#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:39 2025 #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- // Function ShadowTrackerExtra.ActorCacheMgr.GetActor struct AActorCacheMgr_GetActor_Params { class UClass* Type; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ActorCacheMgr.AddToPool struct AActorCacheMgr_AddToPool_Params { class UClass* Type; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AIActingComponent.BroadFinishLastBreathFunction struct UAIActingComponent_BroadFinishLastBreathFunction_Params { struct FString Killer; // (Parm, ZeroConstructor) struct FString Killed; // (Parm, ZeroConstructor) int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AIActingComponent.AdjustPosIsInDeliveryLimitArea struct UAIActingComponent_AdjustPosIsInDeliveryLimitArea_Params { struct FVector pos; // (Parm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AirAttackCS.OnAirAttack struct UAirAttackCS_OnAirAttack_Params { TEnumAsByte airattacktype; // (Parm, ZeroConstructor, IsPlainOldData) int waveindex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AirAttackCS.DoBombHarmAtLocation struct UAirAttackCS_DoBombHarmAtLocation_Params { struct FVector bombLocation; // (Parm, OutParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AirAttackCS.AirAttackThrowBomb struct UAirAttackCS_AirAttackThrowBomb_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropBoxActor.StartAsyncLoadBoxAppearanceResource struct AAirDropBoxActor_StartAsyncLoadBoxAppearanceResource_Params { }; // Function ShadowTrackerExtra.AirDropBoxActor.SetBuoyancyUpdatedComponent struct AAirDropBoxActor_SetBuoyancyUpdatedComponent_Params { class USceneComponent* UpdatedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropBoxActor.OnRep_SpecialTypeChange struct AAirDropBoxActor_OnRep_SpecialTypeChange_Params { }; // Function ShadowTrackerExtra.AirDropBoxActor.OnRep_BoxId struct AAirDropBoxActor_OnRep_BoxId_Params { }; // Function ShadowTrackerExtra.AirDropBoxActor.OnRep_AirdropTypeChange struct AAirDropBoxActor_OnRep_AirdropTypeChange_Params { }; // Function ShadowTrackerExtra.AirDropBoxActor.OnBoxDropIntoWater struct AAirDropBoxActor_OnBoxDropIntoWater_Params { }; // Function ShadowTrackerExtra.AirDropBoxActor.OnAsyncLoadingBoxAppearanceResourceFinished struct AAirDropBoxActor_OnAsyncLoadingBoxAppearanceResourceFinished_Params { TArray ResPaths; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.AirDropBoxActor.IsDropIntoWater struct AAirDropBoxActor_IsDropIntoWater_Params { float SphereRadius; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropBoxActor.GenerateWrappersBox struct AAirDropBoxActor_GenerateWrappersBox_Params { TArray DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector BoxLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropBoxActor.ForceUpdateAirdropLoc struct AAirDropBoxActor_ForceUpdateAirdropLoc_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropBoxActor.DistanceScalerChangedEvent struct AAirDropBoxActor_DistanceScalerChangedEvent_Params { float Scale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropBoxActor.ChangeAirdropAppearance struct AAirDropBoxActor_ChangeAirdropAppearance_Params { }; // Function ShadowTrackerExtra.AirDropBoxActor.BoxReachGround struct AAirDropBoxActor_BoxReachGround_Params { }; // Function ShadowTrackerExtra.AirDropBoxActor.AddToAIList struct AAirDropBoxActor_AddToAIList_Params { }; // Function ShadowTrackerExtra.DropVehicleStrategy.Apply struct UDropVehicleStrategy_Apply_Params { class AAirDropPlane* Plane; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DropBoxStrategy.Apply struct UDropBoxStrategy_Apply_Params { class AAirDropPlane* Plane; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropComponent.OnAirDropStart struct UAirDropComponent_OnAirDropStart_Params { struct FAirDropOrder Order; // (Parm) EAirDropType DropType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropComponent.CallSuperAirDrop struct UAirDropComponent_CallSuperAirDrop_Params { struct FVector DropLoc; // (Parm, IsPlainOldData) uint32_t SummonerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropComponent.CallFlareGunAirDrop struct UAirDropComponent_CallFlareGunAirDrop_Params { struct FVector InDropLoc; // (Parm, IsPlainOldData) EAirDropType DropType; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t SummonerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.ShowMesh struct APickUpWrapperActor_ShowMesh_Params { bool bShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.ShowActor struct APickUpWrapperActor_ShowActor_Params { }; // Function ShadowTrackerExtra.PickUpWrapperActor.SetDefineID struct APickUpWrapperActor_SetDefineID_Params { struct FItemDefineID DID; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.PickUpWrapperActor.SetCountOnServerAfterSpawn struct APickUpWrapperActor_SetCountOnServerAfterSpawn_Params { int _Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.SetActorToGround struct APickUpWrapperActor_SetActorToGround_Params { class AActor* ignoreActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList struct APickUpWrapperActor_RPC_Broadcast_NotifyAllClientsModifySavedAdditionalDataList_Params { TArray DataList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.PickUpWrapperActor.RPC_Broadcast_NotifyAllClientsHideActorForSomeTime struct APickUpWrapperActor_RPC_Broadcast_NotifyAllClientsHideActorForSomeTime_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.RegisterToPlayerPickUpList struct APickUpWrapperActor_RegisterToPlayerPickUpList_Params { }; // Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_DropGroundEffectInfo struct APickUpWrapperActor_OnRep_DropGroundEffectInfo_Params { }; // Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachmentReplication struct APickUpWrapperActor_OnRep_AttachmentReplication_Params { }; // Function ShadowTrackerExtra.PickUpWrapperActor.OnRep_AttachedActor struct APickUpWrapperActor_OnRep_AttachedActor_Params { }; // Function ShadowTrackerExtra.PickUpWrapperActor.ModifyData struct APickUpWrapperActor_ModifyData_Params { int _Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.MarkIsDropedByPlayerOnServer struct APickUpWrapperActor_MarkIsDropedByPlayerOnServer_Params { bool Ret; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DropOwner; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.InitData struct APickUpWrapperActor_InitData_Params { class UItemSpotSceneComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int ItemCount; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Value; // (Parm, ZeroConstructor) struct FString Category; // (Parm, ZeroConstructor) bool RepeatGenerateItem; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.GetNetGUIDOffsetValue struct APickUpWrapperActor_GetNetGUIDOffsetValue_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.GetDataList struct APickUpWrapperActor_GetDataList_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.PickUpWrapperActor.ForceNetUpdate struct APickUpWrapperActor_ForceNetUpdate_Params { }; // Function ShadowTrackerExtra.PickUpWrapperActor.FinishPickedUp struct APickUpWrapperActor_FinishPickedUp_Params { class AActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.CheckPickUpDataIsWeapon struct APickUpWrapperActor_CheckPickUpDataIsWeapon_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.BroadcastDataToAllClients struct APickUpWrapperActor_BroadcastDataToAllClients_Params { int Count_New; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpWrapperActor.AddAdditionalDataListOnServerAfterSpawn struct APickUpWrapperActor_AddAdditionalDataListOnServerAfterSpawn_Params { TArray DataList; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_NotifyAllClientsModifyCount struct APickUpListWrapperActor_RPC_Broadcast_NotifyAllClientsModifyCount_Params { int ItemInstanceID; // (Parm, ZeroConstructor, IsPlainOldData) int RetCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpListWrapperActor.RPC_Broadcast_ForceSyncAllData struct APickUpListWrapperActor_RPC_Broadcast_ForceSyncAllData_Params { TArray DataList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.PickUpListWrapperActor.OnRep_PickUpDataList struct APickUpListWrapperActor_OnRep_PickUpDataList_Params { }; // DelegateFunction ShadowTrackerExtra.PickUpListWrapperActor.OnBoxEmptyDelegate__DelegateSignature struct APickUpListWrapperActor_OnBoxEmptyDelegate__DelegateSignature_Params { int boxId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickUpListWrapperActor.GetDataList struct APickUpListWrapperActor_GetDataList_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.PickUpListWrapperActor.FinishPickedUp struct APickUpListWrapperActor_FinishPickedUp_Params { class AActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropPlane.SetDropStrategy struct AAirDropPlane_SetDropStrategy_Params { class UDropStuffStrategy* Strategy; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropPlane.OnRep_FlyingParams struct AAirDropPlane_OnRep_FlyingParams_Params { }; // Function ShadowTrackerExtra.AirDropPlane.GetDropStrategyArray struct AAirDropPlane_GetDropStrategyArray_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.AirDropPlane.GetDropStrategy struct AAirDropPlane_GetDropStrategy_Params { class UDropStuffStrategy* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AirDropPlane.GetDroppingIndex struct AAirDropPlane_GetDroppingIndex_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AnchorFlagWidget.SetBaseCharacter struct UAnchorFlagWidget_SetBaseCharacter_Params { class ASTExtraBaseCharacter* BC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskGraph.Tick struct UATTaskGraph_Tick_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskGraph.RemoveTaskNode struct UATTaskGraph_RemoveTaskNode_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskGraph.ReceiveTick struct UATTaskGraph_ReceiveTick_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskGraph.ReceiveEndGraph struct UATTaskGraph_ReceiveEndGraph_Params { }; // Function ShadowTrackerExtra.ATTaskGraph.ReceiveBeginGraph struct UATTaskGraph_ReceiveBeginGraph_Params { }; // Function ShadowTrackerExtra.ATTaskGraph.ProcessTask struct UATTaskGraph_ProcessTask_Params { class UATTaskNodeBase* Task; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskGraph.EndGraph struct UATTaskGraph_EndGraph_Params { }; // Function ShadowTrackerExtra.ATTaskGraph.ChangeState struct UATTaskGraph_ChangeState_Params { EATTaskGraphState NewState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskGraph.BeginGraph struct UATTaskGraph_BeginGraph_Params { }; // Function ShadowTrackerExtra.ATTaskGraph.AddTaskNode struct UATTaskGraph_AddTaskNode_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.NodeCallbackCheck struct UATTaskGraph_DoorTest_NodeCallbackCheck_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ResultMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.GetCurrentInfo struct UATTaskGraph_DoorTest_GetCurrentInfo_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.DelayEndFinished struct UATTaskGraph_DoorTest_DelayEndFinished_Params { }; // Function ShadowTrackerExtra.ATTaskGraph_DoorTest.BlockTestEndFinished struct UATTaskGraph_DoorTest_BlockTestEndFinished_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ResultMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ATTaskNodeBase.TickTask struct UATTaskNodeBase_TickTask_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveTickTask struct UATTaskNodeBase_ReceiveTickTask_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveEndTask struct UATTaskNodeBase_ReceiveEndTask_Params { }; // Function ShadowTrackerExtra.ATTaskNodeBase.ReceiveBeginTask struct UATTaskNodeBase_ReceiveBeginTask_Params { }; // DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeStateChangeDelegate__DelegateSignature struct UATTaskNodeBase_OnNodeStateChangeDelegate__DelegateSignature_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeState OldState; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeState NewState; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.ATTaskNodeBase.OnNodeExcuteResultDelegate__DelegateSignature struct UATTaskNodeBase_OnNodeExcuteResultDelegate__DelegateSignature_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ResultMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ATTaskNodeBase.GetDescription struct UATTaskNodeBase_GetDescription_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ATTaskNodeBase.ForceEndTask struct UATTaskNodeBase_ForceEndTask_Params { }; // Function ShadowTrackerExtra.ATTaskNodeBase.EndTask struct UATTaskNodeBase_EndTask_Params { }; // Function ShadowTrackerExtra.ATTaskNodeBase.ChangeState struct UATTaskNodeBase_ChangeState_Params { EATTaskNodeState NewState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ATTaskNodeBase.BeginTask struct UATTaskNodeBase_BeginTask_Params { }; // Function ShadowTrackerExtra.ATTaskNode_DelayTime.DelayTimeEnd struct UATTaskNode_DelayTime_DelayTimeEnd_Params { }; // Function ShadowTrackerExtra.ATTaskNode_MoveAndTestBlock.TestBlockFinished struct UATTaskNode_MoveAndTestBlock_TestBlockFinished_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ResultMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ATTaskNode_MoveAndTestDoor.TestDoorFinished struct UATTaskNode_MoveAndTestDoor_TestDoorFinished_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ResultMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.TestAroundDoorsFinished struct UATTaskNode_TestAroundDoors_TestAroundDoorsFinished_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ResultMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ATTaskNode_TestAroundDoors.NodeCallbackCheck struct UATTaskNode_TestAroundDoors_NodeCallbackCheck_Params { class UATTaskNodeBase* Node; // (Parm, ZeroConstructor, IsPlainOldData) EATTaskNodeExcuteResult Result; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ResultMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.WaitDoorAnimEnd struct UATTaskNode_ToggleDoor_WaitDoorAnimEnd_Params { }; // Function ShadowTrackerExtra.ATTaskNode_ToggleDoor.HandleDoorAnimFinish struct UATTaskNode_ToggleDoor_HandleDoorAnimFinish_Params { class APUBGDoor* door; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AttrModifyProbeComponent.SetCharacterOverrideAttrValue struct UAttrModifyProbeComponent_SetCharacterOverrideAttrValue_Params { struct FString AttrName; // (Parm, ZeroConstructor) float AttrValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AttrModifyProbeComponent.RemoveDynamicModifier struct UAttrModifyProbeComponent_RemoveDynamicModifier_Params { class ASTExtraBaseCharacter* STCharacter; // (Parm, ZeroConstructor, IsPlainOldData) struct FString AttrModifyItemName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.AttrModifyProbeComponent.EnableGameModeOverrideAttrs struct UAttrModifyProbeComponent_EnableGameModeOverrideAttrs_Params { class ASTExtraBaseCharacter* STCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AttrModifyProbeComponent.AddDynamicModifier struct UAttrModifyProbeComponent_AddDynamicModifier_Params { class ASTExtraBaseCharacter* STCharacter; // (Parm, ZeroConstructor, IsPlainOldData) struct FString AttrModifyItemName; // (Parm, ZeroConstructor) float AttrValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AutoTestInterface.StarJumpPlane struct UAutoTestInterface_StarJumpPlane_Params { }; // Function ShadowTrackerExtra.AutoTestSystemComponent.StopExistGraph struct UAutoTestSystemComponent_StopExistGraph_Params { int GraphIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AutoTestSystemComponent.StartNewGraph struct UAutoTestSystemComponent_StartNewGraph_Params { int GraphIndex; // (Parm, ZeroConstructor, IsPlainOldData) struct FTaskGraphInitParam Param; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AutoTestSystemComponent.RemoveTaskGraph struct UAutoTestSystemComponent_RemoveTaskGraph_Params { class UATTaskGraph* Graph; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AutoTestSystemComponent.ProcessTaskGraph struct UAutoTestSystemComponent_ProcessTaskGraph_Params { class UATTaskGraph* Graph; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AutoTestSystemComponent.AddTaskGraph struct UAutoTestSystemComponent_AddTaskGraph_Params { class UATTaskGraph* Graph; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.SetOBTarget struct AAvatarCapture_SetOBTarget_Params { class ASTExtraCharacter* PlayerPawn; // (Parm, ZeroConstructor, IsPlainOldData) class UCharacterAvatarComponent* AvatarComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.SetEnable struct AAvatarCapture_SetEnable_Params { bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.RenderCaptureScene struct AAvatarCapture_RenderCaptureScene_Params { }; // Function ShadowTrackerExtra.AvatarCapture.RefreshAvatar struct AAvatarCapture_RefreshAvatar_Params { EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData) bool isEquipped; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.MergeMesh struct AAvatarCapture_MergeMesh_Params { TArray SkMeshList; // (Parm, OutParm, ZeroConstructor) class USkeletalMesh* RefMesh; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.GetOBAvatarComponent struct AAvatarCapture_GetOBAvatarComponent_Params { class UCharacterAvatarComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.GetAnimSeqAsset struct AAvatarCapture_GetAnimSeqAsset_Params { struct FSoftObjectPath AnimResRef; // (Parm) class UAnimSequenceBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.EquipWeapon struct AAvatarCapture_EquipWeapon_Params { int PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.EquipPlayerAvatar struct AAvatarCapture_EquipPlayerAvatar_Params { class UCharacterAvatarComponent* AvatarComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.DisplayAvatar struct AAvatarCapture_DisplayAvatar_Params { bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraCharacter* PlayerPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.CreateWeapon struct AAvatarCapture_CreateWeapon_Params { bool IsSkeletalMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarCapture.ApplyAnimation struct AAvatarCapture_ApplyAnimation_Params { }; // Function ShadowTrackerExtra.AvatarComponent.ShowAttachmentByIndex struct UAvatarComponent_ShowAttachmentByIndex_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsVisible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ResetComponentMaster struct UAvatarComponent_ResetComponentMaster_Params { }; // Function ShadowTrackerExtra.AvatarComponent.ResetAllAvataSlot struct UAvatarComponent_ResetAllAvataSlot_Params { }; // Function ShadowTrackerExtra.AvatarComponent.ReloadAllEquippedAvatar struct UAvatarComponent_ReloadAllEquippedAvatar_Params { bool ForceAutonoumous; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByResID struct UAvatarComponent_PutOnEquipmentByResID_Params { int resID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.PutOnEquipmentByItemHandle struct UAvatarComponent_PutOnEquipmentByItemHandle_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.PutOffEquimentByResID struct UAvatarComponent_PutOffEquimentByResID_Params { int resID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.PutOffEquiment struct UAvatarComponent_PutOffEquiment_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.OnAsyncLoadMesh struct UAvatarComponent_OnAsyncLoadMesh_Params { struct FSoftObjectPath AssetRef; // (Parm) bool isReplaced; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.LoadMeshsAsync struct UAvatarComponent_LoadMeshsAsync_Params { class UBattleItemHandleBase* handleList; // (Parm, ZeroConstructor, IsPlainOldData) bool needDirectLoad; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.IsTeammate struct UAvatarComponent_IsTeammate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.IsSlotHasEquipped struct UAvatarComponent_IsSlotHasEquipped_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.IsNeedReplaced struct UAvatarComponent_IsNeedReplaced_Params { class UBackpackAvatarHandle* doReplaceHandle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.InitDefaultMesh struct UAvatarComponent_InitDefaultMesh_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.InitDefaultAvatar struct UAvatarComponent_InitDefaultAvatar_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.GetStaticMesh struct UAvatarComponent_GetStaticMesh_Params { struct FMeshPackage meshPack; // (ConstParm, Parm, OutParm, ReferenceParm) class UStaticMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.GetSlotDefinedID struct UAvatarComponent_GetSlotDefinedID_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.AvatarComponent.GetSkeletalMesh struct UAvatarComponent_GetSkeletalMesh_Params { struct FMeshPackage meshPack; // (ConstParm, Parm, OutParm, ReferenceParm) class USkeletalMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.GetMaterial struct UAvatarComponent_GetMaterial_Params { struct FMeshPackage meshPack; // (ConstParm, Parm, OutParm, ReferenceParm) class UMaterialInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.GetEquimentMeshBySlot struct UAvatarComponent_GetEquimentMeshBySlot_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) struct FMeshData meshPack; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.GetAvatarSlotTypeFromInt struct UAvatarComponent_GetAvatarSlotTypeFromInt_Params { int SlotTypeValue; // (Parm, ZeroConstructor, IsPlainOldData) EAvatarSlotType ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.GetApplyMeshType struct UAvatarComponent_GetApplyMeshType_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) EMeshType ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ClearMeshBySlot struct UAvatarComponent_ClearMeshBySlot_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool putDefault; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ClearMeshByItemHandle struct UAvatarComponent_ClearMeshByItemHandle_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ApplyStaticMeshByID struct UAvatarComponent_ApplyStaticMeshByID_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* pSM; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ApplySkeletalMeshByID struct UAvatarComponent_ApplySkeletalMeshByID_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* Mesh; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ApplyMesh struct UAvatarComponent_ApplyMesh_Params { class UMeshComponent* Component; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class USkeletalMesh* SkeletalMesh; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* StaticMesh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ApplyMaterial struct UAvatarComponent_ApplyMaterial_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.AvatarComponent.ApplyConfig struct UAvatarComponent_ApplyConfig_Params { }; // Function ShadowTrackerExtra.AvatarDisplayPoseComponent.SpawnAvatar struct UAvatarDisplayPoseComponent_SpawnAvatar_Params { }; // Function ShadowTrackerExtra.AvatarUtils.GetAvatarDataTableRowByID struct UAvatarUtils_GetAvatarDataTableRowByID_Params { struct FItemDefineID definedID; // (Parm) struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.AvatarUtils.ConstructAvatarItemDataFromTable struct UAvatarUtils_ConstructAvatarItemDataFromTable_Params { struct FItemDefineID definedID; // (Parm) struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.AvatarBPUtils.GetAvatarDataTableRowByID struct UAvatarBPUtils_GetAvatarDataTableRowByID_Params { struct FItemDefineID definedID; // (Parm) struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.AvatarBPUtils.ConstructAvatarItemDataFromTable struct UAvatarBPUtils_ConstructAvatarItemDataFromTable_Params { struct FItemDefineID definedID; // (Parm) struct FAvatarItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.OnCharacterAttrChangedWithDetailEvent struct UBackpackAvatarHandle_OnCharacterAttrChangedWithDetailEvent_Params { class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData) struct FString AttrName; // (Parm, ZeroConstructor) float deltaVal; // (Parm, ZeroConstructor, IsPlainOldData) float resultVal; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleUse struct UBackpackAvatarHandle_HandleUse_Params { struct FBattleItemUseTarget Target; // (Parm) EBattleItemUseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.HandlePickup struct UBackpackAvatarHandle_HandlePickup_Params { TScriptInterface ItemContainer; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) struct FBattleItemPickupInfo PickupInfo; // (Parm) EBattleItemPickupReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleEnable struct UBackpackAvatarHandle_HandleEnable_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDrop struct UBackpackAvatarHandle_HandleDrop_Params { int InCount; // (Parm, ZeroConstructor, IsPlainOldData) EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.HandleDisuse struct UBackpackAvatarHandle_HandleDisuse_Params { EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.GetBackpackComponent struct UBackpackAvatarHandle_GetBackpackComponent_Params { class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackAvatarHandle.CheckCanPickUp struct UBackpackAvatarHandle_CheckCanPickUp_Params { class UCharacterAvatarComponent* AvatarComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int nowCapcity; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackEmoteHandle.HandleUse struct UBackpackEmoteHandle_HandleUse_Params { struct FBattleItemUseTarget Target; // (Parm) EBattleItemUseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackEmoteHandle.HandlePickup struct UBackpackEmoteHandle_HandlePickup_Params { TScriptInterface ItemContainer; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) struct FBattleItemPickupInfo PickupInfo; // (Parm) EBattleItemPickupReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDrop struct UBackpackEmoteHandle_HandleDrop_Params { int InCount; // (Parm, ZeroConstructor, IsPlainOldData) EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackEmoteHandle.HandleDisuse struct UBackpackEmoteHandle_HandleDisuse_Params { EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackEmoteHandle.GetBackpackComponent struct UBackpackEmoteHandle_GetBackpackComponent_Params { class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackEmoteHandle.CheckCanPickUp struct UBackpackEmoteHandle_CheckCanPickUp_Params { class UCharacterAvatarComponent* AvatarComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int nowCapcity; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ReuseListForUI.ShiftRound struct UReuseListForUI_ShiftRound_Params { bool REVERT; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ReuseListForUI.Reset struct UReuseListForUI_Reset_Params { int Length; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ReuseListForUI.Get struct UReuseListForUI_Get_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.SortDefineIDByWeight struct UBackpackUtils_SortDefineIDByWeight_Params { TArray DefineIDList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchItemList struct UBackpackUtils_SortBattleSearchItemList_Params { TArray ItemList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.SortBattleSearchBoxList struct UBackpackUtils_SortBattleSearchBoxList_Params { TArray BoxList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.SortBattleItemList struct UBackpackUtils_SortBattleItemList_Params { TArray ItemList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.ReturnIteratively struct UBackpackUtils_ReturnIteratively_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FItemDefineID DefineID; // (Parm) int Count; // (Parm, ZeroConstructor, IsPlainOldData) bool bCallHandlePickup; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.PickupFromGround struct UBackpackUtils_PickupFromGround_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class APickUpWrapperActor* Source; // (Parm, ZeroConstructor, IsPlainOldData) struct FBattleItemUseTarget AutoEquipTarget; // (Parm) bool bForceAutoEquip; // (Parm, ZeroConstructor, IsPlainOldData) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.ItemNet2Data struct UBackpackUtils_ItemNet2Data_Params { struct FNetArrayUnit netItem; // (ConstParm, Parm, OutParm, ReferenceParm) struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.IsUnvisibleItem struct UBackpackUtils_IsUnvisibleItem_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.IsTaskItemType struct UBackpackUtils_IsTaskItemType_Params { int ItemType; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.IsScoreItemType struct UBackpackUtils_IsScoreItemType_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.IsSameItem struct UBackpackUtils_IsSameItem_Params { struct FItemDefineID DefineID1; // (ConstParm, Parm, OutParm, ReferenceParm) struct FItemDefineID DefineID2; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.IsSameInstance struct UBackpackUtils_IsSameInstance_Params { struct FItemDefineID DefineID1; // (ConstParm, Parm, OutParm, ReferenceParm) struct FItemDefineID DefineID2; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.IsNotDropItem struct UBackpackUtils_IsNotDropItem_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.IsGunItemType struct UBackpackUtils_IsGunItemType_Params { int ItemType; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.IsCharacterVirtualItem struct UBackpackUtils_IsCharacterVirtualItem_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FItemDefineID DefineID; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.InitialItemTable struct UBackpackUtils_InitialItemTable_Params { }; // Function ShadowTrackerExtra.BackpackUtils.HasItemBySubType struct UBackpackUtils_HasItemBySubType_Params { int subType; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetWeaponsInBackpack struct UBackpackUtils_GetWeaponsInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentsInBackpack struct UBackpackUtils_GetWeaponAttachmentsInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetWeaponAttachmentHandles struct UBackpackUtils_GetWeaponAttachmentHandles_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.getSocketByAttachResID struct UBackpackUtils_getSocketByAttachResID_Params { int resID; // (Parm, ZeroConstructor, IsPlainOldData) EWeaponAttachmentSocketType ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByType struct UBackpackUtils_GetRawBattleTextByType_Params { EBattleTextType Type; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetRawBattleTextByRawTextID struct UBackpackUtils_GetRawBattleTextByRawTextID_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetPickupItemResultIndentify struct UBackpackUtils_GetPickupItemResultIndentify_Params { struct FSearchedPickUpItemResult SearchItemResult; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetItemUseful struct UBackpackUtils_GetItemUseful_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UWeaponManagerComponent* weaponComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm) struct FSearchedPickUpItemResult SearchItemResult; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetItemRecord struct UBackpackUtils_GetItemRecord_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemRecordData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineIDUnEquip struct UBackpackUtils_GetItemCountByDefineIDUnEquip_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FItemDefineID DefineID; // (Parm) bool bOnlyInstance; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetItemCountByDefineID struct UBackpackUtils_GetItemCountByDefineID_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FItemDefineID DefineID; // (Parm) bool bOnlyInstance; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetEmoteItemInBackpack struct UBackpackUtils_GetEmoteItemInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetDesignatedTypeItemInBackpack struct UBackpackUtils_GetDesignatedTypeItemInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray DesignatedType; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetConsumablesInBackpack struct UBackpackUtils_GetConsumablesInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetClothingAndArmorInBackpack struct UBackpackUtils_GetClothingAndArmorInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemInBackpack struct UBackpackUtils_GetCharacterVirtualItemInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetCharacterVirtualItemHandleInBackpack struct UBackpackUtils_GetCharacterVirtualItemHandleInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetBPUtils struct UBackpackUtils_GetBPUtils_Params { class UBackpackBlueprintUtils* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetBPTableNameByItemID struct UBackpackUtils_GetBPTableNameByItemID_Params { struct FItemDefineID DefineID; // (Parm) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetBPIDByResID struct UBackpackUtils_GetBPIDByResID_Params { int resID; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetBattleWeaponItemDisplayDataByDefineID struct UBackpackUtils_GetBattleWeaponItemDisplayDataByDefineID_Params { struct FItemDefineID DefineID; // (Parm) struct FBattleWeaponItemDisplayData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetBattleItemFeatureDataByDefineID struct UBackpackUtils_GetBattleItemFeatureDataByDefineID_Params { struct FItemDefineID DefineID; // (Parm) struct FBattleItemFeatureData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GetBackpackItemType struct UBackpackUtils_GetBackpackItemType_Params { struct FItemDefineID ItemDefineID; // (ConstParm, Parm) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GetAttackTipDataByDamageEventType struct UBackpackUtils_GetAttackTipDataByDamageEventType_Params { int DamageType; // (Parm, ZeroConstructor, IsPlainOldData) int subType; // (Parm, ZeroConstructor, IsPlainOldData) struct FString OutAttackName; // (Parm, OutParm, ZeroConstructor) struct FString OutAttackActionName; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.BackpackUtils.GetAllItemsInBackpack struct UBackpackUtils_GetAllItemsInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool bIncludeVirtualItems; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GenerateRandomInstanceID struct UBackpackUtils_GenerateRandomInstanceID_Params { uint64_t ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDWithRandomInstanceID struct UBackpackUtils_GenerateItemDefineIDWithRandomInstanceID_Params { int Type; // (Parm, ZeroConstructor, IsPlainOldData) int TypeSpecificID; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.GenerateItemDefineIDByItemTableIDWithRandomInstanceID struct UBackpackUtils_GenerateItemDefineIDByItemTableIDWithRandomInstanceID_Params { int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.ForceDropItemCannotCarryOnPlane struct UBackpackUtils_ForceDropItemCannotCarryOnPlane_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.ForceDropAll struct UBackpackUtils_ForceDropAll_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.ExtractPickupWrapperItems struct UBackpackUtils_ExtractPickupWrapperItems_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.EnableItemBySubType struct UBackpackUtils_EnableItemBySubType_Params { int subType; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandleAsync struct UBackpackUtils_CreateBattleItemHandleAsync_Params { struct FItemDefineID DefineID; // (Parm) class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData) struct FScriptDelegate Delegate; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.BackpackUtils.CreateBattleItemHandle struct UBackpackUtils_CreateBattleItemHandle_Params { struct FItemDefineID DefineID; // (Parm) class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.ConsumeItemByLobby struct UBackpackUtils_ConsumeItemByLobby_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByItemTableID struct UBackpackUtils_ConstructBattleItemDataByItemTableID_Params { int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData) struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.ConstructBattleItemDataByDefineID struct UBackpackUtils_ConstructBattleItemDataByDefineID_Params { struct FItemDefineID DefineID; // (Parm) struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCacheByDefineID struct UBackpackUtils_ClearItemUsefulCacheByDefineID_Params { struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.BackpackUtils.ClearItemUsefulCache struct UBackpackUtils_ClearItemUsefulCache_Params { }; // Function ShadowTrackerExtra.BackpackUtils.CheckItemUseful struct UBackpackUtils_CheckItemUseful_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UWeaponManagerComponent* weaponComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm) struct FSearchedPickUpItemResult SearchItemResult; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.CheckCapacityForSwapOrDrop struct UBackpackUtils_CheckCapacityForSwapOrDrop_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OldCapacity; // (Parm, ZeroConstructor, IsPlainOldData) int NewCapacity; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackUtils.AddCharacterVirtualItemHandleToBackpack struct UBackpackUtils_AddCharacterVirtualItemHandleToBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.OnGameModeTypeChanged struct UBackpackBlueprintUtils_OnGameModeTypeChanged_Params { }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.IsVirtualItemData struct UBackpackBlueprintUtils_IsVirtualItemData_Params { struct FBattleItemData ItemData; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.InitialItemTable struct UBackpackBlueprintUtils_InitialItemTable_Params { }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByType struct UBackpackBlueprintUtils_GetRawBattleTextByType_Params { EBattleTextType Type; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetRawBattleTextByRawTextID struct UBackpackBlueprintUtils_GetRawBattleTextByRawTextID_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetItemSubTypeID struct UBackpackBlueprintUtils_GetItemSubTypeID_Params { int SpecificID; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemInBackpack struct UBackpackBlueprintUtils_GetCharacterVirtualItemInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetCharacterVirtualItemHandleInBackpack struct UBackpackBlueprintUtils_GetCharacterVirtualItemHandleInBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPTableNameByItemID struct UBackpackBlueprintUtils_GetBPTableNameByItemID_Params { struct FItemDefineID DefineID; // (Parm) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBPIDByResID struct UBackpackBlueprintUtils_GetBPIDByResID_Params { int resID; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleWeaponItemDisplayDataByDefineID struct UBackpackBlueprintUtils_GetBattleWeaponItemDisplayDataByDefineID_Params { struct FItemDefineID DefineID; // (Parm) struct FBattleWeaponItemDisplayData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemHandlePath struct UBackpackBlueprintUtils_GetBattleItemHandlePath_Params { struct FItemDefineID DefineID; // (Parm) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GetBattleItemFeatureDataByDefineID struct UBackpackBlueprintUtils_GetBattleItemFeatureDataByDefineID_Params { struct FItemDefineID DefineID; // (Parm) struct FBattleItemFeatureData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.GenerateItemDefineIDByItemTableID struct UBackpackBlueprintUtils_GenerateItemDefineIDByItemTableID_Params { int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData) int Type; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int TypeSpecificID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.CreateBattleItemHandle struct UBackpackBlueprintUtils_CreateBattleItemHandle_Params { struct FItemDefineID DefineID; // (Parm) class UObject* Outer; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByItemTableID struct UBackpackBlueprintUtils_ConstructBattleItemDataByItemTableID_Params { int ItemTableID; // (Parm, ZeroConstructor, IsPlainOldData) struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.ConstructBattleItemDataByDefineID struct UBackpackBlueprintUtils_ConstructBattleItemDataByDefineID_Params { struct FItemDefineID DefineID; // (Parm) struct FBattleItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BackpackBlueprintUtils.AddCharacterVirtualItemToBackpack struct UBackpackBlueprintUtils_AddCharacterVirtualItemToBackpack_Params { class UBackpackComponent* BackpackComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ReturnWeaponAdditionalBulletsToBackpack struct UBackpackWeaponAttachHandle_ReturnWeaponAdditionalBulletsToBackpack_Params { class ASTExtraShootWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) int BulletNum; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ struct UBackpackWeaponAttachHandle_ResetNeedReturnBulletsWhenDisuseExtendMaxBulletDJ_Params { }; // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.HandleDisuseReplaceByNew struct UBackpackWeaponAttachHandle_HandleDisuseReplaceByNew_Params { class UBackpackWeaponAttachHandle* NewHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BackpackWeaponAttachHandle.EquipOrUnEuipAttachment struct UBackpackWeaponAttachHandle_EquipOrUnEuipAttachment_Params { class ASTExtraShootWeapon* InWeapon; // (Parm, ZeroConstructor, IsPlainOldData) bool IsEquip; // (Parm, ZeroConstructor, IsPlainOldData) EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BasicAIController.OnStartTree struct ABasicAIController_OnStartTree_Params { }; // Function ShadowTrackerExtra.BaseAIController.Respawn struct ABaseAIController_Respawn_Params { }; // Function ShadowTrackerExtra.BaseCharacterEffectCom.HandleOwnerDeath struct UBaseCharacterEffectCom_HandleOwnerDeath_Params { class ASTExtraBaseCharacter* DeadCharacter; // (Parm, ZeroConstructor, IsPlainOldData) class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData) class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.UpdateScopeCameraOffsets struct UBaseFPPComponent_UpdateScopeCameraOffsets_Params { float FOV; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Offset; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.SwitchSightConfigMaterial struct UBaseFPPComponent_SwitchSightConfigMaterial_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.SwitchScopeMeshAnim struct UBaseFPPComponent_SwitchScopeMeshAnim_Params { TEnumAsByte Type; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.SwitchCameraMode struct UBaseFPPComponent_SwitchCameraMode_Params { TEnumAsByte Mode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.StopScopeIn struct UBaseFPPComponent_StopScopeIn_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.ShowReflectorSightTPPMaterial struct UBaseFPPComponent_ShowReflectorSightTPPMaterial_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.SetTagCulling struct UBaseFPPComponent_SetTagCulling_Params { bool IsUse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.SetNearClipPlane struct UBaseFPPComponent_SetNearClipPlane_Params { bool EnableNearClip; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopingChange struct UBaseFPPComponent_ScopingChange_Params { bool InValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.Scoping struct UBaseFPPComponent_Scoping_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomUpdate struct UBaseFPPComponent_ScopeZoomUpdate_Params { float alpha; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeZoomTick struct UBaseFPPComponent_ScopeZoomTick_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeTimelineUpdate struct UBaseFPPComponent_ScopeTimelineUpdate_Params { float alpha; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutSpeedChange struct UBaseFPPComponent_ScopeOutSpeedChange_Params { class ASTExtraPlayerController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) class UShootWeaponEntity* entity; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutLogic struct UBaseFPPComponent_ScopeOutLogic_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOutEnd struct UBaseFPPComponent_ScopeOutEnd_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeOut struct UBaseFPPComponent_ScopeOut_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeNotHandFold struct UBaseFPPComponent_ScopeNotHandFold_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInterrupt struct UBaseFPPComponent_ScopeInterrupt_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInSpeedChange struct UBaseFPPComponent_ScopeInSpeedChange_Params { class ASTExtraPlayerController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) class UShootWeaponEntity* entity; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInLogic struct UBaseFPPComponent_ScopeInLogic_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInEnd struct UBaseFPPComponent_ScopeInEnd_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeInAfterTimeline struct UBaseFPPComponent_ScopeInAfterTimeline_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeIn struct UBaseFPPComponent_ScopeIn_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ScopeHandFold struct UBaseFPPComponent_ScopeHandFold_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.PlayScopeInTimeline struct UBaseFPPComponent_PlayScopeInTimeline_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.IsUseZoomScope struct UBaseFPPComponent_IsUseZoomScope_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.IsCurWeaponAttachedAngledSight struct UBaseFPPComponent_IsCurWeaponAttachedAngledSight_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.InitScopeZoom struct UBaseFPPComponent_InitScopeZoom_Params { int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData) int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.GetSightType struct UBaseFPPComponent_GetSightType_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomValue struct UBaseFPPComponent_GetScopeZoomValue_Params { int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData) int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.GetScopeZoomKey struct UBaseFPPComponent_GetScopeZoomKey_Params { int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData) int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.GetScopeFov struct UBaseFPPComponent_GetScopeFov_Params { class ASTExtraShootWeapon* shootWeapon; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsAngled; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.DetachSightLens struct UBaseFPPComponent_DetachSightLens_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.BoltAction struct UBaseFPPComponent_BoltAction_Params { float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.AttachToSight struct UBaseFPPComponent_AttachToSight_Params { }; // Function ShadowTrackerExtra.BaseFPPComponent.AttachSightLens struct UBaseFPPComponent_AttachSightLens_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseFPPComponent.ActiveComponentTickable struct UBaseFPPComponent_ActiveComponentTickable_Params { }; // Function ShadowTrackerExtra.BaseTaskComponent.RetrieveTaskAreaType struct UBaseTaskComponent_RetrieveTaskAreaType_Params { struct FVector PlayerLocation; // (Parm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.RetrieveLandLocType struct UBaseTaskComponent_RetrieveLandLocType_Params { struct FString TargetName; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.ReportTaskAndSpecialCollection struct UBaseTaskComponent_ReportTaskAndSpecialCollection_Params { TEnumAsByte TaskType; // (Parm, ZeroConstructor, IsPlainOldData) int TaskID; // (Parm, ZeroConstructor, IsPlainOldData) int process; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.RegisterEvent struct UBaseTaskComponent_RegisterEvent_Params { class UClass* RegisterEventClass; // (Parm, ZeroConstructor, IsPlainOldData) class UUAETriggerObject* TriggerListener; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TaskEventType; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.IsTriggerActive struct UBaseTaskComponent_IsTriggerActive_Params { int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.IsSpecialPickItem struct UBaseTaskComponent_IsSpecialPickItem_Params { int InItemID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.IsInSpecifiedArea struct UBaseTaskComponent_IsInSpecifiedArea_Params { struct FVector PlayerLocation; // (Parm, IsPlainOldData) struct FString outAreaAnchorsStr; // (Parm, ZeroConstructor) struct FString InMapName; // (Parm, ZeroConstructor) struct FString InTargetName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerPickupItem struct UBaseTaskComponent_HandlePlayerPickupItem_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerKilling struct UBaseTaskComponent_HandlePlayerKilling_Params { }; // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerEnterArea struct UBaseTaskComponent_HandlePlayerEnterArea_Params { int AreaID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDropItem struct UBaseTaskComponent_HandlePlayerDropItem_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.HandlePlayerDoEmote struct UBaseTaskComponent_HandlePlayerDoEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.HandleInitTaskData struct UBaseTaskComponent_HandleInitTaskData_Params { int TaskID; // (Parm, ZeroConstructor, IsPlainOldData) int process; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ext_info; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.BaseTaskComponent.HandleInitCollectionData struct UBaseTaskComponent_HandleInitCollectionData_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int CurrentCount; // (Parm, ZeroConstructor, IsPlainOldData) int TotalCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.HandleDeathBoxSpawned struct UBaseTaskComponent_HandleDeathBoxSpawned_Params { struct FTransform SpawnTransform; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetTriggerObject struct UBaseTaskComponent_GetTriggerObject_Params { int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData) class UUAETriggerObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskSubTypeFromDataTable struct UBaseTaskComponent_GetTaskSubTypeFromDataTable_Params { int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParamsFromDataTable struct UBaseTaskComponent_GetTaskParamsFromDataTable_Params { int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString outMainConditionParam; // (Parm, OutParm, ZeroConstructor) int outTargetProcess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskParams struct UBaseTaskComponent_GetTaskParams_Params { int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString outMainConditionParamStr; // (Parm, OutParm, ZeroConstructor) int outTaskProcess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskClassPath struct UBaseTaskComponent_GetTaskClassPath_Params { TEnumAsByte TaskType; // (Parm, ZeroConstructor, IsPlainOldData) int TaskUID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetTaskAreaIDFromDataTable struct UBaseTaskComponent_GetTaskAreaIDFromDataTable_Params { struct FVector InPlayerLocation; // (Parm, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetOwningPlayerName struct UBaseTaskComponent_GetOwningPlayerName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetMapName struct UBaseTaskComponent_GetMapName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BaseTaskComponent.GetLandLocIDFromDataTable struct UBaseTaskComponent_GetLandLocIDFromDataTable_Params { struct FString InTargetName; // (Parm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.FireEvent struct UBaseTaskComponent_FireEvent_Params { TEnumAsByte TaskEventType; // (Parm, ZeroConstructor, IsPlainOldData) int Param; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ExtMsg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.BaseTaskComponent.DeactiveCondition struct UBaseTaskComponent_DeactiveCondition_Params { TEnumAsByte InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.CreateTriggerObject struct UBaseTaskComponent_CreateTriggerObject_Params { TEnumAsByte TaskType; // (Parm, ZeroConstructor, IsPlainOldData) int TaskID; // (Parm, ZeroConstructor, IsPlainOldData) class UUAETriggerObject_Task* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.AddTrigger struct UBaseTaskComponent_AddTrigger_Params { TEnumAsByte TaskType; // (Parm, ZeroConstructor, IsPlainOldData) int TaskID; // (Parm, ZeroConstructor, IsPlainOldData) int process; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ext_info; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.AddEventToTrigger struct UBaseTaskComponent_AddEventToTrigger_Params { class UUAETriggerObject* TriggerObj; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* Event; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TaskEventType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BaseTaskComponent.ActiveCondition struct UBaseTaskComponent_ActiveCondition_Params { TEnumAsByte InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.SpawnAI struct ABattleRoyaleGameModeBase_SpawnAI_Params { int Num; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.IsClassicBattleResult struct ABattleRoyaleGameModeBase_IsClassicBattleResult_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.GetPlane struct ABattleRoyaleGameModeBase_GetPlane_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyaleGameModeBase.CheckMatchGoalAchieved struct ABattleRoyaleGameModeBase_CheckMatchGoalAchieved_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyaleGameMode.GetChallengeLevelRules struct ABattleRoyaleGameMode_GetChallengeLevelRules_Params { class UChallengeLevelRules* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SyncAirplaneRoute struct ASTExtraGameStateBase_SyncAirplaneRoute_Params { struct FVector StartLoc; // (Parm, IsPlainOldData) struct FVector StopLoc; // (Parm, IsPlainOldData) struct FVector CanJumpLoc; // (Parm, IsPlainOldData) struct FVector ForceJumpLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.StopAirAttack struct ASTExtraGameStateBase_StopAirAttack_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.SimulateAirAttackOver struct ASTExtraGameStateBase_SimulateAirAttackOver_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetTagCulling struct ASTExtraGameStateBase_SetTagCulling_Params { bool IsUse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetReConnectGameStateInfo struct ASTExtraGameStateBase_SetReConnectGameStateInfo_Params { struct FReConnectGameStateInfo ReConnectInfo; // (Parm) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetIsFireworksActOpen struct ASTExtraGameStateBase_SetIsFireworksActOpen_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetHZB struct ASTExtraGameStateBase_SetHZB_Params { int Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackWave struct ASTExtraGameStateBase_SetCurAirAttackWave_Params { int AirAttackWave; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetCurAirAttackType struct ASTExtraGameStateBase_SetCurAirAttackType_Params { TEnumAsByte airattacktype; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStopLoc struct ASTExtraGameStateBase_SetAirplaneStopLoc_Params { struct FVector StopLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneStartLoc struct ASTExtraGameStateBase_SetAirplaneStartLoc_Params { struct FVector StarLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneForceJumpLoc struct ASTExtraGameStateBase_SetAirplaneForceJumpLoc_Params { struct FVector ForceJumpLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.SetAirplaneCanJumpLoc struct ASTExtraGameStateBase_SetAirplaneCanJumpLoc_Params { struct FVector CanJumpLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_StartedPlane struct ASTExtraGameStateBase_OnRep_StartedPlane_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateTime struct ASTExtraGameStateBase_OnRep_ReadyStateTime_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ReadyStateCountingDown struct ASTExtraGameStateBase_OnRep_ReadyStateCountingDown_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumOnPlane struct ASTExtraGameStateBase_OnRep_PlayerNumOnPlane_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_PlayerNumChange struct ASTExtraGameStateBase_OnRep_PlayerNumChange_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_ModeUIManagerArray struct ASTExtraGameStateBase_OnRep_ModeUIManagerArray_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_LobbyGameType struct ASTExtraGameStateBase_OnRep_LobbyGameType_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsTrainingMode struct ASTExtraGameStateBase_OnRep_IsTrainingMode_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsShowDeadBox struct ASTExtraGameStateBase_OnRep_IsShowDeadBox_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFPPMode struct ASTExtraGameStateBase_OnRep_IsFPPMode_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsFireworksActOpen struct ASTExtraGameStateBase_OnRep_IsFireworksActOpen_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_IsDark struct ASTExtraGameStateBase_OnRep_IsDark_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameTerminatorPlayerKey struct ASTExtraGameStateBase_OnRep_GameTerminatorPlayerKey_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeType struct ASTExtraGameStateBase_OnRep_GameModeType_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_GameModeState struct ASTExtraGameStateBase_OnRep_GameModeState_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinTeams struct ASTExtraGameStateBase_OnRep_FinalWinTeams_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_FinalWinPlayers struct ASTExtraGameStateBase_OnRep_FinalWinPlayers_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AliveTeamNum struct ASTExtraGameStateBase_OnRep_AliveTeamNum_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AlivePlayerNum struct ASTExtraGameStateBase_OnRep_AlivePlayerNum_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStopLoc struct ASTExtraGameStateBase_OnRep_AirplaneStopLoc_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneStartLoc struct ASTExtraGameStateBase_OnRep_AirplaneStartLoc_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneForceJumpLoc struct ASTExtraGameStateBase_OnRep_AirplaneForceJumpLoc_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnRep_AirplaneCanJumpLoc struct ASTExtraGameStateBase_OnRep_AirplaneCanJumpLoc_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.OnGameModeDisplayNameChange struct ASTExtraGameStateBase_OnGameModeDisplayNameChange_Params { }; // Function ShadowTrackerExtra.STExtraGameStateBase.IsPlaneValid struct ASTExtraGameStateBase_IsPlaneValid_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.IsMapUseTeamPattern struct ASTExtraGameStateBase_IsMapUseTeamPattern_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetRepServerWorldTimeSeconds struct ASTExtraGameStateBase_GetRepServerWorldTimeSeconds_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetReConnectGameStateInfo struct ASTExtraGameStateBase_GetReConnectGameStateInfo_Params { struct FReConnectGameStateInfo ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetIsFireworksActOpen struct ASTExtraGameStateBase_GetIsFireworksActOpen_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetGameModeState struct ASTExtraGameStateBase_GetGameModeState_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetForceJumpLoc struct ASTExtraGameStateBase_GetForceJumpLoc_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleWave struct ASTExtraGameStateBase_GetCurCircleWave_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetCurCircleState struct ASTExtraGameStateBase_GetCurCircleState_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetCanJumpLoc struct ASTExtraGameStateBase_GetCanJumpLoc_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStopLoc struct ASTExtraGameStateBase_GetAirplaneStopLoc_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.GetAirplaneStartLoc struct ASTExtraGameStateBase_GetAirplaneStartLoc_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.ChangeWeatherStatus struct ASTExtraGameStateBase_ChangeWeatherStatus_Params { struct FWeatherChangeEvent Event; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastRoute struct ASTExtraGameStateBase_BroadcastRoute_Params { struct FVector StartLoc; // (Parm, IsPlainOldData) struct FVector StopLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleWaveOver struct ASTExtraGameStateBase_BroadcastCircleWaveOver_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleSizeAndPosition struct ASTExtraGameStateBase_BroadcastCircleSizeAndPosition_Params { struct FVector BlueCircleSync; // (Parm, IsPlainOldData) struct FVector WhiteCircleSync; // (Parm, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) bool InbActiveScreenSize; // (Parm, ZeroConstructor, IsPlainOldData) float InScreenSizeFactor; // (Parm, ZeroConstructor, IsPlainOldData) float InExtraRadius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastCircleInfo struct ASTExtraGameStateBase_BroadcastCircleInfo_Params { TEnumAsByte circleInfo; // (Parm, ZeroConstructor, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector BlueCircleSync; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector WhiteCircleSync; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) int CircleInvertedIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackWarning struct ASTExtraGameStateBase_BroadcastAirAttackWarning_Params { struct FVector airAttackAreaSrc; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) int waveindex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameStateBase.BroadcastAirAttackOrder struct ASTExtraGameStateBase_BroadcastAirAttackOrder_Params { struct FAirAttackOrder airAttackOrderSrc; // (ConstParm, Parm, ReferenceParm) int waveindex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ReCalculateCorpsDetailList struct ABattleRoyalCorpsWarGameState_ReCalculateCorpsDetailList_Params { bool bForceOutGame; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepOutGameCorpsDetailList struct ABattleRoyalCorpsWarGameState_OnRepOutGameCorpsDetailList_Params { }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCorpsInfoArray struct ABattleRoyalCorpsWarGameState_OnRepCorpsInfoArray_Params { }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnRepCachedSortedCorpsDetailList struct ABattleRoyalCorpsWarGameState_OnRepCachedSortedCorpsDetailList_Params { }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsOutGame struct ABattleRoyalCorpsWarGameState_OnCorpsOutGame_Params { int KillerCorpsID; // (Parm, ZeroConstructor, IsPlainOldData) int CorpsID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.OnCorpsJoinGame struct ABattleRoyalCorpsWarGameState_OnCorpsJoinGame_Params { int CorpsID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetTotalCorpsNums struct ABattleRoyalCorpsWarGameState_GetTotalCorpsNums_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetSortedCorpsDetailList struct ABattleRoyalCorpsWarGameState_GetSortedCorpsDetailList_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetPlayerLiveTime struct ABattleRoyalCorpsWarGameState_GetPlayerLiveTime_Params { class ABattleRoyalCorpsWarPlayerState* State; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetCorpsInfoByID struct ABattleRoyalCorpsWarGameState_GetCorpsInfoByID_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FCorpsBaseInfo ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.GetActiveCorpsNum struct ABattleRoyalCorpsWarGameState_GetActiveCorpsNum_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BattleRoyalCorpsWarGameState.ForceFlushList struct ABattleRoyalCorpsWarGameState_ForceFlushList_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.SetForceSyncTeammateData struct ASTExtraPlayerState_SetForceSyncTeammateData_Params { bool IsForCE; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.RetriveCampPlayerStateListOnClient struct ASTExtraPlayerState_RetriveCampPlayerStateListOnClient_Params { TArray> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnRescueingStatusChange struct ASTExtraPlayerState_RespondToPawnRescueingStatusChange_Params { class ACharacter* _helpWho; // (Parm, ZeroConstructor, IsPlainOldData) class ACharacter* _ownerPawn; // (Parm, ZeroConstructor, IsPlainOldData) bool IsTurningInto; // (Parm, ZeroConstructor, IsPlainOldData) float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData) bool IsFirstPlayerHelper; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnCanRescueOtherStatusChange struct ASTExtraPlayerState_RespondToPawnCanRescueOtherStatusChange_Params { class ASTExtraBaseCharacter* _helpWho; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* _ownerPawn; // (Parm, ZeroConstructor, IsPlainOldData) bool IsTurningInto; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.RespondToPawnBreathChange struct ASTExtraPlayerState_RespondToPawnBreathChange_Params { float _health; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte _healthStatus; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* Param2; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.RefreshFollowMark struct ASTExtraPlayerState_RefreshFollowMark_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.PlayersCountOnMyPlane struct ASTExtraPlayerState_PlayersCountOnMyPlane_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateList struct ASTExtraPlayerState_OnRep_TeamMatePlayerStateList_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_TeamMatePlayerStateIndex struct ASTExtraPlayerState_OnRep_TeamMatePlayerStateIndex_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_RankNotify struct ASTExtraPlayerState_OnRep_RankNotify_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayersCountOnPlane struct ASTExtraPlayerState_OnRep_PlayersCountOnPlane_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerReconnectEvent struct ASTExtraPlayerState_OnRep_PlayerReconnectEvent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerName struct ASTExtraPlayerState_OnRep_PlayerName_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLostConnectionEvent struct ASTExtraPlayerState_OnRep_PlayerLostConnectionEvent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerLiveState struct ASTExtraPlayerState_OnRep_PlayerLiveState_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerKillsChange struct ASTExtraPlayerState_OnRep_PlayerKillsChange_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerIsFollowing