#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Enums //--------------------------------------------------------------------------- // Enum Skill.UTSkillStopReason enum class EUTSkillStopReason : uint8_t { UTSkillStopReason__SkillStopReason_UnKown = 0, UTSkillStopReason__SkillStopReason_Finished = 1, UTSkillStopReason__SkillStopReason_Failed = 2, UTSkillStopReason__SkillStopReason_Interrupted = 3, UTSkillStopReason__SkillStopReason_PlayerDieInterrupted = 4, UTSkillStopReason__SkillStopReason_MAX = 5 }; // Enum Skill.ESkillAddForceDirection enum class ESkillAddForceDirection : uint8_t { ESkillAddForceDirection__ESkillDir_SelfToTarget = 0, ESkillAddForceDirection__ESkillDir_TargetToSelf = 1, ESkillAddForceDirection__ESkillDir_SelfDir = 2, ESkillAddForceDirection__ESkillDir_TargetDir = 3, ESkillAddForceDirection__ESkillDir_TargetZ = 4, ESkillAddForceDirection__ESkillDir_SelfZ = 5, ESkillAddForceDirection__ESkillDir_MAX = 6 }; // Enum Skill.UTPickerTargetType enum class EUTPickerTargetType : uint8_t { UTPickerTargetType__PTT_FRIEND = 0, UTPickerTargetType__PTT_ENEMY = 1, UTPickerTargetType__PTT_ALL = 2, UTPickerTargetType__PTT_Self = 3, UTPickerTargetType__PTT_MAX = 4 }; // Enum Skill.UTSkillEventType enum class EUTSkillEventType : uint8_t { SET_KEY_DOWN = 0, SET_KEY_UP = 1, SET_COLLIDE_TARGET = 2, SET_MISS_TARGET = 3, SET_HIT_TARGET = 4, SET_KILL_TARGET = 5, SET_COLLIDE_ACTOR = 6, SET_FINDPATH_FINISH = 7, SET_PHASE_START = 8, SET_PHASE_FINISH = 9, SET_SKILL_FINISH = 10, SET_SKILL_CANCEL = 11, SET_NO_TARGET = 12, SET_PHASE_INTERRUPT = 13, SET_PHASE_FINISH_EARLY = 14, SET_MAX = 15 }; // Enum Skill.ESkillEndConditionType enum class ESkillEndConditionType : uint8_t { ESECT_MyHP = 0, ESECT_MyHPAndSD = 1, ESECT_FrinedHP = 2, ESECT_ExistsEnemy = 3, ESECT_ExistsEnemy2 = 4, ESECT_ExistsEnemyAndFriends = 5, ESECT_AnyTime = 6, ESECT_None = 7, ESECT_MAX = 8 }; // Enum Skill.ESkillConditionType enum class ESkillConditionType : uint8_t { ESCT_MyHP = 0, ESCT_MyHPAndSD = 1, ESCT_MyHPAndSDNoEmeny = 2, ESCT_FrinedHP = 3, ESCT_ExistsEnemy = 4, ESCT_ExistsEnemy2 = 5, ESCT_ExistsEnemyAndFriends = 6, ESCT_AnyTime = 7, ESCT_None = 8, ESCT_MAX = 9 }; // Enum Skill.UTSkillPhaseType enum class EUTSkillPhaseType : uint8_t { UTSkillPhaseType__SPT_SEQUENCE = 0, UTSkillPhaseType__SPT_WAIT = 1, UTSkillPhaseType__SPT_CHARGE = 2, UTSkillPhaseType__SPT_Repeat = 3, UTSkillPhaseType__SPT_FINAL_SKILL_PHASE = 4, UTSkillPhaseType__SPT_Keep = 5, UTSkillPhaseType__SPT_MAX = 6 }; // Enum Skill.UTSkillPickerType enum class EUTSkillPickerType : uint8_t { UTSkillPickerType__SPT_SELF = 0, UTSkillPickerType__SPT_TARGET = 1, UTSkillPickerType__SPT_VIEWPOINT = 2, UTSkillPickerType__SPT_VIEWPOINT_STATIC = 3, UTSkillPickerType__SPT_RECT = 4, UTSkillPickerType__SPT_CIRCLE = 5, UTSkillPickerType__SPT_FAN = 6, UTSkillPickerType__SPT_CROSSHAIR = 7, UTSkillPickerType__SPT_CUSTOM = 8, UTSkillPickerType__SPT_DESTINATION = 9, UTSkillPickerType__SPT_VIEWPOINT_NORMAL = 10, UTSkillPickerType__SPT_DEFAULT = 11, UTSkillPickerType__SPT_MAX = 12 }; //--------------------------------------------------------------------------- //Script Structs //--------------------------------------------------------------------------- // ScriptStruct Skill.UTSkillActionCreateData // 0x0004 struct FUTSkillActionCreateData { float DelayTime; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; // ScriptStruct Skill.UTSkillCreateData // 0x002C struct FUTSkillCreateData { int SkillGroupIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float Interval; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float IntervalSincePrevFinish; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) struct FString CoolDownMessage; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) float Range; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) TArray Phases; // 0x001C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor) bool bIgnoreDamage; // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET }; // ScriptStruct Skill.SkillConditionWarpper // 0x0004 struct FSkillConditionWarpper { class UUTSkillCondition* SkillCondition; // 0x0000(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) }; // ScriptStruct Skill.UTSkillSynData // 0x000C struct FUTSkillSynData { int CurSkillIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) int CurSkillPhase; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool ReplicateImpulseFlag; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET }; // ScriptStruct Skill.UTSkillHitInfo // 0x0028 struct FUTSkillHitInfo { TArray ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst) class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) bool