDeath"); ASTExtraBaseCharacter_DisappearOnDeath_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DettachWeapon // (Final, Native, Public) void ASTExtraBaseCharacter::DettachWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DettachWeapon"); ASTExtraBaseCharacter_DettachWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServerByPropSlot // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte Slot (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableBroadcast (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::DestroyWeaponOnServerByPropSlot(TEnumAsByte Slot, bool bEnableBroadcast) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServerByPropSlot"); ASTExtraBaseCharacter_DestroyWeaponOnServerByPropSlot_Params params; params.Slot = Slot; params.bEnableBroadcast = bEnableBroadcast; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServer // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FName LogicSocket (Parm, ZeroConstructor, IsPlainOldData) // bool bEnableBroadcast (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::DestroyWeaponOnServer(const struct FName& LogicSocket, bool bEnableBroadcast) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServer"); ASTExtraBaseCharacter_DestroyWeaponOnServer_Params params; params.LogicSocket = LogicSocket; params.bEnableBroadcast = bEnableBroadcast; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer"); ASTExtraBaseCharacter_DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMoveEnd // (Final, Native, Protected) void ASTExtraBaseCharacter::DelayMoveEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMoveEnd"); ASTExtraBaseCharacter_DelayMoveEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMove // (Final, Native, Public, BlueprintCallable) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::DelayMove(float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMove"); ASTExtraBaseCharacter_DelayMove_Params params; params.Time = Time; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.DelayCustomDepth // (Final, Native, Public, BlueprintCallable) // Parameters: // float Time (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::DelayCustomDepth(float Time) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.DelayCustomDepth"); ASTExtraBaseCharacter_DelayCustomDepth_Params params; params.Time = Time; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponSlotToCharacterAnimType // (Final, Native, Public, Const) // Parameters: // TEnumAsByte WeaponSlot (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::ConvertWeaponSlotToCharacterAnimType(TEnumAsByte WeaponSlot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponSlotToCharacterAnimType"); ASTExtraBaseCharacter_ConvertWeaponSlotToCharacterAnimType_Params params; params.WeaponSlot = WeaponSlot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponFireModeToWeaponAnimType // (Final, Native, Public, Const) // Parameters: // TEnumAsByte FireMode (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::ConvertWeaponFireModeToWeaponAnimType(TEnumAsByte FireMode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponFireModeToWeaponAnimType"); ASTExtraBaseCharacter_ConvertWeaponFireModeToWeaponAnimType_Params params; params.FireMode = FireMode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertCharacterPoseStateToPoseType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte InPoseState (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraBaseCharacter::ConvertCharacterPoseStateToPoseType(TEnumAsByte InPoseState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertCharacterPoseStateToPoseType"); ASTExtraBaseCharacter_ConvertCharacterPoseStateToPoseType_Params params; params.InPoseState = InPoseState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.CloseWorldPawnCollision // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::CloseWorldPawnCollision() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.CloseWorldPawnCollision"); ASTExtraBaseCharacter_CloseWorldPawnCollision_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSyncServerTagsChange // (Net, NetReliable, Native, Event, Public, NetClient, NetValidate) // Parameters: // TArray newTags (ConstParm, Parm, ZeroConstructor, ReferenceParm) // TArray oldTags (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::ClientSyncServerTagsChange(TArray newTags, TArray oldTags) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSyncServerTagsChange"); ASTExtraBaseCharacter_ClientSyncServerTagsChange_Params params; params.newTags = newTags; params.oldTags = oldTags; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneResponseMe // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FString BeInvitedName (Parm, ZeroConstructor) // EInviteResponceType res (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ClientSomeOneResponseMe(const struct FString& BeInvitedName, EInviteResponceType res) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneResponseMe"); ASTExtraBaseCharacter_ClientSomeOneResponseMe_Params params; params.BeInvitedName = BeInvitedName; params.res = res; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneInviteMe // (Net, NetReliable, Native, Event, Public, NetClient) // Parameters: // struct FString SomeOne (Parm, ZeroConstructor) void ASTExtraBaseCharacter::ClientSomeOneInviteMe(const struct FString& SomeOne) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneInviteMe"); ASTExtraBaseCharacter_ClientSomeOneInviteMe_Params params; params.SomeOne = SomeOne; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSetLeaveVehicleLocation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FVector LeaveLocation (Parm, IsPlainOldData) void ASTExtraBaseCharacter::ClientSetLeaveVehicleLocation(const struct FVector& LeaveLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSetLeaveVehicleLocation"); ASTExtraBaseCharacter_ClientSetLeaveVehicleLocation_Params params; params.LeaveLocation = LeaveLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientResponseFeedback // (Net, Native, Event, Public, NetClient) // Parameters: // EInviteResponceType res (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ClientResponseFeedback(EInviteResponceType res) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientResponseFeedback"); ASTExtraBaseCharacter_ClientResponseFeedback_Params params; params.res = res; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientOnPossessBy // (Net, NetReliable, Native, Event, Protected, NetClient, NetValidate) // Parameters: // class AController* NewController (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ClientOnPossessBy(class AController* NewController) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientOnPossessBy"); ASTExtraBaseCharacter_ClientOnPossessBy_Params params; params.NewController = NewController; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientHealthMaxChanged // (Final, Native, Private, HasOutParms) // Parameters: // TArray AffectedAttrS (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::ClientHealthMaxChanged(TArray AffectedAttrS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientHealthMaxChanged"); ASTExtraBaseCharacter_ClientHealthMaxChanged_Params params; params.AffectedAttrS = AffectedAttrS; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientBulletLineTrace // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // struct FVector BornPos (Parm, IsPlainOldData) // struct FVector EndPos (Parm, IsPlainOldData) // class ASTExtraBaseCharacter* InstigatorCharacter (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ClientBulletLineTrace(const struct FVector& BornPos, const struct FVector& EndPos, class ASTExtraBaseCharacter* InstigatorCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClientBulletLineTrace"); ASTExtraBaseCharacter_ClientBulletLineTrace_Params params; params.BornPos = BornPos; params.EndPos = EndPos; params.InstigatorCharacter = InstigatorCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugString // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InLocation (Parm, IsPlainOldData) // struct FString InText (Parm, ZeroConstructor) // class AActor* InActor (Parm, ZeroConstructor, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::Client_ShowDebugString(const struct FVector& InLocation, const struct FString& InText, class AActor* InActor, const struct FColor& InColor, float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugString"); ASTExtraBaseCharacter_Client_ShowDebugString_Params params; params.InLocation = InLocation; params.InText = InText; params.InActor = InActor; params.InColor = InColor; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugSphere // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InLocation (Parm, IsPlainOldData) // float InRadius (Parm, ZeroConstructor, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::Client_ShowDebugSphere(const struct FVector& InLocation, float InRadius, const struct FColor& InColor, float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugSphere"); ASTExtraBaseCharacter_Client_ShowDebugSphere_Params params; params.InLocation = InLocation; params.InRadius = InRadius; params.InColor = InColor; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugLine // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InStart (Parm, IsPlainOldData) // struct FVector InEnd (Parm, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::Client_ShowDebugLine(const struct FVector& InStart, const struct FVector& InEnd, const struct FColor& InColor, float InTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugLine"); ASTExtraBaseCharacter_Client_ShowDebugLine_Params params; params.InStart = InStart; params.InEnd = InEnd; params.InColor = InColor; params.InTime = InTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugCone // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector InLocation (Parm, IsPlainOldData) // float InRadius (Parm, ZeroConstructor, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector forwardDir (Parm, IsPlainOldData) // float ang (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::Client_ShowDebugCone(const struct FVector& InLocation, float InRadius, const struct FColor& InColor, float InTime, const struct FVector& forwardDir, float ang) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugCone"); ASTExtraBaseCharacter_Client_ShowDebugCone_Params params; params.InLocation = InLocation; params.InRadius = InRadius; params.InColor = InColor; params.InTime = InTime; params.forwardDir = forwardDir; params.ang = ang; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugBox // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Center (Parm, IsPlainOldData) // struct FColor InColor (Parm, IsPlainOldData) // float InTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Extent (Parm, IsPlainOldData) // struct FQuat Rot (Parm, IsPlainOldData) void ASTExtraBaseCharacter::Client_ShowDebugBox(const struct FVector& Center, const struct FColor& InColor, float InTime, const struct FVector& Extent, const struct FQuat& Rot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugBox"); ASTExtraBaseCharacter_Client_ShowDebugBox_Params params; params.Center = Center; params.InColor = InColor; params.InTime = InTime; params.Extent = Extent; params.Rot = Rot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClearOnDeath // (Final, Native, Protected) // Parameters: // class AController* EventInstigater (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::ClearOnDeath(class AController* EventInstigater) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClearOnDeath"); ASTExtraBaseCharacter_ClearOnDeath_Params params; params.EventInstigater = EventInstigater; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClearHPUI // (Native, Public) void ASTExtraBaseCharacter::ClearHPUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClearHPUI"); ASTExtraBaseCharacter_ClearHPUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.ClearClientJump // (Final, Native, Public) void ASTExtraBaseCharacter::ClearClientJump() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.ClearClientJump"); ASTExtraBaseCharacter_ClearClientJump_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.CheckPlayerNeedUpdateAnimation // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // unsigned char OutForceUpdateFlag (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::CheckPlayerNeedUpdateAnimation(unsigned char* OutForceUpdateFlag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.CheckPlayerNeedUpdateAnimation"); ASTExtraBaseCharacter_CheckPlayerNeedUpdateAnimation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutForceUpdateFlag != nullptr) *OutForceUpdateFlag = params.OutForceUpdateFlag; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.CharacterMovementUpdatedCallback // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FVector OldLocation (Parm, IsPlainOldData) // struct FVector OldVelocity (Parm, IsPlainOldData) void ASTExtraBaseCharacter::CharacterMovementUpdatedCallback(float DeltaTime, const struct FVector& OldLocation, const struct FVector& OldVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.CharacterMovementUpdatedCallback"); ASTExtraBaseCharacter_CharacterMovementUpdatedCallback_Params params; params.DeltaTime = DeltaTime; params.OldLocation = OldLocation; params.OldVelocity = OldVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.CanStartReceive // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::CanStartReceive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.CanStartReceive"); ASTExtraBaseCharacter_CanStartReceive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.CanEnterState // (Final, Native, Public, BlueprintCallable) // Parameters: // EPawnState NewState (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::CanEnterState(EPawnState NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.CanEnterState"); ASTExtraBaseCharacter_CanEnterState_Params params; params.NewState = NewState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.CanChangeThrowMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::CanChangeThrowMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.CanChangeThrowMode"); ASTExtraBaseCharacter_CanChangeThrowMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.CancelFollow // (Final, Native, Public, BlueprintCallable) void ASTExtraBaseCharacter::CancelFollow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.CancelFollow"); ASTExtraBaseCharacter_CancelFollow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BulletLineTrace // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector BornPos (Parm, IsPlainOldData) // struct FVector EndPos (Parm, IsPlainOldData) // class UPrimitiveComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* BulletActor (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BulletLineTrace(const struct FVector& BornPos, const struct FVector& EndPos, class UPrimitiveComponent* meshComp, class AActor* BulletActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BulletLineTrace"); ASTExtraBaseCharacter_BulletLineTrace_Params params; params.BornPos = BornPos; params.EndPos = EndPos; params.meshComp = meshComp; params.BulletActor = BulletActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BulletChange // (Net, NetReliable, Native, Event, NetMulticast, Public, NetValidate) void ASTExtraBaseCharacter::BulletChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BulletChange"); ASTExtraBaseCharacter_BulletChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastOtherClientsDie // (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults, NetValidate) // Parameters: // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult KillingHitInfo (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FVector KillingHitImpulseDir (Parm, IsPlainOldData) // struct FDamageEvent DamageEvent (ConstParm, Parm, ReferenceParm) // bool bIsPointDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastOtherClientsDie(class AController* Killer, class AActor* DamageCauser, const struct FHitResult& KillingHitInfo, const struct FVector& KillingHitImpulseDir, const struct FDamageEvent& DamageEvent, bool bIsPointDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastOtherClientsDie"); ASTExtraBaseCharacter_BroadcastOtherClientsDie_Params params; params.Killer = Killer; params.DamageCauser = DamageCauser; params.KillingHitInfo = KillingHitInfo; params.KillingHitImpulseDir = KillingHitImpulseDir; params.DamageEvent = DamageEvent; params.bIsPointDamage = bIsPointDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfoWrapper // (Final, Native, Public) // Parameters: // class AUAECharacter* causer (Parm, ZeroConstructor, IsPlainOldData) // class AUAECharacter* victimName (Parm, ZeroConstructor, IsPlainOldData) // int DamageType (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadshot (Parm, ZeroConstructor, IsPlainOldData) // int ResultHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // int PreviousHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // class AUAECharacter* WhoKillMe (Parm, ZeroConstructor, IsPlainOldData) // int KillerKillCount (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastFatalDamageInfoWrapper(class AUAECharacter* causer, class AUAECharacter* victimName, int DamageType, int AdditionalParam, bool IsHeadshot, int ResultHealthStatus, int PreviousHealthStatus, class AUAECharacter* WhoKillMe, int KillerKillCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfoWrapper"); ASTExtraBaseCharacter_BroadcastFatalDamageInfoWrapper_Params params; params.causer = causer; params.victimName = victimName; params.DamageType = DamageType; params.AdditionalParam = AdditionalParam; params.IsHeadshot = IsHeadshot; params.ResultHealthStatus = ResultHealthStatus; params.PreviousHealthStatus = PreviousHealthStatus; params.WhoKillMe = WhoKillMe; params.KillerKillCount = KillerKillCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfo // (Net, Native, Event, NetMulticast, Public) // Parameters: // class AUAECharacter* causer (Parm, ZeroConstructor, IsPlainOldData) // class AUAECharacter* Victim (Parm, ZeroConstructor, IsPlainOldData) // struct FString causerName (Parm, ZeroConstructor) // struct FString victimName (Parm, ZeroConstructor) // int DamageType (Parm, ZeroConstructor, IsPlainOldData) // int AdditionalParam (Parm, ZeroConstructor, IsPlainOldData) // int DamageWeaponSkin (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadshot (Parm, ZeroConstructor, IsPlainOldData) // int ResultHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // int PreviousHealthStatus (Parm, ZeroConstructor, IsPlainOldData) // struct FString realKillerName (Parm, ZeroConstructor) // int realKillerNewKillNum (Parm, ZeroConstructor, IsPlainOldData) // bool IsCauserMonster (Parm, ZeroConstructor, IsPlainOldData) // uint32_t causerKey (Parm, ZeroConstructor, IsPlainOldData) // uint32_t victimKey (Parm, ZeroConstructor, IsPlainOldData) // int causerAnchorPlatformResID (Parm, ZeroConstructor, IsPlainOldData) // int causerAnchorPlatformColorID (Parm, ZeroConstructor, IsPlainOldData) // int victimAnchorPlatformResID (Parm, ZeroConstructor, IsPlainOldData) // int victimAnchorPlatformColorID (Parm, ZeroConstructor, IsPlainOldData) // int realKillerAnchorPlatformResID (Parm, ZeroConstructor, IsPlainOldData) // int realKillerAnchorPlatformColorID (Parm, ZeroConstructor, IsPlainOldData) // struct FString CauseUID (Parm, ZeroConstructor) // struct FString VictimUID (Parm, ZeroConstructor) void ASTExtraBaseCharacter::BroadcastFatalDamageInfo(class AUAECharacter* causer, class AUAECharacter* Victim, const struct FString& causerName, const struct FString& victimName, int DamageType, int AdditionalParam, int DamageWeaponSkin, bool IsHeadshot, int ResultHealthStatus, int PreviousHealthStatus, const struct FString& realKillerName, int realKillerNewKillNum, bool IsCauserMonster, uint32_t causerKey, uint32_t victimKey, int causerAnchorPlatformResID, int causerAnchorPlatformColorID, int victimAnchorPlatformResID, int victimAnchorPlatformColorID, int realKillerAnchorPlatformResID, int realKillerAnchorPlatformColorID, const struct FString& CauseUID, const struct FString& VictimUID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfo"); ASTExtraBaseCharacter_BroadcastFatalDamageInfo_Params params; params.causer = causer; params.Victim = Victim; params.causerName = causerName; params.victimName = victimName; params.DamageType = DamageType; params.AdditionalParam = AdditionalParam; params.DamageWeaponSkin = DamageWeaponSkin; params.IsHeadshot = IsHeadshot; params.ResultHealthStatus = ResultHealthStatus; params.PreviousHealthStatus = PreviousHealthStatus; params.realKillerName = realKillerName; params.realKillerNewKillNum = realKillerNewKillNum; params.IsCauserMonster = IsCauserMonster; params.causerKey = causerKey; params.victimKey = victimKey; params.causerAnchorPlatformResID = causerAnchorPlatformResID; params.causerAnchorPlatformColorID = causerAnchorPlatformColorID; params.victimAnchorPlatformResID = victimAnchorPlatformResID; params.victimAnchorPlatformColorID = victimAnchorPlatformColorID; params.realKillerAnchorPlatformResID = realKillerAnchorPlatformResID; params.realKillerAnchorPlatformColorID = realKillerAnchorPlatformColorID; params.CauseUID = CauseUID; params.VictimUID = VictimUID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateVehicleDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FVehicleDamageEvent VehicleDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulateVehicleDamage(float BaseDamage, const struct FVehicleDamageEvent& VehicleDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateVehicleDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulateVehicleDamage_Params params; params.BaseDamage = BaseDamage; params.VehicleDamageEvent = VehicleDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateRadialDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FRadialDamageEvent PointDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHeath (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulateRadialDamage(float BaseDamage, const struct FRadialDamageEvent& PointDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHeath, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateRadialDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulateRadialDamage_Params params; params.BaseDamage = BaseDamage; params.PointDamageEvent = PointDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHeath = ServerCurHeath; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePoisonDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FPoisonDamageEvent PoisonDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulatePoisonDamage(float BaseDamage, const struct FPoisonDamageEvent& PoisonDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePoisonDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulatePoisonDamage_Params params; params.BaseDamage = BaseDamage; params.PoisonDamageEvent = PoisonDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePointDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FSTPointDamageEvent PointDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHeath (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulatePointDamage(float BaseDamage, const struct FSTPointDamageEvent& PointDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHeath, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePointDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulatePointDamage_Params params; params.BaseDamage = BaseDamage; params.PointDamageEvent = PointDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHeath = ServerCurHeath; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateMeleeDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FMeleeDamageEvent MeleeDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulateMeleeDamage(float BaseDamage, const struct FMeleeDamageEvent& MeleeDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateMeleeDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulateMeleeDamage_Params params; params.BaseDamage = BaseDamage; params.MeleeDamageEvent = MeleeDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateFallingDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FFallingDamageEvent FallingDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulateFallingDamage(float BaseDamage, const struct FFallingDamageEvent& FallingDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateFallingDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulateFallingDamage_Params params; params.BaseDamage = BaseDamage; params.FallingDamageEvent = FallingDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateDrowningDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FDrowningDamageEvent DrowningDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulateDrowningDamage(float BaseDamage, const struct FDrowningDamageEvent& DrowningDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateDrowningDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulateDrowningDamage_Params params; params.BaseDamage = BaseDamage; params.DrowningDamageEvent = DrowningDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateBurningDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FSTBurningDamageEvent BurningDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulateBurningDamage(float BaseDamage, const struct FSTBurningDamageEvent& BurningDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateBurningDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulateBurningDamage_Params params; params.BaseDamage = BaseDamage; params.BurningDamageEvent = BurningDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateAirAttackDamage // (Net, Native, Event, NetMulticast, Public, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FSTAirAttackRadialDamageEvent AirAttackDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientsSimulateAirAttackDamage(float BaseDamage, const struct FSTAirAttackRadialDamageEvent& AirAttackDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateAirAttackDamage"); ASTExtraBaseCharacter_BroadcastClientsSimulateAirAttackDamage_Params params; params.BaseDamage = BaseDamage; params.AirAttackDamageEvent = AirAttackDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimulateAnyDamage // (Net, Native, Event, NetMulticast, Public) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FDamageEvent DamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool bIsFetalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool bIsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BroadcastClientSimulateAnyDamage(float BaseDamage, const struct FDamageEvent& DamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool bIsFetalHealthCost, bool bIsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimulateAnyDamage"); ASTExtraBaseCharacter_BroadcastClientSimulateAnyDamage_Params params; params.BaseDamage = BaseDamage; params.DamageEvent = DamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params.bIsFetalHealthCost = bIsFetalHealthCost; params.bIsHeadShotDamage = bIsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimpleDamageCache // (Net, Native, Event, NetMulticast, Public) // Parameters: // TArray DamageData (ConstParm, Parm, ZeroConstructor, ReferenceParm) void ASTExtraBaseCharacter::BroadcastClientSimpleDamageCache(TArray DamageData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimpleDamageCache"); ASTExtraBaseCharacter_BroadcastClientSimpleDamageCache_Params params; params.DamageData = DamageData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPTakeDamage // (Native, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class AController* EventInstigator (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraBaseCharacter::BPTakeDamage(float Damage, class AController* EventInstigator, class AActor* DamageCauser, const struct FDamageEvent& DamageEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPTakeDamage"); ASTExtraBaseCharacter_BPTakeDamage_Params params; params.Damage = Damage; params.EventInstigator = EventInstigator; params.DamageCauser = DamageCauser; params.DamageEvent = DamageEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPResetCharacter // (Event, Public, BlueprintEvent) void ASTExtraBaseCharacter::BPResetCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPResetCharacter"); ASTExtraBaseCharacter_BPResetCharacter_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveRadialDamage // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // float DamageReceived (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ImpulseDir (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::BPReceiveRadialDamage(float DamageReceived, class UDamageType* DamageType, const struct FVector& Origin, float Radius, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& ImpulseDir) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveRadialDamage"); ASTExtraBaseCharacter_BPReceiveRadialDamage_Params params; params.DamageReceived = DamageReceived; params.DamageType = DamageType; params.Origin = Origin; params.Radius = Radius; params.HitInfo = HitInfo; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; params.ImpulseDir = ImpulseDir; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceivePointDamage // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector HitLocation (Parm, IsPlainOldData) // struct FVector HitNormal (Parm, IsPlainOldData) // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ShotFromDirection (Parm, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraBaseCharacter::BPReceivePointDamage(float Damage, class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, const struct FName& BoneName, const struct FVector& ShotFromDirection, class AController* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceivePointDamage"); ASTExtraBaseCharacter_BPReceivePointDamage_Params params; params.Damage = Damage; params.DamageType = DamageType; params.HitLocation = HitLocation; params.HitNormal = HitNormal; params.HitComponent = HitComponent; params.BoneName = BoneName; params.ShotFromDirection = ShotFromDirection; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; params.HitInfo = HitInfo; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveMeleeDamage // (Event, Public, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BPReceiveMeleeDamage(float Damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveMeleeDamage"); ASTExtraBaseCharacter_BPReceiveMeleeDamage_Params params; params.Damage = Damage; params.DamageType = DamageType; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveDamage // (Event, Public, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BPReceiveDamage(float Damage, class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveDamage"); ASTExtraBaseCharacter_BPReceiveDamage_Params params; params.Damage = Damage; params.DamageType = DamageType; params.InstigatedBy = InstigatedBy; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyStartDying // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult KillingHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector KillingHitImpulseDir (Parm, IsPlainOldData) // class UClass* KillingHitDamageType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BPNotifyStartDying(class AController* Killer, class AActor* DamageCauser, const struct FHitResult& KillingHitInfo, const struct FVector& KillingHitImpulseDir, class UClass* KillingHitDamageType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyStartDying"); ASTExtraBaseCharacter_BPNotifyStartDying_Params params; params.Killer = Killer; params.DamageCauser = DamageCauser; params.KillingHitInfo = KillingHitInfo; params.KillingHitImpulseDir = KillingHitImpulseDir; params.KillingHitDamageType = KillingHitDamageType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyDeathEnd // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult KillingHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector KillingHitImpulseDir (Parm, IsPlainOldData) // class UClass* KillingHitDamageType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::BPNotifyDeathEnd(class AController* Killer, class AActor* DamageCauser, const struct FHitResult& KillingHitInfo, const struct FVector& KillingHitImpulseDir, class UClass* KillingHitDamageType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyDeathEnd"); ASTExtraBaseCharacter_BPNotifyDeathEnd_Params params; params.Killer = Killer; params.DamageCauser = DamageCauser; params.KillingHitInfo = KillingHitInfo; params.KillingHitImpulseDir = KillingHitImpulseDir; params.KillingHitDamageType = KillingHitDamageType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.BPDie // (Native, Event, Public, HasOutParms, BlueprintEvent) // Parameters: // float KillingDamage (Parm, ZeroConstructor, IsPlainOldData) // class AController* EventInstigator (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) void ASTExtraBaseCharacter::BPDie(float KillingDamage, class AController* EventInstigator, class AActor* DamageCauser, const struct FDamageEvent& DamageEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.BPDie"); ASTExtraBaseCharacter_BPDie_Params params; params.KillingDamage = KillingDamage; params.EventInstigator = EventInstigator; params.DamageCauser = DamageCauser; params.DamageEvent = DamageEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.AutoScopeWhenPeek // (Final, Native, Public) void ASTExtraBaseCharacter::AutoScopeWhenPeek() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.AutoScopeWhenPeek"); ASTExtraBaseCharacter_AutoScopeWhenPeek_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.AttachWeapon // (Final, Native, Public) void ASTExtraBaseCharacter::AttachWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.AttachWeapon"); ASTExtraBaseCharacter_AttachWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.AsyncAnimOpenDoorCallback // (Final, Native, Public) // Parameters: // class UAnimationAsset* retAsset (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::AsyncAnimOpenDoorCallback(class UAnimationAsset* retAsset) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.AsyncAnimOpenDoorCallback"); ASTExtraBaseCharacter_AsyncAnimOpenDoorCallback_Params params; params.retAsset = retAsset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.AllowState // (Final, Native, Public, BlueprintCallable) // Parameters: // EPawnState State (Parm, ZeroConstructor, IsPlainOldData) // bool withLog (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraBaseCharacter::AllowState(EPawnState State, bool withLog) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.AllowState"); ASTExtraBaseCharacter_AllowState_Params params; params.State = State; params.withLog = withLog; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBaseCharacter.AIStartFireOnServer // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // int BurstShootBulletsLimit (Parm, ZeroConstructor, IsPlainOldData) // float BurstShootTimeLimit (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ShootMode (Parm, ZeroConstructor, IsPlainOldData) // struct FVector SimpleShootTarget (Parm, IsPlainOldData) void ASTExtraBaseCharacter::AIStartFireOnServer(int BurstShootBulletsLimit, float BurstShootTimeLimit, TEnumAsByte ShootMode, const struct FVector& SimpleShootTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.AIStartFireOnServer"); ASTExtraBaseCharacter_AIStartFireOnServer_Params params; params.BurstShootBulletsLimit = BurstShootBulletsLimit; params.BurstShootTimeLimit = BurstShootTimeLimit; params.ShootMode = ShootMode; params.SimpleShootTarget = SimpleShootTarget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.AddOneDamageCauserRecord // (Final, Native, Public, HasOutParms) // Parameters: // class AController* causer (Parm, ZeroConstructor, IsPlainOldData) // int HSChangeMargin (Parm, ZeroConstructor, IsPlainOldData) // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) // bool IsHeadshot (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::AddOneDamageCauserRecord(class AController* causer, int HSChangeMargin, const struct FDamageEvent& DamageEvent, bool IsHeadshot, class AActor* DamageCauser) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.AddOneDamageCauserRecord"); ASTExtraBaseCharacter_AddOneDamageCauserRecord_Params params; params.causer = causer; params.HSChangeMargin = HSChangeMargin; params.DamageEvent = DamageEvent; params.IsHeadshot = IsHeadshot; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBaseCharacter.AddMoveOffSet // (Final, Native, Public, BlueprintCallable) // Parameters: // float Forward (Parm, ZeroConstructor, IsPlainOldData) // float Right (Parm, ZeroConstructor, IsPlainOldData) // float Up (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraBaseCharacter::AddMoveOffSet(float Forward, float Right, float Up) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBaseCharacter.AddMoveOffSet"); ASTExtraBaseCharacter_AddMoveOffSet_Params params; params.Forward = Forward; params.Right = Right; params.Up = Up; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Vector2Rotator // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector ver (Parm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USTExtraBlueprintFunctionLibrary::Vector2Rotator(const struct FVector& ver) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Vector2Rotator"); USTExtraBlueprintFunctionLibrary_Vector2Rotator_Params params; params.ver = ver; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.UpdateComponentOverlaps // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USceneComponent* Comp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void USTExtraBlueprintFunctionLibrary::UpdateComponentOverlaps(class USceneComponent* Comp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.UpdateComponentOverlaps"); USTExtraBlueprintFunctionLibrary_UpdateComponentOverlaps_Params params; params.Comp = Comp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceGround // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector AboveGroundLoc (Parm, IsPlainOldData) // float TraceDeepDis (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitInfo (Parm, OutParm, IsPlainOldData) // bool bForceStatic (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::TraceGround(class UObject* ContextObject, const struct FVector& AboveGroundLoc, float TraceDeepDis, bool bForceStatic, struct FHitResult* HitInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceGround"); USTExtraBlueprintFunctionLibrary_TraceGround_Params params; params.ContextObject = ContextObject; params.AboveGroundLoc = AboveGroundLoc; params.TraceDeepDis = TraceDeepDis; params.bForceStatic = bForceStatic; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitInfo != nullptr) *HitInfo = params.HitInfo; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceBlock // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* ContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Start (Parm, IsPlainOldData) // struct FVector End (Parm, IsPlainOldData) // struct FHitResult HitInfo (Parm, OutParm, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool bForceStatic (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::TraceBlock(class UObject* ContextObject, const struct FVector& Start, const struct FVector& End, TArray IgnoreActors, bool bForceStatic, struct FHitResult* HitInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceBlock"); USTExtraBlueprintFunctionLibrary_TraceBlock_Params params; params.ContextObject = ContextObject; params.Start = Start; params.End = End; params.IgnoreActors = IgnoreActors; params.bForceStatic = bForceStatic; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitInfo != nullptr) *HitInfo = params.HitInfo; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAttached // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData) // class USceneComponent* AttachToComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName AttachPointName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // TEnumAsByte LocationType (Parm, ZeroConstructor, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UCustomParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCustomParticleSystemComponent* USTExtraBlueprintFunctionLibrary::SpawnCustomEmitterAttached(class UParticleSystem* EmitterTemplate, class USceneComponent* AttachToComponent, const struct FName& AttachPointName, const struct FVector& Location, const struct FRotator& Rotation, TEnumAsByte LocationType, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAttached"); USTExtraBlueprintFunctionLibrary_SpawnCustomEmitterAttached_Params params; params.EmitterTemplate = EmitterTemplate; params.AttachToComponent = AttachToComponent; params.AttachPointName = AttachPointName; params.Location = Location; params.Rotation = Rotation; params.LocationType = LocationType; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UParticleSystem* EmitterTemplate (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FRotator Rotation (Parm, IsPlainOldData) // bool bAutoDestroy (Parm, ZeroConstructor, IsPlainOldData) // class UCustomParticleSystemComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCustomParticleSystemComponent* USTExtraBlueprintFunctionLibrary::SpawnCustomEmitterAtLocation(class UObject* WorldContextObject, class UParticleSystem* EmitterTemplate, const struct FVector& Location, const struct FRotator& Rotation, bool bAutoDestroy) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAtLocation"); USTExtraBlueprintFunctionLibrary_SpawnCustomEmitterAtLocation_Params params; params.WorldContextObject = WorldContextObject; params.EmitterTemplate = EmitterTemplate; params.Location = Location; params.Rotation = Rotation; params.bAutoDestroy = bAutoDestroy; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnActorFromString // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FString ActorPath (ConstParm, Parm, ZeroConstructor) // struct FTransform SpawnTransform (ConstParm, Parm, IsPlainOldData) // class AActor* Owner (Parm, ZeroConstructor, IsPlainOldData) // class APawn* Instigator (Parm, ZeroConstructor, IsPlainOldData) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* USTExtraBlueprintFunctionLibrary::SpawnActorFromString(const struct FString& ActorPath, const struct FTransform& SpawnTransform, class AActor* Owner, class APawn* Instigator) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnActorFromString"); USTExtraBlueprintFunctionLibrary_SpawnActorFromString_Params params; params.ActorPath = ActorPath; params.SpawnTransform = SpawnTransform; params.Owner = Owner; params.Instigator = Instigator; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SortCorpsByKilledPlayer // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray CorpsInfo (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray USTExtraBlueprintFunctionLibrary::SortCorpsByKilledPlayer(TArray CorpsInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SortCorpsByKilledPlayer"); USTExtraBlueprintFunctionLibrary_SortCorpsByKilledPlayer_Params params; params.CorpsInfo = CorpsInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetUpPostProcessSetting // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class APostProcessVolume* PostProcessVolume (Parm, ZeroConstructor, IsPlainOldData) // TArray Blends (Parm, OutParm, ZeroConstructor, ReferenceParm) void USTExtraBlueprintFunctionLibrary::SetUpPostProcessSetting(class APostProcessVolume* PostProcessVolume, TArray* Blends) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetUpPostProcessSetting"); USTExtraBlueprintFunctionLibrary_SetUpPostProcessSetting_Params params; params.PostProcessVolume = PostProcessVolume; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (Blends != nullptr) *Blends = params.Blends; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetPostProcessBlendEffectWeightByIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APostProcessVolume* PostProcessVolume (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Index (Parm, ZeroConstructor, IsPlainOldData) // float Weight (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBlueprintFunctionLibrary::SetPostProcessBlendEffectWeightByIndex(class APostProcessVolume* PostProcessVolume, unsigned char Index, float Weight) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetPostProcessBlendEffectWeightByIndex"); USTExtraBlueprintFunctionLibrary_SetPostProcessBlendEffectWeightByIndex_Params params; params.PostProcessVolume = PostProcessVolume; params.Index = Index; params.Weight = Weight; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetMeleeweaponMultiplier // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // float Val (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBlueprintFunctionLibrary::SetMeleeweaponMultiplier(class ASTExtraBaseCharacter* Character, float Val) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetMeleeweaponMultiplier"); USTExtraBlueprintFunctionLibrary_SetMeleeweaponMultiplier_Params params; params.Character = Character; params.Val = Val; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetCollisionResponseForBodies // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkelMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TEnumAsByte Channel (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte NewResponse (Parm, ZeroConstructor, IsPlainOldData) // TArray BodyNames (Parm, ZeroConstructor) void USTExtraBlueprintFunctionLibrary::SetCollisionResponseForBodies(class USkeletalMeshComponent* SkelMesh, TEnumAsByte Channel, TEnumAsByte NewResponse, TArray BodyNames) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetCollisionResponseForBodies"); USTExtraBlueprintFunctionLibrary_SetCollisionResponseForBodies_Params params; params.SkelMesh = SkelMesh; params.Channel = Channel; params.NewResponse = NewResponse; params.BodyNames = BodyNames; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LoadCDOByPath // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString PathName (Parm, ZeroConstructor) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* USTExtraBlueprintFunctionLibrary::LoadCDOByPath(const struct FString& PathName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LoadCDOByPath"); USTExtraBlueprintFunctionLibrary_LoadCDOByPath_Params params; params.PathName = PathName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitVector // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector CurVec (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector MaxVec (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USTExtraBlueprintFunctionLibrary::LimitVector(const struct FVector& CurVec, const struct FVector& MaxVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitVector"); USTExtraBlueprintFunctionLibrary_LimitVector_Params params; params.CurVec = CurVec; params.MaxVec = MaxVec; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitRotator // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FRotator CurRot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator MaxRot (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FRotator ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FRotator USTExtraBlueprintFunctionLibrary::LimitRotator(const struct FRotator& CurRot, const struct FRotator& MaxRot) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitRotator"); USTExtraBlueprintFunctionLibrary_LimitRotator_Params params; params.CurRot = CurRot; params.MaxRot = MaxRot; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsTerminatorSelf // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::IsTerminatorSelf(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsTerminatorSelf"); USTExtraBlueprintFunctionLibrary_IsTerminatorSelf_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsSamePlayerState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AUAEPlayerState* stateA (Parm, ZeroConstructor, IsPlainOldData) // class AUAEPlayerState* stateB (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::IsSamePlayerState(class AUAEPlayerState* stateA, class AUAEPlayerState* stateB) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsSamePlayerState"); USTExtraBlueprintFunctionLibrary_IsSamePlayerState_Params params; params.stateA = stateA; params.stateB = stateB; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsPlayerCantBlock // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::IsPlayerCantBlock(class AActor* DamageCauser, struct FHitResult* HitResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsPlayerCantBlock"); USTExtraBlueprintFunctionLibrary_IsPlayerCantBlock_Params params; params.DamageCauser = DamageCauser; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HitResult != nullptr) *HitResult = params.HitResult; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsHiddenByOtherSlot // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // int itemResID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::IsHiddenByOtherSlot(class ACharacter* Character, int itemResID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsHiddenByOtherSlot"); USTExtraBlueprintFunctionLibrary_IsHiddenByOtherSlot_Params params; params.Character = Character; params.itemResID = itemResID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.HasTeammateAlive // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ASTExtraPlayerState* PS (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::HasTeammateAlive(class ASTExtraPlayerState* PS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.HasTeammateAlive"); USTExtraBlueprintFunctionLibrary_HasTeammateAlive_Params params; params.PS = PS; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetWorldToUIShowLocationRect // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector WorldLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector4 Limit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector2D UIOffset (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector2D OutPosition (Parm, OutParm, IsPlainOldData) // float angle (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::GetWorldToUIShowLocationRect(class UObject* WorldContextObject, const struct FVector& WorldLocation, const struct FVector4& Limit, const struct FVector2D& UIOffset, struct FVector2D* OutPosition, float* angle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetWorldToUIShowLocationRect"); USTExtraBlueprintFunctionLibrary_GetWorldToUIShowLocationRect_Params params; params.WorldContextObject = WorldContextObject; params.WorldLocation = WorldLocation; params.Limit = Limit; params.UIOffset = UIOffset; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPosition != nullptr) *OutPosition = params.OutPosition; if (angle != nullptr) *angle = params.angle; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetUIShowLocationAngle // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D InPosition (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector4 Limit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraBlueprintFunctionLibrary::GetUIShowLocationAngle(class UObject* WorldContextObject, const struct FVector2D& InPosition, const struct FVector4& Limit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetUIShowLocationAngle"); USTExtraBlueprintFunctionLibrary_GetUIShowLocationAngle_Params params; params.WorldContextObject = WorldContextObject; params.InPosition = InPosition; params.Limit = Limit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetSphereOverlappingActors // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float CollisionFreeRadius (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool DrawVisibleTraceDebugLine (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray USTExtraBlueprintFunctionLibrary::GetSphereOverlappingActors(class UObject* WorldContextObject, float Radius, float CollisionFreeRadius, const struct FVector& Origin, class AActor* DamageCauser, TArray IgnoreActors, bool DrawVisibleTraceDebugLine) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetSphereOverlappingActors"); USTExtraBlueprintFunctionLibrary_GetSphereOverlappingActors_Params params; params.WorldContextObject = WorldContextObject; params.Radius = Radius; params.CollisionFreeRadius = CollisionFreeRadius; params.Origin = Origin; params.DamageCauser = DamageCauser; params.IgnoreActors = IgnoreActors; params.DrawVisibleTraceDebugLine = DrawVisibleTraceDebugLine; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetRadialDamageImpulseAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector Location (Parm, IsPlainOldData) // class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (Parm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraBlueprintFunctionLibrary::GetRadialDamageImpulseAtLocation(const struct FVector& Location, class UDamageType* DamageType, const struct FVector& Origin, float Radius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetRadialDamageImpulseAtLocation"); USTExtraBlueprintFunctionLibrary_GetRadialDamageImpulseAtLocation_Params params; params.Location = Location; params.DamageType = DamageType; params.Origin = Origin; params.Radius = Radius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetPostProcessBlendEffectWeightByIndex // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APostProcessVolume* PostProcessVolume (Parm, ZeroConstructor, IsPlainOldData) // unsigned char Index (Parm, ZeroConstructor, IsPlainOldData) // struct FWeightedBlendable ReturnValue (Parm, OutParm, ReturnParm) struct FWeightedBlendable USTExtraBlueprintFunctionLibrary::GetPostProcessBlendEffectWeightByIndex(class APostProcessVolume* PostProcessVolume, unsigned char Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetPostProcessBlendEffectWeightByIndex"); USTExtraBlueprintFunctionLibrary_GetPostProcessBlendEffectWeightByIndex_Params params; params.PostProcessVolume = PostProcessVolume; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetMaterialFromString // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString Name (ConstParm, Parm, ZeroConstructor) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInterface* USTExtraBlueprintFunctionLibrary::GetMaterialFromString(const struct FString& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetMaterialFromString"); USTExtraBlueprintFunctionLibrary_GetMaterialFromString_Params params; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetLockAndObsOptCompFromController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // class ULockAndObsOptComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class ULockAndObsOptComponent* USTExtraBlueprintFunctionLibrary::GetLockAndObsOptCompFromController(class AController* Controller) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetLockAndObsOptCompFromController"); USTExtraBlueprintFunctionLibrary_GetLockAndObsOptCompFromController_Params params; params.Controller = Controller; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetDeviceName // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraBlueprintFunctionLibrary::GetDeviceName() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetDeviceName"); USTExtraBlueprintFunctionLibrary_GetDeviceName_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetClassByPath // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString PathName (Parm, ZeroConstructor) // class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UClass* USTExtraBlueprintFunctionLibrary::GetClassByPath(const struct FString& PathName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetClassByPath"); USTExtraBlueprintFunctionLibrary_GetClassByPath_Params params; params.PathName = PathName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // class UChatComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UChatComponent* USTExtraBlueprintFunctionLibrary::GetChatComponentFromController(class AController* Controller) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromController"); USTExtraBlueprintFunctionLibrary_GetChatComponentFromController_Params params; params.Controller = Controller; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // class UChatComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UChatComponent* USTExtraBlueprintFunctionLibrary::GetChatComponentFromCharacter(class ACharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromCharacter"); USTExtraBlueprintFunctionLibrary_GetChatComponentFromCharacter_Params params; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetCakePlacer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraBaseCharacter* USTExtraBlueprintFunctionLibrary::GetCakePlacer(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetCakePlacer"); USTExtraBlueprintFunctionLibrary_GetCakePlacer_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UBackpackComponent* USTExtraBlueprintFunctionLibrary::GetBackpackComponentFromController(class AController* Controller) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromController"); USTExtraBlueprintFunctionLibrary_GetBackpackComponentFromController_Params params; params.Controller = Controller; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ACharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UBackpackComponent* USTExtraBlueprintFunctionLibrary::GetBackpackComponentFromCharacter(class ACharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromCharacter"); USTExtraBlueprintFunctionLibrary_GetBackpackComponentFromCharacter_Params params; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsyncWithID // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FSoftObjectPath AssetReference (Parm) // struct FScriptDelegate AssetLoadSuccessDelegate (Parm, ZeroConstructor) // int resID (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBlueprintFunctionLibrary::GetAssetByAssetReferenceAsyncWithID(const struct FSoftObjectPath& AssetReference, const struct FScriptDelegate& AssetLoadSuccessDelegate, int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsyncWithID"); USTExtraBlueprintFunctionLibrary_GetAssetByAssetReferenceAsyncWithID_Params params; params.AssetReference = AssetReference; params.AssetLoadSuccessDelegate = AssetLoadSuccessDelegate; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsync // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FSoftObjectPath AssetReference (Parm) // struct FScriptDelegate AssetLoadSuccessDelegate (Parm, ZeroConstructor) void USTExtraBlueprintFunctionLibrary::GetAssetByAssetReferenceAsync(const struct FSoftObjectPath& AssetReference, const struct FScriptDelegate& AssetLoadSuccessDelegate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsync"); USTExtraBlueprintFunctionLibrary_GetAssetByAssetReferenceAsync_Params params; params.AssetReference = AssetReference; params.AssetLoadSuccessDelegate = AssetLoadSuccessDelegate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReference // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FSoftObjectPath AssetReference (Parm) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* USTExtraBlueprintFunctionLibrary::GetAssetByAssetReference(const struct FSoftObjectPath& AssetReference) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReference"); USTExtraBlueprintFunctionLibrary_GetAssetByAssetReference_Params params; params.AssetReference = AssetReference; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Generate3StageBezierPointsSrcToDst // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Src (Parm, IsPlainOldData) // struct FVector Ctl (Parm, IsPlainOldData) // struct FVector Dst (Parm, IsPlainOldData) // int Num (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray USTExtraBlueprintFunctionLibrary::Generate3StageBezierPointsSrcToDst(const struct FVector& Src, const struct FVector& Ctl, const struct FVector& Dst, int Num) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Generate3StageBezierPointsSrcToDst"); USTExtraBlueprintFunctionLibrary_Generate3StageBezierPointsSrcToDst_Params params; params.Src = Src; params.Ctl = Ctl; params.Dst = Dst; params.Num = Num; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.FlushSlateZBufferWriteState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBlueprintFunctionLibrary::FlushSlateZBufferWriteState(class UWorld* World) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.FlushSlateZBufferWriteState"); USTExtraBlueprintFunctionLibrary_FlushSlateZBufferWriteState_Params params; params.World = World; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.DestroyActorWithParam // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Target (Parm, ZeroConstructor, IsPlainOldData) // bool bForce (Parm, ZeroConstructor, IsPlainOldData) // bool bModifyLevel (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBlueprintFunctionLibrary::DestroyActorWithParam(class AActor* Target, bool bForce, bool bModifyLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.DestroyActorWithParam"); USTExtraBlueprintFunctionLibrary_DestroyActorWithParam_Params params; params.Target = Target; params.bForce = bForce; params.bModifyLevel = bModifyLevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.CreateMyLandscape // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // struct FString MatPath (Parm, ZeroConstructor) // struct FString GeoPath (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::CreateMyLandscape(class UObject* WorldContextObject, const struct FString& MatPath, const struct FString& GeoPath) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.CreateMyLandscape"); USTExtraBlueprintFunctionLibrary_CreateMyLandscape_Params params; params.WorldContextObject = WorldContextObject; params.MatPath = MatPath; params.GeoPath = GeoPath; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosionWithEndPosition // (Final, Native, Static, Public, HasOutParms, HasDefaults) // Parameters: // class UPrimitiveComponent* VictimComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector EndPos (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AActor* IgnoredActor (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool DrawVisibleTraceDebugLine (Parm, ZeroConstructor, IsPlainOldData) // bool IsConsideringVehicleBlock (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::ComponentIsVisibleFromExplosionWithEndPosition(class UPrimitiveComponent* VictimComp, const struct FVector& Origin, const struct FVector& EndPos, class AActor* IgnoredActor, TArray IgnoreActors, TEnumAsByte TraceChannel, bool DrawVisibleTraceDebugLine, bool IsConsideringVehicleBlock) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosionWithEndPosition"); USTExtraBlueprintFunctionLibrary_ComponentIsVisibleFromExplosionWithEndPosition_Params params; params.VictimComp = VictimComp; params.Origin = Origin; params.EndPos = EndPos; params.IgnoredActor = IgnoredActor; params.IgnoreActors = IgnoreActors; params.TraceChannel = TraceChannel; params.DrawVisibleTraceDebugLine = DrawVisibleTraceDebugLine; params.IsConsideringVehicleBlock = IsConsideringVehicleBlock; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosion // (Final, Native, Static, Public, HasOutParms, HasDefaults) // Parameters: // class UPrimitiveComponent* VictimComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AActor* IgnoredActor (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TEnumAsByte TraceChannel (Parm, ZeroConstructor, IsPlainOldData) // bool DrawVisibleTraceDebugLine (Parm, ZeroConstructor, IsPlainOldData) // bool IsConsideringVehicleBlock (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::ComponentIsVisibleFromExplosion(class UPrimitiveComponent* VictimComp, const struct FVector& Origin, class AActor* IgnoredActor, TArray IgnoreActors, TEnumAsByte TraceChannel, bool DrawVisibleTraceDebugLine, bool IsConsideringVehicleBlock) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosion"); USTExtraBlueprintFunctionLibrary_ComponentIsVisibleFromExplosion_Params params; params.VictimComp = VictimComp; params.Origin = Origin; params.IgnoredActor = IgnoredActor; params.IgnoreActors = IgnoreActors; params.TraceChannel = TraceChannel; params.DrawVisibleTraceDebugLine = DrawVisibleTraceDebugLine; params.IsConsideringVehicleBlock = IsConsideringVehicleBlock; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTEWithMomentum // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData) // float BaseMomentumMag (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData) // float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData) // float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData) // float CollisionFreeRadius (Parm, ZeroConstructor, IsPlainOldData) // TArray DamagedTarget (Parm, OutParm, ZeroConstructor) // float AddtionalDamage (Parm, ZeroConstructor, IsPlainOldData) // bool IsVehicleExplode (Parm, ZeroConstructor, IsPlainOldData) // bool DrawVisibleTraceDebugLine (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::ApplyRadiusDamageSTEWithMomentum(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, float BaseMomentumMag, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, class UClass* DamageTypeClass, TArray IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, float CollisionFreeRadius, bool DrawVisibleTraceDebugLine, float AddtionalDamage, bool IsVehicleExplode, TArray* DamagedTarget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTEWithMomentum"); USTExtraBlueprintFunctionLibrary_ApplyRadiusDamageSTEWithMomentum_Params params; params.WorldContextObject = WorldContextObject; params.BaseDamage = BaseDamage; params.MinimumDamage = MinimumDamage; params.BaseMomentumMag = BaseMomentumMag; params.Origin = Origin; params.DamageInnerRadius = DamageInnerRadius; params.DamageOuterRadius = DamageOuterRadius; params.DamageFalloff = DamageFalloff; params.DamageTypeClass = DamageTypeClass; params.IgnoreActors = IgnoreActors; params.DamageCauser = DamageCauser; params.InstigatedByController = InstigatedByController; params.CollisionFreeRadius = CollisionFreeRadius; params.AddtionalDamage = AddtionalDamage; params.IsVehicleExplode = IsVehicleExplode; params.DrawVisibleTraceDebugLine = DrawVisibleTraceDebugLine; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DamagedTarget != nullptr) *DamagedTarget = params.DamagedTarget; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTE // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // float MinimumDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FVector Origin (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float DamageInnerRadius (Parm, ZeroConstructor, IsPlainOldData) // float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData) // float DamageFalloff (Parm, ZeroConstructor, IsPlainOldData) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class AController* InstigatedByController (Parm, ZeroConstructor, IsPlainOldData) // float CollisionFreeRadius (Parm, ZeroConstructor, IsPlainOldData) // bool DrawVisibleTraceDebugLine (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraBlueprintFunctionLibrary::ApplyRadiusDamageSTE(class UObject* WorldContextObject, float BaseDamage, float MinimumDamage, const struct FVector& Origin, float DamageInnerRadius, float DamageOuterRadius, float DamageFalloff, class UClass* DamageTypeClass, TArray IgnoreActors, class AActor* DamageCauser, class AController* InstigatedByController, float CollisionFreeRadius, bool DrawVisibleTraceDebugLine) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTE"); USTExtraBlueprintFunctionLibrary_ApplyRadiusDamageSTE_Params params; params.WorldContextObject = WorldContextObject; params.BaseDamage = BaseDamage; params.MinimumDamage = MinimumDamage; params.Origin = Origin; params.DamageInnerRadius = DamageInnerRadius; params.DamageOuterRadius = DamageOuterRadius; params.DamageFalloff = DamageFalloff; params.DamageTypeClass = DamageTypeClass; params.IgnoreActors = IgnoreActors; params.DamageCauser = DamageCauser; params.InstigatedByController = InstigatedByController; params.CollisionFreeRadius = CollisionFreeRadius; params.DrawVisibleTraceDebugLine = DrawVisibleTraceDebugLine; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.AddDistributedImpulseAtLocation // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* SkelMesh (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector Impulse (Parm, IsPlainOldData) // struct FVector Location (Parm, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // float DistriburedImpulseScale (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBlueprintFunctionLibrary::AddDistributedImpulseAtLocation(class USkeletalMeshComponent* SkelMesh, const struct FVector& Impulse, const struct FVector& Location, const struct FName& BoneName, float DistriburedImpulseScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.AddDistributedImpulseAtLocation"); USTExtraBlueprintFunctionLibrary_AddDistributedImpulseAtLocation_Params params; params.SkelMesh = SkelMesh; params.Impulse = Impulse; params.Location = Location; params.BoneName = BoneName; params.DistriburedImpulseScale = DistriburedImpulseScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBuffApplierComponent.SetIsEnableChecking // (Final, Native, Public, BlueprintCallable) // Parameters: // bool Enable (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBuffApplierComponent::SetIsEnableChecking(bool Enable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBuffApplierComponent.SetIsEnableChecking"); USTExtraBuffApplierComponent_SetIsEnableChecking_Params params; params.Enable = Enable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBuffApplierComponent.OverlapCheckerOneTarget // (Final, Native, Protected) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) void USTExtraBuffApplierComponent::OverlapCheckerOneTarget(class AActor* OtherActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBuffApplierComponent.OverlapCheckerOneTarget"); USTExtraBuffApplierComponent_OverlapCheckerOneTarget_Params params; params.OtherActor = OtherActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffLayer // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USTBaseBuff* Buff (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraBuffLibrary::GetBuffLayer(class USTBaseBuff* Buff) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffLayer"); USTExtraBuffLibrary_GetBuffLayer_Params params; params.Buff = Buff; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffByName // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // class AActor* BuffOwner (Parm, ZeroConstructor, IsPlainOldData) // struct FName Name (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) // class USTBaseBuff* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USTBaseBuff* USTExtraBuffLibrary::GetBuffByName(class AActor* BuffOwner, const struct FName& Name) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffByName"); USTExtraBuffLibrary_GetBuffByName_Params params; params.BuffOwner = BuffOwner; params.Name = Name; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffActions // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // class USTBaseBuff* Buff (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TArray BuffActions (Parm, OutParm, ZeroConstructor) void USTExtraBuffLibrary::GetBuffActions(class USTBaseBuff* Buff, TArray* BuffActions) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffActions"); USTExtraBuffLibrary_GetBuffActions_Params params; params.Buff = Buff; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (BuffActions != nullptr) *BuffActions = params.BuffActions; } // Function ShadowTrackerExtra.STExtraDelegateMgr.STExtraDelegateMgrInstance // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USTExtraDelegateMgr* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USTExtraDelegateMgr* USTExtraDelegateMgr::STExtraDelegateMgrInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraDelegateMgr.STExtraDelegateMgrInstance"); USTExtraDelegateMgr_STExtraDelegateMgrInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraExplosiveActor.Explode // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class APawn* InstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // TArray IgnoreActors (Parm, ZeroConstructor) // struct FVector Origin (Parm, IsPlainOldData) // bool bReplicateToClients (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraExplosiveActor::Explode(class APawn* InstigatorPawn, class AActor* DamageCauser, TArray IgnoreActors, const struct FVector& Origin, bool bReplicateToClients) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraExplosiveActor.Explode"); ASTExtraExplosiveActor_Explode_Params params; params.InstigatorPawn = InstigatorPawn; params.DamageCauser = DamageCauser; params.IgnoreActors = IgnoreActors; params.Origin = Origin; params.bReplicateToClients = bReplicateToClients; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraFlareGunBullet.RPC_Multicast_EnterPhase2 // (Net, NetReliable, Native, Event, NetMulticast, Protected, NetValidate) void ASTExtraFlareGunBullet::RPC_Multicast_EnterPhase2() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFlareGunBullet.RPC_Multicast_EnterPhase2"); ASTExtraFlareGunBullet_RPC_Multicast_EnterPhase2_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraFlareGunBullet.OnBounce // (Native, Protected, HasOutParms, HasDefaults) // Parameters: // struct FHitResult _ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector _ImpactVelocity (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraFlareGunBullet::OnBounce(const struct FHitResult& _ImpactResult, const struct FVector& _ImpactVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFlareGunBullet.OnBounce"); ASTExtraFlareGunBullet_OnBounce_Params params; params._ImpactResult = _ImpactResult; params._ImpactVelocity = _ImpactVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.VehicleBeenDestroyedCleanInfoDisplay // (Final, Native, Private) // Parameters: // ESTExtraVehicleHealthState InVehicleHealthState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::VehicleBeenDestroyedCleanInfoDisplay(ESTExtraVehicleHealthState InVehicleHealthState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.VehicleBeenDestroyedCleanInfoDisplay"); ASTExtraVehicleBase_VehicleBeenDestroyedCleanInfoDisplay_Params params; params.InVehicleHealthState = InVehicleHealthState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.StartAirDrop // (Final, Native, Public, BlueprintCallable) void ASTExtraVehicleBase::StartAirDrop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.StartAirDrop"); ASTExtraVehicleBase_StartAirDrop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetUsingHorn // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bUse (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::ServerSetUsingHorn(bool bUse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetUsingHorn"); ASTExtraVehicleBase_ServerSetUsingHorn_Params params; params.bUse = bUse; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetIsVehicleSpringArmAutoReturn // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bEnalbed (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::ServerSetIsVehicleSpringArmAutoReturn(bool bEnalbed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetIsVehicleSpringArmAutoReturn"); ASTExtraVehicleBase_ServerSetIsVehicleSpringArmAutoReturn_Params params; params.bEnalbed = bEnalbed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetBoosting // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool bEnalbed (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::ServerSetBoosting(bool bEnalbed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetBoosting"); ASTExtraVehicleBase_ServerSetBoosting_Params params; params.bEnalbed = bEnalbed; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.SendTriggerEventToServer // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class UVehicleTriggerComponent* VTComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void ASTExtraVehicleBase::SendTriggerEventToServer(class UVehicleTriggerComponent* VTComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.SendTriggerEventToServer"); ASTExtraVehicleBase_SendTriggerEventToServer_Params params; params.VTComp = VTComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.RemoveAntiStuckBox // (Final, Native, Protected, BlueprintCallable) void ASTExtraVehicleBase::RemoveAntiStuckBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.RemoveAntiStuckBox"); ASTExtraVehicleBase_RemoveAntiStuckBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.PostLoadFPPMesh // (Native, Public, BlueprintCallable) void ASTExtraVehicleBase::PostLoadFPPMesh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.PostLoadFPPMesh"); ASTExtraVehicleBase_PostLoadFPPMesh_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.PlaySfxOneShot // (Final, Native, Protected, BlueprintCallable) // Parameters: // class UAkAudioEvent* AkEvent (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::PlaySfxOneShot(class UAkAudioEvent* AkEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.PlaySfxOneShot"); ASTExtraVehicleBase_PlaySfxOneShot_Params params; params.AkEvent = AkEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnUpdateEffects // (Event, Public, BlueprintEvent) void ASTExtraVehicleBase::OnUpdateEffects() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnUpdateEffects"); ASTExtraVehicleBase_OnUpdateEffects_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnSetTailLightValue // (Event, Public, BlueprintEvent) // Parameters: // float LightValue (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::OnSetTailLightValue(float LightValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnSetTailLightValue"); ASTExtraVehicleBase_OnSetTailLightValue_Params params; params.LightValue = LightValue; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_VehicleHealthState // (Final, Native, Public) void ASTExtraVehicleBase::OnRep_VehicleHealthState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_VehicleHealthState"); ASTExtraVehicleBase_OnRep_VehicleHealthState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateViewData // (Final, Native, Public) void ASTExtraVehicleBase::OnRep_SimulateViewData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateViewData"); ASTExtraVehicleBase_OnRep_SimulateViewData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateFreeCameraViewData // (Final, Native, Public) void ASTExtraVehicleBase::OnRep_SimulateFreeCameraViewData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateFreeCameraViewData"); ASTExtraVehicleBase_OnRep_SimulateFreeCameraViewData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsVehicleSpringArmAutoReturn // (Final, Native, Public) void ASTExtraVehicleBase::OnRep_IsVehicleSpringArmAutoReturn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsVehicleSpringArmAutoReturn"); ASTExtraVehicleBase_OnRep_IsVehicleSpringArmAutoReturn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsEngineStarted // (Final, Native, Public) void ASTExtraVehicleBase::OnRep_IsEngineStarted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsEngineStarted"); ASTExtraVehicleBase_OnRep_IsEngineStarted_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsBoosting // (Final, Native, Public) void ASTExtraVehicleBase::OnRep_IsBoosting() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsBoosting"); ASTExtraVehicleBase_OnRep_IsBoosting_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsAirdroppingVehicle // (Final, Native, Protected) void ASTExtraVehicleBase::OnRep_IsAirdroppingVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsAirdroppingVehicle"); ASTExtraVehicleBase_OnRep_IsAirdroppingVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnMeshLoaded // (Final, Native, Public, HasDefaults) // Parameters: // struct FSoftObjectPath AssetRef (Parm) void ASTExtraVehicleBase::OnMeshLoaded(const struct FSoftObjectPath& AssetRef) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnMeshLoaded"); ASTExtraVehicleBase_OnMeshLoaded_Params params; params.AssetRef = AssetRef; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStop // (Event, Public, BlueprintEvent) void ASTExtraVehicleBase::OnEngineStop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStop"); ASTExtraVehicleBase_OnEngineStop_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStart // (Event, Public, BlueprintEvent) void ASTExtraVehicleBase::OnEngineStart() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStart"); ASTExtraVehicleBase_OnEngineStart_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.OnBoostingChanged // (Event, Public, BlueprintEvent) void ASTExtraVehicleBase::OnBoostingChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.OnBoostingChanged"); ASTExtraVehicleBase_OnBoostingChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.MultiCast_ApplyImpulse // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FVector Origin (ConstParm, Parm, ReferenceParm, IsPlainOldData) // float DamageOuterRadius (Parm, ZeroConstructor, IsPlainOldData) // float BaseMomentumMag (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::MultiCast_ApplyImpulse(const struct FVector& Origin, float DamageOuterRadius, float BaseMomentumMag) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.MultiCast_ApplyImpulse"); ASTExtraVehicleBase_MultiCast_ApplyImpulse_Params params; params.Origin = Origin; params.DamageOuterRadius = DamageOuterRadius; params.BaseMomentumMag = BaseMomentumMag; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.LoadFPPVehicleModel // (Final, Native, Public) void ASTExtraVehicleBase::LoadFPPVehicleModel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.LoadFPPVehicleModel"); ASTExtraVehicleBase_LoadFPPVehicleModel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.IsUsingFPPModel // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraVehicleBase::IsUsingFPPModel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.IsUsingFPPModel"); ASTExtraVehicleBase_IsUsingFPPModel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.IsInMidAir // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraVehicleBase::IsInMidAir() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.IsInMidAir"); ASTExtraVehicleBase_IsInMidAir_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.IsEntirelyUnderWater // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraVehicleBase::IsEntirelyUnderWater() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.IsEntirelyUnderWater"); ASTExtraVehicleBase_IsEntirelyUnderWater_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.InitVehicle // (Native, Public, BlueprintCallable) // Parameters: // int FuelPercent (Parm, ZeroConstructor, IsPlainOldData) // bool bEngineOn (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::InitVehicle(int FuelPercent, bool bEngineOn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.InitVehicle"); ASTExtraVehicleBase_InitVehicle_Params params; params.FuelPercent = FuelPercent; params.bEngineOn = bEngineOn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.InitSkeletalMesh // (Final, Native, Public) // Parameters: // struct FName SubobjectName (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USkeletalMeshComponent* ASTExtraVehicleBase::InitSkeletalMesh(const struct FName& SubobjectName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.InitSkeletalMesh"); ASTExtraVehicleBase_InitSkeletalMesh_Params params; params.SubobjectName = SubobjectName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnVehicleHealthStateChanged // (Native, Protected) // Parameters: // ESTExtraVehicleHealthState InVehicleHealthState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::HandleOnVehicleHealthStateChanged(ESTExtraVehicleHealthState InVehicleHealthState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnVehicleHealthStateChanged"); ASTExtraVehicleBase_HandleOnVehicleHealthStateChanged_Params params; params.InVehicleHealthState = InVehicleHealthState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatDetached // (Native, Protected) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatIdx (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::HandleOnSeatDetached(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType SeatType, int SeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatDetached"); ASTExtraVehicleBase_HandleOnSeatDetached_Params params; params.Character = Character; params.SeatType = SeatType; params.SeatIdx = SeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatChanged // (Native, Protected) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType LastSeatType (Parm, ZeroConstructor, IsPlainOldData) // int LastSeatIdx (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType NewSeatType (Parm, ZeroConstructor, IsPlainOldData) // int NewSeatIdx (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::HandleOnSeatChanged(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType LastSeatType, int LastSeatIdx, ESTExtraVehicleSeatType NewSeatType, int NewSeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatChanged"); ASTExtraVehicleBase_HandleOnSeatChanged_Params params; params.Character = Character; params.LastSeatType = LastSeatType; params.LastSeatIdx = LastSeatIdx; params.NewSeatType = NewSeatType; params.NewSeatIdx = NewSeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatAttached // (Native, Protected) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatIdx (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraVehicleBase::HandleOnSeatAttached(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType SeatType, int SeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatAttached"); ASTExtraVehicleBase_HandleOnSeatAttached_Params params; params.Character = Character; params.SeatType = SeatType; params.SeatIdx = SeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnMeshHit // (Final, Native, Protected, HasOutParms, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraVehicleBase::HandleOnMeshHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnMeshHit"); ASTExtraVehicleBase_HandleOnMeshHit_Params params; params.HitComponent = HitComponent; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.GetSoftRefObj // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // struct FSoftObjectPath AssetRef (Parm, OutParm) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UObject* ASTExtraVehicleBase::GetSoftRefObj(struct FSoftObjectPath* AssetRef) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.GetSoftRefObj"); ASTExtraVehicleBase_GetSoftRefObj_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (AssetRef != nullptr) *AssetRef = params.AssetRef; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.GetRotationInputDir // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraVehicleBase::GetRotationInputDir() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.GetRotationInputDir"); ASTExtraVehicleBase_GetRotationInputDir_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.GetForwardSpeed // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraVehicleBase::GetForwardSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.GetForwardSpeed"); ASTExtraVehicleBase_GetForwardSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.ExitFPPVehicle // (Final, Native, Public) void ASTExtraVehicleBase::ExitFPPVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.ExitFPPVehicle"); ASTExtraVehicleBase_ExitFPPVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.EnterFPPVehicle // (Final, Native, Public) void ASTExtraVehicleBase::EnterFPPVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.EnterFPPVehicle"); ASTExtraVehicleBase_EnterFPPVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.DestroyAndRespawnSelf // (Final, Native, Protected, BlueprintCallable) void ASTExtraVehicleBase::DestroyAndRespawnSelf() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.DestroyAndRespawnSelf"); ASTExtraVehicleBase_DestroyAndRespawnSelf_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.CreateAntiStuckBox // (Final, Native, Protected, BlueprintCallable) void ASTExtraVehicleBase::CreateAntiStuckBox() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.CreateAntiStuckBox"); ASTExtraVehicleBase_CreateAntiStuckBox_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.ClearInputs // (Final, Native, Public, BlueprintCallable) void ASTExtraVehicleBase::ClearInputs() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.ClearInputs"); ASTExtraVehicleBase_ClearInputs_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.BroadcastClientVehicleExplosionEffect // (Net, Native, Event, NetMulticast, Public) void ASTExtraVehicleBase::BroadcastClientVehicleExplosionEffect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.BroadcastClientVehicleExplosionEffect"); ASTExtraVehicleBase_BroadcastClientVehicleExplosionEffect_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleBase.ApplyAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraVehicleBase::ApplyAnimation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.ApplyAnimation"); ASTExtraVehicleBase_ApplyAnimation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleBase.AfterBeginPlay // (Event, Public, BlueprintEvent) void ASTExtraVehicleBase::AfterBeginPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleBase.AfterBeginPlay"); ASTExtraVehicleBase_AfterBeginPlay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraFloatingVehicle.HandleOnMeshAwake // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* WakingComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraFloatingVehicle::HandleOnMeshAwake(class UPrimitiveComponent* WakingComponent, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFloatingVehicle.HandleOnMeshAwake"); ASTExtraFloatingVehicle_HandleOnMeshAwake_Params params; params.WakingComponent = WakingComponent; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraFloatingVehicle.GetRotationInputDir // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraFloatingVehicle::GetRotationInputDir() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFloatingVehicle.GetRotationInputDir"); ASTExtraFloatingVehicle_GetRotationInputDir_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.ServerUpdateInput // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // float InSteeringInput (Parm, ZeroConstructor, IsPlainOldData) // float InThrottleInput (Parm, ZeroConstructor, IsPlainOldData) void USTExtraFloatingVehicleMovementComponent::ServerUpdateInput(float InSteeringInput, float InThrottleInput) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.ServerUpdateInput"); USTExtraFloatingVehicleMovementComponent_ServerUpdateInput_Params params; params.InSteeringInput = InSteeringInput; params.InThrottleInput = InThrottleInput; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetThrottleInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraFloatingVehicleMovementComponent::GetThrottleInput() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetThrottleInput"); USTExtraFloatingVehicleMovementComponent_GetThrottleInput_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetSteeringInput // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraFloatingVehicleMovementComponent::GetSteeringInput() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetSteeringInput"); USTExtraFloatingVehicleMovementComponent_GetSteeringInput_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraFPPAnimInstance.CacheParamList // (Native, Public) // Parameters: // float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData) void USTExtraFPPAnimInstance::CacheParamList(float DeltaSeconds) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraFPPAnimInstance.CacheParamList"); USTExtraFPPAnimInstance_CacheParamList_Params params; params.DeltaSeconds = DeltaSeconds; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraGameInstance.UserQualitySettingChanged__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // int UserQualitySettingLevel (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::UserQualitySettingChanged__DelegateSignature(int UserQualitySettingLevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraGameInstance.UserQualitySettingChanged__DelegateSignature"); USTExtraGameInstance_UserQualitySettingChanged__DelegateSignature_Params params; params.UserQualitySettingLevel = UserQualitySettingLevel; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetWorldCompositionRelativeDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // int LODIndex (Parm, ZeroConstructor, IsPlainOldData) // float Distance (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::SetWorldCompositionRelativeDistance(int LODIndex, float Distance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetWorldCompositionRelativeDistance"); USTExtraGameInstance_SetWorldCompositionRelativeDistance_Params params; params.LODIndex = LODIndex; params.Distance = Distance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bShadow (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::SetUserSetingShadowQuality(bool bShadow) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingShadowQuality"); USTExtraGameInstance_SetUserSetingShadowQuality_Params params; params.bShadow = bShadow; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingMobilceContentSCale // (Final, Native, Public, BlueprintCallable) // Parameters: // float mcs (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::SetUserSetingMobilceContentSCale(float mcs) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingMobilceContentSCale"); USTExtraGameInstance_SetUserSetingMobilceContentSCale_Params params; params.mcs = mcs; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetSoundEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int Type (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::SetSoundEffectQuality(int Type) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetSoundEffectQuality"); USTExtraGameInstance_SetSoundEffectQuality_Params params; params.Type = Type; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetRenderQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FRenderQualitySettings RenderQualitySettings (Parm) void USTExtraGameInstance::SetRenderQuality(const struct FRenderQualitySettings& RenderQualitySettings) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetRenderQuality"); USTExtraGameInstance_SetRenderQuality_Params params; params.RenderQualitySettings = RenderQualitySettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetIsEmulatorInitFireMode // (Final, Native, Public, BlueprintCallable) void USTExtraGameInstance::SetIsEmulatorInitFireMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetIsEmulatorInitFireMode"); USTExtraGameInstance_SetIsEmulatorInitFireMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetHZBMobileState // (Final, Native, Public, BlueprintCallable) void USTExtraGameInstance::SetHZBMobileState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetHZBMobileState"); USTExtraGameInstance_SetHZBMobileState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetFOVScreenSizeCullingFactor // (Final, Native, Public, BlueprintCallable) // Parameters: // float FOV (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::SetFOVScreenSizeCullingFactor(float FOV) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetFOVScreenSizeCullingFactor"); USTExtraGameInstance_SetFOVScreenSizeCullingFactor_Params