struct ASTExtraPlayerState_OnRep_PlayerIsFollowing_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_PlayerExitGameEvent struct ASTExtraPlayerState_OnRep_PlayerExitGameEvent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_MapMarkNotify struct ASTExtraPlayerState_OnRep_MapMarkNotify_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_HPChanged struct ASTExtraPlayerState_OnRep_HPChanged_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BreathChanged struct ASTExtraPlayerState_OnRep_BreathChanged_Params { }; // Function ShadowTrackerExtra.STExtraPlayerState.OnRep_BPS struct ASTExtraPlayerState_OnRep_BPS_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnPlayerKillsChangeDelegate__DelegateSignature struct ASTExtraPlayerState_OnPlayerKillsChangeDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerState.OnLocalCharacterHPChangeDelegate__DelegateSignature struct ASTExtraPlayerState_OnLocalCharacterHPChangeDelegate__DelegateSignature_Params { float currentHP; // (Parm, ZeroConstructor, IsPlainOldData) float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.IsSinglePlayer struct ASTExtraPlayerState_IsSinglePlayer_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.IsAlive struct ASTExtraPlayerState_IsAlive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetUserIDByMemberID struct ASTExtraPlayerState_GetUserIDByMemberID_Params { int memberID; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMatePlayerStateList struct ASTExtraPlayerState_GetTeamMatePlayerStateList_Params { TArray OutList; // (Parm, OutParm, ZeroConstructor) bool ExcludeMyself; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetTeamMateIndex struct ASTExtraPlayerState_GetTeamMateIndex_Params { class ASTExtraPlayerState* Teammate; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetTeammateByName struct ASTExtraPlayerState_GetTeammateByName_Params { struct FString TeammateName; // (Parm, ZeroConstructor) class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTemperature struct ASTExtraPlayerState_GetPlayerTemperature_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerTeamIndex struct ASTExtraPlayerState_GetPlayerTeamIndex_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxTemperature struct ASTExtraPlayerState_GetPlayerMaxTemperature_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerMaxHealth struct ASTExtraPlayerState_GetPlayerMaxHealth_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealthPercent struct ASTExtraPlayerState_GetPlayerHealthPercent_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerHealth struct ASTExtraPlayerState_GetPlayerHealth_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetPlayerCharacter struct ASTExtraPlayerState_GetPlayerCharacter_Params { class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetMaxEnegyBuff struct ASTExtraPlayerState_GetMaxEnegyBuff_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetCampPlayerStateListOnClient struct ASTExtraPlayerState_GetCampPlayerStateListOnClient_Params { TArray PlayerStateList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetCampMatePlayerList struct ASTExtraPlayerState_GetCampMatePlayerList_Params { TArray playerList; // (Parm, OutParm, ZeroConstructor) bool includeTeammate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.GetBreathPercentage struct ASTExtraPlayerState_GetBreathPercentage_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.ClientDisplayGameTipWithMsgID struct ASTExtraPlayerState_ClientDisplayGameTipWithMsgID_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Param1; // (Parm, ZeroConstructor) struct FString Param2; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerState.ChangeFadeMapMarkDist struct ASTExtraPlayerState_ChangeFadeMapMarkDist_Params { float NewDist; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.CalculateEnegyStage struct ASTExtraPlayerState_CalculateEnegyStage_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerState.AddEnegySafety struct ASTExtraPlayerState_AddEnegySafety_Params { float AddVal; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BoxPickUpListWrapperActor.ModifyPickUpDataList struct ABoxPickUpListWrapperActor_ModifyPickUpDataList_Params { TArray DataList; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.BoxPickUpListWrapperActor.FinishPickedUp struct ABoxPickUpListWrapperActor_FinishPickedUp_Params { class AActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameModeState.GotoNextState struct UGameModeState_GotoNextState_Params { }; // Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldRadius struct ABRGameModeTeam_YearBeast_GetBattleFieldRadius_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BRGameModeTeam_YearBeast.GetBattleFieldCenter struct ABRGameModeTeam_YearBeast_GetBattleFieldCenter_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BRGameState_YearBeast.SetBeastActor struct ABRGameState_YearBeast_SetBeastActor_Params { class AActor* _beast; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_WeakBeastActor struct ABRGameState_YearBeast_OnRep_WeakBeastActor_Params { }; // Function ShadowTrackerExtra.BRGameState_YearBeast.OnRep_GameEndRemainTime struct ABRGameState_YearBeast_OnRep_GameEndRemainTime_Params { }; // Function ShadowTrackerExtra.BRGameState_YearBeast.IsMapUseTeamPattern struct ABRGameState_YearBeast_IsMapUseTeamPattern_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BRGameState_YearBeast.GetBeastActor struct ABRGameState_YearBeast_GetBeastActor_Params { bool Success; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastSkillWarning struct ABRGameState_YearBeast_BroadcastYearBeastSkillWarning_Params { unsigned char _skillID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BRGameState_YearBeast.BroadcastYearBeastGameFlowMessage struct ABRGameState_YearBeast_BroadcastYearBeastGameFlowMessage_Params { EGameFlowCheckPointType InMessageType; // (Parm, ZeroConstructor, IsPlainOldData) int RefreshTime; // (Parm, ZeroConstructor, IsPlainOldData) int RemainTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.SortCampPlayerListByRank struct ABRPlayerState_YearBeast_SortCampPlayerListByRank_Params { }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.RegistSelfToLocalPlayerState struct ABRPlayerState_YearBeast_RegistSelfToLocalPlayerState_Params { }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.RecollectAllLocalPlayerState struct ABRPlayerState_YearBeast_RecollectAllLocalPlayerState_Params { }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_RankNotify struct ABRPlayerState_YearBeast_OnRep_RankNotify_Params { }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_PlayerRespawnRemainTime struct ABRPlayerState_YearBeast_OnRep_PlayerRespawnRemainTime_Params { }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.OnRep_DamageAmountToYearBeast struct ABRPlayerState_YearBeast_OnRep_DamageAmountToYearBeast_Params { }; // DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateRespawnCDChangeDelegate__DelegateSignature struct ABRPlayerState_YearBeast_OnPlayerStateRespawnCDChangeDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnPlayerStateDamageAmountChangeDelegate__DelegateSignature struct ABRPlayerState_YearBeast_OnPlayerStateDamageAmountChangeDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.BRPlayerState_YearBeast.OnCampHasNewPlayerDelegate__DelegateSignature struct ABRPlayerState_YearBeast_OnCampHasNewPlayerDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedTeamPlayerStateList struct ABRPlayerState_YearBeast_GetSortedTeamPlayerStateList_Params { TArray PlayerStateList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.BRPlayerState_YearBeast.GetSortedCampPlayerStateList struct ABRPlayerState_YearBeast_GetSortedCampPlayerStateList_Params { TArray PlayerStateList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinishedAI struct UBTTask_SetYearBeastStateBase_ReceiveTaskFinishedAI_Params { class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* ControlledPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BTTask_SetYearBeastStateBase.ReceiveTaskFinished struct UBTTask_SetYearBeastStateBase_ReceiveTaskFinished_Params { class AActor* OwnerActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStopFire struct UBulletHitInfoUploadComponent_HandleOnWeaponStopFire_Params { }; // Function ShadowTrackerExtra.BulletHitInfoUploadComponent.HandleOnWeaponStartFire struct UBulletHitInfoUploadComponent_HandleOnWeaponStartFire_Params { }; // Function ShadowTrackerExtra.BulletHitInfoUploadComponent.AddHitData struct UBulletHitInfoUploadComponent_AddHitData_Params { struct FBulletHitInfoUploadData Data; // (ConstParm, Parm, OutParm, ReferenceParm) struct FLocalShootHitData ShootData; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.BulletMovementComponent.ResumeMoveAfterImpactWithNoLost struct UBulletMovementComponent_ResumeMoveAfterImpactWithNoLost_Params { }; // Function ShadowTrackerExtra.BulletMovementComponent.ResetTickDelay struct UBulletMovementComponent_ResetTickDelay_Params { }; // Function ShadowTrackerExtra.BulletMovementComponent.ForceStop struct UBulletMovementComponent_ForceStop_Params { }; // Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStopFire struct UBulletTrackComponent_OnWeaponStopFire_Params { }; // Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponStartFire struct UBulletTrackComponent_OnWeaponStartFire_Params { }; // Function ShadowTrackerExtra.BulletTrackComponent.OnWeaponShoot struct UBulletTrackComponent_OnWeaponShoot_Params { }; // Function ShadowTrackerExtra.BulletTrackComponent.GetCurRecoilInfo struct UBulletTrackComponent_GetCurRecoilInfo_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.BulletTrackComponent.GetCurDeviation struct UBulletTrackComponent_GetCurDeviation_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CameraSettingComponentFromBP.SaveCurCameraSetting struct UCameraSettingComponentFromBP_SaveCurCameraSetting_Params { class USpringArmComponent* SpringArm; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.CameraSettingComponentFromBP.LerpCameraSettings struct UCameraSettingComponentFromBP_LerpCameraSettings_Params { float LerpAlpha; // (Parm, ZeroConstructor, IsPlainOldData) struct FCameraSettings CameraSetting; // (Parm, OutParm) class USpringArmComponent* SpringArm; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.CampmateWidget.SetBaseCharacter struct UCampmateWidget_SetBaseCharacter_Params { class ASTExtraBaseCharacter* BC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChallengeLevelRules.SpawnLevelDirector struct UChallengeLevelRules_SpawnLevelDirector_Params { class UClass* LevelDirectorClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChallengeLevelRules.OnReceiveTriggerMsg struct UChallengeLevelRules_OnReceiveTriggerMsg_Params { class UTriggerAction* TriggerAction; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Msg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ChallengeLevelRules.InitLevel struct UChallengeLevelRules_InitLevel_Params { }; // Function ShadowTrackerExtra.CharacterAvatarComponent.SetSkinMaterial struct UCharacterAvatarComponent_SetSkinMaterial_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.SetNormalMaterial struct UCharacterAvatarComponent_SetNormalMaterial_Params { struct FMeshPackage meshPack; // (Parm, OutParm) class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int slotID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.SetBodySuitsMaterial struct UCharacterAvatarComponent_SetBodySuitsMaterial_Params { struct FMeshPackage meshPack; // (Parm, OutParm) class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarVisibility struct UCharacterAvatarComponent_SetAvatarVisibility_Params { EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData) bool Visible; // (Parm, ZeroConstructor, IsPlainOldData) bool IsForCE; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.SetAvatarGender struct UCharacterAvatarComponent_SetAvatarGender_Params { int AGender; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.SetAllMeshCollisionState struct UCharacterAvatarComponent_SetAllMeshCollisionState_Params { bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.RemoveSyncSlot struct UCharacterAvatarComponent_RemoveSyncSlot_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.RefreshAvatar struct UCharacterAvatarComponent_RefreshAvatar_Params { }; // Function ShadowTrackerExtra.CharacterAvatarComponent.PutOnEquipmentByItemHandle struct UCharacterAvatarComponent_PutOnEquipmentByItemHandle_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_SetDefaultCfg struct UCharacterAvatarComponent_OnRep_SetDefaultCfg_Params { }; // Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_EquipParachute struct UCharacterAvatarComponent_OnRep_EquipParachute_Params { }; // Function ShadowTrackerExtra.CharacterAvatarComponent.OnRep_AvatarMeshChanged struct UCharacterAvatarComponent_OnRep_AvatarMeshChanged_Params { }; // Function ShadowTrackerExtra.CharacterAvatarComponent.OnMeshLoaded struct UCharacterAvatarComponent_OnMeshLoaded_Params { struct FSoftObjectPath AssetList; // (Parm) class UBattleItemHandleBase* itemHandles; // (Parm, ZeroConstructor, IsPlainOldData) bool isReplaced; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.OnItemHandleLoaded struct UCharacterAvatarComponent_OnItemHandleLoaded_Params { struct FItemDefineID DefineID; // (Parm) class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.OnDefaultItemLoaded struct UCharacterAvatarComponent_OnDefaultItemLoaded_Params { struct FItemDefineID DefineID; // (Parm) class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncDefData struct UCharacterAvatarComponent_NetSyncDefData_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.NetSyncData struct UCharacterAvatarComponent_NetSyncData_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) ESyncOperation Type; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.NetApplyHeadMesh struct UCharacterAvatarComponent_NetApplyHeadMesh_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.LoadMeshsAsync struct UCharacterAvatarComponent_LoadMeshsAsync_Params { class UBattleItemHandleBase* handleList; // (Parm, ZeroConstructor, IsPlainOldData) bool needDirectLoad; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.IsTeammate struct UCharacterAvatarComponent_IsTeammate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.IsSlotVisible struct UCharacterAvatarComponent_IsSlotVisible_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.IsNeedReplaced struct UCharacterAvatarComponent_IsNeedReplaced_Params { class UBackpackAvatarHandle* doReplaceHandle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.InitMasterComponent struct UCharacterAvatarComponent_InitMasterComponent_Params { int AGender; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.InitialAvatarParam struct UCharacterAvatarComponent_InitialAvatarParam_Params { int AGender; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultMesh struct UCharacterAvatarComponent_InitDefaultMesh_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatarByResID struct UCharacterAvatarComponent_InitDefaultAvatarByResID_Params { int avatarGender; // (Parm, ZeroConstructor, IsPlainOldData) int Head; // (Parm, ZeroConstructor, IsPlainOldData) int hair; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.InitDefaultAvatar struct UCharacterAvatarComponent_InitDefaultAvatar_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.InitBodyMeshByHead struct UCharacterAvatarComponent_InitBodyMeshByHead_Params { int Head; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.GetReplacedMeshResRef struct UCharacterAvatarComponent_GetReplacedMeshResRef_Params { class UBackpackAvatarHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData) struct FSoftObjectPath AssetRef; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.GetMeshResRef struct UCharacterAvatarComponent_GetMeshResRef_Params { class UBackpackAvatarHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData) struct FSoftObjectPath AssetRef; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.GetLoadedHandle struct UCharacterAvatarComponent_GetLoadedHandle_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackAvatarHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyItemIDList struct UCharacterAvatarComponent_GetDefaultBodyItemIDList_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.GetDefaultBodyHandles struct UCharacterAvatarComponent_GetDefaultBodyHandles_Params { class UBackpackAvatarHandle* HeadHandle; // (Parm, ZeroConstructor, IsPlainOldData) TArray BodyHandleList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.ClearMeshBySlot struct UCharacterAvatarComponent_ClearMeshBySlot_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool putDefault; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckSlotInfo struct UCharacterAvatarComponent_CheckSlotInfo_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) bool isHide; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool isReplace; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool visable; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FItemDefineID deineID; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckShouldEquipDefaultItem struct UCharacterAvatarComponent_CheckShouldEquipDefaultItem_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsHiddenByOther struct UCharacterAvatarComponent_CheckIsHiddenByOther_Params { int itemResID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckIsDefaultAvatar struct UCharacterAvatarComponent_CheckIsDefaultAvatar_Params { struct FItemDefineID definedID; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.CheckAlreadyEquipped struct UCharacterAvatarComponent_CheckAlreadyEquipped_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyStaticMeshByID struct UCharacterAvatarComponent_ApplyStaticMeshByID_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* pSM; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplySkeletalMeshByID struct UCharacterAvatarComponent_ApplySkeletalMeshByID_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* Mesh; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMeshCompCollision struct UCharacterAvatarComponent_ApplyMeshCompCollision_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyMaterial struct UCharacterAvatarComponent_ApplyMaterial_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterAvatarComponent.ApplyAnimation struct UCharacterAvatarComponent_ApplyAnimation_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) struct FMeshPackage meshPack; // (Parm, OutParm) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.VerifyClientTimeStamp struct UCharacterParachuteComponent_VerifyClientTimeStamp_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateRotation struct UCharacterParachuteComponent_UpdateRotation_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float ThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData) float SteerInput; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ControlRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteState struct UCharacterParachuteComponent_UpdateParachuteState_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float ThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData) float SteerInput; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ControlRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateParachuteOpenedRotation struct UCharacterParachuteComponent_UpdateParachuteOpenedRotation_Params { float InputForward; // (Parm, ZeroConstructor, IsPlainOldData) float InputRight; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.UpdateFreeFallRotation struct UCharacterParachuteComponent_UpdateFreeFallRotation_Params { struct FRotator CameraWorldRotation; // (Parm, IsPlainOldData) float InputForward; // (Parm, ZeroConstructor, IsPlainOldData) float InputRight; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.TickParachuteComponent struct UCharacterParachuteComponent_TickParachuteComponent_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float ThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData) float SteeringInput; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ControlRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.StopParachute struct UCharacterParachuteComponent_StopParachute_Params { }; // Function ShadowTrackerExtra.CharacterParachuteComponent.StartParachute struct UCharacterParachuteComponent_StartParachute_Params { }; // Function ShadowTrackerExtra.CharacterParachuteComponent.ResetVelocity struct UCharacterParachuteComponent_ResetVelocity_Params { }; // Function ShadowTrackerExtra.CharacterParachuteComponent.PostNetReceiveNewState struct UCharacterParachuteComponent_PostNetReceiveNewState_Params { }; // Function ShadowTrackerExtra.CharacterParachuteComponent.OnPreReconnectOnServer struct UCharacterParachuteComponent_OnPreReconnectOnServer_Params { }; // Function ShadowTrackerExtra.CharacterParachuteComponent.InvalidateAdjustFollowerLocation struct UCharacterParachuteComponent_InvalidateAdjustFollowerLocation_Params { }; // Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedRightInput struct UCharacterParachuteComponent_GetReplicatedRightInput_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.GetReplicatedForwardInput struct UCharacterParachuteComponent_GetReplicatedForwardInput_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.CalParachuteOpenedVelocity struct UCharacterParachuteComponent_CalParachuteOpenedVelocity_Params { float InputForward; // (Parm, ZeroConstructor, IsPlainOldData) float InputRight; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.CalFreeFallVelocity struct UCharacterParachuteComponent_CalFreeFallVelocity_Params { float InputForward; // (Parm, ZeroConstructor, IsPlainOldData) float InputRight; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.AngleInterpTo struct UCharacterParachuteComponent_AngleInterpTo_Params { float Current; // (Parm, ZeroConstructor, IsPlainOldData) float Target; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) float Speed; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterParachuteComponent.AdjustFollowerLocation struct UCharacterParachuteComponent_AdjustFollowerLocation_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.UpdateOwnerClientCreateWeapon struct UWeaponManagerComponent_UpdateOwnerClientCreateWeapon_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponBySlot struct UWeaponManagerComponent_SwitchWeaponBySlot_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.SwitchWeaponByLogicSocket_IdleToBackpackFinished struct UWeaponManagerComponent_SwitchWeaponByLogicSocket_IdleToBackpackFinished_Params { }; // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SwapWeaponByPropSlotFinishedDelegate__DelegateSignature struct UWeaponManagerComponent_SwapWeaponByPropSlotFinishedDelegate__DelegateSignature_Params { TEnumAsByte Slot1; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Slot2; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.SimulatedWeaponChangedDelegate__DelegateSignature struct UWeaponManagerComponent_SimulatedWeaponChangedDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer struct UWeaponManagerComponent_RefreshWeaponLogicSocketInSpawnDataCacheByPropSlotOnServer_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateMeleeSlot struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateMeleeSlot_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateHandPropSlot struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateHandPropSlot_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSubSlot struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSubSlot_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot2 struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSlot2_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_WeaponSystemDataOnSimulateClientSlot1 struct UWeaponManagerComponent_OnRep_WeaponSystemDataOnSimulateClientSlot1_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponReplicated struct UWeaponManagerComponent_OnRep_CurrentWeaponReplicated_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentWeaponLogicSocket struct UWeaponManagerComponent_OnRep_CurrentWeaponLogicSocket_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnRep_CurrentShieldWeaponReplicated struct UWeaponManagerComponent_OnRep_CurrentShieldWeaponReplicated_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnServer struct UWeaponManagerComponent_OnReconnectOnServer_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.OnReconnectOnClient struct UWeaponManagerComponent_OnReconnectOnClient_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.LogInventoryDataInfo struct UWeaponManagerComponent_LogInventoryDataInfo_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.LocalSwapWeaponByPropSlot struct UWeaponManagerComponent_LocalSwapWeaponByPropSlot_Params { TEnumAsByte Slot1; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Slot2; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.LocalForceFinishSwitchWeapon struct UWeaponManagerComponent_LocalForceFinishSwitchWeapon_Params { }; // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature struct UWeaponManagerComponent_LocalEquipWeaponFromBackpackFinishedDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.LocalEquipWeaponFromBackpackFinishedCallback struct UWeaponManagerComponent_LocalEquipWeaponFromBackpackFinishedCallback_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishedCallback struct UWeaponManagerComponent_LocalBackpackCurerrentWeaponFinishedCallback_Params { }; // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature struct UWeaponManagerComponent_LocalBackpackCurerrentWeaponFinishDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.IsWeaponSpawnDataCacheIsEmpty struct UWeaponManagerComponent_IsWeaponSpawnDataCacheIsEmpty_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.IsRecoveringWeaponOnServer struct UWeaponManagerComponent_IsRecoveringWeaponOnServer_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.IsCreatingWeaponOnServer struct UWeaponManagerComponent_IsCreatingWeaponOnServer_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeaponSlot struct UWeaponManagerComponent_GetShieldWeaponSlot_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetShieldWeapon struct UWeaponManagerComponent_GetShieldWeapon_Params { class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetPropSlotByLogicSocket struct UWeaponManagerComponent_GetPropSlotByLogicSocket_Params { struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetLogicSocketBySlot struct UWeaponManagerComponent_GetLogicSocketBySlot_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlotOnServerOrAutonomousClient struct UWeaponManagerComponent_GetInventoryWeaponByPropSlotOnServerOrAutonomousClient_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByPropSlot struct UWeaponManagerComponent_GetInventoryWeaponByPropSlot_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetInventoryWeaponByLogicSocket struct UWeaponManagerComponent_GetInventoryWeaponByLogicSocket_Params { struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeSpecificSlotNameByWeapon struct UWeaponManagerComponent_GetGrenadeSpecificSlotNameByWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetGrenadeDefindIDBySlot struct UWeaponManagerComponent_GetGrenadeDefindIDBySlot_Params { struct FName LogicSlot; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingWeapon struct UWeaponManagerComponent_GetCurrentUsingWeapon_Params { class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingPropSlot struct UWeaponManagerComponent_GetCurrentUsingPropSlot_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocketOnServer struct UWeaponManagerComponent_GetCurrentUsingLogicSocketOnServer_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetCurrentUsingLogicSocket struct UWeaponManagerComponent_GetCurrentUsingLogicSocket_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevelBySpesificID struct UWeaponManagerComponent_GetBagLevelBySpesificID_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetBagLevel struct UWeaponManagerComponent_GetBagLevel_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.GetAllInventoryWeaponList struct UWeaponManagerComponent_GetAllInventoryWeaponList_Params { bool bForceUseMapData; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.WeaponManagerComponent.ForceBroadcastChangeAllInventoryDataEvent struct UWeaponManagerComponent_ForceBroadcastChangeAllInventoryDataEvent_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.EnableAllBroadcast struct UWeaponManagerComponent_EnableAllBroadcast_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.DropWeapon struct UWeaponManagerComponent_DropWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.DeleteGrenadeSlotAndDefindID struct UWeaponManagerComponent_DeleteGrenadeSlotAndDefindID_Params { struct FName LogicSlot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.DebugReconnectToClientOnServer struct UWeaponManagerComponent_DebugReconnectToClientOnServer_Params { }; // Function ShadowTrackerExtra.WeaponManagerComponent.DebugDisconnetToServerOnClient struct UWeaponManagerComponent_DebugDisconnetToServerOnClient_Params { }; // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeInventoryDataDelegate__DelegateSignature struct UWeaponManagerComponent_ChangeInventoryDataDelegate__DelegateSignature_Params { TEnumAsByte TargetChangeSlot; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.WeaponManagerComponent.ChangeCurrentUsingWeaponDelegate__DelegateSignature struct UWeaponManagerComponent_ChangeCurrentUsingWeaponDelegate__DelegateSignature_Params { TEnumAsByte TargetChangeSlot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponManagerComponent.AddOrSetGrenadeSlotAndDefindID struct UWeaponManagerComponent_AddOrSetGrenadeSlotAndDefindID_Params { struct FName LogicSlot; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID ID; // (Parm) }; // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnServer struct UCharacterWeaponManagerComponent_UpdateDataWhenBagChangedOnServer_Params { struct FItemDefineID DefineID; // (Parm) EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.UpdateDataWhenBagChangedOnAutonomous struct UCharacterWeaponManagerComponent_UpdateDataWhenBagChangedOnAutonomous_Params { }; // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnRecoverOnServer struct UCharacterWeaponManagerComponent_OnRecoverOnServer_Params { }; // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnServer struct UCharacterWeaponManagerComponent_OnReconnectOnServer_Params { }; // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnReconnectOnClient struct UCharacterWeaponManagerComponent_OnReconnectOnClient_Params { }; // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.OnDisconnectToClientOnServer struct UCharacterWeaponManagerComponent_OnDisconnectToClientOnServer_Params { }; // Function ShadowTrackerExtra.CharacterWeaponManagerComponent.GetBagLevel struct UCharacterWeaponManagerComponent_GetBagLevel_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ChasingBar.YearBeastCountDown struct UChasingBar_YearBeastCountDown_Params { }; // Function ShadowTrackerExtra.ChasingBar.UpdateCountDownText struct UChasingBar_UpdateCountDownText_Params { }; // Function ShadowTrackerExtra.ChasingBar.OnPlayerEnterExitBlueCircle struct UChasingBar_OnPlayerEnterExitBlueCircle_Params { }; // Function ShadowTrackerExtra.ChasingBar.OnCountDownTextInvisible struct UChasingBar_OnCountDownTextInvisible_Params { }; // Function ShadowTrackerExtra.ChasingBar.IsPlayerOutBlueCircle struct UChasingBar_IsPlayerOutBlueCircle_Params { class APawn* CurPawn; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ChasingBar.IsPlayerInWhiteCircle struct UChasingBar_IsPlayerInWhiteCircle_Params { class APawn* CurPawn; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ChasingBar.IsBlueCircleMoving struct UChasingBar_IsBlueCircleMoving_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ChasingBar.IsBlueCircleAppearAndCountDown struct UChasingBar_IsBlueCircleAppearAndCountDown_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ChasingBar.ClearProgressBar struct UChasingBar_ClearProgressBar_Params { }; // Function ShadowTrackerExtra.ChasingBar.CleanTheProgressBar struct UChasingBar_CleanTheProgressBar_Params { }; // Function ShadowTrackerExtra.ChasingBar.CheckToCleanProgress struct UChasingBar_CheckToCleanProgress_Params { }; // Function ShadowTrackerExtra.ChasingBar.CalPlayerEscapePercent struct UChasingBar_CalPlayerEscapePercent_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ChasingBar.BlueCirclePreMoveCountDown struct UChasingBar_BlueCirclePreMoveCountDown_Params { }; // Function ShadowTrackerExtra.ChatComponent.UpdateQuickItemText struct UChatComponent_UpdateQuickItemText_Params { int msgID; // (Parm, ZeroConstructor, IsPlainOldData) int resID; // (Parm, ZeroConstructor, IsPlainOldData) int alternateMsgID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.ShowQuickPanel struct UChatComponent_ShowQuickPanel_Params { bool bShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.ShowFlag struct UChatComponent_ShowFlag_Params { struct FInGameChatMsg msgItem; // (ConstParm, Parm, OutParm, ReferenceParm) EChatFlagType flatType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.ServerSendMsg struct UChatComponent_ServerSendMsg_Params { struct FInGameChatMsg msgItem; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.ChatComponent.SendDirtyFilterContent struct UChatComponent_SendDirtyFilterContent_Params { struct FString content; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ChatComponent.SendDirtyFilter struct UChatComponent_SendDirtyFilter_Params { struct FString Name; // (Parm, ZeroConstructor) struct FString content; // (Parm, ZeroConstructor) bool isMe; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.OnInviteNextBattle struct UChatComponent_OnInviteNextBattle_Params { struct FString gid; // (Parm, ZeroConstructor) struct FString Name; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ChatComponent.OnFilterFinish struct UChatComponent_OnFilterFinish_Params { struct FString filterText; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ChatComponent.NotifyFriendReplyInvite struct UChatComponent_NotifyFriendReplyInvite_Params { struct FString str_gid; // (Parm, ZeroConstructor) struct FString sender_name; // (Parm, ZeroConstructor) bool bReply; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.NotifyFriendInvite struct UChatComponent_NotifyFriendInvite_Params { struct FString str_gid; // (Parm, ZeroConstructor) struct FString sender_name; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ChatComponent.NotifyFriendChat struct UChatComponent_NotifyFriendChat_Params { struct FString str_gid; // (Parm, ZeroConstructor) struct FString sender_name; // (Parm, ZeroConstructor) struct FString chat_content; // (Parm, ZeroConstructor) bool self_msg; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.InviteNextBattleReply struct UChatComponent_InviteNextBattleReply_Params { struct FString gid; // (Parm, ZeroConstructor) struct FString Name; // (Parm, ZeroConstructor) bool bReply; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.FindTextIDByAudioID struct UChatComponent_FindTextIDByAudioID_Params { }; // Function ShadowTrackerExtra.ChatComponent.CloseChatHistoryList struct UChatComponent_CloseChatHistoryList_Params { }; // Function ShadowTrackerExtra.ChatComponent.ClientReceiveMsg struct UChatComponent_ClientReceiveMsg_Params { struct FInGameChatMsg msgItem; // (ConstParm, Parm, ReferenceParm) bool isMe; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.AddOneMsgToUI1 struct UChatComponent_AddOneMsgToUI1_Params { struct FInGameChatMsg Item; // (ConstParm, Parm, OutParm, ReferenceParm) struct FString Name; // (Parm, ZeroConstructor) struct FString content; // (Parm, ZeroConstructor) int msgID; // (Parm, ZeroConstructor, IsPlainOldData) int audioID; // (Parm, ZeroConstructor, IsPlainOldData) bool isMe; // (Parm, ZeroConstructor, IsPlainOldData) bool PlaySound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ChatComponent.AddFriendChat struct UChatComponent_AddFriendChat_Params { struct FString gid; // (Parm, ZeroConstructor) struct FString Name; // (Parm, ZeroConstructor) struct FString content; // (Parm, ZeroConstructor) bool isSelf; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CircleMgrComponent.SetGMCicleTime struct UCircleMgrComponent_SetGMCicleTime_Params { float CDTime; // (Parm, ZeroConstructor, IsPlainOldData) float LastTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CircleMgrComponent.RetriveCircleInfo struct UCircleMgrComponent_RetriveCircleInfo_Params { struct FReConnectGameStateInfo CurInfo; // (Parm, OutParm) }; // Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorMode struct UCommonBtnComponent_SetAutoOpenDoorMode_Params { int Mode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CommonBtnComponent.SetAutoOpenDoorEnable struct UCommonBtnComponent_SetAutoOpenDoorEnable_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CommonBtnComponent.IsAimingExtraDoor struct UCommonBtnComponent_IsAimingExtraDoor_Params { class APUBGDoor* actionDoor; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CommonBtnComponent.GetPriorityDoor struct UCommonBtnComponent_GetPriorityDoor_Params { class APUBGDoor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CommonBtnComponent.DoorRequireRPC struct UCommonBtnComponent_DoorRequireRPC_Params { class APUBGDoor* actionDoor; // (Parm, ZeroConstructor, IsPlainOldData) bool bAimingExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CommonBtnComponent.BP_SimulateUIClick struct UCommonBtnComponent_BP_SimulateUIClick_Params { bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CommonBtnComponent.BP_ShowDoorBtn struct UCommonBtnComponent_BP_ShowDoorBtn_Params { bool bShow; // (Parm, ZeroConstructor, IsPlainOldData) bool bOpen; // (Parm, ZeroConstructor, IsPlainOldData) int doorOpenMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.StopRecordingReplay struct UGameReplay_StopRecordingReplay_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.StopPlay struct UGameReplay_StopPlay_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.StartRecordingReplay struct UGameReplay_StartRecordingReplay_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.SetSpectatorName struct UGameReplay_SetSpectatorName_Params { struct FString SpectatorName; // (Parm, ZeroConstructor) bool bGM; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.SetIsGMSpectator struct UGameReplay_SetIsGMSpectator_Params { bool bGM; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.SetCurrentReplayTimeToSeconds struct UGameReplay_SetCurrentReplayTimeToSeconds_Params { float Seconds; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.PlayReplay struct UGameReplay_PlayReplay_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.PauseReplay struct UGameReplay_PauseReplay_Params { bool bPaused; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.IsInRecordState struct UGameReplay_IsInRecordState_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.IsInPlayState struct UGameReplay_IsInPlayState_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.HaveRecordingData struct UGameReplay_HaveRecordingData_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.GetSpectatorName struct UGameReplay_GetSpectatorName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.GameReplay.GetCurrentReplayTotalTimeInSeconds struct UGameReplay_GetCurrentReplayTotalTimeInSeconds_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameReplay.GetCurrentReplayCurTimeInSeconds struct UGameReplay_GetCurrentReplayCurTimeInSeconds_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CompletePlayback.Refresh_TeammatePlayerState struct UCompletePlayback_Refresh_TeammatePlayerState_Params { }; // Function ShadowTrackerExtra.CompletePlayback.PlayDemoWithFilename struct UCompletePlayback_PlayDemoWithFilename_Params { struct FString DemoName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CrossHairComponent.DrawSpreadEnd struct UCrossHairComponent_DrawSpreadEnd_Params { }; // Function ShadowTrackerExtra.CrossHairComponent.DrawDebugPointEnd struct UCrossHairComponent_DrawDebugPointEnd_Params { }; // Function ShadowTrackerExtra.CrowdAgentComponent.StopMove struct UCrowdAgentComponent_StopMove_Params { }; // Function ShadowTrackerExtra.CrowdAgentComponent.MoveToLoc struct UCrowdAgentComponent_MoveToLoc_Params { struct FVector Loc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CrowdAgentComponent.MoveToActor struct UCrowdAgentComponent_MoveToActor_Params { class AActor* Actor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CrowdManagerComponent.SetQueryInterfaceBlueprint struct UCrowdManagerComponent_SetQueryInterfaceBlueprint_Params { class AAIWorldVolume* query; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CrowdManagerComponent.RemoveCrowdAgentBlueprint struct UCrowdManagerComponent_RemoveCrowdAgentBlueprint_Params { class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CrowdManagerComponent.MoveToPositionBlueprint struct UCrowdManagerComponent_MoveToPositionBlueprint_Params { class AActor* Agent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Position; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float stopRadius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CrowdManagerComponent.AddCrowdAgentBlueprint struct UCrowdManagerComponent_AddCrowdAgentBlueprint_Params { class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData) float AgentRadius; // (Parm, ZeroConstructor, IsPlainOldData) float segmentRadius; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float MaxSpeed; // (Parm, ZeroConstructor, IsPlainOldData) float MaxForce; // (Parm, ZeroConstructor, IsPlainOldData) float queryNeighborRadius; // (Parm, ZeroConstructor, IsPlainOldData) float queryBoundaryRadius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomParticleSystemComponent.AddCollisionIgnoreActor struct UCustomParticleSystemComponent_AddCollisionIgnoreActor_Params { class AActor* ignoreActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.SetScrollOffset struct UCustomScrollBox_SetScrollOffset_Params { float NewScrollOffset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.SetScrollBarVisibility struct UCustomScrollBox_SetScrollBarVisibility_Params { ESlateVisibility NewScrollBarVisibility; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.SetScrollbarThickness struct UCustomScrollBox_SetScrollbarThickness_Params { struct FVector2D NewScrollbarThickness; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.SetOrientation struct UCustomScrollBox_SetOrientation_Params { TEnumAsByte NewOrientation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.SetAlwaysShowScrollbar struct UCustomScrollBox_SetAlwaysShowScrollbar_Params { bool NewAlwaysShowScrollbar; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.SetAllowOverscroll struct UCustomScrollBox_SetAllowOverscroll_Params { bool NewAllowOverscroll; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.ScrollWidgetIntoView struct UCustomScrollBox_ScrollWidgetIntoView_Params { class UWidget* WidgetToFind; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool AnimateScroll; // (Parm, ZeroConstructor, IsPlainOldData) EDescendantScrollDestination ScrollDesintion; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.ScrollToStart struct UCustomScrollBox_ScrollToStart_Params { }; // Function ShadowTrackerExtra.CustomScrollBox.ScrollToEnd struct UCustomScrollBox_ScrollToEnd_Params { }; // Function ShadowTrackerExtra.CustomScrollBox.ScrollStop struct UCustomScrollBox_ScrollStop_Params { }; // Function ShadowTrackerExtra.CustomScrollBox.GetScrollOffset struct UCustomScrollBox_GetScrollOffset_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBox.GetMaxScrollOffset struct UCustomScrollBox_GetMaxScrollOffset_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomScrollBoxSlot.SetPadding struct UCustomScrollBoxSlot_SetPadding_Params { struct FMargin InPadding; // (Parm) }; // Function ShadowTrackerExtra.CustomScrollBoxSlot.SetHorizontalAlignment struct UCustomScrollBoxSlot_SetHorizontalAlignment_Params { TEnumAsByte InHorizontalAlignment; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSpringArmComponent.ClearCameraData struct USTExtraSpringArmComponent_ClearCameraData_Params { }; // Function ShadowTrackerExtra.CustomSpringArmComponent.SetCameraDataEnable struct UCustomSpringArmComponent_SetCameraDataEnable_Params { TEnumAsByte CameraDataType; // (Parm, ZeroConstructor, IsPlainOldData) bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomSpringArmComponent.ForceUpdateDesiredArmLocation struct UCustomSpringArmComponent_ForceUpdateDesiredArmLocation_Params { bool bDoTrace; // (Parm, ZeroConstructor, IsPlainOldData) bool bDoLocationLag; // (Parm, ZeroConstructor, IsPlainOldData) bool bDoRotationLag; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabledEnd struct UCustomSpringArmComponent_DelayRotationLagEnabledEnd_Params { }; // Function ShadowTrackerExtra.CustomSpringArmComponent.DelayRotationLagEnabled struct UCustomSpringArmComponent_DelayRotationLagEnabled_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.JudgeComponentBlockBullet struct UDamageableInterface_JudgeComponentBlockBullet_Params { class UPrimitiveComponent* Comp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.GetPickingBoundingBox struct UDamageableInterface_GetPickingBoundingBox_Params { struct FVector Center; // (Parm, OutParm, IsPlainOldData) struct FVector Extent; // (Parm, OutParm, IsPlainOldData) struct FRotator Rotation; // (Parm, OutParm, IsPlainOldData) float Distance; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.GetDamageRateFromDamageEvent struct UDamageableInterface_GetDamageRateFromDamageEvent_Params { struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.GetDamageRateByTarget struct UDamageableInterface_GetDamageRateByTarget_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.GetDamageableGameObjectType struct UDamageableInterface_GetDamageableGameObjectType_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.DamageableInterface.GetCanBePicked struct UDamageableInterface_GetCanBePicked_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.GetBulletBlockComponentTag struct UDamageableInterface_GetBulletBlockComponentTag_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.GetAdditionaAbsoluteDamageFromDamageEvent struct UDamageableInterface_GetAdditionaAbsoluteDamageFromDamageEvent_Params { struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DamageableInterface.CalcFinalDamageRate struct UDamageableInterface_CalcFinalDamageRate_Params { struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) class AActor* Attacker; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.ShouldDraw struct UHUDWidgetBase_ShouldDraw_Params { bool bShowScores; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.SetHidden struct UHUDWidgetBase_SetHidden_Params { bool bIsHidden; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextureAt struct UHUDWidgetBase_RenderObj_TextureAt_Params { struct FHUDRenderObject_Texture TextureObject; // (Parm, OutParm) float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Width; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Texture struct UHUDWidgetBase_RenderObj_Texture_Params { struct FHUDRenderObject_Texture TextureObject; // (Parm, OutParm) struct FVector2D DrawOffset; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_TextAt struct UHUDWidgetBase_RenderObj_TextAt_Params { struct FHUDRenderObject_Text TextObject; // (Parm, OutParm) float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.RenderObj_Text struct UHUDWidgetBase_RenderObj_Text_Params { struct FHUDRenderObject_Text TextObject; // (Parm, OutParm) struct FVector2D DrawOffset; // (Parm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.DrawTexture struct UHUDWidgetBase_DrawTexture_Params { class UTexture* Texture; // (Parm, ZeroConstructor, IsPlainOldData) float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Width; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialU; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialV; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialUL; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialVL; // (Parm, ZeroConstructor, IsPlainOldData) float DrawOpacity; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor DrawColor; // (Parm, IsPlainOldData) struct FVector2D RenderOffset; // (Parm, IsPlainOldData) float Rotation; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D RotPivot; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.DrawText struct UHUDWidgetBase_DrawText_Params { struct FText Text; // (Parm) float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) class UFont* Font; // (Parm, ZeroConstructor, IsPlainOldData) bool bDrawShadow; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ShadowDirection; // (Parm, IsPlainOldData) struct FLinearColor ShadowColor; // (Parm, IsPlainOldData) bool bDrawOutline; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor OutlineColor; // (Parm, IsPlainOldData) float TextScale; // (Parm, ZeroConstructor, IsPlainOldData) float DrawOpacity; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor DrawColor; // (Parm, IsPlainOldData) TEnumAsByte TextHorzAlignment; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte TextVertAlignment; // (Parm, ZeroConstructor, IsPlainOldData) struct FFontRenderInfo RenderInfo; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.DrawMaterial struct UHUDWidgetBase_DrawMaterial_Params { class UMaterialInterface* Material; // (Parm, ZeroConstructor, IsPlainOldData) float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Width; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialU; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialV; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialUWidth; // (Parm, ZeroConstructor, IsPlainOldData) float MaterialVHeight; // (Parm, ZeroConstructor, IsPlainOldData) float DrawOpacity; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor DrawColor; // (Parm, IsPlainOldData) struct FVector2D RenderOffset; // (Parm, IsPlainOldData) float Rotation; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D RotPivot; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.DrawAllRenderObjects struct UHUDWidgetBase_DrawAllRenderObjects_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D DrawOffset; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.Draw struct UHUDWidgetBase_Draw_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.HUDWidgetBase.ApplyHUDColor struct UHUDWidgetBase_ApplyHUDColor_Params { struct FLinearColor DrawColor; // (Parm, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DataTableManager.GetTableByType struct UDataTableManager_GetTableByType_Params { TEnumAsByte TableType; // (Parm, ZeroConstructor, IsPlainOldData) class UDataTable* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DataTableManager.GetInstance struct UDataTableManager_GetInstance_Params { class UDataTableManager* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DayToNightActor.TrytoFireEvent struct ADayToNightActor_TrytoFireEvent_Params { int EventID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DayToNightActor.SetNightVisionOpen struct ADayToNightActor_SetNightVisionOpen_Params { bool bOpen; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DayToNightActor.FireEvent struct ADayToNightActor_FireEvent_Params { int EventID; // (Parm, ZeroConstructor, IsPlainOldData) int EventParam; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DayToNightActor.BP_ClientOnFireEvent struct ADayToNightActor_BP_ClientOnFireEvent_Params { int EventID; // (Parm, ZeroConstructor, IsPlainOldData) int EventParam; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DeathPlayback.IsSwitchedOffByDevice struct UDeathPlayback_IsSwitchedOffByDevice_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DeathPlayback.EnableDeathPlayback struct UDeathPlayback_EnableDeathPlayback_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DelayFlyProjMovementComponent.StartFly struct UDelayFlyProjMovementComponent_StartFly_Params { struct FVector flyVelocity; // (Parm, IsPlainOldData) bool isThrowHigh; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DelayFlyProjMovementComponent.ResumeMoveAfterImpactWithNoLost struct UDelayFlyProjMovementComponent_ResumeMoveAfterImpactWithNoLost_Params { }; // Function ShadowTrackerExtra.DrivingChallengeLevelRules.ValidNewCheckPoint struct UDrivingChallengeLevelRules_ValidNewCheckPoint_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignCheckPointPassed struct UDrivingChallengeLevelRules_SignCheckPointPassed_Params { struct FString Msg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.DrivingChallengeLevelRules.SignAndSetDrivingCheckPoint struct UDrivingChallengeLevelRules_SignAndSetDrivingCheckPoint_Params { struct FString Msg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.DrivingChallengeLevelRules.OnReceiveTriggerMsg struct UDrivingChallengeLevelRules_OnReceiveTriggerMsg_Params { class UTriggerAction* TriggerAction; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Msg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.DrivingChallengeLevelRules.InitLevel struct UDrivingChallengeLevelRules_InitLevel_Params { }; // Function ShadowTrackerExtra.DynamicWeatherController.OnUserQualitySettingChanged struct UDynamicWeatherController_OnUserQualitySettingChanged_Params { int renderlevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DynamicRainController.OnUserQualitySettingChanged struct UDynamicRainController_OnUserQualitySettingChanged_Params { int renderlevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnServer struct UDynamicRainController_CreateThunderOnServer_Params { }; // Function ShadowTrackerExtra.DynamicRainController.CreateThunderOnClient struct UDynamicRainController_CreateThunderOnClient_Params { float angle; // (Parm, ZeroConstructor, IsPlainOldData) float Distance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DynamicWeatherMgr.StartTransition struct ADynamicWeatherMgr_StartTransition_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.SoftReconnectRecoverData struct ADynamicWeatherMgr_SoftReconnectRecoverData_Params { class AUAEPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequireControl struct ADynamicWeatherMgr_RPCRequireControl_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.RPCRequire struct ADynamicWeatherMgr_RPCRequire_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeStarted struct ADynamicWeatherMgr_OnWeatherChangeStarted_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeSaturated struct ADynamicWeatherMgr_OnWeatherChangeSaturated_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreStarted struct ADynamicWeatherMgr_OnWeatherChangeRestoreStarted_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.OnWeatherChangeRestoreEnded struct ADynamicWeatherMgr_OnWeatherChangeRestoreEnded_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerDataForReplay struct ADynamicWeatherMgr_OnRep_ControllerDataForReplay_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.OnRep_ControllerData struct ADynamicWeatherMgr_OnRep_ControllerData_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.HandleClientHasReactivated struct ADynamicWeatherMgr_HandleClientHasReactivated_Params { }; // Function ShadowTrackerExtra.DynamicWeatherMgr.ClientInit struct ADynamicWeatherMgr_ClientInit_Params { struct FWeatherControllerRepData InitDataIn; // (Parm) }; // Function ShadowTrackerExtra.EffectComponent.S2Sim_CallRemoteEffect struct UEffectComponent_S2Sim_CallRemoteEffect_Params { int graphTid; // (Parm, ZeroConstructor, IsPlainOldData) int graphUid; // (Parm, ZeroConstructor, IsPlainOldData) int effectTid; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Source; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) TArray Data; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.EffectComponent.S2C_CallRemoteEffect struct UEffectComponent_S2C_CallRemoteEffect_Params { int graphTid; // (Parm, ZeroConstructor, IsPlainOldData) int graphUid; // (Parm, ZeroConstructor, IsPlainOldData) int effectTid; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Source; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) TArray Data; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.EffectComponent.S2A_EndEffectGraph struct UEffectComponent_S2A_EndEffectGraph_Params { int UID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.EffectComponent.C2S_CallRemoteEffect struct UEffectComponent_C2S_CallRemoteEffect_Params { int graphTid; // (Parm, ZeroConstructor, IsPlainOldData) int graphUid; // (Parm, ZeroConstructor, IsPlainOldData) int effectTid; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Source; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) TArray Data; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.EntireMapWidget.UpdatePlayersLocAndRotC struct UEntireMapWidget_UpdatePlayersLocAndRotC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.UpdateMarkerDistanceC struct UEntireMapWidget_UpdateMarkerDistanceC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.UpdateLeftRouteLengthC struct UEntireMapWidget_UpdateLeftRouteLengthC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.UpdateLastDriveVehicleC struct UEntireMapWidget_UpdateLastDriveVehicleC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.UpdateAirIconC struct UEntireMapWidget_UpdateAirIconC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.TickCircleC struct UEntireMapWidget_TickCircleC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.RepositionItemOnMapC struct UEntireMapWidget_RepositionItemOnMapC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.ReCalMapInfoC struct UEntireMapWidget_ReCalMapInfoC_Params { }; // Function ShadowTrackerExtra.EntireMapWidget.MapResizeC struct UEntireMapWidget_MapResizeC_Params { }; // Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountMax struct AEquipmentBoxActor_UpdateEquipCountMax_Params { }; // Function ShadowTrackerExtra.EquipmentBoxActor.UpdateEquipCountCurrent struct AEquipmentBoxActor_UpdateEquipCountCurrent_Params { }; // Function ShadowTrackerExtra.EquipmentBoxActor.ModifyPickUpItemDatas struct AEquipmentBoxActor_ModifyPickUpItemDatas_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.EquipmentBoxActor.MakePickUpItemDatas struct AEquipmentBoxActor_MakePickUpItemDatas_Params { TArray DataList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.SetCurResObjState struct AExtraTeamRWResActor_SetCurResObjState_Params { TEnumAsByte InState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.PlayerIsInMyInside struct AExtraTeamRWResActor_PlayerIsInMyInside_Params { class ASTExtraBaseCharacter* Pawn; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_ResID struct AExtraTeamRWResActor_OnRep_ResID_Params { }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_DisplayName struct AExtraTeamRWResActor_OnRep_DisplayName_Params { }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentResObjState struct AExtraTeamRWResActor_OnRep_CurrentResObjState_Params { TEnumAsByte LastState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOwnedCamp struct AExtraTeamRWResActor_OnRep_CurrentOwnedCamp_Params { int LastOwnedCamp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyProgressForRep struct AExtraTeamRWResActor_OnRep_CurrentOccupyProgressForRep_Params { }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.OnRep_CurrentOccupyingStatus struct AExtraTeamRWResActor_OnRep_CurrentOccupyingStatus_Params { TEnumAsByte LastStatus; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetResActorDisplayName struct AExtraTeamRWResActor_GetResActorDisplayName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetPlayerListInAreaNum struct AExtraTeamRWResActor_GetPlayerListInAreaNum_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerPawn struct AExtraTeamRWResActor_GetLocalPlayerPawn_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetLocalPlayerCampID struct AExtraTeamRWResActor_GetLocalPlayerCampID_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurResObjState struct AExtraTeamRWResActor_GetCurResObjState_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyProgress struct AExtraTeamRWResActor_GetCurrentOccupyProgress_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurrentOccupyingStatus struct AExtraTeamRWResActor_GetCurrentOccupyingStatus_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.GetCurOwnedCompID struct AExtraTeamRWResActor_GetCurOwnedCompID_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleEndOverlap struct AExtraTeamRWResActor_CapsuleEndOverlap_Params { class UPrimitiveComponent* OverlappedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ExtraTeamRWResActor.CapsuleBeginOverlap struct AExtraTeamRWResActor_CapsuleBeginOverlap_Params { class UPrimitiveComponent* OverlappedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetVelocity struct ASimulateSyncSmoothActor_SetVelocity_Params { struct FVector Velocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.SimulateSyncSmoothActor.SetAngularVelocity struct ASimulateSyncSmoothActor_SetAngularVelocity_Params { float PitchSpeed; // (Parm, ZeroConstructor, IsPlainOldData) float YawSpeed; // (Parm, ZeroConstructor, IsPlainOldData) float RollSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.SimulateSyncSmoothActor.OnRep_Snapshot struct ASimulateSyncSmoothActor_OnRep_Snapshot_Params { }; // Function ShadowTrackerExtra.FerrisWheel.UnRegSingleBox struct AFerrisWheel_UnRegSingleBox_Params { class UStaticMeshComponent* InStatic; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.StandBox struct AFerrisWheel_StandBox_Params { }; // Function ShadowTrackerExtra.FerrisWheel.RegNewBox struct AFerrisWheel_RegNewBox_Params { class USkeletalMeshComponent* InSkel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.PullBoxStand struct AFerrisWheel_PullBoxStand_Params { class USceneComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.PassThroughDoor struct AFerrisWheel_PassThroughDoor_Params { class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector InStart; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector InEnd; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.OnBoxHitted struct AFerrisWheel_OnBoxHitted_Params { class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.IsInFerrisDoor struct AFerrisWheel_IsInFerrisDoor_Params { class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool InShouldLog; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.IsInFerrisBox struct AFerrisWheel_IsInFerrisBox_Params { class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool InShouldLog; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.Init_Refs struct AFerrisWheel_Init_Refs_Params { }; // Function ShadowTrackerExtra.FerrisWheel.GetGoodOutPos struct AFerrisWheel_GetGoodOutPos_Params { class UStaticMeshComponent* InComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ForceForward; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.CheckPosition struct AFerrisWheel_CheckPosition_Params { struct FVector InPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class UStaticMeshComponent* InHitedBox; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.FerrisWheel.BroadcastEnableTick struct AFerrisWheel_BroadcastEnableTick_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.SpecialBulletBase.RPC_Multicast_StartLaunch struct ASpecialBulletBase_RPC_Multicast_StartLaunch_Params { struct FVector Velocity; // (Parm, IsPlainOldData) float Gravity; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.SpecialBulletBase.LaunchBulletDelegate__DelegateSignature struct ASpecialBulletBase_LaunchBulletDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.FireworkBullet.RPC_Multicast_Explode struct AFireworkBullet_RPC_Multicast_Explode_Params { }; // Function ShadowTrackerExtra.FireworkBullet.OnExplode struct AFireworkBullet_OnExplode_Params { }; // Function ShadowTrackerExtra.FireworkBullet.OnBounce struct AFireworkBullet_OnBounce_Params { struct FHitResult _ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector _ImpactVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.FPPSpringArmComponent.SetFPPCameraDataEnable struct UFPPSpringArmComponent_SetFPPCameraDataEnable_Params { TEnumAsByte CameraDataType; // (Parm, ZeroConstructor, IsPlainOldData) bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameEventListener.StarCalcJump struct UGameEventListener_StarCalcJump_Params { }; // Function ShadowTrackerExtra.GameEventListener.ScaleScreenSizeCulling struct UGameEventListener_ScaleScreenSizeCulling_Params { TEnumAsByte pawnevent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameEventListener.OnChangeViewTarget struct UGameEventListener_OnChangeViewTarget_Params { }; // Function ShadowTrackerExtra.GameEventListener.IsPlayerLandFromTheAir struct UGameEventListener_IsPlayerLandFromTheAir_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameEventListener.IsPlayerLanded struct UGameEventListener_IsPlayerLanded_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameEventListener.IsPlayerFlying struct UGameEventListener_IsPlayerFlying_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GameEventListener.HeightCheck struct UGameEventListener_HeightCheck_Params { }; // Function ShadowTrackerExtra.GameEventListener.GameEventReBirth struct UGameEventListener_GameEventReBirth_Params { }; // Function ShadowTrackerExtra.GameEventListener.GameEventPlane struct UGameEventListener_GameEventPlane_Params { }; // Function ShadowTrackerExtra.GameEventListener.GameEventParachute struct UGameEventListener_GameEventParachute_Params { }; // Function ShadowTrackerExtra.GameEventListener.GameEventLanded struct UGameEventListener_GameEventLanded_Params { }; // Function ShadowTrackerExtra.GameEventListener.GameEventJump struct UGameEventListener_GameEventJump_Params { }; // Function ShadowTrackerExtra.GameEventListener.GameEventFighting struct UGameEventListener_GameEventFighting_Params { }; // Function ShadowTrackerExtra.GameEventListener.GameEventDie struct UGameEventListener_GameEventDie_Params { float currentHP; // (Parm, ZeroConstructor, IsPlainOldData) float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GameEventListener.GameEventBirth struct UGameEventListener_GameEventBirth_Params { }; // Function ShadowTrackerExtra.GameEventListener.ChangeViewtargetToPlane struct UGameEventListener_ChangeViewtargetToPlane_Params { }; // Function ShadowTrackerExtra.GameModeState_Training.BroadcastAboutToOver struct UGameModeState_Training_BroadcastAboutToOver_Params { }; // Function ShadowTrackerExtra.GameModeStateReady.StopJoin struct UGameModeStateReady_StopJoin_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.VisualizeItem struct ASTExtraPlayerController_VisualizeItem_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ViewVehicle struct ASTExtraPlayerController_ViewVehicle_Params { float YawAdd; // (Parm, ZeroConstructor, IsPlainOldData) float PitchAdd; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Loc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ViewPlane struct ASTExtraPlayerController_ViewPlane_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.UserDropItemOperation struct ASTExtraPlayerController_UserDropItemOperation_Params { struct FItemDefineID DefineID; // (Parm) }; // Function ShadowTrackerExtra.STExtraPlayerController.UseItem struct ASTExtraPlayerController_UseItem_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.UpdatePoseState struct ASTExtraPlayerController_UpdatePoseState_Params { TEnumAsByte PoseType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.UnLoadAllCollision struct ASTExtraPlayerController_UnLoadAllCollision_Params { bool Unload; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.TouchMove struct ASTExtraPlayerController_TouchMove_Params { struct FVector Loc; // (Parm, IsPlainOldData) TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.TouchEnd struct ASTExtraPlayerController_TouchEnd_Params { TEnumAsByte PressType; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.TouchBegin struct ASTExtraPlayerController_TouchBegin_Params { TEnumAsByte PressType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleVehicleSync struct ASTExtraPlayerController_ToggleVehicleSync_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaSendAck struct ASTExtraPlayerController_ToggleUserCmdDeltaSendAck_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaFlag struct ASTExtraPlayerController_ToggleUserCmdDeltaFlag_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDeltaCheckSum struct ASTExtraPlayerController_ToggleUserCmdDeltaCheckSum_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleUserCmdDelta struct ASTExtraPlayerController_ToggleUserCmdDelta_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleServerAcknowledgePossession struct ASTExtraPlayerController_ToggleServerAcknowledgePossession_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleEnableOBBulletTrackEffectSetting struct ASTExtraPlayerController_ToggleEnableOBBulletTrackEffectSetting_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ToggleCheatLocation struct ASTExtraPlayerController_ToggleCheatLocation_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.TeamNoAlwaysRelevant struct ASTExtraPlayerController_TeamNoAlwaysRelevant_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.TeamMateStateChanged struct ASTExtraPlayerController_TeamMateStateChanged_Params { class ASTExtraPlayerState* STPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 Location; // (Parm) uint32_t View; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Roll; // (Parm, ZeroConstructor, IsPlainOldData) float Health; // (Parm, ZeroConstructor, IsPlainOldData) int VoiceID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchViewTarget struct ASTExtraPlayerController_SwitchViewTarget_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchToDeadBox struct ASTExtraPlayerController_SwitchToDeadBox_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateServer struct ASTExtraPlayerController_SwitchPoseStateServer_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PoseState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateFailedResponse struct ASTExtraPlayerController_SwitchPoseStateFailedResponse_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte FailedPoseState; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CurPoseState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchPoseStateClient struct ASTExtraPlayerController_SwitchPoseStateClient_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PoseState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchGenerateItem struct ASTExtraPlayerController_SwitchGenerateItem_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeScope struct ASTExtraPlayerController_SwitchCameraModeScope_Params { TEnumAsByte Mode; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraModeByOrder struct ASTExtraPlayerController_SwitchCameraModeByOrder_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.SwitchCameraMode struct ASTExtraPlayerController_SwitchCameraMode_Params { TEnumAsByte Mode; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData) bool IsUseLerpFPP; // (Parm, ZeroConstructor, IsPlainOldData) bool IsForceSwitch; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SwapWeaponByPropSlotOnServer struct ASTExtraPlayerController_SwapWeaponByPropSlotOnServer_Params { TEnumAsByte Slot1; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Slot2; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.StopAutoDoorTest struct ASTExtraPlayerController_StopAutoDoorTest_Params { int ConfigGraphIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.StopAI struct ASTExtraPlayerController_StopAI_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.StartReadyCountDown struct ASTExtraPlayerController_StartReadyCountDown_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.StartLandOnGroundAfterJumpPlane struct ASTExtraPlayerController_StartLandOnGroundAfterJumpPlane_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.StartGame struct ASTExtraPlayerController_StartGame_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.StartFreeCamera struct ASTExtraPlayerController_StartFreeCamera_Params { TEnumAsByte FigerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.StartAutoDoorTest struct ASTExtraPlayerController_StartAutoDoorTest_Params { int ConfigGraphIndex; // (Parm, ZeroConstructor, IsPlainOldData) float WorldSizeX; // (Parm, ZeroConstructor, IsPlainOldData) float WorldSizeY; // (Parm, ZeroConstructor, IsPlainOldData) float BlockLoadTime; // (Parm, ZeroConstructor, IsPlainOldData) float WorldLEftTopX; // (Parm, ZeroConstructor, IsPlainOldData) float WorldLeftTopY; // (Parm, ZeroConstructor, IsPlainOldData) float BlockSizeX; // (Parm, ZeroConstructor, IsPlainOldData) float BlockSizeY; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.StartAirDropSpecified struct ASTExtraPlayerController_StartAirDropSpecified_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.StartAirDrop struct ASTExtraPlayerController_StartAirDrop_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttackSpecified struct ASTExtraPlayerController_StartAirAttackSpecified_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.StartAirAttack struct ASTExtraPlayerController_StartAirAttack_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SpectatorCameraChange_Broadcast struct ASTExtraPlayerController_SpectatorCameraChange_Broadcast_Params { bool bDie; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicleWithPath struct ASTExtraPlayerController_SpawnVehicleWithPath_Params { struct FString Path; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.SpawnVehicle struct ASTExtraPlayerController_SpawnVehicle_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.SpawnAITeammate struct ASTExtraPlayerController_SpawnAITeammate_Params { int Num; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SpawnAI struct ASTExtraPlayerController_SpawnAI_Params { int Num; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SoftReconnectRecoverData struct ASTExtraPlayerController_SoftReconnectRecoverData_Params { class AUAEPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ShowVaultEnable struct ASTExtraPlayerController_ShowVaultEnable_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ShowPoints struct ASTExtraPlayerController_ShowPoints_Params { TArray Points; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) struct FColor Color; // (ConstParm, Parm, IsPlainOldData) float LifeTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ShowMovePath struct ASTExtraPlayerController_ShowMovePath_Params { TArray Path; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.ShowFireBtn struct ASTExtraPlayerController_ShowFireBtn_Params { bool bShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ShowBulletShoot struct ASTExtraPlayerController_ShowBulletShoot_Params { struct FVector StartLoc; // (Parm, IsPlainOldData) struct FRotator Rot; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ShowAllRoles struct ASTExtraPlayerController_ShowAllRoles_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ShouldForceFPPView struct ASTExtraPlayerController_ShouldForceFPPView_Params { class ASTExtraPlayerCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ShouldDisplayInGameUI struct ASTExtraPlayerController_ShouldDisplayInGameUI_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickVisibility struct ASTExtraPlayerController_SetVirtualStickVisibility_Params { bool bJSVisiable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetVirtualStickAutoSprintStatus struct ASTExtraPlayerController_SetVirtualStickAutoSprintStatus_Params { bool bVirtualstickAutoSprint; // (Parm, ZeroConstructor, IsPlainOldData) bool bUIOnly; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SettingFromConfigFile struct ASTExtraPlayerController_SettingFromConfigFile_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedFactor struct ASTExtraPlayerController_SetTimeSpeedFactor_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetTimeSpeedCheck struct ASTExtraPlayerController_SetTimeSpeedCheck_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetStateLeftTime struct ASTExtraPlayerController_SetStateLeftTime_Params { int LeftTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetSpeed struct ASTExtraPlayerController_SetSpeed_Params { float Modifier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetServerLevelLoadingMode struct ASTExtraPlayerController_SetServerLevelLoadingMode_Params { bool bNewLoadAll; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetScopeFingerIndex struct ASTExtraPlayerController_SetScopeFingerIndex_Params { bool TouchBegin; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetPlayerMark struct ASTExtraPlayerController_SetPlayerMark_Params { struct FVector Loc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetPlaneEnabled struct ASTExtraPlayerController_SetPlaneEnabled_Params { bool InEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetPeekFingerIndex struct ASTExtraPlayerController_SetPeekFingerIndex_Params { bool TouchBegin; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool AutoCancelPeek; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetMaxHealth struct ASTExtraPlayerController_SetMaxHealth_Params { float HP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickScale struct ASTExtraPlayerController_SetJoyStickScale_Params { float JSScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickOperatingMode struct ASTExtraPlayerController_SetJoystickOperatingMode_Params { TEnumAsByte OperatingMode; // (Parm, ZeroConstructor, IsPlainOldData) float GoStraightAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickOpacity struct ASTExtraPlayerController_SetJoyStickOpacity_Params { float JSOpacity; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickInteractionSize struct ASTExtraPlayerController_SetJoyStickInteractionSize_Params { struct FVector2D JSInteractionSize; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetJoystickFireModeIndex struct ASTExtraPlayerController_SetJoystickFireModeIndex_Params { int _index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetJoyStickCenter struct ASTExtraPlayerController_SetJoyStickCenter_Params { struct FVector2D JSCenter; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetIsSnowy struct ASTExtraPlayerController_SetIsSnowy_Params { bool bSnowy; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetIsRainy struct ASTExtraPlayerController_SetIsRainy_Params { bool bRainy; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetIsCanRegion struct ASTExtraPlayerController_SetIsCanRegion_Params { bool CanRegion; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetIsBlizzard struct ASTExtraPlayerController_SetIsBlizzard_Params { bool bBlizzard; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateReconnectInfoToClient struct ASTExtraPlayerController_SetGameStateReconnectInfoToClient_Params { struct FReConnectGameStateInfo ReConnectInfo; // (Parm) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetGameStateModeUI struct ASTExtraPlayerController_SetGameStateModeUI_Params { TArray ModeUIMgr; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetEnableVoiceByPlayerKey struct ASTExtraPlayerController_SetEnableVoiceByPlayerKey_Params { class ASTExtraPlayerState* State; // (Parm, ZeroConstructor, IsPlainOldData) bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetDriverSettingIndex struct ASTExtraPlayerController_SetDriverSettingIndex_Params { int _index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetDriverMode3_Switcher struct ASTExtraPlayerController_SetDriverMode3_Switcher_Params { bool isCheck; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetCustomFlightRoute struct ASTExtraPlayerController_SetCustomFlightRoute_Params { float StartX; // (Parm, ZeroConstructor, IsPlainOldData) float StartY; // (Parm, ZeroConstructor, IsPlainOldData) float EndX; // (Parm, ZeroConstructor, IsPlainOldData) float EndY; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetCurrentCameraFOV struct ASTExtraPlayerController_SetCurrentCameraFOV_Params { float FOV; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Mode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetControlRotation struct ASTExtraPlayerController_SetControlRotation_Params { struct FRotator NewRotation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetClientSpawnAndBackpackWeaponReplicatedDataArray struct ASTExtraPlayerController_SetClientSpawnAndBackpackWeaponReplicatedDataArray_Params { TArray DataList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetCirCenterFixed struct ASTExtraPlayerController_SetCirCenterFixed_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetAirDropEnable struct ASTExtraPlayerController_SetAirDropEnable_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SetAirAttackEnable struct ASTExtraPlayerController_SetAirAttackEnable_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerUseItem struct ASTExtraPlayerController_ServerUseItem_Params { struct FItemDefineID DefineID; // (Parm) struct FBattleItemUseTarget Target; // (Parm) EBattleItemUseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerSelectGrenade struct ASTExtraPlayerController_ServerTriggerSelectGrenade_Params { int GrenadeID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterEntryEvent struct ASTExtraPlayerController_ServerTriggerCharacterEntryEvent_Params { EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerTriggerCharacterCustomEvent struct ASTExtraPlayerController_ServerTriggerCharacterCustomEvent_Params { TEnumAsByte SkillEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerStopFire struct ASTExtraPlayerController_ServerStopFire_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t CurClipID; // (Parm, ZeroConstructor, IsPlainOldData) int CurrentBullet; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartPreBarrel struct ASTExtraPlayerController_ServerStartPreBarrel_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) float HandledTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartOnPlaneSurvive struct ASTExtraPlayerController_ServerStartOnPlaneSurvive_Params { float P_PlaneFlyHeight; // (Parm, ZeroConstructor, IsPlainOldData) float P_PlaneStartDistance; // (Parm, ZeroConstructor, IsPlainOldData) float P_PlaneFlySpeed; // (Parm, ZeroConstructor, IsPlainOldData) float P_HaveToJumpDistance; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector P_MapCenterLoc; // (Parm, IsPlainOldData) struct FVector P_PlaneStartLoc; // (Parm, IsPlainOldData) float P_PlaneStartYaw; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartFire struct ASTExtraPlayerController_ServerStartFire_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t CurShootID; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t CurClipID; // (Parm, ZeroConstructor, IsPlainOldData) int CurBulletNumInClip; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ShootMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerStartBarrel struct ASTExtraPlayerController_ServerStartBarrel_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetShootType struct ASTExtraPlayerController_ServerSetShootType_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte shootType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetReloadMethod struct ASTExtraPlayerController_ServerSetReloadMethod_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte reloadMethod; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetObsverLocation struct ASTExtraPlayerController_ServerSetObsverLocation_Params { struct FVector locat; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetIsFreeView struct ASTExtraPlayerController_ServerSetIsFreeView_Params { bool isFreeView; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCameraRotationOnVehicle struct ASTExtraPlayerController_ServerSetFreeCameraRotationOnVehicle_Params { struct FRotator InRotation; // (Parm, IsPlainOldData) bool IsAutoReturn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetFreeCamera struct ASTExtraPlayerController_ServerSetFreeCamera_Params { struct FRotator InRotation; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotationOnVehicle struct ASTExtraPlayerController_ServerSetControlRotationOnVehicle_Params { struct FRotator InRotation; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerSetControlRotation struct ASTExtraPlayerController_ServerSetControlRotation_Params { struct FRotator NewRotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerReportWatchGamePlayerInfoButtonClick struct ASTExtraPlayerController_ServerReportWatchGamePlayerInfoButtonClick_Params { struct FWatchGamePlayerInfoButtonClick PlayerInfoButtonClick; // (Parm) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerReplicateExplosionEffect struct ASTExtraPlayerController_ServerReplicateExplosionEffect_Params { class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform Trans; // (Parm, IsPlainOldData) class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveThePlane struct ASTExtraPlayerController_ServerReceiveThePlane_Params { int64_t TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerReceiveServerStateType struct ASTExtraPlayerController_ServerReceiveServerStateType_Params { EStateType ReceivedType; // (Parm, ZeroConstructor, IsPlainOldData) EStateType ClientType; // (Parm, ZeroConstructor, IsPlainOldData) int64_t TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerOpenParachute struct ASTExtraPlayerController_ServerOpenParachute_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveKiller struct ASTExtraPlayerController_ServerObserveKiller_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveCharacter struct ASTExtraPlayerController_ServerObserveCharacter_Params { uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerObserveAirDropBox struct ASTExtraPlayerController_ServerObserveAirDropBox_Params { int boxId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerNotifyAutoFollowStatus struct ASTExtraPlayerController_ServerNotifyAutoFollowStatus_Params { bool IsStartFollow; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* Target; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerJumpFromPlane struct ASTExtraPlayerController_ServerJumpFromPlane_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerHearSound struct ASTExtraPlayerController_ServerHearSound_Params { int AkEventID; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector AkLocation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleMsg struct ASTExtraPlayerController_ServerHandleMsg_Params { EMsgType Msg; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerHandleHitDataArray struct ASTExtraPlayerController_ServerHandleHitDataArray_Params { class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData) TArray DataArray; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) int ShootTimes; // (Parm, ZeroConstructor, IsPlainOldData) TArray ShootHitData; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerGetTotalPlayers struct ASTExtraPlayerController_ServerGetTotalPlayers_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerGetCurOBPlayerWeaponSkinID struct ASTExtraPlayerController_ServerGetCurOBPlayerWeaponSkinID_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerFight struct ASTExtraPlayerController_ServerFight_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerExitFreeCamera struct ASTExtraPlayerController_ServerExitFreeCamera_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerDropItem struct ASTExtraPlayerController_ServerDropItem_Params { struct FItemDefineID DefineID; // (Parm) int Count; // (Parm, ZeroConstructor, IsPlainOldData) EBattleItemDropReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerDisuseItem struct ASTExtraPlayerController_ServerDisuseItem_Params { struct FItemDefineID DefineID; // (Parm) EBattleItemDisuseReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD_RPC struct ASTExtraPlayerController_ServerCMD_RPC_Params { struct FString Cmd; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerCMD struct ASTExtraPlayerController_ServerCMD_Params { struct FString Cmd; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.ServerClearTeammatesCache struct ASTExtraPlayerController_ServerClearTeammatesCache_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.SendStringMsg struct ASTExtraPlayerController_SendStringMsg_Params { struct FString Message; // (Parm, ZeroConstructor) int msgID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.SendEndTouchScreenUICommand struct ASTExtraPlayerController_SendEndTouchScreenUICommand_Params { struct FString UIMsg; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.SendDeviceInfo struct ASTExtraPlayerController_SendDeviceInfo_Params { struct FString PlatformProfileName; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) struct FDeviceInfo DeviceInfo; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.ScopeOut struct ASTExtraPlayerController_ScopeOut_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ScopeIn struct ASTExtraPlayerController_ScopeIn_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.S2C_ResponseSkillPrompt struct ASTExtraPlayerController_S2C_ResponseSkillPrompt_Params { bool bShow; // (Parm, ZeroConstructor, IsPlainOldData) float RemainingTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FString PromptText; // (Parm, ZeroConstructor) float TotalTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.S2C_HelpOther struct ASTExtraPlayerController_S2C_HelpOther_Params { class ACharacter* HelpWho; // (Parm, ZeroConstructor, IsPlainOldData) bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData) float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.S2C_BeHelpedByOther struct ASTExtraPlayerController_S2C_BeHelpedByOther_Params { class ACharacter* ByWho; // (Parm, ZeroConstructor, IsPlainOldData) bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData) float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrameEvent struct ASTExtraPlayerController_RunOnNextFrameEvent_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.RunOnNextFrame__DelegateSignature struct ASTExtraPlayerController_RunOnNextFrame__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ShootSpecialBullet struct ASTExtraPlayerController_RPC_Server_ShootSpecialBullet_Params { struct FTransform LaunchTrans; // (Parm, IsPlainOldData) class ASTExtraShootWeapon* TargetWeapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifySwapMainWeaponFinished struct ASTExtraPlayerController_RPC_Server_NotifySwapMainWeaponFinished_Params { TEnumAsByte Slot1; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Slot2; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NotifyBreakWindow struct ASTExtraPlayerController_RPC_Server_NotifyBreakWindow_Params { class AUAEHouseActor* OwnerTarget; // (Parm, ZeroConstructor, IsPlainOldData) struct FUAEWindowRepData Window; // (Parm) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem struct ASTExtraPlayerController_RPC_Server_NorifyServerClientHasFinishReconnectedWeaponSystem_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon struct ASTExtraPlayerController_RPC_Server_NorifyServerClientHasFinishedHandleSpawnWeapon_Params { bool bFinishAllWeapon; // (Parm, ZeroConstructor, IsPlainOldData) TArray WeaponIDArray; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes struct ASTExtraPlayerController_RPC_Server_NorifyServerAddFirstOpenedAirDropBoxes_Params { TArray AirDropBoxIDArray; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasReactivated struct ASTExtraPlayerController_RPC_Server_ClientHasReactivated_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Server_ClientHasFinishedRecoverWeapon struct ASTExtraPlayerController_RPC_Server_ClientHasFinishedRecoverWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) struct FWeaponReconnectReplicateData RecoverData; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_RequireDynamicWeatherInfo struct ASTExtraPlayerController_RPC_RequireDynamicWeatherInfo_Params { class ADynamicWeatherMgr* DynamicWeatherMgr; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_PushDynamicWeatherInfo struct ASTExtraPlayerController_RPC_PushDynamicWeatherInfo_Params { class ADynamicWeatherMgr* DynamicWeatherMgr; // (Parm, ZeroConstructor, IsPlainOldData) struct FWeatherControllerRepData RepWeatherInfo; // (Parm) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SwapWeaponByPropSlot struct ASTExtraPlayerController_RPC_OwnerClient_SwapWeaponByPropSlot_Params { TEnumAsByte Slot1; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Slot2; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetMurderInfo struct ASTExtraPlayerController_RPC_OwnerClient_SetMurderInfo_Params { struct FString murderName; // (Parm, ZeroConstructor) bool IsAI; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString murderUID; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetLastBreathMurder struct ASTExtraPlayerController_RPC_OwnerClient_SetLastBreathMurder_Params { struct FString MurderPlayerName; // (Parm, ZeroConstructor) bool IsAI; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FString murderUID; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_SetCurrentWeaponVisible struct ASTExtraPlayerController_RPC_OwnerClient_SetCurrentWeaponVisible_Params { bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerEnableAttrModifier struct ASTExtraPlayerController_RPC_OwnerClient_PlayerEnableAttrModifier_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) struct FAttrModifyItem ItemData; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerConsumeItem struct ASTExtraPlayerController_RPC_OwnerClient_PlayerConsumeItem_Params { struct FItemDefineID ID; // (ConstParm, Parm, ReferenceParm) int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddHealth struct ASTExtraPlayerController_RPC_OwnerClient_PlayerAddHealth_Params { float AddVal; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_PlayerAddEnergy struct ASTExtraPlayerController_RPC_OwnerClient_PlayerAddEnergy_Params { float AddVal; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_NotifyClientEquipWeaponAttachment struct ASTExtraPlayerController_RPC_OwnerClient_NotifyClientEquipWeaponAttachment_Params { TEnumAsByte WeaponPropSlot; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID DefineID; // (ConstParm, Parm, ReferenceParm) bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_HandleAIShootBulletHit struct ASTExtraPlayerController_RPC_OwnerClient_HandleAIShootBulletHit_Params { struct FVector BulletStart; // (Parm, IsPlainOldData) struct FVector BulletEnd; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClientPlayItemOperationSound struct ASTExtraPlayerController_RPC_OwnerClient_ClientPlayItemOperationSound_Params { struct FString BankName; // (Parm, ZeroConstructor) struct FString SoundName; // (Parm, ZeroConstructor) class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_OwnerClient_ClearAllInventoryData struct ASTExtraPlayerController_RPC_OwnerClient_ClearAllInventoryData_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Sphere struct ASTExtraPlayerController_RPC_DrawDebug_Sphere_Params { struct FVector Center; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) struct FColor Color; // (Parm, IsPlainOldData) float LifeTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_DrawDebug_Line struct ASTExtraPlayerController_RPC_DrawDebug_Line_Params { struct FVector Start; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FColor Color; // (Parm, IsPlainOldData) float LifeTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_PlayerBulletHitVehicleSound struct ASTExtraPlayerController_RPC_Client_PlayerBulletHitVehicleSound_Params { struct FVector Loc; // (Parm, IsPlainOldData) struct FRotator Rot; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_OnDamageNotifyRecord struct ASTExtraPlayerController_RPC_Client_OnDamageNotifyRecord_Params { int DamagerID; // (Parm, ZeroConstructor, IsPlainOldData) bool bAI; // (Parm, ZeroConstructor, IsPlainOldData) float fHealth; // (Parm, ZeroConstructor, IsPlainOldData) int OtherHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) float ShootDistance; // (Parm, ZeroConstructor, IsPlainOldData) int DamageType; // (Parm, ZeroConstructor, IsPlainOldData) struct FName causerName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_DestroyWeapon struct ASTExtraPlayerController_RPC_Client_DestroyWeapon_Params { struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID ID; // (ConstParm, Parm, ReferenceParm) bool bEnableBroadcast; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_ClientDisplayScoreChangeTips struct ASTExtraPlayerController_RPC_Client_ClientDisplayScoreChangeTips_Params { struct FWarPlayerStateScore ScoreStruct; // (Parm) }; // Function ShadowTrackerExtra.STExtraPlayerController.RPC_Client_CircleRun struct ASTExtraPlayerController_RPC_Client_CircleRun_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) int TotalNum; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RetriveMobileContentScaleFactor struct ASTExtraPlayerController_RetriveMobileContentScaleFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RestoreDefaultInteractionSize struct ASTExtraPlayerController_RestoreDefaultInteractionSize_Params { int JSIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RestartAI struct ASTExtraPlayerController_RestartAI_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RespawnRecoverData struct ASTExtraPlayerController_RespawnRecoverData_Params { class AUAEPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ResetMissingUIUpdate struct ASTExtraPlayerController_ResetMissingUIUpdate_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RequireNetCullingDistanceByDevice struct ASTExtraPlayerController_RequireNetCullingDistanceByDevice_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RequireDeviceInfo struct ASTExtraPlayerController_RequireDeviceInfo_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RequestPlayerNewbieInfo struct ASTExtraPlayerController_RequestPlayerNewbieInfo_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ReqSwitchPersonPerspective struct ASTExtraPlayerController_ReqSwitchPersonPerspective_Params { bool IsNewFPP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ReportWatchGamePlayerInfoButtonClick struct ASTExtraPlayerController_ReportWatchGamePlayerInfoButtonClick_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.RemoveTouchMoveFinger struct ASTExtraPlayerController_RemoveTouchMoveFinger_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RemoveAllDoors struct ASTExtraPlayerController_RemoveAllDoors_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ReInitUIAfterReCreatePawn struct ASTExtraPlayerController_ReInitUIAfterReCreatePawn_Params { class AUAEPlayerController* UAEPC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RefreshTopMostUIPanel struct ASTExtraPlayerController_RefreshTopMostUIPanel_Params { TEnumAsByte Type; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.RecordPathPoint struct ASTExtraPlayerController_RecordPathPoint_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ReceiveClientRestart struct ASTExtraPlayerController_ReceiveClientRestart_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ReceiveBackpackComponent struct ASTExtraPlayerController_ReceiveBackpackComponent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.PrintStringToScreen struct ASTExtraPlayerController_PrintStringToScreen_Params { struct FString inString; // (Parm, ZeroConstructor) struct FLinearColor TextColor; // (Parm, IsPlainOldData) float Duration; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.PrintMovementLog struct ASTExtraPlayerController_PrintMovementLog_Params { int PrintLog; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.PrintDownCollision struct ASTExtraPlayerController_PrintDownCollision_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.PressGrenade struct ASTExtraPlayerController_PressGrenade_Params { bool isThrow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.PressFire struct ASTExtraPlayerController_PressFire_Params { int FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.PlayItemOperationSoundByBP struct ASTExtraPlayerController_PlayItemOperationSoundByBP_Params { struct FString BankName; // (Parm, ZeroConstructor) struct FString SoundName; // (Parm, ZeroConstructor) class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.PlayerLiveStateChangedInOB struct ASTExtraPlayerController_PlayerLiveStateChangedInOB_Params { ExtraPlayerLiveState State; // (Parm, ZeroConstructor, IsPlainOldData) class ACharacter* OwnerCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerKillingDelegate__DelegateSignature struct ASTExtraPlayerController_PlayerKillingDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerEnterAreaDelegate__DelegateSignature struct ASTExtraPlayerController_PlayerEnterAreaDelegate__DelegateSignature_Params { int AreaID; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerDoEmoteDelegate__DelegateSignature struct ASTExtraPlayerController_PlayerDoEmoteDelegate__DelegateSignature_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.PlayerControllerToggleDelegate__DelegateSignature struct ASTExtraPlayerController_PlayerControllerToggleDelegate__DelegateSignature_Params { bool bOpen; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OpenParachute struct ASTExtraPlayerController_OpenParachute_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachmentDelegate__DelegateSignature struct ASTExtraPlayerController_OnWeaponEquipAttachmentDelegate__DelegateSignature_Params { TEnumAsByte WeaponPropSlot; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm) bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnWeaponEquipAttachment struct ASTExtraPlayerController_OnWeaponEquipAttachment_Params { TEnumAsByte WeaponPropSlot; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID DefineID; // (ConstParm, Parm, OutParm, ReferenceParm) bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnWallFeedBack struct ASTExtraPlayerController_OnWallFeedBack_Params { bool _WallFeedBack; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetPoseChanged struct ASTExtraPlayerController_OnViewTargetPoseChanged_Params { TEnumAsByte LastPose; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte NewPose; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargeteRespawnCDChanged struct ASTExtraPlayerController_OnViewTargeteRespawnCDChanged_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetDetachedFromVehicle struct ASTExtraPlayerController_OnViewTargetDetachedFromVehicle_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetChangeVehicleSeat struct ASTExtraPlayerController_OnViewTargetChangeVehicleSeat_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnViewTargetAttachedToVehicle struct ASTExtraPlayerController_OnViewTargetAttachedToVehicle_Params { class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseMainSlot__DelegateSignature struct ASTExtraPlayerController_OnUseMainSlot__DelegateSignature_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUseInventoryItemDelegate__DelegateSignature struct ASTExtraPlayerController_OnUseInventoryItemDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnUnequipWeaponDelegate__DelegateSignature struct ASTExtraPlayerController_OnUnequipWeaponDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnTeammatesAllDie struct ASTExtraPlayerController_OnTeammatesAllDie_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnTeammateLogin struct ASTExtraPlayerController_OnTeammateLogin_Params { int InTeamID; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTeammateHPChangeDelegate__DelegateSignature struct ASTExtraPlayerController_OnTeammateHPChangeDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionDeactivedDelegate__DelegateSignature struct ASTExtraPlayerController_OnTaskConditionDeactivedDelegate__DelegateSignature_Params { TEnumAsByte TaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* DataSource; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTaskConditionActivedDelegate__DelegateSignature struct ASTExtraPlayerController_OnTaskConditionActivedDelegate__DelegateSignature_Params { TEnumAsByte TaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* DataSource; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnTakeDamaged__DelegateSignature struct ASTExtraPlayerController_OnTakeDamaged__DelegateSignature_Params { float DamageAngel; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchWeaponDelegate__DelegateSignature struct ASTExtraPlayerController_OnSwitchWeaponDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeStartDelegate__DelegateSignature struct ASTExtraPlayerController_OnSwitchCameraModeStartDelegate__DelegateSignature_Params { TEnumAsByte CameraMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSwitchCameraModeEndDelegate__DelegateSignature struct ASTExtraPlayerController_OnSwitchCameraModeEndDelegate__DelegateSignature_Params { TEnumAsByte CameraMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStopFireDelegate__DelegateSignature struct ASTExtraPlayerController_OnStopFireDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartFireDelegate__DelegateSignature struct ASTExtraPlayerController_OnStartFireDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnStartAutoSprintCountDown__DelegateSignature struct ASTExtraPlayerController_OnStartAutoSprintCountDown__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnSpectatorChange__DelegateSignature struct ASTExtraPlayerController_OnSpectatorChange__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnSpectatorCameraChange struct ASTExtraPlayerController_OnSpectatorCameraChange_Params { bool bDie; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowSkillPromptDelegate__DelegateSignature struct ASTExtraPlayerController_OnShowSkillPromptDelegate__DelegateSignature_Params { bool IsShowPrompt; // (Parm, ZeroConstructor, IsPlainOldData) float LastTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FString PromptText; // (Parm, ZeroConstructor) float TotalTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnShowAutoSprintButton__DelegateSignature struct ASTExtraPlayerController_OnShowAutoSprintButton__DelegateSignature_Params { bool Visible; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D showPos; // (Parm, IsPlainOldData) bool IsInside; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepTeammateChange__DelegateSignature struct ASTExtraPlayerController_OnRepTeammateChange__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRepPlayerState__DelegateSignature struct ASTExtraPlayerController_OnRepPlayerState__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_SetBattleOwner struct ASTExtraPlayerController_OnRepNotify_SetBattleOwner_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRepNotify_ServerHitEnemyReplicatedData struct ASTExtraPlayerController_OnRepNotify_ServerHitEnemyReplicatedData_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_WeaponSystemReconnectReplicateData struct ASTExtraPlayerController_OnRep_WeaponSystemReconnectReplicateData_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_STExtraBaseCharacter struct ASTExtraPlayerController_OnRep_STExtraBaseCharacter_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ServerStateType struct ASTExtraPlayerController_OnRep_ServerStateType_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshTotalPlayers struct ASTExtraPlayerController_OnRep_RefreshTotalPlayers_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_RefreshAirDropBox struct ASTExtraPlayerController_OnRep_RefreshAirDropBox_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_Plane struct ASTExtraPlayerController_OnRep_Plane_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ObservedItemList struct ASTExtraPlayerController_OnRep_ObservedItemList_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_KillTipInfoFilterTemplatesPathList struct ASTExtraPlayerController_OnRep_KillTipInfoFilterTemplatesPathList_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_ImprisonmentTeammateSucess struct ASTExtraPlayerController_OnRep_ImprisonmentTeammateSucess_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_FiringPlayerList struct ASTExtraPlayerController_OnRep_FiringPlayerList_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_DeadTombBox struct ASTExtraPlayerController_OnRep_DeadTombBox_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanOpenParachute struct ASTExtraPlayerController_OnRep_CanOpenParachute_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_CanJump struct ASTExtraPlayerController_OnRep_CanJump_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BlackEntTime struct ASTExtraPlayerController_OnRep_BlackEntTime_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnRep_BackpackComponent struct ASTExtraPlayerController_OnRep_BackpackComponent_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRemoveMainSlot__DelegateSignature struct ASTExtraPlayerController_OnRemoveMainSlot__DelegateSignature_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseScreen__DelegateSignature struct ASTExtraPlayerController_OnReleaseScreen__DelegateSignature_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReleaseFireBtnDelegate__DelegateSignature struct ASTExtraPlayerController_OnReleaseFireBtnDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnReconnected__DelegateSignature struct ASTExtraPlayerController_OnReconnected__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnRank__DelegateSignature struct ASTExtraPlayerController_OnRank__DelegateSignature_Params { int Kills; // (Parm, ZeroConstructor, IsPlainOldData) int Rank; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerUseRecoverItem struct ASTExtraPlayerController_OnPlayerUseRecoverItem_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerStateChanged struct ASTExtraPlayerController_OnPlayerStateChanged_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerReConnected struct ASTExtraPlayerController_OnPlayerReConnected_Params { int LostPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownAllPropDelegate__DelegateSignature struct ASTExtraPlayerController_OnPlayerPutDownAllPropDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPutDownActorDelegate__DelegateSignature struct ASTExtraPlayerController_OnPlayerPutDownActorDelegate__DelegateSignature_Params { class ASTExtraBaseCharacter* TargetPlayer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerPickUpActorDelegate__DelegateSignature struct ASTExtraPlayerController_OnPlayerPickUpActorDelegate__DelegateSignature_Params { TEnumAsByte SurvivePickUpGlobalCategory; // (Parm, ZeroConstructor, IsPlainOldData) int ID; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPlayerNameChange__DelegateSignature struct ASTExtraPlayerController_OnPlayerNameChange__DelegateSignature_Params { struct FString changedplayername; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerLostConnection struct ASTExtraPlayerController_OnPlayerLostConnection_Params { int LostPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerHitFireBtn struct ASTExtraPlayerController_OnPlayerHitFireBtn_Params { bool bIsRightBtn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerClickDriveBtn struct ASTExtraPlayerController_OnPlayerClickDriveBtn_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPlayerCanGetInVehicle struct ASTExtraPlayerController_OnPlayerCanGetInVehicle_Params { bool CanGetInVehicle; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnPickupItemDelegate__DelegateSignature struct ASTExtraPlayerController_OnPickupItemDelegate__DelegateSignature_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpExpand struct ASTExtraPlayerController_OnPickUpExpand_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnPickUpCollapsed struct ASTExtraPlayerController_OnPickUpCollapsed_Params { bool isCollapsed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnObserverLevelLoaded struct ASTExtraPlayerController_OnObserverLevelLoaded_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnObservedUsingWeaponChanged struct ASTExtraPlayerController_OnObservedUsingWeaponChanged_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnObservedItemsChanged struct ASTExtraPlayerController_OnObservedItemsChanged_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnObservedBulletNumChanged struct ASTExtraPlayerController_OnObservedBulletNumChanged_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnMapMarkChangeDelegate__DelegateSignature struct ASTExtraPlayerController_OnMapMarkChangeDelegate__DelegateSignature_Params { int TeamMateSerialNumber; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLostConnection__DelegateSignature struct ASTExtraPlayerController_OnLostConnection__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterTemperatureChangeDelegate__DelegateSignature struct ASTExtraPlayerController_OnLocalCharacterTemperatureChangeDelegate__DelegateSignature_Params { float currentTP; // (Parm, ZeroConstructor, IsPlainOldData) float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnLocalCharacterHPChangeDelegate__DelegateSignature struct ASTExtraPlayerController_OnLocalCharacterHPChangeDelegate__DelegateSignature_Params { float currentHP; // (Parm, ZeroConstructor, IsPlainOldData) float ratioHP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnLandOnGroundAfterJumpPlaneEnd struct ASTExtraPlayerController_OnLandOnGroundAfterJumpPlaneEnd_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperCount struct ASTExtraPlayerController_OnItemOperCount_Params { struct FItemDefineID DefineID; // (Parm) EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnItemOperation struct ASTExtraPlayerController_OnItemOperation_Params { struct FItemDefineID DefineID; // (Parm) EBattleItemOperationType operationType; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnInterruptAutoSprintCountDown__DelegateSignature struct ASTExtraPlayerController_OnInterruptAutoSprintCountDown__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartDelegate__DelegateSignature struct ASTExtraPlayerController_OnGameStartDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnGameStartCountDownDelegate__DelegateSignature struct ASTExtraPlayerController_OnGameStartCountDownDelegate__DelegateSignature_Params { float CountDownTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnGameModeStateChanged struct ASTExtraPlayerController_OnGameModeStateChanged_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnFingerMove__DelegateSignature struct ASTExtraPlayerController_OnFingerMove__DelegateSignature_Params { struct FVector Loc; // (Parm, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnExitGame__DelegateSignature struct ASTExtraPlayerController_OnExitGame__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnEquipWeaponDelegate__DelegateSignature struct ASTExtraPlayerController_OnEquipWeaponDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnEnterBattleResultStep struct ASTExtraPlayerController_OnEnterBattleResultStep_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDropItemDelegate__DelegateSignature struct ASTExtraPlayerController_OnDropItemDelegate__DelegateSignature_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDoubleClickCheckDelegate__DelegateSignature struct ASTExtraPlayerController_OnDoubleClickCheckDelegate__DelegateSignature_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDeathBoxSpawnedDelegate__DelegateSignature struct ASTExtraPlayerController_OnDeathBoxSpawnedDelegate__DelegateSignature_Params { struct FTransform SpawnTransform; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxExpand struct ASTExtraPlayerController_OnDeadBoxExpand_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.OnDeadBoxCollapsed struct ASTExtraPlayerController_OnDeadBoxCollapsed_Params { bool isCollpased; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnDamageToOtherDelegate__DelegateSignature struct ASTExtraPlayerController_OnDamageToOtherDelegate__DelegateSignature_Params { float damageToOther; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature struct ASTExtraPlayerController_OnCharacterVehicleCheckVoiceTriggerDelegate__DelegateSignature_Params { class ASTExtraVehicleBase* nowVehicle; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature struct ASTExtraPlayerController_OnCharacterShotCheckVoiceTriggerDelegate__DelegateSignature_Params { class ASTExtraShootWeapon* nowWeapon; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) bool isslience; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealthEvent struct ASTExtraPlayerController_OnCharacterRecoveryHealthEvent_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterRecoveryHealth__DelegateSignature struct ASTExtraPlayerController_OnCharacterRecoveryHealth__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature struct ASTExtraPlayerController_OnCharacterNearDeathOrRescueingOtherNotifyDelegate__DelegateSignature_Params { bool IsNearDeath; // (Parm, ZeroConstructor, IsPlainOldData) bool IsRescueingOther; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature struct ASTExtraPlayerController_OnCharacterMoveCheckVoiceTriggerDelegate__DelegateSignature_Params { class ASTExtraBaseCharacter* nowCharacter; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature struct ASTExtraPlayerController_OnCharacterGlassCheckVoiceTriggerDelegate__DelegateSignature_Params { struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterCheckVoiceTriggerDelegate__DelegateSignature struct ASTExtraPlayerController_OnCharacterCheckVoiceTriggerDelegate__DelegateSignature_Params { class AActor* nowActor; // (Parm, ZeroConstructor, IsPlainOldData) float checkDis; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnCharacterBreathChangeDelegate__DelegateSignature struct ASTExtraPlayerController_OnCharacterBreathChangeDelegate__DelegateSignature_Params { float currentBR; // (Parm, ZeroConstructor, IsPlainOldData) float ratioBR; // (Parm, ZeroConstructor, IsPlainOldData) class ACharacter* OwnerCharacter; // (Parm, ZeroConstructor, IsPlainOldData) int HealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnChangeBattleOwnerDelegate__DelegateSignature struct ASTExtraPlayerController_OnChangeBattleOwnerDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnBackpackMainSlot__DelegateSignature struct ASTExtraPlayerController_OnBackpackMainSlot__DelegateSignature_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.OnAutoSprintActive__DelegateSignature struct ASTExtraPlayerController_OnAutoSprintActive__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.On3DTouchForceChangeDelegate__DelegateSignature struct ASTExtraPlayerController_On3DTouchForceChangeDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ObserveWhoKilledMe struct ASTExtraPlayerController_ObserveWhoKilledMe_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ObserveCharacter struct ASTExtraPlayerController_ObserveCharacter_Params { struct FString InPlayerName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.ObserveAirDropBox struct ASTExtraPlayerController_ObserveAirDropBox_Params { int boxId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.NotifyInOutPickUpActorWrapperBP struct ASTExtraPlayerController_NotifyInOutPickUpActorWrapperBP_Params { bool bIsIn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.MoveUp struct ASTExtraPlayerController_MoveUp_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.MoveToAI struct ASTExtraPlayerController_MoveToAI_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.MoveTo struct ASTExtraPlayerController_MoveTo_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Z; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ModifyTouchIndex struct ASTExtraPlayerController_ModifyTouchIndex_Params { struct FVector Loc; // (Parm, IsPlainOldData) TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.MemberVoice struct ASTExtraPlayerController_MemberVoice_Params { int member; // (Parm, ZeroConstructor, IsPlainOldData) int Status; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.MarkStartFireFrame struct ASTExtraPlayerController_MarkStartFireFrame_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.LocalProfileFootprint struct ASTExtraPlayerController_LocalProfileFootprint_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.LocalGetGameStateReconnectInfo struct ASTExtraPlayerController_LocalGetGameStateReconnectInfo_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.LoadAllLand struct ASTExtraPlayerController_LoadAllLand_Params { bool bLoadAll; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.LerpFPPCamera struct ASTExtraPlayerController_LerpFPPCamera_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.KillSomeOne struct ASTExtraPlayerController_KillSomeOne_Params { struct FString InPlayerName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.KillAll struct ASTExtraPlayerController_KillAll_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.Kill struct ASTExtraPlayerController_Kill_Params { int GivenNumber; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.JumpFromPlane struct ASTExtraPlayerController_JumpFromPlane_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.JoystickTriggerSprint struct ASTExtraPlayerController_JoystickTriggerSprint_Params { bool bIsSprint; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsViewTarget struct ASTExtraPlayerController_IsViewTarget_Params { class AActor* pActor; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsUse3DTouch struct ASTExtraPlayerController_IsUse3DTouch_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsStartInRightHalfScreen struct ASTExtraPlayerController_IsStartInRightHalfScreen_Params { float BeginX; // (Parm, ZeroConstructor, IsPlainOldData) float CurViewPortDPIScale; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsSameTeam struct ASTExtraPlayerController_IsSameTeam_Params { class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsSameCamp struct ASTExtraPlayerController_IsSameCamp_Params { class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsReleasePosInAimBtnRange struct ASTExtraPlayerController_IsReleasePosInAimBtnRange_Params { struct FVector Loc; // (Parm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsMoveable struct ASTExtraPlayerController_IsMoveable_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsLastBreathOrRescueingOther struct ASTExtraPlayerController_IsLastBreathOrRescueingOther_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInPlane struct ASTExtraPlayerController_IsInPlane_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteOpen struct ASTExtraPlayerController_IsInParachuteOpen_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInParachuteJump struct ASTExtraPlayerController_IsInParachuteJump_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInParachute struct ASTExtraPlayerController_IsInParachute_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInInitial struct ASTExtraPlayerController_IsInInitial_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInFreeCameraView struct ASTExtraPlayerController_IsInFreeCameraView_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInFinish struct ASTExtraPlayerController_IsInFinish_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInFight struct ASTExtraPlayerController_IsInFight_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInDeathReplay struct ASTExtraPlayerController_IsInDeathReplay_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsInDead struct ASTExtraPlayerController_IsInDead_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsCanViewEnemy struct ASTExtraPlayerController_IsCanViewEnemy_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsAllowActorTouchMove struct ASTExtraPlayerController_IsAllowActorTouchMove_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.IsAGMPlayer struct ASTExtraPlayerController_IsAGMPlayer_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDToName struct ASTExtraPlayerController_InsertGrenadeIDToName_Params { int GrenadeID; // (Parm, ZeroConstructor, IsPlainOldData) struct FName Name; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.InsertGrenadeIDInOrder struct ASTExtraPlayerController_InsertGrenadeIDInOrder_Params { int GrenadeID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.InputTouchRepeat struct ASTExtraPlayerController_InputTouchRepeat_Params { TEnumAsByte FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (ConstParm, Parm, IsPlainOldData) float force; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.InitTaskDatas struct ASTExtraPlayerController_InitTaskDatas_Params { uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitTaskDataDelegate__DelegateSignature struct ASTExtraPlayerController_InitTaskDataDelegate__DelegateSignature_Params { int TaskID; // (Parm, ZeroConstructor, IsPlainOldData) int process; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ext_info; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.InitTaskData struct ASTExtraPlayerController_InitTaskData_Params { int TaskID; // (Parm, ZeroConstructor, IsPlainOldData) int process; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ext_info; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.InitTaskComponent struct ASTExtraPlayerController_InitTaskComponent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.InitNewbieComponent struct ASTExtraPlayerController_InitNewbieComponent_Params { TArray FinishedGuide; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray FinishedCounts; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) int PlayerLevel; // (Parm, ZeroConstructor, IsPlainOldData) int PlayerExperienceType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.InitJoyStickAfterActivation struct ASTExtraPlayerController_InitJoyStickAfterActivation_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerController.InitCollectionDataDelegate__DelegateSignature struct ASTExtraPlayerController_InitCollectionDataDelegate__DelegateSignature_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int CurrentCount; // (Parm, ZeroConstructor, IsPlainOldData) int TotalCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.InitCollectionData struct ASTExtraPlayerController_InitCollectionData_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int CurrentCount; // (Parm, ZeroConstructor, IsPlainOldData) int TotalCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ImprisonmentTeammate struct ASTExtraPlayerController_ImprisonmentTeammate_Params { struct FString TeammateName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleTogglePlayerListInOB struct ASTExtraPlayerController_HandleTogglePlayerListInOB_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleOBTeamList struct ASTExtraPlayerController_HandleToggleOBTeamList_Params { bool InShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleToggleMapInOB struct ASTExtraPlayerController_HandleToggleMapInOB_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammatePrev struct ASTExtraPlayerController_HandleSwitchToTeammatePrev_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeammateNext struct ASTExtraPlayerController_HandleSwitchToTeammateNext_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleSwitchToTeam struct ASTExtraPlayerController_HandleSwitchToTeam_Params { int InTeamID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleLeaveFreeViewInOB struct ASTExtraPlayerController_HandleLeaveFreeViewInOB_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleLandOnGroundEnd struct ASTExtraPlayerController_HandleLandOnGroundEnd_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleEnterFreeViewInOB struct ASTExtraPlayerController_HandleEnterFreeViewInOB_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleClientHasReactivated struct ASTExtraPlayerController_HandleClientHasReactivated_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.HandleCameraModeChanged struct ASTExtraPlayerController_HandleCameraModeChanged_Params { TEnumAsByte NewMode; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* InCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GotoSpectating struct ASTExtraPlayerController_GotoSpectating_Params { int TeammatePlayerid; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GotoFlying struct ASTExtraPlayerController_GotoFlying_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMTeleport struct ASTExtraPlayerController_GMTeleport_Params { struct FName Teleporter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolPoisonCircle struct ASTExtraPlayerController_GMSetBoolPoisonCircle_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirDrop struct ASTExtraPlayerController_GMSetBoolAirDrop_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAirAttack struct ASTExtraPlayerController_GMSetBoolAirAttack_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMSetBoolAI struct ASTExtraPlayerController_GMSetBoolAI_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMOpenWeather struct ASTExtraPlayerController_GMOpenWeather_Params { int OpenWeatherID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GMEnableRandom struct ASTExtraPlayerController_GMEnableRandom_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMEnableAllComponent struct ASTExtraPlayerController_GMEnableAllComponent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMDisableRandom struct ASTExtraPlayerController_GMDisableRandom_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMDisableAllComponent struct ASTExtraPlayerController_GMDisableAllComponent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GMCloseWeather struct ASTExtraPlayerController_GMCloseWeather_Params { int CloseWeatherID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetWriteCircleDistance struct ASTExtraPlayerController_GetWriteCircleDistance_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetViewPortDPIScale struct ASTExtraPlayerController_GetViewPortDPIScale_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetVehicleUserComp struct ASTExtraPlayerController_GetVehicleUserComp_Params { class UVehicleUserComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlLog struct ASTExtraPlayerController_GetUseMotionControlLog_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetUseMotionControlEnable struct ASTExtraPlayerController_GetUseMotionControlEnable_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetTouchForce struct ASTExtraPlayerController_GetTouchForce_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetThePlane struct ASTExtraPlayerController_GetThePlane_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetTargetedSpringArm struct ASTExtraPlayerController_GetTargetedSpringArm_Params { class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetStatTriangles struct ASTExtraPlayerController_GetStatTriangles_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetStatMemory struct ASTExtraPlayerController_GetStatMemory_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetStatDrawCalls struct ASTExtraPlayerController_GetStatDrawCalls_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetSpecialAreaID struct ASTExtraPlayerController_GetSpecialAreaID_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetSensibilityRate struct ASTExtraPlayerController_GetSensibilityRate_Params { bool bIsMotionControl; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerInfoInOBByName struct ASTExtraPlayerController_GetPlayerInfoInOBByName_Params { struct FString InPlayerName; // (Parm, ZeroConstructor) struct FPlayerInfoInOB ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetPlayerCharacterSafety struct ASTExtraPlayerController_GetPlayerCharacterSafety_Params { class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetNewestAirDropBoxPos struct ASTExtraPlayerController_GetNewestAirDropBoxPos_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetNearPlayerList struct ASTExtraPlayerController_GetNearPlayerList_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetMurderUID struct ASTExtraPlayerController_GetMurderUID_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetMurderName struct ASTExtraPlayerController_GetMurderName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetMurderIsAI struct ASTExtraPlayerController_GetMurderIsAI_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetMultiItemFromItemList struct ASTExtraPlayerController_GetMultiItemFromItemList_Params { TArray ItemSpecifiedID; // (Parm, ZeroConstructor) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetMaxTouchForceFinger struct ASTExtraPlayerController_GetMaxTouchForceFinger_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetKillerTrackerTemplateForCauser struct ASTExtraPlayerController_GetKillerTrackerTemplateForCauser_Params { class APawn* FatalDamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickVisualSize struct ASTExtraPlayerController_GetJoyStickVisualSize_Params { struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetJoyStickCenter struct ASTExtraPlayerController_GetJoyStickCenter_Params { struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetIsRespawn struct ASTExtraPlayerController_GetIsRespawn_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetIsFreeCamera struct ASTExtraPlayerController_GetIsFreeCamera_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetGameStateReconnectInfoOnServer struct ASTExtraPlayerController_GetGameStateReconnectInfoOnServer_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GetGameScreenSize struct ASTExtraPlayerController_GetGameScreenSize_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GetFriendDistance struct ASTExtraPlayerController_GetFriendDistance_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetFocalLocation struct ASTExtraPlayerController_GetFocalLocation_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerState struct ASTExtraPlayerController_GetCurPlayerState_Params { class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerId struct ASTExtraPlayerController_GetCurPlayerId_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPlayerCharacter struct ASTExtraPlayerController_GetCurPlayerCharacter_Params { class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawnLocation struct ASTExtraPlayerController_GetCurPawnLocation_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetCurPawn struct ASTExtraPlayerController_GetCurPawn_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetCurFPS struct ASTExtraPlayerController_GetCurFPS_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookRotation struct ASTExtraPlayerController_GetControlLookRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetControlLookPoint struct ASTExtraPlayerController_GetControlLookPoint_Params { int LineTraceRange; // (Parm, ZeroConstructor, IsPlainOldData) bool HitTaget; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetChatComponent struct ASTExtraPlayerController_GetChatComponent_Params { class UChatComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GetBackpackComponent struct ASTExtraPlayerController_GetBackpackComponent_Params { class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.GenerateAirDropData struct ASTExtraPlayerController_GenerateAirDropData_Params { int boxId; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoNextState struct ASTExtraPlayerController_GameModeGotoNextState_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.GameModeGotoFightingState struct ASTExtraPlayerController_GameModeGotoFightingState_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.FreeCameraTouchMove struct ASTExtraPlayerController_FreeCameraTouchMove_Params { struct FVector Loc; // (Parm, IsPlainOldData) TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ForceReleaseCurTouchMoveFinger struct ASTExtraPlayerController_ForceReleaseCurTouchMoveFinger_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.FireTakeDamagedEvent struct ASTExtraPlayerController_FireTakeDamagedEvent_Params { struct FVector CauserLocation; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.FireOrGrenade struct ASTExtraPlayerController_FireOrGrenade_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.Fight struct ASTExtraPlayerController_Fight_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ExitFreeCamera struct ASTExtraPlayerController_ExitFreeCamera_Params { bool IsForceReset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ExecDSCommand struct ASTExtraPlayerController_ExecDSCommand_Params { struct FString DSCommand; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.EndTouchScreen struct ASTExtraPlayerController_EndTouchScreen_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.EndSpectatingWithoutDeadBox struct ASTExtraPlayerController_EndSpectatingWithoutDeadBox_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.EndForceTouchFire struct ASTExtraPlayerController_EndForceTouchFire_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.EnablePlayerInHouse struct ASTExtraPlayerController_EnablePlayerInHouse_Params { bool bIsIn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.EnableMyLandscapeDraw struct ASTExtraPlayerController_EnableMyLandscapeDraw_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.EmulatorSettingFireMode struct ASTExtraPlayerController_EmulatorSettingFireMode_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DoUITouchMove struct ASTExtraPlayerController_DoUITouchMove_Params { struct FVector Loc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DoubleClickCancel struct ASTExtraPlayerController_DoubleClickCancel_Params { TEnumAsByte FingerIndex; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DoTouchMove struct ASTExtraPlayerController_DoTouchMove_Params { float Yaw; // (Parm, ZeroConstructor, IsPlainOldData) float Pitch; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgIDAndString struct ASTExtraPlayerController_DisplayGameTipWithMsgIDAndString_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Param1; // (Parm, ZeroConstructor) struct FString Param2; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipWithMsgID struct ASTExtraPlayerController_DisplayGameTipWithMsgID_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DisplayGameTipForLowFPSWarning struct ASTExtraPlayerController_DisplayGameTipForLowFPSWarning_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Param1; // (Parm, ZeroConstructor) struct FString Param2; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerReconnectedEvent struct ASTExtraPlayerController_DispatchPlayerReconnectedEvent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerLostEvent struct ASTExtraPlayerController_DispatchPlayerLostEvent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DispatchPlayerExitEvent struct ASTExtraPlayerController_DispatchPlayerExitEvent_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DisableSequencePlayer struct ASTExtraPlayerController_DisableSequencePlayer_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DisableMyLandscapeDraw struct ASTExtraPlayerController_DisableMyLandscapeDraw_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DelayForceExitFreeCamera struct ASTExtraPlayerController_DelayForceExitFreeCamera_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DebugWorldPlayerAvatarInfo struct ASTExtraPlayerController_DebugWorldPlayerAvatarInfo_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.DebugSetUIVisibility struct ASTExtraPlayerController_DebugSetUIVisibility_Params { bool bUIVisibility; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearShotWeapon struct ASTExtraPlayerController_DealGetAllNearShotWeapon_Params { float disRate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveVehicle struct ASTExtraPlayerController_DealGetAllNearMoveVehicle_Params { float checkDis; // (Parm, ZeroConstructor, IsPlainOldData) float minSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DealGetAllNearMoveCharacter struct ASTExtraPlayerController_DealGetAllNearMoveCharacter_Params { float checkDis; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.DeactiveTaskTrigger struct ASTExtraPlayerController_DeactiveTaskTrigger_Params { TEnumAsByte ConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.CorrectVehicleState struct ASTExtraPlayerController_CorrectVehicleState_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ServerLocation; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ServerLinearVelocity; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantizeNormal ServerRotator; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ServerAngularVelocity; // (ConstParm, Parm, ReferenceParm) bool bIsSnap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.CloseCostedUI struct ASTExtraPlayerController_CloseCostedUI_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientStartOnlineGame struct ASTExtraPlayerController_ClientStartOnlineGame_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientSetTotalPlayers struct ASTExtraPlayerController_ClientSetTotalPlayers_Params { TArray InPlayerStaticInfoList; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) TArray InTotalPlayers; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPosToTarget struct ASTExtraPlayerController_ClientSetAIPosToTarget_Params { struct FVector startPos; // (Parm, IsPlainOldData) struct FVector targetPos; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientSetAIPos struct ASTExtraPlayerController_ClientSetAIPos_Params { uint32_t keyID; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector pos; // (Parm, IsPlainOldData) bool isStart; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientSendRoundEndEvent struct ASTExtraPlayerController_ClientSendRoundEndEvent_Params { bool bIsWinner; // (Parm, ZeroConstructor, IsPlainOldData) int ExpendedTimeInSeconds; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientRefreshOBPlayerShowWeaponInfo struct ASTExtraPlayerController_ClientRefreshOBPlayerShowWeaponInfo_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientQuitViewEnemy struct ASTExtraPlayerController_ClientQuitViewEnemy_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientOnHurt struct ASTExtraPlayerController_ClientOnHurt_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientOnDamageToOther struct ASTExtraPlayerController_ClientOnDamageToOther_Params { float _DamageToOther; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientObserveCharacter struct ASTExtraPlayerController_ClientObserveCharacter_Params { uint32_t InPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) bool IsOnPlane; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientHearSound struct ASTExtraPlayerController_ClientHearSound_Params { int AkEventID; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector AkLocation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientHandleMsg struct ASTExtraPlayerController_ClientHandleMsg_Params { EMsgType Msg; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientGameStarted struct ASTExtraPlayerController_ClientGameStarted_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientFriendBattleEnd struct ASTExtraPlayerController_ClientFriendBattleEnd_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientEnterViewBox struct ASTExtraPlayerController_ClientEnterViewBox_Params { int boxId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientEndOnlineGame struct ASTExtraPlayerController_ClientEndOnlineGame_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndStringReliable struct ASTExtraPlayerController_ClientDisplayGameTipWithMsgIDAndStringReliable_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Param1; // (Parm, ZeroConstructor) struct FString Param2; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgIDAndString struct ASTExtraPlayerController_ClientDisplayGameTipWithMsgIDAndString_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Param1; // (Parm, ZeroConstructor) struct FString Param2; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientDisplayGameTipWithMsgID struct ASTExtraPlayerController_ClientDisplayGameTipWithMsgID_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClientChangeStatePC struct ASTExtraPlayerController_ClientChangeStatePC_Params { EStateType TargetStateType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ClampFreeCamIconOffset struct ASTExtraPlayerController_ClampFreeCamIconOffset_Params { struct FGeometry MyGeometry; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ChangeSpectatorStateToFreeView struct ASTExtraPlayerController_ChangeSpectatorStateToFreeView_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.CanSeeAllUI struct ASTExtraPlayerController_CanSeeAllUI_Params { bool bUIVisibility; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.CallTeamMateStateChanged struct ASTExtraPlayerController_CallTeamMateStateChanged_Params { class ASTExtraPlayerState* STPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) float Health; // (Parm, ZeroConstructor, IsPlainOldData) int VoiceID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.CallShowTouchInterface struct ASTExtraPlayerController_CallShowTouchInterface_Params { bool InShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.CalInputFromRotaionRate struct ASTExtraPlayerController_CalInputFromRotaionRate_Params { float OutPitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float OutYaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool bIsAddPitch; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool bIsAddYaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FVector CurMotionData; // (Parm, IsPlainOldData) float PitchReverce; // (Parm, ZeroConstructor, IsPlainOldData) float MotionTouchRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float MotionTouchAimRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float MotionRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float MotionAimRate_Pitch; // (Parm, ZeroConstructor, IsPlainOldData) float MotionTouchRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData) float MotionTouchAimRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData) float MotionRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData) float MotionAimRate_Yaw; // (Parm, ZeroConstructor, IsPlainOldData) float MotionRate_Pitch_Threshold; // (Parm, ZeroConstructor, IsPlainOldData) float MotionRate_Yaw_Threshold; // (Parm, ZeroConstructor, IsPlainOldData) float Left; // (Parm, ZeroConstructor, IsPlainOldData) float Right; // (Parm, ZeroConstructor, IsPlainOldData) bool bLandScapeOrientation; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.CalcAttactBtnPos struct ASTExtraPlayerController_CalcAttactBtnPos_Params { float locX; // (Parm, ZeroConstructor, IsPlainOldData) float locY; // (Parm, ZeroConstructor, IsPlainOldData) float SizeX; // (Parm, ZeroConstructor, IsPlainOldData) float SizeY; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestSkillPrompt struct ASTExtraPlayerController_C2S_RequestSkillPrompt_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.C2S_RequestBeingRescuedRemainingTime struct ASTExtraPlayerController_C2S_RequestBeingRescuedRemainingTime_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.BroadcastFatalDamageToClient struct ASTExtraPlayerController_BroadcastFatalDamageToClient_Params { struct FString causerName; // (Parm, ZeroConstructor) struct FString victimName; // (Parm, ZeroConstructor) int DamageType; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int DamageWeaponSkin; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData) int ResultHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) int Relationship; // (Parm, ZeroConstructor, IsPlainOldData) int PreviousHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) struct FString realKillerName; // (Parm, ZeroConstructor) int realKillerNewKillNum; // (Parm, ZeroConstructor, IsPlainOldData) bool IsCauserMonster; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t causerKey; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t victimKey; // (Parm, ZeroConstructor, IsPlainOldData) int causerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData) int causerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData) int victimAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData) int victimAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData) int realKillerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData) int realKillerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString CauseUID; // (Parm, ZeroConstructor) struct FString VictimUID; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraPlayerController.BroadcastClientsSpawnExplosionEffect struct ASTExtraPlayerController_BroadcastClientsSpawnExplosionEffect_Params { class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform Trans; // (Parm, IsPlainOldData) class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.BPGetIsAndroidSimulator struct ASTExtraPlayerController_BPGetIsAndroidSimulator_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.BP_OceanSideDetected struct ASTExtraPlayerController_BP_OceanSideDetected_Params { struct FVector OceansideLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool bDetectedRiver; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.BleTurnInput struct ASTExtraPlayerController_BleTurnInput_Params { struct FVector2D DeltaDirection; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TEnumAsByte EventType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.BeginTouchScreen struct ASTExtraPlayerController_BeginTouchScreen_Params { struct FVector Loc; // (Parm, IsPlainOldData) TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.BeginSpectatingWithoutDeadBox struct ASTExtraPlayerController_BeginSpectatingWithoutDeadBox_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.BackToGameDataRefresh struct ASTExtraPlayerController_BackToGameDataRefresh_Params { }; // Function ShadowTrackerExtra.STExtraPlayerController.AutoSelectViewTarget struct ASTExtraPlayerController_AutoSelectViewTarget_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.AddTouchMoveFinger struct ASTExtraPlayerController_AddTouchMoveFinger_Params { TEnumAsByte FingerIndex; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Priority; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector TouchLoc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.AddItem struct ASTExtraPlayerController_AddItem_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ActiveTaskTrigger struct ASTExtraPlayerController_ActiveTaskTrigger_Params { TEnumAsByte ConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerController.ActivateTouchInterface struct ASTExtraPlayerController_ActivateTouchInterface_Params { class UTouchInterface* NewTouchInterface; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.YBTimerSkill struct UGMCheatManager_YBTimerSkill_Params { }; // Function ShadowTrackerExtra.GMCheatManager.YBSkill struct UGMCheatManager_YBSkill_Params { int SkillIndex; // (Parm, ZeroConstructor, IsPlainOldData) float Timer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.YBIgnorePlayer struct UGMCheatManager_YBIgnorePlayer_Params { }; // Function ShadowTrackerExtra.GMCheatManager.ToggleSpringMode struct UGMCheatManager_ToggleSpringMode_Params { }; // Function ShadowTrackerExtra.GMCheatManager.ToggleSpringDebug struct UGMCheatManager_ToggleSpringDebug_Params { }; // Function ShadowTrackerExtra.GMCheatManager.ToggleShootVertify struct UGMCheatManager_ToggleShootVertify_Params { }; // Function ShadowTrackerExtra.GMCheatManager.TogglePawnInfo struct UGMCheatManager_TogglePawnInfo_Params { }; // Function ShadowTrackerExtra.GMCheatManager.TestWeaponAttachment struct UGMCheatManager_TestWeaponAttachment_Params { bool bEquip; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.TestLineTrace struct UGMCheatManager_TestLineTrace_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Z; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.TestGameplayDataRecord struct UGMCheatManager_TestGameplayDataRecord_Params { int UID; // (Parm, ZeroConstructor, IsPlainOldData) int RecordType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.TeleportTo struct UGMCheatManager_TeleportTo_Params { float X; // (Parm, ZeroConstructor, IsPlainOldData) float Y; // (Parm, ZeroConstructor, IsPlainOldData) float Z; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.StopBigYearBeast struct UGMCheatManager_StopBigYearBeast_Params { }; // Function ShadowTrackerExtra.GMCheatManager.StatVehicle struct UGMCheatManager_StatVehicle_Params { }; // Function ShadowTrackerExtra.GMCheatManager.StartMainTriggerClock struct UGMCheatManager_StartMainTriggerClock_Params { }; // Function ShadowTrackerExtra.GMCheatManager.SpawnLevelDirector struct UGMCheatManager_SpawnLevelDirector_Params { }; // Function ShadowTrackerExtra.GMCheatManager.SpawnFakePlayer struct UGMCheatManager_SpawnFakePlayer_Params { int Num; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SpawnBotForTest struct UGMCheatManager_SpawnBotForTest_Params { int Num; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SpawnBigYearBeast struct UGMCheatManager_SpawnBigYearBeast_Params { int Num; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.ShowResultAvatarInfo struct UGMCheatManager_ShowResultAvatarInfo_Params { }; // Function ShadowTrackerExtra.GMCheatManager.ShowParachuteJumpDebugLine struct UGMCheatManager_ShowParachuteJumpDebugLine_Params { bool IsShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.ShowNearbyCharHP struct UGMCheatManager_ShowNearbyCharHP_Params { float Radius; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.ShowBigYearBeastData struct UGMCheatManager_ShowBigYearBeastData_Params { }; // Function ShadowTrackerExtra.GMCheatManager.SetViewFPP struct UGMCheatManager_SetViewFPP_Params { bool IsFPP; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveLog struct UGMCheatManager_SetTouchMoveLog_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetTouchMoveDelay struct UGMCheatManager_SetTouchMoveDelay_Params { int DelayFrame; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetSkillDup struct UGMCheatManager_SetSkillDup_Params { int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetSequencerPlaybackPosition struct UGMCheatManager_SetSequencerPlaybackPosition_Params { float Percent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetRateScore struct UGMCheatManager_SetRateScore_Params { float RankScore; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetNeckUp struct UGMCheatManager_SetNeckUp_Params { float UpAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetNeckSpeed struct UGMCheatManager_SetNeckSpeed_Params { float Speed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetNeckRight struct UGMCheatManager_SetNeckRight_Params { float RightAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetNeckMax struct UGMCheatManager_SetNeckMax_Params { float MaxAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetNeckLeft struct UGMCheatManager_SetNeckLeft_Params { float LeftAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetGVMemberID struct UGMCheatManager_SetGVMemberID_Params { int memberID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetDeliver struct UGMCheatManager_SetDeliver_Params { }; // Function ShadowTrackerExtra.GMCheatManager.SetCameraLagEnable struct UGMCheatManager_SetCameraLagEnable_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetCacheInputNum struct UGMCheatManager_SetCacheInputNum_Params { int CacheNum; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastHP struct UGMCheatManager_SetBigYearBeastHP_Params { int InHealth; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetBigYearBeastDamageScale struct UGMCheatManager_SetBigYearBeastDamageScale_Params { float DamageScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.SetAnimEnable struct UGMCheatManager_SetAnimEnable_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.RefreshReconnectUI struct UGMCheatManager_RefreshReconnectUI_Params { }; // Function ShadowTrackerExtra.GMCheatManager.PrintWeaponAllState struct UGMCheatManager_PrintWeaponAllState_Params { }; // Function ShadowTrackerExtra.GMCheatManager.PrintMainCharAllAvatar struct UGMCheatManager_PrintMainCharAllAvatar_Params { }; // Function ShadowTrackerExtra.GMCheatManager.PrintAllAnim struct UGMCheatManager_PrintAllAnim_Params { }; // Function ShadowTrackerExtra.GMCheatManager.PauseAnim struct UGMCheatManager_PauseAnim_Params { bool bPause; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.OpenHitTest struct UGMCheatManager_OpenHitTest_Params { }; // Function ShadowTrackerExtra.GMCheatManager.OBKill struct UGMCheatManager_OBKill_Params { }; // Function ShadowTrackerExtra.GMCheatManager.MoveToYearBeast struct UGMCheatManager_MoveToYearBeast_Params { }; // Function ShadowTrackerExtra.GMCheatManager.KillBigYearBeast struct UGMCheatManager_KillBigYearBeast_Params { }; // Function ShadowTrackerExtra.GMCheatManager.GotoSpectating struct UGMCheatManager_GotoSpectating_Params { }; // Function ShadowTrackerExtra.GMCheatManager.GMSuicide struct UGMCheatManager_GMSuicide_Params { }; // Function ShadowTrackerExtra.GMCheatManager.GMSpeedUp struct UGMCheatManager_GMSpeedUp_Params { }; // Function ShadowTrackerExtra.GMCheatManager.GMSetSpeed struct UGMCheatManager_GMSetSpeed_Params { float WalkSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMSetServerLevelLoadingMode struct UGMCheatManager_GMSetServerLevelLoadingMode_Params { bool bNewLoadAll; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickEightDirection struct UGMCheatManager_GMSetJoystickEightDirection_Params { bool IsNeedEightDirection; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMSetJoystickActivatedRange struct UGMCheatManager_GMSetJoystickActivatedRange_Params { bool IsNeedActivatedRange; // (Parm, ZeroConstructor, IsPlainOldData) float ActivatedRange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMSetHealth struct UGMCheatManager_GMSetHealth_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMSetCircleTime struct UGMCheatManager_GMSetCircleTime_Params { float CDTime; // (Parm, ZeroConstructor, IsPlainOldData) float LastTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMRainCount struct UGMCheatManager_GMRainCount_Params { float Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMIOSFrameRateLock struct UGMCheatManager_GMIOSFrameRateLock_Params { int FrameRateLock; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMInvincible struct UGMCheatManager_GMInvincible_Params { bool IsInvincible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.GMFollow struct UGMCheatManager_GMFollow_Params { struct FString TargetName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.GMCheatManager.GMDecreaseHealth struct UGMCheatManager_GMDecreaseHealth_Params { }; // Function ShadowTrackerExtra.GMCheatManager.GetGVMemberID struct UGMCheatManager_GetGVMemberID_Params { int memberID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.ForceGC struct UGMCheatManager_ForceGC_Params { }; // Function ShadowTrackerExtra.GMCheatManager.ForceEndInputForAppWillDeactivate struct UGMCheatManager_ForceEndInputForAppWillDeactivate_Params { }; // Function ShadowTrackerExtra.GMCheatManager.FallKill struct UGMCheatManager_FallKill_Params { int Type; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.EnterPawnState struct UGMCheatManager_EnterPawnState_Params { EPawnState InState; // (Parm, ZeroConstructor, IsPlainOldData) bool IsEnter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.EnableFWAct struct UGMCheatManager_EnableFWAct_Params { bool IsEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.DumpVehicleAnimInstance struct UGMCheatManager_DumpVehicleAnimInstance_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DumpVehicle struct UGMCheatManager_DumpVehicle_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DumpPlayerController struct UGMCheatManager_DumpPlayerController_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DumpObservingCharacter struct UGMCheatManager_DumpObservingCharacter_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DumpObjectProperties struct UGMCheatManager_DumpObjectProperties_Params { struct FString ObjectName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.GMCheatManager.DumpCharacterAnimInstance struct UGMCheatManager_DumpCharacterAnimInstance_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DumpCharacter struct UGMCheatManager_DumpCharacter_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DebugStopEMote struct UGMCheatManager_DebugStopEMote_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.DebugStopCapture struct UGMCheatManager_DebugStopCapture_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DebugStartEMote struct UGMCheatManager_DebugStartEMote_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.DebugSpeed struct UGMCheatManager_DebugSpeed_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DebugOBNearPlayerList struct UGMCheatManager_DebugOBNearPlayerList_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DebugLocation struct UGMCheatManager_DebugLocation_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DebugFPPAnim struct UGMCheatManager_DebugFPPAnim_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DebugEnableSkeletalMeshAnimInitOptimization struct UGMCheatManager_DebugEnableSkeletalMeshAnimInitOptimization_Params { int bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.DebugEnableFerrisWheelTick struct UGMCheatManager_DebugEnableFerrisWheelTick_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.DebugEnableDrawSearchLine struct UGMCheatManager_DebugEnableDrawSearchLine_Params { int bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.DebugEnableBulletImpact struct UGMCheatManager_DebugEnableBulletImpact_Params { int bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.DebugCamera struct UGMCheatManager_DebugCamera_Params { }; // Function ShadowTrackerExtra.GMCheatManager.DebugAirDropPickInfo struct UGMCheatManager_DebugAirDropPickInfo_Params { float DrawTime; // (Parm, ZeroConstructor, IsPlainOldData) float BoxDrawSize; // (Parm, ZeroConstructor, IsPlainOldData) float BoxDrawLineLength; // (Parm, ZeroConstructor, IsPlainOldData) float ListWrapperDrawSize; // (Parm, ZeroConstructor, IsPlainOldData) float ListWrapperDrawLineLength; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.CollectAllPlayerWeaponPosInfo struct UGMCheatManager_CollectAllPlayerWeaponPosInfo_Params { }; // Function ShadowTrackerExtra.GMCheatManager.ChangeViewTarget struct UGMCheatManager_ChangeViewTarget_Params { }; // Function ShadowTrackerExtra.GMCheatManager.CallOnReconnect struct UGMCheatManager_CallOnReconnect_Params { }; // Function ShadowTrackerExtra.GMCheatManager.CallLuaTableFunction struct UGMCheatManager_CallLuaTableFunction_Params { struct FString TableName; // (Parm, ZeroConstructor) struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.GMCheatManager.CallLuaGlobalFunction struct UGMCheatManager_CallLuaGlobalFunction_Params { struct FString FunctionName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.GMCheatManager.BuildingCollide struct UGMCheatManager_BuildingCollide_Params { bool InCollide; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.AutoSetPlayerLocation struct UGMCheatManager_AutoSetPlayerLocation_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.AILog struct UGMCheatManager_AILog_Params { }; // Function ShadowTrackerExtra.GMCheatManager.AddWeaponAvatar struct UGMCheatManager_AddWeaponAvatar_Params { int WeaponSkin; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GMCheatManager.AddScore struct UGMCheatManager_AddScore_Params { int Score; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GrayPushCommand.InitConfigFile struct UGrayPushCommand_InitConfigFile_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GrayPushCommand.GetPushCommands struct UGrayPushCommand_GetPushCommands_Params { struct FString MapShortName; // (Parm, ZeroConstructor) struct FString GameModeName; // (Parm, ZeroConstructor) struct FString ProfileName; // (Parm, ZeroConstructor) struct FDeviceInfo DeviceInfo; // (ConstParm, Parm, OutParm, ReferenceParm) TArray PushComands; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GroundFlagWidget.SetWorldPos struct UGroundFlagWidget_SetWorldPos_Params { struct FVector Loc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.ReconnectRecover struct USTNewbieGuideSuccessListenerBase_ReconnectRecover_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.GuideFinishedByPlayer struct USTNewbieGuideSuccessListenerBase_GuideFinishedByPlayer_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.EnableListener struct USTNewbieGuideSuccessListenerBase_EnableListener_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STNewbieGuideSuccessListenerBase.DisableListener struct USTNewbieGuideSuccessListenerBase_DisableListener_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.GSListener_JoystickActive.ReceiveJoystickInput struct UGSListener_JoystickActive_ReceiveJoystickInput_Params { struct FVector2D JSInput; // (Parm, IsPlainOldData) struct FVector2D Size; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.GSListener_PlayerUseRecoverItem.OnPlayerUseRecoverItem struct UGSListener_PlayerUseRecoverItem_OnPlayerUseRecoverItem_Params { }; // Function ShadowTrackerExtra.GSListener_ShakeCamera.ReceiveCameraShake struct UGSListener_ShakeCamera_ReceiveCameraShake_Params { }; // Function ShadowTrackerExtra.GSListener_SwitchToMainWeapon.OnCurUsingWeaponChange struct UGSListener_SwitchToMainWeapon_OnCurUsingWeaponChange_Params { TEnumAsByte targetSlot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GuideComponent.SetMaskWidgetOnTop struct UGuideComponent_SetMaskWidgetOnTop_Params { bool bTop; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.GuideComponent.CreateGuideUI struct UGuideComponent_CreateGuideUI_Params { }; // Function ShadowTrackerExtra.IdeaFence.GetSplineComponent struct AIdeaFence_GetSplineComponent_Params { class USplineComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.InGameReconnectingInterface.RetriveDataAfterReconnecting struct UInGameReconnectingInterface_RetriveDataAfterReconnecting_Params { }; // Function ShadowTrackerExtra.InGameReconnectingInterface.RecoverStatusAfterReconnecting struct UInGameReconnectingInterface_RecoverStatusAfterReconnecting_Params { }; // Function ShadowTrackerExtra.ItemGeneratorBase.ForceUpdate struct AItemGeneratorBase_ForceUpdate_Params { }; // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTreasureBoxGenerateDataList struct UItemsBoxConfigDataAsset_GetTreasureBoxGenerateDataList_Params { struct FString GroupName; // (Parm, ZeroConstructor) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetTargetItemsDataFromTableByCategoryFilter struct UItemsBoxConfigDataAsset_GetTargetItemsDataFromTableByCategoryFilter_Params { struct FString CategoryFilter; // (Parm, ZeroConstructor) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetSuperAirDropBoxGenerateDataList struct UItemsBoxConfigDataAsset_GetSuperAirDropBoxGenerateDataList_Params { int GroupIdx; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ItemsBoxConfigDataAsset.GetAirDropBoxGenerateDataList struct UItemsBoxConfigDataAsset_GetAirDropBoxGenerateDataList_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.LagCompensationComponent.SimulatedCharacterServerTime struct ULagCompensationComponent_SimulatedCharacterServerTime_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.LagCompensationComponent.RPC_DrawHeadBox struct ULagCompensationComponent_RPC_DrawHeadBox_Params { struct FCharacterHistoryData DataToDraw; // (Parm) }; // Function ShadowTrackerExtra.LandScapeLODByHeight.Stop struct ULandScapeLODByHeight_Stop_Params { }; // Function ShadowTrackerExtra.LandScapeLODByHeight.Start struct ULandScapeLODByHeight_Start_Params { }; // Function ShadowTrackerExtra.LandScapeLODByHeight.MappingLODByHeight struct ULandScapeLODByHeight_MappingLODByHeight_Params { }; // Function ShadowTrackerExtra.LobbyMatChgActor.ChangeMaterialToIdx struct ALobbyMatChgActor_ChangeMaterialToIdx_Params { int Idx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.LobbyNianMonster.GetMonsterStatus struct ALobbyNianMonster_GetMonsterStatus_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.LobbyNianMonster.ChangeNianStatus struct ALobbyNianMonster_ChangeNianStatus_Params { int Status; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.LockAndObsOptComponent.SetTeammateForbitPick struct ULockAndObsOptComponent_SetTeammateForbitPick_Params { bool bForbit; // (Parm, ZeroConstructor, IsPlainOldData) int LogType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPickEffect struct ULockAndObsOptComponent_OnRep_ForbitPickEffect_Params { }; // Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_ForbitPick struct ULockAndObsOptComponent_OnRep_ForbitPick_Params { }; // Function ShadowTrackerExtra.LockAndObsOptComponent.OnRep_CanImprisonmentTeammate struct ULockAndObsOptComponent_OnRep_CanImprisonmentTeammate_Params { }; // Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPickMakeEffect struct ULockAndObsOptComponent_IsForbitPickMakeEffect_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.LockAndObsOptComponent.IsForbitPick struct ULockAndObsOptComponent_IsForbitPick_Params { struct FName tombName; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.LockAndObsOptComponent.IsCanImprisonmentTeammate struct ULockAndObsOptComponent_IsCanImprisonmentTeammate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.MathUtils.AngleDis struct UMathUtils_AngleDis_Params { float angleA; // (Parm, ZeroConstructor, IsPlainOldData) float angleB; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.MeleeWeaponToSkillInterface.GetSkillEntryForMeleeWeapon struct UMeleeWeaponToSkillInterface_GetSkillEntryForMeleeWeapon_Params { bool IsPressed; // (Parm, ZeroConstructor, IsPlainOldData) EUTSkillEntry ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.MinimapWidget.UpdatePlayersLocAndRotC struct UMinimapWidget_UpdatePlayersLocAndRotC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.UpdateLeftRouteLengthC struct UMinimapWidget_UpdateLeftRouteLengthC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.UpdateLastDriveVehicleC struct UMinimapWidget_UpdateLastDriveVehicleC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.UpdateAirIconC struct UMinimapWidget_UpdateAirIconC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.TickDynamicScaleC struct UMinimapWidget_TickDynamicScaleC_Params { float DeltaSec; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.MinimapWidget.TickCircleC struct UMinimapWidget_TickCircleC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.RepositionItemOnMapC struct UMinimapWidget_RepositionItemOnMapC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.ReCalMapInfoC struct UMinimapWidget_ReCalMapInfoC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.MapResizeC struct UMinimapWidget_MapResizeC_Params { }; // Function ShadowTrackerExtra.MinimapWidget.LerpDynamicScaleC struct UMinimapWidget_LerpDynamicScaleC_Params { float DeltaSec; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.MinimapWidget.HandleTeammateOutOfRangeC struct UMinimapWidget_HandleTeammateOutOfRangeC_Params { class UWidget* Widget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool bIsInRange; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.MinimapWidget.FindScaleFactorByVelocityC struct UMinimapWidget_FindScaleFactorByVelocityC_Params { float Velocity; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.MinimapWidget.ChangeDynamicScaleC struct UMinimapWidget_ChangeDynamicScaleC_Params { float NewScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.MinimapWidget.AdjustMapPositionC struct UMinimapWidget_AdjustMapPositionC_Params { }; // Function ShadowTrackerExtra.MonsterGeneratorComponent.StartGeneratorMonster struct UMonsterGeneratorComponent_StartGeneratorMonster_Params { }; // Function ShadowTrackerExtra.MonsterGeneratorComponent.RegisterSpotComponent struct UMonsterGeneratorComponent_RegisterSpotComponent_Params { class UMonsterSpotComponent* MonsterSpotComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.MonsterGeneratorComponent.GeneratorMonser struct UMonsterGeneratorComponent_GeneratorMonser_Params { }; // Function ShadowTrackerExtra.MonsterPlayerState.UpdateDamageRanking struct AMonsterPlayerState_UpdateDamageRanking_Params { class ABRPlayerState_YearBeast* YearBeastPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) float FinalDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.MonsterPlayerState.OutputDebugInfo struct AMonsterPlayerState_OutputDebugInfo_Params { }; // Function ShadowTrackerExtra.MonsterPlayerState.OnTakeDamage struct AMonsterPlayerState_OnTakeDamage_Params { float FinalDamage; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerState* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData) struct FString HurtTime; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.MonsterPlayerState.OnRep_InstigatorList struct AMonsterPlayerState_OnRep_InstigatorList_Params { }; // Function ShadowTrackerExtra.MonsterPlayerState.OnRep_DamageFlows struct AMonsterPlayerState_OnRep_DamageFlows_Params { }; // Function ShadowTrackerExtra.MonsterPlayerState.InitDamageRanking struct AMonsterPlayerState_InitDamageRanking_Params { TArray PlayerStateList; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.MonsterProbeComponent.InitialItemTable struct UMonsterProbeComponent_InitialItemTable_Params { }; // Function ShadowTrackerExtra.MonsterSpotComponent.LineTraceSingle struct UMonsterSpotComponent_LineTraceSingle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (ConstParm, Parm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, IsPlainOldData) bool bTraceComplex; // (Parm, ZeroConstructor, IsPlainOldData) TArray ActorsToIgnore; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FHitResult OutHit; // (Parm, OutParm, IsPlainOldData) bool bIgnoreSelf; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.MonsterSpotComponent.GeneratorMonster struct UMonsterSpotComponent_GeneratorMonster_Params { }; // Function ShadowTrackerExtra.MonsterSpotComponent.GenerateActor struct UMonsterSpotComponent_GenerateActor_Params { class UClass* ActorClass; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ActorLocation; // (Parm, IsPlainOldData) struct FRotator ActorRotator; // (Parm, IsPlainOldData) ESpawnActorCollisionHandlingMethod SpawnActorCollisionHandlingMethod; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.MonsterSpotComponent.CleanUpMonsters struct UMonsterSpotComponent_CleanUpMonsters_Params { }; // Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Server struct UMoveAntiCheatComponent_Ping2Server_Params { float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData) float ClientTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLoc; // (ConstParm, Parm, ReferenceParm) float MaxSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.MoveAntiCheatComponent.Ping2Client struct UMoveAntiCheatComponent_Ping2Client_Params { float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.MoveAntiCheatComponent.OnPreReconnectOnServer struct UMoveAntiCheatComponent_OnPreReconnectOnServer_Params { }; // Function ShadowTrackerExtra.MoveAntiCheatComponent.DebugDrawLine struct UMoveAntiCheatComponent_DebugDrawLine_Params { struct FVector Start; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector End; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.MyLandscape.GameEventFlying struct AMyLandscape_GameEventFlying_Params { }; // Function ShadowTrackerExtra.MyLandscape.GameEventFighting struct AMyLandscape_GameEventFighting_Params { }; // Function ShadowTrackerExtra.MyLandscape.AboutToSwitchViewTargetPlayer struct AMyLandscape_AboutToSwitchViewTargetPlayer_Params { }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateSafeZoneGuideVisibilityAndPosition struct UNavigatorPannelUAEUserWidget_UpdateSafeZoneGuideVisibilityAndPosition_Params { }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkVisibility struct UNavigatorPannelUAEUserWidget_UpdateMapMarkVisibility_Params { }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.UpdateMapMarkPosition struct UNavigatorPannelUAEUserWidget_UpdateMapMarkPosition_Params { }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.SetCompassMat struct UNavigatorPannelUAEUserWidget_SetCompassMat_Params { class UMaterialInstanceDynamic* InCompassMat; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange_NoParam struct UNavigatorPannelUAEUserWidget_OnMapMarkChange_NoParam_Params { }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.OnMapMarkChange struct UNavigatorPannelUAEUserWidget_OnMapMarkChange_Params { int MarkIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.GetPlayerLookRotation struct UNavigatorPannelUAEUserWidget_GetPlayerLookRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.NavigatorPannelUAEUserWidget.BindMapMarkChangeDelegate struct UNavigatorPannelUAEUserWidget_BindMapMarkChangeDelegate_Params { }; // Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateServer struct ANetworkOnlineDriver_SwitchPoseStateServer_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PoseState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.SwitchPoseStateClient struct ANetworkOnlineDriver_SwitchPoseStateClient_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PoseState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStopFire struct ANetworkOnlineDriver_ServerStopFire_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) int CurrentBullet; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartFire struct ANetworkOnlineDriver_ServerStartFire_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) int BurstShootBulletsLimit; // (Parm, ZeroConstructor, IsPlainOldData) float BurstShootTimeLimit; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ShootMode; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SimpleShootTarget; // (Parm, IsPlainOldData) struct FVector2D ClientScreenSize; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerStartBarrel struct ANetworkOnlineDriver_ServerStartBarrel_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetShootType struct ANetworkOnlineDriver_ServerSetShootType_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte shootType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerSetReloadMethod struct ANetworkOnlineDriver_ServerSetReloadMethod_Params { class ASTExtraBaseCharacter* TargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte reloadMethod; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.ServerReplicateExplosionEffect struct ANetworkOnlineDriver_ServerReplicateExplosionEffect_Params { class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform Trans; // (Parm, IsPlainOldData) class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NetworkOnlineDriver.BroadcastClientsSpawnExplosionEffect struct ANetworkOnlineDriver_BroadcastClientsSpawnExplosionEffect_Params { class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData) struct FTransform Trans; // (Parm, IsPlainOldData) class AActor* ActorOwner; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) ESpawnActorCollisionHandlingMethod method; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STNewbieGuideConditionBase.ReconnectRecover struct USTNewbieGuideConditionBase_ReconnectRecover_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STNewbieGuideConditionBase.IsOK struct USTNewbieGuideConditionBase_IsOK_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.NewbieGuideComponent.SendNewbieMsg struct UNewbieGuideComponent_SendNewbieMsg_Params { int tipsID; // (Parm, ZeroConstructor, IsPlainOldData) bool isStart; // (Parm, ZeroConstructor, IsPlainOldData) int tipsIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NewbieGuideComponent.InitComponent struct UNewbieGuideComponent_InitComponent_Params { class ASTExtraPlayerController* _OwnerController; // (Parm, ZeroConstructor, IsPlainOldData) TArray _FinishedTips; // (Parm, ZeroConstructor) TArray _FinishedCounts; // (Parm, ZeroConstructor) TEnumAsByte curPlayerCategory; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.NightVisionComponent.SetActivate struct UNightVisionComponent_SetActivate_Params { bool _IsActivate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.OBModeAirDropWidget.SetAirDrop struct UOBModeAirDropWidget_SetAirDrop_Params { class AAirDropBoxActor* DropBox; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.OBModeAirDropWidget.OnItemClicked struct UOBModeAirDropWidget_OnItemClicked_Params { }; // Function ShadowTrackerExtra.OBModePositionWidget.SetPlayerCharacter struct UOBModePositionWidget_SetPlayerCharacter_Params { class ASTExtraPlayerController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) int Idx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.OBModePositionWidget.RefreshPlayerHealth struct UOBModePositionWidget_RefreshPlayerHealth_Params { float hpRatio; // (Parm, ZeroConstructor, IsPlainOldData) float breathRatio; // (Parm, ZeroConstructor, IsPlainOldData) bool IsNearDeath; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.OBModePositionWidget.OnItemClicked struct UOBModePositionWidget_OnItemClicked_Params { }; // Function ShadowTrackerExtra.ObserverCameraComponent.GetCameraView struct UObserverCameraComponent_GetCameraView_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FMinimalViewInfo DesiredView; // (Parm, OutParm) }; // Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.SpawnLevelDirector struct UOnTimeSpawnChallengeLevelRules_SpawnLevelDirector_Params { class UClass* LevelDirectorClass; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.OnReceiveTriggerMsg struct UOnTimeSpawnChallengeLevelRules_OnReceiveTriggerMsg_Params { class UTriggerAction* TriggerAction; // (Parm, ZeroConstructor, IsPlainOldData) struct FString Msg; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.OnTimeSpawnChallengeLevelRules.InitLevel struct UOnTimeSpawnChallengeLevelRules_InitLevel_Params { }; // Function ShadowTrackerExtra.PhaseActorInterface.SetSkillOwnerActor struct UPhaseActorInterface_SetSkillOwnerActor_Params { class AActor* soa; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PhaseActorInterface.SendPhaseEvent struct UPhaseActorInterface_SendPhaseEvent_Params { TEnumAsByte _type; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PhaseActorInterface.GetSkillOwnerActor struct UPhaseActorInterface_GetSkillOwnerActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTargetWithLocation struct UPickupManagerComponent_ServerPutDownTargetWithLocation_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Loc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.ServerPutDownTarget struct UPickupManagerComponent_ServerPutDownTarget_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.ServerPickUpTarget struct UPickupManagerComponent_ServerPickUpTarget_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.PutDownTargetWithLocation struct UPickupManagerComponent_PutDownTargetWithLocation_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Loc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.PutDownTarget struct UPickupManagerComponent_PutDownTarget_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.PickUpTarget struct UPickupManagerComponent_PickUpTarget_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.NotifyMissPickupAvailableActor struct UPickupManagerComponent_NotifyMissPickupAvailableActor_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.NotifyMeetPickupAvailableActor struct UPickupManagerComponent_NotifyMeetPickupAvailableActor_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.GetRandomPutDownLocation struct UPickupManagerComponent_GetRandomPutDownLocation_Params { float OverrideFindPutDownPointZThreshold; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.GetConfirmedPickupAvailableActors struct UPickupManagerComponent_GetConfirmedPickupAvailableActors_Params { }; // Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTargetWithLocation struct UPickupManagerComponent_ControlClientPutDownTargetWithLocation_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Loc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPutDownTarget struct UPickupManagerComponent_ControlClientPutDownTarget_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.ControlClientPickUpTarget struct UPickupManagerComponent_ControlClientPickUpTarget_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PickupManagerComponent.ClampWorldLocation struct UPickupManagerComponent_ClampWorldLocation_Params { struct FVector OutVector; // (Parm, OutParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlaneCharacter.OnRequestImgSuccess struct APlaneCharacter_OnRequestImgSuccess_Params { class UTexture2D* Texture; // (Parm, ZeroConstructor, IsPlainOldData) struct FString RequestedURL; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerRightImg struct APlaneCharacter_OnRep_GetHttpPlaneBannerRightImg_Params { }; // Function ShadowTrackerExtra.PlaneCharacter.OnRep_GetHttpPlaneBannerLeftImg struct APlaneCharacter_OnRep_GetHttpPlaneBannerLeftImg_Params { }; // Function ShadowTrackerExtra.PlaneCharacter.OnRep_EnableBanner struct APlaneCharacter_OnRep_EnableBanner_Params { }; // Function ShadowTrackerExtra.PlayerGunCollosionComp.SetEffect struct UPlayerGunCollosionComp_SetEffect_Params { bool Visbile; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector EffectLoc; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerGunCollosionComp.CheckCollision struct UPlayerGunCollosionComp_CheckCollision_Params { int InFoldFactor; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) struct FVector FoldPoint; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector FoldNormal; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.StartOnPlane struct UPlayerSecurityInfoCollector_StartOnPlane_Params { }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.PlayerCanJump struct UPlayerSecurityInfoCollector_PlayerCanJump_Params { }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleSyncCircleInfo struct UPlayerSecurityInfoCollector_HandleSyncCircleInfo_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterSafeZoneTips struct UPlayerSecurityInfoCollector_HandleCharacterSafeZoneTips_Params { float SafeZoneTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleWaveOver struct UPlayerSecurityInfoCollector_HandleCharacterCircleWaveOver_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterCircleSizeAndPosition struct UPlayerSecurityInfoCollector_HandleCharacterCircleSizeAndPosition_Params { struct FVector BlueCircleSync; // (Parm, IsPlainOldData) struct FVector WhiteCircleSync; // (Parm, IsPlainOldData) int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCircleRun struct UPlayerSecurityInfoCollector_HandleCharacterBlueCircleRun_Params { float BlueCircleRunTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterBlueCirclePreWarning struct UPlayerSecurityInfoCollector_HandleCharacterBlueCirclePreWarning_Params { float BlueCirclePreWarningTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.HandleCharacterAttrChangedWithDetail struct UPlayerSecurityInfoCollector_HandleCharacterAttrChangedWithDetail_Params { class AActor* nowActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FString AttrName; // (Parm, ZeroConstructor) float ValueDelta; // (Parm, ZeroConstructor, IsPlainOldData) float ResultValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.ExitParachute struct UPlayerSecurityInfoCollector_ExitParachute_Params { }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterParachute struct UPlayerSecurityInfoCollector_EnterParachute_Params { }; // Function ShadowTrackerExtra.PlayerSecurityInfoCollector.EnterJumping struct UPlayerSecurityInfoCollector_EnterJumping_Params { }; // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimMove_BluePrint struct UPlayerSwimComponent_UpdateSwimMove_BluePrint_Params { }; // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateSwimCollisionHeightCpp struct UPlayerSwimComponent_UpdateSwimCollisionHeightCpp_Params { }; // Function ShadowTrackerExtra.PlayerSwimComponent.UpdatePlayerState_BluePrint struct UPlayerSwimComponent_UpdatePlayerState_BluePrint_Params { }; // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateCameraState_BluePrint struct UPlayerSwimComponent_UpdateCameraState_BluePrint_Params { }; // Function ShadowTrackerExtra.PlayerSwimComponent.UpdateBreath_BluePrint struct UPlayerSwimComponent_UpdateBreath_BluePrint_Params { }; // Function ShadowTrackerExtra.PlayerSwimComponent.SyncWaterObject_BluePrint struct UPlayerSwimComponent_SyncWaterObject_BluePrint_Params { }; // Function ShadowTrackerExtra.PlayerSwimComponent.SetDeltTime_BluePrint struct UPlayerSwimComponent_SetDeltTime_BluePrint_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSwimComponent.GetWaterObject struct UPlayerSwimComponent_GetWaterObject_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanProne struct UPlayerSwimComponent_CheckCanProne_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerSwimComponent.CheckCanCrouch struct UPlayerSwimComponent_CheckCanCrouch_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.SwitchToDeadTombBox struct APlayerTombBox_SwitchToDeadTombBox_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.SetVisible struct APlayerTombBox_SetVisible_Params { bool IsVisible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.RegisterToPlayerPickUpList struct APlayerTombBox_RegisterToPlayerPickUpList_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.OnRep_VisibilityChange struct APlayerTombBox_OnRep_VisibilityChange_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.OnRep_ChangeBoxMesh struct APlayerTombBox_OnRep_ChangeBoxMesh_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.OnRep_BoxLifeSpan struct APlayerTombBox_OnRep_BoxLifeSpan_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachmentReplication struct APlayerTombBox_OnRep_AttachmentReplication_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.OnRep_AttachedActor struct APlayerTombBox_OnRep_AttachedActor_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.HideDeadTombApparence struct APlayerTombBox_HideDeadTombApparence_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.GetTombboxLifespan struct APlayerTombBox_GetTombboxLifespan_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.GetBoxPickupWrapperActor struct APlayerTombBox_GetBoxPickupWrapperActor_Params { class APickUpListWrapperActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.GenerateTreasureBoxWrappers struct APlayerTombBox_GenerateTreasureBoxWrappers_Params { TArray DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FName AirBoxName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.GeneratePlayerBackpackWrappers struct APlayerTombBox_GeneratePlayerBackpackWrappers_Params { }; // Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersInner struct APlayerTombBox_GenerateBoxWrappersInner_Params { class UClass* WrapperClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FName BoxName; // (Parm, ZeroConstructor, IsPlainOldData) bool AttachToBox; // (Parm, ZeroConstructor, IsPlainOldData) class APickUpListWrapperActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataListAndWrapper struct APlayerTombBox_GenerateBoxWrappersByPickUpItemDataListAndWrapper_Params { class UClass* WrapperClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FName BoxName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.GenerateBoxWrappersByPickUpItemDataList struct APlayerTombBox_GenerateBoxWrappersByPickUpItemDataList_Params { TArray DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FName BoxName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerTombBox.GenerateAirDropBoxWrappers struct APlayerTombBox_GenerateAirDropBoxWrappers_Params { TArray DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FName AirBoxName; // (Parm, ZeroConstructor, IsPlainOldData) int AirDropBoxID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerVaultComponent.VaultFromCPP struct UPlayerVaultComponent_VaultFromCPP_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PlayerVaultComponent.UpdateVault_BluePrint struct UPlayerVaultComponent_UpdateVault_BluePrint_Params { }; // Function ShadowTrackerExtra.ProduceDropItemComponent.StartDrop struct UProduceDropItemComponent_StartDrop_Params { class AActor* DeadCharacter; // (Parm, ZeroConstructor, IsPlainOldData) class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.SetProduceID struct UProduceDropItemComponent_SetProduceID_Params { int produceID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByUnionRandom struct UProduceDropItemComponent_PickItemByUnionRandom_Params { int WeightCount; // (Parm, ZeroConstructor, IsPlainOldData) TArray WeightMap; // (Parm, OutParm, ZeroConstructor) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.PickItemByIndependentRandom struct UProduceDropItemComponent_PickItemByIndependentRandom_Params { int Weight; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.OnOwnerActorDead struct UProduceDropItemComponent_OnOwnerActorDead_Params { class ASTExtraBaseCharacter* DeadCharacter; // (Parm, ZeroConstructor, IsPlainOldData) class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData) class UClass* DamageType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.NineGridDrop struct UProduceDropItemComponent_NineGridDrop_Params { TArray PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FTransform PawnTrans; // (Parm, IsPlainOldData) class AActor* IgnorePawn; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorPath struct UProduceDropItemComponent_GetWrapperActorPath_Params { struct FItemDefineID DefineID; // (Parm) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.GetWrapperActorClass struct UProduceDropItemComponent_GetWrapperActorClass_Params { struct FItemDefineID DefineID; // (Parm) class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.GetDropItemCfgList struct UProduceDropItemComponent_GetDropItemCfgList_Params { TArray DropList; // (Parm, OutParm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.GenerateDropItemByOwner struct UProduceDropItemComponent_GenerateDropItemByOwner_Params { TArray FinalDropItems; // (Parm, OutParm, ZeroConstructor) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTreasureBox struct UProduceDropItemComponent_DropToTreasureBox_Params { TArray PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BoxName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTombBox struct UProduceDropItemComponent_DropToTombBox_Params { TArray PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class ACharacter* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BoxName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToTarget struct UProduceDropItemComponent_DropToTarget_Params { struct FItemDefineID DefineID; // (Parm) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackComponent* Backpack; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.DropToGround struct UProduceDropItemComponent_DropToGround_Params { struct FPickUpItemData PropData; // (ConstParm, Parm, OutParm, ReferenceParm) struct FTransform WrapperTrans; // (Parm, IsPlainOldData) bool ShowGroundEffect; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.DropOutProps struct UProduceDropItemComponent_DropOutProps_Params { TArray PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class ACharacter* KillerPawn; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BoxName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.CircleDrop struct UProduceDropItemComponent_CircleDrop_Params { TArray PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FTransform PawnTrans; // (Parm, IsPlainOldData) class AActor* IgnorePawn; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ProduceDropItemComponent.CalcDropItemListByDropRule struct UProduceDropItemComponent_CalcDropItemListByDropRule_Params { struct FDropItemConfig DropRuleCfg; // (ConstParm, Parm, OutParm, ReferenceParm) TArray DropItemList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.PropDropOutMethodInterface.NineGridDrop struct UPropDropOutMethodInterface_NineGridDrop_Params { TArray PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FTransform PawnTrans; // (Parm, IsPlainOldData) class AActor* ignoreActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTreasureBox struct UPropDropOutMethodInterface_DropToTreasureBox_Params { TArray PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class AActor* TargetActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BoxName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTombBox struct UPropDropOutMethodInterface_DropToTombBox_Params { TArray PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class ACharacter* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BoxName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToTarget struct UPropDropOutMethodInterface_DropToTarget_Params { struct FItemDefineID DefineID; // (Parm) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackComponent* Backpack; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropToGround struct UPropDropOutMethodInterface_DropToGround_Params { struct FPickUpItemData PropData; // (ConstParm, Parm, OutParm, ReferenceParm) struct FTransform WrapperTrans; // (Parm, IsPlainOldData) bool ShowGroundEffect; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PropDropOutMethodInterface.DropOutProps struct UPropDropOutMethodInterface_DropOutProps_Params { TArray PropData; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class ACharacter* KillerPawn; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DeadPawn; // (Parm, ZeroConstructor, IsPlainOldData) struct FString BoxName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.PropDropOutMethodInterface.CircleDrop struct UPropDropOutMethodInterface_CircleDrop_Params { TArray PropDatas; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FTransform PawnTrans; // (Parm, IsPlainOldData) class AActor* IgnorePawn; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* KillerActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.SetDoorBroken struct APUBGDoor_SetDoorBroken_Params { bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* brokenCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.RefreshUIOnClient struct APUBGDoor_RefreshUIOnClient_Params { }; // Function ShadowTrackerExtra.PUBGDoor.Refresh_DoorIgnore struct APUBGDoor_Refresh_DoorIgnore_Params { bool InIsExDoor; // (Parm, ZeroConstructor, IsPlainOldData) float InDoorAng; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.OpenDoorBy struct APUBGDoor_OpenDoorBy_Params { class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) bool extraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorStateEx struct APUBGDoor_OnRep_RepDoorStateEx_Params { }; // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorState struct APUBGDoor_OnRep_RepDoorState_Params { }; // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBrokenEx struct APUBGDoor_OnRep_RepDoorBrokenEx_Params { }; // Function ShadowTrackerExtra.PUBGDoor.OnRep_RepDoorBroken struct APUBGDoor_OnRep_RepDoorBroken_Params { }; // Function ShadowTrackerExtra.PUBGDoor.OnEndOverlapEx struct APUBGDoor_OnEndOverlapEx_Params { class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.OnEndOverlap struct APUBGDoor_OnEndOverlap_Params { class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.OnDoorRPC struct APUBGDoor_OnDoorRPC_Params { class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) bool bAimingExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.PUBGDoor.OnDoorAniFinsihDelegate__DelegateSignature struct APUBGDoor_OnDoorAniFinsihDelegate__DelegateSignature_Params { class APUBGDoor* door; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlapEx struct APUBGDoor_OnBeginOverlapEx_Params { class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.OnBeginOverlap struct APUBGDoor_OnBeginOverlap_Params { class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.On_DoorAniFinsih struct APUBGDoor_On_DoorAniFinsih_Params { class UBoxComponent* InDoorCheckBox; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool extraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.Init struct APUBGDoor_Init_Params { class UBoxComponent* interactionBox; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UStaticMeshComponent* doorMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool inDoubleDoor; // (Parm, ZeroConstructor, IsPlainOldData) class UBoxComponent* interactionBoxEx; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UStaticMeshComponent* doorMeshEx; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.ForceNetUpdate struct APUBGDoor_ForceNetUpdate_Params { }; // Function ShadowTrackerExtra.PUBGDoor.CloseDoorBy struct APUBGDoor_CloseDoorBy_Params { class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) bool extraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.BP_DoorBroken struct APUBGDoor_BP_DoorBroken_Params { bool isBeginPlay; // (Parm, ZeroConstructor, IsPlainOldData) bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.ActionDoorOnClient struct APUBGDoor_ActionDoorOnClient_Params { int doorStateDst; // (Parm, ZeroConstructor, IsPlainOldData) bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.PUBGDoor.ActionDoorImmediatly struct APUBGDoor_ActionDoorImmediatly_Params { int doorStateDst; // (Parm, ZeroConstructor, IsPlainOldData) bool bExtraDoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.RadiationCircle.InitRadiationCircle struct ARadiationCircle_InitRadiationCircle_Params { }; // Function ShadowTrackerExtra.RadiationCircle.HandleOnSafeZoneTips struct ARadiationCircle_HandleOnSafeZoneTips_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRespawned struct ARecyclableNetActor_ReceiveOnRespawned_Params { }; // Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnRecycled struct ARecyclableNetActor_ReceiveOnRecycled_Params { }; // Function ShadowTrackerExtra.RecyclableNetActor.ReceiveOnOwnerChanged struct ARecyclableNetActor_ReceiveOnOwnerChanged_Params { }; // Function ShadowTrackerExtra.RecyclableNetActor.OnRep_Owner struct ARecyclableNetActor_OnRep_Owner_Params { }; // Function ShadowTrackerExtra.RespawnRulesComponent.InitRespawnRuleTimer struct URespawnRulesComponent_InitRespawnRuleTimer_Params { }; // Function ShadowTrackerExtra.RespawnRulesComponent.ApplyRespawnRule struct URespawnRulesComponent_ApplyRespawnRule_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponStartFire struct USecurityLogWeaponCollector_OnCharacterWeaponStartFire_Params { }; // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterWeaponShootHit struct USecurityLogWeaponCollector_OnCharacterWeaponShootHit_Params { struct FShootWeaponDamageEvent DamageDetail; // (ConstParm, Parm, OutParm, ReferenceParm) struct FBulletHitInfoUploadData HitData; // (ConstParm, Parm, OutParm, ReferenceParm) struct FLocalShootHitData LocalHitData; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterUsingWeaponChanged struct USecurityLogWeaponCollector_OnCharacterUsingWeaponChanged_Params { TEnumAsByte TargetChangeSlot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterShootTarget struct USecurityLogWeaponCollector_OnCharacterShootTarget_Params { class AActor* InHitActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FSecurityLogHitTargetInfo TargetInfo; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.SecurityLogWeaponCollector.OnCharacterAimModeChanged struct USecurityLogWeaponCollector_OnCharacterAimModeChanged_Params { TEnumAsByte Mode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.SecurityLogWeaponCollector.IsInADSAimState struct USecurityLogWeaponCollector_IsInADSAimState_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportVerifyInfoFlow struct USecuryInfoComponent_ReportVerifyInfoFlow_Params { }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportPlayerKillFlow struct USecuryInfoComponent_ReportPlayerKillFlow_Params { struct FClientSecPlayerKillFlow PlayerKillFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportMrpcsFlow struct USecuryInfoComponent_ReportMrpcsFlow_Params { struct FClientSecMrpcsFlow MrpcsFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportJumpFlow struct USecuryInfoComponent_ReportJumpFlow_Params { struct FClientJumpFlow JumpFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportHurtFlow struct USecuryInfoComponent_ReportHurtFlow_Params { struct FHurtFlow HurtFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamQuit struct USecuryInfoComponent_ReportGvoiceTeamQuit_Params { struct FGvoiceTeamQuit teamQuit; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGvoiceTeamCreate struct USecuryInfoComponent_ReportGvoiceTeamCreate_Params { struct FGvoiceTeamCreate teamCreate; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameStartFlow struct USecuryInfoComponent_ReportGameStartFlow_Params { struct FClientGameStartFlow GameStartFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameSetting struct USecuryInfoComponent_ReportGameSetting_Params { struct FGameSetting GameSetting; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameEndFlow struct USecuryInfoComponent_ReportGameEndFlow_Params { struct FClientGameEndFlow GameEndFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportGameBaseInfo struct USecuryInfoComponent_ReportGameBaseInfo_Params { struct FGameBaseInfo BaseInfo; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportCircleFlow struct USecuryInfoComponent_ReportCircleFlow_Params { struct FClientCircleFlow CircleFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportAttackFlow struct USecuryInfoComponent_ReportAttackFlow_Params { struct FAttackFlow AttackFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.SecuryInfoComponent.ReportAimFlow struct USecuryInfoComponent_ReportAimFlow_Params { struct FAimFlow AimFlow; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.ServerSwitchComponent.RequireConfigRPC struct UServerSwitchComponent_RequireConfigRPC_Params { }; // Function ShadowTrackerExtra.ServerSwitchComponent.OnUserQualitySettingChanged struct UServerSwitchComponent_OnUserQualitySettingChanged_Params { int renderlevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarningEx struct UServerSwitchComponent_MakeLowFPSWarningEx_Params { }; // Function ShadowTrackerExtra.ServerSwitchComponent.MakeLowFPSWarning struct UServerSwitchComponent_MakeLowFPSWarning_Params { float targetFPS; // (Parm, ZeroConstructor, IsPlainOldData) float currentFPS; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ServerSwitchComponent.CountingDown struct UServerSwitchComponent_CountingDown_Params { }; // Function ShadowTrackerExtra.ServerSwitchComponent.CloseFPSCheck struct UServerSwitchComponent_CloseFPSCheck_Params { }; // Function ShadowTrackerExtra.ServerSwitchComponent.AnswerconfigRPC struct UServerSwitchComponent_AnswerconfigRPC_Params { struct FFPSMonitorConfigSwitch configswitch; // (Parm) }; // Function ShadowTrackerExtra.ShakeComponent.GetVNInstigator_Implementation struct UShakeComponent_GetVNInstigator_Implementation_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.ShakeComponent.EndShaking struct UShakeComponent_EndShaking_Params { }; // Function ShadowTrackerExtra.ShootingPracticeTarget.SetUpOrDownOnServer struct AShootingPracticeTarget_SetUpOrDownOnServer_Params { bool bUp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_SetUpOrDownOnServer struct AShootingPracticeTarget_RPC_NetMulticast_SetUpOrDownOnServer_Params { bool bUp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ShootingPracticeTarget.RPC_NetMulticast_NotifyBroken struct AShootingPracticeTarget_RPC_NetMulticast_NotifyBroken_Params { }; // Function ShadowTrackerExtra.ShootingPracticeTarget.ResetAndGetUpOnServer struct AShootingPracticeTarget_ResetAndGetUpOnServer_Params { }; // Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bIsUp struct AShootingPracticeTarget_OnRep_bIsUp_Params { }; // Function ShadowTrackerExtra.ShootingPracticeTarget.OnRep_bHasActivatedMove struct AShootingPracticeTarget_OnRep_bHasActivatedMove_Params { }; // Function ShadowTrackerExtra.ShootingPracticeTarget.HandleBroken struct AShootingPracticeTarget_HandleBroken_Params { bool bFromClientBeginPlay; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponEffectComponent.HandleWeaponAction struct UWeaponEffectComponent_HandleWeaponAction_Params { TEnumAsByte Action; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponUnEquiped struct UShootWeaponEffectComponent_OnWeaponUnEquiped_Params { }; // Function ShadowTrackerExtra.ShootWeaponEffectComponent.OnWeaponEuiped struct UShootWeaponEffectComponent_OnWeaponEuiped_Params { }; // Function ShadowTrackerExtra.ShootWeaponEffectComponent.HandleWeaponAction struct UShootWeaponEffectComponent_HandleWeaponAction_Params { TEnumAsByte Action; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.ShootWeaponEffectComponent.ActiveLocalShellDropFX struct UShootWeaponEffectComponent_ActiveLocalShellDropFX_Params { }; // Function ShadowTrackerExtra.WeaponStateManager.GetCurrentState struct UWeaponStateManager_GetCurrentState_Params { class UWeaponStateBase* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponStateManager.GetCurrentFreshWeaponStateType struct UWeaponStateManager_GetCurrentFreshWeaponStateType_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.SimpleProjectileActor.SetVelocity struct ASimpleProjectileActor_SetVelocity_Params { struct FVector NewVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRespawned struct ASimpleProjectileActor_ReceiveOnRespawned_Params { }; // Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnRecycled struct ASimpleProjectileActor_ReceiveOnRecycled_Params { }; // Function ShadowTrackerExtra.SimpleProjectileActor.ReceiveOnOwnerChanged struct ASimpleProjectileActor_ReceiveOnOwnerChanged_Params { }; // Function ShadowTrackerExtra.SimpleProjectileActor.OnRep_Owner struct ASimpleProjectileActor_OnRep_Owner_Params { }; // Function ShadowTrackerExtra.SkillUtils.IsCurUseGrenade struct USkillUtils_IsCurUseGrenade_Params { class ASTExtraBaseCharacter* pChar; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.SkillUtils.GetPlayerController struct USkillUtils_GetPlayerController_Params { class APawn* OwnerPawn; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.SkillUtils.GetParticleComps struct USkillUtils_GetParticleComps_Params { class AActor* UserActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ParticleTagName; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutParArr; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.SkillUtils.GetMeshCompFromCharacter struct USkillUtils_GetMeshCompFromCharacter_Params { class ASTExtraBaseCharacter* pChar; // (Parm, ZeroConstructor, IsPlainOldData) struct FName MeshTagName; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.SmoothActorMoveComponent.StopMove struct USmoothActorMoveComponent_StopMove_Params { }; // Function ShadowTrackerExtra.SmoothActorMoveComponent.StartMove struct USmoothActorMoveComponent_StartMove_Params { }; // Function ShadowTrackerExtra.SRadarChartUserWidget.OnHide struct USRadarChartUserWidget_OnHide_Params { }; // Function ShadowTrackerExtra.SRadarChartUserWidget.FreshChartDataToContent struct USRadarChartUserWidget_FreshChartDataToContent_Params { }; // Function ShadowTrackerExtra.StatePC_Fight.DelayStopSound struct UStatePC_Fight_DelayStopSound_Params { }; // Function ShadowTrackerExtra.StatHUD.ToggleSlateStat struct AStatHUD_ToggleSlateStat_Params { }; // Function ShadowTrackerExtra.TslDamageField.SetParentGrenade struct ATslDamageField_SetParentGrenade_Params { class AActor* Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TslDamageField.GetParentGrenade struct ATslDamageField_GetParentGrenade_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.TickDamageFields struct ASTBuffApplifierSpreading_TickDamageFields_Params { }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetParentGrenade struct ASTBuffApplifierSpreading_SetParentGrenade_Params { class AActor* Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetMaxMaterialAdditiveInstanceCount struct ASTBuffApplifierSpreading_SetMaxMaterialAdditiveInstanceCount_Params { int Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetLastImpactVelocity struct ASTBuffApplifierSpreading_SetLastImpactVelocity_Params { struct FVector InVelocity; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.SetInitialEffectLifetime struct ASTBuffApplifierSpreading_SetInitialEffectLifetime_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.GetParentGrenade struct ASTBuffApplifierSpreading_GetParentGrenade_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.GetMaxMaterialAdditiveInstanceCount struct ASTBuffApplifierSpreading_GetMaxMaterialAdditiveInstanceCount_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.GetInitialEffectLifetime struct ASTBuffApplifierSpreading_GetInitialEffectLifetime_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugString struct ASTBuffApplifierSpreading_Client_ShowDebugString_Params { struct FVector InLocation; // (Parm, IsPlainOldData) struct FString InText; // (Parm, ZeroConstructor) class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugSphere struct ASTBuffApplifierSpreading_Client_ShowDebugSphere_Params { struct FVector InLocation; // (Parm, IsPlainOldData) float InRadius; // (Parm, ZeroConstructor, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STBuffApplifierSpreading.Client_ShowDebugLine struct ASTBuffApplifierSpreading_Client_ShowDebugLine_Params { struct FVector InStart; // (Parm, IsPlainOldData) struct FVector InEnd; // (Parm, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_IsConditionSatisfied struct USTCharacterFollowComp_WaitingConfirmState_IsConditionSatisfied_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnUnsatisfied struct USTCharacterFollowComp_WaitingConfirmState_ActOnUnsatisfied_Params { }; // Function ShadowTrackerExtra.STCharacterFollowComp.WaitingConfirmState_ActOnSatisfied struct USTCharacterFollowComp_WaitingConfirmState_ActOnSatisfied_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.TargetStartVault struct USTCharacterFollowComp_TargetStartVault_Params { struct FVector vaultStartPos; // (Parm, IsPlainOldData) class UTargetJumpOperation* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.SetInterruptAutoFollowByInput struct USTCharacterFollowComp_SetInterruptAutoFollowByInput_Params { int InterrupteReason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.SelectedPickedTargetChangeNotifyHUD struct USTCharacterFollowComp_SelectedPickedTargetChangeNotifyHUD_Params { class APawn* previousTarget; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.PlayerStopFollow struct USTCharacterFollowComp_PlayerStopFollow_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.PlayerConfirmToFollow struct USTCharacterFollowComp_PlayerConfirmToFollow_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.InitializeOwner struct USTCharacterFollowComp_InitializeOwner_Params { class APawn* _TempPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingTargetChangeNotifyHUD struct USTCharacterFollowComp_FollowingTargetChangeNotifyHUD_Params { class APawn* previousTarget; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_IsConditionSatisfied struct USTCharacterFollowComp_FollowingState_IsConditionSatisfied_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnUnsatisfied struct USTCharacterFollowComp_FollowingState_ActOnUnsatisfied_Params { }; // Function ShadowTrackerExtra.STCharacterFollowComp.FollowingState_ActOnSatisfied struct USTCharacterFollowComp_FollowingState_ActOnSatisfied_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingFroAcceptState_ActOnSatisfied struct USTCharacterGiftGiverComp_WaitingFroAcceptState_ActOnSatisfied_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingForAcceptState_ActOnUnsatisfied struct USTCharacterGiftGiverComp_WaitingForAcceptState_ActOnUnsatisfied_Params { }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.WaitingConfirmState_IsConditionSatisfied struct USTCharacterGiftGiverComp_WaitingConfirmState_IsConditionSatisfied_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.TickGiveComp struct USTCharacterGiftGiverComp_TickGiveComp_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.SetGiftGivingDuration struct USTCharacterGiftGiverComp_SetGiftGivingDuration_Params { float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverConfirmReceiving struct USTCharacterGiftGiverComp_ReceiverConfirmReceiving_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.ReceiverAccept struct USTCharacterGiftGiverComp_ReceiverAccept_Params { }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.PickTargetsAsReceiver struct USTCharacterGiftGiverComp_PickTargetsAsReceiver_Params { TArray pickedTargets; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.MyReceiverReceivingStateInterrupted struct USTCharacterGiftGiverComp_MyReceiverReceivingStateInterrupted_Params { }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftGivingStatus struct USTCharacterGiftGiverComp_IsGiftGivingStatus_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.IsGiftCanGiveStatus struct USTCharacterGiftGiverComp_IsGiftCanGiveStatus_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InitializeOwner struct USTCharacterGiftGiverComp_InitializeOwner_Params { class APawn* _TempPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_IsConditionSatisfied struct USTCharacterGiftGiverComp_InGivingState_IsConditionSatisfied_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnUnsatisfied struct USTCharacterGiftGiverComp_InGivingState_ActOnUnsatisfied_Params { }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.InGivingState_ActOnSatisfied struct USTCharacterGiftGiverComp_InGivingState_ActOnSatisfied_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingStateInterrupted struct USTCharacterGiftGiverComp_GivingStateInterrupted_Params { }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.GivingFinished struct USTCharacterGiftGiverComp_GivingFinished_Params { }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.GetGivingStatusDuration struct USTCharacterGiftGiverComp_GetGivingStatusDuration_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterGiftGiverComp.CanGiveStateInterrupted struct USTCharacterGiftGiverComp_CanGiveStateInterrupted_Params { }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ToggleUserCmdDelta struct USTCharacterMovementComponent_ToggleUserCmdDelta_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.TimeSpeedCheck struct USTCharacterMovementComponent_TimeSpeedCheck_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.SeverAddRotationVelocity struct USTCharacterMovementComponent_SeverAddRotationVelocity_Params { struct FVector RotationVelocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorZ struct USTCharacterMovementComponent_SetProneFloorZ_Params { float InProneFloorZ; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.SetProneFloorAngle struct USTCharacterMovementComponent_SetProneFloorAngle_Params { float InProneFloorAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorZ struct USTCharacterMovementComponent_SetJumpFloorZ_Params { float InJumpFloorZ; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.SetJumpFloorAngle struct USTCharacterMovementComponent_SetJumpFloorAngle_Params { float InJumpFloorAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdOld struct USTCharacterMovementComponent_ServerUserMoveCmdOld_Params { int ClientApplySequence; // (Parm, ZeroConstructor, IsPlainOldData) TArray UserCmdDelta; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmdDual struct USTCharacterMovementComponent_ServerUserMoveCmdDual_Params { uint32_t Sequence; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t Checksum; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray UserCmd; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) TArray UserCmdDelta; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ServerUserMoveCmd struct USTCharacterMovementComponent_ServerUserMoveCmd_Params { uint32_t Sequence; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t Checksum; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ClientMovementBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray UserCmd; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Server struct USTCharacterMovementComponent_Ping2Server_Params { float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData) float ClientTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.Ping2Client struct USTCharacterMovementComponent_Ping2Client_Params { float ServerTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.PhysicsFlyDistance struct USTCharacterMovementComponent_PhysicsFlyDistance_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector flyVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.OnRecoverOnServer struct USTCharacterMovementComponent_OnRecoverOnServer_Params { }; // Function ShadowTrackerExtra.STCharacterMovementComponent.OnPreReconnectOnServer struct USTCharacterMovementComponent_OnPreReconnectOnServer_Params { }; // Function ShadowTrackerExtra.STCharacterMovementComponent.OnClientCloseUserCmdDelta struct USTCharacterMovementComponent_OnClientCloseUserCmdDelta_Params { }; // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorZ struct USTCharacterMovementComponent_K2_GetProneFloorZ_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetProneFloorAngle struct USTCharacterMovementComponent_K2_GetProneFloorAngle_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorZ struct USTCharacterMovementComponent_K2_GetJumpFloorZ_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.K2_GetJumpFloorAngle struct USTCharacterMovementComponent_K2_GetJumpFloorAngle_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.IsWalkable struct USTCharacterMovementComponent_IsWalkable_Params { struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.IsProning struct USTCharacterMovementComponent_IsProning_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.GetSTCharacter struct USTCharacterMovementComponent_GetSTCharacter_Params { class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.GetLastServerMoveTime struct USTCharacterMovementComponent_GetLastServerMoveTime_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.DragOnGround struct USTCharacterMovementComponent_DragOnGround_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ClientVeryShortAdjustPositionAndRotation struct USTCharacterMovementComponent_ClientVeryShortAdjustPositionAndRotation_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewLoc; // (Parm, IsPlainOldData) struct FRotator NewRot; // (Parm, IsPlainOldData) class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData) bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ClientUserMoveCmdAck struct USTCharacterMovementComponent_ClientUserMoveCmdAck_Params { int Sequence; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ClientAdjustPositionAndRotation struct USTCharacterMovementComponent_ClientAdjustPositionAndRotation_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NewLoc; // (Parm, IsPlainOldData) struct FRotator NewRot; // (Parm, IsPlainOldData) struct FVector NewVel; // (Parm, IsPlainOldData) class UPrimitiveComponent* NewBase; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName NewBaseBoneName; // (Parm, ZeroConstructor, IsPlainOldData) bool bHasBase; // (Parm, ZeroConstructor, IsPlainOldData) bool bBaseRelativePosition; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char ServerMovementMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterMovementComponent.ChangePhysxShapeFlag struct USTCharacterMovementComponent_ChangePhysxShapeFlag_Params { }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.SetHealthSafety struct USTCharacterNearDeathComp_SetHealthSafety_Params { float AddVal; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_HelpOther struct USTCharacterNearDeathComp_S2C_HelpOther_Params { class ACharacter* HelpWho; // (Parm, ZeroConstructor, IsPlainOldData) bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData) float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.S2C_BeHelpedByOther struct USTCharacterNearDeathComp_S2C_BeHelpedByOther_Params { class ACharacter* ByWho; // (Parm, ZeroConstructor, IsPlainOldData) bool IsTurnInfo; // (Parm, ZeroConstructor, IsPlainOldData) float RemainingRescueTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.RescueFinishSuccessfully struct USTCharacterNearDeathComp_RescueFinishSuccessfully_Params { }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.OnRep_BreathChanged struct USTCharacterNearDeathComp_OnRep_BreathChanged_Params { }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsNearDeathInvincible struct USTCharacterNearDeathComp_IsNearDeathInvincible_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHealthAlive struct USTCharacterNearDeathComp_IsHealthAlive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsHaveLastBreathStatus struct USTCharacterNearDeathComp_IsHaveLastBreathStatus_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.IsFinishedLastBreathStatus struct USTCharacterNearDeathComp_IsFinishedLastBreathStatus_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.InitializeOwner struct USTCharacterNearDeathComp_InitializeOwner_Params { class APawn* TempPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.GotoLastBreathStatus struct USTCharacterNearDeathComp_GotoLastBreathStatus_Params { class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FDamageEvent DamageEvent; // (Parm) float _finalDamage; // (Parm, ZeroConstructor, IsPlainOldData) bool IsDamageFromVehicleExplode; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreathMax struct USTCharacterNearDeathComp_GetBreathMax_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.GetBreath struct USTCharacterNearDeathComp_GetBreath_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.EnterSwimWhileDying struct USTCharacterNearDeathComp_EnterSwimWhileDying_Params { }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.DoFinishLastBreath struct USTCharacterNearDeathComp_DoFinishLastBreath_Params { }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.ClearNearDeathTeammate struct USTCharacterNearDeathComp_ClearNearDeathTeammate_Params { }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.AddHealthSafety struct USTCharacterNearDeathComp_AddHealthSafety_Params { float AddVal; // (Parm, ZeroConstructor, IsPlainOldData) bool ForceIgnoreInvinceTime; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterNearDeathComp.AddDeadBuff struct USTCharacterNearDeathComp_AddDeadBuff_Params { }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_IsConditionSatisfied struct USTCharacterRescueOtherComp_WaitingConfirmState_IsConditionSatisfied_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnUnsatisfied struct USTCharacterRescueOtherComp_WaitingConfirmState_ActOnUnsatisfied_Params { }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.WaitingConfirmState_ActOnSatisfied struct USTCharacterRescueOtherComp_WaitingConfirmState_ActOnSatisfied_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.TickAsHelper struct USTCharacterRescueOtherComp_TickAsHelper_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.ServerPlayerConfirm struct USTCharacterRescueOtherComp_ServerPlayerConfirm_Params { class ASTExtraBaseCharacter* _RescueWho; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.SelectedPickedTargetChangeNotifyHUD struct USTCharacterRescueOtherComp_SelectedPickedTargetChangeNotifyHUD_Params { class APawn* previousTarget; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_IsConditionSatisfied struct USTCharacterRescueOtherComp_RescueingState_IsConditionSatisfied_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnUnsatisfied struct USTCharacterRescueOtherComp_RescueingState_ActOnUnsatisfied_Params { }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingState_ActOnSatisfied struct USTCharacterRescueOtherComp_RescueingState_ActOnSatisfied_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.RescueingProcessFinished struct USTCharacterRescueOtherComp_RescueingProcessFinished_Params { }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.PlayerConfirmToRescueClientSide struct USTCharacterRescueOtherComp_PlayerConfirmToRescueClientSide_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.PickTargetsAsHelper struct USTCharacterRescueOtherComp_PickTargetsAsHelper_Params { TArray pickedTargets; // (Parm, OutParm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.OnRep_IsRescueingOtherStatusChange struct USTCharacterRescueOtherComp_OnRep_IsRescueingOtherStatusChange_Params { }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.IsInRescueingStatus struct USTCharacterRescueOtherComp_IsInRescueingStatus_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.InitializeOwner struct USTCharacterRescueOtherComp_InitializeOwner_Params { class APawn* _TempPawn; // (Parm, ZeroConstructor, IsPlainOldData) class USTCharacterNearDeathComp* _Outer; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.GetRestoringDuration struct USTCharacterRescueOtherComp_GetRestoringDuration_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STCharacterRescueOtherComp.DrawDebugFan struct USTCharacterRescueOtherComp_DrawDebugFan_Params { }; // Function ShadowTrackerExtra.STEActorCacheComponent.PushActorToPool struct USTEActorCacheComponent_PushActorToPool_Params { TEnumAsByte ID; // (Parm, ZeroConstructor, IsPlainOldData) class ASTECachableActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STEActorCacheComponent.GetActorFromPool struct USTEActorCacheComponent_GetActorFromPool_Params { TEnumAsByte ID; // (Parm, ZeroConstructor, IsPlainOldData) class ASTECachableActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STECachableActor.RegisterCachePool struct ASTECachableActor_RegisterCachePool_Params { class USTEActorCacheComponent* Pool; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STECachableActor.PushToPool struct ASTECachableActor_PushToPool_Params { TEnumAsByte ID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.ShootDelegate__DelegateSignature struct USTExtraShootWeaponComponent_ShootDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponClipMaxBulletChanged struct USTExtraShootWeaponComponent_OnWeaponClipMaxBulletChanged_Params { }; // Function ShadowTrackerExtra.STExtraShootWeaponComponent.OnWeaponBulletChanged struct USTExtraShootWeaponComponent_OnWeaponBulletChanged_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootStateChangedDelegate__DelegateSignature struct USTExtraShootWeaponComponent_OnContinuousShootStateChangedDelegate__DelegateSignature_Params { bool bIsContinuousShooting; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponComponent.OnContinuousShootDelegate__DelegateSignature struct USTExtraShootWeaponComponent_OnContinuousShootDelegate__DelegateSignature_Params { int BulletsNum; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STEShootWeaponBulletImpactEffect.TimerHideDecal struct ASTEShootWeaponBulletImpactEffect_TimerHideDecal_Params { }; // Function ShadowTrackerExtra.STExtraAirborne.SwitchCameraFromBP struct ASTExtraAirborne_SwitchCameraFromBP_Params { struct FCameraSettings CameraSetting; // (Parm, OutParm) }; // Function ShadowTrackerExtra.STExtraAirborne.StateChangeServerFromBP struct ASTExtraAirborne_StateChangeServerFromBP_Params { }; // Function ShadowTrackerExtra.STExtraAirborne.StateChangeClientFromBP struct ASTExtraAirborne_StateChangeClientFromBP_Params { }; // Function ShadowTrackerExtra.STExtraAirborne.ServerSetStateFromBP struct ASTExtraAirborne_ServerSetStateFromBP_Params { TEnumAsByte AirborneStateBP; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.ServerAndAirbornAfterLand struct ASTExtraAirborne_ServerAndAirbornAfterLand_Params { }; // Function ShadowTrackerExtra.STExtraAirborne.RotateMulticastFromBP struct ASTExtraAirborne_RotateMulticastFromBP_Params { struct FRotator Rotator; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeServerFromBP struct ASTExtraAirborne_OnStateChangeServerFromBP_Params { }; // Function ShadowTrackerExtra.STExtraAirborne.OnStateChangeMultiCastFromBP struct ASTExtraAirborne_OnStateChangeMultiCastFromBP_Params { }; // Function ShadowTrackerExtra.STExtraAirborne.OnRep_AirbornStateChange struct ASTExtraAirborne_OnRep_AirbornStateChange_Params { }; // Function ShadowTrackerExtra.STExtraAirborne.OnCameraSettingLerp struct ASTExtraAirborne_OnCameraSettingLerp_Params { float LerpAlpha; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.NormalSpeedFromBP struct ASTExtraAirborne_NormalSpeedFromBP_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.MoveRight struct ASTExtraAirborne_MoveRight_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.MoveForward struct ASTExtraAirborne_MoveForward_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.IsAutonomousFromBP struct ASTExtraAirborne_IsAutonomousFromBP_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.GetVerticalSpeed2 struct ASTExtraAirborne_GetVerticalSpeed2_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.GetAirborneVelocity2 struct ASTExtraAirborne_GetAirborneVelocity2_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.DoMoveRight struct ASTExtraAirborne_DoMoveRight_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.DoMoveForward struct ASTExtraAirborne_DoMoveForward_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAirborne.ChangeCurForwardSpeedVFromBP struct ASTExtraAirborne_ChangeCurForwardSpeedVFromBP_Params { struct FVector Speed; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponNotifyChangeStateDelegate__DelegateSignature struct ASTExtraWeapon_WeaponNotifyChangeStateDelegate__DelegateSignature_Params { TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraWeapon.WeaponEffectActionDelegate__DelegateSignature struct ASTExtraWeapon_WeaponEffectActionDelegate__DelegateSignature_Params { TEnumAsByte Action; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientSyncPostFireHandledTime struct ASTExtraWeapon_RPC_ClientSyncPostFireHandledTime_Params { float InPostFireHandledTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.RPC_ClientChangeFreshWeaponState struct ASTExtraWeapon_RPC_ClientChangeFreshWeaponState_Params { TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.PlayLocalShellDropFX struct ASTExtraWeapon_PlayLocalShellDropFX_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraWeapon.OnShootWeaponChangeStateDelegate__DelegateSignature struct ASTExtraWeapon_OnShootWeaponChangeStateDelegate__DelegateSignature_Params { TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.OnRep_WeaponReconnectReplicateData struct ASTExtraWeapon_OnRep_WeaponReconnectReplicateData_Params { }; // Function ShadowTrackerExtra.STExtraWeapon.OnRep_SimulatedOwnerPawn struct ASTExtraWeapon_OnRep_SimulatedOwnerPawn_Params { }; // Function ShadowTrackerExtra.STExtraWeapon.OnRep_OwnerClientCreateWeaponData struct ASTExtraWeapon_OnRep_OwnerClientCreateWeaponData_Params { }; // Function ShadowTrackerExtra.STExtraWeapon.OnRep_AvatarMeshChanged struct ASTExtraWeapon_OnRep_AvatarMeshChanged_Params { }; // Function ShadowTrackerExtra.STExtraWeapon.OnRep_AttachmentReplication struct ASTExtraWeapon_OnRep_AttachmentReplication_Params { }; // Function ShadowTrackerExtra.STExtraWeapon.OnReleaseTrigger struct ASTExtraWeapon_OnReleaseTrigger_Params { }; // Function ShadowTrackerExtra.STExtraWeapon.OnPushTrigger struct ASTExtraWeapon_OnPushTrigger_Params { }; // Function ShadowTrackerExtra.STExtraWeapon.JudgeHasEquipedComponentSlot struct ASTExtraWeapon_JudgeHasEquipedComponentSlot_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.HasComponentSlot struct ASTExtraWeapon_HasComponentSlot_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponStaticMeshComponent struct ASTExtraWeapon_GetWeaponStaticMeshComponent_Params { class UStaticMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponSkeletalMeshComponent struct ASTExtraWeapon_GetWeaponSkeletalMeshComponent_Params { class USkeletalMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponName struct ASTExtraWeapon_GetWeaponName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponMeshComponent struct ASTExtraWeapon_GetWeaponMeshComponent_Params { class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponEntityComponent struct ASTExtraWeapon_GetWeaponEntityComponent_Params { class UWeaponEntity* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetWeaponAttachSocket struct ASTExtraWeapon_GetWeaponAttachSocket_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetSpecificHandler struct ASTExtraWeapon_GetSpecificHandler_Params { class UWeaponSpecificHandler* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerName struct ASTExtraWeapon_GetOwnerPlayerName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPlayerController struct ASTExtraWeapon_GetOwnerPlayerController_Params { class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerPawn struct ASTExtraWeapon_GetOwnerPawn_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerName struct ASTExtraWeapon_GetOwnerName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerController struct ASTExtraWeapon_GetOwnerController_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetOwnerActor struct ASTExtraWeapon_GetOwnerActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetItemDefineID struct ASTExtraWeapon_GetItemDefineID_Params { struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraWeapon.GetComponentSlotTarget struct ASTExtraWeapon_GetComponentSlotTarget_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) struct FWeaponComponentItemData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraWeapon.GetColorByTeamID struct ASTExtraWeapon_GetColorByTeamID_Params { int TeamID; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.GetBackpackItemHandle struct ASTExtraWeapon_GetBackpackItemHandle_Params { class UItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWeapon.ChangeSequenceState struct ASTExtraWeapon_ChangeSequenceState_Params { TEnumAsByte StateType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.StopFireFilter struct ASTExtraShootWeapon_StopFireFilter_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.StopFire struct ASTExtraShootWeapon_StopFire_Params { TEnumAsByte ToState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.StartReload struct ASTExtraShootWeapon_StartReload_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.StartFireFilter struct ASTExtraShootWeapon_StartFireFilter_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.StartFire struct ASTExtraShootWeapon_StartFire_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.StartDoPreBarrel struct ASTExtraShootWeapon_StartDoPreBarrel_Params { float HandledTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.StartDoBarrel struct ASTExtraShootWeapon_StartDoBarrel_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultScope struct ASTExtraShootWeapon_ShowDefaultScope_Params { bool bShow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.ShowDefaultAttachmentComponentByType struct ASTExtraShootWeapon_ShowDefaultAttachmentComponentByType_Params { EWeaponAttachmentSocketType Type; // (Parm, ZeroConstructor, IsPlainOldData) bool bVisible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.SetWeaponAttrModifierEnable struct ASTExtraShootWeapon_SetWeaponAttrModifierEnable_Params { struct FString AttrModifierID; // (Parm, ZeroConstructor) bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurShootType struct ASTExtraShootWeapon_SetCurShootType_Params { TEnumAsByte shootType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnServer struct ASTExtraShootWeapon_SetCurrentBulletNumInClipOnServer_Params { int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurrentBulletNumInClipOnClient struct ASTExtraShootWeapon_SetCurrentBulletNumInClipOnClient_Params { int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.SetCurReloadMethod struct ASTExtraShootWeapon_SetCurReloadMethod_Params { TEnumAsByte method; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.SetAvailableWeaponAttachmentSocketTypeList struct ASTExtraShootWeapon_SetAvailableWeaponAttachmentSocketTypeList_Params { TArray List; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurShootType struct ASTExtraShootWeapon_RPC_ClientSetCurShootType_Params { TEnumAsByte shootType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.RPC_ClientSetCurReloadMethod struct ASTExtraShootWeapon_RPC_ClientSetCurReloadMethod_Params { TEnumAsByte method; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.RPC_Client_SetBulletNumInClip struct ASTExtraShootWeapon_RPC_Client_SetBulletNumInClip_Params { int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.ResetInitialBulletNumInClip struct ASTExtraShootWeapon_ResetInitialBulletNumInClip_Params { bool bSetZero; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponUnEquipDelegate__DelegateSignature struct ASTExtraShootWeapon_OnWeaponUnEquipDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootHitDelegate__DelegateSignature struct ASTExtraShootWeapon_OnWeaponShootHitDelegate__DelegateSignature_Params { struct FShootWeaponDamageEvent DamageDetail; // (ConstParm, Parm, OutParm, ReferenceParm) struct FBulletHitInfoUploadData HitData; // (ConstParm, Parm, OutParm, ReferenceParm) struct FLocalShootHitData LocalHitData; // (ConstParm, Parm, OutParm, ReferenceParm) }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponShootDelegate__DelegateSignature struct ASTExtraShootWeapon_OnWeaponShootDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponSecurityLogShootActorDelegate__DelegateSignature struct ASTExtraShootWeapon_OnWeaponSecurityLogShootActorDelegate__DelegateSignature_Params { class AActor* InHitActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FSecurityLogHitTargetInfo TargetInfo; // (ConstParm, Parm, OutParm, ReferenceParm) }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadStartDelegate__DelegateSignature struct ASTExtraShootWeapon_OnWeaponReloadStartDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponReloadEndDelegage__DelegateSignature struct ASTExtraShootWeapon_OnWeaponReloadEndDelegage__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnWeaponEquipDelegate__DelegateSignature struct ASTExtraShootWeapon_OnWeaponEquipDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStopFireDelegate__DelegateSignature struct ASTExtraShootWeapon_OnStopFireDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnStartFireDelegate__DelegateSignature struct ASTExtraShootWeapon_OnStartFireDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnShootWeaponAutoReloadDelegate__DelegateSignature struct ASTExtraShootWeapon_OnShootWeaponAutoReloadDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_HitDataArray struct ASTExtraShootWeapon_OnRep_HitDataArray_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurMaxBulletNumChange struct ASTExtraShootWeapon_OnRep_CurMaxBulletNumChange_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.OnRep_CurBulletNumInClipOnSimulatedClients struct ASTExtraShootWeapon_OnRep_CurBulletNumInClipOnSimulatedClients_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnMaxBulletChange__DelegateSignature struct ASTExtraShootWeapon_OnMaxBulletChange__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnCurBulletChange__DelegateSignature struct ASTExtraShootWeapon_OnCurBulletChange__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeapon.OnBulletNumChangeDelegate__DelegateSignature struct ASTExtraShootWeapon_OnBulletNumChangeDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.NotifyServerNoneShootAction struct ASTExtraShootWeapon_NotifyServerNoneShootAction_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.NotifyClientNoneShootAction struct ASTExtraShootWeapon_NotifyClientNoneShootAction_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.LocalSetBulletNumInClip struct ASTExtraShootWeapon_LocalSetBulletNumInClip_Params { int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.IsInPreFire struct ASTExtraShootWeapon_IsInPreFire_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.HandleWeaponScopeEquiped struct ASTExtraShootWeapon_HandleWeaponScopeEquiped_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponReloadType struct ASTExtraShootWeapon_GetWeaponReloadType_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponID struct ASTExtraShootWeapon_GetWeaponID_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetWeaponBodyLength struct ASTExtraShootWeapon_GetWeaponBodyLength_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetTraceDistanceFromEntity struct ASTExtraShootWeapon_GetTraceDistanceFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetSilencerSocketNameFromEntity struct ASTExtraShootWeapon_GetSilencerSocketNameFromEntity_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEntityComponent struct ASTExtraShootWeapon_GetShootWeaponEntityComponent_Params { class UShootWeaponEntity* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootWeaponEffectComponent struct ASTExtraShootWeapon_GetShootWeaponEffectComponent_Params { class UShootWeaponEffectComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootTypeFromEntity struct ASTExtraShootWeapon_GetShootTypeFromEntity_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetShootIntervalFromEntity struct ASTExtraShootWeapon_GetShootIntervalFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetShellDropSocketNameFromEntity struct ASTExtraShootWeapon_GetShellDropSocketNameFromEntity_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeID struct ASTExtraShootWeapon_GetScopeID_Params { bool bIsAngledOpticalSight; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraTransform struct ASTExtraShootWeapon_GetScopeAimCameraTransform_Params { struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) int SocketIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetScopeAimCameraSecondScope2 struct ASTExtraShootWeapon_GetScopeAimCameraSecondScope2_Params { struct FName SocketName; // (Parm, ZeroConstructor, IsPlainOldData) int SocketIndex; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeMagOutFromEntity struct ASTExtraShootWeapon_GetReloadTimeMagOutFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTimeFromEntity struct ASTExtraShootWeapon_GetReloadTimeFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTIDName struct ASTExtraShootWeapon_GetReloadTIDName_Params { TEnumAsByte method; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadTacticalTimeFromEntity struct ASTExtraShootWeapon_GetReloadTacticalTimeFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationStartFromEntity struct ASTExtraShootWeapon_GetReloadDurationStartFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetReloadDurationLoopFromEntity struct ASTExtraShootWeapon_GetReloadDurationLoopFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetRelativeMuzzleTransform struct ASTExtraShootWeapon_GetRelativeMuzzleTransform_Params { struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetReferenceDistance struct ASTExtraShootWeapon_GetReferenceDistance_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeModifier struct ASTExtraShootWeapon_GetRangeModifier_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetRangeAttenuateFromEntity struct ASTExtraShootWeapon_GetRangeAttenuateFromEntity_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetPreFireTimeFromEntity struct ASTExtraShootWeapon_GetPreFireTimeFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetPostReloadTimeFromEntity struct ASTExtraShootWeapon_GetPostReloadTimeFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetPostFireTimeFromEntity struct ASTExtraShootWeapon_GetPostFireTimeFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleTransform struct ASTExtraShootWeapon_GetMuzzleTransform_Params { struct FTransform ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetMuzzleSocketNameFromEntity struct ASTExtraShootWeapon_GetMuzzleSocketNameFromEntity_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxValidHitTimeFromEntity struct ASTExtraShootWeapon_GetMaxValidHitTimeFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxImpactEffectSkipTimeFromEntity struct ASTExtraShootWeapon_GetMaxImpactEffectSkipTimeFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetMaxBulletNumInOneClipFromEntity struct ASTExtraShootWeapon_GetMaxBulletNumInOneClipFromEntity_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetImpactEffectSkipDistanceFromEntity struct ASTExtraShootWeapon_GetImpactEffectSkipDistanceFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetHitPartCoff struct ASTExtraShootWeapon_GetHitPartCoff_Params { struct FWeaponHitPartCoff ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetGameDeviationFactor struct ASTExtraShootWeapon_GetGameDeviationFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetFiringSuppressorSocketNameFromEntity struct ASTExtraShootWeapon_GetFiringSuppressorSocketNameFromEntity_Params { struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitiveYawRate struct ASTExtraShootWeapon_GetFireSensitiveYawRate_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetFireSensitivePitchRate struct ASTExtraShootWeapon_GetFireSensitivePitchRate_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetDefaultAttachmentComponentByType struct ASTExtraShootWeapon_GetDefaultAttachmentComponentByType_Params { EWeaponAttachmentSocketType Type; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetCurSightType struct ASTExtraShootWeapon_GetCurSightType_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadTime struct ASTExtraShootWeapon_GetCurReloadTime_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetCurReloadMethod struct ASTExtraShootWeapon_GetCurReloadMethod_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairInitSize struct ASTExtraShootWeapon_GetCrossHairInitSize_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstSpeed struct ASTExtraShootWeapon_GetCrossHairBurstSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetCrossHairBurstIncreaseSpeed struct ASTExtraShootWeapon_GetCrossHairBurstIncreaseSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetClipHasInfiniteBulletsFromEntity struct ASTExtraShootWeapon_GetClipHasInfiniteBulletsFromEntity_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetChildMeshComp struct ASTExtraShootWeapon_GetChildMeshComp_Params { struct FName compTag; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootIntervalFromEntity struct ASTExtraShootWeapon_GetBurstShootIntervalFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetBurstShootBulletsNumFromEntity struct ASTExtraShootWeapon_GetBurstShootBulletsNumFromEntity_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletTypeFromEntity struct ASTExtraShootWeapon_GetBulletTypeFromEntity_Params { struct FItemDefineID ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletRangeEntity struct ASTExtraShootWeapon_GetBulletRangeEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletNumSingleShotFromEntity struct ASTExtraShootWeapon_GetBulletNumSingleShotFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetBulletFireSpeedFromEntity struct ASTExtraShootWeapon_GetBulletFireSpeedFromEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetBaseImpactDamageEntity struct ASTExtraShootWeapon_GetBaseImpactDamageEntity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetAvailableWeaponAttachmentSocketTypeList struct ASTExtraShootWeapon_GetAvailableWeaponAttachmentSocketTypeList_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetAutoReloadFromEntity struct ASTExtraShootWeapon_GetAutoReloadFromEntity_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetADSManualStop struct ASTExtraShootWeapon_GetADSManualStop_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesVRecoilFactor struct ASTExtraShootWeapon_GetAccessoriesVRecoilFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesRecoveryFactor struct ASTExtraShootWeapon_GetAccessoriesRecoveryFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesHRecoilFactor struct ASTExtraShootWeapon_GetAccessoriesHRecoilFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.GetAccessoriesDeviationFactor struct ASTExtraShootWeapon_GetAccessoriesDeviationFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.FixBulletNumWithValideData struct ASTExtraShootWeapon_FixBulletNumWithValideData_Params { }; // Function ShadowTrackerExtra.STExtraShootWeapon.EnableInfiniteBullets struct ASTExtraShootWeapon_EnableInfiniteBullets_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeapon.ClearWeaponAttrModifier struct ASTExtraShootWeapon_ClearWeaponAttrModifier_Params { }; // Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandlePlayerAnimMontagePlayDelegate struct USTExtraAnimInstanceBase_HandlePlayerAnimMontagePlayDelegate_Params { class UAnimMontage* MontageToPlay; // (Parm, ZeroConstructor, IsPlainOldData) bool bWantsPlay; // (Parm, ZeroConstructor, IsPlainOldData) float PlayRate; // (Parm, ZeroConstructor, IsPlainOldData) struct FName StartSection; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleOwnerAnimEvent struct USTExtraAnimInstanceBase_HandleOwnerAnimEvent_Params { struct FName EventMsg; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAnimInstanceBase.HandleAnimPlaySlotAnimDelegate struct USTExtraAnimInstanceBase_HandleAnimPlaySlotAnimDelegate_Params { class UAnimSequenceBase* AnimSequence; // (Parm, ZeroConstructor, IsPlainOldData) bool bWantsPlay; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SlotName; // (Parm, ZeroConstructor, IsPlainOldData) float PlayRate; // (Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAnimInstance.TryToFireFlareGun struct USTExtraAnimInstance_TryToFireFlareGun_Params { }; // Function ShadowTrackerExtra.STExtraAnimInstance.SetVelocityZFactor struct USTExtraAnimInstance_SetVelocityZFactor_Params { float NewFactor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAnimInstance.SetC_ViewRotation struct USTExtraAnimInstance_SetC_ViewRotation_Params { struct FRotator NewRotator; // (Parm, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAnimInstance.SetC_PoseType struct USTExtraAnimInstance_SetC_PoseType_Params { TEnumAsByte NewECharacterPoseType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllProperties struct USTExtraAnimInstance_DumpAllProperties_Params { }; // Function ShadowTrackerExtra.STExtraAnimInstance.DumpAllAnimInstancesInThisWorld struct USTExtraAnimInstance_DumpAllAnimInstancesInThisWorld_Params { }; // Function ShadowTrackerExtra.STExtraAnimInstance.CacheParamList struct USTExtraAnimInstance_CacheParamList_Params { float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraAnimInstance.CacheAnimVarList struct USTExtraAnimInstance_CacheAnimVarList_Params { }; // Function ShadowTrackerExtra.STExtraAnimInstance_YearBeast.CacheAnimVarList struct USTExtraAnimInstance_YearBeast_CacheAnimVarList_Params { }; // Function ShadowTrackerExtra.STExtraCharacter.TriggerEntryEvent_Implementation struct ASTExtraCharacter_TriggerEntryEvent_Implementation_Params { EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.TriggerCustomEvent_Implementation struct ASTExtraCharacter_TriggerCustomEvent_Implementation_Params { TEnumAsByte EventType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.SetBuffExpiry struct ASTExtraCharacter_SetBuffExpiry_Params { struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData) float ExpirySecondsFromNow; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.RemoveBuff struct ASTExtraCharacter_RemoveBuff_Params { struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData) bool RemoveLayerOnly; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* BuffApplierActor; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.OnRep_Temperature struct ASTExtraCharacter_OnRep_Temperature_Params { }; // Function ShadowTrackerExtra.STExtraCharacter.OnRep_Health struct ASTExtraCharacter_OnRep_Health_Params { }; // Function ShadowTrackerExtra.STExtraCharacter.IsAlive struct ASTExtraCharacter_IsAlive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.HasBuff struct ASTExtraCharacter_HasBuff_Params { struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.GetPlayerNameSafety struct ASTExtraCharacter_GetPlayerNameSafety_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraCharacter.GetInitialCustomPlayerName struct ASTExtraCharacter_GetInitialCustomPlayerName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraCharacter.GetCurSkill struct ASTExtraCharacter_GetCurSkill_Params { class AUTSkill* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.ExtractDamageParams struct ASTExtraCharacter_ExtractDamageParams_Params { struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) class AActor* DamagetCauser; // (Parm, ZeroConstructor, IsPlainOldData) int DamageType; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.DelayHidden struct ASTExtraCharacter_DelayHidden_Params { }; // Function ShadowTrackerExtra.STExtraCharacter.BPReceiveDamage struct ASTExtraCharacter_BPReceiveDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraCharacter.AddBuff struct ASTExtraCharacter_AddBuff_Params { struct FName BuffName; // (Parm, ZeroConstructor, IsPlainOldData) class AController* BuffCauser; // (Parm, ZeroConstructor, IsPlainOldData) int LayerCount; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* BuffApplierActor; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.VaultStartPosNotifyBPToCpp struct ASTExtraBaseCharacter_VaultStartPosNotifyBPToCpp_Params { bool isvaultting; // (Parm, ZeroConstructor, IsPlainOldData) bool IsValidVault; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* vaultCharacter; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector startPos; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnCPP struct ASTExtraBaseCharacter_VaultFailPawnCPP_Params { struct FString content; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.VaultFailPawnBluePrint struct ASTExtraBaseCharacter_VaultFailPawnBluePrint_Params { struct FString content; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.UserCancelRescue struct ASTExtraBaseCharacter_UserCancelRescue_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.UpdatePoseCollisionCpp struct ASTExtraBaseCharacter_UpdatePoseCollisionCpp_Params { TEnumAsByte CurState; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte preState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.UpdateAllInstanceBodyTransform struct ASTExtraBaseCharacter_UpdateAllInstanceBodyTransform_Params { int Type; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeaponFinish struct ASTExtraBaseCharacter_UnequipWeaponFinish_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.UnequipWeapon struct ASTExtraBaseCharacter_UnequipWeapon_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool bSwitchWeapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.TryToBroadcastFatalDamageEvent struct ASTExtraBaseCharacter_TryToBroadcastFatalDamageEvent_Params { class AController* causer; // (Parm, ZeroConstructor, IsPlainOldData) int HSChangeMargin; // (Parm, ZeroConstructor, IsPlainOldData) struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.TryPeek struct ASTExtraBaseCharacter_TryPeek_Params { bool IsLeft; // (Parm, ZeroConstructor, IsPlainOldData) bool ButtonDown; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.TriggerEntryEvent_Implementation struct ASTExtraBaseCharacter_TriggerEntryEvent_Implementation_Params { EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraBaseCharacter.TakeDamageWhenThrowedDelegate__DelegateSignature struct ASTExtraBaseCharacter_TakeDamageWhenThrowedDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SyncServerTagsChange struct ASTExtraBaseCharacter_SyncServerTagsChange_Params { TArray newTags; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray oldTags; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SyncDeadTombBoxToController struct ASTExtraBaseCharacter_SyncDeadTombBoxToController_Params { class APlayerTombBox* _DeadTombBox; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchWeaponBySlot struct ASTExtraBaseCharacter_SwitchWeaponBySlot_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData) bool ignoreState; // (Parm, ZeroConstructor, IsPlainOldData) bool ignoreCreatingWeapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastWeapon struct ASTExtraBaseCharacter_SwitchToLastWeapon_Params { bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchToLastNoneGrenageWeapon struct ASTExtraBaseCharacter_SwitchToLastNoneGrenageWeapon_Params { bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SwitchPoseState struct ASTExtraBaseCharacter_SwitchPoseState_Params { TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) bool bIgnoreCD; // (Parm, ZeroConstructor, IsPlainOldData) bool bIgnoreCheck; // (Parm, ZeroConstructor, IsPlainOldData) bool ShouldShowPrompt; // (Parm, ZeroConstructor, IsPlainOldData) bool IsTriggerByPressBtn; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SwapMainWeapon struct ASTExtraBaseCharacter_SwapMainWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.STServerUpdateState struct ASTExtraBaseCharacter_STServerUpdateState_Params { float InThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData) float InSteeringInput; // (Parm, ZeroConstructor, IsPlainOldData) int8_t State; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator ControlRotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StopSlotAnim struct ASTExtraBaseCharacter_StopSlotAnim_Params { class UAnimSequenceBase* AnimSequence; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SlotName; // (Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StopPlayEmoteAnim struct ASTExtraBaseCharacter_StopPlayEmoteAnim_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StopFireFilter struct ASTExtraBaseCharacter_StopFireFilter_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StopFire struct ASTExtraBaseCharacter_StopFire_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StartPlayEmoteAnim struct ASTExtraBaseCharacter_StartPlayEmoteAnim_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireSimple struct ASTExtraBaseCharacter_StartFireSimple_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StartFireFilter struct ASTExtraBaseCharacter_StartFireFilter_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.StartFire struct ASTExtraBaseCharacter_StartFire_Params { int BurstShootBulletsLimit; // (Parm, ZeroConstructor, IsPlainOldData) float BurstShootTimeLimit; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ShootMode; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SimpleShootTarget; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnFootprint struct ASTExtraBaseCharacter_SpawnFootprint_Params { EFootprintType FootprintType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwithToGrenadeServerCall struct ASTExtraBaseCharacter_SpawnAndSwithToGrenadeServerCall_Params { TEnumAsByte grenadeType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnServer struct ASTExtraBaseCharacter_SpawnAndSwitchToGrenadeOnServer_Params { struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndSwitchToGrenadeOnClient struct ASTExtraBaseCharacter_SpawnAndSwitchToGrenadeOnClient_Params { struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SpawnAndBackpackWeaponOnServer struct ASTExtraBaseCharacter_SpawnAndBackpackWeaponOnServer_Params { class UClass* Template; // (Parm, ZeroConstructor, IsPlainOldData) struct FItemDefineID ID; // (Parm) struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoUse; // (Parm, ZeroConstructor, IsPlainOldData) bool bResetBulletNum; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowNightVisionFrame struct ASTExtraBaseCharacter_ShowNightVisionFrame_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRole struct