Flag; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData) bool IsHeadshot; // 0x0019(0x0001) (ZeroConstructor, IsPlainOldData) TEnumAsByte HitSurfaceType; // 0x001A(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x1]; // 0x001B(0x0001) MISSED OFFSET struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData) }; // ScriptStruct Skill.UTSkillHitEnvInfo // 0x0028 struct FUTSkillHitEnvInfo { TArray ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst) class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData) TEnumAsByte HitSurfaceType; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0019(0x0003) MISSED OFFSET struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData) }; // ScriptStruct Skill.UTSkillPhaseCreateData // 0x0054 struct FUTSkillPhaseCreateData { float PhaseDuration; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float AltPhaseDuration; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) float CacheMouseInputTime; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bMustHasTarget; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bCoolDown; // 0x000D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET TArray PhaseConditions; // 0x0010(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor) class UUTSkillPicker* Picker; // 0x001C(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData) TArray Actions; // 0x0020(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance) TArray HurtAppearances; // 0x002C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance) EUTSkillPhaseType PhaseType; // 0x0038(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET struct FString EnterPhaseTipString; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor) TArray EditorEventEffectMap; // 0x0048(0x000C) (ExportObject, ZeroConstructor) }; // ScriptStruct Skill.UTSkillPickerCreateData // 0x000C struct FUTSkillPickerCreateData { EUTSkillPickerType PickerType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) EUTPickerTargetType PickerTargetType; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET int PickerMaxCount; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bIncludeOwner; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bOnlyHero; // 0x0009(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bEnableTrace; // 0x000A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) bool bIsUsingViewRotation; // 0x000B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) }; // ScriptStruct Skill.UTSkillPickedTarget // 0x0030 struct FUTSkillPickedTarget { TWeakObjectPtr Target; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData) TWeakObjectPtr TargetComponent; // 0x0008(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) bool IsHeadshot; // 0x0010(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char HitPos; // 0x0011(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x6]; // 0x0012(0x0006) MISSED OFFSET struct FName BoneName; // 0x0018(0x0008) (ZeroConstructor, IsPlainOldData) struct FVector HitEnvLocation; // 0x0020(0x000C) (IsPlainOldData) TEnumAsByte hitPhysMatType; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData) bool IgnoreTakeDamage; // 0x002D(0x0001) (ZeroConstructor, IsPlainOldData) unsigned char UnknownData01[0x2]; // 0x002E(0x0002) MISSED OFFSET }; // ScriptStruct Skill.UTSkillAutoTriggerCondition // 0x0028 struct FUTSkillAutoTriggerCondition { TEnumAsByte Condition; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET int Param_W; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Param_X; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Param_Y; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Param_Z; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) TEnumAsByte EndCondition; // 0x0014(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET int Param_A; // 0x0018(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Param_B; // 0x001C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Param_C; // 0x0020(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) int Param_D; // 0x0024(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData) }; // ScriptStruct Skill.UTSkillEventActionMap // 0x0020 struct FUTSkillEventActionMap { TEnumAsByte SkillEventType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData) unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET class UUTSkillEffect* Action; // 0x0004(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) TArray Conditions; // 0x0008(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor) TArray TargetConditions; // 0x0014(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor) }; }