params; params.FOV = FOV; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetCustomRouteLine // (Final, Native, Static, Public, BlueprintCallable) void USTExtraGameInstance::SetCustomRouteLine() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetCustomRouteLine"); USTExtraGameInstance_SetCustomRouteLine_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.SetAutoMissionType // (Final, Native, Static, Public, BlueprintCallable) void USTExtraGameInstance::SetAutoMissionType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.SetAutoMissionType"); USTExtraGameInstance_SetAutoMissionType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.ReSetFOVScreenSizeCullingFactor // (Final, Native, Public, BlueprintCallable) void USTExtraGameInstance::ReSetFOVScreenSizeCullingFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.ReSetFOVScreenSizeCullingFactor"); USTExtraGameInstance_ReSetFOVScreenSizeCullingFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.RenderForLowFPS // (Final, Native, Public, BlueprintCallable) void USTExtraGameInstance::RenderForLowFPS() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.RenderForLowFPS"); USTExtraGameInstance_RenderForLowFPS_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.RefuseRenderForLowFPS // (Final, Native, Public, BlueprintCallable) void USTExtraGameInstance::RefuseRenderForLowFPS() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.RefuseRenderForLowFPS"); USTExtraGameInstance_RefuseRenderForLowFPS_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.QuitGame // (Final, Native, Public, BlueprintCallable) void USTExtraGameInstance::QuitGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.QuitGame"); USTExtraGameInstance_QuitGame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.PreSetRenderQuality // (Final, Native, Public, HasOutParms) // Parameters: // struct FRenderQualitySettings RenderQualitySettings (Parm) // bool renderLevelChanged (Parm, OutParm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::PreSetRenderQuality(const struct FRenderQualitySettings& RenderQualitySettings, bool* renderLevelChanged) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.PreSetRenderQuality"); USTExtraGameInstance_PreSetRenderQuality_Params params; params.RenderQualitySettings = RenderQualitySettings; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (renderLevelChanged != nullptr) *renderLevelChanged = params.renderLevelChanged; } // Function ShadowTrackerExtra.STExtraGameInstance.isUsingAssumedNameInReplay // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::isUsingAssumedNameInReplay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.isUsingAssumedNameInReplay"); USTExtraGameInstance_isUsingAssumedNameInReplay_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportTagCulling // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::IsSupportTagCulling() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.IsSupportTagCulling"); USTExtraGameInstance_IsSupportTagCulling_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchSoundEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::IsSupportSwitchSoundEffectQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchSoundEffectQuality"); USTExtraGameInstance_IsSupportSwitchSoundEffectQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchRenderLevelRuntime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::IsSupportSwitchRenderLevelRuntime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchRenderLevelRuntime"); USTExtraGameInstance_IsSupportSwitchRenderLevelRuntime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportMSAA // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::IsSupportMSAA() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.IsSupportMSAA"); USTExtraGameInstance_IsSupportMSAA_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportLDR // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::IsSupportLDR() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.IsSupportLDR"); USTExtraGameInstance_IsSupportLDR_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.IsOpenHDR // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::IsOpenHDR() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.IsOpenHDR"); USTExtraGameInstance_IsOpenHDR_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.IsAutoRunTestGame // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::IsAutoRunTestGame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.IsAutoRunTestGame"); USTExtraGameInstance_IsAutoRunTestGame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GMStandalone // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // struct FString Map (Parm, ZeroConstructor) void USTExtraGameInstance::GMStandalone(const struct FString& Map) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GMStandalone"); USTExtraGameInstance_GMStandalone_Params params; params.Map = Map; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.GetWonderfulRecordingCut // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWonderfulRecordingCut* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UWonderfulRecordingCut* USTExtraGameInstance::GetWonderfulRecordingCut() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetWonderfulRecordingCut"); USTExtraGameInstance_GetWonderfulRecordingCut_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetUserSetingShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::GetUserSetingShadowQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetUserSetingShadowQuality"); USTExtraGameInstance_GetUserSetingShadowQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetUserQualitySettingLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraGameInstance::GetUserQualitySettingLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetUserQualitySettingLevel"); USTExtraGameInstance_GetUserQualitySettingLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetSoundEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraGameInstance::GetSoundEffectQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetSoundEffectQuality"); USTExtraGameInstance_GetSoundEffectQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityLastSet // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FRenderQualitySettings ReturnValue (Parm, OutParm, ReturnParm) struct FRenderQualitySettings USTExtraGameInstance::GetRenderQualityLastSet() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityLastSet"); USTExtraGameInstance_GetRenderQualityLastSet_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityApplying // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FRenderQualitySettings ReturnValue (Parm, OutParm, ReturnParm) struct FRenderQualitySettings USTExtraGameInstance::GetRenderQualityApplying() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityApplying"); USTExtraGameInstance_GetRenderQualityApplying_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetIsEmulatorInitFireMode // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::GetIsEmulatorInitFireMode() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetIsEmulatorInitFireMode"); USTExtraGameInstance_GetIsEmulatorInitFireMode_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceUpdateVersionFlag // (Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraGameInstance::GetDeviceUpdateVersionFlag() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceUpdateVersionFlag"); USTExtraGameInstance_GetDeviceUpdateVersionFlag_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxSupportLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte USTExtraGameInstance::GetDeviceMaxSupportLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxSupportLevel"); USTExtraGameInstance_GetDeviceMaxSupportLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxFPSByDeviceLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte renderlevel (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraGameInstance::GetDeviceMaxFPSByDeviceLevel(TEnumAsByte renderlevel) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxFPSByDeviceLevel"); USTExtraGameInstance_GetDeviceMaxFPSByDeviceLevel_Params params; params.renderlevel = renderlevel; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLimit // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraGameInstance::GetDeviceLimit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLimit"); USTExtraGameInstance_GetDeviceLimit_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLevel // (Final, Native, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraGameInstance::GetDeviceLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLevel"); USTExtraGameInstance_GetDeviceLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetDefaultSoundEffectQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::GetDefaultSoundEffectQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetDefaultSoundEffectQuality"); USTExtraGameInstance_GetDefaultSoundEffectQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetDeathPlayback // (Final, Native, Public, BlueprintCallable) // Parameters: // class UDeathPlayback* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UDeathPlayback* USTExtraGameInstance::GetDeathPlayback() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetDeathPlayback"); USTExtraGameInstance_GetDeathPlayback_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetCompletePlayback // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCompletePlayback* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UCompletePlayback* USTExtraGameInstance::GetCompletePlayback() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetCompletePlayback"); USTExtraGameInstance_GetCompletePlayback_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunTestServerIdx // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraGameInstance::GetAutoRunTestServerIdx() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunTestServerIdx"); USTExtraGameInstance_GetAutoRunTestServerIdx_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunPassWD // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraGameInstance::GetAutoRunPassWD() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunPassWD"); USTExtraGameInstance_GetAutoRunPassWD_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunLuaTest // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraGameInstance::GetAutoRunLuaTest() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunLuaTest"); USTExtraGameInstance_GetAutoRunLuaTest_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunAccount // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraGameInstance::GetAutoRunAccount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunAccount"); USTExtraGameInstance_GetAutoRunAccount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.GetApplyingShadowQuality // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::GetApplyingShadowQuality() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.GetApplyingShadowQuality"); USTExtraGameInstance_GetApplyingShadowQuality_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.ExecuteCMD // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString CMDkey (Parm, ZeroConstructor) // struct FString CMDvalue (Parm, ZeroConstructor) void USTExtraGameInstance::ExecuteCMD(const struct FString& CMDkey, const struct FString& CMDvalue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.ExecuteCMD"); USTExtraGameInstance_ExecuteCMD_Params params; params.CMDkey = CMDkey; params.CMDvalue = CMDvalue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.EnableStreamingLevelLOD // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::EnableStreamingLevelLOD(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.EnableStreamingLevelLOD"); USTExtraGameInstance_EnableStreamingLevelLOD_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.EnableDeathPlayback // (Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) // bool bFlush (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::EnableDeathPlayback(bool bEnable, bool bFlush) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.EnableDeathPlayback"); USTExtraGameInstance_EnableDeathPlayback_Params params; params.bEnable = bEnable; params.bFlush = bFlush; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.DeleteSavedFiles // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool allfilesSaved (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameInstance::DeleteSavedFiles(bool allfilesSaved) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.DeleteSavedFiles"); USTExtraGameInstance_DeleteSavedFiles_Params params; params.allfilesSaved = allfilesSaved; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameInstance.AutoActiveLDR // (Final, Native, Public, BlueprintCallable) void USTExtraGameInstance::AutoActiveLDR() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.AutoActiveLDR"); USTExtraGameInstance_AutoActiveLDR_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle_PP // (Final, Native, Public) // Parameters: // TEnumAsByte Level (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::ActiveStyle_PP(TEnumAsByte Level) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle_PP"); USTExtraGameInstance_ActiveStyle_PP_Params params; params.Level = Level; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle // (Final, Native, Public) // Parameters: // TEnumAsByte Level (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::ActiveStyle(TEnumAsByte Level) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle"); USTExtraGameInstance_ActiveStyle_Params params; params.Level = Level; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.ActiveNightVision // (Final, Exec, Native, Public, BlueprintCallable) // Parameters: // bool bSet (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::ActiveNightVision(bool bSet) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.ActiveNightVision"); USTExtraGameInstance_ActiveNightVision_Params params; params.bSet = bSet; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameInstance.ActiveMSAA // (Final, Native, Public) // Parameters: // bool bOpenMSAA (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameInstance::ActiveMSAA(bool bOpenMSAA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameInstance.ActiveMSAA"); USTExtraGameInstance_ActiveMSAA_Params params; params.bOpenMSAA = bOpenMSAA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameMode.OnGameEnd // (Final, Native, Public) void ASTExtraGameMode::OnGameEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameMode.OnGameEnd"); ASTExtraGameMode_OnGameEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameplayStatics.StopSyncSound // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* pSouceActor (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameplayStatics::StopSyncSound(class AActor* pSouceActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameplayStatics.StopSyncSound"); USTExtraGameplayStatics_StopSyncSound_Params params; params.pSouceActor = pSouceActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameplayStatics.STApplyPointDamage // (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData) // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FVector HitFromDirection (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FHitResult HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // class AController* EventInstigator (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // class UClass* DamageTypeClass (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraGameplayStatics::STApplyPointDamage(class AActor* DamagedActor, float BaseDamage, const struct FVector& HitFromDirection, const struct FHitResult& HitInfo, class AController* EventInstigator, class AActor* DamageCauser, class UClass* DamageTypeClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameplayStatics.STApplyPointDamage"); USTExtraGameplayStatics_STApplyPointDamage_Params params; params.DamagedActor = DamagedActor; params.BaseDamage = BaseDamage; params.HitFromDirection = HitFromDirection; params.HitInfo = HitInfo; params.EventInstigator = EventInstigator; params.DamageCauser = DamageCauser; params.DamageTypeClass = DamageTypeClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameplayStatics.SetWetness // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float Wetness (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameplayStatics::SetWetness(float Wetness) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameplayStatics.SetWetness"); USTExtraGameplayStatics_SetWetness_Params params; params.Wetness = Wetness; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameplayStatics.SetScreenSizeModifier // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D Center (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float Radius (Parm, ZeroConstructor, IsPlainOldData) // float ScreenSizeFactor (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameplayStatics::SetScreenSizeModifier(bool bActive, const struct FVector2D& Center, float Radius, float ScreenSizeFactor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameplayStatics.SetScreenSizeModifier"); USTExtraGameplayStatics_SetScreenSizeModifier_Params params; params.bActive = bActive; params.Center = Center; params.Radius = Radius; params.ScreenSizeFactor = ScreenSizeFactor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameplayStatics.PostSyncAkEvent // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // int AkEventID (Parm, ZeroConstructor, IsPlainOldData) // class AActor* pSouceActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector AkLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // bool IsFireSound (Parm, ZeroConstructor, IsPlainOldData) void USTExtraGameplayStatics::PostSyncAkEvent(int AkEventID, class AActor* pSouceActor, const struct FVector& AkLocation, bool IsFireSound) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameplayStatics.PostSyncAkEvent"); USTExtraGameplayStatics_PostSyncAkEvent_Params params; params.AkEventID = AkEventID; params.pSouceActor = pSouceActor; params.AkLocation = AkLocation; params.IsFireSound = IsFireSound; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraGameplayStatics.IsPlayerPawnOverlappedThunderBall // (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData) // float ThunderBallRadius (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraGameplayStatics::IsPlayerPawnOverlappedThunderBall(class ASTExtraBaseCharacter* PlayerPawn, float ThunderBallRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameplayStatics.IsPlayerPawnOverlappedThunderBall"); USTExtraGameplayStatics_IsPlayerPawnOverlappedThunderBall_Params params; params.PlayerPawn = PlayerPawn; params.ThunderBallRadius = ThunderBallRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGameplayStatics.GetAllPlayerPawnsOfClass // (Final, Native, Static, Public, HasOutParms, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class UClass* PawnClass (Parm, ZeroConstructor, IsPlainOldData) // TArray OutPawns (Parm, OutParm, ZeroConstructor) void USTExtraGameplayStatics::GetAllPlayerPawnsOfClass(class UObject* WorldContextObject, class UClass* PawnClass, TArray* OutPawns) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGameplayStatics.GetAllPlayerPawnsOfClass"); USTExtraGameplayStatics_GetAllPlayerPawnsOfClass_Params params; params.WorldContextObject = WorldContextObject; params.PawnClass = PawnClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutPawns != nullptr) *OutPawns = params.OutPawns; } // Function ShadowTrackerExtra.STExtraGlobalData.STExtraGlobalDataInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USTExtraGlobalData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USTExtraGlobalData* USTExtraGlobalData::STExtraGlobalDataInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGlobalData.STExtraGlobalDataInstance"); USTExtraGlobalData_STExtraGlobalDataInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraGlobalData.CurVersionNumber // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraGlobalData::CurVersionNumber() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraGlobalData.CurVersionNumber"); USTExtraGlobalData_CurVersionNumber_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraInputInterface.MoveUp // (Native, Public) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void USTExtraInputInterface::MoveUp(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraInputInterface.MoveUp"); USTExtraInputInterface_MoveUp_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraInputInterface.MoveRight // (Native, Public) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void USTExtraInputInterface::MoveRight(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraInputInterface.MoveRight"); USTExtraInputInterface_MoveRight_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraInputInterface.MoveForward // (Native, Public) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void USTExtraInputInterface::MoveForward(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraInputInterface.MoveForward"); USTExtraInputInterface_MoveForward_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.UnequipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraLobbyCharacter::UnequipWeapon(class ASTExtraWeapon* Weapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.UnequipWeapon"); ASTExtraLobbyCharacter_UnequipWeapon_Params params; params.Weapon = Weapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndexInAvatarScene // (Final, Native, Public, BlueprintCallable) // Parameters: // int pos (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraLobbyCharacter::SetLobbyPosIndexInAvatarScene(int pos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndexInAvatarScene"); ASTExtraLobbyCharacter_SetLobbyPosIndexInAvatarScene_Params params; params.pos = pos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte pos (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraLobbyCharacter::SetLobbyPosIndex(TEnumAsByte pos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndex"); ASTExtraLobbyCharacter_SetLobbyPosIndex_Params params; params.pos = pos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteSound // (Final, Native, Public, BlueprintCallable) void ASTExtraLobbyCharacter::PlayEmoteSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteSound"); ASTExtraLobbyCharacter_PlayEmoteSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteInterruptSound // (Final, Native, Public, BlueprintCallable) void ASTExtraLobbyCharacter::PlayEmoteInterruptSound() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteInterruptSound"); ASTExtraLobbyCharacter_PlayEmoteInterruptSound_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.OnPlayEmote // (Final, Native, Public, BlueprintCallable) // Parameters: // int EmoteId (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraLobbyCharacter::OnPlayEmote(int EmoteId) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.OnPlayEmote"); ASTExtraLobbyCharacter_OnPlayEmote_Params params; params.EmoteId = EmoteId; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnimList // (Final, Native, Public) void ASTExtraLobbyCharacter::OnAsyncLoadEmoteAnimList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnimList"); ASTExtraLobbyCharacter_OnAsyncLoadEmoteAnimList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnim // (Final, Native, Public) void ASTExtraLobbyCharacter::OnAsyncLoadEmoteAnim() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnim"); ASTExtraLobbyCharacter_OnAsyncLoadEmoteAnim_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrListFromIndex // (Final, Native, Public) void ASTExtraLobbyCharacter::LoadAnimSoftPtrListFromIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrListFromIndex"); ASTExtraLobbyCharacter_LoadAnimSoftPtrListFromIndex_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrFromIndex // (Final, Native, Public) // Parameters: // int Index (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraLobbyCharacter::LoadAnimSoftPtrFromIndex(int Index) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrFromIndex"); ASTExtraLobbyCharacter_LoadAnimSoftPtrFromIndex_Params params; params.Index = Index; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.HandleOnCharAnimLoadingFinished // (Final, Native, Public) void ASTExtraLobbyCharacter::HandleOnCharAnimLoadingFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.HandleOnCharAnimLoadingFinished"); ASTExtraLobbyCharacter_HandleOnCharAnimLoadingFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UAELobbyCharAnimListComp* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UAELobbyCharAnimListComp* ASTExtraLobbyCharacter::GetWeaponAnimComponent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimComponent"); ASTExtraLobbyCharacter_GetWeaponAnimComponent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimByAnimTypeAndPosType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte AnimType (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PoseType (Parm, ZeroConstructor, IsPlainOldData) // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimationAsset* ASTExtraLobbyCharacter::GetWeaponAnimByAnimTypeAndPosType(TEnumAsByte AnimType, TEnumAsByte PoseType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimByAnimTypeAndPosType"); ASTExtraLobbyCharacter_GetWeaponAnimByAnimTypeAndPosType_Params params; params.AnimType = AnimType; params.PoseType = PoseType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetLobbyPosIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte ASTExtraLobbyCharacter::GetLobbyPosIndex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.GetLobbyPosIndex"); ASTExtraLobbyCharacter_GetLobbyPosIndex_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetEmoteHandle // (Event, Public, BlueprintEvent) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackEmoteHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBackpackEmoteHandle* ASTExtraLobbyCharacter::GetEmoteHandle(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.GetEmoteHandle"); ASTExtraLobbyCharacter_GetEmoteHandle_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentWeapon // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraWeapon* ASTExtraLobbyCharacter::GetCurrentWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentWeapon"); ASTExtraLobbyCharacter_GetCurrentWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentEmoteId // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int ASTExtraLobbyCharacter::GetCurrentEmoteId() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentEmoteId"); ASTExtraLobbyCharacter_GetCurrentEmoteId_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCharacterAnimByAnimTypeAndPosType // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TEnumAsByte AnimType (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte PoseType (Parm, ZeroConstructor, IsPlainOldData) // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimationAsset* ASTExtraLobbyCharacter::GetCharacterAnimByAnimTypeAndPosType(TEnumAsByte AnimType, TEnumAsByte PoseType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCharacterAnimByAnimTypeAndPosType"); ASTExtraLobbyCharacter_GetCharacterAnimByAnimTypeAndPosType_Params params; params.AnimType = AnimType; params.PoseType = PoseType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.EquipWeapon // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraLobbyCharacter::EquipWeapon(class ASTExtraWeapon* Weapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.EquipWeapon"); ASTExtraLobbyCharacter_EquipWeapon_Params params; params.Weapon = Weapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraLobbyCharacter.EmoteAnimFinishedSuccessfully // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraLobbyCharacter::EmoteAnimFinishedSuccessfully() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraLobbyCharacter.EmoteAnimFinishedSuccessfully"); ASTExtraLobbyCharacter_EmoteAnimFinishedSuccessfully_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdateTeamMateLocAndRot // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray TeamMateStateArray (Parm, ZeroConstructor) // TArray TeamMateInfoGridArray (ConstParm, Parm, ZeroConstructor) // struct FVector LevelLandscapeCenter (Parm, IsPlainOldData) // float CorrectMapScale (Parm, ZeroConstructor, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerState* myPS (Parm, ZeroConstructor, IsPlainOldData) // TArray ArrowImageArray (Parm, ZeroConstructor) // struct FVector2D MapAdjustOffset (Parm, IsPlainOldData) // float MapWindowHalfExtent (Parm, ZeroConstructor, IsPlainOldData) // TArray OutOfRangeTeammateIndex (Parm, OutParm, ZeroConstructor) // bool isEntireMap (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::UpdateTeamMateLocAndRot(TArray TeamMateStateArray, TArray TeamMateInfoGridArray, const struct FVector& LevelLandscapeCenter, float CorrectMapScale, float RotateAngle, class ASTExtraPlayerState* myPS, TArray ArrowImageArray, const struct FVector2D& MapAdjustOffset, float MapWindowHalfExtent, bool isEntireMap, TArray* OutOfRangeTeammateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdateTeamMateLocAndRot"); USTExtraMapFunctionLibrary_UpdateTeamMateLocAndRot_Params params; params.TeamMateStateArray = TeamMateStateArray; params.TeamMateInfoGridArray = TeamMateInfoGridArray; params.LevelLandscapeCenter = LevelLandscapeCenter; params.CorrectMapScale = CorrectMapScale; params.RotateAngle = RotateAngle; params.myPS = myPS; params.ArrowImageArray = ArrowImageArray; params.MapAdjustOffset = MapAdjustOffset; params.MapWindowHalfExtent = MapWindowHalfExtent; params.isEntireMap = isEntireMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutOfRangeTeammateIndex != nullptr) *OutOfRangeTeammateIndex = params.OutOfRangeTeammateIndex; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdatePlayersLocAndRot // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray TeamMateStateArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray PlayerInfoWidgetArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector LevelLandscapeCenter (ConstParm, Parm, IsPlainOldData) // float CorrectMapScale (Parm, ZeroConstructor, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerState* myPS (Parm, ZeroConstructor, IsPlainOldData) // TArray PlayerRotWidgetArray (Parm, ZeroConstructor) // struct FVector2D MapAdjustOffset (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float MapWindowHalfExtent (Parm, ZeroConstructor, IsPlainOldData) // TArray OutOfRangeTeammateIndex (Parm, OutParm, ZeroConstructor) // bool isEntireMap (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::UpdatePlayersLocAndRot(TArray TeamMateStateArray, TArray PlayerInfoWidgetArray, const struct FVector& LevelLandscapeCenter, float CorrectMapScale, float RotateAngle, class ASTExtraPlayerState* myPS, TArray PlayerRotWidgetArray, const struct FVector2D& MapAdjustOffset, float MapWindowHalfExtent, bool isEntireMap, TArray* OutOfRangeTeammateIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdatePlayersLocAndRot"); USTExtraMapFunctionLibrary_UpdatePlayersLocAndRot_Params params; params.TeamMateStateArray = TeamMateStateArray; params.PlayerInfoWidgetArray = PlayerInfoWidgetArray; params.LevelLandscapeCenter = LevelLandscapeCenter; params.CorrectMapScale = CorrectMapScale; params.RotateAngle = RotateAngle; params.myPS = myPS; params.PlayerRotWidgetArray = PlayerRotWidgetArray; params.MapAdjustOffset = MapAdjustOffset; params.MapWindowHalfExtent = MapWindowHalfExtent; params.isEntireMap = isEntireMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutOfRangeTeammateIndex != nullptr) *OutOfRangeTeammateIndex = params.OutOfRangeTeammateIndex; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.SetLeftRouteLength // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UCanvasPanelSlot* LeftRouteSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UCanvasPanelSlot* PassedRouteSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // float FlyingProcess (Parm, ZeroConstructor, IsPlainOldData) // float RouteTotalLengthInMap (Parm, ZeroConstructor, IsPlainOldData) // float MapScale (Parm, ZeroConstructor, IsPlainOldData) // float TopOffset (Parm, ZeroConstructor, IsPlainOldData) // float BottomOffset (Parm, ZeroConstructor, IsPlainOldData) // bool bIsWar (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::SetLeftRouteLength(class UCanvasPanelSlot* LeftRouteSlot, class UCanvasPanelSlot* PassedRouteSlot, float FlyingProcess, float RouteTotalLengthInMap, float MapScale, float TopOffset, float BottomOffset, bool bIsWar) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.SetLeftRouteLength"); USTExtraMapFunctionLibrary_SetLeftRouteLength_Params params; params.LeftRouteSlot = LeftRouteSlot; params.PassedRouteSlot = PassedRouteSlot; params.FlyingProcess = FlyingProcess; params.RouteTotalLengthInMap = RouteTotalLengthInMap; params.MapScale = MapScale; params.TopOffset = TopOffset; params.BottomOffset = BottomOffset; params.bIsWar = bIsWar; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.RnederThreadSetBigCore // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool isbig (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::RnederThreadSetBigCore(bool isbig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.RnederThreadSetBigCore"); USTExtraMapFunctionLibrary_RnederThreadSetBigCore_Params params; params.isbig = isbig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapFuncLibInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USTExtraMapFunctionLibrary* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USTExtraMapFunctionLibrary* USTExtraMapFunctionLibrary::MapFuncLibInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapFuncLibInstance"); USTExtraMapFunctionLibrary_MapFuncLibInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapCenterToPointVector // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector PointLocationInLevel (Parm, IsPlainOldData) // struct FVector LevelLandscapeCenter (Parm, IsPlainOldData) // float LevelToMapScale (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector USTExtraMapFunctionLibrary::MapCenterToPointVector(const struct FVector& PointLocationInLevel, const struct FVector& LevelLandscapeCenter, float LevelToMapScale) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapCenterToPointVector"); USTExtraMapFunctionLibrary_MapCenterToPointVector_Params params; params.PointLocationInLevel = PointLocationInLevel; params.LevelLandscapeCenter = LevelLandscapeCenter; params.LevelToMapScale = LevelToMapScale; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsPlayerOutSafeZone // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraGameStateBase* GS (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraMapFunctionLibrary::IsPlayerOutSafeZone(class APlayerController* PC, class ASTExtraGameStateBase* GS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsPlayerOutSafeZone"); USTExtraMapFunctionLibrary_IsPlayerOutSafeZone_Params params; params.PC = PC; params.GS = GS; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsNeedDrawGuideLine // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float WhiteCircleRadius (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D PlayerCoord (Parm, IsPlainOldData) // struct FVector2D WhiteCircleCoord (Parm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraMapFunctionLibrary::IsNeedDrawGuideLine(float WhiteCircleRadius, const struct FVector2D& PlayerCoord, const struct FVector2D& WhiteCircleCoord) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsNeedDrawGuideLine"); USTExtraMapFunctionLibrary_IsNeedDrawGuideLine_Params params; params.WhiteCircleRadius = WhiteCircleRadius; params.PlayerCoord = PlayerCoord; params.WhiteCircleCoord = WhiteCircleCoord; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetRotatedVector2D // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InputVector (Parm, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USTExtraMapFunctionLibrary::GetRotatedVector2D(const struct FVector2D& InputVector, float RotateAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetRotatedVector2D"); USTExtraMapFunctionLibrary_GetRotatedVector2D_Params params; params.InputVector = InputVector; params.RotateAngle = RotateAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapStandardPoint // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AMiniMapStandardPoint* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AMiniMapStandardPoint* USTExtraMapFunctionLibrary::GetMapStandardPoint(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapStandardPoint"); USTExtraMapFunctionLibrary_GetMapStandardPoint_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapRealTimeInfo // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraGameStateBase* GS (Parm, ZeroConstructor, IsPlainOldData) // struct FVector LevelLandscapeCenter (Parm, IsPlainOldData) // float LevelToMapScale (Parm, ZeroConstructor, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) // struct FMapRealTimeInfo CacheMapInfo (Parm) // bool isEntireMap (Parm, ZeroConstructor, IsPlainOldData) // struct FMapRealTimeInfo ReturnValue (Parm, OutParm, ReturnParm) struct FMapRealTimeInfo USTExtraMapFunctionLibrary::GetMapRealTimeInfo(class ASTExtraPlayerController* PC, class ASTExtraGameStateBase* GS, const struct FVector& LevelLandscapeCenter, float LevelToMapScale, float RotateAngle, const struct FMapRealTimeInfo& CacheMapInfo, bool isEntireMap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapRealTimeInfo"); USTExtraMapFunctionLibrary_GetMapRealTimeInfo_Params params; params.PC = PC; params.GS = GS; params.LevelLandscapeCenter = LevelLandscapeCenter; params.LevelToMapScale = LevelToMapScale; params.RotateAngle = RotateAngle; params.CacheMapInfo = CacheMapInfo; params.isEntireMap = isEntireMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLevelLandscapeBounds // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraMapFunctionLibrary::GetLevelLandscapeBounds(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLevelLandscapeBounds"); USTExtraMapFunctionLibrary_GetLevelLandscapeBounds_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLandscapeMidPoint // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USTExtraMapFunctionLibrary::GetLandscapeMidPoint(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLandscapeMidPoint"); USTExtraMapFunctionLibrary_GetLandscapeMidPoint_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetCircleMapLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector CirclePositionInWorld (Parm, IsPlainOldData) // struct FVector LevelLandscapeCenter (Parm, IsPlainOldData) // float LevelToMapScale (Parm, ZeroConstructor, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USTExtraMapFunctionLibrary::GetCircleMapLocation(const struct FVector& CirclePositionInWorld, const struct FVector& LevelLandscapeCenter, float LevelToMapScale, float RotateAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetCircleMapLocation"); USTExtraMapFunctionLibrary_GetCircleMapLocation_Params params; params.CirclePositionInWorld = CirclePositionInWorld; params.LevelLandscapeCenter = LevelLandscapeCenter; params.LevelToMapScale = LevelToMapScale; params.RotateAngle = RotateAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetAlivePlayerNumber // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int USTExtraMapFunctionLibrary::GetAlivePlayerNumber() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetAlivePlayerNumber"); USTExtraMapFunctionLibrary_GetAlivePlayerNumber_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GameThreadSetBigCore // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool isbig (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::GameThreadSetBigCore(bool isbig) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GameThreadSetBigCore"); USTExtraMapFunctionLibrary_GameThreadSetBigCore_Params params; params.isbig = isbig; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.FindPointInWhichLandscape // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector TargetPoint (Parm, IsPlainOldData) // class UObject* ContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USTExtraMapFunctionLibrary::FindPointInWhichLandscape(const struct FVector& TargetPoint, class UObject* ContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.FindPointInWhichLandscape"); USTExtraMapFunctionLibrary_FindPointInWhichLandscape_Params params; params.TargetPoint = TargetPoint; params.ContextObject = ContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarkerInGrid // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // class UGridSlot* PlayerMarkerPanelSlot (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector2D PlayerCoord (Parm, IsPlainOldData) // class UPanelWidget* PlayerMarkerImagePanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // TEnumAsByte PlayerOperation (Parm, ZeroConstructor, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::DrawPlayerMarkerInGrid(class ASTExtraPlayerController* PC, class UGridSlot* PlayerMarkerPanelSlot, const struct FVector2D& PlayerCoord, class UPanelWidget* PlayerMarkerImagePanel, TEnumAsByte PlayerOperation, float RotateAngle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarkerInGrid"); USTExtraMapFunctionLibrary_DrawPlayerMarkerInGrid_Params params; params.PC = PC; params.PlayerMarkerPanelSlot = PlayerMarkerPanelSlot; params.PlayerCoord = PlayerCoord; params.PlayerMarkerImagePanel = PlayerMarkerImagePanel; params.PlayerOperation = PlayerOperation; params.RotateAngle = RotateAngle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarker // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // class UPanelWidget* PlayerMarkerPanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector2D PlayerCoord (Parm, IsPlainOldData) // TEnumAsByte PlayerOperation (Parm, ZeroConstructor, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) // class UPanelWidget* selfArrow (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool isEntireMap (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::DrawPlayerMarker(class ASTExtraPlayerController* PC, class UPanelWidget* PlayerMarkerPanel, const struct FVector2D& PlayerCoord, TEnumAsByte PlayerOperation, float RotateAngle, class UPanelWidget* selfArrow, bool isEntireMap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarker"); USTExtraMapFunctionLibrary_DrawPlayerMarker_Params params; params.PC = PC; params.PlayerMarkerPanel = PlayerMarkerPanel; params.PlayerCoord = PlayerCoord; params.PlayerOperation = PlayerOperation; params.RotateAngle = RotateAngle; params.selfArrow = selfArrow; params.isEntireMap = isEntireMap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerItineraryInMap // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext InContext (ConstParm, Parm, OutParm, ReferenceParm) // TArray PlayerPosList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector2D MapSize (Parm, IsPlainOldData) // struct FVector LevelLandscapeCenter (Parm, IsPlainOldData) // float LevelToMapScale (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor LineColor (Parm, IsPlainOldData) void USTExtraMapFunctionLibrary::DrawPlayerItineraryInMap(const struct FPaintContext& InContext, TArray PlayerPosList, const struct FVector2D& MapSize, const struct FVector& LevelLandscapeCenter, float LevelToMapScale, const struct FLinearColor& LineColor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerItineraryInMap"); USTExtraMapFunctionLibrary_DrawPlayerItineraryInMap_Params params; params.InContext = InContext; params.PlayerPosList = PlayerPosList; params.MapSize = MapSize; params.LevelLandscapeCenter = LevelLandscapeCenter; params.LevelToMapScale = LevelToMapScale; params.LineColor = LineColor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawGuideLine // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext InContext (ConstParm, Parm, OutParm, ReferenceParm) // float DashSize (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor DashColor (Parm, IsPlainOldData) // float MapWindowExtent (Parm, ZeroConstructor, IsPlainOldData) // float MapImageExtent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D WhiteCircleCenter (Parm, IsPlainOldData) // struct FVector2D PlayerCoord (Parm, IsPlainOldData) // TEnumAsByte MapType (Parm, ZeroConstructor, IsPlainOldData) // float LineThickness (Parm, ZeroConstructor, IsPlainOldData) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::DrawGuideLine(const struct FPaintContext& InContext, float DashSize, const struct FLinearColor& DashColor, float MapWindowExtent, float MapImageExtent, const struct FVector2D& WhiteCircleCenter, const struct FVector2D& PlayerCoord, TEnumAsByte MapType, float LineThickness, bool bAntiAlias) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawGuideLine"); USTExtraMapFunctionLibrary_DrawGuideLine_Params params; params.InContext = InContext; params.DashSize = DashSize; params.DashColor = DashColor; params.MapWindowExtent = MapWindowExtent; params.MapImageExtent = MapImageExtent; params.WhiteCircleCenter = WhiteCircleCenter; params.PlayerCoord = PlayerCoord; params.MapType = MapType; params.LineThickness = LineThickness; params.bAntiAlias = bAntiAlias; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawCircle // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext InContext (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector2D CircleCenter (Parm, IsPlainOldData) // struct FLinearColor CircleColor (Parm, IsPlainOldData) // float CircleRadius (Parm, ZeroConstructor, IsPlainOldData) // float MapWindowExtent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D PlayerCoord (Parm, IsPlainOldData) // TEnumAsByte MapType (Parm, ZeroConstructor, IsPlainOldData) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::DrawCircle(const struct FPaintContext& InContext, const struct FVector2D& CircleCenter, const struct FLinearColor& CircleColor, float CircleRadius, float MapWindowExtent, const struct FVector2D& PlayerCoord, TEnumAsByte MapType, bool bAntiAlias) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawCircle"); USTExtraMapFunctionLibrary_DrawCircle_Params params; params.InContext = InContext; params.CircleCenter = CircleCenter; params.CircleColor = CircleColor; params.CircleRadius = CircleRadius; params.MapWindowExtent = MapWindowExtent; params.PlayerCoord = PlayerCoord; params.MapType = MapType; params.bAntiAlias = bAntiAlias; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInMiniMap // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext InContext (ConstParm, Parm, OutParm, ReferenceParm) // float DashSize (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor DashColor (Parm, IsPlainOldData) // float MapWindowExtent (Parm, ZeroConstructor, IsPlainOldData) // float MapImageExtent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector MapCenterToPlayer (Parm, IsPlainOldData) // struct FVector2D EndCoord (Parm, IsPlainOldData) // struct FVector2D PlayerCoord (Parm, IsPlainOldData) // struct FVector2D RouteVelocity (Parm, IsPlainOldData) // float LineThickness (Parm, ZeroConstructor, IsPlainOldData) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::DrawAirplaneRouteInMiniMap(const struct FPaintContext& InContext, float DashSize, const struct FLinearColor& DashColor, float MapWindowExtent, float MapImageExtent, const struct FVector& MapCenterToPlayer, const struct FVector2D& EndCoord, const struct FVector2D& PlayerCoord, const struct FVector2D& RouteVelocity, float LineThickness, bool bAntiAlias) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInMiniMap"); USTExtraMapFunctionLibrary_DrawAirplaneRouteInMiniMap_Params