ASTExtraBaseCharacter_ShowDebugRole_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugRecordData struct ASTExtraBaseCharacter_ShowDebugRecordData_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugPickUpFlow struct ASTExtraBaseCharacter_ShowDebugPickUpFlow_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShowDebugEquipOrUnequipFlow struct ASTExtraBaseCharacter_ShowDebugEquipOrUnequipFlow_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldUpdateHPOnUI struct ASTExtraBaseCharacter_ShouldUpdateHPOnUI_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowCorp struct ASTExtraBaseCharacter_ShouldShowCorp_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldShowAnchor struct ASTExtraBaseCharacter_ShouldShowAnchor_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ShouldAutoScopeWhenPeek struct ASTExtraBaseCharacter_ShouldAutoScopeWhenPeek_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetWeaponShootType struct ASTExtraBaseCharacter_SetWeaponShootType_Params { TEnumAsByte shootType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetViewTargetAgainForOB struct ASTExtraBaseCharacter_SetViewTargetAgainForOB_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetThrowGrenadeMode struct ASTExtraBaseCharacter_SetThrowGrenadeMode_Params { TEnumAsByte ThrowMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetReloadMethod struct ASTExtraBaseCharacter_SetReloadMethod_Params { TEnumAsByte reloadMethod; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetMyGiftGiverCandidate struct ASTExtraBaseCharacter_SetMyGiftGiverCandidate_Params { class ASTExtraBaseCharacter* candidate; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte GiftType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetIsAutoFollow struct ASTExtraBaseCharacter_SetIsAutoFollow_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* IFollowWho; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetHighWalkSpeed struct ASTExtraBaseCharacter_SetHighWalkSpeed_Params { float WalkSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetHealthSafety struct ASTExtraBaseCharacter_SetHealthSafety_Params { float NewHealth; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetHandFoldRatio struct ASTExtraBaseCharacter_SetHandFoldRatio_Params { int Ratio; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetExitingParachute struct ASTExtraBaseCharacter_SetExitingParachute_Params { bool ExitParachute; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetDelayStateSwitchTime struct ASTExtraBaseCharacter_SetDelayStateSwitchTime_Params { float DelayTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetCurrentPersonPerspective struct ASTExtraBaseCharacter_SetCurrentPersonPerspective_Params { bool IsNewFPP; // (Parm, ZeroConstructor, IsPlainOldData) bool IsInitSetting; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetComponentsActive struct ASTExtraBaseCharacter_SetComponentsActive_Params { class UClass* ComponentClass; // (Parm, ZeroConstructor, IsPlainOldData) bool IsActive; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetCheatSpeedModifier struct ASTExtraBaseCharacter_SetCheatSpeedModifier_Params { float NewModifier; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsRescueing struct ASTExtraBaseCharacter_SetAnimParamIsRescueing_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimParamIsNearDeathStatus struct ASTExtraBaseCharacter_SetAnimParamIsNearDeathStatus_Params { bool Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAnimMontagePlayRate struct ASTExtraBaseCharacter_SetAnimMontagePlayRate_Params { class UAnimMontage* AnimMontage; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SetAmbientRTPC struct ASTExtraBaseCharacter_SetAmbientRTPC_Params { struct FString RTPC; // (Parm, ZeroConstructor) float Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerTriggerJump struct ASTExtraBaseCharacter_ServerTriggerJump_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekState struct ASTExtraBaseCharacter_ServerSetPeekState_Params { bool IsLeft; // (Parm, ZeroConstructor, IsPlainOldData) bool ButtonDown; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetPeekCollision struct ASTExtraBaseCharacter_ServerSetPeekCollision_Params { bool HasCollision; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSetMovementState struct ASTExtraBaseCharacter_ServerSetMovementState_Params { struct FVector Input; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseItem struct ASTExtraBaseCharacter_ServerSendToLobbyServerUseItem_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerSendToLobbyServerUseGiftItem struct ASTExtraBaseCharacter_ServerSendToLobbyServerUseGiftItem_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* receiver; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerResponseInvite struct ASTExtraBaseCharacter_ServerResponseInvite_Params { struct FString SomeOne; // (Parm, ZeroConstructor) EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData) bool NotAllowInvitedLater; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerNightVisionUse struct ASTExtraBaseCharacter_ServerNightVisionUse_Params { bool bUse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerInviteTeammate struct ASTExtraBaseCharacter_ServerInviteTeammate_Params { TArray Names; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerFollowTeammate struct ASTExtraBaseCharacter_ServerFollowTeammate_Params { struct FString Name; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerChangeThrowGrenadeMode struct ASTExtraBaseCharacter_ServerChangeThrowGrenadeMode_Params { TEnumAsByte ThrowMode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ServerCancelFollow struct ASTExtraBaseCharacter_ServerCancelFollow_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SendServerMoveToClientUnreliaby struct ASTExtraBaseCharacter_SendServerMoveToClientUnreliaby_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Position; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerUnreliaby struct ASTExtraBaseCharacter_SendClientMoveToServerUnreliaby_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Position; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SendClientMoveToServerReliaby struct ASTExtraBaseCharacter_SendClientMoveToServerReliaby_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Position; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SearchTombBoxes struct ASTExtraBaseCharacter_SearchTombBoxes_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SearchPickUpWrapperActors struct ASTExtraBaseCharacter_SearchPickUpWrapperActors_Params { bool bIncludeWrapprsOnGround; // (Parm, ZeroConstructor, IsPlainOldData) bool bIncludeWrapprsInBox; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.Scoping struct ASTExtraBaseCharacter_Scoping_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeOut struct ASTExtraBaseCharacter_ScopeOut_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeInterrupt struct ASTExtraBaseCharacter_ScopeInterrupt_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ScopeIn struct ASTExtraBaseCharacter_ScopeIn_Params { TEnumAsByte NewType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.SaveMeshUpdateFlag struct ASTExtraBaseCharacter_SaveMeshUpdateFlag_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.S2C_InterruptState struct ASTExtraBaseCharacter_S2C_InterruptState_Params { int stateID; // (Parm, ZeroConstructor, IsPlainOldData) int interruptedBy; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwitchWeapon struct ASTExtraBaseCharacter_RPC_Server_SwitchWeapon_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData) bool ignoreState; // (Parm, ZeroConstructor, IsPlainOldData) bool ignoreCreatingWeapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SwapMainWeapon struct ASTExtraBaseCharacter_RPC_Server_SwapMainWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SpawnAndSwitchToGrenade struct ASTExtraBaseCharacter_RPC_Server_SpawnAndSwitchToGrenade_Params { struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetHandFoldRatio struct ASTExtraBaseCharacter_RPC_Server_SetHandFoldRatio_Params { int Ratio; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_SetCurScopeFov struct ASTExtraBaseCharacter_RPC_Server_SetCurScopeFov_Params { float InFov; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_EnableCurrentWeaponInfiniteBullets struct ASTExtraBaseCharacter_RPC_Server_EnableCurrentWeaponInfiniteBullets_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon struct ASTExtraBaseCharacter_RPC_Server_DestroyGrenadeAndSwitchBackToPreviousWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_NetMulticast_HandlePlayerPickUpActor struct ASTExtraBaseCharacter_RPC_NetMulticast_HandlePlayerPickUpActor_Params { float TargetZLoc; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_CollideByTeamMate struct ASTExtraBaseCharacter_RPC_CollideByTeamMate_Params { class ASTExtraBaseCharacter* pOtherChar; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_ClientSimpleDamageCache struct ASTExtraBaseCharacter_RPC_ClientSimpleDamageCache_Params { TArray DamageData; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwitchWeapon struct ASTExtraBaseCharacter_RPC_Client_SwitchWeapon_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool bUseAnimation; // (Parm, ZeroConstructor, IsPlainOldData) bool bForceFinishPreviousSwitch; // (Parm, ZeroConstructor, IsPlainOldData) bool ignoreState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SwapMainWeapon struct ASTExtraBaseCharacter_RPC_Client_SwapMainWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SpawnAndSwitchToGrenade struct ASTExtraBaseCharacter_RPC_Client_SpawnAndSwitchToGrenade_Params { struct FName SpesificLogicGrenadeSlot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ShootVertifyRes struct ASTExtraBaseCharacter_RPC_Client_ShootVertifyRes_Params { TEnumAsByte VertifyRes; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FBulletHitInfoUploadData HistoryShootData; // (ConstParm, Parm, ReferenceParm) struct FCharacterHistoryData HistoryChData; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_SetReloadCurWeapon struct ASTExtraBaseCharacter_RPC_Client_SetReloadCurWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_ReportPlayerKillFlow struct ASTExtraBaseCharacter_RPC_Client_ReportPlayerKillFlow_Params { class ASTExtraBaseCharacter* killedPlayer; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnNearDeathRecordingNotify struct ASTExtraBaseCharacter_RPC_Client_OnNearDeathRecordingNotify_Params { struct FString SpectatorName; // (Parm, ZeroConstructor) bool bSpectatorIsAI; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDeathStopRecordingNotify struct ASTExtraBaseCharacter_RPC_Client_OnDeathStopRecordingNotify_Params { struct FString SpectatorName; // (Parm, ZeroConstructor) bool bSpectatorIsAI; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_OnDamageNotifyRecord struct ASTExtraBaseCharacter_RPC_Client_OnDamageNotifyRecord_Params { int DamagerID; // (Parm, ZeroConstructor, IsPlainOldData) bool bAI; // (Parm, ZeroConstructor, IsPlainOldData) float fHealth; // (Parm, ZeroConstructor, IsPlainOldData) int OtherHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) float ShootDistance; // (Parm, ZeroConstructor, IsPlainOldData) int DamageType; // (Parm, ZeroConstructor, IsPlainOldData) struct FName causerName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_EnableCurrentWeaponInfiniteBullets struct ASTExtraBaseCharacter_RPC_Client_EnableCurrentWeaponInfiniteBullets_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon struct ASTExtraBaseCharacter_RPC_Client_DestroyGrenadeAndSwitchBackToPreviousWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RestoreMeshUpdateFlag struct ASTExtraBaseCharacter_RestoreMeshUpdateFlag_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ResponceInvite struct ASTExtraBaseCharacter_ResponceInvite_Params { struct FString SomeOne; // (Parm, ZeroConstructor) EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData) bool NotAllowInvitedLater; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ResetValueLimitForHealthPredict struct ASTExtraBaseCharacter_ResetValueLimitForHealthPredict_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCharacterEnergy struct ASTExtraBaseCharacter_ResetCharacterEnergy_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ResetCamera struct ASTExtraBaseCharacter_ResetCamera_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RequestUserCancleRescue struct ASTExtraBaseCharacter_RequestUserCancleRescue_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ReqStartPlayEmote struct ASTExtraBaseCharacter_ReqStartPlayEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ReqInteruptPlayEmote struct ASTExtraBaseCharacter_ReqInteruptPlayEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ReqEmotePlayFinished struct ASTExtraBaseCharacter_ReqEmotePlayFinished_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ReportAntiCheatInfo struct ASTExtraBaseCharacter_ReportAntiCheatInfo_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadWeaponFilter struct ASTExtraBaseCharacter_ReloadWeaponFilter_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ReloadCurrentWeapon struct ASTExtraBaseCharacter_ReloadCurrentWeapon_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RegisterPlayerPickUpList struct ASTExtraBaseCharacter_RegisterPlayerPickUpList_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshPersonPerspective struct ASTExtraBaseCharacter_RefreshPersonPerspective_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshMoveAttrModifier struct ASTExtraBaseCharacter_RefreshMoveAttrModifier_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.RefreshAvatar struct ASTExtraBaseCharacter_RefreshAvatar_Params { EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData) bool isEquipped; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PrintAIPolicyDecisionData struct ASTExtraBaseCharacter_PrintAIPolicyDecisionData_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PostGetPlayerAnimation struct ASTExtraBaseCharacter_PostGetPlayerAnimation_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchSightSound struct ASTExtraBaseCharacter_PlaySwitchSightSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySwitchFireModeSound struct ASTExtraBaseCharacter_PlaySwitchFireModeSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySpecialAmbientSound struct ASTExtraBaseCharacter_PlaySpecialAmbientSound_Params { class UAkAudioEvent* TargetSound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySlotAnim struct ASTExtraBaseCharacter_PlaySlotAnim_Params { class UAnimSequenceBase* AnimSequence; // (Parm, ZeroConstructor, IsPlainOldData) struct FName SlotName; // (Parm, ZeroConstructor, IsPlainOldData) float InPlayRate; // (Parm, ZeroConstructor, IsPlainOldData) float blendTime; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlaySelfThrowAwayWeaponSound struct ASTExtraBaseCharacter_PlaySelfThrowAwayWeaponSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayPullBoltSound struct ASTExtraBaseCharacter_PlayPullBoltSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayOperateItemSound struct ASTExtraBaseCharacter_PlayOperateItemSound_Params { struct FString BankName; // (Parm, ZeroConstructor) struct FString SoundName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMountAccessoriesSound struct ASTExtraBaseCharacter_PlayMountAccessoriesSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagOUTSound struct ASTExtraBaseCharacter_PlayMagOUTSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayMagINSound struct ASTExtraBaseCharacter_PlayMagINSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLocalShellDropFX struct ASTExtraBaseCharacter_PlayLocalShellDropFX_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayLoadBulletSound struct ASTExtraBaseCharacter_PlayLoadBulletSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayFootstepSound struct ASTExtraBaseCharacter_PlayFootstepSound_Params { TEnumAsByte FootStepState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayerConfirmToRescue struct ASTExtraBaseCharacter_PlayerConfirmToRescue_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayChangeMagazineSound struct ASTExtraBaseCharacter_PlayChangeMagazineSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PlayAmbientSound struct ASTExtraBaseCharacter_PlayAmbientSound_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpWrapperActor struct ASTExtraBaseCharacter_PickUpWrapperActor_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) struct FPickUpItemData ItemData; // (ConstParm, Parm, OutParm, ReferenceParm) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PickUpActor struct ASTExtraBaseCharacter_PickUpActor_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int pickCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerCPP struct ASTExtraBaseCharacter_PawnVaultServerCPP_Params { float dis; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float Length; // (Parm, ZeroConstructor, IsPlainOldData) struct FString VaultKey; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) struct FVector startPos; // (Parm, IsPlainOldData) class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector hitpoint; // (Parm, IsPlainOldData) class AActor* WindowActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator MoveDir; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultServerBluePrint struct ASTExtraBaseCharacter_PawnVaultServerBluePrint_Params { float dis; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float Length; // (Parm, ZeroConstructor, IsPlainOldData) struct FString VaultKey; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector startPos; // (Parm, IsPlainOldData) class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector hitpoint; // (Parm, IsPlainOldData) class AActor* WindowActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator MoveDir; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllCPP struct ASTExtraBaseCharacter_PawnVaultAllCPP_Params { float dis; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float Length; // (Parm, ZeroConstructor, IsPlainOldData) struct FString VaultKey; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) struct FVector startPos; // (Parm, IsPlainOldData) class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector hitpoint; // (Parm, IsPlainOldData) struct FRotator MoveDir; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.PawnVaultAllBluePrint struct ASTExtraBaseCharacter_PawnVaultAllBluePrint_Params { float dis; // (Parm, ZeroConstructor, IsPlainOldData) float Height; // (Parm, ZeroConstructor, IsPlainOldData) float Length; // (Parm, ZeroConstructor, IsPlainOldData) struct FString VaultKey; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector startPos; // (Parm, IsPlainOldData) class AActor* checkActor; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxFall; // (Parm, ZeroConstructor, IsPlainOldData) float crossblockMaxDis; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector hitpoint; // (Parm, IsPlainOldData) struct FRotator MoveDir; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OpenWorldPawnCollision struct ASTExtraBaseCharacter_OpenWorldPawnCollision_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnWeaponEquipmentUpdate struct ASTExtraBaseCharacter_OnWeaponEquipmentUpdate_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnUnEquipWeapon struct ASTExtraBaseCharacter_OnUnEquipWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStopFire struct ASTExtraBaseCharacter_OnStopFire_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateLeave struct ASTExtraBaseCharacter_OnStateLeave_Params { EPawnState EnteredState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStateEnter struct ASTExtraBaseCharacter_OnStateEnter_Params { EPawnState EnteredState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnStartFire struct ASTExtraBaseCharacter_OnStartFire_Params { TEnumAsByte isAuto; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnSleepByBorth struct ASTExtraBaseCharacter_OnSleepByBorth_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnShowName struct ASTExtraBaseCharacter_OnShowName_Params { bool _IsShow; // (Parm, ZeroConstructor, IsPlainOldData) struct FString _Name; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeNotHandFold struct ASTExtraBaseCharacter_OnScopeNotHandFold_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnScopeHandFold struct ASTExtraBaseCharacter_OnScopeHandFold_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_VehicleSeatIdx struct ASTExtraBaseCharacter_OnRep_VehicleSeatIdx_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ThrowGrenadeMode struct ASTExtraBaseCharacter_OnRep_ThrowGrenadeMode_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Temperature struct ASTExtraBaseCharacter_OnRep_Temperature_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_StatusChanged struct ASTExtraBaseCharacter_OnRep_StatusChanged_Params { TEnumAsByte prevStatus; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_SimpleDamageData struct ASTExtraBaseCharacter_OnRep_SimpleDamageData_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ScopeFov struct ASTExtraBaseCharacter_OnRep_ScopeFov_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedParachuteState struct ASTExtraBaseCharacter_OnRep_ReplicatedParachuteState_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedMoveState struct ASTExtraBaseCharacter_OnRep_ReplicatedMoveState_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_ReplicatedIsStartParachute struct ASTExtraBaseCharacter_OnRep_ReplicatedIsStartParachute_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PoseStateNotify struct ASTExtraBaseCharacter_OnRep_PoseStateNotify_Params { TEnumAsByte LastState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerName struct ASTExtraBaseCharacter_OnRep_PlayerName_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PlayerKey struct ASTExtraBaseCharacter_OnRep_PlayerKey_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_PeekHasCollision struct ASTExtraBaseCharacter_OnRep_PeekHasCollision_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_MoneyNotify struct ASTExtraBaseCharacter_OnRep_MoneyNotify_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_KillTipsNotify struct ASTExtraBaseCharacter_OnRep_KillTipsNotify_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsRescueingOtherStatusChange struct ASTExtraBaseCharacter_OnRep_IsRescueingOtherStatusChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsInvincible struct ASTExtraBaseCharacter_OnRep_IsInvincible_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsFPPChanged struct ASTExtraBaseCharacter_OnRep_IsFPPChanged_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_IsBeingRescuedStatusChange struct ASTExtraBaseCharacter_OnRep_IsBeingRescuedStatusChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HealthPredict struct ASTExtraBaseCharacter_OnRep_HealthPredict_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_Health struct ASTExtraBaseCharacter_OnRep_Health_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_HandFolderRatio struct ASTExtraBaseCharacter_OnRep_HandFolderRatio_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateTypeChanged struct ASTExtraBaseCharacter_OnRep_GiftGiverCandidateTypeChanged_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_GiftGiverCandidateChanged struct ASTExtraBaseCharacter_OnRep_GiftGiverCandidateChanged_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_FollowState struct ASTExtraBaseCharacter_OnRep_FollowState_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_EnergyChange struct ASTExtraBaseCharacter_OnRep_EnergyChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentVehicle struct ASTExtraBaseCharacter_OnRep_CurrentVehicle_Params { class ASTExtraVehicleBase* LastVehicle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CurrentStates struct ASTExtraBaseCharacter_OnRep_CurrentStates_Params { uint64_t prevStates; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_CharacterFallingVelocityZFactor struct ASTExtraBaseCharacter_OnRep_CharacterFallingVelocityZFactor_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_BreathAmmountChange struct ASTExtraBaseCharacter_OnRep_BreathAmmountChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUseTest struct ASTExtraBaseCharacter_OnRep_bNightVisionUseTest_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_bNightVisionUse struct ASTExtraBaseCharacter_OnRep_bNightVisionUse_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AnchorPlat struct ASTExtraBaseCharacter_OnRep_AnchorPlat_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnRep_AKEventNotify struct ASTExtraBaseCharacter_OnRep_AKEventNotify_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnPoseStateChange struct ASTExtraBaseCharacter_OnPoseStateChange_Params { TEnumAsByte LastState; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte CurState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnPlayEmote struct ASTExtraBaseCharacter_OnPlayEmote_Params { int EmoteId; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnOpenDoor struct ASTExtraBaseCharacter_OnOpenDoor_Params { class APUBGDoor* door; // (Parm, ZeroConstructor, IsPlainOldData) int doorState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnNotifyHurt struct ASTExtraBaseCharacter_OnNotifyHurt_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnInterruptCurrentEmote struct ASTExtraBaseCharacter_OnInterruptCurrentEmote_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnFollowStateChange struct ASTExtraBaseCharacter_OnFollowStateChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnEquipWeapon struct ASTExtraBaseCharacter_OnEquipWeapon_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnEndCurrentEmote struct ASTExtraBaseCharacter_OnEndCurrentEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) int StopReason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnCurEquipedShootWeaponChangeState struct ASTExtraBaseCharacter_OnCurEquipedShootWeaponChangeState_Params { TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPMoneyChange struct ASTExtraBaseCharacter_OnBPMoneyChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnBPHealthChange struct ASTExtraBaseCharacter_OnBPHealthChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnBeforeGetUp struct ASTExtraBaseCharacter_OnBeforeGetUp_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnAsyncLoadEmoteAnim struct ASTExtraBaseCharacter_OnAsyncLoadEmoteAnim_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.OnActorHitHandle struct ASTExtraBaseCharacter_OnActorHitHandle_Params { class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.NM_SetPeekState struct ASTExtraBaseCharacter_NM_SetPeekState_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) bool IsLeft; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastStartPlayEmote struct ASTExtraBaseCharacter_MulticastStartPlayEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmoteOnServer struct ASTExtraBaseCharacter_MulticastInteruptPlayEmoteOnServer_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.MulticastInteruptPlayEmote struct ASTExtraBaseCharacter_MulticastInteruptPlayEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeServer struct ASTExtraBaseCharacter_MeleeServer_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeReleased struct ASTExtraBaseCharacter_MeleeReleased_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeLocal struct ASTExtraBaseCharacter_MeleeLocal_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.MeleeBroadcastOtherClients struct ASTExtraBaseCharacter_MeleeBroadcastOtherClients_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.Melee struct ASTExtraBaseCharacter_Melee_Params { bool IsForCE; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LogWeaponsDataInWeaponManagerAndBackpack struct ASTExtraBaseCharacter_LogWeaponsDataInWeaponManagerAndBackpack_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalUnEquipWeapon struct ASTExtraBaseCharacter_LocalUnEquipWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalSwitchPersonPerspective struct ASTExtraBaseCharacter_LocalSwitchPersonPerspective_Params { bool IsNewFPP; // (Parm, ZeroConstructor, IsPlainOldData) bool IsUseLerp; // (Parm, ZeroConstructor, IsPlainOldData) bool IsForceSwitch; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalStartPlayEmote struct ASTExtraBaseCharacter_LocalStartPlayEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalInteruptPlayEmote struct ASTExtraBaseCharacter_LocalInteruptPlayEmote_Params { int EmoteIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LocalEquipWeapon struct ASTExtraBaseCharacter_LocalEquipWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveState struct ASTExtraBaseCharacter_LeaveState_Params { EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.LeaveServerState struct ASTExtraBaseCharacter_LeaveServerState_Params { EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsUsingGrenade struct ASTExtraBaseCharacter_IsUsingGrenade_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeamWithPlayerState struct ASTExtraBaseCharacter_IsSameTeamWithPlayerState_Params { class APlayerState* otherPS; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameTeam struct ASTExtraBaseCharacter_IsSameTeam_Params { class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsSameCamp struct ASTExtraBaseCharacter_IsSameCamp_Params { class APawn* Other; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsProneMove struct ASTExtraBaseCharacter_IsProneMove_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsPlayer struct ASTExtraBaseCharacter_IsPlayer_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsOnVehicle struct ASTExtraBaseCharacter_IsOnVehicle_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsNearDeath struct ASTExtraBaseCharacter_IsNearDeath_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsMutexSkillCoolDownFinished struct ASTExtraBaseCharacter_IsMutexSkillCoolDownFinished_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsLocalViewed struct ASTExtraBaseCharacter_IsLocalViewed_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsInFlyingTeam struct ASTExtraBaseCharacter_IsInFlyingTeam_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsInEditor struct ASTExtraBaseCharacter_IsInEditor_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsHealthyAlive struct ASTExtraBaseCharacter_IsHealthyAlive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsHandleInFold struct ASTExtraBaseCharacter_IsHandleInFold_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsFirstPerson struct ASTExtraBaseCharacter_IsFirstPerson_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsExitingParachute struct ASTExtraBaseCharacter_IsExitingParachute_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsDeathPlayViewTarget struct ASTExtraBaseCharacter_IsDeathPlayViewTarget_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsCharacterSprinting struct ASTExtraBaseCharacter_IsCharacterSprinting_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsAllowScopeIn struct ASTExtraBaseCharacter_IsAllowScopeIn_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.IsAlive struct ASTExtraBaseCharacter_IsAlive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.InviteTeammate struct ASTExtraBaseCharacter_InviteTeammate_Params { TArray Names; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.InsertDelayStateRelation struct ASTExtraBaseCharacter_InsertDelayStateRelation_Params { EPawnState OldState; // (Parm, ZeroConstructor, IsPlainOldData) EPawnState NewState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.InitBodyBoneMap struct ASTExtraBaseCharacter_InitBodyBoneMap_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HidePlayerMagOnGunReload struct ASTExtraBaseCharacter_HidePlayerMagOnGunReload_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HideNightVisionFrame struct ASTExtraBaseCharacter_HideNightVisionFrame_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HasState struct ASTExtraBaseCharacter_HasState_Params { EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleWeaponOnShoot struct ASTExtraBaseCharacter_HandleWeaponOnShoot_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayOperateItemSoundOnServer struct ASTExtraBaseCharacter_HandlePlayOperateItemSoundOnServer_Params { struct FString BankName; // (Parm, ZeroConstructor) struct FString SoundName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPoseChanged struct ASTExtraBaseCharacter_HandlePlayerPoseChanged_Params { TEnumAsByte LastPose; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte NewPose; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandlePlayerPickUpActor struct ASTExtraBaseCharacter_HandlePlayerPickUpActor_Params { class AActor* WrapperActor; // (Parm, ZeroConstructor, IsPlainOldData) float TargetZLoc; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOpenPickUpBoxAction struct ASTExtraBaseCharacter_HandleOpenPickUpBoxAction_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleOnCharAnimLoadingFinished struct ASTExtraBaseCharacter_HandleOnCharAnimLoadingFinished_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleConsumeItemSkillBreak struct ASTExtraBaseCharacter_HandleConsumeItemSkillBreak_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.HandleAutoSwitchWeaponDelay struct ASTExtraBaseCharacter_HandleAutoSwitchWeaponDelay_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GrenadeBackToWeaponServerCall struct ASTExtraBaseCharacter_GrenadeBackToWeaponServerCall_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GMTestZengzuo struct ASTExtraBaseCharacter_GMTestZengzuo_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GMShowName struct ASTExtraBaseCharacter_GMShowName_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetWeaponManager struct ASTExtraBaseCharacter_GetWeaponManager_Params { class UWeaponManagerComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetViewRotation struct ASTExtraBaseCharacter_GetViewRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetValueLimitForHealthPredict struct ASTExtraBaseCharacter_GetValueLimitForHealthPredict_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetThrowGrenadeMode struct ASTExtraBaseCharacter_GetThrowGrenadeMode_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetTeamMateIndex struct ASTExtraBaseCharacter_GetTeamMateIndex_Params { class ASTExtraBaseCharacter* Teammate; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetShootWeaponNameByWeapon struct ASTExtraBaseCharacter_GetShootWeaponNameByWeapon_Params { int ItemDefineID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetRandomPutDownLocation struct ASTExtraBaseCharacter_GetRandomPutDownLocation_Params { float OverrideFindPutDownPointZThreshold; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponFireMode struct ASTExtraBaseCharacter_GetPlayerWeaponFireMode_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerWeaponEquipSlot struct ASTExtraBaseCharacter_GetPlayerWeaponEquipSlot_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimParam struct ASTExtraBaseCharacter_GetPlayerVehAnimParam_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FAnimVehParamList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerVehAnimation struct ASTExtraBaseCharacter_GetPlayerVehAnimation_Params { struct FPlayerVehAnimList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerTeamIndex struct ASTExtraBaseCharacter_GetPlayerTeamIndex_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerStateSafety struct ASTExtraBaseCharacter_GetPlayerStateSafety_Params { class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerJumpType struct ASTExtraBaseCharacter_GetPlayerJumpType_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerSafety struct ASTExtraBaseCharacter_GetPlayerControllerSafety_Params { class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerControllerInReplay struct ASTExtraBaseCharacter_GetPlayerControllerInReplay_Params { class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimParam struct ASTExtraBaseCharacter_GetPlayerAnimParam_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FAnimParamList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimationByEventType struct ASTExtraBaseCharacter_GetPlayerAnimationByEventType_Params { TEnumAsByte AnimEventType; // (Parm, ZeroConstructor, IsPlainOldData) struct FPlayerAnimData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetPlayerAnimation struct ASTExtraBaseCharacter_GetPlayerAnimation_Params { struct FPlayerAnimList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetLatestInviter struct ASTExtraBaseCharacter_GetLatestInviter_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsPlayingEmote struct ASTExtraBaseCharacter_GetIsPlayingEmote_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetIsFPP struct ASTExtraBaseCharacter_GetIsFPP_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBoxByState struct ASTExtraBaseCharacter_GetHitBoxByState_Params { EPawnState InPoseState; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByHitPos struct ASTExtraBaseCharacter_GetHitBodyTypeByHitPos_Params { struct FVector InHitPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyTypeByBoneName struct ASTExtraBaseCharacter_GetHitBodyTypeByBoneName_Params { struct FString InBoneName; // (Parm, ZeroConstructor) EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHitBodyType struct ASTExtraBaseCharacter_GetHitBodyType_Params { struct FVector InHitPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FString InBoneName; // (Parm, ZeroConstructor) EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetHeadLocation struct ASTExtraBaseCharacter_GetHeadLocation_Params { bool bUseHeadBone; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetGrenadeNameByGrenadeType struct ASTExtraBaseCharacter_GetGrenadeNameByGrenadeType_Params { TEnumAsByte grenadeType; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetFPPComp struct ASTExtraBaseCharacter_GetFPPComp_Params { class UBaseFPPComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLocOffset struct ASTExtraBaseCharacter_GetFollowerLocOffset_Params { class ASTExtraBaseCharacter* follower; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetFollowerLoc struct ASTExtraBaseCharacter_GetFollowerLoc_Params { class ASTExtraBaseCharacter* follower; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmoteHandle struct ASTExtraBaseCharacter_GetEmoteHandle_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackEmoteHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetEmote struct ASTExtraBaseCharacter_GetEmote_Params { int ItemDefineID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentWeapon struct ASTExtraBaseCharacter_GetCurrentWeapon_Params { class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentVehicle struct ASTExtraBaseCharacter_GetCurrentVehicle_Params { class ASTExtraVehicleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShootWeapon struct ASTExtraBaseCharacter_GetCurrentShootWeapon_Params { class ASTExtraShootWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurrentShieldWeapon struct ASTExtraBaseCharacter_GetCurrentShieldWeapon_Params { class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCurHitPartJugementType struct ASTExtraBaseCharacter_GetCurHitPartJugementType_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCorpName struct ASTExtraBaseCharacter_GetCorpName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetControllerSafety struct ASTExtraBaseCharacter_GetControllerSafety_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterXYPlaneVelocity struct ASTExtraBaseCharacter_GetCharacterXYPlaneVelocity_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCharacterEnergy struct ASTExtraBaseCharacter_GetCharacterEnergy_Params { struct FCharacterEnergyData ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetCachedControlRotation struct ASTExtraBaseCharacter_GetCachedControlRotation_Params { struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.GetActiveSpringArm struct ASTExtraBaseCharacter_GetActiveSpringArm_Params { class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ForcePlayerUpdateAnimation struct ASTExtraBaseCharacter_ForcePlayerUpdateAnimation_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ForceDestroyWeaponInventoryAndClearData struct ASTExtraBaseCharacter_ForceDestroyWeaponInventoryAndClearData_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ForceCorrectClient struct ASTExtraBaseCharacter_ForceCorrectClient_Params { struct FVector Postion; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FRotator Rotation; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector Velocity; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.FollowTeammate struct ASTExtraBaseCharacter_FollowTeammate_Params { struct FString Name; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.FindBuffRelatedPawnState struct ASTExtraBaseCharacter_FindBuffRelatedPawnState_Params { struct FName _buffName; // (Parm, ZeroConstructor, IsPlainOldData) EPawnState ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.FillPlayerAnimRate struct ASTExtraBaseCharacter_FillPlayerAnimRate_Params { struct FPlayerAnimList InAnimList; // (Parm, OutParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ExecFollowTeammate struct ASTExtraBaseCharacter_ExecFollowTeammate_Params { struct FString Name; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.EquipZoomScope struct ASTExtraBaseCharacter_EquipZoomScope_Params { int WeaponID; // (Parm, ZeroConstructor, IsPlainOldData) int ScopeID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeaponFinish struct ASTExtraBaseCharacter_EquipWeaponFinish_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.EquipWeapon struct ASTExtraBaseCharacter_EquipWeapon_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool bSwitchWeapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.EnterState struct ASTExtraBaseCharacter_EnterState_Params { EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.EnterServerState struct ASTExtraBaseCharacter_EnterServerState_Params { EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.EnableCurrentWeaponInfiniteBullets struct ASTExtraBaseCharacter_EnableCurrentWeaponInfiniteBullets_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.EmoteAnimFinishedSuccessfully struct ASTExtraBaseCharacter_EmoteAnimFinishedSuccessfully_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DisappearOnDeath struct ASTExtraBaseCharacter_DisappearOnDeath_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DettachWeapon struct ASTExtraBaseCharacter_DettachWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServerByPropSlot struct ASTExtraBaseCharacter_DestroyWeaponOnServerByPropSlot_Params { TEnumAsByte Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableBroadcast; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyWeaponOnServer struct ASTExtraBaseCharacter_DestroyWeaponOnServer_Params { struct FName LogicSocket; // (Parm, ZeroConstructor, IsPlainOldData) bool bEnableBroadcast; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer struct ASTExtraBaseCharacter_DestroyGrenadeAndSwitchBackToPreviousWeaponOnServer_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMoveEnd struct ASTExtraBaseCharacter_DelayMoveEnd_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DelayMove struct ASTExtraBaseCharacter_DelayMove_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.DelayCustomDepth struct ASTExtraBaseCharacter_DelayCustomDepth_Params { float Time; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponSlotToCharacterAnimType struct ASTExtraBaseCharacter_ConvertWeaponSlotToCharacterAnimType_Params { TEnumAsByte WeaponSlot; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertWeaponFireModeToWeaponAnimType struct ASTExtraBaseCharacter_ConvertWeaponFireModeToWeaponAnimType_Params { TEnumAsByte FireMode; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ConvertCharacterPoseStateToPoseType struct ASTExtraBaseCharacter_ConvertCharacterPoseStateToPoseType_Params { TEnumAsByte InPoseState; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.CloseWorldPawnCollision struct ASTExtraBaseCharacter_CloseWorldPawnCollision_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSyncServerTagsChange struct ASTExtraBaseCharacter_ClientSyncServerTagsChange_Params { TArray newTags; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) TArray oldTags; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneResponseMe struct ASTExtraBaseCharacter_ClientSomeOneResponseMe_Params { struct FString BeInvitedName; // (Parm, ZeroConstructor) EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSomeOneInviteMe struct ASTExtraBaseCharacter_ClientSomeOneInviteMe_Params { struct FString SomeOne; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientSetLeaveVehicleLocation struct ASTExtraBaseCharacter_ClientSetLeaveVehicleLocation_Params { struct FVector LeaveLocation; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientResponseFeedback struct ASTExtraBaseCharacter_ClientResponseFeedback_Params { EInviteResponceType res; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientOnPossessBy struct ASTExtraBaseCharacter_ClientOnPossessBy_Params { class AController* NewController; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientHealthMaxChanged struct ASTExtraBaseCharacter_ClientHealthMaxChanged_Params { TArray AffectedAttrS; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClientBulletLineTrace struct ASTExtraBaseCharacter_ClientBulletLineTrace_Params { struct FVector BornPos; // (Parm, IsPlainOldData) struct FVector EndPos; // (Parm, IsPlainOldData) class ASTExtraBaseCharacter* InstigatorCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugString struct ASTExtraBaseCharacter_Client_ShowDebugString_Params { struct FVector InLocation; // (Parm, IsPlainOldData) struct FString InText; // (Parm, ZeroConstructor) class AActor* InActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugSphere struct ASTExtraBaseCharacter_Client_ShowDebugSphere_Params { struct FVector InLocation; // (Parm, IsPlainOldData) float InRadius; // (Parm, ZeroConstructor, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugLine struct ASTExtraBaseCharacter_Client_ShowDebugLine_Params { struct FVector InStart; // (Parm, IsPlainOldData) struct FVector InEnd; // (Parm, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugCone struct ASTExtraBaseCharacter_Client_ShowDebugCone_Params { struct FVector InLocation; // (Parm, IsPlainOldData) float InRadius; // (Parm, ZeroConstructor, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector forwardDir; // (Parm, IsPlainOldData) float ang; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.Client_ShowDebugBox struct ASTExtraBaseCharacter_Client_ShowDebugBox_Params { struct FVector Center; // (Parm, IsPlainOldData) struct FColor InColor; // (Parm, IsPlainOldData) float InTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Extent; // (Parm, IsPlainOldData) struct FQuat Rot; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClearOnDeath struct ASTExtraBaseCharacter_ClearOnDeath_Params { class AController* EventInstigater; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClearHPUI struct ASTExtraBaseCharacter_ClearHPUI_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.ClearClientJump struct ASTExtraBaseCharacter_ClearClientJump_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.CheckPlayerNeedUpdateAnimation struct ASTExtraBaseCharacter_CheckPlayerNeedUpdateAnimation_Params { unsigned char OutForceUpdateFlag; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.CharacterMovementUpdatedCallback struct ASTExtraBaseCharacter_CharacterMovementUpdatedCallback_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector OldLocation; // (Parm, IsPlainOldData) struct FVector OldVelocity; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.CanStartReceive struct ASTExtraBaseCharacter_CanStartReceive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.CanEnterState struct ASTExtraBaseCharacter_CanEnterState_Params { EPawnState NewState; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.CanChangeThrowMode struct ASTExtraBaseCharacter_CanChangeThrowMode_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.CancelFollow struct ASTExtraBaseCharacter_CancelFollow_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BulletLineTrace struct ASTExtraBaseCharacter_BulletLineTrace_Params { struct FVector BornPos; // (Parm, IsPlainOldData) struct FVector EndPos; // (Parm, IsPlainOldData) class UPrimitiveComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* BulletActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BulletChange struct ASTExtraBaseCharacter_BulletChange_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastOtherClientsDie struct ASTExtraBaseCharacter_BroadcastOtherClientsDie_Params { class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult KillingHitInfo; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData) struct FDamageEvent DamageEvent; // (ConstParm, Parm, ReferenceParm) bool bIsPointDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfoWrapper struct ASTExtraBaseCharacter_BroadcastFatalDamageInfoWrapper_Params { class AUAECharacter* causer; // (Parm, ZeroConstructor, IsPlainOldData) class AUAECharacter* victimName; // (Parm, ZeroConstructor, IsPlainOldData) int DamageType; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData) int ResultHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) int PreviousHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) class AUAECharacter* WhoKillMe; // (Parm, ZeroConstructor, IsPlainOldData) int KillerKillCount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastFatalDamageInfo struct ASTExtraBaseCharacter_BroadcastFatalDamageInfo_Params { class AUAECharacter* causer; // (Parm, ZeroConstructor, IsPlainOldData) class AUAECharacter* Victim; // (Parm, ZeroConstructor, IsPlainOldData) struct FString causerName; // (Parm, ZeroConstructor) struct FString victimName; // (Parm, ZeroConstructor) int DamageType; // (Parm, ZeroConstructor, IsPlainOldData) int AdditionalParam; // (Parm, ZeroConstructor, IsPlainOldData) int DamageWeaponSkin; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData) int ResultHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) int PreviousHealthStatus; // (Parm, ZeroConstructor, IsPlainOldData) struct FString realKillerName; // (Parm, ZeroConstructor) int realKillerNewKillNum; // (Parm, ZeroConstructor, IsPlainOldData) bool IsCauserMonster; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t causerKey; // (Parm, ZeroConstructor, IsPlainOldData) uint32_t victimKey; // (Parm, ZeroConstructor, IsPlainOldData) int causerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData) int causerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData) int victimAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData) int victimAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData) int realKillerAnchorPlatformResID; // (Parm, ZeroConstructor, IsPlainOldData) int realKillerAnchorPlatformColorID; // (Parm, ZeroConstructor, IsPlainOldData) struct FString CauseUID; // (Parm, ZeroConstructor) struct FString VictimUID; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateVehicleDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulateVehicleDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVehicleDamageEvent VehicleDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateRadialDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulateRadialDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FRadialDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePoisonDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulatePoisonDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FPoisonDamageEvent PoisonDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulatePointDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulatePointDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FSTPointDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateMeleeDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulateMeleeDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FMeleeDamageEvent MeleeDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateFallingDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulateFallingDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FFallingDamageEvent FallingDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateDrowningDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulateDrowningDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FDrowningDamageEvent DrowningDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateBurningDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulateBurningDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FSTBurningDamageEvent BurningDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientsSimulateAirAttackDamage struct ASTExtraBaseCharacter_BroadcastClientsSimulateAirAttackDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FSTAirAttackRadialDamageEvent AirAttackDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimulateAnyDamage struct ASTExtraBaseCharacter_BroadcastClientSimulateAnyDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FDamageEvent DamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsFetalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BroadcastClientSimpleDamageCache struct ASTExtraBaseCharacter_BroadcastClientSimpleDamageCache_Params { TArray DamageData; // (ConstParm, Parm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPTakeDamage struct ASTExtraBaseCharacter_BPTakeDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class AController* EventInstigator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPResetCharacter struct ASTExtraBaseCharacter_BPResetCharacter_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveRadialDamage struct ASTExtraBaseCharacter_BPReceiveRadialDamage_Params { float DamageReceived; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ImpulseDir; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceivePointDamage struct ASTExtraBaseCharacter_BPReceivePointDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector HitLocation; // (Parm, IsPlainOldData) struct FVector HitNormal; // (Parm, IsPlainOldData) class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ShotFromDirection; // (Parm, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveMeleeDamage struct ASTExtraBaseCharacter_BPReceiveMeleeDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPReceiveDamage struct ASTExtraBaseCharacter_BPReceiveDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedBy; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyStartDying struct ASTExtraBaseCharacter_BPNotifyStartDying_Params { class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData) class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPNotifyDeathEnd struct ASTExtraBaseCharacter_BPNotifyDeathEnd_Params { class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData) class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.BPDie struct ASTExtraBaseCharacter_BPDie_Params { float KillingDamage; // (Parm, ZeroConstructor, IsPlainOldData) class AController* EventInstigator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.AutoScopeWhenPeek struct ASTExtraBaseCharacter_AutoScopeWhenPeek_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.AttachWeapon struct ASTExtraBaseCharacter_AttachWeapon_Params { }; // Function ShadowTrackerExtra.STExtraBaseCharacter.AsyncAnimOpenDoorCallback struct ASTExtraBaseCharacter_AsyncAnimOpenDoorCallback_Params { class UAnimationAsset* retAsset; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.AllowState struct ASTExtraBaseCharacter_AllowState_Params { EPawnState State; // (Parm, ZeroConstructor, IsPlainOldData) bool withLog; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.AIStartFireOnServer struct ASTExtraBaseCharacter_AIStartFireOnServer_Params { int BurstShootBulletsLimit; // (Parm, ZeroConstructor, IsPlainOldData) float BurstShootTimeLimit; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ShootMode; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SimpleShootTarget; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.AddOneDamageCauserRecord struct ASTExtraBaseCharacter_AddOneDamageCauserRecord_Params { class AController* causer; // (Parm, ZeroConstructor, IsPlainOldData) int HSChangeMargin; // (Parm, ZeroConstructor, IsPlainOldData) struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) bool IsHeadshot; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBaseCharacter.AddMoveOffSet struct ASTExtraBaseCharacter_AddMoveOffSet_Params { float Forward; // (Parm, ZeroConstructor, IsPlainOldData) float Right; // (Parm, ZeroConstructor, IsPlainOldData) float Up; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Vector2Rotator struct USTExtraBlueprintFunctionLibrary_Vector2Rotator_Params { struct FVector ver; // (Parm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.UpdateComponentOverlaps struct USTExtraBlueprintFunctionLibrary_UpdateComponentOverlaps_Params { class USceneComponent* Comp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceGround struct USTExtraBlueprintFunctionLibrary_TraceGround_Params { class UObject* ContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector AboveGroundLoc; // (Parm, IsPlainOldData) float TraceDeepDis; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitInfo; // (Parm, OutParm, IsPlainOldData) bool bForceStatic; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.TraceBlock struct USTExtraBlueprintFunctionLibrary_TraceBlock_Params { class UObject* ContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Start; // (Parm, IsPlainOldData) struct FVector End; // (Parm, IsPlainOldData) struct FHitResult HitInfo; // (Parm, OutParm, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool bForceStatic; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAttached struct USTExtraBlueprintFunctionLibrary_SpawnCustomEmitterAttached_Params { class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData) class USceneComponent* AttachToComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName AttachPointName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) TEnumAsByte LocationType; // (Parm, ZeroConstructor, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UCustomParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnCustomEmitterAtLocation struct USTExtraBlueprintFunctionLibrary_SpawnCustomEmitterAtLocation_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UParticleSystem* EmitterTemplate; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FRotator Rotation; // (Parm, IsPlainOldData) bool bAutoDestroy; // (Parm, ZeroConstructor, IsPlainOldData) class UCustomParticleSystemComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SpawnActorFromString struct USTExtraBlueprintFunctionLibrary_SpawnActorFromString_Params { struct FString ActorPath; // (ConstParm, Parm, ZeroConstructor) struct FTransform SpawnTransform; // (ConstParm, Parm, IsPlainOldData) class AActor* Owner; // (Parm, ZeroConstructor, IsPlainOldData) class APawn* Instigator; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SortCorpsByKilledPlayer struct USTExtraBlueprintFunctionLibrary_SortCorpsByKilledPlayer_Params { TArray CorpsInfo; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetUpPostProcessSetting struct USTExtraBlueprintFunctionLibrary_SetUpPostProcessSetting_Params { class APostProcessVolume* PostProcessVolume; // (Parm, ZeroConstructor, IsPlainOldData) TArray Blends; // (Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetPostProcessBlendEffectWeightByIndex struct USTExtraBlueprintFunctionLibrary_SetPostProcessBlendEffectWeightByIndex_Params { class APostProcessVolume* PostProcessVolume; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Index; // (Parm, ZeroConstructor, IsPlainOldData) float Weight; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetMeleeweaponMultiplier struct USTExtraBlueprintFunctionLibrary_SetMeleeweaponMultiplier_Params { class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) float Val; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.SetCollisionResponseForBodies struct USTExtraBlueprintFunctionLibrary_SetCollisionResponseForBodies_Params { class USkeletalMeshComponent* SkelMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TEnumAsByte Channel; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte NewResponse; // (Parm, ZeroConstructor, IsPlainOldData) TArray BodyNames; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LoadCDOByPath struct USTExtraBlueprintFunctionLibrary_LoadCDOByPath_Params { struct FString PathName; // (Parm, ZeroConstructor) class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitVector struct USTExtraBlueprintFunctionLibrary_LimitVector_Params { struct FVector CurVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector MaxVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.LimitRotator struct USTExtraBlueprintFunctionLibrary_LimitRotator_Params { struct FRotator CurRot; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator MaxRot; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FRotator ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsTerminatorSelf struct USTExtraBlueprintFunctionLibrary_IsTerminatorSelf_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsSamePlayerState struct USTExtraBlueprintFunctionLibrary_IsSamePlayerState_Params { class AUAEPlayerState* stateA; // (Parm, ZeroConstructor, IsPlainOldData) class AUAEPlayerState* stateB; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsPlayerCantBlock struct USTExtraBlueprintFunctionLibrary_IsPlayerCantBlock_Params { class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.IsHiddenByOtherSlot struct USTExtraBlueprintFunctionLibrary_IsHiddenByOtherSlot_Params { class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) int itemResID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.HasTeammateAlive struct USTExtraBlueprintFunctionLibrary_HasTeammateAlive_Params { class ASTExtraPlayerState* PS; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetWorldToUIShowLocationRect struct USTExtraBlueprintFunctionLibrary_GetWorldToUIShowLocationRect_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector WorldLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector4 Limit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector2D UIOffset; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector2D OutPosition; // (Parm, OutParm, IsPlainOldData) float angle; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetUIShowLocationAngle struct USTExtraBlueprintFunctionLibrary_GetUIShowLocationAngle_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D InPosition; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector4 Limit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetSphereOverlappingActors struct USTExtraBlueprintFunctionLibrary_GetSphereOverlappingActors_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float CollisionFreeRadius; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetRadialDamageImpulseAtLocation struct USTExtraBlueprintFunctionLibrary_GetRadialDamageImpulseAtLocation_Params { struct FVector Location; // (Parm, IsPlainOldData) class UDamageType* DamageType; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (Parm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetPostProcessBlendEffectWeightByIndex struct USTExtraBlueprintFunctionLibrary_GetPostProcessBlendEffectWeightByIndex_Params { class APostProcessVolume* PostProcessVolume; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char Index; // (Parm, ZeroConstructor, IsPlainOldData) struct FWeightedBlendable ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetMaterialFromString struct USTExtraBlueprintFunctionLibrary_GetMaterialFromString_Params { struct FString Name; // (ConstParm, Parm, ZeroConstructor) class UMaterialInterface* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetLockAndObsOptCompFromController struct USTExtraBlueprintFunctionLibrary_GetLockAndObsOptCompFromController_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) class ULockAndObsOptComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetDeviceName struct USTExtraBlueprintFunctionLibrary_GetDeviceName_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetClassByPath struct USTExtraBlueprintFunctionLibrary_GetClassByPath_Params { struct FString PathName; // (Parm, ZeroConstructor) class UClass* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromController struct USTExtraBlueprintFunctionLibrary_GetChatComponentFromController_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) class UChatComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetChatComponentFromCharacter struct USTExtraBlueprintFunctionLibrary_GetChatComponentFromCharacter_Params { class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) class UChatComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetCakePlacer struct USTExtraBlueprintFunctionLibrary_GetCakePlacer_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromController struct USTExtraBlueprintFunctionLibrary_GetBackpackComponentFromController_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetBackpackComponentFromCharacter struct USTExtraBlueprintFunctionLibrary_GetBackpackComponentFromCharacter_Params { class ACharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsyncWithID struct USTExtraBlueprintFunctionLibrary_GetAssetByAssetReferenceAsyncWithID_Params { struct FSoftObjectPath AssetReference; // (Parm) struct FScriptDelegate AssetLoadSuccessDelegate; // (Parm, ZeroConstructor) int resID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReferenceAsync struct USTExtraBlueprintFunctionLibrary_GetAssetByAssetReferenceAsync_Params { struct FSoftObjectPath AssetReference; // (Parm) struct FScriptDelegate