#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class TApm.TApmHelper // 0x0000 (0x0020 - 0x0020) class UTApmHelper : public UBlueprintFunctionLibrary { public: static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class TApm.TApmHelper"); return pStaticClass; } static struct FString ValidateDevice(); static void UpdateGameStatusToVmp(int Key, const struct FString& Value); static void SetVersionIden(const struct FString& versionName); static void SetUserId(const struct FString& userId); static void SetTragetFrameRate(int Target); static void SetQuality(int quality); static void SetPssManualMode(); static void SetLocale(const struct FString& Locale); static void setAffinityForThread(int tid); static void requestResourceGuarantee(int Condition, int loadType, int applyType); static void RequestPssSample(); static void RegisterRomCallBackMeta(const struct FString& OpenID, const struct FString& ZoneID); static void PutKVS(const struct FString& Key, const struct FString& Value); static void PutKVI(const struct FString& Key, int Value); static void PutKVD(const struct FString& Key, float Value); static void PostValueS(const struct FString& catgory, const struct FString& Key, const struct FString& Value); static void PostValueI3(const struct FString& catgory, const struct FString& Key, int A, int B, int C); static void PostValueI2(const struct FString& catgory, const struct FString& Key, int A, int B); static void PostValueI1(const struct FString& catgory, const struct FString& Key, int A); static void PostValueF3(const struct FString& catgory, const struct FString& Key, float A, float B, float C); static void PostValueF2(const struct FString& catgory, const struct FString& Key, float A, float B); static void PostValueF1(const struct FString& catgory, const struct FString& Key, float A); static void PostTrackState(float X, float Y, float Z, float Pitch, float Yaw, float Roll); static void PostStreamEvent(int stepId, int Status, int Code, const struct FString& Info); static void PostNTL(int latency); static void PostLagStatus(float Distance); static void PostGameStatusToTGPASS(const struct FString& Key, const struct FString& Value); static void PostGameStatusToTGPAIS(int Key, const struct FString& Value); static void PostFrame(float DeltaTime); static void PostEvent(int Key, const struct FString& Info); static void MarkLevelLoadCompleted(); static void MarkLevelLoad(const struct FString& SceneName, int quality); static void MarkLevelFin(); static void MarkAppFinishLaunch(); static void InitTGPA(); static int GetDeviceLevelByQcc(const struct FString& configName, const struct FString& GPUFamily); static int GetDeviceLevel(); static void EndTupleWrap(); static void EndTag(); static void EndExclude(); static void EnableDebugMode(); static void cancelAffinityForThread(int tid); static void BeginTupleWrap(const struct FString& Key); static void BeginExclude(); static void AddTag(const struct FString& TagName); }; }