params; params.InContext = InContext; params.DashSize = DashSize; params.DashColor = DashColor; params.MapWindowExtent = MapWindowExtent; params.MapImageExtent = MapImageExtent; params.MapCenterToPlayer = MapCenterToPlayer; params.EndCoord = EndCoord; params.PlayerCoord = PlayerCoord; params.RouteVelocity = RouteVelocity; params.LineThickness = LineThickness; params.bAntiAlias = bAntiAlias; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInEntiremap // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext InContext (ConstParm, Parm, OutParm, ReferenceParm) // float DashSize (Parm, ZeroConstructor, IsPlainOldData) // struct FLinearColor DashColor (Parm, IsPlainOldData) // float MapWindowExtent (Parm, ZeroConstructor, IsPlainOldData) // float MapImageExtent (Parm, ZeroConstructor, IsPlainOldData) // float MiniMapWindowExtent (Parm, ZeroConstructor, IsPlainOldData) // float MiniMapImageExtent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector MapCenterToPlayer (Parm, IsPlainOldData) // struct FVector2D StartCoord (Parm, IsPlainOldData) // struct FVector2D EndCoord (Parm, IsPlainOldData) // float LineThickness (Parm, ZeroConstructor, IsPlainOldData) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::DrawAirplaneRouteInEntiremap(const struct FPaintContext& InContext, float DashSize, const struct FLinearColor& DashColor, float MapWindowExtent, float MapImageExtent, float MiniMapWindowExtent, float MiniMapImageExtent, const struct FVector& MapCenterToPlayer, const struct FVector2D& StartCoord, const struct FVector2D& EndCoord, float LineThickness, bool bAntiAlias) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInEntiremap"); USTExtraMapFunctionLibrary_DrawAirplaneRouteInEntiremap_Params params; params.InContext = InContext; params.DashSize = DashSize; params.DashColor = DashColor; params.MapWindowExtent = MapWindowExtent; params.MapImageExtent = MapImageExtent; params.MiniMapWindowExtent = MiniMapWindowExtent; params.MiniMapImageExtent = MiniMapImageExtent; params.MapCenterToPlayer = MapCenterToPlayer; params.StartCoord = StartCoord; params.EndCoord = EndCoord; params.LineThickness = LineThickness; params.bAntiAlias = bAntiAlias; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDist // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // float LevelLandscapeExtent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D MarkerInMap (Parm, IsPlainOldData) // struct FVector LevelLandscapeCenter (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraMapFunctionLibrary::CalPlayerToMarkerDist(class APlayerController* PC, float LevelLandscapeExtent, const struct FVector2D& MarkerInMap, const struct FVector& LevelLandscapeCenter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDist"); USTExtraMapFunctionLibrary_CalPlayerToMarkerDist_Params params; params.PC = PC; params.LevelLandscapeExtent = LevelLandscapeExtent; params.MarkerInMap = MarkerInMap; params.LevelLandscapeCenter = LevelLandscapeCenter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDelYawAndDist // (Final, Native, Static, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // struct FVector MarkerAlign (Parm, IsPlainOldData) // float LevelLandscapeExtent (Parm, ZeroConstructor, IsPlainOldData) // struct FVector LandscapeCenter (Parm, IsPlainOldData) // float DelYaw (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float Dist (Parm, OutParm, ZeroConstructor, IsPlainOldData) void USTExtraMapFunctionLibrary::CalPlayerToMarkerDelYawAndDist(class APlayerController* PC, const struct FVector& MarkerAlign, float LevelLandscapeExtent, const struct FVector& LandscapeCenter, float* DelYaw, float* Dist) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDelYawAndDist"); USTExtraMapFunctionLibrary_CalPlayerToMarkerDelYawAndDist_Params params; params.PC = PC; params.MarkerAlign = MarkerAlign; params.LevelLandscapeExtent = LevelLandscapeExtent; params.LandscapeCenter = LandscapeCenter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (DelYaw != nullptr) *DelYaw = params.DelYaw; if (Dist != nullptr) *Dist = params.Dist; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerRotationToPointDelYaw // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // struct FVector TargetPoint (Parm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float USTExtraMapFunctionLibrary::CalPlayerRotationToPointDelYaw(class APlayerController* PC, const struct FVector& TargetPoint) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerRotationToPointDelYaw"); USTExtraMapFunctionLibrary_CalPlayerRotationToPointDelYaw_Params params; params.PC = PC; params.TargetPoint = TargetPoint; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.AdjustMapPosition // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UCanvasPanelSlot* MapCanvas (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector2D MapCenterToPlayer (Parm, IsPlainOldData) // float RotateAngle (Parm, ZeroConstructor, IsPlainOldData) // float MiniMapWindowHalfSize (Parm, ZeroConstructor, IsPlainOldData) // float MapImageSize (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector2D USTExtraMapFunctionLibrary::AdjustMapPosition(class UCanvasPanelSlot* MapCanvas, const struct FVector2D& MapCenterToPlayer, float RotateAngle, float MiniMapWindowHalfSize, float MapImageSize) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraMapFunctionLibrary.AdjustMapPosition"); USTExtraMapFunctionLibrary_AdjustMapPosition_Params params; params.MapCanvas = MapCanvas; params.MapCenterToPlayer = MapCenterToPlayer; params.RotateAngle = RotateAngle; params.MiniMapWindowHalfSize = MiniMapWindowHalfSize; params.MapImageSize = MapImageSize; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateParachuteFallingCameraDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // float alpha (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::UpdateParachuteFallingCameraDistance(float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateParachuteFallingCameraDistance"); ASTExtraPlayerCharacter_UpdateParachuteFallingCameraDistance_Params params; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateIndoorState // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool isIndoor (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::UpdateIndoorState(bool isIndoor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateIndoorState"); ASTExtraPlayerCharacter_UpdateIndoorState_Params params; params.isIndoor = isIndoor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.TouchCancelSkillLock // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerCharacter::TouchCancelSkillLock() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.TouchCancelSkillLock"); ASTExtraPlayerCharacter_TouchCancelSkillLock_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SyncDeadTombBoxToController // (Native, Public) // Parameters: // class APlayerTombBox* _DeadTombBox (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::SyncDeadTombBoxToController(class APlayerTombBox* _DeadTombBox) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SyncDeadTombBoxToController"); ASTExtraPlayerCharacter_SyncDeadTombBoxToController_Params params; params._DeadTombBox = _DeadTombBox; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteOpening // (Native, Event, Public, BlueprintEvent) void ASTExtraPlayerCharacter::SwitchCameraToParachuteOpening() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteOpening"); ASTExtraPlayerCharacter_SwitchCameraToParachuteOpening_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteFalling // (Native, Event, Public, BlueprintEvent) void ASTExtraPlayerCharacter::SwitchCameraToParachuteFalling() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteFalling"); ASTExtraPlayerCharacter_SwitchCameraToParachuteFalling_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToNormal // (Native, Event, Public, BlueprintEvent) void ASTExtraPlayerCharacter::SwitchCameraToNormal() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToNormal"); ASTExtraPlayerCharacter_SwitchCameraToNormal_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPUpdate // (Final, Native, Public, BlueprintCallable) // Parameters: // float alpha (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::SwitchCameraFromParachuteOpeningToTPPUpdate(float alpha) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPUpdate"); ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPUpdate_Params params; params.alpha = alpha; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPStop // (Event, Public, BlueprintEvent) void ASTExtraPlayerCharacter::SwitchCameraFromParachuteOpeningToTPPStop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPStop"); ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPStop_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPFinish // (Final, Native, Public, BlueprintCallable) void ASTExtraPlayerCharacter::SwitchCameraFromParachuteOpeningToTPPFinish() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPFinish"); ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPFinish_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPBeginPlay // (Event, Public, BlueprintEvent) void ASTExtraPlayerCharacter::SwitchCameraFromParachuteOpeningToTPPBeginPlay() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPBeginPlay"); ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPBeginPlay_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.StopCamShake // (Native, Event, Public, BlueprintEvent) void ASTExtraPlayerCharacter::StopCamShake() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.StopCamShake"); ASTExtraPlayerCharacter_StopCamShake_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.StartUpdatingParachuteFallingCameraDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // int nearPlaneDistance (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::StartUpdatingParachuteFallingCameraDistance(int nearPlaneDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.StartUpdatingParachuteFallingCameraDistance"); ASTExtraPlayerCharacter_StartUpdatingParachuteFallingCameraDistance_Params params; params.nearPlaneDistance = nearPlaneDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.StartCamShake // (Native, Event, Public, BlueprintEvent) void ASTExtraPlayerCharacter::StartCamShake() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.StartCamShake"); ASTExtraPlayerCharacter_StartCamShake_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ShowNightVisionFrame // (Native, Public, BlueprintCallable) void ASTExtraPlayerCharacter::ShowNightVisionFrame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ShowNightVisionFrame"); ASTExtraPlayerCharacter_ShowNightVisionFrame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldTriggerEntryEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // EUTSkillEntry EntryEvent (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerCharacter::ShouldTriggerEntryEvent(EUTSkillEntry EntryEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldTriggerEntryEvent"); ASTExtraPlayerCharacter_ShouldTriggerEntryEvent_Params params; params.EntryEvent = EntryEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldDropBagItem // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FItemDefineID SkillItemID (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerCharacter::ShouldDropBagItem(const struct FItemDefineID& SkillItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldDropBagItem"); ASTExtraPlayerCharacter_ShouldDropBagItem_Params params; params.SkillItemID = SkillItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetSwimRotateX_Ex // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewSwimRotateX (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::SetSwimRotateX_Ex(float NewSwimRotateX) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SetSwimRotateX_Ex"); ASTExtraPlayerCharacter_SetSwimRotateX_Ex_Params params; params.NewSwimRotateX = NewSwimRotateX; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectParam // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte EffectType (Parm, ZeroConstructor, IsPlainOldData) // float InRainyEffectParam (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::SetRainyEffectParam(TEnumAsByte EffectType, float InRainyEffectParam) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectParam"); ASTExtraPlayerCharacter_SetRainyEffectParam_Params params; params.EffectType = EffectType; params.InRainyEffectParam = InRainyEffectParam; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectEnable // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte EffectType (Parm, ZeroConstructor, IsPlainOldData) // bool InEnable (Parm, ZeroConstructor, IsPlainOldData) // float InRainyEffectParam (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::SetRainyEffectEnable(TEnumAsByte EffectType, bool InEnable, float InRainyEffectParam) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectEnable"); ASTExtraPlayerCharacter_SetRainyEffectEnable_Params params; params.EffectType = EffectType; params.InEnable = InEnable; params.InRainyEffectParam = InRainyEffectParam; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetPitchViewAngle // (Native, Event, Public, BlueprintEvent) // Parameters: // float MinPitch (Parm, ZeroConstructor, IsPlainOldData) // float MaxPitch (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::SetPitchViewAngle(float MinPitch, float MaxPitch) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SetPitchViewAngle"); ASTExtraPlayerCharacter_SetPitchViewAngle_Params params; params.MinPitch = MinPitch; params.MaxPitch = MaxPitch; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetParachuteState // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::SetParachuteState(TEnumAsByte State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.SetParachuteState"); ASTExtraPlayerCharacter_SetParachuteState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ServerSetBulletFlySoundData // (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults, NetValidate) // Parameters: // class ASTExtraPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraShootWeapon* InstigateWeapon (Parm, ZeroConstructor, IsPlainOldData) // struct FVector FlySoundPos (Parm, IsPlainOldData) void ASTExtraPlayerCharacter::ServerSetBulletFlySoundData(class ASTExtraPlayerCharacter* PlayerCharacter, class ASTExtraShootWeapon* InstigateWeapon, const struct FVector& FlySoundPos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ServerSetBulletFlySoundData"); ASTExtraPlayerCharacter_ServerSetBulletFlySoundData_Params params; params.PlayerCharacter = PlayerCharacter; params.InstigateWeapon = InstigateWeapon; params.FlySoundPos = FlySoundPos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ReleaseTrigger // (Native, Public, BlueprintCallable) // Parameters: // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::ReleaseTrigger(EControllerHand Hand) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ReleaseTrigger"); ASTExtraPlayerCharacter_ReleaseTrigger_Params params; params.Hand = Hand; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.PushTrigger // (Native, Public, BlueprintCallable) // Parameters: // EControllerHand Hand (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::PushTrigger(EControllerHand Hand) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.PushTrigger"); ASTExtraPlayerCharacter_PushTrigger_Params params; params.Hand = Hand; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ProneWithTerrain // (Final, Native, Protected, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator CharacterRotation (Parm, IsPlainOldData) // bool isMoving (Parm, ZeroConstructor, IsPlainOldData) // float Offset (Parm, ZeroConstructor, IsPlainOldData) // float deap (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::ProneWithTerrain(const struct FRotator& CharacterRotation, bool isMoving, float Offset, float deap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ProneWithTerrain"); ASTExtraPlayerCharacter_ProneWithTerrain_Params params; params.CharacterRotation = CharacterRotation; params.isMoving = isMoving; params.Offset = Offset; params.deap = deap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.PlayParticleInFrontOfCamera // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // struct FTransform Offset (ConstParm, Parm, ReferenceParm, IsPlainOldData) // struct FName AtachSocket (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData) // class UParticleSystem* ParticleTemplate (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::PlayParticleInFrontOfCamera(const struct FTransform& Offset, const struct FName& AtachSocket, class UParticleSystem* ParticleTemplate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.PlayParticleInFrontOfCamera"); ASTExtraPlayerCharacter_PlayParticleInFrontOfCamera_Params params; params.Offset = Offset; params.AtachSocket = AtachSocket; params.ParticleTemplate = ParticleTemplate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ParachutePlaySound // (Event, Public, BlueprintEvent) // Parameters: // class UAkAudioEvent* LocalAkEvent (Parm, ZeroConstructor, IsPlainOldData) // class UAkAudioEvent* RemoteAkEvent (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::ParachutePlaySound(class UAkAudioEvent* LocalAkEvent, class UAkAudioEvent* RemoteAkEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ParachutePlaySound"); ASTExtraPlayerCharacter_ParachutePlaySound_Params params; params.LocalAkEvent = LocalAkEvent; params.RemoteAkEvent = RemoteAkEvent; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnSkillFinishedDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // EUTSkillStopReason StopReason (Parm, ZeroConstructor, IsPlainOldData) // int SkillID (Parm, ZeroConstructor, IsPlainOldData) // bool HasThrownGrenade (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::OnSkillFinishedDelegate__DelegateSignature(EUTSkillStopReason StopReason, int SkillID, bool HasThrownGrenade) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnSkillFinishedDelegate__DelegateSignature"); ASTExtraPlayerCharacter_OnSkillFinishedDelegate__DelegateSignature_Params params; params.StopReason = StopReason; params.SkillID = SkillID; params.HasThrownGrenade = HasThrownGrenade; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_STPlayerController // (Final, Native, Public) void ASTExtraPlayerCharacter::OnRep_STPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_STPlayerController"); ASTExtraPlayerCharacter_OnRep_STPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_ParachuteState // (Final, Native, Public) // Parameters: // TEnumAsByte State (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::OnRep_ParachuteState(TEnumAsByte State) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_ParachuteState"); ASTExtraPlayerCharacter_OnRep_ParachuteState_Params params; params.State = State; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRank // (Final, Native, Public) // Parameters: // int Kills (Parm, ZeroConstructor, IsPlainOldData) // int Rank (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::OnRank(int Kills, int Rank) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRank"); ASTExtraPlayerCharacter_OnRank_Params params; params.Kills = Kills; params.Rank = Rank; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasTombBoxesAvailableChanged__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bIsAvailable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::OnHasTombBoxesAvailableChanged__DelegateSignature(bool bIsAvailable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasTombBoxesAvailableChanged__DelegateSignature"); ASTExtraPlayerCharacter_OnHasTombBoxesAvailableChanged__DelegateSignature_Params params; params.bIsAvailable = bIsAvailable; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasPickupPropsAvailableChanged__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // bool bIsAvailable (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::OnHasPickupPropsAvailableChanged__DelegateSignature(bool bIsAvailable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasPickupPropsAvailableChanged__DelegateSignature"); ASTExtraPlayerCharacter_OnHasPickupPropsAvailableChanged__DelegateSignature_Params params; params.bIsAvailable = bIsAvailable; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnAvatarEquippedSucc // (Final, Native, Protected) // Parameters: // EAvatarSlotType slotType (Parm, ZeroConstructor, IsPlainOldData) // bool isEquipped (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::OnAvatarEquippedSucc(EAvatarSlotType slotType, bool isEquipped) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.OnAvatarEquippedSucc"); ASTExtraPlayerCharacter_OnAvatarEquippedSucc_Params params; params.slotType = slotType; params.isEquipped = isEquipped; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.IsGrenadeEmpty // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraPlayerCharacter::IsGrenadeEmpty() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.IsGrenadeEmpty"); ASTExtraPlayerCharacter_IsGrenadeEmpty_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.HideNightVisionFrame // (Native, Public, BlueprintCallable) void ASTExtraPlayerCharacter::HideNightVisionFrame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.HideNightVisionFrame"); ASTExtraPlayerCharacter_HideNightVisionFrame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleParachuteStateChanged // (Native, Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte NewState (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::HandleParachuteStateChanged(TEnumAsByte NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleParachuteStateChanged"); ASTExtraPlayerCharacter_HandleParachuteStateChanged_Params params; params.NewState = NewState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleBulletOverlap // (Final, Native, Public, HasOutParms) // Parameters: // class AActor* BulletActor (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TArray HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerCharacter::HandleBulletOverlap(class AActor* BulletActor, const struct FHitResult& HitResult, TArray HitResults) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleBulletOverlap"); ASTExtraPlayerCharacter_HandleBulletOverlap_Params params; params.BulletActor = BulletActor; params.HitResult = HitResult; params.HitResults = HitResults; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleAIInstigateBulletOverlap // (Final, Native, Public, HasOutParms) // Parameters: // class ASTExtraBaseCharacter* InstigatorCharacter (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TArray HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void ASTExtraPlayerCharacter::HandleAIInstigateBulletOverlap(class ASTExtraBaseCharacter* InstigatorCharacter, const struct FHitResult& HitResult, TArray HitResults) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleAIInstigateBulletOverlap"); ASTExtraPlayerCharacter_HandleAIInstigateBulletOverlap_Params params; params.InstigatorCharacter = InstigatorCharacter; params.HitResult = HitResult; params.HitResults = HitResults; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonSpringArm // (Event, Public, BlueprintEvent) // Parameters: // class USpringArmComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USpringArmComponent* ASTExtraPlayerCharacter::GetThirdPersonSpringArm() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonSpringArm"); ASTExtraPlayerCharacter_GetThirdPersonSpringArm_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonCamera // (Event, Public, BlueprintEvent) // Parameters: // class UCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCameraComponent* ASTExtraPlayerCharacter::GetThirdPersonCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonCamera"); ASTExtraPlayerCharacter_GetThirdPersonCamera_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetSwimRotateX_Ex // (Final, Native, Public, BlueprintCallable) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraPlayerCharacter::GetSwimRotateX_Ex() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetSwimRotateX_Ex"); ASTExtraPlayerCharacter_GetSwimRotateX_Ex_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeSpringArm // (Event, Public, BlueprintEvent) // Parameters: // class USpringArmComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USpringArmComponent* ASTExtraPlayerCharacter::GetScopeSpringArm() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeSpringArm"); ASTExtraPlayerCharacter_GetScopeSpringArm_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeCamera // (Event, Public, BlueprintEvent) // Parameters: // class UCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCameraComponent* ASTExtraPlayerCharacter::GetScopeCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeCamera"); ASTExtraPlayerCharacter_GetScopeCamera_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetPlayerControllerSafety // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* ASTExtraPlayerCharacter::GetPlayerControllerSafety() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetPlayerControllerSafety"); ASTExtraPlayerCharacter_GetPlayerControllerSafety_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPSpringArm // (Event, Public, BlueprintEvent) // Parameters: // class USpringArmComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USpringArmComponent* ASTExtraPlayerCharacter::GetFPPSpringArm() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPSpringArm"); ASTExtraPlayerCharacter_GetFPPSpringArm_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPCamera // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCameraComponent* ASTExtraPlayerCharacter::GetFPPCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPCamera"); ASTExtraPlayerCharacter_GetFPPCamera_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonSpringArm // (Event, Public, BlueprintEvent) // Parameters: // class USpringArmComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class USpringArmComponent* ASTExtraPlayerCharacter::GetFirstPersonSpringArm() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonSpringArm"); ASTExtraPlayerCharacter_GetFirstPersonSpringArm_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonCamera // (Event, Public, BlueprintEvent) // Parameters: // class UCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UCameraComponent* ASTExtraPlayerCharacter::GetFirstPersonCamera() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonCamera"); ASTExtraPlayerCharacter_GetFirstPersonCamera_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetBonePos // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraPlayerCharacter::GetBonePos(const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.GetBonePos"); ASTExtraPlayerCharacter_GetBonePos_Params params; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.FreeFallShakeCam // (Final, Native, Public) void ASTExtraPlayerCharacter::FreeFallShakeCam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.FreeFallShakeCam"); ASTExtraPlayerCharacter_FreeFallShakeCam_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.FinishUpdatingParachuteFallingCameraDistance // (Final, Native, Public, BlueprintCallable) // Parameters: // int nearPlaneDistance (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraPlayerCharacter::FinishUpdatingParachuteFallingCameraDistance(int nearPlaneDistance) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.FinishUpdatingParachuteFallingCameraDistance"); ASTExtraPlayerCharacter_FinishUpdatingParachuteFallingCameraDistance_Params params; params.nearPlaneDistance = nearPlaneDistance; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ClientPlayEarSound // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient, NetValidate) // Parameters: // class ASTExtraShootWeapon* InstigateWeapon (Parm, ZeroConstructor, IsPlainOldData) // struct FVector FlySoundPos (Parm, IsPlainOldData) void ASTExtraPlayerCharacter::ClientPlayEarSound(class ASTExtraShootWeapon* InstigateWeapon, const struct FVector& FlySoundPos) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ClientPlayEarSound"); ASTExtraPlayerCharacter_ClientPlayEarSound_Params params; params.InstigateWeapon = InstigateWeapon; params.FlySoundPos = FlySoundPos; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraPlayerCharacter.ClearHPUI // (Native, Public) void ASTExtraPlayerCharacter::ClearHPUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraPlayerCharacter.ClearHPUI"); ASTExtraPlayerCharacter_ClearHPUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.ResetBulletDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeaponBulletBase::ResetBulletDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.ResetBulletDelegate__DelegateSignature"); ASTExtraShootWeaponBulletBase_ResetBulletDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpactDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FHitResult HitInfo (Parm, IsPlainOldData) void ASTExtraShootWeaponBulletBase::OnImpactDelegate__DelegateSignature(const struct FHitResult& HitInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpactDelegate__DelegateSignature"); ASTExtraShootWeaponBulletBase_OnImpactDelegate__DelegateSignature_Params params; params.HitInfo = HitInfo; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpact // (Native, Protected, HasOutParms) // Parameters: // struct FHitResult _ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void ASTExtraShootWeaponBulletBase::OnImpact(const struct FHitResult& _ImpactResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpact"); ASTExtraShootWeaponBulletBase_OnImpact_Params params; params._ImpactResult = _ImpactResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.LaunchBulletDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void ASTExtraShootWeaponBulletBase::LaunchBulletDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.LaunchBulletDelegate__DelegateSignature"); ASTExtraShootWeaponBulletBase_LaunchBulletDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.OnRep_SimpleDamageData // (Final, Native, Public) void ASTExtraSimpleCharacter::OnRep_SimpleDamageData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.OnRep_SimpleDamageData"); ASTExtraSimpleCharacter_OnRep_SimpleDamageData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.GetAnimParam // (Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // struct FSimpleCharAnimParamList ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) struct FSimpleCharAnimParamList ASTExtraSimpleCharacter::GetAnimParam(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.GetAnimParam"); ASTExtraSimpleCharacter_GetAnimParam_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.DisappearOnDeath // (Final, Native, Protected) void ASTExtraSimpleCharacter::DisappearOnDeath() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.DisappearOnDeath"); ASTExtraSimpleCharacter_DisappearOnDeath_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.ClearOnDeath // (Final, Native, Protected) // Parameters: // class AController* EventInstigater (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::ClearOnDeath(class AController* EventInstigater) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.ClearOnDeath"); ASTExtraSimpleCharacter_ClearOnDeath_Params params; params.EventInstigater = EventInstigater; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateVehicleDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FVehicleDamageEvent VehicleDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulateVehicleDamage(float BaseDamage, const struct FVehicleDamageEvent& VehicleDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateVehicleDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulateVehicleDamage_Params params; params.BaseDamage = BaseDamage; params.VehicleDamageEvent = VehicleDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateRadialDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FRadialDamageEvent PointDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHeath (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulateRadialDamage(float BaseDamage, const struct FRadialDamageEvent& PointDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHeath, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateRadialDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulateRadialDamage_Params params; params.BaseDamage = BaseDamage; params.PointDamageEvent = PointDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHeath = ServerCurHeath; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePoisonDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FPoisonDamageEvent PoisonDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulatePoisonDamage(float BaseDamage, const struct FPoisonDamageEvent& PoisonDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePoisonDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulatePoisonDamage_Params params; params.BaseDamage = BaseDamage; params.PoisonDamageEvent = PoisonDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePointDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FSTPointDamageEvent PointDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHeath (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulatePointDamage(float BaseDamage, const struct FSTPointDamageEvent& PointDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHeath, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePointDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulatePointDamage_Params params; params.BaseDamage = BaseDamage; params.PointDamageEvent = PointDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHeath = ServerCurHeath; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateMeleeDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FMeleeDamageEvent MeleeDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulateMeleeDamage(float BaseDamage, const struct FMeleeDamageEvent& MeleeDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateMeleeDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulateMeleeDamage_Params params; params.BaseDamage = BaseDamage; params.MeleeDamageEvent = MeleeDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateFallingDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FFallingDamageEvent FallingDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulateFallingDamage(float BaseDamage, const struct FFallingDamageEvent& FallingDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateFallingDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulateFallingDamage_Params params; params.BaseDamage = BaseDamage; params.FallingDamageEvent = FallingDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateDrowningDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FDrowningDamageEvent DrowningDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulateDrowningDamage(float BaseDamage, const struct FDrowningDamageEvent& DrowningDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateDrowningDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulateDrowningDamage_Params params; params.BaseDamage = BaseDamage; params.DrowningDamageEvent = DrowningDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateBurningDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FSTBurningDamageEvent BurningDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulateBurningDamage(float BaseDamage, const struct FSTBurningDamageEvent& BurningDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateBurningDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulateBurningDamage_Params params; params.BaseDamage = BaseDamage; params.BurningDamageEvent = BurningDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateAirAttackDamage // (Net, Native, Event, NetMulticast, Protected, NetValidate) // Parameters: // float BaseDamage (Parm, ZeroConstructor, IsPlainOldData) // struct FSTAirAttackRadialDamageEvent AirAttackDamageEvent (ConstParm, Parm, ReferenceParm) // class APawn* DamageInstigatorPawn (Parm, ZeroConstructor, IsPlainOldData) // float ServerCurHealth (Parm, ZeroConstructor, IsPlainOldData) // bool _isFatalHealthCost (Parm, ZeroConstructor, IsPlainOldData) // bool IsHeadShotDamage (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BroadcastClientsSimulateAirAttackDamage(float BaseDamage, const struct FSTAirAttackRadialDamageEvent& AirAttackDamageEvent, class APawn* DamageInstigatorPawn, float ServerCurHealth, bool _isFatalHealthCost, bool IsHeadShotDamage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateAirAttackDamage"); ASTExtraSimpleCharacter_BroadcastClientsSimulateAirAttackDamage_Params params; params.BaseDamage = BaseDamage; params.AirAttackDamageEvent = AirAttackDamageEvent; params.DamageInstigatorPawn = DamageInstigatorPawn; params.ServerCurHealth = ServerCurHealth; params._isFatalHealthCost = _isFatalHealthCost; params.IsHeadShotDamage = IsHeadShotDamage; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyStartDying // (Event, Protected, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult KillingHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector KillingHitImpulseDir (Parm, IsPlainOldData) // class UClass* KillingHitDamageType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BPNotifyStartDying(class AController* Killer, class AActor* DamageCauser, const struct FHitResult& KillingHitInfo, const struct FVector& KillingHitImpulseDir, class UClass* KillingHitDamageType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyStartDying"); ASTExtraSimpleCharacter_BPNotifyStartDying_Params params; params.Killer = Killer; params.DamageCauser = DamageCauser; params.KillingHitInfo = KillingHitInfo; params.KillingHitImpulseDir = KillingHitImpulseDir; params.KillingHitDamageType = KillingHitDamageType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyDeathEnd // (Event, Protected, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // class AController* Killer (Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult KillingHitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector KillingHitImpulseDir (Parm, IsPlainOldData) // class UClass* KillingHitDamageType (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraSimpleCharacter::BPNotifyDeathEnd(class AController* Killer, class AActor* DamageCauser, const struct FHitResult& KillingHitInfo, const struct FVector& KillingHitImpulseDir, class UClass* KillingHitDamageType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyDeathEnd"); ASTExtraSimpleCharacter_BPNotifyDeathEnd_Params params; params.Killer = Killer; params.DamageCauser = DamageCauser; params.KillingHitInfo = KillingHitInfo; params.KillingHitImpulseDir = KillingHitImpulseDir; params.KillingHitDamageType = KillingHitDamageType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.BPDie // (Native, Event, Protected, HasOutParms, BlueprintEvent) // Parameters: // float KillingDamage (Parm, ZeroConstructor, IsPlainOldData) // class AController* EventInstigator (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData) // struct FDamageEvent DamageEvent (ConstParm, Parm, OutParm, ReferenceParm) void ASTExtraSimpleCharacter::BPDie(float KillingDamage, class AController* EventInstigator, class AActor* DamageCauser, const struct FDamageEvent& DamageEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.BPDie"); ASTExtraSimpleCharacter_BPDie_Params params; params.KillingDamage = KillingDamage; params.EventInstigator = EventInstigator; params.DamageCauser = DamageCauser; params.DamageEvent = DamageEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraSimpleCharacter.AddHealthSafety // (Final, Native, Public, BlueprintCallable) // Parameters: // float AddVal (Parm, ZeroConstructor, IsPlainOldData) // class AController* DamageInstigator (Parm, ZeroConstructor, IsPlainOldData) // bool IsDamageFromVehicleExplode (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ASTExtraSimpleCharacter::AddHealthSafety(float AddVal, class AController* DamageInstigator, bool IsDamageFromVehicleExplode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraSimpleCharacter.AddHealthSafety"); ASTExtraSimpleCharacter_AddHealthSafety_Params params; params.AddVal = AddVal; params.DamageInstigator = DamageInstigator; params.IsDamageFromVehicleExplode = IsDamageFromVehicleExplode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.PrintGameLog // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString LogContent (Parm, ZeroConstructor) void USTExtraUIUtils::PrintGameLog(const struct FString& LogContent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.PrintGameLog"); USTExtraUIUtils_PrintGameLog_Params params; params.LogContent = LogContent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerRoleID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraUIUtils::GetOwningPlayerRoleID(class UUAEUserWidget* UAEUserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerRoleID"); USTExtraUIUtils_GetOwningPlayerRoleID_Params params; params.UAEUserWidget = UAEUserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerPawnOrVehicleDriver // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class ASTExtraPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerCharacter* USTExtraUIUtils::GetOwningPlayerPawnOrVehicleDriver(class UUAEUserWidget* UAEUserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerPawnOrVehicleDriver"); USTExtraUIUtils_GetOwningPlayerPawnOrVehicleDriver_Params params; params.UAEUserWidget = UAEUserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerOpenID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraUIUtils::GetOwningPlayerOpenID(class UUAEUserWidget* UAEUserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerOpenID"); USTExtraUIUtils_GetOwningPlayerOpenID_Params params; params.UAEUserWidget = UAEUserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerNoDefault // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* USTExtraUIUtils::GetOwningPlayerNoDefault(class UUAEUserWidget* UAEUserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerNoDefault"); USTExtraUIUtils_GetOwningPlayerNoDefault_Params params; params.UAEUserWidget = UAEUserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayer // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* USTExtraUIUtils::GetOwningPlayer(class UUAEUserWidget* UAEUserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayer"); USTExtraUIUtils_GetOwningPlayer_Params params; params.UAEUserWidget = UAEUserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.GetFloatAsStringWithPrecision // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // float TheFloat (Parm, ZeroConstructor, IsPlainOldData) // int Precision (Parm, ZeroConstructor, IsPlainOldData) // bool IncludeLeadingZero (Parm, ZeroConstructor, IsPlainOldData) // struct FText ReturnValue (Parm, OutParm, ReturnParm) struct FText USTExtraUIUtils::GetFloatAsStringWithPrecision(float TheFloat, int Precision, bool IncludeLeadingZero) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetFloatAsStringWithPrecision"); USTExtraUIUtils_GetFloatAsStringWithPrecision_Params params; params.TheFloat = TheFloat; params.Precision = Precision; params.IncludeLeadingZero = IncludeLeadingZero; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.GetCurPlayerState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class ASTExtraPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerState* USTExtraUIUtils::GetCurPlayerState(class UUAEUserWidget* UAEUserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetCurPlayerState"); USTExtraUIUtils_GetCurPlayerState_Params params; params.UAEUserWidget = UAEUserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.GetBattleID // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraUIUtils::GetBattleID(class UUAEUserWidget* UAEUserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.GetBattleID"); USTExtraUIUtils_GetBattleID_Params params; params.UAEUserWidget = UAEUserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraUIUtils.CreateModeUAEUserWidget // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UAEUserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FString Path (Parm, ZeroConstructor) // class UUAEUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UUAEUserWidget* USTExtraUIUtils::CreateModeUAEUserWidget(class UUAEUserWidget* UAEUserWidget, const struct FString& Path) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraUIUtils.CreateModeUAEUserWidget"); USTExtraUIUtils_CreateModeUAEUserWidget_Params params; params.UAEUserWidget = UAEUserWidget; params.Path = Path; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.OnExpoldeStopWheel // (Final, Native, Public) void USTExtraVehicleMovementComponent4W::OnExpoldeStopWheel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.OnExpoldeStopWheel"); USTExtraVehicleMovementComponent4W_OnExpoldeStopWheel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatDetached // (Final, Native, Protected) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatIdx (Parm, ZeroConstructor, IsPlainOldData) void USTExtraVehicleMovementComponent4W::HandleOnSeatDetached(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType SeatType, int SeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatDetached"); USTExtraVehicleMovementComponent4W_HandleOnSeatDetached_Params params; params.Character = Character; params.SeatType = SeatType; params.SeatIdx = SeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatChanged // (Final, Native, Protected) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType LastSeatType (Parm, ZeroConstructor, IsPlainOldData) // int LastSeatIdx (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType NewSeatType (Parm, ZeroConstructor, IsPlainOldData) // int NewSeatIdx (Parm, ZeroConstructor, IsPlainOldData) void USTExtraVehicleMovementComponent4W::HandleOnSeatChanged(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType LastSeatType, int LastSeatIdx, ESTExtraVehicleSeatType NewSeatType, int NewSeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatChanged"); USTExtraVehicleMovementComponent4W_HandleOnSeatChanged_Params params; params.Character = Character; params.LastSeatType = LastSeatType; params.LastSeatIdx = LastSeatIdx; params.NewSeatType = NewSeatType; params.NewSeatIdx = NewSeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatAttached // (Final, Native, Protected) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatIdx (Parm, ZeroConstructor, IsPlainOldData) void USTExtraVehicleMovementComponent4W::HandleOnSeatAttached(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType SeatType, int SeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatAttached"); USTExtraVehicleMovementComponent4W_HandleOnSeatAttached_Params params; params.Character = Character; params.SeatType = SeatType; params.SeatIdx = SeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ForceWheelsRotate // (Final, Native, Public, BlueprintCallable) // Parameters: // float DriveTorque (Parm, ZeroConstructor, IsPlainOldData) void USTExtraVehicleMovementComponent4W::ForceWheelsRotate(float DriveTorque) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ForceWheelsRotate"); USTExtraVehicleMovementComponent4W_ForceWheelsRotate_Params params; params.DriveTorque = DriveTorque; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ClearDestroyedWheel // (Final, Native, Public, BlueprintCallable) void USTExtraVehicleMovementComponent4W::ClearDestroyedWheel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ClearDestroyedWheel"); USTExtraVehicleMovementComponent4W_ClearDestroyedWheel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraVehicleUtils.IsPassenger // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraVehicleUtils::IsPassenger(class ASTExtraBaseCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.IsPassenger"); USTExtraVehicleUtils_IsPassenger_Params params; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.IsDriver // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Character (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTExtraVehicleUtils::IsDriver(class ASTExtraBaseCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.IsDriver"); USTExtraVehicleUtils_IsDriver_Params params; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetWorldFromActor // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData) // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UWorld* USTExtraVehicleUtils::GetWorldFromActor(class AActor* Actor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetWorldFromActor"); USTExtraVehicleUtils_GetWorldFromActor_Params params; params.Actor = Actor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleUserComp // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // class UVehicleUserComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UVehicleUserComponent* USTExtraVehicleUtils::GetVehicleUserComp(class ASTExtraBaseCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleUserComp"); USTExtraVehicleUtils_GetVehicleUserComp_Params params; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehiclePartByBoneName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraVehicleBase* Vehicle (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, ZeroConstructor, IsPlainOldData) // EAvatarDamagePosition ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) EAvatarDamagePosition USTExtraVehicleUtils::GetVehiclePartByBoneName(class ASTExtraVehicleBase* Vehicle, const struct FName& BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehiclePartByBoneName"); USTExtraVehicleUtils_GetVehiclePartByBoneName_Params params; params.Vehicle = Vehicle; params.BoneName = BoneName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleInfo // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraVehicleBase* VH (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraVehicleUtils::GetVehicleInfo(class ASTExtraVehicleBase* VH) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleInfo"); USTExtraVehicleUtils_GetVehicleInfo_Params params; params.VH = VH; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetFirstVehicleUserComp // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData) // class UVehicleUserComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UVehicleUserComponent* USTExtraVehicleUtils::GetFirstVehicleUserComp(class UWorld* World) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetFirstVehicleUserComp"); USTExtraVehicleUtils_GetFirstVehicleUserComp_Params params; params.World = World; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetController // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* USTExtraVehicleUtils::GetController(class ASTExtraBaseCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetController"); USTExtraVehicleUtils_GetController_Params params; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacterInfo // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* CH (Parm, ZeroConstructor, IsPlainOldData) // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString USTExtraVehicleUtils::GetCharacterInfo(class ASTExtraBaseCharacter* CH) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacterInfo"); USTExtraVehicleUtils_GetCharacterInfo_Params params; params.CH = CH; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacter // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraBaseCharacter* USTExtraVehicleUtils::GetCharacter(class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacter"); USTExtraVehicleUtils_GetCharacter_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraVehicleUtils.AirDropVehicle // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UWorld* World (Parm, ZeroConstructor, IsPlainOldData) // struct FVector SpawnLoc (Parm, IsPlainOldData) // struct FVehicleGenerateRandomInfo generateInfo (Parm) // class ASTExtraVehicleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraVehicleBase* USTExtraVehicleUtils::AirDropVehicle(class UWorld* World, const struct FVector& SpawnLoc, const struct FVehicleGenerateRandomInfo& generateInfo) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraVehicleUtils.AirDropVehicle"); USTExtraVehicleUtils_AirDropVehicle_Params params; params.World = World; params.SpawnLoc = SpawnLoc; params.generateInfo = generateInfo; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.STServerUpdateState // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int8_t InSteeringInput (Parm, ZeroConstructor, IsPlainOldData) // int8_t InThrottleInput (Parm, ZeroConstructor, IsPlainOldData) // int8_t InBrakeInput (Parm, ZeroConstructor, IsPlainOldData) // int8_t InHandbrakeInput (Parm, ZeroConstructor, IsPlainOldData) // int8_t CurrentGear (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWheeledVehicle::STServerUpdateState(int8_t InSteeringInput, int8_t InThrottleInput, int8_t InBrakeInput, int8_t InHandbrakeInput, int8_t CurrentGear) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.STServerUpdateState"); ASTExtraWheeledVehicle_STServerUpdateState_Params params; params.InSteeringInput = InSteeringInput; params.InThrottleInput = InThrottleInput; params.InBrakeInput = InBrakeInput; params.InHandbrakeInput = InHandbrakeInput; params.CurrentGear = CurrentGear; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.PostLoadFPPMesh // (Native, Public, BlueprintCallable) void ASTExtraWheeledVehicle::PostLoadFPPMesh() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.PostLoadFPPMesh"); ASTExtraWheeledVehicle_PostLoadFPPMesh_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.OnWheelsLanded // (Final, Native, Protected) void ASTExtraWheeledVehicle::OnWheelsLanded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.OnWheelsLanded"); ASTExtraWheeledVehicle_OnWheelsLanded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.OnRep_ReplicatedState // (Final, Native, Public) void ASTExtraWheeledVehicle::OnRep_ReplicatedState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.OnRep_ReplicatedState"); ASTExtraWheeledVehicle_OnRep_ReplicatedState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.OnGearChanged // (Final, Native, Protected) // Parameters: // bool bIsUp (Parm, ZeroConstructor, IsPlainOldData) void ASTExtraWheeledVehicle::OnGearChanged(bool bIsUp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.OnGearChanged"); ASTExtraWheeledVehicle_OnGearChanged_Params params; params.bIsUp = bIsUp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.GetVehicleSpeed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float ASTExtraWheeledVehicle::GetVehicleSpeed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.GetVehicleSpeed"); ASTExtraWheeledVehicle_GetVehicleSpeed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.GetRotationInputDir // (Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector ASTExtraWheeledVehicle::GetRotationInputDir() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.GetRotationInputDir"); ASTExtraWheeledVehicle_GetRotationInputDir_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STExtraWheeledVehicle.BroadcastClientVehicleWheelDestroyEffect // (Net, Native, Event, NetMulticast, Public) void ASTExtraWheeledVehicle::BroadcastClientVehicleWheelDestroyEffect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STExtraWheeledVehicle.BroadcastClientVehicleWheelDestroyEffect"); ASTExtraWheeledVehicle_BroadcastClientVehicleWheelDestroyEffect_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STPlayerCameraManager.SetClientSimulatingViewTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bNewValue (Parm, ZeroConstructor, IsPlainOldData) void ASTPlayerCameraManager::SetClientSimulatingViewTarget(bool bNewValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STPlayerCameraManager.SetClientSimulatingViewTarget"); ASTPlayerCameraManager_SetClientSimulatingViewTarget_Params params; params.bNewValue = bNewValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenParticleEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte EffectType (Parm, ZeroConstructor, IsPlainOldData) void USTScreenAppearanceComponent::StopScreenParticleEffect(TEnumAsByte EffectType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenParticleEffect"); USTScreenAppearanceComponent_StopScreenParticleEffect_Params params; params.EffectType = EffectType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenAppearance // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AppearanceName (Parm, ZeroConstructor) void USTScreenAppearanceComponent::StopScreenAppearance(const struct FString& AppearanceName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenAppearance"); USTScreenAppearanceComponent_StopScreenAppearance_Params params; params.AppearanceName = AppearanceName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.SetScreenParticleParam // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte EffectType (Parm, ZeroConstructor, IsPlainOldData) // float InEffectValue (Parm, ZeroConstructor, IsPlainOldData) void USTScreenAppearanceComponent::SetScreenParticleParam(TEnumAsByte EffectType, float InEffectValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.SetScreenParticleParam"); USTScreenAppearanceComponent_SetScreenParticleParam_Params params; params.EffectType = EffectType; params.InEffectValue = InEffectValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayScreenParticleEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte EffectType (Parm, ZeroConstructor, IsPlainOldData) // float InEffectValue (Parm, ZeroConstructor, IsPlainOldData) void USTScreenAppearanceComponent::PlayScreenParticleEffect(TEnumAsByte EffectType, float InEffectValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayScreenParticleEffect"); USTScreenAppearanceComponent_PlayScreenParticleEffect_Params params; params.EffectType = EffectType; params.InEffectValue = InEffectValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayPresentScreenAppearance // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AppearanceName (Parm, ZeroConstructor) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* USTScreenAppearanceComponent::PlayPresentScreenAppearance(const struct FString& AppearanceName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayPresentScreenAppearance"); USTScreenAppearanceComponent_PlayPresentScreenAppearance_Params params; params.AppearanceName = AppearanceName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayCustomScreenAppearance // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AppearanceName (Parm, ZeroConstructor) // class UMaterialInterface* MatToPlay (Parm, ZeroConstructor, IsPlainOldData) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* USTScreenAppearanceComponent::PlayCustomScreenAppearance(const struct FString& AppearanceName, class UMaterialInterface* MatToPlay, float LifeSpan) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayCustomScreenAppearance"); USTScreenAppearanceComponent_PlayCustomScreenAppearance_Params params; params.AppearanceName = AppearanceName; params.MatToPlay = MatToPlay; params.LifeSpan = LifeSpan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.IsScreenAppearancePlaying // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FString AppearanceName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool USTScreenAppearanceComponent::IsScreenAppearancePlaying(const struct FString& AppearanceName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.IsScreenAppearancePlaying"); USTScreenAppearanceComponent_IsScreenAppearancePlaying_Params params; params.AppearanceName = AppearanceName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STScreenAppearanceComponent.HandleEffectLoadFinish // (Final, Native, Public) // Parameters: // TEnumAsByte EffectType (Parm, ZeroConstructor, IsPlainOldData) void USTScreenAppearanceComponent::HandleEffectLoadFinish(TEnumAsByte EffectType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponent.HandleEffectLoadFinish"); USTScreenAppearanceComponent_HandleEffectLoadFinish_Params params; params.EffectType = EffectType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.StopScreenAppearanceWithTag // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AppearanceName (Parm, ZeroConstructor) // struct FString TagString (Parm, ZeroConstructor) void USTScreenAppearanceComponentAdditional::StopScreenAppearanceWithTag(const struct FString& AppearanceName, const struct FString& TagString) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.StopScreenAppearanceWithTag"); USTScreenAppearanceComponentAdditional_StopScreenAppearanceWithTag_Params params; params.AppearanceName = AppearanceName; params.TagString = TagString; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.PlayCustomScreenAppearanceWithTag // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString AppearanceName (Parm, ZeroConstructor) // struct FString TagString (Parm, ZeroConstructor) // struct FName paramShaderUniformName (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInterface* MatToPlay (Parm, ZeroConstructor, IsPlainOldData) // float LifeSpan (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstanceDynamic* USTScreenAppearanceComponentAdditional::PlayCustomScreenAppearanceWithTag(const struct FString& AppearanceName, const struct FString& TagString, const struct FName& paramShaderUniformName, class UMaterialInterface* MatToPlay, float LifeSpan) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.PlayCustomScreenAppearanceWithTag"); USTScreenAppearanceComponentAdditional_PlayCustomScreenAppearanceWithTag_Params params; params.AppearanceName = AppearanceName; params.TagString = TagString; params.paramShaderUniformName = paramShaderUniformName; params.MatToPlay = MatToPlay; params.LifeSpan = LifeSpan; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.STSpectatorPawn.OnStopWalking // (Final, Native, Protected) void ASTSpectatorPawn::OnStopWalking() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STSpectatorPawn.OnStopWalking"); ASTSpectatorPawn_OnStopWalking_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STSpectatorPawn.OnStopRunning // (Final, Native, Protected) void ASTSpectatorPawn::OnStopRunning() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STSpectatorPawn.OnStopRunning"); ASTSpectatorPawn_OnStopRunning_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STSpectatorPawn.OnStartWalking // (Final, Native, Protected) void ASTSpectatorPawn::OnStartWalking() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STSpectatorPawn.OnStartWalking"); ASTSpectatorPawn_OnStartWalking_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STSpectatorPawn.OnStartRunning // (Final, Native, Protected) void ASTSpectatorPawn::OnStartRunning() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STSpectatorPawn.OnStartRunning"); ASTSpectatorPawn_OnStartRunning_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.STSpectatorPawn.MoveUp // (Final, Native, Protected) // Parameters: // float AxisValue (Parm, ZeroConstructor, IsPlainOldData) void ASTSpectatorPawn::MoveUp(float AxisValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.STSpectatorPawn.MoveUp"); ASTSpectatorPawn_MoveUp_Params params; params.AxisValue = AxisValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SurviveHUD.OnAsyncLoadingFinished // (Final, Native, Public) void ASurviveHUD::OnAsyncLoadingFinished() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SurviveHUD.OnAsyncLoadingFinished"); ASurviveHUD_OnAsyncLoadingFinished_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.SurviveHUD.EnableCrosshair // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnable (Parm, ZeroConstructor, IsPlainOldData) void ASurviveHUD::EnableCrosshair(bool bEnable) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.SurviveHUD.EnableCrosshair"); ASurviveHUD_EnableCrosshair_Params params; params.bEnable = bEnable; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TargetKeyOperation.Update // (Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetKeyOperation::Update(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.Update"); UTargetKeyOperation_Update_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetKeyOperation.ToString // (Final, Native, Public, Const) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UTargetKeyOperation::ToString() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.ToString"); UTargetKeyOperation_ToString_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetKeyOperation.TaskRemoved // (Native, Public) void UTargetKeyOperation::TaskRemoved() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.TaskRemoved"); UTargetKeyOperation_TaskRemoved_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TargetKeyOperation.Start // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetKeyOperation::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.Start"); UTargetKeyOperation_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetKeyOperation.IsValidate // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetKeyOperation::IsValidate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.IsValidate"); UTargetKeyOperation_IsValidate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetKeyOperation.IsReachable // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetKeyOperation::IsReachable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.IsReachable"); UTargetKeyOperation_IsReachable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetKeyOperation.Finish // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetKeyOperation::Finish() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.Finish"); UTargetKeyOperation_Finish_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetKeyOperation.DebugDraw // (Native, Public, HasDefaults) // Parameters: // struct FColor debugColor (Parm, IsPlainOldData) // bool isPersist (Parm, ZeroConstructor, IsPlainOldData) void UTargetKeyOperation::DebugDraw(const struct FColor& debugColor, bool isPersist) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.DebugDraw"); UTargetKeyOperation_DebugDraw_Params params; params.debugColor = debugColor; params.isPersist = isPersist; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TargetKeyOperation.Awake // (Native, Public) void UTargetKeyOperation::Awake() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetKeyOperation.Awake"); UTargetKeyOperation_Awake_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TargetMoveOperation.Update // (Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetMoveOperation::Update(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetMoveOperation.Update"); UTargetMoveOperation_Update_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetMoveOperation.Start // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetMoveOperation::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetMoveOperation.Start"); UTargetMoveOperation_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTargetWithSprint // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetMoveOperation::MoveCloseToTargetWithSprint(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTargetWithSprint"); UTargetMoveOperation_MoveCloseToTargetWithSprint_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTarget // (Final, Native, Public) // Parameters: // float DletaTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetMoveOperation::MoveCloseToTarget(float DletaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTarget"); UTargetMoveOperation_MoveCloseToTarget_Params params; params.DletaTime = DletaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetMoveOperation.IsValidate // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetMoveOperation::IsValidate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetMoveOperation.IsValidate"); UTargetMoveOperation_IsValidate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetMoveOperation.IsReachable // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetMoveOperation::IsReachable() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetMoveOperation.IsReachable"); UTargetMoveOperation_IsReachable_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetMoveOperation.Finish // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetMoveOperation::Finish() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetMoveOperation.Finish"); UTargetMoveOperation_Finish_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetSprintOperation.Start // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetSprintOperation::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetSprintOperation.Start"); UTargetSprintOperation_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetSprintOperation.IsValidate // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetSprintOperation::IsValidate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetSprintOperation.IsValidate"); UTargetSprintOperation_IsValidate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetJumpOperation.TaskRemoved // (Native, Public) void UTargetJumpOperation::TaskRemoved() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetJumpOperation.TaskRemoved"); UTargetJumpOperation_TaskRemoved_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TargetJumpOperation.Start // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetJumpOperation::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetJumpOperation.Start"); UTargetJumpOperation_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetJumpOperation.IsValidate // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetJumpOperation::IsValidate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetJumpOperation.IsValidate"); UTargetJumpOperation_IsValidate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetJumpOperation.DebugDraw // (Native, Public, HasDefaults) // Parameters: // struct FColor debugColor (Parm, IsPlainOldData) // bool isPersist (Parm, ZeroConstructor, IsPlainOldData) void UTargetJumpOperation::DebugDraw(const struct FColor& debugColor, bool isPersist) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetJumpOperation.DebugDraw"); UTargetJumpOperation_DebugDraw_Params params; params.debugColor = debugColor; params.isPersist = isPersist; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TargetJumpOperation.Awake // (Native, Public) void UTargetJumpOperation::Awake() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetJumpOperation.Awake"); UTargetJumpOperation_Awake_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TargetCrouchOperation.Update // (Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetCrouchOperation::Update(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetCrouchOperation.Update"); UTargetCrouchOperation_Update_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetCrouchOperation.Start // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetCrouchOperation::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetCrouchOperation.Start"); UTargetCrouchOperation_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetCrouchOperation.IsValidate // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetCrouchOperation::IsValidate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetCrouchOperation.IsValidate"); UTargetCrouchOperation_IsValidate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetVehicleOperation.Update // (Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetVehicleOperation::Update(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetVehicleOperation.Update"); UTargetVehicleOperation_Update_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetVehicleOperation.Start // (Native, Public) // Parameters: // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UTargetVehicleOperation::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetVehicleOperation.Start"); UTargetVehicleOperation_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TargetVehicleOperation.IsValidate // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTargetVehicleOperation::IsValidate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TargetVehicleOperation.IsValidate"); UTargetVehicleOperation_IsValidate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TeammatePositionWidget.SetSavedPlayerState // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerState* SPS (Parm, ZeroConstructor, IsPlainOldData) void UTeammatePositionWidget::SetSavedPlayerState(class ASTExtraPlayerState* SPS) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TeammatePositionWidget.SetSavedPlayerState"); UTeammatePositionWidget_SetSavedPlayerState_Params params; params.SPS = SPS; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TeammatePositionWidget.SetCurrentWidgetVisible // (Event, Public, BlueprintEvent) // Parameters: // bool Visible (Parm, ZeroConstructor, IsPlainOldData) void UTeammatePositionWidget::SetCurrentWidgetVisible(bool Visible) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TeammatePositionWidget.SetCurrentWidgetVisible"); UTeammatePositionWidget_SetCurrentWidgetVisible_Params params; params.Visible = Visible; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TerminatorWidget.SetBaseCharacter // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* BC (Parm, ZeroConstructor, IsPlainOldData) void UTerminatorWidget::SetBaseCharacter(class ASTExtraBaseCharacter* BC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TerminatorWidget.SetBaseCharacter"); UTerminatorWidget_SetBaseCharacter_Params params; params.BC = BC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerExit // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) void ATirggerItem_TriggerBox::OnTriggerExit(class AActor* OverlappedActor, class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerExit"); ATirggerItem_TriggerBox_OnTriggerExit_Params params; params.OverlappedActor = OverlappedActor; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerEnter // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) void ATirggerItem_TriggerBox::OnTriggerEnter(class AActor* OverlappedActor, class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerEnter"); ATirggerItem_TriggerBox_OnTriggerEnter_Params params; params.OverlappedActor = OverlappedActor; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TrailMarkActor.UpdateInput // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray NewInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void ATrailMarkActor::UpdateInput(TArray NewInput) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TrailMarkActor.UpdateInput"); ATrailMarkActor_UpdateInput_Params params; params.NewInput = NewInput; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TrailMarkActor.StopUpdate // (Final, Native, Public, BlueprintCallable) void ATrailMarkActor::StopUpdate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TrailMarkActor.StopUpdate"); ATrailMarkActor_StopUpdate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TrailMarkActor.IsUpdating // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ATrailMarkActor::IsUpdating() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TrailMarkActor.IsUpdating"); ATrailMarkActor_IsUpdating_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TreasureBox.OnPickUpDataEmptyOnServer // (Event, Public, BlueprintEvent) void ATreasureBox::OnPickUpDataEmptyOnServer() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TreasureBox.OnPickUpDataEmptyOnServer"); ATreasureBox_OnPickUpDataEmptyOnServer_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TreasureBox.GenerateWrappersBox // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // TArray DataList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector BoxLoc (Parm, IsPlainOldData) void ATreasureBox::GenerateWrappersBox(TArray DataList, const struct FVector& BoxLoc) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TreasureBox.GenerateWrappersBox"); ATreasureBox_GenerateWrappersBox_Params params; params.DataList = DataList; params.BoxLoc = BoxLoc; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_Task.SetTargetParam // (Native, Public) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_Task::SetTargetParam(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.SetTargetParam"); UTriggerCondition_Task_SetTargetParam_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_Task.SetConditionParam // (Native, Public) // Parameters: // int Value (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_Task::SetConditionParam(int Value) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.SetConditionParam"); UTriggerCondition_Task_SetConditionParam_Params params; params.Value = Value; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_Task.IsSatisfy // (Native, Public) // Parameters: // class UTriggerEvent* Event (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_Task::IsSatisfy(class UTriggerEvent* Event) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.IsSatisfy"); UTriggerCondition_Task_IsSatisfy_Params params; params.Event = Event; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_Task.IsSameCondition // (Final, Native, Public) // Parameters: // TEnumAsByte InTaskConditionType (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_Task::IsSameCondition(TEnumAsByte InTaskConditionType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.IsSameCondition"); UTriggerCondition_Task_IsSameCondition_Params params; params.InTaskConditionType = InTaskConditionType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_Task.FillDataSource // (Native, Public) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_Task::FillDataSource(class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.FillDataSource"); UTriggerCondition_Task_FillDataSource_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_Task.DeactiveCondition // (Native, Public) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_Task::DeactiveCondition(class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.DeactiveCondition"); UTriggerCondition_Task_DeactiveCondition_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_Task.CompareParam // (Native, Public) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_Task::CompareParam(class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.CompareParam"); UTriggerCondition_Task_CompareParam_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_Task.ActiveCondition // (Native, Public) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_Task::ActiveCondition(class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Task.ActiveCondition"); UTriggerCondition_Task_ActiveCondition_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_CollectItem.SetCollectConditionParam // (Final, Native, Public) // Parameters: // struct FString InParams (Parm, ZeroConstructor) void UTriggerCondition_CollectItem::SetCollectConditionParam(const struct FString& InParams) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_CollectItem.SetCollectConditionParam"); UTriggerCondition_CollectItem_SetCollectConditionParam_Params params; params.InParams = InParams; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemIDFromData // (Final, Native, Public, HasOutParms) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // int outItemID (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_CollectItem::GetItemIDFromData(class UVariableSet* InDataSource, int* outItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemIDFromData"); UTriggerCondition_CollectItem_GetItemIDFromData_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outItemID != nullptr) *outItemID = params.outItemID; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemCountFromData // (Final, Native, Public, HasOutParms) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // int outItemCount (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_CollectItem::GetItemCountFromData(class UVariableSet* InDataSource, int* outItemCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemCountFromData"); UTriggerCondition_CollectItem_GetItemCountFromData_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outItemCount != nullptr) *outItemCount = params.outItemCount; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetCollectProcess // (Final, Native, Public) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UTriggerCondition_CollectItem::GetCollectProcess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetCollectProcess"); UTriggerCondition_CollectItem_GetCollectProcess_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_GameMode.SetGameModeType // (Final, Native, Public, BlueprintCallable) // Parameters: // EGameModeType GameModeType (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_GameMode::SetGameModeType(EGameModeType GameModeType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_GameMode.SetGameModeType"); UTriggerCondition_GameMode_SetGameModeType_Params params; params.GameModeType = GameModeType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_KillPlayer.UpdateTaskProcess // (Final, Native, Public) void UTriggerCondition_KillPlayer::UpdateTaskProcess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_KillPlayer.UpdateTaskProcess"); UTriggerCondition_KillPlayer_UpdateTaskProcess_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_KillPlayer.GetKillCountFromData // (Final, Native, Public, HasOutParms) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // int outKillCount (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_KillPlayer::GetKillCountFromData(class UVariableSet* InDataSource, int* outKillCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_KillPlayer.GetKillCountFromData"); UTriggerCondition_KillPlayer_GetKillCountFromData_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outKillCount != nullptr) *outKillCount = params.outKillCount; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_Operator.AddChildCondition // (Final, Native, Public) // Parameters: // class UTriggerCondition* NewChildCond (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_Operator::AddChildCondition(class UTriggerCondition* NewChildCond) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_Operator.AddChildCondition"); UTriggerCondition_Operator_AddChildCondition_Params params; params.NewChildCond = NewChildCond; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.SetTriggerAreaType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte TriggerAreaType (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_SpecifiedArea::SetTriggerAreaType(TEnumAsByte TriggerAreaType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.SetTriggerAreaType"); UTriggerCondition_SpecifiedArea_SetTriggerAreaType_Params params; params.TriggerAreaType = TriggerAreaType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.GetTriggerAreaTypeFromData // (Final, Native, Public, HasOutParms) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte outTriggerAreaType (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_SpecifiedArea::GetTriggerAreaTypeFromData(class UVariableSet* InDataSource, TEnumAsByte* outTriggerAreaType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.GetTriggerAreaTypeFromData"); UTriggerCondition_SpecifiedArea_GetTriggerAreaTypeFromData_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outTriggerAreaType != nullptr) *outTriggerAreaType = params.outTriggerAreaType; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.SetSpecifiedItemID // (Final, Native, Public, BlueprintCallable) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_SpecifiedItem::SetSpecifiedItemID(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.SetSpecifiedItemID"); UTriggerCondition_SpecifiedItem_SetSpecifiedItemID_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.GetItemIDFromData // (Final, Native, Public, HasOutParms) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // int outItemID (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_SpecifiedItem::GetItemIDFromData(class UVariableSet* InDataSource, int* outItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.GetItemIDFromData"); UTriggerCondition_SpecifiedItem_GetItemIDFromData_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outItemID != nullptr) *outItemID = params.outItemID; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.SetTriggerItemType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte TriggerItemType (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_SpecifiedPlace::SetTriggerItemType(TEnumAsByte TriggerItemType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.SetTriggerItemType"); UTriggerCondition_SpecifiedPlace_SetTriggerItemType_Params params; params.TriggerItemType = TriggerItemType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.GetTriggerItemTypeFromData // (Final, Native, Public, HasOutParms) // Parameters: // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte outTriggerItemType (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UTriggerCondition_SpecifiedPlace::GetTriggerItemTypeFromData(class UVariableSet* InDataSource, TEnumAsByte* outTriggerItemType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.GetTriggerItemTypeFromData"); UTriggerCondition_SpecifiedPlace_GetTriggerItemTypeFromData_Params params; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (outTriggerItemType != nullptr) *outTriggerItemType = params.outTriggerItemType; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerCondition_TeamAction.SetTeamActionConditionType // (Final, Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte ActionConditionType (Parm, ZeroConstructor, IsPlainOldData) // float TimeIntervalForSameEmote (Parm, ZeroConstructor, IsPlainOldData) void UTriggerCondition_TeamAction::SetTeamActionConditionType(TEnumAsByte ActionConditionType, float TimeIntervalForSameEmote) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerCondition_TeamAction.SetTeamActionConditionType"); UTriggerCondition_TeamAction_SetTeamActionConditionType_Params params; params.ActionConditionType = ActionConditionType; params.TimeIntervalForSameEmote = TimeIntervalForSameEmote; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerEvent_Task.BroadCast // (Native, Public) // Parameters: // int Param (Parm, ZeroConstructor, IsPlainOldData) void UTriggerEvent_Task::BroadCast(int Param) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerEvent_Task.BroadCast"); UTriggerEvent_Task_BroadCast_Params params; params.Param = Param; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerExit // (Native, Public) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) void UTriggerItem_CommonAreaComponent::OnTriggerExit(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerExit"); UTriggerItem_CommonAreaComponent_OnTriggerExit_Params params; params.OverlappedComponent = OverlappedComponent; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerEnter // (Native, Public, HasOutParms) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UTriggerItem_CommonAreaComponent::OnTriggerEnter(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerEnter"); UTriggerItem_CommonAreaComponent_OnTriggerEnter_Params params; params.OverlappedComponent = OverlappedComponent; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerExit // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) void ATriggerItem_DrivingCheckPoint::OnTriggerExit(class AActor* OverlappedActor, class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerExit"); ATriggerItem_DrivingCheckPoint_OnTriggerExit_Params params; params.OverlappedActor = OverlappedActor; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerEnter // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) void ATriggerItem_DrivingCheckPoint::OnTriggerEnter(class AActor* OverlappedActor, class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerEnter"); ATriggerItem_DrivingCheckPoint_OnTriggerEnter_Params params; params.OverlappedActor = OverlappedActor; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnRep_ChangeShow // (Final, Native, Public) void ATriggerItem_DrivingCheckPoint::OnRep_ChangeShow() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnRep_ChangeShow"); ATriggerItem_DrivingCheckPoint_OnRep_ChangeShow_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.IsActive // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool ATriggerItem_DrivingCheckPoint::IsActive() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.IsActive"); ATriggerItem_DrivingCheckPoint_IsActive_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Deactivate // (Final, Native, Public) void ATriggerItem_DrivingCheckPoint::Deactivate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Deactivate"); ATriggerItem_DrivingCheckPoint_Deactivate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Activate // (Final, Native, Public) void ATriggerItem_DrivingCheckPoint::Activate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Activate"); ATriggerItem_DrivingCheckPoint_Activate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerExit // (Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) void ATriggerItem_Task::OnTriggerExit(class AActor* OverlappedActor, class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerExit"); ATriggerItem_Task_OnTriggerExit_Params params; params.OverlappedActor = OverlappedActor; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerEnter // (Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) void ATriggerItem_Task::OnTriggerEnter(class AActor* OverlappedActor, class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerEnter"); ATriggerItem_Task_OnTriggerEnter_Params params; params.OverlappedActor = OverlappedActor; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_TriggerClock.Stop // (Final, Native, Protected) void ATriggerItem_TriggerClock::Stop() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_TriggerClock.Stop"); ATriggerItem_TriggerClock_Stop_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_TriggerClock.Start // (Final, Native, Public) void ATriggerItem_TriggerClock::Start() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_TriggerClock.Start"); ATriggerItem_TriggerClock_Start_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TriggerItem_TriggerClock.OnTime // (Final, Native, Protected) void ATriggerItem_TriggerClock::OnTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TriggerItem_TriggerClock.OnTime"); ATriggerItem_TriggerClock_OnTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.TurnAroundViewComponent.OnRep_FocustTurnTargetChange // (Final, Native, Public) void UTurnAroundViewComponent::OnRep_FocustTurnTargetChange() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.TurnAroundViewComponent.OnRep_FocustTurnTargetChange"); UTurnAroundViewComponent_OnRep_FocustTurnTargetChange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAEBaseSkill.OnEvent // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte TheEventType (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool AUAEBaseSkill::OnEvent(TEnumAsByte TheEventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAEBaseSkill.OnEvent"); AUAEBaseSkill_OnEvent_Params params; params.TheEventType = TheEventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.UnloadWeatherLevel // (Final, Native, Public, BlueprintCallable) void AUAEAvatarDisplayDirector::UnloadWeatherLevel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAEAvatarDisplayDirector.UnloadWeatherLevel"); AUAEAvatarDisplayDirector_UnloadWeatherLevel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SpawnAvatar // (Native, Event, Public, BlueprintCallable, BlueprintEvent) void AUAEAvatarDisplayDirector::SpawnAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SpawnAvatar"); AUAEAvatarDisplayDirector_SpawnAvatar_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SetMainCamera // (Final, Native, Public, BlueprintCallable) // Parameters: // class ACameraActor* Camera (Parm, ZeroConstructor, IsPlainOldData) void AUAEAvatarDisplayDirector::SetMainCamera(class ACameraActor* Camera) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SetMainCamera"); AUAEAvatarDisplayDirector_SetMainCamera_Params params; params.Camera = Camera; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SendScreenPosEvent // (Final, Native, Public, BlueprintCallable) void AUAEAvatarDisplayDirector::SendScreenPosEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SendScreenPosEvent"); AUAEAvatarDisplayDirector_SendScreenPosEvent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.CalcCharacterScreenPos // (Final, Native, Public, BlueprintCallable) // Parameters: // int pos (Parm, ZeroConstructor, IsPlainOldData) // class UCharacterAvatarComponent* CharComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void AUAEAvatarDisplayDirector::CalcCharacterScreenPos(int pos, class UCharacterAvatarComponent* CharComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAEAvatarDisplayDirector.CalcCharacterScreenPos"); AUAEAvatarDisplayDirector_CalcCharacterScreenPos_Params params; params.pos = pos; params.CharComp = CharComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkill.DelayLeaveStateForMelee // (Final, Native, Public) void AUAESkill::DelayLeaveStateForMelee() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkill.DelayLeaveStateForMelee"); AUAESkill_DelayLeaveStateForMelee_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_CameraShake.DumpAllCameraShakes // (Final, Native, Static, Protected, BlueprintCallable) // Parameters: // class APlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillAction_CameraShake::DumpAllCameraShakes(class APlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_CameraShake.DumpAllCameraShakes"); UUAESkillAction_CameraShake_DumpAllCameraShakes_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.UndoAction // (Native, Public) void UUAESkillAction_LaunchToxicGrnd::UndoAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.UndoAction"); UUAESkillAction_LaunchToxicGrnd_UndoAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnSplineDestroyed // (Native, Public) // Parameters: // class AActor* DestroyedActor (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillAction_LaunchToxicGrnd::OnSplineDestroyed(class AActor* DestroyedActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnSplineDestroyed"); UUAESkillAction_LaunchToxicGrnd_OnSplineDestroyed_Params params; params.DestroyedActor = DestroyedActor; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnCollisionHit // (Final, Native, Public) void UUAESkillAction_LaunchToxicGrnd::OnCollisionHit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnCollisionHit"); UUAESkillAction_LaunchToxicGrnd_OnCollisionHit_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.BoardcastEvent // (Native, Public) // Parameters: // TEnumAsByte _event (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillAction_LaunchToxicGrnd::BoardcastEvent(TEnumAsByte _event) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.BoardcastEvent"); UUAESkillAction_LaunchToxicGrnd_BoardcastEvent_Params params; params._event = _event; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_MovementMode.UndoAction // (Native, Public) void UUAESkillAction_MovementMode::UndoAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_MovementMode.UndoAction"); UUAESkillAction_MovementMode_UndoAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_MovementMode.RealDoAction // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUAESkillAction_MovementMode::RealDoAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_MovementMode.RealDoAction"); UUAESkillAction_MovementMode_RealDoAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAESkillAction_PauseAnims.ResetAnimationFrame // (Native, Public) void UUAESkillAction_PauseAnims::ResetAnimationFrame() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_PauseAnims.ResetAnimationFrame"); UUAESkillAction_PauseAnims_ResetAnimationFrame_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetPromptParameters // (Event, Protected, HasOutParms, BlueprintEvent, Const) // Parameters: // int OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData) // struct FString OutParam1 (Parm, OutParm, ZeroConstructor) // struct FString OutParam2 (Parm, OutParm, ZeroConstructor) void UUAESkillAction_ShowPromptAdvanced::GetPromptParameters(int* OutID, struct FString* OutParam1, struct FString* OutParam2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetPromptParameters"); UUAESkillAction_ShowPromptAdvanced_GetPromptParameters_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutID != nullptr) *OutID = params.OutID; if (OutParam1 != nullptr) *OutParam1 = params.OutParam1; if (OutParam2 != nullptr) *OutParam2 = params.OutParam2; } // Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetActionOwnerPawn // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* UUAESkillAction_ShowPromptAdvanced::GetActionOwnerPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetActionOwnerPawn"); UUAESkillAction_ShowPromptAdvanced_GetActionOwnerPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAESkillInterface.TriggerEntryEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // EUTSkillEntry EntryEvent (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillInterface::TriggerEntryEvent(EUTSkillEntry EntryEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillInterface.TriggerEntryEvent"); UUAESkillInterface_TriggerEntryEvent_Params params; params.EntryEvent = EntryEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillInterface.TriggerCustomEvent // (Native, Event, Public, BlueprintEvent) // Parameters: // TEnumAsByte EventType (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillInterface::TriggerCustomEvent(TEnumAsByte EventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillInterface.TriggerCustomEvent"); UUAESkillInterface_TriggerCustomEvent_Params params; params.EventType = EventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillInterface.InitFromSkill // (Native, Event, Public, BlueprintEvent) // Parameters: // class AUAEBaseSkill* SkillOwner (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillInterface::InitFromSkill(class AUAEBaseSkill* SkillOwner) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillInterface.InitFromSkill"); UUAESkillInterface_InitFromSkill_Params params; params.SkillOwner = SkillOwner; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerEvent // (Native, Public, BlueprintCallable) // Parameters: // int SkillID (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte EventType (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillManagerComponent::TriggerEvent(int SkillID, TEnumAsByte EventType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerEvent"); UUAESkillManagerComponent_TriggerEvent_Params params; params.SkillID = SkillID; params.EventType = EventType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerCurSkillEvent // (Native, Public, BlueprintCallable) // Parameters: // TEnumAsByte UAEEvent (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillManagerComponent::TriggerCurSkillEvent(TEnumAsByte UAEEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerCurSkillEvent"); UUAESkillManagerComponent_TriggerCurSkillEvent_Params params; params.UAEEvent = UAEEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillManagerComponent.SetSkillOwner // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* Pawn (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillManagerComponent::SetSkillOwner(class APawn* Pawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillManagerComponent.SetSkillOwner"); UUAESkillManagerComponent_SetSkillOwner_Params params; params.Pawn = Pawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillManagerComponent.ServerTriggerCurSkillEvent // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // TEnumAsByte UAEEvent (Parm, ZeroConstructor, IsPlainOldData) void UUAESkillManagerComponent::ServerTriggerCurSkillEvent(TEnumAsByte UAEEvent) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillManagerComponent.ServerTriggerCurSkillEvent"); UUAESkillManagerComponent_ServerTriggerCurSkillEvent_Params params; params.UAEEvent = UAEEvent; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAESkillManagerComponent.GetSkillByEntry // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EUTSkillEntry Entry (Parm, ZeroConstructor, IsPlainOldData) // class AUTSkill* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AUTSkill* UUAESkillManagerComponent::GetSkillByEntry(EUTSkillEntry Entry) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAESkillManagerComponent.GetSkillByEntry"); UUAESkillManagerComponent_GetSkillByEntry_Params params; params.Entry = Entry; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerParamLibrary.RestartPlayer // (Final, Native, Static, Public) // Parameters: // int PlayerKey (Parm, ZeroConstructor, IsPlainOldData) void UUAETriggerParamLibrary::RestartPlayer(int PlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerParamLibrary.RestartPlayer"); UUAETriggerParamLibrary_RestartPlayer_Params params; params.PlayerKey = PlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetLastKiller // (Final, Native, Static, Public) // Parameters: // struct FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) struct FString UUAETriggerParamLibrary::GetLastKiller() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerParamLibrary.GetLastKiller"); UUAETriggerParamLibrary_GetLastKiller_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_3 // (Final, Native, Static, Public) // Parameters: // int Param1 (Parm, ZeroConstructor, IsPlainOldData) // int Param2 (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UUAETriggerParamLibrary::GetInt32_3(int Param1, int Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_3"); UUAETriggerParamLibrary_GetInt32_3_Params params; params.Param1 = Param1; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_2 // (Final, Native, Static, Public) // Parameters: // int Param1 (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UUAETriggerParamLibrary::GetInt32_2(int Param1) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_2"); UUAETriggerParamLibrary_GetInt32_2_Params params; params.Param1 = Param1; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_3 // (Final, Native, Static, Public) // Parameters: // float Param1 (Parm, ZeroConstructor, IsPlainOldData) // float Param2 (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UUAETriggerParamLibrary::GetFloat_3(float Param1, float Param2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_3"); UUAETriggerParamLibrary_GetFloat_3_Params params; params.Param1 = Param1; params.Param2 = Param2; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_2 // (Final, Native, Static, Public) // Parameters: // float Param1 (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UUAETriggerParamLibrary::GetFloat_2(float Param1) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_2"); UUAETriggerParamLibrary_GetFloat_2_Params params; params.Param1 = Param1; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_UseItem // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // int ID (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InVec (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UUAETriggerEventLibrary::EventFunc_UseItem(int ID, const struct FVector& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_UseItem"); UUAETriggerEventLibrary_EventFunc_UseItem_Params params; params.ID = ID; params.InVec = InVec; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TestEvent2 // (Event, Public, BlueprintEvent) // Parameters: // struct FString P1 (Parm, ZeroConstructor) // float P2 (Parm, ZeroConstructor, IsPlainOldData) void UUAETriggerEventLibrary::EventFunc_TestEvent2(const struct FString& P1, float P2) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TestEvent2"); UUAETriggerEventLibrary_EventFunc_TestEvent2_Params params; params.P1 = P1; params.P2 = P2; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TakePlane // (Final, Native, Public) // Parameters: // uint32_t PlayerKey (Parm, ZeroConstructor, IsPlainOldData) void UUAETriggerEventLibrary::EventFunc_TakePlane(uint32_t PlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TakePlane"); UUAETriggerEventLibrary_EventFunc_TakePlane_Params params; params.PlayerKey = PlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_SpawnActor // (Event, Public, BlueprintEvent) // Parameters: // class AActor* SpawnedActor (Parm, ZeroConstructor, IsPlainOldData) void UUAETriggerEventLibrary::EventFunc_SpawnActor(class AActor* SpawnedActor) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_SpawnActor"); UUAETriggerEventLibrary_EventFunc_SpawnActor_Params params; params.SpawnedActor = SpawnedActor; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_PawnGenerate // (Event, Public, HasOutParms, HasDefaults, BlueprintEvent) // Parameters: // int threatenValue (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InVec (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UUAETriggerEventLibrary::EventFunc_PawnGenerate(int threatenValue, const struct FVector& InVec) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_PawnGenerate"); UUAETriggerEventLibrary_EventFunc_PawnGenerate_Params params; params.threatenValue = threatenValue; params.InVec = InVec; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_Task.SetTaskProcess // (Native, Public) // Parameters: // int process (Parm, ZeroConstructor, IsPlainOldData) // struct FString ext_info (Parm, ZeroConstructor) void UUAETriggerObject_Task::SetTaskProcess(int process, const struct FString& ext_info) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.SetTaskProcess"); UUAETriggerObject_Task_SetTaskProcess_Params params; params.process = process; params.ext_info = ext_info; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_Task.RedoAction // (Native, Public) void UUAETriggerObject_Task::RedoAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.RedoAction"); UUAETriggerObject_Task_RedoAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_Task.NofityTriggerComplete // (Native, Protected) void UUAETriggerObject_Task::NofityTriggerComplete() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.NofityTriggerComplete"); UUAETriggerObject_Task_NofityTriggerComplete_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_Task.IsConditionsSatisfy // (Native, Protected) // Parameters: // class UTriggerEvent* Event (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUAETriggerObject_Task::IsConditionsSatisfy(class UTriggerEvent* Event) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.IsConditionsSatisfy"); UUAETriggerObject_Task_IsConditionsSatisfy_Params params; params.Event = Event; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.InitConfigurableCondition // (Final, Native, Public) // Parameters: // int InTaskSubType (Parm, ZeroConstructor, IsPlainOldData) // struct FString InMainConditionParamStr (Parm, ZeroConstructor) // int InTargetProcess (Parm, ZeroConstructor, IsPlainOldData) void UUAETriggerObject_Task::InitConfigurableCondition(int InTaskSubType, const struct FString& InMainConditionParamStr, int InTargetProcess) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.InitConfigurableCondition"); UUAETriggerObject_Task_InitConfigurableCondition_Params params; params.InTaskSubType = InTaskSubType; params.InMainConditionParamStr = InMainConditionParamStr; params.InTargetProcess = InTargetProcess; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_Task.DeactiveCondition // (Native, Public) // Parameters: // TEnumAsByte InTaskConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) void UUAETriggerObject_Task::DeactiveCondition(TEnumAsByte InTaskConditionType, class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.DeactiveCondition"); UUAETriggerObject_Task_DeactiveCondition_Params params; params.InTaskConditionType = InTaskConditionType; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateTeamActionCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TEnumAsByte TeamActionConType (Parm, ZeroConstructor, IsPlainOldData) // float TimeIntervalForSameEmote (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateTeamActionCondition(TEnumAsByte TeamActionConType, float TimeIntervalForSameEmote) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateTeamActionCondition"); UUAETriggerObject_Task_CreateTeamActionCondition_Params params; params.TeamActionConType = TeamActionConType; params.TimeIntervalForSameEmote = TimeIntervalForSameEmote; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedSpaceCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TEnumAsByte SpecifiedSpace (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateSpecifiedSpaceCondition(TEnumAsByte SpecifiedSpace) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedSpaceCondition"); UUAETriggerObject_Task_CreateSpecifiedSpaceCondition_Params params; params.SpecifiedSpace = SpecifiedSpace; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedItemCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateSpecifiedItemCondition(int ItemID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedItemCondition"); UUAETriggerObject_Task_CreateSpecifiedItemCondition_Params params; params.ItemID = ItemID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedAreaCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // TEnumAsByte SpecifiedArea (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateSpecifiedAreaCondition(TEnumAsByte SpecifiedArea) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedAreaCondition"); UUAETriggerObject_Task_CreateSpecifiedAreaCondition_Params params; params.SpecifiedArea = SpecifiedArea; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateRedoAction // (Final, Native, Public) // Parameters: // TEnumAsByte ActionType (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerAction* UUAETriggerObject_Task::CreateRedoAction(TEnumAsByte ActionType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateRedoAction"); UUAETriggerObject_Task_CreateRedoAction_Params params; params.ActionType = ActionType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateORCondition // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ChildConditions (Parm, ZeroConstructor) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateORCondition(TArray ChildConditions) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateORCondition"); UUAETriggerObject_Task_CreateORCondition_Params params; params.ChildConditions = ChildConditions; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateOperatorCondition // (Final, Native, Public) // Parameters: // class UClass* OperatorClass (Parm, ZeroConstructor, IsPlainOldData) // TArray ChildConditions (Parm, ZeroConstructor) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateOperatorCondition(class UClass* OperatorClass, TArray ChildConditions) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateOperatorCondition"); UUAETriggerObject_Task_CreateOperatorCondition_Params params; params.OperatorClass = OperatorClass; params.ChildConditions = ChildConditions; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateKillPlayerCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateKillPlayerCondition() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateKillPlayerCondition"); UUAETriggerObject_Task_CreateKillPlayerCondition_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateGameModeCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // EGameModeType GameModeType (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateGameModeCondition(EGameModeType GameModeType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateGameModeCondition"); UUAETriggerObject_Task_CreateGameModeCondition_Params params; params.GameModeType = GameModeType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateDoAction // (Final, Native, Public) // Parameters: // TEnumAsByte ActionType (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerAction* UUAETriggerObject_Task::CreateDoAction(TEnumAsByte ActionType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateDoAction"); UUAETriggerObject_Task_CreateDoAction_Params params; params.ActionType = ActionType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCondition // (Final, Native, Public) // Parameters: // class UClass* ConditionClass (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateCondition(class UClass* ConditionClass) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCondition"); UUAETriggerObject_Task_CreateCondition_Params params; params.ConditionClass = ConditionClass; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCollectItemCondition // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int CollectCount (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateCollectItemCondition(int ItemID, int CollectCount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCollectItemCondition"); UUAETriggerObject_Task_CreateCollectItemCondition_Params params; params.ItemID = ItemID; params.CollectCount = CollectCount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateANDCondition // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ChildConditions (Parm, ZeroConstructor) // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::CreateANDCondition(TArray ChildConditions) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateANDCondition"); UUAETriggerObject_Task_CreateANDCondition_Params params; params.ChildConditions = ChildConditions; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateAction // (Final, Native, Public) // Parameters: // TEnumAsByte ActionType (Parm, ZeroConstructor, IsPlainOldData) // class UTriggerAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerAction* UUAETriggerObject_Task::CreateAction(TEnumAsByte ActionType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.CreateAction"); UUAETriggerObject_Task_CreateAction_Params params; params.ActionType = ActionType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructTask // (Final, Native, Public) // Parameters: // int InTaskID (Parm, ZeroConstructor, IsPlainOldData) // int InTaskSubType (Parm, ZeroConstructor, IsPlainOldData) // struct FString InMainConditionParamStr (Parm, ZeroConstructor) // int InTargetProcess (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUAETriggerObject_Task::ConstructTask(int InTaskID, int InTaskSubType, const struct FString& InMainConditionParamStr, int InTargetProcess) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructTask"); UUAETriggerObject_Task_ConstructTask_Params params; params.InTaskID = InTaskID; params.InTaskSubType = InTaskSubType; params.InMainConditionParamStr = InMainConditionParamStr; params.InTargetProcess = InTargetProcess; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructRedoActions // (Event, Public, BlueprintEvent) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray> UUAETriggerObject_Task::ConstructRedoActions() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructRedoActions"); UUAETriggerObject_Task_ConstructRedoActions_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructEvents // (Event, Public, BlueprintEvent) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray> UUAETriggerObject_Task::ConstructEvents() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructEvents"); UUAETriggerObject_Task_ConstructEvents_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructConditions // (Event, Public, BlueprintEvent) // Parameters: // class UTriggerCondition* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UTriggerCondition* UUAETriggerObject_Task::ConstructConditions() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructConditions"); UUAETriggerObject_Task_ConstructConditions_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructActions // (Event, Public, BlueprintEvent) // Parameters: // TArray> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray> UUAETriggerObject_Task::ConstructActions() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructActions"); UUAETriggerObject_Task_ConstructActions_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_Task.AddEventTypes // (Final, Native, Public) // Parameters: // TArray> EventTypes (Parm, ZeroConstructor) void UUAETriggerObject_Task::AddEventTypes(TArray> EventTypes) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.AddEventTypes"); UUAETriggerObject_Task_AddEventTypes_Params params; params.EventTypes = EventTypes; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_Task.ActiveCondition // (Native, Public) // Parameters: // TEnumAsByte InTaskConditionType (Parm, ZeroConstructor, IsPlainOldData) // class UVariableSet* InDataSource (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUAETriggerObject_Task::ActiveCondition(TEnumAsByte InTaskConditionType, class UVariableSet* InDataSource) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_Task.ActiveCondition"); UUAETriggerObject_Task_ActiveCondition_Params params; params.InTaskConditionType = InTaskConditionType; params.InDataSource = InDataSource; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UAETriggerObject_CollectItem.ReportTaskCollectionProcess // (Final, Native, Public) void UUAETriggerObject_CollectItem::ReportTaskCollectionProcess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_CollectItem.ReportTaskCollectionProcess"); UUAETriggerObject_CollectItem_ReportTaskCollectionProcess_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UAETriggerObject_CollectItem.GetTaskCollectionProcess // (Final, Native, Public) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UUAETriggerObject_CollectItem::GetTaskCollectionProcess() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UAETriggerObject_CollectItem.GetTaskCollectionProcess"); UUAETriggerObject_CollectItem_GetTaskCollectionProcess_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerPredictHealthUI // (Final, Native, Public) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UUIDataProcessingFunctionLibrary::UpdatePlayerPredictHealthUI(class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerPredictHealthUI"); UUIDataProcessingFunctionLibrary_UpdatePlayerPredictHealthUI_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerHealthUI // (Final, Native, Public) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UUIDataProcessingFunctionLibrary::UpdatePlayerHealthUI(class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerHealthUI"); UUIDataProcessingFunctionLibrary_UpdatePlayerHealthUI_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerEnergyUI // (Final, Native, Public) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UUIDataProcessingFunctionLibrary::UpdatePlayerEnergyUI(class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerEnergyUI"); UUIDataProcessingFunctionLibrary_UpdatePlayerEnergyUI_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerDyingHealth // (Final, Native, Public) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UUIDataProcessingFunctionLibrary::UpdatePlayerDyingHealth(class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerDyingHealth"); UUIDataProcessingFunctionLibrary_UpdatePlayerDyingHealth_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerBreathAmmount // (Final, Native, Public) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void UUIDataProcessingFunctionLibrary::UpdatePlayerBreathAmmount(class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerBreathAmmount"); UUIDataProcessingFunctionLibrary_UpdatePlayerBreathAmmount_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UILibraryInstance // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UUIDataProcessingFunctionLibrary* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UUIDataProcessingFunctionLibrary* UUIDataProcessingFunctionLibrary::UILibraryInstance() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UILibraryInstance"); UUIDataProcessingFunctionLibrary_UILibraryInstance_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortGrenadeItemArray // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray GrenadeArray (Parm, ZeroConstructor) // class ASTExtraBaseCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData) // int CurListFirstID (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UUIDataProcessingFunctionLibrary::SortGrenadeItemArray(TArray GrenadeArray, class ASTExtraBaseCharacter* PlayerCharacter, int CurListFirstID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortGrenadeItemArray"); UUIDataProcessingFunctionLibrary_SortGrenadeItemArray_Params params; params.GrenadeArray = GrenadeArray; params.PlayerCharacter = PlayerCharacter; params.CurListFirstID = CurListFirstID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortConsumableItemArray // (Final, Native, Public, BlueprintCallable) // Parameters: // TArray ConsumableArray (Parm, ZeroConstructor) // bool IgnoreFirst (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte FirstItemType (Parm, ZeroConstructor, IsPlainOldData) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UUIDataProcessingFunctionLibrary::SortConsumableItemArray(TArray ConsumableArray, bool IgnoreFirst, TEnumAsByte FirstItemType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortConsumableItemArray"); UUIDataProcessingFunctionLibrary_SortConsumableItemArray_Params params; params.ConsumableArray = ConsumableArray; params.IgnoreFirst = IgnoreFirst; params.FirstItemType = FirstItemType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetUnitPosAndOpacityAndSize // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UPanelWidget* GPanel (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class UBorder* BBorder (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector2D Scale (Parm, IsPlainOldData) // float Opacity (Parm, ZeroConstructor, IsPlainOldData) // struct FVector2D OffsetVector (Parm, IsPlainOldData) void UUIDataProcessingFunctionLibrary::SetUnitPosAndOpacityAndSize(class UPanelWidget* GPanel, class UBorder* BBorder, const struct FVector2D& Scale, float Opacity, const struct FVector2D& OffsetVector) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetUnitPosAndOpacityAndSize"); UUIDataProcessingFunctionLibrary_SetUnitPosAndOpacityAndSize_Params params; params.GPanel = GPanel; params.BBorder = BBorder; params.Scale = Scale; params.Opacity = Opacity; params.OffsetVector = OffsetVector; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetInGameUIUserWidget // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUAEUserWidget* UserWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UUIDataProcessingFunctionLibrary::SetInGameUIUserWidget(class UUAEUserWidget* UserWidget) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetInGameUIUserWidget"); UUIDataProcessingFunctionLibrary_SetInGameUIUserWidget_Params params; params.UserWidget = UserWidget; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsPlayerCanDoSprintOperation // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class ASTExtraPlayerCharacter* Player (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUIDataProcessingFunctionLibrary::IsPlayerCanDoSprintOperation(class ASTExtraPlayerCharacter* Player) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsPlayerCanDoSprintOperation"); UUIDataProcessingFunctionLibrary_IsPlayerCanDoSprintOperation_Params params; params.Player = Player; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsHitPointValidInCircularHitTestPolicy // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry MyGeometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm) // float HitAreaRadius (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUIDataProcessingFunctionLibrary::IsHitPointValidInCircularHitTestPolicy(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent, float HitAreaRadius) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsHitPointValidInCircularHitTestPolicy"); UUIDataProcessingFunctionLibrary_IsHitPointValidInCircularHitTestPolicy_Params params; params.MyGeometry = MyGeometry; params.MouseEvent = MouseEvent; params.HitAreaRadius = HitAreaRadius; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.HandleCharacterAttrChange // (Final, Native, Public) // Parameters: // struct FString AttrName (Parm, ZeroConstructor) // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) void UUIDataProcessingFunctionLibrary::HandleCharacterAttrChange(const struct FString& AttrName, class ASTExtraBaseCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.HandleCharacterAttrChange"); UUIDataProcessingFunctionLibrary_HandleCharacterAttrChange_Params params; params.AttrName = AttrName; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GrenadeSpecificSlotNameToENumAdapter // (Final, Native, Private) // Parameters: // struct FName GrenadeSpecificSlotName (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) TEnumAsByte UUIDataProcessingFunctionLibrary::GrenadeSpecificSlotNameToENumAdapter(const struct FName& GrenadeSpecificSlotName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GrenadeSpecificSlotNameToENumAdapter"); UUIDataProcessingFunctionLibrary_GrenadeSpecificSlotNameToENumAdapter_Params params; params.GrenadeSpecificSlotName = GrenadeSpecificSlotName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetServerWorldSecond // (Final, Native, Static, Public) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UUIDataProcessingFunctionLibrary::GetServerWorldSecond(class UObject* WorldContextObject) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetServerWorldSecond"); UUIDataProcessingFunctionLibrary_GetServerWorldSecond_Params params; params.WorldContextObject = WorldContextObject; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCurPlatformType // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UUIDataProcessingFunctionLibrary::GetCurPlatformType() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCurPlatformType"); UUIDataProcessingFunctionLibrary_GetCurPlatformType_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCharacterEnergyValue // (Final, Native, Public, BlueprintCallable) // Parameters: // class APawn* CharaterPawn (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UUIDataProcessingFunctionLibrary::GetCharacterEnergyValue(class APawn* CharaterPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCharacterEnergyValue"); UUIDataProcessingFunctionLibrary_GetCharacterEnergyValue_Params params; params.CharaterPawn = CharaterPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastHealthRatioAndRemainBarCounts // (Final, Native, Static, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // float CurHealth (Parm, ZeroConstructor, IsPlainOldData) // float MaxHealth (Parm, ZeroConstructor, IsPlainOldData) // float BossHealthPerBar (Parm, ZeroConstructor, IsPlainOldData) // float HealthRatio (Parm, OutParm, ZeroConstructor, IsPlainOldData) // float RemainBarCounts (Parm, OutParm, ZeroConstructor, IsPlainOldData) void UUIDataProcessingFunctionLibrary::CalYearBeastHealthRatioAndRemainBarCounts(float CurHealth, float MaxHealth, float BossHealthPerBar, float* HealthRatio, float* RemainBarCounts) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastHealthRatioAndRemainBarCounts"); UUIDataProcessingFunctionLibrary_CalYearBeastHealthRatioAndRemainBarCounts_Params params; params.CurHealth = CurHealth; params.MaxHealth = MaxHealth; params.BossHealthPerBar = BossHealthPerBar; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (HealthRatio != nullptr) *HealthRatio = params.HealthRatio; if (RemainBarCounts != nullptr) *RemainBarCounts = params.RemainBarCounts; } // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastCurProgressBarPercent // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float CurHealthPercent (Parm, ZeroConstructor, IsPlainOldData) // float BossHealthPerProgressBar (Parm, ZeroConstructor, IsPlainOldData) // float RemainBarCounts (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UUIDataProcessingFunctionLibrary::CalYearBeastCurProgressBarPercent(float CurHealthPercent, float BossHealthPerProgressBar, float RemainBarCounts) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastCurProgressBarPercent"); UUIDataProcessingFunctionLibrary_CalYearBeastCurProgressBarPercent_Params params; params.CurHealthPercent = CurHealthPercent; params.BossHealthPerProgressBar = BossHealthPerProgressBar; params.RemainBarCounts = RemainBarCounts; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveTagFromItemPool // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TagName (Parm, ZeroConstructor) void UUIDuplicatedItemPool::RemoveTagFromItemPool(const struct FString& TagName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveTagFromItemPool"); UUIDuplicatedItemPool_RemoveTagFromItemPool_Params params; params.TagName = TagName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveAllTagFromItemPool // (Final, Native, Public, BlueprintCallable) void UUIDuplicatedItemPool::RemoveAllTagFromItemPool() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveAllTagFromItemPool"); UUIDuplicatedItemPool_RemoveAllTagFromItemPool_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.RecycleUnusedItem // (Final, Native, Public) void UUIDuplicatedItemPool::RecycleUnusedItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.RecycleUnusedItem"); UUIDuplicatedItemPool_RecycleUnusedItem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasTag // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FString TagName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUIDuplicatedItemPool::ItemPoolHasTag(const struct FString& TagName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasTag"); UUIDuplicatedItemPool_ItemPoolHasTag_Params params; params.TagName = TagName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasOneTagAtLeast // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TagNameList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUIDuplicatedItemPool::ItemPoolHasOneTagAtLeast(TArray TagNameList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasOneTagAtLeast"); UUIDuplicatedItemPool_ItemPoolHasOneTagAtLeast_Params params; params.TagNameList = TagNameList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasAllTag // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TagNameList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUIDuplicatedItemPool::ItemPoolHasAllTag(TArray TagNameList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasAllTag"); UUIDuplicatedItemPool_ItemPoolHasAllTag_Params params; params.TagNameList = TagNameList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.InitItemPool // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString ClassPath (Parm, ZeroConstructor) // int DefaultItemCounts (Parm, ZeroConstructor, IsPlainOldData) void UUIDuplicatedItemPool::InitItemPool(const struct FString& ClassPath, int DefaultItemCounts) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.InitItemPool"); UUIDuplicatedItemPool_InitItemPool_Params params; params.ClassPath = ClassPath; params.DefaultItemCounts = DefaultItemCounts; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.GetOneItem // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UUserWidget* UUIDuplicatedItemPool::GetOneItem() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.GetOneItem"); UUIDuplicatedItemPool_GetOneItem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllUsedItem // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray ItemList (Parm, OutParm, ZeroConstructor) void UUIDuplicatedItemPool::GetAllUsedItem(TArray* ItemList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllUsedItem"); UUIDuplicatedItemPool_GetAllUsedItem_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (ItemList != nullptr) *ItemList = params.ItemList; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllTagFromItemPool // (Final, Native, Public, HasOutParms, BlueprintCallable, BlueprintPure) // Parameters: // TArray TagList (Parm, OutParm, ZeroConstructor) void UUIDuplicatedItemPool::GetAllTagFromItemPool(TArray* TagList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllTagFromItemPool"); UUIDuplicatedItemPool_GetAllTagFromItemPool_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (TagList != nullptr) *TagList = params.TagList; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.FreeOneItem // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* IdleItem (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UUIDuplicatedItemPool::FreeOneItem(class UUserWidget* IdleItem) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.FreeOneItem"); UUIDuplicatedItemPool_FreeOneItem_Params params; params.IdleItem = IdleItem; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.AddTagToItemPool // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FString TagName (Parm, ZeroConstructor) void UUIDuplicatedItemPool::AddTagToItemPool(const struct FString& TagName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.AddTagToItemPool"); UUIDuplicatedItemPool_AddTagToItemPool_Params params; params.TagName = TagName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UIDuplicatedItemPool.AddMultiTagToItemPool // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // TArray TagNameList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) void UUIDuplicatedItemPool::AddMultiTagToItemPool(TArray TagNameList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UIDuplicatedItemPool.AddMultiTagToItemPool"); UUIDuplicatedItemPool_AddMultiTagToItemPool_Params params; params.TagNameList = TagNameList; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UNGCondition_IsInSomePoseForXSec.OnPlayerStateChange // (Final, Native, Public) // Parameters: // TEnumAsByte LastPose (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte NewPose (Parm, ZeroConstructor, IsPlainOldData) void UUNGCondition_IsInSomePoseForXSec::OnPlayerStateChange(TEnumAsByte LastPose, TEnumAsByte NewPose) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UNGCondition_IsInSomePoseForXSec.OnPlayerStateChange"); UUNGCondition_IsInSomePoseForXSec_OnPlayerStateChange_Params params; params.LastPose = LastPose; params.NewPose = NewPose; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UserInputCache.ResetReportComplaintNames // (Final, Native, Static, Public, BlueprintCallable) void UUserInputCache::ResetReportComplaintNames() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UserInputCache.ResetReportComplaintNames"); UUserInputCache_ResetReportComplaintNames_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UserInputCache.CheckIsNameReport // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReportName (Parm, ZeroConstructor) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUserInputCache::CheckIsNameReport(const struct FString& ReportName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UserInputCache.CheckIsNameReport"); UUserInputCache_CheckIsNameReport_Params params; params.ReportName = ReportName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.UserInputCache.CacheReportComplaintName // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FString ReportName (Parm, ZeroConstructor) // bool IsReport (Parm, ZeroConstructor, IsPlainOldData) void UUserInputCache::CacheReportComplaintName(const struct FString& ReportName, bool IsReport) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UserInputCache.CacheReportComplaintName"); UUserInputCache_CacheReportComplaintName_Params params; params.ReportName = ReportName; params.IsReport = IsReport; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; static auto defaultObj = StaticClass()->GetDefaultObject(); defaultObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.UndoAction // (Native, Public) void UUTSkillAppearance_AddParticle::UndoAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.UndoAction"); UUTSkillAppearance_AddParticle_UndoAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.Reset // (Native, Public) void UUTSkillAppearance_AddParticle::Reset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.Reset"); UUTSkillAppearance_AddParticle_Reset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.OnParticleSystemFinished // (Final, Native, Private) // Parameters: // class UParticleSystemComponent* PSC (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UUTSkillAppearance_AddParticle::OnParticleSystemFinished(class UParticleSystemComponent* PSC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.OnParticleSystemFinished"); UUTSkillAppearance_AddParticle_OnParticleSystemFinished_Params params; params.PSC = PSC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnHurtAppearanceParticleSystemFinished // (Native, Public) // Parameters: // class UParticleSystemComponent* PSC (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UUTSkillAppearance_ParticleSystem::OnHurtAppearanceParticleSystemFinished(class UParticleSystemComponent* PSC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnHurtAppearanceParticleSystemFinished"); UUTSkillAppearance_ParticleSystem_OnHurtAppearanceParticleSystemFinished_Params params; params.PSC = PSC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnAppearanceParticleSystemFinished // (Native, Public) // Parameters: // class UParticleSystemComponent* PSC (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UUTSkillAppearance_ParticleSystem::OnAppearanceParticleSystemFinished(class UParticleSystemComponent* PSC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnAppearanceParticleSystemFinished"); UUTSkillAppearance_ParticleSystem_OnAppearanceParticleSystemFinished_Params params; params.PSC = PSC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.UndoAction // (Native, Public) void UUTSkillAppearance_RomoveParticle::UndoAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.UndoAction"); UUTSkillAppearance_RomoveParticle_UndoAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.Reset // (Native, Public) void UUTSkillAppearance_RomoveParticle::Reset() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.Reset"); UUTSkillAppearance_RomoveParticle_Reset_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.RealDoAction // (Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UUTSkillAppearance_RomoveParticle::RealDoAction() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.RealDoAction"); UUTSkillAppearance_RomoveParticle_RealDoAction_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.VehicleTakeDamage // (Final, Native, Public, BlueprintCallable) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // class AController* Instigator (Parm, ZeroConstructor, IsPlainOldData) void UVehicleCommonComponent::VehicleTakeDamage(float Damage, class AController* Instigator) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.VehicleTakeDamage"); UVehicleCommonComponent_VehicleTakeDamage_Params params; params.Damage = Damage; params.Instigator = Instigator; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByHitPart // (Final, Native, Public, BlueprintCallable) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // unsigned char HitPart (Parm, ZeroConstructor, IsPlainOldData) // bool IgnoreWheels (Parm, ZeroConstructor, IsPlainOldData) // class AController* Instigator (Parm, ZeroConstructor, IsPlainOldData) void UVehicleCommonComponent::TakeDamageByHitPart(float Damage, unsigned char HitPart, bool IgnoreWheels, class AController* Instigator) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByHitPart"); UVehicleCommonComponent_TakeDamageByHitPart_Params params; params.Damage = Damage; params.HitPart = HitPart; params.IgnoreWheels = IgnoreWheels; params.Instigator = Instigator; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByBoneName // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) // struct FName BoneName (Parm, OutParm, ZeroConstructor, IsPlainOldData) // bool IgnoreWheels (Parm, ZeroConstructor, IsPlainOldData) // class AController* Instigator (Parm, ZeroConstructor, IsPlainOldData) void UVehicleCommonComponent::TakeDamageByBoneName(float Damage, bool IgnoreWheels, class AController* Instigator, struct FName* BoneName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByBoneName"); UVehicleCommonComponent_TakeDamageByBoneName_Params params; params.Damage = Damage; params.IgnoreWheels = IgnoreWheels; params.Instigator = Instigator; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (BoneName != nullptr) *BoneName = params.BoneName; } // Function ShadowTrackerExtra.VehicleCommonComponent.RefreshWheelState // (Final, Native, Public, BlueprintCallable) void UVehicleCommonComponent::RefreshWheelState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.RefreshWheelState"); UVehicleCommonComponent_RefreshWheelState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_WheelsCurrentHP // (Final, Native, Private) void UVehicleCommonComponent::OnRep_WheelsCurrentHP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_WheelsCurrentHP"); UVehicleCommonComponent_OnRep_WheelsCurrentHP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_HP // (Final, Native, Private) void UVehicleCommonComponent::OnRep_HP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_HP"); UVehicleCommonComponent_OnRep_HP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_Fuel // (Final, Native, Private) void UVehicleCommonComponent::OnRep_Fuel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_Fuel"); UVehicleCommonComponent_OnRep_Fuel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleCommonComponent.NoFuel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleCommonComponent::NoFuel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.NoFuel"); UVehicleCommonComponent_NoFuel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.IsDestroyed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleCommonComponent::IsDestroyed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.IsDestroyed"); UVehicleCommonComponent_IsDestroyed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelsHPNum // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UVehicleCommonComponent::GetWheelsHPNum() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelsHPNum"); UVehicleCommonComponent_GetWheelsHPNum_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHPMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int WheelIdx (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleCommonComponent::GetWheelHPMax(int WheelIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHPMax"); UVehicleCommonComponent_GetWheelHPMax_Params params; params.WheelIdx = WheelIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int WheelIdx (Parm, ZeroConstructor, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleCommonComponent::GetWheelHP(int WheelIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHP"); UVehicleCommonComponent_GetWheelHP_Params params; params.WheelIdx = WheelIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHPMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleCommonComponent::GetVehicleHPMax() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHPMax"); UVehicleCommonComponent_GetVehicleHPMax_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHP // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleCommonComponent::GetVehicleHP() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHP"); UVehicleCommonComponent_GetVehicleHP_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelMax // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleCommonComponent::GetFuelMax() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelMax"); UVehicleCommonComponent_GetFuelMax_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelConsumeFactor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleCommonComponent::GetFuelConsumeFactor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelConsumeFactor"); UVehicleCommonComponent_GetFuelConsumeFactor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleCommonComponent.GetFuel // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleCommonComponent::GetFuel() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleCommonComponent.GetFuel"); UVehicleCommonComponent_GetFuel_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleDamageComponent.HandleOnVehicleHit // (Final, Native, Protected, HasOutParms, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UVehicleDamageComponent::HandleOnVehicleHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleDamageComponent.HandleOnVehicleHit"); UVehicleDamageComponent_HandleOnVehicleHit_Params params; params.SelfActor = SelfActor; params.OtherActor = OtherActor; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleMotorbikeComponent.HandleOnVehicleHit // (Final, Native, Protected, HasOutParms, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UVehicleMotorbikeComponent::HandleOnVehicleHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleMotorbikeComponent.HandleOnVehicleHit"); UVehicleMotorbikeComponent_HandleOnVehicleHit_Params params; params.HitComponent = HitComponent; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSeatComponent.OnRep_Occupiers // (Final, Native, Public) void UVehicleSeatComponent::OnRep_Occupiers() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSeatComponent.OnRep_Occupiers"); UVehicleSeatComponent_OnRep_Occupiers_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSeatComponent.IsSeatAvailable // (Final, Native, Public, BlueprintCallable) // Parameters: // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleSeatComponent::IsSeatAvailable(ESTExtraVehicleSeatType SeatType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSeatComponent.IsSeatAvailable"); UVehicleSeatComponent_IsSeatAvailable_Params params; params.SeatType = SeatType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSeatComponent.GetDriver // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerCharacter* UVehicleSeatComponent::GetDriver() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSeatComponent.GetDriver"); UVehicleSeatComponent_GetDriver_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSeatComponent.ClientSetLeaveVehicleLocation // (Net, NetReliable, Native, Event, Public, HasDefaults, NetClient) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // struct FVector LeaveLocation (Parm, IsPlainOldData) void UVehicleSeatComponent::ClientSetLeaveVehicleLocation(class ASTExtraPlayerCharacter* Character, const struct FVector& LeaveLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSeatComponent.ClientSetLeaveVehicleLocation"); UVehicleSeatComponent_ClientSetLeaveVehicleLocation_Params params; params.Character = Character; params.LeaveLocation = LeaveLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSpringArmComponent.ForceUpdateDesiredArmLocation // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDoTrace (Parm, ZeroConstructor, IsPlainOldData) // bool bDoLocationLag (Parm, ZeroConstructor, IsPlainOldData) // bool bDoRotationLag (Parm, ZeroConstructor, IsPlainOldData) // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UVehicleSpringArmComponent::ForceUpdateDesiredArmLocation(bool bDoTrace, bool bDoLocationLag, bool bDoRotationLag, float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSpringArmComponent.ForceUpdateDesiredArmLocation"); UVehicleSpringArmComponent_ForceUpdateDesiredArmLocation_Params params; params.bDoTrace = bDoTrace; params.bDoLocationLag = bDoLocationLag; params.bDoRotationLag = bDoRotationLag; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabledEnd // (Final, Native, Protected) void UVehicleSpringArmComponent::DelayRotationLagEnabledEnd() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabledEnd"); UVehicleSpringArmComponent_DelayRotationLagEnabledEnd_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabled // (Final, Native, Public, HasDefaults) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) // float Time (Parm, ZeroConstructor, IsPlainOldData) // struct FRotator _RelativeRotator (Parm, IsPlainOldData) void UVehicleSpringArmComponent::DelayRotationLagEnabled(bool bEnabled, float Time, const struct FRotator& _RelativeRotator) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabled"); UVehicleSpringArmComponent_DelayRotationLagEnabled_Params params; params.bEnabled = bEnabled; params.Time = Time; params._RelativeRotator = _RelativeRotator; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.VerifyClientTimeStamp // (Final, Native, Public) // Parameters: // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleSyncComponent::VerifyClientTimeStamp(float TimeStamp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.VerifyClientTimeStamp"); UVehicleSyncComponent_VerifyClientTimeStamp_Params params; params.TimeStamp = TimeStamp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendServerMoveToClient // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ServerLocation (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ServerLinearVelocity (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantizeNormal ServerRotator (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ServerAngularVelocity (ConstParm, Parm, ReferenceParm) // bool bIsSnap (Parm, ZeroConstructor, IsPlainOldData) void UVehicleSyncComponent::SendServerMoveToClient(int InCorrectionId, const struct FVector_NetQuantize100& ServerLocation, const struct FVector_NetQuantize100& ServerLinearVelocity, const struct FVector_NetQuantizeNormal& ServerRotator, const struct FVector_NetQuantize100& ServerAngularVelocity, bool bIsSnap) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendServerMoveToClient"); UVehicleSyncComponent_SendServerMoveToClient_Params params; params.InCorrectionId = InCorrectionId; params.ServerLocation = ServerLocation; params.ServerLinearVelocity = ServerLinearVelocity; params.ServerRotator = ServerRotator; params.ServerAngularVelocity = ServerAngularVelocity; params.bIsSnap = bIsSnap; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerUnreliably // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLocation (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientLinearVelocity (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantizeNormal ClientRotator (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientAngularVelocity (ConstParm, Parm, ReferenceParm) void UVehicleSyncComponent::SendClientMoveToServerUnreliably(int InCorrectionId, float TimeStamp, const struct FVector_NetQuantize100& ClientLocation, const struct FVector_NetQuantize100& ClientLinearVelocity, const struct FVector_NetQuantizeNormal& ClientRotator, const struct FVector_NetQuantize100& ClientAngularVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerUnreliably"); UVehicleSyncComponent_SendClientMoveToServerUnreliably_Params params; params.InCorrectionId = InCorrectionId; params.TimeStamp = TimeStamp; params.ClientLocation = ClientLocation; params.ClientLinearVelocity = ClientLinearVelocity; params.ClientRotator = ClientRotator; params.ClientAngularVelocity = ClientAngularVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerReliably // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLocation (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientLinearVelocity (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantizeNormal ClientRotator (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientAngularVelocity (ConstParm, Parm, ReferenceParm) void UVehicleSyncComponent::SendClientMoveToServerReliably(int InCorrectionId, float TimeStamp, const struct FVector_NetQuantize100& ClientLocation, const struct FVector_NetQuantize100& ClientLinearVelocity, const struct FVector_NetQuantizeNormal& ClientRotator, const struct FVector_NetQuantize100& ClientAngularVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerReliably"); UVehicleSyncComponent_SendClientMoveToServerReliably_Params params; params.InCorrectionId = InCorrectionId; params.TimeStamp = TimeStamp; params.ClientLocation = ClientLocation; params.ClientLinearVelocity = ClientLinearVelocity; params.ClientRotator = ClientRotator; params.ClientAngularVelocity = ClientAngularVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerInternal // (Final, Native, Public, HasOutParms) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLocation (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantize100 ClientLinearVelocity (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantizeNormal ClientRotator (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantize100 ClientAngularVelocity (ConstParm, Parm, OutParm, ReferenceParm) // bool InShouldDelay (ConstParm, Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UVehicleSyncComponent::SendClientMoveToServerInternal(int InCorrectionId, float TimeStamp, const struct FVector_NetQuantize100& ClientLocation, const struct FVector_NetQuantize100& ClientLinearVelocity, const struct FVector_NetQuantizeNormal& ClientRotator, const struct FVector_NetQuantize100& ClientAngularVelocity, bool InShouldDelay) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerInternal"); UVehicleSyncComponent_SendClientMoveToServerInternal_Params params; params.InCorrectionId = InCorrectionId; params.TimeStamp = TimeStamp; params.ClientLocation = ClientLocation; params.ClientLinearVelocity = ClientLinearVelocity; params.ClientRotator = ClientRotator; params.ClientAngularVelocity = ClientAngularVelocity; params.InShouldDelay = InShouldDelay; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_WithDelay // (Final, Native, Public, HasOutParms) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLocation (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantize100 ClientLinearVelocity (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantizeNormal ClientRotator (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantize100 ClientAngularVelocity (ConstParm, Parm, OutParm, ReferenceParm) void UVehicleSyncComponent::SendClientMoveToServer_WithDelay(int InCorrectionId, float TimeStamp, const struct FVector_NetQuantize100& ClientLocation, const struct FVector_NetQuantize100& ClientLinearVelocity, const struct FVector_NetQuantizeNormal& ClientRotator, const struct FVector_NetQuantize100& ClientAngularVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_WithDelay"); UVehicleSyncComponent_SendClientMoveToServer_WithDelay_Params params; params.InCorrectionId = InCorrectionId; params.TimeStamp = TimeStamp; params.ClientLocation = ClientLocation; params.ClientLinearVelocity = ClientLinearVelocity; params.ClientRotator = ClientRotator; params.ClientAngularVelocity = ClientAngularVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_DoWork // (Final, Native, Public, HasOutParms) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLocation (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantize100 ClientLinearVelocity (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantizeNormal ClientRotator (ConstParm, Parm, OutParm, ReferenceParm) // struct FVector_NetQuantize100 ClientAngularVelocity (ConstParm, Parm, OutParm, ReferenceParm) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int UVehicleSyncComponent::SendClientMoveToServer_DoWork(int InCorrectionId, float TimeStamp, const struct FVector_NetQuantize100& ClientLocation, const struct FVector_NetQuantize100& ClientLinearVelocity, const struct FVector_NetQuantizeNormal& ClientRotator, const struct FVector_NetQuantize100& ClientAngularVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_DoWork"); UVehicleSyncComponent_SendClientMoveToServer_DoWork_Params params; params.InCorrectionId = InCorrectionId; params.TimeStamp = TimeStamp; params.ClientLocation = ClientLocation; params.ClientLinearVelocity = ClientLinearVelocity; params.ClientRotator = ClientRotator; params.ClientAngularVelocity = ClientAngularVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerUnreliably // (Net, Native, Event, Public, NetServer, NetValidate) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLocation (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientLinearVelocity (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantizeNormal ClientRotator (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientAngularVelocity (ConstParm, Parm, ReferenceParm) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 NormalImpulse (ConstParm, Parm, ReferenceParm) // struct FHitResult Hit (ConstParm, Parm, ReferenceParm, IsPlainOldData) void UVehicleSyncComponent::SendClientHitToServerUnreliably(int InCorrectionId, float TimeStamp, const struct FVector_NetQuantize100& ClientLocation, const struct FVector_NetQuantize100& ClientLinearVelocity, const struct FVector_NetQuantizeNormal& ClientRotator, const struct FVector_NetQuantize100& ClientAngularVelocity, class AActor* OtherActor, const struct FVector_NetQuantize100& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerUnreliably"); UVehicleSyncComponent_SendClientHitToServerUnreliably_Params params; params.InCorrectionId = InCorrectionId; params.TimeStamp = TimeStamp; params.ClientLocation = ClientLocation; params.ClientLinearVelocity = ClientLinearVelocity; params.ClientRotator = ClientRotator; params.ClientAngularVelocity = ClientAngularVelocity; params.OtherActor = OtherActor; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerReliably // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // int InCorrectionId (Parm, ZeroConstructor, IsPlainOldData) // float TimeStamp (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 ClientLocation (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientLinearVelocity (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantizeNormal ClientRotator (ConstParm, Parm, ReferenceParm) // struct FVector_NetQuantize100 ClientAngularVelocity (ConstParm, Parm, ReferenceParm) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 NormalImpulse (ConstParm, Parm, ReferenceParm) // struct FHitResult Hit (ConstParm, Parm, ReferenceParm, IsPlainOldData) void UVehicleSyncComponent::SendClientHitToServerReliably(int InCorrectionId, float TimeStamp, const struct FVector_NetQuantize100& ClientLocation, const struct FVector_NetQuantize100& ClientLinearVelocity, const struct FVector_NetQuantizeNormal& ClientRotator, const struct FVector_NetQuantize100& ClientAngularVelocity, class AActor* OtherActor, const struct FVector_NetQuantize100& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerReliably"); UVehicleSyncComponent_SendClientHitToServerReliably_Params params; params.InCorrectionId = InCorrectionId; params.TimeStamp = TimeStamp; params.ClientLocation = ClientLocation; params.ClientLinearVelocity = ClientLinearVelocity; params.ClientRotator = ClientRotator; params.ClientAngularVelocity = ClientAngularVelocity; params.OtherActor = OtherActor; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtServer // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UVehicleSyncComponent::OnHitAtServer(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtServer"); UVehicleSyncComponent_OnHitAtServer_Params params; params.SelfActor = SelfActor; params.OtherActor = OtherActor; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtClient // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UVehicleSyncComponent::OnHitAtClient(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtClient"); UVehicleSyncComponent_OnHitAtClient_Params params; params.SelfActor = SelfActor; params.OtherActor = OtherActor; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.OnDriverRide // (Final, Native, Public) void UVehicleSyncComponent::OnDriverRide() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.OnDriverRide"); UVehicleSyncComponent_OnDriverRide_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatDetached // (Native, Public) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatIdx (Parm, ZeroConstructor, IsPlainOldData) void UVehicleSyncComponent::HandleOnSeatDetached(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType SeatType, int SeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatDetached"); UVehicleSyncComponent_HandleOnSeatDetached_Params params; params.Character = Character; params.SeatType = SeatType; params.SeatIdx = SeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatChanged // (Native, Public) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType LastSeatType (Parm, ZeroConstructor, IsPlainOldData) // int LastSeatIdx (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType NewSeatType (Parm, ZeroConstructor, IsPlainOldData) // int NewSeatIdx (Parm, ZeroConstructor, IsPlainOldData) void UVehicleSyncComponent::HandleOnSeatChanged(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType LastSeatType, int LastSeatIdx, ESTExtraVehicleSeatType NewSeatType, int NewSeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatChanged"); UVehicleSyncComponent_HandleOnSeatChanged_Params params; params.Character = Character; params.LastSeatType = LastSeatType; params.LastSeatIdx = LastSeatIdx; params.NewSeatType = NewSeatType; params.NewSeatIdx = NewSeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatAttached // (Native, Public) // Parameters: // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatIdx (Parm, ZeroConstructor, IsPlainOldData) void UVehicleSyncComponent::HandleOnSeatAttached(class ASTExtraPlayerCharacter* Character, ESTExtraVehicleSeatType SeatType, int SeatIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatAttached"); UVehicleSyncComponent_HandleOnSeatAttached_Params params; params.Character = Character; params.SeatType = SeatType; params.SeatIdx = SeatIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.GetRiders // (Final, Native, Public) // Parameters: // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm) TArray UVehicleSyncComponent::GetRiders() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.GetRiders"); UVehicleSyncComponent_GetRiders_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSyncComponent.GetLanscapeHeight // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // struct FVector ClientLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float UVehicleSyncComponent::GetLanscapeHeight(const struct FVector& ClientLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.GetLanscapeHeight"); UVehicleSyncComponent_GetLanscapeHeight_Params params; params.ClientLocation = ClientLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSyncComponent.GetFloorPosition // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // struct FVector Location (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // struct FVector OutFloorLocation (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleSyncComponent::GetFloorPosition(const struct FVector& Location, struct FVector* OutFloorLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.GetFloorPosition"); UVehicleSyncComponent_GetFloorPosition_Params params; params.Location = Location; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutFloorLocation != nullptr) *OutFloorLocation = params.OutFloorLocation; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSyncComponent.DragUnderGround // (Final, Native, Public, BlueprintCallable) void UVehicleSyncComponent::DragUnderGround() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.DragUnderGround"); UVehicleSyncComponent_DragUnderGround_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.Correct // (Final, Native, Public) // Parameters: // bool bIsSnap (Parm, ZeroConstructor, IsPlainOldData) // bool bPlayerChannel (Parm, ZeroConstructor, IsPlainOldData) // float ZAdjustValue (Parm, ZeroConstructor, IsPlainOldData) void UVehicleSyncComponent::Correct(bool bIsSnap, bool bPlayerChannel, float ZAdjustValue) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.Correct"); UVehicleSyncComponent_Correct_Params params; params.bIsSnap = bIsSnap; params.bPlayerChannel = bPlayerChannel; params.ZAdjustValue = ZAdjustValue; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.ClientHitActor // (Final, Native, Public, HasOutParms) // Parameters: // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // struct FVector_NetQuantize100 NormalImpulse (ConstParm, Parm, OutParm, ReferenceParm) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UVehicleSyncComponent::ClientHitActor(class AActor* OtherActor, const struct FVector_NetQuantize100& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.ClientHitActor"); UVehicleSyncComponent_ClientHitActor_Params params; params.OtherActor = OtherActor; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleSyncComponent.CheckAndLoadLandscape // (Final, Native, Public) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleSyncComponent::CheckAndLoadLandscape(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.CheckAndLoadLandscape"); UVehicleSyncComponent_CheckAndLoadLandscape_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleSyncComponent.ApplyRigidBodyState // (Final, Native, Public, HasOutParms) // Parameters: // struct FRigidBodyState NewState (Parm, OutParm) void UVehicleSyncComponent::ApplyRigidBodyState(struct FRigidBodyState* NewState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.ApplyRigidBodyState"); UVehicleSyncComponent_ApplyRigidBodyState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (NewState != nullptr) *NewState = params.NewState; } // Function ShadowTrackerExtra.VehicleSyncComponent.AdjustFloorPosition // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // struct FVector ClientLocation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) // TArray Riders (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) // struct FVector OutLocation (Parm, OutParm, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleSyncComponent::AdjustFloorPosition(const struct FVector& ClientLocation, TArray Riders, struct FVector* OutLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleSyncComponent.AdjustFloorPosition"); UVehicleSyncComponent_AdjustFloorPosition_Params params; params.ClientLocation = ClientLocation; params.Riders = Riders; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (OutLocation != nullptr) *OutLocation = params.OutLocation; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleTriggerComponent.OnTriggered // (Event, Protected, BlueprintEvent) void UVehicleTriggerComponent::OnTriggered() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleTriggerComponent.OnTriggered"); UVehicleTriggerComponent_OnTriggered_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.UpdatePassengerViewPitchLimit // (Final, Native, Protected) void UVehicleUserComponent::UpdatePassengerViewPitchLimit() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.UpdatePassengerViewPitchLimit"); UVehicleUserComponent_UpdatePassengerViewPitchLimit_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.TurnVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::TurnVehicle(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.TurnVehicle"); UVehicleUserComponent_TurnVehicle_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.TryUseHorn // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUse (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::TryUseHorn(bool bUse) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.TryUseHorn"); UVehicleUserComponent_TryUseHorn_Params params; params.bUse = bUse; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.TryLeanOutOrIn // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bAutoLeanOut (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleUserComponent::TryLeanOutOrIn(bool bAutoLeanOut) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.TryLeanOutOrIn"); UVehicleUserComponent_TryLeanOutOrIn_Params params; params.bAutoLeanOut = bAutoLeanOut; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleUserComponent.TryExitVehicle // (Final, Native, Public, BlueprintCallable) void UVehicleUserComponent::TryExitVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.TryExitVehicle"); UVehicleUserComponent_TryExitVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.TryEnterVehicle // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraVehicleBase* InVehicle (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::TryEnterVehicle(class ASTExtraVehicleBase* InVehicle, ESTExtraVehicleSeatType SeatType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.TryEnterVehicle"); UVehicleUserComponent_TryEnterVehicle_Params params; params.InVehicle = InVehicle; params.SeatType = SeatType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.TryChangeVehicleSeat // (Final, Native, Public, BlueprintCallable) void UVehicleUserComponent::TryChangeVehicleSeat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.TryChangeVehicleSeat"); UVehicleUserComponent_TryChangeVehicleSeat_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.TestForceTurnVehicle // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator Rotation (Parm, IsPlainOldData) // bool bIsAdd (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::TestForceTurnVehicle(const struct FRotator& Rotation, bool bIsAdd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.TestForceTurnVehicle"); UVehicleUserComponent_TestForceTurnVehicle_Params params; params.Rotation = Rotation; params.bIsAdd = bIsAdd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.SetBrake // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::SetBrake(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.SetBrake"); UVehicleUserComponent_SetBrake_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.SetBoosting // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bEnabled (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::SetBoosting(bool bEnabled) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.SetBoosting"); UVehicleUserComponent_SetBoosting_Params params; params.bEnabled = bEnabled; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlF // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::SetAirControlF(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlF"); UVehicleUserComponent_SetAirControlF_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlB // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::SetAirControlB(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlB"); UVehicleUserComponent_SetAirControlB_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.RspLeanOut // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // bool bOut (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::RspLeanOut(bool bOut) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.RspLeanOut"); UVehicleUserComponent_RspLeanOut_Params params; params.bOut = bOut; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.RspExitVehicle // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::RspExitVehicle(bool bSuccess) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.RspExitVehicle"); UVehicleUserComponent_RspExitVehicle_Params params; params.bSuccess = bSuccess; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.RspEnterVehicle // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // class ASTExtraVehicleBase* InVehicle (Parm, ZeroConstructor, IsPlainOldData) // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatInd (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::RspEnterVehicle(class ASTExtraVehicleBase* InVehicle, bool bSuccess, ESTExtraVehicleSeatType SeatType, int SeatInd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.RspEnterVehicle"); UVehicleUserComponent_RspEnterVehicle_Params params; params.InVehicle = InVehicle; params.bSuccess = bSuccess; params.SeatType = SeatType; params.SeatInd = SeatInd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.RspChangeVehicleSeat // (Net, NetReliable, Native, Event, Protected, NetClient) // Parameters: // bool bSuccess (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) // int SeatInd (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::RspChangeVehicleSeat(bool bSuccess, ESTExtraVehicleSeatType SeatType, int SeatInd) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.RspChangeVehicleSeat"); UVehicleUserComponent_RspChangeVehicleSeat_Params params; params.bSuccess = bSuccess; params.SeatType = SeatType; params.SeatInd = SeatInd; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ReqSyncViewTargetLastDriveInfo // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraPlayerController* ObserverController (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraBaseCharacter* ViewTargetCharacter (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::ReqSyncViewTargetLastDriveInfo(class ASTExtraPlayerController* ObserverController, class ASTExtraBaseCharacter* ViewTargetCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ReqSyncViewTargetLastDriveInfo"); UVehicleUserComponent_ReqSyncViewTargetLastDriveInfo_Params params; params.ObserverController = ObserverController; params.ViewTargetCharacter = ViewTargetCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ReqMarkLastestVehicle // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // class ASTExtraPlayerController* STEPC (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraVehicleBase* InVehicle (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::ReqMarkLastestVehicle(class ASTExtraPlayerController* STEPC, class ASTExtraVehicleBase* InVehicle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ReqMarkLastestVehicle"); UVehicleUserComponent_ReqMarkLastestVehicle_Params params; params.STEPC = STEPC; params.InVehicle = InVehicle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ReqLeanOut // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) // Parameters: // bool IsLeanOut (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::ReqLeanOut(bool IsLeanOut) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ReqLeanOut"); UVehicleUserComponent_ReqLeanOut_Params params; params.IsLeanOut = IsLeanOut; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ReqExitVehicle // (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults, NetValidate) // Parameters: // struct FVector ClientVehicleVelocity (Parm, IsPlainOldData) void UVehicleUserComponent::ReqExitVehicle(const struct FVector& ClientVehicleVelocity) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ReqExitVehicle"); UVehicleUserComponent_ReqExitVehicle_Params params; params.ClientVehicleVelocity = ClientVehicleVelocity; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ReqEraseLastDriveVehicle // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void UVehicleUserComponent::ReqEraseLastDriveVehicle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ReqEraseLastDriveVehicle"); UVehicleUserComponent_ReqEraseLastDriveVehicle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ReqEnterVehicle // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) // Parameters: // class ASTExtraVehicleBase* InVehicle (Parm, ZeroConstructor, IsPlainOldData) // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::ReqEnterVehicle(class ASTExtraVehicleBase* InVehicle, ESTExtraVehicleSeatType SeatType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ReqEnterVehicle"); UVehicleUserComponent_ReqEnterVehicle_Params params; params.InVehicle = InVehicle; params.SeatType = SeatType; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ReqChangeVehicleSeat // (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate) void UVehicleUserComponent::ReqChangeVehicleSeat() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ReqChangeVehicleSeat"); UVehicleUserComponent_ReqChangeVehicleSeat_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.ProcessReconnectionData // (Final, Native, Protected) void UVehicleUserComponent::ProcessReconnectionData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.ProcessReconnectionData"); UVehicleUserComponent_ProcessReconnectionData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnUpdateVehicleSpeedGUI // (Event, Protected, BlueprintEvent) // Parameters: // float RawSpeed (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::OnUpdateVehicleSpeedGUI(float RawSpeed) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnUpdateVehicleSpeedGUI"); UVehicleUserComponent_OnUpdateVehicleSpeedGUI_Params params; params.RawSpeed = RawSpeed; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnServerAboutToReconnect // (Final, Native, Protected) void UVehicleUserComponent::OnServerAboutToReconnect() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnServerAboutToReconnect"); UVehicleUserComponent_OnServerAboutToReconnect_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnRep_VehicleUserReconnRepData // (Final, Native, Protected) void UVehicleUserComponent::OnRep_VehicleUserReconnRepData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnRep_VehicleUserReconnRepData"); UVehicleUserComponent_OnRep_VehicleUserReconnRepData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveRight // (Event, Public, BlueprintEvent) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::OnInputAxisMoveRight(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveRight"); UVehicleUserComponent_OnInputAxisMoveRight_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveForward // (Event, Public, BlueprintEvent) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::OnInputAxisMoveForward(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveForward"); UVehicleUserComponent_OnInputAxisMoveForward_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnExitVehicleCompleted // (Event, Protected, BlueprintEvent) void UVehicleUserComponent::OnExitVehicleCompleted() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnExitVehicleCompleted"); UVehicleUserComponent_OnExitVehicleCompleted_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnEnterVehicleCompleted // (Event, Protected, BlueprintEvent) // Parameters: // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::OnEnterVehicleCompleted(ESTExtraVehicleSeatType SeatType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnEnterVehicleCompleted"); UVehicleUserComponent_OnEnterVehicleCompleted_Params params; params.SeatType = SeatType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnCurrrentClosestVehicleChanged // (Event, Protected, BlueprintEvent) void UVehicleUserComponent::OnCurrrentClosestVehicleChanged() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnCurrrentClosestVehicleChanged"); UVehicleUserComponent_OnCurrrentClosestVehicleChanged_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.OnChangeVehicleSeatCompleted // (Event, Protected, BlueprintEvent) // Parameters: // ESTExtraVehicleSeatType SeatType (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::OnChangeVehicleSeatCompleted(ESTExtraVehicleSeatType SeatType) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.OnChangeVehicleSeatCompleted"); UVehicleUserComponent_OnChangeVehicleSeatCompleted_Params params; params.SeatType = SeatType; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.NotifyLeaveVehicleFailed // (Net, NetReliable, Native, Event, Public, NetClient) void UVehicleUserComponent::NotifyLeaveVehicleFailed() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.NotifyLeaveVehicleFailed"); UVehicleUserComponent_NotifyLeaveVehicleFailed_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleRight // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::MoveVehicleRight(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleRight"); UVehicleUserComponent_MoveVehicleRight_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleForward // (Final, Native, Public, BlueprintCallable) // Parameters: // float Rate (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::MoveVehicleForward(float Rate) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleForward"); UVehicleUserComponent_MoveVehicleForward_Params params; params.Rate = Rate; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VehicleUserComponent.GetVehicleUserState // (Final, Native, Public, Const) // Parameters: // ESTExtraVehicleUserState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) ESTExtraVehicleUserState UVehicleUserComponent::GetVehicleUserState() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.GetVehicleUserState"); UVehicleUserComponent_GetVehicleUserState_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleUserComponent.CanVehicleShoot // (Final, Native, Public, BlueprintCallable) // Parameters: // class ASTExtraPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleUserComponent::CanVehicleShoot(class ASTExtraPlayerCharacter* PlayerCharacter) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.CanVehicleShoot"); UVehicleUserComponent_CanVehicleShoot_Params params; params.PlayerCharacter = PlayerCharacter; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleUserComponent.CanUseVehicleHorn // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UVehicleUserComponent::CanUseVehicleHorn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.CanUseVehicleHorn"); UVehicleUserComponent_CanUseVehicleHorn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VehicleUserComponent.AddVehicleFuel // (Final, Native, Public, BlueprintCallable) // Parameters: // float Amount (Parm, ZeroConstructor, IsPlainOldData) void UVehicleUserComponent::AddVehicleFuel(float Amount) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VehicleUserComponent.AddVehicleFuel"); UVehicleUserComponent_AddVehicleFuel_Params params; params.Amount = Amount; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNInfectableArea.OnBeginOverlap // (Final, Native, Public, HasOutParms) // Parameters: // class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AVNInfectableArea::OnBeginOverlap(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNInfectableArea.OnBeginOverlap"); AVNInfectableArea_OnBeginOverlap_Params params; params.activatedComp = activatedComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNInstigatorInterface.GetVNInstigator // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* UVNInstigatorInterface::GetVNInstigator() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNInstigatorInterface.GetVNInstigator"); UVNInstigatorInterface_GetVNInstigator_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VNPainCausingVolComponent.OnDamagePulse // (Event, Public, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData) void UVNPainCausingVolComponent::OnDamagePulse(float Damage) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNPainCausingVolComponent.OnDamagePulse"); UVNPainCausingVolComponent_OnDamagePulse_Params params; params.Damage = Damage; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNPainCausingVolComponent.OnBeginOverlap // (Final, Native, Private, HasOutParms) // Parameters: // class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UVNPainCausingVolComponent::OnBeginOverlap(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNPainCausingVolComponent.OnBeginOverlap"); UVNPainCausingVolComponent_OnBeginOverlap_Params params; params.activatedComp = activatedComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNPainCausingVolComponent.GetVNInstigator // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* UVNPainCausingVolComponent::GetVNInstigator() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNPainCausingVolComponent.GetVNInstigator"); UVNPainCausingVolComponent_GetVNInstigator_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VNTargetedProjectileActor.TerminateManually // (Net, NetReliable, Native, Event, NetMulticast, Public) void AVNTargetedProjectileActor::TerminateManually() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNTargetedProjectileActor.TerminateManually"); AVNTargetedProjectileActor_TerminateManually_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNTargetedProjectileActor.InitActor // (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults) // Parameters: // struct FVector TgtActorLoc (Parm, IsPlainOldData) // class AActor* _OwnwePawn (Parm, ZeroConstructor, IsPlainOldData) // struct FVector InitLocation (Parm, IsPlainOldData) void AVNTargetedProjectileActor::InitActor(const struct FVector& TgtActorLoc, class AActor* _OwnwePawn, const struct FVector& InitLocation) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNTargetedProjectileActor.InitActor"); AVNTargetedProjectileActor_InitActor_Params params; params.TgtActorLoc = TgtActorLoc; params._OwnwePawn = _OwnwePawn; params.InitLocation = InitLocation; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNTargetedProjectileActor.CalcSplineVelocity // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData) struct FVector AVNTargetedProjectileActor::CalcSplineVelocity() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNTargetedProjectileActor.CalcSplineVelocity"); AVNTargetedProjectileActor_CalcSplineVelocity_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.VNToxicGrenade.SetOwnerPawn // (Net, NetReliable, Native, Event, NetMulticast, Public) // Parameters: // class AActor* _ownerPawn (Parm, ZeroConstructor, IsPlainOldData) void AVNToxicGrenade::SetOwnerPawn(class AActor* _ownerPawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNToxicGrenade.SetOwnerPawn"); AVNToxicGrenade_SetOwnerPawn_Params params; params._ownerPawn = _ownerPawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNToxicGrenade.ServerStopAndDestroy // (Net, NetReliable, Native, Event, Public, NetServer, NetValidate) void AVNToxicGrenade::ServerStopAndDestroy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNToxicGrenade.ServerStopAndDestroy"); AVNToxicGrenade_ServerStopAndDestroy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNToxicGrenade.OnHitCallback // (Final, Native, Public, HasOutParms, HasDefaults) // Parameters: // class UPrimitiveComponent* HitComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // struct FVector NormalImpulse (Parm, IsPlainOldData) // struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AVNToxicGrenade::OnHitCallback(class UPrimitiveComponent* HitComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNToxicGrenade.OnHitCallback"); AVNToxicGrenade_OnHitCallback_Params params; params.HitComp = HitComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.NormalImpulse = NormalImpulse; params.Hit = Hit; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNToxicGrenade.OnBeginOverlap // (Final, Native, Public, HasOutParms) // Parameters: // class UPrimitiveComponent* activatedComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void AVNToxicGrenade::OnBeginOverlap(class UPrimitiveComponent* activatedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNToxicGrenade.OnBeginOverlap"); AVNToxicGrenade_OnBeginOverlap_Params params; params.activatedComp = activatedComp; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNToxicGrenade.OnActorOverlapped // (Final, Native, Public) // Parameters: // class AActor* OverlappedActor (Parm, ZeroConstructor, IsPlainOldData) // class AActor* Other (Parm, ZeroConstructor, IsPlainOldData) void AVNToxicGrenade::OnActorOverlapped(class AActor* OverlappedActor, class AActor* Other) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNToxicGrenade.OnActorOverlapped"); AVNToxicGrenade_OnActorOverlapped_Params params; params.OverlappedActor = OverlappedActor; params.Other = Other; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VNToxicGrenade.Kill // (Final, Native, Public) void AVNToxicGrenade::Kill() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VNToxicGrenade.Kill"); AVNToxicGrenade_Kill_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VoiceCheckObject.VoiceTick // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UVoiceCheckObject::VoiceTick(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VoiceCheckObject.VoiceTick"); UVoiceCheckObject_VoiceTick_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VoiceCheckObject.AddWeaponShotVoice // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class ASTExtraShootWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) // bool isslience (Parm, ZeroConstructor, IsPlainOldData) void UVoiceCheckObject::AddWeaponShotVoice(class ASTExtraShootWeapon* Weapon, const struct FVector& posVector, float showTime, bool isslience) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VoiceCheckObject.AddWeaponShotVoice"); UVoiceCheckObject_AddWeaponShotVoice_Params params; params.Weapon = Weapon; params.posVector = posVector; params.showTime = showTime; params.isslience = isslience; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VoiceCheckObject.AddVehicleVoice // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class ASTExtraVehicleBase* Vehicle (Parm, ZeroConstructor, IsPlainOldData) // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) void UVoiceCheckObject::AddVehicleVoice(class ASTExtraVehicleBase* Vehicle, const struct FVector& posVector, float showTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VoiceCheckObject.AddVehicleVoice"); UVoiceCheckObject_AddVehicleVoice_Params params; params.Vehicle = Vehicle; params.posVector = posVector; params.showTime = showTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VoiceCheckObject.AddGlassVoice // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) void UVoiceCheckObject::AddGlassVoice(const struct FVector& posVector, float showTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VoiceCheckObject.AddGlassVoice"); UVoiceCheckObject_AddGlassVoice_Params params; params.posVector = posVector; params.showTime = showTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.VoiceCheckObject.AddCharacterMoveVoice // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // class ASTExtraBaseCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // struct FVector posVector (Parm, IsPlainOldData) // float showTime (Parm, ZeroConstructor, IsPlainOldData) void UVoiceCheckObject::AddCharacterMoveVoice(class ASTExtraBaseCharacter* Character, const struct FVector& posVector, float showTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.VoiceCheckObject.AddCharacterMoveVoice"); UVoiceCheckObject_AddCharacterMoveVoice_Params params; params.Character = Character; params.posVector = posVector; params.showTime = showTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameMode.SetRespawnTime // (Final, Native, Public) // Parameters: // float InRespawnTime (Parm, ZeroConstructor, IsPlainOldData) void AWarGameMode::SetRespawnTime(float InRespawnTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode.SetRespawnTime"); AWarGameMode_SetRespawnTime_Params params; params.InRespawnTime = InRespawnTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameMode_GrandTheft.UpdateCharacterAttrModifier // (Final, Native, Public) // Parameters: // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void AWarGameMode_GrandTheft::UpdateCharacterAttrModifier(class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode_GrandTheft.UpdateCharacterAttrModifier"); AWarGameMode_GrandTheft_UpdateCharacterAttrModifier_Params params; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameMode_GrandTheft.HandlePlayerPickupItem // (Final, Native, Public) // Parameters: // int ItemID (Parm, ZeroConstructor, IsPlainOldData) // int Count (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* PC (Parm, ZeroConstructor, IsPlainOldData) void AWarGameMode_GrandTheft::HandlePlayerPickupItem(int ItemID, int Count, class ASTExtraPlayerController* PC) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode_GrandTheft.HandlePlayerPickupItem"); AWarGameMode_GrandTheft_HandlePlayerPickupItem_Params params; params.ItemID = ItemID; params.Count = Count; params.PC = PC; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetLastDamageCauser // (Final, Native, Public) // Parameters: // uint32_t LastDamageCauserPlayerKey (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* AWarGameMode_GrandTheft::GetLastDamageCauser(uint32_t LastDamageCauserPlayerKey) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetLastDamageCauser"); AWarGameMode_GrandTheft_GetLastDamageCauser_Params params; params.LastDamageCauserPlayerKey = LastDamageCauserPlayerKey; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetItemScore // (Final, Native, Public) // Parameters: // int ItemSpecificID (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AWarGameMode_GrandTheft::GetItemScore(int ItemSpecificID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetItemScore"); AWarGameMode_GrandTheft_GetItemScore_Params params; params.ItemSpecificID = ItemSpecificID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameMode_TRW.SpawnResourcePoints // (Final, Native, Public) void AWarGameMode_TRW::SpawnResourcePoints() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode_TRW.SpawnResourcePoints"); AWarGameMode_TRW_SpawnResourcePoints_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameMode_TRW.HandleOccupyingSuccessed // (Final, Native, Public) // Parameters: // TArray OccupyingPlayers (Parm, ZeroConstructor) void AWarGameMode_TRW::HandleOccupyingSuccessed(TArray OccupyingPlayers) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode_TRW.HandleOccupyingSuccessed"); AWarGameMode_TRW_HandleOccupyingSuccessed_Params params; params.OccupyingPlayers = OccupyingPlayers; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameMode_TRW.HandleAddBaseOccupyScoreEvent // (Final, Native, Public) // Parameters: // int ScoreValue (Parm, ZeroConstructor, IsPlainOldData) // int CampID (Parm, ZeroConstructor, IsPlainOldData) void AWarGameMode_TRW::HandleAddBaseOccupyScoreEvent(int ScoreValue, int CampID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameMode_TRW.HandleAddBaseOccupyScoreEvent"); AWarGameMode_TRW_HandleAddBaseOccupyScoreEvent_Params params; params.ScoreValue = ScoreValue; params.CampID = CampID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.UpdateRespawnCountDownUI // (Native, Protected) void AWarGameState::UpdateRespawnCountDownUI() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.UpdateRespawnCountDownUI"); AWarGameState_UpdateRespawnCountDownUI_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.SetLastRespawnTimeUpdateTimeSecond // (Final, Native, Public) void AWarGameState::SetLastRespawnTimeUpdateTimeSecond() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.SetLastRespawnTimeUpdateTimeSecond"); AWarGameState_SetLastRespawnTimeUpdateTimeSecond_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.OnRep_WinScore // (Final, Native, Protected) void AWarGameState::OnRep_WinScore() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.OnRep_WinScore"); AWarGameState_OnRep_WinScore_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.OnRep_TeamCount // (Final, Native, Protected) void AWarGameState::OnRep_TeamCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.OnRep_TeamCount"); AWarGameState_OnRep_TeamCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.OnRep_RespawnLeftTime // (Final, Native, Protected) void AWarGameState::OnRep_RespawnLeftTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.OnRep_RespawnLeftTime"); AWarGameState_OnRep_RespawnLeftTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.OnRep_MatchLeftTime // (Native, Protected) void AWarGameState::OnRep_MatchLeftTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.OnRep_MatchLeftTime"); AWarGameState_OnRep_MatchLeftTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.OnRep_LastRespawnTimeUpdateTimeSecond // (Final, Native, Protected) void AWarGameState::OnRep_LastRespawnTimeUpdateTimeSecond() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.OnRep_LastRespawnTimeUpdateTimeSecond"); AWarGameState_OnRep_LastRespawnTimeUpdateTimeSecond_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState.GetWinScore // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AWarGameState::GetWinScore() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.GetWinScore"); AWarGameState_GetWinScore_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameState.GetTeamCount // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AWarGameState::GetTeamCount() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.GetTeamCount"); AWarGameState_GetTeamCount_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameState.GetRespawnLeftTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AWarGameState::GetRespawnLeftTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.GetRespawnLeftTime"); AWarGameState_GetRespawnLeftTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameState.GetMatchLeftTime // (Final, Native, Public, BlueprintCallable, BlueprintPure) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) float AWarGameState::GetMatchLeftTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState.GetMatchLeftTime"); AWarGameState_GetMatchLeftTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateTeamScore // (Final, Native, Public) // Parameters: // class ASTExtraPlayerState* InstigatorPlayerState (Parm, ZeroConstructor, IsPlainOldData) // int ChangedScore (Parm, ZeroConstructor, IsPlainOldData) // EWarScoreChangeReason Reason (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AWarGameState_GrandTheft::UpdateTeamScore(class ASTExtraPlayerState* InstigatorPlayerState, int ChangedScore, EWarScoreChangeReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateTeamScore"); AWarGameState_GrandTheft_UpdateTeamScore_Params params; params.InstigatorPlayerState = InstigatorPlayerState; params.ChangedScore = ChangedScore; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateGlobalRepParam // (Final, Native, Public) void AWarGameState_GrandTheft::UpdateGlobalRepParam() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateGlobalRepParam"); AWarGameState_GrandTheft_UpdateGlobalRepParam_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState_GrandTheft.NotifyTeamScoreChanged // (Final, Native, Public) // Parameters: // class ASTExtraPlayerState* InstigatorPlayerState (Parm, ZeroConstructor, IsPlainOldData) // EWarScoreChangeReason Reason (Parm, ZeroConstructor, IsPlainOldData) void AWarGameState_GrandTheft::NotifyTeamScoreChanged(class ASTExtraPlayerState* InstigatorPlayerState, EWarScoreChangeReason Reason) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_GrandTheft.NotifyTeamScoreChanged"); AWarGameState_GrandTheft_NotifyTeamScoreChanged_Params params; params.InstigatorPlayerState = InstigatorPlayerState; params.Reason = Reason; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState_GrandTheft.LoseScore // (Final, Native, Public) // Parameters: // class ASTExtraPlayerState* TargetPlayerState (Parm, ZeroConstructor, IsPlainOldData) // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AWarGameState_GrandTheft::LoseScore(class ASTExtraPlayerState* TargetPlayerState) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_GrandTheft.LoseScore"); AWarGameState_GrandTheft_LoseScore_Params params; params.TargetPlayerState = TargetPlayerState; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameState_GrandTheft.FindScoreLeader // (Final, Native, Public) // Parameters: // class AWarPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AWarPlayerState* AWarGameState_GrandTheft::FindScoreLeader() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_GrandTheft.FindScoreLeader"); AWarGameState_GrandTheft_FindScoreLeader_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarGameState_TRW.OnRep_ResActorArray // (Final, Native, Protected) void AWarGameState_TRW::OnRep_ResActorArray() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_TRW.OnRep_ResActorArray"); AWarGameState_TRW_OnRep_ResActorArray_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState_TRW.OnRep_MatchLeftTime // (Native, Protected) void AWarGameState_TRW::OnRep_MatchLeftTime() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_TRW.OnRep_MatchLeftTime"); AWarGameState_TRW_OnRep_MatchLeftTime_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarGameState_TRW.OnRep_CampScoreList // (Final, Native, Public) void AWarGameState_TRW::OnRep_CampScoreList() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarGameState_TRW.OnRep_CampScoreList"); AWarGameState_TRW_OnRep_CampScoreList_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarPlayerState.OnRep_PlayerStateScore // (Final, Native, Protected) void AWarPlayerState::OnRep_PlayerStateScore() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarPlayerState.OnRep_PlayerStateScore"); AWarPlayerState_OnRep_PlayerStateScore_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ThiefLocation // (Final, Native, Public) void AWarPlayerState_GrandTheft::OnRep_ThiefLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ThiefLocation"); AWarPlayerState_GrandTheft_OnRep_ThiefLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ScoreLeaderLocation // (Final, Native, Public) void AWarPlayerState_GrandTheft::OnRep_ScoreLeaderLocation() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ScoreLeaderLocation"); AWarPlayerState_GrandTheft_OnRep_ScoreLeaderLocation_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.LoseScore // (Final, Native, Public) // Parameters: // int ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) int AWarPlayerState_GrandTheft::LoseScore() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarPlayerState_GrandTheft.LoseScore"); AWarPlayerState_GrandTheft_LoseScore_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.AddScore // (Final, Native, Public) // Parameters: // int NewScore (Parm, ZeroConstructor, IsPlainOldData) void AWarPlayerState_GrandTheft::AddScore(int NewScore) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarPlayerState_GrandTheft.AddScore"); AWarPlayerState_GrandTheft_AddScore_Params params; params.NewScore = NewScore; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarResWidget.SetTRWResActor // (Final, Native, Public, BlueprintCallable) // Parameters: // class AExtraTeamRWResActor* RA (Parm, ZeroConstructor, IsPlainOldData) void UWarResWidget::SetTRWResActor(class AExtraTeamRWResActor* RA) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarResWidget.SetTRWResActor"); UWarResWidget_SetTRWResActor_Params params; params.RA = RA; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WarResWidget.BindResActorEvent // (Event, Public, BlueprintEvent) void UWarResWidget::BindResActorEvent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WarResWidget.BindResActorEvent"); UWarResWidget_BindResActorEvent_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStopFire // (Final, Native, Protected) void UWeaponAntiCheatComp::OnWeaponStopFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStopFire"); UWeaponAntiCheatComp_OnWeaponStopFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStartFire // (Final, Native, Protected) void UWeaponAntiCheatComp::OnWeaponStartFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStartFire"); UWeaponAntiCheatComp_OnWeaponStartFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponShootHit // (Final, Native, Protected, HasOutParms) // Parameters: // struct FShootWeaponDamageEvent DamageDetail (ConstParm, Parm, OutParm, ReferenceParm) // struct FBulletHitInfoUploadData HitData (ConstParm, Parm, OutParm, ReferenceParm) // struct FLocalShootHitData LocalHitData (ConstParm, Parm, OutParm, ReferenceParm) void UWeaponAntiCheatComp::OnWeaponShootHit(const struct FShootWeaponDamageEvent& DamageDetail, const struct FBulletHitInfoUploadData& HitData, const struct FLocalShootHitData& LocalHitData) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponShootHit"); UWeaponAntiCheatComp_OnWeaponShootHit_Params params; params.DamageDetail = DamageDetail; params.HitData = HitData; params.LocalHitData = LocalHitData; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponReloaded // (Final, Native, Protected) void UWeaponAntiCheatComp::OnWeaponReloaded() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponReloaded"); UWeaponAntiCheatComp_OnWeaponReloaded_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.TryDoAiming // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAutoAimingComponent::TryDoAiming(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.TryDoAiming"); UWeaponAutoAimingComponent_TryDoAiming_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.SetCD // (Final, Native, Public, BlueprintCallable) // Parameters: // float CDTime (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAutoAimingComponent::SetCD(float CDTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.SetCD"); UWeaponAutoAimingComponent_SetCD_Params params; params.CDTime = CDTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.SelectAimTarget // (Final, Native, Public, BlueprintCallable) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAutoAimingComponent::SelectAimTarget(float DeltaTime) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.SelectAimTarget"); UWeaponAutoAimingComponent_SelectAimTarget_Params params; params.DeltaTime = DeltaTime; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnUnEquipWeapon // (Final, Native, Public, BlueprintCallable) void UWeaponAutoAimingComponent::OnUnEquipWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnUnEquipWeapon"); UWeaponAutoAimingComponent_OnUnEquipWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnShoot // (Final, Native, Private) // Parameters: // class ASTExtraWeapon* Weapon (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAutoAimingComponent::OnShoot(class ASTExtraWeapon* Weapon) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnShoot"); UWeaponAutoAimingComponent_OnShoot_Params params; params.Weapon = Weapon; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnEquipWeapon // (Final, Native, Public, BlueprintCallable) void UWeaponAutoAimingComponent::OnEquipWeapon() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnEquipWeapon"); UWeaponAutoAimingComponent_OnEquipWeapon_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsTeammate // (Final, Native, Private) // Parameters: // class ASTExtraPlayerState* PlayerState (Parm, ZeroConstructor, IsPlainOldData) // class ASTExtraPlayerCharacter* Character (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAutoAimingComponent::IsTeammate(class ASTExtraPlayerState* PlayerState, class ASTExtraPlayerCharacter* Character) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsTeammate"); UWeaponAutoAimingComponent_IsTeammate_Params params; params.PlayerState = PlayerState; params.Character = Character; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.isOpenFire // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAutoAimingComponent::isOpenFire() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.isOpenFire"); UWeaponAutoAimingComponent_isOpenFire_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsCool // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAutoAimingComponent::IsCool() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsCool"); UWeaponAutoAimingComponent_IsCool_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.Init // (Final, Native, Public, BlueprintCallable) // Parameters: // class AController* Controller (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAutoAimingComponent::Init(class AController* Controller) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.Init"); UWeaponAutoAimingComponent_Init_Params params; params.Controller = Controller; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindInRangeEnemies // (Final, Native, Private, HasOutParms) // Parameters: // TArray InRangeEnemyList (Parm, OutParm, ZeroConstructor) void UWeaponAutoAimingComponent::FindInRangeEnemies(TArray* InRangeEnemyList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindInRangeEnemies"); UWeaponAutoAimingComponent_FindInRangeEnemies_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (InRangeEnemyList != nullptr) *InRangeEnemyList = params.InRangeEnemyList; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindBarrierFreeEnemy // (Final, Native, Private, HasOutParms) // Parameters: // TArray InRangeEnemyList (Parm, OutParm, ZeroConstructor) void UWeaponAutoAimingComponent::FindBarrierFreeEnemy(TArray* InRangeEnemyList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindBarrierFreeEnemy"); UWeaponAutoAimingComponent_FindBarrierFreeEnemy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (InRangeEnemyList != nullptr) *InRangeEnemyList = params.InRangeEnemyList; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.ClearCD // (Final, Native, Public, BlueprintCallable) void UWeaponAutoAimingComponent::ClearCD() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.ClearCD"); UWeaponAutoAimingComponent_ClearCD_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckSmoke // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector startPoint (Parm, IsPlainOldData) // class ASTExtraPlayerCharacter* Pawn (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAutoAimingComponent::CheckSmoke(const struct FVector& startPoint, class ASTExtraPlayerCharacter* Pawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckSmoke"); UWeaponAutoAimingComponent_CheckSmoke_Params params; params.startPoint = startPoint; params.Pawn = Pawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckBuffStun // (Final, Native, Public) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAutoAimingComponent::CheckBuffStun() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckBuffStun"); UWeaponAutoAimingComponent_CheckBuffStun_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAutoAimingComponent.CanEnemeyRaycastReach // (Native, Event, Public, HasDefaults, BlueprintEvent) // Parameters: // struct FVector startPoint (Parm, IsPlainOldData) // class ASTExtraPlayerCharacter* Pawn (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAutoAimingComponent::CanEnemeyRaycastReach(const struct FVector& startPoint, class ASTExtraPlayerCharacter* Pawn) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAutoAimingComponent.CanEnemeyRaycastReach"); UWeaponAutoAimingComponent_CanEnemeyRaycastReach_Params params; params.startPoint = startPoint; params.Pawn = Pawn; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ResetAttachmentParent // (Final, Native, Public, BlueprintCallable) void UWeaponAvatarComponent::ResetAttachmentParent() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ResetAttachmentParent"); UWeaponAvatarComponent_ResetAttachmentParent_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.RemoveParticleEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::RemoveParticleEffect(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.RemoveParticleEffect"); UWeaponAvatarComponent_RemoveParticleEffect_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ReloadItemHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBattleItemHandleBase* UWeaponAvatarComponent::ReloadItemHandle(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ReloadItemHandle"); UWeaponAvatarComponent_ReloadItemHandle_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnMasterComponentByItemHandle // (Native, Public, BlueprintCallable) // Parameters: // class UBackpackWeaponHandle* weaponHandle (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* skMesh (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* stMesh (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::PutOnMasterComponentByItemHandle(class UBackpackWeaponHandle* weaponHandle, class USkeletalMesh* skMesh, class UStaticMesh* stMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnMasterComponentByItemHandle"); UWeaponAvatarComponent_PutOnMasterComponentByItemHandle_Params params; params.weaponHandle = weaponHandle; params.skMesh = skMesh; params.stMesh = stMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByResID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int resID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::PutOnEquipmentByResID(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByResID"); UWeaponAvatarComponent_PutOnEquipmentByResID_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByItemHandle // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* skMesh (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* stMesh (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::PutOnEquipmentByItemHandle(class UBattleItemHandleBase* ItemHandle, class USkeletalMesh* skMesh, class UStaticMesh* stMesh) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByItemHandle"); UWeaponAvatarComponent_PutOnEquipmentByItemHandle_Params params; params.ItemHandle = ItemHandle; params.skMesh = skMesh; params.stMesh = stMesh; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOffEquimentByResID // (Native, Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // int resID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::PutOffEquimentByResID(int resID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.PutOffEquimentByResID"); UWeaponAvatarComponent_PutOffEquimentByResID_Params params; params.resID = resID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeUnequipDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void UWeaponAvatarComponent::OnScopeUnequipDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeUnequipDelegate__DelegateSignature"); UWeaponAvatarComponent_OnScopeUnequipDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeEquipDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void UWeaponAvatarComponent::OnScopeEquipDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeEquipDelegate__DelegateSignature"); UWeaponAvatarComponent_OnScopeEquipDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.OnMeshLoaded // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FSoftObjectPath AssetList (Parm) // class UBattleItemHandleBase* itemHandles (Parm, ZeroConstructor, IsPlainOldData) // bool isReplaced (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::OnMeshLoaded(const struct FSoftObjectPath& AssetList, class UBattleItemHandleBase* itemHandles, bool isReplaced) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.OnMeshLoaded"); UWeaponAvatarComponent_OnMeshLoaded_Params params; params.AssetList = AssetList; params.itemHandles = itemHandles; params.isReplaced = isReplaced; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.OnItemHandleLoaded // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::OnItemHandleLoaded(const struct FItemDefineID& DefineID, class UBattleItemHandleBase* ItemHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.OnItemHandleLoaded"); UWeaponAvatarComponent_OnItemHandleLoaded_Params params; params.DefineID = DefineID; params.ItemHandle = ItemHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.OnDefaultItemLoaded // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::OnDefaultItemLoaded(const struct FItemDefineID& DefineID, class UBattleItemHandleBase* ItemHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.OnDefaultItemLoaded"); UWeaponAvatarComponent_OnDefaultItemLoaded_Params params; params.DefineID = DefineID; params.ItemHandle = ItemHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.OnAttachItemLoaded // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::OnAttachItemLoaded(const struct FItemDefineID& DefineID, class UBattleItemHandleBase* ItemHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.OnAttachItemLoaded"); UWeaponAvatarComponent_OnAttachItemLoaded_Params params; params.DefineID = DefineID; params.ItemHandle = ItemHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.NetSyncData // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // ESyncOperation Type (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::NetSyncData(int Slot, ESyncOperation Type, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.NetSyncData"); UWeaponAvatarComponent_NetSyncData_Params params; params.Slot = Slot; params.Type = Type; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.LoadMeshsAsync // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* handleList (Parm, ZeroConstructor, IsPlainOldData) // bool needDirectLoad (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::LoadMeshsAsync(class UBattleItemHandleBase* handleList, bool needDirectLoad) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.LoadMeshsAsync"); UWeaponAvatarComponent_LoadMeshsAsync_Params params; params.handleList = handleList; params.needDirectLoad = needDirectLoad; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.LoadDefaultAttachmentsAsync // (Final, Native, Public, BlueprintCallable) void UWeaponAvatarComponent::LoadDefaultAttachmentsAsync() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.LoadDefaultAttachmentsAsync"); UWeaponAvatarComponent_LoadDefaultAttachmentsAsync_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.IsTeammate // (Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::IsTeammate() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.IsTeammate"); UWeaponAvatarComponent_IsTeammate_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.IsAutonomousAvatar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::IsAutonomousAvatar() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.IsAutonomousAvatar"); UWeaponAvatarComponent_IsAutonomousAvatar_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.InitMasterComponent // (Native, Public, BlueprintCallable) // Parameters: // int AGender (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::InitMasterComponent(int AGender) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.InitMasterComponent"); UWeaponAvatarComponent_InitMasterComponent_Params params; params.AGender = AGender; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.InitialAvatarParam // (Native, Public, BlueprintCallable) // Parameters: // int AGender (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::InitialAvatarParam(int AGender) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.InitialAvatarParam"); UWeaponAvatarComponent_InitialAvatarParam_Params params; params.AGender = AGender; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultMesh // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::InitDefaultMesh(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultMesh"); UWeaponAvatarComponent_InitDefaultMesh_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAvatar // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::InitDefaultAvatar(class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAvatar"); UWeaponAvatarComponent_InitDefaultAvatar_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAttachment // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBackpackWeaponHandle* weaponHandle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::InitDefaultAttachment(class UBackpackWeaponHandle* weaponHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAttachment"); UWeaponAvatarComponent_InitDefaultAttachment_Params params; params.weaponHandle = weaponHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetWeaponController // (Final, Native, Public, BlueprintCallable) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* UWeaponAvatarComponent::GetWeaponController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetWeaponController"); UWeaponAvatarComponent_GetWeaponController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetStaticMesh // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FWeaponMeshCfg meshPack (ConstParm, Parm, OutParm, ReferenceParm) // class UStaticMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UStaticMesh* UWeaponAvatarComponent::GetStaticMesh(const struct FWeaponMeshCfg& meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetStaticMesh"); UWeaponAvatarComponent_GetStaticMesh_Params params; params.meshPack = meshPack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetSocketName // (Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // int subSlotID (Parm, ZeroConstructor, IsPlainOldData) // struct FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) struct FName UWeaponAvatarComponent::GetSocketName(int slotID, int subSlotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetSocketName"); UWeaponAvatarComponent_GetSocketName_Params params; params.slotID = slotID; params.subSlotID = subSlotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetSkeletalMesh // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FWeaponMeshCfg meshPack (ConstParm, Parm, OutParm, ReferenceParm) // class USkeletalMesh* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class USkeletalMesh* UWeaponAvatarComponent::GetSkeletalMesh(const struct FWeaponMeshCfg& meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetSkeletalMesh"); UWeaponAvatarComponent_GetSkeletalMesh_Params params; params.meshPack = meshPack; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetParticleSystem // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBackpackWeaponAttachHandle* WeaponAttachHandle (Parm, ZeroConstructor, IsPlainOldData) // int ParticleIdx (Parm, ZeroConstructor, IsPlainOldData) // class UParticleSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UParticleSystem* UWeaponAvatarComponent::GetParticleSystem(class UBackpackWeaponAttachHandle* WeaponAttachHandle, int ParticleIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetParticleSystem"); UWeaponAvatarComponent_GetParticleSystem_Params params; params.WeaponAttachHandle = WeaponAttachHandle; params.ParticleIdx = ParticleIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshResRef // (Final, Native, Public, HasOutParms, HasDefaults, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // struct FSoftObjectPath AssetRef (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::GetMeshResRef(class UBattleItemHandleBase* Handle, struct FSoftObjectPath* AssetRef) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshResRef"); UWeaponAvatarComponent_GetMeshResRef_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (AssetRef != nullptr) *AssetRef = params.AssetRef; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshPack // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // struct FWeaponMeshCfg meshCfg (Parm, OutParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::GetMeshPack(class UBattleItemHandleBase* Handle, struct FWeaponMeshCfg* meshCfg) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshPack"); UWeaponAvatarComponent_GetMeshPack_Params params; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (meshCfg != nullptr) *meshCfg = params.meshCfg; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshComponentBySlotID // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* UWeaponAvatarComponent::GetMeshComponentBySlotID(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshComponentBySlotID"); UWeaponAvatarComponent_GetMeshComponentBySlotID_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMaterial // (Final, Native, Public, HasOutParms, BlueprintCallable) // Parameters: // struct FWeaponMeshCfg meshPack (Parm, OutParm) // class UMaterialInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UMaterialInstance* UWeaponAvatarComponent::GetMaterial(struct FWeaponMeshCfg* meshPack) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetMaterial"); UWeaponAvatarComponent_GetMaterial_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (meshPack != nullptr) *meshPack = params.meshPack; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetEquippedHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackWeaponAttachHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UBackpackWeaponAttachHandle* UWeaponAvatarComponent::GetEquippedHandle(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetEquippedHandle"); UWeaponAvatarComponent_GetEquippedHandle_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentSocketTransform // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) class UMeshComponent* UWeaponAvatarComponent::GetAttachmentSocketTransform(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentSocketTransform"); UWeaponAvatarComponent_GetAttachmentSocketTransform_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentAnim // (Final, Native, Public, BlueprintCallable) // Parameters: // EWeaponAttachmentSocketType slotID (Parm, ZeroConstructor, IsPlainOldData) // int AnimIdx (Parm, ZeroConstructor, IsPlainOldData) // class UAnimationAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UAnimationAsset* UWeaponAvatarComponent::GetAttachmentAnim(EWeaponAttachmentSocketType slotID, int AnimIdx) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentAnim"); UWeaponAvatarComponent_GetAttachmentAnim_Params params; params.slotID = slotID; params.AnimIdx = AnimIdx; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshBySlot // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // bool putDefault (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::ClearMeshBySlot(int Slot, bool putDefault) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshBySlot"); UWeaponAvatarComponent_ClearMeshBySlot_Params params; params.Slot = Slot; params.putDefault = putDefault; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshByItemHandle // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::ClearMeshByItemHandle(class UBattleItemHandleBase* ItemHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshByItemHandle"); UWeaponAvatarComponent_ClearMeshByItemHandle_Params params; params.ItemHandle = ItemHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.CheckSlotIsEquipped // (Final, Native, Public, BlueprintCallable) // Parameters: // int slotID (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::CheckSlotIsEquipped(int slotID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.CheckSlotIsEquipped"); UWeaponAvatarComponent_CheckSlotIsEquipped_Params params; params.slotID = slotID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.CheckIsAlreadyEquipped // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FItemDefineID DefineID (Parm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::CheckIsAlreadyEquipped(const struct FItemDefineID& DefineID) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.CheckIsAlreadyEquipped"); UWeaponAvatarComponent_CheckIsAlreadyEquipped_Params params; params.DefineID = DefineID; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyStaticMeshByID // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class UStaticMesh* pSM (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstance* Mat (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::ApplyStaticMeshByID(int Slot, class UStaticMesh* pSM, class UMaterialInstance* Mat, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyStaticMeshByID"); UWeaponAvatarComponent_ApplyStaticMeshByID_Params params; params.Slot = Slot; params.pSM = pSM; params.Mat = Mat; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplySkeletalMeshByID // (Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class USkeletalMesh* Mesh (Parm, ZeroConstructor, IsPlainOldData) // class UMaterialInstance* Mat (Parm, ZeroConstructor, IsPlainOldData) // class UBattleItemHandleBase* Handle (Parm, ZeroConstructor, IsPlainOldData) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) bool UWeaponAvatarComponent::ApplySkeletalMeshByID(int Slot, class USkeletalMesh* Mesh, class UMaterialInstance* Mat, class UBattleItemHandleBase* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ApplySkeletalMeshByID"); UWeaponAvatarComponent_ApplySkeletalMeshByID_Params params; params.Slot = Slot; params.Mesh = Mesh; params.Mat = Mat; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyParticleEffect // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackWeaponAttachHandle* Handle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::ApplyParticleEffect(int Slot, class UBackpackWeaponAttachHandle* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyParticleEffect"); UWeaponAvatarComponent_ApplyParticleEffect_Params params; params.Slot = Slot; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyMaterial // (Native, Public, BlueprintCallable) // Parameters: // class UBattleItemHandleBase* ItemHandle (Parm, ZeroConstructor, IsPlainOldData) // class UMeshComponent* meshComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) void UWeaponAvatarComponent::ApplyMaterial(class UBattleItemHandleBase* ItemHandle, class UMeshComponent* meshComp) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyMaterial"); UWeaponAvatarComponent_ApplyMaterial_Params params; params.ItemHandle = ItemHandle; params.meshComp = meshComp; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAttachment // (Final, Native, Public, BlueprintCallable) // Parameters: // class UBackpackWeaponAttachHandle* attachHandle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::ApplyAttachment(class UBackpackWeaponAttachHandle* attachHandle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAttachment"); UWeaponAvatarComponent_ApplyAttachment_Params params; params.attachHandle = attachHandle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // int Slot (Parm, ZeroConstructor, IsPlainOldData) // class UBackpackWeaponHandle* Handle (Parm, ZeroConstructor, IsPlainOldData) void UWeaponAvatarComponent::ApplyAnimation(int Slot, class UBackpackWeaponHandle* Handle) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAnimation"); UWeaponAvatarComponent_ApplyAnimation_Params params; params.Slot = Slot; params.Handle = Handle; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // DelegateFunction ShadowTrackerExtra.WeaponOwnerProxy.OnWeaponStopFireDelegate__DelegateSignature // (MulticastDelegate, Public, Delegate) void UWeaponOwnerProxy::OnWeaponStopFireDelegate__DelegateSignature() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("DelegateFunction ShadowTrackerExtra.WeaponOwnerProxy.OnWeaponStopFireDelegate__DelegateSignature"); UWeaponOwnerProxy_OnWeaponStopFireDelegate__DelegateSignature_Params params; auto flags = pFunc->FunctionFlags; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerSwitchCameraMode // (Final, Native, Public) // Parameters: // TEnumAsByte Mode (Parm, ZeroConstructor, IsPlainOldData) void UWeaponOwnerProxy::HandlePlayerSwitchCameraMode(TEnumAsByte Mode) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerSwitchCameraMode"); UWeaponOwnerProxy_HandlePlayerSwitchCameraMode_Params params; params.Mode = Mode; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerChangePose // (Final, Native, Public) // Parameters: // TEnumAsByte LastPose (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte NewPose (Parm, ZeroConstructor, IsPlainOldData) void UWeaponOwnerProxy::HandlePlayerChangePose(TEnumAsByte LastPose, TEnumAsByte NewPose) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerChangePose"); UWeaponOwnerProxy_HandlePlayerChangePose_Params params; params.LastPose = LastPose; params.NewPose = NewPose; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraPlayerController* UWeaponOwnerProxy::GetOwnerSTExtraPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerController"); UWeaponOwnerProxy_GetOwnerSTExtraPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerCharacter // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ASTExtraBaseCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class ASTExtraBaseCharacter* UWeaponOwnerProxy::GetOwnerSTExtraPlayerCharacter() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerCharacter"); UWeaponOwnerProxy_GetOwnerSTExtraPlayerCharacter_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPlayerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APlayerController* UWeaponOwnerProxy::GetOwnerPlayerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPlayerController"); UWeaponOwnerProxy_GetOwnerPlayerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPawn // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class APawn* UWeaponOwnerProxy::GetOwnerPawn() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPawn"); UWeaponOwnerProxy_GetOwnerPawn_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerController // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AController* UWeaponOwnerProxy::GetOwnerController() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerController"); UWeaponOwnerProxy_GetOwnerController_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class AActor* UWeaponOwnerProxy::GetOwnerActor() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerActor"); UWeaponOwnerProxy_GetOwnerActor_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponOwnerProxyFactory.GetWeaponOwnerProxy // (Native, Public) // Parameters: // class UWeaponOwnerProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UWeaponOwnerProxy* UWeaponOwnerProxyFactory::GetWeaponOwnerProxy() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponOwnerProxyFactory.GetWeaponOwnerProxy"); UWeaponOwnerProxyFactory_GetWeaponOwnerProxy_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WeaponSpecificHandler.GetBackpackItemHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // class UItemHandleBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) class UItemHandleBase* UWeaponSpecificHandler::GetBackpackItemHandle() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WeaponSpecificHandler.GetBackpackItemHandle"); UWeaponSpecificHandler_GetBackpackItemHandle_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; return params.ReturnValue; } // Function ShadowTrackerExtra.WonderfulRecordingCut.StopRecord // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bRankFirst (Parm, ZeroConstructor, IsPlainOldData) void UWonderfulRecordingCut::StopRecord(bool bRankFirst) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WonderfulRecordingCut.StopRecord"); UWonderfulRecordingCut_StopRecord_Params params; params.bRankFirst = bRankFirst; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WonderfulRecordingCut.StartRecord // (Final, Native, Public, BlueprintCallable) void UWonderfulRecordingCut::StartRecord() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WonderfulRecordingCut.StartRecord"); UWonderfulRecordingCut_StartRecord_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WonderfulRecordingCut.SortShootDamageData // (Final, Native, Protected, HasOutParms) // Parameters: // TArray LargeCircleDataList (Parm, OutParm, ZeroConstructor) // TArray SmallCircleDataList (Parm, OutParm, ZeroConstructor) void UWonderfulRecordingCut::SortShootDamageData(TArray* LargeCircleDataList, TArray* SmallCircleDataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WonderfulRecordingCut.SortShootDamageData"); UWonderfulRecordingCut_SortShootDamageData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (LargeCircleDataList != nullptr) *LargeCircleDataList = params.LargeCircleDataList; if (SmallCircleDataList != nullptr) *SmallCircleDataList = params.SmallCircleDataList; } // Function ShadowTrackerExtra.WonderfulRecordingCut.RemoveOutputDataInContinuousKillRange // (Final, Native, Protected, HasOutParms) // Parameters: // TArray SortDataList (Parm, OutParm, ZeroConstructor) void UWonderfulRecordingCut::RemoveOutputDataInContinuousKillRange(TArray* SortDataList) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WonderfulRecordingCut.RemoveOutputDataInContinuousKillRange"); UWonderfulRecordingCut_RemoveOutputDataInContinuousKillRange_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; if (SortDataList != nullptr) *SortDataList = params.SortDataList; } // Function ShadowTrackerExtra.WonderfulRecordingCut.CaptureRecordCut // (Final, Native, Public) // Parameters: // TEnumAsByte CaptureType (Parm, ZeroConstructor, IsPlainOldData) // int DamagePlayerID (Parm, ZeroConstructor, IsPlainOldData) // bool bAI (Parm, ZeroConstructor, IsPlainOldData) // TEnumAsByte ShootDamageType (Parm, ZeroConstructor, IsPlainOldData) // float ShootDistance (Parm, ZeroConstructor, IsPlainOldData) // struct FString causerName (Parm, ZeroConstructor) void UWonderfulRecordingCut::CaptureRecordCut(TEnumAsByte CaptureType, int DamagePlayerID, bool bAI, TEnumAsByte ShootDamageType, float ShootDistance, const struct FString& causerName) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WonderfulRecordingCut.CaptureRecordCut"); UWonderfulRecordingCut_CaptureRecordCut_Params params; params.CaptureType = CaptureType; params.DamagePlayerID = DamagePlayerID; params.bAI = bAI; params.ShootDamageType = ShootDamageType; params.ShootDistance = ShootDistance; params.causerName = causerName; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WonderfulRecordingCut.BuildOutputData // (Final, Native, Protected) void UWonderfulRecordingCut::BuildOutputData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WonderfulRecordingCut.BuildOutputData"); UWonderfulRecordingCut_BuildOutputData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WonderfulRecordingCut.BuildContinuousKillOutputData // (Final, Native, Protected) void UWonderfulRecordingCut::BuildContinuousKillOutputData() { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WonderfulRecordingCut.BuildContinuousKillOutputData"); UWonderfulRecordingCut_BuildContinuousKillOutputData_Params params; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleOnBeginOverlap // (Final, Native, Protected, HasOutParms) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) // bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData) // struct FHitResult SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) void UWrapperOverlapManagerComponent::HandleOnBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleOnBeginOverlap"); UWrapperOverlapManagerComponent_HandleOnBeginOverlap_Params params; params.OverlappedComponent = OverlappedComponent; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; params.bFromSweep = bFromSweep; params.SweepResult = SweepResult; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } // Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleEndOverlap // (Final, Native, Protected) // Parameters: // class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData) // class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) // int OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData) void UWrapperOverlapManagerComponent::HandleEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int OtherBodyIndex) { static UFunction *pFunc = 0; if (!pFunc) pFunc = UObject::FindObject("Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleEndOverlap"); UWrapperOverlapManagerComponent_HandleEndOverlap_Params params; params.OverlappedComponent = OverlappedComponent; params.OtherActor = OtherActor; params.OtherComp = OtherComp; params.OtherBodyIndex = OtherBodyIndex; auto flags = pFunc->FunctionFlags; pFunc->FunctionFlags |= 0x400; UObject *currentObj = (UObject *) this; currentObj->ProcessEvent(pFunc, ¶ms); pFunc->FunctionFlags = flags; } }