#pragma once //PUBGM(0.13.5)32位SDK //作者:清华 //Telegram:@qinghuanb666 //生成时间:Fri Apr 18 20:44:40 2025 namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class UAEStateMachine.TestStatemachine // 0x0008 (0x02C0 - 0x02B8) class ATestStatemachine : public AActor { public: class UUAEStateMachineComponent* UAEStateMachineComponent; // 0x02B8(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData) unsigned char UnknownData00[0x4]; // 0x02BC(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UAEStateMachine.TestStatemachine"); return pStaticClass; } }; // Class UAEStateMachine.UAEStateMachineComponent // 0x0088 (0x0148 - 0x00C0) class UUAEStateMachineComponent : public UActorComponent { public: unsigned char UnknownData00[0x8]; // 0x00C0(0x0008) MISSED OFFSET struct FScriptMulticastDelegate OnAfterTransientEvent; // 0x00C8(0x000C) (ZeroConstructor, InstancedReference, BlueprintAssignable) struct FString Tag; // 0x00D4(0x000C) (Edit, ZeroConstructor, DisableEditOnInstance) TArray States; // 0x00E0(0x000C) (Edit, ExportObject, ZeroConstructor, DisableEditOnInstance) TMap Transitions; // 0x00EC(0x0050) (Edit, ZeroConstructor, DisableEditOnInstance) struct FUAETransitionState StartState; // 0x0128(0x000C) (Edit, DisableEditOnInstance) struct FUAETransitionState EndState; // 0x0134(0x000C) (Edit, DisableEditOnInstance) class UUAEState* CurrentState; // 0x0140(0x0004) (ExportObject, ZeroConstructor, Transient, InstancedReference, IsPlainOldData) unsigned char UnknownData01[0x4]; // 0x0144(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UAEStateMachine.UAEStateMachineComponent"); return pStaticClass; } void Start(); void SetTag(const struct FString& InTag); void OnTransientEvent__DelegateSignature(const struct FString& TransientEvent, const struct FString& CurrentState, const struct FString& TransientToState); bool IsInState(const struct FString& StateName); class UUAEState* GetCurrentState(); void ForceDoEvent(const struct FString& EventName); void Finish(); void DoEvent(const struct FString& EventName); bool CanDoEvent(const struct FString& EventName); }; // Class UAEStateMachine.UAEState // 0x0004 (0x0020 - 0x001C) class UUAEState : public UObject { public: unsigned char UnknownData00[0x4]; // 0x001C(0x0004) MISSED OFFSET static UClass* StaticClass() { static UClass *pStaticClass = 0; if (!pStaticClass) pStaticClass = UObject::FindClass("Class UAEStateMachine.UAEState"); return pStaticClass; } void Update(float DeltaTime); void OnLeave(class UUAEState* TranitToState); void OnEnter(class UUAEState* PrevState); }; }