AssetLoadSuccessDelegate; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.GetAssetByAssetReference struct USTExtraBlueprintFunctionLibrary_GetAssetByAssetReference_Params { struct FSoftObjectPath AssetReference; // (Parm) class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.Generate3StageBezierPointsSrcToDst struct USTExtraBlueprintFunctionLibrary_Generate3StageBezierPointsSrcToDst_Params { struct FVector Src; // (Parm, IsPlainOldData) struct FVector Ctl; // (Parm, IsPlainOldData) struct FVector Dst; // (Parm, IsPlainOldData) int Num; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.FlushSlateZBufferWriteState struct USTExtraBlueprintFunctionLibrary_FlushSlateZBufferWriteState_Params { class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.DestroyActorWithParam struct USTExtraBlueprintFunctionLibrary_DestroyActorWithParam_Params { class AActor* Target; // (Parm, ZeroConstructor, IsPlainOldData) bool bForce; // (Parm, ZeroConstructor, IsPlainOldData) bool bModifyLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.CreateMyLandscape struct USTExtraBlueprintFunctionLibrary_CreateMyLandscape_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) struct FString MatPath; // (Parm, ZeroConstructor) struct FString GeoPath; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosionWithEndPosition struct USTExtraBlueprintFunctionLibrary_ComponentIsVisibleFromExplosionWithEndPosition_Params { class UPrimitiveComponent* VictimComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector EndPos; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AActor* IgnoredActor; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData) bool IsConsideringVehicleBlock; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ComponentIsVisibleFromExplosion struct USTExtraBlueprintFunctionLibrary_ComponentIsVisibleFromExplosion_Params { class UPrimitiveComponent* VictimComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AActor* IgnoredActor; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TEnumAsByte TraceChannel; // (Parm, ZeroConstructor, IsPlainOldData) bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData) bool IsConsideringVehicleBlock; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTEWithMomentum struct USTExtraBlueprintFunctionLibrary_ApplyRadiusDamageSTEWithMomentum_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) float MinimumDamage; // (Parm, ZeroConstructor, IsPlainOldData) float BaseMomentumMag; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float DamageInnerRadius; // (Parm, ZeroConstructor, IsPlainOldData) float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData) float DamageFalloff; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData) float CollisionFreeRadius; // (Parm, ZeroConstructor, IsPlainOldData) TArray DamagedTarget; // (Parm, OutParm, ZeroConstructor) float AddtionalDamage; // (Parm, ZeroConstructor, IsPlainOldData) bool IsVehicleExplode; // (Parm, ZeroConstructor, IsPlainOldData) bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.ApplyRadiusDamageSTE struct USTExtraBlueprintFunctionLibrary_ApplyRadiusDamageSTE_Params { class UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData) float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) float MinimumDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector Origin; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float DamageInnerRadius; // (Parm, ZeroConstructor, IsPlainOldData) float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData) float DamageFalloff; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class AController* InstigatedByController; // (Parm, ZeroConstructor, IsPlainOldData) float CollisionFreeRadius; // (Parm, ZeroConstructor, IsPlainOldData) bool DrawVisibleTraceDebugLine; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBlueprintFunctionLibrary.AddDistributedImpulseAtLocation struct USTExtraBlueprintFunctionLibrary_AddDistributedImpulseAtLocation_Params { class USkeletalMeshComponent* SkelMesh; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector Impulse; // (Parm, IsPlainOldData) struct FVector Location; // (Parm, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) float DistriburedImpulseScale; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBuffApplierComponent.SetIsEnableChecking struct USTExtraBuffApplierComponent_SetIsEnableChecking_Params { bool Enable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBuffApplierComponent.OverlapCheckerOneTarget struct USTExtraBuffApplierComponent_OverlapCheckerOneTarget_Params { class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffLayer struct USTExtraBuffLibrary_GetBuffLayer_Params { class USTBaseBuff* Buff; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffByName struct USTExtraBuffLibrary_GetBuffByName_Params { class AActor* BuffOwner; // (Parm, ZeroConstructor, IsPlainOldData) struct FName Name; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData) class USTBaseBuff* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraBuffLibrary.GetBuffActions struct USTExtraBuffLibrary_GetBuffActions_Params { class USTBaseBuff* Buff; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TArray BuffActions; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraDelegateMgr.STExtraDelegateMgrInstance struct USTExtraDelegateMgr_STExtraDelegateMgrInstance_Params { class USTExtraDelegateMgr* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraExplosiveActor.Explode struct ASTExtraExplosiveActor_Explode_Params { class APawn* InstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) TArray IgnoreActors; // (Parm, ZeroConstructor) struct FVector Origin; // (Parm, IsPlainOldData) bool bReplicateToClients; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraFlareGunBullet.RPC_Multicast_EnterPhase2 struct ASTExtraFlareGunBullet_RPC_Multicast_EnterPhase2_Params { }; // Function ShadowTrackerExtra.STExtraFlareGunBullet.OnBounce struct ASTExtraFlareGunBullet_OnBounce_Params { struct FHitResult _ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector _ImpactVelocity; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.VehicleBeenDestroyedCleanInfoDisplay struct ASTExtraVehicleBase_VehicleBeenDestroyedCleanInfoDisplay_Params { ESTExtraVehicleHealthState InVehicleHealthState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.StartAirDrop struct ASTExtraVehicleBase_StartAirDrop_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetUsingHorn struct ASTExtraVehicleBase_ServerSetUsingHorn_Params { bool bUse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetIsVehicleSpringArmAutoReturn struct ASTExtraVehicleBase_ServerSetIsVehicleSpringArmAutoReturn_Params { bool bEnalbed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.ServerSetBoosting struct ASTExtraVehicleBase_ServerSetBoosting_Params { bool bEnalbed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.SendTriggerEventToServer struct ASTExtraVehicleBase_SendTriggerEventToServer_Params { class UVehicleTriggerComponent* VTComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.RemoveAntiStuckBox struct ASTExtraVehicleBase_RemoveAntiStuckBox_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.PostLoadFPPMesh struct ASTExtraVehicleBase_PostLoadFPPMesh_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.PlaySfxOneShot struct ASTExtraVehicleBase_PlaySfxOneShot_Params { class UAkAudioEvent* AkEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnUpdateEffects struct ASTExtraVehicleBase_OnUpdateEffects_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnSetTailLightValue struct ASTExtraVehicleBase_OnSetTailLightValue_Params { float LightValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_VehicleHealthState struct ASTExtraVehicleBase_OnRep_VehicleHealthState_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateViewData struct ASTExtraVehicleBase_OnRep_SimulateViewData_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_SimulateFreeCameraViewData struct ASTExtraVehicleBase_OnRep_SimulateFreeCameraViewData_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsVehicleSpringArmAutoReturn struct ASTExtraVehicleBase_OnRep_IsVehicleSpringArmAutoReturn_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsEngineStarted struct ASTExtraVehicleBase_OnRep_IsEngineStarted_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsBoosting struct ASTExtraVehicleBase_OnRep_IsBoosting_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnRep_IsAirdroppingVehicle struct ASTExtraVehicleBase_OnRep_IsAirdroppingVehicle_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnMeshLoaded struct ASTExtraVehicleBase_OnMeshLoaded_Params { struct FSoftObjectPath AssetRef; // (Parm) }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStop struct ASTExtraVehicleBase_OnEngineStop_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnEngineStart struct ASTExtraVehicleBase_OnEngineStart_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.OnBoostingChanged struct ASTExtraVehicleBase_OnBoostingChanged_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.MultiCast_ApplyImpulse struct ASTExtraVehicleBase_MultiCast_ApplyImpulse_Params { struct FVector Origin; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) float DamageOuterRadius; // (Parm, ZeroConstructor, IsPlainOldData) float BaseMomentumMag; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.LoadFPPVehicleModel struct ASTExtraVehicleBase_LoadFPPVehicleModel_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.IsUsingFPPModel struct ASTExtraVehicleBase_IsUsingFPPModel_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.IsInMidAir struct ASTExtraVehicleBase_IsInMidAir_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.IsEntirelyUnderWater struct ASTExtraVehicleBase_IsEntirelyUnderWater_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.InitVehicle struct ASTExtraVehicleBase_InitVehicle_Params { int FuelPercent; // (Parm, ZeroConstructor, IsPlainOldData) bool bEngineOn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.InitSkeletalMesh struct ASTExtraVehicleBase_InitSkeletalMesh_Params { struct FName SubobjectName; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnVehicleHealthStateChanged struct ASTExtraVehicleBase_HandleOnVehicleHealthStateChanged_Params { ESTExtraVehicleHealthState InVehicleHealthState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatDetached struct ASTExtraVehicleBase_HandleOnSeatDetached_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatChanged struct ASTExtraVehicleBase_HandleOnSeatChanged_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType LastSeatType; // (Parm, ZeroConstructor, IsPlainOldData) int LastSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType NewSeatType; // (Parm, ZeroConstructor, IsPlainOldData) int NewSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnSeatAttached struct ASTExtraVehicleBase_HandleOnSeatAttached_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.HandleOnMeshHit struct ASTExtraVehicleBase_HandleOnMeshHit_Params { class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.GetSoftRefObj struct ASTExtraVehicleBase_GetSoftRefObj_Params { struct FSoftObjectPath AssetRef; // (Parm, OutParm) class UObject* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.GetRotationInputDir struct ASTExtraVehicleBase_GetRotationInputDir_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.GetForwardSpeed struct ASTExtraVehicleBase_GetForwardSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.ExitFPPVehicle struct ASTExtraVehicleBase_ExitFPPVehicle_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.EnterFPPVehicle struct ASTExtraVehicleBase_EnterFPPVehicle_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.DestroyAndRespawnSelf struct ASTExtraVehicleBase_DestroyAndRespawnSelf_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.CreateAntiStuckBox struct ASTExtraVehicleBase_CreateAntiStuckBox_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.ClearInputs struct ASTExtraVehicleBase_ClearInputs_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.BroadcastClientVehicleExplosionEffect struct ASTExtraVehicleBase_BroadcastClientVehicleExplosionEffect_Params { }; // Function ShadowTrackerExtra.STExtraVehicleBase.ApplyAnimation struct ASTExtraVehicleBase_ApplyAnimation_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleBase.AfterBeginPlay struct ASTExtraVehicleBase_AfterBeginPlay_Params { }; // Function ShadowTrackerExtra.STExtraFloatingVehicle.HandleOnMeshAwake struct ASTExtraFloatingVehicle_HandleOnMeshAwake_Params { class UPrimitiveComponent* WakingComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraFloatingVehicle.GetRotationInputDir struct ASTExtraFloatingVehicle_GetRotationInputDir_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.ServerUpdateInput struct USTExtraFloatingVehicleMovementComponent_ServerUpdateInput_Params { float InSteeringInput; // (Parm, ZeroConstructor, IsPlainOldData) float InThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetThrottleInput struct USTExtraFloatingVehicleMovementComponent_GetThrottleInput_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraFloatingVehicleMovementComponent.GetSteeringInput struct USTExtraFloatingVehicleMovementComponent_GetSteeringInput_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraFPPAnimInstance.CacheParamList struct USTExtraFPPAnimInstance_CacheParamList_Params { float DeltaSeconds; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraGameInstance.UserQualitySettingChanged__DelegateSignature struct USTExtraGameInstance_UserQualitySettingChanged__DelegateSignature_Params { int UserQualitySettingLevel; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.SetWorldCompositionRelativeDistance struct USTExtraGameInstance_SetWorldCompositionRelativeDistance_Params { int LODIndex; // (Parm, ZeroConstructor, IsPlainOldData) float Distance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingShadowQuality struct USTExtraGameInstance_SetUserSetingShadowQuality_Params { bool bShadow; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.SetUserSetingMobilceContentSCale struct USTExtraGameInstance_SetUserSetingMobilceContentSCale_Params { float mcs; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.SetSoundEffectQuality struct USTExtraGameInstance_SetSoundEffectQuality_Params { int Type; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.SetRenderQuality struct USTExtraGameInstance_SetRenderQuality_Params { struct FRenderQualitySettings RenderQualitySettings; // (Parm) }; // Function ShadowTrackerExtra.STExtraGameInstance.SetIsEmulatorInitFireMode struct USTExtraGameInstance_SetIsEmulatorInitFireMode_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.SetHZBMobileState struct USTExtraGameInstance_SetHZBMobileState_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.SetFOVScreenSizeCullingFactor struct USTExtraGameInstance_SetFOVScreenSizeCullingFactor_Params { float FOV; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.SetCustomRouteLine struct USTExtraGameInstance_SetCustomRouteLine_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.SetAutoMissionType struct USTExtraGameInstance_SetAutoMissionType_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.ReSetFOVScreenSizeCullingFactor struct USTExtraGameInstance_ReSetFOVScreenSizeCullingFactor_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.RenderForLowFPS struct USTExtraGameInstance_RenderForLowFPS_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.RefuseRenderForLowFPS struct USTExtraGameInstance_RefuseRenderForLowFPS_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.QuitGame struct USTExtraGameInstance_QuitGame_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.PreSetRenderQuality struct USTExtraGameInstance_PreSetRenderQuality_Params { struct FRenderQualitySettings RenderQualitySettings; // (Parm) bool renderLevelChanged; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.isUsingAssumedNameInReplay struct USTExtraGameInstance_isUsingAssumedNameInReplay_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportTagCulling struct USTExtraGameInstance_IsSupportTagCulling_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchSoundEffectQuality struct USTExtraGameInstance_IsSupportSwitchSoundEffectQuality_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportSwitchRenderLevelRuntime struct USTExtraGameInstance_IsSupportSwitchRenderLevelRuntime_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportMSAA struct USTExtraGameInstance_IsSupportMSAA_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.IsSupportLDR struct USTExtraGameInstance_IsSupportLDR_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.IsOpenHDR struct USTExtraGameInstance_IsOpenHDR_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.IsAutoRunTestGame struct USTExtraGameInstance_IsAutoRunTestGame_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GMStandalone struct USTExtraGameInstance_GMStandalone_Params { struct FString Map; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetWonderfulRecordingCut struct USTExtraGameInstance_GetWonderfulRecordingCut_Params { class UWonderfulRecordingCut* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetUserSetingShadowQuality struct USTExtraGameInstance_GetUserSetingShadowQuality_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetUserQualitySettingLevel struct USTExtraGameInstance_GetUserQualitySettingLevel_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetSoundEffectQuality struct USTExtraGameInstance_GetSoundEffectQuality_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityLastSet struct USTExtraGameInstance_GetRenderQualityLastSet_Params { struct FRenderQualitySettings ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetRenderQualityApplying struct USTExtraGameInstance_GetRenderQualityApplying_Params { struct FRenderQualitySettings ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetIsEmulatorInitFireMode struct USTExtraGameInstance_GetIsEmulatorInitFireMode_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceUpdateVersionFlag struct USTExtraGameInstance_GetDeviceUpdateVersionFlag_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxSupportLevel struct USTExtraGameInstance_GetDeviceMaxSupportLevel_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceMaxFPSByDeviceLevel struct USTExtraGameInstance_GetDeviceMaxFPSByDeviceLevel_Params { TEnumAsByte renderlevel; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLimit struct USTExtraGameInstance_GetDeviceLimit_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetDeviceLevel struct USTExtraGameInstance_GetDeviceLevel_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetDefaultSoundEffectQuality struct USTExtraGameInstance_GetDefaultSoundEffectQuality_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetDeathPlayback struct USTExtraGameInstance_GetDeathPlayback_Params { class UDeathPlayback* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetCompletePlayback struct USTExtraGameInstance_GetCompletePlayback_Params { class UCompletePlayback* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunTestServerIdx struct USTExtraGameInstance_GetAutoRunTestServerIdx_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunPassWD struct USTExtraGameInstance_GetAutoRunPassWD_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunLuaTest struct USTExtraGameInstance_GetAutoRunLuaTest_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetAutoRunAccount struct USTExtraGameInstance_GetAutoRunAccount_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraGameInstance.GetApplyingShadowQuality struct USTExtraGameInstance_GetApplyingShadowQuality_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.ExecuteCMD struct USTExtraGameInstance_ExecuteCMD_Params { struct FString CMDkey; // (Parm, ZeroConstructor) struct FString CMDvalue; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraGameInstance.EnableStreamingLevelLOD struct USTExtraGameInstance_EnableStreamingLevelLOD_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.EnableDeathPlayback struct USTExtraGameInstance_EnableDeathPlayback_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) bool bFlush; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.DeleteSavedFiles struct USTExtraGameInstance_DeleteSavedFiles_Params { bool allfilesSaved; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.AutoActiveLDR struct USTExtraGameInstance_AutoActiveLDR_Params { }; // Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle_PP struct USTExtraGameInstance_ActiveStyle_PP_Params { TEnumAsByte Level; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.ActiveStyle struct USTExtraGameInstance_ActiveStyle_Params { TEnumAsByte Level; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.ActiveNightVision struct USTExtraGameInstance_ActiveNightVision_Params { bool bSet; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameInstance.ActiveMSAA struct USTExtraGameInstance_ActiveMSAA_Params { bool bOpenMSAA; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameMode.OnGameEnd struct ASTExtraGameMode_OnGameEnd_Params { }; // Function ShadowTrackerExtra.STExtraGameplayStatics.StopSyncSound struct USTExtraGameplayStatics_StopSyncSound_Params { class AActor* pSouceActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameplayStatics.STApplyPointDamage struct USTExtraGameplayStatics_STApplyPointDamage_Params { class AActor* DamagedActor; // (Parm, ZeroConstructor, IsPlainOldData) float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector HitFromDirection; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FHitResult HitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) class AController* EventInstigator; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) class UClass* DamageTypeClass; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameplayStatics.SetWetness struct USTExtraGameplayStatics_SetWetness_Params { float Wetness; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameplayStatics.SetScreenSizeModifier struct USTExtraGameplayStatics_SetScreenSizeModifier_Params { bool bActive; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D Center; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float Radius; // (Parm, ZeroConstructor, IsPlainOldData) float ScreenSizeFactor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameplayStatics.PostSyncAkEvent struct USTExtraGameplayStatics_PostSyncAkEvent_Params { int AkEventID; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* pSouceActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector AkLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) bool IsFireSound; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameplayStatics.IsPlayerPawnOverlappedThunderBall struct USTExtraGameplayStatics_IsPlayerPawnOverlappedThunderBall_Params { class ASTExtraBaseCharacter* PlayerPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ThunderBallRadius; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGameplayStatics.GetAllPlayerPawnsOfClass struct USTExtraGameplayStatics_GetAllPlayerPawnsOfClass_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class UClass* PawnClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutPawns; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraGlobalData.STExtraGlobalDataInstance struct USTExtraGlobalData_STExtraGlobalDataInstance_Params { class USTExtraGlobalData* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraGlobalData.CurVersionNumber struct USTExtraGlobalData_CurVersionNumber_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraInputInterface.MoveUp struct USTExtraInputInterface_MoveUp_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraInputInterface.MoveRight struct USTExtraInputInterface_MoveRight_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraInputInterface.MoveForward struct USTExtraInputInterface_MoveForward_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.UnequipWeapon struct ASTExtraLobbyCharacter_UnequipWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndexInAvatarScene struct ASTExtraLobbyCharacter_SetLobbyPosIndexInAvatarScene_Params { int pos; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.SetLobbyPosIndex struct ASTExtraLobbyCharacter_SetLobbyPosIndex_Params { TEnumAsByte pos; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteSound struct ASTExtraLobbyCharacter_PlayEmoteSound_Params { }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.PlayEmoteInterruptSound struct ASTExtraLobbyCharacter_PlayEmoteInterruptSound_Params { }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.OnPlayEmote struct ASTExtraLobbyCharacter_OnPlayEmote_Params { int EmoteId; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnimList struct ASTExtraLobbyCharacter_OnAsyncLoadEmoteAnimList_Params { }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.OnAsyncLoadEmoteAnim struct ASTExtraLobbyCharacter_OnAsyncLoadEmoteAnim_Params { }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrListFromIndex struct ASTExtraLobbyCharacter_LoadAnimSoftPtrListFromIndex_Params { }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.LoadAnimSoftPtrFromIndex struct ASTExtraLobbyCharacter_LoadAnimSoftPtrFromIndex_Params { int Index; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.HandleOnCharAnimLoadingFinished struct ASTExtraLobbyCharacter_HandleOnCharAnimLoadingFinished_Params { }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimComponent struct ASTExtraLobbyCharacter_GetWeaponAnimComponent_Params { class UAELobbyCharAnimListComp* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetWeaponAnimByAnimTypeAndPosType struct ASTExtraLobbyCharacter_GetWeaponAnimByAnimTypeAndPosType_Params { TEnumAsByte AnimType; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PoseType; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetLobbyPosIndex struct ASTExtraLobbyCharacter_GetLobbyPosIndex_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetEmoteHandle struct ASTExtraLobbyCharacter_GetEmoteHandle_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackEmoteHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentWeapon struct ASTExtraLobbyCharacter_GetCurrentWeapon_Params { class ASTExtraWeapon* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCurrentEmoteId struct ASTExtraLobbyCharacter_GetCurrentEmoteId_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.GetCharacterAnimByAnimTypeAndPosType struct ASTExtraLobbyCharacter_GetCharacterAnimByAnimTypeAndPosType_Params { TEnumAsByte AnimType; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte PoseType; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.EquipWeapon struct ASTExtraLobbyCharacter_EquipWeapon_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraLobbyCharacter.EmoteAnimFinishedSuccessfully struct ASTExtraLobbyCharacter_EmoteAnimFinishedSuccessfully_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdateTeamMateLocAndRot struct USTExtraMapFunctionLibrary_UpdateTeamMateLocAndRot_Params { TArray TeamMateStateArray; // (Parm, ZeroConstructor) TArray TeamMateInfoGridArray; // (ConstParm, Parm, ZeroConstructor) struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData) float CorrectMapScale; // (Parm, ZeroConstructor, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerState* myPS; // (Parm, ZeroConstructor, IsPlainOldData) TArray ArrowImageArray; // (Parm, ZeroConstructor) struct FVector2D MapAdjustOffset; // (Parm, IsPlainOldData) float MapWindowHalfExtent; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutOfRangeTeammateIndex; // (Parm, OutParm, ZeroConstructor) bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.UpdatePlayersLocAndRot struct USTExtraMapFunctionLibrary_UpdatePlayersLocAndRot_Params { TArray TeamMateStateArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) TArray PlayerInfoWidgetArray; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector LevelLandscapeCenter; // (ConstParm, Parm, IsPlainOldData) float CorrectMapScale; // (Parm, ZeroConstructor, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerState* myPS; // (Parm, ZeroConstructor, IsPlainOldData) TArray PlayerRotWidgetArray; // (Parm, ZeroConstructor) struct FVector2D MapAdjustOffset; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float MapWindowHalfExtent; // (Parm, ZeroConstructor, IsPlainOldData) TArray OutOfRangeTeammateIndex; // (Parm, OutParm, ZeroConstructor) bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.SetLeftRouteLength struct USTExtraMapFunctionLibrary_SetLeftRouteLength_Params { class UCanvasPanelSlot* LeftRouteSlot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UCanvasPanelSlot* PassedRouteSlot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) float FlyingProcess; // (Parm, ZeroConstructor, IsPlainOldData) float RouteTotalLengthInMap; // (Parm, ZeroConstructor, IsPlainOldData) float MapScale; // (Parm, ZeroConstructor, IsPlainOldData) float TopOffset; // (Parm, ZeroConstructor, IsPlainOldData) float BottomOffset; // (Parm, ZeroConstructor, IsPlainOldData) bool bIsWar; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.RnederThreadSetBigCore struct USTExtraMapFunctionLibrary_RnederThreadSetBigCore_Params { bool isbig; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapFuncLibInstance struct USTExtraMapFunctionLibrary_MapFuncLibInstance_Params { class USTExtraMapFunctionLibrary* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.MapCenterToPointVector struct USTExtraMapFunctionLibrary_MapCenterToPointVector_Params { struct FVector PointLocationInLevel; // (Parm, IsPlainOldData) struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData) float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsPlayerOutSafeZone struct USTExtraMapFunctionLibrary_IsPlayerOutSafeZone_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraGameStateBase* GS; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.IsNeedDrawGuideLine struct USTExtraMapFunctionLibrary_IsNeedDrawGuideLine_Params { float WhiteCircleRadius; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D PlayerCoord; // (Parm, IsPlainOldData) struct FVector2D WhiteCircleCoord; // (Parm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetRotatedVector2D struct USTExtraMapFunctionLibrary_GetRotatedVector2D_Params { struct FVector2D InputVector; // (Parm, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapStandardPoint struct USTExtraMapFunctionLibrary_GetMapStandardPoint_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AMiniMapStandardPoint* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetMapRealTimeInfo struct USTExtraMapFunctionLibrary_GetMapRealTimeInfo_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraGameStateBase* GS; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData) float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) struct FMapRealTimeInfo CacheMapInfo; // (Parm) bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData) struct FMapRealTimeInfo ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLevelLandscapeBounds struct USTExtraMapFunctionLibrary_GetLevelLandscapeBounds_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetLandscapeMidPoint struct USTExtraMapFunctionLibrary_GetLandscapeMidPoint_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetCircleMapLocation struct USTExtraMapFunctionLibrary_GetCircleMapLocation_Params { struct FVector CirclePositionInWorld; // (Parm, IsPlainOldData) struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData) float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GetAlivePlayerNumber struct USTExtraMapFunctionLibrary_GetAlivePlayerNumber_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.GameThreadSetBigCore struct USTExtraMapFunctionLibrary_GameThreadSetBigCore_Params { bool isbig; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.FindPointInWhichLandscape struct USTExtraMapFunctionLibrary_FindPointInWhichLandscape_Params { struct FVector TargetPoint; // (Parm, IsPlainOldData) class UObject* ContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarkerInGrid struct USTExtraMapFunctionLibrary_DrawPlayerMarkerInGrid_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) class UGridSlot* PlayerMarkerPanelSlot; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector2D PlayerCoord; // (Parm, IsPlainOldData) class UPanelWidget* PlayerMarkerImagePanel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) TEnumAsByte PlayerOperation; // (Parm, ZeroConstructor, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerMarker struct USTExtraMapFunctionLibrary_DrawPlayerMarker_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) class UPanelWidget* PlayerMarkerPanel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector2D PlayerCoord; // (Parm, IsPlainOldData) TEnumAsByte PlayerOperation; // (Parm, ZeroConstructor, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) class UPanelWidget* selfArrow; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool isEntireMap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawPlayerItineraryInMap struct USTExtraMapFunctionLibrary_DrawPlayerItineraryInMap_Params { struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm) TArray PlayerPosList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector2D MapSize; // (Parm, IsPlainOldData) struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData) float LevelToMapScale; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor LineColor; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawGuideLine struct USTExtraMapFunctionLibrary_DrawGuideLine_Params { struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm) float DashSize; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor DashColor; // (Parm, IsPlainOldData) float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData) float MapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D WhiteCircleCenter; // (Parm, IsPlainOldData) struct FVector2D PlayerCoord; // (Parm, IsPlainOldData) TEnumAsByte MapType; // (Parm, ZeroConstructor, IsPlainOldData) float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData) bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawCircle struct USTExtraMapFunctionLibrary_DrawCircle_Params { struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector2D CircleCenter; // (Parm, IsPlainOldData) struct FLinearColor CircleColor; // (Parm, IsPlainOldData) float CircleRadius; // (Parm, ZeroConstructor, IsPlainOldData) float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D PlayerCoord; // (Parm, IsPlainOldData) TEnumAsByte MapType; // (Parm, ZeroConstructor, IsPlainOldData) bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInMiniMap struct USTExtraMapFunctionLibrary_DrawAirplaneRouteInMiniMap_Params { struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm) float DashSize; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor DashColor; // (Parm, IsPlainOldData) float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData) float MapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector MapCenterToPlayer; // (Parm, IsPlainOldData) struct FVector2D EndCoord; // (Parm, IsPlainOldData) struct FVector2D PlayerCoord; // (Parm, IsPlainOldData) struct FVector2D RouteVelocity; // (Parm, IsPlainOldData) float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData) bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.DrawAirplaneRouteInEntiremap struct USTExtraMapFunctionLibrary_DrawAirplaneRouteInEntiremap_Params { struct FPaintContext InContext; // (ConstParm, Parm, OutParm, ReferenceParm) float DashSize; // (Parm, ZeroConstructor, IsPlainOldData) struct FLinearColor DashColor; // (Parm, IsPlainOldData) float MapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData) float MapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData) float MiniMapWindowExtent; // (Parm, ZeroConstructor, IsPlainOldData) float MiniMapImageExtent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector MapCenterToPlayer; // (Parm, IsPlainOldData) struct FVector2D StartCoord; // (Parm, IsPlainOldData) struct FVector2D EndCoord; // (Parm, IsPlainOldData) float LineThickness; // (Parm, ZeroConstructor, IsPlainOldData) bool bAntiAlias; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDist struct USTExtraMapFunctionLibrary_CalPlayerToMarkerDist_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) float LevelLandscapeExtent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D MarkerInMap; // (Parm, IsPlainOldData) struct FVector LevelLandscapeCenter; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerToMarkerDelYawAndDist struct USTExtraMapFunctionLibrary_CalPlayerToMarkerDelYawAndDist_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector MarkerAlign; // (Parm, IsPlainOldData) float LevelLandscapeExtent; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector LandscapeCenter; // (Parm, IsPlainOldData) float DelYaw; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float Dist; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.CalPlayerRotationToPointDelYaw struct USTExtraMapFunctionLibrary_CalPlayerRotationToPointDelYaw_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector TargetPoint; // (Parm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraMapFunctionLibrary.AdjustMapPosition struct USTExtraMapFunctionLibrary_AdjustMapPosition_Params { class UCanvasPanelSlot* MapCanvas; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector2D MapCenterToPlayer; // (Parm, IsPlainOldData) float RotateAngle; // (Parm, ZeroConstructor, IsPlainOldData) float MiniMapWindowHalfSize; // (Parm, ZeroConstructor, IsPlainOldData) float MapImageSize; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateParachuteFallingCameraDistance struct ASTExtraPlayerCharacter_UpdateParachuteFallingCameraDistance_Params { float alpha; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.UpdateIndoorState struct ASTExtraPlayerCharacter_UpdateIndoorState_Params { bool isIndoor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.TouchCancelSkillLock struct ASTExtraPlayerCharacter_TouchCancelSkillLock_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SyncDeadTombBoxToController struct ASTExtraPlayerCharacter_SyncDeadTombBoxToController_Params { class APlayerTombBox* _DeadTombBox; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteOpening struct ASTExtraPlayerCharacter_SwitchCameraToParachuteOpening_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToParachuteFalling struct ASTExtraPlayerCharacter_SwitchCameraToParachuteFalling_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraToNormal struct ASTExtraPlayerCharacter_SwitchCameraToNormal_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPUpdate struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPUpdate_Params { float alpha; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPStop struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPStop_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPFinish struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPFinish_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SwitchCameraFromParachuteOpeningToTPPBeginPlay struct ASTExtraPlayerCharacter_SwitchCameraFromParachuteOpeningToTPPBeginPlay_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.StopCamShake struct ASTExtraPlayerCharacter_StopCamShake_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.StartUpdatingParachuteFallingCameraDistance struct ASTExtraPlayerCharacter_StartUpdatingParachuteFallingCameraDistance_Params { int nearPlaneDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.StartCamShake struct ASTExtraPlayerCharacter_StartCamShake_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ShowNightVisionFrame struct ASTExtraPlayerCharacter_ShowNightVisionFrame_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldTriggerEntryEvent struct ASTExtraPlayerCharacter_ShouldTriggerEntryEvent_Params { EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ShouldDropBagItem struct ASTExtraPlayerCharacter_ShouldDropBagItem_Params { struct FItemDefineID SkillItemID; // (ConstParm, Parm, OutParm, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetSwimRotateX_Ex struct ASTExtraPlayerCharacter_SetSwimRotateX_Ex_Params { float NewSwimRotateX; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectParam struct ASTExtraPlayerCharacter_SetRainyEffectParam_Params { TEnumAsByte EffectType; // (Parm, ZeroConstructor, IsPlainOldData) float InRainyEffectParam; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetRainyEffectEnable struct ASTExtraPlayerCharacter_SetRainyEffectEnable_Params { TEnumAsByte EffectType; // (Parm, ZeroConstructor, IsPlainOldData) bool InEnable; // (Parm, ZeroConstructor, IsPlainOldData) float InRainyEffectParam; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetPitchViewAngle struct ASTExtraPlayerCharacter_SetPitchViewAngle_Params { float MinPitch; // (Parm, ZeroConstructor, IsPlainOldData) float MaxPitch; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.SetParachuteState struct ASTExtraPlayerCharacter_SetParachuteState_Params { TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ServerSetBulletFlySoundData struct ASTExtraPlayerCharacter_ServerSetBulletFlySoundData_Params { class ASTExtraPlayerCharacter* PlayerCharacter; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraShootWeapon* InstigateWeapon; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector FlySoundPos; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ReleaseTrigger struct ASTExtraPlayerCharacter_ReleaseTrigger_Params { EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.PushTrigger struct ASTExtraPlayerCharacter_PushTrigger_Params { EControllerHand Hand; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ProneWithTerrain struct ASTExtraPlayerCharacter_ProneWithTerrain_Params { struct FRotator CharacterRotation; // (Parm, IsPlainOldData) bool isMoving; // (Parm, ZeroConstructor, IsPlainOldData) float Offset; // (Parm, ZeroConstructor, IsPlainOldData) float deap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.PlayParticleInFrontOfCamera struct ASTExtraPlayerCharacter_PlayParticleInFrontOfCamera_Params { struct FTransform Offset; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) struct FName AtachSocket; // (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData) class UParticleSystem* ParticleTemplate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ParachutePlaySound struct ASTExtraPlayerCharacter_ParachutePlaySound_Params { class UAkAudioEvent* LocalAkEvent; // (Parm, ZeroConstructor, IsPlainOldData) class UAkAudioEvent* RemoteAkEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnSkillFinishedDelegate__DelegateSignature struct ASTExtraPlayerCharacter_OnSkillFinishedDelegate__DelegateSignature_Params { EUTSkillStopReason StopReason; // (Parm, ZeroConstructor, IsPlainOldData) int SkillID; // (Parm, ZeroConstructor, IsPlainOldData) bool HasThrownGrenade; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_STPlayerController struct ASTExtraPlayerCharacter_OnRep_STPlayerController_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRep_ParachuteState struct ASTExtraPlayerCharacter_OnRep_ParachuteState_Params { TEnumAsByte State; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnRank struct ASTExtraPlayerCharacter_OnRank_Params { int Kills; // (Parm, ZeroConstructor, IsPlainOldData) int Rank; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasTombBoxesAvailableChanged__DelegateSignature struct ASTExtraPlayerCharacter_OnHasTombBoxesAvailableChanged__DelegateSignature_Params { bool bIsAvailable; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraPlayerCharacter.OnHasPickupPropsAvailableChanged__DelegateSignature struct ASTExtraPlayerCharacter_OnHasPickupPropsAvailableChanged__DelegateSignature_Params { bool bIsAvailable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.OnAvatarEquippedSucc struct ASTExtraPlayerCharacter_OnAvatarEquippedSucc_Params { EAvatarSlotType slotType; // (Parm, ZeroConstructor, IsPlainOldData) bool isEquipped; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.IsGrenadeEmpty struct ASTExtraPlayerCharacter_IsGrenadeEmpty_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.HideNightVisionFrame struct ASTExtraPlayerCharacter_HideNightVisionFrame_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleParachuteStateChanged struct ASTExtraPlayerCharacter_HandleParachuteStateChanged_Params { TEnumAsByte NewState; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleBulletOverlap struct ASTExtraPlayerCharacter_HandleBulletOverlap_Params { class AActor* BulletActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TArray HitResults; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.HandleAIInstigateBulletOverlap struct ASTExtraPlayerCharacter_HandleAIInstigateBulletOverlap_Params { class ASTExtraBaseCharacter* InstigatorCharacter; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult HitResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TArray HitResults; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonSpringArm struct ASTExtraPlayerCharacter_GetThirdPersonSpringArm_Params { class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetThirdPersonCamera struct ASTExtraPlayerCharacter_GetThirdPersonCamera_Params { class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetSwimRotateX_Ex struct ASTExtraPlayerCharacter_GetSwimRotateX_Ex_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeSpringArm struct ASTExtraPlayerCharacter_GetScopeSpringArm_Params { class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetScopeCamera struct ASTExtraPlayerCharacter_GetScopeCamera_Params { class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetPlayerControllerSafety struct ASTExtraPlayerCharacter_GetPlayerControllerSafety_Params { class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPSpringArm struct ASTExtraPlayerCharacter_GetFPPSpringArm_Params { class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFPPCamera struct ASTExtraPlayerCharacter_GetFPPCamera_Params { class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonSpringArm struct ASTExtraPlayerCharacter_GetFirstPersonSpringArm_Params { class USpringArmComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetFirstPersonCamera struct ASTExtraPlayerCharacter_GetFirstPersonCamera_Params { class UCameraComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.GetBonePos struct ASTExtraPlayerCharacter_GetBonePos_Params { struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.FreeFallShakeCam struct ASTExtraPlayerCharacter_FreeFallShakeCam_Params { }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.FinishUpdatingParachuteFallingCameraDistance struct ASTExtraPlayerCharacter_FinishUpdatingParachuteFallingCameraDistance_Params { int nearPlaneDistance; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ClientPlayEarSound struct ASTExtraPlayerCharacter_ClientPlayEarSound_Params { class ASTExtraShootWeapon* InstigateWeapon; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector FlySoundPos; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraPlayerCharacter.ClearHPUI struct ASTExtraPlayerCharacter_ClearHPUI_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.ResetBulletDelegate__DelegateSignature struct ASTExtraShootWeaponBulletBase_ResetBulletDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpactDelegate__DelegateSignature struct ASTExtraShootWeaponBulletBase_OnImpactDelegate__DelegateSignature_Params { struct FHitResult HitInfo; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraShootWeaponBulletBase.OnImpact struct ASTExtraShootWeaponBulletBase_OnImpact_Params { struct FHitResult _ImpactResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.STExtraShootWeaponBulletBase.LaunchBulletDelegate__DelegateSignature struct ASTExtraShootWeaponBulletBase_LaunchBulletDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.OnRep_SimpleDamageData struct ASTExtraSimpleCharacter_OnRep_SimpleDamageData_Params { }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.GetAnimParam struct ASTExtraSimpleCharacter_GetAnimParam_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) struct FSimpleCharAnimParamList ReturnValue; // (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.DisappearOnDeath struct ASTExtraSimpleCharacter_DisappearOnDeath_Params { }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.ClearOnDeath struct ASTExtraSimpleCharacter_ClearOnDeath_Params { class AController* EventInstigater; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateVehicleDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulateVehicleDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FVehicleDamageEvent VehicleDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateRadialDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulateRadialDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FRadialDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePoisonDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulatePoisonDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FPoisonDamageEvent PoisonDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulatePointDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulatePointDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FSTPointDamageEvent PointDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHeath; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateMeleeDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulateMeleeDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FMeleeDamageEvent MeleeDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateFallingDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulateFallingDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FFallingDamageEvent FallingDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateDrowningDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulateDrowningDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FDrowningDamageEvent DrowningDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateBurningDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulateBurningDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FSTBurningDamageEvent BurningDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BroadcastClientsSimulateAirAttackDamage struct ASTExtraSimpleCharacter_BroadcastClientsSimulateAirAttackDamage_Params { float BaseDamage; // (Parm, ZeroConstructor, IsPlainOldData) struct FSTAirAttackRadialDamageEvent AirAttackDamageEvent; // (ConstParm, Parm, ReferenceParm) class APawn* DamageInstigatorPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ServerCurHealth; // (Parm, ZeroConstructor, IsPlainOldData) bool _isFatalHealthCost; // (Parm, ZeroConstructor, IsPlainOldData) bool IsHeadShotDamage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyStartDying struct ASTExtraSimpleCharacter_BPNotifyStartDying_Params { class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData) class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BPNotifyDeathEnd struct ASTExtraSimpleCharacter_BPNotifyDeathEnd_Params { class AController* Killer; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult KillingHitInfo; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector KillingHitImpulseDir; // (Parm, IsPlainOldData) class UClass* KillingHitDamageType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.BPDie struct ASTExtraSimpleCharacter_BPDie_Params { float KillingDamage; // (Parm, ZeroConstructor, IsPlainOldData) class AController* EventInstigator; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) class AActor* DamageCauser; // (Parm, ZeroConstructor, IsPlainOldData) struct FDamageEvent DamageEvent; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.STExtraSimpleCharacter.AddHealthSafety struct ASTExtraSimpleCharacter_AddHealthSafety_Params { float AddVal; // (Parm, ZeroConstructor, IsPlainOldData) class AController* DamageInstigator; // (Parm, ZeroConstructor, IsPlainOldData) bool IsDamageFromVehicleExplode; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraUIUtils.PrintGameLog struct USTExtraUIUtils_PrintGameLog_Params { struct FString LogContent; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerRoleID struct USTExtraUIUtils_GetOwningPlayerRoleID_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerPawnOrVehicleDriver struct USTExtraUIUtils_GetOwningPlayerPawnOrVehicleDriver_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class ASTExtraPlayerCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerOpenID struct USTExtraUIUtils_GetOwningPlayerOpenID_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayerNoDefault struct USTExtraUIUtils_GetOwningPlayerNoDefault_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetOwningPlayer struct USTExtraUIUtils_GetOwningPlayer_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetFloatAsStringWithPrecision struct USTExtraUIUtils_GetFloatAsStringWithPrecision_Params { float TheFloat; // (Parm, ZeroConstructor, IsPlainOldData) int Precision; // (Parm, ZeroConstructor, IsPlainOldData) bool IncludeLeadingZero; // (Parm, ZeroConstructor, IsPlainOldData) struct FText ReturnValue; // (Parm, OutParm, ReturnParm) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetCurPlayerState struct USTExtraUIUtils_GetCurPlayerState_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class ASTExtraPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraUIUtils.GetBattleID struct USTExtraUIUtils_GetBattleID_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraUIUtils.CreateModeUAEUserWidget struct USTExtraUIUtils_CreateModeUAEUserWidget_Params { class UUAEUserWidget* UAEUserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FString Path; // (Parm, ZeroConstructor) class UUAEUserWidget* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.OnExpoldeStopWheel struct USTExtraVehicleMovementComponent4W_OnExpoldeStopWheel_Params { }; // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatDetached struct USTExtraVehicleMovementComponent4W_HandleOnSeatDetached_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatChanged struct USTExtraVehicleMovementComponent4W_HandleOnSeatChanged_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType LastSeatType; // (Parm, ZeroConstructor, IsPlainOldData) int LastSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType NewSeatType; // (Parm, ZeroConstructor, IsPlainOldData) int NewSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.HandleOnSeatAttached struct USTExtraVehicleMovementComponent4W_HandleOnSeatAttached_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ForceWheelsRotate struct USTExtraVehicleMovementComponent4W_ForceWheelsRotate_Params { float DriveTorque; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleMovementComponent4W.ClearDestroyedWheel struct USTExtraVehicleMovementComponent4W_ClearDestroyedWheel_Params { }; // Function ShadowTrackerExtra.STExtraVehicleUtils.IsPassenger struct USTExtraVehicleUtils_IsPassenger_Params { class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.IsDriver struct USTExtraVehicleUtils_IsDriver_Params { class ASTExtraBaseCharacter* Character; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetWorldFromActor struct USTExtraVehicleUtils_GetWorldFromActor_Params { class AActor* Actor; // (Parm, ZeroConstructor, IsPlainOldData) class UWorld* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleUserComp struct USTExtraVehicleUtils_GetVehicleUserComp_Params { class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) class UVehicleUserComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehiclePartByBoneName struct USTExtraVehicleUtils_GetVehiclePartByBoneName_Params { class ASTExtraVehicleBase* Vehicle; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, ZeroConstructor, IsPlainOldData) EAvatarDamagePosition ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetVehicleInfo struct USTExtraVehicleUtils_GetVehicleInfo_Params { class ASTExtraVehicleBase* VH; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetFirstVehicleUserComp struct USTExtraVehicleUtils_GetFirstVehicleUserComp_Params { class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData) class UVehicleUserComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetController struct USTExtraVehicleUtils_GetController_Params { class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacterInfo struct USTExtraVehicleUtils_GetCharacterInfo_Params { class ASTExtraBaseCharacter* CH; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.GetCharacter struct USTExtraVehicleUtils_GetCharacter_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraVehicleUtils.AirDropVehicle struct USTExtraVehicleUtils_AirDropVehicle_Params { class UWorld* World; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector SpawnLoc; // (Parm, IsPlainOldData) struct FVehicleGenerateRandomInfo generateInfo; // (Parm) class ASTExtraVehicleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.STServerUpdateState struct ASTExtraWheeledVehicle_STServerUpdateState_Params { int8_t InSteeringInput; // (Parm, ZeroConstructor, IsPlainOldData) int8_t InThrottleInput; // (Parm, ZeroConstructor, IsPlainOldData) int8_t InBrakeInput; // (Parm, ZeroConstructor, IsPlainOldData) int8_t InHandbrakeInput; // (Parm, ZeroConstructor, IsPlainOldData) int8_t CurrentGear; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.PostLoadFPPMesh struct ASTExtraWheeledVehicle_PostLoadFPPMesh_Params { }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.OnWheelsLanded struct ASTExtraWheeledVehicle_OnWheelsLanded_Params { }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.OnRep_ReplicatedState struct ASTExtraWheeledVehicle_OnRep_ReplicatedState_Params { }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.OnGearChanged struct ASTExtraWheeledVehicle_OnGearChanged_Params { bool bIsUp; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.GetVehicleSpeed struct ASTExtraWheeledVehicle_GetVehicleSpeed_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.GetRotationInputDir struct ASTExtraWheeledVehicle_GetRotationInputDir_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STExtraWheeledVehicle.BroadcastClientVehicleWheelDestroyEffect struct ASTExtraWheeledVehicle_BroadcastClientVehicleWheelDestroyEffect_Params { }; // Function ShadowTrackerExtra.STPlayerCameraManager.SetClientSimulatingViewTarget struct ASTPlayerCameraManager_SetClientSimulatingViewTarget_Params { bool bNewValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenParticleEffect struct USTScreenAppearanceComponent_StopScreenParticleEffect_Params { TEnumAsByte EffectType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.StopScreenAppearance struct USTScreenAppearanceComponent_StopScreenAppearance_Params { struct FString AppearanceName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.SetScreenParticleParam struct USTScreenAppearanceComponent_SetScreenParticleParam_Params { TEnumAsByte EffectType; // (Parm, ZeroConstructor, IsPlainOldData) float InEffectValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayScreenParticleEffect struct USTScreenAppearanceComponent_PlayScreenParticleEffect_Params { TEnumAsByte EffectType; // (Parm, ZeroConstructor, IsPlainOldData) float InEffectValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayPresentScreenAppearance struct USTScreenAppearanceComponent_PlayPresentScreenAppearance_Params { struct FString AppearanceName; // (Parm, ZeroConstructor) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.PlayCustomScreenAppearance struct USTScreenAppearanceComponent_PlayCustomScreenAppearance_Params { struct FString AppearanceName; // (Parm, ZeroConstructor) class UMaterialInterface* MatToPlay; // (Parm, ZeroConstructor, IsPlainOldData) float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.IsScreenAppearancePlaying struct USTScreenAppearanceComponent_IsScreenAppearancePlaying_Params { struct FString AppearanceName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponent.HandleEffectLoadFinish struct USTScreenAppearanceComponent_HandleEffectLoadFinish_Params { TEnumAsByte EffectType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.StopScreenAppearanceWithTag struct USTScreenAppearanceComponentAdditional_StopScreenAppearanceWithTag_Params { struct FString AppearanceName; // (Parm, ZeroConstructor) struct FString TagString; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.STScreenAppearanceComponentAdditional.PlayCustomScreenAppearanceWithTag struct USTScreenAppearanceComponentAdditional_PlayCustomScreenAppearanceWithTag_Params { struct FString AppearanceName; // (Parm, ZeroConstructor) struct FString TagString; // (Parm, ZeroConstructor) struct FName paramShaderUniformName; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInterface* MatToPlay; // (Parm, ZeroConstructor, IsPlainOldData) float LifeSpan; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstanceDynamic* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.STSpectatorPawn.OnStopWalking struct ASTSpectatorPawn_OnStopWalking_Params { }; // Function ShadowTrackerExtra.STSpectatorPawn.OnStopRunning struct ASTSpectatorPawn_OnStopRunning_Params { }; // Function ShadowTrackerExtra.STSpectatorPawn.OnStartWalking struct ASTSpectatorPawn_OnStartWalking_Params { }; // Function ShadowTrackerExtra.STSpectatorPawn.OnStartRunning struct ASTSpectatorPawn_OnStartRunning_Params { }; // Function ShadowTrackerExtra.STSpectatorPawn.MoveUp struct ASTSpectatorPawn_MoveUp_Params { float AxisValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.SurviveHUD.OnAsyncLoadingFinished struct ASurviveHUD_OnAsyncLoadingFinished_Params { }; // Function ShadowTrackerExtra.SurviveHUD.EnableCrosshair struct ASurviveHUD_EnableCrosshair_Params { bool bEnable; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetKeyOperation.Update struct UTargetKeyOperation_Update_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetKeyOperation.ToString struct UTargetKeyOperation_ToString_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.TargetKeyOperation.TaskRemoved struct UTargetKeyOperation_TaskRemoved_Params { }; // Function ShadowTrackerExtra.TargetKeyOperation.Start struct UTargetKeyOperation_Start_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetKeyOperation.IsValidate struct UTargetKeyOperation_IsValidate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetKeyOperation.IsReachable struct UTargetKeyOperation_IsReachable_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetKeyOperation.Finish struct UTargetKeyOperation_Finish_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetKeyOperation.DebugDraw struct UTargetKeyOperation_DebugDraw_Params { struct FColor debugColor; // (Parm, IsPlainOldData) bool isPersist; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetKeyOperation.Awake struct UTargetKeyOperation_Awake_Params { }; // Function ShadowTrackerExtra.TargetMoveOperation.Update struct UTargetMoveOperation_Update_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetMoveOperation.Start struct UTargetMoveOperation_Start_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTargetWithSprint struct UTargetMoveOperation_MoveCloseToTargetWithSprint_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetMoveOperation.MoveCloseToTarget struct UTargetMoveOperation_MoveCloseToTarget_Params { float DletaTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetMoveOperation.IsValidate struct UTargetMoveOperation_IsValidate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetMoveOperation.IsReachable struct UTargetMoveOperation_IsReachable_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetMoveOperation.Finish struct UTargetMoveOperation_Finish_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetSprintOperation.Start struct UTargetSprintOperation_Start_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetSprintOperation.IsValidate struct UTargetSprintOperation_IsValidate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetJumpOperation.TaskRemoved struct UTargetJumpOperation_TaskRemoved_Params { }; // Function ShadowTrackerExtra.TargetJumpOperation.Start struct UTargetJumpOperation_Start_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetJumpOperation.IsValidate struct UTargetJumpOperation_IsValidate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetJumpOperation.DebugDraw struct UTargetJumpOperation_DebugDraw_Params { struct FColor debugColor; // (Parm, IsPlainOldData) bool isPersist; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetJumpOperation.Awake struct UTargetJumpOperation_Awake_Params { }; // Function ShadowTrackerExtra.TargetCrouchOperation.Update struct UTargetCrouchOperation_Update_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetCrouchOperation.Start struct UTargetCrouchOperation_Start_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetCrouchOperation.IsValidate struct UTargetCrouchOperation_IsValidate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetVehicleOperation.Update struct UTargetVehicleOperation_Update_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetVehicleOperation.Start struct UTargetVehicleOperation_Start_Params { TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TargetVehicleOperation.IsValidate struct UTargetVehicleOperation_IsValidate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TeammatePositionWidget.SetSavedPlayerState struct UTeammatePositionWidget_SetSavedPlayerState_Params { class ASTExtraPlayerState* SPS; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TeammatePositionWidget.SetCurrentWidgetVisible struct UTeammatePositionWidget_SetCurrentWidgetVisible_Params { bool Visible; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TerminatorWidget.SetBaseCharacter struct UTerminatorWidget_SetBaseCharacter_Params { class ASTExtraBaseCharacter* BC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerExit struct ATirggerItem_TriggerBox_OnTriggerExit_Params { class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TirggerItem_TriggerBox.OnTriggerEnter struct ATirggerItem_TriggerBox_OnTriggerEnter_Params { class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TrailMarkActor.UpdateInput struct ATrailMarkActor_UpdateInput_Params { TArray NewInput; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.TrailMarkActor.StopUpdate struct ATrailMarkActor_StopUpdate_Params { }; // Function ShadowTrackerExtra.TrailMarkActor.IsUpdating struct ATrailMarkActor_IsUpdating_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TreasureBox.OnPickUpDataEmptyOnServer struct ATreasureBox_OnPickUpDataEmptyOnServer_Params { }; // Function ShadowTrackerExtra.TreasureBox.GenerateWrappersBox struct ATreasureBox_GenerateWrappersBox_Params { TArray DataList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector BoxLoc; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.SetTargetParam struct UTriggerCondition_Task_SetTargetParam_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.SetConditionParam struct UTriggerCondition_Task_SetConditionParam_Params { int Value; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.IsSatisfy struct UTriggerCondition_Task_IsSatisfy_Params { class UTriggerEvent* Event; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.IsSameCondition struct UTriggerCondition_Task_IsSameCondition_Params { TEnumAsByte InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.FillDataSource struct UTriggerCondition_Task_FillDataSource_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.DeactiveCondition struct UTriggerCondition_Task_DeactiveCondition_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.CompareParam struct UTriggerCondition_Task_CompareParam_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Task.ActiveCondition struct UTriggerCondition_Task_ActiveCondition_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_CollectItem.SetCollectConditionParam struct UTriggerCondition_CollectItem_SetCollectConditionParam_Params { struct FString InParams; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemIDFromData struct UTriggerCondition_CollectItem_GetItemIDFromData_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) int outItemID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetItemCountFromData struct UTriggerCondition_CollectItem_GetItemCountFromData_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) int outItemCount; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_CollectItem.GetCollectProcess struct UTriggerCondition_CollectItem_GetCollectProcess_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_GameMode.SetGameModeType struct UTriggerCondition_GameMode_SetGameModeType_Params { EGameModeType GameModeType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_KillPlayer.UpdateTaskProcess struct UTriggerCondition_KillPlayer_UpdateTaskProcess_Params { }; // Function ShadowTrackerExtra.TriggerCondition_KillPlayer.GetKillCountFromData struct UTriggerCondition_KillPlayer_GetKillCountFromData_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) int outKillCount; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_Operator.AddChildCondition struct UTriggerCondition_Operator_AddChildCondition_Params { class UTriggerCondition* NewChildCond; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.SetTriggerAreaType struct UTriggerCondition_SpecifiedArea_SetTriggerAreaType_Params { TEnumAsByte TriggerAreaType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_SpecifiedArea.GetTriggerAreaTypeFromData struct UTriggerCondition_SpecifiedArea_GetTriggerAreaTypeFromData_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte outTriggerAreaType; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.SetSpecifiedItemID struct UTriggerCondition_SpecifiedItem_SetSpecifiedItemID_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_SpecifiedItem.GetItemIDFromData struct UTriggerCondition_SpecifiedItem_GetItemIDFromData_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) int outItemID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.SetTriggerItemType struct UTriggerCondition_SpecifiedPlace_SetTriggerItemType_Params { TEnumAsByte TriggerItemType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_SpecifiedPlace.GetTriggerItemTypeFromData struct UTriggerCondition_SpecifiedPlace_GetTriggerItemTypeFromData_Params { class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte outTriggerItemType; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerCondition_TeamAction.SetTeamActionConditionType struct UTriggerCondition_TeamAction_SetTeamActionConditionType_Params { TEnumAsByte ActionConditionType; // (Parm, ZeroConstructor, IsPlainOldData) float TimeIntervalForSameEmote; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerEvent_Task.BroadCast struct UTriggerEvent_Task_BroadCast_Params { int Param; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerExit struct UTriggerItem_CommonAreaComponent_OnTriggerExit_Params { class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_CommonAreaComponent.OnTriggerEnter struct UTriggerItem_CommonAreaComponent_OnTriggerEnter_Params { class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerExit struct ATriggerItem_DrivingCheckPoint_OnTriggerExit_Params { class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnTriggerEnter struct ATriggerItem_DrivingCheckPoint_OnTriggerEnter_Params { class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.OnRep_ChangeShow struct ATriggerItem_DrivingCheckPoint_OnRep_ChangeShow_Params { }; // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.IsActive struct ATriggerItem_DrivingCheckPoint_IsActive_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Deactivate struct ATriggerItem_DrivingCheckPoint_Deactivate_Params { }; // Function ShadowTrackerExtra.TriggerItem_DrivingCheckPoint.Activate struct ATriggerItem_DrivingCheckPoint_Activate_Params { }; // Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerExit struct ATriggerItem_Task_OnTriggerExit_Params { class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_Task.OnTriggerEnter struct ATriggerItem_Task_OnTriggerEnter_Params { class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.TriggerItem_TriggerClock.Stop struct ATriggerItem_TriggerClock_Stop_Params { }; // Function ShadowTrackerExtra.TriggerItem_TriggerClock.Start struct ATriggerItem_TriggerClock_Start_Params { }; // Function ShadowTrackerExtra.TriggerItem_TriggerClock.OnTime struct ATriggerItem_TriggerClock_OnTime_Params { }; // Function ShadowTrackerExtra.TurnAroundViewComponent.OnRep_FocustTurnTargetChange struct UTurnAroundViewComponent_OnRep_FocustTurnTargetChange_Params { }; // Function ShadowTrackerExtra.UAEBaseSkill.OnEvent struct AUAEBaseSkill_OnEvent_Params { TEnumAsByte TheEventType; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.UnloadWeatherLevel struct AUAEAvatarDisplayDirector_UnloadWeatherLevel_Params { }; // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SpawnAvatar struct AUAEAvatarDisplayDirector_SpawnAvatar_Params { }; // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SetMainCamera struct AUAEAvatarDisplayDirector_SetMainCamera_Params { class ACameraActor* Camera; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.SendScreenPosEvent struct AUAEAvatarDisplayDirector_SendScreenPosEvent_Params { }; // Function ShadowTrackerExtra.UAEAvatarDisplayDirector.CalcCharacterScreenPos struct AUAEAvatarDisplayDirector_CalcCharacterScreenPos_Params { int pos; // (Parm, ZeroConstructor, IsPlainOldData) class UCharacterAvatarComponent* CharComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkill.DelayLeaveStateForMelee struct AUAESkill_DelayLeaveStateForMelee_Params { }; // Function ShadowTrackerExtra.UAESkillAction_CameraShake.DumpAllCameraShakes struct UUAESkillAction_CameraShake_DumpAllCameraShakes_Params { class APlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.UndoAction struct UUAESkillAction_LaunchToxicGrnd_UndoAction_Params { }; // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnSplineDestroyed struct UUAESkillAction_LaunchToxicGrnd_OnSplineDestroyed_Params { class AActor* DestroyedActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.OnCollisionHit struct UUAESkillAction_LaunchToxicGrnd_OnCollisionHit_Params { }; // Function ShadowTrackerExtra.UAESkillAction_LaunchToxicGrnd.BoardcastEvent struct UUAESkillAction_LaunchToxicGrnd_BoardcastEvent_Params { TEnumAsByte _event; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillAction_MovementMode.UndoAction struct UUAESkillAction_MovementMode_UndoAction_Params { }; // Function ShadowTrackerExtra.UAESkillAction_MovementMode.RealDoAction struct UUAESkillAction_MovementMode_RealDoAction_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillAction_PauseAnims.ResetAnimationFrame struct UUAESkillAction_PauseAnims_ResetAnimationFrame_Params { }; // Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetPromptParameters struct UUAESkillAction_ShowPromptAdvanced_GetPromptParameters_Params { int OutID; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) struct FString OutParam1; // (Parm, OutParm, ZeroConstructor) struct FString OutParam2; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.UAESkillAction_ShowPromptAdvanced.GetActionOwnerPawn struct UUAESkillAction_ShowPromptAdvanced_GetActionOwnerPawn_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillInterface.TriggerEntryEvent struct UUAESkillInterface_TriggerEntryEvent_Params { EUTSkillEntry EntryEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillInterface.TriggerCustomEvent struct UUAESkillInterface_TriggerCustomEvent_Params { TEnumAsByte EventType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillInterface.InitFromSkill struct UUAESkillInterface_InitFromSkill_Params { class AUAEBaseSkill* SkillOwner; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerEvent struct UUAESkillManagerComponent_TriggerEvent_Params { int SkillID; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte EventType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillManagerComponent.TriggerCurSkillEvent struct UUAESkillManagerComponent_TriggerCurSkillEvent_Params { TEnumAsByte UAEEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillManagerComponent.SetSkillOwner struct UUAESkillManagerComponent_SetSkillOwner_Params { class APawn* Pawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillManagerComponent.ServerTriggerCurSkillEvent struct UUAESkillManagerComponent_ServerTriggerCurSkillEvent_Params { TEnumAsByte UAEEvent; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAESkillManagerComponent.GetSkillByEntry struct UUAESkillManagerComponent_GetSkillByEntry_Params { EUTSkillEntry Entry; // (Parm, ZeroConstructor, IsPlainOldData) class AUTSkill* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerParamLibrary.RestartPlayer struct UUAETriggerParamLibrary_RestartPlayer_Params { int PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetLastKiller struct UUAETriggerParamLibrary_GetLastKiller_Params { struct FString ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_3 struct UUAETriggerParamLibrary_GetInt32_3_Params { int Param1; // (Parm, ZeroConstructor, IsPlainOldData) int Param2; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetInt32_2 struct UUAETriggerParamLibrary_GetInt32_2_Params { int Param1; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_3 struct UUAETriggerParamLibrary_GetFloat_3_Params { float Param1; // (Parm, ZeroConstructor, IsPlainOldData) float Param2; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerParamLibrary.GetFloat_2 struct UUAETriggerParamLibrary_GetFloat_2_Params { float Param1; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_UseItem struct UUAETriggerEventLibrary_EventFunc_UseItem_Params { int ID; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TestEvent2 struct UUAETriggerEventLibrary_EventFunc_TestEvent2_Params { struct FString P1; // (Parm, ZeroConstructor) float P2; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_TakePlane struct UUAETriggerEventLibrary_EventFunc_TakePlane_Params { uint32_t PlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_SpawnActor struct UUAETriggerEventLibrary_EventFunc_SpawnActor_Params { class AActor* SpawnedActor; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerEventLibrary.EventFunc_PawnGenerate struct UUAETriggerEventLibrary_EventFunc_PawnGenerate_Params { int threatenValue; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InVec; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.SetTaskProcess struct UUAETriggerObject_Task_SetTaskProcess_Params { int process; // (Parm, ZeroConstructor, IsPlainOldData) struct FString ext_info; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.RedoAction struct UUAETriggerObject_Task_RedoAction_Params { }; // Function ShadowTrackerExtra.UAETriggerObject_Task.NofityTriggerComplete struct UUAETriggerObject_Task_NofityTriggerComplete_Params { }; // Function ShadowTrackerExtra.UAETriggerObject_Task.IsConditionsSatisfy struct UUAETriggerObject_Task_IsConditionsSatisfy_Params { class UTriggerEvent* Event; // (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.InitConfigurableCondition struct UUAETriggerObject_Task_InitConfigurableCondition_Params { int InTaskSubType; // (Parm, ZeroConstructor, IsPlainOldData) struct FString InMainConditionParamStr; // (Parm, ZeroConstructor) int InTargetProcess; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.DeactiveCondition struct UUAETriggerObject_Task_DeactiveCondition_Params { TEnumAsByte InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateTeamActionCondition struct UUAETriggerObject_Task_CreateTeamActionCondition_Params { TEnumAsByte TeamActionConType; // (Parm, ZeroConstructor, IsPlainOldData) float TimeIntervalForSameEmote; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedSpaceCondition struct UUAETriggerObject_Task_CreateSpecifiedSpaceCondition_Params { TEnumAsByte SpecifiedSpace; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedItemCondition struct UUAETriggerObject_Task_CreateSpecifiedItemCondition_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateSpecifiedAreaCondition struct UUAETriggerObject_Task_CreateSpecifiedAreaCondition_Params { TEnumAsByte SpecifiedArea; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateRedoAction struct UUAETriggerObject_Task_CreateRedoAction_Params { TEnumAsByte ActionType; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerAction* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateORCondition struct UUAETriggerObject_Task_CreateORCondition_Params { TArray ChildConditions; // (Parm, ZeroConstructor) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateOperatorCondition struct UUAETriggerObject_Task_CreateOperatorCondition_Params { class UClass* OperatorClass; // (Parm, ZeroConstructor, IsPlainOldData) TArray ChildConditions; // (Parm, ZeroConstructor) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateKillPlayerCondition struct UUAETriggerObject_Task_CreateKillPlayerCondition_Params { class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateGameModeCondition struct UUAETriggerObject_Task_CreateGameModeCondition_Params { EGameModeType GameModeType; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateDoAction struct UUAETriggerObject_Task_CreateDoAction_Params { TEnumAsByte ActionType; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerAction* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCondition struct UUAETriggerObject_Task_CreateCondition_Params { class UClass* ConditionClass; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateCollectItemCondition struct UUAETriggerObject_Task_CreateCollectItemCondition_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int CollectCount; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateANDCondition struct UUAETriggerObject_Task_CreateANDCondition_Params { TArray ChildConditions; // (Parm, ZeroConstructor) class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.CreateAction struct UUAETriggerObject_Task_CreateAction_Params { TEnumAsByte ActionType; // (Parm, ZeroConstructor, IsPlainOldData) class UTriggerAction* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructTask struct UUAETriggerObject_Task_ConstructTask_Params { int InTaskID; // (Parm, ZeroConstructor, IsPlainOldData) int InTaskSubType; // (Parm, ZeroConstructor, IsPlainOldData) struct FString InMainConditionParamStr; // (Parm, ZeroConstructor) int InTargetProcess; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructRedoActions struct UUAETriggerObject_Task_ConstructRedoActions_Params { TArray> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructEvents struct UUAETriggerObject_Task_ConstructEvents_Params { TArray> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructConditions struct UUAETriggerObject_Task_ConstructConditions_Params { class UTriggerCondition* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.ConstructActions struct UUAETriggerObject_Task_ConstructActions_Params { TArray> ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.AddEventTypes struct UUAETriggerObject_Task_AddEventTypes_Params { TArray> EventTypes; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.UAETriggerObject_Task.ActiveCondition struct UUAETriggerObject_Task_ActiveCondition_Params { TEnumAsByte InTaskConditionType; // (Parm, ZeroConstructor, IsPlainOldData) class UVariableSet* InDataSource; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UAETriggerObject_CollectItem.ReportTaskCollectionProcess struct UUAETriggerObject_CollectItem_ReportTaskCollectionProcess_Params { }; // Function ShadowTrackerExtra.UAETriggerObject_CollectItem.GetTaskCollectionProcess struct UUAETriggerObject_CollectItem_GetTaskCollectionProcess_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerPredictHealthUI struct UUIDataProcessingFunctionLibrary_UpdatePlayerPredictHealthUI_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerHealthUI struct UUIDataProcessingFunctionLibrary_UpdatePlayerHealthUI_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerEnergyUI struct UUIDataProcessingFunctionLibrary_UpdatePlayerEnergyUI_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerDyingHealth struct UUIDataProcessingFunctionLibrary_UpdatePlayerDyingHealth_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UpdatePlayerBreathAmmount struct UUIDataProcessingFunctionLibrary_UpdatePlayerBreathAmmount_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.UILibraryInstance struct UUIDataProcessingFunctionLibrary_UILibraryInstance_Params { class UUIDataProcessingFunctionLibrary* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortGrenadeItemArray struct UUIDataProcessingFunctionLibrary_SortGrenadeItemArray_Params { TArray GrenadeArray; // (Parm, ZeroConstructor) class ASTExtraBaseCharacter* PlayerCharacter; // (Parm, ZeroConstructor, IsPlainOldData) int CurListFirstID; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SortConsumableItemArray struct UUIDataProcessingFunctionLibrary_SortConsumableItemArray_Params { TArray ConsumableArray; // (Parm, ZeroConstructor) bool IgnoreFirst; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte FirstItemType; // (Parm, ZeroConstructor, IsPlainOldData) TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetUnitPosAndOpacityAndSize struct UUIDataProcessingFunctionLibrary_SetUnitPosAndOpacityAndSize_Params { class UPanelWidget* GPanel; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class UBorder* BBorder; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector2D Scale; // (Parm, IsPlainOldData) float Opacity; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector2D OffsetVector; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.SetInGameUIUserWidget struct UUIDataProcessingFunctionLibrary_SetInGameUIUserWidget_Params { class UUAEUserWidget* UserWidget; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsPlayerCanDoSprintOperation struct UUIDataProcessingFunctionLibrary_IsPlayerCanDoSprintOperation_Params { class ASTExtraPlayerCharacter* Player; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.IsHitPointValidInCircularHitTestPolicy struct UUIDataProcessingFunctionLibrary_IsHitPointValidInCircularHitTestPolicy_Params { struct FGeometry MyGeometry; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FPointerEvent MouseEvent; // (ConstParm, Parm, OutParm, ReferenceParm) float HitAreaRadius; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.HandleCharacterAttrChange struct UUIDataProcessingFunctionLibrary_HandleCharacterAttrChange_Params { struct FString AttrName; // (Parm, ZeroConstructor) class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GrenadeSpecificSlotNameToENumAdapter struct UUIDataProcessingFunctionLibrary_GrenadeSpecificSlotNameToENumAdapter_Params { struct FName GrenadeSpecificSlotName; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetServerWorldSecond struct UUIDataProcessingFunctionLibrary_GetServerWorldSecond_Params { class UObject* WorldContextObject; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCurPlatformType struct UUIDataProcessingFunctionLibrary_GetCurPlatformType_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.GetCharacterEnergyValue struct UUIDataProcessingFunctionLibrary_GetCharacterEnergyValue_Params { class APawn* CharaterPawn; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastHealthRatioAndRemainBarCounts struct UUIDataProcessingFunctionLibrary_CalYearBeastHealthRatioAndRemainBarCounts_Params { float CurHealth; // (Parm, ZeroConstructor, IsPlainOldData) float MaxHealth; // (Parm, ZeroConstructor, IsPlainOldData) float BossHealthPerBar; // (Parm, ZeroConstructor, IsPlainOldData) float HealthRatio; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) float RemainBarCounts; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDataProcessingFunctionLibrary.CalYearBeastCurProgressBarPercent struct UUIDataProcessingFunctionLibrary_CalYearBeastCurProgressBarPercent_Params { float CurHealthPercent; // (Parm, ZeroConstructor, IsPlainOldData) float BossHealthPerProgressBar; // (Parm, ZeroConstructor, IsPlainOldData) float RemainBarCounts; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveTagFromItemPool struct UUIDuplicatedItemPool_RemoveTagFromItemPool_Params { struct FString TagName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.RemoveAllTagFromItemPool struct UUIDuplicatedItemPool_RemoveAllTagFromItemPool_Params { }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.RecycleUnusedItem struct UUIDuplicatedItemPool_RecycleUnusedItem_Params { }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasTag struct UUIDuplicatedItemPool_ItemPoolHasTag_Params { struct FString TagName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasOneTagAtLeast struct UUIDuplicatedItemPool_ItemPoolHasOneTagAtLeast_Params { TArray TagNameList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.ItemPoolHasAllTag struct UUIDuplicatedItemPool_ItemPoolHasAllTag_Params { TArray TagNameList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.InitItemPool struct UUIDuplicatedItemPool_InitItemPool_Params { struct FString ClassPath; // (Parm, ZeroConstructor) int DefaultItemCounts; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.GetOneItem struct UUIDuplicatedItemPool_GetOneItem_Params { class UUserWidget* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllUsedItem struct UUIDuplicatedItemPool_GetAllUsedItem_Params { TArray ItemList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.GetAllTagFromItemPool struct UUIDuplicatedItemPool_GetAllTagFromItemPool_Params { TArray TagList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.FreeOneItem struct UUIDuplicatedItemPool_FreeOneItem_Params { class UUserWidget* IdleItem; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.AddTagToItemPool struct UUIDuplicatedItemPool_AddTagToItemPool_Params { struct FString TagName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.UIDuplicatedItemPool.AddMultiTagToItemPool struct UUIDuplicatedItemPool_AddMultiTagToItemPool_Params { TArray TagNameList; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) }; // Function ShadowTrackerExtra.UNGCondition_IsInSomePoseForXSec.OnPlayerStateChange struct UUNGCondition_IsInSomePoseForXSec_OnPlayerStateChange_Params { TEnumAsByte LastPose; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte NewPose; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UserInputCache.ResetReportComplaintNames struct UUserInputCache_ResetReportComplaintNames_Params { }; // Function ShadowTrackerExtra.UserInputCache.CheckIsNameReport struct UUserInputCache_CheckIsNameReport_Params { struct FString ReportName; // (Parm, ZeroConstructor) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.UserInputCache.CacheReportComplaintName struct UUserInputCache_CacheReportComplaintName_Params { struct FString ReportName; // (Parm, ZeroConstructor) bool IsReport; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.UndoAction struct UUTSkillAppearance_AddParticle_UndoAction_Params { }; // Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.Reset struct UUTSkillAppearance_AddParticle_Reset_Params { }; // Function ShadowTrackerExtra.UTSkillAppearance_AddParticle.OnParticleSystemFinished struct UUTSkillAppearance_AddParticle_OnParticleSystemFinished_Params { class UParticleSystemComponent* PSC; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnHurtAppearanceParticleSystemFinished struct UUTSkillAppearance_ParticleSystem_OnHurtAppearanceParticleSystemFinished_Params { class UParticleSystemComponent* PSC; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.UTSkillAppearance_ParticleSystem.OnAppearanceParticleSystemFinished struct UUTSkillAppearance_ParticleSystem_OnAppearanceParticleSystemFinished_Params { class UParticleSystemComponent* PSC; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.UndoAction struct UUTSkillAppearance_RomoveParticle_UndoAction_Params { }; // Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.Reset struct UUTSkillAppearance_RomoveParticle_Reset_Params { }; // Function ShadowTrackerExtra.UTSkillAppearance_RomoveParticle.RealDoAction struct UUTSkillAppearance_RomoveParticle_RealDoAction_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.VehicleTakeDamage struct UVehicleCommonComponent_VehicleTakeDamage_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) class AController* Instigator; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByHitPart struct UVehicleCommonComponent_TakeDamageByHitPart_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) unsigned char HitPart; // (Parm, ZeroConstructor, IsPlainOldData) bool IgnoreWheels; // (Parm, ZeroConstructor, IsPlainOldData) class AController* Instigator; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.TakeDamageByBoneName struct UVehicleCommonComponent_TakeDamageByBoneName_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) struct FName BoneName; // (Parm, OutParm, ZeroConstructor, IsPlainOldData) bool IgnoreWheels; // (Parm, ZeroConstructor, IsPlainOldData) class AController* Instigator; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.RefreshWheelState struct UVehicleCommonComponent_RefreshWheelState_Params { }; // Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_WheelsCurrentHP struct UVehicleCommonComponent_OnRep_WheelsCurrentHP_Params { }; // Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_HP struct UVehicleCommonComponent_OnRep_HP_Params { }; // Function ShadowTrackerExtra.VehicleCommonComponent.OnRep_Fuel struct UVehicleCommonComponent_OnRep_Fuel_Params { }; // Function ShadowTrackerExtra.VehicleCommonComponent.NoFuel struct UVehicleCommonComponent_NoFuel_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.IsDestroyed struct UVehicleCommonComponent_IsDestroyed_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelsHPNum struct UVehicleCommonComponent_GetWheelsHPNum_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHPMax struct UVehicleCommonComponent_GetWheelHPMax_Params { int WheelIdx; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetWheelHP struct UVehicleCommonComponent_GetWheelHP_Params { int WheelIdx; // (Parm, ZeroConstructor, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHPMax struct UVehicleCommonComponent_GetVehicleHPMax_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetVehicleHP struct UVehicleCommonComponent_GetVehicleHP_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelMax struct UVehicleCommonComponent_GetFuelMax_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetFuelConsumeFactor struct UVehicleCommonComponent_GetFuelConsumeFactor_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleCommonComponent.GetFuel struct UVehicleCommonComponent_GetFuel_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleDamageComponent.HandleOnVehicleHit struct UVehicleDamageComponent_HandleOnVehicleHit_Params { class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleMotorbikeComponent.HandleOnVehicleHit struct UVehicleMotorbikeComponent_HandleOnVehicleHit_Params { class UPrimitiveComponent* HitComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSeatComponent.OnRep_Occupiers struct UVehicleSeatComponent_OnRep_Occupiers_Params { }; // Function ShadowTrackerExtra.VehicleSeatComponent.IsSeatAvailable struct UVehicleSeatComponent_IsSeatAvailable_Params { ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSeatComponent.GetDriver struct UVehicleSeatComponent_GetDriver_Params { class ASTExtraPlayerCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSeatComponent.ClientSetLeaveVehicleLocation struct UVehicleSeatComponent_ClientSetLeaveVehicleLocation_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector LeaveLocation; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSpringArmComponent.ForceUpdateDesiredArmLocation struct UVehicleSpringArmComponent_ForceUpdateDesiredArmLocation_Params { bool bDoTrace; // (Parm, ZeroConstructor, IsPlainOldData) bool bDoLocationLag; // (Parm, ZeroConstructor, IsPlainOldData) bool bDoRotationLag; // (Parm, ZeroConstructor, IsPlainOldData) float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabledEnd struct UVehicleSpringArmComponent_DelayRotationLagEnabledEnd_Params { }; // Function ShadowTrackerExtra.VehicleSpringArmComponent.DelayRotationLagEnabled struct UVehicleSpringArmComponent_DelayRotationLagEnabled_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) float Time; // (Parm, ZeroConstructor, IsPlainOldData) struct FRotator _RelativeRotator; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.VerifyClientTimeStamp struct UVehicleSyncComponent_VerifyClientTimeStamp_Params { float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendServerMoveToClient struct UVehicleSyncComponent_SendServerMoveToClient_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ServerLocation; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ServerLinearVelocity; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantizeNormal ServerRotator; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ServerAngularVelocity; // (ConstParm, Parm, ReferenceParm) bool bIsSnap; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerUnreliably struct UVehicleSyncComponent_SendClientMoveToServerUnreliably_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerReliably struct UVehicleSyncComponent_SendClientMoveToServerReliably_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServerInternal struct UVehicleSyncComponent_SendClientMoveToServerInternal_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, OutParm, ReferenceParm) bool InShouldDelay; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_WithDelay struct UVehicleSyncComponent_SendClientMoveToServer_WithDelay_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientMoveToServer_DoWork struct UVehicleSyncComponent_SendClientMoveToServer_DoWork_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, OutParm, ReferenceParm) struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, OutParm, ReferenceParm) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerUnreliably struct UVehicleSyncComponent_SendClientHitToServerUnreliably_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 NormalImpulse; // (ConstParm, Parm, ReferenceParm) struct FHitResult Hit; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.SendClientHitToServerReliably struct UVehicleSyncComponent_SendClientHitToServerReliably_Params { int InCorrectionId; // (Parm, ZeroConstructor, IsPlainOldData) float TimeStamp; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 ClientLocation; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientLinearVelocity; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantizeNormal ClientRotator; // (ConstParm, Parm, ReferenceParm) struct FVector_NetQuantize100 ClientAngularVelocity; // (ConstParm, Parm, ReferenceParm) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 NormalImpulse; // (ConstParm, Parm, ReferenceParm) struct FHitResult Hit; // (ConstParm, Parm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtServer struct UVehicleSyncComponent_OnHitAtServer_Params { class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.OnHitAtClient struct UVehicleSyncComponent_OnHitAtClient_Params { class AActor* SelfActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.OnDriverRide struct UVehicleSyncComponent_OnDriverRide_Params { }; // Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatDetached struct UVehicleSyncComponent_HandleOnSeatDetached_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatChanged struct UVehicleSyncComponent_HandleOnSeatChanged_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType LastSeatType; // (Parm, ZeroConstructor, IsPlainOldData) int LastSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType NewSeatType; // (Parm, ZeroConstructor, IsPlainOldData) int NewSeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.HandleOnSeatAttached struct UVehicleSyncComponent_HandleOnSeatAttached_Params { class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatIdx; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.GetRiders struct UVehicleSyncComponent_GetRiders_Params { TArray ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm) }; // Function ShadowTrackerExtra.VehicleSyncComponent.GetLanscapeHeight struct UVehicleSyncComponent_GetLanscapeHeight_Params { struct FVector ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.GetFloorPosition struct UVehicleSyncComponent_GetFloorPosition_Params { struct FVector Location; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) struct FVector OutFloorLocation; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.DragUnderGround struct UVehicleSyncComponent_DragUnderGround_Params { }; // Function ShadowTrackerExtra.VehicleSyncComponent.Correct struct UVehicleSyncComponent_Correct_Params { bool bIsSnap; // (Parm, ZeroConstructor, IsPlainOldData) bool bPlayerChannel; // (Parm, ZeroConstructor, IsPlainOldData) float ZAdjustValue; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.ClientHitActor struct UVehicleSyncComponent_ClientHitActor_Params { class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector_NetQuantize100 NormalImpulse; // (ConstParm, Parm, OutParm, ReferenceParm) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.CheckAndLoadLandscape struct UVehicleSyncComponent_CheckAndLoadLandscape_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleSyncComponent.ApplyRigidBodyState struct UVehicleSyncComponent_ApplyRigidBodyState_Params { struct FRigidBodyState NewState; // (Parm, OutParm) }; // Function ShadowTrackerExtra.VehicleSyncComponent.AdjustFloorPosition struct UVehicleSyncComponent_AdjustFloorPosition_Params { struct FVector ClientLocation; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) TArray Riders; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm) struct FVector OutLocation; // (Parm, OutParm, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleTriggerComponent.OnTriggered struct UVehicleTriggerComponent_OnTriggered_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.UpdatePassengerViewPitchLimit struct UVehicleUserComponent_UpdatePassengerViewPitchLimit_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.TurnVehicle struct UVehicleUserComponent_TurnVehicle_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.TryUseHorn struct UVehicleUserComponent_TryUseHorn_Params { bool bUse; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.TryLeanOutOrIn struct UVehicleUserComponent_TryLeanOutOrIn_Params { bool bAutoLeanOut; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.TryExitVehicle struct UVehicleUserComponent_TryExitVehicle_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.TryEnterVehicle struct UVehicleUserComponent_TryEnterVehicle_Params { class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.TryChangeVehicleSeat struct UVehicleUserComponent_TryChangeVehicleSeat_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.TestForceTurnVehicle struct UVehicleUserComponent_TestForceTurnVehicle_Params { struct FRotator Rotation; // (Parm, IsPlainOldData) bool bIsAdd; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.SetBrake struct UVehicleUserComponent_SetBrake_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.SetBoosting struct UVehicleUserComponent_SetBoosting_Params { bool bEnabled; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlF struct UVehicleUserComponent_SetAirControlF_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.SetAirControlB struct UVehicleUserComponent_SetAirControlB_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.RspLeanOut struct UVehicleUserComponent_RspLeanOut_Params { bool bOut; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.RspExitVehicle struct UVehicleUserComponent_RspExitVehicle_Params { bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.RspEnterVehicle struct UVehicleUserComponent_RspEnterVehicle_Params { class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData) bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatInd; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.RspChangeVehicleSeat struct UVehicleUserComponent_RspChangeVehicleSeat_Params { bool bSuccess; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) int SeatInd; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.ReqSyncViewTargetLastDriveInfo struct UVehicleUserComponent_ReqSyncViewTargetLastDriveInfo_Params { class ASTExtraPlayerController* ObserverController; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraBaseCharacter* ViewTargetCharacter; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.ReqMarkLastestVehicle struct UVehicleUserComponent_ReqMarkLastestVehicle_Params { class ASTExtraPlayerController* STEPC; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.ReqLeanOut struct UVehicleUserComponent_ReqLeanOut_Params { bool IsLeanOut; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.ReqExitVehicle struct UVehicleUserComponent_ReqExitVehicle_Params { struct FVector ClientVehicleVelocity; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.ReqEraseLastDriveVehicle struct UVehicleUserComponent_ReqEraseLastDriveVehicle_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.ReqEnterVehicle struct UVehicleUserComponent_ReqEnterVehicle_Params { class ASTExtraVehicleBase* InVehicle; // (Parm, ZeroConstructor, IsPlainOldData) ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.ReqChangeVehicleSeat struct UVehicleUserComponent_ReqChangeVehicleSeat_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.ProcessReconnectionData struct UVehicleUserComponent_ProcessReconnectionData_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.OnUpdateVehicleSpeedGUI struct UVehicleUserComponent_OnUpdateVehicleSpeedGUI_Params { float RawSpeed; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.OnServerAboutToReconnect struct UVehicleUserComponent_OnServerAboutToReconnect_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.OnRep_VehicleUserReconnRepData struct UVehicleUserComponent_OnRep_VehicleUserReconnRepData_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveRight struct UVehicleUserComponent_OnInputAxisMoveRight_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.OnInputAxisMoveForward struct UVehicleUserComponent_OnInputAxisMoveForward_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.OnExitVehicleCompleted struct UVehicleUserComponent_OnExitVehicleCompleted_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.OnEnterVehicleCompleted struct UVehicleUserComponent_OnEnterVehicleCompleted_Params { ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.OnCurrrentClosestVehicleChanged struct UVehicleUserComponent_OnCurrrentClosestVehicleChanged_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.OnChangeVehicleSeatCompleted struct UVehicleUserComponent_OnChangeVehicleSeatCompleted_Params { ESTExtraVehicleSeatType SeatType; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.NotifyLeaveVehicleFailed struct UVehicleUserComponent_NotifyLeaveVehicleFailed_Params { }; // Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleRight struct UVehicleUserComponent_MoveVehicleRight_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.MoveVehicleForward struct UVehicleUserComponent_MoveVehicleForward_Params { float Rate; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.GetVehicleUserState struct UVehicleUserComponent_GetVehicleUserState_Params { ESTExtraVehicleUserState ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.CanVehicleShoot struct UVehicleUserComponent_CanVehicleShoot_Params { class ASTExtraPlayerCharacter* PlayerCharacter; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.CanUseVehicleHorn struct UVehicleUserComponent_CanUseVehicleHorn_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VehicleUserComponent.AddVehicleFuel struct UVehicleUserComponent_AddVehicleFuel_Params { float Amount; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VNInfectableArea.OnBeginOverlap struct AVNInfectableArea_OnBeginOverlap_Params { class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNInstigatorInterface.GetVNInstigator struct UVNInstigatorInterface_GetVNInstigator_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNPainCausingVolComponent.OnDamagePulse struct UVNPainCausingVolComponent_OnDamagePulse_Params { float Damage; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VNPainCausingVolComponent.OnBeginOverlap struct UVNPainCausingVolComponent_OnBeginOverlap_Params { class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNPainCausingVolComponent.GetVNInstigator struct UVNPainCausingVolComponent_GetVNInstigator_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNTargetedProjectileActor.TerminateManually struct AVNTargetedProjectileActor_TerminateManually_Params { }; // Function ShadowTrackerExtra.VNTargetedProjectileActor.InitActor struct AVNTargetedProjectileActor_InitActor_Params { struct FVector TgtActorLoc; // (Parm, IsPlainOldData) class AActor* _OwnwePawn; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector InitLocation; // (Parm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNTargetedProjectileActor.CalcSplineVelocity struct AVNTargetedProjectileActor_CalcSplineVelocity_Params { struct FVector ReturnValue; // (Parm, OutParm, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNToxicGrenade.SetOwnerPawn struct AVNToxicGrenade_SetOwnerPawn_Params { class AActor* _ownerPawn; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VNToxicGrenade.ServerStopAndDestroy struct AVNToxicGrenade_ServerStopAndDestroy_Params { }; // Function ShadowTrackerExtra.VNToxicGrenade.OnHitCallback struct AVNToxicGrenade_OnHitCallback_Params { class UPrimitiveComponent* HitComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) struct FVector NormalImpulse; // (Parm, IsPlainOldData) struct FHitResult Hit; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNToxicGrenade.OnBeginOverlap struct AVNToxicGrenade_OnBeginOverlap_Params { class UPrimitiveComponent* activatedComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.VNToxicGrenade.OnActorOverlapped struct AVNToxicGrenade_OnActorOverlapped_Params { class AActor* OverlappedActor; // (Parm, ZeroConstructor, IsPlainOldData) class AActor* Other; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VNToxicGrenade.Kill struct AVNToxicGrenade_Kill_Params { }; // Function ShadowTrackerExtra.VoiceCheckObject.VoiceTick struct UVoiceCheckObject_VoiceTick_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VoiceCheckObject.AddWeaponShotVoice struct UVoiceCheckObject_AddWeaponShotVoice_Params { class ASTExtraShootWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) bool isslience; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VoiceCheckObject.AddVehicleVoice struct UVoiceCheckObject_AddVehicleVoice_Params { class ASTExtraVehicleBase* Vehicle; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VoiceCheckObject.AddGlassVoice struct UVoiceCheckObject_AddGlassVoice_Params { struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.VoiceCheckObject.AddCharacterMoveVoice struct UVoiceCheckObject_AddCharacterMoveVoice_Params { class ASTExtraBaseCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) struct FVector posVector; // (Parm, IsPlainOldData) float showTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameMode.SetRespawnTime struct AWarGameMode_SetRespawnTime_Params { float InRespawnTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameMode_GrandTheft.UpdateCharacterAttrModifier struct AWarGameMode_GrandTheft_UpdateCharacterAttrModifier_Params { class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameMode_GrandTheft.HandlePlayerPickupItem struct AWarGameMode_GrandTheft_HandlePlayerPickupItem_Params { int ItemID; // (Parm, ZeroConstructor, IsPlainOldData) int Count; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* PC; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetLastDamageCauser struct AWarGameMode_GrandTheft_GetLastDamageCauser_Params { uint32_t LastDamageCauserPlayerKey; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameMode_GrandTheft.GetItemScore struct AWarGameMode_GrandTheft_GetItemScore_Params { int ItemSpecificID; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameMode_TRW.SpawnResourcePoints struct AWarGameMode_TRW_SpawnResourcePoints_Params { }; // Function ShadowTrackerExtra.WarGameMode_TRW.HandleOccupyingSuccessed struct AWarGameMode_TRW_HandleOccupyingSuccessed_Params { TArray OccupyingPlayers; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.WarGameMode_TRW.HandleAddBaseOccupyScoreEvent struct AWarGameMode_TRW_HandleAddBaseOccupyScoreEvent_Params { int ScoreValue; // (Parm, ZeroConstructor, IsPlainOldData) int CampID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState.UpdateRespawnCountDownUI struct AWarGameState_UpdateRespawnCountDownUI_Params { }; // Function ShadowTrackerExtra.WarGameState.SetLastRespawnTimeUpdateTimeSecond struct AWarGameState_SetLastRespawnTimeUpdateTimeSecond_Params { }; // Function ShadowTrackerExtra.WarGameState.OnRep_WinScore struct AWarGameState_OnRep_WinScore_Params { }; // Function ShadowTrackerExtra.WarGameState.OnRep_TeamCount struct AWarGameState_OnRep_TeamCount_Params { }; // Function ShadowTrackerExtra.WarGameState.OnRep_RespawnLeftTime struct AWarGameState_OnRep_RespawnLeftTime_Params { }; // Function ShadowTrackerExtra.WarGameState.OnRep_MatchLeftTime struct AWarGameState_OnRep_MatchLeftTime_Params { }; // Function ShadowTrackerExtra.WarGameState.OnRep_LastRespawnTimeUpdateTimeSecond struct AWarGameState_OnRep_LastRespawnTimeUpdateTimeSecond_Params { }; // Function ShadowTrackerExtra.WarGameState.GetWinScore struct AWarGameState_GetWinScore_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState.GetTeamCount struct AWarGameState_GetTeamCount_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState.GetRespawnLeftTime struct AWarGameState_GetRespawnLeftTime_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState.GetMatchLeftTime struct AWarGameState_GetMatchLeftTime_Params { float ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateTeamScore struct AWarGameState_GrandTheft_UpdateTeamScore_Params { class ASTExtraPlayerState* InstigatorPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) int ChangedScore; // (Parm, ZeroConstructor, IsPlainOldData) EWarScoreChangeReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState_GrandTheft.UpdateGlobalRepParam struct AWarGameState_GrandTheft_UpdateGlobalRepParam_Params { }; // Function ShadowTrackerExtra.WarGameState_GrandTheft.NotifyTeamScoreChanged struct AWarGameState_GrandTheft_NotifyTeamScoreChanged_Params { class ASTExtraPlayerState* InstigatorPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) EWarScoreChangeReason Reason; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState_GrandTheft.LoseScore struct AWarGameState_GrandTheft_LoseScore_Params { class ASTExtraPlayerState* TargetPlayerState; // (Parm, ZeroConstructor, IsPlainOldData) int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState_GrandTheft.FindScoreLeader struct AWarGameState_GrandTheft_FindScoreLeader_Params { class AWarPlayerState* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarGameState_TRW.OnRep_ResActorArray struct AWarGameState_TRW_OnRep_ResActorArray_Params { }; // Function ShadowTrackerExtra.WarGameState_TRW.OnRep_MatchLeftTime struct AWarGameState_TRW_OnRep_MatchLeftTime_Params { }; // Function ShadowTrackerExtra.WarGameState_TRW.OnRep_CampScoreList struct AWarGameState_TRW_OnRep_CampScoreList_Params { }; // Function ShadowTrackerExtra.WarPlayerState.OnRep_PlayerStateScore struct AWarPlayerState_OnRep_PlayerStateScore_Params { }; // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ThiefLocation struct AWarPlayerState_GrandTheft_OnRep_ThiefLocation_Params { }; // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.OnRep_ScoreLeaderLocation struct AWarPlayerState_GrandTheft_OnRep_ScoreLeaderLocation_Params { }; // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.LoseScore struct AWarPlayerState_GrandTheft_LoseScore_Params { int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WarPlayerState_GrandTheft.AddScore struct AWarPlayerState_GrandTheft_AddScore_Params { int NewScore; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarResWidget.SetTRWResActor struct UWarResWidget_SetTRWResActor_Params { class AExtraTeamRWResActor* RA; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WarResWidget.BindResActorEvent struct UWarResWidget_BindResActorEvent_Params { }; // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStopFire struct UWeaponAntiCheatComp_OnWeaponStopFire_Params { }; // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponStartFire struct UWeaponAntiCheatComp_OnWeaponStartFire_Params { }; // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponShootHit struct UWeaponAntiCheatComp_OnWeaponShootHit_Params { struct FShootWeaponDamageEvent DamageDetail; // (ConstParm, Parm, OutParm, ReferenceParm) struct FBulletHitInfoUploadData HitData; // (ConstParm, Parm, OutParm, ReferenceParm) struct FLocalShootHitData LocalHitData; // (ConstParm, Parm, OutParm, ReferenceParm) }; // Function ShadowTrackerExtra.WeaponAntiCheatComp.OnWeaponReloaded struct UWeaponAntiCheatComp_OnWeaponReloaded_Params { }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.TryDoAiming struct UWeaponAutoAimingComponent_TryDoAiming_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.SetCD struct UWeaponAutoAimingComponent_SetCD_Params { float CDTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.SelectAimTarget struct UWeaponAutoAimingComponent_SelectAimTarget_Params { float DeltaTime; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnUnEquipWeapon struct UWeaponAutoAimingComponent_OnUnEquipWeapon_Params { }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnShoot struct UWeaponAutoAimingComponent_OnShoot_Params { class ASTExtraWeapon* Weapon; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.OnEquipWeapon struct UWeaponAutoAimingComponent_OnEquipWeapon_Params { }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsTeammate struct UWeaponAutoAimingComponent_IsTeammate_Params { class ASTExtraPlayerState* PlayerState; // (Parm, ZeroConstructor, IsPlainOldData) class ASTExtraPlayerCharacter* Character; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.isOpenFire struct UWeaponAutoAimingComponent_isOpenFire_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.IsCool struct UWeaponAutoAimingComponent_IsCool_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.Init struct UWeaponAutoAimingComponent_Init_Params { class AController* Controller; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindInRangeEnemies struct UWeaponAutoAimingComponent_FindInRangeEnemies_Params { TArray InRangeEnemyList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.FindBarrierFreeEnemy struct UWeaponAutoAimingComponent_FindBarrierFreeEnemy_Params { TArray InRangeEnemyList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.ClearCD struct UWeaponAutoAimingComponent_ClearCD_Params { }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckSmoke struct UWeaponAutoAimingComponent_CheckSmoke_Params { struct FVector startPoint; // (Parm, IsPlainOldData) class ASTExtraPlayerCharacter* Pawn; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.CheckBuffStun struct UWeaponAutoAimingComponent_CheckBuffStun_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAutoAimingComponent.CanEnemeyRaycastReach struct UWeaponAutoAimingComponent_CanEnemeyRaycastReach_Params { struct FVector startPoint; // (Parm, IsPlainOldData) class ASTExtraPlayerCharacter* Pawn; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ResetAttachmentParent struct UWeaponAvatarComponent_ResetAttachmentParent_Params { }; // Function ShadowTrackerExtra.WeaponAvatarComponent.RemoveParticleEffect struct UWeaponAvatarComponent_RemoveParticleEffect_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ReloadItemHandle struct UWeaponAvatarComponent_ReloadItemHandle_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnMasterComponentByItemHandle struct UWeaponAvatarComponent_PutOnMasterComponentByItemHandle_Params { class UBackpackWeaponHandle* weaponHandle; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByResID struct UWeaponAvatarComponent_PutOnEquipmentByResID_Params { int resID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOnEquipmentByItemHandle struct UWeaponAvatarComponent_PutOnEquipmentByItemHandle_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* skMesh; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* stMesh; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.PutOffEquimentByResID struct UWeaponAvatarComponent_PutOffEquimentByResID_Params { int resID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeUnequipDelegate__DelegateSignature struct UWeaponAvatarComponent_OnScopeUnequipDelegate__DelegateSignature_Params { }; // DelegateFunction ShadowTrackerExtra.WeaponAvatarComponent.OnScopeEquipDelegate__DelegateSignature struct UWeaponAvatarComponent_OnScopeEquipDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.WeaponAvatarComponent.OnMeshLoaded struct UWeaponAvatarComponent_OnMeshLoaded_Params { struct FSoftObjectPath AssetList; // (Parm) class UBattleItemHandleBase* itemHandles; // (Parm, ZeroConstructor, IsPlainOldData) bool isReplaced; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.OnItemHandleLoaded struct UWeaponAvatarComponent_OnItemHandleLoaded_Params { struct FItemDefineID DefineID; // (Parm) class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.OnDefaultItemLoaded struct UWeaponAvatarComponent_OnDefaultItemLoaded_Params { struct FItemDefineID DefineID; // (Parm) class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.OnAttachItemLoaded struct UWeaponAvatarComponent_OnAttachItemLoaded_Params { struct FItemDefineID DefineID; // (Parm) class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.NetSyncData struct UWeaponAvatarComponent_NetSyncData_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) ESyncOperation Type; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.LoadMeshsAsync struct UWeaponAvatarComponent_LoadMeshsAsync_Params { class UBattleItemHandleBase* handleList; // (Parm, ZeroConstructor, IsPlainOldData) bool needDirectLoad; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.LoadDefaultAttachmentsAsync struct UWeaponAvatarComponent_LoadDefaultAttachmentsAsync_Params { }; // Function ShadowTrackerExtra.WeaponAvatarComponent.IsTeammate struct UWeaponAvatarComponent_IsTeammate_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.IsAutonomousAvatar struct UWeaponAvatarComponent_IsAutonomousAvatar_Params { bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.InitMasterComponent struct UWeaponAvatarComponent_InitMasterComponent_Params { int AGender; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.InitialAvatarParam struct UWeaponAvatarComponent_InitialAvatarParam_Params { int AGender; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultMesh struct UWeaponAvatarComponent_InitDefaultMesh_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAvatar struct UWeaponAvatarComponent_InitDefaultAvatar_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.InitDefaultAttachment struct UWeaponAvatarComponent_InitDefaultAttachment_Params { class UBackpackWeaponHandle* weaponHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetWeaponController struct UWeaponAvatarComponent_GetWeaponController_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetStaticMesh struct UWeaponAvatarComponent_GetStaticMesh_Params { struct FWeaponMeshCfg meshPack; // (ConstParm, Parm, OutParm, ReferenceParm) class UStaticMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetSocketName struct UWeaponAvatarComponent_GetSocketName_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) int subSlotID; // (Parm, ZeroConstructor, IsPlainOldData) struct FName ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetSkeletalMesh struct UWeaponAvatarComponent_GetSkeletalMesh_Params { struct FWeaponMeshCfg meshPack; // (ConstParm, Parm, OutParm, ReferenceParm) class USkeletalMesh* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetParticleSystem struct UWeaponAvatarComponent_GetParticleSystem_Params { class UBackpackWeaponAttachHandle* WeaponAttachHandle; // (Parm, ZeroConstructor, IsPlainOldData) int ParticleIdx; // (Parm, ZeroConstructor, IsPlainOldData) class UParticleSystem* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshResRef struct UWeaponAvatarComponent_GetMeshResRef_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) struct FSoftObjectPath AssetRef; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshPack struct UWeaponAvatarComponent_GetMeshPack_Params { class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) struct FWeaponMeshCfg meshCfg; // (Parm, OutParm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMeshComponentBySlotID struct UWeaponAvatarComponent_GetMeshComponentBySlotID_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetMaterial struct UWeaponAvatarComponent_GetMaterial_Params { struct FWeaponMeshCfg meshPack; // (Parm, OutParm) class UMaterialInstance* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetEquippedHandle struct UWeaponAvatarComponent_GetEquippedHandle_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackWeaponAttachHandle* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentSocketTransform struct UWeaponAvatarComponent_GetAttachmentSocketTransform_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* ReturnValue; // (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.GetAttachmentAnim struct UWeaponAvatarComponent_GetAttachmentAnim_Params { EWeaponAttachmentSocketType slotID; // (Parm, ZeroConstructor, IsPlainOldData) int AnimIdx; // (Parm, ZeroConstructor, IsPlainOldData) class UAnimationAsset* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshBySlot struct UWeaponAvatarComponent_ClearMeshBySlot_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) bool putDefault; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ClearMeshByItemHandle struct UWeaponAvatarComponent_ClearMeshByItemHandle_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.CheckSlotIsEquipped struct UWeaponAvatarComponent_CheckSlotIsEquipped_Params { int slotID; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.CheckIsAlreadyEquipped struct UWeaponAvatarComponent_CheckIsAlreadyEquipped_Params { struct FItemDefineID DefineID; // (Parm) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyStaticMeshByID struct UWeaponAvatarComponent_ApplyStaticMeshByID_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class UStaticMesh* pSM; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplySkeletalMeshByID struct UWeaponAvatarComponent_ApplySkeletalMeshByID_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class USkeletalMesh* Mesh; // (Parm, ZeroConstructor, IsPlainOldData) class UMaterialInstance* Mat; // (Parm, ZeroConstructor, IsPlainOldData) class UBattleItemHandleBase* Handle; // (Parm, ZeroConstructor, IsPlainOldData) bool ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyParticleEffect struct UWeaponAvatarComponent_ApplyParticleEffect_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackWeaponAttachHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyMaterial struct UWeaponAvatarComponent_ApplyMaterial_Params { class UBattleItemHandleBase* ItemHandle; // (Parm, ZeroConstructor, IsPlainOldData) class UMeshComponent* meshComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAttachment struct UWeaponAvatarComponent_ApplyAttachment_Params { class UBackpackWeaponAttachHandle* attachHandle; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponAvatarComponent.ApplyAnimation struct UWeaponAvatarComponent_ApplyAnimation_Params { int Slot; // (Parm, ZeroConstructor, IsPlainOldData) class UBackpackWeaponHandle* Handle; // (Parm, ZeroConstructor, IsPlainOldData) }; // DelegateFunction ShadowTrackerExtra.WeaponOwnerProxy.OnWeaponStopFireDelegate__DelegateSignature struct UWeaponOwnerProxy_OnWeaponStopFireDelegate__DelegateSignature_Params { }; // Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerSwitchCameraMode struct UWeaponOwnerProxy_HandlePlayerSwitchCameraMode_Params { TEnumAsByte Mode; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxy.HandlePlayerChangePose struct UWeaponOwnerProxy_HandlePlayerChangePose_Params { TEnumAsByte LastPose; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte NewPose; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerController struct UWeaponOwnerProxy_GetOwnerSTExtraPlayerController_Params { class ASTExtraPlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerSTExtraPlayerCharacter struct UWeaponOwnerProxy_GetOwnerSTExtraPlayerCharacter_Params { class ASTExtraBaseCharacter* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPlayerController struct UWeaponOwnerProxy_GetOwnerPlayerController_Params { class APlayerController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerPawn struct UWeaponOwnerProxy_GetOwnerPawn_Params { class APawn* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerController struct UWeaponOwnerProxy_GetOwnerController_Params { class AController* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxy.GetOwnerActor struct UWeaponOwnerProxy_GetOwnerActor_Params { class AActor* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponOwnerProxyFactory.GetWeaponOwnerProxy struct UWeaponOwnerProxyFactory_GetWeaponOwnerProxy_Params { class UWeaponOwnerProxy* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WeaponSpecificHandler.GetBackpackItemHandle struct UWeaponSpecificHandler_GetBackpackItemHandle_Params { class UItemHandleBase* ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WonderfulRecordingCut.StopRecord struct UWonderfulRecordingCut_StopRecord_Params { bool bRankFirst; // (Parm, ZeroConstructor, IsPlainOldData) }; // Function ShadowTrackerExtra.WonderfulRecordingCut.StartRecord struct UWonderfulRecordingCut_StartRecord_Params { }; // Function ShadowTrackerExtra.WonderfulRecordingCut.SortShootDamageData struct UWonderfulRecordingCut_SortShootDamageData_Params { TArray LargeCircleDataList; // (Parm, OutParm, ZeroConstructor) TArray SmallCircleDataList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.WonderfulRecordingCut.RemoveOutputDataInContinuousKillRange struct UWonderfulRecordingCut_RemoveOutputDataInContinuousKillRange_Params { TArray SortDataList; // (Parm, OutParm, ZeroConstructor) }; // Function ShadowTrackerExtra.WonderfulRecordingCut.CaptureRecordCut struct UWonderfulRecordingCut_CaptureRecordCut_Params { TEnumAsByte CaptureType; // (Parm, ZeroConstructor, IsPlainOldData) int DamagePlayerID; // (Parm, ZeroConstructor, IsPlainOldData) bool bAI; // (Parm, ZeroConstructor, IsPlainOldData) TEnumAsByte ShootDamageType; // (Parm, ZeroConstructor, IsPlainOldData) float ShootDistance; // (Parm, ZeroConstructor, IsPlainOldData) struct FString causerName; // (Parm, ZeroConstructor) }; // Function ShadowTrackerExtra.WonderfulRecordingCut.BuildOutputData struct UWonderfulRecordingCut_BuildOutputData_Params { }; // Function ShadowTrackerExtra.WonderfulRecordingCut.BuildContinuousKillOutputData struct UWonderfulRecordingCut_BuildContinuousKillOutputData_Params { }; // Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleOnBeginOverlap struct UWrapperOverlapManagerComponent_HandleOnBeginOverlap_Params { class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) bool bFromSweep; // (Parm, ZeroConstructor, IsPlainOldData) struct FHitResult SweepResult; // (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData) }; // Function ShadowTrackerExtra.WrapperOverlapManagerComponent.HandleEndOverlap struct UWrapperOverlapManagerComponent_HandleEndOverlap_Params { class UPrimitiveComponent* OverlappedComponent; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) class AActor* OtherActor; // (Parm, ZeroConstructor, IsPlainOldData) class UPrimitiveComponent* OtherComp; // (Parm, ZeroConstructor, InstancedReference, IsPlainOldData) int OtherBodyIndex; // (Parm, ZeroConstructor, IsPlainOldData) }; }